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/*
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===========================================================================
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blockattack - Block Attack - Rise of the Blocks
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Copyright (C) 2005-2012 Poul Sander
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see http://www.gnu.org/licenses/
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Source information and contacts persons can be found at
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http://blockattack.sf.net
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===========================================================================
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*/
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//Some definitions
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//The game is divided in frames. FALLTIME means the blocks will fall one block every FRAMELENGTH*FALLTIME millisecond
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#define FRAMELENGTH 50
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#define HANGTIME 40
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#define FALLTIME 20
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//Don't change the following, they are fundamental and later some functions are hardcoded
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#define BLOCKFALL 10000
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#define GARBAGE 1000000
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#define CHAINPLACE 10000000
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#include "BlockGame.hpp"
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#include "puzzlehandler.hpp"
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#include<boost/lexical_cast.hpp>
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static stringstream ss; //Used for internal formatting
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////////////////////////////////////////////////////////////////////////////////
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//The BloackGame class represents a board, score, time etc. for a single player/
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////////////////////////////////////////////////////////////////////////////////
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Uint16 BlockGame::rand2()
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{
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	nextRandomNumber = nextRandomNumber*1103515245 + 12345;
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	return ((Uint16)(nextRandomNumber/65536)) % 32768;
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}
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int BlockGame::firstUnusedChain()
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{
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	bool found=false;
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	int i = 0;
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	while (!found)
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	{
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		if (!chainUsed[++i])
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			found=true;
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		if (i>NUMBEROFCHAINS-2)
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			found=true;
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	}
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	return i;
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}
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//Constructor
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BlockGame::BlockGame()
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{
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	srand((int)time(nullptr));
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	nrFellDown = 0;
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	nrPushedPixel = 0;
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	garbageTarget = this;
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	nrStops=0;
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	//topx = tx;
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	//topy = ty;
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	cursorx = 2;
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	cursory = 3;
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	stop = 0;
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	pixels = 0;
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	score = 0;
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	bGameOver = false;
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	bDraw = false;
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	timetrial = false;
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	stageClear = false;
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	vsMode = false;
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	puzzleMode = false;
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	linesCleared = 0;
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	AI_Enabled = false;
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	AI_MoveSpeed=100;
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	AIlineToClear = 0;
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	AIcolorToClear = 0;
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	hasWonTheGame = false;
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	combo=0;                      //counts
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	chain=0;
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	hangTicks = 0;
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	baseSpeed = 0.5;           //All other speeds are relative to this
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	speed = baseSpeed;
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	speedLevel = 1;
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	ticks = 0;
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	gameStartedAt = ticks;
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	gameEndedAfter = 0;
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	pushedPixelAt = gameStartedAt;
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	nextGarbageNumber = 10;
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	handicap=0;
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	for (int i=0; i<7; i++)
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		for (int j=0; j<30; j++)
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		{
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			board[i][j] = -1;
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		}
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	for (int i=0; i<NUMBEROFCHAINS; i++)
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	{
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		chainUsed[i]=false;
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		chainSize[i] = 0;
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	}
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	lastCounter = -1;           //To prevent the final chunk to be played when stating the program
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}	//Constructor
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//Deconstructor, never really used... game used to crash when called, cause of the way sBoard was created
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//It should work now and can be used if we want to assign more players in network games that we need to free later
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BlockGame::~BlockGame()
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{
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}
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void BlockGame::setGameSpeed(Uint8 globalSpeedLevel)
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{
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	boost::format f("%1%");
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	f % globalSpeedLevel;
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	switch (globalSpeedLevel)
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	{
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	case 0:
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		baseSpeed=0.5;
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		break;
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	case 1:
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		baseSpeed=0.4;
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		break;
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	case 2:
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		baseSpeed=0.3;
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		break;
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	case 3:
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		baseSpeed=0.25;
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		break;
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	case 4:
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		baseSpeed=0.2;
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		break;
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	default:
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		baseSpeed=0.15;
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		break;
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	};
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}
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void BlockGame::setHandicap(Uint8 globalHandicap)
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{
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	boost::format f("%1%");
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	f % globalHandicap;
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	handicap=1000*((Uint32)globalHandicap);
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}
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//Set the move speed of the AI based on the aiLevel parameter
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//Also enables AI
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void BlockGame::setAIlevel(Uint8 aiLevel)
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{
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	AI_Enabled = true;
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	AI_MoveSpeed=120-(20*(aiLevel-3));
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};
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Uint8 BlockGame::getAIlevel() const
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{
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	return (120-AI_MoveSpeed)/20+3;
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}
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int BlockGame::GetScore() const
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{
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	return score;
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}
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int BlockGame::GetHandicap() const
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{
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	return handicap;
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}
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bool BlockGame::isGameOver() const
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{
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	return bGameOver;
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}
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Sint32 BlockGame::GetGameStartedAt() const
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{
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	return gameStartedAt;
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}
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Sint32 BlockGame::GetGameEndedAt() const
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{
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	return gameEndedAfter;
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}
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bool BlockGame::isTimeTrial() const
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{
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	return timetrial;
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}
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bool BlockGame::isStageClear() const
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{
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	return stageClear;
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}
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bool BlockGame::isVsMode() const
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{
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	return vsMode;
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}
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bool BlockGame::isPuzzleMode() const
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{
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	return puzzleMode;
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}
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int BlockGame::GetLinesCleared() const
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{
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	return linesCleared;
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}
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int BlockGame::GetStageClearLimit() const
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{
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	return stageClearLimit;
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}
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int BlockGame::GetChains() const
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{
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	return chain;
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}
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int BlockGame::GetPixels() const
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{
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	return pixels;
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}
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int BlockGame::GetSpeedLevel() const
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{
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	return speedLevel;
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}
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int BlockGame::GetTowerHeight() const
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{
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	return TowerHeight;
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}
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int BlockGame::GetCursorX() const
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{
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	return cursorx;
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}
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int BlockGame::GetCursorY() const
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{
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	return cursory;
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}
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void BlockGame::MoveCursorTo(int x, int y)
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{
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	cursorx = x;
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	cursory = y;
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}
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bool BlockGame::GetIsWinner()  const
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{
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	return hasWonTheGame;
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}
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//Instead of creating new object new game is called, to prevent memory leaks
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void BlockGame::NewGame( unsigned int ticks)
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{
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	this->ticks = ticks;
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	stageButtonStatus = SBdontShow;
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	nrFellDown = 0;
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	nrPushedPixel = 0;
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	nrStops = 0;
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	cursorx = 2;
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	cursory = 3;
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	stop = 0;
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	pixels = 0;
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	score = 0;
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	bGameOver = false;
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	bDraw = false;
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	timetrial = false;
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	stageClear = false;
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	linesCleared = 0;
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	hasWonTheGame = false;
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	vsMode = false;
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	puzzleMode = false;
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	combo=0;
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	chain=0;
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	AI_Enabled = false;
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	baseSpeed= 0.5;
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	speed = baseSpeed;
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	speedLevel = 1;
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	gameStartedAt = ticks+3000;
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	pushedPixelAt = gameStartedAt;
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	nextGarbageNumber = 10;
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	handicap=0;
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	for (int i=0; i<7; i++)
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		for (int j=0; j<30; j++)
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		{
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			board[i][j] = -1;
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		}
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	for (int i=0; i<NUMBEROFCHAINS; i++)
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	{
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		chainUsed[i]=false;
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		chainSize[i] = 0;
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	}
c53e6443 sago007 2012-04-17 11:04 306
	lastAImove = ticks+3000;
c53e6443 sago007 2012-04-17 11:04 307
}	//NewGame
c53e6443 sago007 2012-04-17 11:04 308
229e212d sago007 2015-08-22 17:14 309
void BlockGame::NewTimeTrialGame( unsigned int ticks)
c53e6443 sago007 2012-04-17 11:04 310
{
229e212d sago007 2015-08-22 17:14 311
	NewGame(ticks);
c53e6443 sago007 2012-04-17 11:04 312
	timetrial = true;
c53e6443 sago007 2012-04-17 11:04 313
	putStartBlocks();
c53e6443 sago007 2012-04-17 11:04 314
}
c53e6443 sago007 2012-04-17 11:04 315
c53e6443 sago007 2012-04-17 11:04 316
//Starts a new stage game, takes level as input!
229e212d sago007 2015-08-22 17:14 317
void BlockGame::NewStageGame(int level, unsigned int ticks)
c53e6443 sago007 2012-04-17 11:04 318
{
c53e6443 sago007 2012-04-17 11:04 319
	if (level > -1)
c53e6443 sago007 2012-04-17 11:04 320
	{
229e212d sago007 2015-08-22 17:14 321
		NewGame(ticks);
c53e6443 sago007 2012-04-17 11:04 322
		stageClear = true;
c53e6443 sago007 2012-04-17 11:04 323
		Level = level;
c53e6443 sago007 2012-04-17 11:04 324
		Stats::getInstance()->addOne("PlayedStageLevel"+itoa2(level));
c53e6443 sago007 2012-04-17 11:04 325
		stageClearLimit = 30+(Level%6)*10;
c53e6443 sago007 2012-04-17 11:04 326
		baseSpeed = 0.5/((double)(Level*0.5)+1.0);
c53e6443 sago007 2012-04-17 11:04 327
		speed = baseSpeed;
c53e6443 sago007 2012-04-17 11:04 328
	}
c53e6443 sago007 2012-04-17 11:04 329
}
17916a2e sago007 2010-11-07 11:26 330
229e212d sago007 2015-08-22 17:14 331
void BlockGame::NewPuzzleGame(int level, unsigned int ticks)
c53e6443 sago007 2012-04-17 11:04 332
{
c53e6443 sago007 2012-04-17 11:04 333
	if (level>-1)
c53e6443 sago007 2012-04-17 11:04 334
	{
229e212d sago007 2015-08-22 17:14 335
		NewGame(ticks);
c53e6443 sago007 2012-04-17 11:04 336
		puzzleMode = true;
c53e6443 sago007 2012-04-17 11:04 337
		Level = level;
055218be sago007 2015-08-22 18:44 338
		MovesLeft = PuzzleNumberOfMovesAllowed(Level);
c53e6443 sago007 2012-04-17 11:04 339
		for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 340
			for (int j=0; j<12; j++)
c53e6443 sago007 2012-04-17 11:04 341
			{
055218be sago007 2015-08-22 18:44 342
				board[i][j+1] = PuzzleGetBrick(Level,i,j);
c53e6443 sago007 2012-04-17 11:04 343
			}
c53e6443 sago007 2012-04-17 11:04 344
		baseSpeed = 100000;
c53e6443 sago007 2012-04-17 11:04 345
		speed = 100000;
c53e6443 sago007 2012-04-17 11:04 346
c53e6443 sago007 2012-04-17 11:04 347
		//Now push the blines up
c53e6443 sago007 2012-04-17 11:04 348
		for (int i=19; i>0; i--)
c53e6443 sago007 2012-04-17 11:04 349
			for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 350
			{
c53e6443 sago007 2012-04-17 11:04 351
				board[j][i] = board[j][i-1];
c53e6443 sago007 2012-04-17 11:04 352
			}
c53e6443 sago007 2012-04-17 11:04 353
		for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 354
		{
c53e6443 sago007 2012-04-17 11:04 355
			board[j][0] = rand() % 6;
c53e6443 sago007 2012-04-17 11:04 356
			if (j > 0)
c53e6443 sago007 2012-04-17 11:04 357
			{
c53e6443 sago007 2012-04-17 11:04 358
				if (board[j][0] == board[j-1][0])
c53e6443 sago007 2012-04-17 11:04 359
					board[j][0] = rand() % 6;
c53e6443 sago007 2012-04-17 11:04 360
			}
c53e6443 sago007 2012-04-17 11:04 361
			if (board[j][0] == board[j][1])
c53e6443 sago007 2012-04-17 11:04 362
				board[j][0] = 6;
c53e6443 sago007 2012-04-17 11:04 363
			if (board[j][0] == board[j][1])
c53e6443 sago007 2012-04-17 11:04 364
				board[j][0] = 6;
17916a2e sago007 2010-11-07 11:26 365
c53e6443 sago007 2012-04-17 11:04 366
		}
c53e6443 sago007 2012-04-17 11:04 367
	}
c53e6443 sago007 2012-04-17 11:04 368
}
c53e6443 sago007 2012-04-17 11:04 369
c53e6443 sago007 2012-04-17 11:04 370
//Replay the current level
c53e6443 sago007 2012-04-17 11:04 371
void BlockGame::retryLevel(unsigned int ticks)
c53e6443 sago007 2012-04-17 11:04 372
{
229e212d sago007 2015-08-22 17:14 373
	if (puzzleMode) {
229e212d sago007 2015-08-22 17:14 374
		NewPuzzleGame(Level, ticks);
229e212d sago007 2015-08-22 17:14 375
	}
229e212d sago007 2015-08-22 17:14 376
	else if (stageClear) {
229e212d sago007 2015-08-22 17:14 377
		NewStageGame(Level, ticks);
229e212d sago007 2015-08-22 17:14 378
	}
c53e6443 sago007 2012-04-17 11:04 379
}
c53e6443 sago007 2012-04-17 11:04 380
c53e6443 sago007 2012-04-17 11:04 381
//Play the next level
c53e6443 sago007 2012-04-17 11:04 382
void BlockGame::nextLevel(unsigned int ticks)
c53e6443 sago007 2012-04-17 11:04 383
{
229e212d sago007 2015-08-22 17:14 384
	if (puzzleMode) {
055218be sago007 2015-08-22 18:44 385
		if (Level<PuzzleGetNumberOfPuzzles()-1) {
229e212d sago007 2015-08-22 17:14 386
			NewPuzzleGame(Level+1, ticks);
229e212d sago007 2015-08-22 17:14 387
		}
c53e6443 sago007 2012-04-17 11:04 388
	}
229e212d sago007 2015-08-22 17:14 389
	else if(stageClear) {
229e212d sago007 2015-08-22 17:14 390
		if (Level<50-1) {
229e212d sago007 2015-08-22 17:14 391
			NewStageGame(Level+1, ticks);
229e212d sago007 2015-08-22 17:14 392
		}
c53e6443 sago007 2012-04-17 11:04 393
	}
c53e6443 sago007 2012-04-17 11:04 394
}
c53e6443 sago007 2012-04-17 11:04 395
c53e6443 sago007 2012-04-17 11:04 396
//Starts new Vs Game (two Player)
229e212d sago007 2015-08-22 17:14 397
void BlockGame::NewVsGame(BlockGame *target, unsigned int ticks)
c53e6443 sago007 2012-04-17 11:04 398
{
229e212d sago007 2015-08-22 17:14 399
	NewGame(ticks);
c53e6443 sago007 2012-04-17 11:04 400
	vsMode = true;
c53e6443 sago007 2012-04-17 11:04 401
	putStartBlocks();
c53e6443 sago007 2012-04-17 11:04 402
	garbageTarget = target;
c53e6443 sago007 2012-04-17 11:04 403
	Stats::getInstance()->addOne("VSgamesStarted");
c53e6443 sago007 2012-04-17 11:04 404
}
c53e6443 sago007 2012-04-17 11:04 405
c53e6443 sago007 2012-04-17 11:04 406
//Starts new Vs Game (two Player)
229e212d sago007 2015-08-22 17:14 407
void BlockGame::NewVsGame(BlockGame *target, bool AI, unsigned int ticks)
c53e6443 sago007 2012-04-17 11:04 408
{
229e212d sago007 2015-08-22 17:14 409
	NewGame(ticks);
c53e6443 sago007 2012-04-17 11:04 410
	vsMode = true;
c53e6443 sago007 2012-04-17 11:04 411
	AI_Enabled = AI;
8f632c05 sago007 2015-08-22 16:21 412
	if(!AI) {
c53e6443 sago007 2012-04-17 11:04 413
		Stats::getInstance()->addOne("VSgamesStarted");
8f632c05 sago007 2015-08-22 16:21 414
	}
8f632c05 sago007 2015-08-22 16:21 415
	else {
8f632c05 sago007 2015-08-22 16:21 416
		name = "CPU";
8f632c05 sago007 2015-08-22 16:21 417
	}
c53e6443 sago007 2012-04-17 11:04 418
	putStartBlocks();
c53e6443 sago007 2012-04-17 11:04 419
	garbageTarget = target;
c53e6443 sago007 2012-04-17 11:04 420
}
17916a2e sago007 2010-11-07 11:26 421
c53e6443 sago007 2012-04-17 11:04 422
//Prints "winner" and ends game
c53e6443 sago007 2012-04-17 11:04 423
void BlockGame::setPlayerWon()
c53e6443 sago007 2012-04-17 11:04 424
{
e68d08eb sago007 2013-11-15 22:33 425
	if (!bGameOver || !hasWonTheGame)
c53e6443 sago007 2012-04-17 11:04 426
	{
c53e6443 sago007 2012-04-17 11:04 427
		gameEndedAfter = ticks-gameStartedAt; //We game ends now!
ca486238 sago007 2015-08-23 15:12 428
		if(!AI_Enabled)
17916a2e sago007 2010-11-07 11:26 429
		{
17916a2e sago007 2010-11-07 11:26 430
			TimeHandler::addTime("playTime",TimeHandler::ms2ct(gameEndedAfter));
17916a2e sago007 2010-11-07 11:26 431
		}
e68d08eb sago007 2013-11-15 22:33 432
		bGameOver = true;
313ecd1b sago007 2015-08-22 20:38 433
		PlayerWonEvent();
ca486238 sago007 2015-08-23 15:12 434
		if(!AI_Enabled)
c53e6443 sago007 2012-04-17 11:04 435
		{
e68d08eb sago007 2013-11-15 22:33 436
			Stats::getInstance()->addOne("totalWins");
ca486238 sago007 2015-08-23 15:12 437
			if(garbageTarget->AI_Enabled)
e68d08eb sago007 2013-11-15 22:33 438
			{
e68d08eb sago007 2013-11-15 22:33 439
				//We have defeated an AI
e68d08eb sago007 2013-11-15 22:33 440
				Stats::getInstance()->addOne("defeatedAI"+itoa(garbageTarget->getAIlevel()));
e68d08eb sago007 2013-11-15 22:33 441
			}
e68d08eb sago007 2013-11-15 22:33 442
		}
ca486238 sago007 2015-08-23 15:12 443
		if(AI_Enabled && !(garbageTarget->AI_Enabled))
e68d08eb sago007 2013-11-15 22:33 444
		{
e68d08eb sago007 2013-11-15 22:33 445
			//The AI have defeated a human player
e68d08eb sago007 2013-11-15 22:33 446
			Stats::getInstance()->addOne("defeatedByAI"+itoa(getAIlevel()));
c53e6443 sago007 2012-04-17 11:04 447
		}
c53e6443 sago007 2012-04-17 11:04 448
	}
e68d08eb sago007 2013-11-15 22:33 449
	hasWonTheGame = true;
c53e6443 sago007 2012-04-17 11:04 450
}
c53e6443 sago007 2012-04-17 11:04 451
c53e6443 sago007 2012-04-17 11:04 452
//Prints "draw" and ends the game
c53e6443 sago007 2012-04-17 11:04 453
void BlockGame::setDraw()
c53e6443 sago007 2012-04-17 11:04 454
{
c53e6443 sago007 2012-04-17 11:04 455
	bGameOver = true;
ca486238 sago007 2015-08-23 15:12 456
	if(!AI_Enabled)
17916a2e sago007 2010-11-07 11:26 457
	{
17916a2e sago007 2010-11-07 11:26 458
		TimeHandler::addTime("playTime",TimeHandler::ms2ct(gameEndedAfter));
17916a2e sago007 2010-11-07 11:26 459
	}
c53e6443 sago007 2012-04-17 11:04 460
	hasWonTheGame = false;
c53e6443 sago007 2012-04-17 11:04 461
	bDraw = true;
027b5cfd sago007 2015-08-23 14:27 462
	DrawEvent();
ca486238 sago007 2015-08-23 15:12 463
	if (!AI_Enabled) {
c53e6443 sago007 2012-04-17 11:04 464
		Stats::getInstance()->addOne("totalDraws");
027b5cfd sago007 2015-08-23 14:27 465
	}
c53e6443 sago007 2012-04-17 11:04 466
}
c53e6443 sago007 2012-04-17 11:04 467
c53e6443 sago007 2012-04-17 11:04 468
c53e6443 sago007 2012-04-17 11:04 469
//Test if LineNr is an empty line, returns false otherwise.
