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/*
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===========================================================================
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blockattack - Block Attack - Rise of the Blocks
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Copyright (C) 2005-2012 Poul Sander
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see http://www.gnu.org/licenses/
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Source information and contacts persons can be found at
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http://blockattack.net
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===========================================================================
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*/
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//Some definitions
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//The game is divided in frames. FALLTIME means the blocks will fall one block every FRAMELENGTH*FALLTIME millisecond
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#define FRAMELENGTH 50
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#define HANGTIME 40
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#define FALLTIME 20
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//Don't change the following, they are fundamental and later some functions are hardcoded
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#define BLOCKFALL 10000
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#define GARBAGE 1000000
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#define CHAINPLACE 10000000
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#include "BlockGame.hpp"
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#include "puzzlehandler.hpp"
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#include "stageclearhandler.hpp"
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#include <sstream>
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using namespace std;
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static stringstream converter;
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//Function to convert numbers to string (2 diget)
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static string itoa2(int num) {
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	converter.str(std::string());
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	converter.clear();
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	if (num<10) {
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		converter << "0";
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	}
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	converter << num;
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	return converter.str();
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}
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stageButton stageButtonStatus;
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static std::stringstream ss; //Used for internal formatting
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////////////////////////////////////////////////////////////////////////////////
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//The BloackGame class represents a board, score, time etc. for a single player/
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////////////////////////////////////////////////////////////////////////////////
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int BlockGame::rand2() {
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	nextRandomNumber = nextRandomNumber*1103515245 + 12345;
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	return ((int)(nextRandomNumber/65536)) % 32768;
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}
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int BlockGame::firstUnusedChain() {
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	bool found=false;
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	int i = 0;
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	while (!found) {
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		if (!chainUsed[++i]) {
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			found=true;
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		}
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		if (i>NUMBEROFCHAINS-2) {
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			found=true;
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		}
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	}
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	return i;
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}
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//Constructor
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BlockGame::BlockGame() {
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	srand((int)time(nullptr));
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	nrFellDown = 0;
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	nrPushedPixel = 0;
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	nrStops=0;
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	//topx = tx;
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	//topy = ty;
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	cursorx = 2;
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	cursory = 3;
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	stop = 0;
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	pixels = 0;
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	score = 0;
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	bGameOver = false;
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	bDraw = false;
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	timetrial = false;
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	stageClear = false;
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	vsMode = false;
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	puzzleMode = false;
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	linesCleared = 0;
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	AI_Enabled = false;
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	AI_MoveSpeed=100;
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	AIlineToClear = 0;
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	AIcolorToClear = 0;
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	hasWonTheGame = false;
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	combo=0;                      //counts
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	chain=0;
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	hangTicks = 0;
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	baseSpeed = 0.5;           //All other speeds are relative to this
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	speed = baseSpeed;
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	speedLevel = 1;
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	ticks = 0;
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	gameStartedAt = ticks;
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	gameEndedAfter = 0;
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	pushedPixelAt = gameStartedAt;
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	nextGarbageNumber = 10;
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	handicap=0;
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	for (int i=0; i<7; i++) {
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		for (int j=0; j<30; j++) {
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			board[i][j] = -1;
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		}
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	}
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	for (int i=0; i<NUMBEROFCHAINS; i++) {
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		chainUsed[i]=false;
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		chainSize[i] = 0;
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	}
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	lastCounter = -1;           //To prevent the final chunk to be played when stating the program
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}   //Constructor
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void BlockGame::setGameSpeed(int globalSpeedLevel) {
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	switch (globalSpeedLevel) {
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	case 0:
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		baseSpeed=0.5;
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		break;
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	case 1:
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		baseSpeed=0.4;
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		break;
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	case 2:
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		baseSpeed=0.3;
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		break;
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	case 3:
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		baseSpeed=0.25;
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		break;
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	case 4:
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		baseSpeed=0.2;
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		break;
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	default:
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		baseSpeed=0.15;
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		break;
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	};
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}
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void BlockGame::setHandicap(int globalHandicap) {
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	handicap=1000*((int)globalHandicap);
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}
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//Set the move speed of the AI based on the aiLevel parameter
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//Also enables AI
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void BlockGame::setAIlevel(int aiLevel) {
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	AI_MoveSpeed=120-(20*(aiLevel-3));
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};
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int BlockGame::getAIlevel() const {
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	return (120-AI_MoveSpeed)/20+3;
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}
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int BlockGame::GetScore() const {
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	return score;
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}
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int BlockGame::GetHandicap() const {
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	return handicap;
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}
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bool BlockGame::isGameOver() const {
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	return bGameOver;
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}
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int BlockGame::GetGameStartedAt() const {
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	return gameStartedAt;
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}
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int BlockGame::GetGameEndedAt() const {
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	return gameEndedAfter;
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}
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bool BlockGame::isTimeTrial() const {
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	return timetrial;
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}
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bool BlockGame::isStageClear() const {
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	return stageClear;
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}
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bool BlockGame::isVsMode() const {
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	return vsMode;
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}
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bool BlockGame::isPuzzleMode() const {
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	return puzzleMode;
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}
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int BlockGame::GetLinesCleared() const {
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	return linesCleared;
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}
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int BlockGame::GetStageClearLimit() const {
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	return stageClearLimit;
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}
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int BlockGame::GetChains() const {
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	return chain;
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}
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int BlockGame::GetPixels() const {
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	return pixels;
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}
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int BlockGame::GetSpeedLevel() const {
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	return speedLevel;
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}
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int BlockGame::GetTowerHeight() const {
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	return TowerHeight;
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}
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int BlockGame::GetCursorX() const {
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	return cursorx;
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}
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int BlockGame::GetCursorY() const {
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	return cursory;
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}
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void BlockGame::MoveCursorTo(int x, int y) {
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	cursorx = x;
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	cursory = y;
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}
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bool BlockGame::GetIsWinner()  const {
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	return hasWonTheGame;
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}
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void BlockGame::NewGame(const BlockGameStartInfo& s) {
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	this->recordStats = s.recordStats;
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	if (s.AI) {
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		recordStats = false;
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	}
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	NewGame(s.ticks);
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	if (s.timeTrial) {
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		timetrial = true;
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		putStartBlocks();
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	}
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	if (s.stageClear) {
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		if (s.level > -1) {
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			stageClear = true;
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			Level = s.level;
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			Stats::getInstance()->addOne("PlayedStageLevel"+itoa2(s.level));
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			stageClearLimit = 30+(Level%6)*10;
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			baseSpeed = 0.5/((double)(Level*0.5)+1.0);
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			speed = baseSpeed;
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		}
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	}
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	if (s.puzzleMode) {
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		if (s.level>-1) {
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			puzzleMode = true;
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			Level = s.level;
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			MovesLeft = PuzzleNumberOfMovesAllowed(Level);
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			for (int i=0; i<6; i++)
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				for (int j=0; j<12; j++) {
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					board[i][j+1] = PuzzleGetBrick(Level,i,j);
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				}
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			baseSpeed = 100000;
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			speed = 100000;
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			//Now push the blines up
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			for (int i=19; i>0; i--) {
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				for (int j=0; j<6; j++) {
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					board[j][i] = board[j][i-1];
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				}
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			}
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			for (int j=0; j<6; j++) {
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				board[j][0] = 5; 
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			}
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		}
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		this->singlePuzzle = s.singlePuzzle;
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	}
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	if (s.vsMode) {
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		vsMode = true;
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		AI_Enabled = s.AI;
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		if (recordStats) {
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			Stats::getInstance()->addOne("VSgamesStarted");
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		}
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		if (s.vsAI) {
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			setAIlevel(s.level);
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			vsAI = true;
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		}
50cf6485 sago007 2016-03-21 19:11 300
		if (AI_Enabled) {
1e5aff60 sago007 2016-02-21 18:23 301
			name = "CPU";
6d6b2788 sago007 2016-02-21 18:51 302
			setAIlevel(s.level);
1e5aff60 sago007 2016-02-21 18:23 303
		}
1e5aff60 sago007 2016-02-21 18:23 304
		putStartBlocks();
1e5aff60 sago007 2016-02-21 18:23 305
	}
917dac61 sago007 2016-02-21 20:01 306
	if (s.startBlocks >= 0) {
917dac61 sago007 2016-02-21 20:01 307
		putStartBlocks(s.startBlocks);
917dac61 sago007 2016-02-21 20:01 308
	}
3e7b8813 sago007 2016-02-22 19:45 309
	if (s.handicap > 0) {
3e7b8813 sago007 2016-02-22 19:45 310
		setHandicap(s.handicap);
3e7b8813 sago007 2016-02-22 19:45 311
	}
3e7b8813 sago007 2016-02-22 19:45 312
	if (s.gameSpeed > 0) {
3e7b8813 sago007 2016-02-22 19:45 313
		setGameSpeed(s.gameSpeed);
3e7b8813 sago007 2016-02-22 19:45 314
	}
5159dd90 sago007 2016-02-21 15:50 315
}
5159dd90 sago007 2016-02-21 15:50 316
c53e6443 sago007 2012-04-17 11:04 317
//Instead of creating new object new game is called, to prevent memory leaks
ecef5838 sago007 2015-11-24 20:01 318
void BlockGame::NewGame( unsigned int ticks) {
c53e6443 sago007 2012-04-17 11:04 319
	this->ticks = ticks;
c53e6443 sago007 2012-04-17 11:04 320
	stageButtonStatus = SBdontShow;
c53e6443 sago007 2012-04-17 11:04 321
	nrFellDown = 0;
c53e6443 sago007 2012-04-17 11:04 322
	nrPushedPixel = 0;
c53e6443 sago007 2012-04-17 11:04 323
	nrStops = 0;
c53e6443 sago007 2012-04-17 11:04 324
	cursorx = 2;
c53e6443 sago007 2012-04-17 11:04 325
	cursory = 3;
c53e6443 sago007 2012-04-17 11:04 326
	stop = 0;
c53e6443 sago007 2012-04-17 11:04 327
	pixels = 0;
c53e6443 sago007 2012-04-17 11:04 328
	score = 0;
c53e6443 sago007 2012-04-17 11:04 329
	bGameOver = false;
c53e6443 sago007 2012-04-17 11:04 330
	bDraw = false;
c53e6443 sago007 2012-04-17 11:04 331
	timetrial = false;
c53e6443 sago007 2012-04-17 11:04 332
	stageClear = false;
c53e6443 sago007 2012-04-17 11:04 333
	linesCleared = 0;
c53e6443 sago007 2012-04-17 11:04 334
	hasWonTheGame = false;
c53e6443 sago007 2012-04-17 11:04 335
	vsMode = false;
c53e6443 sago007 2012-04-17 11:04 336
	puzzleMode = false;
c53e6443 sago007 2012-04-17 11:04 337
	combo=0;
c53e6443 sago007 2012-04-17 11:04 338
	chain=0;
c53e6443 sago007 2012-04-17 11:04 339
	AI_Enabled = false;
c53e6443 sago007 2012-04-17 11:04 340
	baseSpeed= 0.5;
c53e6443 sago007 2012-04-17 11:04 341
	speed = baseSpeed;
c53e6443 sago007 2012-04-17 11:04 342
	speedLevel = 1;
c53e6443 sago007 2012-04-17 11:04 343
	gameStartedAt = ticks+3000;
c53e6443 sago007 2012-04-17 11:04 344
	pushedPixelAt = gameStartedAt;
c53e6443 sago007 2012-04-17 11:04 345
	nextGarbageNumber = 10;
c53e6443 sago007 2012-04-17 11:04 346
	handicap=0;
c53e6443 sago007 2012-04-17 11:04 347
	for (int i=0; i<7; i++)
ecef5838 sago007 2015-11-24 20:01 348
		for (int j=0; j<30; j++) {
c53e6443 sago007 2012-04-17 11:04 349
			board[i][j] = -1;
c53e6443 sago007 2012-04-17 11:04 350
		}
ecef5838 sago007 2015-11-24 20:01 351
	for (int i=0; i<NUMBEROFCHAINS; i++) {
c53e6443 sago007 2012-04-17 11:04 352
		chainUsed[i]=false;
c53e6443 sago007 2012-04-17 11:04 353
		chainSize[i] = 0;
c53e6443 sago007 2012-04-17 11:04 354
	}
c53e6443 sago007 2012-04-17 11:04 355
	lastAImove = ticks+3000;
ecef5838 sago007 2015-11-24 20:01 356
}   //NewGame
c53e6443 sago007 2012-04-17 11:04 357
17916a2e sago007 2010-11-07 11:26 358
c53e6443 sago007 2012-04-17 11:04 359
//Prints "winner" and ends game
ecef5838 sago007 2015-11-24 20:01 360
void BlockGame::setPlayerWon() {
ecef5838 sago007 2015-11-24 20:01 361
	if (!bGameOver || !hasWonTheGame) {
c53e6443 sago007 2012-04-17 11:04 362
		gameEndedAfter = ticks-gameStartedAt; //We game ends now!
50cf6485 sago007 2016-03-21 19:11 363
		if (recordStats) {
17916a2e sago007 2010-11-07 11:26 364
			TimeHandler::addTime("playTime",TimeHandler::ms2ct(gameEndedAfter));
17916a2e sago007 2010-11-07 11:26 365
		}
e68d08eb sago007 2013-11-15 22:33 366
		bGameOver = true;
313ecd1b sago007 2015-08-22 20:38 367
		PlayerWonEvent();
50cf6485 sago007 2016-03-21 19:11 368
		if (recordStats) {
e68d08eb sago007 2013-11-15 22:33 369
			Stats::getInstance()->addOne("totalWins");
ae5fb2bb sago007 2016-03-22 18:00 370
			if (vsAI) {
e68d08eb sago007 2013-11-15 22:33 371
				//We have defeated an AI
52d3ef2e sago007 2016-03-22 19:30 372
				Stats::getInstance()->addOne("defeatedAI"+itoa(getAIlevel()));
e68d08eb sago007 2013-11-15 22:33 373
			}
e68d08eb sago007 2013-11-15 22:33 374
		}
ae5fb2bb sago007 2016-03-22 18:00 375
		if (AI_Enabled && vsAI) {
e68d08eb sago007 2013-11-15 22:33 376
			//The AI have defeated a human player
e68d08eb sago007 2013-11-15 22:33 377
			Stats::getInstance()->addOne("defeatedByAI"+itoa(getAIlevel()));
c53e6443 sago007 2012-04-17 11:04 378
		}
c53e6443 sago007 2012-04-17 11:04 379
	}
e68d08eb sago007 2013-11-15 22:33 380
	hasWonTheGame = true;
c53e6443 sago007 2012-04-17 11:04 381
}
c53e6443 sago007 2012-04-17 11:04 382
c53e6443 sago007 2012-04-17 11:04 383
//Prints "draw" and ends the game
ecef5838 sago007 2015-11-24 20:01 384
void BlockGame::setDraw() {
c53e6443 sago007 2012-04-17 11:04 385
	bGameOver = true;
50cf6485 sago007 2016-03-21 19:11 386
	if (recordStats) {
17916a2e sago007 2010-11-07 11:26 387
		TimeHandler::addTime("playTime",TimeHandler::ms2ct(gameEndedAfter));
17916a2e sago007 2010-11-07 11:26 388
	}
c53e6443 sago007 2012-04-17 11:04 389
	hasWonTheGame = false;
c53e6443 sago007 2012-04-17 11:04 390
	bDraw = true;
027b5cfd sago007 2015-08-23 14:27 391
	DrawEvent();
50cf6485 sago007 2016-03-21 19:11 392
	if (recordStats) {
c53e6443 sago007 2012-04-17 11:04 393
		Stats::getInstance()->addOne("totalDraws");
027b5cfd sago007 2015-08-23 14:27 394
	}
c53e6443 sago007 2012-04-17 11:04 395
}
c53e6443 sago007 2012-04-17 11:04 396
c53e6443 sago007 2012-04-17 11:04 397
c53e6443 sago007 2012-04-17 11:04 398
//Test if LineNr is an empty line, returns false otherwise.
