git repos / blockattack-game

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/*
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===========================================================================
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blockattack - Block Attack - Rise of the Blocks
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Copyright (C) 2005-2012 Poul Sander
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see http://www.gnu.org/licenses/
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Source information and contacts persons can be found at
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http://blockattack.net
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===========================================================================
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*/
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//Some definitions
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//The game is divided in frames. FALLTIME means the blocks will fall one block every FRAMELENGTH*FALLTIME millisecond
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#define FRAMELENGTH 50
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#define HANGTIME 40
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#define FALLTIME 20
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//Don't change the following, they are fundamental and later some functions are hardcoded
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#define BLOCKFALL 10000
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#define GARBAGE 1000000
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#define CHAINPLACE 10000000
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#include "BlockGame.hpp"
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#include "puzzlehandler.hpp"
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#include "stageclearhandler.hpp"
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#include <sstream>
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#include <deque>
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using std::string;
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using std::stringstream;
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using std::cerr;
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using std::vector;
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//Function to convert numbers to string (2 diget)
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static string itoa2(int num) {
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	char buffer[20];
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	snprintf(buffer, sizeof(buffer), "%02i", num);
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	return buffer;
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}
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/**
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 * This function tells how long the game may pause the rise of the blocks.
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 * This decreases as the game progresses.
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 * @param stops In out variable. If larger than the max allowed 
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 * @param ticks Ticks since the game was started
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 * @param gameStartedAt Tick the game was started at.
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 */
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static void capMaxStops(int& stops, unsigned int ticks, unsigned int gameStartedAt) {
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	if (ticks < gameStartedAt || stops == 0) {
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		//Game not started or not stops, do nothing
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		return;
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	}
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	unsigned int gameTime = gameStartedAt - ticks;
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	int maxSeconds = 10-( (gameTime/1000) % 30 );
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	if (maxSeconds < 3) {
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		maxSeconds = 1;
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	}
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	int cappedStops = maxSeconds * 1000;
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	if (stops > cappedStops) {
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		stops = cappedStops;
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	}
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}
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stageButton stageButtonStatus;
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static std::stringstream ss; //Used for internal formatting
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////////////////////////////////////////////////////////////////////////////////
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//The BloackGame class represents a board, score, time etc. for a single player/
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////////////////////////////////////////////////////////////////////////////////
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int BlockGame::rand2() {
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	nextRandomNumber = nextRandomNumber*1103515245 + 12345;
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	return ((int)(nextRandomNumber/65536)) % 32768;
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}
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int BlockGame::firstUnusedChain() {
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	bool found=false;
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	int i = 0;
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	while (!found) {
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		if (!chainUsed[++i]) {
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			found=true;
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		}
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		if (i>NUMBEROFCHAINS-2) {
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			found=true;
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		}
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	}
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	return i;
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}
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//Constructor
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BlockGame::BlockGame() {
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	AI_MoveSpeed=100;
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	baseSpeed = 0.5;           //All other speeds are relative to this
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	speed = baseSpeed;
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	speedLevel = 1;
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	ticks = 0;
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	gameStartedAt = ticks;
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	gameEndedAfter = 0;
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	pushedPixelAt = gameStartedAt;
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	nextGarbageNumber = 10;
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	handicap=0;
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	for (int i=0; i<7; i++) {
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		for (int j=0; j<30; j++) {
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			board[i][j] = -1;
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		}
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	}
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	lastCounter = -1;           //To prevent the final chunk to be played when stating the program
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}   //Constructor
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void BlockGame::setGameSpeed(int globalSpeedLevel) {
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	switch (globalSpeedLevel) {
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	case 0:
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		baseSpeed=0.5;
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		break;
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	case 1:
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		baseSpeed=0.4;
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		break;
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	case 2:
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		baseSpeed=0.3;
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		break;
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	case 3:
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		baseSpeed=0.25;
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		break;
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	case 4:
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		baseSpeed=0.2;
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		break;
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	default:
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		baseSpeed=0.15;
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		break;
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	};
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}
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void BlockGame::setHandicap(int globalHandicap) {
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	handicap=1000*((int)globalHandicap);
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}
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//Set the move speed of the AI based on the aiLevel parameter
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//Also enables AI
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void BlockGame::setAIlevel(int aiLevel) {
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	AI_MoveSpeed=120-(20*(aiLevel-3));
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};
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int BlockGame::getAIlevel() const {
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	return (120-AI_MoveSpeed)/20+3;
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}
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int BlockGame::GetScore() const {
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	return score;
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}
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int BlockGame::GetHandicap() const {
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	return handicap;
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}
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bool BlockGame::isGameOver() const {
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	return bGameOver;
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}
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int BlockGame::GetGameStartedAt() const {
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	return gameStartedAt;
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}
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int BlockGame::GetGameEndedAt() const {
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	return gameEndedAfter;
