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/*
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===========================================================================
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blockattack - Block Attack - Rise of the Blocks
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Copyright (C) 2005-2012 Poul Sander
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see http://www.gnu.org/licenses/
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Source information and contacts persons can be found at
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http://blockattack.sf.net
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===========================================================================
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*/
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#include "BlockGame.hpp"
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#include<boost/lexical_cast.hpp>
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static stringstream ss; //Used for internal formatting
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////////////////////////////////////////////////////////////////////////////////
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//The BloackGame class represents a board, score, time etc. for a single player/
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////////////////////////////////////////////////////////////////////////////////
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Uint16 BlockGame::rand2()
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{
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	nextRandomNumber = nextRandomNumber*1103515245 + 12345;
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	return ((Uint16)(nextRandomNumber/65536)) % 32768;
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}
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int BlockGame::firstUnusedChain()
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{
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	bool found=false;
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	int i = 0;
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	while (!found)
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	{
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		if (!chainUsed[++i])
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			found=true;
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		if (i>NUMBEROFCHAINS-2)
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			found=true;
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	}
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	return i;
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}
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//Constructor
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BlockGame::BlockGame()
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{
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	srand((int)time(NULL));
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	nrFellDown = 0;
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	nrPushedPixel = 0;
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	garbageTarget = this;
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	nrStops=0;
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	//topx = tx;
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	//topy = ty;
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	cursorx = 2;
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	cursory = 3;
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	stop = 0;
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	pixels = 0;
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	score = 0;
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	bGameOver = false;
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	bDraw = false;
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	bReplaying=false; //No replay by default
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#if NETWORK
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	bDisconnected=false;
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	bNetworkPlayer = false;
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#endif
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	timetrial = false;
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	stageClear = false;
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	vsMode = false;
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	puzzleMode = false;
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	linesCleared = 0;
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	AI_Enabled = false;
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	AI_MoveSpeed=100;
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	hasWonTheGame = false;
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	combo=0;                      //counts
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	chain=0;
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	hangTicks = 0;
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	baseSpeed = 0.5;           //All other speeds are relative to this
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	speed = baseSpeed;
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	speedLevel = 1;
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	ticks = 0;
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	gameStartedAt = ticks;
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	gameEndedAfter = 0;
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	pushedPixelAt = gameStartedAt;
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	nextGarbageNumber = 10;
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	handicap=0;
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	for (int i=0; i<7; i++)
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		for (int j=0; j<30; j++)
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		{
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			board[i][j] = -1;
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		}
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	for (int i=0; i<NUMBEROFCHAINS; i++)
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	{
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		chainUsed[i]=false;
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		chainSize[i] = 0;
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	}
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	theReplay = Replay();
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	showGame = true;              //The game is now active
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	lastCounter = -1;           //To prevent the final chunk to be played when stating the program
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}	//Constructor
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//Deconstructor, never really used... game used to crash when called, cause of the way sBoard was created
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//It should work now and can be used if we want to assign more players in network games that we need to free later
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BlockGame::~BlockGame()
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{
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}
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void BlockGame::setGameSpeed(Uint8 globalSpeedLevel)
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{
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	format f("%1%");
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	f % globalSpeedLevel;
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	ActionPerformed(ACTION_GAMESPEED,f.str());
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	switch (globalSpeedLevel)
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	{
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	case 0:
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		baseSpeed=0.5;
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		break;
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	case 1:
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		baseSpeed=0.4;
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		break;
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	case 2:
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		baseSpeed=0.3;
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		break;
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	case 3:
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		baseSpeed=0.25;
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		break;
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	case 4:
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		baseSpeed=0.2;
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		break;
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	default:
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		baseSpeed=0.15;
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		break;
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	};
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}
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void BlockGame::setHandicap(Uint8 globalHandicap)
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{
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	format f("%1%");
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	f % globalHandicap;
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	ActionPerformed(ACTION_HANDICAP, f.str());
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	handicap=1000*((Uint32)globalHandicap);
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}
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//Set the move speed of the AI based on the aiLevel parameter
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//Also enables AI
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void BlockGame::setAIlevel(Uint8 aiLevel)
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{
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	AI_Enabled = true;
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	AI_MoveSpeed=120-(20*(aiLevel-3));
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};
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Uint8 BlockGame::getAIlevel()
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{
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	return (120-AI_MoveSpeed)/20+3;
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}
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int BlockGame::GetScore()
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{
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	return score;
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}
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int BlockGame::GetHandicap()
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{
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	return handicap;
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}
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bool BlockGame::isGameOver()
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{
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	return bGameOver;
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}
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int BlockGame::GetTopX()
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{
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	return topx;
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}
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int BlockGame::GetTopY()
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{
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	return topy;
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}
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Sint32 BlockGame::GetGameStartedAt()
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{
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	return gameStartedAt;
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}
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Sint32 BlockGame::GetGameEndedAt()
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{
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	return gameEndedAfter;
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}
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bool BlockGame::isTimeTrial()
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{
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	return timetrial;
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}
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bool BlockGame::isStageClear()
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{
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	return stageClear;
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}
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bool BlockGame::isVsMode()
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{
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	return vsMode;
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}
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bool BlockGame::isPuzzleMode()
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{
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	return puzzleMode;
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}
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int BlockGame::GetLinesCleared()
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{
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	return linesCleared;
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}
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int BlockGame::GetStageClearLimit()
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{
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	return stageClearLimit;
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}
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int BlockGame::GetChains()
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{
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	return chain;
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}
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int BlockGame::GetPixels()
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{
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	return pixels;
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}
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int BlockGame::GetSpeedLevel()
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{
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	return speedLevel;
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}
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int BlockGame::GetTowerHeight()
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{
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	return TowerHeight;
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}
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int BlockGame::GetCursorX()
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{
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	return cursorx;
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}
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int BlockGame::GetCursorY()
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{
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	return cursory;
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}
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void BlockGame::MoveCursorTo(int x, int y)
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{
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	format f("%1% %2%");
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	f % x % y;
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	ActionPerformed(ACTION_MOVECURSORTO,f.str());
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	cursorx = x;
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	cursory = y;
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}
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bool BlockGame::GetIsWinner()
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{
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	return hasWonTheGame;
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}
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#if NETWORK
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#define garbageStackSize 10
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void BlockGame::emptyGarbageStack()
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{
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	for (int i=0; i<10; i++)
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		for (int j=0; j<3; j++)
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			garbageStack[i][j] = 0;
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	garbageStackUsed = 0;
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}
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bool BlockGame::pushGarbage(Uint8 width, Uint8 height, Uint8 type)
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{
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	if (garbageStackUsed>=garbageStackSize)
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		return false;
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	garbageStack[garbageStackUsed][0]=width;
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	garbageStack[garbageStackUsed][1]=height;
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	garbageStack[garbageStackUsed][2]=type;
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	garbageStackUsed++;
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	return true;
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}
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bool BlockGame::popGarbage(Uint8 *width, Uint8 *height, Uint8 *type)
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{
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	if (garbageStackUsed<1)
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		return false;
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	garbageStackUsed--;
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	*width=garbageStack[garbageStackUsed][0];
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	*height=garbageStack[garbageStackUsed][1];
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	*type=garbageStack[garbageStackUsed][2];
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	return true;
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}
c53e6443 sago007 2012-04-17 11:04 307
c53e6443 sago007 2012-04-17 11:04 308
#endif
c53e6443 sago007 2012-04-17 11:04 309
c53e6443 sago007 2012-04-17 11:04 310
c53e6443 sago007 2012-04-17 11:04 311
//Instead of creating new object new game is called, to prevent memory leaks
c53e6443 sago007 2012-04-17 11:04 312
void BlockGame::NewGame(int tx, int ty, unsigned int ticks)
c53e6443 sago007 2012-04-17 11:04 313
{
c53e6443 sago007 2012-04-17 11:04 314
	this->ticks = ticks;
c53e6443 sago007 2012-04-17 11:04 315
	stageButtonStatus = SBdontShow;
c53e6443 sago007 2012-04-17 11:04 316
	bReplaying  =  false;
c53e6443 sago007 2012-04-17 11:04 317
#if NETWORK
c53e6443 sago007 2012-04-17 11:04 318
	bNetworkPlayer=false;
c53e6443 sago007 2012-04-17 11:04 319
	bDisconnected =false;
17916a2e sago007 2010-11-07 11:26 320
#endif
c53e6443 sago007 2012-04-17 11:04 321
	nrFellDown = 0;
c53e6443 sago007 2012-04-17 11:04 322
	lastNrOfPlayers = 1; //At least one player :-)
c53e6443 sago007 2012-04-17 11:04 323
	nrPushedPixel = 0;
c53e6443 sago007 2012-04-17 11:04 324
	nrStops = 0;
c53e6443 sago007 2012-04-17 11:04 325
	topx = tx;
c53e6443 sago007 2012-04-17 11:04 326
	topy = ty;
c53e6443 sago007 2012-04-17 11:04 327
	cursorx = 2;
c53e6443 sago007 2012-04-17 11:04 328
	cursory = 3;
c53e6443 sago007 2012-04-17 11:04 329
	stop = 0;
c53e6443 sago007 2012-04-17 11:04 330
	pixels = 0;
c53e6443 sago007 2012-04-17 11:04 331
	score = 0;
c53e6443 sago007 2012-04-17 11:04 332
	bGameOver = false;
c53e6443 sago007 2012-04-17 11:04 333
	bDraw = false;
c53e6443 sago007 2012-04-17 11:04 334
	timetrial = false;
c53e6443 sago007 2012-04-17 11:04 335
	stageClear = false;
c53e6443 sago007 2012-04-17 11:04 336
	linesCleared = 0;
c53e6443 sago007 2012-04-17 11:04 337
	hasWonTheGame = false;
c53e6443 sago007 2012-04-17 11:04 338
	vsMode = false;
c53e6443 sago007 2012-04-17 11:04 339
	puzzleMode = false;
c53e6443 sago007 2012-04-17 11:04 340
	combo=0;
c53e6443 sago007 2012-04-17 11:04 341
	chain=0;
c53e6443 sago007 2012-04-17 11:04 342
	AI_Enabled = false;
c53e6443 sago007 2012-04-17 11:04 343
	baseSpeed= 0.5;
c53e6443 sago007 2012-04-17 11:04 344
	speed = baseSpeed;
c53e6443 sago007 2012-04-17 11:04 345
	speedLevel = 1;
c53e6443 sago007 2012-04-17 11:04 346
	gameStartedAt = ticks+3000;
c53e6443 sago007 2012-04-17 11:04 347
	pushedPixelAt = gameStartedAt;
c53e6443 sago007 2012-04-17 11:04 348
	nextGarbageNumber = 10;
c53e6443 sago007 2012-04-17 11:04 349
	handicap=0;
50258544 sago007 2012-05-10 19:11 350
	actionIndex = 0;
c53e6443 sago007 2012-04-17 11:04 351
	for (int i=0; i<7; i++)
c53e6443 sago007 2012-04-17 11:04 352
		for (int j=0; j<30; j++)
c53e6443 sago007 2012-04-17 11:04 353
		{
c53e6443 sago007 2012-04-17 11:04 354
			board[i][j] = -1;
c53e6443 sago007 2012-04-17 11:04 355
		}
c53e6443 sago007 2012-04-17 11:04 356
	for (int i=0; i<NUMBEROFCHAINS; i++)
c53e6443 sago007 2012-04-17 11:04 357
	{
c53e6443 sago007 2012-04-17 11:04 358
		chainUsed[i]=false;
c53e6443 sago007 2012-04-17 11:04 359
		chainSize[i] = 0;
c53e6443 sago007 2012-04-17 11:04 360
	}
c53e6443 sago007 2012-04-17 11:04 361
	lastAImove = ticks+3000;
c53e6443 sago007 2012-04-17 11:04 362
	showGame = true;
c53e6443 sago007 2012-04-17 11:04 363
	theReplay = Replay();
6c9b4cd7 sago007 2012-05-01 19:34 364
	ActionPerformed(ACTION_NEW,"");
c53e6443 sago007 2012-04-17 11:04 365
}	//NewGame
c53e6443 sago007 2012-04-17 11:04 366
c53e6443 sago007 2012-04-17 11:04 367
void BlockGame::NewTimeTrialGame(int x,int y, unsigned int ticks)
c53e6443 sago007 2012-04-17 11:04 368
{
c53e6443 sago007 2012-04-17 11:04 369
	NewGame(x,y,ticks);
6c9b4cd7 sago007 2012-05-01 19:34 370
	ActionPerformed(ACTION_NEWTT,"");
c53e6443 sago007 2012-04-17 11:04 371
	timetrial = true;
c53e6443 sago007 2012-04-17 11:04 372
	putStartBlocks();
c53e6443 sago007 2012-04-17 11:04 373
}
c53e6443 sago007 2012-04-17 11:04 374
c53e6443 sago007 2012-04-17 11:04 375
//Starts a new stage game, takes level as input!
c53e6443 sago007 2012-04-17 11:04 376
void BlockGame::NewStageGame(int level, int tx, int ty,unsigned int ticks)
c53e6443 sago007 2012-04-17 11:04 377
{
c53e6443 sago007 2012-04-17 11:04 378
	if (level > -1)
c53e6443 sago007 2012-04-17 11:04 379
	{
c53e6443 sago007 2012-04-17 11:04 380
		NewGame(tx, ty,ticks);
c53e6443 sago007 2012-04-17 11:04 381
		stageClear = true;
c53e6443 sago007 2012-04-17 11:04 382
		Level = level;
c53e6443 sago007 2012-04-17 11:04 383
		Stats::getInstance()->addOne("PlayedStageLevel"+itoa2(level));
c53e6443 sago007 2012-04-17 11:04 384
		stageClearLimit = 30+(Level%6)*10;
c53e6443 sago007 2012-04-17 11:04 385
		baseSpeed = 0.5/((double)(Level*0.5)+1.0);
c53e6443 sago007 2012-04-17 11:04 386
		speed = baseSpeed;
c53e6443 sago007 2012-04-17 11:04 387
	}
c53e6443 sago007 2012-04-17 11:04 388
}
17916a2e sago007 2010-11-07 11:26 389
c53e6443 sago007 2012-04-17 11:04 390
void BlockGame::NewPuzzleGame(int level, int tx, int ty, unsigned int ticks)
c53e6443 sago007 2012-04-17 11:04 391
{
c53e6443 sago007 2012-04-17 11:04 392
	if (level>-1)
c53e6443 sago007 2012-04-17 11:04 393
	{
c53e6443 sago007 2012-04-17 11:04 394
		NewGame(tx, ty,ticks);
c53e6443 sago007 2012-04-17 11:04 395
		puzzleMode = true;
c53e6443 sago007 2012-04-17 11:04 396
		Level = level;
c53e6443 sago007 2012-04-17 11:04 397
		MovesLeft = nrOfMovesAllowed[Level];
c53e6443 sago007 2012-04-17 11:04 398
		for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 399
			for (int j=0; j<12; j++)
c53e6443 sago007 2012-04-17 11:04 400
			{
c53e6443 sago007 2012-04-17 11:04 401
				board[i][j+1] = puzzleLevels[Level][i][j];
c53e6443 sago007 2012-04-17 11:04 402
			}
c53e6443 sago007 2012-04-17 11:04 403
		baseSpeed = 100000;
c53e6443 sago007 2012-04-17 11:04 404
		speed = 100000;
c53e6443 sago007 2012-04-17 11:04 405
c53e6443 sago007 2012-04-17 11:04 406
		//Now push the blines up
c53e6443 sago007 2012-04-17 11:04 407
		for (int i=19; i>0; i--)
c53e6443 sago007 2012-04-17 11:04 408
			for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 409
			{
c53e6443 sago007 2012-04-17 11:04 410
				board[j][i] = board[j][i-1];
c53e6443 sago007 2012-04-17 11:04 411
			}
c53e6443 sago007 2012-04-17 11:04 412
		for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 413
		{
c53e6443 sago007 2012-04-17 11:04 414
			board[j][0] = rand() % 6;
c53e6443 sago007 2012-04-17 11:04 415
			if (j > 0)
c53e6443 sago007 2012-04-17 11:04 416
			{
c53e6443 sago007 2012-04-17 11:04 417
				if (board[j][0] == board[j-1][0])
c53e6443 sago007 2012-04-17 11:04 418
					board[j][0] = rand() % 6;
c53e6443 sago007 2012-04-17 11:04 419
			}
c53e6443 sago007 2012-04-17 11:04 420
			if (board[j][0] == board[j][1])
c53e6443 sago007 2012-04-17 11:04 421
				board[j][0] = 6;
c53e6443 sago007 2012-04-17 11:04 422
			if (board[j][0] == board[j][1])
c53e6443 sago007 2012-04-17 11:04 423
				board[j][0] = 6;
17916a2e sago007 2010-11-07 11:26 424
c53e6443 sago007 2012-04-17 11:04 425
		}
c53e6443 sago007 2012-04-17 11:04 426
	}
c53e6443 sago007 2012-04-17 11:04 427
}
c53e6443 sago007 2012-04-17 11:04 428
c53e6443 sago007 2012-04-17 11:04 429
//Replay the current level
c53e6443 sago007 2012-04-17 11:04 430
void BlockGame::retryLevel(unsigned int ticks)
c53e6443 sago007 2012-04-17 11:04 431
{
c53e6443 sago007 2012-04-17 11:04 432
	if(puzzleMode)
c53e6443 sago007 2012-04-17 11:04 433
		NewPuzzleGame(Level,topx,topy,ticks);
c53e6443 sago007 2012-04-17 11:04 434
	else if(stageClear)
c53e6443 sago007 2012-04-17 11:04 435
		NewStageGame(Level,topx,topy,ticks);
c53e6443 sago007 2012-04-17 11:04 436
}
c53e6443 sago007 2012-04-17 11:04 437
c53e6443 sago007 2012-04-17 11:04 438
//Play the next level
c53e6443 sago007 2012-04-17 11:04 439
void BlockGame::nextLevel(unsigned int ticks)
c53e6443 sago007 2012-04-17 11:04 440
{
c53e6443 sago007 2012-04-17 11:04 441
	if(puzzleMode)
c53e6443 sago007 2012-04-17 11:04 442
	{
c53e6443 sago007 2012-04-17 11:04 443
		if(Level<nrOfPuzzles-1)
c53e6443 sago007 2012-04-17 11:04 444
			NewPuzzleGame(Level+1,topx,topy,ticks);
c53e6443 sago007 2012-04-17 11:04 445
	}
c53e6443 sago007 2012-04-17 11:04 446
	else if(stageClear)
c53e6443 sago007 2012-04-17 11:04 447
	{
c53e6443 sago007 2012-04-17 11:04 448
		if(Level<50-1)
c53e6443 sago007 2012-04-17 11:04 449
			NewStageGame(Level+1,topx,topy,ticks);
c53e6443 sago007 2012-04-17 11:04 450
	}
c53e6443 sago007 2012-04-17 11:04 451
}
c53e6443 sago007 2012-04-17 11:04 452
c53e6443 sago007 2012-04-17 11:04 453
//Starts new Vs Game (two Player)
c53e6443 sago007 2012-04-17 11:04 454
void BlockGame::NewVsGame(int tx, int ty, BlockGame *target,unsigned int ticks)
c53e6443 sago007 2012-04-17 11:04 455
{
c53e6443 sago007 2012-04-17 11:04 456
	NewGame(tx, ty,ticks);
6c9b4cd7 sago007 2012-05-01 19:34 457
	ActionPerformed(ACTION_NEWVS,"");
c53e6443 sago007 2012-04-17 11:04 458
	vsMode = true;
c53e6443 sago007 2012-04-17 11:04 459
	putStartBlocks();
c53e6443 sago007 2012-04-17 11:04 460
	garbageTarget = target;
c53e6443 sago007 2012-04-17 11:04 461
	Stats::getInstance()->addOne("VSgamesStarted");
c53e6443 sago007 2012-04-17 11:04 462
}
c53e6443 sago007 2012-04-17 11:04 463
c53e6443 sago007 2012-04-17 11:04 464
//Starts new Vs Game (two Player)
c53e6443 sago007 2012-04-17 11:04 465
void BlockGame::NewVsGame(int tx, int ty, BlockGame *target, bool AI,unsigned int ticks)
c53e6443 sago007 2012-04-17 11:04 466
{
c53e6443 sago007 2012-04-17 11:04 467
	NewGame(tx, ty,ticks);
c53e6443 sago007 2012-04-17 11:04 468
	vsMode = true;
c53e6443 sago007 2012-04-17 11:04 469
	AI_Enabled = AI;
c53e6443 sago007 2012-04-17 11:04 470
	if(!AI)
c53e6443 sago007 2012-04-17 11:04 471
		Stats::getInstance()->addOne("VSgamesStarted");
c53e6443 sago007 2012-04-17 11:04 472
	else
c53e6443 sago007 2012-04-17 11:04 473
		strcpy(name,"CPU\0");
c53e6443 sago007 2012-04-17 11:04 474
	putStartBlocks();
c53e6443 sago007 2012-04-17 11:04 475
	garbageTarget = target;
c53e6443 sago007 2012-04-17 11:04 476
}
c53e6443 sago007 2012-04-17 11:04 477
//Go in Demonstration mode, no movement
c53e6443 sago007 2012-04-17 11:04 478
void BlockGame::Demonstration(bool toggle)
c53e6443 sago007 2012-04-17 11:04 479
{
c53e6443 sago007 2012-04-17 11:04 480
	speed=0;
c53e6443 sago007 2012-04-17 11:04 481
	baseSpeed = 0;
c53e6443 sago007 2012-04-17 11:04 482
}
c53e6443 sago007 2012-04-17 11:04 483
//We want to play the replay (must have been loaded beforehand)
79d3c1d3 sago007 2012-05-05 15:54 484
void BlockGame::playReplay(int tx, int ty, unsigned int ticks, Replay r)
c53e6443 sago007 2012-04-17 11:04 485
{
79d3c1d3 sago007 2012-05-05 15:54 486
	if(r.getActions().size()==0) 
79d3c1d3 sago007 2012-05-05 15:54 487
	{
79d3c1d3 sago007 2012-05-05 15:54 488
		cout << "Empty replay data" << endl;
79d3c1d3 sago007 2012-05-05 15:54 489
		return;
79d3c1d3 sago007 2012-05-05 15:54 490
	}
c53e6443 sago007 2012-04-17 11:04 491
	NewGame(tx, ty,ticks);
79d3c1d3 sago007 2012-05-05 15:54 492
	gameStartedAt = ticks+3000;
79d3c1d3 sago007 2012-05-05 15:54 493
	replayIndex = 0;
c53e6443 sago007 2012-04-17 11:04 494
	bReplaying = true; //We are playing, no calculations
79d3c1d3 sago007 2012-05-05 15:54 495
	theReplay = r;
c53e6443 sago007 2012-04-17 11:04 496
#if NETWORK
c53e6443 sago007 2012-04-17 11:04 497
	bNetworkPlayer = false; //Take input from replay file
c53e6443 sago007 2012-04-17 11:04 498
#endif
c53e6443 sago007 2012-04-17 11:04 499
}
17916a2e sago007 2010-11-07 11:26 500
17916a2e sago007 2010-11-07 11:26 501
17916a2e sago007 2010-11-07 11:26 502
#if NETWORK
17916a2e sago007 2010-11-07 11:26 503
c53e6443 sago007 2012-04-17 11:04 504
//network play
c53e6443 sago007 2012-04-17 11:04 505
void BlockGame::playNetwork(int tx, int ty,unsigned int ticks)
c53e6443 sago007 2012-04-17 11:04 506
{
c53e6443 sago007 2012-04-17 11:04 507
	NewGame(tx, ty,ticks);
c53e6443 sago007 2012-04-17 11:04 508
	gameStartedAt = ticks;
c53e6443 sago007 2012-04-17 11:04 509
	bReplaying = false; //We are playing, no calculations
c53e6443 sago007 2012-04-17 11:04 510
	bNetworkPlayer = true; //Don't Take input from replay file
c53e6443 sago007 2012-04-17 11:04 511
	emptyGarbageStack();
c53e6443 sago007 2012-04-17 11:04 512
}
17916a2e sago007 2010-11-07 11:26 513
#endif
17916a2e sago007 2010-11-07 11:26 514
c53e6443 sago007 2012-04-17 11:04 515
//Prints "winner" and ends game
c53e6443 sago007 2012-04-17 11:04 516
void BlockGame::setPlayerWon()
c53e6443 sago007 2012-04-17 11:04 517
{
6c9b4cd7 sago007 2012-05-01 19:34 518
	ActionPerformed(ACTION_WIN,"");
c53e6443 sago007 2012-04-17 11:04 519
	if (!bGameOver)
c53e6443 sago007 2012-04-17 11:04 520
	{
c53e6443 sago007 2012-04-17 11:04 521
		gameEndedAfter = ticks-gameStartedAt; //We game ends now!
