git repos / PlatformFolders

sago/platform_folders.cpp

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/*
  Its is under the MIT license, to encourage reuse by cut-and-paste.

  Copyright (c) 2015 Poul Sander

  Permission is hereby granted, free of charge, to any person
  obtaining a copy of this software and associated documentation files
  (the "Software"), to deal in the Software without restriction,
  including without limitation the rights to use, copy, modify, merge,
  publish, distribute, sublicense, and/or sell copies of the Software,
  and to permit persons to whom the Software is furnished to do so,
  subject to the following conditions:

  The above copyright notice and this permission notice shall be
  included in all copies or substantial portions of the Software.

  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
  BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
  ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  SOFTWARE.
*/

#include "platform_folders.h"
#include <iostream>
#include <stdexcept>
#include <string.h>
#include <stdio.h>
#include <cstdlib>

#if defined(_WIN32)
#include <windows.h>
#include <shlobj.h>

#define strtok_r strtok_s

static std::string GetWindowsFolder(int folderId, const char* errorMsg) {
	char szPath[MAX_PATH];
	szPath[0] = 0;
	if ( !SUCCEEDED( SHGetFolderPath( NULL, folderId, NULL, 0, szPath ) ) )
	{
		throw std::runtime_error(errorMsg);
	}
	return szPath;
}

static std::string GetAppData() {
	return GetWindowsFolder(CSIDL_APPDATA, "RoamingAppData could not be found");
}

static std::string GetAppDataCommon() {
	return GetWindowsFolder(CSIDL_COMMON_APPDATA, "Common appdata could not be found");
}

static std::string GetAppDataLocal() {
	return GetWindowsFolder(CSIDL_LOCAL_APPDATA, "LocalAppData could not be found");
}
#else
#include <map>
#include <fstream>
//Typically Linux. For easy reading the comments will just say Linux but should work with most *nixes

static void throwOnRelative(const char* envName, const char* envValue) {
	if (envValue[0] != '/') {
		char buffer[200];
		snprintf(buffer, sizeof(buffer), "Environment \"%s\" does not start with an '/'. XDG specifies that the value must be absolute. The current value is: \"%s\"", envName, envValue);
		throw std::runtime_error(buffer);
	}
}

static std::string getHome() {
	std::string res;
	const char* tempRes = getenv("HOME");
	if (!tempRes) {
		throw std::runtime_error("The environment HOME is not defined");
	}
	res = tempRes;
	return res;
}

static std::string getLinuxFolderDefault(const char* envName, const char* defaultRelativePath) {
	std::string res;
	const char* tempRes = getenv(envName);
	if (tempRes) {
		throwOnRelative(envName, tempRes);
		res = tempRes;
		return res;
	}
	res = getHome() + "/" + defaultRelativePath;
	return res;
}

static void appendExtraFoldersTokenizer(const char* envName, const char* envValue, std::vector<std::string>& folders) {
	char buffer[strlen(envValue)+1];
	strcpy(buffer, envValue);
	char *saveptr;
	const char* p = strtok_r (buffer, ":", &saveptr);
	while (p != NULL) {
		if (p[0] == '/') {
			folders.push_back(p);
		}
		else {
			//Unless the system is wrongly configured this should never happen... But of course some systems will be incorectly configured.
			//The XDG documentation indicates that the folder should be ignored but that the program should continue.
			std::cerr << "Skipping path \"" << p << "\" in \"" << envName << "\" because it does not start with a \"/\"" << std::endl;
		}
		p = strtok_r (NULL, ":", &saveptr);
	}
}

static void appendExtraFolders(const char* envName, const char* defaultValue, std::vector<std::string>& folders) {
	const char* envValue = getenv(envName);
	if (!envValue) {
		envValue = defaultValue;
	}
	appendExtraFoldersTokenizer(envName, envValue, folders);
}

#endif


namespace sago {

std::string getDataHome() {
#if defined(_WIN32)
	return GetAppData();
#else
	return getLinuxFolderDefault("XDG_DATA_HOME", ".local/share");
#endif
}

std::string getConfigHome() {
#if defined(_WIN32)
	return GetAppData();
#else
	return getLinuxFolderDefault("XDG_CONFIG_HOME", ".config");
#endif
}

std::string getCacheDir() {
#if defined(_WIN32)
	return GetAppDataLocal();
#else
	return getLinuxFolderDefault("XDG_CONFIG_HOME", ".cache");
#endif
}

void appendAdditionalDataDirectories(std::vector<std::string>& homes) {
#if defined(_WIN32)
	homes.push_back(GetAppDataCommon());
#else
	appendExtraFolders("XDG_DATA_DIRS", "/usr/local/share/:/usr/share/", homes);
#endif
}

void appendAdditionalConfigDirectories(std::vector<std::string>& homes) {
#if defined(_WIN32)
	homes.push_back(GetAppDataCommon());
#else
	appendExtraFolders("XDG_CONFIG_DIRS", "/etc/xdg", homes);
#endif
}

