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/*
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===========================================================================
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blockattack - Block Attack - Rise of the Blocks
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Copyright (C) 2005-2012 Poul Sander
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see http://www.gnu.org/licenses/
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Source information and contacts persons can be found at
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http://blockattack.net
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===========================================================================
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*/
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//Some definitions
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//The game is divided in frames. FALLTIME means the blocks will fall one block every FRAMELENGTH*FALLTIME millisecond
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#define FRAMELENGTH 50
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#define HANGTIME 40
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#define FALLTIME 20
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//Don't change the following, they are fundamental and later some functions are hardcoded
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#define BLOCKFALL 10000
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#define GARBAGE 1000000
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#define CHAINPLACE 10000000
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#include "BlockGame.hpp"
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#include "puzzlehandler.hpp"
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#include "stageclearhandler.hpp"
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#include <boost/lexical_cast.hpp>
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using namespace std;
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static stringstream converter;
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//Function to convert numbers to string (2 diget)
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static string itoa2(int num) {
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	converter.str(std::string());
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	converter.clear();
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	if (num<10) {
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		converter << "0";
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	}
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	converter << num;
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	return converter.str();
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}
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stageButton stageButtonStatus;
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static std::stringstream ss; //Used for internal formatting
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////////////////////////////////////////////////////////////////////////////////
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//The BloackGame class represents a board, score, time etc. for a single player/
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////////////////////////////////////////////////////////////////////////////////
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int BlockGame::rand2() {
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	nextRandomNumber = nextRandomNumber*1103515245 + 12345;
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	return ((int)(nextRandomNumber/65536)) % 32768;
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}
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int BlockGame::firstUnusedChain() {
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	bool found=false;
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	int i = 0;
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	while (!found) {
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		if (!chainUsed[++i]) {
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			found=true;
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		}
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		if (i>NUMBEROFCHAINS-2) {
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			found=true;
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		}
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	}
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	return i;
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}
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//Constructor
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BlockGame::BlockGame() {
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	srand((int)time(nullptr));
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	nrFellDown = 0;
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	nrPushedPixel = 0;
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	garbageTarget = this;
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	nrStops=0;
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	//topx = tx;
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	//topy = ty;
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	cursorx = 2;
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	cursory = 3;
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	stop = 0;
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	pixels = 0;
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	score = 0;
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	bGameOver = false;
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	bDraw = false;
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	timetrial = false;
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	stageClear = false;
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	vsMode = false;
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	puzzleMode = false;
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	linesCleared = 0;
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	AI_Enabled = false;
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	AI_MoveSpeed=100;
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	AIlineToClear = 0;
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	AIcolorToClear = 0;
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	hasWonTheGame = false;
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	combo=0;                      //counts
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	chain=0;
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	hangTicks = 0;
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	baseSpeed = 0.5;           //All other speeds are relative to this
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	speed = baseSpeed;
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	speedLevel = 1;
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	ticks = 0;
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	gameStartedAt = ticks;
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	gameEndedAfter = 0;
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	pushedPixelAt = gameStartedAt;
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	nextGarbageNumber = 10;
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	handicap=0;
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	for (int i=0; i<7; i++)
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		for (int j=0; j<30; j++) {
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			board[i][j] = -1;
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		}
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	for (int i=0; i<NUMBEROFCHAINS; i++) {
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		chainUsed[i]=false;
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		chainSize[i] = 0;
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	}
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	lastCounter = -1;           //To prevent the final chunk to be played when stating the program
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}   //Constructor
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//Deconstructor, never really used... game used to crash when called, cause of the way sBoard was created
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//It should work now and can be used if we want to assign more players in network games that we need to free later
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BlockGame::~BlockGame() {
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}
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void BlockGame::setGameSpeed(int globalSpeedLevel) {
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	boost::format f("%1%");
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	f % globalSpeedLevel;
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	switch (globalSpeedLevel) {
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	case 0:
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		baseSpeed=0.5;
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		break;
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	case 1:
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		baseSpeed=0.4;
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		break;
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	case 2:
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		baseSpeed=0.3;
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		break;
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	case 3:
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		baseSpeed=0.25;
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		break;
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	case 4:
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		baseSpeed=0.2;
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		break;
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	default:
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		baseSpeed=0.15;
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		break;
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	};
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}
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void BlockGame::setHandicap(int globalHandicap) {
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	boost::format f("%1%");
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	f % globalHandicap;
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	handicap=1000*((int)globalHandicap);
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}
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//Set the move speed of the AI based on the aiLevel parameter
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//Also enables AI
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void BlockGame::setAIlevel(int aiLevel) {
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	AI_Enabled = true;
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	AI_MoveSpeed=120-(20*(aiLevel-3));
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};
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int BlockGame::getAIlevel() const {
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	return (120-AI_MoveSpeed)/20+3;
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}
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int BlockGame::GetScore() const {
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	return score;
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}
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int BlockGame::GetHandicap() const {
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	return handicap;
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}
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bool BlockGame::isGameOver() const {
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	return bGameOver;
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}
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int BlockGame::GetGameStartedAt() const {
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	return gameStartedAt;
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}
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int BlockGame::GetGameEndedAt() const {
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	return gameEndedAfter;
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}
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bool BlockGame::isTimeTrial() const {
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	return timetrial;
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}
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bool BlockGame::isStageClear() const {
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	return stageClear;
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}
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bool BlockGame::isVsMode() const {
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	return vsMode;
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}
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bool BlockGame::isPuzzleMode() const {
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	return puzzleMode;
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}
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int BlockGame::GetLinesCleared() const {
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	return linesCleared;
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}
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int BlockGame::GetStageClearLimit() const {
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	return stageClearLimit;
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}
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int BlockGame::GetChains() const {
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	return chain;
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}
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int BlockGame::GetPixels() const {
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	return pixels;
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}
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int BlockGame::GetSpeedLevel() const {
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	return speedLevel;
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}
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int BlockGame::GetTowerHeight() const {
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	return TowerHeight;
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}
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int BlockGame::GetCursorX() const {
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	return cursorx;
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}
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int BlockGame::GetCursorY() const {
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	return cursory;
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}
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void BlockGame::MoveCursorTo(int x, int y) {
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	cursorx = x;
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	cursory = y;
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}
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bool BlockGame::GetIsWinner()  const {
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	return hasWonTheGame;
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}
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void BlockGame::NewGame(const BlockGameStartInfo &s) {
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	NewGame(s.ticks);	
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	if (s.timeTrial) {
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		timetrial = true;
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		putStartBlocks();
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	}
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	if (s.stageClear) {
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		if (s.level > -1) {
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			stageClear = true;
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			Level = s.level;
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			Stats::getInstance()->addOne("PlayedStageLevel"+itoa2(s.level));
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			stageClearLimit = 30+(Level%6)*10;
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			baseSpeed = 0.5/((double)(Level*0.5)+1.0);
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			speed = baseSpeed;
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		}
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	}
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	if (s.puzzleMode) {
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		if (s.level>-1) {
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			puzzleMode = true;
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			Level = s.level;
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			MovesLeft = PuzzleNumberOfMovesAllowed(Level);
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			for (int i=0; i<6; i++)
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				for (int j=0; j<12; j++) {
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					board[i][j+1] = PuzzleGetBrick(Level,i,j);
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				}
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			baseSpeed = 100000;
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			speed = 100000;
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			//Now push the blines up
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			for (int i=19; i>0; i--)
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				for (int j=0; j<6; j++) {
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					board[j][i] = board[j][i-1];
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				}
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			for (int j=0; j<6; j++) {
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				board[j][0] = rand() % 6;
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				if (j > 0) {
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					if (board[j][0] == board[j-1][0]) {
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						board[j][0] = rand() % 6;
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					}
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				}
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				if (board[j][0] == board[j][1]) {
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					board[j][0] = 6;
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				}
b256fda5 sago007 2016-02-21 16:21 298
				if (board[j][0] == board[j][1]) {
b256fda5 sago007 2016-02-21 16:21 299
					board[j][0] = 6;
b256fda5 sago007 2016-02-21 16:21 300
				}
b256fda5 sago007 2016-02-21 16:21 301
b256fda5 sago007 2016-02-21 16:21 302
			}
b256fda5 sago007 2016-02-21 16:21 303
		}
b256fda5 sago007 2016-02-21 16:21 304
	}
1e5aff60 sago007 2016-02-21 18:23 305
	if (s.vsMode) {
1e5aff60 sago007 2016-02-21 18:23 306
		vsMode = true;
1e5aff60 sago007 2016-02-21 18:23 307
		AI_Enabled = s.AI;
1e5aff60 sago007 2016-02-21 18:23 308
		if (!AI_Enabled) {
1e5aff60 sago007 2016-02-21 18:23 309
			Stats::getInstance()->addOne("VSgamesStarted");
1e5aff60 sago007 2016-02-21 18:23 310
		}
1e5aff60 sago007 2016-02-21 18:23 311
		else {
1e5aff60 sago007 2016-02-21 18:23 312
			name = "CPU";
6d6b2788 sago007 2016-02-21 18:51 313
			setAIlevel(s.level);
1e5aff60 sago007 2016-02-21 18:23 314
		}
1e5aff60 sago007 2016-02-21 18:23 315
		putStartBlocks();
1e5aff60 sago007 2016-02-21 18:23 316
	}
5159dd90 sago007 2016-02-21 15:50 317
}
5159dd90 sago007 2016-02-21 15:50 318
c53e6443 sago007 2012-04-17 11:04 319
//Instead of creating new object new game is called, to prevent memory leaks
ecef5838 sago007 2015-11-24 20:01 320
void BlockGame::NewGame( unsigned int ticks) {
c53e6443 sago007 2012-04-17 11:04 321
	this->ticks = ticks;
c53e6443 sago007 2012-04-17 11:04 322
	stageButtonStatus = SBdontShow;
c53e6443 sago007 2012-04-17 11:04 323
	nrFellDown = 0;
c53e6443 sago007 2012-04-17 11:04 324
	nrPushedPixel = 0;
c53e6443 sago007 2012-04-17 11:04 325
	nrStops = 0;
c53e6443 sago007 2012-04-17 11:04 326
	cursorx = 2;
c53e6443 sago007 2012-04-17 11:04 327
	cursory = 3;
c53e6443 sago007 2012-04-17 11:04 328
	stop = 0;
c53e6443 sago007 2012-04-17 11:04 329
	pixels = 0;
c53e6443 sago007 2012-04-17 11:04 330
	score = 0;
c53e6443 sago007 2012-04-17 11:04 331
	bGameOver = false;
c53e6443 sago007 2012-04-17 11:04 332
	bDraw = false;
c53e6443 sago007 2012-04-17 11:04 333
	timetrial = false;
c53e6443 sago007 2012-04-17 11:04 334
	stageClear = false;
c53e6443 sago007 2012-04-17 11:04 335
	linesCleared = 0;
c53e6443 sago007 2012-04-17 11:04 336
	hasWonTheGame = false;
c53e6443 sago007 2012-04-17 11:04 337
	vsMode = false;
c53e6443 sago007 2012-04-17 11:04 338
	puzzleMode = false;
c53e6443 sago007 2012-04-17 11:04 339
	combo=0;
c53e6443 sago007 2012-04-17 11:04 340
	chain=0;
c53e6443 sago007 2012-04-17 11:04 341
	AI_Enabled = false;
c53e6443 sago007 2012-04-17 11:04 342
	baseSpeed= 0.5;
c53e6443 sago007 2012-04-17 11:04 343
	speed = baseSpeed;
c53e6443 sago007 2012-04-17 11:04 344
	speedLevel = 1;
c53e6443 sago007 2012-04-17 11:04 345
	gameStartedAt = ticks+3000;
c53e6443 sago007 2012-04-17 11:04 346
	pushedPixelAt = gameStartedAt;
c53e6443 sago007 2012-04-17 11:04 347
	nextGarbageNumber = 10;
c53e6443 sago007 2012-04-17 11:04 348
	handicap=0;
c53e6443 sago007 2012-04-17 11:04 349
	for (int i=0; i<7; i++)
ecef5838 sago007 2015-11-24 20:01 350
		for (int j=0; j<30; j++) {
c53e6443 sago007 2012-04-17 11:04 351
			board[i][j] = -1;
c53e6443 sago007 2012-04-17 11:04 352
		}
ecef5838 sago007 2015-11-24 20:01 353
	for (int i=0; i<NUMBEROFCHAINS; i++) {
c53e6443 sago007 2012-04-17 11:04 354
		chainUsed[i]=false;
c53e6443 sago007 2012-04-17 11:04 355
		chainSize[i] = 0;
c53e6443 sago007 2012-04-17 11:04 356
	}
c53e6443 sago007 2012-04-17 11:04 357
	lastAImove = ticks+3000;
ecef5838 sago007 2015-11-24 20:01 358
}   //NewGame
c53e6443 sago007 2012-04-17 11:04 359
17916a2e sago007 2010-11-07 11:26 360
c53e6443 sago007 2012-04-17 11:04 361
//Prints "winner" and ends game
ecef5838 sago007 2015-11-24 20:01 362
void BlockGame::setPlayerWon() {
ecef5838 sago007 2015-11-24 20:01 363
	if (!bGameOver || !hasWonTheGame) {
c53e6443 sago007 2012-04-17 11:04 364
		gameEndedAfter = ticks-gameStartedAt; //We game ends now!
ecef5838 sago007 2015-11-24 20:01 365
		if (!AI_Enabled) {
17916a2e sago007 2010-11-07 11:26 366
			TimeHandler::addTime("playTime",TimeHandler::ms2ct(gameEndedAfter));
17916a2e sago007 2010-11-07 11:26 367
		}
e68d08eb sago007 2013-11-15 22:33 368
		bGameOver = true;
313ecd1b sago007 2015-08-22 20:38 369
		PlayerWonEvent();
ecef5838 sago007 2015-11-24 20:01 370
		if (!AI_Enabled) {
e68d08eb sago007 2013-11-15 22:33 371
			Stats::getInstance()->addOne("totalWins");
ecef5838 sago007 2015-11-24 20:01 372
			if (garbageTarget->AI_Enabled) {
e68d08eb sago007 2013-11-15 22:33 373
				//We have defeated an AI
e68d08eb sago007 2013-11-15 22:33 374
				Stats::getInstance()->addOne("defeatedAI"+itoa(garbageTarget->getAIlevel()));
e68d08eb sago007 2013-11-15 22:33 375
			}
e68d08eb sago007 2013-11-15 22:33 376
		}
ecef5838 sago007 2015-11-24 20:01 377
		if (AI_Enabled && !(garbageTarget->AI_Enabled)) {
e68d08eb sago007 2013-11-15 22:33 378
			//The AI have defeated a human player
e68d08eb sago007 2013-11-15 22:33 379
			Stats::getInstance()->addOne("defeatedByAI"+itoa(getAIlevel()));
c53e6443 sago007 2012-04-17 11:04 380
		}
c53e6443 sago007 2012-04-17 11:04 381
	}
e68d08eb sago007 2013-11-15 22:33 382
	hasWonTheGame = true;
c53e6443 sago007 2012-04-17 11:04 383
}
c53e6443 sago007 2012-04-17 11:04 384
c53e6443 sago007 2012-04-17 11:04 385
//Prints "draw" and ends the game
ecef5838 sago007 2015-11-24 20:01 386
void BlockGame::setDraw() {
c53e6443 sago007 2012-04-17 11:04 387
	bGameOver = true;
ecef5838 sago007 2015-11-24 20:01 388
	if (!AI_Enabled) {
17916a2e sago007 2010-11-07 11:26 389
		TimeHandler::addTime("playTime",TimeHandler::ms2ct(gameEndedAfter));
17916a2e sago007 2010-11-07 11:26 390
	}
c53e6443 sago007 2012-04-17 11:04 391
	hasWonTheGame = false;
c53e6443 sago007 2012-04-17 11:04 392
	bDraw = true;
027b5cfd sago007 2015-08-23 14:27 393
	DrawEvent();
ca486238 sago007 2015-08-23 15:12 394
	if (!AI_Enabled) {
c53e6443 sago007 2012-04-17 11:04 395
		Stats::getInstance()->addOne("totalDraws");
027b5cfd sago007 2015-08-23 14:27 396
	}
c53e6443 sago007 2012-04-17 11:04 397
}
c53e6443 sago007 2012-04-17 11:04 398
c53e6443 sago007 2012-04-17 11:04 399
c53e6443 sago007 2012-04-17 11:04 400
//Test if LineNr is an empty line, returns false otherwise.
