git repos / PlatformFolders

sago/platform_folders.cpp

browsing at commit = 1eaaab72152beae3240ae648a84cee884b09dd5e

raw · blame · history

/*
  Its is under the MIT license, to encourage reuse by cut-and-paste.

  Copyright (c) 2015 Poul Sander

  Permission is hereby granted, free of charge, to any person
  obtaining a copy of this software and associated documentation files
  (the "Software"), to deal in the Software without restriction,
  including without limitation the rights to use, copy, modify, merge,
  publish, distribute, sublicense, and/or sell copies of the Software,
  and to permit persons to whom the Software is furnished to do so,
  subject to the following conditions:

  The above copyright notice and this permission notice shall be
  included in all copies or substantial portions of the Software.

  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
  BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
  ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  SOFTWARE.
*/

#include "platform_folders.h"
#include <iostream>
#include <stdexcept>
#include <string.h>
#include <stdio.h>
#include <cstdlib>

#if defined(_WIN32)
#include <windows.h>
#include <shlobj.h>

#define strtok_r strtok_s

static std::string GetWindowsFolder(int folderId, const char* errorMsg) {
	char szPath[MAX_PATH];
	szPath[0] = 0;
	if ( !SUCCEEDED( SHGetFolderPathA( NULL, folderId, NULL, 0, szPath ) ) )
	{
		throw std::runtime_error(errorMsg);
	}
	return szPath;
}

static std::string GetAppData() {
	return GetWindowsFolder(CSIDL_APPDATA, "RoamingAppData could not be found");
}

static std::string GetAppDataCommon() {
	return GetWindowsFolder(CSIDL_COMMON_APPDATA, "Common appdata could not be found");
}

static std::string GetAppDataLocal() {
	return GetWindowsFolder(CSIDL_LOCAL_APPDATA, "LocalAppData could not be found");
}
#elif defined(__APPLE__)
#include <CoreServices/CoreServices.h>

static std::string GetMacFolder(OSType folderType, const char* errorMsg) {
	std::string ret;
	FSRef ref;
    char path[PATH_MAX];
    OSStatus err = FSFindFolder( kUserDomain, folderType, kCreateFolder, &ref );
	if (err != noErr) {
		throw std::runtime_error(errorMsg);
	}
    FSRefMakePath( &ref, (UInt8*)&path, PATH_MAX );
	ret = path;
	return ret;
}

#else
#include <map>
#include <fstream>
#include <pwd.h>
#include <unistd.h>
#include <sys/types.h>
//Typically Linux. For easy reading the comments will just say Linux but should work with most *nixes

static void throwOnRelative(const char* envName, const char* envValue) {
	if (envValue[0] != '/') {
		char buffer[200];
		snprintf(buffer, sizeof(buffer), "Environment \"%s\" does not start with an '/'. XDG specifies that the value must be absolute. The current value is: \"%s\"", envName, envValue);
		throw std::runtime_error(buffer);
	}
}

/**
 * Retrives the effective user's home dir. 
 * If the user is running as root we ignore the HOME environment. It works badly with sudo. 
 * Writing to $HOME as root implies security concerns that a multiplatform program cannot be assumed to handle.
 * @return The home directory. HOME environment is respected for non-root users if it exists. 
 */
static std::string getHome() {
	std::string res;
	int uid = getuid();
	const char* homeEnv = getenv("HOME");
	if ( uid != 0 && homeEnv) {
		//We only acknowlegde HOME if not root.
		res = homeEnv;
		return res;
	}
	struct passwd *pw = getpwuid(uid);
	if (!pw) {
		throw std::runtime_error("Unable to get passwd struct.");
	}
	const char* tempRes = pw->pw_dir;
	if (!tempRes) {
		throw std::runtime_error("User has no home directory");
	}
	res = tempRes;
	return res;
}

static std::string getLinuxFolderDefault(const char* envName, const char* defaultRelativePath) {
	std::string res;
	const char* tempRes = getenv(envName);
	if (tempRes) {
		throwOnRelative(envName, tempRes);
		res = tempRes;
		return res;
	}
	res = getHome() + "/" + defaultRelativePath;
	return res;
}