ecef5838 sago007 2015-11-24 20:01 399
bool BlockGame::LineEmpty(int lineNr) const {
c53e6443 sago007 2012-04-17 11:04 400
	bool empty = true;
c53e6443 sago007 2012-04-17 11:04 401
	for (int i = 0; i <7; i++)
ecef5838 sago007 2015-11-24 20:01 402
		if (board[i][lineNr] != -1) {
c53e6443 sago007 2012-04-17 11:04 403
			empty = false;
ecef5838 sago007 2015-11-24 20:01 404
		}
c53e6443 sago007 2012-04-17 11:04 405
	return empty;
c53e6443 sago007 2012-04-17 11:04 406
}
c53e6443 sago007 2012-04-17 11:04 407
c53e6443 sago007 2012-04-17 11:04 408
//Test if the entire board is empty (used for Puzzles)
ecef5838 sago007 2015-11-24 20:01 409
bool BlockGame::BoardEmpty() const {
c53e6443 sago007 2012-04-17 11:04 410
	bool empty = true;
c53e6443 sago007 2012-04-17 11:04 411
	for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 412
		for (int j=1; j<13; j++)
ecef5838 sago007 2015-11-24 20:01 413
			if (board[i][j] != -1) {
c53e6443 sago007 2012-04-17 11:04 414
				empty = false;
ecef5838 sago007 2015-11-24 20:01 415
			}
c53e6443 sago007 2012-04-17 11:04 416
	return empty;
c53e6443 sago007 2012-04-17 11:04 417
}
c53e6443 sago007 2012-04-17 11:04 418
c53e6443 sago007 2012-04-17 11:04 419
//Anything that the user can't move? In that case Game Over cannot occur
ecef5838 sago007 2015-11-24 20:01 420
bool BlockGame::hasStaticContent() const {
c53e6443 sago007 2012-04-17 11:04 421
	for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 422
		for (int j=1; j<13; j++)
ecef5838 sago007 2015-11-24 20:01 423
			if (board[i][j] >= 10000000) {  //Higher than this means combos (garbage is static, but the stack is static but nothing to do about it)
ecef5838 sago007 2015-11-24 20:01 424
				return true;    //They are static
ecef5838 sago007 2015-11-24 20:01 425
			}
ecef5838 sago007 2015-11-24 20:01 426
	return false;                   //Return false if no static object found
c53e6443 sago007 2012-04-17 11:04 427
}
c53e6443 sago007 2012-04-17 11:04 428
c53e6443 sago007 2012-04-17 11:04 429
/*
c53e6443 sago007 2012-04-17 11:04 430
 * Generates some blocks so the user don't see a board without blocks
c53e6443 sago007 2012-04-17 11:04 431
 */
63c773dd sago007 2016-01-24 11:47 432
//void putStartBlocks(int);
c53e6443 sago007 2012-04-17 11:04 433
ecef5838 sago007 2015-11-24 20:01 434
void BlockGame::putStartBlocks() {
c53e6443 sago007 2012-04-17 11:04 435
	putStartBlocks(time(0));
c53e6443 sago007 2012-04-17 11:04 436
}
c53e6443 sago007 2012-04-17 11:04 437
63c773dd sago007 2016-01-24 11:47 438
void BlockGame::putStartBlocks(int n) {
571b4d47 sago007 2015-12-05 16:02 439
	for (int i=0; i<7; i++) {
ecef5838 sago007 2015-11-24 20:01 440
		for (int j=0; j<30; j++) {
c53e6443 sago007 2012-04-17 11:04 441
			board[i][j] = -1;
c53e6443 sago007 2012-04-17 11:04 442
		}
571b4d47 sago007 2015-12-05 16:02 443
	}
c53e6443 sago007 2012-04-17 11:04 444
	nextRandomNumber = n;
c53e6443 sago007 2012-04-17 11:04 445
	int choice = rand2()%3; //Pick a random layout
ecef5838 sago007 2015-11-24 20:01 446
	switch (choice) {
c53e6443 sago007 2012-04-17 11:04 447
	case 0:
c53e6443 sago007 2012-04-17 11:04 448
		//row 0:
c53e6443 sago007 2012-04-17 11:04 449
		board[0][0]=1;
c53e6443 sago007 2012-04-17 11:04 450
		board[1][0]=0;
c53e6443 sago007 2012-04-17 11:04 451
		board[2][0]=4;
c53e6443 sago007 2012-04-17 11:04 452
		board[3][0]=3;
c53e6443 sago007 2012-04-17 11:04 453
		board[4][0]=3;
c53e6443 sago007 2012-04-17 11:04 454
		board[5][0]=5;
c53e6443 sago007 2012-04-17 11:04 455
		//row 1:
c53e6443 sago007 2012-04-17 11:04 456
		board[0][1]=1;
c53e6443 sago007 2012-04-17 11:04 457
		board[1][1]=4;
c53e6443 sago007 2012-04-17 11:04 458
		board[2][1]=2;
c53e6443 sago007 2012-04-17 11:04 459
		board[3][1]=0;
c53e6443 sago007 2012-04-17 11:04 460
		board[4][1]=4;
c53e6443 sago007 2012-04-17 11:04 461
		board[5][1]=5;
c53e6443 sago007 2012-04-17 11:04 462
		//row 2:
c53e6443 sago007 2012-04-17 11:04 463
		board[0][2]=2;
c53e6443 sago007 2012-04-17 11:04 464
		board[1][2]=3;
c53e6443 sago007 2012-04-17 11:04 465
		board[2][2]=0;
c53e6443 sago007 2012-04-17 11:04 466
		board[3][2]=4;
c53e6443 sago007 2012-04-17 11:04 467
		board[4][2]=1;
c53e6443 sago007 2012-04-17 11:04 468
		board[5][2]=1;
c53e6443 sago007 2012-04-17 11:04 469
		//row 3:
c53e6443 sago007 2012-04-17 11:04 470
		board[0][3]=3;
c53e6443 sago007 2012-04-17 11:04 471
		board[1][3]=2;
c53e6443 sago007 2012-04-17 11:04 472
		board[2][3]=3;
c53e6443 sago007 2012-04-17 11:04 473
		board[3][3]=1;
c53e6443 sago007 2012-04-17 11:04 474
		board[4][3]=0;
c53e6443 sago007 2012-04-17 11:04 475
		board[5][3]=4;
c53e6443 sago007 2012-04-17 11:04 476
		//row 4:
c53e6443 sago007 2012-04-17 11:04 477
		board[0][4]=2;
c53e6443 sago007 2012-04-17 11:04 478
		board[1][4]=3;
c53e6443 sago007 2012-04-17 11:04 479
		board[2][4]=3;
c53e6443 sago007 2012-04-17 11:04 480
		board[3][4]=1;
c53e6443 sago007 2012-04-17 11:04 481
		board[4][4]=4;
c53e6443 sago007 2012-04-17 11:04 482
		board[5][4]=0;
c53e6443 sago007 2012-04-17 11:04 483
		//row 5:
c53e6443 sago007 2012-04-17 11:04 484
		board[0][5]=-1;
c53e6443 sago007 2012-04-17 11:04 485
		board[1][5]=5;
c53e6443 sago007 2012-04-17 11:04 486
		board[2][5]=5;
c53e6443 sago007 2012-04-17 11:04 487
		board[3][5]=-1;
c53e6443 sago007 2012-04-17 11:04 488
		board[4][5]=1;
c53e6443 sago007 2012-04-17 11:04 489
		board[5][5]=-1;
c53e6443 sago007 2012-04-17 11:04 490
		break;
c53e6443 sago007 2012-04-17 11:04 491
	case 1:
c53e6443 sago007 2012-04-17 11:04 492
		//row 0:
c53e6443 sago007 2012-04-17 11:04 493
		board[0][0]=3;
c53e6443 sago007 2012-04-17 11:04 494
		board[1][0]=5;
c53e6443 sago007 2012-04-17 11:04 495
		board[2][0]=0;
c53e6443 sago007 2012-04-17 11:04 496
		board[3][0]=0;
c53e6443 sago007 2012-04-17 11:04 497
		board[4][0]=4;
c53e6443 sago007 2012-04-17 11:04 498
		board[5][0]=2;
c53e6443 sago007 2012-04-17 11:04 499
		//row 1:
c53e6443 sago007 2012-04-17 11:04 500
		board[0][1]=3;
c53e6443 sago007 2012-04-17 11:04 501
		board[1][1]=5;
c53e6443 sago007 2012-04-17 11:04 502
		board[2][1]=-1;
c53e6443 sago007 2012-04-17 11:04 503
		board[3][1]=5;
c53e6443 sago007 2012-04-17 11:04 504
		board[4][1]=4;
c53e6443 sago007 2012-04-17 11:04 505
		board[5][1]=2;
c53e6443 sago007 2012-04-17 11:04 506
		//row 2:
c53e6443 sago007 2012-04-17 11:04 507
		board[0][2]=2;
c53e6443 sago007 2012-04-17 11:04 508
		board[1][2]=-1;
c53e6443 sago007 2012-04-17 11:04 509
		board[2][2]=-1;
c53e6443 sago007 2012-04-17 11:04 510
		board[3][2]=4;
c53e6443 sago007 2012-04-17 11:04 511
		board[4][2]=0;
c53e6443 sago007 2012-04-17 11:04 512
		board[5][2]=3;
c53e6443 sago007 2012-04-17 11:04 513
		//row 3:
c53e6443 sago007 2012-04-17 11:04 514
		board[0][3]=2;
c53e6443 sago007 2012-04-17 11:04 515
		board[5][3]=3;
c53e6443 sago007 2012-04-17 11:04 516
		break;
c53e6443 sago007 2012-04-17 11:04 517
	default:
c53e6443 sago007 2012-04-17 11:04 518
		//row 0:
c53e6443 sago007 2012-04-17 11:04 519
		board[0][0]=4;
c53e6443 sago007 2012-04-17 11:04 520
		board[1][0]=5;
c53e6443 sago007 2012-04-17 11:04 521
		board[2][0]=2;
c53e6443 sago007 2012-04-17 11:04 522
		board[3][0]=0;
c53e6443 sago007 2012-04-17 11:04 523
		board[4][0]=1;
c53e6443 sago007 2012-04-17 11:04 524
		board[5][0]=5;
c53e6443 sago007 2012-04-17 11:04 525
		//row 1:
c53e6443 sago007 2012-04-17 11:04 526
		board[0][1]=4;
c53e6443 sago007 2012-04-17 11:04 527
		board[1][1]=5;
c53e6443 sago007 2012-04-17 11:04 528
		board[2][1]=2;
c53e6443 sago007 2012-04-17 11:04 529
		board[3][1]=1;
c53e6443 sago007 2012-04-17 11:04 530
		board[4][1]=0;
c53e6443 sago007 2012-04-17 11:04 531
		board[5][1]=2;
c53e6443 sago007 2012-04-17 11:04 532
		//row 2:
c53e6443 sago007 2012-04-17 11:04 533
		board[0][2]=2;
c53e6443 sago007 2012-04-17 11:04 534
		board[1][2]=4;
c53e6443 sago007 2012-04-17 11:04 535
		board[2][2]=-1;
c53e6443 sago007 2012-04-17 11:04 536
		board[3][2]=0;
c53e6443 sago007 2012-04-17 11:04 537
		board[4][2]=1;
c53e6443 sago007 2012-04-17 11:04 538
		board[5][2]=5;
c53e6443 sago007 2012-04-17 11:04 539
		//row 3:
c53e6443 sago007 2012-04-17 11:04 540
		board[0][3]=4;
c53e6443 sago007 2012-04-17 11:04 541
		board[1][3]=2;
c53e6443 sago007 2012-04-17 11:04 542
		board[2][3]=-1;
c53e6443 sago007 2012-04-17 11:04 543
		board[3][3]=1;
c53e6443 sago007 2012-04-17 11:04 544
		board[4][3]=0;
c53e6443 sago007 2012-04-17 11:04 545
		board[5][3]=2;
c53e6443 sago007 2012-04-17 11:04 546
		//row 4:
c53e6443 sago007 2012-04-17 11:04 547
		board[0][4]=4;
c53e6443 sago007 2012-04-17 11:04 548
		board[1][4]=2;
c53e6443 sago007 2012-04-17 11:04 549
		board[2][4]=-1;
c53e6443 sago007 2012-04-17 11:04 550
		board[3][4]=0;
c53e6443 sago007 2012-04-17 11:04 551
		board[4][4]=1;
c53e6443 sago007 2012-04-17 11:04 552
		board[5][4]=-1;
c53e6443 sago007 2012-04-17 11:04 553
		break;
c53e6443 sago007 2012-04-17 11:04 554
	};
c53e6443 sago007 2012-04-17 11:04 555
}
c53e6443 sago007 2012-04-17 11:04 556
c53e6443 sago007 2012-04-17 11:04 557
//decreases hang for all hanging blocks and wait for waiting blocks
ecef5838 sago007 2015-11-24 20:01 558
void BlockGame::ReduceStuff() {
63c773dd sago007 2016-01-24 11:47 559
	int howMuchHang = (ticks - FRAMELENGTH*hangTicks)/FRAMELENGTH;
ecef5838 sago007 2015-11-24 20:01 560
	if (howMuchHang>0) {
c53e6443 sago007 2012-04-17 11:04 561
		for (int i=0; i<7; i++)
ecef5838 sago007 2015-11-24 20:01 562
			for (int j=0; j<30; j++) {
ecef5838 sago007 2015-11-24 20:01 563
				if ((board[i][j]/BLOCKHANG)%10==1) {
c53e6443 sago007 2012-04-17 11:04 564
					int hangNumber = (board[i][j]/10)%100;
ecef5838 sago007 2015-11-24 20:01 565
					if (hangNumber<=howMuchHang) {
c53e6443 sago007 2012-04-17 11:04 566
						board[i][j]-=BLOCKHANG;
c53e6443 sago007 2012-04-17 11:04 567
						board[i][j]-=hangNumber*10;
c53e6443 sago007 2012-04-17 11:04 568
					}
ecef5838 sago007 2015-11-24 20:01 569
					else {
c53e6443 sago007 2012-04-17 11:04 570
						board[i][j]-=10*howMuchHang;
c53e6443 sago007 2012-04-17 11:04 571
					}
c53e6443 sago007 2012-04-17 11:04 572
				}
ecef5838 sago007 2015-11-24 20:01 573
				if ((board[i][j]/BLOCKWAIT)%10==1) {
c53e6443 sago007 2012-04-17 11:04 574
					int hangNumber = (board[i][j]/10)%100;
ecef5838 sago007 2015-11-24 20:01 575
					if (hangNumber<=howMuchHang) {
c53e6443 sago007 2012-04-17 11:04 576
						//The blocks must be cleared
c53e6443 sago007 2012-04-17 11:04 577
						board[i][j]-=hangNumber*10;
c53e6443 sago007 2012-04-17 11:04 578
					}
ecef5838 sago007 2015-11-24 20:01 579
					else {
c53e6443 sago007 2012-04-17 11:04 580
						board[i][j]-=10*howMuchHang;
c53e6443 sago007 2012-04-17 11:04 581
					}
c53e6443 sago007 2012-04-17 11:04 582
				}
c53e6443 sago007 2012-04-17 11:04 583
			}
c53e6443 sago007 2012-04-17 11:04 584
	}
c53e6443 sago007 2012-04-17 11:04 585
	hangTicks+=howMuchHang;
c53e6443 sago007 2012-04-17 11:04 586
}
c53e6443 sago007 2012-04-17 11:04 587
c53e6443 sago007 2012-04-17 11:04 588
//Creates garbage using a given wide and height
ecef5838 sago007 2015-11-24 20:01 589
bool BlockGame::CreateGarbage(int wide, int height) {
c53e6443 sago007 2012-04-17 11:04 590
	{
ecef5838 sago007 2015-11-24 20:01 591
		if (wide>6) {
ecef5838 sago007 2015-11-24 20:01 592
			wide = 6;
ecef5838 sago007 2015-11-24 20:01 593
		}
ecef5838 sago007 2015-11-24 20:01 594
		if (height>12) {
ecef5838 sago007 2015-11-24 20:01 595
			height = 12;
ecef5838 sago007 2015-11-24 20:01 596
		}
c53e6443 sago007 2012-04-17 11:04 597
		int startPosition = 12;
b651f87a sago007 2016-03-24 20:55 598
		while (!LineEmpty(startPosition) && startPosition < 29) {
c53e6443 sago007 2012-04-17 11:04 599
			startPosition++;
ecef5838 sago007 2015-11-24 20:01 600
		}
ecef5838 sago007 2015-11-24 20:01 601
		if (startPosition == 29) {
ecef5838 sago007 2015-11-24 20:01 602
			return false;    //failed to place blocks
ecef5838 sago007 2015-11-24 20:01 603
		}
ecef5838 sago007 2015-11-24 20:01 604
		if (29-startPosition<height) {
ecef5838 sago007 2015-11-24 20:01 605
			return false;    //not enough space
ecef5838 sago007 2015-11-24 20:01 606
		}
c53e6443 sago007 2012-04-17 11:04 607
		int start, end;
ecef5838 sago007 2015-11-24 20:01 608
		if (bGarbageFallLeft) {
c53e6443 sago007 2012-04-17 11:04 609
			start=0;
c53e6443 sago007 2012-04-17 11:04 610
			end=start+wide;
c53e6443 sago007 2012-04-17 11:04 611
			bGarbageFallLeft = false;
c53e6443 sago007 2012-04-17 11:04 612
		}
ecef5838 sago007 2015-11-24 20:01 613
		else {
c53e6443 sago007 2012-04-17 11:04 614
			start=6-wide;
c53e6443 sago007 2012-04-17 11:04 615
			end = 6;
c53e6443 sago007 2012-04-17 11:04 616
			bGarbageFallLeft = true;
c53e6443 sago007 2012-04-17 11:04 617
		}
c53e6443 sago007 2012-04-17 11:04 618
		for (int i = startPosition; i <startPosition+height; i++)
ecef5838 sago007 2015-11-24 20:01 619
			for (int j = start; j < end; j++) {
c53e6443 sago007 2012-04-17 11:04 620
				board[j][i] = 1000000+nextGarbageNumber;
c53e6443 sago007 2012-04-17 11:04 621
			}
c53e6443 sago007 2012-04-17 11:04 622
		nextGarbageNumber++;
ecef5838 sago007 2015-11-24 20:01 623
		if (nextGarbageNumber>999999) {
ecef5838 sago007 2015-11-24 20:01 624
			nextGarbageNumber = 10;
ecef5838 sago007 2015-11-24 20:01 625
		}
c53e6443 sago007 2012-04-17 11:04 626
		//bGarbageFallLeft = !(bGarbageFallLeft);
c53e6443 sago007 2012-04-17 11:04 627
		return true;
c53e6443 sago007 2012-04-17 11:04 628
	}
80b830cd sago007 2012-08-19 17:51 629
	return false;
c53e6443 sago007 2012-04-17 11:04 630
}
c53e6443 sago007 2012-04-17 11:04 631
c53e6443 sago007 2012-04-17 11:04 632
//Creates garbage using a given wide and height
ecef5838 sago007 2015-11-24 20:01 633
bool BlockGame::CreateGreyGarbage() {
ca486238 sago007 2015-08-23 15:12 634
	int startPosition = 12;
405b6531 sago007 2016-04-13 19:11 635
	while ( startPosition <= 29 && !LineEmpty(startPosition) ) {
ca486238 sago007 2015-08-23 15:12 636
		startPosition++;
ecef5838 sago007 2015-11-24 20:01 637
	}
405b6531 sago007 2016-04-13 19:11 638
	if (startPosition >= 29) {
ecef5838 sago007 2015-11-24 20:01 639
		return false;    //failed to place blocks
ecef5838 sago007 2015-11-24 20:01 640
	}
ecef5838 sago007 2015-11-24 20:01 641
	if (29-startPosition<1) {
ecef5838 sago007 2015-11-24 20:01 642
		return false;    //not enough space
ecef5838 sago007 2015-11-24 20:01 643
	}
405b6531 sago007 2016-04-13 19:11 644
	int start = 0;
405b6531 sago007 2016-04-13 19:11 645
	int end = 6;
ecef5838 sago007 2015-11-24 20:01 646
	for (int i = startPosition; i <startPosition+1; i++) {
ecef5838 sago007 2015-11-24 20:01 647
		for (int j = start; j < end; j++) {
ca486238 sago007 2015-08-23 15:12 648
			board[j][i] = 2*1000000+nextGarbageNumber;
80b830cd sago007 2012-08-19 17:51 649
		}
c53e6443 sago007 2012-04-17 11:04 650
	}
ca486238 sago007 2015-08-23 15:12 651
	nextGarbageNumber++;
ecef5838 sago007 2015-11-24 20:01 652
	if (nextGarbageNumber>999999) {
ca486238 sago007 2015-08-23 15:12 653
		nextGarbageNumber = 10;
ecef5838 sago007 2015-11-24 20:01 654
	}
ca486238 sago007 2015-08-23 15:12 655
	return true;
c53e6443 sago007 2012-04-17 11:04 656
}
c53e6443 sago007 2012-04-17 11:04 657
c53e6443 sago007 2012-04-17 11:04 658
c53e6443 sago007 2012-04-17 11:04 659
//Clears garbage, must take one the lower left corner!
