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/*
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===========================================================================
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blockattack - Block Attack - Rise of the Blocks
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Copyright (C) 2005-2012 Poul Sander
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see http://www.gnu.org/licenses/
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Source information and contacts persons can be found at
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http://blockattack.net
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===========================================================================
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*/
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//Some definitions
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//The game is divided in frames. FALLTIME means the blocks will fall one block every FRAMELENGTH*FALLTIME millisecond
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#define FRAMELENGTH 50
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#define HANGTIME 40
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#define FALLTIME 20
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//Don't change the following, they are fundamental and later some functions are hardcoded
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#define BLOCKFALL 10000
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#define GARBAGE 1000000
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#define CHAINPLACE 10000000
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#include "BlockGame.hpp"
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#include "puzzlehandler.hpp"
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#include "stageclearhandler.hpp"
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#include <boost/lexical_cast.hpp>
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using namespace std;
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static stringstream converter;
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//Function to convert numbers to string (2 diget)
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static string itoa2(int num) {
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	converter.str(std::string());
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	converter.clear();
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	if (num<10) {
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		converter << "0";
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	}
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	converter << num;
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	return converter.str();
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}
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stageButton stageButtonStatus;
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static std::stringstream ss; //Used for internal formatting
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////////////////////////////////////////////////////////////////////////////////
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//The BloackGame class represents a board, score, time etc. for a single player/
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////////////////////////////////////////////////////////////////////////////////
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int BlockGame::rand2() {
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	nextRandomNumber = nextRandomNumber*1103515245 + 12345;
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	return ((int)(nextRandomNumber/65536)) % 32768;
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}
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int BlockGame::firstUnusedChain() {
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	bool found=false;
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	int i = 0;
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	while (!found) {
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		if (!chainUsed[++i]) {
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			found=true;
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		}
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		if (i>NUMBEROFCHAINS-2) {
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			found=true;
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		}
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	}
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	return i;
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}
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//Constructor
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BlockGame::BlockGame() {
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	srand((int)time(nullptr));
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	nrFellDown = 0;
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	nrPushedPixel = 0;
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	garbageTarget = this;
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	nrStops=0;
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	//topx = tx;
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	//topy = ty;
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	cursorx = 2;
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	cursory = 3;
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	stop = 0;
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	pixels = 0;
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	score = 0;
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	bGameOver = false;
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	bDraw = false;
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	timetrial = false;
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	stageClear = false;
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	vsMode = false;
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	puzzleMode = false;
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	linesCleared = 0;
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	AI_Enabled = false;
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	AI_MoveSpeed=100;
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	AIlineToClear = 0;
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	AIcolorToClear = 0;
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	hasWonTheGame = false;
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	combo=0;                      //counts
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	chain=0;
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	hangTicks = 0;
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	baseSpeed = 0.5;           //All other speeds are relative to this
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	speed = baseSpeed;
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	speedLevel = 1;
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	ticks = 0;
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	gameStartedAt = ticks;
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	gameEndedAfter = 0;
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	pushedPixelAt = gameStartedAt;
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	nextGarbageNumber = 10;
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	handicap=0;
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	for (int i=0; i<7; i++)
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		for (int j=0; j<30; j++) {
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			board[i][j] = -1;
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		}
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	for (int i=0; i<NUMBEROFCHAINS; i++) {
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		chainUsed[i]=false;
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		chainSize[i] = 0;
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	}
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	lastCounter = -1;           //To prevent the final chunk to be played when stating the program
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}   //Constructor
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//Deconstructor, never really used... game used to crash when called, cause of the way sBoard was created
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//It should work now and can be used if we want to assign more players in network games that we need to free later
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BlockGame::~BlockGame() {
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}
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void BlockGame::setGameSpeed(int globalSpeedLevel) {
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	boost::format f("%1%");
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	f % globalSpeedLevel;
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	switch (globalSpeedLevel) {
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	case 0:
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		baseSpeed=0.5;
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		break;
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	case 1:
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		baseSpeed=0.4;
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		break;
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	case 2:
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		baseSpeed=0.3;
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		break;
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	case 3:
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		baseSpeed=0.25;
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		break;
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	case 4:
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		baseSpeed=0.2;
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		break;
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	default:
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		baseSpeed=0.15;
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		break;
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	};
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}
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void BlockGame::setHandicap(int globalHandicap) {
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	boost::format f("%1%");
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	f % globalHandicap;
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	handicap=1000*((int)globalHandicap);
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}
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//Set the move speed of the AI based on the aiLevel parameter
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//Also enables AI
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void BlockGame::setAIlevel(int aiLevel) {
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	AI_Enabled = true;
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	AI_MoveSpeed=120-(20*(aiLevel-3));
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};
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int BlockGame::getAIlevel() const {
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	return (120-AI_MoveSpeed)/20+3;
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}
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int BlockGame::GetScore() const {
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	return score;
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}
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int BlockGame::GetHandicap() const {
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	return handicap;
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}
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bool BlockGame::isGameOver() const {
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	return bGameOver;
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}
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int BlockGame::GetGameStartedAt() const {
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	return gameStartedAt;
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}
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int BlockGame::GetGameEndedAt() const {
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	return gameEndedAfter;
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}
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bool BlockGame::isTimeTrial() const {
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	return timetrial;
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}
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bool BlockGame::isStageClear() const {
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	return stageClear;
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}
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bool BlockGame::isVsMode() const {
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	return vsMode;
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}
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bool BlockGame::isPuzzleMode() const {
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	return puzzleMode;
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}
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int BlockGame::GetLinesCleared() const {
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	return linesCleared;
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}
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int BlockGame::GetStageClearLimit() const {
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	return stageClearLimit;
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}
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int BlockGame::GetChains() const {
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	return chain;
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}
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int BlockGame::GetPixels() const {
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	return pixels;
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}
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int BlockGame::GetSpeedLevel() const {
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	return speedLevel;
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}
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int BlockGame::GetTowerHeight() const {
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	return TowerHeight;
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}
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int BlockGame::GetCursorX() const {
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	return cursorx;
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}
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int BlockGame::GetCursorY() const {
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	return cursory;
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}
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void BlockGame::MoveCursorTo(int x, int y) {
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	cursorx = x;
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	cursory = y;
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}
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bool BlockGame::GetIsWinner()  const {
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	return hasWonTheGame;
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}
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void BlockGame::NewGame(const BlockGameStartInfo& s) {
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	this->recordStats = s.recordStats;
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	NewGame(s.ticks);
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	if (s.timeTrial) {
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		timetrial = true;
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		putStartBlocks();
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	}
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	if (s.stageClear) {
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		if (s.level > -1) {
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			stageClear = true;
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			Level = s.level;
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			Stats::getInstance()->addOne("PlayedStageLevel"+itoa2(s.level));
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			stageClearLimit = 30+(Level%6)*10;
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			baseSpeed = 0.5/((double)(Level*0.5)+1.0);
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			speed = baseSpeed;
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		}
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	}
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	if (s.puzzleMode) {
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		if (s.level>-1) {
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			puzzleMode = true;
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			Level = s.level;
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			MovesLeft = PuzzleNumberOfMovesAllowed(Level);
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			for (int i=0; i<6; i++)
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				for (int j=0; j<12; j++) {
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					board[i][j+1] = PuzzleGetBrick(Level,i,j);
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				}
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			baseSpeed = 100000;
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			speed = 100000;
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			//Now push the blines up
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			for (int i=19; i>0; i--)
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				for (int j=0; j<6; j++) {
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					board[j][i] = board[j][i-1];
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				}
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			for (int j=0; j<6; j++) {
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				board[j][0] = rand() % 6;
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				if (j > 0) {
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					if (board[j][0] == board[j-1][0]) {
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						board[j][0] = rand() % 6;
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					}
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				}
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				if (board[j][0] == board[j][1]) {
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					board[j][0] = 6;
b256fda5 sago007 2016-02-21 16:21 298
				}
b256fda5 sago007 2016-02-21 16:21 299
				if (board[j][0] == board[j][1]) {
b256fda5 sago007 2016-02-21 16:21 300
					board[j][0] = 6;
b256fda5 sago007 2016-02-21 16:21 301
				}
b256fda5 sago007 2016-02-21 16:21 302
b256fda5 sago007 2016-02-21 16:21 303
			}
b256fda5 sago007 2016-02-21 16:21 304
		}
83e4f8fe sago007 2016-02-22 19:22 305
		this->singlePuzzle = s.singlePuzzle;
b256fda5 sago007 2016-02-21 16:21 306
	}
1e5aff60 sago007 2016-02-21 18:23 307
	if (s.vsMode) {
1e5aff60 sago007 2016-02-21 18:23 308
		vsMode = true;
1e5aff60 sago007 2016-02-21 18:23 309
		AI_Enabled = s.AI;
50cf6485 sago007 2016-03-21 19:11 310
		if (recordStats) {
1e5aff60 sago007 2016-02-21 18:23 311
			Stats::getInstance()->addOne("VSgamesStarted");
1e5aff60 sago007 2016-02-21 18:23 312
		}
50cf6485 sago007 2016-03-21 19:11 313
		if (AI_Enabled) {
1e5aff60 sago007 2016-02-21 18:23 314
			name = "CPU";
6d6b2788 sago007 2016-02-21 18:51 315
			setAIlevel(s.level);
1e5aff60 sago007 2016-02-21 18:23 316
		}
1e5aff60 sago007 2016-02-21 18:23 317
		putStartBlocks();
1e5aff60 sago007 2016-02-21 18:23 318
	}
917dac61 sago007 2016-02-21 20:01 319
	if (s.startBlocks >= 0) {
917dac61 sago007 2016-02-21 20:01 320
		putStartBlocks(s.startBlocks);
917dac61 sago007 2016-02-21 20:01 321
	}
3e7b8813 sago007 2016-02-22 19:45 322
	if (s.handicap > 0) {
3e7b8813 sago007 2016-02-22 19:45 323
		setHandicap(s.handicap);
3e7b8813 sago007 2016-02-22 19:45 324
	}
3e7b8813 sago007 2016-02-22 19:45 325
	if (s.gameSpeed > 0) {
3e7b8813 sago007 2016-02-22 19:45 326
		setGameSpeed(s.gameSpeed);
3e7b8813 sago007 2016-02-22 19:45 327
	}
5159dd90 sago007 2016-02-21 15:50 328
}
5159dd90 sago007 2016-02-21 15:50 329
c53e6443 sago007 2012-04-17 11:04 330
//Instead of creating new object new game is called, to prevent memory leaks
ecef5838 sago007 2015-11-24 20:01 331
void BlockGame::NewGame( unsigned int ticks) {
c53e6443 sago007 2012-04-17 11:04 332
	this->ticks = ticks;
c53e6443 sago007 2012-04-17 11:04 333
	stageButtonStatus = SBdontShow;
c53e6443 sago007 2012-04-17 11:04 334
	nrFellDown = 0;
c53e6443 sago007 2012-04-17 11:04 335
	nrPushedPixel = 0;
c53e6443 sago007 2012-04-17 11:04 336
	nrStops = 0;
c53e6443 sago007 2012-04-17 11:04 337
	cursorx = 2;
c53e6443 sago007 2012-04-17 11:04 338
	cursory = 3;
c53e6443 sago007 2012-04-17 11:04 339
	stop = 0;
c53e6443 sago007 2012-04-17 11:04 340
	pixels = 0;
c53e6443 sago007 2012-04-17 11:04 341
	score = 0;
c53e6443 sago007 2012-04-17 11:04 342
	bGameOver = false;
c53e6443 sago007 2012-04-17 11:04 343
	bDraw = false;
c53e6443 sago007 2012-04-17 11:04 344
	timetrial = false;
c53e6443 sago007 2012-04-17 11:04 345
	stageClear = false;
c53e6443 sago007 2012-04-17 11:04 346
	linesCleared = 0;
c53e6443 sago007 2012-04-17 11:04 347
	hasWonTheGame = false;
c53e6443 sago007 2012-04-17 11:04 348
	vsMode = false;
c53e6443 sago007 2012-04-17 11:04 349
	puzzleMode = false;
c53e6443 sago007 2012-04-17 11:04 350
	combo=0;
c53e6443 sago007 2012-04-17 11:04 351
	chain=0;
c53e6443 sago007 2012-04-17 11:04 352
	AI_Enabled = false;
c53e6443 sago007 2012-04-17 11:04 353
	baseSpeed= 0.5;
c53e6443 sago007 2012-04-17 11:04 354
	speed = baseSpeed;
c53e6443 sago007 2012-04-17 11:04 355
	speedLevel = 1;
c53e6443 sago007 2012-04-17 11:04 356
	gameStartedAt = ticks+3000;
c53e6443 sago007 2012-04-17 11:04 357
	pushedPixelAt = gameStartedAt;
c53e6443 sago007 2012-04-17 11:04 358
	nextGarbageNumber = 10;
c53e6443 sago007 2012-04-17 11:04 359
	handicap=0;
c53e6443 sago007 2012-04-17 11:04 360
	for (int i=0; i<7; i++)
ecef5838 sago007 2015-11-24 20:01 361
		for (int j=0; j<30; j++) {
c53e6443 sago007 2012-04-17 11:04 362
			board[i][j] = -1;
c53e6443 sago007 2012-04-17 11:04 363
		}
ecef5838 sago007 2015-11-24 20:01 364
	for (int i=0; i<NUMBEROFCHAINS; i++) {
c53e6443 sago007 2012-04-17 11:04 365
		chainUsed[i]=false;
c53e6443 sago007 2012-04-17 11:04 366
		chainSize[i] = 0;
c53e6443 sago007 2012-04-17 11:04 367
	}
c53e6443 sago007 2012-04-17 11:04 368
	lastAImove = ticks+3000;
ecef5838 sago007 2015-11-24 20:01 369
}   //NewGame
c53e6443 sago007 2012-04-17 11:04 370
17916a2e sago007 2010-11-07 11:26 371
c53e6443 sago007 2012-04-17 11:04 372
//Prints "winner" and ends game
ecef5838 sago007 2015-11-24 20:01 373
void BlockGame::setPlayerWon() {
ecef5838 sago007 2015-11-24 20:01 374
	if (!bGameOver || !hasWonTheGame) {
c53e6443 sago007 2012-04-17 11:04 375
		gameEndedAfter = ticks-gameStartedAt; //We game ends now!
50cf6485 sago007 2016-03-21 19:11 376
		if (recordStats) {
17916a2e sago007 2010-11-07 11:26 377
			TimeHandler::addTime("playTime",TimeHandler::ms2ct(gameEndedAfter));
17916a2e sago007 2010-11-07 11:26 378
		}
e68d08eb sago007 2013-11-15 22:33 379
		bGameOver = true;
313ecd1b sago007 2015-08-22 20:38 380
		PlayerWonEvent();
50cf6485 sago007 2016-03-21 19:11 381
		if (recordStats) {
e68d08eb sago007 2013-11-15 22:33 382
			Stats::getInstance()->addOne("totalWins");
ecef5838 sago007 2015-11-24 20:01 383
			if (garbageTarget->AI_Enabled) {
e68d08eb sago007 2013-11-15 22:33 384
				//We have defeated an AI
e68d08eb sago007 2013-11-15 22:33 385
				Stats::getInstance()->addOne("defeatedAI"+itoa(garbageTarget->getAIlevel()));
e68d08eb sago007 2013-11-15 22:33 386
			}
e68d08eb sago007 2013-11-15 22:33 387
		}
ecef5838 sago007 2015-11-24 20:01 388
		if (AI_Enabled && !(garbageTarget->AI_Enabled)) {
e68d08eb sago007 2013-11-15 22:33 389
			//The AI have defeated a human player
e68d08eb sago007 2013-11-15 22:33 390
			Stats::getInstance()->addOne("defeatedByAI"+itoa(getAIlevel()));
c53e6443 sago007 2012-04-17 11:04 391
		}
c53e6443 sago007 2012-04-17 11:04 392
	}
e68d08eb sago007 2013-11-15 22:33 393
	hasWonTheGame = true;
c53e6443 sago007 2012-04-17 11:04 394
}
c53e6443 sago007 2012-04-17 11:04 395
c53e6443 sago007 2012-04-17 11:04 396
//Prints "draw" and ends the game
ecef5838 sago007 2015-11-24 20:01 397
void BlockGame::setDraw() {
c53e6443 sago007 2012-04-17 11:04 398
	bGameOver = true;
50cf6485 sago007 2016-03-21 19:11 399
	if (recordStats) {
17916a2e sago007 2010-11-07 11:26 400
		TimeHandler::addTime("playTime",TimeHandler::ms2ct(gameEndedAfter));
17916a2e sago007 2010-11-07 11:26 401
	}
c53e6443 sago007 2012-04-17 11:04 402
	hasWonTheGame = false;
c53e6443 sago007 2012-04-17 11:04 403
	bDraw = true;
027b5cfd sago007 2015-08-23 14:27 404
	DrawEvent();
50cf6485 sago007 2016-03-21 19:11 405
	if (recordStats) {
c53e6443 sago007 2012-04-17 11:04 406
		Stats::getInstance()->addOne("totalDraws");
027b5cfd sago007 2015-08-23 14:27 407
	}
c53e6443 sago007 2012-04-17 11:04 408
}
c53e6443 sago007 2012-04-17 11:04 409
c53e6443 sago007 2012-04-17 11:04 410
c53e6443 sago007 2012-04-17 11:04 411
//Test if LineNr is an empty line, returns false otherwise.
