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80e52811 sum01 2018-05-04 17:14 1
# PlatformFolders [![Build Status](https://travis-ci.org/sago007/PlatformFolders.svg?branch=master)](https://travis-ci.org/sago007/PlatformFolders) [![AppVeyor](https://img.shields.io/appveyor/ci/sago007/PlatformFolders.svg?label=Windows)](https://ci.appveyor.com/project/sago007/platformfolders) [![license](https://img.shields.io/github/license/sago007/PlatformFolders.svg)](https://raw.githubusercontent.com/sago007/PlatformFolders/master/LICENSE) [![Join the chat at https://gitter.im/PlatformFolders/Lobby](https://badges.gitter.im/PlatformFolders/Lobby.svg)](https://gitter.im/PlatformFolders/Lobby?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) [![Codacy Badge](https://api.codacy.com/project/badge/Grade/729e36adcf5c4523bd136de1b33441cb)](https://www.codacy.com/app/github_43/PlatformFolders?utm_source=github.com&utm_medium=referral&utm_content=sago007/PlatformFolders&utm_campaign=Badge_Grade)
541df045 sum01 2018-04-20 03:21 2
0863f4b8 sum01 2018-04-26 21:26 3
A C++ library to look for directories like `My Documents`, `~/.config`, `%APPDATA%`, etc. so that you do not need to write platform-specific code
a337b4fd sago007 2015-09-19 19:47 4
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[Source code](https://github.com/sago007/PlatformFolders) • [Latest release](https://github.com/sago007/PlatformFolders/releases/latest) • [Doxygen documentation](http://sago007.github.io/PlatformFolders/html/doxygen/)
3b191916 sago007 2016-02-16 17:08 6
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## Rationale
4f278f37 Poul Sander 2016-09-06 19:10 8
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There are a lot of platform abstraction libraries available. You can get graphics abstraction libraries, GUI abstraction libraries and file abstraction libraries.
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a337b4fd sago007 2015-09-19 19:47 11
But folder abstraction seems to be more difficult.
a337b4fd sago007 2015-09-19 19:47 12
My problem was that the code that found the place to save data was platform dependent. This cluttered my code and often I would not discover that it did not compile until moving it to the different platforms.
a337b4fd sago007 2015-09-19 19:47 13
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[I have written a bit more about it here.](http://sago007.blogspot.dk/2015/10/abstraction-for-special-folders.html)
17b8cd4f Poul Sander 2015-10-26 18:07 15
463ec450 Poul Sander 2015-10-27 19:07 16
There are some alternatives that you might consider instead:
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* [QStandardPaths](http://doc.qt.io/qt-5/qstandardpaths.html)
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* [glib](https://developer.gnome.org/glib/stable/glib-Miscellaneous-Utility-Functions.html)
463ec450 Poul Sander 2015-10-27 19:07 20
2b84d0ce Poul Sander 2017-02-11 15:43 21
Both are properly more mature than this library. However they are both parts of large frameworks and using them with libraries outside the framework may not be that simple.
463ec450 Poul Sander 2015-10-27 19:07 22
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## Operating System Support
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### Windows
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For Windows, the folders are fetched using SHGetFolderPath.
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The amount of supported folders differ from Windows version and this library targets XP and newer.\
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XP support will be dropped very soon.
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"Save Games" and "Downloads" should not be used, as they are undefined on XP.
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### Linux
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This library uses the [XDG user-dirs.](https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html)
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It should work on any Unix system that has the following headers available: `pwd.h`, `unistd.h`, and `sys/types.h`
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### macOS
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Uses the deprecated FSFindFolder (there is no C++ alternative), which requires the CoreServices framework during linking.
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## Usage
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This project should be compatible with things like [Cmake's ExternalProject_Add](https://cmake.org/cmake/help/latest/module/ExternalProject.html?highlight=externalproject_add#command:externalproject_add) if you wish to use it in your project.
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You can also follow the [build step](#building) below to install at a system level, and use [Cmake's find_package](https://cmake.org/cmake/help/latest/command/find_package.html).
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```cmake
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# Specifying a version is optional -- note it follows by Semver
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find_package(platform_folders 3.1.0 REQUIRED)
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# Which creates the IMPORTED lib "sago::platform_folders"
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# Use it like so...
