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/*
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===========================================================================
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blockattack - Block Attack - Rise of the Blocks
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Copyright (C) 2005-2012 Poul Sander
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see http://www.gnu.org/licenses/
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Source information and contacts persons can be found at
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http://blockattack.sf.net
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===========================================================================
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*/
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#include "BlockGame.hpp"
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#include<boost/lexical_cast.hpp>
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////////////////////////////////////////////////////////////////////////////////
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//The BloackGame class represents a board, score, time etc. for a single player/
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////////////////////////////////////////////////////////////////////////////////
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Uint16 BlockGame::rand2()
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{
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	nextRandomNumber = nextRandomNumber*1103515245 + 12345;
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	return ((Uint16)(nextRandomNumber/65536)) % 32768;
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}
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int BlockGame::firstUnusedChain()
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{
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	bool found=false;
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	int i = 0;
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	while (!found)
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	{
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		if (!chainUsed[++i])
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			found=true;
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		if (i>NUMBEROFCHAINS-2)
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			found=true;
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	}
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	return i;
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}
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//Constructor
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BlockGame::BlockGame()
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{
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	srand((int)time(NULL));
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	nrFellDown = 0;
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	nrPushedPixel = 0;
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	garbageTarget = this;
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	nrStops=0;
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	//topx = tx;
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	//topy = ty;
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	cursorx = 2;
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	cursory = 3;
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	stop = 0;
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	pixels = 0;
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	score = 0;
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	bGameOver = false;
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	bDraw = false;
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	bReplaying=false; //No replay by default
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#if NETWORK
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	bDisconnected=false;
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	bNetworkPlayer = false;
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#endif
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	timetrial = false;
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	stageClear = false;
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	vsMode = false;
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	puzzleMode = false;
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	linesCleared = 0;
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	AI_Enabled = false;
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	AI_MoveSpeed=100;
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	hasWonTheGame = false;
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	combo=0;                      //counts
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	chain=0;
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	hangTicks = 0;
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	baseSpeed = 0.5;           //All other speeds are relative to this
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	speed = baseSpeed;
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	speedLevel = 1;
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	ticks = 0;
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	gameStartedAt = ticks;
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	gameEndedAfter = 0;
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	pushedPixelAt = gameStartedAt;
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	nextGarbageNumber = 10;
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	handicap=0;
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	for (int i=0; i<7; i++)
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		for (int j=0; j<30; j++)
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		{
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			board[i][j] = -1;
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		}
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	for (int i=0; i<NUMBEROFCHAINS; i++)
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	{
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		chainUsed[i]=false;
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		chainSize[i] = 0;
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	}
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	theReplay = Replay();
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	showGame = true;              //The game is now active
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	lastCounter = -1;           //To prevent the final chunk to be played when stating the program
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}	//Constructor
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//Deconstructor, never really used... game used to crash when called, cause of the way sBoard was created
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//It should work now and can be used if we want to assign more players in network games that we need to free later
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BlockGame::~BlockGame()
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{
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}
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void BlockGame::setGameSpeed(Uint8 globalSpeedLevel)
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{
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	format f("%1%");
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	f % globalSpeedLevel;
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	ActionPerformed(ACTION_GAMESPEED,f.str());
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	switch (globalSpeedLevel)
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	{
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	case 0:
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		baseSpeed=0.5;
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		break;
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	case 1:
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		baseSpeed=0.4;
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		break;
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	case 2:
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		baseSpeed=0.3;
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		break;
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	case 3:
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		baseSpeed=0.25;
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		break;
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	case 4:
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		baseSpeed=0.2;
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		break;
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	default:
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		baseSpeed=0.15;
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		break;
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	};
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}
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void BlockGame::setHandicap(Uint8 globalHandicap)
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{
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	format f("%1%");
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	f % globalHandicap;
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	ActionPerformed(ACTION_HANDICAP, f.str());
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	handicap=1000*((Uint32)globalHandicap);
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}
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//Set the move speed of the AI based on the aiLevel parameter
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//Also enables AI
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void BlockGame::setAIlevel(Uint8 aiLevel)
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{
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	AI_Enabled = true;
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	AI_MoveSpeed=120-(20*(aiLevel-3));
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};
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Uint8 BlockGame::getAIlevel()
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{
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	return (120-AI_MoveSpeed)/20+3;
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}
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int BlockGame::GetScore()
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{
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	return score;
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}
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int BlockGame::GetHandicap()
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{
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	return handicap;
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}
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bool BlockGame::isGameOver()
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{
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	return bGameOver;
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}
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int BlockGame::GetTopX()
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{
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	return topx;
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}
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int BlockGame::GetTopY()
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{
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	return topy;
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}
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Sint32 BlockGame::GetGameStartedAt()
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{
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	return gameStartedAt;
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}
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Sint32 BlockGame::GetGameEndedAt()
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{
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	return gameEndedAfter;
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}
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bool BlockGame::isTimeTrial()
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{
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	return timetrial;
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}
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bool BlockGame::isStageClear()
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{
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	return stageClear;
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}
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bool BlockGame::isVsMode()
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{
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	return vsMode;
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}
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bool BlockGame::isPuzzleMode()
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{
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	return puzzleMode;
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}
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int BlockGame::GetLinesCleared()
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{
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	return linesCleared;
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}
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int BlockGame::GetStageClearLimit()
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{
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	return stageClearLimit;
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}
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int BlockGame::GetChains()
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{
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	return chain;
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}
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int BlockGame::GetPixels()
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{
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	return pixels;
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}
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int BlockGame::GetSpeedLevel()
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{
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	return speedLevel;
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}
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int BlockGame::GetTowerHeight()
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{
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	return TowerHeight;
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}
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int BlockGame::GetCursorX()
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{
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	return cursorx;
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}
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int BlockGame::GetCursorY()
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{
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	return cursory;
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}
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void BlockGame::MoveCursorTo(int x, int y)
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{
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	format f("%1% %2%");
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	f % x % y;
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	ActionPerformed(ACTION_MOVECURSORTO,f.str());
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	cursorx = x;
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	cursory = y;
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}
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bool BlockGame::GetIsWinner()
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{
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	return hasWonTheGame;
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}
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#if NETWORK
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#define garbageStackSize 10
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void BlockGame::emptyGarbageStack()
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{
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	for (int i=0; i<10; i++)
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		for (int j=0; j<3; j++)
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			garbageStack[i][j] = 0;
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	garbageStackUsed = 0;
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}
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bool BlockGame::pushGarbage(Uint8 width, Uint8 height, Uint8 type)
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{
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	if (garbageStackUsed>=garbageStackSize)
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		return false;
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	garbageStack[garbageStackUsed][0]=width;
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	garbageStack[garbageStackUsed][1]=height;
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	garbageStack[garbageStackUsed][2]=type;
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	garbageStackUsed++;
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	return true;
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}
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bool BlockGame::popGarbage(Uint8 *width, Uint8 *height, Uint8 *type)
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{
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	if (garbageStackUsed<1)
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		return false;
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	garbageStackUsed--;
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	*width=garbageStack[garbageStackUsed][0];
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	*height=garbageStack[garbageStackUsed][1];
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	*type=garbageStack[garbageStackUsed][2];
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	return true;
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}
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#endif
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c53e6443 sago007 2012-04-17 11:04 309
//Instead of creating new object new game is called, to prevent memory leaks
c53e6443 sago007 2012-04-17 11:04 310
void BlockGame::NewGame(int tx, int ty, unsigned int ticks)
c53e6443 sago007 2012-04-17 11:04 311
{
c53e6443 sago007 2012-04-17 11:04 312
	this->ticks = ticks;
c53e6443 sago007 2012-04-17 11:04 313
	stageButtonStatus = SBdontShow;
c53e6443 sago007 2012-04-17 11:04 314
	bReplaying  =  false;
c53e6443 sago007 2012-04-17 11:04 315
#if NETWORK
c53e6443 sago007 2012-04-17 11:04 316
	bNetworkPlayer=false;
c53e6443 sago007 2012-04-17 11:04 317
	bDisconnected =false;
17916a2e sago007 2010-11-07 11:26 318
#endif
c53e6443 sago007 2012-04-17 11:04 319
	nrFellDown = 0;
c53e6443 sago007 2012-04-17 11:04 320
	lastNrOfPlayers = 1; //At least one player :-)
c53e6443 sago007 2012-04-17 11:04 321
	nrPushedPixel = 0;
c53e6443 sago007 2012-04-17 11:04 322
	nrStops = 0;
c53e6443 sago007 2012-04-17 11:04 323
	topx = tx;
c53e6443 sago007 2012-04-17 11:04 324
	topy = ty;
c53e6443 sago007 2012-04-17 11:04 325
	cursorx = 2;
c53e6443 sago007 2012-04-17 11:04 326
	cursory = 3;
c53e6443 sago007 2012-04-17 11:04 327
	stop = 0;
c53e6443 sago007 2012-04-17 11:04 328
	pixels = 0;
c53e6443 sago007 2012-04-17 11:04 329
	score = 0;
c53e6443 sago007 2012-04-17 11:04 330
	bGameOver = false;
c53e6443 sago007 2012-04-17 11:04 331
	bDraw = false;
c53e6443 sago007 2012-04-17 11:04 332
	timetrial = false;
c53e6443 sago007 2012-04-17 11:04 333
	stageClear = false;
c53e6443 sago007 2012-04-17 11:04 334
	linesCleared = 0;
c53e6443 sago007 2012-04-17 11:04 335
	hasWonTheGame = false;
c53e6443 sago007 2012-04-17 11:04 336
	vsMode = false;
c53e6443 sago007 2012-04-17 11:04 337
	puzzleMode = false;
c53e6443 sago007 2012-04-17 11:04 338
	combo=0;
c53e6443 sago007 2012-04-17 11:04 339
	chain=0;
c53e6443 sago007 2012-04-17 11:04 340
	AI_Enabled = false;
c53e6443 sago007 2012-04-17 11:04 341
	baseSpeed= 0.5;
c53e6443 sago007 2012-04-17 11:04 342
	speed = baseSpeed;
c53e6443 sago007 2012-04-17 11:04 343
	speedLevel = 1;
c53e6443 sago007 2012-04-17 11:04 344
	gameStartedAt = ticks+3000;
c53e6443 sago007 2012-04-17 11:04 345
	pushedPixelAt = gameStartedAt;
c53e6443 sago007 2012-04-17 11:04 346
	nextGarbageNumber = 10;
c53e6443 sago007 2012-04-17 11:04 347
	handicap=0;
c53e6443 sago007 2012-04-17 11:04 348
	for (int i=0; i<7; i++)
c53e6443 sago007 2012-04-17 11:04 349
		for (int j=0; j<30; j++)
c53e6443 sago007 2012-04-17 11:04 350
		{
c53e6443 sago007 2012-04-17 11:04 351
			board[i][j] = -1;
c53e6443 sago007 2012-04-17 11:04 352
		}
c53e6443 sago007 2012-04-17 11:04 353
	for (int i=0; i<NUMBEROFCHAINS; i++)
c53e6443 sago007 2012-04-17 11:04 354
	{
c53e6443 sago007 2012-04-17 11:04 355
		chainUsed[i]=false;
c53e6443 sago007 2012-04-17 11:04 356
		chainSize[i] = 0;
c53e6443 sago007 2012-04-17 11:04 357
	}
c53e6443 sago007 2012-04-17 11:04 358
	lastAImove = ticks+3000;
c53e6443 sago007 2012-04-17 11:04 359
	showGame = true;
c53e6443 sago007 2012-04-17 11:04 360
	theReplay = Replay();
6c9b4cd7 sago007 2012-05-01 19:34 361
	ActionPerformed(ACTION_NEW,"");
c53e6443 sago007 2012-04-17 11:04 362
}	//NewGame
c53e6443 sago007 2012-04-17 11:04 363
c53e6443 sago007 2012-04-17 11:04 364
void BlockGame::NewTimeTrialGame(int x,int y, unsigned int ticks)
c53e6443 sago007 2012-04-17 11:04 365
{
c53e6443 sago007 2012-04-17 11:04 366
	NewGame(x,y,ticks);
6c9b4cd7 sago007 2012-05-01 19:34 367
	ActionPerformed(ACTION_NEWTT,"");
c53e6443 sago007 2012-04-17 11:04 368
	timetrial = true;
c53e6443 sago007 2012-04-17 11:04 369
	putStartBlocks();
c53e6443 sago007 2012-04-17 11:04 370
}
c53e6443 sago007 2012-04-17 11:04 371
c53e6443 sago007 2012-04-17 11:04 372
//Starts a new stage game, takes level as input!
c53e6443 sago007 2012-04-17 11:04 373
void BlockGame::NewStageGame(int level, int tx, int ty,unsigned int ticks)
c53e6443 sago007 2012-04-17 11:04 374
{
c53e6443 sago007 2012-04-17 11:04 375
	if (level > -1)
c53e6443 sago007 2012-04-17 11:04 376
	{
c53e6443 sago007 2012-04-17 11:04 377
		NewGame(tx, ty,ticks);
c53e6443 sago007 2012-04-17 11:04 378
		stageClear = true;
c53e6443 sago007 2012-04-17 11:04 379
		Level = level;
c53e6443 sago007 2012-04-17 11:04 380
		Stats::getInstance()->addOne("PlayedStageLevel"+itoa2(level));
c53e6443 sago007 2012-04-17 11:04 381
		stageClearLimit = 30+(Level%6)*10;
c53e6443 sago007 2012-04-17 11:04 382
		baseSpeed = 0.5/((double)(Level*0.5)+1.0);
c53e6443 sago007 2012-04-17 11:04 383
		speed = baseSpeed;
c53e6443 sago007 2012-04-17 11:04 384
	}
c53e6443 sago007 2012-04-17 11:04 385
}
17916a2e sago007 2010-11-07 11:26 386
c53e6443 sago007 2012-04-17 11:04 387
void BlockGame::NewPuzzleGame(int level, int tx, int ty, unsigned int ticks)
c53e6443 sago007 2012-04-17 11:04 388
{
c53e6443 sago007 2012-04-17 11:04 389
	if (level>-1)
c53e6443 sago007 2012-04-17 11:04 390
	{
c53e6443 sago007 2012-04-17 11:04 391
		NewGame(tx, ty,ticks);
c53e6443 sago007 2012-04-17 11:04 392
		puzzleMode = true;
c53e6443 sago007 2012-04-17 11:04 393
		Level = level;
c53e6443 sago007 2012-04-17 11:04 394
		MovesLeft = nrOfMovesAllowed[Level];
c53e6443 sago007 2012-04-17 11:04 395
		for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 396
			for (int j=0; j<12; j++)
c53e6443 sago007 2012-04-17 11:04 397
			{
c53e6443 sago007 2012-04-17 11:04 398
				board[i][j+1] = puzzleLevels[Level][i][j];
c53e6443 sago007 2012-04-17 11:04 399
			}
c53e6443 sago007 2012-04-17 11:04 400
		baseSpeed = 100000;
c53e6443 sago007 2012-04-17 11:04 401
		speed = 100000;
c53e6443 sago007 2012-04-17 11:04 402
c53e6443 sago007 2012-04-17 11:04 403
		//Now push the blines up
c53e6443 sago007 2012-04-17 11:04 404
		for (int i=19; i>0; i--)
c53e6443 sago007 2012-04-17 11:04 405
			for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 406
			{
c53e6443 sago007 2012-04-17 11:04 407
				board[j][i] = board[j][i-1];
c53e6443 sago007 2012-04-17 11:04 408
			}
c53e6443 sago007 2012-04-17 11:04 409
		for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 410
		{
c53e6443 sago007 2012-04-17 11:04 411
			board[j][0] = rand() % 6;
c53e6443 sago007 2012-04-17 11:04 412
			if (j > 0)
c53e6443 sago007 2012-04-17 11:04 413
			{
c53e6443 sago007 2012-04-17 11:04 414
				if (board[j][0] == board[j-1][0])
c53e6443 sago007 2012-04-17 11:04 415
					board[j][0] = rand() % 6;
c53e6443 sago007 2012-04-17 11:04 416
			}
c53e6443 sago007 2012-04-17 11:04 417
			if (board[j][0] == board[j][1])
c53e6443 sago007 2012-04-17 11:04 418
				board[j][0] = 6;
c53e6443 sago007 2012-04-17 11:04 419
			if (board[j][0] == board[j][1])
c53e6443 sago007 2012-04-17 11:04 420
				board[j][0] = 6;
17916a2e sago007 2010-11-07 11:26 421
c53e6443 sago007 2012-04-17 11:04 422
		}
c53e6443 sago007 2012-04-17 11:04 423
	}
c53e6443 sago007 2012-04-17 11:04 424
}
c53e6443 sago007 2012-04-17 11:04 425
c53e6443 sago007 2012-04-17 11:04 426
//Replay the current level
c53e6443 sago007 2012-04-17 11:04 427
void BlockGame::retryLevel(unsigned int ticks)
c53e6443 sago007 2012-04-17 11:04 428
{
c53e6443 sago007 2012-04-17 11:04 429
	if(puzzleMode)
c53e6443 sago007 2012-04-17 11:04 430
		NewPuzzleGame(Level,topx,topy,ticks);
c53e6443 sago007 2012-04-17 11:04 431
	else if(stageClear)
c53e6443 sago007 2012-04-17 11:04 432
		NewStageGame(Level,topx,topy,ticks);
c53e6443 sago007 2012-04-17 11:04 433
}
c53e6443 sago007 2012-04-17 11:04 434
c53e6443 sago007 2012-04-17 11:04 435
//Play the next level
c53e6443 sago007 2012-04-17 11:04 436
void BlockGame::nextLevel(unsigned int ticks)
c53e6443 sago007 2012-04-17 11:04 437
{
c53e6443 sago007 2012-04-17 11:04 438
	if(puzzleMode)
c53e6443 sago007 2012-04-17 11:04 439
	{
c53e6443 sago007 2012-04-17 11:04 440
		if(Level<nrOfPuzzles-1)
c53e6443 sago007 2012-04-17 11:04 441
			NewPuzzleGame(Level+1,topx,topy,ticks);
c53e6443 sago007 2012-04-17 11:04 442
	}
c53e6443 sago007 2012-04-17 11:04 443
	else if(stageClear)
c53e6443 sago007 2012-04-17 11:04 444
	{
c53e6443 sago007 2012-04-17 11:04 445
		if(Level<50-1)
c53e6443 sago007 2012-04-17 11:04 446
			NewStageGame(Level+1,topx,topy,ticks);
c53e6443 sago007 2012-04-17 11:04 447
	}
c53e6443 sago007 2012-04-17 11:04 448
}
c53e6443 sago007 2012-04-17 11:04 449
c53e6443 sago007 2012-04-17 11:04 450
//Starts new Vs Game (two Player)
c53e6443 sago007 2012-04-17 11:04 451
void BlockGame::NewVsGame(int tx, int ty, BlockGame *target,unsigned int ticks)
c53e6443 sago007 2012-04-17 11:04 452
{
c53e6443 sago007 2012-04-17 11:04 453
	NewGame(tx, ty,ticks);
6c9b4cd7 sago007 2012-05-01 19:34 454
	ActionPerformed(ACTION_NEWVS,"");
c53e6443 sago007 2012-04-17 11:04 455
	vsMode = true;
c53e6443 sago007 2012-04-17 11:04 456
	putStartBlocks();
c53e6443 sago007 2012-04-17 11:04 457
	garbageTarget = target;
c53e6443 sago007 2012-04-17 11:04 458
	Stats::getInstance()->addOne("VSgamesStarted");
c53e6443 sago007 2012-04-17 11:04 459
}
c53e6443 sago007 2012-04-17 11:04 460
c53e6443 sago007 2012-04-17 11:04 461
//Starts new Vs Game (two Player)
c53e6443 sago007 2012-04-17 11:04 462
void BlockGame::NewVsGame(int tx, int ty, BlockGame *target, bool AI,unsigned int ticks)
c53e6443 sago007 2012-04-17 11:04 463
{
c53e6443 sago007 2012-04-17 11:04 464
	NewGame(tx, ty,ticks);
c53e6443 sago007 2012-04-17 11:04 465
	vsMode = true;
c53e6443 sago007 2012-04-17 11:04 466
	AI_Enabled = AI;
c53e6443 sago007 2012-04-17 11:04 467
	if(!AI)
c53e6443 sago007 2012-04-17 11:04 468
		Stats::getInstance()->addOne("VSgamesStarted");
c53e6443 sago007 2012-04-17 11:04 469
	else
c53e6443 sago007 2012-04-17 11:04 470
		strcpy(name,"CPU\0");
c53e6443 sago007 2012-04-17 11:04 471
	putStartBlocks();
c53e6443 sago007 2012-04-17 11:04 472
	garbageTarget = target;
c53e6443 sago007 2012-04-17 11:04 473
}
c53e6443 sago007 2012-04-17 11:04 474
//Go in Demonstration mode, no movement
c53e6443 sago007 2012-04-17 11:04 475
void BlockGame::Demonstration(bool toggle)
c53e6443 sago007 2012-04-17 11:04 476
{
c53e6443 sago007 2012-04-17 11:04 477
	speed=0;
c53e6443 sago007 2012-04-17 11:04 478
	baseSpeed = 0;
c53e6443 sago007 2012-04-17 11:04 479
}
c53e6443 sago007 2012-04-17 11:04 480
//We want to play the replay (must have been loaded beforehand)
79d3c1d3 sago007 2012-05-05 15:54 481
void BlockGame::playReplay(int tx, int ty, unsigned int ticks, Replay r)
c53e6443 sago007 2012-04-17 11:04 482
{
79d3c1d3 sago007 2012-05-05 15:54 483
	if(r.getActions().size()==0) 
79d3c1d3 sago007 2012-05-05 15:54 484
	{
79d3c1d3 sago007 2012-05-05 15:54 485
		cout << "Empty replay data" << endl;
79d3c1d3 sago007 2012-05-05 15:54 486
		return;
79d3c1d3 sago007 2012-05-05 15:54 487
	}
c53e6443 sago007 2012-04-17 11:04 488
	NewGame(tx, ty,ticks);
79d3c1d3 sago007 2012-05-05 15:54 489
	gameStartedAt = ticks+3000;
79d3c1d3 sago007 2012-05-05 15:54 490
	replayIndex = 0;
c53e6443 sago007 2012-04-17 11:04 491
	bReplaying = true; //We are playing, no calculations
79d3c1d3 sago007 2012-05-05 15:54 492
	theReplay = r;
c53e6443 sago007 2012-04-17 11:04 493
#if NETWORK
c53e6443 sago007 2012-04-17 11:04 494
	bNetworkPlayer = false; //Take input from replay file
c53e6443 sago007 2012-04-17 11:04 495
#endif
c53e6443 sago007 2012-04-17 11:04 496
}
17916a2e sago007 2010-11-07 11:26 497
17916a2e sago007 2010-11-07 11:26 498
17916a2e sago007 2010-11-07 11:26 499
#if NETWORK
17916a2e sago007 2010-11-07 11:26 500
c53e6443 sago007 2012-04-17 11:04 501
//network play
c53e6443 sago007 2012-04-17 11:04 502
void BlockGame::playNetwork(int tx, int ty,unsigned int ticks)
c53e6443 sago007 2012-04-17 11:04 503
{
c53e6443 sago007 2012-04-17 11:04 504
	NewGame(tx, ty,ticks);
c53e6443 sago007 2012-04-17 11:04 505
	gameStartedAt = ticks;
c53e6443 sago007 2012-04-17 11:04 506
	bReplaying = false; //We are playing, no calculations
c53e6443 sago007 2012-04-17 11:04 507
	bNetworkPlayer = true; //Don't Take input from replay file
c53e6443 sago007 2012-04-17 11:04 508
	emptyGarbageStack();
c53e6443 sago007 2012-04-17 11:04 509
}
17916a2e sago007 2010-11-07 11:26 510
#endif
17916a2e sago007 2010-11-07 11:26 511
c53e6443 sago007 2012-04-17 11:04 512
//Prints "winner" and ends game
c53e6443 sago007 2012-04-17 11:04 513
void BlockGame::setPlayerWon()
c53e6443 sago007 2012-04-17 11:04 514
{
6c9b4cd7 sago007 2012-05-01 19:34 515
	ActionPerformed(ACTION_WIN,"");
c53e6443 sago007 2012-04-17 11:04 516
	if (!bGameOver)
c53e6443 sago007 2012-04-17 11:04 517
	{
c53e6443 sago007 2012-04-17 11:04 518
		gameEndedAfter = ticks-gameStartedAt; //We game ends now!