ca486238 sago007 2015-08-23 15:12 470
bool BlockGame::LineEmpty(int lineNr) const
c53e6443 sago007 2012-04-17 11:04 471
{
c53e6443 sago007 2012-04-17 11:04 472
	bool empty = true;
c53e6443 sago007 2012-04-17 11:04 473
	for (int i = 0; i <7; i++)
c53e6443 sago007 2012-04-17 11:04 474
		if (board[i][lineNr] != -1)
c53e6443 sago007 2012-04-17 11:04 475
			empty = false;
c53e6443 sago007 2012-04-17 11:04 476
	return empty;
c53e6443 sago007 2012-04-17 11:04 477
}
c53e6443 sago007 2012-04-17 11:04 478
c53e6443 sago007 2012-04-17 11:04 479
//Test if the entire board is empty (used for Puzzles)
ca486238 sago007 2015-08-23 15:12 480
bool BlockGame::BoardEmpty() const
c53e6443 sago007 2012-04-17 11:04 481
{
c53e6443 sago007 2012-04-17 11:04 482
	bool empty = true;
c53e6443 sago007 2012-04-17 11:04 483
	for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 484
		for (int j=1; j<13; j++)
c53e6443 sago007 2012-04-17 11:04 485
			if (board[i][j] != -1)
c53e6443 sago007 2012-04-17 11:04 486
				empty = false;
c53e6443 sago007 2012-04-17 11:04 487
	return empty;
c53e6443 sago007 2012-04-17 11:04 488
}
c53e6443 sago007 2012-04-17 11:04 489
c53e6443 sago007 2012-04-17 11:04 490
//Anything that the user can't move? In that case Game Over cannot occur
ca486238 sago007 2015-08-23 15:12 491
bool BlockGame::hasStaticContent() const
c53e6443 sago007 2012-04-17 11:04 492
{
c53e6443 sago007 2012-04-17 11:04 493
	for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 494
		for (int j=1; j<13; j++)
c53e6443 sago007 2012-04-17 11:04 495
			if (board[i][j] >= 10000000) 	//Higher than this means combos (garbage is static, but the stack is static but nothing to do about it)
c53e6443 sago007 2012-04-17 11:04 496
				return true;			//They are static
c53e6443 sago007 2012-04-17 11:04 497
	return false;					//Return false if no static object found
c53e6443 sago007 2012-04-17 11:04 498
}
c53e6443 sago007 2012-04-17 11:04 499
c53e6443 sago007 2012-04-17 11:04 500
/*
c53e6443 sago007 2012-04-17 11:04 501
 * Generates some blocks so the user don't see a board without blocks
c53e6443 sago007 2012-04-17 11:04 502
 */
c53e6443 sago007 2012-04-17 11:04 503
//void putStartBlocks(Uint32);
c53e6443 sago007 2012-04-17 11:04 504
c53e6443 sago007 2012-04-17 11:04 505
void BlockGame::putStartBlocks()
c53e6443 sago007 2012-04-17 11:04 506
{
c53e6443 sago007 2012-04-17 11:04 507
	putStartBlocks(time(0));
c53e6443 sago007 2012-04-17 11:04 508
}
c53e6443 sago007 2012-04-17 11:04 509
c53e6443 sago007 2012-04-17 11:04 510
void BlockGame::putStartBlocks(Uint32 n)
c53e6443 sago007 2012-04-17 11:04 511
{
56241205 sago007 2012-08-05 11:15 512
#if DEBUG
79d3c1d3 sago007 2012-05-05 15:54 513
	cout << n << ":" << f.str() << endl;
56241205 sago007 2012-08-05 11:15 514
#endif
c53e6443 sago007 2012-04-17 11:04 515
	for (int i=0; i<7; i++)
c53e6443 sago007 2012-04-17 11:04 516
		for (int j=0; j<30; j++)
c53e6443 sago007 2012-04-17 11:04 517
		{
c53e6443 sago007 2012-04-17 11:04 518
			board[i][j] = -1;
c53e6443 sago007 2012-04-17 11:04 519
		}
c53e6443 sago007 2012-04-17 11:04 520
	nextRandomNumber = n;
c53e6443 sago007 2012-04-17 11:04 521
	int choice = rand2()%3; //Pick a random layout
c53e6443 sago007 2012-04-17 11:04 522
	switch (choice)
c53e6443 sago007 2012-04-17 11:04 523
	{
c53e6443 sago007 2012-04-17 11:04 524
	case 0:
c53e6443 sago007 2012-04-17 11:04 525
		//row 0:
c53e6443 sago007 2012-04-17 11:04 526
		board[0][0]=1;
c53e6443 sago007 2012-04-17 11:04 527
		board[1][0]=0;
c53e6443 sago007 2012-04-17 11:04 528
		board[2][0]=4;
c53e6443 sago007 2012-04-17 11:04 529
		board[3][0]=3;
c53e6443 sago007 2012-04-17 11:04 530
		board[4][0]=3;
c53e6443 sago007 2012-04-17 11:04 531
		board[5][0]=5;
c53e6443 sago007 2012-04-17 11:04 532
		//row 1:
c53e6443 sago007 2012-04-17 11:04 533
		board[0][1]=1;
c53e6443 sago007 2012-04-17 11:04 534
		board[1][1]=4;
c53e6443 sago007 2012-04-17 11:04 535
		board[2][1]=2;
c53e6443 sago007 2012-04-17 11:04 536
		board[3][1]=0;
c53e6443 sago007 2012-04-17 11:04 537
		board[4][1]=4;
c53e6443 sago007 2012-04-17 11:04 538
		board[5][1]=5;
c53e6443 sago007 2012-04-17 11:04 539
		//row 2:
c53e6443 sago007 2012-04-17 11:04 540
		board[0][2]=2;
c53e6443 sago007 2012-04-17 11:04 541
		board[1][2]=3;
c53e6443 sago007 2012-04-17 11:04 542
		board[2][2]=0;
c53e6443 sago007 2012-04-17 11:04 543
		board[3][2]=4;
c53e6443 sago007 2012-04-17 11:04 544
		board[4][2]=1;
c53e6443 sago007 2012-04-17 11:04 545
		board[5][2]=1;
c53e6443 sago007 2012-04-17 11:04 546
		//row 3:
c53e6443 sago007 2012-04-17 11:04 547
		board[0][3]=3;
c53e6443 sago007 2012-04-17 11:04 548
		board[1][3]=2;
c53e6443 sago007 2012-04-17 11:04 549
		board[2][3]=3;
c53e6443 sago007 2012-04-17 11:04 550
		board[3][3]=1;
c53e6443 sago007 2012-04-17 11:04 551
		board[4][3]=0;
c53e6443 sago007 2012-04-17 11:04 552
		board[5][3]=4;
c53e6443 sago007 2012-04-17 11:04 553
		//row 4:
c53e6443 sago007 2012-04-17 11:04 554
		board[0][4]=2;
c53e6443 sago007 2012-04-17 11:04 555
		board[1][4]=3;
c53e6443 sago007 2012-04-17 11:04 556
		board[2][4]=3;
c53e6443 sago007 2012-04-17 11:04 557
		board[3][4]=1;
c53e6443 sago007 2012-04-17 11:04 558
		board[4][4]=4;
c53e6443 sago007 2012-04-17 11:04 559
		board[5][4]=0;
c53e6443 sago007 2012-04-17 11:04 560
		//row 5:
c53e6443 sago007 2012-04-17 11:04 561
		board[0][5]=-1;
c53e6443 sago007 2012-04-17 11:04 562
		board[1][5]=5;
c53e6443 sago007 2012-04-17 11:04 563
		board[2][5]=5;
c53e6443 sago007 2012-04-17 11:04 564
		board[3][5]=-1;
c53e6443 sago007 2012-04-17 11:04 565
		board[4][5]=1;
c53e6443 sago007 2012-04-17 11:04 566
		board[5][5]=-1;
c53e6443 sago007 2012-04-17 11:04 567
		break;
c53e6443 sago007 2012-04-17 11:04 568
	case 1:
c53e6443 sago007 2012-04-17 11:04 569
		//row 0:
c53e6443 sago007 2012-04-17 11:04 570
		board[0][0]=3;
c53e6443 sago007 2012-04-17 11:04 571
		board[1][0]=5;
c53e6443 sago007 2012-04-17 11:04 572
		board[2][0]=0;
c53e6443 sago007 2012-04-17 11:04 573
		board[3][0]=0;
c53e6443 sago007 2012-04-17 11:04 574
		board[4][0]=4;
c53e6443 sago007 2012-04-17 11:04 575
		board[5][0]=2;
c53e6443 sago007 2012-04-17 11:04 576
		//row 1:
c53e6443 sago007 2012-04-17 11:04 577
		board[0][1]=3;
c53e6443 sago007 2012-04-17 11:04 578
		board[1][1]=5;
c53e6443 sago007 2012-04-17 11:04 579
		board[2][1]=-1;
c53e6443 sago007 2012-04-17 11:04 580
		board[3][1]=5;
c53e6443 sago007 2012-04-17 11:04 581
		board[4][1]=4;
c53e6443 sago007 2012-04-17 11:04 582
		board[5][1]=2;
c53e6443 sago007 2012-04-17 11:04 583
		//row 2:
c53e6443 sago007 2012-04-17 11:04 584
		board[0][2]=2;
c53e6443 sago007 2012-04-17 11:04 585
		board[1][2]=-1;
c53e6443 sago007 2012-04-17 11:04 586
		board[2][2]=-1;
c53e6443 sago007 2012-04-17 11:04 587
		board[3][2]=4;
c53e6443 sago007 2012-04-17 11:04 588
		board[4][2]=0;
c53e6443 sago007 2012-04-17 11:04 589
		board[5][2]=3;
c53e6443 sago007 2012-04-17 11:04 590
		//row 3:
c53e6443 sago007 2012-04-17 11:04 591
		board[0][3]=2;
c53e6443 sago007 2012-04-17 11:04 592
		board[5][3]=3;
c53e6443 sago007 2012-04-17 11:04 593
		break;
c53e6443 sago007 2012-04-17 11:04 594
	default:
c53e6443 sago007 2012-04-17 11:04 595
		//row 0:
c53e6443 sago007 2012-04-17 11:04 596
		board[0][0]=4;
c53e6443 sago007 2012-04-17 11:04 597
		board[1][0]=5;
c53e6443 sago007 2012-04-17 11:04 598
		board[2][0]=2;
c53e6443 sago007 2012-04-17 11:04 599
		board[3][0]=0;
c53e6443 sago007 2012-04-17 11:04 600
		board[4][0]=1;
c53e6443 sago007 2012-04-17 11:04 601
		board[5][0]=5;
c53e6443 sago007 2012-04-17 11:04 602
		//row 1:
c53e6443 sago007 2012-04-17 11:04 603
		board[0][1]=4;
c53e6443 sago007 2012-04-17 11:04 604
		board[1][1]=5;
c53e6443 sago007 2012-04-17 11:04 605
		board[2][1]=2;
c53e6443 sago007 2012-04-17 11:04 606
		board[3][1]=1;
c53e6443 sago007 2012-04-17 11:04 607
		board[4][1]=0;
c53e6443 sago007 2012-04-17 11:04 608
		board[5][1]=2;
c53e6443 sago007 2012-04-17 11:04 609
		//row 2:
c53e6443 sago007 2012-04-17 11:04 610
		board[0][2]=2;
c53e6443 sago007 2012-04-17 11:04 611
		board[1][2]=4;
c53e6443 sago007 2012-04-17 11:04 612
		board[2][2]=-1;
c53e6443 sago007 2012-04-17 11:04 613
		board[3][2]=0;
c53e6443 sago007 2012-04-17 11:04 614
		board[4][2]=1;
c53e6443 sago007 2012-04-17 11:04 615
		board[5][2]=5;
c53e6443 sago007 2012-04-17 11:04 616
		//row 3:
c53e6443 sago007 2012-04-17 11:04 617
		board[0][3]=4;
c53e6443 sago007 2012-04-17 11:04 618
		board[1][3]=2;
c53e6443 sago007 2012-04-17 11:04 619
		board[2][3]=-1;
c53e6443 sago007 2012-04-17 11:04 620
		board[3][3]=1;
c53e6443 sago007 2012-04-17 11:04 621
		board[4][3]=0;
c53e6443 sago007 2012-04-17 11:04 622
		board[5][3]=2;
c53e6443 sago007 2012-04-17 11:04 623
		//row 4:
c53e6443 sago007 2012-04-17 11:04 624
		board[0][4]=4;
c53e6443 sago007 2012-04-17 11:04 625
		board[1][4]=2;
c53e6443 sago007 2012-04-17 11:04 626
		board[2][4]=-1;
c53e6443 sago007 2012-04-17 11:04 627
		board[3][4]=0;
c53e6443 sago007 2012-04-17 11:04 628
		board[4][4]=1;
c53e6443 sago007 2012-04-17 11:04 629
		board[5][4]=-1;
c53e6443 sago007 2012-04-17 11:04 630
		break;
c53e6443 sago007 2012-04-17 11:04 631
	};
c53e6443 sago007 2012-04-17 11:04 632
}
c53e6443 sago007 2012-04-17 11:04 633
c53e6443 sago007 2012-04-17 11:04 634
//decreases hang for all hanging blocks and wait for waiting blocks
c53e6443 sago007 2012-04-17 11:04 635
void BlockGame::ReduceStuff()
c53e6443 sago007 2012-04-17 11:04 636
{
80b830cd sago007 2012-08-19 17:51 637
	Sint32 howMuchHang = (ticks - FRAMELENGTH*hangTicks)/FRAMELENGTH;
c53e6443 sago007 2012-04-17 11:04 638
	if (howMuchHang>0)
c53e6443 sago007 2012-04-17 11:04 639
	{
c53e6443 sago007 2012-04-17 11:04 640
		for (int i=0; i<7; i++)
c53e6443 sago007 2012-04-17 11:04 641
			for (int j=0; j<30; j++)
c53e6443 sago007 2012-04-17 11:04 642
			{
c53e6443 sago007 2012-04-17 11:04 643
				if ((board[i][j]/BLOCKHANG)%10==1)
c53e6443 sago007 2012-04-17 11:04 644
				{
c53e6443 sago007 2012-04-17 11:04 645
					int hangNumber = (board[i][j]/10)%100;
c53e6443 sago007 2012-04-17 11:04 646
					if (hangNumber<=howMuchHang)
c53e6443 sago007 2012-04-17 11:04 647
					{
c53e6443 sago007 2012-04-17 11:04 648
						board[i][j]-=BLOCKHANG;
c53e6443 sago007 2012-04-17 11:04 649
						board[i][j]-=hangNumber*10;
c53e6443 sago007 2012-04-17 11:04 650
					}
c53e6443 sago007 2012-04-17 11:04 651
					else
c53e6443 sago007 2012-04-17 11:04 652
					{
c53e6443 sago007 2012-04-17 11:04 653
						board[i][j]-=10*howMuchHang;
c53e6443 sago007 2012-04-17 11:04 654
					}
c53e6443 sago007 2012-04-17 11:04 655
				}
c53e6443 sago007 2012-04-17 11:04 656
				if ((board[i][j]/BLOCKWAIT)%10==1)
c53e6443 sago007 2012-04-17 11:04 657
				{
c53e6443 sago007 2012-04-17 11:04 658
					int hangNumber = (board[i][j]/10)%100;
c53e6443 sago007 2012-04-17 11:04 659
					if (hangNumber<=howMuchHang)
c53e6443 sago007 2012-04-17 11:04 660
					{
c53e6443 sago007 2012-04-17 11:04 661
						//The blocks must be cleared
c53e6443 sago007 2012-04-17 11:04 662
						board[i][j]-=hangNumber*10;
c53e6443 sago007 2012-04-17 11:04 663
					}
c53e6443 sago007 2012-04-17 11:04 664
					else
c53e6443 sago007 2012-04-17 11:04 665
					{
c53e6443 sago007 2012-04-17 11:04 666
						board[i][j]-=10*howMuchHang;
c53e6443 sago007 2012-04-17 11:04 667
					}
c53e6443 sago007 2012-04-17 11:04 668
				}
c53e6443 sago007 2012-04-17 11:04 669
			}
c53e6443 sago007 2012-04-17 11:04 670
	}
c53e6443 sago007 2012-04-17 11:04 671
	hangTicks+=howMuchHang;
c53e6443 sago007 2012-04-17 11:04 672
}
c53e6443 sago007 2012-04-17 11:04 673
c53e6443 sago007 2012-04-17 11:04 674
//Creates garbage using a given wide and height
c53e6443 sago007 2012-04-17 11:04 675
bool BlockGame::CreateGarbage(int wide, int height)
c53e6443 sago007 2012-04-17 11:04 676
{
c53e6443 sago007 2012-04-17 11:04 677
	{
c53e6443 sago007 2012-04-17 11:04 678
		if (wide>6) wide = 6;
c53e6443 sago007 2012-04-17 11:04 679
		if (height>12) height = 12;
c53e6443 sago007 2012-04-17 11:04 680
		int startPosition = 12;
c53e6443 sago007 2012-04-17 11:04 681
		while ((!(LineEmpty(startPosition))) || (startPosition == 29))
c53e6443 sago007 2012-04-17 11:04 682
			startPosition++;
c53e6443 sago007 2012-04-17 11:04 683
		if (startPosition == 29) return false; //failed to place blocks
c53e6443 sago007 2012-04-17 11:04 684
		if (29-startPosition<height) return false;	//not enough space
c53e6443 sago007 2012-04-17 11:04 685
		int start, end;
c53e6443 sago007 2012-04-17 11:04 686
		if (bGarbageFallLeft)
c53e6443 sago007 2012-04-17 11:04 687
		{
c53e6443 sago007 2012-04-17 11:04 688
			start=0;
c53e6443 sago007 2012-04-17 11:04 689
			end=start+wide;
c53e6443 sago007 2012-04-17 11:04 690
			bGarbageFallLeft = false;
c53e6443 sago007 2012-04-17 11:04 691
		}
c53e6443 sago007 2012-04-17 11:04 692
		else
c53e6443 sago007 2012-04-17 11:04 693
		{
c53e6443 sago007 2012-04-17 11:04 694
			start=6-wide;
c53e6443 sago007 2012-04-17 11:04 695
			end = 6;
c53e6443 sago007 2012-04-17 11:04 696
			bGarbageFallLeft = true;
c53e6443 sago007 2012-04-17 11:04 697
		}
c53e6443 sago007 2012-04-17 11:04 698
		for (int i = startPosition; i <startPosition+height; i++)
c53e6443 sago007 2012-04-17 11:04 699
			for (int j = start; j < end; j++)
c53e6443 sago007 2012-04-17 11:04 700
			{
c53e6443 sago007 2012-04-17 11:04 701
				board[j][i] = 1000000+nextGarbageNumber;
c53e6443 sago007 2012-04-17 11:04 702
			}
c53e6443 sago007 2012-04-17 11:04 703
		nextGarbageNumber++;
c53e6443 sago007 2012-04-17 11:04 704
		if (nextGarbageNumber>999999) nextGarbageNumber = 10;
c53e6443 sago007 2012-04-17 11:04 705
		//bGarbageFallLeft = !(bGarbageFallLeft);
c53e6443 sago007 2012-04-17 11:04 706
		return true;
c53e6443 sago007 2012-04-17 11:04 707
	}
80b830cd sago007 2012-08-19 17:51 708
	return false;
c53e6443 sago007 2012-04-17 11:04 709
}
c53e6443 sago007 2012-04-17 11:04 710
c53e6443 sago007 2012-04-17 11:04 711
//Creates garbage using a given wide and height
c53e6443 sago007 2012-04-17 11:04 712
bool BlockGame::CreateGreyGarbage()
c53e6443 sago007 2012-04-17 11:04 713
{
ca486238 sago007 2015-08-23 15:12 714
	int startPosition = 12;
ca486238 sago007 2015-08-23 15:12 715
	while ((!(LineEmpty(startPosition))) || (startPosition == 29))
ca486238 sago007 2015-08-23 15:12 716
		startPosition++;
ca486238 sago007 2015-08-23 15:12 717
	if (startPosition == 29) return false; //failed to place blocks
ca486238 sago007 2015-08-23 15:12 718
	if (29-startPosition<1) return false;	//not enough space
ca486238 sago007 2015-08-23 15:12 719
	int start, end;
c53e6443 sago007 2012-04-17 11:04 720
	{
ca486238 sago007 2015-08-23 15:12 721
		start=0;
ca486238 sago007 2015-08-23 15:12 722
		end=6;
ca486238 sago007 2015-08-23 15:12 723
	}
ca486238 sago007 2015-08-23 15:12 724
	for (int i = startPosition; i <startPosition+1; i++)
ca486238 sago007 2015-08-23 15:12 725
	{
ca486238 sago007 2015-08-23 15:12 726
		for (int j = start; j < end; j++)
80b830cd sago007 2012-08-19 17:51 727
		{
ca486238 sago007 2015-08-23 15:12 728
			board[j][i] = 2*1000000+nextGarbageNumber;
80b830cd sago007 2012-08-19 17:51 729
		}
c53e6443 sago007 2012-04-17 11:04 730
	}
ca486238 sago007 2015-08-23 15:12 731
	nextGarbageNumber++;
ca486238 sago007 2015-08-23 15:12 732
	if (nextGarbageNumber>999999)
ca486238 sago007 2015-08-23 15:12 733
		nextGarbageNumber = 10;
ca486238 sago007 2015-08-23 15:12 734
	return true;
c53e6443 sago007 2012-04-17 11:04 735
}
c53e6443 sago007 2012-04-17 11:04 736
c53e6443 sago007 2012-04-17 11:04 737
c53e6443 sago007 2012-04-17 11:04 738
//Clears garbage, must take one the lower left corner!