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}
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bool BlockGame::isTimeTrial() const {
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	return timetrial;
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}
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bool BlockGame::isStageClear() const {
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	return stageClear;
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}
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bool BlockGame::isVsMode() const {
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	return vsMode;
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}
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bool BlockGame::isPuzzleMode() const {
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	return puzzleMode;
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}
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int BlockGame::GetLinesCleared() const {
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	return linesCleared;
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}
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int BlockGame::GetStageClearLimit() const {
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	return stageClearLimit;
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}
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int BlockGame::GetChains() const {
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	return chain;
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}
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int BlockGame::GetPixels() const {
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	return pixels;
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}
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int BlockGame::GetSpeedLevel() const {
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	return speedLevel;
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}
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int BlockGame::GetTowerHeight() const {
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	return TowerHeight;
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}
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int BlockGame::GetCursorX() const {
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	return cursorx;
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}
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int BlockGame::GetCursorY() const {
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	return cursory;
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}
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void BlockGame::MoveCursorTo(int x, int y) {
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	cursorx = x;
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	cursory = y;
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}
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bool BlockGame::GetIsWinner()  const {
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	return hasWonTheGame;
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}
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void BlockGame::NewGame(const BlockGameStartInfo& s) {
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	replayInfo.startInfo = s;
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	replayInfo.actions.clear();
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	this->recordStats = s.recordStats;
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	if (s.AI) {
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		recordStats = false;
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	}
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	NewGame(s.ticks);
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	if (s.timeTrial) {
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		timetrial = true;
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		putStartBlocks();
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	}
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	if (s.stageClear) {
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		if (s.level > -1) {
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			stageClear = true;
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			Level = s.level;
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			Stats::getInstance()->addOne("PlayedStageLevel"+itoa2(s.level));
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			stageClearLimit = 30+(Level%6)*10;
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			baseSpeed = 0.5/((double)(Level*0.5)+1.0);
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			speed = baseSpeed;
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		}
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	}
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	if (s.puzzleMode) {
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		if (s.level>-1) {
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			puzzleMode = true;
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			Level = s.level;
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			MovesLeft = PuzzleNumberOfMovesAllowed(Level);
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			for (int i=0; i<6; i++) {
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				for (int j=0; j<12; j++) {
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					board[i][j+1] = PuzzleGetBrick(Level,i,j);
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				}
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			}
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			baseSpeed = 100000;
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			speed = 100000;
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			//Now push the blines up
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			for (int i=19; i>0; i--) {
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				for (int j=0; j<6; j++) {
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					board[j][i] = board[j][i-1];
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				}
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			}
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			for (int j=0; j<6; j++) {
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				board[j][0] = 5; 
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			}
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		}
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		this->singlePuzzle = s.singlePuzzle;
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	}
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	if (s.vsMode) {
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		vsMode = true;
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		AI_Enabled = s.AI;
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		if (recordStats) {
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			Stats::getInstance()->addOne("VSgamesStarted");
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		}
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		if (s.vsAI) {
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			setAIlevel(s.level);
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			vsAI = true;
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		}
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		if (AI_Enabled) {
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			name = "CPU";
6d6b2788 sago007 2016-02-21 18:51 297
			setAIlevel(s.level);
1e5aff60 sago007 2016-02-21 18:23 298
		}
1e5aff60 sago007 2016-02-21 18:23 299
		putStartBlocks();
1e5aff60 sago007 2016-02-21 18:23 300
	}
917dac61 sago007 2016-02-21 20:01 301
	if (s.startBlocks >= 0) {
917dac61 sago007 2016-02-21 20:01 302
		putStartBlocks(s.startBlocks);
917dac61 sago007 2016-02-21 20:01 303
	}
3e7b8813 sago007 2016-02-22 19:45 304
	if (s.handicap > 0) {
3e7b8813 sago007 2016-02-22 19:45 305
		setHandicap(s.handicap);
3e7b8813 sago007 2016-02-22 19:45 306
	}
3e7b8813 sago007 2016-02-22 19:45 307
	if (s.gameSpeed > 0) {
3e7b8813 sago007 2016-02-22 19:45 308
		setGameSpeed(s.gameSpeed);
3e7b8813 sago007 2016-02-22 19:45 309
	}
5159dd90 sago007 2016-02-21 15:50 310
}
5159dd90 sago007 2016-02-21 15:50 311
c53e6443 sago007 2012-04-17 11:04 312
//Instead of creating new object new game is called, to prevent memory leaks
ecef5838 sago007 2015-11-24 20:01 313
void BlockGame::NewGame( unsigned int ticks) {
c53e6443 sago007 2012-04-17 11:04 314
	this->ticks = ticks;
c53e6443 sago007 2012-04-17 11:04 315
	stageButtonStatus = SBdontShow;
c53e6443 sago007 2012-04-17 11:04 316
	nrFellDown = 0;
c53e6443 sago007 2012-04-17 11:04 317
	nrPushedPixel = 0;
c53e6443 sago007 2012-04-17 11:04 318
	nrStops = 0;
c53e6443 sago007 2012-04-17 11:04 319
	cursorx = 2;
c53e6443 sago007 2012-04-17 11:04 320
	cursory = 3;
c53e6443 sago007 2012-04-17 11:04 321
	stop = 0;
c53e6443 sago007 2012-04-17 11:04 322
	pixels = 0;
c53e6443 sago007 2012-04-17 11:04 323
	score = 0;
c53e6443 sago007 2012-04-17 11:04 324
	bGameOver = false;
c53e6443 sago007 2012-04-17 11:04 325
	bDraw = false;
c53e6443 sago007 2012-04-17 11:04 326
	timetrial = false;
c53e6443 sago007 2012-04-17 11:04 327
	stageClear = false;
c53e6443 sago007 2012-04-17 11:04 328
	linesCleared = 0;
c53e6443 sago007 2012-04-17 11:04 329
	hasWonTheGame = false;
c53e6443 sago007 2012-04-17 11:04 330
	vsMode = false;
c53e6443 sago007 2012-04-17 11:04 331
	puzzleMode = false;
c53e6443 sago007 2012-04-17 11:04 332
	combo=0;
c53e6443 sago007 2012-04-17 11:04 333
	chain=0;
c53e6443 sago007 2012-04-17 11:04 334
	AI_Enabled = false;
c53e6443 sago007 2012-04-17 11:04 335
	baseSpeed= 0.5;
c53e6443 sago007 2012-04-17 11:04 336
	speed = baseSpeed;
c53e6443 sago007 2012-04-17 11:04 337
	speedLevel = 1;
c53e6443 sago007 2012-04-17 11:04 338
	gameStartedAt = ticks+3000;
c53e6443 sago007 2012-04-17 11:04 339
	pushedPixelAt = gameStartedAt;
c53e6443 sago007 2012-04-17 11:04 340
	nextGarbageNumber = 10;
c53e6443 sago007 2012-04-17 11:04 341
	handicap=0;
549ecfae sago007 2016-10-09 08:37 342
	for (int i=0; i<7; i++) {
ecef5838 sago007 2015-11-24 20:01 343
		for (int j=0; j<30; j++) {
c53e6443 sago007 2012-04-17 11:04 344
			board[i][j] = -1;
c53e6443 sago007 2012-04-17 11:04 345
		}
549ecfae sago007 2016-10-09 08:37 346
	}
ecef5838 sago007 2015-11-24 20:01 347
	for (int i=0; i<NUMBEROFCHAINS; i++) {
c53e6443 sago007 2012-04-17 11:04 348
		chainUsed[i]=false;
c53e6443 sago007 2012-04-17 11:04 349
		chainSize[i] = 0;
c53e6443 sago007 2012-04-17 11:04 350
	}
c53e6443 sago007 2012-04-17 11:04 351
	lastAImove = ticks+3000;
ecef5838 sago007 2015-11-24 20:01 352
}   //NewGame
c53e6443 sago007 2012-04-17 11:04 353
1fd8156c sago007 2016-06-07 16:41 354
void BlockGame::FinalizeBlockGameInfo() {
1fd8156c sago007 2016-06-07 16:41 355
	replayInfo.extra.name = name;
1fd8156c sago007 2016-06-07 16:41 356
	replayInfo.extra.score = score;
1fd8156c sago007 2016-06-07 16:41 357
	replayInfo.extra.seconds = gameEndedAfter;
1fd8156c sago007 2016-06-07 16:41 358
}
17916a2e sago007 2010-11-07 11:26 359
c53e6443 sago007 2012-04-17 11:04 360
//Prints "winner" and ends game
ecef5838 sago007 2015-11-24 20:01 361
void BlockGame::setPlayerWon() {
ecef5838 sago007 2015-11-24 20:01 362
	if (!bGameOver || !hasWonTheGame) {
c53e6443 sago007 2012-04-17 11:04 363
		gameEndedAfter = ticks-gameStartedAt; //We game ends now!