c53e6443 sago007 2012-04-17 11:04 519
		if(!AI_Enabled && !bReplaying)
17916a2e sago007 2010-11-07 11:26 520
		{
17916a2e sago007 2010-11-07 11:26 521
			TimeHandler::addTime("playTime",TimeHandler::ms2ct(gameEndedAfter));
17916a2e sago007 2010-11-07 11:26 522
		}
c53e6443 sago007 2012-04-17 11:04 523
	}
c53e6443 sago007 2012-04-17 11:04 524
	bGameOver = true;
c53e6443 sago007 2012-04-17 11:04 525
	hasWonTheGame = true;
c53e6443 sago007 2012-04-17 11:04 526
	showGame = false;
c53e6443 sago007 2012-04-17 11:04 527
	if (SoundEnabled)Mix_PlayChannel(1, applause, 0);
c53e6443 sago007 2012-04-17 11:04 528
	if(!AI_Enabled && !bReplaying)
c53e6443 sago007 2012-04-17 11:04 529
	{
c53e6443 sago007 2012-04-17 11:04 530
		Stats::getInstance()->addOne("totalWins");
c53e6443 sago007 2012-04-17 11:04 531
		if(garbageTarget->AI_Enabled && !(garbageTarget->bReplaying))
c53e6443 sago007 2012-04-17 11:04 532
		{
c53e6443 sago007 2012-04-17 11:04 533
			//We have defeated an AI
c53e6443 sago007 2012-04-17 11:04 534
			Stats::getInstance()->addOne("defeatedAI"+itoa(garbageTarget->getAIlevel()));
c53e6443 sago007 2012-04-17 11:04 535
		}
c53e6443 sago007 2012-04-17 11:04 536
	}
c53e6443 sago007 2012-04-17 11:04 537
	if(AI_Enabled && !(garbageTarget->AI_Enabled) && garbageTarget->bReplaying==false)
c53e6443 sago007 2012-04-17 11:04 538
	{
c53e6443 sago007 2012-04-17 11:04 539
		//The AI have defeated a human player
c53e6443 sago007 2012-04-17 11:04 540
		Stats::getInstance()->addOne("defeatedByAI"+itoa(getAIlevel()));
c53e6443 sago007 2012-04-17 11:04 541
	}
c53e6443 sago007 2012-04-17 11:04 542
}
c53e6443 sago007 2012-04-17 11:04 543
c53e6443 sago007 2012-04-17 11:04 544
//void SetGameOver();
c53e6443 sago007 2012-04-17 11:04 545
c53e6443 sago007 2012-04-17 11:04 546
#if NETWORK
c53e6443 sago007 2012-04-17 11:04 547
//Sets disconnected:
c53e6443 sago007 2012-04-17 11:04 548
void BlockGame::setDisconnect()
c53e6443 sago007 2012-04-17 11:04 549
{
c53e6443 sago007 2012-04-17 11:04 550
	bDisconnected = true;
c53e6443 sago007 2012-04-17 11:04 551
	SetGameOver();
c53e6443 sago007 2012-04-17 11:04 552
}
c53e6443 sago007 2012-04-17 11:04 553
#endif
c53e6443 sago007 2012-04-17 11:04 554
c53e6443 sago007 2012-04-17 11:04 555
//Prints "draw" and ends the game
c53e6443 sago007 2012-04-17 11:04 556
void BlockGame::setDraw()
c53e6443 sago007 2012-04-17 11:04 557
{
6c9b4cd7 sago007 2012-05-01 19:34 558
	ActionPerformed(ACTION_DRAW, "");
c53e6443 sago007 2012-04-17 11:04 559
	bGameOver = true;
17916a2e sago007 2010-11-07 11:26 560
	if(!AI_Enabled && !bReplaying)
17916a2e sago007 2010-11-07 11:26 561
	{
17916a2e sago007 2010-11-07 11:26 562
		TimeHandler::addTime("playTime",TimeHandler::ms2ct(gameEndedAfter));
17916a2e sago007 2010-11-07 11:26 563
	}
c53e6443 sago007 2012-04-17 11:04 564
	hasWonTheGame = false;
c53e6443 sago007 2012-04-17 11:04 565
	bDraw = true;
c53e6443 sago007 2012-04-17 11:04 566
	showGame = false;
c53e6443 sago007 2012-04-17 11:04 567
	Mix_HaltChannel(1);
c53e6443 sago007 2012-04-17 11:04 568
	if(!AI_Enabled && !bReplaying)
c53e6443 sago007 2012-04-17 11:04 569
		Stats::getInstance()->addOne("totalDraws");
c53e6443 sago007 2012-04-17 11:04 570
}
c53e6443 sago007 2012-04-17 11:04 571
c53e6443 sago007 2012-04-17 11:04 572
//Function to get a boardpackage
c53e6443 sago007 2012-04-17 11:04 573
boardPackage BlockGame::getPackage()
c53e6443 sago007 2012-04-17 11:04 574
{
c53e6443 sago007 2012-04-17 11:04 575
	boardPackage bp;
c53e6443 sago007 2012-04-17 11:04 576
	if(ticks<gameStartedAt)
c53e6443 sago007 2012-04-17 11:04 577
		bp.time = 0;
c53e6443 sago007 2012-04-17 11:04 578
	else
c53e6443 sago007 2012-04-17 11:04 579
		bp.time = (Uint32)(ticks-gameStartedAt);
c53e6443 sago007 2012-04-17 11:04 580
	for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 581
		for (int j=0; j<13; j++)
c53e6443 sago007 2012-04-17 11:04 582
		{
c53e6443 sago007 2012-04-17 11:04 583
			if (board[i][j]%10<7)
c53e6443 sago007 2012-04-17 11:04 584
				bp.brick[i][j]=board[i][j]%10+1;
c53e6443 sago007 2012-04-17 11:04 585
			if ((board[i][j]/1000000)%10==1)
c53e6443 sago007 2012-04-17 11:04 586
			{
c53e6443 sago007 2012-04-17 11:04 587
				//Ordinary garbage
c53e6443 sago007 2012-04-17 11:04 588
				int aInt=0; //N=1, S=2, W=4, E=8
c53e6443 sago007 2012-04-17 11:04 589
				if (i==0)
c53e6443 sago007 2012-04-17 11:04 590
					aInt+=4;
c53e6443 sago007 2012-04-17 11:04 591
				else if ((board[i-1][j])!=(board[i][j]))
c53e6443 sago007 2012-04-17 11:04 592
					aInt+=4;
c53e6443 sago007 2012-04-17 11:04 593
				if (i==5)
c53e6443 sago007 2012-04-17 11:04 594
					aInt+=8;
c53e6443 sago007 2012-04-17 11:04 595
				else if ((board[i+1][j])!=(board[i][j]))
c53e6443 sago007 2012-04-17 11:04 596
					aInt+=8;
c53e6443 sago007 2012-04-17 11:04 597
				if (j==0)
c53e6443 sago007 2012-04-17 11:04 598
					aInt+=2;
c53e6443 sago007 2012-04-17 11:04 599
				else if ((board[i][j-1])!=(board[i][j]))
c53e6443 sago007 2012-04-17 11:04 600
					aInt+=2;
c53e6443 sago007 2012-04-17 11:04 601
				if ((board[i][j+1])!=(board[i][j]))
c53e6443 sago007 2012-04-17 11:04 602
					aInt+=1;
c53e6443 sago007 2012-04-17 11:04 603
				switch (aInt)
c53e6443 sago007 2012-04-17 11:04 604
				{
c53e6443 sago007 2012-04-17 11:04 605
				case 8:
c53e6443 sago007 2012-04-17 11:04 606
					bp.brick[i][j]=8;
c53e6443 sago007 2012-04-17 11:04 607
					break;
c53e6443 sago007 2012-04-17 11:04 608
				case 7:
c53e6443 sago007 2012-04-17 11:04 609
					bp.brick[i][j]=10;
c53e6443 sago007 2012-04-17 11:04 610
					break;
c53e6443 sago007 2012-04-17 11:04 611
				case 11:
c53e6443 sago007 2012-04-17 11:04 612
					bp.brick[i][j]=11;
c53e6443 sago007 2012-04-17 11:04 613
					break;
c53e6443 sago007 2012-04-17 11:04 614
				case 9:
c53e6443 sago007 2012-04-17 11:04 615
					bp.brick[i][j]=12;
c53e6443 sago007 2012-04-17 11:04 616
					break;
c53e6443 sago007 2012-04-17 11:04 617
				case 5:
c53e6443 sago007 2012-04-17 11:04 618
					bp.brick[i][j]=13;
c53e6443 sago007 2012-04-17 11:04 619
					break;
c53e6443 sago007 2012-04-17 11:04 620
				case 6:
c53e6443 sago007 2012-04-17 11:04 621
					bp.brick[i][j]=14;
c53e6443 sago007 2012-04-17 11:04 622
					break;
c53e6443 sago007 2012-04-17 11:04 623
				case 10:
c53e6443 sago007 2012-04-17 11:04 624
					bp.brick[i][j]=15;
c53e6443 sago007 2012-04-17 11:04 625
					break;
c53e6443 sago007 2012-04-17 11:04 626
				case 3: //M
c53e6443 sago007 2012-04-17 11:04 627
					bp.brick[i][j]=16;
c53e6443 sago007 2012-04-17 11:04 628
					break;
c53e6443 sago007 2012-04-17 11:04 629
				case 0:
c53e6443 sago007 2012-04-17 11:04 630
					bp.brick[i][j]=17;
c53e6443 sago007 2012-04-17 11:04 631
					break;
c53e6443 sago007 2012-04-17 11:04 632
				case 1:
c53e6443 sago007 2012-04-17 11:04 633
					bp.brick[i][j]=18;
c53e6443 sago007 2012-04-17 11:04 634
					break;
c53e6443 sago007 2012-04-17 11:04 635
				case 2:
c53e6443 sago007 2012-04-17 11:04 636
					bp.brick[i][j]=19;
c53e6443 sago007 2012-04-17 11:04 637
					break;
c53e6443 sago007 2012-04-17 11:04 638
				case 4:
c53e6443 sago007 2012-04-17 11:04 639
					bp.brick[i][j]=20;
c53e6443 sago007 2012-04-17 11:04 640
					break;
c53e6443 sago007 2012-04-17 11:04 641
				default:
c53e6443 sago007 2012-04-17 11:04 642
					bp.brick[i][j]=0;
c53e6443 sago007 2012-04-17 11:04 643
				};
c53e6443 sago007 2012-04-17 11:04 644
				//cout << "garbage added to replay: " << aInt << endl;
c53e6443 sago007 2012-04-17 11:04 645
			}
c53e6443 sago007 2012-04-17 11:04 646
			if ((board[i][j]/1000000)%10==2)
c53e6443 sago007 2012-04-17 11:04 647
			{
c53e6443 sago007 2012-04-17 11:04 648
				//Gray garbage
c53e6443 sago007 2012-04-17 11:04 649
				bp.brick[i][j]=21;
c53e6443 sago007 2012-04-17 11:04 650
			}
c53e6443 sago007 2012-04-17 11:04 651
			if ((board[i][j]/BLOCKHANG)%10==1) //If "get ready"
c53e6443 sago007 2012-04-17 11:04 652
				bp.brick[i][j]+=30;
c53e6443 sago007 2012-04-17 11:04 653
		}
c53e6443 sago007 2012-04-17 11:04 654
	bp.cursorX = (Uint8)cursorx;
c53e6443 sago007 2012-04-17 11:04 655
	bp.cursorY = (Uint8)cursory;
c53e6443 sago007 2012-04-17 11:04 656
	bp.score = (Uint32)score;
c53e6443 sago007 2012-04-17 11:04 657
	bp.pixels = (Uint8)pixels;
c53e6443 sago007 2012-04-17 11:04 658
	bp.chain = (Uint8)chain;
c53e6443 sago007 2012-04-17 11:04 659
	bp.speed = (Uint8)speedLevel;
c53e6443 sago007 2012-04-17 11:04 660
	Uint8 result = 0;
c53e6443 sago007 2012-04-17 11:04 661
	if (bGameOver)
c53e6443 sago007 2012-04-17 11:04 662
		result+=1;
c53e6443 sago007 2012-04-17 11:04 663
	if (hasWonTheGame)
c53e6443 sago007 2012-04-17 11:04 664
		result+=2;
c53e6443 sago007 2012-04-17 11:04 665
	if (bDraw)
c53e6443 sago007 2012-04-17 11:04 666
		result+=4;
c53e6443 sago007 2012-04-17 11:04 667
	bp.result = (Uint8)result;
c53e6443 sago007 2012-04-17 11:04 668
	return bp;
c53e6443 sago007 2012-04-17 11:04 669
}
c53e6443 sago007 2012-04-17 11:04 670
c53e6443 sago007 2012-04-17 11:04 671
//Takes a package and sets the board like it
c53e6443 sago007 2012-04-17 11:04 672
void BlockGame::setBoard(boardPackage bp)
c53e6443 sago007 2012-04-17 11:04 673
{
c53e6443 sago007 2012-04-17 11:04 674
	//gameStartedAt = ticks-bp.time;
c53e6443 sago007 2012-04-17 11:04 675
	for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 676
		for (int j=0; j<13; j++)
c53e6443 sago007 2012-04-17 11:04 677
		{
c53e6443 sago007 2012-04-17 11:04 678
			//if(bp.brick[i][j]/8==0)
c53e6443 sago007 2012-04-17 11:04 679
			board[i][j]=bp.brick[i][j]-1;
c53e6443 sago007 2012-04-17 11:04 680
			//else
c53e6443 sago007 2012-04-17 11:04 681
			//	board[i][j]=-1;
c53e6443 sago007 2012-04-17 11:04 682
		}
c53e6443 sago007 2012-04-17 11:04 683
	cursorx=bp.cursorX;
c53e6443 sago007 2012-04-17 11:04 684
	cursory=bp.cursorY;
c53e6443 sago007 2012-04-17 11:04 685
	score=bp.score;
c53e6443 sago007 2012-04-17 11:04 686
	pixels=bp.pixels;
c53e6443 sago007 2012-04-17 11:04 687
	chain=bp.chain;
c53e6443 sago007 2012-04-17 11:04 688
	speedLevel=bp.speed;
c53e6443 sago007 2012-04-17 11:04 689
	Uint8 result = bp.result;
c53e6443 sago007 2012-04-17 11:04 690
	bGameOver = false; //Make sure that it is initialized!
c53e6443 sago007 2012-04-17 11:04 691
	if(result%2==1)
c53e6443 sago007 2012-04-17 11:04 692
	{
c53e6443 sago007 2012-04-17 11:04 693
		bGameOver=true;
c53e6443 sago007 2012-04-17 11:04 694
		result-=1;
c53e6443 sago007 2012-04-17 11:04 695
	}
c53e6443 sago007 2012-04-17 11:04 696
	if (result%4==2)
c53e6443 sago007 2012-04-17 11:04 697
	{
c53e6443 sago007 2012-04-17 11:04 698
		hasWonTheGame = true;
c53e6443 sago007 2012-04-17 11:04 699
		result-=2;
c53e6443 sago007 2012-04-17 11:04 700
	}
c53e6443 sago007 2012-04-17 11:04 701
	if (result==4)
c53e6443 sago007 2012-04-17 11:04 702
	{
c53e6443 sago007 2012-04-17 11:04 703
		bDraw = true;
c53e6443 sago007 2012-04-17 11:04 704
	}
c53e6443 sago007 2012-04-17 11:04 705
c53e6443 sago007 2012-04-17 11:04 706
}
c53e6443 sago007 2012-04-17 11:04 707
c53e6443 sago007 2012-04-17 11:04 708
//Test if LineNr is an empty line, returns false otherwise.