ecef5838 sago007 2015-11-24 20:01 401
bool BlockGame::LineEmpty(int lineNr) const {
c53e6443 sago007 2012-04-17 11:04 402
	bool empty = true;
c53e6443 sago007 2012-04-17 11:04 403
	for (int i = 0; i <7; i++)
ecef5838 sago007 2015-11-24 20:01 404
		if (board[i][lineNr] != -1) {
c53e6443 sago007 2012-04-17 11:04 405
			empty = false;
ecef5838 sago007 2015-11-24 20:01 406
		}
c53e6443 sago007 2012-04-17 11:04 407
	return empty;
c53e6443 sago007 2012-04-17 11:04 408
}
c53e6443 sago007 2012-04-17 11:04 409
c53e6443 sago007 2012-04-17 11:04 410
//Test if the entire board is empty (used for Puzzles)
ecef5838 sago007 2015-11-24 20:01 411
bool BlockGame::BoardEmpty() const {
c53e6443 sago007 2012-04-17 11:04 412
	bool empty = true;
c53e6443 sago007 2012-04-17 11:04 413
	for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 414
		for (int j=1; j<13; j++)
ecef5838 sago007 2015-11-24 20:01 415
			if (board[i][j] != -1) {
c53e6443 sago007 2012-04-17 11:04 416
				empty = false;
ecef5838 sago007 2015-11-24 20:01 417
			}
c53e6443 sago007 2012-04-17 11:04 418
	return empty;
c53e6443 sago007 2012-04-17 11:04 419
}
c53e6443 sago007 2012-04-17 11:04 420
c53e6443 sago007 2012-04-17 11:04 421
//Anything that the user can't move? In that case Game Over cannot occur
ecef5838 sago007 2015-11-24 20:01 422
bool BlockGame::hasStaticContent() const {
c53e6443 sago007 2012-04-17 11:04 423
	for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 424
		for (int j=1; j<13; j++)
ecef5838 sago007 2015-11-24 20:01 425
			if (board[i][j] >= 10000000) {  //Higher than this means combos (garbage is static, but the stack is static but nothing to do about it)
ecef5838 sago007 2015-11-24 20:01 426
				return true;    //They are static
ecef5838 sago007 2015-11-24 20:01 427
			}
ecef5838 sago007 2015-11-24 20:01 428
	return false;                   //Return false if no static object found
c53e6443 sago007 2012-04-17 11:04 429
}
c53e6443 sago007 2012-04-17 11:04 430
c53e6443 sago007 2012-04-17 11:04 431
/*
c53e6443 sago007 2012-04-17 11:04 432
 * Generates some blocks so the user don't see a board without blocks
c53e6443 sago007 2012-04-17 11:04 433
 */
63c773dd sago007 2016-01-24 11:47 434
//void putStartBlocks(int);
c53e6443 sago007 2012-04-17 11:04 435
ecef5838 sago007 2015-11-24 20:01 436
void BlockGame::putStartBlocks() {
c53e6443 sago007 2012-04-17 11:04 437
	putStartBlocks(time(0));
c53e6443 sago007 2012-04-17 11:04 438
}
c53e6443 sago007 2012-04-17 11:04 439
63c773dd sago007 2016-01-24 11:47 440
void BlockGame::putStartBlocks(int n) {
571b4d47 sago007 2015-12-05 16:02 441
	for (int i=0; i<7; i++) {
ecef5838 sago007 2015-11-24 20:01 442
		for (int j=0; j<30; j++) {
c53e6443 sago007 2012-04-17 11:04 443
			board[i][j] = -1;
c53e6443 sago007 2012-04-17 11:04 444
		}
571b4d47 sago007 2015-12-05 16:02 445
	}
c53e6443 sago007 2012-04-17 11:04 446
	nextRandomNumber = n;
c53e6443 sago007 2012-04-17 11:04 447
	int choice = rand2()%3; //Pick a random layout
ecef5838 sago007 2015-11-24 20:01 448
	switch (choice) {
c53e6443 sago007 2012-04-17 11:04 449
	case 0:
c53e6443 sago007 2012-04-17 11:04 450
		//row 0:
c53e6443 sago007 2012-04-17 11:04 451
		board[0][0]=1;
c53e6443 sago007 2012-04-17 11:04 452
		board[1][0]=0;
c53e6443 sago007 2012-04-17 11:04 453
		board[2][0]=4;
c53e6443 sago007 2012-04-17 11:04 454
		board[3][0]=3;
c53e6443 sago007 2012-04-17 11:04 455
		board[4][0]=3;
c53e6443 sago007 2012-04-17 11:04 456
		board[5][0]=5;
c53e6443 sago007 2012-04-17 11:04 457
		//row 1:
c53e6443 sago007 2012-04-17 11:04 458
		board[0][1]=1;
c53e6443 sago007 2012-04-17 11:04 459
		board[1][1]=4;
c53e6443 sago007 2012-04-17 11:04 460
		board[2][1]=2;
c53e6443 sago007 2012-04-17 11:04 461
		board[3][1]=0;
c53e6443 sago007 2012-04-17 11:04 462
		board[4][1]=4;
c53e6443 sago007 2012-04-17 11:04 463
		board[5][1]=5;
c53e6443 sago007 2012-04-17 11:04 464
		//row 2:
c53e6443 sago007 2012-04-17 11:04 465
		board[0][2]=2;
c53e6443 sago007 2012-04-17 11:04 466
		board[1][2]=3;
c53e6443 sago007 2012-04-17 11:04 467
		board[2][2]=0;
c53e6443 sago007 2012-04-17 11:04 468
		board[3][2]=4;
c53e6443 sago007 2012-04-17 11:04 469
		board[4][2]=1;
c53e6443 sago007 2012-04-17 11:04 470
		board[5][2]=1;
c53e6443 sago007 2012-04-17 11:04 471
		//row 3:
c53e6443 sago007 2012-04-17 11:04 472
		board[0][3]=3;
c53e6443 sago007 2012-04-17 11:04 473
		board[1][3]=2;
c53e6443 sago007 2012-04-17 11:04 474
		board[2][3]=3;
c53e6443 sago007 2012-04-17 11:04 475
		board[3][3]=1;
c53e6443 sago007 2012-04-17 11:04 476
		board[4][3]=0;
c53e6443 sago007 2012-04-17 11:04 477
		board[5][3]=4;
c53e6443 sago007 2012-04-17 11:04 478
		//row 4:
c53e6443 sago007 2012-04-17 11:04 479
		board[0][4]=2;
c53e6443 sago007 2012-04-17 11:04 480
		board[1][4]=3;
c53e6443 sago007 2012-04-17 11:04 481
		board[2][4]=3;
c53e6443 sago007 2012-04-17 11:04 482
		board[3][4]=1;
c53e6443 sago007 2012-04-17 11:04 483
		board[4][4]=4;
c53e6443 sago007 2012-04-17 11:04 484
		board[5][4]=0;
c53e6443 sago007 2012-04-17 11:04 485
		//row 5:
c53e6443 sago007 2012-04-17 11:04 486
		board[0][5]=-1;
c53e6443 sago007 2012-04-17 11:04 487
		board[1][5]=5;
c53e6443 sago007 2012-04-17 11:04 488
		board[2][5]=5;
c53e6443 sago007 2012-04-17 11:04 489
		board[3][5]=-1;
c53e6443 sago007 2012-04-17 11:04 490
		board[4][5]=1;
c53e6443 sago007 2012-04-17 11:04 491
		board[5][5]=-1;
c53e6443 sago007 2012-04-17 11:04 492
		break;
c53e6443 sago007 2012-04-17 11:04 493
	case 1:
c53e6443 sago007 2012-04-17 11:04 494
		//row 0:
c53e6443 sago007 2012-04-17 11:04 495
		board[0][0]=3;
c53e6443 sago007 2012-04-17 11:04 496
		board[1][0]=5;
c53e6443 sago007 2012-04-17 11:04 497
		board[2][0]=0;
c53e6443 sago007 2012-04-17 11:04 498
		board[3][0]=0;
c53e6443 sago007 2012-04-17 11:04 499
		board[4][0]=4;
c53e6443 sago007 2012-04-17 11:04 500
		board[5][0]=2;
c53e6443 sago007 2012-04-17 11:04 501
		//row 1:
c53e6443 sago007 2012-04-17 11:04 502
		board[0][1]=3;
c53e6443 sago007 2012-04-17 11:04 503
		board[1][1]=5;
c53e6443 sago007 2012-04-17 11:04 504
		board[2][1]=-1;
c53e6443 sago007 2012-04-17 11:04 505
		board[3][1]=5;
c53e6443 sago007 2012-04-17 11:04 506
		board[4][1]=4;
c53e6443 sago007 2012-04-17 11:04 507
		board[5][1]=2;
c53e6443 sago007 2012-04-17 11:04 508
		//row 2:
c53e6443 sago007 2012-04-17 11:04 509
		board[0][2]=2;
c53e6443 sago007 2012-04-17 11:04 510
		board[1][2]=-1;
c53e6443 sago007 2012-04-17 11:04 511
		board[2][2]=-1;
c53e6443 sago007 2012-04-17 11:04 512
		board[3][2]=4;
c53e6443 sago007 2012-04-17 11:04 513
		board[4][2]=0;
c53e6443 sago007 2012-04-17 11:04 514
		board[5][2]=3;
c53e6443 sago007 2012-04-17 11:04 515
		//row 3:
c53e6443 sago007 2012-04-17 11:04 516
		board[0][3]=2;
c53e6443 sago007 2012-04-17 11:04 517
		board[5][3]=3;
c53e6443 sago007 2012-04-17 11:04 518
		break;
c53e6443 sago007 2012-04-17 11:04 519
	default:
c53e6443 sago007 2012-04-17 11:04 520
		//row 0:
c53e6443 sago007 2012-04-17 11:04 521
		board[0][0]=4;
c53e6443 sago007 2012-04-17 11:04 522
		board[1][0]=5;
c53e6443 sago007 2012-04-17 11:04 523
		board[2][0]=2;
c53e6443 sago007 2012-04-17 11:04 524
		board[3][0]=0;
c53e6443 sago007 2012-04-17 11:04 525
		board[4][0]=1;
c53e6443 sago007 2012-04-17 11:04 526
		board[5][0]=5;
c53e6443 sago007 2012-04-17 11:04 527
		//row 1:
c53e6443 sago007 2012-04-17 11:04 528
		board[0][1]=4;
c53e6443 sago007 2012-04-17 11:04 529
		board[1][1]=5;
c53e6443 sago007 2012-04-17 11:04 530
		board[2][1]=2;
c53e6443 sago007 2012-04-17 11:04 531
		board[3][1]=1;
c53e6443 sago007 2012-04-17 11:04 532
		board[4][1]=0;
c53e6443 sago007 2012-04-17 11:04 533
		board[5][1]=2;
c53e6443 sago007 2012-04-17 11:04 534
		//row 2:
c53e6443 sago007 2012-04-17 11:04 535
		board[0][2]=2;
c53e6443 sago007 2012-04-17 11:04 536
		board[1][2]=4;
c53e6443 sago007 2012-04-17 11:04 537
		board[2][2]=-1;
c53e6443 sago007 2012-04-17 11:04 538
		board[3][2]=0;
c53e6443 sago007 2012-04-17 11:04 539
		board[4][2]=1;
c53e6443 sago007 2012-04-17 11:04 540
		board[5][2]=5;
c53e6443 sago007 2012-04-17 11:04 541
		//row 3:
c53e6443 sago007 2012-04-17 11:04 542
		board[0][3]=4;
c53e6443 sago007 2012-04-17 11:04 543
		board[1][3]=2;
c53e6443 sago007 2012-04-17 11:04 544
		board[2][3]=-1;
c53e6443 sago007 2012-04-17 11:04 545
		board[3][3]=1;
c53e6443 sago007 2012-04-17 11:04 546
		board[4][3]=0;
c53e6443 sago007 2012-04-17 11:04 547
		board[5][3]=2;
c53e6443 sago007 2012-04-17 11:04 548
		//row 4:
c53e6443 sago007 2012-04-17 11:04 549
		board[0][4]=4;
c53e6443 sago007 2012-04-17 11:04 550
		board[1][4]=2;
c53e6443 sago007 2012-04-17 11:04 551
		board[2][4]=-1;
c53e6443 sago007 2012-04-17 11:04 552
		board[3][4]=0;
c53e6443 sago007 2012-04-17 11:04 553
		board[4][4]=1;
c53e6443 sago007 2012-04-17 11:04 554
		board[5][4]=-1;
c53e6443 sago007 2012-04-17 11:04 555
		break;
c53e6443 sago007 2012-04-17 11:04 556
	};
c53e6443 sago007 2012-04-17 11:04 557
}
c53e6443 sago007 2012-04-17 11:04 558
c53e6443 sago007 2012-04-17 11:04 559
//decreases hang for all hanging blocks and wait for waiting blocks
ecef5838 sago007 2015-11-24 20:01 560
void BlockGame::ReduceStuff() {
63c773dd sago007 2016-01-24 11:47 561
	int howMuchHang = (ticks - FRAMELENGTH*hangTicks)/FRAMELENGTH;
ecef5838 sago007 2015-11-24 20:01 562
	if (howMuchHang>0) {
c53e6443 sago007 2012-04-17 11:04 563
		for (int i=0; i<7; i++)
ecef5838 sago007 2015-11-24 20:01 564
			for (int j=0; j<30; j++) {
ecef5838 sago007 2015-11-24 20:01 565
				if ((board[i][j]/BLOCKHANG)%10==1) {
c53e6443 sago007 2012-04-17 11:04 566
					int hangNumber = (board[i][j]/10)%100;
ecef5838 sago007 2015-11-24 20:01 567
					if (hangNumber<=howMuchHang) {
c53e6443 sago007 2012-04-17 11:04 568
						board[i][j]-=BLOCKHANG;
c53e6443 sago007 2012-04-17 11:04 569
						board[i][j]-=hangNumber*10;
c53e6443 sago007 2012-04-17 11:04 570
					}
ecef5838 sago007 2015-11-24 20:01 571
					else {
c53e6443 sago007 2012-04-17 11:04 572
						board[i][j]-=10*howMuchHang;
c53e6443 sago007 2012-04-17 11:04 573
					}
c53e6443 sago007 2012-04-17 11:04 574
				}
ecef5838 sago007 2015-11-24 20:01 575
				if ((board[i][j]/BLOCKWAIT)%10==1) {
c53e6443 sago007 2012-04-17 11:04 576
					int hangNumber = (board[i][j]/10)%100;
ecef5838 sago007 2015-11-24 20:01 577
					if (hangNumber<=howMuchHang) {
c53e6443 sago007 2012-04-17 11:04 578
						//The blocks must be cleared
c53e6443 sago007 2012-04-17 11:04 579
						board[i][j]-=hangNumber*10;
c53e6443 sago007 2012-04-17 11:04 580
					}
ecef5838 sago007 2015-11-24 20:01 581
					else {
c53e6443 sago007 2012-04-17 11:04 582
						board[i][j]-=10*howMuchHang;
c53e6443 sago007 2012-04-17 11:04 583
					}
c53e6443 sago007 2012-04-17 11:04 584
				}
c53e6443 sago007 2012-04-17 11:04 585
			}
c53e6443 sago007 2012-04-17 11:04 586
	}
c53e6443 sago007 2012-04-17 11:04 587
	hangTicks+=howMuchHang;
c53e6443 sago007 2012-04-17 11:04 588
}
c53e6443 sago007 2012-04-17 11:04 589
c53e6443 sago007 2012-04-17 11:04 590
//Creates garbage using a given wide and height
ecef5838 sago007 2015-11-24 20:01 591
bool BlockGame::CreateGarbage(int wide, int height) {
c53e6443 sago007 2012-04-17 11:04 592
	{
ecef5838 sago007 2015-11-24 20:01 593
		if (wide>6) {
ecef5838 sago007 2015-11-24 20:01 594
			wide = 6;
ecef5838 sago007 2015-11-24 20:01 595
		}
ecef5838 sago007 2015-11-24 20:01 596
		if (height>12) {
ecef5838 sago007 2015-11-24 20:01 597
			height = 12;
ecef5838 sago007 2015-11-24 20:01 598
		}
c53e6443 sago007 2012-04-17 11:04 599
		int startPosition = 12;
ecef5838 sago007 2015-11-24 20:01 600
		while ((!(LineEmpty(startPosition))) || (startPosition == 29)) {
c53e6443 sago007 2012-04-17 11:04 601
			startPosition++;
ecef5838 sago007 2015-11-24 20:01 602
		}
ecef5838 sago007 2015-11-24 20:01 603
		if (startPosition == 29) {
ecef5838 sago007 2015-11-24 20:01 604
			return false;    //failed to place blocks
ecef5838 sago007 2015-11-24 20:01 605
		}
ecef5838 sago007 2015-11-24 20:01 606
		if (29-startPosition<height) {
ecef5838 sago007 2015-11-24 20:01 607
			return false;    //not enough space
ecef5838 sago007 2015-11-24 20:01 608
		}
c53e6443 sago007 2012-04-17 11:04 609
		int start, end;
ecef5838 sago007 2015-11-24 20:01 610
		if (bGarbageFallLeft) {
c53e6443 sago007 2012-04-17 11:04 611
			start=0;
c53e6443 sago007 2012-04-17 11:04 612
			end=start+wide;
c53e6443 sago007 2012-04-17 11:04 613
			bGarbageFallLeft = false;
c53e6443 sago007 2012-04-17 11:04 614
		}
ecef5838 sago007 2015-11-24 20:01 615
		else {
c53e6443 sago007 2012-04-17 11:04 616
			start=6-wide;
c53e6443 sago007 2012-04-17 11:04 617
			end = 6;
c53e6443 sago007 2012-04-17 11:04 618
			bGarbageFallLeft = true;
c53e6443 sago007 2012-04-17 11:04 619
		}
c53e6443 sago007 2012-04-17 11:04 620
		for (int i = startPosition; i <startPosition+height; i++)
ecef5838 sago007 2015-11-24 20:01 621
			for (int j = start; j < end; j++) {
c53e6443 sago007 2012-04-17 11:04 622
				board[j][i] = 1000000+nextGarbageNumber;
c53e6443 sago007 2012-04-17 11:04 623
			}
c53e6443 sago007 2012-04-17 11:04 624
		nextGarbageNumber++;
ecef5838 sago007 2015-11-24 20:01 625
		if (nextGarbageNumber>999999) {
ecef5838 sago007 2015-11-24 20:01 626
			nextGarbageNumber = 10;
ecef5838 sago007 2015-11-24 20:01 627
		}
c53e6443 sago007 2012-04-17 11:04 628
		//bGarbageFallLeft = !(bGarbageFallLeft);
c53e6443 sago007 2012-04-17 11:04 629
		return true;
c53e6443 sago007 2012-04-17 11:04 630
	}
80b830cd sago007 2012-08-19 17:51 631
	return false;
c53e6443 sago007 2012-04-17 11:04 632
}
c53e6443 sago007 2012-04-17 11:04 633
c53e6443 sago007 2012-04-17 11:04 634
//Creates garbage using a given wide and height
ecef5838 sago007 2015-11-24 20:01 635
bool BlockGame::CreateGreyGarbage() {
ca486238 sago007 2015-08-23 15:12 636
	int startPosition = 12;
ecef5838 sago007 2015-11-24 20:01 637
	while ((!(LineEmpty(startPosition))) || (startPosition == 29)) {
ca486238 sago007 2015-08-23 15:12 638
		startPosition++;
ecef5838 sago007 2015-11-24 20:01 639
	}
ecef5838 sago007 2015-11-24 20:01 640
	if (startPosition == 29) {
ecef5838 sago007 2015-11-24 20:01 641
		return false;    //failed to place blocks
ecef5838 sago007 2015-11-24 20:01 642
	}
ecef5838 sago007 2015-11-24 20:01 643
	if (29-startPosition<1) {
ecef5838 sago007 2015-11-24 20:01 644
		return false;    //not enough space
ecef5838 sago007 2015-11-24 20:01 645
	}
ca486238 sago007 2015-08-23 15:12 646
	int start, end;
c53e6443 sago007 2012-04-17 11:04 647
	{
ca486238 sago007 2015-08-23 15:12 648
		start=0;
ca486238 sago007 2015-08-23 15:12 649
		end=6;
ca486238 sago007 2015-08-23 15:12 650
	}
ecef5838 sago007 2015-11-24 20:01 651
	for (int i = startPosition; i <startPosition+1; i++) {
ecef5838 sago007 2015-11-24 20:01 652
		for (int j = start; j < end; j++) {
ca486238 sago007 2015-08-23 15:12 653
			board[j][i] = 2*1000000+nextGarbageNumber;
80b830cd sago007 2012-08-19 17:51 654
		}
c53e6443 sago007 2012-04-17 11:04 655
	}
ca486238 sago007 2015-08-23 15:12 656
	nextGarbageNumber++;
ecef5838 sago007 2015-11-24 20:01 657
	if (nextGarbageNumber>999999) {
ca486238 sago007 2015-08-23 15:12 658
		nextGarbageNumber = 10;
ecef5838 sago007 2015-11-24 20:01 659
	}
ca486238 sago007 2015-08-23 15:12 660
	return true;
c53e6443 sago007 2012-04-17 11:04 661
}
c53e6443 sago007 2012-04-17 11:04 662
c53e6443 sago007 2012-04-17 11:04 663
c53e6443 sago007 2012-04-17 11:04 664
//Clears garbage, must take one the lower left corner!
