CMakeLists.txt
browsing at commit = 46675c1afbe58771e09cad332d4cd9635aa8bee2
# For target_compile_features
cmake_minimum_required(VERSION 3.1.0 FATAL_ERROR)
set(PLATFORMFOLDERS_MAIN_PROJECT OFF)
if(CMAKE_CURRENT_SOURCE_DIR STREQUAL CMAKE_SOURCE_DIR)
set(PLATFORMFOLDERS_MAIN_PROJECT ON)
endif()
project(platform_folders VERSION 4.1.0 LANGUAGES CXX)
# BUILD_SHARED_LIBS is off by default, the library will be static by default
option(PLATFORMFOLDERS_BUILD_SHARED_LIBS "Build platform_folders shared library" ${BUILD_SHARED_LIBS})
option(PLATFORMFOLDERS_BUILD_TESTING "Build platform_folders tests" ${PLATFORMFOLDERS_MAIN_PROJECT})
option(PLATFORMFOLDERS_ENABLE_INSTALL "Enable platform_folders INSTALL target" ${PLATFORMFOLDERS_MAIN_PROJECT})
set(PLATFORMFOLDERS_TYPE STATIC)
if(PLATFORMFOLDERS_BUILD_SHARED_LIBS)
set(PLATFORMFOLDERS_TYPE SHARED)
endif()
add_library(platform_folders ${PLATFORMFOLDERS_TYPE}
sago/platform_folders.cpp
)
set_target_properties(platform_folders PROPERTIES DEBUG_POSTFIX "${CMAKE_DEBUG_POSTFIX}")
# Creates an alias so that people building in-tree (instead of using find_package)...
# can still link against the same target
add_library(sago::platform_folders ALIAS platform_folders)
# Defines standardized defaults for install paths
include(GNUInstallDirs)
# Where to search for the header while building
target_include_directories(platform_folders PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/sago>
# Controls where #include <sago/platform_folders.h> starts to look from
# So /usr/include/<sago/platform_folders.h>
# or C:\Program Files\platform_folders\include\<sago/platform_folders.h>
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>
)
# Define the header as public for installation
set_target_properties(platform_folders PROPERTIES
PUBLIC_HEADER "sago/platform_folders.h"
)
# cxx_std_11 requires v3.8
if(CMAKE_VERSION VERSION_LESS "3.8.0")
# Use old method of forcing C++11
set(CMAKE_CXX_STANDARD 11)
set(CMAKE_CXX_STANDARD_REQUIRED true)
else()
# Require (minimum) C++11 when using header
# PRIVATE means only at compile time
target_compile_features(platform_folders PUBLIC cxx_std_11)
endif()
# cxx_nullptr exists in v3.1
target_compile_features(platform_folders PRIVATE cxx_nullptr)
# Cmake's find_package search path is different based on the system
# See https://cmake.org/cmake/help/latest/command/find_package.html for the list
if(CMAKE_SYSTEM_NAME STREQUAL "Windows")
# You can pass these when calling Cmake, so don't override if the user does
if(NOT _WIN32_WINNT AND NOT WINVER)
target_compile_definitions(platform_folders PRIVATE
_WIN32_WINNT=0x0601
WINVER=0x0601
)
endif()
# Controls where the exports, config, and configversion files install to
set(_PROJECT_INSTALL_CMAKE_DIR "${CMAKE_INSTALL_PREFIX}/cmake")
else()
# When calling find_package(<name>)
# it looks for /usr/lib/cmake/<name>/<name>Config.cmake
set(_PROJECT_INSTALL_CMAKE_DIR "${CMAKE_INSTALL_LIBDIR}/cmake/platform_folders")
endif()
if(PLATFORMFOLDERS_ENABLE_INSTALL)
# Gives "Make install" esque operations a location to install to...
# and creates a .cmake file to be exported
install(TARGETS platform_folders
EXPORT "platform_foldersConfig"
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
# Tells it where to put the header files
PUBLIC_HEADER DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}/sago"
)
# "The install(TARGETS) and install(EXPORT) commands work together to install a target and a file to help import it"
# Installs a cmake file which external projects can import.
install(EXPORT "platform_foldersConfig"
NAMESPACE sago::
DESTINATION "${_PROJECT_INSTALL_CMAKE_DIR}"
)
# "The export command is used to generate a file exporting targets from a project build tree"
# Creates an import file for external projects which are aware of the build tree.
# May be useful for cross-compiling
export(TARGETS platform_folders
FILE "platform_folders-exports.cmake"
)
# For the config and configversion macros
include(CMakePackageConfigHelpers)
# Creates the project's ConfigVersion.cmake file
# This allows for find_package() to use a version in the call
write_basic_package_version_file("${CMAKE_CURRENT_BINARY_DIR}/platform_foldersConfigVersion.cmake"
# This'll require versioning in the project() call
VERSION ${CMAKE_PROJECT_VERSION}
# Just assuming Semver is followed
COMPATIBILITY SameMajorVersion
)
# Install the ConfigVersion file, which is located in the build dir
install(FILES
"${CMAKE_CURRENT_BINARY_DIR}/platform_foldersConfigVersion.cmake"
DESTINATION "${_PROJECT_INSTALL_CMAKE_DIR}"
)
endif()
if(PLATFORMFOLDERS_BUILD_TESTING)
enable_testing()
add_subdirectory(test)
add_executable(platform_folders_sample platform_folders.cpp)
target_link_libraries(platform_folders_sample PRIVATE platform_folders)
endif()