c53e6443 sago007 2012-04-17 11:04 709
bool BlockGame::LineEmpty(int lineNr)
c53e6443 sago007 2012-04-17 11:04 710
{
c53e6443 sago007 2012-04-17 11:04 711
	bool empty = true;
c53e6443 sago007 2012-04-17 11:04 712
	for (int i = 0; i <7; i++)
c53e6443 sago007 2012-04-17 11:04 713
		if (board[i][lineNr] != -1)
c53e6443 sago007 2012-04-17 11:04 714
			empty = false;
c53e6443 sago007 2012-04-17 11:04 715
	return empty;
c53e6443 sago007 2012-04-17 11:04 716
}
c53e6443 sago007 2012-04-17 11:04 717
c53e6443 sago007 2012-04-17 11:04 718
//Test if the entire board is empty (used for Puzzles)
c53e6443 sago007 2012-04-17 11:04 719
bool BlockGame::BoardEmpty()
c53e6443 sago007 2012-04-17 11:04 720
{
c53e6443 sago007 2012-04-17 11:04 721
	bool empty = true;
c53e6443 sago007 2012-04-17 11:04 722
	for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 723
		for (int j=1; j<13; j++)
c53e6443 sago007 2012-04-17 11:04 724
			if (board[i][j] != -1)
c53e6443 sago007 2012-04-17 11:04 725
				empty = false;
c53e6443 sago007 2012-04-17 11:04 726
	return empty;
c53e6443 sago007 2012-04-17 11:04 727
}
c53e6443 sago007 2012-04-17 11:04 728
c53e6443 sago007 2012-04-17 11:04 729
//Anything that the user can't move? In that case Game Over cannot occur
c53e6443 sago007 2012-04-17 11:04 730
bool BlockGame::hasStaticContent()
c53e6443 sago007 2012-04-17 11:04 731
{
c53e6443 sago007 2012-04-17 11:04 732
	for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 733
		for (int j=1; j<13; j++)
c53e6443 sago007 2012-04-17 11:04 734
			if (board[i][j] >= 10000000) 	//Higher than this means combos (garbage is static, but the stack is static but nothing to do about it)
c53e6443 sago007 2012-04-17 11:04 735
				return true;			//They are static
c53e6443 sago007 2012-04-17 11:04 736
	return false;					//Return false if no static object found
c53e6443 sago007 2012-04-17 11:04 737
}
c53e6443 sago007 2012-04-17 11:04 738
c53e6443 sago007 2012-04-17 11:04 739
/*
c53e6443 sago007 2012-04-17 11:04 740
 * Generates some blocks so the user don't see a board without blocks
c53e6443 sago007 2012-04-17 11:04 741
 */
c53e6443 sago007 2012-04-17 11:04 742
//void putStartBlocks(Uint32);
c53e6443 sago007 2012-04-17 11:04 743
c53e6443 sago007 2012-04-17 11:04 744
void BlockGame::putStartBlocks()
c53e6443 sago007 2012-04-17 11:04 745
{
c53e6443 sago007 2012-04-17 11:04 746
	putStartBlocks(time(0));
c53e6443 sago007 2012-04-17 11:04 747
}
c53e6443 sago007 2012-04-17 11:04 748
c53e6443 sago007 2012-04-17 11:04 749
void BlockGame::putStartBlocks(Uint32 n)
c53e6443 sago007 2012-04-17 11:04 750
{
6c9b4cd7 sago007 2012-05-01 19:34 751
	format f("%1%");
d12916ab sago007 2012-04-19 23:30 752
	f % n;
6c9b4cd7 sago007 2012-05-01 19:34 753
	ActionPerformed(ACTION_STARTBLOCKS ,f.str());
79d3c1d3 sago007 2012-05-05 15:54 754
	cout << n << ":" << f.str() << endl;
c53e6443 sago007 2012-04-17 11:04 755
	for (int i=0; i<7; i++)
c53e6443 sago007 2012-04-17 11:04 756
		for (int j=0; j<30; j++)
c53e6443 sago007 2012-04-17 11:04 757
		{
c53e6443 sago007 2012-04-17 11:04 758
			board[i][j] = -1;
c53e6443 sago007 2012-04-17 11:04 759
		}
c53e6443 sago007 2012-04-17 11:04 760
	nextRandomNumber = n;
c53e6443 sago007 2012-04-17 11:04 761
	int choice = rand2()%3; //Pick a random layout
c53e6443 sago007 2012-04-17 11:04 762
	switch (choice)
c53e6443 sago007 2012-04-17 11:04 763
	{
c53e6443 sago007 2012-04-17 11:04 764
	case 0:
c53e6443 sago007 2012-04-17 11:04 765
		//row 0:
c53e6443 sago007 2012-04-17 11:04 766
		board[0][0]=1;
c53e6443 sago007 2012-04-17 11:04 767
		board[1][0]=0;
c53e6443 sago007 2012-04-17 11:04 768
		board[2][0]=4;
c53e6443 sago007 2012-04-17 11:04 769
		board[3][0]=3;
c53e6443 sago007 2012-04-17 11:04 770
		board[4][0]=3;
c53e6443 sago007 2012-04-17 11:04 771
		board[5][0]=5;
c53e6443 sago007 2012-04-17 11:04 772
		//row 1:
c53e6443 sago007 2012-04-17 11:04 773
		board[0][1]=1;
c53e6443 sago007 2012-04-17 11:04 774
		board[1][1]=4;
c53e6443 sago007 2012-04-17 11:04 775
		board[2][1]=2;
c53e6443 sago007 2012-04-17 11:04 776
		board[3][1]=0;
c53e6443 sago007 2012-04-17 11:04 777
		board[4][1]=4;
c53e6443 sago007 2012-04-17 11:04 778
		board[5][1]=5;
c53e6443 sago007 2012-04-17 11:04 779
		//row 2:
c53e6443 sago007 2012-04-17 11:04 780
		board[0][2]=2;
c53e6443 sago007 2012-04-17 11:04 781
		board[1][2]=3;
c53e6443 sago007 2012-04-17 11:04 782
		board[2][2]=0;
c53e6443 sago007 2012-04-17 11:04 783
		board[3][2]=4;
c53e6443 sago007 2012-04-17 11:04 784
		board[4][2]=1;
c53e6443 sago007 2012-04-17 11:04 785
		board[5][2]=1;
c53e6443 sago007 2012-04-17 11:04 786
		//row 3:
c53e6443 sago007 2012-04-17 11:04 787
		board[0][3]=3;
c53e6443 sago007 2012-04-17 11:04 788
		board[1][3]=2;
c53e6443 sago007 2012-04-17 11:04 789
		board[2][3]=3;
c53e6443 sago007 2012-04-17 11:04 790
		board[3][3]=1;
c53e6443 sago007 2012-04-17 11:04 791
		board[4][3]=0;
c53e6443 sago007 2012-04-17 11:04 792
		board[5][3]=4;
c53e6443 sago007 2012-04-17 11:04 793
		//row 4:
c53e6443 sago007 2012-04-17 11:04 794
		board[0][4]=2;
c53e6443 sago007 2012-04-17 11:04 795
		board[1][4]=3;
c53e6443 sago007 2012-04-17 11:04 796
		board[2][4]=3;
c53e6443 sago007 2012-04-17 11:04 797
		board[3][4]=1;
c53e6443 sago007 2012-04-17 11:04 798
		board[4][4]=4;
c53e6443 sago007 2012-04-17 11:04 799
		board[5][4]=0;
c53e6443 sago007 2012-04-17 11:04 800
		//row 5:
c53e6443 sago007 2012-04-17 11:04 801
		board[0][5]=-1;
c53e6443 sago007 2012-04-17 11:04 802
		board[1][5]=5;
c53e6443 sago007 2012-04-17 11:04 803
		board[2][5]=5;
c53e6443 sago007 2012-04-17 11:04 804
		board[3][5]=-1;
c53e6443 sago007 2012-04-17 11:04 805
		board[4][5]=1;
c53e6443 sago007 2012-04-17 11:04 806
		board[5][5]=-1;
c53e6443 sago007 2012-04-17 11:04 807
		break;
c53e6443 sago007 2012-04-17 11:04 808
	case 1:
c53e6443 sago007 2012-04-17 11:04 809
		//row 0:
c53e6443 sago007 2012-04-17 11:04 810
		board[0][0]=3;
c53e6443 sago007 2012-04-17 11:04 811
		board[1][0]=5;
c53e6443 sago007 2012-04-17 11:04 812
		board[2][0]=0;
c53e6443 sago007 2012-04-17 11:04 813
		board[3][0]=0;
c53e6443 sago007 2012-04-17 11:04 814
		board[4][0]=4;
c53e6443 sago007 2012-04-17 11:04 815
		board[5][0]=2;
c53e6443 sago007 2012-04-17 11:04 816
		//row 1:
c53e6443 sago007 2012-04-17 11:04 817
		board[0][1]=3;
c53e6443 sago007 2012-04-17 11:04 818
		board[1][1]=5;
c53e6443 sago007 2012-04-17 11:04 819
		board[2][1]=-1;
c53e6443 sago007 2012-04-17 11:04 820
		board[3][1]=5;
c53e6443 sago007 2012-04-17 11:04 821
		board[4][1]=4;
c53e6443 sago007 2012-04-17 11:04 822
		board[5][1]=2;
c53e6443 sago007 2012-04-17 11:04 823
		//row 2:
c53e6443 sago007 2012-04-17 11:04 824
		board[0][2]=2;
c53e6443 sago007 2012-04-17 11:04 825
		board[1][2]=-1;
c53e6443 sago007 2012-04-17 11:04 826
		board[2][2]=-1;
c53e6443 sago007 2012-04-17 11:04 827
		board[3][2]=4;
c53e6443 sago007 2012-04-17 11:04 828
		board[4][2]=0;
c53e6443 sago007 2012-04-17 11:04 829
		board[5][2]=3;
c53e6443 sago007 2012-04-17 11:04 830
		//row 3:
c53e6443 sago007 2012-04-17 11:04 831
		board[0][3]=2;
c53e6443 sago007 2012-04-17 11:04 832
		board[5][3]=3;
c53e6443 sago007 2012-04-17 11:04 833
		break;
c53e6443 sago007 2012-04-17 11:04 834
	default:
c53e6443 sago007 2012-04-17 11:04 835
		//row 0:
c53e6443 sago007 2012-04-17 11:04 836
		board[0][0]=4;
c53e6443 sago007 2012-04-17 11:04 837
		board[1][0]=5;
c53e6443 sago007 2012-04-17 11:04 838
		board[2][0]=2;
c53e6443 sago007 2012-04-17 11:04 839
		board[3][0]=0;
c53e6443 sago007 2012-04-17 11:04 840
		board[4][0]=1;
c53e6443 sago007 2012-04-17 11:04 841
		board[5][0]=5;
c53e6443 sago007 2012-04-17 11:04 842
		//row 1:
c53e6443 sago007 2012-04-17 11:04 843
		board[0][1]=4;
c53e6443 sago007 2012-04-17 11:04 844
		board[1][1]=5;
c53e6443 sago007 2012-04-17 11:04 845
		board[2][1]=2;
c53e6443 sago007 2012-04-17 11:04 846
		board[3][1]=1;
c53e6443 sago007 2012-04-17 11:04 847
		board[4][1]=0;
c53e6443 sago007 2012-04-17 11:04 848
		board[5][1]=2;
c53e6443 sago007 2012-04-17 11:04 849
		//row 2:
c53e6443 sago007 2012-04-17 11:04 850
		board[0][2]=2;
c53e6443 sago007 2012-04-17 11:04 851
		board[1][2]=4;
c53e6443 sago007 2012-04-17 11:04 852
		board[2][2]=-1;
c53e6443 sago007 2012-04-17 11:04 853
		board[3][2]=0;
c53e6443 sago007 2012-04-17 11:04 854
		board[4][2]=1;
c53e6443 sago007 2012-04-17 11:04 855
		board[5][2]=5;
c53e6443 sago007 2012-04-17 11:04 856
		//row 3:
c53e6443 sago007 2012-04-17 11:04 857
		board[0][3]=4;
c53e6443 sago007 2012-04-17 11:04 858
		board[1][3]=2;
c53e6443 sago007 2012-04-17 11:04 859
		board[2][3]=-1;
c53e6443 sago007 2012-04-17 11:04 860
		board[3][3]=1;
c53e6443 sago007 2012-04-17 11:04 861
		board[4][3]=0;
c53e6443 sago007 2012-04-17 11:04 862
		board[5][3]=2;
c53e6443 sago007 2012-04-17 11:04 863
		//row 4:
c53e6443 sago007 2012-04-17 11:04 864
		board[0][4]=4;
c53e6443 sago007 2012-04-17 11:04 865
		board[1][4]=2;
c53e6443 sago007 2012-04-17 11:04 866
		board[2][4]=-1;
c53e6443 sago007 2012-04-17 11:04 867
		board[3][4]=0;
c53e6443 sago007 2012-04-17 11:04 868
		board[4][4]=1;
c53e6443 sago007 2012-04-17 11:04 869
		board[5][4]=-1;
c53e6443 sago007 2012-04-17 11:04 870
		break;
c53e6443 sago007 2012-04-17 11:04 871
	};
c53e6443 sago007 2012-04-17 11:04 872
}
c53e6443 sago007 2012-04-17 11:04 873
c53e6443 sago007 2012-04-17 11:04 874
//decreases hang for all hanging blocks and wait for waiting blocks
c53e6443 sago007 2012-04-17 11:04 875
void BlockGame::ReduceStuff()
c53e6443 sago007 2012-04-17 11:04 876
{
c53e6443 sago007 2012-04-17 11:04 877
	Uint32 howMuchHang = (ticks - FRAMELENGTH*hangTicks)/FRAMELENGTH;
c53e6443 sago007 2012-04-17 11:04 878
	if (howMuchHang>0)
c53e6443 sago007 2012-04-17 11:04 879
	{
c53e6443 sago007 2012-04-17 11:04 880
		for (int i=0; i<7; i++)
c53e6443 sago007 2012-04-17 11:04 881
			for (int j=0; j<30; j++)
c53e6443 sago007 2012-04-17 11:04 882
			{
c53e6443 sago007 2012-04-17 11:04 883
				if ((board[i][j]/BLOCKHANG)%10==1)
c53e6443 sago007 2012-04-17 11:04 884
				{
c53e6443 sago007 2012-04-17 11:04 885
					int hangNumber = (board[i][j]/10)%100;
c53e6443 sago007 2012-04-17 11:04 886
					if (hangNumber<=howMuchHang)
c53e6443 sago007 2012-04-17 11:04 887
					{
c53e6443 sago007 2012-04-17 11:04 888
						board[i][j]-=BLOCKHANG;
c53e6443 sago007 2012-04-17 11:04 889
						board[i][j]-=hangNumber*10;
c53e6443 sago007 2012-04-17 11:04 890
					}
c53e6443 sago007 2012-04-17 11:04 891
					else
c53e6443 sago007 2012-04-17 11:04 892
					{
c53e6443 sago007 2012-04-17 11:04 893
						board[i][j]-=10*howMuchHang;
c53e6443 sago007 2012-04-17 11:04 894
					}
c53e6443 sago007 2012-04-17 11:04 895
				}
c53e6443 sago007 2012-04-17 11:04 896
				if ((board[i][j]/BLOCKWAIT)%10==1)
c53e6443 sago007 2012-04-17 11:04 897
				{
c53e6443 sago007 2012-04-17 11:04 898
					int hangNumber = (board[i][j]/10)%100;
c53e6443 sago007 2012-04-17 11:04 899
					if (hangNumber<=howMuchHang)
c53e6443 sago007 2012-04-17 11:04 900
					{
c53e6443 sago007 2012-04-17 11:04 901
						//The blocks must be cleared
c53e6443 sago007 2012-04-17 11:04 902
						board[i][j]-=hangNumber*10;
c53e6443 sago007 2012-04-17 11:04 903
					}
c53e6443 sago007 2012-04-17 11:04 904
					else
c53e6443 sago007 2012-04-17 11:04 905
					{
c53e6443 sago007 2012-04-17 11:04 906
						board[i][j]-=10*howMuchHang;
c53e6443 sago007 2012-04-17 11:04 907
					}
c53e6443 sago007 2012-04-17 11:04 908
				}
c53e6443 sago007 2012-04-17 11:04 909
			}
c53e6443 sago007 2012-04-17 11:04 910
	}
c53e6443 sago007 2012-04-17 11:04 911
	hangTicks+=howMuchHang;
c53e6443 sago007 2012-04-17 11:04 912
}
c53e6443 sago007 2012-04-17 11:04 913
c53e6443 sago007 2012-04-17 11:04 914
//Creates garbage using a given wide and height
c53e6443 sago007 2012-04-17 11:04 915
bool BlockGame::CreateGarbage(int wide, int height)
c53e6443 sago007 2012-04-17 11:04 916
{
6c9b4cd7 sago007 2012-05-01 19:34 917
	format f("%1% %2%");
d12916ab sago007 2012-04-19 23:30 918
	f % wide % height;
6c9b4cd7 sago007 2012-05-01 19:34 919
	ActionPerformed(ACTION_CREATEGARBAGE,f.str());
17916a2e sago007 2010-11-07 11:26 920
#if NETWORK
c53e6443 sago007 2012-04-17 11:04 921
	if (bNetworkPlayer)
c53e6443 sago007 2012-04-17 11:04 922
	{
c53e6443 sago007 2012-04-17 11:04 923
		pushGarbage(wide, height, 0);
c53e6443 sago007 2012-04-17 11:04 924
	}
c53e6443 sago007 2012-04-17 11:04 925
	else
17916a2e sago007 2010-11-07 11:26 926
#endif
c53e6443 sago007 2012-04-17 11:04 927
	{
c53e6443 sago007 2012-04-17 11:04 928
		if (wide>6) wide = 6;
c53e6443 sago007 2012-04-17 11:04 929
		if (height>12) height = 12;
c53e6443 sago007 2012-04-17 11:04 930
		int startPosition = 12;
c53e6443 sago007 2012-04-17 11:04 931
		while ((!(LineEmpty(startPosition))) || (startPosition == 29))
c53e6443 sago007 2012-04-17 11:04 932
			startPosition++;
c53e6443 sago007 2012-04-17 11:04 933
		if (startPosition == 29) return false; //failed to place blocks
c53e6443 sago007 2012-04-17 11:04 934
		if (29-startPosition<height) return false;	//not enough space
c53e6443 sago007 2012-04-17 11:04 935
		int start, end;
c53e6443 sago007 2012-04-17 11:04 936
		if (bGarbageFallLeft)
c53e6443 sago007 2012-04-17 11:04 937
		{
c53e6443 sago007 2012-04-17 11:04 938
			start=0;
c53e6443 sago007 2012-04-17 11:04 939
			end=start+wide;
c53e6443 sago007 2012-04-17 11:04 940
			bGarbageFallLeft = false;
c53e6443 sago007 2012-04-17 11:04 941
		}
c53e6443 sago007 2012-04-17 11:04 942
		else
c53e6443 sago007 2012-04-17 11:04 943
		{
c53e6443 sago007 2012-04-17 11:04 944
			start=6-wide;
c53e6443 sago007 2012-04-17 11:04 945
			end = 6;
c53e6443 sago007 2012-04-17 11:04 946
			bGarbageFallLeft = true;
c53e6443 sago007 2012-04-17 11:04 947
		}
c53e6443 sago007 2012-04-17 11:04 948
		for (int i = startPosition; i <startPosition+height; i++)
c53e6443 sago007 2012-04-17 11:04 949
			for (int j = start; j < end; j++)
c53e6443 sago007 2012-04-17 11:04 950
			{
c53e6443 sago007 2012-04-17 11:04 951
				board[j][i] = 1000000+nextGarbageNumber;
c53e6443 sago007 2012-04-17 11:04 952
			}
c53e6443 sago007 2012-04-17 11:04 953
		nextGarbageNumber++;
c53e6443 sago007 2012-04-17 11:04 954
		if (nextGarbageNumber>999999) nextGarbageNumber = 10;
c53e6443 sago007 2012-04-17 11:04 955
		//bGarbageFallLeft = !(bGarbageFallLeft);
c53e6443 sago007 2012-04-17 11:04 956
		return true;
c53e6443 sago007 2012-04-17 11:04 957
	}
c53e6443 sago007 2012-04-17 11:04 958
}
c53e6443 sago007 2012-04-17 11:04 959
c53e6443 sago007 2012-04-17 11:04 960
//Creates garbage using a given wide and height
c53e6443 sago007 2012-04-17 11:04 961
bool BlockGame::CreateGreyGarbage()
c53e6443 sago007 2012-04-17 11:04 962
{
6c9b4cd7 sago007 2012-05-01 19:34 963
	ActionPerformed(ACTION_CREATEGRAYGARBAGE,"");
17916a2e sago007 2010-11-07 11:26 964
#if NETWORK
c53e6443 sago007 2012-04-17 11:04 965
	if (bNetworkPlayer)
c53e6443 sago007 2012-04-17 11:04 966
	{
c53e6443 sago007 2012-04-17 11:04 967
		pushGarbage(6, 1, 1);
c53e6443 sago007 2012-04-17 11:04 968
	}
c53e6443 sago007 2012-04-17 11:04 969
	else
17916a2e sago007 2010-11-07 11:26 970
#endif
c53e6443 sago007 2012-04-17 11:04 971
	{
c53e6443 sago007 2012-04-17 11:04 972
		int startPosition = 12;
c53e6443 sago007 2012-04-17 11:04 973
		while ((!(LineEmpty(startPosition))) || (startPosition == 29))
c53e6443 sago007 2012-04-17 11:04 974
			startPosition++;
c53e6443 sago007 2012-04-17 11:04 975
		if (startPosition == 29) return false; //failed to place blocks
c53e6443 sago007 2012-04-17 11:04 976
		if (29-startPosition<1) return false;	//not enough space
c53e6443 sago007 2012-04-17 11:04 977
		int start, end;
c53e6443 sago007 2012-04-17 11:04 978
		{
c53e6443 sago007 2012-04-17 11:04 979
			start=0;
c53e6443 sago007 2012-04-17 11:04 980
			end=6;
c53e6443 sago007 2012-04-17 11:04 981
		}
c53e6443 sago007 2012-04-17 11:04 982
		for (int i = startPosition; i <startPosition+1; i++)
c53e6443 sago007 2012-04-17 11:04 983
			for (int j = start; j < end; j++)
c53e6443 sago007 2012-04-17 11:04 984
			{
c53e6443 sago007 2012-04-17 11:04 985
				board[j][i] = 2*1000000+nextGarbageNumber;
c53e6443 sago007 2012-04-17 11:04 986
			}
c53e6443 sago007 2012-04-17 11:04 987
		nextGarbageNumber++;
c53e6443 sago007 2012-04-17 11:04 988
		if (nextGarbageNumber>999999) nextGarbageNumber = 10;
c53e6443 sago007 2012-04-17 11:04 989
		return true;
c53e6443 sago007 2012-04-17 11:04 990
	}
c53e6443 sago007 2012-04-17 11:04 991
}
c53e6443 sago007 2012-04-17 11:04 992
c53e6443 sago007 2012-04-17 11:04 993
c53e6443 sago007 2012-04-17 11:04 994
//Clears garbage, must take one the lower left corner!