ecef5838 sago007 2015-11-24 20:01 660
int BlockGame::GarbageClearer(int x, int y, int number, bool aLineToClear, int chain) {
ecef5838 sago007 2015-11-24 20:01 661
	if ((board[x][y])%1000000 != number) {
ecef5838 sago007 2015-11-24 20:01 662
		return -1;
ecef5838 sago007 2015-11-24 20:01 663
	}
ecef5838 sago007 2015-11-24 20:01 664
	if (aLineToClear) {
285a976a sago007 2016-04-13 17:16 665
		board[x][y] = this->rand2() % 6;
c53e6443 sago007 2012-04-17 11:04 666
		board[x][y] += 10*HANGTIME+BLOCKHANG+CHAINPLACE*chain;
c53e6443 sago007 2012-04-17 11:04 667
	}
c53e6443 sago007 2012-04-17 11:04 668
	garbageToBeCleared[x][y] = false;
c53e6443 sago007 2012-04-17 11:04 669
	GarbageClearer(x+1, y, number, aLineToClear, chain);
c53e6443 sago007 2012-04-17 11:04 670
	GarbageClearer(x, y+1, number, false, chain);
c53e6443 sago007 2012-04-17 11:04 671
	return 1;
c53e6443 sago007 2012-04-17 11:04 672
}
c53e6443 sago007 2012-04-17 11:04 673
c53e6443 sago007 2012-04-17 11:04 674
//Marks garbage that must be cleared
ecef5838 sago007 2015-11-24 20:01 675
int BlockGame::GarbageMarker(int x, int y) {
ecef5838 sago007 2015-11-24 20:01 676
	if ((x>6)||(x<0)||(y<0)||(y>29)) {
ecef5838 sago007 2015-11-24 20:01 677
		return -1;
ecef5838 sago007 2015-11-24 20:01 678
	}
ecef5838 sago007 2015-11-24 20:01 679
	if (((board[x][y])/1000000 == 1)&&(garbageToBeCleared[x][y] == false)) {
c53e6443 sago007 2012-04-17 11:04 680
		garbageToBeCleared[x][y] = true;
c53e6443 sago007 2012-04-17 11:04 681
		//Float fill
c53e6443 sago007 2012-04-17 11:04 682
		GarbageMarker(x-1, y);
c53e6443 sago007 2012-04-17 11:04 683
		GarbageMarker(x+1, y);
c53e6443 sago007 2012-04-17 11:04 684
		GarbageMarker(x, y-1);
c53e6443 sago007 2012-04-17 11:04 685
		GarbageMarker(x, y+1);
c53e6443 sago007 2012-04-17 11:04 686
	}
c53e6443 sago007 2012-04-17 11:04 687
	return 1;
c53e6443 sago007 2012-04-17 11:04 688
}
c53e6443 sago007 2012-04-17 11:04 689
ecef5838 sago007 2015-11-24 20:01 690
int BlockGame::FirstGarbageMarker(int x, int y) {
ecef5838 sago007 2015-11-24 20:01 691
	if ((x>6)||(x<0)||(y<0)||(y>29)) {
ecef5838 sago007 2015-11-24 20:01 692
		return -1;
ecef5838 sago007 2015-11-24 20:01 693
	}
ecef5838 sago007 2015-11-24 20:01 694
	if (((board[x][y])/1000000 == 2)&&(garbageToBeCleared[x][y] == false)) {
ecef5838 sago007 2015-11-24 20:01 695
		for (int i=0; i<6; i++) {
c53e6443 sago007 2012-04-17 11:04 696
			garbageToBeCleared[i][y] = true;
ecef5838 sago007 2015-11-24 20:01 697
		}
c53e6443 sago007 2012-04-17 11:04 698
	}
ecef5838 sago007 2015-11-24 20:01 699
	else if (((board[x][y])/1000000 == 1)&&(garbageToBeCleared[x][y] == false)) {
c53e6443 sago007 2012-04-17 11:04 700
		garbageToBeCleared[x][y] = true;
c53e6443 sago007 2012-04-17 11:04 701
		//Float fill
c53e6443 sago007 2012-04-17 11:04 702
		GarbageMarker(x-1, y);
c53e6443 sago007 2012-04-17 11:04 703
		GarbageMarker(x+1, y);
c53e6443 sago007 2012-04-17 11:04 704
		GarbageMarker(x, y-1);
c53e6443 sago007 2012-04-17 11:04 705
		GarbageMarker(x, y+1);
c53e6443 sago007 2012-04-17 11:04 706
	}
c53e6443 sago007 2012-04-17 11:04 707
	return 1;
c53e6443 sago007 2012-04-17 11:04 708
}
c53e6443 sago007 2012-04-17 11:04 709
c53e6443 sago007 2012-04-17 11:04 710
//Clear Blocks if 3 or more is alligned (naive implemented)
ecef5838 sago007 2015-11-24 20:01 711
void BlockGame::ClearBlocks() {
c53e6443 sago007 2012-04-17 11:04 712
c53e6443 sago007 2012-04-17 11:04 713
	bool toBeCleared[7][30]; //true if blok must be removed
c53e6443 sago007 2012-04-17 11:04 714
c53e6443 sago007 2012-04-17 11:04 715
	int previus=-1; //the last block checked
c53e6443 sago007 2012-04-17 11:04 716
	int combo=0;
c53e6443 sago007 2012-04-17 11:04 717
	for (int i=0; i<30; i++)
ecef5838 sago007 2015-11-24 20:01 718
		for (int j=0; j<7; j++) {
c53e6443 sago007 2012-04-17 11:04 719
			toBeCleared[j][i] = false;
c53e6443 sago007 2012-04-17 11:04 720
			garbageToBeCleared[j][i] = false;
c53e6443 sago007 2012-04-17 11:04 721
		}
ecef5838 sago007 2015-11-24 20:01 722
	for (int i=0; i<7; i++) {
c53e6443 sago007 2012-04-17 11:04 723
		bool faaling = false;
ecef5838 sago007 2015-11-24 20:01 724
		for (int j=0; j<30; j++) {
ecef5838 sago007 2015-11-24 20:01 725
			if ((faaling)&&(board[i][j]>-1)&&(board[i][j]%10000000<7)) {
c53e6443 sago007 2012-04-17 11:04 726
				board[i][j]+=BLOCKFALL;
c53e6443 sago007 2012-04-17 11:04 727
			}
ecef5838 sago007 2015-11-24 20:01 728
			if ((!faaling)&&((board[i][j]/BLOCKFALL)%10==1)) {
c53e6443 sago007 2012-04-17 11:04 729
				board[i][j]-=BLOCKFALL;
ecef5838 sago007 2015-11-24 20:01 730
			}
ecef5838 sago007 2015-11-24 20:01 731
			if (!((board[i][j]>-1)&&(board[i][j]%10000000<7))) {
c53e6443 sago007 2012-04-17 11:04 732
				faaling=true;
ecef5838 sago007 2015-11-24 20:01 733
			}
ecef5838 sago007 2015-11-24 20:01 734
			if (((board[i][j]/1000000)%10==1)||((board[i][j]/1000000)%10==2)||((board[i][j]/BLOCKHANG)%10==1)||((board[i][j]/BLOCKWAIT)%10==1)) {
c53e6443 sago007 2012-04-17 11:04 735
				faaling = false;
ecef5838 sago007 2015-11-24 20:01 736
			}
c53e6443 sago007 2012-04-17 11:04 737
		}
c53e6443 sago007 2012-04-17 11:04 738
	}
c53e6443 sago007 2012-04-17 11:04 739
c53e6443 sago007 2012-04-17 11:04 740
ecef5838 sago007 2015-11-24 20:01 741
	for (int j=0; j<7; j++) {
c53e6443 sago007 2012-04-17 11:04 742
		previus = -1;
c53e6443 sago007 2012-04-17 11:04 743
		combo=0;
c53e6443 sago007 2012-04-17 11:04 744
ecef5838 sago007 2015-11-24 20:01 745
		for (int i=1; i<30; i++) {
ecef5838 sago007 2015-11-24 20:01 746
			if ((board[j][i]>-1)&&(board[j][i]%10000000<7)) {
ecef5838 sago007 2015-11-24 20:01 747
				if (board[j][i]%10000000 == previus) {
c53e6443 sago007 2012-04-17 11:04 748
					combo++;
c53e6443 sago007 2012-04-17 11:04 749
				}
ecef5838 sago007 2015-11-24 20:01 750
				else {
c53e6443 sago007 2012-04-17 11:04 751
					if (combo>2)
ecef5838 sago007 2015-11-24 20:01 752
						for (int k = i-combo; k<i; k++) {
c53e6443 sago007 2012-04-17 11:04 753
							toBeCleared[j][k] = true;
c53e6443 sago007 2012-04-17 11:04 754
						}
c53e6443 sago007 2012-04-17 11:04 755
					combo=1;
c53e6443 sago007 2012-04-17 11:04 756
					previus = board[j][i]%10000000;
c53e6443 sago007 2012-04-17 11:04 757
				}
c53e6443 sago007 2012-04-17 11:04 758
			} //if board
ecef5838 sago007 2015-11-24 20:01 759
			else {
c53e6443 sago007 2012-04-17 11:04 760
				if (combo>2)
ecef5838 sago007 2015-11-24 20:01 761
					for (int k = i-combo; k<i; k++) {
c53e6443 sago007 2012-04-17 11:04 762
						toBeCleared[j][k] = true;
c53e6443 sago007 2012-04-17 11:04 763
					}
c53e6443 sago007 2012-04-17 11:04 764
				combo = 0;
c53e6443 sago007 2012-04-17 11:04 765
				previus = -1;
c53e6443 sago007 2012-04-17 11:04 766
			}
c53e6443 sago007 2012-04-17 11:04 767
c53e6443 sago007 2012-04-17 11:04 768
		} //for i
c53e6443 sago007 2012-04-17 11:04 769
	} //for j
c53e6443 sago007 2012-04-17 11:04 770
c53e6443 sago007 2012-04-17 11:04 771
	chain = 0;
c53e6443 sago007 2012-04-17 11:04 772
	for (int i=0; i<6; i++)
ecef5838 sago007 2015-11-24 20:01 773
		for (int j=0; j<30; j++) {
c53e6443 sago007 2012-04-17 11:04 774
			//Clears blocks marked for clearing
63c773dd sago007 2016-01-24 11:47 775
			int temp=board[i][j];
c53e6443 sago007 2012-04-17 11:04 776
			if (1==((temp/BLOCKWAIT)%10))
ecef5838 sago007 2015-11-24 20:01 777
				if (((temp/10)%100)==0) {
ecef5838 sago007 2015-11-24 20:01 778
					if (chainSize[chain]<chainSize[board[i][j]/10000000]) {
c53e6443 sago007 2012-04-17 11:04 779
						chain = board[i][j]/10000000;
ecef5838 sago007 2015-11-24 20:01 780
					}
c53e6443 sago007 2012-04-17 11:04 781
229e212d sago007 2015-08-22 17:14 782
					AddBall(i, j, true, board[i][j]%10);
229e212d sago007 2015-08-22 17:14 783
					AddBall(i, j, false, board[i][j]%10);
229e212d sago007 2015-08-22 17:14 784
					AddExplosion(i, j);
c53e6443 sago007 2012-04-17 11:04 785
					board[i][j]=-2;
c53e6443 sago007 2012-04-17 11:04 786
				}
c53e6443 sago007 2012-04-17 11:04 787
		}
ecef5838 sago007 2015-11-24 20:01 788
	for (int i=0; i<7; i++) {
c53e6443 sago007 2012-04-17 11:04 789
		bool setChain=false;
ecef5838 sago007 2015-11-24 20:01 790
		for (int j=0; j<30; j++) {
ecef5838 sago007 2015-11-24 20:01 791
			if (board[i][j]==-1) {
c53e6443 sago007 2012-04-17 11:04 792
				setChain=false;
ecef5838 sago007 2015-11-24 20:01 793
			}
ecef5838 sago007 2015-11-24 20:01 794
			if (board[i][j]==-2) {
c53e6443 sago007 2012-04-17 11:04 795
				board[i][j]=-1;
c53e6443 sago007 2012-04-17 11:04 796
				setChain=true;
313ecd1b sago007 2015-08-22 20:38 797
				BlockPopEvent();
c53e6443 sago007 2012-04-17 11:04 798
			}
c53e6443 sago007 2012-04-17 11:04 799
			if (board[i][j]!=-1)
ecef5838 sago007 2015-11-24 20:01 800
				if ((setChain)&&((board[i][j]/GARBAGE)%10!=1)&&((board[i][j]/GARBAGE)%10!=2)) {
c53e6443 sago007 2012-04-17 11:04 801
					board[i][j]=((board[i][j]%CHAINPLACE)+CHAINPLACE*chain);
c53e6443 sago007 2012-04-17 11:04 802
					//somethingsGottaFall = true;
c53e6443 sago007 2012-04-17 11:04 803
				}
c53e6443 sago007 2012-04-17 11:04 804
c53e6443 sago007 2012-04-17 11:04 805
		}
c53e6443 sago007 2012-04-17 11:04 806
	}
c53e6443 sago007 2012-04-17 11:04 807
	int startvalue;
ecef5838 sago007 2015-11-24 20:01 808
	if (pixels == 0) {
c53e6443 sago007 2012-04-17 11:04 809
		startvalue=1;
ecef5838 sago007 2015-11-24 20:01 810
	}
ecef5838 sago007 2015-11-24 20:01 811
	else {
c53e6443 sago007 2012-04-17 11:04 812
		startvalue=0;
ecef5838 sago007 2015-11-24 20:01 813
	}
ecef5838 sago007 2015-11-24 20:01 814
	for (int i=startvalue; i<30; i++) {
c53e6443 sago007 2012-04-17 11:04 815
		previus=-1;
c53e6443 sago007 2012-04-17 11:04 816
		combo=0;
ecef5838 sago007 2015-11-24 20:01 817
		for (int j=0; j<7; j++) {
ecef5838 sago007 2015-11-24 20:01 818
			if (((board[j][i]>-1)&&(board[j][i]%10000000<7))) {
ecef5838 sago007 2015-11-24 20:01 819
				if (board[j][i]%10000000 == previus) {
c53e6443 sago007 2012-04-17 11:04 820
					combo++;
c53e6443 sago007 2012-04-17 11:04 821
				}
ecef5838 sago007 2015-11-24 20:01 822
				else {
b539639c sago007 2015-12-29 11:51 823
					if (combo>2) {
ecef5838 sago007 2015-11-24 20:01 824
						for (int k = j-combo; k<j; k++) {
c53e6443 sago007 2012-04-17 11:04 825
							toBeCleared[k][i] = true;
c53e6443 sago007 2012-04-17 11:04 826
						}
b539639c sago007 2015-12-29 11:51 827
					}
c53e6443 sago007 2012-04-17 11:04 828
					combo=1;
c53e6443 sago007 2012-04-17 11:04 829
					previus = board[j][i]%10000000;
c53e6443 sago007 2012-04-17 11:04 830
				}
c53e6443 sago007 2012-04-17 11:04 831
			} //if board
ecef5838 sago007 2015-11-24 20:01 832
			else {
b539639c sago007 2015-12-29 11:51 833
				if (combo>2) {
ecef5838 sago007 2015-11-24 20:01 834
					for (int k = j-combo; k<j; k++) {
c53e6443 sago007 2012-04-17 11:04 835
						toBeCleared[k][i] = true;
c53e6443 sago007 2012-04-17 11:04 836
					}
b539639c sago007 2015-12-29 11:51 837
				}
c53e6443 sago007 2012-04-17 11:04 838
				combo = 0;
c53e6443 sago007 2012-04-17 11:04 839
				previus = -1;
c53e6443 sago007 2012-04-17 11:04 840
			}
c53e6443 sago007 2012-04-17 11:04 841
c53e6443 sago007 2012-04-17 11:04 842
		} //for j
c53e6443 sago007 2012-04-17 11:04 843
	} //for i
c53e6443 sago007 2012-04-17 11:04 844
c53e6443 sago007 2012-04-17 11:04 845
	combo = 0;
c53e6443 sago007 2012-04-17 11:04 846
	chain = 0;
c53e6443 sago007 2012-04-17 11:04 847
	int grey = 0;
b539639c sago007 2015-12-29 11:51 848
	for (int i=0; i<30; i++) {
b539639c sago007 2015-12-29 11:51 849
		for (int j=0; j<6; j++) {
ecef5838 sago007 2015-11-24 20:01 850
			if (toBeCleared[j][i]) {
c53e6443 sago007 2012-04-17 11:04 851
				//see if any garbage is around:
c53e6443 sago007 2012-04-17 11:04 852
				FirstGarbageMarker(j-1, i);
c53e6443 sago007 2012-04-17 11:04 853
				FirstGarbageMarker(j+1, i);
c53e6443 sago007 2012-04-17 11:04 854
				FirstGarbageMarker(j, i-1);
c53e6443 sago007 2012-04-17 11:04 855
				FirstGarbageMarker(j, i+1);
c53e6443 sago007 2012-04-17 11:04 856
				//that is checked now :-)
ecef5838 sago007 2015-11-24 20:01 857
				if (board[j][i]%10000000==6) {
c53e6443 sago007 2012-04-17 11:04 858
					grey++;
ecef5838 sago007 2015-11-24 20:01 859
				}
ecef5838 sago007 2015-11-24 20:01 860
				if ((vsMode) && (grey>2) && (board[j][i]%10000000==6)) {
3d12f4a8 sago007 2016-03-21 18:40 861
					GarbageStruct s;
3d12f4a8 sago007 2016-03-21 18:40 862
					s.setGarbage(6, 1, true);
3d12f4a8 sago007 2016-03-21 18:40 863
					this->garbageSendQueue.push_back(s);
ecef5838 sago007 2015-11-24 20:01 864
				}
ecef5838 sago007 2015-11-24 20:01 865
				if ((board[j][i]>-1)&&(board[j][i]%10000000<7)) {
c53e6443 sago007 2012-04-17 11:04 866
					board[j][i]+=BLOCKWAIT+10*FALLTIME;
ecef5838 sago007 2015-11-24 20:01 867
				}
c53e6443 sago007 2012-04-17 11:04 868
ecef5838 sago007 2015-11-24 20:01 869
				if (chainSize[board[j][i]/10000000]>chainSize[chain]) {
c53e6443 sago007 2012-04-17 11:04 870
					chain=board[j][i]/10000000;
ecef5838 sago007 2015-11-24 20:01 871
				}
c53e6443 sago007 2012-04-17 11:04 872
				combo++;
c53e6443 sago007 2012-04-17 11:04 873
				stop+=140*combo;
c53e6443 sago007 2012-04-17 11:04 874
				score +=10;
ecef5838 sago007 2015-11-24 20:01 875
				if (combo>3) {
ecef5838 sago007 2015-11-24 20:01 876
					score+=3*combo;    //More points if more cleared simontanously
ecef5838 sago007 2015-11-24 20:01 877
				}
c53e6443 sago007 2012-04-17 11:04 878
			}
b539639c sago007 2015-12-29 11:51 879
		}
b539639c sago007 2015-12-29 11:51 880
	}
c53e6443 sago007 2012-04-17 11:04 881
	score+=chainSize[chain]*100;
ecef5838 sago007 2015-11-24 20:01 882
	if (chain==0) {
c53e6443 sago007 2012-04-17 11:04 883
		chain=firstUnusedChain();
c53e6443 sago007 2012-04-17 11:04 884
		chainSize[chain]=0;
c53e6443 sago007 2012-04-17 11:04 885
		chainUsed[chain]=true;
c53e6443 sago007 2012-04-17 11:04 886
	}
c53e6443 sago007 2012-04-17 11:04 887
	chainSize[chain]++;
b539639c sago007 2015-12-29 11:51 888
	for (int i=0; i<30; i++) {
ecef5838 sago007 2015-11-24 20:01 889
		for (int j=0; j<6; j++) {
c53e6443 sago007 2012-04-17 11:04 890
			//if(board[j][i]/10==(BLOCKWAIT+10*FALLTIME)/10)
ecef5838 sago007 2015-11-24 20:01 891
			if (toBeCleared[j][i]) {
c53e6443 sago007 2012-04-17 11:04 892
				board[j][i]=(board[j][i]%10000000)+chain*10000000;
c53e6443 sago007 2012-04-17 11:04 893
			}
c53e6443 sago007 2012-04-17 11:04 894
		}
b539639c sago007 2015-12-29 11:51 895
	}
c53e6443 sago007 2012-04-17 11:04 896
c53e6443 sago007 2012-04-17 11:04 897
	{
c53e6443 sago007 2012-04-17 11:04 898
		//This is here we add text to screen!