c53e6443 sago007 2012-04-17 11:04 522
		if(!AI_Enabled && !bReplaying)
17916a2e sago007 2010-11-07 11:26 523
		{
17916a2e sago007 2010-11-07 11:26 524
			TimeHandler::addTime("playTime",TimeHandler::ms2ct(gameEndedAfter));
17916a2e sago007 2010-11-07 11:26 525
		}
c53e6443 sago007 2012-04-17 11:04 526
	}
c53e6443 sago007 2012-04-17 11:04 527
	bGameOver = true;
c53e6443 sago007 2012-04-17 11:04 528
	hasWonTheGame = true;
c53e6443 sago007 2012-04-17 11:04 529
	showGame = false;
c53e6443 sago007 2012-04-17 11:04 530
	if (SoundEnabled)Mix_PlayChannel(1, applause, 0);
c53e6443 sago007 2012-04-17 11:04 531
	if(!AI_Enabled && !bReplaying)
c53e6443 sago007 2012-04-17 11:04 532
	{
c53e6443 sago007 2012-04-17 11:04 533
		Stats::getInstance()->addOne("totalWins");
c53e6443 sago007 2012-04-17 11:04 534
		if(garbageTarget->AI_Enabled && !(garbageTarget->bReplaying))
c53e6443 sago007 2012-04-17 11:04 535
		{
c53e6443 sago007 2012-04-17 11:04 536
			//We have defeated an AI
c53e6443 sago007 2012-04-17 11:04 537
			Stats::getInstance()->addOne("defeatedAI"+itoa(garbageTarget->getAIlevel()));
c53e6443 sago007 2012-04-17 11:04 538
		}
c53e6443 sago007 2012-04-17 11:04 539
	}
c53e6443 sago007 2012-04-17 11:04 540
	if(AI_Enabled && !(garbageTarget->AI_Enabled) && garbageTarget->bReplaying==false)
c53e6443 sago007 2012-04-17 11:04 541
	{
c53e6443 sago007 2012-04-17 11:04 542
		//The AI have defeated a human player
c53e6443 sago007 2012-04-17 11:04 543
		Stats::getInstance()->addOne("defeatedByAI"+itoa(getAIlevel()));
c53e6443 sago007 2012-04-17 11:04 544
	}
c53e6443 sago007 2012-04-17 11:04 545
}
c53e6443 sago007 2012-04-17 11:04 546
c53e6443 sago007 2012-04-17 11:04 547
//void SetGameOver();
c53e6443 sago007 2012-04-17 11:04 548
c53e6443 sago007 2012-04-17 11:04 549
#if NETWORK
c53e6443 sago007 2012-04-17 11:04 550
//Sets disconnected:
c53e6443 sago007 2012-04-17 11:04 551
void BlockGame::setDisconnect()
c53e6443 sago007 2012-04-17 11:04 552
{
c53e6443 sago007 2012-04-17 11:04 553
	bDisconnected = true;
c53e6443 sago007 2012-04-17 11:04 554
	SetGameOver();
c53e6443 sago007 2012-04-17 11:04 555
}
c53e6443 sago007 2012-04-17 11:04 556
#endif
c53e6443 sago007 2012-04-17 11:04 557
c53e6443 sago007 2012-04-17 11:04 558
//Prints "draw" and ends the game
c53e6443 sago007 2012-04-17 11:04 559
void BlockGame::setDraw()
c53e6443 sago007 2012-04-17 11:04 560
{
6c9b4cd7 sago007 2012-05-01 19:34 561
	ActionPerformed(ACTION_DRAW, "");
c53e6443 sago007 2012-04-17 11:04 562
	bGameOver = true;
17916a2e sago007 2010-11-07 11:26 563
	if(!AI_Enabled && !bReplaying)
17916a2e sago007 2010-11-07 11:26 564
	{
17916a2e sago007 2010-11-07 11:26 565
		TimeHandler::addTime("playTime",TimeHandler::ms2ct(gameEndedAfter));
17916a2e sago007 2010-11-07 11:26 566
	}
c53e6443 sago007 2012-04-17 11:04 567
	hasWonTheGame = false;
c53e6443 sago007 2012-04-17 11:04 568
	bDraw = true;
c53e6443 sago007 2012-04-17 11:04 569
	showGame = false;
c53e6443 sago007 2012-04-17 11:04 570
	Mix_HaltChannel(1);
c53e6443 sago007 2012-04-17 11:04 571
	if(!AI_Enabled && !bReplaying)
c53e6443 sago007 2012-04-17 11:04 572
		Stats::getInstance()->addOne("totalDraws");
c53e6443 sago007 2012-04-17 11:04 573
}
c53e6443 sago007 2012-04-17 11:04 574
c53e6443 sago007 2012-04-17 11:04 575
c53e6443 sago007 2012-04-17 11:04 576
c53e6443 sago007 2012-04-17 11:04 577
//Test if LineNr is an empty line, returns false otherwise.
c53e6443 sago007 2012-04-17 11:04 578
bool BlockGame::LineEmpty(int lineNr)
c53e6443 sago007 2012-04-17 11:04 579
{
c53e6443 sago007 2012-04-17 11:04 580
	bool empty = true;
c53e6443 sago007 2012-04-17 11:04 581
	for (int i = 0; i <7; i++)
c53e6443 sago007 2012-04-17 11:04 582
		if (board[i][lineNr] != -1)
c53e6443 sago007 2012-04-17 11:04 583
			empty = false;
c53e6443 sago007 2012-04-17 11:04 584
	return empty;
c53e6443 sago007 2012-04-17 11:04 585
}
c53e6443 sago007 2012-04-17 11:04 586
c53e6443 sago007 2012-04-17 11:04 587
//Test if the entire board is empty (used for Puzzles)
c53e6443 sago007 2012-04-17 11:04 588
bool BlockGame::BoardEmpty()
c53e6443 sago007 2012-04-17 11:04 589
{
c53e6443 sago007 2012-04-17 11:04 590
	bool empty = true;
c53e6443 sago007 2012-04-17 11:04 591
	for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 592
		for (int j=1; j<13; j++)
c53e6443 sago007 2012-04-17 11:04 593
			if (board[i][j] != -1)
c53e6443 sago007 2012-04-17 11:04 594
				empty = false;
c53e6443 sago007 2012-04-17 11:04 595
	return empty;
c53e6443 sago007 2012-04-17 11:04 596
}
c53e6443 sago007 2012-04-17 11:04 597
c53e6443 sago007 2012-04-17 11:04 598
//Anything that the user can't move? In that case Game Over cannot occur
c53e6443 sago007 2012-04-17 11:04 599
bool BlockGame::hasStaticContent()
c53e6443 sago007 2012-04-17 11:04 600
{
c53e6443 sago007 2012-04-17 11:04 601
	for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 602
		for (int j=1; j<13; j++)
c53e6443 sago007 2012-04-17 11:04 603
			if (board[i][j] >= 10000000) 	//Higher than this means combos (garbage is static, but the stack is static but nothing to do about it)
c53e6443 sago007 2012-04-17 11:04 604
				return true;			//They are static
c53e6443 sago007 2012-04-17 11:04 605
	return false;					//Return false if no static object found
c53e6443 sago007 2012-04-17 11:04 606
}
c53e6443 sago007 2012-04-17 11:04 607
c53e6443 sago007 2012-04-17 11:04 608
/*
c53e6443 sago007 2012-04-17 11:04 609
 * Generates some blocks so the user don't see a board without blocks
c53e6443 sago007 2012-04-17 11:04 610
 */
c53e6443 sago007 2012-04-17 11:04 611
//void putStartBlocks(Uint32);
c53e6443 sago007 2012-04-17 11:04 612
c53e6443 sago007 2012-04-17 11:04 613
void BlockGame::putStartBlocks()
c53e6443 sago007 2012-04-17 11:04 614
{
c53e6443 sago007 2012-04-17 11:04 615
	putStartBlocks(time(0));
c53e6443 sago007 2012-04-17 11:04 616
}
c53e6443 sago007 2012-04-17 11:04 617
c53e6443 sago007 2012-04-17 11:04 618
void BlockGame::putStartBlocks(Uint32 n)
c53e6443 sago007 2012-04-17 11:04 619
{
6c9b4cd7 sago007 2012-05-01 19:34 620
	format f("%1%");
d12916ab sago007 2012-04-19 23:30 621
	f % n;
6c9b4cd7 sago007 2012-05-01 19:34 622
	ActionPerformed(ACTION_STARTBLOCKS ,f.str());
79d3c1d3 sago007 2012-05-05 15:54 623
	cout << n << ":" << f.str() << endl;
c53e6443 sago007 2012-04-17 11:04 624
	for (int i=0; i<7; i++)
c53e6443 sago007 2012-04-17 11:04 625
		for (int j=0; j<30; j++)
c53e6443 sago007 2012-04-17 11:04 626
		{
c53e6443 sago007 2012-04-17 11:04 627
			board[i][j] = -1;
c53e6443 sago007 2012-04-17 11:04 628
		}
c53e6443 sago007 2012-04-17 11:04 629
	nextRandomNumber = n;
c53e6443 sago007 2012-04-17 11:04 630
	int choice = rand2()%3; //Pick a random layout
c53e6443 sago007 2012-04-17 11:04 631
	switch (choice)
c53e6443 sago007 2012-04-17 11:04 632
	{
c53e6443 sago007 2012-04-17 11:04 633
	case 0:
c53e6443 sago007 2012-04-17 11:04 634
		//row 0:
c53e6443 sago007 2012-04-17 11:04 635
		board[0][0]=1;
c53e6443 sago007 2012-04-17 11:04 636
		board[1][0]=0;
c53e6443 sago007 2012-04-17 11:04 637
		board[2][0]=4;
c53e6443 sago007 2012-04-17 11:04 638
		board[3][0]=3;
c53e6443 sago007 2012-04-17 11:04 639
		board[4][0]=3;
c53e6443 sago007 2012-04-17 11:04 640
		board[5][0]=5;
c53e6443 sago007 2012-04-17 11:04 641
		//row 1:
c53e6443 sago007 2012-04-17 11:04 642
		board[0][1]=1;
c53e6443 sago007 2012-04-17 11:04 643
		board[1][1]=4;
c53e6443 sago007 2012-04-17 11:04 644
		board[2][1]=2;
c53e6443 sago007 2012-04-17 11:04 645
		board[3][1]=0;
c53e6443 sago007 2012-04-17 11:04 646
		board[4][1]=4;
c53e6443 sago007 2012-04-17 11:04 647
		board[5][1]=5;
c53e6443 sago007 2012-04-17 11:04 648
		//row 2:
c53e6443 sago007 2012-04-17 11:04 649
		board[0][2]=2;
c53e6443 sago007 2012-04-17 11:04 650
		board[1][2]=3;
c53e6443 sago007 2012-04-17 11:04 651
		board[2][2]=0;
c53e6443 sago007 2012-04-17 11:04 652
		board[3][2]=4;
c53e6443 sago007 2012-04-17 11:04 653
		board[4][2]=1;
c53e6443 sago007 2012-04-17 11:04 654
		board[5][2]=1;
c53e6443 sago007 2012-04-17 11:04 655
		//row 3:
c53e6443 sago007 2012-04-17 11:04 656
		board[0][3]=3;
c53e6443 sago007 2012-04-17 11:04 657
		board[1][3]=2;
c53e6443 sago007 2012-04-17 11:04 658
		board[2][3]=3;
c53e6443 sago007 2012-04-17 11:04 659
		board[3][3]=1;
c53e6443 sago007 2012-04-17 11:04 660
		board[4][3]=0;
c53e6443 sago007 2012-04-17 11:04 661
		board[5][3]=4;
c53e6443 sago007 2012-04-17 11:04 662
		//row 4:
c53e6443 sago007 2012-04-17 11:04 663
		board[0][4]=2;
c53e6443 sago007 2012-04-17 11:04 664
		board[1][4]=3;
c53e6443 sago007 2012-04-17 11:04 665
		board[2][4]=3;
c53e6443 sago007 2012-04-17 11:04 666
		board[3][4]=1;
c53e6443 sago007 2012-04-17 11:04 667
		board[4][4]=4;
c53e6443 sago007 2012-04-17 11:04 668
		board[5][4]=0;
c53e6443 sago007 2012-04-17 11:04 669
		//row 5:
c53e6443 sago007 2012-04-17 11:04 670
		board[0][5]=-1;
c53e6443 sago007 2012-04-17 11:04 671
		board[1][5]=5;
c53e6443 sago007 2012-04-17 11:04 672
		board[2][5]=5;
c53e6443 sago007 2012-04-17 11:04 673
		board[3][5]=-1;
c53e6443 sago007 2012-04-17 11:04 674
		board[4][5]=1;
c53e6443 sago007 2012-04-17 11:04 675
		board[5][5]=-1;
c53e6443 sago007 2012-04-17 11:04 676
		break;
c53e6443 sago007 2012-04-17 11:04 677
	case 1:
c53e6443 sago007 2012-04-17 11:04 678
		//row 0:
c53e6443 sago007 2012-04-17 11:04 679
		board[0][0]=3;
c53e6443 sago007 2012-04-17 11:04 680
		board[1][0]=5;
c53e6443 sago007 2012-04-17 11:04 681
		board[2][0]=0;
c53e6443 sago007 2012-04-17 11:04 682
		board[3][0]=0;
c53e6443 sago007 2012-04-17 11:04 683
		board[4][0]=4;
c53e6443 sago007 2012-04-17 11:04 684
		board[5][0]=2;
c53e6443 sago007 2012-04-17 11:04 685
		//row 1:
c53e6443 sago007 2012-04-17 11:04 686
		board[0][1]=3;
c53e6443 sago007 2012-04-17 11:04 687
		board[1][1]=5;
c53e6443 sago007 2012-04-17 11:04 688
		board[2][1]=-1;
c53e6443 sago007 2012-04-17 11:04 689
		board[3][1]=5;
c53e6443 sago007 2012-04-17 11:04 690
		board[4][1]=4;
c53e6443 sago007 2012-04-17 11:04 691
		board[5][1]=2;
c53e6443 sago007 2012-04-17 11:04 692
		//row 2:
c53e6443 sago007 2012-04-17 11:04 693
		board[0][2]=2;
c53e6443 sago007 2012-04-17 11:04 694
		board[1][2]=-1;
c53e6443 sago007 2012-04-17 11:04 695
		board[2][2]=-1;
c53e6443 sago007 2012-04-17 11:04 696
		board[3][2]=4;
c53e6443 sago007 2012-04-17 11:04 697
		board[4][2]=0;
c53e6443 sago007 2012-04-17 11:04 698
		board[5][2]=3;
c53e6443 sago007 2012-04-17 11:04 699
		//row 3:
c53e6443 sago007 2012-04-17 11:04 700
		board[0][3]=2;
c53e6443 sago007 2012-04-17 11:04 701
		board[5][3]=3;
c53e6443 sago007 2012-04-17 11:04 702
		break;
c53e6443 sago007 2012-04-17 11:04 703
	default:
c53e6443 sago007 2012-04-17 11:04 704
		//row 0:
c53e6443 sago007 2012-04-17 11:04 705
		board[0][0]=4;
c53e6443 sago007 2012-04-17 11:04 706
		board[1][0]=5;
c53e6443 sago007 2012-04-17 11:04 707
		board[2][0]=2;
c53e6443 sago007 2012-04-17 11:04 708
		board[3][0]=0;
c53e6443 sago007 2012-04-17 11:04 709
		board[4][0]=1;
c53e6443 sago007 2012-04-17 11:04 710
		board[5][0]=5;
c53e6443 sago007 2012-04-17 11:04 711
		//row 1:
c53e6443 sago007 2012-04-17 11:04 712
		board[0][1]=4;
c53e6443 sago007 2012-04-17 11:04 713
		board[1][1]=5;
c53e6443 sago007 2012-04-17 11:04 714
		board[2][1]=2;
c53e6443 sago007 2012-04-17 11:04 715
		board[3][1]=1;
c53e6443 sago007 2012-04-17 11:04 716
		board[4][1]=0;
c53e6443 sago007 2012-04-17 11:04 717
		board[5][1]=2;
c53e6443 sago007 2012-04-17 11:04 718
		//row 2:
c53e6443 sago007 2012-04-17 11:04 719
		board[0][2]=2;
c53e6443 sago007 2012-04-17 11:04 720
		board[1][2]=4;
c53e6443 sago007 2012-04-17 11:04 721
		board[2][2]=-1;
c53e6443 sago007 2012-04-17 11:04 722
		board[3][2]=0;
c53e6443 sago007 2012-04-17 11:04 723
		board[4][2]=1;
c53e6443 sago007 2012-04-17 11:04 724
		board[5][2]=5;
c53e6443 sago007 2012-04-17 11:04 725
		//row 3:
c53e6443 sago007 2012-04-17 11:04 726
		board[0][3]=4;
c53e6443 sago007 2012-04-17 11:04 727
		board[1][3]=2;
c53e6443 sago007 2012-04-17 11:04 728
		board[2][3]=-1;
c53e6443 sago007 2012-04-17 11:04 729
		board[3][3]=1;
c53e6443 sago007 2012-04-17 11:04 730
		board[4][3]=0;
c53e6443 sago007 2012-04-17 11:04 731
		board[5][3]=2;
c53e6443 sago007 2012-04-17 11:04 732
		//row 4:
c53e6443 sago007 2012-04-17 11:04 733
		board[0][4]=4;
c53e6443 sago007 2012-04-17 11:04 734
		board[1][4]=2;
c53e6443 sago007 2012-04-17 11:04 735
		board[2][4]=-1;
c53e6443 sago007 2012-04-17 11:04 736
		board[3][4]=0;
c53e6443 sago007 2012-04-17 11:04 737
		board[4][4]=1;
c53e6443 sago007 2012-04-17 11:04 738
		board[5][4]=-1;
c53e6443 sago007 2012-04-17 11:04 739
		break;
c53e6443 sago007 2012-04-17 11:04 740
	};
c53e6443 sago007 2012-04-17 11:04 741
}
c53e6443 sago007 2012-04-17 11:04 742
c53e6443 sago007 2012-04-17 11:04 743
//decreases hang for all hanging blocks and wait for waiting blocks
c53e6443 sago007 2012-04-17 11:04 744
void BlockGame::ReduceStuff()
c53e6443 sago007 2012-04-17 11:04 745
{
c53e6443 sago007 2012-04-17 11:04 746
	Uint32 howMuchHang = (ticks - FRAMELENGTH*hangTicks)/FRAMELENGTH;
c53e6443 sago007 2012-04-17 11:04 747
	if (howMuchHang>0)
c53e6443 sago007 2012-04-17 11:04 748
	{
c53e6443 sago007 2012-04-17 11:04 749
		for (int i=0; i<7; i++)
c53e6443 sago007 2012-04-17 11:04 750
			for (int j=0; j<30; j++)
c53e6443 sago007 2012-04-17 11:04 751
			{
c53e6443 sago007 2012-04-17 11:04 752
				if ((board[i][j]/BLOCKHANG)%10==1)
c53e6443 sago007 2012-04-17 11:04 753
				{
c53e6443 sago007 2012-04-17 11:04 754
					int hangNumber = (board[i][j]/10)%100;
c53e6443 sago007 2012-04-17 11:04 755
					if (hangNumber<=howMuchHang)
c53e6443 sago007 2012-04-17 11:04 756
					{
c53e6443 sago007 2012-04-17 11:04 757
						board[i][j]-=BLOCKHANG;
c53e6443 sago007 2012-04-17 11:04 758
						board[i][j]-=hangNumber*10;
c53e6443 sago007 2012-04-17 11:04 759
					}
c53e6443 sago007 2012-04-17 11:04 760
					else
c53e6443 sago007 2012-04-17 11:04 761
					{
c53e6443 sago007 2012-04-17 11:04 762
						board[i][j]-=10*howMuchHang;
c53e6443 sago007 2012-04-17 11:04 763
					}
c53e6443 sago007 2012-04-17 11:04 764
				}
c53e6443 sago007 2012-04-17 11:04 765
				if ((board[i][j]/BLOCKWAIT)%10==1)
c53e6443 sago007 2012-04-17 11:04 766
				{
c53e6443 sago007 2012-04-17 11:04 767
					int hangNumber = (board[i][j]/10)%100;
c53e6443 sago007 2012-04-17 11:04 768
					if (hangNumber<=howMuchHang)
c53e6443 sago007 2012-04-17 11:04 769
					{
c53e6443 sago007 2012-04-17 11:04 770
						//The blocks must be cleared
c53e6443 sago007 2012-04-17 11:04 771
						board[i][j]-=hangNumber*10;
c53e6443 sago007 2012-04-17 11:04 772
					}
c53e6443 sago007 2012-04-17 11:04 773
					else
c53e6443 sago007 2012-04-17 11:04 774
					{
c53e6443 sago007 2012-04-17 11:04 775
						board[i][j]-=10*howMuchHang;
