Platform folders  3.2.0
Classes | Functions
sago Namespace Reference

Classes

class  PlatformFolders
 

Functions

std::string getDataHome ()
 
std::string getConfigHome ()
 
std::string getCacheDir ()
 
void appendAdditionalDataDirectories (std::vector< std::string > &homes)
 
void appendAdditionalConfigDirectories (std::vector< std::string > &homes)
 
std::string getDesktopFolder ()
 
std::string getDocumentsFolder ()
 
std::string getDownloadFolder1 ()
 
std::string getPicturesFolder ()
 
std::string getMusicFolder ()
 
std::string getVideoFolder ()
 
std::string getSaveGamesFolder1 ()
 

Detailed Description

The namespace I use for common function. Nothing special about it.

Function Documentation

◆ appendAdditionalConfigDirectories()

void sago::appendAdditionalConfigDirectories ( std::vector< std::string > &  homes)

This will append extra folders that your program should be looking for config files in. This does not normally include the path returned by GetConfigHome(). If you want all the folders you should do something like:

std::vector<std::string> folders;
folders.push_back(sago::getConfigHome());
for (std::string s& : folders) {
s+="/My Program Name/";
}

You must apply "/My Program Name/" to all the strings. The string at the lowest index has the highest priority.

Parameters
homesA vector that extra folders will be appended to.

◆ appendAdditionalDataDirectories()

void sago::appendAdditionalDataDirectories ( std::vector< std::string > &  homes)

This will append extra folders that your program should be looking for data files in. This does not normally include the path returned by GetDataHome(). If you want all the folders you should do something like:

vector<string> folders;
folders.push_back(getDataHome());
for (string s& : folders) {
s+="/My Program Name/";
}

You must apply "/My Program Name/" to all the strings. The string at the lowest index has the highest priority.

Parameters
homesA vector that extra folders will be appended to.

◆ getCacheDir()

std::string sago::getCacheDir ( )

Retrives the base folder for storring cache files. You must add the program name yourself like this:

string data_home = getCacheDir()+"/My Program Name/";

On Windows this defaults to APPDATALOCAL% On Linux this defaults to ~/.cache but can be configured

Returns
The base folder for storring data that do not need to be backed up.

◆ getConfigHome()

std::string sago::getConfigHome ( )

Retrives the base folder for storring config files. You must add the program name yourself like this:

string data_home = getConfigHome()+"/My Program Name/";

On Windows this defaults to APPDATA% (Roaming profile) On Linux this defaults to ~/.config but can be configured

Returns
The base folder for storring config data.

◆ getDataHome()

std::string sago::getDataHome ( )

Retrives the base folder for storring data files. You must add the program name yourself like this:

string data_home = getDataHome()+"/My Program Name/";

On Windows this defaults to APPDATA% (Roaming profile) On Linux this defaults to ~/.local/share but can be configured

Returns
The base folder for storring program data.

◆ getDesktopFolder()

std::string sago::getDesktopFolder ( )

The folder that represents the desktop. Normally you should try not to use this folder.

Returns
Absolute path to the user's desktop

◆ getDocumentsFolder()

std::string sago::getDocumentsFolder ( )

The folder to store user documents to

Returns
Absolute path to the "Documents" folder

◆ getDownloadFolder1()

std::string sago::getDownloadFolder1 ( )

The folder where files are downloaded.

Note
Windows: This version is XP compatible and returns the Desktop. Vista and later has a dedicated folder.
Returns
Absolute path to the folder where files are downloaded to.

◆ getMusicFolder()

std::string sago::getMusicFolder ( )

The folder where music is stored

Returns
Absolute path to the music folder

◆ getPicturesFolder()

std::string sago::getPicturesFolder ( )

The folder for storring the user's pictures.

Returns
Absolute path to the "Picture" folder

◆ getSaveGamesFolder1()

std::string sago::getSaveGamesFolder1 ( )

The base folder for storring saved games. You must add the program name to it like this:

string saved_games_folder = sago::getSaveGamesFolder1()+"/My Program Name/";
Note
Windows: This is an XP compatible version and returns the path to "My Games" in Documents. Vista and later has an official folder.
Linux: XDF does not define a folder for saved games. This will just return the same as GetDataHome()
Returns
The folder base folder for storring save games.

◆ getVideoFolder()

std::string sago::getVideoFolder ( )

The folder where video is stored

Returns
Absolute path to the video folder