c53e6443 sago007 2012-04-17 11:04 739
int BlockGame::GarbageClearer(int x, int y, int number, bool aLineToClear, int chain)
c53e6443 sago007 2012-04-17 11:04 740
{
c53e6443 sago007 2012-04-17 11:04 741
	if ((board[x][y])%1000000 != number) return -1;
c53e6443 sago007 2012-04-17 11:04 742
	if (aLineToClear)
c53e6443 sago007 2012-04-17 11:04 743
	{
c53e6443 sago007 2012-04-17 11:04 744
		board[x][y] = rand() % 6;
c53e6443 sago007 2012-04-17 11:04 745
		board[x][y] += 10*HANGTIME+BLOCKHANG+CHAINPLACE*chain;
c53e6443 sago007 2012-04-17 11:04 746
	}
c53e6443 sago007 2012-04-17 11:04 747
	garbageToBeCleared[x][y] = false;
c53e6443 sago007 2012-04-17 11:04 748
	GarbageClearer(x+1, y, number, aLineToClear, chain);
c53e6443 sago007 2012-04-17 11:04 749
	GarbageClearer(x, y+1, number, false, chain);
c53e6443 sago007 2012-04-17 11:04 750
	return 1;
c53e6443 sago007 2012-04-17 11:04 751
}
c53e6443 sago007 2012-04-17 11:04 752
c53e6443 sago007 2012-04-17 11:04 753
//Marks garbage that must be cleared
c53e6443 sago007 2012-04-17 11:04 754
int BlockGame::GarbageMarker(int x, int y)
c53e6443 sago007 2012-04-17 11:04 755
{
c53e6443 sago007 2012-04-17 11:04 756
	if ((x>6)||(x<0)||(y<0)||(y>29)) return -1;
c53e6443 sago007 2012-04-17 11:04 757
	if (((board[x][y])/1000000 == 1)&&(garbageToBeCleared[x][y] == false))
c53e6443 sago007 2012-04-17 11:04 758
	{
c53e6443 sago007 2012-04-17 11:04 759
		garbageToBeCleared[x][y] = true;
c53e6443 sago007 2012-04-17 11:04 760
		//Float fill
c53e6443 sago007 2012-04-17 11:04 761
		GarbageMarker(x-1, y);
c53e6443 sago007 2012-04-17 11:04 762
		GarbageMarker(x+1, y);
c53e6443 sago007 2012-04-17 11:04 763
		GarbageMarker(x, y-1);
c53e6443 sago007 2012-04-17 11:04 764
		GarbageMarker(x, y+1);
c53e6443 sago007 2012-04-17 11:04 765
	}
c53e6443 sago007 2012-04-17 11:04 766
	return 1;
c53e6443 sago007 2012-04-17 11:04 767
}
c53e6443 sago007 2012-04-17 11:04 768
c53e6443 sago007 2012-04-17 11:04 769
int BlockGame::FirstGarbageMarker(int x, int y)
c53e6443 sago007 2012-04-17 11:04 770
{
c53e6443 sago007 2012-04-17 11:04 771
	if ((x>6)||(x<0)||(y<0)||(y>29)) return -1;
c53e6443 sago007 2012-04-17 11:04 772
	if (((board[x][y])/1000000 == 2)&&(garbageToBeCleared[x][y] == false))
c53e6443 sago007 2012-04-17 11:04 773
	{
c53e6443 sago007 2012-04-17 11:04 774
		for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 775
			garbageToBeCleared[i][y] = true;
c53e6443 sago007 2012-04-17 11:04 776
	}
c53e6443 sago007 2012-04-17 11:04 777
	else if (((board[x][y])/1000000 == 1)&&(garbageToBeCleared[x][y] == false))
c53e6443 sago007 2012-04-17 11:04 778
	{
c53e6443 sago007 2012-04-17 11:04 779
		garbageToBeCleared[x][y] = true;
c53e6443 sago007 2012-04-17 11:04 780
		//Float fill
c53e6443 sago007 2012-04-17 11:04 781
		GarbageMarker(x-1, y);
c53e6443 sago007 2012-04-17 11:04 782
		GarbageMarker(x+1, y);
c53e6443 sago007 2012-04-17 11:04 783
		GarbageMarker(x, y-1);
c53e6443 sago007 2012-04-17 11:04 784
		GarbageMarker(x, y+1);
c53e6443 sago007 2012-04-17 11:04 785
	}
c53e6443 sago007 2012-04-17 11:04 786
	return 1;
c53e6443 sago007 2012-04-17 11:04 787
}
c53e6443 sago007 2012-04-17 11:04 788
c53e6443 sago007 2012-04-17 11:04 789
//Clear Blocks if 3 or more is alligned (naive implemented)
c53e6443 sago007 2012-04-17 11:04 790
void BlockGame::ClearBlocks()
c53e6443 sago007 2012-04-17 11:04 791
{
c53e6443 sago007 2012-04-17 11:04 792
c53e6443 sago007 2012-04-17 11:04 793
	bool toBeCleared[7][30]; //true if blok must be removed
c53e6443 sago007 2012-04-17 11:04 794
c53e6443 sago007 2012-04-17 11:04 795
	int previus=-1; //the last block checked
c53e6443 sago007 2012-04-17 11:04 796
	int combo=0;
c53e6443 sago007 2012-04-17 11:04 797
	for (int i=0; i<30; i++)
c53e6443 sago007 2012-04-17 11:04 798
		for (int j=0; j<7; j++)
c53e6443 sago007 2012-04-17 11:04 799
		{
c53e6443 sago007 2012-04-17 11:04 800
			toBeCleared[j][i] = false;
c53e6443 sago007 2012-04-17 11:04 801
			garbageToBeCleared[j][i] = false;
c53e6443 sago007 2012-04-17 11:04 802
		}
c53e6443 sago007 2012-04-17 11:04 803
	for (int i=0; i<7; i++)
c53e6443 sago007 2012-04-17 11:04 804
	{
c53e6443 sago007 2012-04-17 11:04 805
		bool faaling = false;
c53e6443 sago007 2012-04-17 11:04 806
		for (int j=0; j<30; j++)
c53e6443 sago007 2012-04-17 11:04 807
		{
c53e6443 sago007 2012-04-17 11:04 808
			if ((faaling)&&(board[i][j]>-1)&&(board[i][j]%10000000<7))
c53e6443 sago007 2012-04-17 11:04 809
			{
c53e6443 sago007 2012-04-17 11:04 810
				board[i][j]+=BLOCKFALL;
c53e6443 sago007 2012-04-17 11:04 811
			}
c53e6443 sago007 2012-04-17 11:04 812
			if ((!faaling)&&((board[i][j]/BLOCKFALL)%10==1))
c53e6443 sago007 2012-04-17 11:04 813
				board[i][j]-=BLOCKFALL;
c53e6443 sago007 2012-04-17 11:04 814
			if (!((board[i][j]>-1)&&(board[i][j]%10000000<7)))
c53e6443 sago007 2012-04-17 11:04 815
				faaling=true;
c53e6443 sago007 2012-04-17 11:04 816
			if (((board[i][j]/1000000)%10==1)||((board[i][j]/1000000)%10==2)||((board[i][j]/BLOCKHANG)%10==1)||((board[i][j]/BLOCKWAIT)%10==1))
c53e6443 sago007 2012-04-17 11:04 817
				faaling = false;
c53e6443 sago007 2012-04-17 11:04 818
		}
c53e6443 sago007 2012-04-17 11:04 819
	}
c53e6443 sago007 2012-04-17 11:04 820
c53e6443 sago007 2012-04-17 11:04 821
c53e6443 sago007 2012-04-17 11:04 822
	for (int j=0; j<7; j++)
c53e6443 sago007 2012-04-17 11:04 823
	{
c53e6443 sago007 2012-04-17 11:04 824
		previus = -1;
c53e6443 sago007 2012-04-17 11:04 825
		combo=0;
c53e6443 sago007 2012-04-17 11:04 826
c53e6443 sago007 2012-04-17 11:04 827
		for (int i=1; i<30; i++)
c53e6443 sago007 2012-04-17 11:04 828
		{
c53e6443 sago007 2012-04-17 11:04 829
			if ((board[j][i]>-1)&&(board[j][i]%10000000<7))
c53e6443 sago007 2012-04-17 11:04 830
			{
c53e6443 sago007 2012-04-17 11:04 831
				if (board[j][i]%10000000 == previus)
c53e6443 sago007 2012-04-17 11:04 832
				{
c53e6443 sago007 2012-04-17 11:04 833
					combo++;
c53e6443 sago007 2012-04-17 11:04 834
				}
c53e6443 sago007 2012-04-17 11:04 835
				else
c53e6443 sago007 2012-04-17 11:04 836
				{
c53e6443 sago007 2012-04-17 11:04 837
					if (combo>2)
c53e6443 sago007 2012-04-17 11:04 838
						for (int k = i-combo; k<i; k++)
c53e6443 sago007 2012-04-17 11:04 839
						{
c53e6443 sago007 2012-04-17 11:04 840
							toBeCleared[j][k] = true;
c53e6443 sago007 2012-04-17 11:04 841
						}
c53e6443 sago007 2012-04-17 11:04 842
					combo=1;
c53e6443 sago007 2012-04-17 11:04 843
					previus = board[j][i]%10000000;
c53e6443 sago007 2012-04-17 11:04 844
				}
c53e6443 sago007 2012-04-17 11:04 845
			} //if board
c53e6443 sago007 2012-04-17 11:04 846
			else
c53e6443 sago007 2012-04-17 11:04 847
			{
c53e6443 sago007 2012-04-17 11:04 848
				if (combo>2)
c53e6443 sago007 2012-04-17 11:04 849
					for (int k = i-combo; k<i; k++)
c53e6443 sago007 2012-04-17 11:04 850
					{
c53e6443 sago007 2012-04-17 11:04 851
						toBeCleared[j][k] = true;
c53e6443 sago007 2012-04-17 11:04 852
					}
c53e6443 sago007 2012-04-17 11:04 853
				combo = 0;
c53e6443 sago007 2012-04-17 11:04 854
				previus = -1;
c53e6443 sago007 2012-04-17 11:04 855
			}
c53e6443 sago007 2012-04-17 11:04 856
c53e6443 sago007 2012-04-17 11:04 857
		} //for i
c53e6443 sago007 2012-04-17 11:04 858
	} //for j
c53e6443 sago007 2012-04-17 11:04 859
c53e6443 sago007 2012-04-17 11:04 860
	chain = 0;
c53e6443 sago007 2012-04-17 11:04 861
	for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 862
		for (int j=0; j<30; j++)
c53e6443 sago007 2012-04-17 11:04 863
		{
c53e6443 sago007 2012-04-17 11:04 864
			//Clears blocks marked for clearing
c53e6443 sago007 2012-04-17 11:04 865
			Sint32 temp=board[i][j];
c53e6443 sago007 2012-04-17 11:04 866
			if (1==((temp/BLOCKWAIT)%10))
c53e6443 sago007 2012-04-17 11:04 867
				if (((temp/10)%100)==0)
c53e6443 sago007 2012-04-17 11:04 868
				{
c53e6443 sago007 2012-04-17 11:04 869
					if (chainSize[chain]<chainSize[board[i][j]/10000000])
c53e6443 sago007 2012-04-17 11:04 870
						chain = board[i][j]/10000000;
c53e6443 sago007 2012-04-17 11:04 871
229e212d sago007 2015-08-22 17:14 872
					AddBall(i, j, true, board[i][j]%10);
229e212d sago007 2015-08-22 17:14 873
					AddBall(i, j, false, board[i][j]%10);
229e212d sago007 2015-08-22 17:14 874
					AddExplosion(i, j);
c53e6443 sago007 2012-04-17 11:04 875
					board[i][j]=-2;
c53e6443 sago007 2012-04-17 11:04 876
				}
c53e6443 sago007 2012-04-17 11:04 877
		}
c53e6443 sago007 2012-04-17 11:04 878
	for (int i=0; i<7; i++)
c53e6443 sago007 2012-04-17 11:04 879
	{
c53e6443 sago007 2012-04-17 11:04 880
		bool setChain=false;
c53e6443 sago007 2012-04-17 11:04 881
		for (int j=0; j<30; j++)
c53e6443 sago007 2012-04-17 11:04 882
		{
c53e6443 sago007 2012-04-17 11:04 883
			if (board[i][j]==-1)
c53e6443 sago007 2012-04-17 11:04 884
				setChain=false;
c53e6443 sago007 2012-04-17 11:04 885
			if (board[i][j]==-2)
c53e6443 sago007 2012-04-17 11:04 886
			{
c53e6443 sago007 2012-04-17 11:04 887
				board[i][j]=-1;
c53e6443 sago007 2012-04-17 11:04 888
				setChain=true;
313ecd1b sago007 2015-08-22 20:38 889
				BlockPopEvent();
c53e6443 sago007 2012-04-17 11:04 890
			}
c53e6443 sago007 2012-04-17 11:04 891
			if (board[i][j]!=-1)
c53e6443 sago007 2012-04-17 11:04 892
				if ((setChain)&&((board[i][j]/GARBAGE)%10!=1)&&((board[i][j]/GARBAGE)%10!=2))
c53e6443 sago007 2012-04-17 11:04 893
				{
c53e6443 sago007 2012-04-17 11:04 894
					board[i][j]=((board[i][j]%CHAINPLACE)+CHAINPLACE*chain);
c53e6443 sago007 2012-04-17 11:04 895
					//somethingsGottaFall = true;
c53e6443 sago007 2012-04-17 11:04 896
				}
c53e6443 sago007 2012-04-17 11:04 897
c53e6443 sago007 2012-04-17 11:04 898
		}
c53e6443 sago007 2012-04-17 11:04 899
	}
c53e6443 sago007 2012-04-17 11:04 900
	int startvalue;
c53e6443 sago007 2012-04-17 11:04 901
	if (pixels == 0)
c53e6443 sago007 2012-04-17 11:04 902
		startvalue=1;
c53e6443 sago007 2012-04-17 11:04 903
	else
c53e6443 sago007 2012-04-17 11:04 904
		startvalue=0;
c53e6443 sago007 2012-04-17 11:04 905
	for (int i=startvalue; i<30; i++)
c53e6443 sago007 2012-04-17 11:04 906
	{
c53e6443 sago007 2012-04-17 11:04 907
		previus=-1;
c53e6443 sago007 2012-04-17 11:04 908
		combo=0;
c53e6443 sago007 2012-04-17 11:04 909
		for (int j=0; j<7; j++)
c53e6443 sago007 2012-04-17 11:04 910
		{
c53e6443 sago007 2012-04-17 11:04 911
			if (((board[j][i]>-1)&&(board[j][i]%10000000<7)))
c53e6443 sago007 2012-04-17 11:04 912
			{
c53e6443 sago007 2012-04-17 11:04 913
				if (board[j][i]%10000000 == previus)
c53e6443 sago007 2012-04-17 11:04 914
				{
c53e6443 sago007 2012-04-17 11:04 915
					combo++;
c53e6443 sago007 2012-04-17 11:04 916
				}
c53e6443 sago007 2012-04-17 11:04 917
				else
c53e6443 sago007 2012-04-17 11:04 918
				{
c53e6443 sago007 2012-04-17 11:04 919
					if (combo>2)
c53e6443 sago007 2012-04-17 11:04 920
						for (int k = j-combo; k<j; k++)
c53e6443 sago007 2012-04-17 11:04 921
						{
c53e6443 sago007 2012-04-17 11:04 922
							toBeCleared[k][i] = true;
c53e6443 sago007 2012-04-17 11:04 923
						}
c53e6443 sago007 2012-04-17 11:04 924
					combo=1;
c53e6443 sago007 2012-04-17 11:04 925
					previus = board[j][i]%10000000;
c53e6443 sago007 2012-04-17 11:04 926
				}
c53e6443 sago007 2012-04-17 11:04 927
			} //if board
c53e6443 sago007 2012-04-17 11:04 928
			else
c53e6443 sago007 2012-04-17 11:04 929
			{
c53e6443 sago007 2012-04-17 11:04 930
				if (combo>2)
c53e6443 sago007 2012-04-17 11:04 931
					for (int k = j-combo; k<j; k++)
c53e6443 sago007 2012-04-17 11:04 932
					{
c53e6443 sago007 2012-04-17 11:04 933
						toBeCleared[k][i] = true;
c53e6443 sago007 2012-04-17 11:04 934
					}
c53e6443 sago007 2012-04-17 11:04 935