ecef5838 sago007 2015-11-24 20:01 412
bool BlockGame::LineEmpty(int lineNr) const {
c53e6443 sago007 2012-04-17 11:04 413
	bool empty = true;
c53e6443 sago007 2012-04-17 11:04 414
	for (int i = 0; i <7; i++)
ecef5838 sago007 2015-11-24 20:01 415
		if (board[i][lineNr] != -1) {
c53e6443 sago007 2012-04-17 11:04 416
			empty = false;
ecef5838 sago007 2015-11-24 20:01 417
		}
c53e6443 sago007 2012-04-17 11:04 418
	return empty;
c53e6443 sago007 2012-04-17 11:04 419
}
c53e6443 sago007 2012-04-17 11:04 420
c53e6443 sago007 2012-04-17 11:04 421
//Test if the entire board is empty (used for Puzzles)
ecef5838 sago007 2015-11-24 20:01 422
bool BlockGame::BoardEmpty() const {
c53e6443 sago007 2012-04-17 11:04 423
	bool empty = true;
c53e6443 sago007 2012-04-17 11:04 424
	for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 425
		for (int j=1; j<13; j++)
ecef5838 sago007 2015-11-24 20:01 426
			if (board[i][j] != -1) {
c53e6443 sago007 2012-04-17 11:04 427
				empty = false;
ecef5838 sago007 2015-11-24 20:01 428
			}
c53e6443 sago007 2012-04-17 11:04 429
	return empty;
c53e6443 sago007 2012-04-17 11:04 430
}
c53e6443 sago007 2012-04-17 11:04 431
c53e6443 sago007 2012-04-17 11:04 432
//Anything that the user can't move? In that case Game Over cannot occur
ecef5838 sago007 2015-11-24 20:01 433
bool BlockGame::hasStaticContent() const {
c53e6443 sago007 2012-04-17 11:04 434
	for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 435
		for (int j=1; j<13; j++)
ecef5838 sago007 2015-11-24 20:01 436
			if (board[i][j] >= 10000000) {  //Higher than this means combos (garbage is static, but the stack is static but nothing to do about it)
ecef5838 sago007 2015-11-24 20:01 437
				return true;    //They are static
ecef5838 sago007 2015-11-24 20:01 438
			}
ecef5838 sago007 2015-11-24 20:01 439
	return false;                   //Return false if no static object found
c53e6443 sago007 2012-04-17 11:04 440
}
c53e6443 sago007 2012-04-17 11:04 441
c53e6443 sago007 2012-04-17 11:04 442
/*
c53e6443 sago007 2012-04-17 11:04 443
 * Generates some blocks so the user don't see a board without blocks
c53e6443 sago007 2012-04-17 11:04 444
 */
63c773dd sago007 2016-01-24 11:47 445
//void putStartBlocks(int);
c53e6443 sago007 2012-04-17 11:04 446
ecef5838 sago007 2015-11-24 20:01 447
void BlockGame::putStartBlocks() {
c53e6443 sago007 2012-04-17 11:04 448
	putStartBlocks(time(0));
c53e6443 sago007 2012-04-17 11:04 449
}
c53e6443 sago007 2012-04-17 11:04 450
63c773dd sago007 2016-01-24 11:47 451
void BlockGame::putStartBlocks(int n) {
571b4d47 sago007 2015-12-05 16:02 452
	for (int i=0; i<7; i++) {
ecef5838 sago007 2015-11-24 20:01 453
		for (int j=0; j<30; j++) {
c53e6443 sago007 2012-04-17 11:04 454
			board[i][j] = -1;
c53e6443 sago007 2012-04-17 11:04 455
		}
571b4d47 sago007 2015-12-05 16:02 456
	}
c53e6443 sago007 2012-04-17 11:04 457
	nextRandomNumber = n;
c53e6443 sago007 2012-04-17 11:04 458
	int choice = rand2()%3; //Pick a random layout
ecef5838 sago007 2015-11-24 20:01 459
	switch (choice) {
c53e6443 sago007 2012-04-17 11:04 460
	case 0:
c53e6443 sago007 2012-04-17 11:04 461
		//row 0:
c53e6443 sago007 2012-04-17 11:04 462
		board[0][0]=1;
c53e6443 sago007 2012-04-17 11:04 463
		board[1][0]=0;
c53e6443 sago007 2012-04-17 11:04 464
		board[2][0]=4;
c53e6443 sago007 2012-04-17 11:04 465
		board[3][0]=3;
c53e6443 sago007 2012-04-17 11:04 466
		board[4][0]=3;
c53e6443 sago007 2012-04-17 11:04 467
		board[5][0]=5;
c53e6443 sago007 2012-04-17 11:04 468
		//row 1:
c53e6443 sago007 2012-04-17 11:04 469
		board[0][1]=1;
c53e6443 sago007 2012-04-17 11:04 470
		board[1][1]=4;
c53e6443 sago007 2012-04-17 11:04 471
		board[2][1]=2;
c53e6443 sago007 2012-04-17 11:04 472
		board[3][1]=0;
c53e6443 sago007 2012-04-17 11:04 473
		board[4][1]=4;
c53e6443 sago007 2012-04-17 11:04 474
		board[5][1]=5;
c53e6443 sago007 2012-04-17 11:04 475
		//row 2:
c53e6443 sago007 2012-04-17 11:04 476
		board[0][2]=2;
c53e6443 sago007 2012-04-17 11:04 477
		board[1][2]=3;
c53e6443 sago007 2012-04-17 11:04 478
		board[2][2]=0;
c53e6443 sago007 2012-04-17 11:04 479
		board[3][2]=4;
c53e6443 sago007 2012-04-17 11:04 480
		board[4][2]=1;
c53e6443 sago007 2012-04-17 11:04 481
		board[5][2]=1;
c53e6443 sago007 2012-04-17 11:04 482
		//row 3:
c53e6443 sago007 2012-04-17 11:04 483
		board[0][3]=3;
c53e6443 sago007 2012-04-17 11:04 484
		board[1][3]=2;
c53e6443 sago007 2012-04-17 11:04 485
		board[2][3]=3;
c53e6443 sago007 2012-04-17 11:04 486
		board[3][3]=1;
c53e6443 sago007 2012-04-17 11:04 487
		board[4][3]=0;
c53e6443 sago007 2012-04-17 11:04 488
		board[5][3]=4;
c53e6443 sago007 2012-04-17 11:04 489
		//row 4:
c53e6443 sago007 2012-04-17 11:04 490
		board[0][4]=2;
c53e6443 sago007 2012-04-17 11:04 491
		board[1][4]=3;
c53e6443 sago007 2012-04-17 11:04 492
		board[2][4]=3;
c53e6443 sago007 2012-04-17 11:04 493
		board[3][4]=1;
c53e6443 sago007 2012-04-17 11:04 494
		board[4][4]=4;
c53e6443 sago007 2012-04-17 11:04 495
		board[5][4]=0;
c53e6443 sago007 2012-04-17 11:04 496
		//row 5:
c53e6443 sago007 2012-04-17 11:04 497
		board[0][5]=-1;
c53e6443 sago007 2012-04-17 11:04 498
		board[1][5]=5;
c53e6443 sago007 2012-04-17 11:04 499
		board[2][5]=5;
c53e6443 sago007 2012-04-17 11:04 500
		board[3][5]=-1;
c53e6443 sago007 2012-04-17 11:04 501
		board[4][5]=1;
c53e6443 sago007 2012-04-17 11:04 502
		board[5][5]=-1;
c53e6443 sago007 2012-04-17 11:04 503
		break;
c53e6443 sago007 2012-04-17 11:04 504
	case 1:
c53e6443 sago007 2012-04-17 11:04 505
		//row 0:
c53e6443 sago007 2012-04-17 11:04 506
		board[0][0]=3;
c53e6443 sago007 2012-04-17 11:04 507
		board[1][0]=5;
c53e6443 sago007 2012-04-17 11:04 508
		board[2][0]=0;
c53e6443 sago007 2012-04-17 11:04 509
		board[3][0]=0;
c53e6443 sago007 2012-04-17 11:04 510
		board[4][0]=4;
c53e6443 sago007 2012-04-17 11:04 511
		board[5][0]=2;
c53e6443 sago007 2012-04-17 11:04 512
		//row 1:
c53e6443 sago007 2012-04-17 11:04 513
		board[0][1]=3;
c53e6443 sago007 2012-04-17 11:04 514
		board[1][1]=5;
c53e6443 sago007 2012-04-17 11:04 515
		board[2][1]=-1;
c53e6443 sago007 2012-04-17 11:04 516
		board[3][1]=5;
c53e6443 sago007 2012-04-17 11:04 517
		board[4][1]=4;
c53e6443 sago007 2012-04-17 11:04 518
		board[5][1]=2;
c53e6443 sago007 2012-04-17 11:04 519
		//row 2:
c53e6443 sago007 2012-04-17 11:04 520
		board[0][2]=2;
c53e6443 sago007 2012-04-17 11:04 521
		board[1][2]=-1;
c53e6443 sago007 2012-04-17 11:04 522
		board[2][2]=-1;
c53e6443 sago007 2012-04-17 11:04 523
		board[3][2]=4;
c53e6443 sago007 2012-04-17 11:04 524
		board[4][2]=0;
c53e6443 sago007 2012-04-17 11:04 525
		board[5][2]=3;
c53e6443 sago007 2012-04-17 11:04 526
		//row 3:
c53e6443 sago007 2012-04-17 11:04 527
		board[0][3]=2;
c53e6443 sago007 2012-04-17 11:04 528
		board[5][3]=3;
c53e6443 sago007 2012-04-17 11:04 529
		break;
c53e6443 sago007 2012-04-17 11:04 530
	default:
c53e6443 sago007 2012-04-17 11:04 531
		//row 0:
c53e6443 sago007 2012-04-17 11:04 532
		board[0][0]=4;
c53e6443 sago007 2012-04-17 11:04 533
		board[1][0]=5;
c53e6443 sago007 2012-04-17 11:04 534
		board[2][0]=2;
c53e6443 sago007 2012-04-17 11:04 535
		board[3][0]=0;
c53e6443 sago007 2012-04-17 11:04 536
		board[4][0]=1;
c53e6443 sago007 2012-04-17 11:04 537
		board[5][0]=5;
c53e6443 sago007 2012-04-17 11:04 538
		//row 1:
c53e6443 sago007 2012-04-17 11:04 539
		board[0][1]=4;
c53e6443 sago007 2012-04-17 11:04 540
		board[1][1]=5;
c53e6443 sago007 2012-04-17 11:04 541
		board[2][1]=2;
c53e6443 sago007 2012-04-17 11:04 542
		board[3][1]=1;
c53e6443 sago007 2012-04-17 11:04 543
		board[4][1]=0;
c53e6443 sago007 2012-04-17 11:04 544
		board[5][1]=2;
c53e6443 sago007 2012-04-17 11:04 545
		//row 2:
c53e6443 sago007 2012-04-17 11:04 546
		board[0][2]=2;
c53e6443 sago007 2012-04-17 11:04 547
		board[1][2]=4;
c53e6443 sago007 2012-04-17 11:04 548
		board[2][2]=-1;
c53e6443 sago007 2012-04-17 11:04 549
		board[3][2]=0;
c53e6443 sago007 2012-04-17 11:04 550
		board[4][2]=1;
c53e6443 sago007 2012-04-17 11:04 551
		board[5][2]=5;
c53e6443 sago007 2012-04-17 11:04 552
		//row 3:
c53e6443 sago007 2012-04-17 11:04 553
		board[0][3]=4;
c53e6443 sago007 2012-04-17 11:04 554
		board[1][3]=2;
c53e6443 sago007 2012-04-17 11:04 555
		board[2][3]=-1;
c53e6443 sago007 2012-04-17 11:04 556
		board[3][3]=1;
c53e6443 sago007 2012-04-17 11:04 557
		board[4][3]=0;
c53e6443 sago007 2012-04-17 11:04 558
		board[5][3]=2;
c53e6443 sago007 2012-04-17 11:04 559
		//row 4:
c53e6443 sago007 2012-04-17 11:04 560
		board[0][4]=4;
c53e6443 sago007 2012-04-17 11:04 561
		board[1][4]=2;
c53e6443 sago007 2012-04-17 11:04 562
		board[2][4]=-1;
c53e6443 sago007 2012-04-17 11:04 563
		board[3][4]=0;
c53e6443 sago007 2012-04-17 11:04 564
		board[4][4]=1;
c53e6443 sago007 2012-04-17 11:04 565
		board[5][4]=-1;
c53e6443 sago007 2012-04-17 11:04 566
		break;
c53e6443 sago007 2012-04-17 11:04 567
	};
c53e6443 sago007 2012-04-17 11:04 568
}
c53e6443 sago007 2012-04-17 11:04 569
c53e6443 sago007 2012-04-17 11:04 570
//decreases hang for all hanging blocks and wait for waiting blocks
ecef5838 sago007 2015-11-24 20:01 571
void BlockGame::ReduceStuff() {
63c773dd sago007 2016-01-24 11:47 572
	int howMuchHang = (ticks - FRAMELENGTH*hangTicks)/FRAMELENGTH;
ecef5838 sago007 2015-11-24 20:01 573
	if (howMuchHang>0) {
c53e6443 sago007 2012-04-17 11:04 574
		for (int i=0; i<7; i++)
ecef5838 sago007 2015-11-24 20:01 575
			for (int j=0; j<30; j++) {
ecef5838 sago007 2015-11-24 20:01 576
				if ((board[i][j]/BLOCKHANG)%10==1) {
c53e6443 sago007 2012-04-17 11:04 577
					int hangNumber = (board[i][j]/10)%100;
ecef5838 sago007 2015-11-24 20:01 578
					if (hangNumber<=howMuchHang) {
c53e6443 sago007 2012-04-17 11:04 579
						board[i][j]-=BLOCKHANG;
c53e6443 sago007 2012-04-17 11:04 580
						board[i][j]-=hangNumber*10;
c53e6443 sago007 2012-04-17 11:04 581
					}
ecef5838 sago007 2015-11-24 20:01 582
					else {
c53e6443 sago007 2012-04-17 11:04 583
						board[i][j]-=10*howMuchHang;
c53e6443 sago007 2012-04-17 11:04 584
					}
c53e6443 sago007 2012-04-17 11:04 585
				}
ecef5838 sago007 2015-11-24 20:01 586
				if ((board[i][j]/BLOCKWAIT)%10==1) {
c53e6443 sago007 2012-04-17 11:04 587
					int hangNumber = (board[i][j]/10)%100;
ecef5838 sago007 2015-11-24 20:01 588
					if (hangNumber<=howMuchHang) {
c53e6443 sago007 2012-04-17 11:04 589
						//The blocks must be cleared
c53e6443 sago007 2012-04-17 11:04 590
						board[i][j]-=hangNumber*10;
c53e6443 sago007 2012-04-17 11:04 591
					}
ecef5838 sago007 2015-11-24 20:01 592
					else {
c53e6443 sago007 2012-04-17 11:04 593
						board[i][j]-=10*howMuchHang;
c53e6443 sago007 2012-04-17 11:04 594
					}
c53e6443 sago007 2012-04-17 11:04 595
				}
c53e6443 sago007 2012-04-17 11:04 596
			}
c53e6443 sago007 2012-04-17 11:04 597
	}
c53e6443 sago007 2012-04-17 11:04 598
	hangTicks+=howMuchHang;
c53e6443 sago007 2012-04-17 11:04 599
}
c53e6443 sago007 2012-04-17 11:04 600
c53e6443 sago007 2012-04-17 11:04 601
//Creates garbage using a given wide and height
ecef5838 sago007 2015-11-24 20:01 602
bool BlockGame::CreateGarbage(int wide, int height) {
c53e6443 sago007 2012-04-17 11:04 603
	{
ecef5838 sago007 2015-11-24 20:01 604
		if (wide>6) {
ecef5838 sago007 2015-11-24 20:01 605
			wide = 6;
ecef5838 sago007 2015-11-24 20:01 606
		}
ecef5838 sago007 2015-11-24 20:01 607
		if (height>12) {
ecef5838 sago007 2015-11-24 20:01 608
			height = 12;
ecef5838 sago007 2015-11-24 20:01 609
		}
c53e6443 sago007 2012-04-17 11:04 610
		int startPosition = 12;
ecef5838 sago007 2015-11-24 20:01 611
		while ((!(LineEmpty(startPosition))) || (startPosition == 29)) {
c53e6443 sago007 2012-04-17 11:04 612
			startPosition++;
ecef5838 sago007 2015-11-24 20:01 613
		}
ecef5838 sago007 2015-11-24 20:01 614
		if (startPosition == 29) {
ecef5838 sago007 2015-11-24 20:01 615
			return false;    //failed to place blocks
ecef5838 sago007 2015-11-24 20:01 616
		}
ecef5838 sago007 2015-11-24 20:01 617
		if (29-startPosition<height) {
ecef5838 sago007 2015-11-24 20:01 618
			return false;    //not enough space
ecef5838 sago007 2015-11-24 20:01 619
		}
c53e6443 sago007 2012-04-17 11:04 620
		int start, end;
ecef5838 sago007 2015-11-24 20:01 621
		if (bGarbageFallLeft) {
c53e6443 sago007 2012-04-17 11:04 622
			start=0;
c53e6443 sago007 2012-04-17 11:04 623
			end=start+wide;
c53e6443 sago007 2012-04-17 11:04 624
			bGarbageFallLeft = false;
c53e6443 sago007 2012-04-17 11:04 625
		}
ecef5838 sago007 2015-11-24 20:01 626
		else {
c53e6443 sago007 2012-04-17 11:04 627
			start=6-wide;
c53e6443 sago007 2012-04-17 11:04 628
			end = 6;
c53e6443 sago007 2012-04-17 11:04 629
			bGarbageFallLeft = true;
c53e6443 sago007 2012-04-17 11:04 630
		}
c53e6443 sago007 2012-04-17 11:04 631
		for (int i = startPosition; i <startPosition+height; i++)
ecef5838 sago007 2015-11-24 20:01 632
			for (int j = start; j < end; j++) {
c53e6443 sago007 2012-04-17 11:04 633
				board[j][i] = 1000000+nextGarbageNumber;
c53e6443 sago007 2012-04-17 11:04 634
			}
c53e6443 sago007 2012-04-17 11:04 635
		nextGarbageNumber++;
ecef5838 sago007 2015-11-24 20:01 636
		if (nextGarbageNumber>999999) {
ecef5838 sago007 2015-11-24 20:01 637
			nextGarbageNumber = 10;
ecef5838 sago007 2015-11-24 20:01 638
		}
c53e6443 sago007 2012-04-17 11:04 639
		//bGarbageFallLeft = !(bGarbageFallLeft);
c53e6443 sago007 2012-04-17 11:04 640
		return true;
c53e6443 sago007 2012-04-17 11:04 641
	}
80b830cd sago007 2012-08-19 17:51 642
	return false;
c53e6443 sago007 2012-04-17 11:04 643
}
c53e6443 sago007 2012-04-17 11:04 644
c53e6443 sago007 2012-04-17 11:04 645
//Creates garbage using a given wide and height
ecef5838 sago007 2015-11-24 20:01 646
bool BlockGame::CreateGreyGarbage() {
ca486238 sago007 2015-08-23 15:12 647
	int startPosition = 12;
ecef5838 sago007 2015-11-24 20:01 648
	while ((!(LineEmpty(startPosition))) || (startPosition == 29)) {
ca486238 sago007 2015-08-23 15:12 649
		startPosition++;
ecef5838 sago007 2015-11-24 20:01 650
	}
ecef5838 sago007 2015-11-24 20:01 651
	if (startPosition == 29) {
ecef5838 sago007 2015-11-24 20:01 652
		return false;    //failed to place blocks
ecef5838 sago007 2015-11-24 20:01 653
	}
ecef5838 sago007 2015-11-24 20:01 654
	if (29-startPosition<1) {
ecef5838 sago007 2015-11-24 20:01 655
		return false;    //not enough space
ecef5838 sago007 2015-11-24 20:01 656
	}
ca486238 sago007 2015-08-23 15:12 657
	int start, end;
c53e6443 sago007 2012-04-17 11:04 658
	{
ca486238 sago007 2015-08-23 15:12 659
		start=0;
ca486238 sago007 2015-08-23 15:12 660
		end=6;
ca486238 sago007 2015-08-23 15:12 661
	}
ecef5838 sago007 2015-11-24 20:01 662
	for (int i = startPosition; i <startPosition+1; i++) {
ecef5838 sago007 2015-11-24 20:01 663
		for (int j = start; j < end; j++) {
ca486238 sago007 2015-08-23 15:12 664
			board[j][i] = 2*1000000+nextGarbageNumber;
80b830cd sago007 2012-08-19 17:51 665
		}
c53e6443 sago007 2012-04-17 11:04 666
	}
ca486238 sago007 2015-08-23 15:12 667
	nextGarbageNumber++;
ecef5838 sago007 2015-11-24 20:01 668
	if (nextGarbageNumber>999999) {
ca486238 sago007 2015-08-23 15:12 669
		nextGarbageNumber = 10;
ecef5838 sago007 2015-11-24 20:01 670
	}
ca486238 sago007 2015-08-23 15:12 671
	return true;
c53e6443 sago007 2012-04-17 11:04 672
}
c53e6443 sago007 2012-04-17 11:04 673
c53e6443 sago007 2012-04-17 11:04 674
c53e6443 sago007 2012-04-17 11:04 675
//Clears garbage, must take one the lower left corner!