c53e6443 sago007 2012-04-17 11:04 776
					}
c53e6443 sago007 2012-04-17 11:04 777
				}
c53e6443 sago007 2012-04-17 11:04 778
			}
c53e6443 sago007 2012-04-17 11:04 779
	}
c53e6443 sago007 2012-04-17 11:04 780
	hangTicks+=howMuchHang;
c53e6443 sago007 2012-04-17 11:04 781
}
c53e6443 sago007 2012-04-17 11:04 782
c53e6443 sago007 2012-04-17 11:04 783
//Creates garbage using a given wide and height
c53e6443 sago007 2012-04-17 11:04 784
bool BlockGame::CreateGarbage(int wide, int height)
c53e6443 sago007 2012-04-17 11:04 785
{
6c9b4cd7 sago007 2012-05-01 19:34 786
	format f("%1% %2%");
d12916ab sago007 2012-04-19 23:30 787
	f % wide % height;
6c9b4cd7 sago007 2012-05-01 19:34 788
	ActionPerformed(ACTION_CREATEGARBAGE,f.str());
17916a2e sago007 2010-11-07 11:26 789
#if NETWORK
c53e6443 sago007 2012-04-17 11:04 790
	if (bNetworkPlayer)
c53e6443 sago007 2012-04-17 11:04 791
	{
c53e6443 sago007 2012-04-17 11:04 792
		pushGarbage(wide, height, 0);
c53e6443 sago007 2012-04-17 11:04 793
	}
c53e6443 sago007 2012-04-17 11:04 794
	else
17916a2e sago007 2010-11-07 11:26 795
#endif
c53e6443 sago007 2012-04-17 11:04 796
	{
c53e6443 sago007 2012-04-17 11:04 797
		if (wide>6) wide = 6;
c53e6443 sago007 2012-04-17 11:04 798
		if (height>12) height = 12;
c53e6443 sago007 2012-04-17 11:04 799
		int startPosition = 12;
c53e6443 sago007 2012-04-17 11:04 800
		while ((!(LineEmpty(startPosition))) || (startPosition == 29))
c53e6443 sago007 2012-04-17 11:04 801
			startPosition++;
c53e6443 sago007 2012-04-17 11:04 802
		if (startPosition == 29) return false; //failed to place blocks
c53e6443 sago007 2012-04-17 11:04 803
		if (29-startPosition<height) return false;	//not enough space
c53e6443 sago007 2012-04-17 11:04 804
		int start, end;
c53e6443 sago007 2012-04-17 11:04 805
		if (bGarbageFallLeft)
c53e6443 sago007 2012-04-17 11:04 806
		{
c53e6443 sago007 2012-04-17 11:04 807
			start=0;
c53e6443 sago007 2012-04-17 11:04 808
			end=start+wide;
c53e6443 sago007 2012-04-17 11:04 809
			bGarbageFallLeft = false;
c53e6443 sago007 2012-04-17 11:04 810
		}
c53e6443 sago007 2012-04-17 11:04 811
		else
c53e6443 sago007 2012-04-17 11:04 812
		{
c53e6443 sago007 2012-04-17 11:04 813
			start=6-wide;
c53e6443 sago007 2012-04-17 11:04 814
			end = 6;
c53e6443 sago007 2012-04-17 11:04 815
			bGarbageFallLeft = true;
c53e6443 sago007 2012-04-17 11:04 816
		}
c53e6443 sago007 2012-04-17 11:04 817
		for (int i = startPosition; i <startPosition+height; i++)
c53e6443 sago007 2012-04-17 11:04 818
			for (int j = start; j < end; j++)
c53e6443 sago007 2012-04-17 11:04 819
			{
c53e6443 sago007 2012-04-17 11:04 820
				board[j][i] = 1000000+nextGarbageNumber;
c53e6443 sago007 2012-04-17 11:04 821
			}
c53e6443 sago007 2012-04-17 11:04 822
		nextGarbageNumber++;
c53e6443 sago007 2012-04-17 11:04 823
		if (nextGarbageNumber>999999) nextGarbageNumber = 10;
c53e6443 sago007 2012-04-17 11:04 824
		//bGarbageFallLeft = !(bGarbageFallLeft);
c53e6443 sago007 2012-04-17 11:04 825
		return true;
c53e6443 sago007 2012-04-17 11:04 826
	}
c53e6443 sago007 2012-04-17 11:04 827
}
c53e6443 sago007 2012-04-17 11:04 828
c53e6443 sago007 2012-04-17 11:04 829
//Creates garbage using a given wide and height
c53e6443 sago007 2012-04-17 11:04 830
bool BlockGame::CreateGreyGarbage()
c53e6443 sago007 2012-04-17 11:04 831
{
6c9b4cd7 sago007 2012-05-01 19:34 832
	ActionPerformed(ACTION_CREATEGRAYGARBAGE,"");
17916a2e sago007 2010-11-07 11:26 833
#if NETWORK
c53e6443 sago007 2012-04-17 11:04 834
	if (bNetworkPlayer)
c53e6443 sago007 2012-04-17 11:04 835
	{
c53e6443 sago007 2012-04-17 11:04 836
		pushGarbage(6, 1, 1);
c53e6443 sago007 2012-04-17 11:04 837
	}
c53e6443 sago007 2012-04-17 11:04 838
	else
17916a2e sago007 2010-11-07 11:26 839
#endif
c53e6443 sago007 2012-04-17 11:04 840
	{
c53e6443 sago007 2012-04-17 11:04 841
		int startPosition = 12;
c53e6443 sago007 2012-04-17 11:04 842
		while ((!(LineEmpty(startPosition))) || (startPosition == 29))
c53e6443 sago007 2012-04-17 11:04 843
			startPosition++;
c53e6443 sago007 2012-04-17 11:04 844
		if (startPosition == 29) return false; //failed to place blocks
c53e6443 sago007 2012-04-17 11:04 845
		if (29-startPosition<1) return false;	//not enough space
c53e6443 sago007 2012-04-17 11:04 846
		int start, end;
c53e6443 sago007 2012-04-17 11:04 847
		{
c53e6443 sago007 2012-04-17 11:04 848
			start=0;
c53e6443 sago007 2012-04-17 11:04 849
			end=6;
c53e6443 sago007 2012-04-17 11:04 850
		}
c53e6443 sago007 2012-04-17 11:04 851
		for (int i = startPosition; i <startPosition+1; i++)
c53e6443 sago007 2012-04-17 11:04 852
			for (int j = start; j < end; j++)
c53e6443 sago007 2012-04-17 11:04 853
			{
c53e6443 sago007 2012-04-17 11:04 854
				board[j][i] = 2*1000000+nextGarbageNumber;
c53e6443 sago007 2012-04-17 11:04 855
			}
c53e6443 sago007 2012-04-17 11:04 856
		nextGarbageNumber++;
c53e6443 sago007 2012-04-17 11:04 857
		if (nextGarbageNumber>999999) nextGarbageNumber = 10;
c53e6443 sago007 2012-04-17 11:04 858
		return true;
c53e6443 sago007 2012-04-17 11:04 859
	}
c53e6443 sago007 2012-04-17 11:04 860
}
c53e6443 sago007 2012-04-17 11:04 861
c53e6443 sago007 2012-04-17 11:04 862
c53e6443 sago007 2012-04-17 11:04 863
//Clears garbage, must take one the lower left corner!
c53e6443 sago007 2012-04-17 11:04 864
int BlockGame::GarbageClearer(int x, int y, int number, bool aLineToClear, int chain)
c53e6443 sago007 2012-04-17 11:04 865
{
c53e6443 sago007 2012-04-17 11:04 866
	if ((board[x][y])%1000000 != number) return -1;
c53e6443 sago007 2012-04-17 11:04 867
	if (aLineToClear)
c53e6443 sago007 2012-04-17 11:04 868
	{
c53e6443 sago007 2012-04-17 11:04 869
		board[x][y] = rand() % 6;
c53e6443 sago007 2012-04-17 11:04 870
		board[x][y] += 10*HANGTIME+BLOCKHANG+CHAINPLACE*chain;
c53e6443 sago007 2012-04-17 11:04 871
	}
c53e6443 sago007 2012-04-17 11:04 872
	garbageToBeCleared[x][y] = false;
c53e6443 sago007 2012-04-17 11:04 873
	GarbageClearer(x+1, y, number, aLineToClear, chain);
c53e6443 sago007 2012-04-17 11:04 874
	GarbageClearer(x, y+1, number, false, chain);
c53e6443 sago007 2012-04-17 11:04 875
	return 1;
c53e6443 sago007 2012-04-17 11:04 876
}
c53e6443 sago007 2012-04-17 11:04 877
c53e6443 sago007 2012-04-17 11:04 878
//Marks garbage that must be cleared
c53e6443 sago007 2012-04-17 11:04 879
int BlockGame::GarbageMarker(int x, int y)
c53e6443 sago007 2012-04-17 11:04 880
{
c53e6443 sago007 2012-04-17 11:04 881
	if ((x>6)||(x<0)||(y<0)||(y>29)) return -1;
c53e6443 sago007 2012-04-17 11:04 882
	if (((board[x][y])/1000000 == 1)&&(garbageToBeCleared[x][y] == false))
c53e6443 sago007 2012-04-17 11:04 883
	{
c53e6443 sago007 2012-04-17 11:04 884
		garbageToBeCleared[x][y] = true;
c53e6443 sago007 2012-04-17 11:04 885
		//Float fill
c53e6443 sago007 2012-04-17 11:04 886
		GarbageMarker(x-1, y);
c53e6443 sago007 2012-04-17 11:04 887
		GarbageMarker(x+1, y);
c53e6443 sago007 2012-04-17 11:04 888
		GarbageMarker(x, y-1);
c53e6443 sago007 2012-04-17 11:04 889
		GarbageMarker(x, y+1);
c53e6443 sago007 2012-04-17 11:04 890
	}
c53e6443 sago007 2012-04-17 11:04 891
	return 1;
c53e6443 sago007 2012-04-17 11:04 892
}
c53e6443 sago007 2012-04-17 11:04 893
c53e6443 sago007 2012-04-17 11:04 894
int BlockGame::FirstGarbageMarker(int x, int y)
c53e6443 sago007 2012-04-17 11:04 895
{
c53e6443 sago007 2012-04-17 11:04 896
	if ((x>6)||(x<0)||(y<0)||(y>29)) return -1;
c53e6443 sago007 2012-04-17 11:04 897
	if (((board[x][y])/1000000 == 2)&&(garbageToBeCleared[x][y] == false))
c53e6443 sago007 2012-04-17 11:04 898
	{
c53e6443 sago007 2012-04-17 11:04 899
		for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 900
			garbageToBeCleared[i][y] = true;
c53e6443 sago007 2012-04-17 11:04 901
	}
c53e6443 sago007 2012-04-17 11:04 902
	else if (((board[x][y])/1000000 == 1)&&(garbageToBeCleared[x][y] == false))
c53e6443 sago007 2012-04-17 11:04 903
	{
c53e6443 sago007 2012-04-17 11:04 904
		garbageToBeCleared[x][y] = true;
c53e6443 sago007 2012-04-17 11:04 905
		//Float fill
c53e6443 sago007 2012-04-17 11:04 906
		GarbageMarker(x-1, y);
c53e6443 sago007 2012-04-17 11:04 907
		GarbageMarker(x+1, y);
c53e6443 sago007 2012-04-17 11:04 908
		GarbageMarker(x, y-1);
c53e6443 sago007 2012-04-17 11:04 909
		GarbageMarker(x, y+1);
c53e6443 sago007 2012-04-17 11:04 910
	}
c53e6443 sago007 2012-04-17 11:04 911
	return 1;
c53e6443 sago007 2012-04-17 11:04 912
}
c53e6443 sago007 2012-04-17 11:04 913
c53e6443 sago007 2012-04-17 11:04 914
//Clear Blocks if 3 or more is alligned (naive implemented)
c53e6443 sago007 2012-04-17 11:04 915
void BlockGame::ClearBlocks()
c53e6443 sago007 2012-04-17 11:04 916
{
c53e6443 sago007 2012-04-17 11:04 917
c53e6443 sago007 2012-04-17 11:04 918
	bool toBeCleared[7][30]; //true if blok must be removed
c53e6443 sago007 2012-04-17 11:04 919
c53e6443 sago007 2012-04-17 11:04 920
	int previus=-1; //the last block checked
c53e6443 sago007 2012-04-17 11:04 921
	int combo=0;
c53e6443 sago007 2012-04-17 11:04 922
	for (int i=0; i<30; i++)
c53e6443 sago007 2012-04-17 11:04 923
		for (int j=0; j<7; j++)
c53e6443 sago007 2012-04-17 11:04 924
		{
c53e6443 sago007 2012-04-17 11:04 925
			toBeCleared[j][i] = false;
c53e6443 sago007 2012-04-17 11:04 926
			garbageToBeCleared[j][i] = false;
c53e6443 sago007 2012-04-17 11:04 927
		}
c53e6443 sago007 2012-04-17 11:04 928
	for (int i=0; i<7; i++)
c53e6443 sago007 2012-04-17 11:04 929
	{
c53e6443 sago007 2012-04-17 11:04 930
		bool faaling = false;
c53e6443 sago007 2012-04-17 11:04 931
		for (int j=0; j<30; j++)
c53e6443 sago007 2012-04-17 11:04 932
		{
c53e6443 sago007 2012-04-17 11:04 933
			if ((faaling)&&(board[i][j]>-1)&&(board[i][j]%10000000<7))
c53e6443 sago007 2012-04-17 11:04 934
			{
c53e6443 sago007 2012-04-17 11:04 935
				board[i][j]+=BLOCKFALL;
c53e6443 sago007 2012-04-17 11:04 936
			}
c53e6443 sago007 2012-04-17 11:04 937
			if ((!faaling)&&((board[i][j]/BLOCKFALL)%10==1))
c53e6443 sago007 2012-04-17 11:04 938
				board[i][j]-=BLOCKFALL;
c53e6443 sago007 2012-04-17 11:04 939
			if (!((board[i][j]>-1)&&(board[i][j]%10000000<7)))
c53e6443 sago007 2012-04-17 11:04 940
				faaling=true;
c53e6443 sago007 2012-04-17 11:04 941
			if (((board[i][j]/1000000)%10==1)||((board[i][j]/1000000)%10==2)||((board[i][j]/BLOCKHANG)%10==1)||((board[i][j]/BLOCKWAIT)%10==1))
c53e6443 sago007 2012-04-17 11:04 942
				faaling = false;
c53e6443 sago007 2012-04-17 11:04 943
		}
c53e6443 sago007 2012-04-17 11:04 944
	}
c53e6443 sago007 2012-04-17 11:04 945
c53e6443 sago007 2012-04-17 11:04 946
c53e6443 sago007 2012-04-17 11:04 947
	for (int j=0; j<7; j++)
c53e6443 sago007 2012-04-17 11:04 948
	{
c53e6443 sago007 2012-04-17 11:04 949
		previus = -1;
c53e6443 sago007 2012-04-17 11:04 950
		combo=0;
c53e6443 sago007 2012-04-17 11:04 951
c53e6443 sago007 2012-04-17 11:04 952
		for (int i=1; i<30; i++)
c53e6443 sago007 2012-04-17 11:04 953
		{
c53e6443 sago007 2012-04-17 11:04 954
			if ((board[j][i]>-1)&&(board[j][i]%10000000<7))
c53e6443 sago007 2012-04-17 11:04 955
			{
c53e6443 sago007 2012-04-17 11:04 956
				if (board[j][i]%10000000 == previus)
c53e6443 sago007 2012-04-17 11:04 957
				{
c53e6443 sago007 2012-04-17 11:04 958
					combo++;
c53e6443 sago007 2012-04-17 11:04 959
				}
c53e6443 sago007 2012-04-17 11:04 960
				else
c53e6443 sago007 2012-04-17 11:04 961
				{
c53e6443 sago007 2012-04-17 11:04 962
					if (combo>2)
c53e6443 sago007 2012-04-17 11:04 963
						for (int k = i-combo; k<i; k++)
c53e6443 sago007 2012-04-17 11:04 964
						{
c53e6443 sago007 2012-04-17 11:04 965
							toBeCleared[j][k] = true;
c53e6443 sago007 2012-04-17 11:04 966
						}
c53e6443 sago007 2012-04-17 11:04 967
					combo=1;
c53e6443 sago007 2012-04-17 11:04 968
					previus = board[j][i]%10000000;
c53e6443 sago007 2012-04-17 11:04 969
				}
c53e6443 sago007 2012-04-17 11:04 970
			} //if board
c53e6443 sago007 2012-04-17 11:04 971
			else
c53e6443 sago007 2012-04-17 11:04 972
			{
c53e6443 sago007 2012-04-17 11:04 973
				if (combo>2)
c53e6443 sago007 2012-04-17 11:04 974
					for (int k = i-combo; k<i; k++)
c53e6443 sago007 2012-04-17 11:04 975
					{
c53e6443 sago007 2012-04-17 11:04 976
						toBeCleared[j][k] = true;
c53e6443 sago007 2012-04-17 11:04 977
					}
c53e6443 sago007 2012-04-17 11:04 978
				combo = 0;
c53e6443 sago007 2012-04-17 11:04 979
				previus = -1;
c53e6443 sago007 2012-04-17 11:04 980
			}
c53e6443 sago007 2012-04-17 11:04 981
c53e6443 sago007 2012-04-17 11:04 982
		} //for i
c53e6443 sago007 2012-04-17 11:04 983
	} //for j
c53e6443 sago007 2012-04-17 11:04 984
c53e6443 sago007 2012-04-17 11:04 985
c53e6443 sago007 2012-04-17 11:04 986
	combo = 0;
c53e6443 sago007 2012-04-17 11:04 987
	chain = 0;
c53e6443 sago007 2012-04-17 11:04 988
	for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 989
		for (int j=0; j<30; j++)
c53e6443 sago007 2012-04-17 11:04 990
		{
c53e6443 sago007 2012-04-17 11:04 991
			//Clears blocks marked for clearing
c53e6443 sago007 2012-04-17 11:04 992
			Sint32 temp=board[i][j];
c53e6443 sago007 2012-04-17 11:04 993
			if (1==((temp/BLOCKWAIT)%10))
c53e6443 sago007 2012-04-17 11:04 994
				if (((temp/10)%100)==0)
c53e6443 sago007 2012-04-17 11:04 995
				{
c53e6443 sago007 2012-04-17 11:04 996
					if (chainSize[chain]<chainSize[board[i][j]/10000000])
c53e6443 sago007 2012-04-17 11:04 997
						chain = board[i][j]/10000000;
c53e6443 sago007 2012-04-17 11:04 998
c53e6443 sago007 2012-04-17 11:04 999
					theBallManeger.addBall(topx+40+i*bsize, topy+bsize*12-j*bsize, true, board[i][j]%10);
c53e6443 sago007 2012-04-17 11:04 1000
					theBallManeger.addBall(topx+i*bsize, topy+bsize*12-j*bsize, false, board[i][j]%10);
c53e6443 sago007 2012-04-17 11:04 1001
					theExplosionManeger.addExplosion(topx-10+i*bsize, topy+bsize*12-10-j*bsize);
c53e6443 sago007 2012-04-17 11:04 1002
					board[i][j]=-2;
c53e6443 sago007 2012-04-17 11:04 1003
				}
c53e6443 sago007 2012-04-17 11:04 1004
		}
c53e6443 sago007 2012-04-17 11:04 1005
	for (int i=0; i<7; i++)
c53e6443 sago007 2012-04-17 11:04 1006
	{
c53e6443 sago007 2012-04-17 11:04 1007
		bool setChain=false;
c53e6443 sago007 2012-04-17 11:04 1008
		for (int j=0; j<30; j++)
c53e6443 sago007 2012-04-17 11:04 1009
		{
c53e6443 sago007 2012-04-17 11:04 1010
			if (board[i][j]==-1)
c53e6443 sago007 2012-04-17 11:04 1011
				setChain=false;
c53e6443 sago007 2012-04-17 11:04 1012
			if (board[i][j]==-2)
c53e6443 sago007 2012-04-17 11:04 1013
			{
c53e6443 sago007 2012-04-17 11:04 1014
				board[i][j]=-1;
c53e6443 sago007 2012-04-17 11:04 1015
				setChain=true;
c53e6443 sago007 2012-04-17 11:04 1016
				if (SoundEnabled)Mix_PlayChannel(0, boing, 0);
c53e6443 sago007 2012-04-17 11:04 1017
			}
c53e6443 sago007 2012-04-17 11:04 1018
			if (board[i][j]!=-1)