				combo = 0;
c53e6443 sago007 2012-04-17 11:04 936
				previus = -1;
c53e6443 sago007 2012-04-17 11:04 937
			}
c53e6443 sago007 2012-04-17 11:04 938
c53e6443 sago007 2012-04-17 11:04 939
		} //for j
c53e6443 sago007 2012-04-17 11:04 940
	} //for i
c53e6443 sago007 2012-04-17 11:04 941
c53e6443 sago007 2012-04-17 11:04 942
	combo = 0;
c53e6443 sago007 2012-04-17 11:04 943
	chain = 0;
c53e6443 sago007 2012-04-17 11:04 944
	int grey = 0;
c53e6443 sago007 2012-04-17 11:04 945
	for (int i=0; i<30; i++)
c53e6443 sago007 2012-04-17 11:04 946
		for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 947
			if (toBeCleared[j][i])
c53e6443 sago007 2012-04-17 11:04 948
			{
c53e6443 sago007 2012-04-17 11:04 949
				//see if any garbage is around:
c53e6443 sago007 2012-04-17 11:04 950
				FirstGarbageMarker(j-1, i);
c53e6443 sago007 2012-04-17 11:04 951
				FirstGarbageMarker(j+1, i);
c53e6443 sago007 2012-04-17 11:04 952
				FirstGarbageMarker(j, i-1);
c53e6443 sago007 2012-04-17 11:04 953
				FirstGarbageMarker(j, i+1);
c53e6443 sago007 2012-04-17 11:04 954
				//that is checked now :-)
c53e6443 sago007 2012-04-17 11:04 955
				if (board[j][i]%10000000==6)
c53e6443 sago007 2012-04-17 11:04 956
					grey++;
c53e6443 sago007 2012-04-17 11:04 957
				if ((vsMode) && (grey>2) && (board[j][i]%10000000==6))
c53e6443 sago007 2012-04-17 11:04 958
					garbageTarget->CreateGreyGarbage();
c53e6443 sago007 2012-04-17 11:04 959
				if ((board[j][i]>-1)&&(board[j][i]%10000000<7))
c53e6443 sago007 2012-04-17 11:04 960
					board[j][i]+=BLOCKWAIT+10*FALLTIME;
c53e6443 sago007 2012-04-17 11:04 961
c53e6443 sago007 2012-04-17 11:04 962
				if (chainSize[board[j][i]/10000000]>chainSize[chain])
c53e6443 sago007 2012-04-17 11:04 963
					chain=board[j][i]/10000000;
c53e6443 sago007 2012-04-17 11:04 964
				combo++;
c53e6443 sago007 2012-04-17 11:04 965
				stop+=140*combo;
c53e6443 sago007 2012-04-17 11:04 966
				score +=10;
c53e6443 sago007 2012-04-17 11:04 967
				if (combo>3)
c53e6443 sago007 2012-04-17 11:04 968
					score+=3*combo; //More points if more cleared simontanously
c53e6443 sago007 2012-04-17 11:04 969
			}
c53e6443 sago007 2012-04-17 11:04 970
	score+=chainSize[chain]*100;
c53e6443 sago007 2012-04-17 11:04 971
	if (chain==0)
c53e6443 sago007 2012-04-17 11:04 972
	{
c53e6443 sago007 2012-04-17 11:04 973
		chain=firstUnusedChain();
c53e6443 sago007 2012-04-17 11:04 974
		chainSize[chain]=0;
c53e6443 sago007 2012-04-17 11:04 975
		chainUsed[chain]=true;
c53e6443 sago007 2012-04-17 11:04 976
	}
c53e6443 sago007 2012-04-17 11:04 977
	chainSize[chain]++;
c53e6443 sago007 2012-04-17 11:04 978
	for (int i=0; i<30; i++)
c53e6443 sago007 2012-04-17 11:04 979
		for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 980
		{
c53e6443 sago007 2012-04-17 11:04 981
			//if(board[j][i]/10==(BLOCKWAIT+10*FALLTIME)/10)
c53e6443 sago007 2012-04-17 11:04 982
			if (toBeCleared[j][i])
c53e6443 sago007 2012-04-17 11:04 983
			{
c53e6443 sago007 2012-04-17 11:04 984
				board[j][i]=(board[j][i]%10000000)+chain*10000000;
c53e6443 sago007 2012-04-17 11:04 985
			}
c53e6443 sago007 2012-04-17 11:04 986
		}
c53e6443 sago007 2012-04-17 11:04 987
c53e6443 sago007 2012-04-17 11:04 988
	{
c53e6443 sago007 2012-04-17 11:04 989
		//This is here we add text to screen!
c53e6443 sago007 2012-04-17 11:04 990
		bool dead = false;
c53e6443 sago007 2012-04-17 11:04 991
		for (int i=29; i>=0; i--)
c53e6443 sago007 2012-04-17 11:04 992
			for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 993
				if (toBeCleared[j][i])
c53e6443 sago007 2012-04-17 11:04 994
				{
c53e6443 sago007 2012-04-17 11:04 995
					if (!dead)
c53e6443 sago007 2012-04-17 11:04 996
					{
c53e6443 sago007 2012-04-17 11:04 997
						dead=true;
c53e6443 sago007 2012-04-17 11:04 998
						string tempS = itoa(chainSize[chain]);
229e212d sago007 2015-08-22 17:14 999
						if (chainSize[chain]>1) {
229e212d sago007 2015-08-22 17:14 1000
							AddText(j, i, tempS, 1000);
229e212d sago007 2015-08-22 17:14 1001
						}
c53e6443 sago007 2012-04-17 11:04 1002
					}
c53e6443 sago007 2012-04-17 11:04 1003
				}
c53e6443 sago007 2012-04-17 11:04 1004
	} //This was there text was added
c53e6443 sago007 2012-04-17 11:04 1005
c53e6443 sago007 2012-04-17 11:04 1006
	if (vsMode)
c53e6443 sago007 2012-04-17 11:04 1007
		switch (combo)
c53e6443 sago007 2012-04-17 11:04 1008
		{
c53e6443 sago007 2012-04-17 11:04 1009
		case 0:
c53e6443 sago007 2012-04-17 11:04 1010
		case 1:
c53e6443 sago007 2012-04-17 11:04 1011
		case 2:
c53e6443 sago007 2012-04-17 11:04 1012
		case 3:
c53e6443 sago007 2012-04-17 11:04 1013
			break;
c53e6443 sago007 2012-04-17 11:04 1014
		case 4:
c53e6443 sago007 2012-04-17 11:04 1015
			garbageTarget->CreateGarbage(3, 1);
c53e6443 sago007 2012-04-17 11:04 1016
			break;
c53e6443 sago007 2012-04-17 11:04 1017
		case 5:
c53e6443 sago007 2012-04-17 11:04 1018
			garbageTarget->CreateGarbage(4, 1);
c53e6443 sago007 2012-04-17 11:04 1019
			break;
c53e6443 sago007 2012-04-17 11:04 1020
		case 6:
c53e6443 sago007 2012-04-17 11:04 1021
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 1022
			break;
c53e6443 sago007 2012-04-17 11:04 1023
		case 7:
c53e6443 sago007 2012-04-17 11:04 1024
			garbageTarget->CreateGarbage(6, 1);
c53e6443 sago007 2012-04-17 11:04 1025
			break;
c53e6443 sago007 2012-04-17 11:04 1026
		case 8:
c53e6443 sago007 2012-04-17 11:04 1027
			garbageTarget->CreateGarbage(4, 1);
c53e6443 sago007 2012-04-17 11:04 1028
			garbageTarget->CreateGarbage(4, 1);
c53e6443 sago007 2012-04-17 11:04 1029
			break;
c53e6443 sago007 2012-04-17 11:04 1030
		case 9:
c53e6443 sago007 2012-04-17 11:04 1031
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 1032
			garbageTarget->CreateGarbage(4, 1);
c53e6443 sago007 2012-04-17 11:04 1033
			break;
c53e6443 sago007 2012-04-17 11:04 1034
		case 10:
c53e6443 sago007 2012-04-17 11:04 1035
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 1036
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 1037
			break;
c53e6443 sago007 2012-04-17 11:04 1038
		case 11:
c53e6443 sago007 2012-04-17 11:04 1039
			garbageTarget->CreateGarbage(6, 1);
c53e6443 sago007 2012-04-17 11:04 1040
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 1041
			break;
c53e6443 sago007 2012-04-17 11:04 1042
		case 12:
c53e6443 sago007 2012-04-17 11:04 1043
			garbageTarget->CreateGarbage(6, 1);
c53e6443 sago007 2012-04-17 11:04 1044
			garbageTarget->CreateGarbage(6, 1);
c53e6443 sago007 2012-04-17 11:04 1045
			break;
c53e6443 sago007 2012-04-17 11:04 1046
		case 13:
c53e6443 sago007 2012-04-17 11:04 1047
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 1048
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 1049
			garbageTarget->CreateGarbage(4, 1);
c53e6443 sago007 2012-04-17 11:04 1050
			break;
c53e6443 sago007 2012-04-17 11:04 1051
		default:
c53e6443 sago007 2012-04-17 11:04 1052
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 1053
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 1054
			garbageTarget->CreateGarbage(4, 1);
c53e6443 sago007 2012-04-17 11:04 1055
			break;
c53e6443 sago007 2012-04-17 11:04 1056
		}
c53e6443 sago007 2012-04-17 11:04 1057
	for (int i=0; i<30; i++)
c53e6443 sago007 2012-04-17 11:04 1058
		for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 1059
			if (garbageToBeCleared[j][i])
c53e6443 sago007 2012-04-17 11:04 1060
			{
c53e6443 sago007 2012-04-17 11:04 1061
				GarbageClearer(j, i, board[j][i]%1000000, true, chain); //Clears the blocks and all blocks connected to it.
c53e6443 sago007 2012-04-17 11:04 1062
			}
c53e6443 sago007 2012-04-17 11:04 1063
c53e6443 sago007 2012-04-17 11:04 1064
	chain=0;
c53e6443 sago007 2012-04-17 11:04 1065
c53e6443 sago007 2012-04-17 11:04 1066
	//Break chains (if a block is stable it is resetted to (chain == 0)):
c53e6443 sago007 2012-04-17 11:04 1067
	for (int i=0; i<7; i++)
c53e6443 sago007 2012-04-17 11:04 1068
	{
c53e6443 sago007 2012-04-17 11:04 1069
		bool faaling = false;  //In the beginning we are NOT falling
c53e6443 sago007 2012-04-17 11:04 1070
		for (int j=0; j<30; j++)
c53e6443 sago007 2012-04-17 11:04 1071
		{
c53e6443 sago007 2012-04-17 11:04 1072
			if ((faaling)&&(board[i][j]>-1)&&(board[i][j]<7))
c53e6443 sago007 2012-04-17 11:04 1073
			{
c53e6443 sago007 2012-04-17 11:04 1074
				board[i][j]+=BLOCKFALL;
c53e6443 sago007 2012-04-17 11:04 1075
			}
c53e6443 sago007 2012-04-17 11:04 1076
			if ((!faaling)&&((board[i][j]/BLOCKFALL)%10==1))
c53e6443 sago007 2012-04-17 11:04 1077
				board[i][j]-=BLOCKFALL;
c53e6443 sago007 2012-04-17 11:04 1078
			if ((!faaling)&&(board[i][j]>0)&&(board[i][j]/10000000!=0)&&((board[i][j]/BLOCKWAIT)%10!=1)&&((board[i][j]/BLOCKHANG)%10!=1))
c53e6443 sago007 2012-04-17 11:04 1079
			{
c53e6443 sago007 2012-04-17 11:04 1080
				if (chainSize[board[i][j]/10000000]>chainSize[chain])
c53e6443 sago007 2012-04-17 11:04 1081
					chain=board[i][j]/10000000;
c53e6443 sago007 2012-04-17 11:04 1082
				board[i][j]=board[i][j]%10000000;
c53e6443 sago007 2012-04-17 11:04 1083
			}
c53e6443 sago007 2012-04-17 11:04 1084
			if (!((board[i][j]>-1)&&(board[i][j]<7)))
c53e6443 sago007 2012-04-17 11:04 1085
				faaling=true;
c53e6443 sago007 2012-04-17 11:04 1086
			if (((board[i][j]/1000000)%10==1)||((board[i][j]/BLOCKHANG)%10==1)||((board[i][j]/BLOCKWAIT)%10==1))
c53e6443 sago007 2012-04-17 11:04 1087
				faaling = false;
c53e6443 sago007 2012-04-17 11:04 1088
		}
c53e6443 sago007 2012-04-17 11:04 1089
	}
c53e6443 sago007 2012-04-17 11:04 1090
c53e6443 sago007 2012-04-17 11:04 1091
	//Create garbage as a result
c53e6443 sago007 2012-04-17 11:04 1092
	//if((vsMode)&&(chainSize[chain]>1)) garbageTarget->CreateGarbage(6,chainSize[chain]-1);
c53e6443 sago007 2012-04-17 11:04 1093
c53e6443 sago007 2012-04-17 11:04 1094
	//Calculate chain
c53e6443 sago007 2012-04-17 11:04 1095
	chain=0;
c53e6443 sago007 2012-04-17 11:04 1096
	for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1097
		for (int j=0; j<30; j++)
c53e6443 sago007 2012-04-17 11:04 1098
		{
c53e6443 sago007 2012-04-17 11:04 1099
			if (chainSize[board[i][j]/10000000]>chain)
c53e6443 sago007 2012-04-17 11:04 1100
				chain=chainSize[board[i][j]/10000000];
c53e6443 sago007 2012-04-17 11:04 1101
		}
c53e6443 sago007 2012-04-17 11:04 1102
c53e6443 sago007 2012-04-17 11:04 1103
	//Make space in table for more things
c53e6443 sago007 2012-04-17 11:04 1104
	if (chain==0)
c53e6443 sago007 2012-04-17 11:04 1105
		for (int i=0; i<NUMBEROFCHAINS; i++)
c53e6443 sago007 2012-04-17 11:04 1106
			if (chainUsed[i]==true)
c53e6443 sago007 2012-04-17 11:04 1107
			{
c53e6443 sago007 2012-04-17 11:04 1108
				if ((vsMode)&&(chainSize[i]>1)) garbageTarget->CreateGarbage(6, chainSize[i]-1);
313ecd1b sago007 2015-08-22 20:38 1109
				if (chainSize[i]>4) {
313ecd1b sago007 2015-08-22 20:38 1110
					LongChainDoneEvent();
313ecd1b sago007 2015-08-22 20:38 1111
				}
c53e6443 sago007 2012-04-17 11:04 1112
				if(chainSize[i]>1 && !puzzleMode && !AI_Enabled)
c53e6443 sago007 2012-04-17 11:04 1113
					Stats::getInstance()->addOne((string)"chainX"+itoa(chainSize[i]));
c53e6443 sago007 2012-04-17 11:04 1114
				chainUsed[i]=false;
c53e6443 sago007 2012-04-17 11:04 1115
			}
c53e6443 sago007 2012-04-17 11:04 1116
} //ClearBlocks
c53e6443 sago007 2012-04-17 11:04 1117
c53e6443 sago007 2012-04-17 11:04 1118
//prints "Game Over" and ends game
c53e6443 sago007 2012-04-17 11:04 1119
void BlockGame::SetGameOver()
c53e6443 sago007 2012-04-17 11:04 1120
{
ca486238 sago007 2015-08-23 15:12 1121
	if (!bGameOver) {
c53e6443 sago007 2012-04-17 11:04 1122
		gameEndedAfter = ticks-gameStartedAt; //We game ends now!