ecef5838 sago007 2015-11-24 20:01 676
int BlockGame::GarbageClearer(int x, int y, int number, bool aLineToClear, int chain) {
ecef5838 sago007 2015-11-24 20:01 677
	if ((board[x][y])%1000000 != number) {
ecef5838 sago007 2015-11-24 20:01 678
		return -1;
ecef5838 sago007 2015-11-24 20:01 679
	}
ecef5838 sago007 2015-11-24 20:01 680
	if (aLineToClear) {
c53e6443 sago007 2012-04-17 11:04 681
		board[x][y] = rand() % 6;
c53e6443 sago007 2012-04-17 11:04 682
		board[x][y] += 10*HANGTIME+BLOCKHANG+CHAINPLACE*chain;
c53e6443 sago007 2012-04-17 11:04 683
	}
c53e6443 sago007 2012-04-17 11:04 684
	garbageToBeCleared[x][y] = false;
c53e6443 sago007 2012-04-17 11:04 685
	GarbageClearer(x+1, y, number, aLineToClear, chain);
c53e6443 sago007 2012-04-17 11:04 686
	GarbageClearer(x, y+1, number, false, chain);
c53e6443 sago007 2012-04-17 11:04 687
	return 1;
c53e6443 sago007 2012-04-17 11:04 688
}
c53e6443 sago007 2012-04-17 11:04 689
c53e6443 sago007 2012-04-17 11:04 690
//Marks garbage that must be cleared
ecef5838 sago007 2015-11-24 20:01 691
int BlockGame::GarbageMarker(int x, int y) {
ecef5838 sago007 2015-11-24 20:01 692
	if ((x>6)||(x<0)||(y<0)||(y>29)) {
ecef5838 sago007 2015-11-24 20:01 693
		return -1;
ecef5838 sago007 2015-11-24 20:01 694
	}
ecef5838 sago007 2015-11-24 20:01 695
	if (((board[x][y])/1000000 == 1)&&(garbageToBeCleared[x][y] == false)) {
c53e6443 sago007 2012-04-17 11:04 696
		garbageToBeCleared[x][y] = true;
c53e6443 sago007 2012-04-17 11:04 697
		//Float fill
c53e6443 sago007 2012-04-17 11:04 698
		GarbageMarker(x-1, y);
c53e6443 sago007 2012-04-17 11:04 699
		GarbageMarker(x+1, y);
c53e6443 sago007 2012-04-17 11:04 700
		GarbageMarker(x, y-1);
c53e6443 sago007 2012-04-17 11:04 701
		GarbageMarker(x, y+1);
c53e6443 sago007 2012-04-17 11:04 702
	}
c53e6443 sago007 2012-04-17 11:04 703
	return 1;
c53e6443 sago007 2012-04-17 11:04 704
}
c53e6443 sago007 2012-04-17 11:04 705
ecef5838 sago007 2015-11-24 20:01 706
int BlockGame::FirstGarbageMarker(int x, int y) {
ecef5838 sago007 2015-11-24 20:01 707
	if ((x>6)||(x<0)||(y<0)||(y>29)) {
ecef5838 sago007 2015-11-24 20:01 708
		return -1;
ecef5838 sago007 2015-11-24 20:01 709
	}
ecef5838 sago007 2015-11-24 20:01 710
	if (((board[x][y])/1000000 == 2)&&(garbageToBeCleared[x][y] == false)) {
ecef5838 sago007 2015-11-24 20:01 711
		for (int i=0; i<6; i++) {
c53e6443 sago007 2012-04-17 11:04 712
			garbageToBeCleared[i][y] = true;
ecef5838 sago007 2015-11-24 20:01 713
		}
c53e6443 sago007 2012-04-17 11:04 714
	}
ecef5838 sago007 2015-11-24 20:01 715
	else if (((board[x][y])/1000000 == 1)&&(garbageToBeCleared[x][y] == false)) {
c53e6443 sago007 2012-04-17 11:04 716
		garbageToBeCleared[x][y] = true;
c53e6443 sago007 2012-04-17 11:04 717
		//Float fill
c53e6443 sago007 2012-04-17 11:04 718
		GarbageMarker(x-1, y);
c53e6443 sago007 2012-04-17 11:04 719
		GarbageMarker(x+1, y);
c53e6443 sago007 2012-04-17 11:04 720
		GarbageMarker(x, y-1);
c53e6443 sago007 2012-04-17 11:04 721
		GarbageMarker(x, y+1);
c53e6443 sago007 2012-04-17 11:04 722
	}
c53e6443 sago007 2012-04-17 11:04 723
	return 1;
c53e6443 sago007 2012-04-17 11:04 724
}
c53e6443 sago007 2012-04-17 11:04 725
c53e6443 sago007 2012-04-17 11:04 726
//Clear Blocks if 3 or more is alligned (naive implemented)
ecef5838 sago007 2015-11-24 20:01 727
void BlockGame::ClearBlocks() {
c53e6443 sago007 2012-04-17 11:04 728
c53e6443 sago007 2012-04-17 11:04 729
	bool toBeCleared[7][30]; //true if blok must be removed
c53e6443 sago007 2012-04-17 11:04 730
c53e6443 sago007 2012-04-17 11:04 731
	int previus=-1; //the last block checked
c53e6443 sago007 2012-04-17 11:04 732
	int combo=0;
c53e6443 sago007 2012-04-17 11:04 733
	for (int i=0; i<30; i++)
ecef5838 sago007 2015-11-24 20:01 734
		for (int j=0; j<7; j++) {
c53e6443 sago007 2012-04-17 11:04 735
			toBeCleared[j][i] = false;
c53e6443 sago007 2012-04-17 11:04 736
			garbageToBeCleared[j][i] = false;
c53e6443 sago007 2012-04-17 11:04 737
		}
ecef5838 sago007 2015-11-24 20:01 738
	for (int i=0; i<7; i++) {
c53e6443 sago007 2012-04-17 11:04 739
		bool faaling = false;
ecef5838 sago007 2015-11-24 20:01 740
		for (int j=0; j<30; j++) {
ecef5838 sago007 2015-11-24 20:01 741
			if ((faaling)&&(board[i][j]>-1)&&(board[i][j]%10000000<7)) {
c53e6443 sago007 2012-04-17 11:04 742
				board[i][j]+=BLOCKFALL;
c53e6443 sago007 2012-04-17 11:04 743
			}
ecef5838 sago007 2015-11-24 20:01 744
			if ((!faaling)&&((board[i][j]/BLOCKFALL)%10==1)) {
c53e6443 sago007 2012-04-17 11:04 745
				board[i][j]-=BLOCKFALL;
ecef5838 sago007 2015-11-24 20:01 746
			}
ecef5838 sago007 2015-11-24 20:01 747
			if (!((board[i][j]>-1)&&(board[i][j]%10000000<7))) {
c53e6443 sago007 2012-04-17 11:04 748
				faaling=true;
ecef5838 sago007 2015-11-24 20:01 749
			}
ecef5838 sago007 2015-11-24 20:01 750
			if (((board[i][j]/1000000)%10==1)||((board[i][j]/1000000)%10==2)||((board[i][j]/BLOCKHANG)%10==1)||((board[i][j]/BLOCKWAIT)%10==1)) {
c53e6443 sago007 2012-04-17 11:04 751
				faaling = false;
ecef5838 sago007 2015-11-24 20:01 752
			}
c53e6443 sago007 2012-04-17 11:04 753
		}
c53e6443 sago007 2012-04-17 11:04 754
	}
c53e6443 sago007 2012-04-17 11:04 755
c53e6443 sago007 2012-04-17 11:04 756
ecef5838 sago007 2015-11-24 20:01 757
	for (int j=0; j<7; j++) {
c53e6443 sago007 2012-04-17 11:04 758
		previus = -1;
c53e6443 sago007 2012-04-17 11:04 759
		combo=0;
c53e6443 sago007 2012-04-17 11:04 760
ecef5838 sago007 2015-11-24 20:01 761
		for (int i=1; i<30; i++) {
ecef5838 sago007 2015-11-24 20:01 762
			if ((board[j][i]>-1)&&(board[j][i]%10000000<7)) {
ecef5838 sago007 2015-11-24 20:01 763
				if (board[j][i]%10000000 == previus) {
c53e6443 sago007 2012-04-17 11:04 764
					combo++;
c53e6443 sago007 2012-04-17 11:04 765
				}
ecef5838 sago007 2015-11-24 20:01 766
				else {
c53e6443 sago007 2012-04-17 11:04 767
					if (combo>2)
ecef5838 sago007 2015-11-24 20:01 768
						for (int k = i-combo; k<i; k++) {
c53e6443 sago007 2012-04-17 11:04 769
							toBeCleared[j][k] = true;
c53e6443 sago007 2012-04-17 11:04 770
						}
c53e6443 sago007 2012-04-17 11:04 771
					combo=1;
c53e6443 sago007 2012-04-17 11:04 772
					previus = board[j][i]%10000000;
c53e6443 sago007 2012-04-17 11:04 773
				}
c53e6443 sago007 2012-04-17 11:04 774
			} //if board
ecef5838 sago007 2015-11-24 20:01 775
			else {
c53e6443 sago007 2012-04-17 11:04 776
				if (combo>2)
ecef5838 sago007 2015-11-24 20:01 777
					for (int k = i-combo; k<i; k++) {
c53e6443 sago007 2012-04-17 11:04 778
						toBeCleared[j][k] = true;
c53e6443 sago007 2012-04-17 11:04 779
					}
c53e6443 sago007 2012-04-17 11:04 780
				combo = 0;
c53e6443 sago007 2012-04-17 11:04 781
				previus = -1;
c53e6443 sago007 2012-04-17 11:04 782
			}
c53e6443 sago007 2012-04-17 11:04 783
c53e6443 sago007 2012-04-17 11:04 784
		} //for i
c53e6443 sago007 2012-04-17 11:04 785
	} //for j
c53e6443 sago007 2012-04-17 11:04 786
c53e6443 sago007 2012-04-17 11:04 787
	chain = 0;
c53e6443 sago007 2012-04-17 11:04 788
	for (int i=0; i<6; i++)
ecef5838 sago007 2015-11-24 20:01 789
		for (int j=0; j<30; j++) {
c53e6443 sago007 2012-04-17 11:04 790
			//Clears blocks marked for clearing
63c773dd sago007 2016-01-24 11:47 791
			int temp=board[i][j];
c53e6443 sago007 2012-04-17 11:04 792
			if (1==((temp/BLOCKWAIT)%10))
ecef5838 sago007 2015-11-24 20:01 793
				if (((temp/10)%100)==0) {
ecef5838 sago007 2015-11-24 20:01 794
					if (chainSize[chain]<chainSize[board[i][j]/10000000]) {
c53e6443 sago007 2012-04-17 11:04 795
						chain = board[i][j]/10000000;
ecef5838 sago007 2015-11-24 20:01 796
					}
c53e6443 sago007 2012-04-17 11:04 797
229e212d sago007 2015-08-22 17:14 798
					AddBall(i, j, true, board[i][j]%10);
229e212d sago007 2015-08-22 17:14 799
					AddBall(i, j, false, board[i][j]%10);
229e212d sago007 2015-08-22 17:14 800
					AddExplosion(i, j);
c53e6443 sago007 2012-04-17 11:04 801
					board[i][j]=-2;
c53e6443 sago007 2012-04-17 11:04 802
				}
c53e6443 sago007 2012-04-17 11:04 803
		}
ecef5838 sago007 2015-11-24 20:01 804
	for (int i=0; i<7; i++) {
c53e6443 sago007 2012-04-17 11:04 805
		bool setChain=false;
ecef5838 sago007 2015-11-24 20:01 806
		for (int j=0; j<30; j++) {
ecef5838 sago007 2015-11-24 20:01 807
			if (board[i][j]==-1) {
c53e6443 sago007 2012-04-17 11:04 808
				setChain=false;
ecef5838 sago007 2015-11-24 20:01 809
			}
ecef5838 sago007 2015-11-24 20:01 810
			if (board[i][j]==-2) {
c53e6443 sago007 2012-04-17 11:04 811
				board[i][j]=-1;
c53e6443 sago007 2012-04-17 11:04 812
				setChain=true;
313ecd1b sago007 2015-08-22 20:38 813
				BlockPopEvent();
c53e6443 sago007 2012-04-17 11:04 814
			}
c53e6443 sago007 2012-04-17 11:04 815
			if (board[i][j]!=-1)
ecef5838 sago007 2015-11-24 20:01 816
				if ((setChain)&&((board[i][j]/GARBAGE)%10!=1)&&((board[i][j]/GARBAGE)%10!=2)) {
c53e6443 sago007 2012-04-17 11:04 817
					board[i][j]=((board[i][j]%CHAINPLACE)+CHAINPLACE*chain);
c53e6443 sago007 2012-04-17 11:04 818
					//somethingsGottaFall = true;
c53e6443 sago007 2012-04-17 11:04 819
				}
c53e6443 sago007 2012-04-17 11:04 820
c53e6443 sago007 2012-04-17 11:04 821
		}
c53e6443 sago007 2012-04-17 11:04 822
	}
c53e6443 sago007 2012-04-17 11:04 823
	int startvalue;
ecef5838 sago007 2015-11-24 20:01 824
	if (pixels == 0) {
c53e6443 sago007 2012-04-17 11:04 825
		startvalue=1;
ecef5838 sago007 2015-11-24 20:01 826
	}
ecef5838 sago007 2015-11-24 20:01 827
	else {
c53e6443 sago007 2012-04-17 11:04 828
		startvalue=0;
ecef5838 sago007 2015-11-24 20:01 829
	}
ecef5838 sago007 2015-11-24 20:01 830
	for (int i=startvalue; i<30; i++) {
c53e6443 sago007 2012-04-17 11:04 831
		previus=-1;
c53e6443 sago007 2012-04-17 11:04 832
		combo=0;
ecef5838 sago007 2015-11-24 20:01 833
		for (int j=0; j<7; j++) {
ecef5838 sago007 2015-11-24 20:01 834
			if (((board[j][i]>-1)&&(board[j][i]%10000000<7))) {
ecef5838 sago007 2015-11-24 20:01 835
				if (board[j][i]%10000000 == previus) {
c53e6443 sago007 2012-04-17 11:04 836
					combo++;
c53e6443 sago007 2012-04-17 11:04 837
				}
ecef5838 sago007 2015-11-24 20:01 838
				else {
b539639c sago007 2015-12-29 11:51 839
					if (combo>2) {
ecef5838 sago007 2015-11-24 20:01 840
						for (int k = j-combo; k<j; k++) {
c53e6443 sago007 2012-04-17 11:04 841
							toBeCleared[k][i] = true;
c53e6443 sago007 2012-04-17 11:04 842
						}
b539639c sago007 2015-12-29 11:51 843
					}
c53e6443 sago007 2012-04-17 11:04 844
					combo=1;
c53e6443 sago007 2012-04-17 11:04 845
					previus = board[j][i]%10000000;
c53e6443 sago007 2012-04-17 11:04 846
				}
c53e6443 sago007 2012-04-17 11:04 847
			} //if board
ecef5838 sago007 2015-11-24 20:01 848
			else {
b539639c sago007 2015-12-29 11:51 849
				if (combo>2) {
ecef5838 sago007 2015-11-24 20:01 850
					for (int k = j-combo; k<j; k++) {
c53e6443 sago007 2012-04-17 11:04 851
						toBeCleared[k][i] = true;
c53e6443 sago007 2012-04-17 11:04 852
					}
b539639c sago007 2015-12-29 11:51 853
				}
c53e6443 sago007 2012-04-17 11:04 854
				combo = 0;
c53e6443 sago007 2012-04-17 11:04 855
				previus = -1;
c53e6443 sago007 2012-04-17 11:04 856
			}
c53e6443 sago007 2012-04-17 11:04 857
c53e6443 sago007 2012-04-17 11:04 858
		} //for j
c53e6443 sago007 2012-04-17 11:04 859
	} //for i
c53e6443 sago007 2012-04-17 11:04 860
c53e6443 sago007 2012-04-17 11:04 861
	combo = 0;
c53e6443 sago007 2012-04-17 11:04 862
	chain = 0;
c53e6443 sago007 2012-04-17 11:04 863
	int grey = 0;
b539639c sago007 2015-12-29 11:51 864
	for (int i=0; i<30; i++) {
b539639c sago007 2015-12-29 11:51 865
		for (int j=0; j<6; j++) {
ecef5838 sago007 2015-11-24 20:01 866
			if (toBeCleared[j][i]) {
c53e6443 sago007 2012-04-17 11:04 867
				//see if any garbage is around:
c53e6443 sago007 2012-04-17 11:04 868
				FirstGarbageMarker(j-1, i);
c53e6443 sago007 2012-04-17 11:04 869
				FirstGarbageMarker(j+1, i);
c53e6443 sago007 2012-04-17 11:04 870
				FirstGarbageMarker(j, i-1);
c53e6443 sago007 2012-04-17 11:04 871
				FirstGarbageMarker(j, i+1);
c53e6443 sago007 2012-04-17 11:04 872
				//that is checked now :-)
ecef5838 sago007 2015-11-24 20:01 873
				if (board[j][i]%10000000==6) {
c53e6443 sago007 2012-04-17 11:04 874
					grey++;
ecef5838 sago007 2015-11-24 20:01 875
				}
ecef5838 sago007 2015-11-24 20:01 876
				if ((vsMode) && (grey>2) && (board[j][i]%10000000==6)) {
3d12f4a8 sago007 2016-03-21 18:40 877
					GarbageStruct s;
3d12f4a8 sago007 2016-03-21 18:40 878
					s.setGarbage(6, 1, true);
3d12f4a8 sago007 2016-03-21 18:40 879
					this->garbageSendQueue.push_back(s);
ecef5838 sago007 2015-11-24 20:01 880
				}
ecef5838 sago007 2015-11-24 20:01 881
				if ((board[j][i]>-1)&&(board[j][i]%10000000<7)) {
c53e6443 sago007 2012-04-17 11:04 882
					board[j][i]+=BLOCKWAIT+10*FALLTIME;
ecef5838 sago007 2015-11-24 20:01 883
				}
c53e6443 sago007 2012-04-17 11:04 884
ecef5838 sago007 2015-11-24 20:01 885
				if (chainSize[board[j][i]/10000000]>chainSize[chain]) {
c53e6443 sago007 2012-04-17 11:04 886
					chain=board[j][i]/10000000;
ecef5838 sago007 2015-11-24 20:01 887
				}
c53e6443 sago007 2012-04-17 11:04 888
				combo++;
c53e6443 sago007 2012-04-17 11:04 889
				stop+=140*combo;
c53e6443 sago007 2012-04-17 11:04 890
				score +=10;
ecef5838 sago007 2015-11-24 20:01 891
				if (combo>3) {
ecef5838 sago007 2015-11-24 20:01 892
					score+=3*combo;    //More points if more cleared simontanously
ecef5838 sago007 2015-11-24 20:01 893
				}
c53e6443 sago007 2012-04-17 11:04 894
			}
b539639c sago007 2015-12-29 11:51 895
		}
b539639c sago007 2015-12-29 11:51 896
	}
c53e6443 sago007 2012-04-17 11:04 897
	score+=chainSize[chain]*100;
ecef5838 sago007 2015-11-24 20:01 898
	if (chain==0) {
c53e6443 sago007 2012-04-17 11:04 899
		chain=firstUnusedChain();
c53e6443 sago007 2012-04-17 11:04 900
		chainSize[chain]=0;
c53e6443 sago007 2012-04-17 11:04 901
		chainUsed[chain]=true;
c53e6443 sago007 2012-04-17 11:04 902
	}
c53e6443 sago007 2012-04-17 11:04 903
	chainSize[chain]++;
b539639c sago007 2015-12-29 11:51 904
	for (int i=0; i<30; i++) {
ecef5838 sago007 2015-11-24 20:01 905
		for (int j=0; j<6; j++) {
c53e6443 sago007 2012-04-17 11:04 906
			//if(board[j][i]/10==(BLOCKWAIT+10*FALLTIME)/10)
ecef5838 sago007 2015-11-24 20:01 907
			if (toBeCleared[j][i]) {
c53e6443 sago007 2012-04-17 11:04 908
				board[j][i]=(board[j][i]%10000000)+chain*10000000;
c53e6443 sago007 2012-04-17 11:04 909
			}
c53e6443 sago007 2012-04-17 11:04 910
		}
b539639c sago007 2015-12-29 11:51 911
	}
c53e6443 sago007 2012-04-17 11:04 912
c53e6443 sago007 2012-04-17 11:04 913
	{
c53e6443 sago007 2012-04-17 11:04 914
		//This is here we add text to screen!