c53e6443 sago007 2012-04-17 11:04 1019
				if ((setChain)&&((board[i][j]/GARBAGE)%10!=1)&&((board[i][j]/GARBAGE)%10!=2))
c53e6443 sago007 2012-04-17 11:04 1020
				{
c53e6443 sago007 2012-04-17 11:04 1021
					board[i][j]=((board[i][j]%CHAINPLACE)+CHAINPLACE*chain);
c53e6443 sago007 2012-04-17 11:04 1022
					//somethingsGottaFall = true;
c53e6443 sago007 2012-04-17 11:04 1023
				}
c53e6443 sago007 2012-04-17 11:04 1024
c53e6443 sago007 2012-04-17 11:04 1025
		}
c53e6443 sago007 2012-04-17 11:04 1026
	}
c53e6443 sago007 2012-04-17 11:04 1027
	combo=0;
c53e6443 sago007 2012-04-17 11:04 1028
	int startvalue;
c53e6443 sago007 2012-04-17 11:04 1029
	if (pixels == 0)
c53e6443 sago007 2012-04-17 11:04 1030
		startvalue=1;
c53e6443 sago007 2012-04-17 11:04 1031
	else
c53e6443 sago007 2012-04-17 11:04 1032
		startvalue=0;
c53e6443 sago007 2012-04-17 11:04 1033
	for (int i=startvalue; i<30; i++)
c53e6443 sago007 2012-04-17 11:04 1034
	{
c53e6443 sago007 2012-04-17 11:04 1035
		previus=-1;
c53e6443 sago007 2012-04-17 11:04 1036
		combo=0;
c53e6443 sago007 2012-04-17 11:04 1037
		for (int j=0; j<7; j++)
c53e6443 sago007 2012-04-17 11:04 1038
		{
c53e6443 sago007 2012-04-17 11:04 1039
			if (((board[j][i]>-1)&&(board[j][i]%10000000<7)))
c53e6443 sago007 2012-04-17 11:04 1040
			{
c53e6443 sago007 2012-04-17 11:04 1041
				if (board[j][i]%10000000 == previus)
c53e6443 sago007 2012-04-17 11:04 1042
				{
c53e6443 sago007 2012-04-17 11:04 1043
					combo++;
c53e6443 sago007 2012-04-17 11:04 1044
				}
c53e6443 sago007 2012-04-17 11:04 1045
				else
c53e6443 sago007 2012-04-17 11:04 1046
				{
c53e6443 sago007 2012-04-17 11:04 1047
					if (combo>2)
c53e6443 sago007 2012-04-17 11:04 1048
						for (int k = j-combo; k<j; k++)
c53e6443 sago007 2012-04-17 11:04 1049
						{
c53e6443 sago007 2012-04-17 11:04 1050
							toBeCleared[k][i] = true;
c53e6443 sago007 2012-04-17 11:04 1051
						}
c53e6443 sago007 2012-04-17 11:04 1052
					combo=1;
c53e6443 sago007 2012-04-17 11:04 1053
					previus = board[j][i]%10000000;
c53e6443 sago007 2012-04-17 11:04 1054
				}
c53e6443 sago007 2012-04-17 11:04 1055
			} //if board
c53e6443 sago007 2012-04-17 11:04 1056
			else
c53e6443 sago007 2012-04-17 11:04 1057
			{
c53e6443 sago007 2012-04-17 11:04 1058
				if (combo>2)
c53e6443 sago007 2012-04-17 11:04 1059
					for (int k = j-combo; k<j; k++)
c53e6443 sago007 2012-04-17 11:04 1060
					{
c53e6443 sago007 2012-04-17 11:04 1061
						toBeCleared[k][i] = true;
c53e6443 sago007 2012-04-17 11:04 1062
					}
c53e6443 sago007 2012-04-17 11:04 1063
				combo = 0;
c53e6443 sago007 2012-04-17 11:04 1064
				previus = -1;
c53e6443 sago007 2012-04-17 11:04 1065
			}
c53e6443 sago007 2012-04-17 11:04 1066
c53e6443 sago007 2012-04-17 11:04 1067
		} //for j
c53e6443 sago007 2012-04-17 11:04 1068
	} //for i
c53e6443 sago007 2012-04-17 11:04 1069
	bool blockIsFalling[6][30]; //See that is falling
c53e6443 sago007 2012-04-17 11:04 1070
	for (int i=0; i<30; i++)
c53e6443 sago007 2012-04-17 11:04 1071
		for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 1072
			blockIsFalling[j][i] = false;
c53e6443 sago007 2012-04-17 11:04 1073
c53e6443 sago007 2012-04-17 11:04 1074
c53e6443 sago007 2012-04-17 11:04 1075
c53e6443 sago007 2012-04-17 11:04 1076
	combo = 0;
c53e6443 sago007 2012-04-17 11:04 1077
	chain = 0;
c53e6443 sago007 2012-04-17 11:04 1078
	int grey = 0;
c53e6443 sago007 2012-04-17 11:04 1079
	for (int i=0; i<30; i++)
c53e6443 sago007 2012-04-17 11:04 1080
		for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 1081
			if (toBeCleared[j][i])
c53e6443 sago007 2012-04-17 11:04 1082
			{
c53e6443 sago007 2012-04-17 11:04 1083
				//see if any garbage is around:
c53e6443 sago007 2012-04-17 11:04 1084
				FirstGarbageMarker(j-1, i);
c53e6443 sago007 2012-04-17 11:04 1085
				FirstGarbageMarker(j+1, i);
c53e6443 sago007 2012-04-17 11:04 1086
				FirstGarbageMarker(j, i-1);
c53e6443 sago007 2012-04-17 11:04 1087
				FirstGarbageMarker(j, i+1);
c53e6443 sago007 2012-04-17 11:04 1088
				//that is checked now :-)
c53e6443 sago007 2012-04-17 11:04 1089
				if (board[j][i]%10000000==6)
c53e6443 sago007 2012-04-17 11:04 1090
					grey++;
c53e6443 sago007 2012-04-17 11:04 1091
				if ((vsMode) && (grey>2) && (board[j][i]%10000000==6))
c53e6443 sago007 2012-04-17 11:04 1092
					garbageTarget->CreateGreyGarbage();
c53e6443 sago007 2012-04-17 11:04 1093
				if ((board[j][i]>-1)&&(board[j][i]%10000000<7))
c53e6443 sago007 2012-04-17 11:04 1094
					board[j][i]+=BLOCKWAIT+10*FALLTIME;
c53e6443 sago007 2012-04-17 11:04 1095
c53e6443 sago007 2012-04-17 11:04 1096
				if (chainSize[board[j][i]/10000000]>chainSize[chain])
c53e6443 sago007 2012-04-17 11:04 1097
					chain=board[j][i]/10000000;
c53e6443 sago007 2012-04-17 11:04 1098
				combo++;
c53e6443 sago007 2012-04-17 11:04 1099
				stop+=140*combo;
c53e6443 sago007 2012-04-17 11:04 1100
				score +=10;
c53e6443 sago007 2012-04-17 11:04 1101
				if (combo>3)
c53e6443 sago007 2012-04-17 11:04 1102
					score+=3*combo; //More points if more cleared simontanously
c53e6443 sago007 2012-04-17 11:04 1103
			}
c53e6443 sago007 2012-04-17 11:04 1104
	score+=chainSize[chain]*100;
c53e6443 sago007 2012-04-17 11:04 1105
	if (chain==0)
c53e6443 sago007 2012-04-17 11:04 1106
	{
c53e6443 sago007 2012-04-17 11:04 1107
		chain=firstUnusedChain();
c53e6443 sago007 2012-04-17 11:04 1108
		chainSize[chain]=0;
c53e6443 sago007 2012-04-17 11:04 1109
		chainUsed[chain]=true;
c53e6443 sago007 2012-04-17 11:04 1110
	}
c53e6443 sago007 2012-04-17 11:04 1111
	chainSize[chain]++;
c53e6443 sago007 2012-04-17 11:04 1112
	for (int i=0; i<30; i++)
c53e6443 sago007 2012-04-17 11:04 1113
		for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 1114
		{
c53e6443 sago007 2012-04-17 11:04 1115
			//if(board[j][i]/10==(BLOCKWAIT+10*FALLTIME)/10)
c53e6443 sago007 2012-04-17 11:04 1116
			if (toBeCleared[j][i])
c53e6443 sago007 2012-04-17 11:04 1117
			{
c53e6443 sago007 2012-04-17 11:04 1118
				board[j][i]=(board[j][i]%10000000)+chain*10000000;
c53e6443 sago007 2012-04-17 11:04 1119
			}
c53e6443 sago007 2012-04-17 11:04 1120
		}
c53e6443 sago007 2012-04-17 11:04 1121
c53e6443 sago007 2012-04-17 11:04 1122
	{
c53e6443 sago007 2012-04-17 11:04 1123
		//This is here we add text to screen!
c53e6443 sago007 2012-04-17 11:04 1124
		bool dead = false;
c53e6443 sago007 2012-04-17 11:04 1125
		for (int i=29; i>=0; i--)
c53e6443 sago007 2012-04-17 11:04 1126
			for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 1127
				if (toBeCleared[j][i])
c53e6443 sago007 2012-04-17 11:04 1128
				{
c53e6443 sago007 2012-04-17 11:04 1129
					if (!dead)
c53e6443 sago007 2012-04-17 11:04 1130
					{
c53e6443 sago007 2012-04-17 11:04 1131
						dead=true;
c53e6443 sago007 2012-04-17 11:04 1132
						string tempS = itoa(chainSize[chain]);
c53e6443 sago007 2012-04-17 11:04 1133
						if (chainSize[chain]>1)
c53e6443 sago007 2012-04-17 11:04 1134
							theTextManeger.addText(topx-10+j*bsize, topy+12*bsize-i*bsize, tempS, 1000);
c53e6443 sago007 2012-04-17 11:04 1135
					}
c53e6443 sago007 2012-04-17 11:04 1136
				}
c53e6443 sago007 2012-04-17 11:04 1137
	} //This was there text was added
c53e6443 sago007 2012-04-17 11:04 1138
c53e6443 sago007 2012-04-17 11:04 1139
	if (vsMode)
c53e6443 sago007 2012-04-17 11:04 1140
		switch (combo)
c53e6443 sago007 2012-04-17 11:04 1141
		{
c53e6443 sago007 2012-04-17 11:04 1142
		case 0:
c53e6443 sago007 2012-04-17 11:04 1143
		case 1:
c53e6443 sago007 2012-04-17 11:04 1144
		case 2:
c53e6443 sago007 2012-04-17 11:04 1145
		case 3:
c53e6443 sago007 2012-04-17 11:04 1146
			break;
c53e6443 sago007 2012-04-17 11:04 1147
		case 4:
c53e6443 sago007 2012-04-17 11:04 1148
			garbageTarget->CreateGarbage(3, 1);
c53e6443 sago007 2012-04-17 11:04 1149
			break;
c53e6443 sago007 2012-04-17 11:04 1150
		case 5:
c53e6443 sago007 2012-04-17 11:04 1151
			garbageTarget->CreateGarbage(4, 1);
c53e6443 sago007 2012-04-17 11:04 1152
			break;
c53e6443 sago007 2012-04-17 11:04 1153
		case 6:
c53e6443 sago007 2012-04-17 11:04 1154
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 1155
			break;
c53e6443 sago007 2012-04-17 11:04 1156
		case 7:
c53e6443 sago007 2012-04-17 11:04 1157
			garbageTarget->CreateGarbage(6, 1);
c53e6443 sago007 2012-04-17 11:04 1158
			break;
c53e6443 sago007 2012-04-17 11:04 1159
		case 8:
c53e6443 sago007 2012-04-17 11:04 1160
			garbageTarget->CreateGarbage(4, 1);
c53e6443 sago007 2012-04-17 11:04 1161
			garbageTarget->CreateGarbage(4, 1);
c53e6443 sago007 2012-04-17 11:04 1162
			break;
c53e6443 sago007 2012-04-17 11:04 1163
		case 9:
c53e6443 sago007 2012-04-17 11:04 1164
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 1165
			garbageTarget->CreateGarbage(4, 1);
c53e6443 sago007 2012-04-17 11:04 1166
			break;
c53e6443 sago007 2012-04-17 11:04 1167
		case 10:
c53e6443 sago007 2012-04-17 11:04 1168
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 1169
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 1170
			break;
c53e6443 sago007 2012-04-17 11:04 1171
		case 11:
c53e6443 sago007 2012-04-17 11:04 1172
			garbageTarget->CreateGarbage(6, 1);
c53e6443 sago007 2012-04-17 11:04 1173
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 1174
			break;
c53e6443 sago007 2012-04-17 11:04 1175
		case 12:
c53e6443 sago007 2012-04-17 11:04 1176
			garbageTarget->CreateGarbage(6, 1);
c53e6443 sago007 2012-04-17 11:04 1177
			garbageTarget->CreateGarbage(6, 1);
c53e6443 sago007 2012-04-17 11:04 1178
			break;
c53e6443 sago007 2012-04-17 11:04 1179
		case 13:
c53e6443 sago007 2012-04-17 11:04 1180
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 1181
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 1182
			garbageTarget->CreateGarbage(4, 1);
c53e6443 sago007 2012-04-17 11:04 1183
			break;
c53e6443 sago007 2012-04-17 11:04 1184
		default:
c53e6443 sago007 2012-04-17 11:04 1185
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 1186
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 1187
			garbageTarget->CreateGarbage(4, 1);
c53e6443 sago007 2012-04-17 11:04 1188
			break;
c53e6443 sago007 2012-04-17 11:04 1189
		}
c53e6443 sago007 2012-04-17 11:04 1190
	for (int i=0; i<30; i++)
c53e6443 sago007 2012-04-17 11:04 1191
		for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 1192
			if (garbageToBeCleared[j][i])
c53e6443 sago007 2012-04-17 11:04 1193
			{
c53e6443 sago007 2012-04-17 11:04 1194
				GarbageClearer(j, i, board[j][i]%1000000, true, chain); //Clears the blocks and all blocks connected to it.
c53e6443 sago007 2012-04-17 11:04 1195
			}
c53e6443 sago007 2012-04-17 11:04 1196
c53e6443 sago007 2012-04-17 11:04 1197
	chain=0;
c53e6443 sago007 2012-04-17 11:04 1198
c53e6443 sago007 2012-04-17 11:04 1199
	//Break chains (if a block is stable it is resetted to (chain == 0)):
c53e6443 sago007 2012-04-17 11:04 1200
	for (int i=0; i<7; i++)
c53e6443 sago007 2012-04-17 11:04 1201
	{
c53e6443 sago007 2012-04-17 11:04 1202
		bool faaling = false;  //In the beginning we are NOT falling
c53e6443 sago007 2012-04-17 11:04 1203
		for (int j=0; j<30; j++)
c53e6443 sago007 2012-04-17 11:04 1204
		{
c53e6443 sago007 2012-04-17 11:04 1205
			if ((faaling)&&(board[i][j]>-1)&&(board[i][j]<7))
c53e6443 sago007 2012-04-17 11:04 1206
			{
c53e6443 sago007 2012-04-17 11:04 1207
				board[i][j]+=BLOCKFALL;
c53e6443 sago007 2012-04-17 11:04 1208
			}
c53e6443 sago007 2012-04-17 11:04 1209
			if ((!faaling)&&((board[i][j]/BLOCKFALL)%10==1))
c53e6443 sago007 2012-04-17 11:04 1210
				board[i][j]-=BLOCKFALL;
c53e6443 sago007 2012-04-17 11:04 1211
			if ((!faaling)&&(board[i][j]>0)&&(board[i][j]/10000000!=0)&&((board[i][j]/BLOCKWAIT)%10!=1)&&((board[i][j]/BLOCKHANG)%10!=1))
c53e6443 sago007 2012-04-17 11:04 1212
			{
c53e6443 sago007 2012-04-17 11:04 1213
				if (chainSize[board[i][j]/10000000]>chainSize[chain])
c53e6443 sago007 2012-04-17 11:04 1214
					chain=board[i][j]/10000000;
c53e6443 sago007 2012-04-17 11:04 1215
				board[i][j]=board[i][j]%10000000;
c53e6443 sago007 2012-04-17 11:04 1216
			}
c53e6443 sago007 2012-04-17 11:04 1217
			if (!((board[i][j]>-1)&&(board[i][j]<7)))
c53e6443 sago007 2012-04-17 11:04 1218
				faaling=true;
c53e6443 sago007 2012-04-17 11:04 1219
			if (((board[i][j]/1000000)%10==1)||((board[i][j]/BLOCKHANG)%10==1)||((board[i][j]/BLOCKWAIT)%10==1))
c53e6443 sago007 2012-04-17 11:04 1220
				faaling = false;
c53e6443 sago007 2012-04-17 11:04 1221
		}
c53e6443 sago007 2012-04-17 11:04 1222
	}
c53e6443 sago007 2012-04-17 11:04 1223
c53e6443 sago007 2012-04-17 11:04 1224
	//Create garbage as a result
c53e6443 sago007 2012-04-17 11:04 1225
	//if((vsMode)&&(chainSize[chain]>1)) garbageTarget->CreateGarbage(6,chainSize[chain]-1);
c53e6443 sago007 2012-04-17 11:04 1226
c53e6443 sago007 2012-04-17 11:04 1227
	//Calculate chain
c53e6443 sago007 2012-04-17 11:04 1228
	chain=0;
c53e6443 sago007 2012-04-17 11:04 1229
	for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1230
		for (int j=0; j<30; j++)
c53e6443 sago007 2012-04-17 11:04 1231
		{
c53e6443 sago007 2012-04-17 11:04 1232
			if (chainSize[board[i][j]/10000000]>chain)
c53e6443 sago007 2012-04-17 11:04 1233
				chain=chainSize[board[i][j]/10000000];
c53e6443 sago007 2012-04-17 11:04 1234
		}
c53e6443 sago007 2012-04-17 11:04 1235
c53e6443 sago007 2012-04-17 11:04 1236
	//Make space in table for more things
c53e6443 sago007 2012-04-17 11:04 1237
	if (chain==0)
c53e6443 sago007 2012-04-17 11:04 1238
		for (int i=0; i<NUMBEROFCHAINS; i++)
c53e6443 sago007 2012-04-17 11:04 1239
			if (chainUsed[i]==true)
c53e6443 sago007 2012-04-17 11:04 1240
			{
c53e6443 sago007 2012-04-17 11:04 1241
				if ((vsMode)&&(chainSize[i]>1)) garbageTarget->CreateGarbage(6, chainSize[i]-1);
c53e6443 sago007 2012-04-17 11:04 1242
				if ((SoundEnabled)&&(chainSize[i]>4))Mix_PlayChannel(1, applause, 0);
c53e6443 sago007 2012-04-17 11:04 1243
				if(chainSize[i]>1 && !puzzleMode && !AI_Enabled)
c53e6443 sago007 2012-04-17 11:04 1244
					Stats::getInstance()->addOne((string)"chainX"+itoa(chainSize[i]));
c53e6443 sago007 2012-04-17 11:04 1245
				chainUsed[i]=false;
c53e6443 sago007 2012-04-17 11:04 1246
			}
c53e6443 sago007 2012-04-17 11:04 1247
} //ClearBlocks
c53e6443 sago007 2012-04-17 11:04 1248
c53e6443 sago007 2012-04-17 11:04 1249
//prints "Game Over" and ends game
c53e6443 sago007 2012-04-17 11:04 1250
void BlockGame::SetGameOver()
c53e6443 sago007 2012-04-17 11:04 1251
{
6c9b4cd7 sago007 2012-05-01 19:34 1252
	ActionPerformed(ACTION_GAMEOVER ,"");
c53e6443 sago007 2012-04-17 11:04 1253
	if (!bGameOver)
c53e6443 sago007 2012-04-17 11:04 1254
	{
c53e6443 sago007 2012-04-17 11:04 1255
		gameEndedAfter = ticks-gameStartedAt; //We game ends now!