ecef5838 sago007 2015-11-24 20:01 665
int BlockGame::GarbageClearer(int x, int y, int number, bool aLineToClear, int chain) {
ecef5838 sago007 2015-11-24 20:01 666
	if ((board[x][y])%1000000 != number) {
ecef5838 sago007 2015-11-24 20:01 667
		return -1;
ecef5838 sago007 2015-11-24 20:01 668
	}
ecef5838 sago007 2015-11-24 20:01 669
	if (aLineToClear) {
c53e6443 sago007 2012-04-17 11:04 670
		board[x][y] = rand() % 6;
c53e6443 sago007 2012-04-17 11:04 671
		board[x][y] += 10*HANGTIME+BLOCKHANG+CHAINPLACE*chain;
c53e6443 sago007 2012-04-17 11:04 672
	}
c53e6443 sago007 2012-04-17 11:04 673
	garbageToBeCleared[x][y] = false;
c53e6443 sago007 2012-04-17 11:04 674
	GarbageClearer(x+1, y, number, aLineToClear, chain);
c53e6443 sago007 2012-04-17 11:04 675
	GarbageClearer(x, y+1, number, false, chain);
c53e6443 sago007 2012-04-17 11:04 676
	return 1;
c53e6443 sago007 2012-04-17 11:04 677
}
c53e6443 sago007 2012-04-17 11:04 678
c53e6443 sago007 2012-04-17 11:04 679
//Marks garbage that must be cleared
ecef5838 sago007 2015-11-24 20:01 680
int BlockGame::GarbageMarker(int x, int y) {
ecef5838 sago007 2015-11-24 20:01 681
	if ((x>6)||(x<0)||(y<0)||(y>29)) {
ecef5838 sago007 2015-11-24 20:01 682
		return -1;
ecef5838 sago007 2015-11-24 20:01 683
	}
ecef5838 sago007 2015-11-24 20:01 684
	if (((board[x][y])/1000000 == 1)&&(garbageToBeCleared[x][y] == false)) {
c53e6443 sago007 2012-04-17 11:04 685
		garbageToBeCleared[x][y] = true;
c53e6443 sago007 2012-04-17 11:04 686
		//Float fill
c53e6443 sago007 2012-04-17 11:04 687
		GarbageMarker(x-1, y);
c53e6443 sago007 2012-04-17 11:04 688
		GarbageMarker(x+1, y);
c53e6443 sago007 2012-04-17 11:04 689
		GarbageMarker(x, y-1);
c53e6443 sago007 2012-04-17 11:04 690
		GarbageMarker(x, y+1);
c53e6443 sago007 2012-04-17 11:04 691
	}
c53e6443 sago007 2012-04-17 11:04 692
	return 1;
c53e6443 sago007 2012-04-17 11:04 693
}
c53e6443 sago007 2012-04-17 11:04 694
ecef5838 sago007 2015-11-24 20:01 695
int BlockGame::FirstGarbageMarker(int x, int y) {
ecef5838 sago007 2015-11-24 20:01 696
	if ((x>6)||(x<0)||(y<0)||(y>29)) {
ecef5838 sago007 2015-11-24 20:01 697
		return -1;
ecef5838 sago007 2015-11-24 20:01 698
	}
ecef5838 sago007 2015-11-24 20:01 699
	if (((board[x][y])/1000000 == 2)&&(garbageToBeCleared[x][y] == false)) {
ecef5838 sago007 2015-11-24 20:01 700
		for (int i=0; i<6; i++) {
c53e6443 sago007 2012-04-17 11:04 701
			garbageToBeCleared[i][y] = true;
ecef5838 sago007 2015-11-24 20:01 702
		}
c53e6443 sago007 2012-04-17 11:04 703
	}
ecef5838 sago007 2015-11-24 20:01 704
	else if (((board[x][y])/1000000 == 1)&&(garbageToBeCleared[x][y] == false)) {
c53e6443 sago007 2012-04-17 11:04 705
		garbageToBeCleared[x][y] = true;
c53e6443 sago007 2012-04-17 11:04 706
		//Float fill
c53e6443 sago007 2012-04-17 11:04 707
		GarbageMarker(x-1, y);
c53e6443 sago007 2012-04-17 11:04 708
		GarbageMarker(x+1, y);
c53e6443 sago007 2012-04-17 11:04 709
		GarbageMarker(x, y-1);
c53e6443 sago007 2012-04-17 11:04 710
		GarbageMarker(x, y+1);
c53e6443 sago007 2012-04-17 11:04 711
	}
c53e6443 sago007 2012-04-17 11:04 712
	return 1;
c53e6443 sago007 2012-04-17 11:04 713
}
c53e6443 sago007 2012-04-17 11:04 714
c53e6443 sago007 2012-04-17 11:04 715
//Clear Blocks if 3 or more is alligned (naive implemented)
ecef5838 sago007 2015-11-24 20:01 716
void BlockGame::ClearBlocks() {
c53e6443 sago007 2012-04-17 11:04 717
c53e6443 sago007 2012-04-17 11:04 718
	bool toBeCleared[7][30]; //true if blok must be removed
c53e6443 sago007 2012-04-17 11:04 719
c53e6443 sago007 2012-04-17 11:04 720
	int previus=-1; //the last block checked
c53e6443 sago007 2012-04-17 11:04 721
	int combo=0;
c53e6443 sago007 2012-04-17 11:04 722
	for (int i=0; i<30; i++)
ecef5838 sago007 2015-11-24 20:01 723
		for (int j=0; j<7; j++) {
c53e6443 sago007 2012-04-17 11:04 724
			toBeCleared[j][i] = false;
c53e6443 sago007 2012-04-17 11:04 725
			garbageToBeCleared[j][i] = false;
c53e6443 sago007 2012-04-17 11:04 726
		}
ecef5838 sago007 2015-11-24 20:01 727
	for (int i=0; i<7; i++) {
c53e6443 sago007 2012-04-17 11:04 728
		bool faaling = false;
ecef5838 sago007 2015-11-24 20:01 729
		for (int j=0; j<30; j++) {
ecef5838 sago007 2015-11-24 20:01 730
			if ((faaling)&&(board[i][j]>-1)&&(board[i][j]%10000000<7)) {
c53e6443 sago007 2012-04-17 11:04 731
				board[i][j]+=BLOCKFALL;
c53e6443 sago007 2012-04-17 11:04 732
			}
ecef5838 sago007 2015-11-24 20:01 733
			if ((!faaling)&&((board[i][j]/BLOCKFALL)%10==1)) {
c53e6443 sago007 2012-04-17 11:04 734
				board[i][j]-=BLOCKFALL;
ecef5838 sago007 2015-11-24 20:01 735
			}
ecef5838 sago007 2015-11-24 20:01 736
			if (!((board[i][j]>-1)&&(board[i][j]%10000000<7))) {
c53e6443 sago007 2012-04-17 11:04 737
				faaling=true;
ecef5838 sago007 2015-11-24 20:01 738
			}
ecef5838 sago007 2015-11-24 20:01 739
			if (((board[i][j]/1000000)%10==1)||((board[i][j]/1000000)%10==2)||((board[i][j]/BLOCKHANG)%10==1)||((board[i][j]/BLOCKWAIT)%10==1)) {
c53e6443 sago007 2012-04-17 11:04 740
				faaling = false;
ecef5838 sago007 2015-11-24 20:01 741
			}
c53e6443 sago007 2012-04-17 11:04 742
		}
c53e6443 sago007 2012-04-17 11:04 743
	}
c53e6443 sago007 2012-04-17 11:04 744
c53e6443 sago007 2012-04-17 11:04 745
ecef5838 sago007 2015-11-24 20:01 746
	for (int j=0; j<7; j++) {
c53e6443 sago007 2012-04-17 11:04 747
		previus = -1;
c53e6443 sago007 2012-04-17 11:04 748
		combo=0;
c53e6443 sago007 2012-04-17 11:04 749
ecef5838 sago007 2015-11-24 20:01 750
		for (int i=1; i<30; i++) {
ecef5838 sago007 2015-11-24 20:01 751
			if ((board[j][i]>-1)&&(board[j][i]%10000000<7)) {
ecef5838 sago007 2015-11-24 20:01 752
				if (board[j][i]%10000000 == previus) {
c53e6443 sago007 2012-04-17 11:04 753
					combo++;
c53e6443 sago007 2012-04-17 11:04 754
				}
ecef5838 sago007 2015-11-24 20:01 755
				else {
c53e6443 sago007 2012-04-17 11:04 756
					if (combo>2)
ecef5838 sago007 2015-11-24 20:01 757
						for (int k = i-combo; k<i; k++) {
c53e6443 sago007 2012-04-17 11:04 758
							toBeCleared[j][k] = true;
c53e6443 sago007 2012-04-17 11:04 759
						}
c53e6443 sago007 2012-04-17 11:04 760
					combo=1;
c53e6443 sago007 2012-04-17 11:04 761
					previus = board[j][i]%10000000;
c53e6443 sago007 2012-04-17 11:04 762
				}
c53e6443 sago007 2012-04-17 11:04 763
			} //if board
ecef5838 sago007 2015-11-24 20:01 764
			else {
c53e6443 sago007 2012-04-17 11:04 765
				if (combo>2)
ecef5838 sago007 2015-11-24 20:01 766
					for (int k = i-combo; k<i; k++) {
c53e6443 sago007 2012-04-17 11:04 767
						toBeCleared[j][k] = true;
c53e6443 sago007 2012-04-17 11:04 768
					}
c53e6443 sago007 2012-04-17 11:04 769
				combo = 0;
c53e6443 sago007 2012-04-17 11:04 770
				previus = -1;
c53e6443 sago007 2012-04-17 11:04 771
			}
c53e6443 sago007 2012-04-17 11:04 772
c53e6443 sago007 2012-04-17 11:04 773
		} //for i
c53e6443 sago007 2012-04-17 11:04 774
	} //for j
c53e6443 sago007 2012-04-17 11:04 775
c53e6443 sago007 2012-04-17 11:04 776
	chain = 0;
c53e6443 sago007 2012-04-17 11:04 777
	for (int i=0; i<6; i++)
ecef5838 sago007 2015-11-24 20:01 778
		for (int j=0; j<30; j++) {
c53e6443 sago007 2012-04-17 11:04 779
			//Clears blocks marked for clearing
63c773dd sago007 2016-01-24 11:47 780
			int temp=board[i][j];
c53e6443 sago007 2012-04-17 11:04 781
			if (1==((temp/BLOCKWAIT)%10))
ecef5838 sago007 2015-11-24 20:01 782
				if (((temp/10)%100)==0) {
ecef5838 sago007 2015-11-24 20:01 783
					if (chainSize[chain]<chainSize[board[i][j]/10000000]) {
c53e6443 sago007 2012-04-17 11:04 784
						chain = board[i][j]/10000000;
ecef5838 sago007 2015-11-24 20:01 785
					}
c53e6443 sago007 2012-04-17 11:04 786
229e212d sago007 2015-08-22 17:14 787
					AddBall(i, j, true, board[i][j]%10);
229e212d sago007 2015-08-22 17:14 788
					AddBall(i, j, false, board[i][j]%10);
229e212d sago007 2015-08-22 17:14 789
					AddExplosion(i, j);
c53e6443 sago007 2012-04-17 11:04 790
					board[i][j]=-2;
c53e6443 sago007 2012-04-17 11:04 791
				}
c53e6443 sago007 2012-04-17 11:04 792
		}
ecef5838 sago007 2015-11-24 20:01 793
	for (int i=0; i<7; i++) {
c53e6443 sago007 2012-04-17 11:04 794
		bool setChain=false;
ecef5838 sago007 2015-11-24 20:01 795
		for (int j=0; j<30; j++) {
ecef5838 sago007 2015-11-24 20:01 796
			if (board[i][j]==-1) {
c53e6443 sago007 2012-04-17 11:04 797
				setChain=false;
ecef5838 sago007 2015-11-24 20:01 798
			}
ecef5838 sago007 2015-11-24 20:01 799
			if (board[i][j]==-2) {
c53e6443 sago007 2012-04-17 11:04 800
				board[i][j]=-1;
c53e6443 sago007 2012-04-17 11:04 801
				setChain=true;
313ecd1b sago007 2015-08-22 20:38 802
				BlockPopEvent();
c53e6443 sago007 2012-04-17 11:04 803
			}
c53e6443 sago007 2012-04-17 11:04 804
			if (board[i][j]!=-1)
ecef5838 sago007 2015-11-24 20:01 805
				if ((setChain)&&((board[i][j]/GARBAGE)%10!=1)&&((board[i][j]/GARBAGE)%10!=2)) {
c53e6443 sago007 2012-04-17 11:04 806
					board[i][j]=((board[i][j]%CHAINPLACE)+CHAINPLACE*chain);
c53e6443 sago007 2012-04-17 11:04 807
					//somethingsGottaFall = true;
c53e6443 sago007 2012-04-17 11:04 808
				}
c53e6443 sago007 2012-04-17 11:04 809
c53e6443 sago007 2012-04-17 11:04 810
		}
c53e6443 sago007 2012-04-17 11:04 811
	}
c53e6443 sago007 2012-04-17 11:04 812
	int startvalue;
ecef5838 sago007 2015-11-24 20:01 813
	if (pixels == 0) {
c53e6443 sago007 2012-04-17 11:04 814
		startvalue=1;
ecef5838 sago007 2015-11-24 20:01 815
	}
ecef5838 sago007 2015-11-24 20:01 816
	else {
c53e6443 sago007 2012-04-17 11:04 817
		startvalue=0;
ecef5838 sago007 2015-11-24 20:01 818
	}
ecef5838 sago007 2015-11-24 20:01 819
	for (int i=startvalue; i<30; i++) {
c53e6443 sago007 2012-04-17 11:04 820
		previus=-1;
c53e6443 sago007 2012-04-17 11:04 821
		combo=0;
ecef5838 sago007 2015-11-24 20:01 822
		for (int j=0; j<7; j++) {
ecef5838 sago007 2015-11-24 20:01 823
			if (((board[j][i]>-1)&&(board[j][i]%10000000<7))) {
ecef5838 sago007 2015-11-24 20:01 824
				if (board[j][i]%10000000 == previus) {
c53e6443 sago007 2012-04-17 11:04 825
					combo++;
c53e6443 sago007 2012-04-17 11:04 826
				}
ecef5838 sago007 2015-11-24 20:01 827
				else {
b539639c sago007 2015-12-29 11:51 828
					if (combo>2) {
ecef5838 sago007 2015-11-24 20:01 829
						for (int k = j-combo; k<j; k++) {
c53e6443 sago007 2012-04-17 11:04 830
							toBeCleared[k][i] = true;
c53e6443 sago007 2012-04-17 11:04 831
						}
b539639c sago007 2015-12-29 11:51 832
					}
c53e6443 sago007 2012-04-17 11:04 833
					combo=1;
c53e6443 sago007 2012-04-17 11:04 834
					previus = board[j][i]%10000000;
c53e6443 sago007 2012-04-17 11:04 835
				}
c53e6443 sago007 2012-04-17 11:04 836
			} //if board
ecef5838 sago007 2015-11-24 20:01 837
			else {
b539639c sago007 2015-12-29 11:51 838
				if (combo>2) {
ecef5838 sago007 2015-11-24 20:01 839
					for (int k = j-combo; k<j; k++) {
c53e6443 sago007 2012-04-17 11:04 840
						toBeCleared[k][i] = true;
c53e6443 sago007 2012-04-17 11:04 841
					}
b539639c sago007 2015-12-29 11:51 842
				}
c53e6443 sago007 2012-04-17 11:04 843
				combo = 0;
c53e6443 sago007 2012-04-17 11:04 844
				previus = -1;
c53e6443 sago007 2012-04-17 11:04 845
			}
c53e6443 sago007 2012-04-17 11:04 846
c53e6443 sago007 2012-04-17 11:04 847
		} //for j
c53e6443 sago007 2012-04-17 11:04 848
	} //for i
c53e6443 sago007 2012-04-17 11:04 849
c53e6443 sago007 2012-04-17 11:04 850
	combo = 0;
c53e6443 sago007 2012-04-17 11:04 851
	chain = 0;
c53e6443 sago007 2012-04-17 11:04 852
	int grey = 0;
b539639c sago007 2015-12-29 11:51 853
	for (int i=0; i<30; i++) {
b539639c sago007 2015-12-29 11:51 854
		for (int j=0; j<6; j++) {
ecef5838 sago007 2015-11-24 20:01 855
			if (toBeCleared[j][i]) {
c53e6443 sago007 2012-04-17 11:04 856
				//see if any garbage is around:
c53e6443 sago007 2012-04-17 11:04 857
				FirstGarbageMarker(j-1, i);
c53e6443 sago007 2012-04-17 11:04 858
				FirstGarbageMarker(j+1, i);
c53e6443 sago007 2012-04-17 11:04 859
				FirstGarbageMarker(j, i-1);
c53e6443 sago007 2012-04-17 11:04 860
				FirstGarbageMarker(j, i+1);
c53e6443 sago007 2012-04-17 11:04 861
				//that is checked now :-)
ecef5838 sago007 2015-11-24 20:01 862
				if (board[j][i]%10000000==6) {
c53e6443 sago007 2012-04-17 11:04 863
					grey++;
ecef5838 sago007 2015-11-24 20:01 864
				}
ecef5838 sago007 2015-11-24 20:01 865
				if ((vsMode) && (grey>2) && (board[j][i]%10000000==6)) {
c53e6443 sago007 2012-04-17 11:04 866
					garbageTarget->CreateGreyGarbage();
ecef5838 sago007 2015-11-24 20:01 867
				}
ecef5838 sago007 2015-11-24 20:01 868
				if ((board[j][i]>-1)&&(board[j][i]%10000000<7)) {
c53e6443 sago007 2012-04-17 11:04 869
					board[j][i]+=BLOCKWAIT+10*FALLTIME;
ecef5838 sago007 2015-11-24 20:01 870
				}
c53e6443 sago007 2012-04-17 11:04 871
ecef5838 sago007 2015-11-24 20:01 872
				if (chainSize[board[j][i]/10000000]>chainSize[chain]) {
c53e6443 sago007 2012-04-17 11:04 873
					chain=board[j][i]/10000000;
ecef5838 sago007 2015-11-24 20:01 874
				}
c53e6443 sago007 2012-04-17 11:04 875
				combo++;
c53e6443 sago007 2012-04-17 11:04 876
				stop+=140*combo;
c53e6443 sago007 2012-04-17 11:04 877
				score +=10;
ecef5838 sago007 2015-11-24 20:01 878
				if (combo>3) {
ecef5838 sago007 2015-11-24 20:01 879
					score+=3*combo;    //More points if more cleared simontanously
ecef5838 sago007 2015-11-24 20:01 880
				}
c53e6443 sago007 2012-04-17 11:04 881
			}
b539639c sago007 2015-12-29 11:51 882
		}
b539639c sago007 2015-12-29 11:51 883
	}
c53e6443 sago007 2012-04-17 11:04 884
	score+=chainSize[chain]*100;
ecef5838 sago007 2015-11-24 20:01 885
	if (chain==0) {
c53e6443 sago007 2012-04-17 11:04 886
		chain=firstUnusedChain();
c53e6443 sago007 2012-04-17 11:04 887
		chainSize[chain]=0;
c53e6443 sago007 2012-04-17 11:04 888
		chainUsed[chain]=true;
c53e6443 sago007 2012-04-17 11:04 889
	}
c53e6443 sago007 2012-04-17 11:04 890
	chainSize[chain]++;
b539639c sago007 2015-12-29 11:51 891
	for (int i=0; i<30; i++) {
ecef5838 sago007 2015-11-24 20:01 892
		for (int j=0; j<6; j++) {
c53e6443 sago007 2012-04-17 11:04 893
			//if(board[j][i]/10==(BLOCKWAIT+10*FALLTIME)/10)
ecef5838 sago007 2015-11-24 20:01 894
			if (toBeCleared[j][i]) {
c53e6443 sago007 2012-04-17 11:04 895
				board[j][i]=(board[j][i]%10000000)+chain*10000000;
c53e6443 sago007 2012-04-17 11:04 896
			}
c53e6443 sago007 2012-04-17 11:04 897
		}
b539639c sago007 2015-12-29 11:51 898
	}
c53e6443 sago007 2012-04-17 11:04 899
c53e6443 sago007 2012-04-17 11:04 900
	{
c53e6443 sago007 2012-04-17 11:04 901
		//This is here we add text to screen!