c53e6443 sago007 2012-04-17 11:04 995
int BlockGame::GarbageClearer(int x, int y, int number, bool aLineToClear, int chain)
c53e6443 sago007 2012-04-17 11:04 996
{
c53e6443 sago007 2012-04-17 11:04 997
	if ((board[x][y])%1000000 != number) return -1;
c53e6443 sago007 2012-04-17 11:04 998
	if (aLineToClear)
c53e6443 sago007 2012-04-17 11:04 999
	{
c53e6443 sago007 2012-04-17 11:04 1000
		board[x][y] = rand() % 6;
c53e6443 sago007 2012-04-17 11:04 1001
		board[x][y] += 10*HANGTIME+BLOCKHANG+CHAINPLACE*chain;
c53e6443 sago007 2012-04-17 11:04 1002
	}
c53e6443 sago007 2012-04-17 11:04 1003
	garbageToBeCleared[x][y] = false;
c53e6443 sago007 2012-04-17 11:04 1004
	GarbageClearer(x+1, y, number, aLineToClear, chain);
c53e6443 sago007 2012-04-17 11:04 1005
	GarbageClearer(x, y+1, number, false, chain);
c53e6443 sago007 2012-04-17 11:04 1006
	return 1;
c53e6443 sago007 2012-04-17 11:04 1007
}
c53e6443 sago007 2012-04-17 11:04 1008
c53e6443 sago007 2012-04-17 11:04 1009
//Marks garbage that must be cleared
c53e6443 sago007 2012-04-17 11:04 1010
int BlockGame::GarbageMarker(int x, int y)
c53e6443 sago007 2012-04-17 11:04 1011
{
c53e6443 sago007 2012-04-17 11:04 1012
	if ((x>6)||(x<0)||(y<0)||(y>29)) return -1;
c53e6443 sago007 2012-04-17 11:04 1013
	if (((board[x][y])/1000000 == 1)&&(garbageToBeCleared[x][y] == false))
c53e6443 sago007 2012-04-17 11:04 1014
	{
c53e6443 sago007 2012-04-17 11:04 1015
		garbageToBeCleared[x][y] = true;
c53e6443 sago007 2012-04-17 11:04 1016
		//Float fill
c53e6443 sago007 2012-04-17 11:04 1017
		GarbageMarker(x-1, y);
c53e6443 sago007 2012-04-17 11:04 1018
		GarbageMarker(x+1, y);
c53e6443 sago007 2012-04-17 11:04 1019
		GarbageMarker(x, y-1);
c53e6443 sago007 2012-04-17 11:04 1020
		GarbageMarker(x, y+1);
c53e6443 sago007 2012-04-17 11:04 1021
	}
c53e6443 sago007 2012-04-17 11:04 1022
	return 1;
c53e6443 sago007 2012-04-17 11:04 1023
}
c53e6443 sago007 2012-04-17 11:04 1024
c53e6443 sago007 2012-04-17 11:04 1025
int BlockGame::FirstGarbageMarker(int x, int y)
c53e6443 sago007 2012-04-17 11:04 1026
{
c53e6443 sago007 2012-04-17 11:04 1027
	if ((x>6)||(x<0)||(y<0)||(y>29)) return -1;
c53e6443 sago007 2012-04-17 11:04 1028
	if (((board[x][y])/1000000 == 2)&&(garbageToBeCleared[x][y] == false))
c53e6443 sago007 2012-04-17 11:04 1029
	{
c53e6443 sago007 2012-04-17 11:04 1030
		for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1031
			garbageToBeCleared[i][y] = true;
c53e6443 sago007 2012-04-17 11:04 1032
	}
c53e6443 sago007 2012-04-17 11:04 1033
	else if (((board[x][y])/1000000 == 1)&&(garbageToBeCleared[x][y] == false))
c53e6443 sago007 2012-04-17 11:04 1034
	{
c53e6443 sago007 2012-04-17 11:04 1035
		garbageToBeCleared[x][y] = true;
c53e6443 sago007 2012-04-17 11:04 1036
		//Float fill
c53e6443 sago007 2012-04-17 11:04 1037
		GarbageMarker(x-1, y);
c53e6443 sago007 2012-04-17 11:04 1038
		GarbageMarker(x+1, y);
c53e6443 sago007 2012-04-17 11:04 1039
		GarbageMarker(x, y-1);
c53e6443 sago007 2012-04-17 11:04 1040
		GarbageMarker(x, y+1);
c53e6443 sago007 2012-04-17 11:04 1041
	}
c53e6443 sago007 2012-04-17 11:04 1042
	return 1;
c53e6443 sago007 2012-04-17 11:04 1043
}
c53e6443 sago007 2012-04-17 11:04 1044
c53e6443 sago007 2012-04-17 11:04 1045
//Clear Blocks if 3 or more is alligned (naive implemented)
c53e6443 sago007 2012-04-17 11:04 1046
void BlockGame::ClearBlocks()
c53e6443 sago007 2012-04-17 11:04 1047
{
c53e6443 sago007 2012-04-17 11:04 1048
c53e6443 sago007 2012-04-17 11:04 1049
	bool toBeCleared[7][30]; //true if blok must be removed
c53e6443 sago007 2012-04-17 11:04 1050
c53e6443 sago007 2012-04-17 11:04 1051
	int previus=-1; //the last block checked
c53e6443 sago007 2012-04-17 11:04 1052
	int combo=0;
c53e6443 sago007 2012-04-17 11:04 1053
	for (int i=0; i<30; i++)
c53e6443 sago007 2012-04-17 11:04 1054
		for (int j=0; j<7; j++)
c53e6443 sago007 2012-04-17 11:04 1055
		{
c53e6443 sago007 2012-04-17 11:04 1056
			toBeCleared[j][i] = false;
c53e6443 sago007 2012-04-17 11:04 1057
			garbageToBeCleared[j][i] = false;
c53e6443 sago007 2012-04-17 11:04 1058
		}
c53e6443 sago007 2012-04-17 11:04 1059
	for (int i=0; i<7; i++)
c53e6443 sago007 2012-04-17 11:04 1060
	{
c53e6443 sago007 2012-04-17 11:04 1061
		bool faaling = false;
c53e6443 sago007 2012-04-17 11:04 1062
		for (int j=0; j<30; j++)
c53e6443 sago007 2012-04-17 11:04 1063
		{
c53e6443 sago007 2012-04-17 11:04 1064
			if ((faaling)&&(board[i][j]>-1)&&(board[i][j]%10000000<7))
c53e6443 sago007 2012-04-17 11:04 1065
			{
c53e6443 sago007 2012-04-17 11:04 1066
				board[i][j]+=BLOCKFALL;
c53e6443 sago007 2012-04-17 11:04 1067
			}
c53e6443 sago007 2012-04-17 11:04 1068
			if ((!faaling)&&((board[i][j]/BLOCKFALL)%10==1))
c53e6443 sago007 2012-04-17 11:04 1069
				board[i][j]-=BLOCKFALL;
c53e6443 sago007 2012-04-17 11:04 1070
			if (!((board[i][j]>-1)&&(board[i][j]%10000000<7)))
c53e6443 sago007 2012-04-17 11:04 1071
				faaling=true;
c53e6443 sago007 2012-04-17 11:04 1072
			if (((board[i][j]/1000000)%10==1)||((board[i][j]/1000000)%10==2)||((board[i][j]/BLOCKHANG)%10==1)||((board[i][j]/BLOCKWAIT)%10==1))
c53e6443 sago007 2012-04-17 11:04 1073
				faaling = false;
c53e6443 sago007 2012-04-17 11:04 1074
		}
c53e6443 sago007 2012-04-17 11:04 1075
	}
c53e6443 sago007 2012-04-17 11:04 1076
c53e6443 sago007 2012-04-17 11:04 1077
c53e6443 sago007 2012-04-17 11:04 1078
	for (int j=0; j<7; j++)
c53e6443 sago007 2012-04-17 11:04 1079
	{
c53e6443 sago007 2012-04-17 11:04 1080
		previus = -1;
c53e6443 sago007 2012-04-17 11:04 1081
		combo=0;
c53e6443 sago007 2012-04-17 11:04 1082
c53e6443 sago007 2012-04-17 11:04 1083
		for (int i=1; i<30; i++)
c53e6443 sago007 2012-04-17 11:04 1084
		{
c53e6443 sago007 2012-04-17 11:04 1085
			if ((board[j][i]>-1)&&(board[j][i]%10000000<7))
c53e6443 sago007 2012-04-17 11:04 1086
			{
c53e6443 sago007 2012-04-17 11:04 1087
				if (board[j][i]%10000000 == previus)
c53e6443 sago007 2012-04-17 11:04 1088
				{
c53e6443 sago007 2012-04-17 11:04 1089
					combo++;
c53e6443 sago007 2012-04-17 11:04 1090
				}
c53e6443 sago007 2012-04-17 11:04 1091
				else
c53e6443 sago007 2012-04-17 11:04 1092
				{
c53e6443 sago007 2012-04-17 11:04 1093
					if (combo>2)
c53e6443 sago007 2012-04-17 11:04 1094
						for (int k = i-combo; k<i; k++)
c53e6443 sago007 2012-04-17 11:04 1095
						{
c53e6443 sago007 2012-04-17 11:04 1096
							toBeCleared[j][k] = true;
c53e6443 sago007 2012-04-17 11:04 1097
						}
c53e6443 sago007 2012-04-17 11:04 1098
					combo=1;
c53e6443 sago007 2012-04-17 11:04 1099
					previus = board[j][i]%10000000;
c53e6443 sago007 2012-04-17 11:04 1100
				}
c53e6443 sago007 2012-04-17 11:04 1101
			} //if board
c53e6443 sago007 2012-04-17 11:04 1102
			else
c53e6443 sago007 2012-04-17 11:04 1103
			{
c53e6443 sago007 2012-04-17 11:04 1104
				if (combo>2)
c53e6443 sago007 2012-04-17 11:04 1105
					for (int k = i-combo; k<i; k++)
c53e6443 sago007 2012-04-17 11:04 1106
					{
c53e6443 sago007 2012-04-17 11:04 1107
						toBeCleared[j][k] = true;
c53e6443 sago007 2012-04-17 11:04 1108
					}
c53e6443 sago007 2012-04-17 11:04 1109
				combo = 0;
c53e6443 sago007 2012-04-17 11:04 1110
				previus = -1;
c53e6443 sago007 2012-04-17 11:04 1111
			}
c53e6443 sago007 2012-04-17 11:04 1112
c53e6443 sago007 2012-04-17 11:04 1113
		} //for i
c53e6443 sago007 2012-04-17 11:04 1114
	} //for j
c53e6443 sago007 2012-04-17 11:04 1115
c53e6443 sago007 2012-04-17 11:04 1116
c53e6443 sago007 2012-04-17 11:04 1117
	combo = 0;
c53e6443 sago007 2012-04-17 11:04 1118
	chain = 0;
c53e6443 sago007 2012-04-17 11:04 1119
	for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1120
		for (int j=0; j<30; j++)
c53e6443 sago007 2012-04-17 11:04 1121
		{
c53e6443 sago007 2012-04-17 11:04 1122
			//Clears blocks marked for clearing
c53e6443 sago007 2012-04-17 11:04 1123
			Sint32 temp=board[i][j];
c53e6443 sago007 2012-04-17 11:04 1124
			if (1==((temp/BLOCKWAIT)%10))
c53e6443 sago007 2012-04-17 11:04 1125
				if (((temp/10)%100)==0)
c53e6443 sago007 2012-04-17 11:04 1126
				{
c53e6443 sago007 2012-04-17 11:04 1127
					if (chainSize[chain]<chainSize[board[i][j]/10000000])
c53e6443 sago007 2012-04-17 11:04 1128
						chain = board[i][j]/10000000;
c53e6443 sago007 2012-04-17 11:04 1129
c53e6443 sago007 2012-04-17 11:04 1130
					theBallManeger.addBall(topx+40+i*bsize, topy+bsize*12-j*bsize, true, board[i][j]%10);
c53e6443 sago007 2012-04-17 11:04 1131
					theBallManeger.addBall(topx+i*bsize, topy+bsize*12-j*bsize, false, board[i][j]%10);
c53e6443 sago007 2012-04-17 11:04 1132
					theExplosionManeger.addExplosion(topx-10+i*bsize, topy+bsize*12-10-j*bsize);
c53e6443 sago007 2012-04-17 11:04 1133
					board[i][j]=-2;
c53e6443 sago007 2012-04-17 11:04 1134
				}
c53e6443 sago007 2012-04-17 11:04 1135
		}
c53e6443 sago007 2012-04-17 11:04 1136
	for (int i=0; i<7; i++)
c53e6443 sago007 2012-04-17 11:04 1137
	{
c53e6443 sago007 2012-04-17 11:04 1138
		bool setChain=false;
c53e6443 sago007 2012-04-17 11:04 1139
		for (int j=0; j<30; j++)
c53e6443 sago007 2012-04-17 11:04 1140
		{
c53e6443 sago007 2012-04-17 11:04 1141
			if (board[i][j]==-1)
c53e6443 sago007 2012-04-17 11:04 1142
				setChain=false;
c53e6443 sago007 2012-04-17 11:04 1143
			if (board[i][j]==-2)
c53e6443 sago007 2012-04-17 11:04 1144
			{
c53e6443 sago007 2012-04-17 11:04 1145
				board[i][j]=-1;
c53e6443 sago007 2012-04-17 11:04 1146
				setChain=true;
c53e6443 sago007 2012-04-17 11:04 1147
				if (SoundEnabled)Mix_PlayChannel(0, boing, 0);
c53e6443 sago007 2012-04-17 11:04 1148
			}
c53e6443 sago007 2012-04-17 11:04 1149
			if (board[i][j]!=-1)
c53e6443 sago007 2012-04-17 11:04 1150
				if ((setChain)&&((board[i][j]/GARBAGE)%10!=1)&&((board[i][j]/GARBAGE)%10!=2))
c53e6443 sago007 2012-04-17 11:04 1151
				{
c53e6443 sago007 2012-04-17 11:04 1152
					board[i][j]=((board[i][j]%CHAINPLACE)+CHAINPLACE*chain);
c53e6443 sago007 2012-04-17 11:04 1153
					//somethingsGottaFall = true;
c53e6443 sago007 2012-04-17 11:04 1154
				}
c53e6443 sago007 2012-04-17 11:04 1155
c53e6443 sago007 2012-04-17 11:04 1156
		}
c53e6443 sago007 2012-04-17 11:04 1157
	}
c53e6443 sago007 2012-04-17 11:04 1158
	combo=0;
c53e6443 sago007 2012-04-17 11:04 1159
	int startvalue;
c53e6443 sago007 2012-04-17 11:04 1160
	if (pixels == 0)
c53e6443 sago007 2012-04-17 11:04 1161
		startvalue=1;
c53e6443 sago007 2012-04-17 11:04 1162
	else
c53e6443 sago007 2012-04-17 11:04 1163
		startvalue=0;
c53e6443 sago007 2012-04-17 11:04 1164
	for (int i=startvalue; i<30; i++)
c53e6443 sago007 2012-04-17 11:04 1165
	{
c53e6443 sago007 2012-04-17 11:04 1166
		previus=-1;
c53e6443 sago007 2012-04-17 11:04 1167
		combo=0;
c53e6443 sago007 2012-04-17 11:04 1168
		for (int j=0; j<7; j++)
c53e6443 sago007 2012-04-17 11:04 1169
		{
c53e6443 sago007 2012-04-17 11:04 1170
			if (((board[j][i]>-1)&&(board[j][i]%10000000<7)))
c53e6443 sago007 2012-04-17 11:04 1171
			{
c53e6443 sago007 2012-04-17 11:04 1172
				if (board[j][i]%10000000 == previus)
c53e6443 sago007 2012-04-17 11:04 1173
				{
c53e6443 sago007 2012-04-17 11:04 1174
					combo++;
c53e6443 sago007 2012-04-17 11:04 1175
				}
c53e6443 sago007 2012-04-17 11:04 1176
				else
c53e6443 sago007 2012-04-17 11:04 1177
				{
c53e6443 sago007 2012-04-17 11:04 1178
					if (combo>2)
c53e6443 sago007 2012-04-17 11:04 1179
						for (int k = j-combo; k<j; k++)
c53e6443 sago007 2012-04-17 11:04 1180
						{
c53e6443 sago007 2012-04-17 11:04 1181
							toBeCleared[k][i] = true;
c53e6443 sago007 2012-04-17 11:04 1182
						}
c53e6443 sago007 2012-04-17 11:04 1183
					combo=1;
c53e6443 sago007 2012-04-17 11:04 1184
					previus = board[j][i]%10000000;
c53e6443 sago007 2012-04-17 11:04 1185
				}
c53e6443 sago007 2012-04-17 11:04 1186
			} //if board
c53e6443 sago007 2012-04-17 11:04 1187
			else
c53e6443 sago007 2012-04-17 11:04 1188
			{
c53e6443 sago007 2012-04-17 11:04 1189
				if (combo>2)
c53e6443 sago007 2012-04-17 11:04 1190
					for (int k = j-combo; k<j; k++)
c53e6443 sago007 2012-04-17 11:04 1191
					{
c53e6443 sago007 2012-04-17 11:04 1192
						toBeCleared[k][i] = true;
c53e6443 sago007 2012-04-17 11:04 1193
					}
c53e6443 sago007 2012-04-17 11:04 1194
				combo = 0;
c53e6443 sago007 2012-04-17 11:04 1195
				previus = -1;
c53e6443 sago007 2012-04-17 11:04 1196
			}
c53e6443 sago007 2012-04-17 11:04 1197
c53e6443 sago007 2012-04-17 11:04 1198
		} //for j
c53e6443 sago007 2012-04-17 11:04 1199
	} //for i
c53e6443 sago007 2012-04-17 11:04 1200
	bool blockIsFalling[6][30]; //See that is falling
c53e6443 sago007 2012-04-17 11:04 1201
	for (int i=0; i<30; i++)
c53e6443 sago007 2012-04-17 11:04 1202
		for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 1203
			blockIsFalling[j][i] = false;
c53e6443 sago007 2012-04-17 11:04 1204
c53e6443 sago007 2012-04-17 11:04 1205
c53e6443 sago007 2012-04-17 11:04 1206
c53e6443 sago007 2012-04-17 11:04 1207
	combo = 0;
c53e6443 sago007 2012-04-17 11:04 1208
	chain = 0;
c53e6443 sago007 2012-04-17 11:04 1209
	int grey = 0;
c53e6443 sago007 2012-04-17 11:04 1210
	for (int i=0; i<30; i++)
c53e6443 sago007 2012-04-17 11:04 1211
		for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 1212
			if (toBeCleared[j][i])
c53e6443 sago007 2012-04-17 11:04 1213
			{
c53e6443 sago007 2012-04-17 11:04 1214
				//see if any garbage is around:
c53e6443 sago007 2012-04-17 11:04 1215
				FirstGarbageMarker(j-1, i);
c53e6443 sago007 2012-04-17 11:04 1216
				FirstGarbageMarker(j+1, i);
c53e6443 sago007 2012-04-17 11:04 1217
				FirstGarbageMarker(j, i-1);
c53e6443 sago007 2012-04-17 11:04 1218
				FirstGarbageMarker(j, i+1);
c53e6443 sago007 2012-04-17 11:04 1219
				//that is checked now :-)
c53e6443 sago007 2012-04-17 11:04 1220
				if (board[j][i]%10000000==6)
c53e6443 sago007 2012-04-17 11:04 1221
					grey++;
c53e6443 sago007 2012-04-17 11:04 1222
				if ((vsMode) && (grey>2) && (board[j][i]%10000000==6))
c53e6443 sago007 2012-04-17 11:04 1223
					garbageTarget->CreateGreyGarbage();
c53e6443 sago007 2012-04-17 11:04 1224
				if ((board[j][i]>-1)&&(board[j][i]%10000000<7))
c53e6443 sago007 2012-04-17 11:04 1225
					board[j][i]+=BLOCKWAIT+10*FALLTIME;
c53e6443 sago007 2012-04-17 11:04 1226
c53e6443 sago007 2012-04-17 11:04 1227
				if (chainSize[board[j][i]/10000000]>chainSize[chain])
c53e6443 sago007 2012-04-17 11:04 1228
					chain=board[j][i]/10000000;
c53e6443 sago007 2012-04-17 11:04 1229
				combo++;
c53e6443 sago007 2012-04-17 11:04 1230
				stop+=140*combo;
c53e6443 sago007 2012-04-17 11:04 1231
				score +=10;
c53e6443 sago007 2012-04-17 11:04 1232
				if (combo>3)
c53e6443 sago007 2012-04-17 11:04 1233
					score+=3*combo; //More points if more cleared simontanously
c53e6443 sago007 2012-04-17 11:04 1234
			}
c53e6443 sago007 2012-04-17 11:04 1235
	score+=chainSize[chain]*100;
c53e6443 sago007 2012-04-17 11:04 1236
	if (chain==0)
c53e6443 sago007 2012-04-17 11:04 1237
	{
c53e6443 sago007 2012-04-17 11:04 1238
		chain=firstUnusedChain();
c53e6443 sago007 2012-04-17 11:04 1239
		chainSize[chain]=0;
c53e6443 sago007 2012-04-17 11:04 1240
		chainUsed[chain]=true;
c53e6443 sago007 2012-04-17 11:04 1241
	}
c53e6443 sago007 2012-04-17 11:04 1242
	chainSize[chain]++;
c53e6443 sago007 2012-04-17 11:04 1243
	for (int i=0; i<30; i++)
c53e6443 sago007 2012-04-17 11:04 1244
		for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 1245
		{
c53e6443 sago007 2012-04-17 11:04 1246
			//if(board[j][i]/10==(BLOCKWAIT+10*FALLTIME)/10)
c53e6443 sago007 2012-04-17 11:04 1247
			if (toBeCleared[j][i])
c53e6443 sago007 2012-04-17 11:04 1248
			{
c53e6443 sago007 2012-04-17 11:04 1249
				board[j][i]=(board[j][i]%10000000)+chain*10000000;
c53e6443 sago007 2012-04-17 11:04 1250
			}
c53e6443 sago007 2012-04-17 11:04 1251
		}
c53e6443 sago007 2012-04-17 11:04 1252
c53e6443 sago007 2012-04-17 11:04 1253
	{
c53e6443 sago007 2012-04-17 11:04 1254
		//This is here we add text to screen!
c53e6443 sago007 2012-04-17 11:04 1255
		bool dead = false;
c53e6443 sago007 2012-04-17 11:04 1256
		for (int i=29; i>=0; i--)
c53e6443 sago007 2012-04-17 11:04 1257
			for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 1258
				if (toBeCleared[j][i])
c53e6443 sago007 2012-04-17 11:04 1259
				{
c53e6443 sago007 2012-04-17 11:04 1260
					if (!dead)
c53e6443 sago007 2012-04-17 11:04 1261
					{
c53e6443 sago007 2012-04-17 11:04 1262
						dead=true;
c53e6443 sago007 2012-04-17 11:04 1263
						string tempS = itoa(chainSize[chain]);
c53e6443 sago007 2012-04-17 11:04 1264
						if (chainSize[chain]>1)
c53e6443 sago007 2012-04-17 11:04 1265
							theTextManeger.addText(topx-10+j*bsize, topy+12*bsize-i*bsize, tempS, 1000);
c53e6443 sago007 2012-04-17 11:04 1266
					}
c53e6443 sago007 2012-04-17 11:04 1267
				}
c53e6443 sago007 2012-04-17 11:04 1268
	} //This was there text was added
c53e6443 sago007 2012-04-17 11:04 1269
c53e6443 sago007 2012-04-17 11:04 1270
	if (vsMode)
c53e6443 sago007 2012-04-17 11:04 1271
		switch (combo)
c53e6443 sago007 2012-04-17 11:04 1272
		{
c53e6443 sago007 2012-04-17 11:04 1273
		case 0:
c53e6443 sago007 2012-04-17 11:04 1274
		case 1:
c53e6443 sago007 2012-04-17 11:04 1275
		case 2:
c53e6443 sago007 2012-04-17 11:04 1276
		case 3:
c53e6443 sago007 2012-04-17 11:04 1277
			break;
c53e6443 sago007 2012-04-17 11:04 1278
		case 4:
c53e6443 sago007 2012-04-17 11:04 1279
			garbageTarget->CreateGarbage(3, 1);
c53e6443 sago007 2012-04-17 11:04 1280
			break;
c53e6443 sago007 2012-04-17 11:04 1281
		case 5:
c53e6443 sago007 2012-04-17 11:04 1282
			garbageTarget->CreateGarbage(4, 1);
c53e6443 sago007 2012-04-17 11:04 1283
			break;
c53e6443 sago007 2012-04-17 11:04 1284
		case 6:
c53e6443 sago007 2012-04-17 11:04 1285
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 1286
			break;
c53e6443 sago007 2012-04-17 11:04 1287
		case 7:
c53e6443 sago007 2012-04-17 11:04 1288
			garbageTarget->CreateGarbage(6, 1);
c53e6443 sago007 2012-04-17 11:04 1289
			break;
c53e6443 sago007 2012-04-17 11:04 1290
		case 8:
c53e6443 sago007 2012-04-17 11:04 1291
			garbageTarget->CreateGarbage(4, 1);
c53e6443 sago007 2012-04-17 11:04 1292
			garbageTarget->CreateGarbage(4, 1);
c53e6443 sago007 2012-04-17 11:04 1293
			break;
c53e6443 sago007 2012-04-17 11:04 1294
		case 9:
c53e6443 sago007 2012-04-17 11:04 1295
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 1296
			garbageTarget->CreateGarbage(4, 1);
c53e6443 sago007 2012-04-17 11:04 1297
			break;
c53e6443 sago007 2012-04-17 11:04 1298
		case 10:
c53e6443 sago007 2012-04-17 11:04 1299
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 1300
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 1301
			break;
c53e6443 sago007 2012-04-17 11:04 1302
		case 11:
c53e6443 sago007 2012-04-17 11:04 1303
			garbageTarget->CreateGarbage(6, 1);
c53e6443 sago007 2012-04-17 11:04 1304
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 1305
			break;
c53e6443 sago007 2012-04-17 11:04 1306
		case 12:
c53e6443 sago007 2012-04-17 11:04 1307
			garbageTarget->CreateGarbage(6, 1);
c53e6443 sago007 2012-04-17 11:04 1308
			garbageTarget->CreateGarbage(6, 1);
c53e6443 sago007 2012-04-17 11:04 1309
			break;
c53e6443 sago007 2012-04-17 11:04 1310
		case 13:
c53e6443 sago007 2012-04-17 11:04 1311
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 1312
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 1313
			garbageTarget->CreateGarbage(4, 1);
c53e6443 sago007 2012-04-17 11:04 1314
			break;
c53e6443 sago007 2012-04-17 11:04 1315
		default:
c53e6443 sago007 2012-04-17 11:04 1316
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 1317
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 1318
			garbageTarget->CreateGarbage(4, 1);
c53e6443 sago007 2012-04-17 11:04 1319
			break;
c53e6443 sago007 2012-04-17 11:04 1320
		}
c53e6443 sago007 2012-04-17 11:04 1321
	for (int i=0; i<30; i++)
c53e6443 sago007 2012-04-17 11:04 1322
		for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 1323
			if (garbageToBeCleared[j][i])
c53e6443 sago007 2012-04-17 11:04 1324
			{
c53e6443 sago007 2012-04-17 11:04 1325
				GarbageClearer(j, i, board[j][i]%1000000, true, chain); //Clears the blocks and all blocks connected to it.