17916a2e sago007 2010-11-07 11:26 1256
		if(!AI_Enabled && !bReplaying)
17916a2e sago007 2010-11-07 11:26 1257
		{
17916a2e sago007 2010-11-07 11:26 1258
			TimeHandler::addTime("playTime",TimeHandler::ms2ct(gameEndedAfter));
17916a2e sago007 2010-11-07 11:26 1259
		}
17916a2e sago007 2010-11-07 11:26 1260
	}
c53e6443 sago007 2012-04-17 11:04 1261
	if(bReplaying)
c53e6443 sago007 2012-04-17 11:04 1262
	{
c53e6443 sago007 2012-04-17 11:04 1263
		bReplaying = false;
c53e6443 sago007 2012-04-17 11:04 1264
	}
c53e6443 sago007 2012-04-17 11:04 1265
	else
c53e6443 sago007 2012-04-17 11:04 1266
	{
6c9b4cd7 sago007 2012-05-01 19:34 1267
		theReplay.setName(name);
c53e6443 sago007 2012-04-17 11:04 1268
	}
c53e6443 sago007 2012-04-17 11:04 1269
	bGameOver = true;
c53e6443 sago007 2012-04-17 11:04 1270
	showGame = false;
c53e6443 sago007 2012-04-17 11:04 1271
	if(stageClear)
c53e6443 sago007 2012-04-17 11:04 1272
		stageButtonStatus = SBstageClear;
c53e6443 sago007 2012-04-17 11:04 1273
}
c53e6443 sago007 2012-04-17 11:04 1274
c53e6443 sago007 2012-04-17 11:04 1275
bool BlockGame::GetAIenabled()
c53e6443 sago007 2012-04-17 11:04 1276
{
c53e6443 sago007 2012-04-17 11:04 1277
	return AI_Enabled;
c53e6443 sago007 2012-04-17 11:04 1278
}
c53e6443 sago007 2012-04-17 11:04 1279
c53e6443 sago007 2012-04-17 11:04 1280
c53e6443 sago007 2012-04-17 11:04 1281
//Moves all peaces a spot down if possible
c53e6443 sago007 2012-04-17 11:04 1282
int BlockGame::FallBlock(int x, int y, int number)
c53e6443 sago007 2012-04-17 11:04 1283
{
c53e6443 sago007 2012-04-17 11:04 1284
	if (y == 0) return -1;
c53e6443 sago007 2012-04-17 11:04 1285
	if (x>0)
c53e6443 sago007 2012-04-17 11:04 1286
		if (board[x-1][y] == number)
c53e6443 sago007 2012-04-17 11:04 1287
			return -1;
c53e6443 sago007 2012-04-17 11:04 1288
	int i=x;
c53e6443 sago007 2012-04-17 11:04 1289
	bool canFall = true;
c53e6443 sago007 2012-04-17 11:04 1290
	//checks a line of a garbage block and see if something is under it
c53e6443 sago007 2012-04-17 11:04 1291
	while ((board[i][y] == number)&&(canFall)&&(i<6))
c53e6443 sago007 2012-04-17 11:04 1292
	{
c53e6443 sago007 2012-04-17 11:04 1293
		if (board[i][y-1] != -1) canFall = false;
c53e6443 sago007 2012-04-17 11:04 1294
		i++;
c53e6443 sago007 2012-04-17 11:04 1295
	}
c53e6443 sago007 2012-04-17 11:04 1296
	if (canFall)
c53e6443 sago007 2012-04-17 11:04 1297
	{
c53e6443 sago007 2012-04-17 11:04 1298
		//cout << "Now falling" << endl;
c53e6443 sago007 2012-04-17 11:04 1299
		for (int j = x; j<i; j++)
c53e6443 sago007 2012-04-17 11:04 1300
		{
c53e6443 sago007 2012-04-17 11:04 1301
			board[j][y-1] = board[j][y];
c53e6443 sago007 2012-04-17 11:04 1302
			board[j][y] = -1;
c53e6443 sago007 2012-04-17 11:04 1303
		}
c53e6443 sago007 2012-04-17 11:04 1304
	}
c53e6443 sago007 2012-04-17 11:04 1305
	return 0;
c53e6443 sago007 2012-04-17 11:04 1306
}	//FallBlock
c53e6443 sago007 2012-04-17 11:04 1307
c53e6443 sago007 2012-04-17 11:04 1308
c53e6443 sago007 2012-04-17 11:04 1309
//Makes all Garbage fall one spot
c53e6443 sago007 2012-04-17 11:04 1310
void BlockGame::GarbageFall()
c53e6443 sago007 2012-04-17 11:04 1311
{
c53e6443 sago007 2012-04-17 11:04 1312
	for (int i=0; i<30; i++)
c53e6443 sago007 2012-04-17 11:04 1313
		for (int j=0; j<7; j++)
c53e6443 sago007 2012-04-17 11:04 1314
		{
c53e6443 sago007 2012-04-17 11:04 1315
			if ((((board[j][i]/1000000)%10) == 1)||(((board[j][i]/1000000)%10) == 2))
c53e6443 sago007 2012-04-17 11:04 1316
				FallBlock(j, i, board[j][i]);
c53e6443 sago007 2012-04-17 11:04 1317
		}
c53e6443 sago007 2012-04-17 11:04 1318
}
c53e6443 sago007 2012-04-17 11:04 1319
c53e6443 sago007 2012-04-17 11:04 1320
//Makes the blocks fall (it doesn't test time, this must be done before hand)
c53e6443 sago007 2012-04-17 11:04 1321
void BlockGame::FallDown()
c53e6443 sago007 2012-04-17 11:04 1322
{
c53e6443 sago007 2012-04-17 11:04 1323
	bool falling =false;        //nothing is moving unless proven otherwise
c53e6443 sago007 2012-04-17 11:04 1324
	for (int i=0; i<29; i++)
c53e6443 sago007 2012-04-17 11:04 1325
		for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 1326
		{
c53e6443 sago007 2012-04-17 11:04 1327
			if ((board[j][i]==-1) && (board[j][i+1]!=-1) && (board[j][i+1]%BLOCKFALL<7))
c53e6443 sago007 2012-04-17 11:04 1328
			{
c53e6443 sago007 2012-04-17 11:04 1329
				board[j][i] = board[j][i+1];
c53e6443 sago007 2012-04-17 11:04 1330
				board[j][i+1] = -1;
c53e6443 sago007 2012-04-17 11:04 1331
				falling = true;              //something is moving!
c53e6443 sago007 2012-04-17 11:04 1332
			}
c53e6443 sago007 2012-04-17 11:04 1333
			if ((board[j][i]/BLOCKWAIT)%10==1)
c53e6443 sago007 2012-04-17 11:04 1334
				falling=true;
c53e6443 sago007 2012-04-17 11:04 1335
		}
c53e6443 sago007 2012-04-17 11:04 1336
	if (!falling) //If nothing is falling
c53e6443 sago007 2012-04-17 11:04 1337
	{
c53e6443 sago007 2012-04-17 11:04 1338
		if ((puzzleMode)&&(!bGameOver)&&(MovesLeft==0)&&(!(BoardEmpty())))
c53e6443 sago007 2012-04-17 11:04 1339
		{
c53e6443 sago007 2012-04-17 11:04 1340
			//Puzzle not won
c53e6443 sago007 2012-04-17 11:04 1341
			SetGameOver();
c53e6443 sago007 2012-04-17 11:04 1342
			stageButtonStatus = SBpuzzleMode;
c53e6443 sago007 2012-04-17 11:04 1343
		}
c53e6443 sago007 2012-04-17 11:04 1344
	}
c53e6443 sago007 2012-04-17 11:04 1345
	GarbageFall();		//Makes the garbage fall
c53e6443 sago007 2012-04-17 11:04 1346
	nrFellDown++;      //Sets number of this fall, so we know then the next will occur
c53e6443 sago007 2012-04-17 11:04 1347
}
c53e6443 sago007 2012-04-17 11:04 1348
c53e6443 sago007 2012-04-17 11:04 1349
//Moves the cursor, receaves N,S,E or W as a char an moves as desired
c53e6443 sago007 2012-04-17 11:04 1350
void BlockGame::MoveCursor(char way)
c53e6443 sago007 2012-04-17 11:04 1351
{
6c9b4cd7 sago007 2012-05-01 19:34 1352
	format f("%1%");
d12916ab sago007 2012-04-19 23:30 1353
	f % way;
6c9b4cd7 sago007 2012-05-01 19:34 1354
	ActionPerformed(ACTION_MOVECURSOR,f.str());
c53e6443 sago007 2012-04-17 11:04 1355
	if (!bGameOver)       //If game over nothing happends
c53e6443 sago007 2012-04-17 11:04 1356
	{
c53e6443 sago007 2012-04-17 11:04 1357
		if ((way == 'N') && ((cursory<10)||(TowerHeight>12) ||(((pixels==bsize)||(pixels==0)) && (cursory<11))))
c53e6443 sago007 2012-04-17 11:04 1358
			cursory++;
c53e6443 sago007 2012-04-17 11:04 1359
		if ((way == 'S') && (cursory>0))
c53e6443 sago007 2012-04-17 11:04 1360
			cursory--;
c53e6443 sago007 2012-04-17 11:04 1361
		if ((way == 'W') && (cursorx>0))
c53e6443 sago007 2012-04-17 11:04 1362
			cursorx--;
c53e6443 sago007 2012-04-17 11:04 1363
		if ((way == 'E') && (cursorx<4))
c53e6443 sago007 2012-04-17 11:04 1364
			cursorx++;
c53e6443 sago007 2012-04-17 11:04 1365
	}
c53e6443 sago007 2012-04-17 11:04 1366
}
c53e6443 sago007 2012-04-17 11:04 1367
c53e6443 sago007 2012-04-17 11:04 1368
//switches the two blocks at the cursor position, unless game over
c53e6443 sago007 2012-04-17 11:04 1369
void BlockGame::SwitchAtCursor()
c53e6443 sago007 2012-04-17 11:04 1370
{
6c9b4cd7 sago007 2012-05-01 19:34 1371
	ActionPerformed(ACTION_SWITCH,"");
c53e6443 sago007 2012-04-17 11:04 1372
	if ((board[cursorx][cursory+1]<7) && (board[cursorx+1][cursory+1]<7) && (!bGameOver) && ((!puzzleMode)||(MovesLeft>0)) && (gameStartedAt<ticks))
c53e6443 sago007 2012-04-17 11:04 1373
	{
c53e6443 sago007 2012-04-17 11:04 1374
		int temp = board[cursorx][cursory+1];
c53e6443 sago007 2012-04-17 11:04 1375
		board[cursorx][cursory+1] = board[cursorx+1][cursory+1];
c53e6443 sago007 2012-04-17 11:04 1376
		board[cursorx+1][cursory+1] = temp;
c53e6443 sago007 2012-04-17 11:04 1377
	}
c53e6443 sago007 2012-04-17 11:04 1378
	if ((puzzleMode)&&(gameStartedAt<ticks)&&(MovesLeft>0)) MovesLeft--;
c53e6443 sago007 2012-04-17 11:04 1379
}
c53e6443 sago007 2012-04-17 11:04 1380
c53e6443 sago007 2012-04-17 11:04 1381
void BlockGame::PushLine()
c53e6443 sago007 2012-04-17 11:04 1382
{
6c9b4cd7 sago007 2012-05-01 19:34 1383
	ActionPerformed(ACTION_PUSH,"");
79d3c1d3 sago007 2012-05-05 15:54 1384
	PushLineInternal();
79d3c1d3 sago007 2012-05-05 15:54 1385
}
79d3c1d3 sago007 2012-05-05 15:54 1386
79d3c1d3 sago007 2012-05-05 15:54 1387
//Generates a new line and moves the field one block up (restart puzzle mode)
79d3c1d3 sago007 2012-05-05 15:54 1388
void BlockGame::PushLineInternal()
79d3c1d3 sago007 2012-05-05 15:54 1389
{
c53e6443 sago007 2012-04-17 11:04 1390
	//If not game over, not high tower and not puzzle mode
c53e6443 sago007 2012-04-17 11:04 1391
	if ((!bGameOver) && TowerHeight<13 && (!puzzleMode) && (gameStartedAt<ticks)&&(chain==0))
c53e6443 sago007 2012-04-17 11:04 1392
	{
c53e6443 sago007 2012-04-17 11:04 1393
		for (int i=19; i>0; i--)
c53e6443 sago007 2012-04-17 11:04 1394
			for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 1395
			{
c53e6443 sago007 2012-04-17 11:04 1396
				board[j][i] = board[j][i-1];
c53e6443 sago007 2012-04-17 11:04 1397
			}
c53e6443 sago007 2012-04-17 11:04 1398
		for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 1399
		{
c53e6443 sago007 2012-04-17 11:04 1400
			board[j][0] = rand2() % 4;
c53e6443 sago007 2012-04-17 11:04 1401
			if (j > 0)
c53e6443 sago007 2012-04-17 11:04 1402
			{
c53e6443 sago007 2012-04-17 11:04 1403
				if (board[j][0] == board[j-1][0])
c53e6443 sago007 2012-04-17 11:04 1404
					board[j][0] = rand2() % 6;
c53e6443 sago007 2012-04-17 11:04 1405
			}
c53e6443 sago007 2012-04-17 11:04 1406
			if (board[j][0] == board[j][1])
c53e6443 sago007 2012-04-17 11:04 1407
				board[j][0] = rand2() % 6;
c53e6443 sago007 2012-04-17 11:04 1408
			if (board[j][0] == board[j][1])
c53e6443 sago007 2012-04-17 11:04 1409
				board[j][0] = rand2() % 6;
c53e6443 sago007 2012-04-17 11:04 1410
			while ((j>0)&&(board[j][0]==board[j-1][0]))
c53e6443 sago007 2012-04-17 11:04 1411
				board[j][0] = rand2() % 6;
c53e6443 sago007 2012-04-17 11:04 1412
		}
c53e6443 sago007 2012-04-17 11:04 1413
		score+=1;
79d3c1d3 sago007 2012-05-05 15:54 1414
		if(!bReplaying)
79d3c1d3 sago007 2012-05-05 15:54 1415
			MoveCursor('N'); //Workaround for this being done registred too
c53e6443 sago007 2012-04-17 11:04 1416
		if (vsMode)
c53e6443 sago007 2012-04-17 11:04 1417
		{
c53e6443 sago007 2012-04-17 11:04 1418
			if (rand2()%6==1)
c53e6443 sago007 2012-04-17 11:04 1419
				board[rand2()%6][0]=6;
c53e6443 sago007 2012-04-17 11:04 1420
		}
c53e6443 sago007 2012-04-17 11:04 1421
		pixels = 0;
c53e6443 sago007 2012-04-17 11:04 1422
		stop=0;
c53e6443 sago007 2012-04-17 11:04 1423
		pushedPixelAt = ticks;
c53e6443 sago007 2012-04-17 11:04 1424
		linesCleared++;
c53e6443 sago007 2012-04-17 11:04 1425
		AI_LineOffset++;
c53e6443 sago007 2012-04-17 11:04 1426
		nrPushedPixel=(int)((double)(pushedPixelAt-gameStartedAt)/(1000.0*speed));
c53e6443 sago007 2012-04-17 11:04 1427
c53e6443 sago007 2012-04-17 11:04 1428
		if(!AI_Enabled && !bReplaying)
c53e6443 sago007 2012-04-17 11:04 1429
		{
c53e6443 sago007 2012-04-17 11:04 1430
			Stats::getInstance()->addOne("linesPushed");
c53e6443 sago007 2012-04-17 11:04 1431
		}
c53e6443 sago007 2012-04-17 11:04 1432
	} //if !bGameOver
c53e6443 sago007 2012-04-17 11:04 1433
c53e6443 sago007 2012-04-17 11:04 1434
	//Restart Puzzle mode
c53e6443 sago007 2012-04-17 11:04 1435
	if (puzzleMode && !bGameOver)
c53e6443 sago007 2012-04-17 11:04 1436
	{
c53e6443 sago007 2012-04-17 11:04 1437
		//Reloads level
c53e6443 sago007 2012-04-17 11:04 1438
		MovesLeft = nrOfMovesAllowed[Level];
c53e6443 sago007 2012-04-17 11:04 1439
		for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1440
			for (int j=0; j<12; j++)
c53e6443 sago007 2012-04-17 11:04 1441
			{
c53e6443 sago007 2012-04-17 11:04 1442
				board[i][j+1] = puzzleLevels[Level][i][j];
c53e6443 sago007 2012-04-17 11:04 1443
			}
c53e6443 sago007 2012-04-17 11:04 1444
		score=0;
c53e6443 sago007 2012-04-17 11:04 1445
		bGameOver=false;
c53e6443 sago007 2012-04-17 11:04 1446
		showGame = true;
c53e6443 sago007 2012-04-17 11:04 1447
	}
c53e6443 sago007 2012-04-17 11:04 1448
c53e6443 sago007 2012-04-17 11:04 1449
	if ((TowerHeight>12) && (!puzzleMode)&&(!bGameOver)&&(chain==0))
c53e6443 sago007 2012-04-17 11:04 1450
	{
c53e6443 sago007 2012-04-17 11:04 1451
		if ((!vsMode)&&(theTopScoresEndless.isHighScore(score))&&(!AI_Enabled))
c53e6443 sago007 2012-04-17 11:04 1452
		{
c53e6443 sago007 2012-04-17 11:04 1453
			if (SoundEnabled)Mix_PlayChannel(1, applause, 0);
c53e6443 sago007 2012-04-17 11:04 1454
			theTopScoresEndless.addScore(name, score);
c53e6443 sago007 2012-04-17 11:04 1455
			cout << "New high score!" << endl;
c53e6443 sago007 2012-04-17 11:04 1456
		}
c53e6443 sago007 2012-04-17 11:04 1457
		SetGameOver();
c53e6443 sago007 2012-04-17 11:04 1458
	}
c53e6443 sago007 2012-04-17 11:04 1459
c53e6443 sago007 2012-04-17 11:04 1460
c53e6443 sago007 2012-04-17 11:04 1461
}//PushLine
c53e6443 sago007 2012-04-17 11:04 1462
c53e6443 sago007 2012-04-17 11:04 1463
//Pushes a single pixel, so it appears to scrool
c53e6443 sago007 2012-04-17 11:04 1464
void BlockGame::PushPixels()
c53e6443 sago007 2012-04-17 11:04 1465
{
c53e6443 sago007 2012-04-17 11:04 1466
	nrPushedPixel++;
c53e6443 sago007 2012-04-17 11:04 1467
	if ((pixels < bsize) && TowerHeight<13)
c53e6443 sago007 2012-04-17 11:04 1468
	{
c53e6443 sago007 2012-04-17 11:04 1469
		pixels++;
c53e6443 sago007 2012-04-17 11:04 1470
	}
c53e6443 sago007 2012-04-17 11:04 1471
	else
79d3c1d3 sago007 2012-05-05 15:54 1472
		PushLineInternal();
c53e6443 sago007 2012-04-17 11:04 1473
	if (pixels>bsize)
c53e6443 sago007 2012-04-17 11:04 1474
		pixels=0;
c53e6443 sago007 2012-04-17 11:04 1475
}
c53e6443 sago007 2012-04-17 11:04 1476
c53e6443 sago007 2012-04-17 11:04 1477
c53e6443 sago007 2012-04-17 11:04 1478
//See how high the tower is, saved in integer TowerHeight
c53e6443 sago007 2012-04-17 11:04 1479
void BlockGame::FindTowerHeight()
c53e6443 sago007 2012-04-17 11:04 1480
{
c53e6443 sago007 2012-04-17 11:04 1481
	/*
c53e6443 sago007 2012-04-17 11:04 1482
	 * Old implementation, used until I find the bug in the other.