50cf6485 sago007 2016-03-21 19:11 364
		if (recordStats) {
17916a2e sago007 2010-11-07 11:26 365
			TimeHandler::addTime("playTime",TimeHandler::ms2ct(gameEndedAfter));
17916a2e sago007 2010-11-07 11:26 366
		}
e68d08eb sago007 2013-11-15 22:33 367
		bGameOver = true;
313ecd1b sago007 2015-08-22 20:38 368
		PlayerWonEvent();
50cf6485 sago007 2016-03-21 19:11 369
		if (recordStats) {
e68d08eb sago007 2013-11-15 22:33 370
			Stats::getInstance()->addOne("totalWins");
ae5fb2bb sago007 2016-03-22 18:00 371
			if (vsAI) {
e68d08eb sago007 2013-11-15 22:33 372
				//We have defeated an AI
549ecfae sago007 2016-10-09 08:37 373
				Stats::getInstance()->addOne("defeatedAI"+std::to_string(getAIlevel()));
e68d08eb sago007 2013-11-15 22:33 374
			}
e68d08eb sago007 2013-11-15 22:33 375
		}
ae5fb2bb sago007 2016-03-22 18:00 376
		if (AI_Enabled && vsAI) {
e68d08eb sago007 2013-11-15 22:33 377
			//The AI have defeated a human player
549ecfae sago007 2016-10-09 08:37 378
			Stats::getInstance()->addOne("defeatedByAI"+std::to_string(getAIlevel()));
c53e6443 sago007 2012-04-17 11:04 379
		}
1fd8156c sago007 2016-06-07 16:41 380
		FinalizeBlockGameInfo();
c53e6443 sago007 2012-04-17 11:04 381
	}
e68d08eb sago007 2013-11-15 22:33 382
	hasWonTheGame = true;
c53e6443 sago007 2012-04-17 11:04 383
}
c53e6443 sago007 2012-04-17 11:04 384
c53e6443 sago007 2012-04-17 11:04 385
//Prints "draw" and ends the game
ecef5838 sago007 2015-11-24 20:01 386
void BlockGame::setDraw() {
c53e6443 sago007 2012-04-17 11:04 387
	bGameOver = true;
50cf6485 sago007 2016-03-21 19:11 388
	if (recordStats) {
17916a2e sago007 2010-11-07 11:26 389
		TimeHandler::addTime("playTime",TimeHandler::ms2ct(gameEndedAfter));
17916a2e sago007 2010-11-07 11:26 390
	}
c53e6443 sago007 2012-04-17 11:04 391
	hasWonTheGame = false;
c53e6443 sago007 2012-04-17 11:04 392
	bDraw = true;
027b5cfd sago007 2015-08-23 14:27 393
	DrawEvent();
50cf6485 sago007 2016-03-21 19:11 394
	if (recordStats) {
c53e6443 sago007 2012-04-17 11:04 395
		Stats::getInstance()->addOne("totalDraws");
027b5cfd sago007 2015-08-23 14:27 396
	}
1fd8156c sago007 2016-06-07 16:41 397
	FinalizeBlockGameInfo();
c53e6443 sago007 2012-04-17 11:04 398
}
c53e6443 sago007 2012-04-17 11:04 399
c53e6443 sago007 2012-04-17 11:04 400
c53e6443 sago007 2012-04-17 11:04 401
//Test if LineNr is an empty line, returns false otherwise.
ecef5838 sago007 2015-11-24 20:01 402
bool BlockGame::LineEmpty(int lineNr) const {
c53e6443 sago007 2012-04-17 11:04 403
	bool empty = true;
549ecfae sago007 2016-10-09 08:37 404
	for (int i = 0; i <7; i++) {
ecef5838 sago007 2015-11-24 20:01 405
		if (board[i][lineNr] != -1) {
c53e6443 sago007 2012-04-17 11:04 406
			empty = false;
ecef5838 sago007 2015-11-24 20:01 407
		}
549ecfae sago007 2016-10-09 08:37 408
	}
c53e6443 sago007 2012-04-17 11:04 409
	return empty;
c53e6443 sago007 2012-04-17 11:04 410
}
c53e6443 sago007 2012-04-17 11:04 411
c53e6443 sago007 2012-04-17 11:04 412
//Test if the entire board is empty (used for Puzzles)
ecef5838 sago007 2015-11-24 20:01 413
bool BlockGame::BoardEmpty() const {
c53e6443 sago007 2012-04-17 11:04 414
	bool empty = true;
549ecfae sago007 2016-10-09 08:37 415
	for (int i=0; i<6; i++) {
549ecfae sago007 2016-10-09 08:37 416
		for (int j=1; j<13; j++) {
ecef5838 sago007 2015-11-24 20:01 417
			if (board[i][j] != -1) {
c53e6443 sago007 2012-04-17 11:04 418
				empty = false;
ecef5838 sago007 2015-11-24 20:01 419
			}
549ecfae sago007 2016-10-09 08:37 420
		}
549ecfae sago007 2016-10-09 08:37 421
	}
c53e6443 sago007 2012-04-17 11:04 422
	return empty;
c53e6443 sago007 2012-04-17 11:04 423
}
c53e6443 sago007 2012-04-17 11:04 424
c53e6443 sago007 2012-04-17 11:04 425
//Anything that the user can't move? In that case Game Over cannot occur
ecef5838 sago007 2015-11-24 20:01 426
bool BlockGame::hasStaticContent() const {
549ecfae sago007 2016-10-09 08:37 427
	for (int i=0; i<6; i++) {
549ecfae sago007 2016-10-09 08:37 428
		for (int j=1; j<13; j++) {
ecef5838 sago007 2015-11-24 20:01 429
			if (board[i][j] >= 10000000) {  //Higher than this means combos (garbage is static, but the stack is static but nothing to do about it)
ecef5838 sago007 2015-11-24 20:01 430
				return true;    //They are static
ecef5838 sago007 2015-11-24 20:01 431
			}
549ecfae sago007 2016-10-09 08:37 432
		}
549ecfae sago007 2016-10-09 08:37 433
	}
ecef5838 sago007 2015-11-24 20:01 434
	return false;                   //Return false if no static object found
c53e6443 sago007 2012-04-17 11:04 435
}
c53e6443 sago007 2012-04-17 11:04 436
ecef5838 sago007 2015-11-24 20:01 437
void BlockGame::putStartBlocks() {
c53e6443 sago007 2012-04-17 11:04 438
	putStartBlocks(time(0));
c53e6443 sago007 2012-04-17 11:04 439
}
c53e6443 sago007 2012-04-17 11:04 440
63c773dd sago007 2016-01-24 11:47 441
void BlockGame::putStartBlocks(int n) {
571b4d47 sago007 2015-12-05 16:02 442
	for (int i=0; i<7; i++) {
ecef5838 sago007 2015-11-24 20:01 443
		for (int j=0; j<30; j++) {
c53e6443 sago007 2012-04-17 11:04 444
			board[i][j] = -1;
c53e6443 sago007 2012-04-17 11:04 445