c53e6443 sago007 2012-04-17 11:04 1326
			}
c53e6443 sago007 2012-04-17 11:04 1327
c53e6443 sago007 2012-04-17 11:04 1328
	chain=0;
c53e6443 sago007 2012-04-17 11:04 1329
c53e6443 sago007 2012-04-17 11:04 1330
	//Break chains (if a block is stable it is resetted to (chain == 0)):
c53e6443 sago007 2012-04-17 11:04 1331
	for (int i=0; i<7; i++)
c53e6443 sago007 2012-04-17 11:04 1332
	{
c53e6443 sago007 2012-04-17 11:04 1333
		bool faaling = false;  //In the beginning we are NOT falling
c53e6443 sago007 2012-04-17 11:04 1334
		for (int j=0; j<30; j++)
c53e6443 sago007 2012-04-17 11:04 1335
		{
c53e6443 sago007 2012-04-17 11:04 1336
			if ((faaling)&&(board[i][j]>-1)&&(board[i][j]<7))
c53e6443 sago007 2012-04-17 11:04 1337
			{
c53e6443 sago007 2012-04-17 11:04 1338
				board[i][j]+=BLOCKFALL;
c53e6443 sago007 2012-04-17 11:04 1339
			}
c53e6443 sago007 2012-04-17 11:04 1340
			if ((!faaling)&&((board[i][j]/BLOCKFALL)%10==1))
c53e6443 sago007 2012-04-17 11:04 1341
				board[i][j]-=BLOCKFALL;
c53e6443 sago007 2012-04-17 11:04 1342
			if ((!faaling)&&(board[i][j]>0)&&(board[i][j]/10000000!=0)&&((board[i][j]/BLOCKWAIT)%10!=1)&&((board[i][j]/BLOCKHANG)%10!=1))
c53e6443 sago007 2012-04-17 11:04 1343
			{
c53e6443 sago007 2012-04-17 11:04 1344
				if (chainSize[board[i][j]/10000000]>chainSize[chain])
c53e6443 sago007 2012-04-17 11:04 1345
					chain=board[i][j]/10000000;
c53e6443 sago007 2012-04-17 11:04 1346
				board[i][j]=board[i][j]%10000000;
c53e6443 sago007 2012-04-17 11:04 1347
			}
c53e6443 sago007 2012-04-17 11:04 1348
			if (!((board[i][j]>-1)&&(board[i][j]<7)))
c53e6443 sago007 2012-04-17 11:04 1349
				faaling=true;
c53e6443 sago007 2012-04-17 11:04 1350
			if (((board[i][j]/1000000)%10==1)||((board[i][j]/BLOCKHANG)%10==1)||((board[i][j]/BLOCKWAIT)%10==1))
c53e6443 sago007 2012-04-17 11:04 1351
				faaling = false;
c53e6443 sago007 2012-04-17 11:04 1352
		}
c53e6443 sago007 2012-04-17 11:04 1353
	}
c53e6443 sago007 2012-04-17 11:04 1354
c53e6443 sago007 2012-04-17 11:04 1355
	//Create garbage as a result
c53e6443 sago007 2012-04-17 11:04 1356
	//if((vsMode)&&(chainSize[chain]>1)) garbageTarget->CreateGarbage(6,chainSize[chain]-1);
c53e6443 sago007 2012-04-17 11:04 1357
c53e6443 sago007 2012-04-17 11:04 1358
	//Calculate chain
c53e6443 sago007 2012-04-17 11:04 1359
	chain=0;
c53e6443 sago007 2012-04-17 11:04 1360
	for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1361
		for (int j=0; j<30; j++)
c53e6443 sago007 2012-04-17 11:04 1362
		{
c53e6443 sago007 2012-04-17 11:04 1363
			if (chainSize[board[i][j]/10000000]>chain)
c53e6443 sago007 2012-04-17 11:04 1364
				chain=chainSize[board[i][j]/10000000];
c53e6443 sago007 2012-04-17 11:04 1365
		}
c53e6443 sago007 2012-04-17 11:04 1366
c53e6443 sago007 2012-04-17 11:04 1367
	//Make space in table for more things
c53e6443 sago007 2012-04-17 11:04 1368
	if (chain==0)
c53e6443 sago007 2012-04-17 11:04 1369
		for (int i=0; i<NUMBEROFCHAINS; i++)
c53e6443 sago007 2012-04-17 11:04 1370
			if (chainUsed[i]==true)
c53e6443 sago007 2012-04-17 11:04 1371
			{
c53e6443 sago007 2012-04-17 11:04 1372
				if ((vsMode)&&(chainSize[i]>1)) garbageTarget->CreateGarbage(6, chainSize[i]-1);
c53e6443 sago007 2012-04-17 11:04 1373
				if ((SoundEnabled)&&(chainSize[i]>4))Mix_PlayChannel(1, applause, 0);
c53e6443 sago007 2012-04-17 11:04 1374
				if(chainSize[i]>1 && !puzzleMode && !AI_Enabled)
c53e6443 sago007 2012-04-17 11:04 1375
					Stats::getInstance()->addOne((string)"chainX"+itoa(chainSize[i]));
c53e6443 sago007 2012-04-17 11:04 1376
				chainUsed[i]=false;
c53e6443 sago007 2012-04-17 11:04 1377
			}
c53e6443 sago007 2012-04-17 11:04 1378
} //ClearBlocks
c53e6443 sago007 2012-04-17 11:04 1379
c53e6443 sago007 2012-04-17 11:04 1380
//prints "Game Over" and ends game
c53e6443 sago007 2012-04-17 11:04 1381
void BlockGame::SetGameOver()
c53e6443 sago007 2012-04-17 11:04 1382
{
6c9b4cd7 sago007 2012-05-01 19:34 1383
	ActionPerformed(ACTION_GAMEOVER ,"");
c53e6443 sago007 2012-04-17 11:04 1384
	if (!bGameOver)
c53e6443 sago007 2012-04-17 11:04 1385
	{
c53e6443 sago007 2012-04-17 11:04 1386
		gameEndedAfter = ticks-gameStartedAt; //We game ends now!
17916a2e sago007 2010-11-07 11:26 1387
		if(!AI_Enabled && !bReplaying)
17916a2e sago007 2010-11-07 11:26 1388
		{
17916a2e sago007 2010-11-07 11:26 1389
			TimeHandler::addTime("playTime",TimeHandler::ms2ct(gameEndedAfter));
17916a2e sago007 2010-11-07 11:26 1390
		}
17916a2e sago007 2010-11-07 11:26 1391
	}
c53e6443 sago007 2012-04-17 11:04 1392
	if(bReplaying)
c53e6443 sago007 2012-04-17 11:04 1393
	{
c53e6443 sago007 2012-04-17 11:04 1394
		bReplaying = false;
c53e6443 sago007 2012-04-17 11:04 1395
	}
c53e6443 sago007 2012-04-17 11:04 1396
	else
c53e6443 sago007 2012-04-17 11:04 1397
	{
6c9b4cd7 sago007 2012-05-01 19:34 1398
		theReplay.setName(name);
c53e6443 sago007 2012-04-17 11:04 1399
	}
c53e6443 sago007 2012-04-17 11:04 1400
	bGameOver = true;
c53e6443 sago007 2012-04-17 11:04 1401
	showGame = false;
c53e6443 sago007 2012-04-17 11:04 1402
	if(stageClear)
c53e6443 sago007 2012-04-17 11:04 1403
		stageButtonStatus = SBstageClear;
c53e6443 sago007 2012-04-17 11:04 1404
}
c53e6443 sago007 2012-04-17 11:04 1405
c53e6443 sago007 2012-04-17 11:04 1406
bool BlockGame::GetAIenabled()
c53e6443 sago007 2012-04-17 11:04 1407
{
c53e6443 sago007 2012-04-17 11:04 1408
	return AI_Enabled;
c53e6443 sago007 2012-04-17 11:04 1409
}
c53e6443 sago007 2012-04-17 11:04 1410
c53e6443 sago007 2012-04-17 11:04 1411
c53e6443 sago007 2012-04-17 11:04 1412
//Moves all peaces a spot down if possible
c53e6443 sago007 2012-04-17 11:04 1413
int BlockGame::FallBlock(int x, int y, int number)
c53e6443 sago007 2012-04-17 11:04 1414
{
c53e6443 sago007 2012-04-17 11:04 1415
	if (y == 0) return -1;
c53e6443 sago007 2012-04-17 11:04 1416
	if (x>0)
c53e6443 sago007 2012-04-17 11:04 1417
		if (board[x-1][y] == number)
c53e6443 sago007 2012-04-17 11:04 1418
			return -1;
c53e6443 sago007 2012-04-17 11:04 1419
	int i=x;
c53e6443 sago007 2012-04-17 11:04 1420
	bool canFall = true;
c53e6443 sago007 2012-04-17 11:04 1421
	//checks a line of a garbage block and see if something is under it
c53e6443 sago007 2012-04-17 11:04 1422
	while ((board[i][y] == number)&&(canFall)&&(i<6))
c53e6443 sago007 2012-04-17 11:04 1423
	{
c53e6443 sago007 2012-04-17 11:04 1424
		if (board[i][y-1] != -1) canFall = false;
c53e6443 sago007 2012-04-17 11:04 1425
		i++;
c53e6443 sago007 2012-04-17 11:04 1426
	}
c53e6443 sago007 2012-04-17 11:04 1427
	if (canFall)
c53e6443 sago007 2012-04-17 11:04 1428
	{
c53e6443 sago007 2012-04-17 11:04 1429
		//cout << "Now falling" << endl;
c53e6443 sago007 2012-04-17 11:04 1430
		for (int j = x; j<i; j++)
c53e6443 sago007 2012-04-17 11:04 1431
		{
c53e6443 sago007 2012-04-17 11:04 1432
			board[j][y-1] = board[j][y];
c53e6443 sago007 2012-04-17 11:04 1433
			board[j][y] = -1;
c53e6443 sago007 2012-04-17 11:04 1434
		}
c53e6443 sago007 2012-04-17 11:04 1435
	}
c53e6443 sago007 2012-04-17 11:04 1436
	return 0;
c53e6443 sago007 2012-04-17 11:04 1437
}	//FallBlock
c53e6443 sago007 2012-04-17 11:04 1438
c53e6443 sago007 2012-04-17 11:04 1439
c53e6443 sago007 2012-04-17 11:04 1440
//Makes all Garbage fall one spot
c53e6443 sago007 2012-04-17 11:04 1441
void BlockGame::GarbageFall()
c53e6443 sago007 2012-04-17 11:04 1442
{
c53e6443 sago007 2012-04-17 11:04 1443
	for (int i=0; i<30; i++)
c53e6443 sago007 2012-04-17 11:04 1444
		for (int j=0; j<7; j++)
c53e6443 sago007 2012-04-17 11:04 1445
		{
c53e6443 sago007 2012-04-17 11:04 1446
			if ((((board[j][i]/1000000)%10) == 1)||(((board[j][i]/1000000)%10) == 2))
c53e6443 sago007 2012-04-17 11:04 1447
				FallBlock(j, i, board[j][i]);
c53e6443 sago007 2012-04-17 11:04 1448
		}
c53e6443 sago007 2012-04-17 11:04 1449
}
c53e6443 sago007 2012-04-17 11:04 1450
c53e6443 sago007 2012-04-17 11:04 1451
//Makes the blocks fall (it doesn't test time, this must be done before hand)
c53e6443 sago007 2012-04-17 11:04 1452
void BlockGame::FallDown()
c53e6443 sago007 2012-04-17 11:04 1453
{
c53e6443 sago007 2012-04-17 11:04 1454
	bool falling =false;        //nothing is moving unless proven otherwise
c53e6443 sago007 2012-04-17 11:04 1455
	for (int i=0; i<29; i++)
c53e6443 sago007 2012-04-17 11:04 1456
		for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 1457
		{
c53e6443 sago007 2012-04-17 11:04 1458
			if ((board[j][i]==-1) && (board[j][i+1]!=-1) && (board[j][i+1]%BLOCKFALL<7))
c53e6443 sago007 2012-04-17 11:04 1459
			{
c53e6443 sago007 2012-04-17 11:04 1460
				board[j][i] = board[j][i+1];
c53e6443 sago007 2012-04-17 11:04 1461
				board[j][i+1] = -1;
c53e6443 sago007 2012-04-17 11:04 1462
				falling = true;              //something is moving!
c53e6443 sago007 2012-04-17 11:04 1463
			}
c53e6443 sago007 2012-04-17 11:04 1464
			if ((board[j][i]/BLOCKWAIT)%10==1)
c53e6443 sago007 2012-04-17 11:04 1465
				falling=true;
c53e6443 sago007 2012-04-17 11:04 1466
		}
c53e6443 sago007 2012-04-17 11:04 1467
	if (!falling) //If nothing is falling
c53e6443 sago007 2012-04-17 11:04 1468
	{
c53e6443 sago007 2012-04-17 11:04 1469
		if ((puzzleMode)&&(!bGameOver)&&(MovesLeft==0)&&(!(BoardEmpty())))
c53e6443 sago007 2012-04-17 11:04 1470
		{
c53e6443 sago007 2012-04-17 11:04 1471
			//Puzzle not won
c53e6443 sago007 2012-04-17 11:04 1472
			SetGameOver();
c53e6443 sago007 2012-04-17 11:04 1473
			stageButtonStatus = SBpuzzleMode;
c53e6443 sago007 2012-04-17 11:04 1474
		}
c53e6443 sago007 2012-04-17 11:04 1475
	}
c53e6443 sago007 2012-04-17 11:04 1476
	GarbageFall();		//Makes the garbage fall
c53e6443 sago007 2012-04-17 11:04 1477
	nrFellDown++;      //Sets number of this fall, so we know then the next will occur
c53e6443 sago007 2012-04-17 11:04 1478
}
c53e6443 sago007 2012-04-17 11:04 1479
c53e6443 sago007 2012-04-17 11:04 1480
//Moves the cursor, receaves N,S,E or W as a char an moves as desired
c53e6443 sago007 2012-04-17 11:04 1481
void BlockGame::MoveCursor(char way)
c53e6443 sago007 2012-04-17 11:04 1482
{
6c9b4cd7 sago007 2012-05-01 19:34 1483
	format f("%1%");
d12916ab sago007 2012-04-19 23:30 1484
	f % way;
6c9b4cd7 sago007 2012-05-01 19:34 1485
	ActionPerformed(ACTION_MOVECURSOR,f.str());
c53e6443 sago007 2012-04-17 11:04 1486
	if (!bGameOver)       //If game over nothing happends
c53e6443 sago007 2012-04-17 11:04 1487
	{
c53e6443 sago007 2012-04-17 11:04 1488
		if ((way == 'N') && ((cursory<10)||(TowerHeight>12) ||(((pixels==bsize)||(pixels==0)) && (cursory<11))))
c53e6443 sago007 2012-04-17 11:04 1489
			cursory++;
c53e6443 sago007 2012-04-17 11:04 1490
		if ((way == 'S') && (cursory>0))
c53e6443 sago007 2012-04-17 11:04 1491
			cursory--;
c53e6443 sago007 2012-04-17 11:04 1492
		if ((way == 'W') && (cursorx>0))
c53e6443 sago007 2012-04-17 11:04 1493
			cursorx--;
c53e6443 sago007 2012-04-17 11:04 1494
		if ((way == 'E') && (cursorx<4))
c53e6443 sago007 2012-04-17 11:04 1495
			cursorx++;
c53e6443 sago007 2012-04-17 11:04 1496
	}
c53e6443 sago007 2012-04-17 11:04 1497
}
c53e6443 sago007 2012-04-17 11:04 1498
c53e6443 sago007 2012-04-17 11:04 1499
//switches the two blocks at the cursor position, unless game over
c53e6443 sago007 2012-04-17 11:04 1500
void BlockGame::SwitchAtCursor()
c53e6443 sago007 2012-04-17 11:04 1501
{
6c9b4cd7 sago007 2012-05-01 19:34 1502
	ActionPerformed(ACTION_SWITCH,"");
c53e6443 sago007 2012-04-17 11:04 1503
	if ((board[cursorx][cursory+1]<7) && (board[cursorx+1][cursory+1]<7) && (!bGameOver) && ((!puzzleMode)||(MovesLeft>0)) && (gameStartedAt<ticks))
c53e6443 sago007 2012-04-17 11:04 1504
	{
c53e6443 sago007 2012-04-17 11:04 1505
		int temp = board[cursorx][cursory+1];
c53e6443 sago007 2012-04-17 11:04 1506
		board[cursorx][cursory+1] = board[cursorx+1][cursory+1];
c53e6443 sago007 2012-04-17 11:04 1507
		board[cursorx+1][cursory+1] = temp;
c53e6443 sago007 2012-04-17 11:04 1508
	}
c53e6443 sago007 2012-04-17 11:04 1509
	if ((puzzleMode)&&(gameStartedAt<ticks)&&(MovesLeft>0)) MovesLeft--;
c53e6443 sago007 2012-04-17 11:04 1510
}
c53e6443 sago007 2012-04-17 11:04 1511
c53e6443 sago007 2012-04-17 11:04 1512
void BlockGame::PushLine()
c53e6443 sago007 2012-04-17 11:04 1513
{
6c9b4cd7 sago007 2012-05-01 19:34 1514
	ActionPerformed(ACTION_PUSH,"");
79d3c1d3 sago007 2012-05-05 15:54 1515
	PushLineInternal();
79d3c1d3 sago007 2012-05-05 15:54 1516
}
79d3c1d3 sago007 2012-05-05 15:54 1517
79d3c1d3 sago007 2012-05-05 15:54 1518
//Generates a new line and moves the field one block up (restart puzzle mode)
79d3c1d3 sago007 2012-05-05 15:54 1519
void BlockGame::PushLineInternal()
79d3c1d3 sago007 2012-05-05 15:54 1520
{
c53e6443 sago007 2012-04-17 11:04 1521
	//If not game over, not high tower and not puzzle mode
c53e6443 sago007 2012-04-17 11:04 1522
	if ((!bGameOver) && TowerHeight<13 && (!puzzleMode) && (gameStartedAt<ticks)&&(chain==0))
c53e6443 sago007 2012-04-17 11:04 1523
	{
c53e6443 sago007 2012-04-17 11:04 1524
		for (int i=19; i>0; i--)
c53e6443 sago007 2012-04-17 11:04 1525
			for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 1526
			{
c53e6443 sago007 2012-04-17 11:04 1527
				board[j][i] = board[j][i-1];
c53e6443 sago007 2012-04-17 11:04 1528
			}
c53e6443 sago007 2012-04-17 11:04 1529
		for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 1530
		{
c53e6443 sago007 2012-04-17 11:04 1531
			board[j][0] = rand2() % 4;
c53e6443 sago007 2012-04-17 11:04 1532
			if (j > 0)
c53e6443 sago007 2012-04-17 11:04 1533
			{
c53e6443 sago007 2012-04-17 11:04 1534
				if (board[j][0] == board[j-1][0])
c53e6443 sago007 2012-04-17 11:04 1535
					board[j][0] = rand2() % 6;
c53e6443 sago007 2012-04-17 11:04 1536
			}
c53e6443 sago007 2012-04-17 11:04 1537
			if (board[j][0] == board[j][1])
c53e6443 sago007 2012-04-17 11:04 1538
				board[j][0] = rand2() % 6;
c53e6443 sago007 2012-04-17 11:04 1539
			if (board[j][0] == board[j][1])
c53e6443 sago007 2012-04-17 11:04 1540
				board[j][0] = rand2() % 6;
c53e6443 sago007 2012-04-17 11:04 1541
			while ((j>0)&&(board[j][0]==board[j-1][0]))
c53e6443 sago007 2012-04-17 11:04 1542
				board[j][0] = rand2() % 6;
c53e6443 sago007 2012-04-17 11:04 1543
		}
c53e6443 sago007 2012-04-17 11:04 1544
		score+=1;
79d3c1d3 sago007 2012-05-05 15:54 1545
		if(!bReplaying)
79d3c1d3 sago007 2012-05-05 15:54 1546
			MoveCursor('N'); //Workaround for this being done registred too
c53e6443 sago007 2012-04-17 11:04 1547
		if (vsMode)
c53e6443 sago007 2012-04-17 11:04 1548
		{
c53e6443 sago007 2012-04-17 11:04 1549
			if (rand2()%6==1)
c53e6443 sago007 2012-04-17 11:04 1550
				board[rand2()%6][0]=6;
c53e6443 sago007 2012-04-17 11:04 1551
		}
c53e6443 sago007 2012-04-17 11:04 1552
		pixels = 0;
c53e6443 sago007 2012-04-17 11:04 1553
		stop=0;
c53e6443 sago007 2012-04-17 11:04 1554
		pushedPixelAt = ticks;
c53e6443 sago007 2012-04-17 11:04 1555
		linesCleared++;
c53e6443 sago007 2012-04-17 11:04 1556
		AI_LineOffset++;
c53e6443 sago007 2012-04-17 11:04 1557
		nrPushedPixel=(int)((double)(pushedPixelAt-gameStartedAt)/(1000.0*speed));
c53e6443 sago007 2012-04-17 11:04 1558
c53e6443 sago007 2012-04-17 11:04 1559
		if(!AI_Enabled && !bReplaying)
c53e6443 sago007 2012-04-17 11:04 1560
		{
c53e6443 sago007 2012-04-17 11:04 1561
			Stats::getInstance()->addOne("linesPushed");
c53e6443 sago007 2012-04-17 11:04 1562
		}
c53e6443 sago007 2012-04-17 11:04 1563
	} //if !bGameOver
c53e6443 sago007 2012-04-17 11:04 1564
c53e6443 sago007 2012-04-17 11:04 1565
	//Restart Puzzle mode
c53e6443 sago007 2012-04-17 11:04 1566
	if (puzzleMode && !bGameOver)
c53e6443 sago007 2012-04-17 11:04 1567
	{
c53e6443 sago007 2012-04-17 11:04 1568
		//Reloads level
c53e6443 sago007 2012-04-17 11:04 1569
		MovesLeft = nrOfMovesAllowed[Level];
c53e6443 sago007 2012-04-17 11:04 1570
		for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1571
			for (int j=0; j<12; j++)
c53e6443 sago007 2012-04-17 11:04 1572
			{
c53e6443 sago007 2012-04-17 11:04 1573
				board[i][j+1] = puzzleLevels[Level][i][j];
c53e6443 sago007 2012-04-17 11:04 1574
			}
c53e6443 sago007 2012-04-17 11:04 1575
		score=0;
c53e6443 sago007 2012-04-17 11:04 1576
		bGameOver=false;
c53e6443 sago007 2012-04-17 11:04 1577
		showGame = true;
c53e6443 sago007 2012-04-17 11:04 1578
	}
c53e6443 sago007 2012-04-17 11:04 1579
c53e6443 sago007 2012-04-17 11:04 1580
	if ((TowerHeight>12) && (!puzzleMode)&&(!bGameOver)&&(chain==0))
c53e6443 sago007 2012-04-17 11:04 1581
	{
c53e6443 sago007 2012-04-17 11:04 1582
		if ((!vsMode)&&(theTopScoresEndless.isHighScore(score))&&(!AI_Enabled))
c53e6443 sago007 2012-04-17 11:04 1583
		{
c53e6443 sago007 2012-04-17 11:04 1584
			if (SoundEnabled)Mix_PlayChannel(1, applause, 0);
c53e6443 sago007 2012-04-17 11:04 1585
			theTopScoresEndless.addScore(name, score);
c53e6443 sago007 2012-04-17 11:04 1586
			cout << "New high score!" << endl;
c53e6443 sago007 2012-04-17 11:04 1587
		}
c53e6443 sago007 2012-04-17 11:04 1588
		SetGameOver();
c53e6443 sago007 2012-04-17 11:04 1589
	}
c53e6443 sago007 2012-04-17 11:04 1590
c53e6443 sago007 2012-04-17 11:04 1591
c53e6443 sago007 2012-04-17 11:04 1592
}//PushLine
c53e6443 sago007 2012-04-17 11:04 1593
c53e6443 sago007 2012-04-17 11:04 1594
//Pushes a single pixel, so it appears to scrool
c53e6443 sago007 2012-04-17 11:04 1595
void BlockGame::PushPixels()
c53e6443 sago007 2012-04-17 11:04 1596
{
c53e6443 sago007 2012-04-17 11:04 1597
	nrPushedPixel++;
c53e6443 sago007 2012-04-17 11:04 1598
	if ((pixels < bsize) && TowerHeight<13)
c53e6443 sago007 2012-04-17 11:04 1599
	{
c53e6443 sago007 2012-04-17 11:04 1600
		pixels++;
c53e6443 sago007 2012-04-17 11:04 1601
	}
c53e6443 sago007 2012-04-17 11:04 1602
	else
79d3c1d3 sago007 2012-05-05 15:54 1603
		PushLineInternal();
c53e6443 sago007 2012-04-17 11:04 1604
	if (pixels>bsize)
c53e6443 sago007 2012-04-17 11:04 1605
		pixels=0;
c53e6443 sago007 2012-04-17 11:04 1606
}
c53e6443 sago007 2012-04-17 11:04 1607
c53e6443 sago007 2012-04-17 11:04 1608
c53e6443 sago007 2012-04-17 11:04 1609
//See how high the tower is, saved in integer TowerHeight
c53e6443 sago007 2012-04-17 11:04 1610
void BlockGame::FindTowerHeight()
c53e6443 sago007 2012-04-17 11:04 1611
{
c53e6443 sago007 2012-04-17 11:04 1612
	/*
c53e6443 sago007 2012-04-17 11:04 1613
	 * Old implementation, used until I find the bug in the other.