ca486238 sago007 2015-08-23 15:12 1123
		if (!AI_Enabled) {
17916a2e sago007 2010-11-07 11:26 1124
			TimeHandler::addTime("playTime",TimeHandler::ms2ct(gameEndedAfter));
17916a2e sago007 2010-11-07 11:26 1125
		}
17916a2e sago007 2010-11-07 11:26 1126
	}
c53e6443 sago007 2012-04-17 11:04 1127
	bGameOver = true;
c53e6443 sago007 2012-04-17 11:04 1128
	if(stageClear)
c53e6443 sago007 2012-04-17 11:04 1129
		stageButtonStatus = SBstageClear;
c53e6443 sago007 2012-04-17 11:04 1130
}
c53e6443 sago007 2012-04-17 11:04 1131
c53e6443 sago007 2012-04-17 11:04 1132
bool BlockGame::GetAIenabled()
c53e6443 sago007 2012-04-17 11:04 1133
{
c53e6443 sago007 2012-04-17 11:04 1134
	return AI_Enabled;
c53e6443 sago007 2012-04-17 11:04 1135
}
c53e6443 sago007 2012-04-17 11:04 1136
c53e6443 sago007 2012-04-17 11:04 1137
c53e6443 sago007 2012-04-17 11:04 1138
//Moves all peaces a spot down if possible
c53e6443 sago007 2012-04-17 11:04 1139
int BlockGame::FallBlock(int x, int y, int number)
c53e6443 sago007 2012-04-17 11:04 1140
{
c53e6443 sago007 2012-04-17 11:04 1141
	if (y == 0) return -1;
c53e6443 sago007 2012-04-17 11:04 1142
	if (x>0)
c53e6443 sago007 2012-04-17 11:04 1143
		if (board[x-1][y] == number)
c53e6443 sago007 2012-04-17 11:04 1144
			return -1;
c53e6443 sago007 2012-04-17 11:04 1145
	int i=x;
c53e6443 sago007 2012-04-17 11:04 1146
	bool canFall = true;
c53e6443 sago007 2012-04-17 11:04 1147
	//checks a line of a garbage block and see if something is under it
c53e6443 sago007 2012-04-17 11:04 1148
	while ((board[i][y] == number)&&(canFall)&&(i<6))
c53e6443 sago007 2012-04-17 11:04 1149
	{
c53e6443 sago007 2012-04-17 11:04 1150
		if (board[i][y-1] != -1) canFall = false;
c53e6443 sago007 2012-04-17 11:04 1151
		i++;
c53e6443 sago007 2012-04-17 11:04 1152
	}
c53e6443 sago007 2012-04-17 11:04 1153
	if (canFall)
c53e6443 sago007 2012-04-17 11:04 1154
	{
c53e6443 sago007 2012-04-17 11:04 1155
		//cout << "Now falling" << endl;
c53e6443 sago007 2012-04-17 11:04 1156
		for (int j = x; j<i; j++)
c53e6443 sago007 2012-04-17 11:04 1157
		{
c53e6443 sago007 2012-04-17 11:04 1158
			board[j][y-1] = board[j][y];
c53e6443 sago007 2012-04-17 11:04 1159
			board[j][y] = -1;
c53e6443 sago007 2012-04-17 11:04 1160
		}
c53e6443 sago007 2012-04-17 11:04 1161
	}
c53e6443 sago007 2012-04-17 11:04 1162
	return 0;
c53e6443 sago007 2012-04-17 11:04 1163
}	//FallBlock
c53e6443 sago007 2012-04-17 11:04 1164
c53e6443 sago007 2012-04-17 11:04 1165
c53e6443 sago007 2012-04-17 11:04 1166
//Makes all Garbage fall one spot
c53e6443 sago007 2012-04-17 11:04 1167
void BlockGame::GarbageFall()
c53e6443 sago007 2012-04-17 11:04 1168
{
c53e6443 sago007 2012-04-17 11:04 1169
	for (int i=0; i<30; i++)
c53e6443 sago007 2012-04-17 11:04 1170
		for (int j=0; j<7; j++)
c53e6443 sago007 2012-04-17 11:04 1171
		{
c53e6443 sago007 2012-04-17 11:04 1172
			if ((((board[j][i]/1000000)%10) == 1)||(((board[j][i]/1000000)%10) == 2))
c53e6443 sago007 2012-04-17 11:04 1173
				FallBlock(j, i, board[j][i]);
c53e6443 sago007 2012-04-17 11:04 1174
		}
c53e6443 sago007 2012-04-17 11:04 1175
}
c53e6443 sago007 2012-04-17 11:04 1176
c53e6443 sago007 2012-04-17 11:04 1177
//Makes the blocks fall (it doesn't test time, this must be done before hand)
c53e6443 sago007 2012-04-17 11:04 1178
void BlockGame::FallDown()
c53e6443 sago007 2012-04-17 11:04 1179
{
c53e6443 sago007 2012-04-17 11:04 1180
	bool falling =false;        //nothing is moving unless proven otherwise
c53e6443 sago007 2012-04-17 11:04 1181
	for (int i=0; i<29; i++)
c53e6443 sago007 2012-04-17 11:04 1182
		for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 1183
		{
c53e6443 sago007 2012-04-17 11:04 1184
			if ((board[j][i]==-1) && (board[j][i+1]!=-1) && (board[j][i+1]%BLOCKFALL<7))
c53e6443 sago007 2012-04-17 11:04 1185
			{
c53e6443 sago007 2012-04-17 11:04 1186
				board[j][i] = board[j][i+1];
c53e6443 sago007 2012-04-17 11:04 1187
				board[j][i+1] = -1;
c53e6443 sago007 2012-04-17 11:04 1188
				falling = true;              //something is moving!
c53e6443 sago007 2012-04-17 11:04 1189
			}
c53e6443 sago007 2012-04-17 11:04 1190
			if ((board[j][i]/BLOCKWAIT)%10==1)
c53e6443 sago007 2012-04-17 11:04 1191
				falling=true;
c53e6443 sago007 2012-04-17 11:04 1192
		}
c53e6443 sago007 2012-04-17 11:04 1193
	if (!falling) //If nothing is falling
c53e6443 sago007 2012-04-17 11:04 1194
	{
c53e6443 sago007 2012-04-17 11:04 1195
		if ((puzzleMode)&&(!bGameOver)&&(MovesLeft==0)&&(!(BoardEmpty())))
c53e6443 sago007 2012-04-17 11:04 1196
		{
c53e6443 sago007 2012-04-17 11:04 1197
			//Puzzle not won
c53e6443 sago007 2012-04-17 11:04 1198
			SetGameOver();
c53e6443 sago007 2012-04-17 11:04 1199
			stageButtonStatus = SBpuzzleMode;
c53e6443 sago007 2012-04-17 11:04 1200
		}
c53e6443 sago007 2012-04-17 11:04 1201
	}
c53e6443 sago007 2012-04-17 11:04 1202
	GarbageFall();		//Makes the garbage fall
c53e6443 sago007 2012-04-17 11:04 1203
	nrFellDown++;      //Sets number of this fall, so we know then the next will occur
c53e6443 sago007 2012-04-17 11:04 1204
}
c53e6443 sago007 2012-04-17 11:04 1205
c53e6443 sago007 2012-04-17 11:04 1206
//Moves the cursor, receaves N,S,E or W as a char an moves as desired
c53e6443 sago007 2012-04-17 11:04 1207
void BlockGame::MoveCursor(char way)
c53e6443 sago007 2012-04-17 11:04 1208
{
c53e6443 sago007 2012-04-17 11:04 1209
	if (!bGameOver)       //If game over nothing happends
c53e6443 sago007 2012-04-17 11:04 1210
	{
c53e6443 sago007 2012-04-17 11:04 1211
		if ((way == 'N') && ((cursory<10)||(TowerHeight>12) ||(((pixels==bsize)||(pixels==0)) && (cursory<11))))
c53e6443 sago007 2012-04-17 11:04 1212
			cursory++;
c53e6443 sago007 2012-04-17 11:04 1213
		if ((way == 'S') && (cursory>0))
c53e6443 sago007 2012-04-17 11:04 1214
			cursory--;
c53e6443 sago007 2012-04-17 11:04 1215
		if ((way == 'W') && (cursorx>0))
c53e6443 sago007 2012-04-17 11:04 1216
			cursorx--;
c53e6443 sago007 2012-04-17 11:04 1217
		if ((way == 'E') && (cursorx<4))
c53e6443 sago007 2012-04-17 11:04 1218
			cursorx++;
c53e6443 sago007 2012-04-17 11:04 1219
	}
c53e6443 sago007 2012-04-17 11:04 1220
}
c53e6443 sago007 2012-04-17 11:04 1221
c53e6443 sago007 2012-04-17 11:04 1222
//switches the two blocks at the cursor position, unless game over
c53e6443 sago007 2012-04-17 11:04 1223
void BlockGame::SwitchAtCursor()
c53e6443 sago007 2012-04-17 11:04 1224
{
c53e6443 sago007 2012-04-17 11:04 1225
	if ((board[cursorx][cursory+1]<7) && (board[cursorx+1][cursory+1]<7) && (!bGameOver) && ((!puzzleMode)||(MovesLeft>0)) && (gameStartedAt<ticks))
c53e6443 sago007 2012-04-17 11:04 1226
	{
c53e6443 sago007 2012-04-17 11:04 1227
		int temp = board[cursorx][cursory+1];
c53e6443 sago007 2012-04-17 11:04 1228
		board[cursorx][cursory+1] = board[cursorx+1][cursory+1];
c53e6443 sago007 2012-04-17 11:04 1229
		board[cursorx+1][cursory+1] = temp;
c53e6443 sago007 2012-04-17 11:04 1230
	}
c53e6443 sago007 2012-04-17 11:04 1231
	if ((puzzleMode)&&(gameStartedAt<ticks)&&(MovesLeft>0)) MovesLeft--;
c53e6443 sago007 2012-04-17 11:04 1232
}
c53e6443 sago007 2012-04-17 11:04 1233
c53e6443 sago007 2012-04-17 11:04 1234
void BlockGame::PushLine()
c53e6443 sago007 2012-04-17 11:04 1235
{
79d3c1d3 sago007 2012-05-05 15:54 1236
	PushLineInternal();
79d3c1d3 sago007 2012-05-05 15:54 1237
}
79d3c1d3 sago007 2012-05-05 15:54 1238
79d3c1d3 sago007 2012-05-05 15:54 1239
//Generates a new line and moves the field one block up (restart puzzle mode)
79d3c1d3 sago007 2012-05-05 15:54 1240
void BlockGame::PushLineInternal()
79d3c1d3 sago007 2012-05-05 15:54 1241
{
c53e6443 sago007 2012-04-17 11:04 1242
	//If not game over, not high tower and not puzzle mode
c53e6443 sago007 2012-04-17 11:04 1243
	if ((!bGameOver) && TowerHeight<13 && (!puzzleMode) && (gameStartedAt<ticks)&&(chain==0))
c53e6443 sago007 2012-04-17 11:04 1244
	{
c53e6443 sago007 2012-04-17 11:04 1245
		for (int i=19; i>0; i--)
c53e6443 sago007 2012-04-17 11:04 1246
			for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 1247
			{
c53e6443 sago007 2012-04-17 11:04 1248
				board[j][i] = board[j][i-1];
c53e6443 sago007 2012-04-17 11:04 1249
			}
c53e6443 sago007 2012-04-17 11:04 1250
		for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 1251
		{
c53e6443 sago007 2012-04-17 11:04 1252
			board[j][0] = rand2() % 4;
c53e6443 sago007 2012-04-17 11:04 1253
			if (j > 0)
c53e6443 sago007 2012-04-17 11:04 1254
			{
c53e6443 sago007 2012-04-17 11:04 1255
				if (board[j][0] == board[j-1][0])
c53e6443 sago007 2012-04-17 11:04 1256
					board[j][0] = rand2() % 6;
c53e6443 sago007 2012-04-17 11:04 1257
			}
c53e6443 sago007 2012-04-17 11:04 1258
			if (board[j][0] == board[j][1])
c53e6443 sago007 2012-04-17 11:04 1259
				board[j][0] = rand2() % 6;
c53e6443 sago007 2012-04-17 11:04 1260
			if (board[j][0] == board[j][1])
c53e6443 sago007 2012-04-17 11:04 1261
				board[j][0] = rand2() % 6;
c53e6443 sago007 2012-04-17 11:04 1262
			while ((j>0)&&(board[j][0]==board[j-1][0]))
c53e6443 sago007 2012-04-17 11:04 1263
				board[j][0] = rand2() % 6;
c53e6443 sago007 2012-04-17 11:04 1264
		}
c53e6443 sago007 2012-04-17 11:04 1265
		score+=1;
ca486238 sago007 2015-08-23 15:12 1266
		MoveCursor('N'); //Workaround for this being done registred too
ca486238 sago007 2015-08-23 15:12 1267
		if (vsMode) {
c53e6443 sago007 2012-04-17 11:04 1268
			if (rand2()%6==1)
c53e6443 sago007 2012-04-17 11:04 1269
				board[rand2()%6][0]=6;
c53e6443 sago007 2012-04-17 11:04 1270
		}
c53e6443 sago007 2012-04-17 11:04 1271
		pixels = 0;
c53e6443 sago007 2012-04-17 11:04 1272
		stop=0;
c53e6443 sago007 2012-04-17 11:04 1273
		pushedPixelAt = ticks;
c53e6443 sago007 2012-04-17 11:04 1274
		linesCleared++;
c53e6443 sago007 2012-04-17 11:04 1275
		AI_LineOffset++;
c53e6443 sago007 2012-04-17 11:04 1276
		nrPushedPixel=(int)((double)(pushedPixelAt-gameStartedAt)/(1000.0*speed));
c53e6443 sago007 2012-04-17 11:04 1277
ca486238 sago007 2015-08-23 15:12 1278
		if(!AI_Enabled)
c53e6443 sago007 2012-04-17 11:04 1279
		{
c53e6443 sago007 2012-04-17 11:04 1280
			Stats::getInstance()->addOne("linesPushed");
c53e6443 sago007 2012-04-17 11:04 1281
		}
c53e6443 sago007 2012-04-17 11:04 1282
	} //if !bGameOver
c53e6443 sago007 2012-04-17 11:04 1283
c53e6443 sago007 2012-04-17 11:04 1284
	//Restart Puzzle mode
c53e6443 sago007 2012-04-17 11:04 1285
	if (puzzleMode && !bGameOver)
c53e6443 sago007 2012-04-17 11:04 1286
	{
c53e6443 sago007 2012-04-17 11:04 1287
		//Reloads level
055218be sago007 2015-08-22 18:44 1288
		MovesLeft = PuzzleNumberOfMovesAllowed(Level);
c53e6443 sago007 2012-04-17 11:04 1289
		for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1290
			for (int j=0; j<12; j++)
c53e6443 sago007 2012-04-17 11:04 1291
			{
055218be sago007 2015-08-22 18:44 1292
				board[i][j+1] = PuzzleGetBrick(Level,i,j);
c53e6443 sago007 2012-04-17 11:04 1293
			}
c53e6443 sago007 2012-04-17 11:04 1294
		score=0;
c53e6443 sago007 2012-04-17 11:04 1295
		bGameOver=false;
c53e6443 sago007 2012-04-17 11:04 1296
	}
c53e6443 sago007 2012-04-17 11:04 1297
c53e6443 sago007 2012-04-17 11:04 1298
	if ((TowerHeight>12) && (!puzzleMode)&&(!bGameOver)&&(chain==0))
c53e6443 sago007 2012-04-17 11:04 1299
	{
c53e6443 sago007 2012-04-17 11:04 1300
		if ((!vsMode)&&(theTopScoresEndless.isHighScore(score))&&(!AI_Enabled))
c53e6443 sago007 2012-04-17 11:04 1301
		{
313ecd1b sago007 2015-08-22 20:38 1302
			EndlessHighscoreEvent();
c53e6443 sago007 2012-04-17 11:04 1303
			theTopScoresEndless.addScore(name, score);
56241205 sago007 2012-08-05 11:15 1304
			if(verboseLevel)
56241205 sago007 2012-08-05 11:15 1305
				cout << "New high score!" << endl;
c53e6443 sago007 2012-04-17 11:04 1306
		}
c53e6443 sago007 2012-04-17 11:04 1307
		SetGameOver();
c53e6443 sago007 2012-04-17 11:04 1308
	}
c53e6443 sago007 2012-04-17 11:04 1309
c53e6443 sago007 2012-04-17 11:04 1310
c53e6443 sago007 2012-04-17 11:04 1311
}//PushLine
c53e6443 sago007 2012-04-17 11:04 1312
c53e6443 sago007 2012-04-17 11:04 1313
//Pushes a single pixel, so it appears to scrool
c53e6443 sago007 2012-04-17 11:04 1314
void BlockGame::PushPixels()
c53e6443 sago007 2012-04-17 11:04 1315
{
c53e6443 sago007 2012-04-17 11:04 1316
	nrPushedPixel++;
c53e6443 sago007 2012-04-17 11:04 1317
	if ((pixels < bsize) && TowerHeight<13)
c53e6443 sago007 2012-04-17 11:04 1318
	{
c53e6443 sago007 2012-04-17 11:04 1319
		pixels++;
c53e6443 sago007 2012-04-17 11:04 1320
	}
c53e6443 sago007 2012-04-17 11:04 1321
	else
79d3c1d3 sago007 2012-05-05 15:54 1322
		PushLineInternal();
c53e6443 sago007 2012-04-17 11:04 1323
	if (pixels>bsize)
c53e6443 sago007 2012-04-17 11:04 1324
		pixels=0;
c53e6443 sago007 2012-04-17 11:04 1325
}
c53e6443 sago007 2012-04-17 11:04 1326
c53e6443 sago007 2012-04-17 11:04 1327
c53e6443 sago007 2012-04-17 11:04 1328
//See how high the tower is, saved in integer TowerHeight
c53e6443 sago007 2012-04-17 11:04 1329
void BlockGame::FindTowerHeight()
c53e6443 sago007 2012-04-17 11:04 1330
{
c53e6443 sago007 2012-04-17 11:04 1331
	/*
c53e6443 sago007 2012-04-17 11:04 1332
	 * Old implementation, used until I find the bug in the other.
c53e6443 sago007 2012-04-17 11:04 1333
	 * This function has a bug in stage clear! if an empty line appears.