		}
571b4d47 sago007 2015-12-05 16:02 446
	}
c53e6443 sago007 2012-04-17 11:04 447
	nextRandomNumber = n;
c53e6443 sago007 2012-04-17 11:04 448
	int choice = rand2()%3; //Pick a random layout
ecef5838 sago007 2015-11-24 20:01 449
	switch (choice) {
c53e6443 sago007 2012-04-17 11:04 450
	case 0:
c53e6443 sago007 2012-04-17 11:04 451
		//row 0:
c53e6443 sago007 2012-04-17 11:04 452
		board[0][0]=1;
c53e6443 sago007 2012-04-17 11:04 453
		board[1][0]=0;
c53e6443 sago007 2012-04-17 11:04 454
		board[2][0]=4;
c53e6443 sago007 2012-04-17 11:04 455
		board[3][0]=3;
c53e6443 sago007 2012-04-17 11:04 456
		board[4][0]=3;
c53e6443 sago007 2012-04-17 11:04 457
		board[5][0]=5;
c53e6443 sago007 2012-04-17 11:04 458
		//row 1:
c53e6443 sago007 2012-04-17 11:04 459
		board[0][1]=1;
c53e6443 sago007 2012-04-17 11:04 460
		board[1][1]=4;
c53e6443 sago007 2012-04-17 11:04 461
		board[2][1]=2;
c53e6443 sago007 2012-04-17 11:04 462
		board[3][1]=0;
c53e6443 sago007 2012-04-17 11:04 463
		board[4][1]=4;
c53e6443 sago007 2012-04-17 11:04 464
		board[5][1]=5;
c53e6443 sago007 2012-04-17 11:04 465
		//row 2:
c53e6443 sago007 2012-04-17 11:04 466
		board[0][2]=2;
c53e6443 sago007 2012-04-17 11:04 467
		board[1][2]=3;
c53e6443 sago007 2012-04-17 11:04 468
		board[2][2]=0;
c53e6443 sago007 2012-04-17 11:04 469
		board[3][2]=4;
c53e6443 sago007 2012-04-17 11:04 470
		board[4][2]=1;
c53e6443 sago007 2012-04-17 11:04 471
		board[5][2]=1;
c53e6443 sago007 2012-04-17 11:04 472
		//row 3:
c53e6443 sago007 2012-04-17 11:04 473
		board[0][3]=3;
c53e6443 sago007 2012-04-17 11:04 474
		board[1][3]=2;
c53e6443 sago007 2012-04-17 11:04 475
		board[2][3]=3;
c53e6443 sago007 2012-04-17 11:04 476
		board[3][3]=1;
c53e6443 sago007 2012-04-17 11:04 477
		board[4][3]=0;
c53e6443 sago007 2012-04-17 11:04 478
		board[5][3]=4;
c53e6443 sago007 2012-04-17 11:04 479
		//row 4:
c53e6443 sago007 2012-04-17 11:04 480
		board[0][4]=2;
c53e6443 sago007 2012-04-17 11:04 481
		board[1][4]=3;
c53e6443 sago007 2012-04-17 11:04 482
		board[2][4]=3;
c53e6443 sago007 2012-04-17 11:04 483
		board[3][4]=1;
c53e6443 sago007 2012-04-17 11:04 484
		board[4][4]=4;
c53e6443 sago007 2012-04-17 11:04 485
		board[5][4]=0;
c53e6443 sago007 2012-04-17 11:04 486
		//row 5:
c53e6443 sago007 2012-04-17 11:04 487
		board[0][5]=-1;
c53e6443 sago007 2012-04-17 11:04 488
		board[1][5]=5;
c53e6443 sago007 2012-04-17 11:04 489
		board[2][5]=5;
c53e6443 sago007 2012-04-17 11:04 490
		board[3][5]=-1;
c53e6443 sago007 2012-04-17 11:04 491
		board[4][5]=1;
c53e6443 sago007 2012-04-17 11:04 492
		board[5][5]=-1;
c53e6443 sago007 2012-04-17 11:04 493
		break;
c53e6443 sago007 2012-04-17 11:04 494
	case 1:
c53e6443 sago007 2012-04-17 11:04 495
		//row 0:
c53e6443 sago007 2012-04-17 11:04 496
		board[0][0]=3;
c53e6443 sago007 2012-04-17 11:04 497
		board[1][0]=5;
c53e6443 sago007 2012-04-17 11:04 498
		board[2][0]=0;
c53e6443 sago007 2012-04-17 11:04 499
		board[3][0]=0;
c53e6443 sago007 2012-04-17 11:04 500
		board[4][0]=4;
c53e6443 sago007 2012-04-17 11:04 501
		board[5][0]=2;
c53e6443 sago007 2012-04-17 11:04 502
		//row 1:
c53e6443 sago007 2012-04-17 11:04 503
		board[0][1]=3;
c53e6443 sago007 2012-04-17 11:04 504
		board[1][1]=5;
c53e6443 sago007 2012-04-17 11:04 505
		board[2][1]=-1;
c53e6443 sago007 2012-04-17 11:04 506
		board[3][1]=5;
c53e6443 sago007 2012-04-17 11:04 507
		board[4][1]=4;
c53e6443 sago007 2012-04-17 11:04 508
		board[5][1]=2;
c53e6443 sago007 2012-04-17 11:04 509
		//row 2:
c53e6443 sago007 2012-04-17 11:04 510
		board[0][2]=2;
c53e6443 sago007 2012-04-17 11:04 511
		board[1][2]=-1;
c53e6443 sago007 2012-04-17 11:04 512
		board[2][2]=-1;
c53e6443 sago007 2012-04-17 11:04 513
		board[3][2]=4;
c53e6443 sago007 2012-04-17 11:04 514
		board[4][2]=0;
c53e6443 sago007 2012-04-17 11:04 515
		board[5][2]=3;
c53e6443 sago007 2012-04-17 11:04 516
		//row 3:
c53e6443 sago007 2012-04-17 11:04 517
		board[0][3]=2;
c53e6443 sago007 2012-04-17 11:04 518
		board[5][3]=3;
c53e6443 sago007 2012-04-17 11:04 519
		break;
c53e6443 sago007 2012-04-17 11:04 520
	default:
c53e6443 sago007 2012-04-17 11:04 521
		//row 0:
c53e6443 sago007 2012-04-17 11:04 522
		board[0][0]=4;
c53e6443 sago007 2012-04-17 11:04 523
		board[1][0]=5;
c53e6443 sago007 2012-04-17 11:04 524
		board[2][0]=2;
c53e6443 sago007 2012-04-17 11:04 525
		board[3][0]=0;
c53e6443 sago007 2012-04-17 11:04 526
		board[4][0]=1;
c53e6443 sago007 2012-04-17 11:04 527
		board[5][0]=5;
c53e6443 sago007 2012-04-17 11:04 528
		//row 1:
c53e6443 sago007 2012-04-17 11:04 529
		board[0][1]=4;
c53e6443 sago007 2012-04-17 11:04 530
		board[1][1]=5;
c53e6443 sago007 2012-04-17 11:04 531
		board[2][1]=2;
c53e6443 sago007 2012-04-17 11:04 532
		board[3][1]=1;
c53e6443 sago007 2012-04-17 11:04 533
		board[4][1]=0;
c53e6443 sago007 2012-04-17 11:04 534
		board[5][1]=2;
c53e6443 sago007 2012-04-17 11:04 535
		//row 2:
c53e6443 sago007 2012-04-17 11:04 536
		board[0][2]=2;
c53e6443 sago007 2012-04-17 11:04 537
		board[1][2]=4;
c53e6443 sago007 2012-04-17 11:04 538
		board[2][2]=-1;