c53e6443 sago007 2012-04-17 11:04 902
		bool dead = false;
b539639c sago007 2015-12-29 11:51 903
		for (int i=29; i>=0; i--) {
b539639c sago007 2015-12-29 11:51 904
			for (int j=0; j<6; j++) {
ecef5838 sago007 2015-11-24 20:01 905
				if (toBeCleared[j][i]) {
ecef5838 sago007 2015-11-24 20:01 906
					if (!dead) {
c53e6443 sago007 2012-04-17 11:04 907
						dead=true;
c53e6443 sago007 2012-04-17 11:04 908
						string tempS = itoa(chainSize[chain]);
229e212d sago007 2015-08-22 17:14 909
						if (chainSize[chain]>1) {
229e212d sago007 2015-08-22 17:14 910
							AddText(j, i, tempS, 1000);
229e212d sago007 2015-08-22 17:14 911
						}
c53e6443 sago007 2012-04-17 11:04 912
					}
c53e6443 sago007 2012-04-17 11:04 913
				}
b539639c sago007 2015-12-29 11:51 914
			}
b539639c sago007 2015-12-29 11:51 915
		}
c53e6443 sago007 2012-04-17 11:04 916
	} //This was there text was added
c53e6443 sago007 2012-04-17 11:04 917
c53e6443 sago007 2012-04-17 11:04 918
	if (vsMode)
ecef5838 sago007 2015-11-24 20:01 919
		switch (combo) {
c53e6443 sago007 2012-04-17 11:04 920
		case 0:
c53e6443 sago007 2012-04-17 11:04 921
		case 1:
c53e6443 sago007 2012-04-17 11:04 922
		case 2:
c53e6443 sago007 2012-04-17 11:04 923
		case 3:
c53e6443 sago007 2012-04-17 11:04 924
			break;
c53e6443 sago007 2012-04-17 11:04 925
		case 4:
c53e6443 sago007 2012-04-17 11:04 926
			garbageTarget->CreateGarbage(3, 1);
c53e6443 sago007 2012-04-17 11:04 927
			break;
c53e6443 sago007 2012-04-17 11:04 928
		case 5:
c53e6443 sago007 2012-04-17 11:04 929
			garbageTarget->CreateGarbage(4, 1);
c53e6443 sago007 2012-04-17 11:04 930
			break;
c53e6443 sago007 2012-04-17 11:04 931
		case 6:
c53e6443 sago007 2012-04-17 11:04 932
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 933
			break;
c53e6443 sago007 2012-04-17 11:04 934
		case 7:
c53e6443 sago007 2012-04-17 11:04 935
			garbageTarget->CreateGarbage(6, 1);
c53e6443 sago007 2012-04-17 11:04 936
			break;
c53e6443 sago007 2012-04-17 11:04 937
		case 8:
c53e6443 sago007 2012-04-17 11:04 938
			garbageTarget->CreateGarbage(4, 1);
c53e6443 sago007 2012-04-17 11:04 939
			garbageTarget->CreateGarbage(4, 1);
c53e6443 sago007 2012-04-17 11:04 940
			break;
c53e6443 sago007 2012-04-17 11:04 941
		case 9:
c53e6443 sago007 2012-04-17 11:04 942
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 943
			garbageTarget->CreateGarbage(4, 1);
c53e6443 sago007 2012-04-17 11:04 944
			break;
c53e6443 sago007 2012-04-17 11:04 945
		case 10:
c53e6443 sago007 2012-04-17 11:04 946
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 947
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 948
			break;
c53e6443 sago007 2012-04-17 11:04 949
		case 11:
c53e6443 sago007 2012-04-17 11:04 950
			garbageTarget->CreateGarbage(6, 1);
c53e6443 sago007 2012-04-17 11:04 951
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 952
			break;
c53e6443 sago007 2012-04-17 11:04 953
		case 12:
c53e6443 sago007 2012-04-17 11:04 954
			garbageTarget->CreateGarbage(6, 1);
c53e6443 sago007 2012-04-17 11:04 955
			garbageTarget->CreateGarbage(6, 1);
c53e6443 sago007 2012-04-17 11:04 956
			break;
c53e6443 sago007 2012-04-17 11:04 957
		case 13:
c53e6443 sago007 2012-04-17 11:04 958
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 959
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 960
			garbageTarget->CreateGarbage(4, 1);
c53e6443 sago007 2012-04-17 11:04 961
			break;
c53e6443 sago007 2012-04-17 11:04 962
		default:
c53e6443 sago007 2012-04-17 11:04 963
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 964
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 965
			garbageTarget->CreateGarbage(4, 1);
c53e6443 sago007 2012-04-17 11:04 966
			break;
c53e6443 sago007 2012-04-17 11:04 967
		}
c53e6443 sago007 2012-04-17 11:04 968
	for (int i=0; i<30; i++)
c53e6443 sago007 2012-04-17 11:04 969
		for (int j=0; j<6; j++)
ecef5838 sago007 2015-11-24 20:01 970
			if (garbageToBeCleared[j][i]) {
c53e6443 sago007 2012-04-17 11:04 971
				GarbageClearer(j, i, board[j][i]%1000000, true, chain); //Clears the blocks and all blocks connected to it.
c53e6443 sago007 2012-04-17 11:04 972
			}
c53e6443 sago007 2012-04-17 11:04 973
c53e6443 sago007 2012-04-17 11:04 974
	chain=0;
c53e6443 sago007 2012-04-17 11:04 975
c53e6443 sago007 2012-04-17 11:04 976
	//Break chains (if a block is stable it is resetted to (chain == 0)):
ecef5838 sago007 2015-11-24 20:01 977
	for (int i=0; i<7; i++) {
c53e6443 sago007 2012-04-17 11:04 978
		bool faaling = false;  //In the beginning we are NOT falling
ecef5838 sago007 2015-11-24 20:01 979
		for (int j=0; j<30; j++) {
ecef5838 sago007 2015-11-24 20:01 980
			if ((faaling)&&(board[i][j]>-1)&&(board[i][j]<7)) {
c53e6443 sago007 2012-04-17 11:04 981
				board[i][j]+=BLOCKFALL;
c53e6443 sago007 2012-04-17 11:04 982
			}
ecef5838 sago007 2015-11-24 20:01 983
			if ((!faaling)&&((board[i][j]/BLOCKFALL)%10==1)) {
c53e6443 sago007 2012-04-17 11:04 984
				board[i][j]-=BLOCKFALL;
ecef5838 sago007 2015-11-24 20:01 985
			}
ecef5838 sago007 2015-11-24 20:01 986
			if ((!faaling)&&(board[i][j]>0)&&(board[i][j]/10000000!=0)&&((board[i][j]/BLOCKWAIT)%10!=1)&&((board[i][j]/BLOCKHANG)%10!=1)) {
ecef5838 sago007 2015-11-24 20:01 987
				if (chainSize[board[i][j]/10000000]>chainSize[chain]) {
c53e6443 sago007 2012-04-17 11:04 988
					chain=board[i][j]/10000000;
ecef5838 sago007 2015-11-24 20:01 989
				}
c53e6443 sago007 2012-04-17 11:04 990
				board[i][j]=board[i][j]%10000000;
c53e6443 sago007 2012-04-17 11:04 991
			}
ecef5838 sago007 2015-11-24 20:01 992
			if (!((board[i][j]>-1)&&(board[i][j]<7))) {
c53e6443 sago007 2012-04-17 11:04 993
				faaling=true;
ecef5838 sago007 2015-11-24 20:01 994
			}
ecef5838 sago007 2015-11-24 20:01 995
			if (((board[i][j]/1000000)%10==1)||((board[i][j]/BLOCKHANG)%10==1)||((board[i][j]/BLOCKWAIT)%10==1)) {
c53e6443 sago007 2012-04-17 11:04 996
				faaling = false;
ecef5838 sago007 2015-11-24 20:01 997
			}
c53e6443 sago007 2012-04-17 11:04 998
		}
c53e6443 sago007 2012-04-17 11:04 999
	}
c53e6443 sago007 2012-04-17 11:04 1000
c53e6443 sago007 2012-04-17 11:04 1001
	//Create garbage as a result
c53e6443 sago007 2012-04-17 11:04 1002
	//if((vsMode)&&(chainSize[chain]>1)) garbageTarget->CreateGarbage(6,chainSize[chain]-1);
c53e6443 sago007 2012-04-17 11:04 1003
c53e6443 sago007 2012-04-17 11:04 1004
	//Calculate chain
c53e6443 sago007 2012-04-17 11:04 1005
	chain=0;
b539639c sago007 2015-12-29 11:51 1006
	for (int i=0; i<6; i++) {
ecef5838 sago007 2015-11-24 20:01 1007
		for (int j=0; j<30; j++) {
ecef5838 sago007 2015-11-24 20:01 1008
			if (chainSize[board[i][j]/10000000]>chain) {
c53e6443 sago007 2012-04-17 11:04 1009
				chain=chainSize[board[i][j]/10000000];
ecef5838 sago007 2015-11-24 20:01 1010
			}
c53e6443 sago007 2012-04-17 11:04 1011
		}
b539639c sago007 2015-12-29 11:51 1012
	}
c53e6443 sago007 2012-04-17 11:04 1013
c53e6443 sago007 2012-04-17 11:04 1014
	//Make space in table for more things
b539639c sago007 2015-12-29 11:51 1015
	if (chain==0) {
b539639c sago007 2015-12-29 11:51 1016
		for (int i=0; i<NUMBEROFCHAINS; i++) {
ecef5838 sago007 2015-11-24 20:01 1017
			if (chainUsed[i]==true) {
ecef5838 sago007 2015-11-24 20:01 1018
				if ((vsMode)&&(chainSize[i]>1)) {
ecef5838 sago007 2015-11-24 20:01 1019
					garbageTarget->CreateGarbage(6, chainSize[i]-1);
ecef5838 sago007 2015-11-24 20:01 1020
				}
313ecd1b sago007 2015-08-22 20:38 1021
				if (chainSize[i]>4) {
313ecd1b sago007 2015-08-22 20:38 1022
					LongChainDoneEvent();
313ecd1b sago007 2015-08-22 20:38 1023
				}
ecef5838 sago007 2015-11-24 20:01 1024
				if (chainSize[i]>1 && !puzzleMode && !AI_Enabled) {
c53e6443 sago007 2012-04-17 11:04 1025
					Stats::getInstance()->addOne((string)"chainX"+itoa(chainSize[i]));
ecef5838 sago007 2015-11-24 20:01 1026
				}
c53e6443 sago007 2012-04-17 11:04 1027
				chainUsed[i]=false;
c53e6443 sago007 2012-04-17 11:04 1028
			}
b539639c sago007 2015-12-29 11:51 1029
		}
b539639c sago007 2015-12-29 11:51 1030
	}
c53e6443 sago007 2012-04-17 11:04 1031
} //ClearBlocks
c53e6443 sago007 2012-04-17 11:04 1032
c53e6443 sago007 2012-04-17 11:04 1033
//prints "Game Over" and ends game
ecef5838 sago007 2015-11-24 20:01 1034
void BlockGame::SetGameOver() {
ca486238 sago007 2015-08-23 15:12 1035
	if (!bGameOver) {
c53e6443 sago007 2012-04-17 11:04 1036
		gameEndedAfter = ticks-gameStartedAt; //We game ends now!
ca486238 sago007 2015-08-23 15:12 1037
		if (!AI_Enabled) {
17916a2e sago007 2010-11-07 11:26 1038
			TimeHandler::addTime("playTime",TimeHandler::ms2ct(gameEndedAfter));
17916a2e sago007 2010-11-07 11:26 1039
		}
17916a2e sago007 2010-11-07 11:26 1040
	}
c53e6443 sago007 2012-04-17 11:04 1041
	bGameOver = true;
ecef5838 sago007 2015-11-24 20:01 1042
	if (stageClear) {
c53e6443 sago007 2012-04-17 11:04 1043
		stageButtonStatus = SBstageClear;
ecef5838 sago007 2015-11-24 20:01 1044
	}
c53e6443 sago007 2012-04-17 11:04 1045
}
c53e6443 sago007 2012-04-17 11:04 1046
6b5b6bf4 sago007 2016-02-21 15:30 1047
bool BlockGame::GetAIenabled() const {
c53e6443 sago007 2012-04-17 11:04 1048
	return AI_Enabled;
c53e6443 sago007 2012-04-17 11:04 1049
}
c53e6443 sago007 2012-04-17 11:04 1050
c53e6443 sago007 2012-04-17 11:04 1051
c53e6443 sago007 2012-04-17 11:04 1052
//Moves all peaces a spot down if possible
ecef5838 sago007 2015-11-24 20:01 1053
int BlockGame::FallBlock(int x, int y, int number) {
ecef5838 sago007 2015-11-24 20:01 1054
	if (y == 0) {
ecef5838 sago007 2015-11-24 20:01 1055
		return -1;
ecef5838 sago007 2015-11-24 20:01 1056
	}
b539639c sago007 2015-12-29 11:51 1057
	if (x>0) {
ecef5838 sago007 2015-11-24 20:01 1058
		if (board[x-1][y] == number) {
c53e6443 sago007 2012-04-17 11:04 1059
			return -1;
ecef5838 sago007 2015-11-24 20:01 1060
		}
b539639c sago007 2015-12-29 11:51 1061
	}
c53e6443 sago007 2012-04-17 11:04 1062
	int i=x;
c53e6443 sago007 2012-04-17 11:04 1063
	bool canFall = true;
c53e6443 sago007 2012-04-17 11:04 1064
	//checks a line of a garbage block and see if something is under it
ecef5838 sago007 2015-11-24 20:01 1065
	while ((board[i][y] == number)&&(canFall)&&(i<6)) {
ecef5838 sago007 2015-11-24 20:01 1066
		if (board[i][y-1] != -1) {
ecef5838 sago007 2015-11-24 20:01 1067
			canFall = false;
ecef5838 sago007 2015-11-24 20:01 1068
		}
c53e6443 sago007 2012-04-17 11:04 1069
		i++;
c53e6443 sago007 2012-04-17 11:04 1070
	}
ecef5838 sago007 2015-11-24 20:01 1071
	if (canFall) {
c53e6443 sago007 2012-04-17 11:04 1072
		//cout << "Now falling" << endl;
ecef5838 sago007 2015-11-24 20:01 1073
		for (int j = x; j<i; j++) {
c53e6443 sago007 2012-04-17 11:04 1074
			board[j][y-1] = board[j][y];
c53e6443 sago007 2012-04-17 11:04 1075
			board[j][y] = -1;
c53e6443 sago007 2012-04-17 11:04 1076
		}
c53e6443 sago007 2012-04-17 11:04 1077
	}
c53e6443 sago007 2012-04-17 11:04 1078
	return 0;
ecef5838 sago007 2015-11-24 20:01 1079
}   //FallBlock
c53e6443 sago007 2012-04-17 11:04 1080
c53e6443 sago007 2012-04-17 11:04 1081
c53e6443 sago007 2012-04-17 11:04 1082
//Makes all Garbage fall one spot
ecef5838 sago007 2015-11-24 20:01 1083
void BlockGame::GarbageFall() {
b539639c sago007 2015-12-29 11:51 1084
	for (int i=0; i<30; i++) {
ecef5838 sago007 2015-11-24 20:01 1085
		for (int j=0; j<7; j++) {
ecef5838 sago007 2015-11-24 20:01 1086
			if ((((board[j][i]/1000000)%10) == 1)||(((board[j][i]/1000000)%10) == 2)) {
c53e6443 sago007 2012-04-17 11:04 1087
				FallBlock(j, i, board[j][i]);
ecef5838 sago007 2015-11-24 20:01 1088
			}
c53e6443 sago007 2012-04-17 11:04 1089
		}
b539639c sago007 2015-12-29 11:51 1090
	}
c53e6443 sago007 2012-04-17 11:04 1091
}
c53e6443 sago007 2012-04-17 11:04 1092
c53e6443 sago007 2012-04-17 11:04 1093
//Makes the blocks fall (it doesn't test time, this must be done before hand)
ecef5838 sago007 2015-11-24 20:01 1094
void BlockGame::FallDown() {
c53e6443 sago007 2012-04-17 11:04 1095
	bool falling =false;        //nothing is moving unless proven otherwise
b539639c sago007 2015-12-29 11:51 1096
	for (int i=0; i<29; i++) {
ecef5838 sago007 2015-11-24 20:01 1097
		for (int j=0; j<6; j++) {
ecef5838 sago007 2015-11-24 20:01 1098
			if ((board[j][i]==-1) && (board[j][i+1]!=-1) && (board[j][i+1]%BLOCKFALL<7)) {
c53e6443 sago007 2012-04-17 11:04 1099
				board[j][i] = board[j][i+1];
c53e6443 sago007 2012-04-17 11:04 1100
				board[j][i+1] = -1;
c53e6443 sago007 2012-04-17 11:04 1101
				falling = true;              //something is moving!