c53e6443 sago007 2012-04-17 11:04 1334
	 */
c53e6443 sago007 2012-04-17 11:04 1335
	prevTowerHeight = TowerHeight;
c53e6443 sago007 2012-04-17 11:04 1336
	bool found = false;
c53e6443 sago007 2012-04-17 11:04 1337
	TowerHeight = 0;
c53e6443 sago007 2012-04-17 11:04 1338
	while (!found)
c53e6443 sago007 2012-04-17 11:04 1339
	{
c53e6443 sago007 2012-04-17 11:04 1340
		found = true;
c53e6443 sago007 2012-04-17 11:04 1341
		for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 1342
			if (board[j][TowerHeight] != -1)
c53e6443 sago007 2012-04-17 11:04 1343
				found = false;
c53e6443 sago007 2012-04-17 11:04 1344
		TowerHeight++;
c53e6443 sago007 2012-04-17 11:04 1345
	}
c53e6443 sago007 2012-04-17 11:04 1346
	TowerHeight--;
c53e6443 sago007 2012-04-17 11:04 1347
}
17916a2e sago007 2010-11-07 11:26 1348
17916a2e sago007 2010-11-07 11:26 1349
///////////////////////////////////////////////////////////////////////////
17916a2e sago007 2010-11-07 11:26 1350
/////////////////////////// AI starts here! ///////////////////////////////
17916a2e sago007 2010-11-07 11:26 1351
///////////////////////////////////////////////////////////////////////////
c53e6443 sago007 2012-04-17 11:04 1352
//First the helpet functions:
c53e6443 sago007 2012-04-17 11:04 1353
int BlockGame::nrOfType(int line, int type)
c53e6443 sago007 2012-04-17 11:04 1354
{
c53e6443 sago007 2012-04-17 11:04 1355
	// cout << "Start_ nrOfType" << endl;
c53e6443 sago007 2012-04-17 11:04 1356
	int counter = 0;
c53e6443 sago007 2012-04-17 11:04 1357
	for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1358
		if (board[i][line]==type)counter++;
c53e6443 sago007 2012-04-17 11:04 1359
	return counter;
c53e6443 sago007 2012-04-17 11:04 1360
}
c53e6443 sago007 2012-04-17 11:04 1361
c53e6443 sago007 2012-04-17 11:04 1362
c53e6443 sago007 2012-04-17 11:04 1363
//See if a combo can be made in this line
c53e6443 sago007 2012-04-17 11:04 1364
int BlockGame::horiInLine(int line)
c53e6443 sago007 2012-04-17 11:04 1365
{
c53e6443 sago007 2012-04-17 11:04 1366
	//cout << "Start_ hori in line" << endl;
c53e6443 sago007 2012-04-17 11:04 1367
	int nrOfType[7] = {0, 0, 0, 0, 0, 0, 0};
c53e6443 sago007 2012-04-17 11:04 1368
	int iTemp;
c53e6443 sago007 2012-04-17 11:04 1369
	int max = 0;
c53e6443 sago007 2012-04-17 11:04 1370
	for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1371
	{
c53e6443 sago007 2012-04-17 11:04 1372
		iTemp = board[i][line];
c53e6443 sago007 2012-04-17 11:04 1373
		if ((iTemp>-1)&&(iTemp<7))
c53e6443 sago007 2012-04-17 11:04 1374
			nrOfType[iTemp]++;
c53e6443 sago007 2012-04-17 11:04 1375
	}
c53e6443 sago007 2012-04-17 11:04 1376
	for (int j=0; j<7; j++)
c53e6443 sago007 2012-04-17 11:04 1377
	{
c53e6443 sago007 2012-04-17 11:04 1378
		if (nrOfType[j]>max)
c53e6443 sago007 2012-04-17 11:04 1379
		{
c53e6443 sago007 2012-04-17 11:04 1380
			max = nrOfType[j];
c53e6443 sago007 2012-04-17 11:04 1381
			AIcolorToClear = j;
c53e6443 sago007 2012-04-17 11:04 1382
		}
c53e6443 sago007 2012-04-17 11:04 1383
	}
c53e6443 sago007 2012-04-17 11:04 1384
	return max;
c53e6443 sago007 2012-04-17 11:04 1385
}
c53e6443 sago007 2012-04-17 11:04 1386
c53e6443 sago007 2012-04-17 11:04 1387
bool BlockGame::horiClearPossible()
c53e6443 sago007 2012-04-17 11:04 1388
{
c53e6443 sago007 2012-04-17 11:04 1389
	//cout << "Start_ horiclear possible" << endl;
c53e6443 sago007 2012-04-17 11:04 1390
	int i=13;
c53e6443 sago007 2012-04-17 11:04 1391
	bool solutionFound = false;
c53e6443 sago007 2012-04-17 11:04 1392
	do
c53e6443 sago007 2012-04-17 11:04 1393
	{
c53e6443 sago007 2012-04-17 11:04 1394
		if (horiInLine(i)>2)
c53e6443 sago007 2012-04-17 11:04 1395
		{
c53e6443 sago007 2012-04-17 11:04 1396
			AI_LineOffset = 0;
c53e6443 sago007 2012-04-17 11:04 1397
			AIlineToClear = i;
c53e6443 sago007 2012-04-17 11:04 1398
			solutionFound = true;
c53e6443 sago007 2012-04-17 11:04 1399
		}
c53e6443 sago007 2012-04-17 11:04 1400
		i--;
c53e6443 sago007 2012-04-17 11:04 1401
	}
c53e6443 sago007 2012-04-17 11:04 1402
	while ((!solutionFound)&&(i>0));
c53e6443 sago007 2012-04-17 11:04 1403
	return solutionFound;
c53e6443 sago007 2012-04-17 11:04 1404
}
c53e6443 sago007 2012-04-17 11:04 1405
c53e6443 sago007 2012-04-17 11:04 1406
//the Line Has Unmoveable Objects witch might stall the AI
c53e6443 sago007 2012-04-17 11:04 1407
bool BlockGame::lineHasGarbage(int line)
c53e6443 sago007 2012-04-17 11:04 1408
{
c53e6443 sago007 2012-04-17 11:04 1409
	for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1410
		if (board[i][line]>1000000)
c53e6443 sago007 2012-04-17 11:04 1411
			return true;
c53e6443 sago007 2012-04-17 11:04 1412
	return false;
c53e6443 sago007 2012-04-17 11:04 1413
}
c53e6443 sago007 2012-04-17 11:04 1414
c53e6443 sago007 2012-04-17 11:04 1415
//Types 0..6 in line
c53e6443 sago007 2012-04-17 11:04 1416
int BlockGame::nrOfRealTypes(int line)
c53e6443 sago007 2012-04-17 11:04 1417
{
c53e6443 sago007 2012-04-17 11:04 1418
	//cout << "Start_ nrOfReal" << endl;
c53e6443 sago007 2012-04-17 11:04 1419
	int counter = 0;
c53e6443 sago007 2012-04-17 11:04 1420
	for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1421
		if ((board[i][line]>-1)&&(board[i][line]<7))counter++;
c53e6443 sago007 2012-04-17 11:04 1422
	return counter;
c53e6443 sago007 2012-04-17 11:04 1423
}
c53e6443 sago007 2012-04-17 11:04 1424
c53e6443 sago007 2012-04-17 11:04 1425
//See if there is a tower
c53e6443 sago007 2012-04-17 11:04 1426
bool BlockGame::ThereIsATower()
c53e6443 sago007 2012-04-17 11:04 1427
{
c53e6443 sago007 2012-04-17 11:04 1428
	//cout << "Start_ there is a tower" << endl;
c53e6443 sago007 2012-04-17 11:04 1429
	bool bThereIsATower = false; //Unless proven otherwise!
c53e6443 sago007 2012-04-17 11:04 1430
	bool topReached = false; //If we have reached the top
c53e6443 sago007 2012-04-17 11:04 1431
	int lineNumber = 0;
c53e6443 sago007 2012-04-17 11:04 1432
	bool emptySpacesFound = false;
c53e6443 sago007 2012-04-17 11:04 1433
	do
c53e6443 sago007 2012-04-17 11:04 1434
	{
c53e6443 sago007 2012-04-17 11:04 1435
		if ((emptySpacesFound) && (nrOfRealTypes(lineNumber)>0)&&(nrOfType(lineNumber, -1)>0))
c53e6443 sago007 2012-04-17 11:04 1436
		{
c53e6443 sago007 2012-04-17 11:04 1437
			AIlineToClear = lineNumber;
c53e6443 sago007 2012-04-17 11:04 1438
			if (lineHasGarbage(lineNumber))
c53e6443 sago007 2012-04-17 11:04 1439
				return false;
c53e6443 sago007 2012-04-17 11:04 1440
			else
c53e6443 sago007 2012-04-17 11:04 1441
				bThereIsATower = true;
c53e6443 sago007 2012-04-17 11:04 1442
		}
c53e6443 sago007 2012-04-17 11:04 1443
		else
c53e6443 sago007 2012-04-17 11:04 1444
			emptySpacesFound=false;
c53e6443 sago007 2012-04-17 11:04 1445
		if ((!emptySpacesFound)&&(nrOfType(lineNumber, -1)>0))
c53e6443 sago007 2012-04-17 11:04 1446
			emptySpacesFound = true;
c53e6443 sago007 2012-04-17 11:04 1447
		if (lineNumber<12)
c53e6443 sago007 2012-04-17 11:04 1448
			lineNumber++;
c53e6443 sago007 2012-04-17 11:04 1449
		else
c53e6443 sago007 2012-04-17 11:04 1450
			topReached = true;
c53e6443 sago007 2012-04-17 11:04 1451
	}
c53e6443 sago007 2012-04-17 11:04 1452
	while ((!bThereIsATower)&&(!topReached));
c53e6443 sago007 2012-04-17 11:04 1453
	//if(bThereIsATower)
c53e6443 sago007 2012-04-17 11:04 1454
	//cout << "There is actually a tower" << endl;
c53e6443 sago007 2012-04-17 11:04 1455
	return bThereIsATower;
c53e6443 sago007 2012-04-17 11:04 1456
}
c53e6443 sago007 2012-04-17 11:04 1457
c53e6443 sago007 2012-04-17 11:04 1458
double BlockGame::firstInLine1(int line)
c53e6443 sago007 2012-04-17 11:04 1459
{
56241205 sago007 2012-08-05 11:15 1460
	if(line > 20 || line < 0)
56241205 sago007 2012-08-05 11:15 1461
	{
56241205 sago007 2012-08-05 11:15 1462
		cerr << "Warning: first in Line1: " << line << endl;
56241205 sago007 2012-08-05 11:15 1463
		return 3.0;
56241205 sago007 2012-08-05 11:15 1464
	}
c53e6443 sago007 2012-04-17 11:04 1465
	for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1466
		if ((board[i][line]>-1)&&(board[i][line]<7))
c53e6443 sago007 2012-04-17 11:04 1467
			return (double)i;
c53e6443 sago007 2012-04-17 11:04 1468
	return 3.0;
c53e6443 sago007 2012-04-17 11:04 1469
}
c53e6443 sago007 2012-04-17 11:04 1470
c53e6443 sago007 2012-04-17 11:04 1471
//returns the first coordinate of the block of type
c53e6443 sago007 2012-04-17 11:04 1472
double BlockGame::firstInLine(int line, int type)
c53e6443 sago007 2012-04-17 11:04 1473
{
56241205 sago007 2012-08-05 11:15 1474
	if(line > 20 || line < 0)
56241205 sago007 2012-08-05 11:15 1475
	{
56241205 sago007 2012-08-05 11:15 1476
		cerr << "Warning: first in Line: " << line << endl;
56241205 sago007 2012-08-05 11:15 1477
		return 3.0;
56241205 sago007 2012-08-05 11:15 1478
	}
c53e6443 sago007 2012-04-17 11:04 1479
	for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1480
		if (board[i][line]==type)
c53e6443 sago007 2012-04-17 11:04 1481
			return (double)i;
c53e6443 sago007 2012-04-17 11:04 1482
	return 3.0;
c53e6443 sago007 2012-04-17 11:04 1483
}
c53e6443 sago007 2012-04-17 11:04 1484
c53e6443 sago007 2012-04-17 11:04 1485
//There in the line shall we move
c53e6443 sago007 2012-04-17 11:04 1486
int BlockGame::closestTo(int line, int place)
c53e6443 sago007 2012-04-17 11:04 1487
{
c53e6443 sago007 2012-04-17 11:04 1488
	if ((int)firstInLine1(line)>place)
c53e6443 sago007 2012-04-17 11:04 1489
		return (int)firstInLine1(line)-1;
c53e6443 sago007 2012-04-17 11:04 1490
	for (int i=place; i>=0; i--)
c53e6443 sago007 2012-04-17 11:04 1491
	{
c53e6443 sago007 2012-04-17 11:04 1492
		if ((board[i][line]>-1)&&(board[i][line]<7))
c53e6443 sago007 2012-04-17 11:04 1493
			return i;
c53e6443 sago007 2012-04-17 11:04 1494
	}
c53e6443 sago007 2012-04-17 11:04 1495
	AIstatus=0;
c53e6443 sago007 2012-04-17 11:04 1496
	return place;
c53e6443 sago007 2012-04-17 11:04 1497
}
c53e6443 sago007 2012-04-17 11:04 1498
c53e6443 sago007 2012-04-17 11:04 1499
//The AI will remove a tower
c53e6443 sago007 2012-04-17 11:04 1500
void BlockGame::AI_ClearTower()
c53e6443 sago007 2012-04-17 11:04 1501
{
c53e6443 sago007 2012-04-17 11:04 1502
	//   cout << "AI: ClearTower, line: " << AIlineToClear << endl;
c53e6443 sago007 2012-04-17 11:04 1503
	int place = (int)firstInLine(AIlineToClear-1, -1); //Find an empty field to frop a brick into
c53e6443 sago007 2012-04-17 11:04 1504
	int xplace = closestTo(AIlineToClear, place); //Find the brick to drop in it
c53e6443 sago007 2012-04-17 11:04 1505
	if (cursory+1<AIlineToClear)
c53e6443 sago007 2012-04-17 11:04 1506
		MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 1507
	else if (cursory+1>AIlineToClear)
c53e6443 sago007 2012-04-17 11:04 1508
		MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 1509
	else if (cursorx<xplace)
c53e6443 sago007 2012-04-17 11:04 1510
		MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 1511
	else if (cursorx>xplace)
c53e6443 sago007 2012-04-17 11:04 1512
		MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 1513
	else
c53e6443 sago007 2012-04-17 11:04 1514
		SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 1515
	if (!ThereIsATower())
c53e6443 sago007 2012-04-17 11:04 1516
		AIstatus = 0;
c53e6443 sago007 2012-04-17 11:04 1517
}
c53e6443 sago007 2012-04-17 11:04 1518
c53e6443 sago007 2012-04-17 11:04 1519
//The AI will try to clear block horisontally
c53e6443 sago007 2012-04-17 11:04 1520
void BlockGame::AI_ClearHori()
c53e6443 sago007 2012-04-17 11:04 1521
{
c53e6443 sago007 2012-04-17 11:04 1522
	//   cout << "AI: ClearHori";
c53e6443 sago007 2012-04-17 11:04 1523
	int lowestLine = AIlineToClear;
c53e6443 sago007 2012-04-17 11:04 1524
	//AIcolorToClear
c53e6443 sago007 2012-04-17 11:04 1525
	bool found =true;
c53e6443 sago007 2012-04-17 11:04 1526
	/*for(int i; (i<12)&&(!found);i++)
c53e6443 sago007 2012-04-17 11:04 1527
	 * {
c53e6443 sago007 2012-04-17 11:04 1528
	 * if(horiInLine(i)>2)
c53e6443 sago007 2012-04-17 11:04 1529
	 * {
c53e6443 sago007 2012-04-17 11:04 1530
	 * int lowestLine = i;
c53e6443 sago007 2012-04-17 11:04 1531
	 * found = true;
c53e6443 sago007 2012-04-17 11:04 1532
	 * }
c53e6443 sago007 2012-04-17 11:04 1533
	 * }*/
c53e6443 sago007 2012-04-17 11:04 1534
	for (int i=0; i<7; i++)
c53e6443 sago007 2012-04-17 11:04 1535
	{
c53e6443 sago007 2012-04-17 11:04 1536
		if (nrOfType(lowestLine, i)>2)
c53e6443 sago007 2012-04-17 11:04 1537
			AIcolorToClear = i;
c53e6443 sago007 2012-04-17 11:04 1538
	}
c53e6443 sago007 2012-04-17 11:04 1539
	if (found)
c53e6443 sago007 2012-04-17 11:04 1540
	{
c53e6443 sago007 2012-04-17 11:04 1541
		if (cursory>lowestLine-1)
c53e6443 sago007 2012-04-17 11:04 1542
			MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 1543
		else if (cursory<lowestLine-1)
c53e6443 sago007 2012-04-17 11:04 1544
			MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 1545
		else if (nrOfType(lowestLine, AIcolorToClear)>2)
c53e6443 sago007 2012-04-17 11:04 1546
		{
c53e6443 sago007 2012-04-17 11:04 1547
			int left=0, right=0;
c53e6443 sago007 2012-04-17 11:04 1548
			if (board[0][lowestLine]==AIcolorToClear) left++;
c53e6443 sago007 2012-04-17 11:04 1549
			if (board[1][lowestLine]==AIcolorToClear) left++;
c53e6443 sago007 2012-04-17 11:04 1550
			if (board[2][lowestLine]==AIcolorToClear) left++;
c53e6443 sago007 2012-04-17 11:04 1551
			if (board[3][lowestLine]==AIcolorToClear) right++;
c53e6443 sago007 2012-04-17 11:04 1552
			if (board[4][lowestLine]==AIcolorToClear) right++;
c53e6443 sago007 2012-04-17 11:04 1553
			if (board[5][lowestLine]==AIcolorToClear) right++;
c53e6443 sago007 2012-04-17 11:04 1554
			int xplace = 0;
c53e6443 sago007 2012-04-17 11:04 1555
			if (left<right)
c53e6443 sago007 2012-04-17 11:04 1556
			{
c53e6443 sago007 2012-04-17 11:04 1557
				//   cout << ", right>left";
c53e6443 sago007 2012-04-17 11:04 1558
				int count=0;
c53e6443 sago007 2012-04-17 11:04 1559
				for (int i=0; (i<4)&&(count<1); i++)
c53e6443 sago007 2012-04-17 11:04 1560
					if ((board[i][lowestLine]==AIcolorToClear)&&((i==0)||(board[i+1][lowestLine]!=AIcolorToClear)))
c53e6443 sago007 2012-04-17 11:04 1561
					{
c53e6443 sago007 2012-04-17 11:04 1562
						count++;
c53e6443 sago007 2012-04-17 11:04 1563
						xplace = i;
c53e6443 sago007 2012-04-17 11:04 1564
					}
c53e6443 sago007 2012-04-17 11:04 1565
			}
c53e6443 sago007 2012-04-17 11:04 1566
			else
c53e6443 sago007 2012-04-17 11:04 1567
			{
c53e6443 sago007 2012-04-17 11:04 1568
				//   cout << ", left>=right";
c53e6443 sago007 2012-04-17 11:04 1569
				int count=0;
c53e6443 sago007 2012-04-17 11:04 1570
				for (int i=3; (i<=5)&&(count<1); i++)
c53e6443 sago007 2012-04-17 11:04 1571
					if ((board[i][lowestLine]==AIcolorToClear)&&(board[i-1][lowestLine]!=AIcolorToClear))
c53e6443 sago007 2012-04-17 11:04 1572
					{
c53e6443 sago007 2012-04-17 11:04 1573
						count++;
c53e6443 sago007 2012-04-17 11:04 1574
						xplace = --i;
c53e6443 sago007 2012-04-17 11:04 1575
					}
c53e6443 sago007 2012-04-17 11:04 1576
			}
c53e6443 sago007 2012-04-17 11:04 1577
			//cout << ", xplace: " << xplace;
c53e6443 sago007 2012-04-17 11:04 1578
			if (cursorx<xplace)
c53e6443 sago007 2012-04-17 11:04 1579
				MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 1580
			else if (cursorx>xplace)
c53e6443 sago007 2012-04-17 11:04 1581
				MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 1582
			else if (cursorx==xplace)
c53e6443 sago007 2012-04-17 11:04 1583
				SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 1584
			else
c53e6443 sago007 2012-04-17 11:04 1585
				AIstatus = 0;
c53e6443 sago007 2012-04-17 11:04 1586
		}
c53e6443 sago007 2012-04-17 11:04 1587
		else
c53e6443 sago007 2012-04-17 11:04 1588
			AIstatus = 0;
c53e6443 sago007 2012-04-17 11:04 1589
	}
c53e6443 sago007 2012-04-17 11:04 1590
	else
c53e6443 sago007 2012-04-17 11:04 1591
		AIstatus = 0;
c53e6443 sago007 2012-04-17 11:04 1592
	//cout << endl; //for debugging
c53e6443 sago007 2012-04-17 11:04 1593
}
c53e6443 sago007 2012-04-17 11:04 1594