c53e6443 sago007 2012-04-17 11:04 539
		board[3][2]=0;
c53e6443 sago007 2012-04-17 11:04 540
		board[4][2]=1;
c53e6443 sago007 2012-04-17 11:04 541
		board[5][2]=5;
c53e6443 sago007 2012-04-17 11:04 542
		//row 3:
c53e6443 sago007 2012-04-17 11:04 543
		board[0][3]=4;
c53e6443 sago007 2012-04-17 11:04 544
		board[1][3]=2;
c53e6443 sago007 2012-04-17 11:04 545
		board[2][3]=-1;
c53e6443 sago007 2012-04-17 11:04 546
		board[3][3]=1;
c53e6443 sago007 2012-04-17 11:04 547
		board[4][3]=0;
c53e6443 sago007 2012-04-17 11:04 548
		board[5][3]=2;
c53e6443 sago007 2012-04-17 11:04 549
		//row 4:
c53e6443 sago007 2012-04-17 11:04 550
		board[0][4]=4;
c53e6443 sago007 2012-04-17 11:04 551
		board[1][4]=2;
c53e6443 sago007 2012-04-17 11:04 552
		board[2][4]=-1;
c53e6443 sago007 2012-04-17 11:04 553
		board[3][4]=0;
c53e6443 sago007 2012-04-17 11:04 554
		board[4][4]=1;
c53e6443 sago007 2012-04-17 11:04 555
		board[5][4]=-1;
c53e6443 sago007 2012-04-17 11:04 556
		break;
c53e6443 sago007 2012-04-17 11:04 557
	};
c53e6443 sago007 2012-04-17 11:04 558
}
c53e6443 sago007 2012-04-17 11:04 559
c53e6443 sago007 2012-04-17 11:04 560
//decreases hang for all hanging blocks and wait for waiting blocks
ecef5838 sago007 2015-11-24 20:01 561
void BlockGame::ReduceStuff() {
63c773dd sago007 2016-01-24 11:47 562
	int howMuchHang = (ticks - FRAMELENGTH*hangTicks)/FRAMELENGTH;
ecef5838 sago007 2015-11-24 20:01 563
	if (howMuchHang>0) {
549ecfae sago007 2016-10-09 08:37 564
		for (int i=0; i<7; i++) {
ecef5838 sago007 2015-11-24 20:01 565
			for (int j=0; j<30; j++) {
ecef5838 sago007 2015-11-24 20:01 566
				if ((board[i][j]/BLOCKHANG)%10==1) {
c53e6443 sago007 2012-04-17 11:04 567
					int hangNumber = (board[i][j]/10)%100;
ecef5838 sago007 2015-11-24 20:01 568
					if (hangNumber<=howMuchHang) {
c53e6443 sago007 2012-04-17 11:04 569
						board[i][j]-=BLOCKHANG;
c53e6443 sago007 2012-04-17 11:04 570
						board[i][j]-=hangNumber*10;
c53e6443 sago007 2012-04-17 11:04 571
					}
ecef5838 sago007 2015-11-24 20:01 572
					else {
c53e6443 sago007 2012-04-17 11:04 573
						board[i][j]-=10*howMuchHang;
c53e6443 sago007 2012-04-17 11:04 574
					}
c53e6443 sago007 2012-04-17 11:04 575
				}
ecef5838 sago007 2015-11-24 20:01 576
				if ((board[i][j]/BLOCKWAIT)%10==1) {
c53e6443 sago007 2012-04-17 11:04 577
					int hangNumber = (board[i][j]/10)%100;
ecef5838 sago007 2015-11-24 20:01 578
					if (hangNumber<=howMuchHang) {
c53e6443 sago007 2012-04-17 11:04 579
						//The blocks must be cleared
c53e6443 sago007 2012-04-17 11:04 580
						board[i][j]-=hangNumber*10;
c53e6443 sago007 2012-04-17 11:04 581
					}
ecef5838 sago007 2015-11-24 20:01 582
					else {
c53e6443 sago007 2012-04-17 11:04 583
						board[i][j]-=10*howMuchHang;
c53e6443 sago007 2012-04-17 11:04 584
					}
c53e6443 sago007 2012-04-17 11:04 585
				}
c53e6443 sago007 2012-04-17 11:04 586
			}
549ecfae sago007 2016-10-09 08:37 587
		}
c53e6443 sago007 2012-04-17 11:04 588
	}
c53e6443 sago007 2012-04-17 11:04 589
	hangTicks+=howMuchHang;
c53e6443 sago007 2012-04-17 11:04 590
}
c53e6443 sago007 2012-04-17 11:04 591
c53e6443 sago007 2012-04-17 11:04 592
//Creates garbage using a given wide and height
ecef5838 sago007 2015-11-24 20:01 593
bool BlockGame::CreateGarbage(int wide, int height) {
c53e6443 sago007 2012-04-17 11:04 594
	{
ecef5838 sago007 2015-11-24 20:01 595
		if (wide>6) {
ecef5838 sago007 2015-11-24 20:01 596
			wide = 6;
ecef5838 sago007 2015-11-24 20:01 597
		}
ecef5838 sago007 2015-11-24 20:01 598
		if (height>12) {
ecef5838 sago007 2015-11-24 20:01 599
			height = 12;
ecef5838 sago007 2015-11-24 20:01 600
		}
c53e6443 sago007 2012-04-17 11:04 601
		int startPosition = 12;
42c2d161 sago007 2016-04-13 19:14 602
		while ( startPosition <= 29 && !LineEmpty(startPosition)) {
c53e6443 sago007 2012-04-17 11:04 603
			startPosition++;
ecef5838 sago007 2015-11-24 20:01 604
		}
42c2d161 sago007 2016-04-13 19:14 605
		if (startPosition >= 29) {
ecef5838 sago007 2015-11-24 20:01 606
			return false;    //failed to place blocks
ecef5838 sago007 2015-11-24 20:01 607
		}
ecef5838 sago007 2015-11-24 20:01 608
		if (29-startPosition<height) {
ecef5838 sago007 2015-11-24 20:01 609
			return false;    //not enough space
ecef5838 sago007 2015-11-24 20:01 610
		}
42c2d161 sago007 2016-04-13 19:14 611
		int start = 0;
42c2d161 sago007 2016-04-13 19:14 612
		int end = 6;
ecef5838 sago007 2015-11-24 20:01 613
		if (bGarbageFallLeft) {
c53e6443 sago007 2012-04-17 11:04 614
			start=0;
c53e6443 sago007 2012-04-17 11:04 615
			end=start+wide;
c53e6443 sago007 2012-04-17 11:04 616
			bGarbageFallLeft = false;
c53e6443 sago007 2012-04-17 11:04 617
		}
ecef5838 sago007 2015-11-24 20:01 618
		else {
c53e6443 sago007 2012-04-17 11:04 619
			start=6-wide;
c53e6443 sago007 2012-04-17 11:04 620
			end = 6;
c53e6443 sago007 2012-04-17 11:04 621
			bGarbageFallLeft = true;
c53e6443 sago007 2012-04-17 11:04 622
		}
42c2d161 sago007 2016-04-13 19:14 623
		for (int i = startPosition; i <startPosition+height; i++) {
ecef5838 sago007 2015-11-24 20:01 624
			for (int j = start; j < end; j++) {
