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# Changelog
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## [Unreleased]
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### Added
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 - Volume for sound effect and music is now stored in the configFile
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 - Menu for changing music and sound volume
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### Changed
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 - Linux icons have been converted to png (patch by pinotree)
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 - Now requires Ubuntu 18.04 or later (or equivalent)
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 - utfcpp is now an embedded library
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 - Dialog boxes now uses contructed textures thus reducing tearing on some renderers
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 - Garbage blocks now uses constructed textures thus reducing tearing on some renderers
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 - Screen shot feature now works with hardware render
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### Removed
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 - Linux standalone build no longer includes 32 bit binary
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## [2.6.0] - 2020-09-26
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### Added
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 - Patch by bmwiedemann for sorting in the data file. Should make builds reproducible
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 - Virtual keyboard on the enter name screen allowing using a mouse or a gamepad to type.
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### Changed
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 - Modified the controller keybind. "B" is now Cancel instead of "Y"
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 - Update embedded Cerial from 1.2.2 to 1.3.0
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 - Update library versions for the compiled version:
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   - SDL2: 2.0.9 to 2.0.12
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   - SDL2_image: 2.0.4 to 2.0.5
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   - SDL2_ttf: 2.0.14 to 2.0.15
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   - physfs: 2.0.3 to 3.0.2
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## [2.5.0+1] - 2019-07-04
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Not given a version number as the build environment is not part of the project.  
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Given a +1 to show that the build environment has changed
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### Fixed
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 - New Windows build environment to prevent a crash on Windows 10 1809
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## [2.5.0] - 2019-05-25
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### Added
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 - Option to always use the software renderer
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 - Automatically start in software render the first time after a crash
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 - Widescreen support. Only used in fullscreen by default.
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 - Appstream metadata
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### Fixed
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 - Fixed the search order in archives
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 - Screenshot feature no longer crashes in hardware acceleration. Still only works in software mode
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## [2.4.0] - 2019-03-10
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## Added
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 - Different starting speeds for Endless
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 - Dumps the about page info to "about.txt" when viewed
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 - Default player 1 name is now fetched from the OS
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## Changed
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 - Minor code cleanup
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 - Improved "About" page with technical information
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 - Improved Unicode support (--homepath can now be used with Unicode chars) (Windows only)
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## Removed
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 - Support for any Windows operating systems before Windows 7 (Windows only)
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## Fixed
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 - Build against SDL 2.0.9 fixing some scaling problems and improving gamepad support (Windows only)
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## [2.3.0] - 2018-07-01
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## Changed
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 - Several keyboard keys are now translatable
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 - Window size is now restored on next startup
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 - The back-button on the gamepad now goes back in menus
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 - Gamepad L2 and R2 can now be used to push lines
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 - Game Over, Winner and Draw are now translatable
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## [2.2.0] - 2018-05-20
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## Added
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 - Help menu with rule explanations
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## Changed
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 - New font system
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 - Better scaling
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 - Works out of the box on Windows with high resolution displays
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## [2.1.2] - 2018-01-12
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### Fixed
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 - The Windows version would not save correctly if "My Games" did not already exist in the Documents folder.
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## [2.1.1] - 2017-04-01
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This has the first gameplay change in a long time. In the previous version the rise would stop
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while clearing. It could stop for several seconds. This is no longer the case. The time is now
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bound and will lower as the game progresses.
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The update of the model has also been changed. This should make it more smooth in some of the
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high speed Stage Clear levels.
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### Added
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 - Docker files are now provided to make compiling even easier
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### Changed
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 - There is now an upper limit on how long the rise will stop
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 - The internal updated of the game has been updated from 20 times a second to 100 times a second
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 - Menu fonts have been changed
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 - Window is now resizeable by default
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 - Code cleanup
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 - Translation strings changed
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 - Updated libraries
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### Removed
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 * jsoncpp is no longer a dependency
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## [2.1.0] - 2017-04-01 [YANKED]
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## [2.0.1] - 2016-10-01
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### Fixed
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 - The "Get Ready" animation used the wrong sprite
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 - My homepath was hardcoded in the Makefile (Linux only)
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## [2.0.0] - 2016-05-01
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### Added
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 - TTF font support
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 - gettext based translation support (includes a Danish translation)
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### Changed
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 - Uses SDL2. This means textures and sprites instead of old surfaces.
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 - New config file format
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 - Linux saves are now stored under $HOME/.local/share/blockattack
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 - New keyboard and game controller friendly menu system
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 - Better behind the scenes handling
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 - Now uses a CMake build system
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 - Better game controller support (although limited to SDL2 supported controllers)
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 - Better mouse play
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 - More modern icon
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 - Old config and some saves are lost then converting to 2.0.0+
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### Removed
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 - Replay functionality
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 - Network support
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   - Including dependency on Enet
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 - Themes support
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 - Support for non-SDL2 game controllers
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## [2.0.0-SNAPSHOT-2016-03-20] - 2016-03-20
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Preview release for SDL2 support
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## [1.4.2] - 2014-09-11
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### Fixed
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 - The Windows uninstaller now works on Vista/7/8 (Windows only)
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## [1.4.1] - 2009-11-19
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### Added
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 - PhysFS is now a requirement
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 - Theme support
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## [1.4.0] - 2009-04-07
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### Changed
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 - New graphics by Qubodup
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## [1.3.2] - 2008-01-17
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### Changed
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 - Enet updated from 1.0 to 1.1
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## [1.3.1] - 2007-01-17
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### Fixed
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 - Windows 9x know works again (Windows only)
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 - Puzzle mode has been fixed (Windows only)
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## [1.3.0] - 2006-08-29
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### Added
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 - gray garbage blocks
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 - "." can be entered while typing an IP address
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## [1.2.2] - 2006-08-09
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### Added
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 - 64 bit support
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## [1.2.0] - 2006-06-19
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### Added
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 - Network play
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 - Ability to save replays up to 5 minutes long
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## [1.1.2] - 2005-11-20
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### Added
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 - Small numbers while chaining
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## [1.1.1] - 2005-10-29
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### Added
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 - Handicap in multiplayer matches
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 - Basic AI
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### Changed
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 - Now always uses software surfaces
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 - Better puzzle management
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 - Better controls
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 - New Makefile
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 - Now hosted on blockattack.sf.net
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### Removed
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 - Windows 9x support
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## [1.1.0] - 2005-06-12
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### Changed
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 - Radically changed gameplay
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 - Blocks no longer falls instantly
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 - Blocks will not match while falling
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 - Chains give more points
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 - Combos give less points
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## [1.0.6] - 2005-05-08
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### Added
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 - Mouse play
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 - Joypad support
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### Changed
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 - Renamed to "Block Attack - Rise of the Blocks"
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## [1.0.5] - 2005-05-02
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First non beta release
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