c53e6443 sago007 2012-04-17 11:04 915
		bool dead = false;
b539639c sago007 2015-12-29 11:51 916
		for (int i=29; i>=0; i--) {
b539639c sago007 2015-12-29 11:51 917
			for (int j=0; j<6; j++) {
ecef5838 sago007 2015-11-24 20:01 918
				if (toBeCleared[j][i]) {
ecef5838 sago007 2015-11-24 20:01 919
					if (!dead) {
c53e6443 sago007 2012-04-17 11:04 920
						dead=true;
c53e6443 sago007 2012-04-17 11:04 921
						string tempS = itoa(chainSize[chain]);
229e212d sago007 2015-08-22 17:14 922
						if (chainSize[chain]>1) {
229e212d sago007 2015-08-22 17:14 923
							AddText(j, i, tempS, 1000);
229e212d sago007 2015-08-22 17:14 924
						}
c53e6443 sago007 2012-04-17 11:04 925
					}
c53e6443 sago007 2012-04-17 11:04 926
				}
b539639c sago007 2015-12-29 11:51 927
			}
b539639c sago007 2015-12-29 11:51 928
		}
c53e6443 sago007 2012-04-17 11:04 929
	} //This was there text was added
c53e6443 sago007 2012-04-17 11:04 930
3d12f4a8 sago007 2016-03-21 18:40 931
	if (vsMode) {
3d12f4a8 sago007 2016-03-21 18:40 932
		GarbageStruct s;
ecef5838 sago007 2015-11-24 20:01 933
		switch (combo) {
c53e6443 sago007 2012-04-17 11:04 934
		case 0:
c53e6443 sago007 2012-04-17 11:04 935
		case 1:
c53e6443 sago007 2012-04-17 11:04 936
		case 2:
c53e6443 sago007 2012-04-17 11:04 937
		case 3:
c53e6443 sago007 2012-04-17 11:04 938
			break;
c53e6443 sago007 2012-04-17 11:04 939
		case 4:
3d12f4a8 sago007 2016-03-21 18:40 940
			s.setGarbage(3,1);
c53e6443 sago007 2012-04-17 11:04 941
			break;
c53e6443 sago007 2012-04-17 11:04 942
		case 5:
3d12f4a8 sago007 2016-03-21 18:40 943
			s.setGarbage(4,1);
c53e6443 sago007 2012-04-17 11:04 944
			break;
c53e6443 sago007 2012-04-17 11:04 945
		case 6:
3d12f4a8 sago007 2016-03-21 18:40 946
			s.setGarbage(5,1);
c53e6443 sago007 2012-04-17 11:04 947
			break;
c53e6443 sago007 2012-04-17 11:04 948
		case 7:
3d12f4a8 sago007 2016-03-21 18:40 949
			s.setGarbage(6,1);
c53e6443 sago007 2012-04-17 11:04 950
			break;
c53e6443 sago007 2012-04-17 11:04 951
		case 8:
3d12f4a8 sago007 2016-03-21 18:40 952
			s.setGarbage(4,1);
3d12f4a8 sago007 2016-03-21 18:40 953
			s.setGarbage(4,1);
c53e6443 sago007 2012-04-17 11:04 954
			break;
c53e6443 sago007 2012-04-17 11:04 955
		case 9:
3d12f4a8 sago007 2016-03-21 18:40 956
			s.setGarbage(5,1);
3d12f4a8 sago007 2016-03-21 18:40 957
			s.setGarbage(4,1);
c53e6443 sago007 2012-04-17 11:04 958
			break;
c53e6443 sago007 2012-04-17 11:04 959
		case 10:
3d12f4a8 sago007 2016-03-21 18:40 960
			s.setGarbage(5,1);
3d12f4a8 sago007 2016-03-21 18:40 961
			s.setGarbage(5,1);
c53e6443 sago007 2012-04-17 11:04 962
			break;
c53e6443 sago007 2012-04-17 11:04 963
		case 11:
3d12f4a8 sago007 2016-03-21 18:40 964
			s.setGarbage(6,1);
3d12f4a8 sago007 2016-03-21 18:40 965
			s.setGarbage(5,1);
c53e6443 sago007 2012-04-17 11:04 966
			break;
c53e6443 sago007 2012-04-17 11:04 967
		case 12:
3d12f4a8 sago007 2016-03-21 18:40 968
			s.setGarbage(6,1);
3d12f4a8 sago007 2016-03-21 18:40 969
			s.setGarbage(6,1);
c53e6443 sago007 2012-04-17 11:04 970
			break;
c53e6443 sago007 2012-04-17 11:04 971
		case 13:
3d12f4a8 sago007 2016-03-21 18:40 972
			s.setGarbage(5,1);
3d12f4a8 sago007 2016-03-21 18:40 973
			s.setGarbage(5,1);
3d12f4a8 sago007 2016-03-21 18:40 974
			s.setGarbage(4,1);
c53e6443 sago007 2012-04-17 11:04 975
			break;
c53e6443 sago007 2012-04-17 11:04 976
		default:
3d12f4a8 sago007 2016-03-21 18:40 977
			s.setGarbage(5,1);
3d12f4a8 sago007 2016-03-21 18:40 978
			s.setGarbage(5,1);
3d12f4a8 sago007 2016-03-21 18:40 979
			s.setGarbage(4,1);
c53e6443 sago007 2012-04-17 11:04 980
			break;
c53e6443 sago007 2012-04-17 11:04 981
		}
3d12f4a8 sago007 2016-03-21 18:40 982
		if (s.width > 0) {
3d12f4a8 sago007 2016-03-21 18:40 983
			garbageSendQueue.push_back(s);
3d12f4a8 sago007 2016-03-21 18:40 984
		}
3d12f4a8 sago007 2016-03-21 18:40 985
	}
3d12f4a8 sago007 2016-03-21 18:40 986
	for (int i=0; i<30; i++) {
3d12f4a8 sago007 2016-03-21 18:40 987
		for (int j=0; j<6; j++) {
ecef5838 sago007 2015-11-24 20:01 988
			if (garbageToBeCleared[j][i]) {
c53e6443 sago007 2012-04-17 11:04 989
				GarbageClearer(j, i, board[j][i]%1000000, true, chain); //Clears the blocks and all blocks connected to it.
c53e6443 sago007 2012-04-17 11:04 990
			}
3d12f4a8 sago007 2016-03-21 18:40 991
		}
3d12f4a8 sago007 2016-03-21 18:40 992
	}
c53e6443 sago007 2012-04-17 11:04 993
c53e6443 sago007 2012-04-17 11:04 994
	chain=0;
c53e6443 sago007 2012-04-17 11:04 995
c53e6443 sago007 2012-04-17 11:04 996
	//Break chains (if a block is stable it is resetted to (chain == 0)):
ecef5838 sago007 2015-11-24 20:01 997
	for (int i=0; i<7; i++) {
c53e6443 sago007 2012-04-17 11:04 998
		bool faaling = false;  //In the beginning we are NOT falling
ecef5838 sago007 2015-11-24 20:01 999
		for (int j=0; j<30; j++) {
ecef5838 sago007 2015-11-24 20:01 1000
			if ((faaling)&&(board[i][j]>-1)&&(board[i][j]<7)) {
c53e6443 sago007 2012-04-17 11:04 1001
				board[i][j]+=BLOCKFALL;
c53e6443 sago007 2012-04-17 11:04 1002
			}
ecef5838 sago007 2015-11-24 20:01 1003
			if ((!faaling)&&((board[i][j]/BLOCKFALL)%10==1)) {
c53e6443 sago007 2012-04-17 11:04 1004
				board[i][j]-=BLOCKFALL;
ecef5838 sago007 2015-11-24 20:01 1005
			}
ecef5838 sago007 2015-11-24 20:01 1006
			if ((!faaling)&&(board[i][j]>0)&&(board[i][j]/10000000!=0)&&((board[i][j]/BLOCKWAIT)%10!=1)&&((board[i][j]/BLOCKHANG)%10!=1)) {
ecef5838 sago007 2015-11-24 20:01 1007
				if (chainSize[board[i][j]/10000000]>chainSize[chain]) {
c53e6443 sago007 2012-04-17 11:04 1008
					chain=board[i][j]/10000000;
ecef5838 sago007 2015-11-24 20:01 1009
				}
c53e6443 sago007 2012-04-17 11:04 1010
				board[i][j]=board[i][j]%10000000;
c53e6443 sago007 2012-04-17 11:04 1011
			}
ecef5838 sago007 2015-11-24 20:01 1012
			if (!((board[i][j]>-1)&&(board[i][j]<7))) {
c53e6443 sago007 2012-04-17 11:04 1013
				faaling=true;
ecef5838 sago007 2015-11-24 20:01 1014
			}
ecef5838 sago007 2015-11-24 20:01 1015
			if (((board[i][j]/1000000)%10==1)||((board[i][j]/BLOCKHANG)%10==1)||((board[i][j]/BLOCKWAIT)%10==1)) {
c53e6443 sago007 2012-04-17 11:04 1016
				faaling = false;
ecef5838 sago007 2015-11-24 20:01 1017
			}
c53e6443 sago007 2012-04-17 11:04 1018
		}
c53e6443 sago007 2012-04-17 11:04 1019
	}
c53e6443 sago007 2012-04-17 11:04 1020
c53e6443 sago007 2012-04-17 11:04 1021
	//Calculate chain
c53e6443 sago007 2012-04-17 11:04 1022
	chain=0;
b539639c sago007 2015-12-29 11:51 1023
	for (int i=0; i<6; i++) {
ecef5838 sago007 2015-11-24 20:01 1024
		for (int j=0; j<30; j++) {
ecef5838 sago007 2015-11-24 20:01 1025
			if (chainSize[board[i][j]/10000000]>chain) {
c53e6443 sago007 2012-04-17 11:04 1026
				chain=chainSize[board[i][j]/10000000];
ecef5838 sago007 2015-11-24 20:01 1027
			}
c53e6443 sago007 2012-04-17 11:04 1028
		}
b539639c sago007 2015-12-29 11:51 1029
	}
c53e6443 sago007 2012-04-17 11:04 1030
c53e6443 sago007 2012-04-17 11:04 1031
	//Make space in table for more things
b539639c sago007 2015-12-29 11:51 1032
	if (chain==0) {
b539639c sago007 2015-12-29 11:51 1033
		for (int i=0; i<NUMBEROFCHAINS; i++) {
ecef5838 sago007 2015-11-24 20:01 1034
			if (chainUsed[i]==true) {
ecef5838 sago007 2015-11-24 20:01 1035
				if ((vsMode)&&(chainSize[i]>1)) {
3d12f4a8 sago007 2016-03-21 18:40 1036
					GarbageStruct s;
3d12f4a8 sago007 2016-03-21 18:40 1037
					s.setGarbage(6,chainSize[i]-1);
3d12f4a8 sago007 2016-03-21 18:40 1038
					this->garbageSendQueue.push_back(s);
ecef5838 sago007 2015-11-24 20:01 1039
				}
313ecd1b sago007 2015-08-22 20:38 1040
				if (chainSize[i]>4) {
313ecd1b sago007 2015-08-22 20:38 1041
					LongChainDoneEvent();
313ecd1b sago007 2015-08-22 20:38 1042
				}
50cf6485 sago007 2016-03-21 19:11 1043
				if (chainSize[i]>1 && !puzzleMode && recordStats) {
c53e6443 sago007 2012-04-17 11:04 1044
					Stats::getInstance()->addOne((string)"chainX"+itoa(chainSize[i]));
ecef5838 sago007 2015-11-24 20:01 1045
				}
c53e6443 sago007 2012-04-17 11:04 1046
				chainUsed[i]=false;
c53e6443 sago007 2012-04-17 11:04 1047
			}
b539639c sago007 2015-12-29 11:51 1048
		}
b539639c sago007 2015-12-29 11:51 1049
	}
c53e6443 sago007 2012-04-17 11:04 1050
} //ClearBlocks
c53e6443 sago007 2012-04-17 11:04 1051
c53e6443 sago007 2012-04-17 11:04 1052
//prints "Game Over" and ends game
ecef5838 sago007 2015-11-24 20:01 1053
void BlockGame::SetGameOver() {
ca486238 sago007 2015-08-23 15:12 1054
	if (!bGameOver) {
c53e6443 sago007 2012-04-17 11:04 1055
		gameEndedAfter = ticks-gameStartedAt; //We game ends now!