c53e6443 sago007 2012-04-17 11:04 625
				board[j][i] = 1000000+nextGarbageNumber;
c53e6443 sago007 2012-04-17 11:04 626
			}
42c2d161 sago007 2016-04-13 19:14 627
		}
c53e6443 sago007 2012-04-17 11:04 628
		nextGarbageNumber++;
ecef5838 sago007 2015-11-24 20:01 629
		if (nextGarbageNumber>999999) {
ecef5838 sago007 2015-11-24 20:01 630
			nextGarbageNumber = 10;
ecef5838 sago007 2015-11-24 20:01 631
		}
c53e6443 sago007 2012-04-17 11:04 632
		//bGarbageFallLeft = !(bGarbageFallLeft);
c53e6443 sago007 2012-04-17 11:04 633
		return true;
c53e6443 sago007 2012-04-17 11:04 634
	}
80b830cd sago007 2012-08-19 17:51 635
	return false;
c53e6443 sago007 2012-04-17 11:04 636
}
c53e6443 sago007 2012-04-17 11:04 637
c53e6443 sago007 2012-04-17 11:04 638
//Creates garbage using a given wide and height
ecef5838 sago007 2015-11-24 20:01 639
bool BlockGame::CreateGreyGarbage() {
ca486238 sago007 2015-08-23 15:12 640
	int startPosition = 12;
405b6531 sago007 2016-04-13 19:11 641
	while ( startPosition <= 29 && !LineEmpty(startPosition) ) {
ca486238 sago007 2015-08-23 15:12 642
		startPosition++;
ecef5838 sago007 2015-11-24 20:01 643
	}
405b6531 sago007 2016-04-13 19:11 644
	if (startPosition >= 29) {
ecef5838 sago007 2015-11-24 20:01 645
		return false;    //failed to place blocks
ecef5838 sago007 2015-11-24 20:01 646
	}
405b6531 sago007 2016-04-13 19:11 647
	int start = 0;
405b6531 sago007 2016-04-13 19:11 648
	int end = 6;
ecef5838 sago007 2015-11-24 20:01 649
	for (int i = startPosition; i <startPosition+1; i++) {
ecef5838 sago007 2015-11-24 20:01 650
		for (int j = start; j < end; j++) {
ca486238 sago007 2015-08-23 15:12 651
			board[j][i] = 2*1000000+nextGarbageNumber;
80b830cd sago007 2012-08-19 17:51 652
		}
c53e6443 sago007 2012-04-17 11:04 653
	}
ca486238 sago007 2015-08-23 15:12 654
	nextGarbageNumber++;
ecef5838 sago007 2015-11-24 20:01 655
	if (nextGarbageNumber>999999) {
ca486238 sago007 2015-08-23 15:12 656
		nextGarbageNumber = 10;
ecef5838 sago007 2015-11-24 20:01 657
	}
ca486238 sago007 2015-08-23 15:12 658
	return true;
c53e6443 sago007 2012-04-17 11:04 659
}
c53e6443 sago007 2012-04-17 11:04 660
c53e6443 sago007 2012-04-17 11:04 661
c53e6443 sago007 2012-04-17 11:04 662
//Clears garbage, must take one the lower left corner!
ecef5838 sago007 2015-11-24 20:01 663
int BlockGame::GarbageClearer(int x, int y, int number, bool aLineToClear, int chain) {
ecef5838 sago007 2015-11-24 20:01 664
	if ((board[x][y])%1000000 != number) {
ecef5838 sago007 2015-11-24 20:01 665
		return -1;
ecef5838 sago007 2015-11-24 20:01 666
	}
ecef5838 sago007 2015-11-24 20:01 667
	if (aLineToClear) {
285a976a sago007 2016-04-13 17:16 668
		board[x][y] = this->rand2() % 6;
c53e6443 sago007 2012-04-17 11:04 669
		board[x][y] += 10*HANGTIME+BLOCKHANG+CHAINPLACE*chain;
c53e6443 sago007 2012-04-17 11:04 670
	}
c53e6443 sago007 2012-04-17 11:04 671
	garbageToBeCleared[x][y] = false;
c53e6443 sago007 2012-04-17 11:04 672
	GarbageClearer(x+1, y, number, aLineToClear, chain);
c53e6443 sago007 2012-04-17 11:04 673
	GarbageClearer(x, y+1, number, false, chain);
c53e6443 sago007 2012-04-17 11:04 674
	return 1;
c53e6443 sago007 2012-04-17 11:04 675
}
c53e6443 sago007 2012-04-17 11:04 676
c53e6443 sago007 2012-04-17 11:04 677
//Marks garbage that must be cleared
ecef5838 sago007 2015-11-24 20:01 678
int BlockGame::GarbageMarker(int x, int y) {
ecef5838 sago007 2015-11-24 20:01 679
	if ((x>6)||(x<0)||(y<0)||(y>29)) {
ecef5838 sago007 2015-11-24 20:01 680
		return -1;
ecef5838 sago007 2015-11-24 20:01 681
	}
ecef5838 sago007 2015-11-24 20:01 682
	if (((board[x][y])/1000000 == 1)&&(garbageToBeCleared[x][y] == false)) {
c53e6443 sago007 2012-04-17 11:04 683
		garbageToBeCleared[x][y] = true;
c53e6443 sago007 2012-04-17 11:04 684
		//Float fill
c53e6443 sago007 2012-04-17 11:04 685
		GarbageMarker(x-1, y);
c53e6443 sago007 2012-04-17 11:04 686
		GarbageMarker(x+1, y);
c53e6443 sago007 2012-04-17 11:04 687
		GarbageMarker(x, y-1);
c53e6443 sago007 2012-04-17 11:04 688
		GarbageMarker(x, y+1);
c53e6443 sago007 2012-04-17 11:04 689
	}
c53e6443 sago007 2012-04-17 11:04 690
	return 1;
c53e6443 sago007 2012-04-17 11:04 691
}
c53e6443 sago007 2012-04-17 11:04 692
ecef5838 sago007 2015-11-24 20:01 693
int BlockGame::FirstGarbageMarker(int x, int y) {
ecef5838 sago007 2015-11-24 20:01 694
	if ((x>6)||(x<0)||(y<0)||(y>29)) {
ecef5838 sago007 2015-11-24 20:01 695
		return -1;
ecef5838 sago007 2015-11-24 20:01 696
	}
ecef5838 sago007 2015-11-24 20:01 697
	if (((board[x][y])/1000000 == 2)&&(garbageToBeCleared[x][y] == false)) {
ecef5838 sago007 2015-11-24 20:01 698
		for (int i=0; i<6; i++) {
c53e6443 sago007 2012-04-17 11:04 699
			garbageToBeCleared[i][y] = true;
ecef5838 sago007 2015-11-24 20:01 700
		}
c53e6443 sago007 2012-04-17 11:04 701
	}
ecef5838 sago007 2015-11-24 20:01 702
	else if (((board[x][y])/1000000 == 1)&&(garbageToBeCleared[x][y] == false)) {
c53e6443 sago007 2012-04-17 11:04 703
		garbageToBeCleared[x][y] = true;
c53e6443 sago007 2012-04-17 11:04 704
		//Float fill
c53e6443 sago007 2012-04-17 11:04 705