c53e6443 sago007 2012-04-17 11:04 899
		bool dead = false;
b539639c sago007 2015-12-29 11:51 900
		for (int i=29; i>=0; i--) {
b539639c sago007 2015-12-29 11:51 901
			for (int j=0; j<6; j++) {
ecef5838 sago007 2015-11-24 20:01 902
				if (toBeCleared[j][i]) {
ecef5838 sago007 2015-11-24 20:01 903
					if (!dead) {
c53e6443 sago007 2012-04-17 11:04 904
						dead=true;
c53e6443 sago007 2012-04-17 11:04 905
						string tempS = itoa(chainSize[chain]);
229e212d sago007 2015-08-22 17:14 906
						if (chainSize[chain]>1) {
229e212d sago007 2015-08-22 17:14 907
							AddText(j, i, tempS, 1000);
229e212d sago007 2015-08-22 17:14 908
						}
c53e6443 sago007 2012-04-17 11:04 909
					}
c53e6443 sago007 2012-04-17 11:04 910
				}
b539639c sago007 2015-12-29 11:51 911
			}
b539639c sago007 2015-12-29 11:51 912
		}
c53e6443 sago007 2012-04-17 11:04 913
	} //This was there text was added
c53e6443 sago007 2012-04-17 11:04 914
3d12f4a8 sago007 2016-03-21 18:40 915
	if (vsMode) {
3d12f4a8 sago007 2016-03-21 18:40 916
		GarbageStruct s;
ecef5838 sago007 2015-11-24 20:01 917
		switch (combo) {
c53e6443 sago007 2012-04-17 11:04 918
		case 0:
c53e6443 sago007 2012-04-17 11:04 919
		case 1:
c53e6443 sago007 2012-04-17 11:04 920
		case 2:
c53e6443 sago007 2012-04-17 11:04 921
		case 3:
c53e6443 sago007 2012-04-17 11:04 922
			break;
c53e6443 sago007 2012-04-17 11:04 923
		case 4:
3d12f4a8 sago007 2016-03-21 18:40 924
			s.setGarbage(3,1);
c53e6443 sago007 2012-04-17 11:04 925
			break;
c53e6443 sago007 2012-04-17 11:04 926
		case 5:
3d12f4a8 sago007 2016-03-21 18:40 927
			s.setGarbage(4,1);
c53e6443 sago007 2012-04-17 11:04 928
			break;
c53e6443 sago007 2012-04-17 11:04 929
		case 6:
3d12f4a8 sago007 2016-03-21 18:40 930
			s.setGarbage(5,1);
c53e6443 sago007 2012-04-17 11:04 931
			break;
c53e6443 sago007 2012-04-17 11:04 932
		case 7:
3d12f4a8 sago007 2016-03-21 18:40 933
			s.setGarbage(6,1);
c53e6443 sago007 2012-04-17 11:04 934
			break;
c53e6443 sago007 2012-04-17 11:04 935
		case 8:
3d12f4a8 sago007 2016-03-21 18:40 936
			s.setGarbage(4,1);
3d12f4a8 sago007 2016-03-21 18:40 937
			s.setGarbage(4,1);
c53e6443 sago007 2012-04-17 11:04 938
			break;
c53e6443 sago007 2012-04-17 11:04 939
		case 9:
3d12f4a8 sago007 2016-03-21 18:40 940
			s.setGarbage(5,1);
3d12f4a8 sago007 2016-03-21 18:40 941
			s.setGarbage(4,1);
c53e6443 sago007 2012-04-17 11:04 942
			break;
c53e6443 sago007 2012-04-17 11:04 943
		case 10:
3d12f4a8 sago007 2016-03-21 18:40 944
			s.setGarbage(5,1);
3d12f4a8 sago007 2016-03-21 18:40 945
			s.setGarbage(5,1);
c53e6443 sago007 2012-04-17 11:04 946
			break;
c53e6443 sago007 2012-04-17 11:04 947
		case 11:
3d12f4a8 sago007 2016-03-21 18:40 948
			s.setGarbage(6,1);
3d12f4a8 sago007 2016-03-21 18:40 949
			s.setGarbage(5,1);
c53e6443 sago007 2012-04-17 11:04 950
			break;
c53e6443 sago007 2012-04-17 11:04 951
		case 12:
3d12f4a8 sago007 2016-03-21 18:40 952
			s.setGarbage(6,1);
3d12f4a8 sago007 2016-03-21 18:40 953
			s.setGarbage(6,1);
c53e6443 sago007 2012-04-17 11:04 954
			break;
c53e6443 sago007 2012-04-17 11:04 955
		case 13:
3d12f4a8 sago007 2016-03-21 18:40 956
			s.setGarbage(5,1);
3d12f4a8 sago007 2016-03-21 18:40 957
			s.setGarbage(5,1);
3d12f4a8 sago007 2016-03-21 18:40 958
			s.setGarbage(4,1);
c53e6443 sago007 2012-04-17 11:04 959
			break;
c53e6443 sago007 2012-04-17 11:04 960
		default:
3d12f4a8 sago007 2016-03-21 18:40 961
			s.setGarbage(5,1);
3d12f4a8 sago007 2016-03-21 18:40 962
			s.setGarbage(5,1);
3d12f4a8 sago007 2016-03-21 18:40 963
			s.setGarbage(4,1);
c53e6443 sago007 2012-04-17 11:04 964
			break;
c53e6443 sago007 2012-04-17 11:04 965
		}
3d12f4a8 sago007 2016-03-21 18:40 966
		if (s.width > 0) {
3d12f4a8 sago007 2016-03-21 18:40 967
			garbageSendQueue.push_back(s);
3d12f4a8 sago007 2016-03-21 18:40 968
		}
3d12f4a8 sago007 2016-03-21 18:40 969
	}
3d12f4a8 sago007 2016-03-21 18:40 970
	for (int i=0; i<30; i++) {
3d12f4a8 sago007 2016-03-21 18:40 971
		for (int j=0; j<6; j++) {
ecef5838 sago007 2015-11-24 20:01 972
			if (garbageToBeCleared[j][i]) {
c53e6443 sago007 2012-04-17 11:04 973
				GarbageClearer(j, i, board[j][i]%1000000, true, chain); //Clears the blocks and all blocks connected to it.
c53e6443 sago007 2012-04-17 11:04 974
			}
3d12f4a8 sago007 2016-03-21 18:40 975
		}
3d12f4a8 sago007 2016-03-21 18:40 976
	}
c53e6443 sago007 2012-04-17 11:04 977
c53e6443 sago007 2012-04-17 11:04 978
	chain=0;
c53e6443 sago007 2012-04-17 11:04 979
c53e6443 sago007 2012-04-17 11:04 980
	//Break chains (if a block is stable it is resetted to (chain == 0)):
ecef5838 sago007 2015-11-24 20:01 981
	for (int i=0; i<7; i++) {
c53e6443 sago007 2012-04-17 11:04 982
		bool faaling = false;  //In the beginning we are NOT falling
ecef5838 sago007 2015-11-24 20:01 983
		for (int j=0; j<30; j++) {
ecef5838 sago007 2015-11-24 20:01 984
			if ((faaling)&&(board[i][j]>-1)&&(board[i][j]<7)) {
c53e6443 sago007 2012-04-17 11:04 985
				board[i][j]+=BLOCKFALL;
c53e6443 sago007 2012-04-17 11:04 986
			}
ecef5838 sago007 2015-11-24 20:01 987
			if ((!faaling)&&((board[i][j]/BLOCKFALL)%10==1)) {
c53e6443 sago007 2012-04-17 11:04 988
				board[i][j]-=BLOCKFALL;
ecef5838 sago007 2015-11-24 20:01 989
			}
ecef5838 sago007 2015-11-24 20:01 990
			if ((!faaling)&&(board[i][j]>0)&&(board[i][j]/10000000!=0)&&((board[i][j]/BLOCKWAIT)%10!=1)&&((board[i][j]/BLOCKHANG)%10!=1)) {
ecef5838 sago007 2015-11-24 20:01 991
				if (chainSize[board[i][j]/10000000]>chainSize[chain]) {
c53e6443 sago007 2012-04-17 11:04 992
					chain=board[i][j]/10000000;
ecef5838 sago007 2015-11-24 20:01 993
				}
c53e6443 sago007 2012-04-17 11:04 994
				board[i][j]=board[i][j]%10000000;
c53e6443 sago007 2012-04-17 11:04 995
			}
ecef5838 sago007 2015-11-24 20:01 996
			if (!((board[i][j]>-1)&&(board[i][j]<7))) {
c53e6443 sago007 2012-04-17 11:04 997
				faaling=true;
ecef5838 sago007 2015-11-24 20:01 998
			}
ecef5838 sago007 2015-11-24 20:01 999
			if (((board[i][j]/1000000)%10==1)||((board[i][j]/BLOCKHANG)%10==1)||((board[i][j]/BLOCKWAIT)%10==1)) {
c53e6443 sago007 2012-04-17 11:04 1000
				faaling = false;
ecef5838 sago007 2015-11-24 20:01 1001
			}
c53e6443 sago007 2012-04-17 11:04 1002
		}
c53e6443 sago007 2012-04-17 11:04 1003
	}
c53e6443 sago007 2012-04-17 11:04 1004
c53e6443 sago007 2012-04-17 11:04 1005
	//Calculate chain
c53e6443 sago007 2012-04-17 11:04 1006
	chain=0;
b539639c sago007 2015-12-29 11:51 1007
	for (int i=0; i<6; i++) {
ecef5838 sago007 2015-11-24 20:01 1008
		for (int j=0; j<30; j++) {
ecef5838 sago007 2015-11-24 20:01 1009
			if (chainSize[board[i][j]/10000000]>chain) {
c53e6443 sago007 2012-04-17 11:04 1010
				chain=chainSize[board[i][j]/10000000];
ecef5838 sago007 2015-11-24 20:01 1011
			}
c53e6443 sago007 2012-04-17 11:04 1012
		}
b539639c sago007 2015-12-29 11:51 1013
	}
c53e6443 sago007 2012-04-17 11:04 1014
c53e6443 sago007 2012-04-17 11:04 1015
	//Make space in table for more things
b539639c sago007 2015-12-29 11:51 1016
	if (chain==0) {
b539639c sago007 2015-12-29 11:51 1017
		for (int i=0; i<NUMBEROFCHAINS; i++) {
ecef5838 sago007 2015-11-24 20:01 1018
			if (chainUsed[i]==true) {
ecef5838 sago007 2015-11-24 20:01 1019
				if ((vsMode)&&(chainSize[i]>1)) {
3d12f4a8 sago007 2016-03-21 18:40 1020
					GarbageStruct s;
3d12f4a8 sago007 2016-03-21 18:40 1021
					s.setGarbage(6,chainSize[i]-1);
3d12f4a8 sago007 2016-03-21 18:40 1022
					this->garbageSendQueue.push_back(s);
ecef5838 sago007 2015-11-24 20:01 1023
				}
313ecd1b sago007 2015-08-22 20:38 1024
				if (chainSize[i]>4) {
313ecd1b sago007 2015-08-22 20:38 1025
					LongChainDoneEvent();
313ecd1b sago007 2015-08-22 20:38 1026
				}
50cf6485 sago007 2016-03-21 19:11 1027
				if (chainSize[i]>1 && !puzzleMode && recordStats) {
c53e6443 sago007 2012-04-17 11:04 1028
					Stats::getInstance()->addOne((string)"chainX"+itoa(chainSize[i]));
ecef5838 sago007 2015-11-24 20:01 1029
				}
c53e6443 sago007 2012-04-17 11:04 1030
				chainUsed[i]=false;
c53e6443 sago007 2012-04-17 11:04 1031
			}
b539639c sago007 2015-12-29 11:51 1032
		}
b539639c sago007 2015-12-29 11:51 1033
	}
c53e6443 sago007 2012-04-17 11:04 1034
} //ClearBlocks
c53e6443 sago007 2012-04-17 11:04 1035
c53e6443 sago007 2012-04-17 11:04 1036
//prints "Game Over" and ends game
ecef5838 sago007 2015-11-24 20:01 1037
void BlockGame::SetGameOver() {
ca486238 sago007 2015-08-23 15:12 1038
	if (!bGameOver) {
c53e6443 sago007 2012-04-17 11:04 1039
		gameEndedAfter = ticks-gameStartedAt; //We game ends now!
50cf6485 sago007 2016-03-21 19:11 1040
		if (recordStats) {
17916a2e sago007 2010-11-07 11:26 1041
			TimeHandler::addTime("playTime",TimeHandler::ms2ct(gameEndedAfter));
17916a2e sago007 2010-11-07 11:26 1042
		}
17916a2e sago007 2010-11-07 11:26 1043
	}
c53e6443 sago007 2012-04-17 11:04 1044
	bGameOver = true;
ecef5838 sago007 2015-11-24 20:01 1045
	if (stageClear) {
c53e6443 sago007 2012-04-17 11:04 1046
		stageButtonStatus = SBstageClear;
ecef5838 sago007 2015-11-24 20:01 1047
	}
c53e6443 sago007 2012-04-17 11:04 1048
}
c53e6443 sago007 2012-04-17 11:04 1049
6b5b6bf4 sago007 2016-02-21 15:30 1050
bool BlockGame::GetAIenabled() const {
c53e6443 sago007 2012-04-17 11:04 1051
	return AI_Enabled;
c53e6443 sago007 2012-04-17 11:04 1052
}
c53e6443 sago007 2012-04-17 11:04 1053
c53e6443 sago007 2012-04-17 11:04 1054
c53e6443 sago007 2012-04-17 11:04 1055
//Moves all peaces a spot down if possible
ecef5838 sago007 2015-11-24 20:01 1056
int BlockGame::FallBlock(int x, int y, int number) {
ecef5838 sago007 2015-11-24 20:01 1057
	if (y == 0) {
ecef5838 sago007 2015-11-24 20:01 1058
		return -1;
ecef5838 sago007 2015-11-24 20:01 1059
	}
b539639c sago007 2015-12-29 11:51 1060
	if (x>0) {
ecef5838 sago007 2015-11-24 20:01 1061
		if (board[x-1][y] == number) {
c53e6443 sago007 2012-04-17 11:04 1062
			return -1;
ecef5838 sago007 2015-11-24 20:01 1063
		}
b539639c sago007 2015-12-29 11:51 1064
	}
c53e6443 sago007 2012-04-17 11:04 1065
	int i=x;
c53e6443 sago007 2012-04-17 11:04 1066
	bool canFall = true;
c53e6443 sago007 2012-04-17 11:04 1067
	//checks a line of a garbage block and see if something is under it
ecef5838 sago007 2015-11-24 20:01 1068
	while ((board[i][y] == number)&&(canFall)&&(i<6)) {
ecef5838 sago007 2015-11-24 20:01 1069
		if (board[i][y-1] != -1) {
ecef5838 sago007 2015-11-24 20:01 1070
			canFall = false;
ecef5838 sago007 2015-11-24 20:01 1071
		}
c53e6443 sago007 2012-04-17 11:04 1072
		i++;
c53e6443 sago007 2012-04-17 11:04 1073
	}
ecef5838 sago007 2015-11-24 20:01 1074
	if (canFall) {
c53e6443 sago007 2012-04-17 11:04 1075
		//cout << "Now falling" << endl;
ecef5838 sago007 2015-11-24 20:01 1076
		for (int j = x; j<i; j++) {
c53e6443 sago007 2012-04-17 11:04 1077
			board[j][y-1] = board[j][y];
c53e6443 sago007 2012-04-17 11:04 1078
			board[j][y] = -1;
c53e6443 sago007 2012-04-17 11:04 1079
		}
c53e6443 sago007 2012-04-17 11:04 1080
	}
c53e6443 sago007 2012-04-17 11:04 1081
	return 0;
ecef5838 sago007 2015-11-24 20:01 1082
}   //FallBlock
c53e6443 sago007 2012-04-17 11:04 1083
c53e6443 sago007 2012-04-17 11:04 1084
c53e6443 sago007 2012-04-17 11:04 1085
//Makes all Garbage fall one spot
ecef5838 sago007 2015-11-24 20:01 1086
void BlockGame::GarbageFall() {
b539639c sago007 2015-12-29 11:51 1087
	for (int i=0; i<30; i++) {
ecef5838 sago007 2015-11-24 20:01 1088
		for (int j=0; j<7; j++) {
ecef5838 sago007 2015-11-24 20:01 1089
			if ((((board[j][i]/1000000)%10) == 1)||(((board[j][i]/1000000)%10) == 2)) {
c53e6443 sago007 2012-04-17 11:04 1090
				FallBlock(j, i, board[j][i]);
ecef5838 sago007 2015-11-24 20:01 1091
			}
c53e6443 sago007 2012-04-17 11:04 1092
		}
b539639c sago007 2015-12-29 11:51 1093
	}
c53e6443 sago007 2012-04-17 11:04 1094
}
c53e6443 sago007 2012-04-17 11:04 1095
c53e6443 sago007 2012-04-17 11:04 1096
//Makes the blocks fall (it doesn't test time, this must be done before hand)
ecef5838 sago007 2015-11-24 20:01 1097
void BlockGame::FallDown() {
c53e6443 sago007 2012-04-17 11:04 1098
	bool falling =false;        //nothing is moving unless proven otherwise
b539639c sago007 2015-12-29 11:51 1099
	for (int i=0; i<29; i++) {
ecef5838 sago007 2015-11-24 20:01 1100
		for (int j=0; j<6; j++) {
ecef5838 sago007 2015-11-24 20:01 1101
			if ((board[j][i]==-1) && (board[j][i+1]!=-1) && (board[j][i+1]%BLOCKFALL<7)) {
c53e6443 sago007 2012-04-17 11:04 1102
				board[j][i] = board[j][i+1];
c53e6443 sago007 2012-04-17 11:04 1103
				board[j][i+1] = -1;
c53e6443 sago007 2012-04-17 11:04 1104
				falling = true;              //something is moving!