50cf6485 sago007 2016-03-21 19:11 1056
		if (recordStats) {
17916a2e sago007 2010-11-07 11:26 1057
			TimeHandler::addTime("playTime",TimeHandler::ms2ct(gameEndedAfter));
17916a2e sago007 2010-11-07 11:26 1058
		}
17916a2e sago007 2010-11-07 11:26 1059
	}
c53e6443 sago007 2012-04-17 11:04 1060
	bGameOver = true;
ecef5838 sago007 2015-11-24 20:01 1061
	if (stageClear) {
c53e6443 sago007 2012-04-17 11:04 1062
		stageButtonStatus = SBstageClear;
ecef5838 sago007 2015-11-24 20:01 1063
	}
c53e6443 sago007 2012-04-17 11:04 1064
}
c53e6443 sago007 2012-04-17 11:04 1065
6b5b6bf4 sago007 2016-02-21 15:30 1066
bool BlockGame::GetAIenabled() const {
c53e6443 sago007 2012-04-17 11:04 1067
	return AI_Enabled;
c53e6443 sago007 2012-04-17 11:04 1068
}
c53e6443 sago007 2012-04-17 11:04 1069
c53e6443 sago007 2012-04-17 11:04 1070
c53e6443 sago007 2012-04-17 11:04 1071
//Moves all peaces a spot down if possible
ecef5838 sago007 2015-11-24 20:01 1072
int BlockGame::FallBlock(int x, int y, int number) {
ecef5838 sago007 2015-11-24 20:01 1073
	if (y == 0) {
ecef5838 sago007 2015-11-24 20:01 1074
		return -1;
ecef5838 sago007 2015-11-24 20:01 1075
	}
b539639c sago007 2015-12-29 11:51 1076
	if (x>0) {
ecef5838 sago007 2015-11-24 20:01 1077
		if (board[x-1][y] == number) {
c53e6443 sago007 2012-04-17 11:04 1078
			return -1;
ecef5838 sago007 2015-11-24 20:01 1079
		}
b539639c sago007 2015-12-29 11:51 1080
	}
c53e6443 sago007 2012-04-17 11:04 1081
	int i=x;
c53e6443 sago007 2012-04-17 11:04 1082
	bool canFall = true;
c53e6443 sago007 2012-04-17 11:04 1083
	//checks a line of a garbage block and see if something is under it
ecef5838 sago007 2015-11-24 20:01 1084
	while ((board[i][y] == number)&&(canFall)&&(i<6)) {
ecef5838 sago007 2015-11-24 20:01 1085
		if (board[i][y-1] != -1) {
ecef5838 sago007 2015-11-24 20:01 1086
			canFall = false;
ecef5838 sago007 2015-11-24 20:01 1087
		}
c53e6443 sago007 2012-04-17 11:04 1088
		i++;
c53e6443 sago007 2012-04-17 11:04 1089
	}
ecef5838 sago007 2015-11-24 20:01 1090
	if (canFall) {
c53e6443 sago007 2012-04-17 11:04 1091
		//cout << "Now falling" << endl;
ecef5838 sago007 2015-11-24 20:01 1092
		for (int j = x; j<i; j++) {
c53e6443 sago007 2012-04-17 11:04 1093
			board[j][y-1] = board[j][y];
c53e6443 sago007 2012-04-17 11:04 1094
			board[j][y] = -1;
c53e6443 sago007 2012-04-17 11:04 1095
		}
c53e6443 sago007 2012-04-17 11:04 1096
	}
c53e6443 sago007 2012-04-17 11:04 1097
	return 0;
ecef5838 sago007 2015-11-24 20:01 1098
}   //FallBlock
c53e6443 sago007 2012-04-17 11:04 1099
c53e6443 sago007 2012-04-17 11:04 1100
c53e6443 sago007 2012-04-17 11:04 1101
//Makes all Garbage fall one spot
ecef5838 sago007 2015-11-24 20:01 1102
void BlockGame::GarbageFall() {
b539639c sago007 2015-12-29 11:51 1103
	for (int i=0; i<30; i++) {
ecef5838 sago007 2015-11-24 20:01 1104
		for (int j=0; j<7; j++) {
ecef5838 sago007 2015-11-24 20:01 1105
			if ((((board[j][i]/1000000)%10) == 1)||(((board[j][i]/1000000)%10) == 2)) {
c53e6443 sago007 2012-04-17 11:04 1106
				FallBlock(j, i, board[j][i]);
ecef5838 sago007 2015-11-24 20:01 1107
			}
c53e6443 sago007 2012-04-17 11:04 1108
		}
b539639c sago007 2015-12-29 11:51 1109
	}
c53e6443 sago007 2012-04-17 11:04 1110
}
c53e6443 sago007 2012-04-17 11:04 1111
c53e6443 sago007 2012-04-17 11:04 1112
//Makes the blocks fall (it doesn't test time, this must be done before hand)
ecef5838 sago007 2015-11-24 20:01 1113
void BlockGame::FallDown() {
c53e6443 sago007 2012-04-17 11:04 1114
	bool falling =false;        //nothing is moving unless proven otherwise
b539639c sago007 2015-12-29 11:51 1115
	for (int i=0; i<29; i++) {
ecef5838 sago007 2015-11-24 20:01 1116
		for (int j=0; j<6; j++) {
ecef5838 sago007 2015-11-24 20:01 1117
			if ((board[j][i]==-1) && (board[j][i+1]!=-1) && (board[j][i+1]%BLOCKFALL<7)) {
c53e6443 sago007 2012-04-17 11:04 1118
				board[j][i] = board[j][i+1];
c53e6443 sago007 2012-04-17 11:04 1119
				board[j][i+1] = -1;
c53e6443 sago007 2012-04-17 11:04 1120
				falling = true;              //something is moving!
c53e6443 sago007 2012-04-17 11:04 1121
			}
ecef5838 sago007 2015-11-24 20:01 1122
			if ((board[j][i]/BLOCKWAIT)%10==1) {
c53e6443 sago007 2012-04-17 11:04 1123
				falling=true;
ecef5838 sago007 2015-11-24 20:01 1124
			}
c53e6443 sago007 2012-04-17 11:04 1125
		}
b539639c sago007 2015-12-29 11:51 1126
	}
ecef5838 sago007 2015-11-24 20:01 1127
	if (!falling) { //If nothing is falling
ecef5838 sago007 2015-11-24 20:01 1128
		if ((puzzleMode)&&(!bGameOver)&&(MovesLeft==0)&&(!(BoardEmpty()))) {
c53e6443 sago007 2012-04-17 11:04 1129
			//Puzzle not won
c53e6443 sago007 2012-04-17 11:04 1130
			SetGameOver();
c53e6443 sago007 2012-04-17 11:04 1131
			stageButtonStatus = SBpuzzleMode;
c53e6443 sago007 2012-04-17 11:04 1132
		}
c53e6443 sago007 2012-04-17 11:04 1133
	}
ecef5838 sago007 2015-11-24 20:01 1134
	GarbageFall();      //Makes the garbage fall
c53e6443 sago007 2012-04-17 11:04 1135
	nrFellDown++;      //Sets number of this fall, so we know then the next will occur
c53e6443 sago007 2012-04-17 11:04 1136
}
c53e6443 sago007 2012-04-17 11:04 1137
c53e6443 sago007 2012-04-17 11:04 1138
//Moves the cursor, receaves N,S,E or W as a char an moves as desired
ecef5838 sago007 2015-11-24 20:01 1139
void BlockGame::MoveCursor(char way) {
ecef5838 sago007 2015-11-24 20:01 1140
	if (!bGameOver) {     //If game over nothing happends
ecef5838 sago007 2015-11-24 20:01 1141
		if ((way == 'N') && ((cursory<10)||(TowerHeight>12) ||(((pixels==bsize)||(pixels==0)) && (cursory<11)))) {
c53e6443 sago007 2012-04-17 11:04 1142
			cursory++;
ecef5838 sago007 2015-11-24 20:01 1143
		}
ecef5838 sago007 2015-11-24 20:01 1144
		if ((way == 'S') && (cursory>0)) {
c53e6443 sago007 2012-04-17 11:04 1145
			cursory--;
ecef5838 sago007 2015-11-24 20:01 1146
		}
ecef5838 sago007 2015-11-24 20:01 1147
		if ((way == 'W') && (cursorx>0)) {
c53e6443 sago007 2012-04-17 11:04 1148
			cursorx--;
ecef5838 sago007 2015-11-24 20:01 1149
		}
ecef5838 sago007 2015-11-24 20:01 1150
		if ((way == 'E') && (cursorx<4)) {
c53e6443 sago007 2012-04-17 11:04 1151
			cursorx++;
ecef5838 sago007 2015-11-24 20:01 1152
		}
c53e6443 sago007 2012-04-17 11:04 1153
	}
c53e6443 sago007 2012-04-17 11:04 1154
}
c53e6443 sago007 2012-04-17 11:04 1155
c53e6443 sago007 2012-04-17 11:04 1156
//switches the two blocks at the cursor position, unless game over
ecef5838 sago007 2015-11-24 20:01 1157
void BlockGame::SwitchAtCursor() {
ecef5838 sago007 2015-11-24 20:01 1158
	if ((board[cursorx][cursory+1]<7) && (board[cursorx+1][cursory+1]<7) && (!bGameOver) && ((!puzzleMode)||(MovesLeft>0)) && (gameStartedAt<ticks)) {
c53e6443 sago007 2012-04-17 11:04 1159
		int temp = board[cursorx][cursory+1];
c53e6443 sago007 2012-04-17 11:04 1160
		board[cursorx][cursory+1] = board[cursorx+1][cursory+1];
c53e6443 sago007 2012-04-17 11:04 1161
		board[cursorx+1][cursory+1] = temp;
c53e6443 sago007 2012-04-17 11:04 1162
	}
ecef5838 sago007 2015-11-24 20:01 1163
	if ((puzzleMode)&&(gameStartedAt<ticks)&&(MovesLeft>0)) {
ecef5838 sago007 2015-11-24 20:01 1164
		MovesLeft--;
ecef5838 sago007 2015-11-24 20:01 1165
	}
c53e6443 sago007 2012-04-17 11:04 1166
}
c53e6443 sago007 2012-04-17 11:04 1167
ecef5838 sago007 2015-11-24 20:01 1168
void BlockGame::PushLine() {
79d3c1d3 sago007 2012-05-05 15:54 1169
	PushLineInternal();
79d3c1d3 sago007 2012-05-05 15:54 1170
}
79d3c1d3 sago007 2012-05-05 15:54 1171
79d3c1d3 sago007 2012-05-05 15:54 1172
//Generates a new line and moves the field one block up (restart puzzle mode)
ecef5838 sago007 2015-11-24 20:01 1173
void BlockGame::PushLineInternal() {
c53e6443 sago007 2012-04-17 11:04 1174
	//If not game over, not high tower and not puzzle mode
ecef5838 sago007 2015-11-24 20:01 1175
	if ((!bGameOver) && TowerHeight<13 && (!puzzleMode) && (gameStartedAt<ticks)&&(chain==0)) {
b539639c sago007 2015-12-29 11:51 1176
		for (int i=19; i>0; i--) {
ecef5838 sago007 2015-11-24 20:01 1177
			for (int j=0; j<6; j++) {
c53e6443 sago007 2012-04-17 11:04 1178
				board[j][i] = board[j][i-1];
c53e6443 sago007 2012-04-17 11:04 1179
			}
b539639c sago007 2015-12-29 11:51 1180
		}
ecef5838 sago007 2015-11-24 20:01 1181
		for (int j=0; j<6; j++) {
c53e6443 sago007 2012-04-17 11:04 1182
			board[j][0] = rand2() % 4;
ecef5838 sago007 2015-11-24 20:01 1183
			if (j > 0) {
ecef5838 sago007 2015-11-24 20:01 1184
				if (board[j][0] == board[j-1][0]) {
c53e6443 sago007 2012-04-17 11:04 1185
					board[j][0] = rand2() % 6;
ecef5838 sago007 2015-11-24 20:01 1186
				}
c53e6443 sago007 2012-04-17 11:04 1187
			}
ecef5838 sago007 2015-11-24 20:01 1188
			if (board[j][0] == board[j][1]) {
c53e6443 sago007 2012-04-17 11:04 1189
				board[j][0] = rand2() % 6;
ecef5838 sago007 2015-11-24 20:01 1190
			}
ecef5838 sago007 2015-11-24 20:01 1191
			if (board[j][0] == board[j][1]) {
c53e6443 sago007 2012-04-17 11:04 1192
				board[j][0] = rand2() % 6;
ecef5838 sago007 2015-11-24 20:01 1193
			}
ecef5838 sago007 2015-11-24 20:01 1194
			while ((j>0)&&(board[j][0]==board[j-1][0])) {
c53e6443 sago007 2012-04-17 11:04 1195
				board[j][0] = rand2() % 6;
ecef5838 sago007 2015-11-24 20:01 1196
			}
c53e6443 sago007 2012-04-17 11:04 1197
		}
c53e6443 sago007 2012-04-17 11:04 1198
		score+=1;
ca486238 sago007 2015-08-23 15:12 1199
		MoveCursor('N'); //Workaround for this being done registred too
ca486238 sago007 2015-08-23 15:12 1200
		if (vsMode) {
ecef5838 sago007 2015-11-24 20:01 1201
			if (rand2()%6==1) {
c53e6443 sago007 2012-04-17 11:04 1202
				board[rand2()%6][0]=6;
ecef5838 sago007 2015-11-24 20:01 1203
			}
c53e6443 sago007 2012-04-17 11:04 1204
		}
c53e6443 sago007 2012-04-17 11:04 1205
		pixels = 0;
c53e6443 sago007 2012-04-17 11:04 1206
		stop=0;
c53e6443 sago007 2012-04-17 11:04 1207
		pushedPixelAt = ticks;
c53e6443 sago007 2012-04-17 11:04 1208
		linesCleared++;
c53e6443 sago007 2012-04-17 11:04 1209
		AI_LineOffset++;
c53e6443 sago007 2012-04-17 11:04 1210
		nrPushedPixel=(int)((double)(pushedPixelAt-gameStartedAt)/(1000.0*speed));
c53e6443 sago007 2012-04-17 11:04 1211
50cf6485 sago007 2016-03-21 19:11 1212
		if (recordStats) {
c53e6443 sago007 2012-04-17 11:04 1213
			Stats::getInstance()->addOne("linesPushed");
c53e6443 sago007 2012-04-17 11:04 1214
		}
c53e6443 sago007 2012-04-17 11:04 1215
	} //if !bGameOver
c53e6443 sago007 2012-04-17 11:04 1216
c53e6443 sago007 2012-04-17 11:04 1217
	//Restart Puzzle mode
ecef5838 sago007 2015-11-24 20:01 1218
	if (puzzleMode && !bGameOver) {
c53e6443 sago007 2012-04-17 11:04 1219
		//Reloads level
055218be sago007 2015-08-22 18:44 1220
		MovesLeft = PuzzleNumberOfMovesAllowed(Level);
b539639c sago007 2015-12-29 11:51 1221
		for (int i=0; i<6; i++) {
ecef5838 sago007 2015-11-24 20:01 1222
			for (int j=0; j<12; j++) {
055218be sago007 2015-08-22 18:44 1223
				board[i][j+1] = PuzzleGetBrick(Level,i,j);
c53e6443 sago007 2012-04-17 11:04 1224
			}
b539639c sago007 2015-12-29 11:51 1225
		}
c53e6443 sago007 2012-04-17 11:04 1226
		score=0;
c53e6443 sago007 2012-04-17 11:04 1227
		bGameOver=false;
c53e6443 sago007 2012-04-17 11:04 1228
	}
c53e6443 sago007 2012-04-17 11:04 1229
ecef5838 sago007 2015-11-24 20:01 1230
	if ((TowerHeight>12) && (!puzzleMode)&&(!bGameOver)&&(chain==0)) {
c53e6443 sago007 2012-04-17 11:04 1231
		SetGameOver();
c53e6443 sago007 2012-04-17 11:04 1232
	}
c53e6443 sago007 2012-04-17 11:04 1233
c53e6443 sago007 2012-04-17 11:04 1234
c53e6443 sago007 2012-04-17 11:04 1235
}//PushLine
c53e6443 sago007 2012-04-17 11:04 1236
c53e6443 sago007 2012-04-17 11:04 1237
//Pushes a single pixel, so it appears to scrool
ecef5838 sago007 2015-11-24 20:01 1238
void BlockGame::PushPixels() {
c53e6443 sago007 2012-04-17 11:04 1239
	nrPushedPixel++;
ecef5838 sago007 2015-11-24 20:01 1240
	if ((pixels < bsize) && TowerHeight<13) {
c53e6443 sago007 2012-04-17 11:04 1241
		pixels++;
c53e6443 sago007 2012-04-17 11:04 1242
	}
ecef5838 sago007 2015-11-24 20:01 1243
	else {
79d3c1d3 sago007 2012-05-05 15:54 1244
		PushLineInternal();
ecef5838 sago007 2015-11-24 20:01 1245
	}
ecef5838 sago007 2015-11-24 20:01 1246
	if (pixels>bsize) {
c53e6443 sago007 2012-04-17 11:04 1247
		pixels=0;
ecef5838 sago007 2015-11-24 20:01 1248
	}
c53e6443 sago007 2012-04-17 11:04 1249
}
c53e6443 sago007 2012-04-17 11:04 1250
c53e6443 sago007 2012-04-17 11:04 1251
c53e6443 sago007 2012-04-17 11:04 1252
//See how high the tower is, saved in integer TowerHeight
ecef5838 sago007 2015-11-24 20:01 1253
void BlockGame::FindTowerHeight() {
c53e6443 sago007 2012-04-17 11:04 1254
	/*
c53e6443 sago007 2012-04-17 11:04 1255
	 * Old implementation, used until I find the bug in the other.
c53e6443 sago007 2012-04-17 11:04 1256
	 * This function has a bug in stage clear! if an empty line appears.