c53e6443 sago007 2012-04-17 11:04 1595
//Test if vertical clear is possible
c53e6443 sago007 2012-04-17 11:04 1596
bool BlockGame::veriClearPossible()
c53e6443 sago007 2012-04-17 11:04 1597
{
c53e6443 sago007 2012-04-17 11:04 1598
	bool found=false;
c53e6443 sago007 2012-04-17 11:04 1599
	int colors[7] = {0, 0, 0, 0, 0, 0, 0};
c53e6443 sago007 2012-04-17 11:04 1600
	for (int i=12; (i>0)&&(!found); i--)
c53e6443 sago007 2012-04-17 11:04 1601
	{
c53e6443 sago007 2012-04-17 11:04 1602
		for (int j=0; j<7; j++)
c53e6443 sago007 2012-04-17 11:04 1603
		{
c53e6443 sago007 2012-04-17 11:04 1604
			if (nrOfType(i, j)==0)
c53e6443 sago007 2012-04-17 11:04 1605
				colors[j]=0;
c53e6443 sago007 2012-04-17 11:04 1606
			else if (++colors[j]>2)
c53e6443 sago007 2012-04-17 11:04 1607
			{
c53e6443 sago007 2012-04-17 11:04 1608
				AIcolorToClear = j;
c53e6443 sago007 2012-04-17 11:04 1609
				AIlineToClear = i;
c53e6443 sago007 2012-04-17 11:04 1610
				found=true;
c53e6443 sago007 2012-04-17 11:04 1611
			}
c53e6443 sago007 2012-04-17 11:04 1612
c53e6443 sago007 2012-04-17 11:04 1613
		}
c53e6443 sago007 2012-04-17 11:04 1614
	}
c53e6443 sago007 2012-04-17 11:04 1615
	return found;
c53e6443 sago007 2012-04-17 11:04 1616
}
c53e6443 sago007 2012-04-17 11:04 1617
c53e6443 sago007 2012-04-17 11:04 1618
c53e6443 sago007 2012-04-17 11:04 1619
c53e6443 sago007 2012-04-17 11:04 1620
//There in the line shall we move
c53e6443 sago007 2012-04-17 11:04 1621
int BlockGame::closestTo(int line, int type, int place)
c53e6443 sago007 2012-04-17 11:04 1622
{
c53e6443 sago007 2012-04-17 11:04 1623
	if ((int)firstInLine(line, type)>place)
c53e6443 sago007 2012-04-17 11:04 1624
		return (int)firstInLine(line, type)-1;
c53e6443 sago007 2012-04-17 11:04 1625
	for (int i=place; i>=0; i--)
c53e6443 sago007 2012-04-17 11:04 1626
	{
c53e6443 sago007 2012-04-17 11:04 1627
		if (board[i][line]==type)
c53e6443 sago007 2012-04-17 11:04 1628
			return i;
c53e6443 sago007 2012-04-17 11:04 1629
	}
c53e6443 sago007 2012-04-17 11:04 1630
	AIstatus=0;
c53e6443 sago007 2012-04-17 11:04 1631
	return place;
c53e6443 sago007 2012-04-17 11:04 1632
}
c53e6443 sago007 2012-04-17 11:04 1633
c53e6443 sago007 2012-04-17 11:04 1634
//The AI will try to clear blocks vertically
c53e6443 sago007 2012-04-17 11:04 1635
void BlockGame::AI_ClearVertical()
c53e6443 sago007 2012-04-17 11:04 1636
{
c53e6443 sago007 2012-04-17 11:04 1637
	// cout << "AI: ClearVeri";
c53e6443 sago007 2012-04-17 11:04 1638
	//First we find the place there we will align the bricks
c53e6443 sago007 2012-04-17 11:04 1639
	int placeToCenter = (int)(firstInLine(AIlineToClear, AIcolorToClear)/3.0+firstInLine(AIlineToClear+1, AIcolorToClear)/3.0+firstInLine(AIlineToClear+2, AIcolorToClear)/3.0);
c53e6443 sago007 2012-04-17 11:04 1640
	int unlimitedLoop=0;
56241205 sago007 2012-08-05 11:15 1641
	if(AIlineToClear < 0 || AIlineToClear > 20)
56241205 sago007 2012-08-05 11:15 1642
	{
56241205 sago007 2012-08-05 11:15 1643
		cerr << "AIlineToClear out of range: " << AIlineToClear << endl;
56241205 sago007 2012-08-05 11:15 1644
		return;
56241205 sago007 2012-08-05 11:15 1645
	}
56241205 sago007 2012-08-05 11:15 1646
	if(placeToCenter<0 || placeToCenter > 5)
56241205 sago007 2012-08-05 11:15 1647
	{
56241205 sago007 2012-08-05 11:15 1648
		cerr << "placeToCenter out of range: " << placeToCenter << endl;
56241205 sago007 2012-08-05 11:15 1649
		return;
56241205 sago007 2012-08-05 11:15 1650
	}
56241205 sago007 2012-08-05 11:15 1651
	//cout << "AI_ClearVertical: " << placeToCenter << ", " << AIlineToClear << endl;
c53e6443 sago007 2012-04-17 11:04 1652
	while (((board[placeToCenter][AIlineToClear]>1000000)||(board[placeToCenter][AIlineToClear+1]>1000000)||(board[placeToCenter][AIlineToClear+2]>1000000))&&(unlimitedLoop<10))
c53e6443 sago007 2012-04-17 11:04 1653
	{
c53e6443 sago007 2012-04-17 11:04 1654
		unlimitedLoop++;
c53e6443 sago007 2012-04-17 11:04 1655
		placeToCenter++;
c53e6443 sago007 2012-04-17 11:04 1656
		if (placeToCenter>5)
c53e6443 sago007 2012-04-17 11:04 1657
			placeToCenter=0;
c53e6443 sago007 2012-04-17 11:04 1658
	}
c53e6443 sago007 2012-04-17 11:04 1659
	if(unlimitedLoop>9)
c53e6443 sago007 2012-04-17 11:04 1660
	{
c53e6443 sago007 2012-04-17 11:04 1661
		AIstatus = 0;
56241205 sago007 2012-08-05 11:15 1662
		return;
c53e6443 sago007 2012-04-17 11:04 1663
	}
c53e6443 sago007 2012-04-17 11:04 1664
	//cout << ", ptc: " << placeToCenter << ", line: " << AIlineToClear << ", cy: " << cursory;
c53e6443 sago007 2012-04-17 11:04 1665
	if (cursory+1>AIlineToClear+2)
c53e6443 sago007 2012-04-17 11:04 1666
	{
c53e6443 sago007 2012-04-17 11:04 1667
		// cout << ", cursory>line+2";
c53e6443 sago007 2012-04-17 11:04 1668
		MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 1669
	}
c53e6443 sago007 2012-04-17 11:04 1670
	if (cursory+1<AIlineToClear)
c53e6443 sago007 2012-04-17 11:04 1671
		MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 1672
	bool toAlign[3]= {true, true, true};
c53e6443 sago007 2012-04-17 11:04 1673
	if (board[placeToCenter][AIlineToClear+0]==AIcolorToClear)
c53e6443 sago007 2012-04-17 11:04 1674
		toAlign[0]=false;
c53e6443 sago007 2012-04-17 11:04 1675
	if (board[placeToCenter][AIlineToClear+1]==AIcolorToClear)
c53e6443 sago007 2012-04-17 11:04 1676
		toAlign[1]=false;
c53e6443 sago007 2012-04-17 11:04 1677
	if (board[placeToCenter][AIlineToClear+2]==AIcolorToClear)
c53e6443 sago007 2012-04-17 11:04 1678
		toAlign[2]=false;
c53e6443 sago007 2012-04-17 11:04 1679
	//cout << "status: " << toAlign[0] << " " << toAlign[1] << " " << toAlign[2];
c53e6443 sago007 2012-04-17 11:04 1680
	if (cursory+1==AIlineToClear)
c53e6443 sago007 2012-04-17 11:04 1681
	{
c53e6443 sago007 2012-04-17 11:04 1682
		if (toAlign[0]==false)
c53e6443 sago007 2012-04-17 11:04 1683
			MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 1684
		else
c53e6443 sago007 2012-04-17 11:04 1685
		{
c53e6443 sago007 2012-04-17 11:04 1686
			if (cursorx>closestTo(AIlineToClear, AIcolorToClear, placeToCenter))
c53e6443 sago007 2012-04-17 11:04 1687
				MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 1688
			else if (cursorx<closestTo(AIlineToClear, AIcolorToClear, placeToCenter))
c53e6443 sago007 2012-04-17 11:04 1689
				MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 1690
			else
c53e6443 sago007 2012-04-17 11:04 1691
				SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 1692
		}
c53e6443 sago007 2012-04-17 11:04 1693
	}
c53e6443 sago007 2012-04-17 11:04 1694
	else if (cursory+1==AIlineToClear+1)
c53e6443 sago007 2012-04-17 11:04 1695
	{
c53e6443 sago007 2012-04-17 11:04 1696
		if (toAlign[1]==false)
c53e6443 sago007 2012-04-17 11:04 1697
		{
c53e6443 sago007 2012-04-17 11:04 1698
			if (toAlign[2])
c53e6443 sago007 2012-04-17 11:04 1699
				MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 1700
			else
c53e6443 sago007 2012-04-17 11:04 1701
				MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 1702
		}
c53e6443 sago007 2012-04-17 11:04 1703
		else
c53e6443 sago007 2012-04-17 11:04 1704
		{
c53e6443 sago007 2012-04-17 11:04 1705
			if (cursorx>closestTo(AIlineToClear+1, AIcolorToClear, placeToCenter))
c53e6443 sago007 2012-04-17 11:04 1706
				MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 1707
			else if (cursorx<closestTo(AIlineToClear+1, AIcolorToClear, placeToCenter))
c53e6443 sago007 2012-04-17 11:04 1708
				MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 1709
			else
c53e6443 sago007 2012-04-17 11:04 1710
				SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 1711
		}
c53e6443 sago007 2012-04-17 11:04 1712
	}
c53e6443 sago007 2012-04-17 11:04 1713
	else if (cursory+1==AIlineToClear+2)
c53e6443 sago007 2012-04-17 11:04 1714
	{
c53e6443 sago007 2012-04-17 11:04 1715
		if (toAlign[2]==false)
c53e6443 sago007 2012-04-17 11:04 1716
			MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 1717
		else
c53e6443 sago007 2012-04-17 11:04 1718
		{
c53e6443 sago007 2012-04-17 11:04 1719
			if (cursorx>closestTo(AIlineToClear+2, AIcolorToClear, placeToCenter))
c53e6443 sago007 2012-04-17 11:04 1720
				MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 1721
			else if (cursorx<closestTo(AIlineToClear+2, AIcolorToClear, placeToCenter))
c53e6443 sago007 2012-04-17 11:04 1722
				MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 1723
			else
c53e6443 sago007 2012-04-17 11:04 1724
				SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 1725
		}
c53e6443 sago007 2012-04-17 11:04 1726
	}
c53e6443 sago007 2012-04-17 11:04 1727
c53e6443 sago007 2012-04-17 11:04 1728
	if ((!toAlign[0])&&(!toAlign[1])&&(!toAlign[2]))
c53e6443 sago007 2012-04-17 11:04 1729
		AIstatus = 0;
c53e6443 sago007 2012-04-17 11:04 1730
	if ((nrOfType(AIlineToClear, AIcolorToClear)==0)||(nrOfType(AIlineToClear+1, AIcolorToClear)==0)||(nrOfType(AIlineToClear+2, AIcolorToClear)==0))
c53e6443 sago007 2012-04-17 11:04 1731
		AIstatus = 0;
c53e6443 sago007 2012-04-17 11:04 1732
	//cout << endl;
c53e6443 sago007 2012-04-17 11:04 1733
}
c53e6443 sago007 2012-04-17 11:04 1734
c53e6443 sago007 2012-04-17 11:04 1735
c53e6443 sago007 2012-04-17 11:04 1736
void BlockGame::AI_Move()
c53e6443 sago007 2012-04-17 11:04 1737
{
c53e6443 sago007 2012-04-17 11:04 1738
	switch (AIstatus)
c53e6443 sago007 2012-04-17 11:04 1739
	{
c53e6443 sago007 2012-04-17 11:04 1740
	case 1:
c53e6443 sago007 2012-04-17 11:04 1741
		if (TowerHeight<8)PushLine();
c53e6443 sago007 2012-04-17 11:04 1742
		else AIstatus = 0;
c53e6443 sago007 2012-04-17 11:04 1743
		break;
c53e6443 sago007 2012-04-17 11:04 1744
	case 2:
c53e6443 sago007 2012-04-17 11:04 1745
		AI_ClearTower();
c53e6443 sago007 2012-04-17 11:04 1746
		break;
c53e6443 sago007 2012-04-17 11:04 1747
	case 3:
c53e6443 sago007 2012-04-17 11:04 1748
		AI_ClearHori();
c53e6443 sago007 2012-04-17 11:04 1749
		break;
c53e6443 sago007 2012-04-17 11:04 1750
	case 4:
c53e6443 sago007 2012-04-17 11:04 1751
		AI_ClearVertical();
c53e6443 sago007 2012-04-17 11:04 1752
		break;
c53e6443 sago007 2012-04-17 11:04 1753
	case 5:
c53e6443 sago007 2012-04-17 11:04 1754
		if (!firstLineCreated)
c53e6443 sago007 2012-04-17 11:04 1755
		{
c53e6443 sago007 2012-04-17 11:04 1756
			PushLine();
c53e6443 sago007 2012-04-17 11:04 1757
			firstLineCreated = true;
c53e6443 sago007 2012-04-17 11:04 1758
		}
c53e6443 sago007 2012-04-17 11:04 1759
		else
c53e6443 sago007 2012-04-17 11:04 1760
		{
c53e6443 sago007 2012-04-17 11:04 1761
			PushLine();
c53e6443 sago007 2012-04-17 11:04 1762
			AIstatus = 0;
c53e6443 sago007 2012-04-17 11:04 1763
		}
c53e6443 sago007 2012-04-17 11:04 1764
		break;
c53e6443 sago007 2012-04-17 11:04 1765
	case 6:
c53e6443 sago007 2012-04-17 11:04 1766
		PushLine();
c53e6443 sago007 2012-04-17 11:04 1767
		AIstatus = 0;
c53e6443 sago007 2012-04-17 11:04 1768
		break;
c53e6443 sago007 2012-04-17 11:04 1769
	default:
c53e6443 sago007 2012-04-17 11:04 1770
		if (TowerHeight<6) AIstatus = 1;
c53e6443 sago007 2012-04-17 11:04 1771
		else if (horiClearPossible()) AIstatus = 3;
c53e6443 sago007 2012-04-17 11:04 1772
		else if (veriClearPossible()) AIstatus = 4;
c53e6443 sago007 2012-04-17 11:04 1773
		else if (ThereIsATower()) AIstatus = 2;
c53e6443 sago007 2012-04-17 11:04 1774
		else
c53e6443 sago007 2012-04-17 11:04 1775
			AIstatus = 5;
c53e6443 sago007 2012-04-17 11:04 1776
		break;
c53e6443 sago007 2012-04-17 11:04 1777
	}
c53e6443 sago007 2012-04-17 11:04 1778
}
17916a2e sago007 2010-11-07 11:26 1779
17916a2e sago007 2010-11-07 11:26 1780
//////////////////////////////////////////////////////////////////////////
17916a2e sago007 2010-11-07 11:26 1781
///////////////////////////// AI ends here! //////////////////////////////
17916a2e sago007 2010-11-07 11:26 1782
//////////////////////////////////////////////////////////////////////////
17916a2e sago007 2010-11-07 11:26 1783
17916a2e sago007 2010-11-07 11:26 1784
c53e6443 sago007 2012-04-17 11:04 1785
//Updates evrything, if not called nothing happends
c53e6443 sago007 2012-04-17 11:04 1786
void BlockGame::Update()
c53e6443 sago007 2012-04-17 11:04 1787
{
c53e6443 sago007 2012-04-17 11:04 1788
	Uint32 tempUInt32;
c53e6443 sago007 2012-04-17 11:04 1789
	Uint32 nowTime = ticks; //We remember the time, so it doesn't change during this call
79d3c1d3 sago007 2012-05-05 15:54 1790
c53e6443 sago007 2012-04-17 11:04 1791
	{
c53e6443 sago007 2012-04-17 11:04 1792
		FindTowerHeight();
ca486238 sago007 2015-08-23 15:12 1793
		if ((linesCleared-TowerHeight>stageClearLimit) && (stageClear) && (!bGameOver)) {
c53e6443 sago007 2012-04-17 11:04 1794
			stageCleared[Level] = true;
c53e6443 sago007 2012-04-17 11:04 1795
			if(stageScores[Level]<score)
c53e6443 sago007 2012-04-17 11:04 1796
			{
c53e6443 sago007 2012-04-17 11:04 1797
				gameEndedAfter = nowTime-gameStartedAt;
c53e6443 sago007 2012-04-17 11:04 1798
				stageScores[Level] = score;
c53e6443 sago007 2012-04-17 11:04 1799
				stageTimes[Level] = gameEndedAfter;
c53e6443 sago007 2012-04-17 11:04 1800
			}
c53e6443 sago007 2012-04-17 11:04 1801
c53e6443 sago007 2012-04-17 11:04 1802
			ofstream outfile;
c53e6443 sago007 2012-04-17 11:04 1803
			outfile.open(stageClearSavePath.c_str(), ios::binary |ios::trunc);
c53e6443 sago007 2012-04-17 11:04 1804
			if (!outfile)
c53e6443 sago007 2012-04-17 11:04 1805
			{
56241205 sago007 2012-08-05 11:15 1806
				cerr << "Error writing to file: " << stageClearSavePath << endl;
c53e6443 sago007 2012-04-17 11:04 1807
			}
c53e6443 sago007 2012-04-17 11:04 1808
			else
c53e6443 sago007 2012-04-17 11:04 1809
			{
c53e6443 sago007 2012-04-17 11:04 1810
				for (int i=0; i<nrOfStageLevels; i++)
c53e6443 sago007 2012-04-17 11:04 1811
				{
c53e6443 sago007 2012-04-17 11:04 1812
					bool tempBool = stageCleared[i];
c53e6443 sago007 2012-04-17 11:04 1813
					outfile.write(reinterpret_cast<char*>(&tempBool), sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 1814
				}
c53e6443 sago007 2012-04-17 11:04 1815
				for (int i=0; i<nrOfStageLevels; i++)
c53e6443 sago007 2012-04-17 11:04 1816
				{
c53e6443 sago007 2012-04-17 11:04 1817
					tempUInt32 = stageScores[i];
c53e6443 sago007 2012-04-17 11:04 1818
					outfile.write(reinterpret_cast<char*>(&tempUInt32), sizeof(Uint32));
c53e6443 sago007 2012-04-17 11:04 1819
				}
c53e6443 sago007 2012-04-17 11:04 1820
				for (int i=0; i<nrOfStageLevels; i++)
c53e6443 sago007 2012-04-17 11:04 1821
				{
c53e6443 sago007 2012-04-17 11:04 1822
					tempUInt32 = stageTimes[i];
c53e6443 sago007 2012-04-17 11:04 1823
					outfile.write(reinterpret_cast<char*>(&tempUInt32), sizeof(Uint32));
c53e6443 sago007 2012-04-17 11:04 1824
				}
c53e6443 sago007 2012-04-17 11:04 1825
				outfile.close();
c53e6443 sago007 2012-04-17 11:04 1826
			}
c53e6443 sago007 2012-04-17 11:04 1827
			setPlayerWon();
c53e6443 sago007 2012-04-17 11:04 1828
			stageButtonStatus = SBstageClear;
c53e6443 sago007 2012-04-17 11:04 1829
		}
c53e6443 sago007 2012-04-17 11:04 1830
		if ((TowerHeight>12)&&(prevTowerHeight<13)&&(!puzzleMode))
c53e6443 sago007 2012-04-17 11:04 1831
		{
c53e6443 sago007 2012-04-17 11:04 1832
			stop+=1000;
c53e6443 sago007 2012-04-17 11:04 1833
		}
c53e6443 sago007 2012-04-17 11:04 1834
c53e6443 sago007 2012-04-17 11:04 1835
		while (nowTime>nrStops*40+gameStartedAt) //Increase stops, till we reach nowTime
c53e6443 sago007 2012-04-17 11:04 1836
		{
c53e6443 sago007 2012-04-17 11:04 1837
			if (stop>0)
c53e6443 sago007 2012-04-17 11:04 1838
			{
c53e6443 sago007 2012-04-17 11:04 1839
				stop = stop-20;
c53e6443 sago007 2012-04-17 11:04 1840
				if (stop<=0) nrPushedPixel=(int)((nowTime-gameStartedAt)/(1000.0*speed));
c53e6443 sago007 2012-04-17 11:04 1841
			}
c53e6443 sago007 2012-04-17 11:04 1842
			if (stop<0)
c53e6443 sago007 2012-04-17 11:04 1843
				stop = 0;
c53e6443 sago007 2012-04-17 11:04 1844
			nrStops++;
c53e6443 sago007 2012-04-17 11:04 1845
		}
c53e6443 sago007 2012-04-17 11:04 1846
		//If we have static content, we don't raise at all!