c53e6443 sago007 2012-04-17 11:04 1105
			}
ecef5838 sago007 2015-11-24 20:01 1106
			if ((board[j][i]/BLOCKWAIT)%10==1) {
c53e6443 sago007 2012-04-17 11:04 1107
				falling=true;
ecef5838 sago007 2015-11-24 20:01 1108
			}
c53e6443 sago007 2012-04-17 11:04 1109
		}
b539639c sago007 2015-12-29 11:51 1110
	}
ecef5838 sago007 2015-11-24 20:01 1111
	if (!falling) { //If nothing is falling
ecef5838 sago007 2015-11-24 20:01 1112
		if ((puzzleMode)&&(!bGameOver)&&(MovesLeft==0)&&(!(BoardEmpty()))) {
c53e6443 sago007 2012-04-17 11:04 1113
			//Puzzle not won
c53e6443 sago007 2012-04-17 11:04 1114
			SetGameOver();
c53e6443 sago007 2012-04-17 11:04 1115
			stageButtonStatus = SBpuzzleMode;
c53e6443 sago007 2012-04-17 11:04 1116
		}
c53e6443 sago007 2012-04-17 11:04 1117
	}
ecef5838 sago007 2015-11-24 20:01 1118
	GarbageFall();      //Makes the garbage fall
c53e6443 sago007 2012-04-17 11:04 1119
	nrFellDown++;      //Sets number of this fall, so we know then the next will occur
c53e6443 sago007 2012-04-17 11:04 1120
}
c53e6443 sago007 2012-04-17 11:04 1121
c53e6443 sago007 2012-04-17 11:04 1122
//Moves the cursor, receaves N,S,E or W as a char an moves as desired
ecef5838 sago007 2015-11-24 20:01 1123
void BlockGame::MoveCursor(char way) {
ecef5838 sago007 2015-11-24 20:01 1124
	if (!bGameOver) {     //If game over nothing happends
ecef5838 sago007 2015-11-24 20:01 1125
		if ((way == 'N') && ((cursory<10)||(TowerHeight>12) ||(((pixels==bsize)||(pixels==0)) && (cursory<11)))) {
c53e6443 sago007 2012-04-17 11:04 1126
			cursory++;
ecef5838 sago007 2015-11-24 20:01 1127
		}
ecef5838 sago007 2015-11-24 20:01 1128
		if ((way == 'S') && (cursory>0)) {
c53e6443 sago007 2012-04-17 11:04 1129
			cursory--;
ecef5838 sago007 2015-11-24 20:01 1130
		}
ecef5838 sago007 2015-11-24 20:01 1131
		if ((way == 'W') && (cursorx>0)) {
c53e6443 sago007 2012-04-17 11:04 1132
			cursorx--;
ecef5838 sago007 2015-11-24 20:01 1133
		}
ecef5838 sago007 2015-11-24 20:01 1134
		if ((way == 'E') && (cursorx<4)) {
c53e6443 sago007 2012-04-17 11:04 1135
			cursorx++;
ecef5838 sago007 2015-11-24 20:01 1136
		}
c53e6443 sago007 2012-04-17 11:04 1137
	}
c53e6443 sago007 2012-04-17 11:04 1138
}
c53e6443 sago007 2012-04-17 11:04 1139
c53e6443 sago007 2012-04-17 11:04 1140
//switches the two blocks at the cursor position, unless game over
ecef5838 sago007 2015-11-24 20:01 1141
void BlockGame::SwitchAtCursor() {
ce444d3b sago007 2016-04-02 18:59 1142
	if (bGameOver) {
ce444d3b sago007 2016-04-02 18:59 1143
		return;
ce444d3b sago007 2016-04-02 18:59 1144
	}
ce444d3b sago007 2016-04-02 18:59 1145
	ClearBlocks();  //Ensure that everything that floats are marked as floating
ce444d3b sago007 2016-04-02 18:59 1146
	if ((board[cursorx][cursory+1]<7) && (board[cursorx+1][cursory+1]<7) && ((!puzzleMode)||(MovesLeft>0)) && (gameStartedAt<ticks)) {
c53e6443 sago007 2012-04-17 11:04 1147
		int temp = board[cursorx][cursory+1];
c53e6443 sago007 2012-04-17 11:04 1148
		board[cursorx][cursory+1] = board[cursorx+1][cursory+1];
c53e6443 sago007 2012-04-17 11:04 1149
		board[cursorx+1][cursory+1] = temp;
c53e6443 sago007 2012-04-17 11:04 1150
	}
ecef5838 sago007 2015-11-24 20:01 1151
	if ((puzzleMode)&&(gameStartedAt<ticks)&&(MovesLeft>0)) {
ecef5838 sago007 2015-11-24 20:01 1152
		MovesLeft--;
ecef5838 sago007 2015-11-24 20:01 1153
	}
c53e6443 sago007 2012-04-17 11:04 1154
}
c53e6443 sago007 2012-04-17 11:04 1155
ecef5838 sago007 2015-11-24 20:01 1156
void BlockGame::PushLine() {
79d3c1d3 sago007 2012-05-05 15:54 1157
	PushLineInternal();
79d3c1d3 sago007 2012-05-05 15:54 1158
}
79d3c1d3 sago007 2012-05-05 15:54 1159
79d3c1d3 sago007 2012-05-05 15:54 1160
//Generates a new line and moves the field one block up (restart puzzle mode)
ecef5838 sago007 2015-11-24 20:01 1161
void BlockGame::PushLineInternal() {
c53e6443 sago007 2012-04-17 11:04 1162
	//If not game over, not high tower and not puzzle mode
ecef5838 sago007 2015-11-24 20:01 1163
	if ((!bGameOver) && TowerHeight<13 && (!puzzleMode) && (gameStartedAt<ticks)&&(chain==0)) {
b539639c sago007 2015-12-29 11:51 1164
		for (int i=19; i>0; i--) {
ecef5838 sago007 2015-11-24 20:01 1165
			for (int j=0; j<6; j++) {
c53e6443 sago007 2012-04-17 11:04 1166
				board[j][i] = board[j][i-1];
c53e6443 sago007 2012-04-17 11:04 1167
			}
b539639c sago007 2015-12-29 11:51 1168
		}
ecef5838 sago007 2015-11-24 20:01 1169
		for (int j=0; j<6; j++) {
c53e6443 sago007 2012-04-17 11:04 1170
			board[j][0] = rand2() % 4;
ecef5838 sago007 2015-11-24 20:01 1171
			if (j > 0) {
ecef5838 sago007 2015-11-24 20:01 1172
				if (board[j][0] == board[j-1][0]) {
c53e6443 sago007 2012-04-17 11:04 1173
					board[j][0] = rand2() % 6;
ecef5838 sago007 2015-11-24 20:01 1174
				}
c53e6443 sago007 2012-04-17 11:04 1175
			}
ecef5838 sago007 2015-11-24 20:01 1176
			if (board[j][0] == board[j][1]) {
c53e6443 sago007 2012-04-17 11:04 1177
				board[j][0] = rand2() % 6;
ecef5838 sago007 2015-11-24 20:01 1178
			}
ecef5838 sago007 2015-11-24 20:01 1179
			if (board[j][0] == board[j][1]) {
c53e6443 sago007 2012-04-17 11:04 1180
				board[j][0] = rand2() % 6;
ecef5838 sago007 2015-11-24 20:01 1181
			}
ecef5838 sago007 2015-11-24 20:01 1182
			while ((j>0)&&(board[j][0]==board[j-1][0])) {
c53e6443 sago007 2012-04-17 11:04 1183
				board[j][0] = rand2() % 6;
ecef5838 sago007 2015-11-24 20:01 1184
			}
c53e6443 sago007 2012-04-17 11:04 1185
		}
c53e6443 sago007 2012-04-17 11:04 1186
		score+=1;
ca486238 sago007 2015-08-23 15:12 1187
		MoveCursor('N'); //Workaround for this being done registred too
ca486238 sago007 2015-08-23 15:12 1188
		if (vsMode) {
ecef5838 sago007 2015-11-24 20:01 1189
			if (rand2()%6==1) {
c53e6443 sago007 2012-04-17 11:04 1190
				board[rand2()%6][0]=6;
ecef5838 sago007 2015-11-24 20:01 1191
			}
c53e6443 sago007 2012-04-17 11:04 1192
		}
c53e6443 sago007 2012-04-17 11:04 1193
		pixels = 0;
c53e6443 sago007 2012-04-17 11:04 1194
		stop=0;
c53e6443 sago007 2012-04-17 11:04 1195
		pushedPixelAt = ticks;
c53e6443 sago007 2012-04-17 11:04 1196
		linesCleared++;
c53e6443 sago007 2012-04-17 11:04 1197
		AI_LineOffset++;
c53e6443 sago007 2012-04-17 11:04 1198
		nrPushedPixel=(int)((double)(pushedPixelAt-gameStartedAt)/(1000.0*speed));
c53e6443 sago007 2012-04-17 11:04 1199
50cf6485 sago007 2016-03-21 19:11 1200
		if (recordStats) {
c53e6443 sago007 2012-04-17 11:04 1201
			Stats::getInstance()->addOne("linesPushed");
c53e6443 sago007 2012-04-17 11:04 1202
		}
c53e6443 sago007 2012-04-17 11:04 1203
	} //if !bGameOver
c53e6443 sago007 2012-04-17 11:04 1204
c53e6443 sago007 2012-04-17 11:04 1205
	//Restart Puzzle mode
ecef5838 sago007 2015-11-24 20:01 1206
	if (puzzleMode && !bGameOver) {
c53e6443 sago007 2012-04-17 11:04 1207
		//Reloads level
055218be sago007 2015-08-22 18:44 1208
		MovesLeft = PuzzleNumberOfMovesAllowed(Level);
b539639c sago007 2015-12-29 11:51 1209
		for (int i=0; i<6; i++) {
ecef5838 sago007 2015-11-24 20:01 1210
			for (int j=0; j<12; j++) {
055218be sago007 2015-08-22 18:44 1211
				board[i][j+1] = PuzzleGetBrick(Level,i,j);
c53e6443 sago007 2012-04-17 11:04 1212
			}
b539639c sago007 2015-12-29 11:51 1213
		}
c53e6443 sago007 2012-04-17 11:04 1214
		score=0;
c53e6443 sago007 2012-04-17 11:04 1215
		bGameOver=false;
c53e6443 sago007 2012-04-17 11:04 1216
	}
c53e6443 sago007 2012-04-17 11:04 1217
ecef5838 sago007 2015-11-24 20:01 1218
	if ((TowerHeight>12) && (!puzzleMode)&&(!bGameOver)&&(chain==0)) {
c53e6443 sago007 2012-04-17 11:04 1219
		SetGameOver();
c53e6443 sago007 2012-04-17 11:04 1220
	}
c53e6443 sago007 2012-04-17 11:04 1221
c53e6443 sago007 2012-04-17 11:04 1222
c53e6443 sago007 2012-04-17 11:04 1223
}//PushLine
c53e6443 sago007 2012-04-17 11:04 1224
c53e6443 sago007 2012-04-17 11:04 1225
//Pushes a single pixel, so it appears to scrool
ecef5838 sago007 2015-11-24 20:01 1226
void BlockGame::PushPixels() {
c53e6443 sago007 2012-04-17 11:04 1227
	nrPushedPixel++;
ecef5838 sago007 2015-11-24 20:01 1228
	if ((pixels < bsize) && TowerHeight<13) {
c53e6443 sago007 2012-04-17 11:04 1229
		pixels++;
c53e6443 sago007 2012-04-17 11:04 1230
	}
ecef5838 sago007 2015-11-24 20:01 1231
	else {
79d3c1d3 sago007 2012-05-05 15:54 1232
		PushLineInternal();
ecef5838 sago007 2015-11-24 20:01 1233
	}
ecef5838 sago007 2015-11-24 20:01 1234
	if (pixels>bsize) {
c53e6443 sago007 2012-04-17 11:04 1235
		pixels=0;
ecef5838 sago007 2015-11-24 20:01 1236
	}
c53e6443 sago007 2012-04-17 11:04 1237
}
c53e6443 sago007 2012-04-17 11:04 1238
c53e6443 sago007 2012-04-17 11:04 1239
c53e6443 sago007 2012-04-17 11:04 1240
//See how high the tower is, saved in integer TowerHeight
ecef5838 sago007 2015-11-24 20:01 1241
void BlockGame::FindTowerHeight() {
c53e6443 sago007 2012-04-17 11:04 1242
	/*
c53e6443 sago007 2012-04-17 11:04 1243
	 * Old implementation, used until I find the bug in the other.
c53e6443 sago007 2012-04-17 11:04 1244
	 * This function has a bug in stage clear! if an empty line appears.