c53e6443 sago007 2012-04-17 11:04 1257
	 */
c53e6443 sago007 2012-04-17 11:04 1258
	prevTowerHeight = TowerHeight;
c53e6443 sago007 2012-04-17 11:04 1259
	bool found = false;
c53e6443 sago007 2012-04-17 11:04 1260
	TowerHeight = 0;
ecef5838 sago007 2015-11-24 20:01 1261
	while (!found) {
c53e6443 sago007 2012-04-17 11:04 1262
		found = true;
c53e6443 sago007 2012-04-17 11:04 1263
		for (int j=0; j<6; j++)
ecef5838 sago007 2015-11-24 20:01 1264
			if (board[j][TowerHeight] != -1) {
c53e6443 sago007 2012-04-17 11:04 1265
				found = false;
ecef5838 sago007 2015-11-24 20:01 1266
			}
c53e6443 sago007 2012-04-17 11:04 1267
		TowerHeight++;
c53e6443 sago007 2012-04-17 11:04 1268
	}
c53e6443 sago007 2012-04-17 11:04 1269
	TowerHeight--;
c53e6443 sago007 2012-04-17 11:04 1270
}
17916a2e sago007 2010-11-07 11:26 1271
17916a2e sago007 2010-11-07 11:26 1272
///////////////////////////////////////////////////////////////////////////
17916a2e sago007 2010-11-07 11:26 1273
/////////////////////////// AI starts here! ///////////////////////////////
17916a2e sago007 2010-11-07 11:26 1274
///////////////////////////////////////////////////////////////////////////
c53e6443 sago007 2012-04-17 11:04 1275
//First the helpet functions:
ecef5838 sago007 2015-11-24 20:01 1276
int BlockGame::nrOfType(int line, int type) {
c53e6443 sago007 2012-04-17 11:04 1277
	// cout << "Start_ nrOfType" << endl;
c53e6443 sago007 2012-04-17 11:04 1278
	int counter = 0;
c53e6443 sago007 2012-04-17 11:04 1279
	for (int i=0; i<6; i++)
ecef5838 sago007 2015-11-24 20:01 1280
		if (board[i][line]==type) {
ecef5838 sago007 2015-11-24 20:01 1281
			counter++;
ecef5838 sago007 2015-11-24 20:01 1282
		}
c53e6443 sago007 2012-04-17 11:04 1283
	return counter;
c53e6443 sago007 2012-04-17 11:04 1284
}
c53e6443 sago007 2012-04-17 11:04 1285
c53e6443 sago007 2012-04-17 11:04 1286
c53e6443 sago007 2012-04-17 11:04 1287
//See if a combo can be made in this line
ecef5838 sago007 2015-11-24 20:01 1288
int BlockGame::horiInLine(int line) {
c53e6443 sago007 2012-04-17 11:04 1289
	//cout << "Start_ hori in line" << endl;
c53e6443 sago007 2012-04-17 11:04 1290
	int nrOfType[7] = {0, 0, 0, 0, 0, 0, 0};
c53e6443 sago007 2012-04-17 11:04 1291
	int iTemp;
c53e6443 sago007 2012-04-17 11:04 1292
	int max = 0;
ecef5838 sago007 2015-11-24 20:01 1293
	for (int i=0; i<6; i++) {
c53e6443 sago007 2012-04-17 11:04 1294
		iTemp = board[i][line];
ecef5838 sago007 2015-11-24 20:01 1295
		if ((iTemp>-1)&&(iTemp<7)) {
c53e6443 sago007 2012-04-17 11:04 1296
			nrOfType[iTemp]++;
ecef5838 sago007 2015-11-24 20:01 1297
		}
c53e6443 sago007 2012-04-17 11:04 1298
	}
ecef5838 sago007 2015-11-24 20:01 1299
	for (int j=0; j<7; j++) {
ecef5838 sago007 2015-11-24 20:01 1300
		if (nrOfType[j]>max) {
c53e6443 sago007 2012-04-17 11:04 1301
			max = nrOfType[j];
c53e6443 sago007 2012-04-17 11:04 1302
			AIcolorToClear = j;
c53e6443 sago007 2012-04-17 11:04 1303
		}
c53e6443 sago007 2012-04-17 11:04 1304
	}
c53e6443 sago007 2012-04-17 11:04 1305
	return max;
c53e6443 sago007 2012-04-17 11:04 1306
}
c53e6443 sago007 2012-04-17 11:04 1307
ecef5838 sago007 2015-11-24 20:01 1308
bool BlockGame::horiClearPossible() {
c53e6443 sago007 2012-04-17 11:04 1309
	//cout << "Start_ horiclear possible" << endl;
c53e6443 sago007 2012-04-17 11:04 1310
	int i=13;
c53e6443 sago007 2012-04-17 11:04 1311
	bool solutionFound = false;
ecef5838 sago007 2015-11-24 20:01 1312
	do {
ecef5838 sago007 2015-11-24 20:01 1313
		if (horiInLine(i)>2) {
c53e6443 sago007 2012-04-17 11:04 1314
			AI_LineOffset = 0;
c53e6443 sago007 2012-04-17 11:04 1315
			AIlineToClear = i;
c53e6443 sago007 2012-04-17 11:04 1316
			solutionFound = true;
c53e6443 sago007 2012-04-17 11:04 1317
		}
c53e6443 sago007 2012-04-17 11:04 1318
		i--;
c53e6443 sago007 2012-04-17 11:04 1319
	}
c53e6443 sago007 2012-04-17 11:04 1320
	while ((!solutionFound)&&(i>0));
c53e6443 sago007 2012-04-17 11:04 1321
	return solutionFound;
c53e6443 sago007 2012-04-17 11:04 1322
}
c53e6443 sago007 2012-04-17 11:04 1323
c53e6443 sago007 2012-04-17 11:04 1324
//the Line Has Unmoveable Objects witch might stall the AI
ecef5838 sago007 2015-11-24 20:01 1325
bool BlockGame::lineHasGarbage(int line) {
b539639c sago007 2015-12-29 11:51 1326
	for (int i=0; i<6; i++) {
ecef5838 sago007 2015-11-24 20:01 1327
		if (board[i][line]>1000000) {
c53e6443 sago007 2012-04-17 11:04 1328
			return true;
ecef5838 sago007 2015-11-24 20:01 1329
		}
b539639c sago007 2015-12-29 11:51 1330
	}
c53e6443 sago007 2012-04-17 11:04 1331
	return false;
c53e6443 sago007 2012-04-17 11:04 1332
}
c53e6443 sago007 2012-04-17 11:04 1333
c53e6443 sago007 2012-04-17 11:04 1334
//Types 0..6 in line
ecef5838 sago007 2015-11-24 20:01 1335
int BlockGame::nrOfRealTypes(int line) {
c53e6443 sago007 2012-04-17 11:04 1336
	//cout << "Start_ nrOfReal" << endl;
c53e6443 sago007 2012-04-17 11:04 1337
	int counter = 0;
b539639c sago007 2015-12-29 11:51 1338
	for (int i=0; i<6; i++) {
ecef5838 sago007 2015-11-24 20:01 1339
		if ((board[i][line]>-1)&&(board[i][line]<7)) {
ecef5838 sago007 2015-11-24 20:01 1340
			counter++;
ecef5838 sago007 2015-11-24 20:01 1341
		}
b539639c sago007 2015-12-29 11:51 1342
	}
c53e6443 sago007 2012-04-17 11:04 1343
	return counter;
c53e6443 sago007 2012-04-17 11:04 1344
}
c53e6443 sago007 2012-04-17 11:04 1345
c53e6443 sago007 2012-04-17 11:04 1346
//See if there is a tower
ecef5838 sago007 2015-11-24 20:01 1347
bool BlockGame::ThereIsATower() {
c53e6443 sago007 2012-04-17 11:04 1348
	//cout << "Start_ there is a tower" << endl;
c53e6443 sago007 2012-04-17 11:04 1349
	bool bThereIsATower = false; //Unless proven otherwise!
c53e6443 sago007 2012-04-17 11:04 1350
	bool topReached = false; //If we have reached the top
c53e6443 sago007 2012-04-17 11:04 1351
	int lineNumber = 0;
c53e6443 sago007 2012-04-17 11:04 1352
	bool emptySpacesFound = false;
ecef5838 sago007 2015-11-24 20:01 1353
	do {
ecef5838 sago007 2015-11-24 20:01 1354
		if ((emptySpacesFound) && (nrOfRealTypes(lineNumber)>0)&&(nrOfType(lineNumber, -1)>0)) {
c53e6443 sago007 2012-04-17 11:04 1355
			AIlineToClear = lineNumber;
ecef5838 sago007 2015-11-24 20:01 1356
			if (lineHasGarbage(lineNumber)) {
c53e6443 sago007 2012-04-17 11:04 1357
				return false;
ecef5838 sago007 2015-11-24 20:01 1358
			}
ecef5838 sago007 2015-11-24 20:01 1359
			else {
c53e6443 sago007 2012-04-17 11:04 1360
				bThereIsATower = true;
ecef5838 sago007 2015-11-24 20:01 1361
			}
c53e6443 sago007 2012-04-17 11:04 1362
		}
ecef5838 sago007 2015-11-24 20:01 1363
		else {
c53e6443 sago007 2012-04-17 11:04 1364
			emptySpacesFound=false;
ecef5838 sago007 2015-11-24 20:01 1365
		}
ecef5838 sago007 2015-11-24 20:01 1366
		if ((!emptySpacesFound)&&(nrOfType(lineNumber, -1)>0)) {
c53e6443 sago007 2012-04-17 11:04 1367
			emptySpacesFound = true;
ecef5838 sago007 2015-11-24 20:01 1368
		}
ecef5838 sago007 2015-11-24 20:01 1369
		if (lineNumber<12) {
c53e6443 sago007 2012-04-17 11:04 1370
			lineNumber++;
ecef5838 sago007 2015-11-24 20:01 1371
		}
ecef5838 sago007 2015-11-24 20:01 1372
		else {
c53e6443 sago007 2012-04-17 11:04 1373
			topReached = true;
ecef5838 sago007 2015-11-24 20:01 1374
		}
c53e6443 sago007 2012-04-17 11:04 1375
	}
c53e6443 sago007 2012-04-17 11:04 1376
	while ((!bThereIsATower)&&(!topReached));
c53e6443 sago007 2012-04-17 11:04 1377
	//if(bThereIsATower)
c53e6443 sago007 2012-04-17 11:04 1378
	//cout << "There is actually a tower" << endl;
c53e6443 sago007 2012-04-17 11:04 1379
	return bThereIsATower;
c53e6443 sago007 2012-04-17 11:04 1380
}
c53e6443 sago007 2012-04-17 11:04 1381
ecef5838 sago007 2015-11-24 20:01 1382
double BlockGame::firstInLine1(int line) {
ecef5838 sago007 2015-11-24 20:01 1383
	if (line > 20 || line < 0) {
56241205 sago007 2012-08-05 11:15 1384
		cerr << "Warning: first in Line1: " << line << endl;
56241205 sago007 2012-08-05 11:15 1385
		return 3.0;
56241205 sago007 2012-08-05 11:15 1386
	}
b539639c sago007 2015-12-29 11:51 1387
	for (int i=0; i<6; i++) {
ecef5838 sago007 2015-11-24 20:01 1388
		if ((board[i][line]>-1)&&(board[i][line]<7)) {
c53e6443 sago007 2012-04-17 11:04 1389
			return (double)i;
ecef5838 sago007 2015-11-24 20:01 1390
		}
b539639c sago007 2015-12-29 11:51 1391
	}
c53e6443 sago007 2012-04-17 11:04 1392
	return 3.0;
c53e6443 sago007 2012-04-17 11:04 1393
}
c53e6443 sago007 2012-04-17 11:04 1394
c53e6443 sago007 2012-04-17 11:04 1395
//returns the first coordinate of the block of type
ecef5838 sago007 2015-11-24 20:01 1396
double BlockGame::firstInLine(int line, int type) {
ecef5838 sago007 2015-11-24 20:01 1397
	if (line > 20 || line < 0) {
56241205 sago007 2012-08-05 11:15 1398
		cerr << "Warning: first in Line: " << line << endl;
56241205 sago007 2012-08-05 11:15 1399
		return 3.0;
56241205 sago007 2012-08-05 11:15 1400
	}
c53e6443 sago007 2012-04-17 11:04 1401
	for (int i=0; i<6; i++)
ecef5838 sago007 2015-11-24 20:01 1402
		if (board[i][line]==type) {
c53e6443 sago007 2012-04-17 11:04 1403
			return (double)i;
ecef5838 sago007 2015-11-24 20:01 1404
		}
c53e6443 sago007 2012-04-17 11:04 1405
	return 3.0;
c53e6443 sago007 2012-04-17 11:04 1406
}
c53e6443 sago007 2012-04-17 11:04 1407
c53e6443 sago007 2012-04-17 11:04 1408
//There in the line shall we move
ecef5838 sago007 2015-11-24 20:01 1409
int BlockGame::closestTo(int line, int place) {
ecef5838 sago007 2015-11-24 20:01 1410
	if ((int)firstInLine1(line)>place) {
c53e6443 sago007 2012-04-17 11:04 1411
		return (int)firstInLine1(line)-1;
ecef5838 sago007 2015-11-24 20:01 1412
	}
ecef5838 sago007 2015-11-24 20:01 1413
	for (int i=place; i>=0; i--) {
ecef5838 sago007 2015-11-24 20:01 1414
		if ((board[i][line]>-1)&&(board[i][line]<7)) {
c53e6443 sago007 2012-04-17 11:04 1415
			return i;
ecef5838 sago007 2015-11-24 20:01 1416
		}
c53e6443 sago007 2012-04-17 11:04 1417
	}
c53e6443 sago007 2012-04-17 11:04 1418
	AIstatus=0;
c53e6443 sago007 2012-04-17 11:04 1419
	return place;
c53e6443 sago007 2012-04-17 11:04 1420
}
c53e6443 sago007 2012-04-17 11:04 1421
c53e6443 sago007 2012-04-17 11:04 1422
//The AI will remove a tower
ecef5838 sago007 2015-11-24 20:01 1423
void BlockGame::AI_ClearTower() {
c53e6443 sago007 2012-04-17 11:04 1424
	//   cout << "AI: ClearTower, line: " << AIlineToClear << endl;
c53e6443 sago007 2012-04-17 11:04 1425
	int place = (int)firstInLine(AIlineToClear-1, -1); //Find an empty field to frop a brick into
c53e6443 sago007 2012-04-17 11:04 1426
	int xplace = closestTo(AIlineToClear, place); //Find the brick to drop in it
ecef5838 sago007 2015-11-24 20:01 1427
	if (cursory+1<AIlineToClear) {
c53e6443 sago007 2012-04-17 11:04 1428
		MoveCursor('N');
ecef5838 sago007 2015-11-24 20:01 1429
	}
ecef5838 sago007 2015-11-24 20:01 1430
	else if (cursory+1>AIlineToClear) {
c53e6443 sago007 2012-04-17 11:04 1431
		MoveCursor('S');
ecef5838 sago007 2015-11-24 20:01 1432
	}
ecef5838 sago007 2015-11-24 20:01 1433
	else if (cursorx<xplace) {
c53e6443 sago007 2012-04-17 11:04 1434
		MoveCursor('E');
ecef5838 sago007 2015-11-24 20:01 1435
	}
ecef5838 sago007 2015-11-24 20:01 1436
	else if (cursorx>xplace) {
c53e6443 sago007 2012-04-17 11:04 1437
		MoveCursor('W');
ecef5838 sago007 2015-11-24 20:01 1438
	}
ecef5838 sago007 2015-11-24 20:01 1439
	else {
c53e6443 sago007 2012-04-17 11:04 1440
		SwitchAtCursor();
ecef5838 sago007 2015-11-24 20:01 1441
	}
ecef5838 sago007 2015-11-24 20:01 1442
	if (!ThereIsATower()) {
c53e6443 sago007 2012-04-17 11:04 1443
		AIstatus = 0;
ecef5838 sago007 2015-11-24 20:01 1444
	}
c53e6443 sago007 2012-04-17 11:04 1445
}
c53e6443 sago007 2012-04-17 11:04 1446
c53e6443 sago007 2012-04-17 11:04 1447
//The AI will try to clear block horisontally
ecef5838 sago007 2015-11-24 20:01 1448
void BlockGame::AI_ClearHori() {
c53e6443 sago007 2012-04-17 11:04 1449
	//   cout << "AI: ClearHori";
c53e6443 sago007 2012-04-17 11:04 1450
	int lowestLine = AIlineToClear;
c53e6443 sago007 2012-04-17 11:04 1451
	//AIcolorToClear
c53e6443 sago007 2012-04-17 11:04 1452
	bool found =true;
c53e6443 sago007 2012-04-17 11:04 1453
	/*for(int i; (i<12)&&(!found);i++)
c53e6443 sago007 2012-04-17 11:04 1454
	 * {
c53e6443 sago007 2012-04-17 11:04 1455
	 * if(horiInLine(i)>2)
c53e6443 sago007 2012-04-17 11:04 1456
	 * {
c53e6443 sago007 2012-04-17 11:04 1457
	 * int lowestLine = i;
c53e6443 sago007 2012-04-17 11:04 1458
	 * found = true;
c53e6443 sago007 2012-04-17 11:04 1459
	 * }
c53e6443 sago007 2012-04-17 11:04 1460
	 * }*/
ecef5838 sago007 2015-11-24 20:01 1461
	for (int i=0; i<7; i++) {
ecef5838 sago007 2015-11-24 20:01 1462
		if (nrOfType(lowestLine, i)>2) {
c53e6443 sago007 2012-04-17 11:04 1463
			AIcolorToClear = i;
ecef5838 sago007 2015-11-24 20:01 1464
		}
c53e6443 sago007 2012-04-17 11:04 1465
	}
ecef5838 sago007 2015-11-24 20:01 1466
	if (found) {
ecef5838 sago007 2015-11-24 20:01 1467
		if (cursory>lowestLine-1) {
c53e6443 sago007 2012-04-17 11:04 1468
			MoveCursor('S');
ecef5838 sago007 2015-11-24 20:01 1469
		}
ecef5838 sago007 2015-11-24 20:01 1470
		else if (cursory<lowestLine-1) {
c53e6443 sago007 2012-04-17 11:04 1471
			MoveCursor('N');
ecef5838 sago007 2015-11-24 20:01 1472
		}
ecef5838 sago007 2015-11-24 20:01 1473
		else if (nrOfType(lowestLine, AIcolorToClear)>2) {
c53e6443 sago007 2012-04-17 11:04 1474
			int left=0, right=0;