static void appendExtraFoldersTokenizer(const char* envName, const char* envValue, std::vector<std::string>& folders) {
	char buffer[strlen(envValue)+1];
	strcpy(buffer, envValue);
	char *saveptr;
	const char* p = strtok_r (buffer, ":", &saveptr);
	while (p != NULL) {
		if (p[0] == '/') {
			folders.push_back(p);
		}
		else {
			//Unless the system is wrongly configured this should never happen... But of course some systems will be incorectly configured.
			//The XDG documentation indicates that the folder should be ignored but that the program should continue.
			std::cerr << "Skipping path \"" << p << "\" in \"" << envName << "\" because it does not start with a \"/\"" << std::endl;
		}
		p = strtok_r (NULL, ":", &saveptr);
	}
}

static void appendExtraFolders(const char* envName, const char* defaultValue, std::vector<std::string>& folders) {
	const char* envValue = getenv(envName);
	if (!envValue) {
		envValue = defaultValue;
	}
	appendExtraFoldersTokenizer(envName, envValue, folders);
}

#endif


namespace sago {

std::string getDataHome() {
#if defined(_WIN32)
	return GetAppData();
#elif defined(__APPLE__)
	return GetMacFolder(kApplicationSupportFolderType, "Failed to find the Application Support Folder");
#else
	return getLinuxFolderDefault("XDG_DATA_HOME", ".local/share");
#endif
}

std::string getConfigHome() {
#if defined(_WIN32)
	return GetAppData();
#elif defined(__APPLE__)
	return GetMacFolder(kApplicationSupportFolderType, "Failed to find the Application Support Folder");
#else
	return getLinuxFolderDefault("XDG_CONFIG_HOME", ".config");
#endif
}

std::string getCacheDir() {
#if defined(_WIN32)
	return GetAppDataLocal();
#elif defined(__APPLE__)
	return GetMacFolder(kCachedDataFolderType, "Failed to find the Application Support Folder");
#else
	return getLinuxFolderDefault("XDG_CONFIG_HOME", ".cache");
#endif
}

void appendAdditionalDataDirectories(std::vector<std::string>& homes) {
#if defined(_WIN32)
	homes.push_back(GetAppDataCommon());
#elif defined(__APPLE__)
#else
	appendExtraFolders("XDG_DATA_DIRS", "/usr/local/share/:/usr/share/", homes);
#endif
}

void appendAdditionalConfigDirectories(std::vector<std::string>& homes) {
#if defined(_WIN32)
	homes.push_back(GetAppDataCommon());
#elif defined(__APPLE__)
#else
	appendExtraFolders("XDG_CONFIG_DIRS", "/etc/xdg", homes);
#endif
}

#if defined(_WIN32)
#elif defined(__APPLE__)
#else
struct PlatformFolders::PlatformFoldersData {
	std::map<std::string, std::string> folders;
};

static void PlatformFoldersAddFromFile(const std::string& filename, std::map<std::string, std::string>& folders) {
	std::ifstream infile(filename.c_str());
	std::string line;
	while (std::getline(infile, line)) {
		if (line.length() == 0 || line.at(0) == '#') {
			continue;
		}
		std::size_t splitPos = line.find("=");
		std::string key = line.substr(0, splitPos);
		std::string value = line.substr(splitPos+2, line.length()-splitPos-3);
		folders[key] = value;
		//std::cout << key << " : " << value << std::endl;
	}
}

static void PlatformFoldersFillData(std::map<std::string, std::string>& folders) {
	folders["XDG_DOCUMENTS_DIR"] = "$HOME/Documents";
	folders["XDG_DESKTOP_DIR"] = "$HOME/Desktop";
	folders["XDG_DOWNLOAD_DIR"] = "$HOME/Downloads";
	folders["XDG_MUSIC_DIR"] = "$HOME/Music";
	folders["XDG_PICTURES_DIR"] = "$HOME/Pictures";
	folders["XDG_PUBLICSHARE_DIR"] = "$HOME/Public";
	folders["XDG_TEMPLATES_DIR"] = "$HOME/.Templates";
	folders["XDG_VIDEOS_DIR"] = "$HOME/Videos";
	PlatformFoldersAddFromFile( getConfigHome()+"/user-dirs.dirs", folders);
	for (std::map<std::string, std::string>::iterator itr = folders.begin() ; itr != folders.end() ; itr ++ ) {
		std::string& value = itr->second;
		if (value.compare(0, 5, "$HOME") == 0) {
			value = getHome() + value.substr(5, std::string::npos);
		}
	}
}
#endif