c53e6443 sago007 2012-04-17 11:04 1245
	 */
c53e6443 sago007 2012-04-17 11:04 1246
	prevTowerHeight = TowerHeight;
c53e6443 sago007 2012-04-17 11:04 1247
	bool found = false;
c53e6443 sago007 2012-04-17 11:04 1248
	TowerHeight = 0;
ecef5838 sago007 2015-11-24 20:01 1249
	while (!found) {
c53e6443 sago007 2012-04-17 11:04 1250
		found = true;
c53e6443 sago007 2012-04-17 11:04 1251
		for (int j=0; j<6; j++)
ecef5838 sago007 2015-11-24 20:01 1252
			if (board[j][TowerHeight] != -1) {
c53e6443 sago007 2012-04-17 11:04 1253
				found = false;
ecef5838 sago007 2015-11-24 20:01 1254
			}
c53e6443 sago007 2012-04-17 11:04 1255
		TowerHeight++;
c53e6443 sago007 2012-04-17 11:04 1256
	}
c53e6443 sago007 2012-04-17 11:04 1257
	TowerHeight--;
c53e6443 sago007 2012-04-17 11:04 1258
}
17916a2e sago007 2010-11-07 11:26 1259
17916a2e sago007 2010-11-07 11:26 1260
///////////////////////////////////////////////////////////////////////////
17916a2e sago007 2010-11-07 11:26 1261
/////////////////////////// AI starts here! ///////////////////////////////
17916a2e sago007 2010-11-07 11:26 1262
///////////////////////////////////////////////////////////////////////////
c53e6443 sago007 2012-04-17 11:04 1263
//First the helpet functions:
ecef5838 sago007 2015-11-24 20:01 1264
int BlockGame::nrOfType(int line, int type) {
c53e6443 sago007 2012-04-17 11:04 1265
	// cout << "Start_ nrOfType" << endl;
c53e6443 sago007 2012-04-17 11:04 1266
	int counter = 0;
c53e6443 sago007 2012-04-17 11:04 1267
	for (int i=0; i<6; i++)
ecef5838 sago007 2015-11-24 20:01 1268
		if (board[i][line]==type) {
ecef5838 sago007 2015-11-24 20:01 1269
			counter++;
ecef5838 sago007 2015-11-24 20:01 1270
		}
c53e6443 sago007 2012-04-17 11:04 1271
	return counter;
c53e6443 sago007 2012-04-17 11:04 1272
}
c53e6443 sago007 2012-04-17 11:04 1273
c53e6443 sago007 2012-04-17 11:04 1274
c53e6443 sago007 2012-04-17 11:04 1275
//See if a combo can be made in this line
ecef5838 sago007 2015-11-24 20:01 1276
int BlockGame::horiInLine(int line) {
c53e6443 sago007 2012-04-17 11:04 1277
	//cout << "Start_ hori in line" << endl;
c53e6443 sago007 2012-04-17 11:04 1278
	int nrOfType[7] = {0, 0, 0, 0, 0, 0, 0};
c53e6443 sago007 2012-04-17 11:04 1279
	int iTemp;
c53e6443 sago007 2012-04-17 11:04 1280
	int max = 0;
ecef5838 sago007 2015-11-24 20:01 1281
	for (int i=0; i<6; i++) {
c53e6443 sago007 2012-04-17 11:04 1282
		iTemp = board[i][line];
ecef5838 sago007 2015-11-24 20:01 1283
		if ((iTemp>-1)&&(iTemp<7)) {
c53e6443 sago007 2012-04-17 11:04 1284
			nrOfType[iTemp]++;
ecef5838 sago007 2015-11-24 20:01 1285
		}
c53e6443 sago007 2012-04-17 11:04 1286
	}
ecef5838 sago007 2015-11-24 20:01 1287
	for (int j=0; j<7; j++) {
ecef5838 sago007 2015-11-24 20:01 1288
		if (nrOfType[j]>max) {
c53e6443 sago007 2012-04-17 11:04 1289
			max = nrOfType[j];
c53e6443 sago007 2012-04-17 11:04 1290
			AIcolorToClear = j;
c53e6443 sago007 2012-04-17 11:04 1291
		}
c53e6443 sago007 2012-04-17 11:04 1292
	}
c53e6443 sago007 2012-04-17 11:04 1293
	return max;
c53e6443 sago007 2012-04-17 11:04 1294
}
c53e6443 sago007 2012-04-17 11:04 1295
ecef5838 sago007 2015-11-24 20:01 1296
bool BlockGame::horiClearPossible() {
c53e6443 sago007 2012-04-17 11:04 1297
	//cout << "Start_ horiclear possible" << endl;
c53e6443 sago007 2012-04-17 11:04 1298
	int i=13;
c53e6443 sago007 2012-04-17 11:04 1299
	bool solutionFound = false;
ecef5838 sago007 2015-11-24 20:01 1300
	do {
ecef5838 sago007 2015-11-24 20:01 1301
		if (horiInLine(i)>2) {
c53e6443 sago007 2012-04-17 11:04 1302
			AI_LineOffset = 0;
c53e6443 sago007 2012-04-17 11:04 1303
			AIlineToClear = i;
c53e6443 sago007 2012-04-17 11:04 1304
			solutionFound = true;
c53e6443 sago007 2012-04-17 11:04 1305
		}
c53e6443 sago007 2012-04-17 11:04 1306
		i--;
c53e6443 sago007 2012-04-17 11:04 1307
	}
c53e6443 sago007 2012-04-17 11:04 1308
	while ((!solutionFound)&&(i>0));
c53e6443 sago007 2012-04-17 11:04 1309
	return solutionFound;
c53e6443 sago007 2012-04-17 11:04 1310
}
c53e6443 sago007 2012-04-17 11:04 1311
c53e6443 sago007 2012-04-17 11:04 1312
//the Line Has Unmoveable Objects witch might stall the AI
ecef5838 sago007 2015-11-24 20:01 1313
bool BlockGame::lineHasGarbage(int line) {
b539639c sago007 2015-12-29 11:51 1314
	for (int i=0; i<6; i++) {
ecef5838 sago007 2015-11-24 20:01 1315
		if (board[i][line]>1000000) {
c53e6443 sago007 2012-04-17 11:04 1316
			return true;
ecef5838 sago007 2015-11-24 20:01 1317
		}
b539639c sago007 2015-12-29 11:51 1318
	}
c53e6443 sago007 2012-04-17 11:04 1319
	return false;
c53e6443 sago007 2012-04-17 11:04 1320
}
c53e6443 sago007 2012-04-17 11:04 1321
c53e6443 sago007 2012-04-17 11:04 1322
//Types 0..6 in line
ecef5838 sago007 2015-11-24 20:01 1323
int BlockGame::nrOfRealTypes(int line) {
c53e6443 sago007 2012-04-17 11:04 1324
	//cout << "Start_ nrOfReal" << endl;
c53e6443 sago007 2012-04-17 11:04 1325
	int counter = 0;
b539639c sago007 2015-12-29 11:51 1326
	for (int i=0; i<6; i++) {
ecef5838 sago007 2015-11-24 20:01 1327
		if ((board[i][line]>-1)&&(board[i][line]<7)) {
ecef5838 sago007 2015-11-24 20:01 1328
			counter++;
ecef5838 sago007 2015-11-24 20:01 1329
		}
b539639c sago007 2015-12-29 11:51 1330
	}
c53e6443 sago007 2012-04-17 11:04 1331
	return counter;
c53e6443 sago007 2012-04-17 11:04 1332
}
c53e6443 sago007 2012-04-17 11:04 1333
c53e6443 sago007 2012-04-17 11:04 1334
//See if there is a tower
ecef5838 sago007 2015-11-24 20:01 1335
bool BlockGame::ThereIsATower() {
c53e6443 sago007 2012-04-17 11:04 1336
	//cout << "Start_ there is a tower" << endl;
c53e6443 sago007 2012-04-17 11:04 1337
	bool bThereIsATower = false; //Unless proven otherwise!
c53e6443 sago007 2012-04-17 11:04 1338
	bool topReached = false; //If we have reached the top
c53e6443 sago007 2012-04-17 11:04 1339
	int lineNumber = 0;
c53e6443 sago007 2012-04-17 11:04 1340
	bool emptySpacesFound = false;
ecef5838 sago007 2015-11-24 20:01 1341
	do {
ecef5838 sago007 2015-11-24 20:01 1342
		if ((emptySpacesFound) && (nrOfRealTypes(lineNumber)>0)&&(nrOfType(lineNumber, -1)>0)) {
c53e6443 sago007 2012-04-17 11:04 1343
			AIlineToClear = lineNumber;
ecef5838 sago007 2015-11-24 20:01 1344
			if (lineHasGarbage(lineNumber)) {
c53e6443 sago007 2012-04-17 11:04 1345
				return false;
ecef5838 sago007 2015-11-24 20:01 1346
			}
ecef5838 sago007 2015-11-24 20:01 1347
			else {
c53e6443 sago007 2012-04-17 11:04 1348
				bThereIsATower = true;
ecef5838 sago007 2015-11-24 20:01 1349
			}
c53e6443 sago007 2012-04-17 11:04 1350
		}
ecef5838 sago007 2015-11-24 20:01 1351
		else {
c53e6443 sago007 2012-04-17 11:04 1352
			emptySpacesFound=false;
ecef5838 sago007 2015-11-24 20:01 1353
		}
ecef5838 sago007 2015-11-24 20:01 1354
		if ((!emptySpacesFound)&&(nrOfType(lineNumber, -1)>0)) {
c53e6443 sago007 2012-04-17 11:04 1355
			emptySpacesFound = true;
ecef5838 sago007 2015-11-24 20:01 1356
		}
ecef5838 sago007 2015-11-24 20:01 1357
		if (lineNumber<12) {
c53e6443 sago007 2012-04-17 11:04 1358
			lineNumber++;
ecef5838 sago007 2015-11-24 20:01 1359
		}
ecef5838 sago007 2015-11-24 20:01 1360
		else {
c53e6443 sago007 2012-04-17 11:04 1361
			topReached = true;
ecef5838 sago007 2015-11-24 20:01 1362
		}
c53e6443 sago007 2012-04-17 11:04 1363
	}
c53e6443 sago007 2012-04-17 11:04 1364
	while ((!bThereIsATower)&&(!topReached));
c53e6443 sago007 2012-04-17 11:04 1365
	//if(bThereIsATower)
c53e6443 sago007 2012-04-17 11:04 1366
	//cout << "There is actually a tower" << endl;
c53e6443 sago007 2012-04-17 11:04 1367
	return bThereIsATower;
c53e6443 sago007 2012-04-17 11:04 1368
}
c53e6443 sago007 2012-04-17 11:04 1369
ecef5838 sago007 2015-11-24 20:01 1370
double BlockGame::firstInLine1(int line) {
ecef5838 sago007 2015-11-24 20:01 1371
	if (line > 20 || line < 0) {
56241205 sago007 2012-08-05 11:15 1372
		cerr << "Warning: first in Line1: " << line << endl;
56241205 sago007 2012-08-05 11:15 1373
		return 3.0;
56241205 sago007 2012-08-05 11:15 1374
	}
b539639c sago007 2015-12-29 11:51 1375
	for (int i=0; i<6; i++) {
ecef5838 sago007 2015-11-24 20:01 1376
		if ((board[i][line]>-1)&&(board[i][line]<7)) {
c53e6443 sago007 2012-04-17 11:04 1377
			return (double)i;
ecef5838 sago007 2015-11-24 20:01 1378
		}
b539639c sago007 2015-12-29 11:51 1379
	}
c53e6443 sago007 2012-04-17 11:04 1380
	return 3.0;
c53e6443 sago007 2012-04-17 11:04 1381
}
c53e6443 sago007 2012-04-17 11:04 1382
c53e6443 sago007 2012-04-17 11:04 1383
//returns the first coordinate of the block of type
ecef5838 sago007 2015-11-24 20:01 1384
double BlockGame::firstInLine(int line, int type) {
ecef5838 sago007 2015-11-24 20:01 1385
	if (line > 20 || line < 0) {
56241205 sago007 2012-08-05 11:15 1386
		cerr << "Warning: first in Line: " << line << endl;
56241205 sago007 2012-08-05 11:15 1387
		return 3.0;
56241205 sago007 2012-08-05 11:15 1388
	}
c53e6443 sago007 2012-04-17 11:04 1389
	for (int i=0; i<6; i++)
ecef5838 sago007 2015-11-24 20:01 1390
		if (board[i][line]==type) {
c53e6443 sago007 2012-04-17 11:04 1391
			return (double)i;
ecef5838 sago007 2015-11-24 20:01 1392
		}
c53e6443 sago007 2012-04-17 11:04 1393
	return 3.0;
c53e6443 sago007 2012-04-17 11:04 1394
}
c53e6443 sago007 2012-04-17 11:04 1395
c53e6443 sago007 2012-04-17 11:04 1396
//There in the line shall we move
ecef5838 sago007 2015-11-24 20:01 1397
int BlockGame::closestTo(int line, int place) {
ecef5838 sago007 2015-11-24 20:01 1398
	if ((int)firstInLine1(line)>place) {
c53e6443 sago007 2012-04-17 11:04 1399
		return (int)firstInLine1(line)-1;
ecef5838 sago007 2015-11-24 20:01 1400
	}
ecef5838 sago007 2015-11-24 20:01 1401
	for (int i=place; i>=0; i--) {
ecef5838 sago007 2015-11-24 20:01 1402
		if ((board[i][line]>-1)&&(board[i][line]<7)) {
c53e6443 sago007 2012-04-17 11:04 1403
			return i;
ecef5838 sago007 2015-11-24 20:01 1404
		}
c53e6443 sago007 2012-04-17 11:04 1405
	}
c53e6443 sago007 2012-04-17 11:04 1406
	AIstatus=0;
c53e6443 sago007 2012-04-17 11:04 1407
	return place;
c53e6443 sago007 2012-04-17 11:04 1408
}
c53e6443 sago007 2012-04-17 11:04 1409
c53e6443 sago007 2012-04-17 11:04 1410
//The AI will remove a tower
ecef5838 sago007 2015-11-24 20:01 1411
void BlockGame::AI_ClearTower() {
c53e6443 sago007 2012-04-17 11:04 1412
	//   cout << "AI: ClearTower, line: " << AIlineToClear << endl;
c53e6443 sago007 2012-04-17 11:04 1413
	int place = (int)firstInLine(AIlineToClear-1, -1); //Find an empty field to frop a brick into
c53e6443 sago007 2012-04-17 11:04 1414
	int xplace = closestTo(AIlineToClear, place); //Find the brick to drop in it
ecef5838 sago007 2015-11-24 20:01 1415
	if (cursory+1<AIlineToClear) {
c53e6443 sago007 2012-04-17 11:04 1416
		MoveCursor('N');
ecef5838 sago007 2015-11-24 20:01 1417
	}
ecef5838 sago007 2015-11-24 20:01 1418
	else if (cursory+1>AIlineToClear) {
c53e6443 sago007 2012-04-17 11:04 1419
		MoveCursor('S');
ecef5838 sago007 2015-11-24 20:01 1420
	}
ecef5838 sago007 2015-11-24 20:01 1421
	else if (cursorx<xplace) {
c53e6443 sago007 2012-04-17 11:04 1422
		MoveCursor('E');
ecef5838 sago007 2015-11-24 20:01 1423
	}
ecef5838 sago007 2015-11-24 20:01 1424
	else if (cursorx>xplace) {
c53e6443 sago007 2012-04-17 11:04 1425
		MoveCursor('W');
ecef5838 sago007 2015-11-24 20:01 1426
	}
ecef5838 sago007 2015-11-24 20:01 1427
	else {
c53e6443 sago007 2012-04-17 11:04 1428
		SwitchAtCursor();
ecef5838 sago007 2015-11-24 20:01 1429
	}
ecef5838 sago007 2015-11-24 20:01 1430
	if (!ThereIsATower()) {
c53e6443 sago007 2012-04-17 11:04 1431
		AIstatus = 0;
ecef5838 sago007 2015-11-24 20:01 1432
	}
c53e6443 sago007 2012-04-17 11:04 1433
}
c53e6443 sago007 2012-04-17 11:04 1434
c53e6443 sago007 2012-04-17 11:04 1435
//The AI will try to clear block horisontally
ecef5838 sago007 2015-11-24 20:01 1436
void BlockGame::AI_ClearHori() {
c53e6443 sago007 2012-04-17 11:04 1437
	//   cout << "AI: ClearHori";
c53e6443 sago007 2012-04-17 11:04 1438
	int lowestLine = AIlineToClear;
ecef5838 sago007 2015-11-24 20:01 1439
	for (int i=0; i<7; i++) {
ecef5838 sago007 2015-11-24 20:01 1440
		if (nrOfType(lowestLine, i)>2) {
c53e6443 sago007 2012-04-17 11:04 1441
			AIcolorToClear = i;
ecef5838 sago007 2015-11-24 20:01 1442
		}
c53e6443 sago007 2012-04-17 11:04 1443
	}
9f2c006a sago007 2016-03-24 21:15 1444
	if (cursory>lowestLine-1) {
9f2c006a sago007 2016-03-24 21:15 1445
		MoveCursor('S');
9f2c006a sago007 2016-03-24 21:15 1446
	}
9f2c006a sago007 2016-03-24 21:15 1447
	else if (cursory<lowestLine-1) {
9f2c006a sago007 2016-03-24 21:15 1448
		MoveCursor('N');
9f2c006a sago007 2016-03-24 21:15 1449
	}
9f2c006a sago007 2016-03-24 21:15 1450
	else if (nrOfType(lowestLine, AIcolorToClear)>2) {
9f2c006a sago007 2016-03-24 21:15 1451
		int left=0, right=0;
9f2c006a sago007 2016-03-24 21:15 1452
		if (board[0][lowestLine]==AIcolorToClear) {
9f2c006a sago007 2016-03-24 21:15 1453
			left++;
ecef5838 sago007 2015-11-24 20:01 1454
		}
9f2c006a sago007 2016-03-24 21:15 1455
		if (board[1][lowestLine]==AIcolorToClear) {
9f2c006a sago007 2016-03-24 21:15 1456
			left++;
ecef5838 sago007 2015-11-24 20:01 1457
		}
9f2c006a sago007 2016-03-24 21:15 1458
		if (board[2][lowestLine]==AIcolorToClear) {
9f2c006a sago007 2016-03-24 21:15 1459
			left++;
9f2c006a sago007 2016-03-24 21:15 1460
		}
9f2c006a sago007 2016-03-24 21:15 1461
		if (board[3][lowestLine]==AIcolorToClear) {
9f2c006a sago007 2016-03-24 21:15 1462
			right++;
9f2c006a sago007 2016-03-24 21:15 1463
		}
9f2c006a sago007 2016-03-24 21:15 1464
		if (board[4][lowestLine]==AIcolorToClear) {
9f2c006a sago007 2016-03-24 21:15 1465
			right++;
9f2c006a sago007 2016-03-24 21:15 1466
		}
9f2c006a sago007 2016-03-24 21:15 1467
		if (board[5][lowestLine]==AIcolorToClear) {
9f2c006a sago007 2016-03-24 21:15 1468
			right++;
9f2c006a sago007 2016-03-24 21:15 1469
		}
9f2c006a sago007 2016-03-24 21:15 1470
		int xplace = 0;
9f2c006a sago007 2016-03-24 21:15 1471
		if (left<right) {
9f2c006a sago007 2016-03-24 21:15 1472
			//   cout << ", right>left";
9f2c006a sago007 2016-03-24 21:15 1473
			int count=0;
9f2c006a sago007 2016-03-24 21:15 1474
			for (int i=0; (i<4)&&(count<1); i++)
9f2c006a sago007 2016-03-24 21:15 1475
				if ((board[i][lowestLine]==AIcolorToClear)&&((i==0)||(board[i+1][lowestLine]!=AIcolorToClear))) {
9f2c006a sago007 2016-03-24 21:15 1476
					count++;
9f2c006a sago007 2016-03-24 21:15 1477
					xplace = i;
9f2c006a sago007 2016-03-24 21:15 1478
				}
9f2c006a sago007 2016-03-24 21:15 1479
		}
9f2c006a sago007 2016-03-24 21:15 1480
		else {
9f2c006a sago007 2016-03-24 21:15 1481
			//   cout << ", left>=right";
9f2c006a sago007 2016-03-24 21:15 1482
			int count=0;
9f2c006a sago007 2016-03-24 21:15 1483
			for (int i=3; (i<=5)&&(count<1); i++) {
9f2c006a sago007 2016-03-24 21:15 1484
				if ((board[i][lowestLine]==AIcolorToClear)&&(board[i-1][lowestLine]!=AIcolorToClear)) {
9f2c006a sago007 2016-03-24 21:15 1485
					count++;
9f2c006a sago007 2016-03-24 21:15 1486
					xplace = --i;
9f2c006a sago007 2016-03-24 21:15 1487
				}
ecef5838 sago007 2015-11-24 20:01 1488
			}
c53e6443 sago007 2012-04-17 11:04 1489
		}
9f2c006a sago007 2016-03-24 21:15 1490
		//cout << ", xplace: " << xplace;
9f2c006a sago007 2016-03-24 21:15 1491
		if (cursorx<xplace) {
9f2c006a sago007 2016-03-24 21:15 1492
			MoveCursor('E');
9f2c006a sago007 2016-03-24 21:15 1493