c53e6443 sago007 2012-04-17 11:04 1614
	 * This function has a bug in stage clear! if an empty line appears.
c53e6443 sago007 2012-04-17 11:04 1615
	 */
c53e6443 sago007 2012-04-17 11:04 1616
	prevTowerHeight = TowerHeight;
c53e6443 sago007 2012-04-17 11:04 1617
	bool found = false;
c53e6443 sago007 2012-04-17 11:04 1618
	TowerHeight = 0;
c53e6443 sago007 2012-04-17 11:04 1619
	while (!found)
c53e6443 sago007 2012-04-17 11:04 1620
	{
c53e6443 sago007 2012-04-17 11:04 1621
		found = true;
c53e6443 sago007 2012-04-17 11:04 1622
		for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 1623
			if (board[j][TowerHeight] != -1)
c53e6443 sago007 2012-04-17 11:04 1624
				found = false;
c53e6443 sago007 2012-04-17 11:04 1625
		TowerHeight++;
c53e6443 sago007 2012-04-17 11:04 1626
	}
c53e6443 sago007 2012-04-17 11:04 1627
	TowerHeight--;
c53e6443 sago007 2012-04-17 11:04 1628
}
17916a2e sago007 2010-11-07 11:26 1629
17916a2e sago007 2010-11-07 11:26 1630
///////////////////////////////////////////////////////////////////////////
17916a2e sago007 2010-11-07 11:26 1631
/////////////////////////// AI starts here! ///////////////////////////////
17916a2e sago007 2010-11-07 11:26 1632
///////////////////////////////////////////////////////////////////////////
c53e6443 sago007 2012-04-17 11:04 1633
//First the helpet functions:
c53e6443 sago007 2012-04-17 11:04 1634
int BlockGame::nrOfType(int line, int type)
c53e6443 sago007 2012-04-17 11:04 1635
{
c53e6443 sago007 2012-04-17 11:04 1636
	// cout << "Start_ nrOfType" << endl;
c53e6443 sago007 2012-04-17 11:04 1637
	int counter = 0;
c53e6443 sago007 2012-04-17 11:04 1638
	for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1639
		if (board[i][line]==type)counter++;
c53e6443 sago007 2012-04-17 11:04 1640
	return counter;
c53e6443 sago007 2012-04-17 11:04 1641
}
c53e6443 sago007 2012-04-17 11:04 1642
c53e6443 sago007 2012-04-17 11:04 1643
c53e6443 sago007 2012-04-17 11:04 1644
//See if a combo can be made in this line
c53e6443 sago007 2012-04-17 11:04 1645
int BlockGame::horiInLine(int line)
c53e6443 sago007 2012-04-17 11:04 1646
{
c53e6443 sago007 2012-04-17 11:04 1647
	//cout << "Start_ hori in line" << endl;
c53e6443 sago007 2012-04-17 11:04 1648
	int nrOfType[7] = {0, 0, 0, 0, 0, 0, 0};
c53e6443 sago007 2012-04-17 11:04 1649
	int iTemp;
c53e6443 sago007 2012-04-17 11:04 1650
	int max = 0;
c53e6443 sago007 2012-04-17 11:04 1651
	for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1652
	{
c53e6443 sago007 2012-04-17 11:04 1653
		iTemp = board[i][line];
c53e6443 sago007 2012-04-17 11:04 1654
		if ((iTemp>-1)&&(iTemp<7))
c53e6443 sago007 2012-04-17 11:04 1655
			nrOfType[iTemp]++;
c53e6443 sago007 2012-04-17 11:04 1656
	}
c53e6443 sago007 2012-04-17 11:04 1657
	for (int j=0; j<7; j++)
c53e6443 sago007 2012-04-17 11:04 1658
	{
c53e6443 sago007 2012-04-17 11:04 1659
		if (nrOfType[j]>max)
c53e6443 sago007 2012-04-17 11:04 1660
		{
c53e6443 sago007 2012-04-17 11:04 1661
			max = nrOfType[j];
c53e6443 sago007 2012-04-17 11:04 1662
			AIcolorToClear = j;
c53e6443 sago007 2012-04-17 11:04 1663
		}
c53e6443 sago007 2012-04-17 11:04 1664
	}
c53e6443 sago007 2012-04-17 11:04 1665
	return max;
c53e6443 sago007 2012-04-17 11:04 1666
}
c53e6443 sago007 2012-04-17 11:04 1667
c53e6443 sago007 2012-04-17 11:04 1668
bool BlockGame::horiClearPossible()
c53e6443 sago007 2012-04-17 11:04 1669
{
c53e6443 sago007 2012-04-17 11:04 1670
	//cout << "Start_ horiclear possible" << endl;
c53e6443 sago007 2012-04-17 11:04 1671
	int i=13;
c53e6443 sago007 2012-04-17 11:04 1672
	bool solutionFound = false;
c53e6443 sago007 2012-04-17 11:04 1673
	do
c53e6443 sago007 2012-04-17 11:04 1674
	{
c53e6443 sago007 2012-04-17 11:04 1675
		if (horiInLine(i)>2)
c53e6443 sago007 2012-04-17 11:04 1676
		{
c53e6443 sago007 2012-04-17 11:04 1677
			AI_LineOffset = 0;
c53e6443 sago007 2012-04-17 11:04 1678
			AIlineToClear = i;
c53e6443 sago007 2012-04-17 11:04 1679
			solutionFound = true;
c53e6443 sago007 2012-04-17 11:04 1680
		}
c53e6443 sago007 2012-04-17 11:04 1681
		i--;
c53e6443 sago007 2012-04-17 11:04 1682
	}
c53e6443 sago007 2012-04-17 11:04 1683
	while ((!solutionFound)&&(i>0));
c53e6443 sago007 2012-04-17 11:04 1684
	return solutionFound;
c53e6443 sago007 2012-04-17 11:04 1685
}
c53e6443 sago007 2012-04-17 11:04 1686
c53e6443 sago007 2012-04-17 11:04 1687
//the Line Has Unmoveable Objects witch might stall the AI
c53e6443 sago007 2012-04-17 11:04 1688
bool BlockGame::lineHasGarbage(int line)
c53e6443 sago007 2012-04-17 11:04 1689
{
c53e6443 sago007 2012-04-17 11:04 1690
	for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1691
		if (board[i][line]>1000000)
c53e6443 sago007 2012-04-17 11:04 1692
			return true;
c53e6443 sago007 2012-04-17 11:04 1693
	return false;
c53e6443 sago007 2012-04-17 11:04 1694
}
c53e6443 sago007 2012-04-17 11:04 1695
c53e6443 sago007 2012-04-17 11:04 1696
//Types 0..6 in line
c53e6443 sago007 2012-04-17 11:04 1697
int BlockGame::nrOfRealTypes(int line)
c53e6443 sago007 2012-04-17 11:04 1698
{
c53e6443 sago007 2012-04-17 11:04 1699
	//cout << "Start_ nrOfReal" << endl;
c53e6443 sago007 2012-04-17 11:04 1700
	int counter = 0;
c53e6443 sago007 2012-04-17 11:04 1701
	for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1702
		if ((board[i][line]>-1)&&(board[i][line]<7))counter++;
c53e6443 sago007 2012-04-17 11:04 1703
	return counter;
c53e6443 sago007 2012-04-17 11:04 1704
}
c53e6443 sago007 2012-04-17 11:04 1705
c53e6443 sago007 2012-04-17 11:04 1706
//See if there is a tower
c53e6443 sago007 2012-04-17 11:04 1707
bool BlockGame::ThereIsATower()
c53e6443 sago007 2012-04-17 11:04 1708
{
c53e6443 sago007 2012-04-17 11:04 1709
	//cout << "Start_ there is a tower" << endl;
c53e6443 sago007 2012-04-17 11:04 1710
	bool bThereIsATower = false; //Unless proven otherwise!
c53e6443 sago007 2012-04-17 11:04 1711
	bool topReached = false; //If we have reached the top
c53e6443 sago007 2012-04-17 11:04 1712
	int lineNumber = 0;
c53e6443 sago007 2012-04-17 11:04 1713
	bool emptySpacesFound = false;
c53e6443 sago007 2012-04-17 11:04 1714
	do
c53e6443 sago007 2012-04-17 11:04 1715
	{
c53e6443 sago007 2012-04-17 11:04 1716
		if ((emptySpacesFound) && (nrOfRealTypes(lineNumber)>0)&&(nrOfType(lineNumber, -1)>0))
c53e6443 sago007 2012-04-17 11:04 1717
		{
c53e6443 sago007 2012-04-17 11:04 1718
			AIlineToClear = lineNumber;
c53e6443 sago007 2012-04-17 11:04 1719
			if (lineHasGarbage(lineNumber))
c53e6443 sago007 2012-04-17 11:04 1720
				return false;
c53e6443 sago007 2012-04-17 11:04 1721
			else
c53e6443 sago007 2012-04-17 11:04 1722
				bThereIsATower = true;
c53e6443 sago007 2012-04-17 11:04 1723
		}
c53e6443 sago007 2012-04-17 11:04 1724
		else
c53e6443 sago007 2012-04-17 11:04 1725
			emptySpacesFound=false;
c53e6443 sago007 2012-04-17 11:04 1726
		if ((!emptySpacesFound)&&(nrOfType(lineNumber, -1)>0))
c53e6443 sago007 2012-04-17 11:04 1727
			emptySpacesFound = true;
c53e6443 sago007 2012-04-17 11:04 1728
		if (lineNumber<12)
c53e6443 sago007 2012-04-17 11:04 1729
			lineNumber++;
c53e6443 sago007 2012-04-17 11:04 1730
		else
c53e6443 sago007 2012-04-17 11:04 1731
			topReached = true;
c53e6443 sago007 2012-04-17 11:04 1732
	}
c53e6443 sago007 2012-04-17 11:04 1733
	while ((!bThereIsATower)&&(!topReached));
c53e6443 sago007 2012-04-17 11:04 1734
	//if(bThereIsATower)
c53e6443 sago007 2012-04-17 11:04 1735
	//cout << "There is actually a tower" << endl;
c53e6443 sago007 2012-04-17 11:04 1736
	return bThereIsATower;
c53e6443 sago007 2012-04-17 11:04 1737
}
c53e6443 sago007 2012-04-17 11:04 1738
c53e6443 sago007 2012-04-17 11:04 1739
double BlockGame::firstInLine1(int line)
c53e6443 sago007 2012-04-17 11:04 1740
{
c53e6443 sago007 2012-04-17 11:04 1741
	for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1742
		if ((board[i][line]>-1)&&(board[i][line]<7))
c53e6443 sago007 2012-04-17 11:04 1743
			return (double)i;
c53e6443 sago007 2012-04-17 11:04 1744
	return 3.0;
c53e6443 sago007 2012-04-17 11:04 1745
}
c53e6443 sago007 2012-04-17 11:04 1746
c53e6443 sago007 2012-04-17 11:04 1747
//returns the first coordinate of the block of type
c53e6443 sago007 2012-04-17 11:04 1748
double BlockGame::firstInLine(int line, int type)
c53e6443 sago007 2012-04-17 11:04 1749
{
c53e6443 sago007 2012-04-17 11:04 1750
	for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1751
		if (board[i][line]==type)
c53e6443 sago007 2012-04-17 11:04 1752
			return (double)i;
c53e6443 sago007 2012-04-17 11:04 1753
	return 3.0;
c53e6443 sago007 2012-04-17 11:04 1754
}
c53e6443 sago007 2012-04-17 11:04 1755
c53e6443 sago007 2012-04-17 11:04 1756
//There in the line shall we move
c53e6443 sago007 2012-04-17 11:04 1757
int BlockGame::closestTo(int line, int place)
c53e6443 sago007 2012-04-17 11:04 1758
{
c53e6443 sago007 2012-04-17 11:04 1759
	if ((int)firstInLine1(line)>place)
c53e6443 sago007 2012-04-17 11:04 1760
		return (int)firstInLine1(line)-1;
c53e6443 sago007 2012-04-17 11:04 1761
	for (int i=place; i>=0; i--)
c53e6443 sago007 2012-04-17 11:04 1762
	{
c53e6443 sago007 2012-04-17 11:04 1763
		if ((board[i][line]>-1)&&(board[i][line]<7))
c53e6443 sago007 2012-04-17 11:04 1764
			return i;
c53e6443 sago007 2012-04-17 11:04 1765
	}
c53e6443 sago007 2012-04-17 11:04 1766
	AIstatus=0;
c53e6443 sago007 2012-04-17 11:04 1767
	return place;
c53e6443 sago007 2012-04-17 11:04 1768
}
c53e6443 sago007 2012-04-17 11:04 1769
c53e6443 sago007 2012-04-17 11:04 1770
//The AI will remove a tower
c53e6443 sago007 2012-04-17 11:04 1771
void BlockGame::AI_ClearTower()
c53e6443 sago007 2012-04-17 11:04 1772
{
c53e6443 sago007 2012-04-17 11:04 1773
	//   cout << "AI: ClearTower, line: " << AIlineToClear << endl;
c53e6443 sago007 2012-04-17 11:04 1774
	int place = (int)firstInLine(AIlineToClear-1, -1); //Find an empty field to frop a brick into
c53e6443 sago007 2012-04-17 11:04 1775
	int xplace = closestTo(AIlineToClear, place); //Find the brick to drop in it
c53e6443 sago007 2012-04-17 11:04 1776
	if (cursory+1<AIlineToClear)
c53e6443 sago007 2012-04-17 11:04 1777
		MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 1778
	else if (cursory+1>AIlineToClear)
c53e6443 sago007 2012-04-17 11:04 1779
		MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 1780
	else if (cursorx<xplace)
c53e6443 sago007 2012-04-17 11:04 1781
		MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 1782
	else if (cursorx>xplace)
c53e6443 sago007 2012-04-17 11:04 1783
		MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 1784
	else
c53e6443 sago007 2012-04-17 11:04 1785
		SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 1786
	if (!ThereIsATower())
c53e6443 sago007 2012-04-17 11:04 1787
		AIstatus = 0;
c53e6443 sago007 2012-04-17 11:04 1788
}
c53e6443 sago007 2012-04-17 11:04 1789
c53e6443 sago007 2012-04-17 11:04 1790
//The AI will try to clear block horisontally
c53e6443 sago007 2012-04-17 11:04 1791
void BlockGame::AI_ClearHori()
c53e6443 sago007 2012-04-17 11:04 1792
{
c53e6443 sago007 2012-04-17 11:04 1793
	//   cout << "AI: ClearHori";
c53e6443 sago007 2012-04-17 11:04 1794
	int lowestLine = AIlineToClear;
c53e6443 sago007 2012-04-17 11:04 1795
	//AIcolorToClear
c53e6443 sago007 2012-04-17 11:04 1796
	bool found =true;
c53e6443 sago007 2012-04-17 11:04 1797
	/*for(int i; (i<12)&&(!found);i++)
c53e6443 sago007 2012-04-17 11:04 1798
	 * {
c53e6443 sago007 2012-04-17 11:04 1799
	 * if(horiInLine(i)>2)
c53e6443 sago007 2012-04-17 11:04 1800
	 * {
c53e6443 sago007 2012-04-17 11:04 1801
	 * int lowestLine = i;
c53e6443 sago007 2012-04-17 11:04 1802
	 * found = true;
c53e6443 sago007 2012-04-17 11:04 1803
	 * }
c53e6443 sago007 2012-04-17 11:04 1804
	 * }*/
c53e6443 sago007 2012-04-17 11:04 1805
	for (int i=0; i<7; i++)
c53e6443 sago007 2012-04-17 11:04 1806
	{
c53e6443 sago007 2012-04-17 11:04 1807
		if (nrOfType(lowestLine, i)>2)
c53e6443 sago007 2012-04-17 11:04 1808
			AIcolorToClear = i;
c53e6443 sago007 2012-04-17 11:04 1809
	}
c53e6443 sago007 2012-04-17 11:04 1810
	if (found)
c53e6443 sago007 2012-04-17 11:04 1811
	{
c53e6443 sago007 2012-04-17 11:04 1812
		if (cursory>lowestLine-1)
c53e6443 sago007 2012-04-17 11:04 1813
			MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 1814
		else if (cursory<lowestLine-1)
c53e6443 sago007 2012-04-17 11:04 1815
			MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 1816
		else if (nrOfType(lowestLine, AIcolorToClear)>2)
c53e6443 sago007 2012-04-17 11:04 1817
		{
c53e6443 sago007 2012-04-17 11:04 1818
			int left=0, right=0;
c53e6443 sago007 2012-04-17 11:04 1819
			if (board[0][lowestLine]==AIcolorToClear) left++;
c53e6443 sago007 2012-04-17 11:04 1820
			if (board[1][lowestLine]==AIcolorToClear) left++;
c53e6443 sago007 2012-04-17 11:04 1821
			if (board[2][lowestLine]==AIcolorToClear) left++;
c53e6443 sago007 2012-04-17 11:04 1822
			if (board[3][lowestLine]==AIcolorToClear) right++;
c53e6443 sago007 2012-04-17 11:04 1823
			if (board[4][lowestLine]==AIcolorToClear) right++;
c53e6443 sago007 2012-04-17 11:04 1824
			if (board[5][lowestLine]==AIcolorToClear) right++;
c53e6443 sago007 2012-04-17 11:04 1825
			int xplace = 0;
c53e6443 sago007 2012-04-17 11:04 1826
			if (left<right)
c53e6443 sago007 2012-04-17 11:04 1827
			{
c53e6443 sago007 2012-04-17 11:04 1828
				//   cout << ", right>left";
c53e6443 sago007 2012-04-17 11:04 1829
				int count=0;
c53e6443 sago007 2012-04-17 11:04 1830
				for (int i=0; (i<4)&&(count<1); i++)
c53e6443 sago007 2012-04-17 11:04 1831
					if ((board[i][lowestLine]==AIcolorToClear)&&((i==0)||(board[i+1][lowestLine]!=AIcolorToClear)))
c53e6443 sago007 2012-04-17 11:04 1832
					{
c53e6443 sago007 2012-04-17 11:04 1833
						count++;
c53e6443 sago007 2012-04-17 11:04 1834
						xplace = i;
c53e6443 sago007 2012-04-17 11:04 1835
					}
c53e6443 sago007 2012-04-17 11:04 1836
			}
c53e6443 sago007 2012-04-17 11:04 1837
			else
c53e6443 sago007 2012-04-17 11:04 1838
			{
c53e6443 sago007 2012-04-17 11:04 1839
				//   cout << ", left>=right";
c53e6443 sago007 2012-04-17 11:04 1840
				int count=0;
c53e6443 sago007 2012-04-17 11:04 1841
				for (int i=3; (i<=5)&&(count<1); i++)
c53e6443 sago007 2012-04-17 11:04 1842
					if ((board[i][lowestLine]==AIcolorToClear)&&(board[i-1][lowestLine]!=AIcolorToClear))
c53e6443 sago007 2012-04-17 11:04 1843
					{
c53e6443 sago007 2012-04-17 11:04 1844
						count++;
c53e6443 sago007 2012-04-17 11:04 1845
						xplace = --i;
c53e6443 sago007 2012-04-17 11:04 1846
					}
c53e6443 sago007 2012-04-17 11:04 1847
			}
c53e6443 sago007 2012-04-17 11:04 1848
			//cout << ", xplace: " << xplace;
c53e6443 sago007 2012-04-17 11:04 1849
			if (cursorx<xplace)
c53e6443 sago007 2012-04-17 11:04 1850
				MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 1851
			else if (cursorx>xplace)
c53e6443 sago007 2012-04-17 11:04 1852
				MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 1853
			else if (cursorx==xplace)
c53e6443 sago007 2012-04-17 11:04 1854
				SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 1855
			else
c53e6443 sago007 2012-04-17 11:04 1856
				AIstatus = 0;
c53e6443 sago007 2012-04-17 11:04 1857
		}
c53e6443 sago007 2012-04-17 11:04 1858
		else
c53e6443 sago007 2012-04-17 11:04 1859
			AIstatus = 0;
c53e6443 sago007 2012-04-17 11:04 1860
	}
c53e6443 sago007 2012-04-17 11:04 1861
	else
c53e6443 sago007 2012-04-17 11:04 1862
		AIstatus = 0;
c53e6443 sago007 2012-04-17 11:04 1863
	//cout << endl; //for debugging
c53e6443 sago007 2012-04-17 11:04 1864
}
c53e6443 sago007 2012-04-17 11:04 1865
c53e6443 sago007 2012-04-17 11:04 1866
//Test if vertical clear is possible