c53e6443 sago007 2012-04-17 11:04 1483
	 * This function has a bug in stage clear! if an empty line appears.
c53e6443 sago007 2012-04-17 11:04 1484
	 */
c53e6443 sago007 2012-04-17 11:04 1485
	prevTowerHeight = TowerHeight;
c53e6443 sago007 2012-04-17 11:04 1486
	bool found = false;
c53e6443 sago007 2012-04-17 11:04 1487
	TowerHeight = 0;
c53e6443 sago007 2012-04-17 11:04 1488
	while (!found)
c53e6443 sago007 2012-04-17 11:04 1489
	{
c53e6443 sago007 2012-04-17 11:04 1490
		found = true;
c53e6443 sago007 2012-04-17 11:04 1491
		for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 1492
			if (board[j][TowerHeight] != -1)
c53e6443 sago007 2012-04-17 11:04 1493
				found = false;
c53e6443 sago007 2012-04-17 11:04 1494
		TowerHeight++;
c53e6443 sago007 2012-04-17 11:04 1495
	}
c53e6443 sago007 2012-04-17 11:04 1496
	TowerHeight--;
c53e6443 sago007 2012-04-17 11:04 1497
}
17916a2e sago007 2010-11-07 11:26 1498
17916a2e sago007 2010-11-07 11:26 1499
///////////////////////////////////////////////////////////////////////////
17916a2e sago007 2010-11-07 11:26 1500
/////////////////////////// AI starts here! ///////////////////////////////
17916a2e sago007 2010-11-07 11:26 1501
///////////////////////////////////////////////////////////////////////////
c53e6443 sago007 2012-04-17 11:04 1502
//First the helpet functions:
c53e6443 sago007 2012-04-17 11:04 1503
int BlockGame::nrOfType(int line, int type)
c53e6443 sago007 2012-04-17 11:04 1504
{
c53e6443 sago007 2012-04-17 11:04 1505
	// cout << "Start_ nrOfType" << endl;
c53e6443 sago007 2012-04-17 11:04 1506
	int counter = 0;
c53e6443 sago007 2012-04-17 11:04 1507
	for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1508
		if (board[i][line]==type)counter++;
c53e6443 sago007 2012-04-17 11:04 1509
	return counter;
c53e6443 sago007 2012-04-17 11:04 1510
}
c53e6443 sago007 2012-04-17 11:04 1511
c53e6443 sago007 2012-04-17 11:04 1512
c53e6443 sago007 2012-04-17 11:04 1513
//See if a combo can be made in this line
c53e6443 sago007 2012-04-17 11:04 1514
int BlockGame::horiInLine(int line)
c53e6443 sago007 2012-04-17 11:04 1515
{
c53e6443 sago007 2012-04-17 11:04 1516
	//cout << "Start_ hori in line" << endl;
c53e6443 sago007 2012-04-17 11:04 1517
	int nrOfType[7] = {0, 0, 0, 0, 0, 0, 0};
c53e6443 sago007 2012-04-17 11:04 1518
	int iTemp;
c53e6443 sago007 2012-04-17 11:04 1519
	int max = 0;
c53e6443 sago007 2012-04-17 11:04 1520
	for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1521
	{
c53e6443 sago007 2012-04-17 11:04 1522
		iTemp = board[i][line];
c53e6443 sago007 2012-04-17 11:04 1523
		if ((iTemp>-1)&&(iTemp<7))
c53e6443 sago007 2012-04-17 11:04 1524
			nrOfType[iTemp]++;
c53e6443 sago007 2012-04-17 11:04 1525
	}
c53e6443 sago007 2012-04-17 11:04 1526
	for (int j=0; j<7; j++)
c53e6443 sago007 2012-04-17 11:04 1527
	{
c53e6443 sago007 2012-04-17 11:04 1528
		if (nrOfType[j]>max)
c53e6443 sago007 2012-04-17 11:04 1529
		{
c53e6443 sago007 2012-04-17 11:04 1530
			max = nrOfType[j];
c53e6443 sago007 2012-04-17 11:04 1531
			AIcolorToClear = j;
c53e6443 sago007 2012-04-17 11:04 1532
		}
c53e6443 sago007 2012-04-17 11:04 1533
	}
c53e6443 sago007 2012-04-17 11:04 1534
	return max;
c53e6443 sago007 2012-04-17 11:04 1535
}
c53e6443 sago007 2012-04-17 11:04 1536
c53e6443 sago007 2012-04-17 11:04 1537
bool BlockGame::horiClearPossible()
c53e6443 sago007 2012-04-17 11:04 1538
{
c53e6443 sago007 2012-04-17 11:04 1539
	//cout << "Start_ horiclear possible" << endl;
c53e6443 sago007 2012-04-17 11:04 1540
	int i=13;
c53e6443 sago007 2012-04-17 11:04 1541
	bool solutionFound = false;
c53e6443 sago007 2012-04-17 11:04 1542
	do
c53e6443 sago007 2012-04-17 11:04 1543
	{
c53e6443 sago007 2012-04-17 11:04 1544
		if (horiInLine(i)>2)
c53e6443 sago007 2012-04-17 11:04 1545
		{
c53e6443 sago007 2012-04-17 11:04 1546
			AI_LineOffset = 0;
c53e6443 sago007 2012-04-17 11:04 1547
			AIlineToClear = i;
c53e6443 sago007 2012-04-17 11:04 1548
			solutionFound = true;
c53e6443 sago007 2012-04-17 11:04 1549
		}
c53e6443 sago007 2012-04-17 11:04 1550
		i--;
c53e6443 sago007 2012-04-17 11:04 1551
	}
c53e6443 sago007 2012-04-17 11:04 1552
	while ((!solutionFound)&&(i>0));
c53e6443 sago007 2012-04-17 11:04 1553
	return solutionFound;
c53e6443 sago007 2012-04-17 11:04 1554
}
c53e6443 sago007 2012-04-17 11:04 1555
c53e6443 sago007 2012-04-17 11:04 1556
//the Line Has Unmoveable Objects witch might stall the AI
c53e6443 sago007 2012-04-17 11:04 1557
bool BlockGame::lineHasGarbage(int line)
c53e6443 sago007 2012-04-17 11:04 1558
{
c53e6443 sago007 2012-04-17 11:04 1559
	for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1560
		if (board[i][line]>1000000)
c53e6443 sago007 2012-04-17 11:04 1561
			return true;
c53e6443 sago007 2012-04-17 11:04 1562
	return false;
c53e6443 sago007 2012-04-17 11:04 1563
}
c53e6443 sago007 2012-04-17 11:04 1564
c53e6443 sago007 2012-04-17 11:04 1565
//Types 0..6 in line
c53e6443 sago007 2012-04-17 11:04 1566
int BlockGame::nrOfRealTypes(int line)
c53e6443 sago007 2012-04-17 11:04 1567
{
c53e6443 sago007 2012-04-17 11:04 1568
	//cout << "Start_ nrOfReal" << endl;
c53e6443 sago007 2012-04-17 11:04 1569
	int counter = 0;
c53e6443 sago007 2012-04-17 11:04 1570
	for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1571
		if ((board[i][line]>-1)&&(board[i][line]<7))counter++;
c53e6443 sago007 2012-04-17 11:04 1572
	return counter;
c53e6443 sago007 2012-04-17 11:04 1573
}
c53e6443 sago007 2012-04-17 11:04 1574
c53e6443 sago007 2012-04-17 11:04 1575
//See if there is a tower
c53e6443 sago007 2012-04-17 11:04 1576
bool BlockGame::ThereIsATower()
c53e6443 sago007 2012-04-17 11:04 1577
{
c53e6443 sago007 2012-04-17 11:04 1578
	//cout << "Start_ there is a tower" << endl;
c53e6443 sago007 2012-04-17 11:04 1579
	bool bThereIsATower = false; //Unless proven otherwise!
c53e6443 sago007 2012-04-17 11:04 1580
	bool topReached = false; //If we have reached the top
c53e6443 sago007 2012-04-17 11:04 1581
	int lineNumber = 0;
c53e6443 sago007 2012-04-17 11:04 1582
	bool emptySpacesFound = false;
c53e6443 sago007 2012-04-17 11:04 1583
	do
c53e6443 sago007 2012-04-17 11:04 1584
	{
c53e6443 sago007 2012-04-17 11:04 1585
		if ((emptySpacesFound) && (nrOfRealTypes(lineNumber)>0)&&(nrOfType(lineNumber, -1)>0))
c53e6443 sago007 2012-04-17 11:04 1586
		{
c53e6443 sago007 2012-04-17 11:04 1587
			AIlineToClear = lineNumber;
c53e6443 sago007 2012-04-17 11:04 1588
			if (lineHasGarbage(lineNumber))
c53e6443 sago007 2012-04-17 11:04 1589
				return false;
c53e6443 sago007 2012-04-17 11:04 1590
			else
c53e6443 sago007 2012-04-17 11:04 1591
				bThereIsATower = true;
c53e6443 sago007 2012-04-17 11:04 1592
		}
c53e6443 sago007 2012-04-17 11:04 1593
		else
c53e6443 sago007 2012-04-17 11:04 1594
			emptySpacesFound=false;
c53e6443 sago007 2012-04-17 11:04 1595
		if ((!emptySpacesFound)&&(nrOfType(lineNumber, -1)>0))
c53e6443 sago007 2012-04-17 11:04 1596
			emptySpacesFound = true;
c53e6443 sago007 2012-04-17 11:04 1597
		if (lineNumber<12)
c53e6443 sago007 2012-04-17 11:04 1598
			lineNumber++;
c53e6443 sago007 2012-04-17 11:04 1599
		else
c53e6443 sago007 2012-04-17 11:04 1600
			topReached = true;
c53e6443 sago007 2012-04-17 11:04 1601
	}
c53e6443 sago007 2012-04-17 11:04 1602
	while ((!bThereIsATower)&&(!topReached));
c53e6443 sago007 2012-04-17 11:04 1603
	//if(bThereIsATower)
c53e6443 sago007 2012-04-17 11:04 1604
	//cout << "There is actually a tower" << endl;
c53e6443 sago007 2012-04-17 11:04 1605
	return bThereIsATower;
c53e6443 sago007 2012-04-17 11:04 1606
}
c53e6443 sago007 2012-04-17 11:04 1607
c53e6443 sago007 2012-04-17 11:04 1608
double BlockGame::firstInLine1(int line)
c53e6443 sago007 2012-04-17 11:04 1609
{
c53e6443 sago007 2012-04-17 11:04 1610
	for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1611
		if ((board[i][line]>-1)&&(board[i][line]<7))
c53e6443 sago007 2012-04-17 11:04 1612
			return (double)i;
c53e6443 sago007 2012-04-17 11:04 1613
	return 3.0;
c53e6443 sago007 2012-04-17 11:04 1614
}
c53e6443 sago007 2012-04-17 11:04 1615
c53e6443 sago007 2012-04-17 11:04 1616
//returns the first coordinate of the block of type
c53e6443 sago007 2012-04-17 11:04 1617
double BlockGame::firstInLine(int line, int type)
c53e6443 sago007 2012-04-17 11:04 1618
{
c53e6443 sago007 2012-04-17 11:04 1619
	for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1620
		if (board[i][line]==type)
c53e6443 sago007 2012-04-17 11:04 1621
			return (double)i;
c53e6443 sago007 2012-04-17 11:04 1622
	return 3.0;
c53e6443 sago007 2012-04-17 11:04 1623
}
c53e6443 sago007 2012-04-17 11:04 1624
c53e6443 sago007 2012-04-17 11:04 1625
//There in the line shall we move
c53e6443 sago007 2012-04-17 11:04 1626
int BlockGame::closestTo(int line, int place)
c53e6443 sago007 2012-04-17 11:04 1627
{
c53e6443 sago007 2012-04-17 11:04 1628
	if ((int)firstInLine1(line)>place)
c53e6443 sago007 2012-04-17 11:04 1629
		return (int)firstInLine1(line)-1;
c53e6443 sago007 2012-04-17 11:04 1630
	for (int i=place; i>=0; i--)
c53e6443 sago007 2012-04-17 11:04 1631
	{
c53e6443 sago007 2012-04-17 11:04 1632
		if ((board[i][line]>-1)&&(board[i][line]<7))
c53e6443 sago007 2012-04-17 11:04 1633
			return i;
c53e6443 sago007 2012-04-17 11:04 1634
	}
c53e6443 sago007 2012-04-17 11:04 1635
	AIstatus=0;
c53e6443 sago007 2012-04-17 11:04 1636
	return place;
c53e6443 sago007 2012-04-17 11:04 1637
}
c53e6443 sago007 2012-04-17 11:04 1638
c53e6443 sago007 2012-04-17 11:04 1639
//The AI will remove a tower
c53e6443 sago007 2012-04-17 11:04 1640
void BlockGame::AI_ClearTower()
c53e6443 sago007 2012-04-17 11:04 1641
{
c53e6443 sago007 2012-04-17 11:04 1642
	//   cout << "AI: ClearTower, line: " << AIlineToClear << endl;
c53e6443 sago007 2012-04-17 11:04 1643
	int place = (int)firstInLine(AIlineToClear-1, -1); //Find an empty field to frop a brick into
c53e6443 sago007 2012-04-17 11:04 1644
	int xplace = closestTo(AIlineToClear, place); //Find the brick to drop in it
c53e6443 sago007 2012-04-17 11:04 1645
	if (cursory+1<AIlineToClear)
c53e6443 sago007 2012-04-17 11:04 1646
		MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 1647
	else if (cursory+1>AIlineToClear)
c53e6443 sago007 2012-04-17 11:04 1648
		MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 1649
	else if (cursorx<xplace)
c53e6443 sago007 2012-04-17 11:04 1650
		MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 1651
	else if (cursorx>xplace)
c53e6443 sago007 2012-04-17 11:04 1652
		MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 1653
	else
c53e6443 sago007 2012-04-17 11:04 1654
		SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 1655
	if (!ThereIsATower())
c53e6443 sago007 2012-04-17 11:04 1656
		AIstatus = 0;
c53e6443 sago007 2012-04-17 11:04 1657
}
c53e6443 sago007 2012-04-17 11:04 1658
c53e6443 sago007 2012-04-17 11:04 1659
//The AI will try to clear block horisontally
c53e6443 sago007 2012-04-17 11:04 1660
void BlockGame::AI_ClearHori()
c53e6443 sago007 2012-04-17 11:04 1661
{
c53e6443 sago007 2012-04-17 11:04 1662
	//   cout << "AI: ClearHori";
c53e6443 sago007 2012-04-17 11:04 1663
	int lowestLine = AIlineToClear;
c53e6443 sago007 2012-04-17 11:04 1664
	//AIcolorToClear
c53e6443 sago007 2012-04-17 11:04 1665
	bool found =true;
c53e6443 sago007 2012-04-17 11:04 1666
	/*for(int i; (i<12)&&(!found);i++)
c53e6443 sago007 2012-04-17 11:04 1667
	 * {
c53e6443 sago007 2012-04-17 11:04 1668
	 * if(horiInLine(i)>2)
c53e6443 sago007 2012-04-17 11:04 1669
	 * {
c53e6443 sago007 2012-04-17 11:04 1670
	 * int lowestLine = i;
c53e6443 sago007 2012-04-17 11:04 1671
	 * found = true;
c53e6443 sago007 2012-04-17 11:04 1672
	 * }
c53e6443 sago007 2012-04-17 11:04 1673
	 * }*/
c53e6443 sago007 2012-04-17 11:04 1674
	for (int i=0; i<7; i++)
c53e6443 sago007 2012-04-17 11:04 1675
	{
c53e6443 sago007 2012-04-17 11:04 1676
		if (nrOfType(lowestLine, i)>2)
c53e6443 sago007 2012-04-17 11:04 1677
			AIcolorToClear = i;
c53e6443 sago007 2012-04-17 11:04 1678
	}
c53e6443 sago007 2012-04-17 11:04 1679
	if (found)
c53e6443 sago007 2012-04-17 11:04 1680
	{
c53e6443 sago007 2012-04-17 11:04 1681
		if (cursory>lowestLine-1)
c53e6443 sago007 2012-04-17 11:04 1682
			MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 1683
		else if (cursory<lowestLine-1)
c53e6443 sago007 2012-04-17 11:04 1684
			MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 1685
		else if (nrOfType(lowestLine, AIcolorToClear)>2)
c53e6443 sago007 2012-04-17 11:04 1686
		{
c53e6443 sago007 2012-04-17 11:04 1687
			int left=0, right=0;
c53e6443 sago007 2012-04-17 11:04 1688
			if (board[0][lowestLine]==AIcolorToClear) left++;
c53e6443 sago007 2012-04-17 11:04 1689
			if (board[1][lowestLine]==AIcolorToClear) left++;
c53e6443 sago007 2012-04-17 11:04 1690
			if (board[2][lowestLine]==AIcolorToClear) left++;
c53e6443 sago007 2012-04-17 11:04 1691
			if (board[3][lowestLine]==AIcolorToClear) right++;
c53e6443 sago007 2012-04-17 11:04 1692
			if (board[4][lowestLine]==AIcolorToClear) right++;
c53e6443 sago007 2012-04-17 11:04 1693
			if (board[5][lowestLine]==AIcolorToClear) right++;
c53e6443 sago007 2012-04-17 11:04 1694
			int xplace = 0;
c53e6443 sago007 2012-04-17 11:04 1695
			if (left<right)
c53e6443 sago007 2012-04-17 11:04 1696
			{
c53e6443 sago007 2012-04-17 11:04 1697
				//   cout << ", right>left";
c53e6443 sago007 2012-04-17 11:04 1698
				int count=0;
c53e6443 sago007 2012-04-17 11:04 1699
				for (int i=0; (i<4)&&(count<1); i++)
c53e6443 sago007 2012-04-17 11:04 1700
					if ((board[i][lowestLine]==AIcolorToClear)&&((i==0)||(board[i+1][lowestLine]!=AIcolorToClear)))
c53e6443 sago007 2012-04-17 11:04 1701
					{
c53e6443 sago007 2012-04-17 11:04 1702
						count++;
c53e6443 sago007 2012-04-17 11:04 1703
						xplace = i;
c53e6443 sago007 2012-04-17 11:04 1704
					}
c53e6443 sago007 2012-04-17 11:04 1705
			}
c53e6443 sago007 2012-04-17 11:04 1706
			else
c53e6443 sago007 2012-04-17 11:04 1707
			{
c53e6443 sago007 2012-04-17 11:04 1708
				//   cout << ", left>=right";
c53e6443 sago007 2012-04-17 11:04 1709
				int count=0;
c53e6443 sago007 2012-04-17 11:04 1710
				for (int i=3; (i<=5)&&(count<1); i++)
c53e6443 sago007 2012-04-17 11:04 1711
					if ((board[i][lowestLine]==AIcolorToClear)&&(board[i-1][lowestLine]!=AIcolorToClear))
c53e6443 sago007 2012-04-17 11:04 1712
					{
c53e6443 sago007 2012-04-17 11:04 1713
						count++;
c53e6443 sago007 2012-04-17 11:04 1714
						xplace = --i;
c53e6443 sago007 2012-04-17 11:04 1715
					}
c53e6443 sago007 2012-04-17 11:04 1716
			}
c53e6443 sago007 2012-04-17 11:04 1717
			//cout << ", xplace: " << xplace;
c53e6443 sago007 2012-04-17 11:04 1718
			if (cursorx<xplace)
c53e6443 sago007 2012-04-17 11:04 1719
				MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 1720
			else if (cursorx>xplace)
c53e6443 sago007 2012-04-17 11:04 1721
				MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 1722
			else if (cursorx==xplace)
c53e6443 sago007 2012-04-17 11:04 1723
				SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 1724
			else
c53e6443 sago007 2012-04-17 11:04 1725
				AIstatus = 0;
c53e6443 sago007 2012-04-17 11:04 1726
		}
c53e6443 sago007 2012-04-17 11:04 1727
		else
c53e6443 sago007 2012-04-17 11:04 1728
			AIstatus = 0;
c53e6443 sago007 2012-04-17 11:04 1729
	}
c53e6443 sago007 2012-04-17 11:04 1730
	else
c53e6443 sago007 2012-04-17 11:04 1731
		AIstatus = 0;
c53e6443 sago007 2012-04-17 11:04 1732
	//cout << endl; //for debugging
c53e6443 sago007 2012-04-17 11:04 1733
}
c53e6443 sago007 2012-04-17 11:04 1734
c53e6443 sago007 2012-04-17 11:04 1735
//Test if vertical clear is possible