c53e6443 sago007 2012-04-17 11:04 1102
			}
ecef5838 sago007 2015-11-24 20:01 1103
			if ((board[j][i]/BLOCKWAIT)%10==1) {
c53e6443 sago007 2012-04-17 11:04 1104
				falling=true;
ecef5838 sago007 2015-11-24 20:01 1105
			}
c53e6443 sago007 2012-04-17 11:04 1106
		}
b539639c sago007 2015-12-29 11:51 1107
	}
ecef5838 sago007 2015-11-24 20:01 1108
	if (!falling) { //If nothing is falling
ecef5838 sago007 2015-11-24 20:01 1109
		if ((puzzleMode)&&(!bGameOver)&&(MovesLeft==0)&&(!(BoardEmpty()))) {
c53e6443 sago007 2012-04-17 11:04 1110
			//Puzzle not won
c53e6443 sago007 2012-04-17 11:04 1111
			SetGameOver();
c53e6443 sago007 2012-04-17 11:04 1112
			stageButtonStatus = SBpuzzleMode;
c53e6443 sago007 2012-04-17 11:04 1113
		}
c53e6443 sago007 2012-04-17 11:04 1114
	}
ecef5838 sago007 2015-11-24 20:01 1115
	GarbageFall();      //Makes the garbage fall
c53e6443 sago007 2012-04-17 11:04 1116
	nrFellDown++;      //Sets number of this fall, so we know then the next will occur
c53e6443 sago007 2012-04-17 11:04 1117
}
c53e6443 sago007 2012-04-17 11:04 1118
c53e6443 sago007 2012-04-17 11:04 1119
//Moves the cursor, receaves N,S,E or W as a char an moves as desired
ecef5838 sago007 2015-11-24 20:01 1120
void BlockGame::MoveCursor(char way) {
ecef5838 sago007 2015-11-24 20:01 1121
	if (!bGameOver) {     //If game over nothing happends
ecef5838 sago007 2015-11-24 20:01 1122
		if ((way == 'N') && ((cursory<10)||(TowerHeight>12) ||(((pixels==bsize)||(pixels==0)) && (cursory<11)))) {
c53e6443 sago007 2012-04-17 11:04 1123
			cursory++;
ecef5838 sago007 2015-11-24 20:01 1124
		}
ecef5838 sago007 2015-11-24 20:01 1125
		if ((way == 'S') && (cursory>0)) {
c53e6443 sago007 2012-04-17 11:04 1126
			cursory--;
ecef5838 sago007 2015-11-24 20:01 1127
		}
ecef5838 sago007 2015-11-24 20:01 1128
		if ((way == 'W') && (cursorx>0)) {
c53e6443 sago007 2012-04-17 11:04 1129
			cursorx--;
ecef5838 sago007 2015-11-24 20:01 1130
		}
ecef5838 sago007 2015-11-24 20:01 1131
		if ((way == 'E') && (cursorx<4)) {
c53e6443 sago007 2012-04-17 11:04 1132
			cursorx++;
ecef5838 sago007 2015-11-24 20:01 1133
		}
c53e6443 sago007 2012-04-17 11:04 1134
	}
c53e6443 sago007 2012-04-17 11:04 1135
}
c53e6443 sago007 2012-04-17 11:04 1136
c53e6443 sago007 2012-04-17 11:04 1137
//switches the two blocks at the cursor position, unless game over
ecef5838 sago007 2015-11-24 20:01 1138
void BlockGame::SwitchAtCursor() {
ecef5838 sago007 2015-11-24 20:01 1139
	if ((board[cursorx][cursory+1]<7) && (board[cursorx+1][cursory+1]<7) && (!bGameOver) && ((!puzzleMode)||(MovesLeft>0)) && (gameStartedAt<ticks)) {
c53e6443 sago007 2012-04-17 11:04 1140
		int temp = board[cursorx][cursory+1];
c53e6443 sago007 2012-04-17 11:04 1141
		board[cursorx][cursory+1] = board[cursorx+1][cursory+1];
c53e6443 sago007 2012-04-17 11:04 1142
		board[cursorx+1][cursory+1] = temp;
c53e6443 sago007 2012-04-17 11:04 1143
	}
ecef5838 sago007 2015-11-24 20:01 1144
	if ((puzzleMode)&&(gameStartedAt<ticks)&&(MovesLeft>0)) {
ecef5838 sago007 2015-11-24 20:01 1145
		MovesLeft--;
ecef5838 sago007 2015-11-24 20:01 1146
	}
c53e6443 sago007 2012-04-17 11:04 1147
}
c53e6443 sago007 2012-04-17 11:04 1148
ecef5838 sago007 2015-11-24 20:01 1149
void BlockGame::PushLine() {
79d3c1d3 sago007 2012-05-05 15:54 1150
	PushLineInternal();
79d3c1d3 sago007 2012-05-05 15:54 1151
}
79d3c1d3 sago007 2012-05-05 15:54 1152
79d3c1d3 sago007 2012-05-05 15:54 1153
//Generates a new line and moves the field one block up (restart puzzle mode)
ecef5838 sago007 2015-11-24 20:01 1154
void BlockGame::PushLineInternal() {
c53e6443 sago007 2012-04-17 11:04 1155
	//If not game over, not high tower and not puzzle mode
ecef5838 sago007 2015-11-24 20:01 1156
	if ((!bGameOver) && TowerHeight<13 && (!puzzleMode) && (gameStartedAt<ticks)&&(chain==0)) {
b539639c sago007 2015-12-29 11:51 1157
		for (int i=19; i>0; i--) {
ecef5838 sago007 2015-11-24 20:01 1158
			for (int j=0; j<6; j++) {
c53e6443 sago007 2012-04-17 11:04 1159
				board[j][i] = board[j][i-1];
c53e6443 sago007 2012-04-17 11:04 1160
			}
b539639c sago007 2015-12-29 11:51 1161
		}
ecef5838 sago007 2015-11-24 20:01 1162
		for (int j=0; j<6; j++) {
c53e6443 sago007 2012-04-17 11:04 1163
			board[j][0] = rand2() % 4;
ecef5838 sago007 2015-11-24 20:01 1164
			if (j > 0) {
ecef5838 sago007 2015-11-24 20:01 1165
				if (board[j][0] == board[j-1][0]) {
c53e6443 sago007 2012-04-17 11:04 1166
					board[j][0] = rand2() % 6;
ecef5838 sago007 2015-11-24 20:01 1167
				}
c53e6443 sago007 2012-04-17 11:04 1168
			}
ecef5838 sago007 2015-11-24 20:01 1169
			if (board[j][0] == board[j][1]) {
c53e6443 sago007 2012-04-17 11:04 1170
				board[j][0] = rand2() % 6;
ecef5838 sago007 2015-11-24 20:01 1171
			}
ecef5838 sago007 2015-11-24 20:01 1172
			if (board[j][0] == board[j][1]) {
c53e6443 sago007 2012-04-17 11:04 1173
				board[j][0] = rand2() % 6;
ecef5838 sago007 2015-11-24 20:01 1174
			}
ecef5838 sago007 2015-11-24 20:01 1175
			while ((j>0)&&(board[j][0]==board[j-1][0])) {
c53e6443 sago007 2012-04-17 11:04 1176
				board[j][0] = rand2() % 6;
ecef5838 sago007 2015-11-24 20:01 1177
			}
c53e6443 sago007 2012-04-17 11:04 1178
		}
c53e6443 sago007 2012-04-17 11:04 1179
		score+=1;
ca486238 sago007 2015-08-23 15:12 1180
		MoveCursor('N'); //Workaround for this being done registred too
ca486238 sago007 2015-08-23 15:12 1181
		if (vsMode) {
ecef5838 sago007 2015-11-24 20:01 1182
			if (rand2()%6==1) {
c53e6443 sago007 2012-04-17 11:04 1183
				board[rand2()%6][0]=6;
ecef5838 sago007 2015-11-24 20:01 1184
			}
c53e6443 sago007 2012-04-17 11:04 1185
		}
c53e6443 sago007 2012-04-17 11:04 1186
		pixels = 0;
c53e6443 sago007 2012-04-17 11:04 1187
		stop=0;
c53e6443 sago007 2012-04-17 11:04 1188
		pushedPixelAt = ticks;
c53e6443 sago007 2012-04-17 11:04 1189
		linesCleared++;
c53e6443 sago007 2012-04-17 11:04 1190
		AI_LineOffset++;
c53e6443 sago007 2012-04-17 11:04 1191
		nrPushedPixel=(int)((double)(pushedPixelAt-gameStartedAt)/(1000.0*speed));
c53e6443 sago007 2012-04-17 11:04 1192
ecef5838 sago007 2015-11-24 20:01 1193
		if (!AI_Enabled) {
c53e6443 sago007 2012-04-17 11:04 1194
			Stats::getInstance()->addOne("linesPushed");
c53e6443 sago007 2012-04-17 11:04 1195
		}
c53e6443 sago007 2012-04-17 11:04 1196
	} //if !bGameOver
c53e6443 sago007 2012-04-17 11:04 1197
c53e6443 sago007 2012-04-17 11:04 1198
	//Restart Puzzle mode
ecef5838 sago007 2015-11-24 20:01 1199
	if (puzzleMode && !bGameOver) {
c53e6443 sago007 2012-04-17 11:04 1200
		//Reloads level
055218be sago007 2015-08-22 18:44 1201
		MovesLeft = PuzzleNumberOfMovesAllowed(Level);
b539639c sago007 2015-12-29 11:51 1202
		for (int i=0; i<6; i++) {
ecef5838 sago007 2015-11-24 20:01 1203
			for (int j=0; j<12; j++) {
055218be sago007 2015-08-22 18:44 1204
				board[i][j+1] = PuzzleGetBrick(Level,i,j);
c53e6443 sago007 2012-04-17 11:04 1205
			}
b539639c sago007 2015-12-29 11:51 1206
		}
c53e6443 sago007 2012-04-17 11:04 1207
		score=0;
c53e6443 sago007 2012-04-17 11:04 1208
		bGameOver=false;
c53e6443 sago007 2012-04-17 11:04 1209
	}
c53e6443 sago007 2012-04-17 11:04 1210
ecef5838 sago007 2015-11-24 20:01 1211
	if ((TowerHeight>12) && (!puzzleMode)&&(!bGameOver)&&(chain==0)) {
c53e6443 sago007 2012-04-17 11:04 1212
		SetGameOver();
c53e6443 sago007 2012-04-17 11:04 1213
	}
c53e6443 sago007 2012-04-17 11:04 1214
c53e6443 sago007 2012-04-17 11:04 1215
c53e6443 sago007 2012-04-17 11:04 1216
}//PushLine
c53e6443 sago007 2012-04-17 11:04 1217
c53e6443 sago007 2012-04-17 11:04 1218
//Pushes a single pixel, so it appears to scrool
ecef5838 sago007 2015-11-24 20:01 1219
void BlockGame::PushPixels() {
c53e6443 sago007 2012-04-17 11:04 1220
	nrPushedPixel++;
ecef5838 sago007 2015-11-24 20:01 1221
	if ((pixels < bsize) && TowerHeight<13) {
c53e6443 sago007 2012-04-17 11:04 1222
		pixels++;
c53e6443 sago007 2012-04-17 11:04 1223
	}
ecef5838 sago007 2015-11-24 20:01 1224
	else {
79d3c1d3 sago007 2012-05-05 15:54 1225
		PushLineInternal();
ecef5838 sago007 2015-11-24 20:01 1226
	}
ecef5838 sago007 2015-11-24 20:01 1227
	if (pixels>bsize) {
c53e6443 sago007 2012-04-17 11:04 1228
		pixels=0;
ecef5838 sago007 2015-11-24 20:01 1229
	}
c53e6443 sago007 2012-04-17 11:04 1230
}
c53e6443 sago007 2012-04-17 11:04 1231
c53e6443 sago007 2012-04-17 11:04 1232
c53e6443 sago007 2012-04-17 11:04 1233
//See how high the tower is, saved in integer TowerHeight
ecef5838 sago007 2015-11-24 20:01 1234
void BlockGame::FindTowerHeight() {
c53e6443 sago007 2012-04-17 11:04 1235
	/*
c53e6443 sago007 2012-04-17 11:04 1236
	 * Old implementation, used until I find the bug in the other.
c53e6443 sago007 2012-04-17 11:04 1237
	 * This function has a bug in stage clear! if an empty line appears.
c53e6443 sago007 2012-04-17 11:04 1238
	 */
c53e6443 sago007 2012-04-17 11:04 1239
	prevTowerHeight = TowerHeight;
c53e6443 sago007 2012-04-17 11:04 1240
	bool found = false;
c53e6443 sago007 2012-04-17 11:04 1241
	TowerHeight = 0;
ecef5838 sago007 2015-11-24 20:01 1242
	while (!found) {
c53e6443 sago007 2012-04-17 11:04 1243
		found = true;
c53e6443 sago007 2012-04-17 11:04 1244
		for (int j=0; j<6; j++)
ecef5838 sago007 2015-11-24 20:01 1245
			if (board[j][TowerHeight] != -1) {
c53e6443 sago007 2012-04-17 11:04 1246
				found = false;
ecef5838 sago007 2015-11-24 20:01 1247
			}
c53e6443 sago007 2012-04-17 11:04 1248
		TowerHeight++;
c53e6443 sago007 2012-04-17 11:04 1249
	}
c53e6443 sago007 2012-04-17 11:04 1250
	TowerHeight--;
c53e6443 sago007 2012-04-17 11:04 1251
}
17916a2e sago007 2010-11-07 11:26 1252
17916a2e sago007 2010-11-07 11:26 1253
///////////////////////////////////////////////////////////////////////////
17916a2e sago007 2010-11-07 11:26 1254
/////////////////////////// AI starts here! ///////////////////////////////
17916a2e sago007 2010-11-07 11:26 1255
///////////////////////////////////////////////////////////////////////////
c53e6443 sago007 2012-04-17 11:04 1256
//First the helpet functions:
ecef5838 sago007 2015-11-24 20:01 1257
int BlockGame::nrOfType(int line, int type) {
c53e6443 sago007 2012-04-17 11:04 1258
	// cout << "Start_ nrOfType" << endl;
c53e6443 sago007 2012-04-17 11:04 1259
	int counter = 0;
c53e6443 sago007 2012-04-17 11:04 1260
	for (int i=0; i<6; i++)
ecef5838 sago007 2015-11-24 20:01 1261
		if (board[i][line]==type) {
ecef5838 sago007 2015-11-24 20:01 1262
			counter++;
ecef5838 sago007 2015-11-24 20:01 1263
		}
c53e6443 sago007 2012-04-17 11:04 1264
	return counter;
c53e6443 sago007 2012-04-17 11:04 1265
}
c53e6443 sago007 2012-04-17 11:04 1266
c53e6443 sago007 2012-04-17 11:04 1267
c53e6443 sago007 2012-04-17 11:04 1268
//See if a combo can be made in this line
ecef5838 sago007 2015-11-24 20:01 1269
int BlockGame::horiInLine(int line) {
c53e6443 sago007 2012-04-17 11:04 1270
	//cout << "Start_ hori in line" << endl;
c53e6443 sago007 2012-04-17 11:04 1271
	int nrOfType[7] = {0, 0, 0, 0, 0, 0, 0};
c53e6443 sago007 2012-04-17 11:04 1272
	int iTemp;
c53e6443 sago007 2012-04-17 11:04 1273
	int max = 0;
ecef5838 sago007 2015-11-24 20:01 1274
	for (int i=0; i<6; i++) {
c53e6443 sago007 2012-04-17 11:04 1275
		iTemp = board[i][line];
ecef5838 sago007 2015-11-24 20:01 1276
		if ((iTemp>-1)&&(iTemp<7)) {
c53e6443 sago007 2012-04-17 11:04 1277
			nrOfType[iTemp]++;
ecef5838 sago007 2015-11-24 20:01 1278
		}
c53e6443 sago007 2012-04-17 11:04 1279
	}
ecef5838 sago007 2015-11-24 20:01 1280
	for (int j=0; j<7; j++) {
ecef5838 sago007 2015-11-24 20:01 1281
		if (nrOfType[j]>max) {
c53e6443 sago007 2012-04-17 11:04 1282
			max = nrOfType[j];
c53e6443 sago007 2012-04-17 11:04 1283
			AIcolorToClear = j;
c53e6443 sago007 2012-04-17 11:04 1284
		}
c53e6443 sago007 2012-04-17 11:04 1285
	}
c53e6443 sago007 2012-04-17 11:04 1286
	return max;
c53e6443 sago007 2012-04-17 11:04 1287
}
c53e6443 sago007 2012-04-17 11:04 1288
ecef5838 sago007 2015-11-24 20:01 1289
bool BlockGame::horiClearPossible() {
c53e6443 sago007 2012-04-17 11:04 1290
	//cout << "Start_ horiclear possible" << endl;
c53e6443 sago007 2012-04-17 11:04 1291
	int i=13;
c53e6443 sago007 2012-04-17 11:04 1292
	bool solutionFound = false;
ecef5838 sago007 2015-11-24 20:01 1293
	do {
ecef5838 sago007 2015-11-24 20:01 1294
		if (horiInLine(i)>2) {
c53e6443 sago007 2012-04-17 11:04 1295
			AI_LineOffset = 0;
c53e6443 sago007 2012-04-17 11:04 1296
			AIlineToClear = i;
c53e6443 sago007 2012-04-17 11:04 1297
			solutionFound = true;
c53e6443 sago007 2012-04-17 11:04 1298
		}
c53e6443 sago007 2012-04-17 11:04 1299
		i--;
c53e6443 sago007 2012-04-17 11:04 1300
	}
c53e6443 sago007 2012-04-17 11:04 1301
	while ((!solutionFound)&&(i>0));
c53e6443 sago007 2012-04-17 11:04 1302
	return solutionFound;
c53e6443 sago007 2012-04-17 11:04 1303
}
c53e6443 sago007 2012-04-17 11:04 1304
c53e6443 sago007 2012-04-17 11:04 1305
//the Line Has Unmoveable Objects witch might stall the AI
ecef5838 sago007 2015-11-24 20:01 1306
bool BlockGame::lineHasGarbage(int line) {
b539639c sago007 2015-12-29 11:51 1307
	for (int i=0; i<6; i++) {
ecef5838 sago007 2015-11-24 20:01 1308
		if (board[i][line]>1000000) {
c53e6443 sago007 2012-04-17 11:04 1309
			return true;
ecef5838 sago007 2015-11-24 20:01 1310
		}
b539639c sago007 2015-12-29 11:51 1311
	}
c53e6443 sago007 2012-04-17 11:04 1312
	return false;
c53e6443 sago007 2012-04-17 11:04 1313
}
c53e6443 sago007 2012-04-17 11:04 1314
c53e6443 sago007 2012-04-17 11:04 1315
//Types 0..6 in line
ecef5838 sago007 2015-11-24 20:01 1316
int BlockGame::nrOfRealTypes(int line) {
c53e6443 sago007 2012-04-17 11:04 1317
	//cout << "Start_ nrOfReal" << endl;
c53e6443 sago007 2012-04-17 11:04 1318
	int counter = 0;
b539639c sago007 2015-12-29 11:51 1319
	for (int i=0; i<6; i++) {
ecef5838 sago007 2015-11-24 20:01 1320
		if ((board[i][line]>-1)&&(board[i][line]<7)) {
ecef5838 sago007 2015-11-24 20:01 1321
			counter++;
ecef5838 sago007 2015-11-24 20:01 1322
		}
b539639c sago007 2015-12-29 11:51 1323
	}
c53e6443 sago007 2012-04-17 11:04 1324
	return counter;
c53e6443 sago007 2012-04-17 11:04 1325
}
c53e6443 sago007 2012-04-17 11:04 1326
c53e6443 sago007 2012-04-17 11:04 1327
//See if there is a tower
ecef5838 sago007 2015-11-24 20:01 1328
bool BlockGame::ThereIsATower() {
c53e6443 sago007 2012-04-17 11:04 1329
	//cout << "Start_ there is a tower" << endl;
c53e6443 sago007 2012-04-17 11:04 1330
	bool bThereIsATower = false; //Unless proven otherwise!
