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80e52811 sum01 2018-05-04 17:14 1
# PlatformFolders [![Build Status](https://travis-ci.org/sago007/PlatformFolders.svg?branch=master)](https://travis-ci.org/sago007/PlatformFolders) [![AppVeyor](https://img.shields.io/appveyor/ci/sago007/PlatformFolders.svg?label=Windows)](https://ci.appveyor.com/project/sago007/platformfolders) [![license](https://img.shields.io/github/license/sago007/PlatformFolders.svg)](https://raw.githubusercontent.com/sago007/PlatformFolders/master/LICENSE) [![Join the chat at https://gitter.im/PlatformFolders/Lobby](https://badges.gitter.im/PlatformFolders/Lobby.svg)](https://gitter.im/PlatformFolders/Lobby?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) [![Codacy Badge](https://api.codacy.com/project/badge/Grade/729e36adcf5c4523bd136de1b33441cb)](https://www.codacy.com/app/github_43/PlatformFolders?utm_source=github.com&utm_medium=referral&utm_content=sago007/PlatformFolders&utm_campaign=Badge_Grade)
541df045 sum01 2018-04-20 03:21 2
0863f4b8 sum01 2018-04-26 21:26 3
A C++ library to look for directories like `My Documents`, `~/.config`, `%APPDATA%`, etc. so that you do not need to write platform-specific code
a337b4fd sago007 2015-09-19 19:47 4
0863f4b8 sum01 2018-04-26 21:26 5
[Source code](https://github.com/sago007/PlatformFolders) • [Latest release](https://github.com/sago007/PlatformFolders/releases/latest) • [Doxygen documentation](http://sago007.github.io/PlatformFolders/html/doxygen/)
3b191916 sago007 2016-02-16 17:08 6
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## Rationale
4f278f37 Poul Sander 2016-09-06 19:10 8
a337b4fd sago007 2015-09-19 19:47 9
There are a lot of platform abstraction libraries available. You can get graphics abstraction libraries, GUI abstraction libraries and file abstraction libraries.
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a337b4fd sago007 2015-09-19 19:47 11
But folder abstraction seems to be more difficult.
a337b4fd sago007 2015-09-19 19:47 12
My problem was that the code that found the place to save data was platform dependent. This cluttered my code and often I would not discover that it did not compile until moving it to the different platforms.
a337b4fd sago007 2015-09-19 19:47 13
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[I have written a bit more about it here.](http://sago007.blogspot.dk/2015/10/abstraction-for-special-folders.html)
17b8cd4f Poul Sander 2015-10-26 18:07 15
463ec450 Poul Sander 2015-10-27 19:07 16
There are some alternatives that you might consider instead:
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* [QStandardPaths](http://doc.qt.io/qt-5/qstandardpaths.html)
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* [glib](https://developer.gnome.org/glib/stable/glib-Miscellaneous-Utility-Functions.html)
463ec450 Poul Sander 2015-10-27 19:07 20
2b84d0ce Poul Sander 2017-02-11 15:43 21
Both are properly more mature than this library. However they are both parts of large frameworks and using them with libraries outside the framework may not be that simple.
463ec450 Poul Sander 2015-10-27 19:07 22
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## Operating System Support
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### Windows
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For Windows, the current version fetches the folders using SHGetKnownFolderPath. This requires Vista or newer.
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### Linux
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This library uses the [XDG user-dirs.](https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html)
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It should work on any Unix system that has the following headers available: `pwd.h`, `unistd.h`, and `sys/types.h`
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### macOS
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ed93318e Poul Sander 2018-06-24 11:20 37
Version 4.0.0 and forward uses hardcoded values for the directories on Mac OS X. Unlike the other operating systems the folders cannot be moved on a Mac and the translation is done in the UI.
ed93318e Poul Sander 2018-06-24 11:20 38
The versions 2.X and 3.X uses the deprecated FSFindFolder, which requires the CoreServices framework during linking.
ed93318e Poul Sander 2018-06-24 11:20 39
Version 1.X simple used the XDG specification.
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## Usage
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This project should be compatible with things like [Cmake's ExternalProject_Add](https://cmake.org/cmake/help/latest/module/ExternalProject.html?highlight=externalproject_add#command:externalproject_add) if you wish to use it in your project.
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You can also follow the [build step](#building) below to install at a system level, and use [Cmake's find_package](https://cmake.org/cmake/help/latest/command/find_package.html).
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```cmake
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# Specifying a version is optional -- note it follows Semver
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find_package(platform_folders 3.1.0 REQUIRED)
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# Which imports the linkable library "sago::platform_folders"
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# Use it like so...