ecef5838 sago007 2015-11-24 20:01 1475
			if (board[0][lowestLine]==AIcolorToClear) {
ecef5838 sago007 2015-11-24 20:01 1476
				left++;
ecef5838 sago007 2015-11-24 20:01 1477
			}
ecef5838 sago007 2015-11-24 20:01 1478
			if (board[1][lowestLine]==AIcolorToClear) {
ecef5838 sago007 2015-11-24 20:01 1479
				left++;
ecef5838 sago007 2015-11-24 20:01 1480
			}
ecef5838 sago007 2015-11-24 20:01 1481
			if (board[2][lowestLine]==AIcolorToClear) {
ecef5838 sago007 2015-11-24 20:01 1482
				left++;
ecef5838 sago007 2015-11-24 20:01 1483
			}
ecef5838 sago007 2015-11-24 20:01 1484
			if (board[3][lowestLine]==AIcolorToClear) {
ecef5838 sago007 2015-11-24 20:01 1485
				right++;
ecef5838 sago007 2015-11-24 20:01 1486
			}
ecef5838 sago007 2015-11-24 20:01 1487
			if (board[4][lowestLine]==AIcolorToClear) {
ecef5838 sago007 2015-11-24 20:01 1488
				right++;
ecef5838 sago007 2015-11-24 20:01 1489
			}
ecef5838 sago007 2015-11-24 20:01 1490
			if (board[5][lowestLine]==AIcolorToClear) {
ecef5838 sago007 2015-11-24 20:01 1491
				right++;
ecef5838 sago007 2015-11-24 20:01 1492
			}
c53e6443 sago007 2012-04-17 11:04 1493
			int xplace = 0;
ecef5838 sago007 2015-11-24 20:01 1494
			if (left<right) {
c53e6443 sago007 2012-04-17 11:04 1495
				//   cout << ", right>left";
c53e6443 sago007 2012-04-17 11:04 1496
				int count=0;
c53e6443 sago007 2012-04-17 11:04 1497
				for (int i=0; (i<4)&&(count<1); i++)
ecef5838 sago007 2015-11-24 20:01 1498
					if ((board[i][lowestLine]==AIcolorToClear)&&((i==0)||(board[i+1][lowestLine]!=AIcolorToClear))) {
c53e6443 sago007 2012-04-17 11:04 1499
						count++;
c53e6443 sago007 2012-04-17 11:04 1500
						xplace = i;
c53e6443 sago007 2012-04-17 11:04 1501
					}
c53e6443 sago007 2012-04-17 11:04 1502
			}
ecef5838 sago007 2015-11-24 20:01 1503
			else {
c53e6443 sago007 2012-04-17 11:04 1504
				//   cout << ", left>=right";
c53e6443 sago007 2012-04-17 11:04 1505
				int count=0;
c53e6443 sago007 2012-04-17 11:04 1506
				for (int i=3; (i<=5)&&(count<1); i++)
ecef5838 sago007 2015-11-24 20:01 1507
					if ((board[i][lowestLine]==AIcolorToClear)&&(board[i-1][lowestLine]!=AIcolorToClear)) {
c53e6443 sago007 2012-04-17 11:04 1508
						count++;
c53e6443 sago007 2012-04-17 11:04 1509
						xplace = --i;
c53e6443 sago007 2012-04-17 11:04 1510
					}
c53e6443 sago007 2012-04-17 11:04 1511
			}
c53e6443 sago007 2012-04-17 11:04 1512
			//cout << ", xplace: " << xplace;
ecef5838 sago007 2015-11-24 20:01 1513
			if (cursorx<xplace) {
c53e6443 sago007 2012-04-17 11:04 1514
				MoveCursor('E');
ecef5838 sago007 2015-11-24 20:01 1515
			}
ecef5838 sago007 2015-11-24 20:01 1516
			else if (cursorx>xplace) {
c53e6443 sago007 2012-04-17 11:04 1517
				MoveCursor('W');
ecef5838 sago007 2015-11-24 20:01 1518
			}
ecef5838 sago007 2015-11-24 20:01 1519
			else if (cursorx==xplace) {
c53e6443 sago007 2012-04-17 11:04 1520
				SwitchAtCursor();
ecef5838 sago007 2015-11-24 20:01 1521
			}
ecef5838 sago007 2015-11-24 20:01 1522
			else {
c53e6443 sago007 2012-04-17 11:04 1523
				AIstatus = 0;
ecef5838 sago007 2015-11-24 20:01 1524
			}
c53e6443 sago007 2012-04-17 11:04 1525
		}
ecef5838 sago007 2015-11-24 20:01 1526
		else {
c53e6443 sago007 2012-04-17 11:04 1527
			AIstatus = 0;
ecef5838 sago007 2015-11-24 20:01 1528
		}
c53e6443 sago007 2012-04-17 11:04 1529
	}
ecef5838 sago007 2015-11-24 20:01 1530
	else {
c53e6443 sago007 2012-04-17 11:04 1531
		AIstatus = 0;
ecef5838 sago007 2015-11-24 20:01 1532
	}
c53e6443 sago007 2012-04-17 11:04 1533
	//cout << endl; //for debugging
c53e6443 sago007 2012-04-17 11:04 1534
}
c53e6443 sago007 2012-04-17 11:04 1535
c53e6443 sago007 2012-04-17 11:04 1536
//Test if vertical clear is possible
ecef5838 sago007 2015-11-24 20:01 1537
bool BlockGame::veriClearPossible() {
c53e6443 sago007 2012-04-17 11:04 1538
	bool found=false;
c53e6443 sago007 2012-04-17 11:04 1539
	int colors[7] = {0, 0, 0, 0, 0, 0, 0};
ecef5838 sago007 2015-11-24 20:01 1540
	for (int i=12; (i>0)&&(!found); i--) {
ecef5838 sago007 2015-11-24 20:01 1541
		for (int j=0; j<7; j++) {
ecef5838 sago007 2015-11-24 20:01 1542
			if (nrOfType(i, j)==0) {
c53e6443 sago007 2012-04-17 11:04 1543
				colors[j]=0;
ecef5838 sago007 2015-11-24 20:01 1544
			}
ecef5838 sago007 2015-11-24 20:01 1545
			else if (++colors[j]>2) {
c53e6443 sago007 2012-04-17 11:04 1546
				AIcolorToClear = j;
c53e6443 sago007 2012-04-17 11:04 1547
				AIlineToClear = i;
c53e6443 sago007 2012-04-17 11:04 1548
				found=true;
c53e6443 sago007 2012-04-17 11:04 1549
			}
c53e6443 sago007 2012-04-17 11:04 1550
c53e6443 sago007 2012-04-17 11:04 1551
		}
c53e6443 sago007 2012-04-17 11:04 1552
	}
c53e6443 sago007 2012-04-17 11:04 1553
	return found;
c53e6443 sago007 2012-04-17 11:04 1554
}
c53e6443 sago007 2012-04-17 11:04 1555
c53e6443 sago007 2012-04-17 11:04 1556
c53e6443 sago007 2012-04-17 11:04 1557
c53e6443 sago007 2012-04-17 11:04 1558
//There in the line shall we move
ecef5838 sago007 2015-11-24 20:01 1559
int BlockGame::closestTo(int line, int type, int place) {
ecef5838 sago007 2015-11-24 20:01 1560
	if ((int)firstInLine(line, type)>place) {
c53e6443 sago007 2012-04-17 11:04 1561
		return (int)firstInLine(line, type)-1;
ecef5838 sago007 2015-11-24 20:01 1562
	}
ecef5838 sago007 2015-11-24 20:01 1563
	for (int i=place; i>=0; i--) {
ecef5838 sago007 2015-11-24 20:01 1564
		if (board[i][line]==type) {
c53e6443 sago007 2012-04-17 11:04 1565
			return i;
ecef5838 sago007 2015-11-24 20:01 1566
		}
c53e6443 sago007 2012-04-17 11:04 1567
	}
c53e6443 sago007 2012-04-17 11:04 1568
	AIstatus=0;
c53e6443 sago007 2012-04-17 11:04 1569
	return place;
c53e6443 sago007 2012-04-17 11:04 1570
}
c53e6443 sago007 2012-04-17 11:04 1571
c53e6443 sago007 2012-04-17 11:04 1572
//The AI will try to clear blocks vertically
ecef5838 sago007 2015-11-24 20:01 1573
void BlockGame::AI_ClearVertical() {
c53e6443 sago007 2012-04-17 11:04 1574
	// cout << "AI: ClearVeri";
c53e6443 sago007 2012-04-17 11:04 1575
	//First we find the place there we will align the bricks
c53e6443 sago007 2012-04-17 11:04 1576
	int placeToCenter = (int)(firstInLine(AIlineToClear, AIcolorToClear)/3.0+firstInLine(AIlineToClear+1, AIcolorToClear)/3.0+firstInLine(AIlineToClear+2, AIcolorToClear)/3.0);
c53e6443 sago007 2012-04-17 11:04 1577
	int unlimitedLoop=0;
ecef5838 sago007 2015-11-24 20:01 1578
	if (AIlineToClear < 0 || AIlineToClear > 20) {
56241205 sago007 2012-08-05 11:15 1579
		cerr << "AIlineToClear out of range: " << AIlineToClear << endl;
56241205 sago007 2012-08-05 11:15 1580
		return;
56241205 sago007 2012-08-05 11:15 1581
	}
ecef5838 sago007 2015-11-24 20:01 1582
	if (placeToCenter<0 || placeToCenter > 5) {
56241205 sago007 2012-08-05 11:15 1583
		cerr << "placeToCenter out of range: " << placeToCenter << endl;
56241205 sago007 2012-08-05 11:15 1584
		return;
56241205 sago007 2012-08-05 11:15 1585
	}
56241205 sago007 2012-08-05 11:15 1586
	//cout << "AI_ClearVertical: " << placeToCenter << ", " << AIlineToClear << endl;
ecef5838 sago007 2015-11-24 20:01 1587
	while (((board[placeToCenter][AIlineToClear]>1000000)||(board[placeToCenter][AIlineToClear+1]>1000000)||(board[placeToCenter][AIlineToClear+2]>1000000))&&(unlimitedLoop<10)) {
c53e6443 sago007 2012-04-17 11:04 1588
		unlimitedLoop++;
c53e6443 sago007 2012-04-17 11:04 1589
		placeToCenter++;
ecef5838 sago007 2015-11-24 20:01 1590
		if (placeToCenter>5) {
c53e6443 sago007 2012-04-17 11:04 1591
			placeToCenter=0;
ecef5838 sago007 2015-11-24 20:01 1592
		}
c53e6443 sago007 2012-04-17 11:04 1593
	}
ecef5838 sago007 2015-11-24 20:01 1594
	if (unlimitedLoop>9) {
c53e6443 sago007 2012-04-17 11:04 1595
		AIstatus = 0;
56241205 sago007 2012-08-05 11:15 1596
		return;
c53e6443 sago007 2012-04-17 11:04 1597
	}
c53e6443 sago007 2012-04-17 11:04 1598
	//cout << ", ptc: " << placeToCenter << ", line: " << AIlineToClear << ", cy: " << cursory;
ecef5838 sago007 2015-11-24 20:01 1599
	if (cursory+1>AIlineToClear+2) {
c53e6443 sago007 2012-04-17 11:04 1600
		// cout << ", cursory>line+2";
c53e6443 sago007 2012-04-17 11:04 1601
		MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 1602
	}
ecef5838 sago007 2015-11-24 20:01 1603
	if (cursory+1<AIlineToClear) {
c53e6443 sago007 2012-04-17 11:04 1604
		MoveCursor('N');
ecef5838 sago007 2015-11-24 20:01 1605
	}
c53e6443 sago007 2012-04-17 11:04 1606
	bool toAlign[3]= {true, true, true};
ecef5838 sago007 2015-11-24 20:01 1607
	if (board[placeToCenter][AIlineToClear+0]==AIcolorToClear) {
c53e6443 sago007 2012-04-17 11:04 1608
		toAlign[0]=false;
ecef5838 sago007 2015-11-24 20:01 1609
	}
ecef5838 sago007 2015-11-24 20:01 1610
	if (board[placeToCenter][AIlineToClear+1]==AIcolorToClear) {
c53e6443 sago007 2012-04-17 11:04 1611
		toAlign[1]=false;
ecef5838 sago007 2015-11-24 20:01 1612
	}
ecef5838 sago007 2015-11-24 20:01 1613
	if (board[placeToCenter][AIlineToClear+2]==AIcolorToClear) {
c53e6443 sago007 2012-04-17 11:04 1614
		toAlign[2]=false;
ecef5838 sago007 2015-11-24 20:01 1615
	}
c53e6443 sago007 2012-04-17 11:04 1616
	//cout << "status: " << toAlign[0] << " " << toAlign[1] << " " << toAlign[2];
ecef5838 sago007 2015-11-24 20:01 1617
	if (cursory+1==AIlineToClear) {
ecef5838 sago007 2015-11-24 20:01 1618
		if (toAlign[0]==false) {
c53e6443 sago007 2012-04-17 11:04 1619
			MoveCursor('N');
ecef5838 sago007 2015-11-24 20:01 1620
		}
ecef5838 sago007 2015-11-24 20:01 1621
		else {
ecef5838 sago007 2015-11-24 20:01 1622
			if (cursorx>closestTo(AIlineToClear, AIcolorToClear, placeToCenter)) {
c53e6443 sago007 2012-04-17 11:04 1623
				MoveCursor('W');
ecef5838 sago007 2015-11-24 20:01 1624
			}
ecef5838 sago007 2015-11-24 20:01 1625
			else if (cursorx<closestTo(AIlineToClear, AIcolorToClear, placeToCenter)) {
c53e6443 sago007 2012-04-17 11:04 1626
				MoveCursor('E');
ecef5838 sago007 2015-11-24 20:01 1627
			}
ecef5838 sago007 2015-11-24 20:01 1628
			else {
c53e6443 sago007 2012-04-17 11:04 1629
				SwitchAtCursor();
ecef5838 sago007 2015-11-24 20:01 1630
			}
c53e6443 sago007 2012-04-17 11:04 1631
		}
c53e6443 sago007 2012-04-17 11:04 1632
	}
ecef5838 sago007 2015-11-24 20:01 1633
	else if (cursory+1==AIlineToClear+1) {
ecef5838 sago007 2015-11-24 20:01 1634
		if (toAlign[1]==false) {
ecef5838 sago007 2015-11-24 20:01 1635
			if (toAlign[2]) {
c53e6443 sago007 2012-04-17 11:04 1636
				MoveCursor('N');
ecef5838 sago007 2015-11-24 20:01 1637
			}
ecef5838 sago007 2015-11-24 20:01 1638
			else {
c53e6443 sago007 2012-04-17 11:04 1639
				MoveCursor('S');
ecef5838 sago007 2015-11-24 20:01 1640
			}
c53e6443 sago007 2012-04-17 11:04 1641
		}
ecef5838 sago007 2015-11-24 20:01 1642
		else {
ecef5838 sago007 2015-11-24 20:01 1643
			if (cursorx>closestTo(AIlineToClear+1, AIcolorToClear, placeToCenter)) {
c53e6443 sago007 2012-04-17 11:04 1644
				MoveCursor('W');
ecef5838 sago007 2015-11-24 20:01 1645
			}
ecef5838 sago007 2015-11-24 20:01 1646
			else if (cursorx<closestTo(AIlineToClear+1, AIcolorToClear, placeToCenter)) {
c53e6443 sago007 2012-04-17 11:04 1647
				MoveCursor('E');
ecef5838 sago007 2015-11-24 20:01 1648
			}
ecef5838 sago007 2015-11-24 20:01 1649
			else {
c53e6443 sago007 2012-04-17 11:04 1650
				SwitchAtCursor();
ecef5838 sago007 2015-11-24 20:01 1651
			}
c53e6443 sago007 2012-04-17 11:04 1652
		}
c53e6443 sago007 2012-04-17 11:04 1653
	}
ecef5838 sago007 2015-11-24 20:01 1654
	else if (cursory+1==AIlineToClear+2) {
ecef5838 sago007 2015-11-24 20:01 1655
		if (toAlign[2]==false) {
c53e6443 sago007 2012-04-17 11:04 1656
			MoveCursor('S');
ecef5838 sago007 2015-11-24 20:01 1657
		}
ecef5838 sago007 2015-11-24 20:01 1658
		else {
ecef5838 sago007 2015-11-24 20:01 1659
			if (cursorx>closestTo(AIlineToClear+2, AIcolorToClear, placeToCenter)) {
c53e6443 sago007 2012-04-17 11:04 1660
				MoveCursor('W');
ecef5838 sago007 2015-11-24 20:01 1661
			}
ecef5838 sago007 2015-11-24 20:01 1662
			else if (cursorx<closestTo(AIlineToClear+2, AIcolorToClear, placeToCenter)) {
c53e6443 sago007 2012-04-17 11:04 1663
				MoveCursor('E');
ecef5838 sago007 2015-11-24 20:01 1664
			}
ecef5838 sago007 2015-11-24 20:01 1665
			else {
c53e6443 sago007 2012-04-17 11:04 1666
				SwitchAtCursor();
ecef5838 sago007 2015-11-24 20:01 1667
			}
c53e6443 sago007 2012-04-17 11:04 1668
		}
c53e6443 sago007 2012-04-17 11:04 1669
	}
c53e6443 sago007 2012-04-17 11:04 1670
ecef5838 sago007 2015-11-24 20:01 1671
	if ((!toAlign[0])&&(!toAlign[1])&&(!toAlign[2])) {
c53e6443 sago007 2012-04-17 11:04 1672
		AIstatus = 0;
ecef5838 sago007 2015-11-24 20:01 1673
	}
ecef5838 sago007 2015-11-24 20:01 1674
	if ((nrOfType(AIlineToClear, AIcolorToClear)==0)||(nrOfType(AIlineToClear+1, AIcolorToClear)==0)||(nrOfType(AIlineToClear+2, AIcolorToClear)==0)) {
c53e6443 sago007 2012-04-17 11:04 1675
		AIstatus = 0;
ecef5838 sago007 2015-11-24 20:01 1676
	}
c53e6443 sago007 2012-04-17 11:04 1677
	//cout << endl;
c53e6443 sago007 2012-04-17 11:04 1678
}
c53e6443 sago007 2012-04-17 11:04 1679
c53e6443 sago007 2012-04-17 11:04 1680
ecef5838 sago007 2015-11-24 20:01 1681
void BlockGame::AI_Move() {
ecef5838 sago007 2015-11-24 20:01 1682
	switch (AIstatus) {
c53e6443 sago007 2012-04-17 11:04 1683
	case 1:
ecef5838 sago007 2015-11-24 20:01 1684
		if (TowerHeight<8) {
ecef5838 sago007 2015-11-24 20:01 1685
			PushLine();