c53e6443 sago007 2012-04-17 11:04 1736
bool BlockGame::veriClearPossible()
c53e6443 sago007 2012-04-17 11:04 1737
{
c53e6443 sago007 2012-04-17 11:04 1738
	bool found=false;
c53e6443 sago007 2012-04-17 11:04 1739
	int colors[7] = {0, 0, 0, 0, 0, 0, 0};
c53e6443 sago007 2012-04-17 11:04 1740
	for (int i=12; (i>0)&&(!found); i--)
c53e6443 sago007 2012-04-17 11:04 1741
	{
c53e6443 sago007 2012-04-17 11:04 1742
		for (int j=0; j<7; j++)
c53e6443 sago007 2012-04-17 11:04 1743
		{
c53e6443 sago007 2012-04-17 11:04 1744
			if (nrOfType(i, j)==0)
c53e6443 sago007 2012-04-17 11:04 1745
				colors[j]=0;
c53e6443 sago007 2012-04-17 11:04 1746
			else if (++colors[j]>2)
c53e6443 sago007 2012-04-17 11:04 1747
			{
c53e6443 sago007 2012-04-17 11:04 1748
				AIcolorToClear = j;
c53e6443 sago007 2012-04-17 11:04 1749
				AIlineToClear = i;
c53e6443 sago007 2012-04-17 11:04 1750
				found=true;
c53e6443 sago007 2012-04-17 11:04 1751
			}
c53e6443 sago007 2012-04-17 11:04 1752
c53e6443 sago007 2012-04-17 11:04 1753
		}
c53e6443 sago007 2012-04-17 11:04 1754
	}
c53e6443 sago007 2012-04-17 11:04 1755
	return found;
c53e6443 sago007 2012-04-17 11:04 1756
}
c53e6443 sago007 2012-04-17 11:04 1757
c53e6443 sago007 2012-04-17 11:04 1758
c53e6443 sago007 2012-04-17 11:04 1759
c53e6443 sago007 2012-04-17 11:04 1760
//There in the line shall we move
c53e6443 sago007 2012-04-17 11:04 1761
int BlockGame::closestTo(int line, int type, int place)
c53e6443 sago007 2012-04-17 11:04 1762
{
c53e6443 sago007 2012-04-17 11:04 1763
	if ((int)firstInLine(line, type)>place)
c53e6443 sago007 2012-04-17 11:04 1764
		return (int)firstInLine(line, type)-1;
c53e6443 sago007 2012-04-17 11:04 1765
	for (int i=place; i>=0; i--)
c53e6443 sago007 2012-04-17 11:04 1766
	{
c53e6443 sago007 2012-04-17 11:04 1767
		if (board[i][line]==type)
c53e6443 sago007 2012-04-17 11:04 1768
			return i;
c53e6443 sago007 2012-04-17 11:04 1769
	}
c53e6443 sago007 2012-04-17 11:04 1770
	AIstatus=0;
c53e6443 sago007 2012-04-17 11:04 1771
	return place;
c53e6443 sago007 2012-04-17 11:04 1772
}
c53e6443 sago007 2012-04-17 11:04 1773
c53e6443 sago007 2012-04-17 11:04 1774
//The AI will try to clear blocks vertically
c53e6443 sago007 2012-04-17 11:04 1775
void BlockGame::AI_ClearVertical()
c53e6443 sago007 2012-04-17 11:04 1776
{
c53e6443 sago007 2012-04-17 11:04 1777
	// cout << "AI: ClearVeri";
c53e6443 sago007 2012-04-17 11:04 1778
	//First we find the place there we will align the bricks
c53e6443 sago007 2012-04-17 11:04 1779
	int placeToCenter = (int)(firstInLine(AIlineToClear, AIcolorToClear)/3.0+firstInLine(AIlineToClear+1, AIcolorToClear)/3.0+firstInLine(AIlineToClear+2, AIcolorToClear)/3.0);
c53e6443 sago007 2012-04-17 11:04 1780
	int unlimitedLoop=0;
c53e6443 sago007 2012-04-17 11:04 1781
	while (((board[placeToCenter][AIlineToClear]>1000000)||(board[placeToCenter][AIlineToClear+1]>1000000)||(board[placeToCenter][AIlineToClear+2]>1000000))&&(unlimitedLoop<10))
c53e6443 sago007 2012-04-17 11:04 1782
	{
c53e6443 sago007 2012-04-17 11:04 1783
		unlimitedLoop++;
c53e6443 sago007 2012-04-17 11:04 1784
		placeToCenter++;
c53e6443 sago007 2012-04-17 11:04 1785
		if (placeToCenter>5)
c53e6443 sago007 2012-04-17 11:04 1786
			placeToCenter=0;
c53e6443 sago007 2012-04-17 11:04 1787
	}
c53e6443 sago007 2012-04-17 11:04 1788
	if(unlimitedLoop>9)
c53e6443 sago007 2012-04-17 11:04 1789
	{
c53e6443 sago007 2012-04-17 11:04 1790
		AIstatus = 0;
c53e6443 sago007 2012-04-17 11:04 1791
	}
c53e6443 sago007 2012-04-17 11:04 1792
	//cout << ", ptc: " << placeToCenter << ", line: " << AIlineToClear << ", cy: " << cursory;
c53e6443 sago007 2012-04-17 11:04 1793
	if (cursory+1>AIlineToClear+2)
c53e6443 sago007 2012-04-17 11:04 1794
	{
c53e6443 sago007 2012-04-17 11:04 1795
		// cout << ", cursory>line+2";
c53e6443 sago007 2012-04-17 11:04 1796
		MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 1797
	}
c53e6443 sago007 2012-04-17 11:04 1798
	if (cursory+1<AIlineToClear)
c53e6443 sago007 2012-04-17 11:04 1799
		MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 1800
	bool toAlign[3]= {true, true, true};
c53e6443 sago007 2012-04-17 11:04 1801
	if (board[placeToCenter][AIlineToClear+0]==AIcolorToClear)
c53e6443 sago007 2012-04-17 11:04 1802
		toAlign[0]=false;
c53e6443 sago007 2012-04-17 11:04 1803
	if (board[placeToCenter][AIlineToClear+1]==AIcolorToClear)
c53e6443 sago007 2012-04-17 11:04 1804
		toAlign[1]=false;
c53e6443 sago007 2012-04-17 11:04 1805
	if (board[placeToCenter][AIlineToClear+2]==AIcolorToClear)
c53e6443 sago007 2012-04-17 11:04 1806
		toAlign[2]=false;
c53e6443 sago007 2012-04-17 11:04 1807
	//cout << "status: " << toAlign[0] << " " << toAlign[1] << " " << toAlign[2];
c53e6443 sago007 2012-04-17 11:04 1808
	if (cursory+1==AIlineToClear)
c53e6443 sago007 2012-04-17 11:04 1809
	{
c53e6443 sago007 2012-04-17 11:04 1810
		if (toAlign[0]==false)
c53e6443 sago007 2012-04-17 11:04 1811
			MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 1812
		else
c53e6443 sago007 2012-04-17 11:04 1813
		{
c53e6443 sago007 2012-04-17 11:04 1814
			if (cursorx>closestTo(AIlineToClear, AIcolorToClear, placeToCenter))
c53e6443 sago007 2012-04-17 11:04 1815
				MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 1816
			else if (cursorx<closestTo(AIlineToClear, AIcolorToClear, placeToCenter))
c53e6443 sago007 2012-04-17 11:04 1817
				MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 1818
			else
c53e6443 sago007 2012-04-17 11:04 1819
				SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 1820
		}
c53e6443 sago007 2012-04-17 11:04 1821
	}
c53e6443 sago007 2012-04-17 11:04 1822
	else if (cursory+1==AIlineToClear+1)
c53e6443 sago007 2012-04-17 11:04 1823
	{
c53e6443 sago007 2012-04-17 11:04 1824
		if (toAlign[1]==false)
c53e6443 sago007 2012-04-17 11:04 1825
		{
c53e6443 sago007 2012-04-17 11:04 1826
			if (toAlign[2])
c53e6443 sago007 2012-04-17 11:04 1827
				MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 1828
			else
c53e6443 sago007 2012-04-17 11:04 1829
				MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 1830
		}
c53e6443 sago007 2012-04-17 11:04 1831
		else
c53e6443 sago007 2012-04-17 11:04 1832
		{
c53e6443 sago007 2012-04-17 11:04 1833
			if (cursorx>closestTo(AIlineToClear+1, AIcolorToClear, placeToCenter))
c53e6443 sago007 2012-04-17 11:04 1834
				MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 1835
			else if (cursorx<closestTo(AIlineToClear+1, AIcolorToClear, placeToCenter))
c53e6443 sago007 2012-04-17 11:04 1836
				MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 1837
			else
c53e6443 sago007 2012-04-17 11:04 1838
				SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 1839
		}
c53e6443 sago007 2012-04-17 11:04 1840
	}
c53e6443 sago007 2012-04-17 11:04 1841
	else if (cursory+1==AIlineToClear+2)
c53e6443 sago007 2012-04-17 11:04 1842
	{
c53e6443 sago007 2012-04-17 11:04 1843
		if (toAlign[2]==false)
c53e6443 sago007 2012-04-17 11:04 1844
			MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 1845
		else
c53e6443 sago007 2012-04-17 11:04 1846
		{
c53e6443 sago007 2012-04-17 11:04 1847
			if (cursorx>closestTo(AIlineToClear+2, AIcolorToClear, placeToCenter))
c53e6443 sago007 2012-04-17 11:04 1848
				MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 1849
			else if (cursorx<closestTo(AIlineToClear+2, AIcolorToClear, placeToCenter))
c53e6443 sago007 2012-04-17 11:04 1850
				MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 1851
			else
c53e6443 sago007 2012-04-17 11:04 1852
				SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 1853
		}
c53e6443 sago007 2012-04-17 11:04 1854
	}
c53e6443 sago007 2012-04-17 11:04 1855
c53e6443 sago007 2012-04-17 11:04 1856
	if ((!toAlign[0])&&(!toAlign[1])&&(!toAlign[2]))
c53e6443 sago007 2012-04-17 11:04 1857
		AIstatus = 0;
c53e6443 sago007 2012-04-17 11:04 1858
	if ((nrOfType(AIlineToClear, AIcolorToClear)==0)||(nrOfType(AIlineToClear+1, AIcolorToClear)==0)||(nrOfType(AIlineToClear+2, AIcolorToClear)==0))
c53e6443 sago007 2012-04-17 11:04 1859
		AIstatus = 0;
c53e6443 sago007 2012-04-17 11:04 1860
	//cout << endl;
c53e6443 sago007 2012-04-17 11:04 1861
}
c53e6443 sago007 2012-04-17 11:04 1862
c53e6443 sago007 2012-04-17 11:04 1863
c53e6443 sago007 2012-04-17 11:04 1864
void BlockGame::AI_Move()
c53e6443 sago007 2012-04-17 11:04 1865
{
c53e6443 sago007 2012-04-17 11:04 1866
	switch (AIstatus)
c53e6443 sago007 2012-04-17 11:04 1867
	{
c53e6443 sago007 2012-04-17 11:04 1868
	case 1:
c53e6443 sago007 2012-04-17 11:04 1869
		if (TowerHeight<8)PushLine();
c53e6443 sago007 2012-04-17 11:04 1870
		else AIstatus = 0;
c53e6443 sago007 2012-04-17 11:04 1871
		break;
c53e6443 sago007 2012-04-17 11:04 1872
	case 2:
c53e6443 sago007 2012-04-17 11:04 1873
		AI_ClearTower();
c53e6443 sago007 2012-04-17 11:04 1874
		break;
c53e6443 sago007 2012-04-17 11:04 1875
	case 3:
c53e6443 sago007 2012-04-17 11:04 1876
		AI_ClearHori();
c53e6443 sago007 2012-04-17 11:04 1877
		break;
c53e6443 sago007 2012-04-17 11:04 1878
	case 4:
c53e6443 sago007 2012-04-17 11:04 1879
		AI_ClearVertical();
c53e6443 sago007 2012-04-17 11:04 1880
		break;
c53e6443 sago007 2012-04-17 11:04 1881
	case 5:
c53e6443 sago007 2012-04-17 11:04 1882
		if (!firstLineCreated)
c53e6443 sago007 2012-04-17 11:04 1883
		{
c53e6443 sago007 2012-04-17 11:04 1884
			PushLine();
c53e6443 sago007 2012-04-17 11:04 1885
			firstLineCreated = true;
c53e6443 sago007 2012-04-17 11:04 1886
		}
c53e6443 sago007 2012-04-17 11:04 1887
		else
c53e6443 sago007 2012-04-17 11:04 1888
		{
c53e6443 sago007 2012-04-17 11:04 1889
			PushLine();
c53e6443 sago007 2012-04-17 11:04 1890
			AIstatus = 0;
c53e6443 sago007 2012-04-17 11:04 1891
		}
c53e6443 sago007 2012-04-17 11:04 1892
		break;
c53e6443 sago007 2012-04-17 11:04 1893
	case 6:
c53e6443 sago007 2012-04-17 11:04 1894
		PushLine();
c53e6443 sago007 2012-04-17 11:04 1895
		AIstatus = 0;
c53e6443 sago007 2012-04-17 11:04 1896
		break;
c53e6443 sago007 2012-04-17 11:04 1897
	default:
c53e6443 sago007 2012-04-17 11:04 1898
		if (TowerHeight<6) AIstatus = 1;
c53e6443 sago007 2012-04-17 11:04 1899
		else if (horiClearPossible()) AIstatus = 3;
c53e6443 sago007 2012-04-17 11:04 1900
		else if (veriClearPossible()) AIstatus = 4;
c53e6443 sago007 2012-04-17 11:04 1901
		else if (ThereIsATower()) AIstatus = 2;
c53e6443 sago007 2012-04-17 11:04 1902
		else
c53e6443 sago007 2012-04-17 11:04 1903
			AIstatus = 5;
c53e6443 sago007 2012-04-17 11:04 1904
		break;
c53e6443 sago007 2012-04-17 11:04 1905
	}
c53e6443 sago007 2012-04-17 11:04 1906
}
17916a2e sago007 2010-11-07 11:26 1907
17916a2e sago007 2010-11-07 11:26 1908
//////////////////////////////////////////////////////////////////////////
17916a2e sago007 2010-11-07 11:26 1909
///////////////////////////// AI ends here! //////////////////////////////
17916a2e sago007 2010-11-07 11:26 1910
//////////////////////////////////////////////////////////////////////////
17916a2e sago007 2010-11-07 11:26 1911
17916a2e sago007 2010-11-07 11:26 1912
c53e6443 sago007 2012-04-17 11:04 1913
//Updates evrything, if not called nothing happends
c53e6443 sago007 2012-04-17 11:04 1914
void BlockGame::Update()
c53e6443 sago007 2012-04-17 11:04 1915
{
c53e6443 sago007 2012-04-17 11:04 1916
	Uint32 tempUInt32;
c53e6443 sago007 2012-04-17 11:04 1917
	Uint32 nowTime = ticks; //We remember the time, so it doesn't change during this call
6c9b4cd7 sago007 2012-05-01 19:34 1918
	ActionPerformed(ACTION_UPDATE, "");
79d3c1d3 sago007 2012-05-05 15:54 1919
c53e6443 sago007 2012-04-17 11:04 1920
	{
c53e6443 sago007 2012-04-17 11:04 1921
		FindTowerHeight();
c53e6443 sago007 2012-04-17 11:04 1922
		if ((linesCleared-TowerHeight>stageClearLimit) && (stageClear) && (!bGameOver))
c53e6443 sago007 2012-04-17 11:04 1923
		{
c53e6443 sago007 2012-04-17 11:04 1924
			stageCleared[Level] = true;
c53e6443 sago007 2012-04-17 11:04 1925
			if(stageScores[Level]<score)
c53e6443 sago007 2012-04-17 11:04 1926
			{
c53e6443 sago007 2012-04-17 11:04 1927
				gameEndedAfter = nowTime-gameStartedAt;
c53e6443 sago007 2012-04-17 11:04 1928
				stageScores[Level] = score;
c53e6443 sago007 2012-04-17 11:04 1929
				stageTimes[Level] = gameEndedAfter;
c53e6443 sago007 2012-04-17 11:04 1930
			}
c53e6443 sago007 2012-04-17 11:04 1931
c53e6443 sago007 2012-04-17 11:04 1932
			ofstream outfile;
c53e6443 sago007 2012-04-17 11:04 1933
			outfile.open(stageClearSavePath.c_str(), ios::binary |ios::trunc);
c53e6443 sago007 2012-04-17 11:04 1934
			if (!outfile)
c53e6443 sago007 2012-04-17 11:04 1935
			{
c53e6443 sago007 2012-04-17 11:04 1936
				cout << "Error writing to file: " << stageClearSavePath << endl;
c53e6443 sago007 2012-04-17 11:04 1937
			}
c53e6443 sago007 2012-04-17 11:04 1938
			else
c53e6443 sago007 2012-04-17 11:04 1939
			{
c53e6443 sago007 2012-04-17 11:04 1940
				for (int i=0; i<nrOfStageLevels; i++)
c53e6443 sago007 2012-04-17 11:04 1941
				{
c53e6443 sago007 2012-04-17 11:04 1942
					bool tempBool = stageCleared[i];
c53e6443 sago007 2012-04-17 11:04 1943
					outfile.write(reinterpret_cast<char*>(&tempBool), sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 1944
				}
c53e6443 sago007 2012-04-17 11:04 1945
				for (int i=0; i<nrOfStageLevels; i++)
c53e6443 sago007 2012-04-17 11:04 1946
				{
c53e6443 sago007 2012-04-17 11:04 1947
					tempUInt32 = stageScores[i];
c53e6443 sago007 2012-04-17 11:04 1948
					outfile.write(reinterpret_cast<char*>(&tempUInt32), sizeof(Uint32));
c53e6443 sago007 2012-04-17 11:04 1949
				}
c53e6443 sago007 2012-04-17 11:04 1950
				for (int i=0; i<nrOfStageLevels; i++)
c53e6443 sago007 2012-04-17 11:04 1951
				{
c53e6443 sago007 2012-04-17 11:04 1952
					tempUInt32 = stageTimes[i];
c53e6443 sago007 2012-04-17 11:04 1953
					outfile.write(reinterpret_cast<char*>(&tempUInt32), sizeof(Uint32));
c53e6443 sago007 2012-04-17 11:04 1954
				}
c53e6443 sago007 2012-04-17 11:04 1955
				outfile.close();
c53e6443 sago007 2012-04-17 11:04 1956
			}
c53e6443 sago007 2012-04-17 11:04 1957
			setPlayerWon();
c53e6443 sago007 2012-04-17 11:04 1958
			stageButtonStatus = SBstageClear;
c53e6443 sago007 2012-04-17 11:04 1959
		}
c53e6443 sago007 2012-04-17 11:04 1960
		if ((TowerHeight>12)&&(prevTowerHeight<13)&&(!puzzleMode))
c53e6443 sago007 2012-04-17 11:04 1961
		{
c53e6443 sago007 2012-04-17 11:04 1962
			//if (SoundEnabled) Mix_PlayChannel(1, heartBeat, 0);
c53e6443 sago007 2012-04-17 11:04 1963
			stop+=1000;
c53e6443 sago007 2012-04-17 11:04 1964
		}
c53e6443 sago007 2012-04-17 11:04 1965
c53e6443 sago007 2012-04-17 11:04 1966
		if ((TowerHeight>12)&&(!puzzleMode)&&(!bGameOver))
c53e6443 sago007 2012-04-17 11:04 1967
		{
c53e6443 sago007 2012-04-17 11:04 1968
			bNearDeath = true;
c53e6443 sago007 2012-04-17 11:04 1969
		}
c53e6443 sago007 2012-04-17 11:04 1970
c53e6443 sago007 2012-04-17 11:04 1971
		while (nowTime>nrStops*40+gameStartedAt) //Increase stops, till we reach nowTime
c53e6443 sago007 2012-04-17 11:04 1972
		{
c53e6443 sago007 2012-04-17 11:04 1973
			if (stop>0)
c53e6443 sago007 2012-04-17 11:04 1974
			{
c53e6443 sago007 2012-04-17 11:04 1975
				stop = stop-20;
c53e6443 sago007 2012-04-17 11:04 1976
				if (stop<=0) nrPushedPixel=(int)((nowTime-gameStartedAt)/(1000.0*speed));
c53e6443 sago007 2012-04-17 11:04 1977
			}
c53e6443 sago007 2012-04-17 11:04 1978
			if (stop<0)
c53e6443 sago007 2012-04-17 11:04 1979
				stop = 0;
c53e6443 sago007 2012-04-17 11:04 1980
			nrStops++;
c53e6443 sago007 2012-04-17 11:04 1981
		}
c53e6443 sago007 2012-04-17 11:04 1982
		//If we have static content, we don't raise at all!