c53e6443 sago007 2012-04-17 11:04 1331
	bool topReached = false; //If we have reached the top
c53e6443 sago007 2012-04-17 11:04 1332
	int lineNumber = 0;
c53e6443 sago007 2012-04-17 11:04 1333
	bool emptySpacesFound = false;
ecef5838 sago007 2015-11-24 20:01 1334
	do {
ecef5838 sago007 2015-11-24 20:01 1335
		if ((emptySpacesFound) && (nrOfRealTypes(lineNumber)>0)&&(nrOfType(lineNumber, -1)>0)) {
c53e6443 sago007 2012-04-17 11:04 1336
			AIlineToClear = lineNumber;
ecef5838 sago007 2015-11-24 20:01 1337
			if (lineHasGarbage(lineNumber)) {
c53e6443 sago007 2012-04-17 11:04 1338
				return false;
ecef5838 sago007 2015-11-24 20:01 1339
			}
ecef5838 sago007 2015-11-24 20:01 1340
			else {
c53e6443 sago007 2012-04-17 11:04 1341
				bThereIsATower = true;
ecef5838 sago007 2015-11-24 20:01 1342
			}
c53e6443 sago007 2012-04-17 11:04 1343
		}
ecef5838 sago007 2015-11-24 20:01 1344
		else {
c53e6443 sago007 2012-04-17 11:04 1345
			emptySpacesFound=false;
ecef5838 sago007 2015-11-24 20:01 1346
		}
ecef5838 sago007 2015-11-24 20:01 1347
		if ((!emptySpacesFound)&&(nrOfType(lineNumber, -1)>0)) {
c53e6443 sago007 2012-04-17 11:04 1348
			emptySpacesFound = true;
ecef5838 sago007 2015-11-24 20:01 1349
		}
ecef5838 sago007 2015-11-24 20:01 1350
		if (lineNumber<12) {
c53e6443 sago007 2012-04-17 11:04 1351
			lineNumber++;
ecef5838 sago007 2015-11-24 20:01 1352
		}
ecef5838 sago007 2015-11-24 20:01 1353
		else {
c53e6443 sago007 2012-04-17 11:04 1354
			topReached = true;
ecef5838 sago007 2015-11-24 20:01 1355
		}
c53e6443 sago007 2012-04-17 11:04 1356
	}
c53e6443 sago007 2012-04-17 11:04 1357
	while ((!bThereIsATower)&&(!topReached));
c53e6443 sago007 2012-04-17 11:04 1358
	//if(bThereIsATower)
c53e6443 sago007 2012-04-17 11:04 1359
	//cout << "There is actually a tower" << endl;
c53e6443 sago007 2012-04-17 11:04 1360
	return bThereIsATower;
c53e6443 sago007 2012-04-17 11:04 1361
}
c53e6443 sago007 2012-04-17 11:04 1362
ecef5838 sago007 2015-11-24 20:01 1363
double BlockGame::firstInLine1(int line) {
ecef5838 sago007 2015-11-24 20:01 1364
	if (line > 20 || line < 0) {
56241205 sago007 2012-08-05 11:15 1365
		cerr << "Warning: first in Line1: " << line << endl;
56241205 sago007 2012-08-05 11:15 1366
		return 3.0;
56241205 sago007 2012-08-05 11:15 1367
	}
b539639c sago007 2015-12-29 11:51 1368
	for (int i=0; i<6; i++) {
ecef5838 sago007 2015-11-24 20:01 1369
		if ((board[i][line]>-1)&&(board[i][line]<7)) {
c53e6443 sago007 2012-04-17 11:04 1370
			return (double)i;
ecef5838 sago007 2015-11-24 20:01 1371
		}
b539639c sago007 2015-12-29 11:51 1372
	}
c53e6443 sago007 2012-04-17 11:04 1373
	return 3.0;
c53e6443 sago007 2012-04-17 11:04 1374
}
c53e6443 sago007 2012-04-17 11:04 1375
c53e6443 sago007 2012-04-17 11:04 1376
//returns the first coordinate of the block of type
ecef5838 sago007 2015-11-24 20:01 1377
double BlockGame::firstInLine(int line, int type) {
ecef5838 sago007 2015-11-24 20:01 1378
	if (line > 20 || line < 0) {
56241205 sago007 2012-08-05 11:15 1379
		cerr << "Warning: first in Line: " << line << endl;
56241205 sago007 2012-08-05 11:15 1380
		return 3.0;
56241205 sago007 2012-08-05 11:15 1381
	}
c53e6443 sago007 2012-04-17 11:04 1382
	for (int i=0; i<6; i++)
ecef5838 sago007 2015-11-24 20:01 1383
		if (board[i][line]==type) {
c53e6443 sago007 2012-04-17 11:04 1384
			return (double)i;
ecef5838 sago007 2015-11-24 20:01 1385
		}
c53e6443 sago007 2012-04-17 11:04 1386
	return 3.0;
c53e6443 sago007 2012-04-17 11:04 1387
}
c53e6443 sago007 2012-04-17 11:04 1388
c53e6443 sago007 2012-04-17 11:04 1389
//There in the line shall we move
ecef5838 sago007 2015-11-24 20:01 1390
int BlockGame::closestTo(int line, int place) {
ecef5838 sago007 2015-11-24 20:01 1391
	if ((int)firstInLine1(line)>place) {
c53e6443 sago007 2012-04-17 11:04 1392
		return (int)firstInLine1(line)-1;
ecef5838 sago007 2015-11-24 20:01 1393
	}
ecef5838 sago007 2015-11-24 20:01 1394
	for (int i=place; i>=0; i--) {
ecef5838 sago007 2015-11-24 20:01 1395
		if ((board[i][line]>-1)&&(board[i][line]<7)) {
c53e6443 sago007 2012-04-17 11:04 1396
			return i;
ecef5838 sago007 2015-11-24 20:01 1397
		}
c53e6443 sago007 2012-04-17 11:04 1398
	}
c53e6443 sago007 2012-04-17 11:04 1399
	AIstatus=0;
c53e6443 sago007 2012-04-17 11:04 1400
	return place;
c53e6443 sago007 2012-04-17 11:04 1401
}
c53e6443 sago007 2012-04-17 11:04 1402
c53e6443 sago007 2012-04-17 11:04 1403
//The AI will remove a tower
ecef5838 sago007 2015-11-24 20:01 1404
void BlockGame::AI_ClearTower() {
c53e6443 sago007 2012-04-17 11:04 1405
	//   cout << "AI: ClearTower, line: " << AIlineToClear << endl;
c53e6443 sago007 2012-04-17 11:04 1406
	int place = (int)firstInLine(AIlineToClear-1, -1); //Find an empty field to frop a brick into
c53e6443 sago007 2012-04-17 11:04 1407
	int xplace = closestTo(AIlineToClear, place); //Find the brick to drop in it
ecef5838 sago007 2015-11-24 20:01 1408
	if (cursory+1<AIlineToClear) {
c53e6443 sago007 2012-04-17 11:04 1409
		MoveCursor('N');
ecef5838 sago007 2015-11-24 20:01 1410
	}
ecef5838 sago007 2015-11-24 20:01 1411
	else if (cursory+1>AIlineToClear) {
c53e6443 sago007 2012-04-17 11:04 1412
		MoveCursor('S');
ecef5838 sago007 2015-11-24 20:01 1413
	}
ecef5838 sago007 2015-11-24 20:01 1414
	else if (cursorx<xplace) {
c53e6443 sago007 2012-04-17 11:04 1415
		MoveCursor('E');
ecef5838 sago007 2015-11-24 20:01 1416
	}
ecef5838 sago007 2015-11-24 20:01 1417
	else if (cursorx>xplace) {
c53e6443 sago007 2012-04-17 11:04 1418
		MoveCursor('W');
ecef5838 sago007 2015-11-24 20:01 1419
	}
ecef5838 sago007 2015-11-24 20:01 1420
	else {
c53e6443 sago007 2012-04-17 11:04 1421
		SwitchAtCursor();
ecef5838 sago007 2015-11-24 20:01 1422
	}
ecef5838 sago007 2015-11-24 20:01 1423
	if (!ThereIsATower()) {
c53e6443 sago007 2012-04-17 11:04 1424
		AIstatus = 0;
ecef5838 sago007 2015-11-24 20:01 1425
	}
c53e6443 sago007 2012-04-17 11:04 1426
}
c53e6443 sago007 2012-04-17 11:04 1427
c53e6443 sago007 2012-04-17 11:04 1428
//The AI will try to clear block horisontally
ecef5838 sago007 2015-11-24 20:01 1429
void BlockGame::AI_ClearHori() {
c53e6443 sago007 2012-04-17 11:04 1430
	//   cout << "AI: ClearHori";
c53e6443 sago007 2012-04-17 11:04 1431
	int lowestLine = AIlineToClear;
c53e6443 sago007 2012-04-17 11:04 1432
	//AIcolorToClear
c53e6443 sago007 2012-04-17 11:04 1433
	bool found =true;
c53e6443 sago007 2012-04-17 11:04 1434
	/*for(int i; (i<12)&&(!found);i++)
c53e6443 sago007 2012-04-17 11:04 1435
	 * {
c53e6443 sago007 2012-04-17 11:04 1436
	 * if(horiInLine(i)>2)
c53e6443 sago007 2012-04-17 11:04 1437
	 * {
c53e6443 sago007 2012-04-17 11:04 1438
	 * int lowestLine = i;
c53e6443 sago007 2012-04-17 11:04 1439
	 * found = true;
c53e6443 sago007 2012-04-17 11:04 1440
	 * }
c53e6443 sago007 2012-04-17 11:04 1441
	 * }*/
ecef5838 sago007 2015-11-24 20:01 1442
	for (int i=0; i<7; i++) {
ecef5838 sago007 2015-11-24 20:01 1443
		if (nrOfType(lowestLine, i)>2) {
c53e6443 sago007 2012-04-17 11:04 1444
			AIcolorToClear = i;
ecef5838 sago007 2015-11-24 20:01 1445
		}
c53e6443 sago007 2012-04-17 11:04 1446
	}
ecef5838 sago007 2015-11-24 20:01 1447
	if (found) {
ecef5838 sago007 2015-11-24 20:01 1448
		if (cursory>lowestLine-1) {
c53e6443 sago007 2012-04-17 11:04 1449
			MoveCursor('S');
ecef5838 sago007 2015-11-24 20:01 1450
		}
ecef5838 sago007 2015-11-24 20:01 1451
		else if (cursory<lowestLine-1) {
c53e6443 sago007 2012-04-17 11:04 1452
			MoveCursor('N');
ecef5838 sago007 2015-11-24 20:01 1453
		}
ecef5838 sago007 2015-11-24 20:01 1454
		else if (nrOfType(lowestLine, AIcolorToClear)>2) {
c53e6443 sago007 2012-04-17 11:04 1455
			int left=0, right=0;
ecef5838 sago007 2015-11-24 20:01 1456
			if (board[0][lowestLine]==AIcolorToClear) {
ecef5838 sago007 2015-11-24 20:01 1457
				left++;
ecef5838 sago007 2015-11-24 20:01 1458
			}
ecef5838 sago007 2015-11-24 20:01 1459
			if (board[1][lowestLine]==AIcolorToClear) {
ecef5838 sago007 2015-11-24 20:01 1460
				left++;
ecef5838 sago007 2015-11-24 20:01 1461
			}
ecef5838 sago007 2015-11-24 20:01 1462
			if (board[2][lowestLine]==AIcolorToClear) {
ecef5838 sago007 2015-11-24 20:01 1463
				left++;
ecef5838 sago007 2015-11-24 20:01 1464
			}
ecef5838 sago007 2015-11-24 20:01 1465
			if (board[3][lowestLine]==AIcolorToClear) {
ecef5838 sago007 2015-11-24 20:01 1466
				right++;
ecef5838 sago007 2015-11-24 20:01 1467
			}
ecef5838 sago007 2015-11-24 20:01 1468
			if (board[4][lowestLine]==AIcolorToClear) {
ecef5838 sago007 2015-11-24 20:01 1469
				right++;
ecef5838 sago007 2015-11-24 20:01 1470
			}
ecef5838 sago007 2015-11-24 20:01 1471
			if (board[5][lowestLine]==AIcolorToClear) {
ecef5838 sago007 2015-11-24 20:01 1472
				right++;
ecef5838 sago007 2015-11-24 20:01 1473
			}
c53e6443 sago007 2012-04-17 11:04 1474
			int xplace = 0;
ecef5838 sago007 2015-11-24 20:01 1475
			if (left<right) {
c53e6443 sago007 2012-04-17 11:04 1476
				//   cout << ", right>left";
c53e6443 sago007 2012-04-17 11:04 1477
				int count=0;
c53e6443 sago007 2012-04-17 11:04 1478
				for (int i=0; (i<4)&&(count<1); i++)
ecef5838 sago007 2015-11-24 20:01 1479
					if ((board[i][lowestLine]==AIcolorToClear)&&((i==0)||(board[i+1][lowestLine]!=AIcolorToClear))) {
c53e6443 sago007 2012-04-17 11:04 1480
						count++;
c53e6443 sago007 2012-04-17 11:04 1481
						xplace = i;
c53e6443 sago007 2012-04-17 11:04 1482
					}
c53e6443 sago007 2012-04-17 11:04 1483
			}
ecef5838 sago007 2015-11-24 20:01 1484
			else {
c53e6443 sago007 2012-04-17 11:04 1485
				//   cout << ", left>=right";
c53e6443 sago007 2012-04-17 11:04 1486
				int count=0;
c53e6443 sago007 2012-04-17 11:04 1487
				for (int i=3; (i<=5)&&(count<1); i++)
ecef5838 sago007 2015-11-24 20:01 1488
					if ((board[i][lowestLine]==AIcolorToClear)&&(board[i-1][lowestLine]!=AIcolorToClear)) {
c53e6443 sago007 2012-04-17 11:04 1489
						count++;
c53e6443 sago007 2012-04-17 11:04 1490
						xplace = --i;
c53e6443 sago007 2012-04-17 11:04 1491
					}
c53e6443 sago007 2012-04-17 11:04 1492
			}
c53e6443 sago007 2012-04-17 11:04 1493
			//cout << ", xplace: " << xplace;
ecef5838 sago007 2015-11-24 20:01 1494
			if (cursorx<xplace) {
c53e6443 sago007 2012-04-17 11:04 1495
				MoveCursor('E');
ecef5838 sago007 2015-11-24 20:01 1496
			}
ecef5838 sago007 2015-11-24 20:01 1497
			else if (cursorx>xplace) {
c53e6443 sago007 2012-04-17 11:04 1498
				MoveCursor('W');
ecef5838 sago007 2015-11-24 20:01 1499
			}
ecef5838 sago007 2015-11-24 20:01 1500
			else if (cursorx==xplace) {
c53e6443 sago007 2012-04-17 11:04 1501
				SwitchAtCursor();
ecef5838 sago007 2015-11-24 20:01 1502
			}
ecef5838 sago007 2015-11-24 20:01 1503
			else {
c53e6443 sago007 2012-04-17 11:04 1504
				AIstatus = 0;
ecef5838 sago007 2015-11-24 20:01 1505
			}
c53e6443 sago007 2012-04-17 11:04 1506
		}
ecef5838 sago007 2015-11-24 20:01 1507
		else {
c53e6443 sago007 2012-04-17 11:04 1508
			AIstatus = 0;
ecef5838 sago007 2015-11-24 20:01 1509
		}
c53e6443 sago007 2012-04-17 11:04 1510
	}
ecef5838 sago007 2015-11-24 20:01 1511
	else {
c53e6443 sago007 2012-04-17 11:04 1512
		AIstatus = 0;
ecef5838 sago007 2015-11-24 20:01 1513
	}
c53e6443 sago007 2012-04-17 11:04 1514
	//cout << endl; //for debugging
c53e6443 sago007 2012-04-17 11:04 1515
}
c53e6443 sago007 2012-04-17 11:04 1516
c53e6443 sago007 2012-04-17 11:04 1517
//Test if vertical clear is possible
ecef5838 sago007 2015-11-24 20:01 1518
bool BlockGame::veriClearPossible() {
c53e6443 sago007 2012-04-17 11:04 1519
	bool found=false;
c53e6443 sago007 2012-04-17 11:04 1520
	int colors[7] = {0, 0, 0, 0, 0, 0, 0};
ecef5838 sago007 2015-11-24 20:01 1521
	for (int i=12; (i>0)&&(!found); i--) {
ecef5838 sago007 2015-11-24 20:01 1522
		for (int j=0; j<7; j++) {
ecef5838 sago007 2015-11-24 20:01 1523
			if (nrOfType(i, j)==0) {
c53e6443 sago007 2012-04-17 11:04 1524
				colors[j]=0;
ecef5838 sago007 2015-11-24 20:01 1525
			}
ecef5838 sago007 2015-11-24 20:01 1526
			else if (++colors[j]>2) {
c53e6443 sago007 2012-04-17 11:04 1527
				AIcolorToClear = j;
c53e6443 sago007 2012-04-17 11:04 1528
				AIlineToClear = i;
c53e6443 sago007 2012-04-17 11:04 1529
				found=true;
c53e6443 sago007 2012-04-17 11:04 1530
			}
c53e6443 sago007 2012-04-17 11:04 1531
c53e6443 sago007 2012-04-17 11:04 1532
		}
c53e6443 sago007 2012-04-17 11:04 1533
	}
c53e6443 sago007 2012-04-17 11:04 1534
	return found;
c53e6443 sago007 2012-04-17 11:04 1535
}
c53e6443 sago007 2012-04-17 11:04 1536
c53e6443 sago007 2012-04-17 11:04 1537
c53e6443 sago007 2012-04-17 11:04 1538
c53e6443 sago007 2012-04-17 11:04 1539
//There in the line shall we move
ecef5838 sago007 2015-11-24 20:01 1540
int BlockGame::closestTo(int line, int type, int place) {
ecef5838 sago007 2015-11-24 20:01 1541
	if ((int)firstInLine(line, type)>place) {
c53e6443 sago007 2012-04-17 11:04 1542
		return (int)firstInLine(line, type)-1;
ecef5838 sago007 2015-11-24 20:01 1543