ecef5838 sago007 2015-11-24 20:01 1686
		}
ecef5838 sago007 2015-11-24 20:01 1687
		else {
ecef5838 sago007 2015-11-24 20:01 1688
			AIstatus = 0;
ecef5838 sago007 2015-11-24 20:01 1689
		}
c53e6443 sago007 2012-04-17 11:04 1690
		break;
c53e6443 sago007 2012-04-17 11:04 1691
	case 2:
c53e6443 sago007 2012-04-17 11:04 1692
		AI_ClearTower();
c53e6443 sago007 2012-04-17 11:04 1693
		break;
c53e6443 sago007 2012-04-17 11:04 1694
	case 3:
c53e6443 sago007 2012-04-17 11:04 1695
		AI_ClearHori();
c53e6443 sago007 2012-04-17 11:04 1696
		break;
c53e6443 sago007 2012-04-17 11:04 1697
	case 4:
c53e6443 sago007 2012-04-17 11:04 1698
		AI_ClearVertical();
c53e6443 sago007 2012-04-17 11:04 1699
		break;
c53e6443 sago007 2012-04-17 11:04 1700
	case 5:
ecef5838 sago007 2015-11-24 20:01 1701
		if (!firstLineCreated) {
c53e6443 sago007 2012-04-17 11:04 1702
			PushLine();
c53e6443 sago007 2012-04-17 11:04 1703
			firstLineCreated = true;
c53e6443 sago007 2012-04-17 11:04 1704
		}
ecef5838 sago007 2015-11-24 20:01 1705
		else {
c53e6443 sago007 2012-04-17 11:04 1706
			PushLine();
c53e6443 sago007 2012-04-17 11:04 1707
			AIstatus = 0;
c53e6443 sago007 2012-04-17 11:04 1708
		}
c53e6443 sago007 2012-04-17 11:04 1709
		break;
c53e6443 sago007 2012-04-17 11:04 1710
	case 6:
c53e6443 sago007 2012-04-17 11:04 1711
		PushLine();
c53e6443 sago007 2012-04-17 11:04 1712
		AIstatus = 0;
c53e6443 sago007 2012-04-17 11:04 1713
		break;
c53e6443 sago007 2012-04-17 11:04 1714
	default:
ecef5838 sago007 2015-11-24 20:01 1715
		if (TowerHeight<6) {
ecef5838 sago007 2015-11-24 20:01 1716
			AIstatus = 1;
ecef5838 sago007 2015-11-24 20:01 1717
		}
ecef5838 sago007 2015-11-24 20:01 1718
		else if (horiClearPossible()) {
ecef5838 sago007 2015-11-24 20:01 1719
			AIstatus = 3;
ecef5838 sago007 2015-11-24 20:01 1720
		}
ecef5838 sago007 2015-11-24 20:01 1721
		else if (veriClearPossible()) {
ecef5838 sago007 2015-11-24 20:01 1722
			AIstatus = 4;
ecef5838 sago007 2015-11-24 20:01 1723
		}
ecef5838 sago007 2015-11-24 20:01 1724
		else if (ThereIsATower()) {
ecef5838 sago007 2015-11-24 20:01 1725
			AIstatus = 2;
ecef5838 sago007 2015-11-24 20:01 1726
		}
ecef5838 sago007 2015-11-24 20:01 1727
		else {
c53e6443 sago007 2012-04-17 11:04 1728
			AIstatus = 5;
ecef5838 sago007 2015-11-24 20:01 1729
		}
c53e6443 sago007 2012-04-17 11:04 1730
		break;
c53e6443 sago007 2012-04-17 11:04 1731
	}
c53e6443 sago007 2012-04-17 11:04 1732
}
17916a2e sago007 2010-11-07 11:26 1733
17916a2e sago007 2010-11-07 11:26 1734
//////////////////////////////////////////////////////////////////////////
17916a2e sago007 2010-11-07 11:26 1735
///////////////////////////// AI ends here! //////////////////////////////
17916a2e sago007 2010-11-07 11:26 1736
//////////////////////////////////////////////////////////////////////////
17916a2e sago007 2010-11-07 11:26 1737
17916a2e sago007 2010-11-07 11:26 1738
c53e6443 sago007 2012-04-17 11:04 1739
//Updates evrything, if not called nothing happends
ecef5838 sago007 2015-11-24 20:01 1740
void BlockGame::Update() {
63c773dd sago007 2016-01-24 11:47 1741
	unsigned int nowTime = ticks; //We remember the time, so it doesn't change during this call
79d3c1d3 sago007 2012-05-05 15:54 1742
c53e6443 sago007 2012-04-17 11:04 1743
	{
c53e6443 sago007 2012-04-17 11:04 1744
		FindTowerHeight();
ca486238 sago007 2015-08-23 15:12 1745
		if ((linesCleared-TowerHeight>stageClearLimit) && (stageClear) && (!bGameOver)) {
ae5d6381 sago007 2015-12-29 13:26 1746
			StageClearSetClear(Level, score, nowTime-gameStartedAt);
c53e6443 sago007 2012-04-17 11:04 1747
			setPlayerWon();
c53e6443 sago007 2012-04-17 11:04 1748
			stageButtonStatus = SBstageClear;
c53e6443 sago007 2012-04-17 11:04 1749
		}
ecef5838 sago007 2015-11-24 20:01 1750
		if ((TowerHeight>12)&&(prevTowerHeight<13)&&(!puzzleMode)) {
c53e6443 sago007 2012-04-17 11:04 1751
			stop+=1000;
c53e6443 sago007 2012-04-17 11:04 1752
		}
c53e6443 sago007 2012-04-17 11:04 1753
63c773dd sago007 2016-01-24 11:47 1754
		while ( nowTime> nrStops*40+gameStartedAt) { //Increase stops, till we reach nowTime
ecef5838 sago007 2015-11-24 20:01 1755
			if (stop>0) {
c53e6443 sago007 2012-04-17 11:04 1756
				stop = stop-20;
ecef5838 sago007 2015-11-24 20:01 1757
				if (stop<=0) {
ecef5838 sago007 2015-11-24 20:01 1758
					nrPushedPixel=(int)((nowTime-gameStartedAt)/(1000.0*speed));
ecef5838 sago007 2015-11-24 20:01 1759
				}
c53e6443 sago007 2012-04-17 11:04 1760
			}
ecef5838 sago007 2015-11-24 20:01 1761
			if (stop<0) {
c53e6443 sago007 2012-04-17 11:04 1762
				stop = 0;
ecef5838 sago007 2015-11-24 20:01 1763
			}
c53e6443 sago007 2012-04-17 11:04 1764
			nrStops++;
c53e6443 sago007 2012-04-17 11:04 1765
		}
c53e6443 sago007 2012-04-17 11:04 1766
		//If we have static content, we don't raise at all!
055218be sago007 2015-08-22 18:44 1767
		if (hasStaticContent()) {
c53e6443 sago007 2012-04-17 11:04 1768
			stop++;
055218be sago007 2015-08-22 18:44 1769
		}
055218be sago007 2015-08-22 18:44 1770
		if ((puzzleMode)&&(!bGameOver)&&BoardEmpty()) {
a1072daf sago007 2016-02-20 12:47 1771
			if (!this->singlePuzzle) {
055218be sago007 2015-08-22 18:44 1772
				PuzzleSetClear(Level);
c53e6443 sago007 2012-04-17 11:04 1773
				stageButtonStatus = SBpuzzleMode;
c53e6443 sago007 2012-04-17 11:04 1774
			}
c53e6443 sago007 2012-04-17 11:04 1775
			setPlayerWon();
c53e6443 sago007 2012-04-17 11:04 1776
		}
c53e6443 sago007 2012-04-17 11:04 1777
c53e6443 sago007 2012-04-17 11:04 1778
		//increse speed:
ecef5838 sago007 2015-11-24 20:01 1779
		if ((nowTime>gameStartedAt+20000*speedLevel)&&(speedLevel <99)&&(!bGameOver)) {
c53e6443 sago007 2012-04-17 11:04 1780
			speed = (baseSpeed*0.9)/((double)speedLevel*0.5);
c53e6443 sago007 2012-04-17 11:04 1781
			speedLevel++;
c53e6443 sago007 2012-04-17 11:04 1782
			nrPushedPixel=(int)((double)(nowTime-gameStartedAt)/(1000.0*speed));
c53e6443 sago007 2012-04-17 11:04 1783
		}
c53e6443 sago007 2012-04-17 11:04 1784
c53e6443 sago007 2012-04-17 11:04 1785
c53e6443 sago007 2012-04-17 11:04 1786
		//To prevent the stack from raising a lot then we stop a chain (doesn't work anymore)
ecef5838 sago007 2015-11-24 20:01 1787
		if (chain>0) {
c53e6443 sago007 2012-04-17 11:04 1788
			stop+=1;
ecef5838 sago007 2015-11-24 20:01 1789
		}
c53e6443 sago007 2012-04-17 11:04 1790
		//Raises the stack
c53e6443 sago007 2012-04-17 11:04 1791
		if ((nowTime>gameStartedAt+nrPushedPixel*1000*speed) && (!bGameOver)&&(!stop))
ecef5838 sago007 2015-11-24 20:01 1792
			while ((nowTime>gameStartedAt+nrPushedPixel*1000*speed)&&(!(puzzleMode))) {
c53e6443 sago007 2012-04-17 11:04 1793
				PushPixels();
ecef5838 sago007 2015-11-24 20:01 1794
			}
ecef5838 sago007 2015-11-24 20:01 1795
		if (!bGameOver) {
ecef5838 sago007 2015-11-24 20:01 1796
			ClearBlocks();
ecef5838 sago007 2015-11-24 20:01 1797
		}
c53e6443 sago007 2012-04-17 11:04 1798
c53e6443 sago007 2012-04-17 11:04 1799
		/*************************************************************
c53e6443 sago007 2012-04-17 11:04 1800
		Ai stuff
c53e6443 sago007 2012-04-17 11:04 1801
		 **************************************************************/
ecef5838 sago007 2015-11-24 20:01 1802
		if (bGameOver) {
c53e6443 sago007 2012-04-17 11:04 1803
			AIstatus = 0;       //Enusres that AI is resetted
c53e6443 sago007 2012-04-17 11:04 1804
		}
b539639c sago007 2015-12-29 11:51 1805
		else if (AI_Enabled) {
ecef5838 sago007 2015-11-24 20:01 1806
			if (lastAImove+AI_MoveSpeed<ticks) {
c53e6443 sago007 2012-04-17 11:04 1807
				AI_Move();
c53e6443 sago007 2012-04-17 11:04 1808
				lastAImove=ticks;
c53e6443 sago007 2012-04-17 11:04 1809
			}
b539639c sago007 2015-12-29 11:51 1810
		}
c53e6443 sago007 2012-04-17 11:04 1811
c53e6443 sago007 2012-04-17 11:04 1812
		/*************************************************************
c53e6443 sago007 2012-04-17 11:04 1813
		Ai stuff ended
c53e6443 sago007 2012-04-17 11:04 1814
		 **************************************************************/
ecef5838 sago007 2015-11-24 20:01 1815
		if ((nowTime>gameStartedAt+nrFellDown*140) && (!bGameOver)) {
ecef5838 sago007 2015-11-24 20:01 1816
			FallDown();
ecef5838 sago007 2015-11-24 20:01 1817
		}
ecef5838 sago007 2015-11-24 20:01 1818
		if ((nowTime<gameStartedAt)&&(puzzleMode)) {
c53e6443 sago007 2012-04-17 11:04 1819
			FallDown();
c53e6443 sago007 2012-04-17 11:04 1820
			nrFellDown--;
c53e6443 sago007 2012-04-17 11:04 1821
		}
c53e6443 sago007 2012-04-17 11:04 1822
		ReduceStuff();
ecef5838 sago007 2015-11-24 20:01 1823
		if ((timetrial) && (!bGameOver) && (nowTime>gameStartedAt+2*60*1000)) {
c53e6443 sago007 2012-04-17 11:04 1824
			SetGameOver();
313ecd1b sago007 2015-08-22 20:38 1825
			TimeTrialEndEvent();
c53e6443 sago007 2012-04-17 11:04 1826
		}
c53e6443 sago007 2012-04-17 11:04 1827
	}
c53e6443 sago007 2012-04-17 11:04 1828
}
c53e6443 sago007 2012-04-17 11:04 1829
6b5b6bf4 sago007 2016-02-21 15:30 1830
bool BlockGame::IsNearDeath() const {
ecef5838 sago007 2015-11-24 20:01 1831
	if ((TowerHeight>12)&&(!puzzleMode)&&(!bGameOver)) {
80b830cd sago007 2012-08-19 17:51 1832
		return true;
ecef5838 sago007 2015-11-24 20:01 1833
	}
ecef5838 sago007 2015-11-24 20:01 1834
	else {
80b830cd sago007 2012-08-19 17:51 1835
		return false;
ecef5838 sago007 2015-11-24 20:01 1836
	}
18055aa0 sago007 2012-06-05 19:43 1837
}
18055aa0 sago007 2012-06-05 19:43 1838
ecef5838 sago007 2015-11-24 20:01 1839
void BlockGame::UpdateInternal(unsigned int newtick) {
ecef5838 sago007 2015-11-24 20:01 1840
	while (newtick >= ticks+50) {
6c9b4cd7 sago007 2012-05-01 19:34 1841
		ticks+=50;
d12916ab sago007 2012-04-19 23:30 1842
		Update();
d12916ab sago007 2012-04-19 23:30 1843
	}
d12916ab sago007 2012-04-19 23:30 1844
}
d12916ab sago007 2012-04-19 23:30 1845
ecef5838 sago007 2015-11-24 20:01 1846
void BlockGame::Update(unsigned int newtick) {
ca486238 sago007 2015-08-23 15:12 1847
	UpdateInternal(newtick);
50258544 sago007 2012-05-10 19:11 1848
}
50258544 sago007 2012-05-10 19:11 1849
a1072daf sago007 2016-02-20 12:47 1850
bool BlockGame::isSinglePuzzle() const {
a1072daf sago007 2016-02-20 12:47 1851
	return singlePuzzle;
a1072daf sago007 2016-02-20 12:47 1852
}
fde1f2dd sago007 2016-02-21 15:24 1853
fde1f2dd sago007 2016-02-21 15:24 1854
int BlockGame::getLevel() const {
fde1f2dd sago007 2016-02-21 15:24 1855
	return Level;
fde1f2dd sago007 2016-02-21 15:24 1856
}
fde1f2dd sago007 2016-02-21 15:24 1857
1e5aff60 sago007 2016-02-21 18:23 1858
void BlockGame::setGarbageTarget(BlockGame* garbageTarget) {
1e5aff60 sago007 2016-02-21 18:23 1859
	this->garbageTarget = garbageTarget;
1e5aff60 sago007 2016-02-21 18:23 1860
}
1e5aff60 sago007 2016-02-21 18:23 1861
1e5aff60 sago007 2016-02-21 18:23 1862
BlockGame* BlockGame::getGarbageTarget() const {
1e5aff60 sago007 2016-02-21 18:23 1863
	return garbageTarget;
1e5aff60 sago007 2016-02-21 18:23 1864
}
1e5aff60 sago007 2016-02-21 18:23 1865
3d12f4a8 sago007 2016-03-21 18:40 1866
void BlockGame::PopSendGarbage(std::vector<GarbageStruct>& poppedData) {
3d12f4a8 sago007 2016-03-21 18:40 1867
	for (const GarbageStruct& g : this->garbageSendQueue) {
3d12f4a8 sago007 2016-03-21 18:40 1868
		poppedData.push_back(g);
3d12f4a8 sago007 2016-03-21 18:40 1869
	}
3d12f4a8 sago007 2016-03-21 18:40 1870
	this->garbageSendQueue.clear();
3d12f4a8 sago007 2016-03-21 18:40 1871
}
3d12f4a8 sago007 2016-03-21 18:40 1872
c1785ec5 sago007 2016-02-21 16:07 1873
//Play the next level
c1785ec5 sago007 2016-02-21 16:07 1874
void nextLevel(BlockGame& g, unsigned int ticks) {
b256fda5 sago007 2016-02-21 16:21 1875
	BlockGameStartInfo s;
b256fda5 sago007 2016-02-21 16:21 1876
	s.ticks = ticks;
b256fda5 sago007 2016-02-21 16:21 1877
	s.level = g.getLevel()+1;
c1785ec5 sago007 2016-02-21 16:07 1878
	if (g.isPuzzleMode()) {
c1785ec5 sago007 2016-02-21 16:07 1879
		if (g.getLevel()<PuzzleGetNumberOfPuzzles()-1) {
b256fda5 sago007 2016-02-21 16:21 1880
			s.puzzleMode = true;
b256fda5 sago007 2016-02-21 16:21 1881
			g.NewGame(s);
c1785ec5 sago007 2016-02-21 16:07 1882
		}
c1785ec5 sago007 2016-02-21 16:07 1883
	}
c1785ec5 sago007 2016-02-21 16:07 1884
	else if (g.isStageClear()) {
c1785ec5 sago007 2016-02-21 16:07 1885
		if (g.getLevel() < 50-1) {
c1785ec5 sago007 2016-02-21 16:07 1886
			s.stageClear = true;
c1785ec5 sago007 2016-02-21 16:07 1887
			g.NewGame(s);
c1785ec5 sago007 2016-02-21 16:07 1888
		}
c1785ec5 sago007 2016-02-21 16:07 1889
	}
c1785ec5 sago007 2016-02-21 16:07 1890
}
fde1f2dd sago007 2016-02-21 15:24 1891
fde1f2dd sago007 2016-02-21 15:24 1892
void retryLevel(BlockGame& g, unsigned int ticks) {
b1fe2ae5 sago007 2016-02-21 16:01 1893
	BlockGameStartInfo s;
b1fe2ae5 sago007 2016-02-21 16:01 1894
	s.ticks = ticks;
b256fda5 sago007 2016-02-21 16:21 1895
	s.level = g.getLevel();
fde1f2dd sago007 2016-02-21 15:24 1896
	if (g.isPuzzleMode()) {
b256fda5 sago007 2016-02-21 16:21 1897
		s.puzzleMode = true;
b256fda5 sago007 2016-02-21 16:21 1898
		g.NewGame(s);
fde1f2dd sago007 2016-02-21 15:24 1899
	}
fde1f2dd sago007 2016-02-21 15:24 1900
	else if (g.isStageClear()) {
b1fe2ae5 sago007 2016-02-21 16:01 1901
		s.stageClear = true;
b1fe2ae5 sago007 2016-02-21 16:01 1902
		g.NewGame(s);
fde1f2dd sago007 2016-02-21 15:24 1903
	}
b256fda5 sago007 2016-02-21 16:21 1904
}
1970-01-01 00:00 1905