c53e6443 sago007 2012-04-17 11:04 1867
bool BlockGame::veriClearPossible()
c53e6443 sago007 2012-04-17 11:04 1868
{
c53e6443 sago007 2012-04-17 11:04 1869
	bool found=false;
c53e6443 sago007 2012-04-17 11:04 1870
	int colors[7] = {0, 0, 0, 0, 0, 0, 0};
c53e6443 sago007 2012-04-17 11:04 1871
	for (int i=12; (i>0)&&(!found); i--)
c53e6443 sago007 2012-04-17 11:04 1872
	{
c53e6443 sago007 2012-04-17 11:04 1873
		for (int j=0; j<7; j++)
c53e6443 sago007 2012-04-17 11:04 1874
		{
c53e6443 sago007 2012-04-17 11:04 1875
			if (nrOfType(i, j)==0)
c53e6443 sago007 2012-04-17 11:04 1876
				colors[j]=0;
c53e6443 sago007 2012-04-17 11:04 1877
			else if (++colors[j]>2)
c53e6443 sago007 2012-04-17 11:04 1878
			{
c53e6443 sago007 2012-04-17 11:04 1879
				AIcolorToClear = j;
c53e6443 sago007 2012-04-17 11:04 1880
				AIlineToClear = i;
c53e6443 sago007 2012-04-17 11:04 1881
				found=true;
c53e6443 sago007 2012-04-17 11:04 1882
			}
c53e6443 sago007 2012-04-17 11:04 1883
c53e6443 sago007 2012-04-17 11:04 1884
		}
c53e6443 sago007 2012-04-17 11:04 1885
	}
c53e6443 sago007 2012-04-17 11:04 1886
	return found;
c53e6443 sago007 2012-04-17 11:04 1887
}
c53e6443 sago007 2012-04-17 11:04 1888
c53e6443 sago007 2012-04-17 11:04 1889
c53e6443 sago007 2012-04-17 11:04 1890
c53e6443 sago007 2012-04-17 11:04 1891
//There in the line shall we move
c53e6443 sago007 2012-04-17 11:04 1892
int BlockGame::closestTo(int line, int type, int place)
c53e6443 sago007 2012-04-17 11:04 1893
{
c53e6443 sago007 2012-04-17 11:04 1894
	if ((int)firstInLine(line, type)>place)
c53e6443 sago007 2012-04-17 11:04 1895
		return (int)firstInLine(line, type)-1;
c53e6443 sago007 2012-04-17 11:04 1896
	for (int i=place; i>=0; i--)
c53e6443 sago007 2012-04-17 11:04 1897
	{
c53e6443 sago007 2012-04-17 11:04 1898
		if (board[i][line]==type)
c53e6443 sago007 2012-04-17 11:04 1899
			return i;
c53e6443 sago007 2012-04-17 11:04 1900
	}
c53e6443 sago007 2012-04-17 11:04 1901
	AIstatus=0;
c53e6443 sago007 2012-04-17 11:04 1902
	return place;
c53e6443 sago007 2012-04-17 11:04 1903
}
c53e6443 sago007 2012-04-17 11:04 1904
c53e6443 sago007 2012-04-17 11:04 1905
//The AI will try to clear blocks vertically
c53e6443 sago007 2012-04-17 11:04 1906
void BlockGame::AI_ClearVertical()
c53e6443 sago007 2012-04-17 11:04 1907
{
c53e6443 sago007 2012-04-17 11:04 1908
	// cout << "AI: ClearVeri";
c53e6443 sago007 2012-04-17 11:04 1909
	//First we find the place there we will align the bricks
c53e6443 sago007 2012-04-17 11:04 1910
	int placeToCenter = (int)(firstInLine(AIlineToClear, AIcolorToClear)/3.0+firstInLine(AIlineToClear+1, AIcolorToClear)/3.0+firstInLine(AIlineToClear+2, AIcolorToClear)/3.0);
c53e6443 sago007 2012-04-17 11:04 1911
	int unlimitedLoop=0;
c53e6443 sago007 2012-04-17 11:04 1912
	while (((board[placeToCenter][AIlineToClear]>1000000)||(board[placeToCenter][AIlineToClear+1]>1000000)||(board[placeToCenter][AIlineToClear+2]>1000000))&&(unlimitedLoop<10))
c53e6443 sago007 2012-04-17 11:04 1913
	{
c53e6443 sago007 2012-04-17 11:04 1914
		unlimitedLoop++;
c53e6443 sago007 2012-04-17 11:04 1915
		placeToCenter++;
c53e6443 sago007 2012-04-17 11:04 1916
		if (placeToCenter>5)
c53e6443 sago007 2012-04-17 11:04 1917
			placeToCenter=0;
c53e6443 sago007 2012-04-17 11:04 1918
	}
c53e6443 sago007 2012-04-17 11:04 1919
	if(unlimitedLoop>9)
c53e6443 sago007 2012-04-17 11:04 1920
	{
c53e6443 sago007 2012-04-17 11:04 1921
		AIstatus = 0;
c53e6443 sago007 2012-04-17 11:04 1922
	}
c53e6443 sago007 2012-04-17 11:04 1923
	//cout << ", ptc: " << placeToCenter << ", line: " << AIlineToClear << ", cy: " << cursory;
c53e6443 sago007 2012-04-17 11:04 1924
	if (cursory+1>AIlineToClear+2)
c53e6443 sago007 2012-04-17 11:04 1925
	{
c53e6443 sago007 2012-04-17 11:04 1926
		// cout << ", cursory>line+2";
c53e6443 sago007 2012-04-17 11:04 1927
		MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 1928
	}
c53e6443 sago007 2012-04-17 11:04 1929
	if (cursory+1<AIlineToClear)
c53e6443 sago007 2012-04-17 11:04 1930
		MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 1931
	bool toAlign[3]= {true, true, true};
c53e6443 sago007 2012-04-17 11:04 1932
	if (board[placeToCenter][AIlineToClear+0]==AIcolorToClear)
c53e6443 sago007 2012-04-17 11:04 1933
		toAlign[0]=false;
c53e6443 sago007 2012-04-17 11:04 1934
	if (board[placeToCenter][AIlineToClear+1]==AIcolorToClear)
c53e6443 sago007 2012-04-17 11:04 1935
		toAlign[1]=false;
c53e6443 sago007 2012-04-17 11:04 1936
	if (board[placeToCenter][AIlineToClear+2]==AIcolorToClear)
c53e6443 sago007 2012-04-17 11:04 1937
		toAlign[2]=false;
c53e6443 sago007 2012-04-17 11:04 1938
	//cout << "status: " << toAlign[0] << " " << toAlign[1] << " " << toAlign[2];
c53e6443 sago007 2012-04-17 11:04 1939
	if (cursory+1==AIlineToClear)
c53e6443 sago007 2012-04-17 11:04 1940
	{
c53e6443 sago007 2012-04-17 11:04 1941
		if (toAlign[0]==false)
c53e6443 sago007 2012-04-17 11:04 1942
			MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 1943
		else
c53e6443 sago007 2012-04-17 11:04 1944
		{
c53e6443 sago007 2012-04-17 11:04 1945
			if (cursorx>closestTo(AIlineToClear, AIcolorToClear, placeToCenter))
c53e6443 sago007 2012-04-17 11:04 1946
				MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 1947
			else if (cursorx<closestTo(AIlineToClear, AIcolorToClear, placeToCenter))
c53e6443 sago007 2012-04-17 11:04 1948
				MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 1949
			else
c53e6443 sago007 2012-04-17 11:04 1950
				SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 1951
		}
c53e6443 sago007 2012-04-17 11:04 1952
	}
c53e6443 sago007 2012-04-17 11:04 1953
	else if (cursory+1==AIlineToClear+1)
c53e6443 sago007 2012-04-17 11:04 1954
	{
c53e6443 sago007 2012-04-17 11:04 1955
		if (toAlign[1]==false)
c53e6443 sago007 2012-04-17 11:04 1956
		{
c53e6443 sago007 2012-04-17 11:04 1957
			if (toAlign[2])
c53e6443 sago007 2012-04-17 11:04 1958
				MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 1959
			else
c53e6443 sago007 2012-04-17 11:04 1960
				MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 1961
		}
c53e6443 sago007 2012-04-17 11:04 1962
		else
c53e6443 sago007 2012-04-17 11:04 1963
		{
c53e6443 sago007 2012-04-17 11:04 1964
			if (cursorx>closestTo(AIlineToClear+1, AIcolorToClear, placeToCenter))
c53e6443 sago007 2012-04-17 11:04 1965
				MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 1966
			else if (cursorx<closestTo(AIlineToClear+1, AIcolorToClear, placeToCenter))
c53e6443 sago007 2012-04-17 11:04 1967
				MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 1968
			else
c53e6443 sago007 2012-04-17 11:04 1969
				SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 1970
		}
c53e6443 sago007 2012-04-17 11:04 1971
	}
c53e6443 sago007 2012-04-17 11:04 1972
	else if (cursory+1==AIlineToClear+2)
c53e6443 sago007 2012-04-17 11:04 1973
	{
c53e6443 sago007 2012-04-17 11:04 1974
		if (toAlign[2]==false)
c53e6443 sago007 2012-04-17 11:04 1975
			MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 1976
		else
c53e6443 sago007 2012-04-17 11:04 1977
		{
c53e6443 sago007 2012-04-17 11:04 1978
			if (cursorx>closestTo(AIlineToClear+2, AIcolorToClear, placeToCenter))
c53e6443 sago007 2012-04-17 11:04 1979
				MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 1980
			else if (cursorx<closestTo(AIlineToClear+2, AIcolorToClear, placeToCenter))
c53e6443 sago007 2012-04-17 11:04 1981
				MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 1982
			else
c53e6443 sago007 2012-04-17 11:04 1983
				SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 1984
		}
c53e6443 sago007 2012-04-17 11:04 1985
	}
c53e6443 sago007 2012-04-17 11:04 1986
c53e6443 sago007 2012-04-17 11:04 1987
	if ((!toAlign[0])&&(!toAlign[1])&&(!toAlign[2]))
c53e6443 sago007 2012-04-17 11:04 1988
		AIstatus = 0;
c53e6443 sago007 2012-04-17 11:04 1989
	if ((nrOfType(AIlineToClear, AIcolorToClear)==0)||(nrOfType(AIlineToClear+1, AIcolorToClear)==0)||(nrOfType(AIlineToClear+2, AIcolorToClear)==0))
c53e6443 sago007 2012-04-17 11:04 1990
		AIstatus = 0;
c53e6443 sago007 2012-04-17 11:04 1991
	//cout << endl;
c53e6443 sago007 2012-04-17 11:04 1992
}
c53e6443 sago007 2012-04-17 11:04 1993
c53e6443 sago007 2012-04-17 11:04 1994
c53e6443 sago007 2012-04-17 11:04 1995
void BlockGame::AI_Move()
c53e6443 sago007 2012-04-17 11:04 1996
{
c53e6443 sago007 2012-04-17 11:04 1997
	switch (AIstatus)
c53e6443 sago007 2012-04-17 11:04 1998
	{
c53e6443 sago007 2012-04-17 11:04 1999
	case 1:
c53e6443 sago007 2012-04-17 11:04 2000
		if (TowerHeight<8)PushLine();
c53e6443 sago007 2012-04-17 11:04 2001
		else AIstatus = 0;
c53e6443 sago007 2012-04-17 11:04 2002
		break;
c53e6443 sago007 2012-04-17 11:04 2003
	case 2:
c53e6443 sago007 2012-04-17 11:04 2004
		AI_ClearTower();
c53e6443 sago007 2012-04-17 11:04 2005
		break;
c53e6443 sago007 2012-04-17 11:04 2006
	case 3:
c53e6443 sago007 2012-04-17 11:04 2007
		AI_ClearHori();
c53e6443 sago007 2012-04-17 11:04 2008
		break;
c53e6443 sago007 2012-04-17 11:04 2009
	case 4:
c53e6443 sago007 2012-04-17 11:04 2010
		AI_ClearVertical();
c53e6443 sago007 2012-04-17 11:04 2011
		break;
c53e6443 sago007 2012-04-17 11:04 2012
	case 5:
c53e6443 sago007 2012-04-17 11:04 2013
		if (!firstLineCreated)
c53e6443 sago007 2012-04-17 11:04 2014
		{
c53e6443 sago007 2012-04-17 11:04 2015
			PushLine();
c53e6443 sago007 2012-04-17 11:04 2016
			firstLineCreated = true;
c53e6443 sago007 2012-04-17 11:04 2017
		}
c53e6443 sago007 2012-04-17 11:04 2018
		else
c53e6443 sago007 2012-04-17 11:04 2019
		{
c53e6443 sago007 2012-04-17 11:04 2020
			PushLine();
c53e6443 sago007 2012-04-17 11:04 2021
			AIstatus = 0;
c53e6443 sago007 2012-04-17 11:04 2022
		}
c53e6443 sago007 2012-04-17 11:04 2023
		break;
c53e6443 sago007 2012-04-17 11:04 2024
	case 6:
c53e6443 sago007 2012-04-17 11:04 2025
		PushLine();
c53e6443 sago007 2012-04-17 11:04 2026
		AIstatus = 0;
c53e6443 sago007 2012-04-17 11:04 2027
		break;
c53e6443 sago007 2012-04-17 11:04 2028
	default:
c53e6443 sago007 2012-04-17 11:04 2029
		if (TowerHeight<6) AIstatus = 1;
c53e6443 sago007 2012-04-17 11:04 2030
		else if (horiClearPossible()) AIstatus = 3;
c53e6443 sago007 2012-04-17 11:04 2031
		else if (veriClearPossible()) AIstatus = 4;
c53e6443 sago007 2012-04-17 11:04 2032
		else if (ThereIsATower()) AIstatus = 2;
c53e6443 sago007 2012-04-17 11:04 2033
		else
c53e6443 sago007 2012-04-17 11:04 2034
			AIstatus = 5;
c53e6443 sago007 2012-04-17 11:04 2035
		break;
c53e6443 sago007 2012-04-17 11:04 2036
	}
c53e6443 sago007 2012-04-17 11:04 2037
}
17916a2e sago007 2010-11-07 11:26 2038
17916a2e sago007 2010-11-07 11:26 2039
//////////////////////////////////////////////////////////////////////////
17916a2e sago007 2010-11-07 11:26 2040
///////////////////////////// AI ends here! //////////////////////////////
17916a2e sago007 2010-11-07 11:26 2041
//////////////////////////////////////////////////////////////////////////
17916a2e sago007 2010-11-07 11:26 2042
17916a2e sago007 2010-11-07 11:26 2043
c53e6443 sago007 2012-04-17 11:04 2044
//Updates evrything, if not called nothing happends
c53e6443 sago007 2012-04-17 11:04 2045
void BlockGame::Update()
c53e6443 sago007 2012-04-17 11:04 2046
{
c53e6443 sago007 2012-04-17 11:04 2047
	Uint32 tempUInt32;
c53e6443 sago007 2012-04-17 11:04 2048
	Uint32 nowTime = ticks; //We remember the time, so it doesn't change during this call
6c9b4cd7 sago007 2012-05-01 19:34 2049
	ActionPerformed(ACTION_UPDATE, "");
79d3c1d3 sago007 2012-05-05 15:54 2050
c53e6443 sago007 2012-04-17 11:04 2051
	{
c53e6443 sago007 2012-04-17 11:04 2052
		FindTowerHeight();
c53e6443 sago007 2012-04-17 11:04 2053
		if ((linesCleared-TowerHeight>stageClearLimit) && (stageClear) && (!bGameOver))
c53e6443 sago007 2012-04-17 11:04 2054
		{
c53e6443 sago007 2012-04-17 11:04 2055
			stageCleared[Level] = true;
c53e6443 sago007 2012-04-17 11:04 2056
			if(stageScores[Level]<score)
c53e6443 sago007 2012-04-17 11:04 2057
			{
c53e6443 sago007 2012-04-17 11:04 2058
				gameEndedAfter = nowTime-gameStartedAt;
c53e6443 sago007 2012-04-17 11:04 2059
				stageScores[Level] = score;
c53e6443 sago007 2012-04-17 11:04 2060
				stageTimes[Level] = gameEndedAfter;
c53e6443 sago007 2012-04-17 11:04 2061
			}
c53e6443 sago007 2012-04-17 11:04 2062
c53e6443 sago007 2012-04-17 11:04 2063
			ofstream outfile;
c53e6443 sago007 2012-04-17 11:04 2064
			outfile.open(stageClearSavePath.c_str(), ios::binary |ios::trunc);
c53e6443 sago007 2012-04-17 11:04 2065
			if (!outfile)
c53e6443 sago007 2012-04-17 11:04 2066
			{
c53e6443 sago007 2012-04-17 11:04 2067
				cout << "Error writing to file: " << stageClearSavePath << endl;
c53e6443 sago007 2012-04-17 11:04 2068
			}
c53e6443 sago007 2012-04-17 11:04 2069
			else
c53e6443 sago007 2012-04-17 11:04 2070
			{
c53e6443 sago007 2012-04-17 11:04 2071
				for (int i=0; i<nrOfStageLevels; i++)
c53e6443 sago007 2012-04-17 11:04 2072
				{
c53e6443 sago007 2012-04-17 11:04 2073
					bool tempBool = stageCleared[i];
c53e6443 sago007 2012-04-17 11:04 2074
					outfile.write(reinterpret_cast<char*>(&tempBool), sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 2075
				}
c53e6443 sago007 2012-04-17 11:04 2076
				for (int i=0; i<nrOfStageLevels; i++)
c53e6443 sago007 2012-04-17 11:04 2077
				{
c53e6443 sago007 2012-04-17 11:04 2078
					tempUInt32 = stageScores[i];
c53e6443 sago007 2012-04-17 11:04 2079
					outfile.write(reinterpret_cast<char*>(&tempUInt32), sizeof(Uint32));
c53e6443 sago007 2012-04-17 11:04 2080
				}
c53e6443 sago007 2012-04-17 11:04 2081
				for (int i=0; i<nrOfStageLevels; i++)
c53e6443 sago007 2012-04-17 11:04 2082
				{
c53e6443 sago007 2012-04-17 11:04 2083
					tempUInt32 = stageTimes[i];
c53e6443 sago007 2012-04-17 11:04 2084
					outfile.write(reinterpret_cast<char*>(&tempUInt32), sizeof(Uint32));
c53e6443 sago007 2012-04-17 11:04 2085
				}
c53e6443 sago007 2012-04-17 11:04 2086
				outfile.close();
c53e6443 sago007 2012-04-17 11:04 2087
			}
c53e6443 sago007 2012-04-17 11:04 2088
			setPlayerWon();
c53e6443 sago007 2012-04-17 11:04 2089
			stageButtonStatus = SBstageClear;
c53e6443 sago007 2012-04-17 11:04 2090
		}
c53e6443 sago007 2012-04-17 11:04 2091
		if ((TowerHeight>12)&&(prevTowerHeight<13)&&(!puzzleMode))
c53e6443 sago007 2012-04-17 11:04 2092
		{
c53e6443 sago007 2012-04-17 11:04 2093
			//if (SoundEnabled) Mix_PlayChannel(1, heartBeat, 0);
c53e6443 sago007 2012-04-17 11:04 2094
			stop+=1000;
c53e6443 sago007 2012-04-17 11:04 2095
		}
c53e6443 sago007 2012-04-17 11:04 2096
c53e6443 sago007 2012-04-17 11:04 2097
		if ((TowerHeight>12)&&(!puzzleMode)&&(!bGameOver))
c53e6443 sago007 2012-04-17 11:04 2098
		{
c53e6443 sago007 2012-04-17 11:04 2099
			bNearDeath = true;
c53e6443 sago007 2012-04-17 11:04 2100
		}
c53e6443 sago007 2012-04-17 11:04 2101
c53e6443 sago007 2012-04-17 11:04 2102
		while (nowTime>nrStops*40+gameStartedAt) //Increase stops, till we reach nowTime
c53e6443 sago007 2012-04-17 11:04 2103
		{
c53e6443 sago007 2012-04-17 11:04 2104
			if (stop>0)
c53e6443 sago007 2012-04-17 11:04 2105
			{
c53e6443 sago007 2012-04-17 11:04 2106
				stop = stop-20;
c53e6443 sago007 2012-04-17 11:04 2107
				if (stop<=0) nrPushedPixel=(int)((nowTime-gameStartedAt)/(1000.0*speed));
c53e6443 sago007 2012-04-17 11:04 2108
			}
c53e6443 sago007 2012-04-17 11:04 2109
			if (stop<0)
c53e6443 sago007 2012-04-17 11:04 2110
				stop = 0;
c53e6443 sago007 2012-04-17 11:04 2111
			nrStops++;
c53e6443 sago007 2012-04-17 11:04 2112
		}
c53e6443 sago007 2012-04-17 11:04 2113
		//If we have static content, we don't raise at all!