	}
ecef5838 sago007 2015-11-24 20:01 1544
	for (int i=place; i>=0; i--) {
ecef5838 sago007 2015-11-24 20:01 1545
		if (board[i][line]==type) {
c53e6443 sago007 2012-04-17 11:04 1546
			return i;
ecef5838 sago007 2015-11-24 20:01 1547
		}
c53e6443 sago007 2012-04-17 11:04 1548
	}
c53e6443 sago007 2012-04-17 11:04 1549
	AIstatus=0;
c53e6443 sago007 2012-04-17 11:04 1550
	return place;
c53e6443 sago007 2012-04-17 11:04 1551
}
c53e6443 sago007 2012-04-17 11:04 1552
c53e6443 sago007 2012-04-17 11:04 1553
//The AI will try to clear blocks vertically
ecef5838 sago007 2015-11-24 20:01 1554
void BlockGame::AI_ClearVertical() {
c53e6443 sago007 2012-04-17 11:04 1555
	// cout << "AI: ClearVeri";
c53e6443 sago007 2012-04-17 11:04 1556
	//First we find the place there we will align the bricks
c53e6443 sago007 2012-04-17 11:04 1557
	int placeToCenter = (int)(firstInLine(AIlineToClear, AIcolorToClear)/3.0+firstInLine(AIlineToClear+1, AIcolorToClear)/3.0+firstInLine(AIlineToClear+2, AIcolorToClear)/3.0);
c53e6443 sago007 2012-04-17 11:04 1558
	int unlimitedLoop=0;
ecef5838 sago007 2015-11-24 20:01 1559
	if (AIlineToClear < 0 || AIlineToClear > 20) {
56241205 sago007 2012-08-05 11:15 1560
		cerr << "AIlineToClear out of range: " << AIlineToClear << endl;
56241205 sago007 2012-08-05 11:15 1561
		return;
56241205 sago007 2012-08-05 11:15 1562
	}
ecef5838 sago007 2015-11-24 20:01 1563
	if (placeToCenter<0 || placeToCenter > 5) {
56241205 sago007 2012-08-05 11:15 1564
		cerr << "placeToCenter out of range: " << placeToCenter << endl;
56241205 sago007 2012-08-05 11:15 1565
		return;
56241205 sago007 2012-08-05 11:15 1566
	}
56241205 sago007 2012-08-05 11:15 1567
	//cout << "AI_ClearVertical: " << placeToCenter << ", " << AIlineToClear << endl;
ecef5838 sago007 2015-11-24 20:01 1568
	while (((board[placeToCenter][AIlineToClear]>1000000)||(board[placeToCenter][AIlineToClear+1]>1000000)||(board[placeToCenter][AIlineToClear+2]>1000000))&&(unlimitedLoop<10)) {
c53e6443 sago007 2012-04-17 11:04 1569
		unlimitedLoop++;
c53e6443 sago007 2012-04-17 11:04 1570
		placeToCenter++;
ecef5838 sago007 2015-11-24 20:01 1571
		if (placeToCenter>5) {
c53e6443 sago007 2012-04-17 11:04 1572
			placeToCenter=0;
ecef5838 sago007 2015-11-24 20:01 1573
		}
c53e6443 sago007 2012-04-17 11:04 1574
	}
ecef5838 sago007 2015-11-24 20:01 1575
	if (unlimitedLoop>9) {
c53e6443 sago007 2012-04-17 11:04 1576
		AIstatus = 0;
56241205 sago007 2012-08-05 11:15 1577
		return;
c53e6443 sago007 2012-04-17 11:04 1578
	}
c53e6443 sago007 2012-04-17 11:04 1579
	//cout << ", ptc: " << placeToCenter << ", line: " << AIlineToClear << ", cy: " << cursory;
ecef5838 sago007 2015-11-24 20:01 1580
	if (cursory+1>AIlineToClear+2) {
c53e6443 sago007 2012-04-17 11:04 1581
		// cout << ", cursory>line+2";
c53e6443 sago007 2012-04-17 11:04 1582
		MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 1583
	}
ecef5838 sago007 2015-11-24 20:01 1584
	if (cursory+1<AIlineToClear) {
c53e6443 sago007 2012-04-17 11:04 1585
		MoveCursor('N');
ecef5838 sago007 2015-11-24 20:01 1586
	}
c53e6443 sago007 2012-04-17 11:04 1587
	bool toAlign[3]= {true, true, true};
ecef5838 sago007 2015-11-24 20:01 1588
	if (board[placeToCenter][AIlineToClear+0]==AIcolorToClear) {
c53e6443 sago007 2012-04-17 11:04 1589
		toAlign[0]=false;
ecef5838 sago007 2015-11-24 20:01 1590
	}
ecef5838 sago007 2015-11-24 20:01 1591
	if (board[placeToCenter][AIlineToClear+1]==AIcolorToClear) {
c53e6443 sago007 2012-04-17 11:04 1592
		toAlign[1]=false;
ecef5838 sago007 2015-11-24 20:01 1593
	}
ecef5838 sago007 2015-11-24 20:01 1594
	if (board[placeToCenter][AIlineToClear+2]==AIcolorToClear) {
c53e6443 sago007 2012-04-17 11:04 1595
		toAlign[2]=false;
ecef5838 sago007 2015-11-24 20:01 1596
	}
c53e6443 sago007 2012-04-17 11:04 1597
	//cout << "status: " << toAlign[0] << " " << toAlign[1] << " " << toAlign[2];
ecef5838 sago007 2015-11-24 20:01 1598
	if (cursory+1==AIlineToClear) {
ecef5838 sago007 2015-11-24 20:01 1599
		if (toAlign[0]==false) {
c53e6443 sago007 2012-04-17 11:04 1600
			MoveCursor('N');
ecef5838 sago007 2015-11-24 20:01 1601
		}
ecef5838 sago007 2015-11-24 20:01 1602
		else {
ecef5838 sago007 2015-11-24 20:01 1603
			if (cursorx>closestTo(AIlineToClear, AIcolorToClear, placeToCenter)) {
c53e6443 sago007 2012-04-17 11:04 1604
				MoveCursor('W');
ecef5838 sago007 2015-11-24 20:01 1605
			}
ecef5838 sago007 2015-11-24 20:01 1606
			else if (cursorx<closestTo(AIlineToClear, AIcolorToClear, placeToCenter)) {
c53e6443 sago007 2012-04-17 11:04 1607
				MoveCursor('E');
ecef5838 sago007 2015-11-24 20:01 1608
			}
ecef5838 sago007 2015-11-24 20:01 1609
			else {
c53e6443 sago007 2012-04-17 11:04 1610
				SwitchAtCursor();
ecef5838 sago007 2015-11-24 20:01 1611
			}
c53e6443 sago007 2012-04-17 11:04 1612
		}
c53e6443 sago007 2012-04-17 11:04 1613
	}
ecef5838 sago007 2015-11-24 20:01 1614
	else if (cursory+1==AIlineToClear+1) {
ecef5838 sago007 2015-11-24 20:01 1615
		if (toAlign[1]==false) {
ecef5838 sago007 2015-11-24 20:01 1616
			if (toAlign[2]) {
c53e6443 sago007 2012-04-17 11:04 1617
				MoveCursor('N');
ecef5838 sago007 2015-11-24 20:01 1618
			}
ecef5838 sago007 2015-11-24 20:01 1619
			else {
c53e6443 sago007 2012-04-17 11:04 1620
				MoveCursor('S');
ecef5838 sago007 2015-11-24 20:01 1621
			}
c53e6443 sago007 2012-04-17 11:04 1622
		}
ecef5838 sago007 2015-11-24 20:01 1623
		else {
ecef5838 sago007 2015-11-24 20:01 1624
			if (cursorx>closestTo(AIlineToClear+1, AIcolorToClear, placeToCenter)) {
c53e6443 sago007 2012-04-17 11:04 1625
				MoveCursor('W');
ecef5838 sago007 2015-11-24 20:01 1626
			}
ecef5838 sago007 2015-11-24 20:01 1627
			else if (cursorx<closestTo(AIlineToClear+1, AIcolorToClear, placeToCenter)) {
c53e6443 sago007 2012-04-17 11:04 1628
				MoveCursor('E');
ecef5838 sago007 2015-11-24 20:01 1629
			}
ecef5838 sago007 2015-11-24 20:01 1630
			else {
c53e6443 sago007 2012-04-17 11:04 1631
				SwitchAtCursor();
ecef5838 sago007 2015-11-24 20:01 1632
			}
c53e6443 sago007 2012-04-17 11:04 1633
		}
c53e6443 sago007 2012-04-17 11:04 1634
	}
ecef5838 sago007 2015-11-24 20:01 1635
	else if (cursory+1==AIlineToClear+2) {
ecef5838 sago007 2015-11-24 20:01 1636
		if (toAlign[2]==false) {
c53e6443 sago007 2012-04-17 11:04 1637
			MoveCursor('S');
ecef5838 sago007 2015-11-24 20:01 1638
		}
ecef5838 sago007 2015-11-24 20:01 1639
		else {
ecef5838 sago007 2015-11-24 20:01 1640
			if (cursorx>closestTo(AIlineToClear+2, AIcolorToClear, placeToCenter)) {
c53e6443 sago007 2012-04-17 11:04 1641
				MoveCursor('W');
ecef5838 sago007 2015-11-24 20:01 1642
			}
ecef5838 sago007 2015-11-24 20:01 1643
			else if (cursorx<closestTo(AIlineToClear+2, AIcolorToClear, placeToCenter)) {
c53e6443 sago007 2012-04-17 11:04 1644
				MoveCursor('E');
ecef5838 sago007 2015-11-24 20:01 1645
			}
ecef5838 sago007 2015-11-24 20:01 1646
			else {
c53e6443 sago007 2012-04-17 11:04 1647
				SwitchAtCursor();
ecef5838 sago007 2015-11-24 20:01 1648
			}
c53e6443 sago007 2012-04-17 11:04 1649
		}
c53e6443 sago007 2012-04-17 11:04 1650
	}
c53e6443 sago007 2012-04-17 11:04 1651
ecef5838 sago007 2015-11-24 20:01 1652
	if ((!toAlign[0])&&(!toAlign[1])&&(!toAlign[2])) {
c53e6443 sago007 2012-04-17 11:04 1653
		AIstatus = 0;
ecef5838 sago007 2015-11-24 20:01 1654
	}
ecef5838 sago007 2015-11-24 20:01 1655
	if ((nrOfType(AIlineToClear, AIcolorToClear)==0)||(nrOfType(AIlineToClear+1, AIcolorToClear)==0)||(nrOfType(AIlineToClear+2, AIcolorToClear)==0)) {
c53e6443 sago007 2012-04-17 11:04 1656
		AIstatus = 0;
ecef5838 sago007 2015-11-24 20:01 1657
	}
c53e6443 sago007 2012-04-17 11:04 1658
	//cout << endl;
c53e6443 sago007 2012-04-17 11:04 1659
}
c53e6443 sago007 2012-04-17 11:04 1660
c53e6443 sago007 2012-04-17 11:04 1661
ecef5838 sago007 2015-11-24 20:01 1662
void BlockGame::AI_Move() {
ecef5838 sago007 2015-11-24 20:01 1663
	switch (AIstatus) {
c53e6443 sago007 2012-04-17 11:04 1664
	case 1:
ecef5838 sago007 2015-11-24 20:01 1665
		if (TowerHeight<8) {
ecef5838 sago007 2015-11-24 20:01 1666
			PushLine();
ecef5838 sago007 2015-11-24 20:01 1667
		}
ecef5838 sago007 2015-11-24 20:01 1668
		else {
ecef5838 sago007 2015-11-24 20:01 1669
			AIstatus = 0;
ecef5838 sago007 2015-11-24 20:01 1670
		}
c53e6443 sago007 2012-04-17 11:04 1671
		break;
c53e6443 sago007 2012-04-17 11:04 1672
	case 2:
c53e6443 sago007 2012-04-17 11:04 1673
		AI_ClearTower();
c53e6443 sago007 2012-04-17 11:04 1674
		break;
c53e6443 sago007 2012-04-17 11:04 1675
	case 3:
c53e6443 sago007 2012-04-17 11:04 1676
		AI_ClearHori();
c53e6443 sago007 2012-04-17 11:04 1677
		break;
c53e6443 sago007 2012-04-17 11:04 1678
	case 4:
c53e6443 sago007 2012-04-17 11:04 1679
		AI_ClearVertical();
c53e6443 sago007 2012-04-17 11:04 1680
		break;
c53e6443 sago007 2012-04-17 11:04 1681
	case 5:
ecef5838 sago007 2015-11-24 20:01 1682
		if (!firstLineCreated) {
c53e6443 sago007 2012-04-17 11:04 1683
			PushLine();
c53e6443 sago007 2012-04-17 11:04 1684
			firstLineCreated = true;
c53e6443 sago007 2012-04-17 11:04 1685
		}
ecef5838 sago007 2015-11-24 20:01 1686
		else {
c53e6443 sago007 2012-04-17 11:04 1687
			PushLine();
c53e6443 sago007 2012-04-17 11:04 1688
			AIstatus = 0;
c53e6443 sago007 2012-04-17 11:04 1689
		}
c53e6443 sago007 2012-04-17 11:04 1690
		break;
c53e6443 sago007 2012-04-17 11:04 1691
	case 6:
c53e6443 sago007 2012-04-17 11:04 1692
		PushLine();
c53e6443 sago007 2012-04-17 11:04 1693
		AIstatus = 0;
c53e6443 sago007 2012-04-17 11:04 1694
		break;
c53e6443 sago007 2012-04-17 11:04 1695
	default:
ecef5838 sago007 2015-11-24 20:01 1696
		if (TowerHeight<6) {
ecef5838 sago007 2015-11-24 20:01 1697
			AIstatus = 1;
ecef5838 sago007 2015-11-24 20:01 1698
		}
ecef5838 sago007 2015-11-24 20:01 1699
		else if (horiClearPossible()) {
ecef5838 sago007 2015-11-24 20:01 1700
			AIstatus = 3;
ecef5838 sago007 2015-11-24 20:01 1701
		}
ecef5838 sago007 2015-11-24 20:01 1702
		else if (veriClearPossible()) {
ecef5838 sago007 2015-11-24 20:01 1703
			AIstatus = 4;
ecef5838 sago007 2015-11-24 20:01 1704
		}
ecef5838 sago007 2015-11-24 20:01 1705
		else if (ThereIsATower()) {
ecef5838 sago007 2015-11-24 20:01 1706
			AIstatus = 2;
ecef5838 sago007 2015-11-24 20:01 1707
		}
ecef5838 sago007 2015-11-24 20:01 1708
		else {
c53e6443 sago007 2012-04-17 11:04 1709
			AIstatus = 5;
ecef5838 sago007 2015-11-24 20:01 1710
		}
c53e6443 sago007 2012-04-17 11:04 1711
		break;
c53e6443 sago007 2012-04-17 11:04 1712
	}
c53e6443 sago007 2012-04-17 11:04 1713
}
17916a2e sago007 2010-11-07 11:26 1714
17916a2e sago007 2010-11-07 11:26 1715
//////////////////////////////////////////////////////////////////////////
17916a2e sago007 2010-11-07 11:26 1716
///////////////////////////// AI ends here! //////////////////////////////
17916a2e sago007 2010-11-07 11:26 1717
//////////////////////////////////////////////////////////////////////////
17916a2e sago007 2010-11-07 11:26 1718
17916a2e sago007 2010-11-07 11:26 1719
c53e6443 sago007 2012-04-17 11:04 1720
//Updates evrything, if not called nothing happends
ecef5838 sago007 2015-11-24 20:01 1721
void BlockGame::Update() {
63c773dd sago007 2016-01-24 11:47 1722
	unsigned int nowTime = ticks; //We remember the time, so it doesn't change during this call
79d3c1d3 sago007 2012-05-05 15:54 1723
c53e6443 sago007 2012-04-17 11:04 1724
	{
c53e6443 sago007 2012-04-17 11:04 1725
		FindTowerHeight();
ca486238 sago007 2015-08-23 15:12 1726
		if ((linesCleared-TowerHeight>stageClearLimit) && (stageClear) && (!bGameOver)) {
ae5d6381 sago007 2015-12-29 13:26 1727
			StageClearSetClear(Level, score, nowTime-gameStartedAt);
c53e6443 sago007 2012-04-17 11:04 1728
			setPlayerWon();
c53e6443 sago007 2012-04-17 11:04 1729
			stageButtonStatus = SBstageClear;
c53e6443 sago007 2012-04-17 11:04 1730
		}
ecef5838 sago007 2015-11-24 20:01 1731
		if ((TowerHeight>12)&&(prevTowerHeight<13)&&(!puzzleMode)) {
c53e6443 sago007 2012-04-17 11:04 1732
			stop+=1000;
c53e6443 sago007 2012-04-17 11:04 1733
		}
c53e6443 sago007 2012-04-17 11:04 1734
63c773dd sago007 2016-01-24 11:47 1735
		while ( nowTime> nrStops*40+gameStartedAt) { //Increase stops, till we reach nowTime
ecef5838 sago007 2015-11-24 20:01 1736
			if (stop>0) {
c53e6443 sago007 2012-04-17 11:04 1737
				stop = stop-20;
ecef5838 sago007 2015-11-24 20:01 1738
				if (stop<=0) {
ecef5838 sago007 2015-11-24 20:01 1739
					nrPushedPixel=(int)((nowTime-gameStartedAt)/(1000.0*speed));
ecef5838 sago007 2015-11-24 20:01 1740
				}
c53e6443 sago007 2012-04-17 11:04 1741
			}
ecef5838 sago007 2015-11-24 20:01 1742
			if (stop<0) {
c53e6443 sago007 2012-04-17 11:04 1743
				stop = 0;
ecef5838 sago007 2015-11-24 20:01 1744
			}
c53e6443 sago007 2012-04-17 11:04 1745
			nrStops++;
c53e6443 sago007 2012-04-17 11:04 1746
		}
c53e6443 sago007 2012-04-17 11:04 1747
		//If we have static content, we don't raise at all!