c53e6443 sago007 2012-04-17 11:04 1983
		if (hasStaticContent())
c53e6443 sago007 2012-04-17 11:04 1984
			stop++;
c53e6443 sago007 2012-04-17 11:04 1985
		if ((puzzleMode)&&(!bGameOver)&&BoardEmpty())
c53e6443 sago007 2012-04-17 11:04 1986
		{
c53e6443 sago007 2012-04-17 11:04 1987
			if (!singlePuzzle)
c53e6443 sago007 2012-04-17 11:04 1988
			{
c53e6443 sago007 2012-04-17 11:04 1989
				if(puzzleCleared[Level]==false)
c53e6443 sago007 2012-04-17 11:04 1990
					Stats::getInstance()->addOne("puzzlesSolved");
c53e6443 sago007 2012-04-17 11:04 1991
				puzzleCleared[Level] = true;
c53e6443 sago007 2012-04-17 11:04 1992
				ofstream outfile;
c53e6443 sago007 2012-04-17 11:04 1993
				stageButtonStatus = SBpuzzleMode;
c53e6443 sago007 2012-04-17 11:04 1994
				outfile.open(puzzleSavePath.c_str(), ios::binary |ios::trunc);
c53e6443 sago007 2012-04-17 11:04 1995
				if (!outfile)
c53e6443 sago007 2012-04-17 11:04 1996
				{
c53e6443 sago007 2012-04-17 11:04 1997
					cout << "Error writing to file: " << puzzleSavePath << endl;
c53e6443 sago007 2012-04-17 11:04 1998
				}
c53e6443 sago007 2012-04-17 11:04 1999
				else
c53e6443 sago007 2012-04-17 11:04 2000
				{
c53e6443 sago007 2012-04-17 11:04 2001
					for (int i=0; i<nrOfPuzzles; i++)
c53e6443 sago007 2012-04-17 11:04 2002
					{
c53e6443 sago007 2012-04-17 11:04 2003
						bool tempBool = puzzleCleared[i];
c53e6443 sago007 2012-04-17 11:04 2004
						outfile.write(reinterpret_cast<char*>(&tempBool), sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 2005
					}
c53e6443 sago007 2012-04-17 11:04 2006
					outfile.close();
c53e6443 sago007 2012-04-17 11:04 2007
				}
c53e6443 sago007 2012-04-17 11:04 2008
			}
c53e6443 sago007 2012-04-17 11:04 2009
			setPlayerWon();
c53e6443 sago007 2012-04-17 11:04 2010
		}
c53e6443 sago007 2012-04-17 11:04 2011
c53e6443 sago007 2012-04-17 11:04 2012
		//increse speed:
c53e6443 sago007 2012-04-17 11:04 2013
		if ((nowTime>gameStartedAt+20000*speedLevel)&&(speedLevel <99)&&(!bGameOver))
c53e6443 sago007 2012-04-17 11:04 2014
		{
c53e6443 sago007 2012-04-17 11:04 2015
			speed = (baseSpeed*0.9)/((double)speedLevel*0.5);
c53e6443 sago007 2012-04-17 11:04 2016
			speedLevel++;
c53e6443 sago007 2012-04-17 11:04 2017
			nrPushedPixel=(int)((double)(nowTime-gameStartedAt)/(1000.0*speed));
c53e6443 sago007 2012-04-17 11:04 2018
		}
c53e6443 sago007 2012-04-17 11:04 2019
c53e6443 sago007 2012-04-17 11:04 2020
c53e6443 sago007 2012-04-17 11:04 2021
		//To prevent the stack from raising a lot then we stop a chain (doesn't work anymore)
c53e6443 sago007 2012-04-17 11:04 2022
		if (chain>0)
c53e6443 sago007 2012-04-17 11:04 2023
			stop+=1;
c53e6443 sago007 2012-04-17 11:04 2024
		//Raises the stack
c53e6443 sago007 2012-04-17 11:04 2025
		if ((nowTime>gameStartedAt+nrPushedPixel*1000*speed) && (!bGameOver)&&(!stop))
c53e6443 sago007 2012-04-17 11:04 2026
			while ((nowTime>gameStartedAt+nrPushedPixel*1000*speed)&&(!(puzzleMode)))
c53e6443 sago007 2012-04-17 11:04 2027
				PushPixels();
c53e6443 sago007 2012-04-17 11:04 2028
		if (!bGameOver)ClearBlocks();
c53e6443 sago007 2012-04-17 11:04 2029
c53e6443 sago007 2012-04-17 11:04 2030
		/*************************************************************
c53e6443 sago007 2012-04-17 11:04 2031
		Ai stuff
c53e6443 sago007 2012-04-17 11:04 2032
		 **************************************************************/
c53e6443 sago007 2012-04-17 11:04 2033
		if (bGameOver)
c53e6443 sago007 2012-04-17 11:04 2034
		{
c53e6443 sago007 2012-04-17 11:04 2035
			AIstatus = 0;       //Enusres that AI is resetted
c53e6443 sago007 2012-04-17 11:04 2036
		}
c53e6443 sago007 2012-04-17 11:04 2037
		else if (AI_Enabled)
c53e6443 sago007 2012-04-17 11:04 2038
			if (lastAImove+AI_MoveSpeed<ticks)
c53e6443 sago007 2012-04-17 11:04 2039
			{
c53e6443 sago007 2012-04-17 11:04 2040
				AI_Move();
c53e6443 sago007 2012-04-17 11:04 2041
				lastAImove=ticks;
c53e6443 sago007 2012-04-17 11:04 2042
			}
c53e6443 sago007 2012-04-17 11:04 2043
c53e6443 sago007 2012-04-17 11:04 2044
		/*************************************************************
c53e6443 sago007 2012-04-17 11:04 2045
		Ai stuff ended
c53e6443 sago007 2012-04-17 11:04 2046
		 **************************************************************/
c53e6443 sago007 2012-04-17 11:04 2047
		if ((nowTime>gameStartedAt+nrFellDown*140) && (!bGameOver)) FallDown();
c53e6443 sago007 2012-04-17 11:04 2048
		if ((nowTime<gameStartedAt)&&(puzzleMode))
c53e6443 sago007 2012-04-17 11:04 2049
		{
c53e6443 sago007 2012-04-17 11:04 2050
			FallDown();
c53e6443 sago007 2012-04-17 11:04 2051
			nrFellDown--;
c53e6443 sago007 2012-04-17 11:04 2052
		}
c53e6443 sago007 2012-04-17 11:04 2053
		ReduceStuff();
c53e6443 sago007 2012-04-17 11:04 2054
		if ((timetrial) && (!bGameOver) && (nowTime>gameStartedAt+2*60*1000))
c53e6443 sago007 2012-04-17 11:04 2055
		{
c53e6443 sago007 2012-04-17 11:04 2056
			SetGameOver();
c53e6443 sago007 2012-04-17 11:04 2057
			if(!NoSound && SoundEnabled)Mix_PlayChannel(1,counterFinalChunk,0);
c53e6443 sago007 2012-04-17 11:04 2058
			if ((theTopScoresTimeTrial.isHighScore(score))&&(!AI_Enabled))
c53e6443 sago007 2012-04-17 11:04 2059
			{
c53e6443 sago007 2012-04-17 11:04 2060
				theTopScoresTimeTrial.addScore(name, score);
c53e6443 sago007 2012-04-17 11:04 2061
				//new highscore
c53e6443 sago007 2012-04-17 11:04 2062
				//Also check if it is better than the best result so far.
c53e6443 sago007 2012-04-17 11:04 2063
				string checkFilename = getPathToSaveFiles() + "/bestTTresult";
c53e6443 sago007 2012-04-17 11:04 2064
				ifstream inFile(checkFilename.c_str());
c53e6443 sago007 2012-04-17 11:04 2065
				Uint32 bestResult = 3000; //Never accept a best result under 3000
c53e6443 sago007 2012-04-17 11:04 2066
				if(inFile)
c53e6443 sago007 2012-04-17 11:04 2067
				{
c53e6443 sago007 2012-04-17 11:04 2068
					inFile >> bestResult;
c53e6443 sago007 2012-04-17 11:04 2069
					inFile.close();
c53e6443 sago007 2012-04-17 11:04 2070
				}
c53e6443 sago007 2012-04-17 11:04 2071
				if(score>bestResult)
c53e6443 sago007 2012-04-17 11:04 2072
				{
c53e6443 sago007 2012-04-17 11:04 2073
					string bestFile = getPathToSaveFiles() + "/bestTT";
c53e6443 sago007 2012-04-17 11:04 2074
					theReplay.saveReplay(bestFile);
c53e6443 sago007 2012-04-17 11:04 2075
					ofstream outFile(checkFilename.c_str(),ios::trunc);
c53e6443 sago007 2012-04-17 11:04 2076
					if(outFile)
c53e6443 sago007 2012-04-17 11:04 2077
						outFile << score;
c53e6443 sago007 2012-04-17 11:04 2078
				}
c53e6443 sago007 2012-04-17 11:04 2079
			}
c53e6443 sago007 2012-04-17 11:04 2080
		}
c53e6443 sago007 2012-04-17 11:04 2081
	}
c53e6443 sago007 2012-04-17 11:04 2082
}
c53e6443 sago007 2012-04-17 11:04 2083
6c9b4cd7 sago007 2012-05-01 19:34 2084
void BlockGame::UpdateInternal(int newtick)
c53e6443 sago007 2012-04-17 11:04 2085
{
bbb533ad sago007 2012-05-08 19:38 2086
	while(newtick >= ticks+50) 
d12916ab sago007 2012-04-19 23:30 2087
	{
6c9b4cd7 sago007 2012-05-01 19:34 2088
		ticks+=50;
d12916ab sago007 2012-04-19 23:30 2089
		Update();
d12916ab sago007 2012-04-19 23:30 2090
	}
d12916ab sago007 2012-04-19 23:30 2091
}
d12916ab sago007 2012-04-19 23:30 2092
6c9b4cd7 sago007 2012-05-01 19:34 2093
void BlockGame::Update(int newtick)
6c9b4cd7 sago007 2012-05-01 19:34 2094
{
79d3c1d3 sago007 2012-05-05 15:54 2095
	if(bReplaying)
79d3c1d3 sago007 2012-05-05 15:54 2096
	{
79d3c1d3 sago007 2012-05-05 15:54 2097
		/*cout << "Testing " << replayIndex << "<" << theReplay.getActions().size()
79d3c1d3 sago007 2012-05-05 15:54 2098
			<< " && " << theReplay.getActions().at(replayIndex).time << "<=" <<
79d3c1d3 sago007 2012-05-05 15:54 2099
			newtick-gameStartedAt << endl;*/
79d3c1d3 sago007 2012-05-05 15:54 2100
		while(replayIndex < theReplay.getActions().size() && 
79d3c1d3 sago007 2012-05-05 15:54 2101
			theReplay.getActions().at(replayIndex).time <= newtick-gameStartedAt)
79d3c1d3 sago007 2012-05-05 15:54 2102
		{
79d3c1d3 sago007 2012-05-05 15:54 2103
			Action a = theReplay.getActions().at(replayIndex);
79d3c1d3 sago007 2012-05-05 15:54 2104
			PerformAction(a.time+gameStartedAt,a.action,a.param);
79d3c1d3 sago007 2012-05-05 15:54 2105
			++replayIndex;
79d3c1d3 sago007 2012-05-05 15:54 2106
		}
79d3c1d3 sago007 2012-05-05 15:54 2107
			
79d3c1d3 sago007 2012-05-05 15:54 2108
	}
79d3c1d3 sago007 2012-05-05 15:54 2109
	else
79d3c1d3 sago007 2012-05-05 15:54 2110
	{
79d3c1d3 sago007 2012-05-05 15:54 2111
		UpdateInternal(newtick);
79d3c1d3 sago007 2012-05-05 15:54 2112
	}
6c9b4cd7 sago007 2012-05-01 19:34 2113
}
6c9b4cd7 sago007 2012-05-01 19:34 2114
6c9b4cd7 sago007 2012-05-01 19:34 2115
void BlockGame::ActionPerformed(int action, string param) 
6c9b4cd7 sago007 2012-05-01 19:34 2116
{
79d3c1d3 sago007 2012-05-05 15:54 2117
	if(bGameOver || bReplaying)
d12916ab sago007 2012-04-19 23:30 2118
		return;
6c9b4cd7 sago007 2012-05-01 19:34 2119
	theReplay.addAction(ticks-gameStartedAt,action,param);
6c9b4cd7 sago007 2012-05-01 19:34 2120
}
6c9b4cd7 sago007 2012-05-01 19:34 2121
50258544 sago007 2012-05-10 19:11 2122
int BlockGame::GotAction(Sint32 &tick,int &action,string &param) 
50258544 sago007 2012-05-10 19:11 2123
{
50258544 sago007 2012-05-10 19:11 2124
	if(actionIndex < theReplay.getActions().size()) {
50258544 sago007 2012-05-10 19:11 2125
		Action a = theReplay.getActions().at(replayIndex);
50258544 sago007 2012-05-10 19:11 2126
		tick = a.time;
50258544 sago007 2012-05-10 19:11 2127
		action = a.action;
50258544 sago007 2012-05-10 19:11 2128
		param = a.param;
50258544 sago007 2012-05-10 19:11 2129
		++actionIndex;
50258544 sago007 2012-05-10 19:11 2130
		return 1;
50258544 sago007 2012-05-10 19:11 2131
	}
50258544 sago007 2012-05-10 19:11 2132
	return 0;
50258544 sago007 2012-05-10 19:11 2133
}
50258544 sago007 2012-05-10 19:11 2134
6c9b4cd7 sago007 2012-05-01 19:34 2135
void BlockGame::PerformAction(int tick, int action, string param) 
6c9b4cd7 sago007 2012-05-01 19:34 2136
{
444cec07 sago007 2012-05-05 16:42 2137
	ss.str(std::string());
444cec07 sago007 2012-05-05 16:42 2138
	ss.clear();
444cec07 sago007 2012-05-05 16:42 2139
	ss << param;
79d3c1d3 sago007 2012-05-05 15:54 2140
	int p1,p2;
79d3c1d3 sago007 2012-05-05 15:54 2141
	Uint32 p3;
6c9b4cd7 sago007 2012-05-01 19:34 2142
	switch(action) 
6c9b4cd7 sago007 2012-05-01 19:34 2143
	{
6c9b4cd7 sago007 2012-05-01 19:34 2144
	case ACTION_UPDATE:
79d3c1d3 sago007 2012-05-05 15:54 2145
		UpdateInternal(tick);
6c9b4cd7 sago007 2012-05-01 19:34 2146
		break;
6c9b4cd7 sago007 2012-05-01 19:34 2147
	case ACTION_MOVECURSOR:
50258544 sago007 2012-05-10 19:11 2148
		MoveCursor(param.at(0));
6c9b4cd7 sago007 2012-05-01 19:34 2149
		break;
6c9b4cd7 sago007 2012-05-01 19:34 2150
	case ACTION_MOVECURSORTO:
6c9b4cd7 sago007 2012-05-01 19:34 2151
	{
79d3c1d3 sago007 2012-05-05 15:54 2152
		
6c9b4cd7 sago007 2012-05-01 19:34 2153
		int p1,p2;
6c9b4cd7 sago007 2012-05-01 19:34 2154
		ss >> p1 >> p2;
6c9b4cd7 sago007 2012-05-01 19:34 2155
		MoveCursorTo(p1,p2);
6c9b4cd7 sago007 2012-05-01 19:34 2156
	}
6c9b4cd7 sago007 2012-05-01 19:34 2157
		break;
6c9b4cd7 sago007 2012-05-01 19:34 2158
	case ACTION_SWITCH:
6c9b4cd7 sago007 2012-05-01 19:34 2159
		SwitchAtCursor();
6c9b4cd7 sago007 2012-05-01 19:34 2160
		break;
6c9b4cd7 sago007 2012-05-01 19:34 2161
	case ACTION_PUSH:
6c9b4cd7 sago007 2012-05-01 19:34 2162
		PushLine();
6c9b4cd7 sago007 2012-05-01 19:34 2163
		break;
6c9b4cd7 sago007 2012-05-01 19:34 2164
	case ACTION_CREATEGARBAGE:
6c9b4cd7 sago007 2012-05-01 19:34 2165
	{
6c9b4cd7 sago007 2012-05-01 19:34 2166
		ss >> p1 >> p2;
6c9b4cd7 sago007 2012-05-01 19:34 2167
		CreateGarbage(p1,p2);
6c9b4cd7 sago007 2012-05-01 19:34 2168
	}
6c9b4cd7 sago007 2012-05-01 19:34 2169
		break;
6c9b4cd7 sago007 2012-05-01 19:34 2170
	case ACTION_CREATEGRAYGARBAGE:
6c9b4cd7 sago007 2012-05-01 19:34 2171
		CreateGreyGarbage();
6c9b4cd7 sago007 2012-05-01 19:34 2172
		break;
6c9b4cd7 sago007 2012-05-01 19:34 2173
	case ACTION_GAMEOVER:
6c9b4cd7 sago007 2012-05-01 19:34 2174
		SetGameOver();
6c9b4cd7 sago007 2012-05-01 19:34 2175
		break;
6c9b4cd7 sago007 2012-05-01 19:34 2176
	case ACTION_WIN:
6c9b4cd7 sago007 2012-05-01 19:34 2177
		setPlayerWon();
6c9b4cd7 sago007 2012-05-01 19:34 2178
		break;
6c9b4cd7 sago007 2012-05-01 19:34 2179
	case ACTION_DRAW:
6c9b4cd7 sago007 2012-05-01 19:34 2180
		setDraw();
6c9b4cd7 sago007 2012-05-01 19:34 2181
		break;
6c9b4cd7 sago007 2012-05-01 19:34 2182
	case ACTION_GAMESPEED:
79d3c1d3 sago007 2012-05-05 15:54 2183
		ss >> p1;
79d3c1d3 sago007 2012-05-05 15:54 2184
		setGameSpeed(p1);
6c9b4cd7 sago007 2012-05-01 19:34 2185
		break;
6c9b4cd7 sago007 2012-05-01 19:34 2186
	case ACTION_HANDICAP:
79d3c1d3 sago007 2012-05-05 15:54 2187
		ss >> p1;
79d3c1d3 sago007 2012-05-05 15:54 2188
		setHandicap(p1);
6c9b4cd7 sago007 2012-05-01 19:34 2189
		break;
6c9b4cd7 sago007 2012-05-01 19:34 2190
	case ACTION_NEW:
bbb533ad sago007 2012-05-08 19:38 2191
		break;
6c9b4cd7 sago007 2012-05-01 19:34 2192
	case ACTION_NEWTT:
bbb533ad sago007 2012-05-08 19:38 2193
		timetrial = true;
bbb533ad sago007 2012-05-08 19:38 2194
		break;
6c9b4cd7 sago007 2012-05-01 19:34 2195
	case ACTION_NEWVS:
6c9b4cd7 sago007 2012-05-01 19:34 2196
		break;
6c9b4cd7 sago007 2012-05-01 19:34 2197
	case ACTION_STARTBLOCKS:
79d3c1d3 sago007 2012-05-05 15:54 2198
		ss >> p3;
79d3c1d3 sago007 2012-05-05 15:54 2199
		putStartBlocks(p3);
6c9b4cd7 sago007 2012-05-01 19:34 2200
		break;
6c9b4cd7 sago007 2012-05-01 19:34 2201
	case ACTION_NOP:
6c9b4cd7 sago007 2012-05-01 19:34 2202
		break;
6c9b4cd7 sago007 2012-05-01 19:34 2203
	default:
6c9b4cd7 sago007 2012-05-01 19:34 2204
		cerr << "Unknown action: " << action << " " << param << endl;
6c9b4cd7 sago007 2012-05-01 19:34 2205
		break;
6c9b4cd7 sago007 2012-05-01 19:34 2206
	};
c53e6443 sago007 2012-04-17 11:04 2207
}
17916a2e sago007 2010-11-07 11:26 2208
////////////////////////////////////////////////////////////////////////////////
17916a2e sago007 2010-11-07 11:26 2209
///////////////////////// BlockAttack class end ////////////////////////////////
17916a2e sago007 2010-11-07 11:26 2210
////////////////////////////////////////////////////////////////////////////////
1970-01-01 00:00 2211