055218be sago007 2015-08-22 18:44 1847
		if (hasStaticContent()) {
c53e6443 sago007 2012-04-17 11:04 1848
			stop++;
055218be sago007 2015-08-22 18:44 1849
		}
055218be sago007 2015-08-22 18:44 1850
		if ((puzzleMode)&&(!bGameOver)&&BoardEmpty()) {
055218be sago007 2015-08-22 18:44 1851
			if (!singlePuzzle) {
055218be sago007 2015-08-22 18:44 1852
				PuzzleSetClear(Level);
c53e6443 sago007 2012-04-17 11:04 1853
				stageButtonStatus = SBpuzzleMode;
c53e6443 sago007 2012-04-17 11:04 1854
			}
c53e6443 sago007 2012-04-17 11:04 1855
			setPlayerWon();
c53e6443 sago007 2012-04-17 11:04 1856
		}
c53e6443 sago007 2012-04-17 11:04 1857
c53e6443 sago007 2012-04-17 11:04 1858
		//increse speed:
c53e6443 sago007 2012-04-17 11:04 1859
		if ((nowTime>gameStartedAt+20000*speedLevel)&&(speedLevel <99)&&(!bGameOver))
c53e6443 sago007 2012-04-17 11:04 1860
		{
c53e6443 sago007 2012-04-17 11:04 1861
			speed = (baseSpeed*0.9)/((double)speedLevel*0.5);
c53e6443 sago007 2012-04-17 11:04 1862
			speedLevel++;
c53e6443 sago007 2012-04-17 11:04 1863
			nrPushedPixel=(int)((double)(nowTime-gameStartedAt)/(1000.0*speed));
c53e6443 sago007 2012-04-17 11:04 1864
		}
c53e6443 sago007 2012-04-17 11:04 1865
c53e6443 sago007 2012-04-17 11:04 1866
c53e6443 sago007 2012-04-17 11:04 1867
		//To prevent the stack from raising a lot then we stop a chain (doesn't work anymore)
c53e6443 sago007 2012-04-17 11:04 1868
		if (chain>0)
c53e6443 sago007 2012-04-17 11:04 1869
			stop+=1;
c53e6443 sago007 2012-04-17 11:04 1870
		//Raises the stack
c53e6443 sago007 2012-04-17 11:04 1871
		if ((nowTime>gameStartedAt+nrPushedPixel*1000*speed) && (!bGameOver)&&(!stop))
c53e6443 sago007 2012-04-17 11:04 1872
			while ((nowTime>gameStartedAt+nrPushedPixel*1000*speed)&&(!(puzzleMode)))
c53e6443 sago007 2012-04-17 11:04 1873
				PushPixels();
c53e6443 sago007 2012-04-17 11:04 1874
		if (!bGameOver)ClearBlocks();
c53e6443 sago007 2012-04-17 11:04 1875
c53e6443 sago007 2012-04-17 11:04 1876
		/*************************************************************
c53e6443 sago007 2012-04-17 11:04 1877
		Ai stuff
c53e6443 sago007 2012-04-17 11:04 1878
		 **************************************************************/
c53e6443 sago007 2012-04-17 11:04 1879
		if (bGameOver)
c53e6443 sago007 2012-04-17 11:04 1880
		{
c53e6443 sago007 2012-04-17 11:04 1881
			AIstatus = 0;       //Enusres that AI is resetted
c53e6443 sago007 2012-04-17 11:04 1882
		}
c53e6443 sago007 2012-04-17 11:04 1883
		else if (AI_Enabled)
c53e6443 sago007 2012-04-17 11:04 1884
			if (lastAImove+AI_MoveSpeed<ticks)
c53e6443 sago007 2012-04-17 11:04 1885
			{
c53e6443 sago007 2012-04-17 11:04 1886
				AI_Move();
c53e6443 sago007 2012-04-17 11:04 1887
				lastAImove=ticks;
c53e6443 sago007 2012-04-17 11:04 1888
			}
c53e6443 sago007 2012-04-17 11:04 1889
c53e6443 sago007 2012-04-17 11:04 1890
		/*************************************************************
c53e6443 sago007 2012-04-17 11:04 1891
		Ai stuff ended
c53e6443 sago007 2012-04-17 11:04 1892
		 **************************************************************/
c53e6443 sago007 2012-04-17 11:04 1893
		if ((nowTime>gameStartedAt+nrFellDown*140) && (!bGameOver)) FallDown();
c53e6443 sago007 2012-04-17 11:04 1894
		if ((nowTime<gameStartedAt)&&(puzzleMode))
c53e6443 sago007 2012-04-17 11:04 1895
		{
c53e6443 sago007 2012-04-17 11:04 1896
			FallDown();
c53e6443 sago007 2012-04-17 11:04 1897
			nrFellDown--;
c53e6443 sago007 2012-04-17 11:04 1898
		}
c53e6443 sago007 2012-04-17 11:04 1899
		ReduceStuff();
c53e6443 sago007 2012-04-17 11:04 1900
		if ((timetrial) && (!bGameOver) && (nowTime>gameStartedAt+2*60*1000))
c53e6443 sago007 2012-04-17 11:04 1901
		{
c53e6443 sago007 2012-04-17 11:04 1902
			SetGameOver();
313ecd1b sago007 2015-08-22 20:38 1903
			TimeTrialEndEvent();
c53e6443 sago007 2012-04-17 11:04 1904
			if ((theTopScoresTimeTrial.isHighScore(score))&&(!AI_Enabled))
c53e6443 sago007 2012-04-17 11:04 1905
			{
c53e6443 sago007 2012-04-17 11:04 1906
				theTopScoresTimeTrial.addScore(name, score);
c53e6443 sago007 2012-04-17 11:04 1907
				//new highscore
c53e6443 sago007 2012-04-17 11:04 1908
				//Also check if it is better than the best result so far.
c53e6443 sago007 2012-04-17 11:04 1909
				string checkFilename = getPathToSaveFiles() + "/bestTTresult";
c53e6443 sago007 2012-04-17 11:04 1910
				ifstream inFile(checkFilename.c_str());
c53e6443 sago007 2012-04-17 11:04 1911
				Uint32 bestResult = 3000; //Never accept a best result under 3000
c53e6443 sago007 2012-04-17 11:04 1912
				if(inFile)
c53e6443 sago007 2012-04-17 11:04 1913
				{
c53e6443 sago007 2012-04-17 11:04 1914
					inFile >> bestResult;
c53e6443 sago007 2012-04-17 11:04 1915
					inFile.close();
c53e6443 sago007 2012-04-17 11:04 1916
				}
c53e6443 sago007 2012-04-17 11:04 1917
			}
c53e6443 sago007 2012-04-17 11:04 1918
		}
c53e6443 sago007 2012-04-17 11:04 1919
	}
c53e6443 sago007 2012-04-17 11:04 1920
}
c53e6443 sago007 2012-04-17 11:04 1921
80b830cd sago007 2012-08-19 17:51 1922
bool BlockGame::IsNearDeath()
80b830cd sago007 2012-08-19 17:51 1923
{
80b830cd sago007 2012-08-19 17:51 1924
	if ((TowerHeight>12)&&(!puzzleMode)&&(!bGameOver))
80b830cd sago007 2012-08-19 17:51 1925
		return true;
80b830cd sago007 2012-08-19 17:51 1926
	else
80b830cd sago007 2012-08-19 17:51 1927
		return false;
18055aa0 sago007 2012-06-05 19:43 1928
}
18055aa0 sago007 2012-06-05 19:43 1929
80b830cd sago007 2012-08-19 17:51 1930
void BlockGame::UpdateInternal(unsigned int newtick)
c53e6443 sago007 2012-04-17 11:04 1931
{
80b830cd sago007 2012-08-19 17:51 1932
	while(newtick >= ticks+50)
d12916ab sago007 2012-04-19 23:30 1933
	{
6c9b4cd7 sago007 2012-05-01 19:34 1934
		ticks+=50;
d12916ab sago007 2012-04-19 23:30 1935
		Update();
d12916ab sago007 2012-04-19 23:30 1936
	}
d12916ab sago007 2012-04-19 23:30 1937
}
d12916ab sago007 2012-04-19 23:30 1938
80b830cd sago007 2012-08-19 17:51 1939
void BlockGame::Update(unsigned int newtick)
6c9b4cd7 sago007 2012-05-01 19:34 1940
{
ca486238 sago007 2015-08-23 15:12 1941
	UpdateInternal(newtick);
50258544 sago007 2012-05-10 19:11 1942
}
50258544 sago007 2012-05-10 19:11 1943
80b830cd sago007 2012-08-19 17:51 1944
void BlockGame::PerformAction(unsigned int tick, int action, string param)
6c9b4cd7 sago007 2012-05-01 19:34 1945
{
444cec07 sago007 2012-05-05 16:42 1946
	ss.str(std::string());
444cec07 sago007 2012-05-05 16:42 1947
	ss.clear();
444cec07 sago007 2012-05-05 16:42 1948
	ss << param;
79d3c1d3 sago007 2012-05-05 15:54 1949
	int p1,p2;
79d3c1d3 sago007 2012-05-05 15:54 1950
	Uint32 p3;
80b830cd sago007 2012-08-19 17:51 1951
	switch(action)
6c9b4cd7 sago007 2012-05-01 19:34 1952
	{
6c9b4cd7 sago007 2012-05-01 19:34 1953
	case ACTION_UPDATE:
79d3c1d3 sago007 2012-05-05 15:54 1954
		UpdateInternal(tick);
6c9b4cd7 sago007 2012-05-01 19:34 1955
		break;
6c9b4cd7 sago007 2012-05-01 19:34 1956
	case ACTION_MOVECURSOR:
50258544 sago007 2012-05-10 19:11 1957
		MoveCursor(param.at(0));
6c9b4cd7 sago007 2012-05-01 19:34 1958
		break;
6c9b4cd7 sago007 2012-05-01 19:34 1959
	case ACTION_MOVECURSORTO:
6c9b4cd7 sago007 2012-05-01 19:34 1960
	{
80b830cd sago007 2012-08-19 17:51 1961
6c9b4cd7 sago007 2012-05-01 19:34 1962
		int p1,p2;
6c9b4cd7 sago007 2012-05-01 19:34 1963
		ss >> p1 >> p2;
6c9b4cd7 sago007 2012-05-01 19:34 1964
		MoveCursorTo(p1,p2);
6c9b4cd7 sago007 2012-05-01 19:34 1965
	}
80b830cd sago007 2012-08-19 17:51 1966
	break;
6c9b4cd7 sago007 2012-05-01 19:34 1967
	case ACTION_SWITCH:
6c9b4cd7 sago007 2012-05-01 19:34 1968
		SwitchAtCursor();
6c9b4cd7 sago007 2012-05-01 19:34 1969
		break;
6c9b4cd7 sago007 2012-05-01 19:34 1970
	case ACTION_PUSH:
6c9b4cd7 sago007 2012-05-01 19:34 1971
		PushLine();
6c9b4cd7 sago007 2012-05-01 19:34 1972
		break;
6c9b4cd7 sago007 2012-05-01 19:34 1973
	case ACTION_CREATEGARBAGE:
6c9b4cd7 sago007 2012-05-01 19:34 1974
	{
6c9b4cd7 sago007 2012-05-01 19:34 1975
		ss >> p1 >> p2;
6c9b4cd7 sago007 2012-05-01 19:34 1976
		CreateGarbage(p1,p2);
6c9b4cd7 sago007 2012-05-01 19:34 1977
	}
80b830cd sago007 2012-08-19 17:51 1978
	break;
6c9b4cd7 sago007 2012-05-01 19:34 1979
	case ACTION_CREATEGRAYGARBAGE:
6c9b4cd7 sago007 2012-05-01 19:34 1980
		CreateGreyGarbage();
6c9b4cd7 sago007 2012-05-01 19:34 1981
		break;
6c9b4cd7 sago007 2012-05-01 19:34 1982
	case ACTION_GAMEOVER:
6c9b4cd7 sago007 2012-05-01 19:34 1983
		SetGameOver();
6c9b4cd7 sago007 2012-05-01 19:34 1984
		break;
6c9b4cd7 sago007 2012-05-01 19:34 1985
	case ACTION_WIN:
6c9b4cd7 sago007 2012-05-01 19:34 1986
		setPlayerWon();
6c9b4cd7 sago007 2012-05-01 19:34 1987
		break;
6c9b4cd7 sago007 2012-05-01 19:34 1988
	case ACTION_DRAW:
6c9b4cd7 sago007 2012-05-01 19:34 1989
		setDraw();
6c9b4cd7 sago007 2012-05-01 19:34 1990
		break;
6c9b4cd7 sago007 2012-05-01 19:34 1991
	case ACTION_GAMESPEED:
79d3c1d3 sago007 2012-05-05 15:54 1992
		ss >> p1;
79d3c1d3 sago007 2012-05-05 15:54 1993
		setGameSpeed(p1);
6c9b4cd7 sago007 2012-05-01 19:34 1994
		break;
6c9b4cd7 sago007 2012-05-01 19:34 1995
	case ACTION_HANDICAP:
79d3c1d3 sago007 2012-05-05 15:54 1996
		ss >> p1;
79d3c1d3 sago007 2012-05-05 15:54 1997
		setHandicap(p1);
6c9b4cd7 sago007 2012-05-01 19:34 1998
		break;
6c9b4cd7 sago007 2012-05-01 19:34 1999
	case ACTION_NEW:
bbb533ad sago007 2012-05-08 19:38 2000
		break;
6c9b4cd7 sago007 2012-05-01 19:34 2001
	case ACTION_NEWTT:
bbb533ad sago007 2012-05-08 19:38 2002
		timetrial = true;
bbb533ad sago007 2012-05-08 19:38 2003
		break;
6c9b4cd7 sago007 2012-05-01 19:34 2004
	case ACTION_NEWVS:
6c9b4cd7 sago007 2012-05-01 19:34 2005
		break;
6c9b4cd7 sago007 2012-05-01 19:34 2006
	case ACTION_STARTBLOCKS:
79d3c1d3 sago007 2012-05-05 15:54 2007
		ss >> p3;
79d3c1d3 sago007 2012-05-05 15:54 2008
		putStartBlocks(p3);
6c9b4cd7 sago007 2012-05-01 19:34 2009
		break;
6c9b4cd7 sago007 2012-05-01 19:34 2010
	case ACTION_NOP:
6c9b4cd7 sago007 2012-05-01 19:34 2011
		break;
6c9b4cd7 sago007 2012-05-01 19:34 2012
	default:
6c9b4cd7 sago007 2012-05-01 19:34 2013
		cerr << "Unknown action: " << action << " " << param << endl;
6c9b4cd7 sago007 2012-05-01 19:34 2014
		break;
6c9b4cd7 sago007 2012-05-01 19:34 2015
	};
c53e6443 sago007 2012-04-17 11:04 2016
}
17916a2e sago007 2010-11-07 11:26 2017
////////////////////////////////////////////////////////////////////////////////
17916a2e sago007 2010-11-07 11:26 2018
///////////////////////// BlockAttack class end ////////////////////////////////
17916a2e sago007 2010-11-07 11:26 2019
////////////////////////////////////////////////////////////////////////////////
1970-01-01 00:00 2020