055218be sago007 2015-08-22 18:44 1748
		if (hasStaticContent()) {
c53e6443 sago007 2012-04-17 11:04 1749
			stop++;
055218be sago007 2015-08-22 18:44 1750
		}
055218be sago007 2015-08-22 18:44 1751
		if ((puzzleMode)&&(!bGameOver)&&BoardEmpty()) {
a1072daf sago007 2016-02-20 12:47 1752
			if (!this->singlePuzzle) {
055218be sago007 2015-08-22 18:44 1753
				PuzzleSetClear(Level);
c53e6443 sago007 2012-04-17 11:04 1754
				stageButtonStatus = SBpuzzleMode;
c53e6443 sago007 2012-04-17 11:04 1755
			}
c53e6443 sago007 2012-04-17 11:04 1756
			setPlayerWon();
c53e6443 sago007 2012-04-17 11:04 1757
		}
c53e6443 sago007 2012-04-17 11:04 1758
c53e6443 sago007 2012-04-17 11:04 1759
		//increse speed:
ecef5838 sago007 2015-11-24 20:01 1760
		if ((nowTime>gameStartedAt+20000*speedLevel)&&(speedLevel <99)&&(!bGameOver)) {
c53e6443 sago007 2012-04-17 11:04 1761
			speed = (baseSpeed*0.9)/((double)speedLevel*0.5);
c53e6443 sago007 2012-04-17 11:04 1762
			speedLevel++;
c53e6443 sago007 2012-04-17 11:04 1763
			nrPushedPixel=(int)((double)(nowTime-gameStartedAt)/(1000.0*speed));
c53e6443 sago007 2012-04-17 11:04 1764
		}
c53e6443 sago007 2012-04-17 11:04 1765
c53e6443 sago007 2012-04-17 11:04 1766
c53e6443 sago007 2012-04-17 11:04 1767
		//To prevent the stack from raising a lot then we stop a chain (doesn't work anymore)
ecef5838 sago007 2015-11-24 20:01 1768
		if (chain>0) {
c53e6443 sago007 2012-04-17 11:04 1769
			stop+=1;
ecef5838 sago007 2015-11-24 20:01 1770
		}
c53e6443 sago007 2012-04-17 11:04 1771
		//Raises the stack
c53e6443 sago007 2012-04-17 11:04 1772
		if ((nowTime>gameStartedAt+nrPushedPixel*1000*speed) && (!bGameOver)&&(!stop))
ecef5838 sago007 2015-11-24 20:01 1773
			while ((nowTime>gameStartedAt+nrPushedPixel*1000*speed)&&(!(puzzleMode))) {
c53e6443 sago007 2012-04-17 11:04 1774
				PushPixels();
ecef5838 sago007 2015-11-24 20:01 1775
			}
ecef5838 sago007 2015-11-24 20:01 1776
		if (!bGameOver) {
ecef5838 sago007 2015-11-24 20:01 1777
			ClearBlocks();
ecef5838 sago007 2015-11-24 20:01 1778
		}
c53e6443 sago007 2012-04-17 11:04 1779
c53e6443 sago007 2012-04-17 11:04 1780
		/*************************************************************
c53e6443 sago007 2012-04-17 11:04 1781
		Ai stuff
c53e6443 sago007 2012-04-17 11:04 1782
		 **************************************************************/
ecef5838 sago007 2015-11-24 20:01 1783
		if (bGameOver) {
c53e6443 sago007 2012-04-17 11:04 1784
			AIstatus = 0;       //Enusres that AI is resetted
c53e6443 sago007 2012-04-17 11:04 1785
		}
b539639c sago007 2015-12-29 11:51 1786
		else if (AI_Enabled) {
ecef5838 sago007 2015-11-24 20:01 1787
			if (lastAImove+AI_MoveSpeed<ticks) {
c53e6443 sago007 2012-04-17 11:04 1788
				AI_Move();
c53e6443 sago007 2012-04-17 11:04 1789
				lastAImove=ticks;
c53e6443 sago007 2012-04-17 11:04 1790
			}
b539639c sago007 2015-12-29 11:51 1791
		}
c53e6443 sago007 2012-04-17 11:04 1792
c53e6443 sago007 2012-04-17 11:04 1793
		/*************************************************************
c53e6443 sago007 2012-04-17 11:04 1794
		Ai stuff ended
c53e6443 sago007 2012-04-17 11:04 1795
		 **************************************************************/
ecef5838 sago007 2015-11-24 20:01 1796
		if ((nowTime>gameStartedAt+nrFellDown*140) && (!bGameOver)) {
ecef5838 sago007 2015-11-24 20:01 1797
			FallDown();
ecef5838 sago007 2015-11-24 20:01 1798
		}
ecef5838 sago007 2015-11-24 20:01 1799
		if ((nowTime<gameStartedAt)&&(puzzleMode)) {
c53e6443 sago007 2012-04-17 11:04 1800
			FallDown();
c53e6443 sago007 2012-04-17 11:04 1801
			nrFellDown--;
c53e6443 sago007 2012-04-17 11:04 1802
		}
c53e6443 sago007 2012-04-17 11:04 1803
		ReduceStuff();
ecef5838 sago007 2015-11-24 20:01 1804
		if ((timetrial) && (!bGameOver) && (nowTime>gameStartedAt+2*60*1000)) {
c53e6443 sago007 2012-04-17 11:04 1805
			SetGameOver();
313ecd1b sago007 2015-08-22 20:38 1806
			TimeTrialEndEvent();
c53e6443 sago007 2012-04-17 11:04 1807
		}
c53e6443 sago007 2012-04-17 11:04 1808
	}
c53e6443 sago007 2012-04-17 11:04 1809
}
c53e6443 sago007 2012-04-17 11:04 1810
6b5b6bf4 sago007 2016-02-21 15:30 1811
bool BlockGame::IsNearDeath() const {
ecef5838 sago007 2015-11-24 20:01 1812
	if ((TowerHeight>12)&&(!puzzleMode)&&(!bGameOver)) {
80b830cd sago007 2012-08-19 17:51 1813
		return true;
ecef5838 sago007 2015-11-24 20:01 1814
	}
ecef5838 sago007 2015-11-24 20:01 1815
	else {
80b830cd sago007 2012-08-19 17:51 1816
		return false;
ecef5838 sago007 2015-11-24 20:01 1817
	}
18055aa0 sago007 2012-06-05 19:43 1818
}
18055aa0 sago007 2012-06-05 19:43 1819
ecef5838 sago007 2015-11-24 20:01 1820
void BlockGame::UpdateInternal(unsigned int newtick) {
ecef5838 sago007 2015-11-24 20:01 1821
	while (newtick >= ticks+50) {
6c9b4cd7 sago007 2012-05-01 19:34 1822
		ticks+=50;
d12916ab sago007 2012-04-19 23:30 1823
		Update();
d12916ab sago007 2012-04-19 23:30 1824
	}
d12916ab sago007 2012-04-19 23:30 1825
}
d12916ab sago007 2012-04-19 23:30 1826
ecef5838 sago007 2015-11-24 20:01 1827
void BlockGame::Update(unsigned int newtick) {
ca486238 sago007 2015-08-23 15:12 1828
	UpdateInternal(newtick);
50258544 sago007 2012-05-10 19:11 1829
}
50258544 sago007 2012-05-10 19:11 1830
ecef5838 sago007 2015-11-24 20:01 1831
void BlockGame::PerformAction(unsigned int tick, int action, string param) {
444cec07 sago007 2012-05-05 16:42 1832
	ss.str(std::string());
444cec07 sago007 2012-05-05 16:42 1833
	ss.clear();
444cec07 sago007 2012-05-05 16:42 1834
	ss << param;
79d3c1d3 sago007 2012-05-05 15:54 1835
	int p1,p2;
63c773dd sago007 2016-01-24 11:47 1836
	int p3;
ecef5838 sago007 2015-11-24 20:01 1837
	switch (action) {
6c9b4cd7 sago007 2012-05-01 19:34 1838
	case ACTION_UPDATE:
79d3c1d3 sago007 2012-05-05 15:54 1839
		UpdateInternal(tick);
6c9b4cd7 sago007 2012-05-01 19:34 1840
		break;
6c9b4cd7 sago007 2012-05-01 19:34 1841
	case ACTION_MOVECURSOR:
50258544 sago007 2012-05-10 19:11 1842
		MoveCursor(param.at(0));
6c9b4cd7 sago007 2012-05-01 19:34 1843
		break;
ecef5838 sago007 2015-11-24 20:01 1844
	case ACTION_MOVECURSORTO: {
80b830cd sago007 2012-08-19 17:51 1845
6c9b4cd7 sago007 2012-05-01 19:34 1846
		int p1,p2;
6c9b4cd7 sago007 2012-05-01 19:34 1847
		ss >> p1 >> p2;
6c9b4cd7 sago007 2012-05-01 19:34 1848
		MoveCursorTo(p1,p2);
6c9b4cd7 sago007 2012-05-01 19:34 1849
	}
80b830cd sago007 2012-08-19 17:51 1850
	break;
6c9b4cd7 sago007 2012-05-01 19:34 1851
	case ACTION_SWITCH:
6c9b4cd7 sago007 2012-05-01 19:34 1852
		SwitchAtCursor();
6c9b4cd7 sago007 2012-05-01 19:34 1853
		break;
6c9b4cd7 sago007 2012-05-01 19:34 1854
	case ACTION_PUSH:
6c9b4cd7 sago007 2012-05-01 19:34 1855
		PushLine();
6c9b4cd7 sago007 2012-05-01 19:34 1856
		break;
ecef5838 sago007 2015-11-24 20:01 1857
	case ACTION_CREATEGARBAGE: {
6c9b4cd7 sago007 2012-05-01 19:34 1858
		ss >> p1 >> p2;
6c9b4cd7 sago007 2012-05-01 19:34 1859
		CreateGarbage(p1,p2);
6c9b4cd7 sago007 2012-05-01 19:34 1860
	}
80b830cd sago007 2012-08-19 17:51 1861
	break;
6c9b4cd7 sago007 2012-05-01 19:34 1862
	case ACTION_CREATEGRAYGARBAGE:
6c9b4cd7 sago007 2012-05-01 19:34 1863
		CreateGreyGarbage();
6c9b4cd7 sago007 2012-05-01 19:34 1864
		break;
6c9b4cd7 sago007 2012-05-01 19:34 1865
	case ACTION_GAMEOVER:
6c9b4cd7 sago007 2012-05-01 19:34 1866
		SetGameOver();
6c9b4cd7 sago007 2012-05-01 19:34 1867
		break;
6c9b4cd7 sago007 2012-05-01 19:34 1868
	case ACTION_WIN:
6c9b4cd7 sago007 2012-05-01 19:34 1869
		setPlayerWon();
6c9b4cd7 sago007 2012-05-01 19:34 1870
		break;
6c9b4cd7 sago007 2012-05-01 19:34 1871
	case ACTION_DRAW:
6c9b4cd7 sago007 2012-05-01 19:34 1872
		setDraw();
6c9b4cd7 sago007 2012-05-01 19:34 1873
		break;
6c9b4cd7 sago007 2012-05-01 19:34 1874
	case ACTION_GAMESPEED:
79d3c1d3 sago007 2012-05-05 15:54 1875
		ss >> p1;
79d3c1d3 sago007 2012-05-05 15:54 1876
		setGameSpeed(p1);
6c9b4cd7 sago007 2012-05-01 19:34 1877
		break;
6c9b4cd7 sago007 2012-05-01 19:34 1878
	case ACTION_HANDICAP:
79d3c1d3 sago007 2012-05-05 15:54 1879
		ss >> p1;
79d3c1d3 sago007 2012-05-05 15:54 1880
		setHandicap(p1);
6c9b4cd7 sago007 2012-05-01 19:34 1881
		break;
6c9b4cd7 sago007 2012-05-01 19:34 1882
	case ACTION_NEW:
bbb533ad sago007 2012-05-08 19:38 1883
		break;
6c9b4cd7 sago007 2012-05-01 19:34 1884
	case ACTION_NEWTT:
bbb533ad sago007 2012-05-08 19:38 1885
		timetrial = true;
bbb533ad sago007 2012-05-08 19:38 1886
		break;
6c9b4cd7 sago007 2012-05-01 19:34 1887
	case ACTION_NEWVS:
6c9b4cd7 sago007 2012-05-01 19:34 1888
		break;
6c9b4cd7 sago007 2012-05-01 19:34 1889
	case ACTION_STARTBLOCKS:
79d3c1d3 sago007 2012-05-05 15:54 1890
		ss >> p3;
79d3c1d3 sago007 2012-05-05 15:54 1891
		putStartBlocks(p3);
6c9b4cd7 sago007 2012-05-01 19:34 1892
		break;
6c9b4cd7 sago007 2012-05-01 19:34 1893
	case ACTION_NOP:
6c9b4cd7 sago007 2012-05-01 19:34 1894
		break;
6c9b4cd7 sago007 2012-05-01 19:34 1895
	default:
6c9b4cd7 sago007 2012-05-01 19:34 1896
		cerr << "Unknown action: " << action << " " << param << endl;
6c9b4cd7 sago007 2012-05-01 19:34 1897
		break;
6c9b4cd7 sago007 2012-05-01 19:34 1898
	};
c53e6443 sago007 2012-04-17 11:04 1899
}
a1072daf sago007 2016-02-20 12:47 1900
a1072daf sago007 2016-02-20 12:47 1901
void BlockGame::setSinglePuzzle(bool singlePuzzle) {
a1072daf sago007 2016-02-20 12:47 1902
	this->singlePuzzle = singlePuzzle;
a1072daf sago007 2016-02-20 12:47 1903
}
a1072daf sago007 2016-02-20 12:47 1904
a1072daf sago007 2016-02-20 12:47 1905
bool BlockGame::isSinglePuzzle() const {
a1072daf sago007 2016-02-20 12:47 1906
	return singlePuzzle;
a1072daf sago007 2016-02-20 12:47 1907
}
fde1f2dd sago007 2016-02-21 15:24 1908
fde1f2dd sago007 2016-02-21 15:24 1909
int BlockGame::getLevel() const {
fde1f2dd sago007 2016-02-21 15:24 1910
	return Level;
fde1f2dd sago007 2016-02-21 15:24 1911
}
fde1f2dd sago007 2016-02-21 15:24 1912
1e5aff60 sago007 2016-02-21 18:23 1913
void BlockGame::setGarbageTarget(BlockGame* garbageTarget) {
1e5aff60 sago007 2016-02-21 18:23 1914
	this->garbageTarget = garbageTarget;
1e5aff60 sago007 2016-02-21 18:23 1915
}
1e5aff60 sago007 2016-02-21 18:23 1916
1e5aff60 sago007 2016-02-21 18:23 1917
BlockGame* BlockGame::getGarbageTarget() const {
1e5aff60 sago007 2016-02-21 18:23 1918
	return garbageTarget;
1e5aff60 sago007 2016-02-21 18:23 1919
}
1e5aff60 sago007 2016-02-21 18:23 1920
c1785ec5 sago007 2016-02-21 16:07 1921
//Play the next level
c1785ec5 sago007 2016-02-21 16:07 1922
void nextLevel(BlockGame& g, unsigned int ticks) {
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	BlockGameStartInfo s;
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	s.ticks = ticks;
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	s.level = g.getLevel()+1;
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	if (g.isPuzzleMode()) {
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		if (g.getLevel()<PuzzleGetNumberOfPuzzles()-1) {
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			s.puzzleMode = true;
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			g.NewGame(s);
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		}
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	}
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	else if (g.isStageClear()) {
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		if (g.getLevel() < 50-1) {
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			s.stageClear = true;
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			g.NewGame(s);
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		}
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	}
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}
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void retryLevel(BlockGame& g, unsigned int ticks) {
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	BlockGameStartInfo s;
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	s.ticks = ticks;
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	s.level = g.getLevel();
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	if (g.isPuzzleMode()) {
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		s.puzzleMode = true;
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		g.NewGame(s);
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	}
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	else if (g.isStageClear()) {
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		s.stageClear = true;
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		g.NewGame(s);
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	}
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}
1970-01-01 00:00 1953