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target_link_libraries(EXEORLIBNAME PRIVATE sago::platform_folders)
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```
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Alternatively, you can just copy the [sago](https://github.com/sago007/PlatformFolders/tree/master/sago) folder into your program and manually link everything.
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### Building
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**Notes:**
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* macOS requires the CoreServices framework during linking.
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* If you don't want to install, remove the `--target install` command.
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Linux/macOS:
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```
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mkdir -p build && cd build
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cmake -DBUILD_TESTING=OFF -DCMAKE_BUILD_TYPE=Release ..
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sudo cmake --build . --target install
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```
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Windows:
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1cbbe99f Poul Sander 2018-04-17 16:13 77
```
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mkdir build && cd build
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cmake -DBUILD_TESTING=OFF ..
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runas /user:Administrator "cmake --build . --config Release --target install"
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```
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## Example Usage
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This sample program gets all folders from the system:
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```cpp
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#include <sago/platform_folders.h>
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#include <iostream>
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#include <string>
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int main()
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{
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	using std::cout;
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	cout << "Config: " << sago::getConfigHome() << '\n';
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	cout << "Data: " << sago::getDataHome() << '\n';
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	cout << "Cache: " << sago::getCacheDir() << '\n';
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	sago::PlatformFolders p;
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	cout << "Documents: " << p.getDocumentsFolder() << "\n";
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	cout << "Desktop: " << p.getDesktopFolder() << "\n";
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	cout << "Pictures: " << p.getPicturesFolder() << "\n";
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	cout << "Music: " << p.getMusicFolder() << "\n";
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	cout << "Video: " << p.getVideoFolder() << "\n";
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	cout << "Download: " << p.getDownloadFolder1() << "\n";
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	cout << "Save Games 1: " << p.getSaveGamesFolder1() << "\n";
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	return 0;
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}
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```
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### Example Output
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#### On Linux
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```
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Config: /home/poul/.config
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Data: /home/poul/.local/share
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Cache: /home/poul/.cache
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Documents: /home/poul/Dokumenter
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Desktop: /home/poul/Skrivebord
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Pictures: /home/poul/Billeder
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Music: /home/poul/Musik
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Video: /home/poul/Videoklip
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Download: /home/poul/Hentede filer
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Save Games 1: /home/poul/.local/share
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```
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#### On Windows
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```
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Config: C:\users\poul\Application Data
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Data: C:\users\poul\Application Data
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Cache: C:\users\poul\Local Settings\Application Data
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Documents: C:\users\poul\Mine dokumenter
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Desktop: C:\users\poul\Skrivebord
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Pictures: C:\users\poul\Mine Billeder
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Music: C:\users\poul\Min Musik
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Video: C:\users\poul\Mine Film
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Download: C:\users\poul\Skrivebord
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Save Games 1: C:\users\poul\Mine dokumenter\My Games
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```
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#### On macOS
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```
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Config: /Users/poul/Library/Application Support
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Data: /Users/poul/Library/Application Support
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Cache: /Users/poul/Library/Caches
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Documents: /Users/poul/Documents
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Desktop: /Users/poul/Desktop
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Pictures: /Users/poul/Pictures
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Music: /Users/poul/Music
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Video: /Users/poul/Movies
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Download: /Users/poul/Downloads
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Save Games 1: /Users/poul/Library/Application Support
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```
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## Compiler Compatibility
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Versions up to 3.X.X should compile with any C++98 compiler.\
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Versions from 4.0.0 and up require a C++11 compatible compiler.
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The aim is to always support the default C++ compiler on the oldest supported version of Ubuntu. This is a very basic library and it is not supposed to force you to upgrade.
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## Encoding
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From version 3.0, Windows always encodes to UTF-8, and this will be the default on almost any other system.
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Before version 3.0, Windows was encoded in ANSI.
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Although the user may use any characters they want, I recommend that the program should have only ASCII characters in the source code itself.
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2b84d0ce Poul Sander 2017-02-11 15:43 171
# Licence
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6284bc96 sago007 2018-04-18 20:16 173
Provided under the MIT license for the same reason XDG is licensed under it. So that you can quickly copy-paste the methods you need or just include the "sago"-folder.
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