c53e6443 sago007 2012-04-17 11:04 2114
		if (hasStaticContent())
c53e6443 sago007 2012-04-17 11:04 2115
			stop++;
c53e6443 sago007 2012-04-17 11:04 2116
		if ((puzzleMode)&&(!bGameOver)&&BoardEmpty())
c53e6443 sago007 2012-04-17 11:04 2117
		{
c53e6443 sago007 2012-04-17 11:04 2118
			if (!singlePuzzle)
c53e6443 sago007 2012-04-17 11:04 2119
			{
c53e6443 sago007 2012-04-17 11:04 2120
				if(puzzleCleared[Level]==false)
c53e6443 sago007 2012-04-17 11:04 2121
					Stats::getInstance()->addOne("puzzlesSolved");
c53e6443 sago007 2012-04-17 11:04 2122
				puzzleCleared[Level] = true;
c53e6443 sago007 2012-04-17 11:04 2123
				ofstream outfile;
c53e6443 sago007 2012-04-17 11:04 2124
				stageButtonStatus = SBpuzzleMode;
c53e6443 sago007 2012-04-17 11:04 2125
				outfile.open(puzzleSavePath.c_str(), ios::binary |ios::trunc);
c53e6443 sago007 2012-04-17 11:04 2126
				if (!outfile)
c53e6443 sago007 2012-04-17 11:04 2127
				{
c53e6443 sago007 2012-04-17 11:04 2128
					cout << "Error writing to file: " << puzzleSavePath << endl;
c53e6443 sago007 2012-04-17 11:04 2129
				}
c53e6443 sago007 2012-04-17 11:04 2130
				else
c53e6443 sago007 2012-04-17 11:04 2131
				{
c53e6443 sago007 2012-04-17 11:04 2132
					for (int i=0; i<nrOfPuzzles; i++)
c53e6443 sago007 2012-04-17 11:04 2133
					{
c53e6443 sago007 2012-04-17 11:04 2134
						bool tempBool = puzzleCleared[i];
c53e6443 sago007 2012-04-17 11:04 2135
						outfile.write(reinterpret_cast<char*>(&tempBool), sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 2136
					}
c53e6443 sago007 2012-04-17 11:04 2137
					outfile.close();
c53e6443 sago007 2012-04-17 11:04 2138
				}
c53e6443 sago007 2012-04-17 11:04 2139
			}
c53e6443 sago007 2012-04-17 11:04 2140
			setPlayerWon();
c53e6443 sago007 2012-04-17 11:04 2141
		}
c53e6443 sago007 2012-04-17 11:04 2142
c53e6443 sago007 2012-04-17 11:04 2143
		//increse speed:
c53e6443 sago007 2012-04-17 11:04 2144
		if ((nowTime>gameStartedAt+20000*speedLevel)&&(speedLevel <99)&&(!bGameOver))
c53e6443 sago007 2012-04-17 11:04 2145
		{
c53e6443 sago007 2012-04-17 11:04 2146
			speed = (baseSpeed*0.9)/((double)speedLevel*0.5);
c53e6443 sago007 2012-04-17 11:04 2147
			speedLevel++;
c53e6443 sago007 2012-04-17 11:04 2148
			nrPushedPixel=(int)((double)(nowTime-gameStartedAt)/(1000.0*speed));
c53e6443 sago007 2012-04-17 11:04 2149
		}
c53e6443 sago007 2012-04-17 11:04 2150
c53e6443 sago007 2012-04-17 11:04 2151
c53e6443 sago007 2012-04-17 11:04 2152
		//To prevent the stack from raising a lot then we stop a chain (doesn't work anymore)
c53e6443 sago007 2012-04-17 11:04 2153
		if (chain>0)
c53e6443 sago007 2012-04-17 11:04 2154
			stop+=1;
c53e6443 sago007 2012-04-17 11:04 2155
		//Raises the stack
c53e6443 sago007 2012-04-17 11:04 2156
		if ((nowTime>gameStartedAt+nrPushedPixel*1000*speed) && (!bGameOver)&&(!stop))
c53e6443 sago007 2012-04-17 11:04 2157
			while ((nowTime>gameStartedAt+nrPushedPixel*1000*speed)&&(!(puzzleMode)))
c53e6443 sago007 2012-04-17 11:04 2158
				PushPixels();
c53e6443 sago007 2012-04-17 11:04 2159
		if (!bGameOver)ClearBlocks();
c53e6443 sago007 2012-04-17 11:04 2160
c53e6443 sago007 2012-04-17 11:04 2161
		/*************************************************************
c53e6443 sago007 2012-04-17 11:04 2162
		Ai stuff
c53e6443 sago007 2012-04-17 11:04 2163
		 **************************************************************/
c53e6443 sago007 2012-04-17 11:04 2164
		if (bGameOver)
c53e6443 sago007 2012-04-17 11:04 2165
		{
c53e6443 sago007 2012-04-17 11:04 2166
			AIstatus = 0;       //Enusres that AI is resetted
c53e6443 sago007 2012-04-17 11:04 2167
		}
c53e6443 sago007 2012-04-17 11:04 2168
		else if (AI_Enabled)
c53e6443 sago007 2012-04-17 11:04 2169
			if (lastAImove+AI_MoveSpeed<ticks)
c53e6443 sago007 2012-04-17 11:04 2170
			{
c53e6443 sago007 2012-04-17 11:04 2171
				AI_Move();
c53e6443 sago007 2012-04-17 11:04 2172
				lastAImove=ticks;
c53e6443 sago007 2012-04-17 11:04 2173
			}
c53e6443 sago007 2012-04-17 11:04 2174
c53e6443 sago007 2012-04-17 11:04 2175
		/*************************************************************
c53e6443 sago007 2012-04-17 11:04 2176
		Ai stuff ended
c53e6443 sago007 2012-04-17 11:04 2177
		 **************************************************************/
c53e6443 sago007 2012-04-17 11:04 2178
		if ((nowTime>gameStartedAt+nrFellDown*140) && (!bGameOver)) FallDown();
c53e6443 sago007 2012-04-17 11:04 2179
		if ((nowTime<gameStartedAt)&&(puzzleMode))
c53e6443 sago007 2012-04-17 11:04 2180
		{
c53e6443 sago007 2012-04-17 11:04 2181
			FallDown();
c53e6443 sago007 2012-04-17 11:04 2182
			nrFellDown--;
c53e6443 sago007 2012-04-17 11:04 2183
		}
c53e6443 sago007 2012-04-17 11:04 2184
		ReduceStuff();
c53e6443 sago007 2012-04-17 11:04 2185
		if ((timetrial) && (!bGameOver) && (nowTime>gameStartedAt+2*60*1000))
c53e6443 sago007 2012-04-17 11:04 2186
		{
c53e6443 sago007 2012-04-17 11:04 2187
			SetGameOver();
c53e6443 sago007 2012-04-17 11:04 2188
			if(!NoSound && SoundEnabled)Mix_PlayChannel(1,counterFinalChunk,0);
c53e6443 sago007 2012-04-17 11:04 2189
			if ((theTopScoresTimeTrial.isHighScore(score))&&(!AI_Enabled))
c53e6443 sago007 2012-04-17 11:04 2190
			{
c53e6443 sago007 2012-04-17 11:04 2191
				theTopScoresTimeTrial.addScore(name, score);
c53e6443 sago007 2012-04-17 11:04 2192
				//new highscore
c53e6443 sago007 2012-04-17 11:04 2193
				//Also check if it is better than the best result so far.
c53e6443 sago007 2012-04-17 11:04 2194
				string checkFilename = getPathToSaveFiles() + "/bestTTresult";
c53e6443 sago007 2012-04-17 11:04 2195
				ifstream inFile(checkFilename.c_str());
c53e6443 sago007 2012-04-17 11:04 2196
				Uint32 bestResult = 3000; //Never accept a best result under 3000
c53e6443 sago007 2012-04-17 11:04 2197
				if(inFile)
c53e6443 sago007 2012-04-17 11:04 2198
				{
c53e6443 sago007 2012-04-17 11:04 2199
					inFile >> bestResult;
c53e6443 sago007 2012-04-17 11:04 2200
					inFile.close();
c53e6443 sago007 2012-04-17 11:04 2201
				}
c53e6443 sago007 2012-04-17 11:04 2202
				if(score>bestResult)
c53e6443 sago007 2012-04-17 11:04 2203
				{
c53e6443 sago007 2012-04-17 11:04 2204
					string bestFile = getPathToSaveFiles() + "/bestTT";
c53e6443 sago007 2012-04-17 11:04 2205
					theReplay.saveReplay(bestFile);
c53e6443 sago007 2012-04-17 11:04 2206
					ofstream outFile(checkFilename.c_str(),ios::trunc);
c53e6443 sago007 2012-04-17 11:04 2207
					if(outFile)
c53e6443 sago007 2012-04-17 11:04 2208
						outFile << score;
c53e6443 sago007 2012-04-17 11:04 2209
				}
c53e6443 sago007 2012-04-17 11:04 2210
			}
c53e6443 sago007 2012-04-17 11:04 2211
		}
c53e6443 sago007 2012-04-17 11:04 2212
	}
c53e6443 sago007 2012-04-17 11:04 2213
}
c53e6443 sago007 2012-04-17 11:04 2214
6c9b4cd7 sago007 2012-05-01 19:34 2215
void BlockGame::UpdateInternal(int newtick)
c53e6443 sago007 2012-04-17 11:04 2216
{
6c9b4cd7 sago007 2012-05-01 19:34 2217
	while(newtick > ticks+50) 
d12916ab sago007 2012-04-19 23:30 2218
	{
6c9b4cd7 sago007 2012-05-01 19:34 2219
		ticks+=50;
d12916ab sago007 2012-04-19 23:30 2220
		Update();
d12916ab sago007 2012-04-19 23:30 2221
	}
d12916ab sago007 2012-04-19 23:30 2222
}
d12916ab sago007 2012-04-19 23:30 2223
6c9b4cd7 sago007 2012-05-01 19:34 2224
void BlockGame::Update(int newtick)
6c9b4cd7 sago007 2012-05-01 19:34 2225
{
79d3c1d3 sago007 2012-05-05 15:54 2226
	if(bReplaying)
79d3c1d3 sago007 2012-05-05 15:54 2227
	{
79d3c1d3 sago007 2012-05-05 15:54 2228
		/*cout << "Testing " << replayIndex << "<" << theReplay.getActions().size()
79d3c1d3 sago007 2012-05-05 15:54 2229
			<< " && " << theReplay.getActions().at(replayIndex).time << "<=" <<
79d3c1d3 sago007 2012-05-05 15:54 2230
			newtick-gameStartedAt << endl;*/
79d3c1d3 sago007 2012-05-05 15:54 2231
		while(replayIndex < theReplay.getActions().size() && 
79d3c1d3 sago007 2012-05-05 15:54 2232
			theReplay.getActions().at(replayIndex).time <= newtick-gameStartedAt)
79d3c1d3 sago007 2012-05-05 15:54 2233
		{
79d3c1d3 sago007 2012-05-05 15:54 2234
			Action a = theReplay.getActions().at(replayIndex);
79d3c1d3 sago007 2012-05-05 15:54 2235
			PerformAction(a.time+gameStartedAt,a.action,a.param);
79d3c1d3 sago007 2012-05-05 15:54 2236
			++replayIndex;
79d3c1d3 sago007 2012-05-05 15:54 2237
		}
79d3c1d3 sago007 2012-05-05 15:54 2238
			
79d3c1d3 sago007 2012-05-05 15:54 2239
	}
79d3c1d3 sago007 2012-05-05 15:54 2240
	else
79d3c1d3 sago007 2012-05-05 15:54 2241
	{
79d3c1d3 sago007 2012-05-05 15:54 2242
		UpdateInternal(newtick);
79d3c1d3 sago007 2012-05-05 15:54 2243
	}
6c9b4cd7 sago007 2012-05-01 19:34 2244
}
6c9b4cd7 sago007 2012-05-01 19:34 2245
6c9b4cd7 sago007 2012-05-01 19:34 2246
void BlockGame::ActionPerformed(int action, string param) 
6c9b4cd7 sago007 2012-05-01 19:34 2247
{
79d3c1d3 sago007 2012-05-05 15:54 2248
	if(bGameOver || bReplaying)
d12916ab sago007 2012-04-19 23:30 2249
		return;
6c9b4cd7 sago007 2012-05-01 19:34 2250
	theReplay.addAction(ticks-gameStartedAt,action,param);
6c9b4cd7 sago007 2012-05-01 19:34 2251
}
6c9b4cd7 sago007 2012-05-01 19:34 2252
6c9b4cd7 sago007 2012-05-01 19:34 2253
void BlockGame::PerformAction(int tick, int action, string param) 
6c9b4cd7 sago007 2012-05-01 19:34 2254
{
79d3c1d3 sago007 2012-05-05 15:54 2255
	stringstream ss(param);
79d3c1d3 sago007 2012-05-05 15:54 2256
	int p1,p2;
79d3c1d3 sago007 2012-05-05 15:54 2257
	Uint32 p3;
6c9b4cd7 sago007 2012-05-01 19:34 2258
	switch(action) 
6c9b4cd7 sago007 2012-05-01 19:34 2259
	{
6c9b4cd7 sago007 2012-05-01 19:34 2260
	case ACTION_UPDATE:
79d3c1d3 sago007 2012-05-05 15:54 2261
		UpdateInternal(tick);
6c9b4cd7 sago007 2012-05-01 19:34 2262
		break;
6c9b4cd7 sago007 2012-05-01 19:34 2263
	case ACTION_MOVECURSOR:
79d3c1d3 sago007 2012-05-05 15:54 2264
		MoveCursor(param.at(1));
6c9b4cd7 sago007 2012-05-01 19:34 2265
		break;
6c9b4cd7 sago007 2012-05-01 19:34 2266
	case ACTION_MOVECURSORTO:
6c9b4cd7 sago007 2012-05-01 19:34 2267
	{
79d3c1d3 sago007 2012-05-05 15:54 2268
		
6c9b4cd7 sago007 2012-05-01 19:34 2269
		int p1,p2;
6c9b4cd7 sago007 2012-05-01 19:34 2270
		ss >> p1 >> p2;
6c9b4cd7 sago007 2012-05-01 19:34 2271
		MoveCursorTo(p1,p2);
6c9b4cd7 sago007 2012-05-01 19:34 2272
	}
6c9b4cd7 sago007 2012-05-01 19:34 2273
		break;
6c9b4cd7 sago007 2012-05-01 19:34 2274
	case ACTION_SWITCH:
6c9b4cd7 sago007 2012-05-01 19:34 2275
		SwitchAtCursor();
6c9b4cd7 sago007 2012-05-01 19:34 2276
		break;
6c9b4cd7 sago007 2012-05-01 19:34 2277
	case ACTION_PUSH:
6c9b4cd7 sago007 2012-05-01 19:34 2278
		PushLine();
6c9b4cd7 sago007 2012-05-01 19:34 2279
		break;
6c9b4cd7 sago007 2012-05-01 19:34 2280
	case ACTION_CREATEGARBAGE:
6c9b4cd7 sago007 2012-05-01 19:34 2281
	{
6c9b4cd7 sago007 2012-05-01 19:34 2282
		ss >> p1 >> p2;
6c9b4cd7 sago007 2012-05-01 19:34 2283
		CreateGarbage(p1,p2);
6c9b4cd7 sago007 2012-05-01 19:34 2284
	}
6c9b4cd7 sago007 2012-05-01 19:34 2285
		break;
6c9b4cd7 sago007 2012-05-01 19:34 2286
	case ACTION_CREATEGRAYGARBAGE:
6c9b4cd7 sago007 2012-05-01 19:34 2287
		CreateGreyGarbage();
6c9b4cd7 sago007 2012-05-01 19:34 2288
		break;
6c9b4cd7 sago007 2012-05-01 19:34 2289
	case ACTION_GAMEOVER:
6c9b4cd7 sago007 2012-05-01 19:34 2290
		SetGameOver();
6c9b4cd7 sago007 2012-05-01 19:34 2291
		break;
6c9b4cd7 sago007 2012-05-01 19:34 2292
	case ACTION_WIN:
6c9b4cd7 sago007 2012-05-01 19:34 2293
		setPlayerWon();
6c9b4cd7 sago007 2012-05-01 19:34 2294
		break;
6c9b4cd7 sago007 2012-05-01 19:34 2295
	case ACTION_DRAW:
6c9b4cd7 sago007 2012-05-01 19:34 2296
		setDraw();
6c9b4cd7 sago007 2012-05-01 19:34 2297
		break;
6c9b4cd7 sago007 2012-05-01 19:34 2298
	case ACTION_GAMESPEED:
79d3c1d3 sago007 2012-05-05 15:54 2299
		ss >> p1;
79d3c1d3 sago007 2012-05-05 15:54 2300
		setGameSpeed(p1);
6c9b4cd7 sago007 2012-05-01 19:34 2301
		break;
6c9b4cd7 sago007 2012-05-01 19:34 2302
	case ACTION_HANDICAP:
79d3c1d3 sago007 2012-05-05 15:54 2303
		ss >> p1;
79d3c1d3 sago007 2012-05-05 15:54 2304
		setHandicap(p1);
6c9b4cd7 sago007 2012-05-01 19:34 2305
		break;
6c9b4cd7 sago007 2012-05-01 19:34 2306
	case ACTION_NEW:
6c9b4cd7 sago007 2012-05-01 19:34 2307
	case ACTION_NEWTT:
6c9b4cd7 sago007 2012-05-01 19:34 2308
	case ACTION_NEWVS:
6c9b4cd7 sago007 2012-05-01 19:34 2309
		break;
6c9b4cd7 sago007 2012-05-01 19:34 2310
	case ACTION_STARTBLOCKS:
79d3c1d3 sago007 2012-05-05 15:54 2311
		ss >> p3;
79d3c1d3 sago007 2012-05-05 15:54 2312
		putStartBlocks(p3);
6c9b4cd7 sago007 2012-05-01 19:34 2313
		break;
6c9b4cd7 sago007 2012-05-01 19:34 2314
	case ACTION_NOP:
6c9b4cd7 sago007 2012-05-01 19:34 2315
		break;
6c9b4cd7 sago007 2012-05-01 19:34 2316
	default:
6c9b4cd7 sago007 2012-05-01 19:34 2317
		cerr << "Unknown action: " << action << " " << param << endl;
6c9b4cd7 sago007 2012-05-01 19:34 2318
		break;
6c9b4cd7 sago007 2012-05-01 19:34 2319
	};
c53e6443 sago007 2012-04-17 11:04 2320
}
17916a2e sago007 2010-11-07 11:26 2321
////////////////////////////////////////////////////////////////////////////////
17916a2e sago007 2010-11-07 11:26 2322
///////////////////////// BlockAttack class end ////////////////////////////////
17916a2e sago007 2010-11-07 11:26 2323
////////////////////////////////////////////////////////////////////////////////
1970-01-01 00:00 2324