PlatformFolders::PlatformFolders() {
#if defined(_WIN32)
#elif defined(__APPLE__)
#else
	this->data = new PlatformFolders::PlatformFoldersData();
	try {
		PlatformFoldersFillData(data->folders);
	} catch (...) {
		delete this->data;
		throw;
	}
#endif
}

PlatformFolders::~PlatformFolders() {
#if defined(_WIN32)
#elif defined(__APPLE__)
#else
	delete this->data;
#endif
}

std::string PlatformFolders::getDocumentsFolder() const {
#if defined(_WIN32)
	return GetWindowsFolder(CSIDL_PERSONAL, "Failed to find My Documents folder");
#elif defined(__APPLE__)
	return GetMacFolder(kDocumentsFolderType, "Failed to find Documents Folder");
#else
	return data->folders["XDG_DOCUMENTS_DIR"];
#endif
}

std::string PlatformFolders::getDesktopFolder() const {
#if defined(_WIN32)
	return GetWindowsFolder(CSIDL_DESKTOP, "Failed to find Desktop folder");
#elif defined(__APPLE__)
	return GetMacFolder(kDesktopFolderType, "Failed to find Desktop folder");
#else
	return data->folders["XDG_DESKTOP_DIR"];
#endif
}

std::string PlatformFolders::getPicturesFolder() const {
#if defined(_WIN32)
	return GetWindowsFolder(CSIDL_MYPICTURES, "Failed to find My Pictures folder");
#elif defined(__APPLE__)
	return GetMacFolder(kPictureDocumentsFolderType, "Failed to find Picture folder");
#else
	return data->folders["XDG_PICTURES_DIR"];
#endif
}

std::string PlatformFolders::getDownloadFolder1() const {
#if defined(_WIN32)
	//Pre Vista. Files was downloaded to the desktop
	return GetWindowsFolder(CSIDL_DESKTOP, "Failed to find My Downloads (Desktop) folder");
#elif defined(__APPLE__)
	return GetMacFolder(kDownloadsFolderType, "Failed to find Download folder");
#else
	return data->folders["XDG_DOWNLOAD_DIR"];
#endif
}

std::string PlatformFolders::getMusicFolder() const {
#if defined(_WIN32)
	return GetWindowsFolder(CSIDL_MYMUSIC, "Failed to find My Music folder");
#elif defined(__APPLE__)
	return GetMacFolder(kMusicDocumentsFolderType, "Failed to find Music folder");
#else
	return data->folders["XDG_MUSIC_DIR"];
#endif
}

std::string PlatformFolders::getVideoFolder() const {
#if defined(_WIN32)
	return GetWindowsFolder(CSIDL_MYVIDEO, "Failed to find My Video folder");
#elif defined(__APPLE__)
	return GetMacFolder(kMovieDocumentsFolderType, "Failed to find Movie folder");
#else
	return data->folders["XDG_VIDEOS_DIR"];
#endif
}

std::string PlatformFolders::getSaveGamesFolder1() const {
#if defined(_WIN32)
	//A dedicated Save Games folder was not introduced until Vista. For XP and older save games are most often saved in a normal folder named "My Games".
	//Data that should not be user accessible should be placed under GetDataHome() instead
	return GetWindowsFolder(CSIDL_PERSONAL, "Failed to find My Documents folder")+"\\My Games";
#elif defined(__APPLE__)
	return GetMacFolder(kApplicationSupportFolderType, "Failed to find Application Support Folder");
#else
	return getDataHome();
#endif
}



}  //namespace sago