		}
9f2c006a sago007 2016-03-24 21:15 1494
		else if (cursorx>xplace) {
9f2c006a sago007 2016-03-24 21:15 1495
			MoveCursor('W');
9f2c006a sago007 2016-03-24 21:15 1496
		}
9f2c006a sago007 2016-03-24 21:15 1497
		else if (cursorx==xplace) {
9f2c006a sago007 2016-03-24 21:15 1498
			SwitchAtCursor();
9f2c006a sago007 2016-03-24 21:15 1499
		}
ecef5838 sago007 2015-11-24 20:01 1500
		else {
c53e6443 sago007 2012-04-17 11:04 1501
			AIstatus = 0;
ecef5838 sago007 2015-11-24 20:01 1502
		}
c53e6443 sago007 2012-04-17 11:04 1503
	}
ecef5838 sago007 2015-11-24 20:01 1504
	else {
c53e6443 sago007 2012-04-17 11:04 1505
		AIstatus = 0;
ecef5838 sago007 2015-11-24 20:01 1506
	}
c53e6443 sago007 2012-04-17 11:04 1507
	//cout << endl; //for debugging
c53e6443 sago007 2012-04-17 11:04 1508
}
c53e6443 sago007 2012-04-17 11:04 1509
c53e6443 sago007 2012-04-17 11:04 1510
//Test if vertical clear is possible
ecef5838 sago007 2015-11-24 20:01 1511
bool BlockGame::veriClearPossible() {
c53e6443 sago007 2012-04-17 11:04 1512
	bool found=false;
c53e6443 sago007 2012-04-17 11:04 1513
	int colors[7] = {0, 0, 0, 0, 0, 0, 0};
ecef5838 sago007 2015-11-24 20:01 1514
	for (int i=12; (i>0)&&(!found); i--) {
ecef5838 sago007 2015-11-24 20:01 1515
		for (int j=0; j<7; j++) {
ecef5838 sago007 2015-11-24 20:01 1516
			if (nrOfType(i, j)==0) {
c53e6443 sago007 2012-04-17 11:04 1517
				colors[j]=0;
ecef5838 sago007 2015-11-24 20:01 1518
			}
ecef5838 sago007 2015-11-24 20:01 1519
			else if (++colors[j]>2) {
c53e6443 sago007 2012-04-17 11:04 1520
				AIcolorToClear = j;
c53e6443 sago007 2012-04-17 11:04 1521
				AIlineToClear = i;
c53e6443 sago007 2012-04-17 11:04 1522
				found=true;
c53e6443 sago007 2012-04-17 11:04 1523
			}
c53e6443 sago007 2012-04-17 11:04 1524
c53e6443 sago007 2012-04-17 11:04 1525
		}
c53e6443 sago007 2012-04-17 11:04 1526
	}
c53e6443 sago007 2012-04-17 11:04 1527
	return found;
c53e6443 sago007 2012-04-17 11:04 1528
}
c53e6443 sago007 2012-04-17 11:04 1529
c53e6443 sago007 2012-04-17 11:04 1530
c53e6443 sago007 2012-04-17 11:04 1531
c53e6443 sago007 2012-04-17 11:04 1532
//There in the line shall we move
ecef5838 sago007 2015-11-24 20:01 1533
int BlockGame::closestTo(int line, int type, int place) {
ecef5838 sago007 2015-11-24 20:01 1534
	if ((int)firstInLine(line, type)>place) {
c53e6443 sago007 2012-04-17 11:04 1535
		return (int)firstInLine(line, type)-1;
ecef5838 sago007 2015-11-24 20:01 1536
	}
ecef5838 sago007 2015-11-24 20:01 1537
	for (int i=place; i>=0; i--) {
ecef5838 sago007 2015-11-24 20:01 1538
		if (board[i][line]==type) {
c53e6443 sago007 2012-04-17 11:04 1539
			return i;
ecef5838 sago007 2015-11-24 20:01 1540
		}
c53e6443 sago007 2012-04-17 11:04 1541
	}
c53e6443 sago007 2012-04-17 11:04 1542
	AIstatus=0;
c53e6443 sago007 2012-04-17 11:04 1543
	return place;
c53e6443 sago007 2012-04-17 11:04 1544
}
c53e6443 sago007 2012-04-17 11:04 1545
c53e6443 sago007 2012-04-17 11:04 1546
//The AI will try to clear blocks vertically
ecef5838 sago007 2015-11-24 20:01 1547
void BlockGame::AI_ClearVertical() {
c53e6443 sago007 2012-04-17 11:04 1548
	// cout << "AI: ClearVeri";
c53e6443 sago007 2012-04-17 11:04 1549
	//First we find the place there we will align the bricks
c53e6443 sago007 2012-04-17 11:04 1550
	int placeToCenter = (int)(firstInLine(AIlineToClear, AIcolorToClear)/3.0+firstInLine(AIlineToClear+1, AIcolorToClear)/3.0+firstInLine(AIlineToClear+2, AIcolorToClear)/3.0);
c53e6443 sago007 2012-04-17 11:04 1551
	int unlimitedLoop=0;
ecef5838 sago007 2015-11-24 20:01 1552
	if (AIlineToClear < 0 || AIlineToClear > 20) {
56241205 sago007 2012-08-05 11:15 1553
		cerr << "AIlineToClear out of range: " << AIlineToClear << endl;
56241205 sago007 2012-08-05 11:15 1554
		return;
56241205 sago007 2012-08-05 11:15 1555
	}
ecef5838 sago007 2015-11-24 20:01 1556
	if (placeToCenter<0 || placeToCenter > 5) {
56241205 sago007 2012-08-05 11:15 1557
		cerr << "placeToCenter out of range: " << placeToCenter << endl;
56241205 sago007 2012-08-05 11:15 1558
		return;
56241205 sago007 2012-08-05 11:15 1559
	}
56241205 sago007 2012-08-05 11:15 1560
	//cout << "AI_ClearVertical: " << placeToCenter << ", " << AIlineToClear << endl;
ecef5838 sago007 2015-11-24 20:01 1561
	while (((board[placeToCenter][AIlineToClear]>1000000)||(board[placeToCenter][AIlineToClear+1]>1000000)||(board[placeToCenter][AIlineToClear+2]>1000000))&&(unlimitedLoop<10)) {
c53e6443 sago007 2012-04-17 11:04 1562
		unlimitedLoop++;
c53e6443 sago007 2012-04-17 11:04 1563
		placeToCenter++;
ecef5838 sago007 2015-11-24 20:01 1564
		if (placeToCenter>5) {
c53e6443 sago007 2012-04-17 11:04 1565
			placeToCenter=0;
ecef5838 sago007 2015-11-24 20:01 1566
		}
c53e6443 sago007 2012-04-17 11:04 1567
	}
ecef5838 sago007 2015-11-24 20:01 1568
	if (unlimitedLoop>9) {
c53e6443 sago007 2012-04-17 11:04 1569
		AIstatus = 0;
56241205 sago007 2012-08-05 11:15 1570
		return;
c53e6443 sago007 2012-04-17 11:04 1571
	}
c53e6443 sago007 2012-04-17 11:04 1572
	//cout << ", ptc: " << placeToCenter << ", line: " << AIlineToClear << ", cy: " << cursory;
ecef5838 sago007 2015-11-24 20:01 1573
	if (cursory+1>AIlineToClear+2) {
c53e6443 sago007 2012-04-17 11:04 1574
		// cout << ", cursory>line+2";
c53e6443 sago007 2012-04-17 11:04 1575
		MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 1576
	}
ecef5838 sago007 2015-11-24 20:01 1577
	if (cursory+1<AIlineToClear) {
c53e6443 sago007 2012-04-17 11:04 1578
		MoveCursor('N');
ecef5838 sago007 2015-11-24 20:01 1579
	}
c53e6443 sago007 2012-04-17 11:04 1580
	bool toAlign[3]= {true, true, true};
ecef5838 sago007 2015-11-24 20:01 1581
	if (board[placeToCenter][AIlineToClear+0]==AIcolorToClear) {
c53e6443 sago007 2012-04-17 11:04 1582
		toAlign[0]=false;
ecef5838 sago007 2015-11-24 20:01 1583
	}
ecef5838 sago007 2015-11-24 20:01 1584
	if (board[placeToCenter][AIlineToClear+1]==AIcolorToClear) {
c53e6443 sago007 2012-04-17 11:04 1585
		toAlign[1]=false;
ecef5838 sago007 2015-11-24 20:01 1586
	}
ecef5838 sago007 2015-11-24 20:01 1587
	if (board[placeToCenter][AIlineToClear+2]==AIcolorToClear) {
c53e6443 sago007 2012-04-17 11:04 1588
		toAlign[2]=false;
ecef5838 sago007 2015-11-24 20:01 1589
	}
c53e6443 sago007 2012-04-17 11:04 1590
	//cout << "status: " << toAlign[0] << " " << toAlign[1] << " " << toAlign[2];
ecef5838 sago007 2015-11-24 20:01 1591
	if (cursory+1==AIlineToClear) {
ecef5838 sago007 2015-11-24 20:01 1592
		if (toAlign[0]==false) {
c53e6443 sago007 2012-04-17 11:04 1593
			MoveCursor('N');
ecef5838 sago007 2015-11-24 20:01 1594
		}
ecef5838 sago007 2015-11-24 20:01 1595
		else {
ecef5838 sago007 2015-11-24 20:01 1596
			if (cursorx>closestTo(AIlineToClear, AIcolorToClear, placeToCenter)) {
c53e6443 sago007 2012-04-17 11:04 1597
				MoveCursor('W');
ecef5838 sago007 2015-11-24 20:01 1598
			}
ecef5838 sago007 2015-11-24 20:01 1599
			else if (cursorx<closestTo(AIlineToClear, AIcolorToClear, placeToCenter)) {
c53e6443 sago007 2012-04-17 11:04 1600
				MoveCursor('E');
ecef5838 sago007 2015-11-24 20:01 1601
			}
ecef5838 sago007 2015-11-24 20:01 1602
			else {
c53e6443 sago007 2012-04-17 11:04 1603
				SwitchAtCursor();
ecef5838 sago007 2015-11-24 20:01 1604
			}
c53e6443 sago007 2012-04-17 11:04 1605
		}
c53e6443 sago007 2012-04-17 11:04 1606
	}
ecef5838 sago007 2015-11-24 20:01 1607
	else if (cursory+1==AIlineToClear+1) {
ecef5838 sago007 2015-11-24 20:01 1608
		if (toAlign[1]==false) {
ecef5838 sago007 2015-11-24 20:01 1609
			if (toAlign[2]) {
c53e6443 sago007 2012-04-17 11:04 1610
				MoveCursor('N');
ecef5838 sago007 2015-11-24 20:01 1611
			}
ecef5838 sago007 2015-11-24 20:01 1612
			else {
c53e6443 sago007 2012-04-17 11:04 1613
				MoveCursor('S');
ecef5838 sago007 2015-11-24 20:01 1614
			}
c53e6443 sago007 2012-04-17 11:04 1615
		}
ecef5838 sago007 2015-11-24 20:01 1616
		else {
ecef5838 sago007 2015-11-24 20:01 1617
			if (cursorx>closestTo(AIlineToClear+1, AIcolorToClear, placeToCenter)) {
c53e6443 sago007 2012-04-17 11:04 1618
				MoveCursor('W');
ecef5838 sago007 2015-11-24 20:01 1619
			}
ecef5838 sago007 2015-11-24 20:01 1620
			else if (cursorx<closestTo(AIlineToClear+1, AIcolorToClear, placeToCenter)) {
c53e6443 sago007 2012-04-17 11:04 1621
				MoveCursor('E');
ecef5838 sago007 2015-11-24 20:01 1622
			}
ecef5838 sago007 2015-11-24 20:01 1623
			else {
c53e6443 sago007 2012-04-17 11:04 1624
				SwitchAtCursor();
ecef5838 sago007 2015-11-24 20:01 1625
			}
c53e6443 sago007 2012-04-17 11:04 1626
		}
c53e6443 sago007 2012-04-17 11:04 1627
	}
ecef5838 sago007 2015-11-24 20:01 1628
	else if (cursory+1==AIlineToClear+2) {
ecef5838 sago007 2015-11-24 20:01 1629
		if (toAlign[2]==false) {
c53e6443 sago007 2012-04-17 11:04 1630
			MoveCursor('S');
ecef5838 sago007 2015-11-24 20:01 1631
		}
ecef5838 sago007 2015-11-24 20:01 1632
		else {
ecef5838 sago007 2015-11-24 20:01 1633
			if (cursorx>closestTo(AIlineToClear+2, AIcolorToClear, placeToCenter)) {
c53e6443 sago007 2012-04-17 11:04 1634
				MoveCursor('W');
ecef5838 sago007 2015-11-24 20:01 1635
			}
ecef5838 sago007 2015-11-24 20:01 1636
			else if (cursorx<closestTo(AIlineToClear+2, AIcolorToClear, placeToCenter)) {
c53e6443 sago007 2012-04-17 11:04 1637
				MoveCursor('E');
ecef5838 sago007 2015-11-24 20:01 1638
			}
ecef5838 sago007 2015-11-24 20:01 1639
			else {
c53e6443 sago007 2012-04-17 11:04 1640
				SwitchAtCursor();
ecef5838 sago007 2015-11-24 20:01 1641
			}
c53e6443 sago007 2012-04-17 11:04 1642
		}
c53e6443 sago007 2012-04-17 11:04 1643
	}
c53e6443 sago007 2012-04-17 11:04 1644
ecef5838 sago007 2015-11-24 20:01 1645
	if ((!toAlign[0])&&(!toAlign[1])&&(!toAlign[2])) {
c53e6443 sago007 2012-04-17 11:04 1646
		AIstatus = 0;
ecef5838 sago007 2015-11-24 20:01 1647
	}
ecef5838 sago007 2015-11-24 20:01 1648
	if ((nrOfType(AIlineToClear, AIcolorToClear)==0)||(nrOfType(AIlineToClear+1, AIcolorToClear)==0)||(nrOfType(AIlineToClear+2, AIcolorToClear)==0)) {
c53e6443 sago007 2012-04-17 11:04 1649
		AIstatus = 0;
ecef5838 sago007 2015-11-24 20:01 1650
	}
c53e6443 sago007 2012-04-17 11:04 1651
	//cout << endl;
c53e6443 sago007 2012-04-17 11:04 1652
}
c53e6443 sago007 2012-04-17 11:04 1653
c53e6443 sago007 2012-04-17 11:04 1654
ecef5838 sago007 2015-11-24 20:01 1655
void BlockGame::AI_Move() {
ecef5838 sago007 2015-11-24 20:01 1656
	switch (AIstatus) {
c53e6443 sago007 2012-04-17 11:04 1657
	case 1:
ecef5838 sago007 2015-11-24 20:01 1658
		if (TowerHeight<8) {
ecef5838 sago007 2015-11-24 20:01 1659
			PushLine();
ecef5838 sago007 2015-11-24 20:01 1660
		}
ecef5838 sago007 2015-11-24 20:01 1661
		else {
ecef5838 sago007 2015-11-24 20:01 1662
			AIstatus = 0;
ecef5838 sago007 2015-11-24 20:01 1663
		}
c53e6443 sago007 2012-04-17 11:04 1664
		break;
c53e6443 sago007 2012-04-17 11:04 1665
	case 2:
c53e6443 sago007 2012-04-17 11:04 1666
		AI_ClearTower();
c53e6443 sago007 2012-04-17 11:04 1667
		break;
c53e6443 sago007 2012-04-17 11:04 1668
	case 3:
c53e6443 sago007 2012-04-17 11:04 1669
		AI_ClearHori();
c53e6443 sago007 2012-04-17 11:04 1670
		break;
c53e6443 sago007 2012-04-17 11:04 1671
	case 4:
c53e6443 sago007 2012-04-17 11:04 1672
		AI_ClearVertical();
c53e6443 sago007 2012-04-17 11:04 1673
		break;
c53e6443 sago007 2012-04-17 11:04 1674
	case 5:
ecef5838 sago007 2015-11-24 20:01 1675
		if (!firstLineCreated) {
c53e6443 sago007 2012-04-17 11:04 1676
			PushLine();
c53e6443 sago007 2012-04-17 11:04 1677
			firstLineCreated = true;
c53e6443 sago007 2012-04-17 11:04 1678
		}
ecef5838 sago007 2015-11-24 20:01 1679
		else {
c53e6443 sago007 2012-04-17 11:04 1680
			PushLine();
c53e6443 sago007 2012-04-17 11:04 1681
			AIstatus = 0;
c53e6443 sago007 2012-04-17 11:04 1682
		}
c53e6443 sago007 2012-04-17 11:04 1683
		break;
c53e6443 sago007 2012-04-17 11:04 1684
	case 6:
c53e6443 sago007 2012-04-17 11:04 1685
		PushLine();
c53e6443 sago007 2012-04-17 11:04 1686
		AIstatus = 0;
c53e6443 sago007 2012-04-17 11:04 1687
		break;
c53e6443 sago007 2012-04-17 11:04 1688
	default:
ecef5838 sago007 2015-11-24 20:01 1689
		if (TowerHeight<6) {
ecef5838 sago007 2015-11-24 20:01 1690
			AIstatus = 1;
ecef5838 sago007 2015-11-24 20:01 1691
		}
ecef5838 sago007 2015-11-24 20:01 1692
		else if (horiClearPossible()) {
ecef5838 sago007 2015-11-24 20:01 1693
			AIstatus = 3;
ecef5838 sago007 2015-11-24 20:01 1694
		}
ecef5838 sago007 2015-11-24 20:01 1695
		else if (veriClearPossible()) {
ecef5838 sago007 2015-11-24 20:01 1696
			AIstatus = 4;
ecef5838 sago007 2015-11-24 20:01 1697
		}
ecef5838 sago007 2015-11-24 20:01 1698
		else if (ThereIsATower()) {
ecef5838 sago007 2015-11-24 20:01 1699
			AIstatus = 2;
ecef5838 sago007 2015-11-24 20:01 1700
		}
ecef5838 sago007 2015-11-24 20:01 1701
		else {
c53e6443 sago007 2012-04-17 11:04 1702
			AIstatus = 5;
ecef5838 sago007 2015-11-24 20:01 1703
		}
c53e6443 sago007 2012-04-17 11:04 1704
		break;
c53e6443 sago007 2012-04-17 11:04 1705
	}
c53e6443 sago007 2012-04-17 11:04 1706
}
17916a2e sago007 2010-11-07 11:26 1707
17916a2e sago007 2010-11-07 11:26 1708
//////////////////////////////////////////////////////////////////////////
17916a2e sago007 2010-11-07 11:26 1709
///////////////////////////// AI ends here! //////////////////////////////
17916a2e sago007 2010-11-07 11:26 1710
//////////////////////////////////////////////////////////////////////////
17916a2e sago007 2010-11-07 11:26 1711
17916a2e sago007 2010-11-07 11:26 1712
c53e6443 sago007 2012-04-17 11:04 1713
//Updates evrything, if not called nothing happends
ecef5838 sago007 2015-11-24 20:01 1714
void BlockGame::Update() {
63c773dd sago007 2016-01-24 11:47 1715
	unsigned int nowTime = ticks; //We remember the time, so it doesn't change during this call
79d3c1d3 sago007 2012-05-05 15:54 1716
c53e6443 sago007 2012-04-17 11:04 1717
	{
c53e6443 sago007 2012-04-17 11:04 1718
		FindTowerHeight();
ca486238 sago007 2015-08-23 15:12 1719
		if ((linesCleared-TowerHeight>stageClearLimit) && (stageClear) && (!bGameOver)) {
ae5d6381 sago007 2015-12-29 13:26 1720
			StageClearSetClear(Level, score, nowTime-gameStartedAt);
c53e6443 sago007 2012-04-17 11:04 1721
			setPlayerWon();
c53e6443 sago007 2012-04-17 11:04 1722
			stageButtonStatus = SBstageClear;
c53e6443 sago007 2012-04-17 11:04 1723
		}
ecef5838 sago007 2015-11-24 20:01 1724
		if ((TowerHeight>12)&&(prevTowerHeight<13)&&(!puzzleMode)) {
c53e6443 sago007 2012-04-17 11:04 1725
			stop+=1000;
c53e6443 sago007 2012-04-17 11:04 1726
		}
c53e6443 sago007 2012-04-17 11:04 1727
63c773dd sago007 2016-01-24 11:47 1728
		while ( nowTime> nrStops*40+gameStartedAt) { //Increase stops, till we reach nowTime
ecef5838 sago007 2015-11-24 20:01 1729
			if (stop>0) {
c53e6443 sago007 2012-04-17 11:04 1730
				stop = stop-20;
ecef5838 sago007 2015-11-24 20:01 1731
				if (stop<=0) {
ecef5838 sago007 2015-11-24 20:01 1732
					nrPushedPixel=(int)((nowTime-gameStartedAt)/(1000.0*speed));
ecef5838 sago007 2015-11-24 20:01 1733
				}
c53e6443 sago007 2012-04-17 11:04 1734
			}
ecef5838 sago007 2015-11-24 20:01 1735
			if (stop<0) {
c53e6443 sago007 2012-04-17 11:04 1736
				stop = 0;
ecef5838 sago007 2015-11-24 20:01 1737
			}
c53e6443 sago007 2012-04-17 11:04 1738
			nrStops++;
c53e6443 sago007 2012-04-17 11:04 1739
		}
c53e6443 sago007 2012-04-17 11:04 1740
		//If we have static content, we don't raise at all!