#if defined(_WIN32)
#else
struct PlatformFolders::PlatformFoldersData {
	std::map<std::string, std::string> folders;
};

static void PlatformFoldersAddFromFile(const std::string& filename, std::map<std::string, std::string>& folders) {
	std::ifstream infile(filename.c_str());
	std::string line;
	while (std::getline(infile, line)) {
		if (line.length() == 0 || line.at(0) == '#') {
			continue;
		}
		std::size_t splitPos = line.find("=");
		std::string key = line.substr(0, splitPos);
		std::string value = line.substr(splitPos+2, line.length()-splitPos-3);
		folders[key] = value;
		//std::cout << key << " : " << value << std::endl;
	}
}

static void PlatformFoldersFillData(std::map<std::string, std::string>& folders) {
	folders["XDG_DOCUMENTS_DIR"] = "$HOME/Documents";
	folders["XDG_DESKTOP_DIR"] = "$HOME/Desktop";
	folders["XDG_DOWNLOAD_DIR"] = "$HOME/Downloads";
	folders["XDG_MUSIC_DIR"] = "$HOME/Music";
	folders["XDG_PICTURES_DIR"] = "$HOME/Pictures";
	folders["XDG_PUBLICSHARE_DIR"] = "$HOME/Public";
	folders["XDG_TEMPLATES_DIR"] = "$HOME/.Templates";
	folders["XDG_VIDEOS_DIR"] = "$HOME/Videos";
	PlatformFoldersAddFromFile( getConfigHome()+"/user-dirs.dirs", folders);
	for (std::map<std::string, std::string>::iterator itr = folders.begin() ; itr != folders.end() ; itr ++ ) {
		std::string& value = itr->second;
		if (value.compare(0, 5, "$HOME") == 0) {
			value = getHome() + value.substr(5, std::string::npos);
		}
	}
}
#endif

PlatformFolders::PlatformFolders() {
#if defined(_WIN32)
#else
	this->data = new PlatformFolders::PlatformFoldersData();
	try {
		PlatformFoldersFillData(data->folders);
	} catch (...) {
		delete this->data;
		throw;
	}
#endif
}

PlatformFolders::~PlatformFolders() {
#if defined(_WIN32)
#else
	delete this->data;
#endif
}

std::string PlatformFolders::getDocumentsFolder() const {
#if defined(_WIN32)
	return GetWindowsFolder(CSIDL_PERSONAL, "Failed to find My Documents folder");
#else
	return data->folders["XDG_DOCUMENTS_DIR"];
#endif
}

std::string PlatformFolders::getDesktopFolder() const {
#if defined(_WIN32)
	return GetWindowsFolder(CSIDL_DESKTOP, "Failed to find Desktop folder");
#else
	return data->folders["XDG_DESKTOP_DIR"];
#endif
}

std::string PlatformFolders::getPicturesFolder() const {
#if defined(_WIN32)
	return GetWindowsFolder(CSIDL_MYPICTURES, "Failed to find My Pictures folder");
#else
	return data->folders["XDG_PICTURES_DIR"];
#endif
}

std::string PlatformFolders::getDownloadFolder1() const {
#if defined(_WIN32)
	//Pre Vista. Files was downloaded to the desktop
	return GetWindowsFolder(CSIDL_DESKTOP, "Failed to find My Downloads (Desktop) folder");
#else
	return data->folders["XDG_DOWNLOAD_DIR"];
#endif
}

std::string PlatformFolders::getMusicFolder() const {
#if defined(_WIN32)
	return GetWindowsFolder(CSIDL_MYMUSIC, "Failed to find My Music folder");
#else
	return data->folders["XDG_MUSIC_DIR"];
#endif
}

std::string PlatformFolders::getVideoFolder() const {
#if defined(_WIN32)
	return GetWindowsFolder(CSIDL_MYVIDEO, "Failed to find My Video folder");
#else
	return data->folders["XDG_VIDEOS_DIR"];
#endif
}

std::string PlatformFolders::getSaveGamesFolder1() const {
#if defined(_WIN32)
	//A dedicated Save Games folder was not introduced until Vista. For XP and older save games are most often saved in a normal folder named "My Games".
	//Data that should not be user accessible should be placed under GetDataHome() instead
	return GetWindowsFolder(CSIDL_PERSONAL, "Failed to find My Documents folder")+"\\My Games";
#else
	return getDataHome();
#endif
}



}  //namespace sago