		GarbageMarker(x-1, y);
c53e6443 sago007 2012-04-17 11:04 706
		GarbageMarker(x+1, y);
c53e6443 sago007 2012-04-17 11:04 707
		GarbageMarker(x, y-1);
c53e6443 sago007 2012-04-17 11:04 708
		GarbageMarker(x, y+1);
c53e6443 sago007 2012-04-17 11:04 709
	}
c53e6443 sago007 2012-04-17 11:04 710
	return 1;
c53e6443 sago007 2012-04-17 11:04 711
}
c53e6443 sago007 2012-04-17 11:04 712
c53e6443 sago007 2012-04-17 11:04 713
//Clear Blocks if 3 or more is alligned (naive implemented)
ecef5838 sago007 2015-11-24 20:01 714
void BlockGame::ClearBlocks() {
c53e6443 sago007 2012-04-17 11:04 715
c53e6443 sago007 2012-04-17 11:04 716
	bool toBeCleared[7][30]; //true if blok must be removed
c53e6443 sago007 2012-04-17 11:04 717
c53e6443 sago007 2012-04-17 11:04 718
	int previus=-1; //the last block checked
c53e6443 sago007 2012-04-17 11:04 719
	int combo=0;
c53e6443 sago007 2012-04-17 11:04 720
	for (int i=0; i<30; i++)
ecef5838 sago007 2015-11-24 20:01 721
		for (int j=0; j<7; j++) {
c53e6443 sago007 2012-04-17 11:04 722
			toBeCleared[j][i] = false;
c53e6443 sago007 2012-04-17 11:04 723
			garbageToBeCleared[j][i] = false;
c53e6443 sago007 2012-04-17 11:04 724
		}
ecef5838 sago007 2015-11-24 20:01 725
	for (int i=0; i<7; i++) {
c53e6443 sago007 2012-04-17 11:04 726
		bool faaling = false;
ecef5838 sago007 2015-11-24 20:01 727
		for (int j=0; j<30; j++) {
ecef5838 sago007 2015-11-24 20:01 728
			if ((faaling)&&(board[i][j]>-1)&&(board[i][j]%10000000<7)) {
c53e6443 sago007 2012-04-17 11:04 729
				board[i][j]+=BLOCKFALL;
c53e6443 sago007 2012-04-17 11:04 730
			}
ecef5838 sago007 2015-11-24 20:01 731
			if ((!faaling)&&((board[i][j]/BLOCKFALL)%10==1)) {
c53e6443 sago007 2012-04-17 11:04 732
				board[i][j]-=BLOCKFALL;
ecef5838 sago007 2015-11-24 20:01 733
			}
ecef5838 sago007 2015-11-24 20:01 734
			if (!((board[i][j]>-1)&&(board[i][j]%10000000<7))) {
c53e6443 sago007 2012-04-17 11:04 735
				faaling=true;
ecef5838 sago007 2015-11-24 20:01 736
			}
ecef5838 sago007 2015-11-24 20:01 737
			if (((board[i][j]/1000000)%10==1)||((board[i][j]/1000000)%10==2)||((board[i][j]/BLOCKHANG)%10==1)||((board[i][j]/BLOCKWAIT)%10==1)) {
c53e6443 sago007 2012-04-17 11:04 738
				faaling = false;
ecef5838 sago007 2015-11-24 20:01 739
			}
c53e6443 sago007 2012-04-17 11:04 740
		}
c53e6443 sago007 2012-04-17 11:04 741
	}
c53e6443 sago007 2012-04-17 11:04 742
c53e6443 sago007 2012-04-17 11:04 743
ecef5838 sago007 2015-11-24 20:01 744
	for (int j=0; j<7; j++) {
c53e6443 sago007 2012-04-17 11:04 745
		previus = -1;
c53e6443 sago007 2012-04-17 11:04 746
		combo=0;
c53e6443 sago007 2012-04-17 11:04 747
ecef5838 sago007 2015-11-24 20:01 748
		for (int i=1; i<30; i++) {
ecef5838 sago007 2015-11-24 20:01 749
			if ((board[j][i]>-1)&&(board[j][i]%10000000<7)) {
ecef5838 sago007 2015-11-24 20:01 750
				if (board[j][i]%10000000 == previus) {
c53e6443 sago007 2012-04-17 11:04 751
					combo++;
c53e6443 sago007 2012-04-17 11:04 752
				}
ecef5838 sago007 2015-11-24 20:01 753
				else {
549ecfae sago007 2016-10-09 08:37 754
					if (combo>2) {
ecef5838 sago007 2015-11-24 20:01 755
						for (int k = i-combo; k<i; k++) {
c53e6443 sago007 2012-04-17 11:04 756
							toBeCleared[j][k] = true;
c53e6443 sago007 2012-04-17 11:04 757
						}
549ecfae sago007 2016-10-09 08:37 758
					}
c53e6443 sago007 2012-04-17 11:04 759
					combo=1;
c53e6443 sago007 2012-04-17 11:04 760
					previus = board[j][i]%10000000;
c53e6443 sago007 2012-04-17 11:04 761
				}
c53e6443 sago007 2012-04-17 11:04 762
			} //if board
ecef5838 sago007 2015-11-24 20:01 763
			else {
549ecfae sago007 2016-10-09 08:37 764
				if (combo>2) {
ecef5838 sago007 2015-11-24 20:01 765
					for (int k = i-combo; k<i; k++) {
c53e6443 sago007 2012-04-17 11:04 766
						toBeCleared[j][k] = true;
c53e6443 sago007 2012-04-17 11:04 767
					}
549ecfae sago007 2016-10-09 08:37 768
				}
c53e6443 sago007 2012-04-17 11:04 769
				combo = 0;
c53e6443 sago007 2012-04-17 11:04 770
				previus = -1;
c53e6443 sago007 2012-04-17 11:04 771
			}
c53e6443 sago007 2012-04-17 11:04 772
c53e6443 sago007 2012-04-17 11:04 773
		} //for i
c53e6443 sago007 2012-04-17 11:04 774
	} //for j
c53e6443 sago007 2012-04-17 11:04 775
c53e6443 sago007 2012-04-17 11:04 776
	chain = 0;
549ecfae sago007 2016-10-09 08:37 777
	for (int i=0; i<6; i++) {
ecef5838 sago007 2015-11-24 20:01 778
		for (int j=0; j<30; j++) {
c53e6443 sago007 2012-04-17 11:04 779
			//Clears blocks marked for clearing
63c773dd sago007 2016-01-24 11:47 780
			int temp=board[i][j];
549ecfae sago007 2016-10-09 08:37 781
			if (1==((temp/BLOCKWAIT)%10)) {
ecef5838 sago007 2015-11-24 20:01 782
				if (((temp/10)%100)==0) {
ecef5838 sago007 2015-11-24 20:01 783
					if (chainSize[chain]<chainSize[board[i][j]/10000000]) {
c53e6443 sago007 2012-04-17 11:04 784
						chain = board[i][j]/10000000;
ecef5838 sago007 2015-11-24 20:01 785
					}
c53e6443 sago007 2012-04-17 11:04 786
229e212d sago007 2015-08-22 17:14 787
					AddBall(i, j, true, board[i][j]%10);
229e212d sago007 2015-08-22 17:14 788
					AddBall(i, j, false, board[i][j]%10);