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target_link_libraries(EXEORLIBNAME PRIVATE sago::platform_folders)
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```
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Alternatively, you can just copy the [sago](https://github.com/sago007/PlatformFolders/tree/master/sago) folder into your program and manually link everything.
ed93318e Poul Sander 2018-06-24 11:20 56
If you use the last option and are using a library version from before 4.0.0: Remember to link to the CoreServices lib when compiling on Mac. This typically means passing "-framework CoreServices" during the linking phase.
6284bc96 sago007 2018-04-18 20:16 57
5b487573 sum01 2019-03-06 19:14 58
Note that if you build in-tree, you can link against the Cmake alias `sago::platform_folders` just like if you had used find_package.
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### Building
6284bc96 sago007 2018-04-18 20:16 61
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**Notes:**
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ed93318e Poul Sander 2018-06-24 11:20 64
* Until 4.0.0 macOS required the CoreServices framework during linking.
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* If you don't want to install, remove the `--target install` command.
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Linux/macOS:
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```
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mkdir -p build && cd build
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cmake -DBUILD_TESTING=OFF -DCMAKE_BUILD_TYPE=Release ..
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sudo cmake --build . --target install
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```
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Windows:
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1cbbe99f Poul Sander 2018-04-17 16:13 77
```
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mkdir build && cd build
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cmake -DBUILD_TESTING=OFF ..
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runas /user:Administrator "cmake --build . --config Release --target install"
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```
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## Example Usage
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This sample program gets all folders from the system:
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```cpp
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#include <sago/platform_folders.h>
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#include <iostream>
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#include <string>
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int main()
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{
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	std::cout << "Config: " << sago::getConfigHome() << "\n";
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	std::cout << "Data: " << sago::getDataHome() << "\n";
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	std::cout << "Cache: " << sago::getCacheDir() << "\n";
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	std::cout << "Documents: " << sago::getDocumentsFolder() << "\n";
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	std::cout << "Desktop: " << sago::getDesktopFolder() << "\n";
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	std::cout << "Pictures: " << sago::getPicturesFolder() << "\n";
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	std::cout << "Music: " << sago::getMusicFolder() << "\n";
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	std::cout << "Video: " << sago::getVideoFolder() << "\n";
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	std::cout << "Download: " << sago::getDownloadFolder() << "\n";
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	std::cout << "Save Games 1: " << sago::getSaveGamesFolder1() << "\n";
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	std::cout << "Save Games 2: " << sago::getSaveGamesFolder2() << "\n";
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	return 0;
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}
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```
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### Example Output
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#### On Linux
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```
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Config: /home/poul/.config
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Data: /home/poul/.local/share
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Cache: /home/poul/.cache
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Documents: /home/poul/Dokumenter
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Desktop: /home/poul/Skrivebord
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Pictures: /home/poul/Billeder
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Music: /home/poul/Musik
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Video: /home/poul/Videoklip
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Download: /home/poul/Hentede filer
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Save Games 1: /home/poul/.local/share
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Save Games 2: /home/poul/.local/share
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```
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#### On Windows
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```
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Config: C:\users\poul\Application Data
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Data: C:\users\poul\Application Data
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Cache: C:\users\poul\Local Settings\Application Data
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Documents: C:\users\poul\Mine dokumenter
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Desktop: C:\users\poul\Skrivebord
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Pictures: C:\users\poul\Mine Billeder
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Music: C:\users\poul\Min Musik
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Video: C:\users\poul\Mine Film
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Download: C:\users\poul\Downloads
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Save Games 1: C:\users\poul\Mine dokumenter\My Games
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Save Games 2: C:\users\poul\Saved Games
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```
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#### On macOS
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```
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Config: /Users/poul/Library/Application Support
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Data: /Users/poul/Library/Application Support
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Cache: /Users/poul/Library/Caches
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Documents: /Users/poul/Documents
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Desktop: /Users/poul/Desktop
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Pictures: /Users/poul/Pictures
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Music: /Users/poul/Music
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Video: /Users/poul/Movies
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Download: /Users/poul/Downloads
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Save Games 1: /Users/poul/Library/Application Support
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Save Games 2: /Users/poul/Library/Application Support
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```
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## Compiler Compatibility
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Versions up to 3.X.X should compile with any C++98 compiler.\
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Versions from 4.0.0 and up require a C++11 compatible compiler.
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The aim is to always support the default C++ compiler on the oldest supported version of Ubuntu. This is a very basic library and it is not supposed to force you to upgrade.
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## Encoding
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From version 3.0, Windows always encodes to UTF-8, and this will be the default on almost any other system.
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Before version 3.0, Windows was encoded in ANSI.
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Although the user may use any characters they want, I recommend that the program should have only ASCII characters in the source code itself.
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2b84d0ce Poul Sander 2017-02-11 15:43 172
# Licence
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6284bc96 sago007 2018-04-18 20:16 174
Provided under the MIT license for the same reason XDG is licensed under it. So that you can quickly copy-paste the methods you need or just include the "sago"-folder.
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