055218be sago007 2015-08-22 18:44 1741
		if (hasStaticContent()) {
c53e6443 sago007 2012-04-17 11:04 1742
			stop++;
055218be sago007 2015-08-22 18:44 1743
		}
055218be sago007 2015-08-22 18:44 1744
		if ((puzzleMode)&&(!bGameOver)&&BoardEmpty()) {
a1072daf sago007 2016-02-20 12:47 1745
			if (!this->singlePuzzle) {
055218be sago007 2015-08-22 18:44 1746
				PuzzleSetClear(Level);
c53e6443 sago007 2012-04-17 11:04 1747
				stageButtonStatus = SBpuzzleMode;
c53e6443 sago007 2012-04-17 11:04 1748
			}
c53e6443 sago007 2012-04-17 11:04 1749
			setPlayerWon();
c53e6443 sago007 2012-04-17 11:04 1750
		}
c53e6443 sago007 2012-04-17 11:04 1751
c53e6443 sago007 2012-04-17 11:04 1752
		//increse speed:
ecef5838 sago007 2015-11-24 20:01 1753
		if ((nowTime>gameStartedAt+20000*speedLevel)&&(speedLevel <99)&&(!bGameOver)) {
c53e6443 sago007 2012-04-17 11:04 1754
			speed = (baseSpeed*0.9)/((double)speedLevel*0.5);
c53e6443 sago007 2012-04-17 11:04 1755
			speedLevel++;
c53e6443 sago007 2012-04-17 11:04 1756
			nrPushedPixel=(int)((double)(nowTime-gameStartedAt)/(1000.0*speed));
c53e6443 sago007 2012-04-17 11:04 1757
		}
c53e6443 sago007 2012-04-17 11:04 1758
c53e6443 sago007 2012-04-17 11:04 1759
c53e6443 sago007 2012-04-17 11:04 1760
		//To prevent the stack from raising a lot then we stop a chain (doesn't work anymore)
ecef5838 sago007 2015-11-24 20:01 1761
		if (chain>0) {
c53e6443 sago007 2012-04-17 11:04 1762
			stop+=1;
ecef5838 sago007 2015-11-24 20:01 1763
		}
c53e6443 sago007 2012-04-17 11:04 1764
		//Raises the stack
c53e6443 sago007 2012-04-17 11:04 1765
		if ((nowTime>gameStartedAt+nrPushedPixel*1000*speed) && (!bGameOver)&&(!stop))
ecef5838 sago007 2015-11-24 20:01 1766
			while ((nowTime>gameStartedAt+nrPushedPixel*1000*speed)&&(!(puzzleMode))) {
c53e6443 sago007 2012-04-17 11:04 1767
				PushPixels();
ecef5838 sago007 2015-11-24 20:01 1768
			}
ecef5838 sago007 2015-11-24 20:01 1769
		if (!bGameOver) {
ecef5838 sago007 2015-11-24 20:01 1770
			ClearBlocks();
ecef5838 sago007 2015-11-24 20:01 1771
		}
c53e6443 sago007 2012-04-17 11:04 1772
c53e6443 sago007 2012-04-17 11:04 1773
		/*************************************************************
c53e6443 sago007 2012-04-17 11:04 1774
		Ai stuff
c53e6443 sago007 2012-04-17 11:04 1775
		 **************************************************************/
ecef5838 sago007 2015-11-24 20:01 1776
		if (bGameOver) {
c53e6443 sago007 2012-04-17 11:04 1777
			AIstatus = 0;       //Enusres that AI is resetted
c53e6443 sago007 2012-04-17 11:04 1778
		}
b539639c sago007 2015-12-29 11:51 1779
		else if (AI_Enabled) {
ecef5838 sago007 2015-11-24 20:01 1780
			if (lastAImove+AI_MoveSpeed<ticks) {
c53e6443 sago007 2012-04-17 11:04 1781
				AI_Move();
c53e6443 sago007 2012-04-17 11:04 1782
				lastAImove=ticks;
c53e6443 sago007 2012-04-17 11:04 1783
			}
b539639c sago007 2015-12-29 11:51 1784
		}
c53e6443 sago007 2012-04-17 11:04 1785
c53e6443 sago007 2012-04-17 11:04 1786
		/*************************************************************
c53e6443 sago007 2012-04-17 11:04 1787
		Ai stuff ended
c53e6443 sago007 2012-04-17 11:04 1788
		 **************************************************************/
ecef5838 sago007 2015-11-24 20:01 1789
		if ((nowTime>gameStartedAt+nrFellDown*140) && (!bGameOver)) {
ecef5838 sago007 2015-11-24 20:01 1790
			FallDown();
ecef5838 sago007 2015-11-24 20:01 1791
		}
ecef5838 sago007 2015-11-24 20:01 1792
		if ((nowTime<gameStartedAt)&&(puzzleMode)) {
c53e6443 sago007 2012-04-17 11:04 1793
			FallDown();
c53e6443 sago007 2012-04-17 11:04 1794
			nrFellDown--;
c53e6443 sago007 2012-04-17 11:04 1795
		}
c53e6443 sago007 2012-04-17 11:04 1796
		ReduceStuff();
ecef5838 sago007 2015-11-24 20:01 1797
		if ((timetrial) && (!bGameOver) && (nowTime>gameStartedAt+2*60*1000)) {
c53e6443 sago007 2012-04-17 11:04 1798
			SetGameOver();
313ecd1b sago007 2015-08-22 20:38 1799
			TimeTrialEndEvent();
c53e6443 sago007 2012-04-17 11:04 1800
		}
c53e6443 sago007 2012-04-17 11:04 1801
	}
c53e6443 sago007 2012-04-17 11:04 1802
}
c53e6443 sago007 2012-04-17 11:04 1803
6b5b6bf4 sago007 2016-02-21 15:30 1804
bool BlockGame::IsNearDeath() const {
ecef5838 sago007 2015-11-24 20:01 1805
	if ((TowerHeight>12)&&(!puzzleMode)&&(!bGameOver)) {
80b830cd sago007 2012-08-19 17:51 1806
		return true;
ecef5838 sago007 2015-11-24 20:01 1807
	}
ecef5838 sago007 2015-11-24 20:01 1808
	else {
80b830cd sago007 2012-08-19 17:51 1809
		return false;
ecef5838 sago007 2015-11-24 20:01 1810
	}
18055aa0 sago007 2012-06-05 19:43 1811
}
18055aa0 sago007 2012-06-05 19:43 1812
ecef5838 sago007 2015-11-24 20:01 1813
void BlockGame::UpdateInternal(unsigned int newtick) {
ecef5838 sago007 2015-11-24 20:01 1814
	while (newtick >= ticks+50) {
6c9b4cd7 sago007 2012-05-01 19:34 1815
		ticks+=50;
d12916ab sago007 2012-04-19 23:30 1816
		Update();
d12916ab sago007 2012-04-19 23:30 1817
	}
d12916ab sago007 2012-04-19 23:30 1818
}
d12916ab sago007 2012-04-19 23:30 1819
ecef5838 sago007 2015-11-24 20:01 1820
void BlockGame::Update(unsigned int newtick) {
ca486238 sago007 2015-08-23 15:12 1821
	UpdateInternal(newtick);
50258544 sago007 2012-05-10 19:11 1822
}
50258544 sago007 2012-05-10 19:11 1823
a1072daf sago007 2016-02-20 12:47 1824
bool BlockGame::isSinglePuzzle() const {
a1072daf sago007 2016-02-20 12:47 1825
	return singlePuzzle;
a1072daf sago007 2016-02-20 12:47 1826
}
fde1f2dd sago007 2016-02-21 15:24 1827
fde1f2dd sago007 2016-02-21 15:24 1828
int BlockGame::getLevel() const {
fde1f2dd sago007 2016-02-21 15:24 1829
	return Level;
fde1f2dd sago007 2016-02-21 15:24 1830
}
fde1f2dd sago007 2016-02-21 15:24 1831
3d12f4a8 sago007 2016-03-21 18:40 1832
void BlockGame::PopSendGarbage(std::vector<GarbageStruct>& poppedData) {
3d12f4a8 sago007 2016-03-21 18:40 1833
	for (const GarbageStruct& g : this->garbageSendQueue) {
3d12f4a8 sago007 2016-03-21 18:40 1834
		poppedData.push_back(g);
3d12f4a8 sago007 2016-03-21 18:40 1835
	}
3d12f4a8 sago007 2016-03-21 18:40 1836
	this->garbageSendQueue.clear();
3d12f4a8 sago007 2016-03-21 18:40 1837
}
3d12f4a8 sago007 2016-03-21 18:40 1838
d0c62e33 sago007 2016-04-02 15:18 1839
void BlockGame::GetMouseCursor(bool& pressed, int& x, int&y) const {
d0c62e33 sago007 2016-04-02 15:18 1840
	if (mouse_cursorx < 0 || mouse_cursory < 0 || mouse_cursorx >=6 || mouse_cursory > 13) {
d0c62e33 sago007 2016-04-02 15:18 1841
		pressed = false;
d0c62e33 sago007 2016-04-02 15:18 1842
		x = 0;
d0c62e33 sago007 2016-04-02 15:18 1843
		y = 0;
d0c62e33 sago007 2016-04-02 15:18 1844
		return;
d0c62e33 sago007 2016-04-02 15:18 1845
	}
d0c62e33 sago007 2016-04-02 15:18 1846
	pressed = true;
d0c62e33 sago007 2016-04-02 15:18 1847
	x = mouse_cursorx;
d0c62e33 sago007 2016-04-02 15:18 1848
	y = mouse_cursory;
d0c62e33 sago007 2016-04-02 15:18 1849
}
d0c62e33 sago007 2016-04-02 15:18 1850
d0c62e33 sago007 2016-04-02 15:18 1851
void BlockGame::MouseDown(int x, int y) {
d0c62e33 sago007 2016-04-02 15:18 1852
	if (AI_Enabled) {
d0c62e33 sago007 2016-04-02 15:18 1853
		//AI may not use mouse move. It must use the controller
d0c62e33 sago007 2016-04-02 15:18 1854
		return;
d0c62e33 sago007 2016-04-02 15:18 1855
	}
d0c62e33 sago007 2016-04-02 15:18 1856
	mouse_cursorx = x;
d0c62e33 sago007 2016-04-02 15:18 1857
	mouse_cursory = y;
d0c62e33 sago007 2016-04-02 15:18 1858
} 
d0c62e33 sago007 2016-04-02 15:18 1859
d0c62e33 sago007 2016-04-02 15:18 1860
void BlockGame::MouseMove(int x) {
d0c62e33 sago007 2016-04-02 15:18 1861
	if (AI_Enabled) {
d0c62e33 sago007 2016-04-02 15:18 1862
		//AI may not use mouse move. It must use the controller
d0c62e33 sago007 2016-04-02 15:18 1863
		return;
d0c62e33 sago007 2016-04-02 15:18 1864
	}
d0c62e33 sago007 2016-04-02 15:18 1865
	if (mouse_cursorx < 0) {
d0c62e33 sago007 2016-04-02 15:18 1866
		return;
d0c62e33 sago007 2016-04-02 15:18 1867
	}
d0c62e33 sago007 2016-04-02 15:18 1868
	if (x < 0 || x >= 6) {
d0c62e33 sago007 2016-04-02 15:18 1869
		return;
d0c62e33 sago007 2016-04-02 15:18 1870
	}
d0c62e33 sago007 2016-04-02 15:18 1871
	if (x > mouse_cursorx) {
d0c62e33 sago007 2016-04-02 15:18 1872
		MoveCursorTo(mouse_cursorx, mouse_cursory);
d0c62e33 sago007 2016-04-02 15:18 1873
		++mouse_cursorx;
d0c62e33 sago007 2016-04-02 15:18 1874
		SwitchAtCursor();
d0c62e33 sago007 2016-04-02 15:18 1875
	}
d0c62e33 sago007 2016-04-02 15:18 1876
	if (x < mouse_cursorx) {
d0c62e33 sago007 2016-04-02 15:18 1877
		--mouse_cursorx;
d0c62e33 sago007 2016-04-02 15:18 1878
		MoveCursorTo(mouse_cursorx, mouse_cursory);
d0c62e33 sago007 2016-04-02 15:18 1879
		SwitchAtCursor();
d0c62e33 sago007 2016-04-02 15:18 1880
	}
d0c62e33 sago007 2016-04-02 15:18 1881
}
d0c62e33 sago007 2016-04-02 15:18 1882
d0c62e33 sago007 2016-04-02 15:18 1883
void BlockGame::MouseUp() {
d0c62e33 sago007 2016-04-02 15:18 1884
	mouse_cursorx = -1;
d0c62e33 sago007 2016-04-02 15:18 1885
	mouse_cursory = -1;
d0c62e33 sago007 2016-04-02 15:18 1886
}
c1785ec5 sago007 2016-02-21 16:07 1887
//Play the next level
c1785ec5 sago007 2016-02-21 16:07 1888
void nextLevel(BlockGame& g, unsigned int ticks) {
b256fda5 sago007 2016-02-21 16:21 1889
	BlockGameStartInfo s;
b256fda5 sago007 2016-02-21 16:21 1890
	s.ticks = ticks;
b256fda5 sago007 2016-02-21 16:21 1891
	s.level = g.getLevel()+1;
c1785ec5 sago007 2016-02-21 16:07 1892
	if (g.isPuzzleMode()) {
c1785ec5 sago007 2016-02-21 16:07 1893
		if (g.getLevel()<PuzzleGetNumberOfPuzzles()-1) {
b256fda5 sago007 2016-02-21 16:21 1894
			s.puzzleMode = true;
b256fda5 sago007 2016-02-21 16:21 1895
			g.NewGame(s);
c1785ec5 sago007 2016-02-21 16:07 1896
		}
c1785ec5 sago007 2016-02-21 16:07 1897
	}
c1785ec5 sago007 2016-02-21 16:07 1898
	else if (g.isStageClear()) {
c1785ec5 sago007 2016-02-21 16:07 1899
		if (g.getLevel() < 50-1) {
c1785ec5 sago007 2016-02-21 16:07 1900
			s.stageClear = true;
c1785ec5 sago007 2016-02-21 16:07 1901
			g.NewGame(s);
c1785ec5 sago007 2016-02-21 16:07 1902
		}
c1785ec5 sago007 2016-02-21 16:07 1903
	}
c1785ec5 sago007 2016-02-21 16:07 1904
}
fde1f2dd sago007 2016-02-21 15:24 1905
fde1f2dd sago007 2016-02-21 15:24 1906
void retryLevel(BlockGame& g, unsigned int ticks) {
b1fe2ae5 sago007 2016-02-21 16:01 1907
	BlockGameStartInfo s;
b1fe2ae5 sago007 2016-02-21 16:01 1908
	s.ticks = ticks;
b256fda5 sago007 2016-02-21 16:21 1909
	s.level = g.getLevel();
fde1f2dd sago007 2016-02-21 15:24 1910
	if (g.isPuzzleMode()) {
b256fda5 sago007 2016-02-21 16:21 1911
		s.puzzleMode = true;
b256fda5 sago007 2016-02-21 16:21 1912
		g.NewGame(s);
fde1f2dd sago007 2016-02-21 15:24 1913
	}
fde1f2dd sago007 2016-02-21 15:24 1914
	else if (g.isStageClear()) {
b1fe2ae5 sago007 2016-02-21 16:01 1915
		s.stageClear = true;
b1fe2ae5 sago007 2016-02-21 16:01 1916
		g.NewGame(s);
fde1f2dd sago007 2016-02-21 15:24 1917
	}
b256fda5 sago007 2016-02-21 16:21 1918
}
1970-01-01 00:00 1919