229e212d sago007 2015-08-22 17:14 789
					AddExplosion(i, j);
c53e6443 sago007 2012-04-17 11:04 790
					board[i][j]=-2;
c53e6443 sago007 2012-04-17 11:04 791
				}
549ecfae sago007 2016-10-09 08:37 792
			}
c53e6443 sago007 2012-04-17 11:04 793
		}
549ecfae sago007 2016-10-09 08:37 794
	}
ecef5838 sago007 2015-11-24 20:01 795
	for (int i=0; i<7; i++) {
c53e6443 sago007 2012-04-17 11:04 796
		bool setChain=false;
ecef5838 sago007 2015-11-24 20:01 797
		for (int j=0; j<30; j++) {
ecef5838 sago007 2015-11-24 20:01 798
			if (board[i][j]==-1) {
c53e6443 sago007 2012-04-17 11:04 799
				setChain=false;
ecef5838 sago007 2015-11-24 20:01 800
			}
ecef5838 sago007 2015-11-24 20:01 801
			if (board[i][j]==-2) {
c53e6443 sago007 2012-04-17 11:04 802
				board[i][j]=-1;
c53e6443 sago007 2012-04-17 11:04 803
				setChain=true;
313ecd1b sago007 2015-08-22 20:38 804
				BlockPopEvent();
c53e6443 sago007 2012-04-17 11:04 805
			}
549ecfae sago007 2016-10-09 08:37 806
			if (board[i][j]!=-1) {
ecef5838 sago007 2015-11-24 20:01 807
				if ((setChain)&&((board[i][j]/GARBAGE)%10!=1)&&((board[i][j]/GARBAGE)%10!=2)) {
c53e6443 sago007 2012-04-17 11:04 808
					board[i][j]=((board[i][j]%CHAINPLACE)+CHAINPLACE*chain);
c53e6443 sago007 2012-04-17 11:04 809
					//somethingsGottaFall = true;
c53e6443 sago007 2012-04-17 11:04 810
				}
549ecfae sago007 2016-10-09 08:37 811
			}
c53e6443 sago007 2012-04-17 11:04 812
		}
c53e6443 sago007 2012-04-17 11:04 813
	}
c53e6443 sago007 2012-04-17 11:04 814
	int startvalue;
ecef5838 sago007 2015-11-24 20:01 815
	if (pixels == 0) {
c53e6443 sago007 2012-04-17 11:04 816
		startvalue=1;
ecef5838 sago007 2015-11-24 20:01 817
	}
ecef5838 sago007 2015-11-24 20:01 818
	else {
c53e6443 sago007 2012-04-17 11:04 819
		startvalue=0;
ecef5838 sago007 2015-11-24 20:01 820
	}
ecef5838 sago007 2015-11-24 20:01 821
	for (int i=startvalue; i<30; i++) {
c53e6443 sago007 2012-04-17 11:04 822
		previus=-1;
c53e6443 sago007 2012-04-17 11:04 823
		combo=0;
ecef5838 sago007 2015-11-24 20:01 824
		for (int j=0; j<7; j++) {
ecef5838 sago007 2015-11-24 20:01 825
			if (((board[j][i]>-1)&&(board[j][i]%10000000<7))) {
ecef5838 sago007 2015-11-24 20:01 826
				if (board[j][i]%10000000 == previus) {
c53e6443 sago007 2012-04-17 11:04 827
					combo++;
c53e6443 sago007 2012-04-17 11:04 828
				}
ecef5838 sago007 2015-11-24 20:01 829
				else {
b539639c sago007 2015-12-29 11:51 830
					if (combo>2) {
ecef5838 sago007 2015-11-24 20:01 831
						for (int k = j-combo; k<j; k++) {
c53e6443 sago007 2012-04-17 11:04 832
							toBeCleared[k][i] = true;
c53e6443 sago007 2012-04-17 11:04 833
						}
b539639c sago007 2015-12-29 11:51 834
					}
c53e6443 sago007 2012-04-17 11:04 835
					combo=1;
c53e6443 sago007 2012-04-17 11:04 836
					previus = board[j][i]%10000000;
c53e6443 sago007 2012-04-17 11:04 837
				}
c53e6443 sago007 2012-04-17 11:04 838
			} //if board
ecef5838 sago007 2015-11-24 20:01 839
			else {
b539639c sago007 2015-12-29 11:51 840
				if (combo>2) {
ecef5838 sago007 2015-11-24 20:01 841
					for (int k = j-combo; k<j; k++) {
c53e6443 sago007 2012-04-17 11:04 842
						toBeCleared[k][i] = true;
c53e6443 sago007 2012-04-17 11:04 843
					}
b539639c sago007 2015-12-29 11:51 844
				}
c53e6443 sago007 2012-04-17 11:04 845
				combo = 0;
c53e6443 sago007 2012-04-17 11:04 846
				previus = -1;
c53e6443 sago007 2012-04-17 11:04 847
			}
c53e6443 sago007 2012-04-17 11:04 848
c53e6443 sago007 2012-04-17 11:04 849
		} //for j
c53e6443 sago007 2012-04-17 11:04 850
	} //for i
c53e6443 sago007 2012-04-17 11:04 851
c53e6443 sago007 2012-04-17 11:04 852
	combo = 0;
c53e6443 sago007 2012-04-17 11:04 853
	chain = 0;
c53e6443 sago007 2012-04-17 11:04 854
	int grey = 0;
b539639c sago007 2015-12-29 11:51 855
	for (int i=0; i<30; i++) {
b539639c sago007 2015-12-29 11:51 856
		for (int j=0; j<6; j++) {
ecef5838 sago007 2015-11-24 20:01 857
			if (toBeCleared[j][i]) {
c53e6443 sago007 2012-04-17 11:04 858
				//see if any garbage is around:
c53e6443 sago007 2012-04-17 11:04 859
				FirstGarbageMarker(j-1, i);
c53e6443 sago007 2012-04-17 11:04 860
				FirstGarbageMarker(j+1, i);
c53e6443 sago007 2012-04-17 11:04 861
				FirstGarbageMarker(j, i-1);
c53e6443 sago007 2012-04-17 11:04 862
				FirstGarbageMarker(j, i+1);
c53e6443 sago007 2012-04-17 11:04 863
				//that is checked now :-)
ecef5838 sago007 2015-11-24 20:01 864
				if (board[j][i]%10000000==6) {
c53e6443 sago007 2012-04-17 11:04 865
					grey++;
ecef5838 sago007 2015-11-24 20:01 866
				}
ecef5838 sago007 2015-11-24 20:01 867
				if ((vsMode) && (grey>2) && (board[j][i]%10000000==6)) {
3d12f4a8 sago007 2016-03-21 18:40 868
					GarbageStruct s;
3d12f4a8 sago007 2016-03-21 18:40 869
					s.setGarbage(6, 1, true);
3d12f4a8 sago007 2016-03-21 18:40 870
					this->garbageSendQueue.push_back(s);
ecef5838 sago007 2015-11-24 20:01 871
				}
ecef5838 sago007 2015-11-24 20:01 872
				if ((board[j][i]>-1)&&(board[j][i]%10000000<7)) {
c53e6443 sago007 2012-04-17 11:04 873
					board[j][i]+=BLOCKWAIT+10*FALLTIME;
ecef5838 sago007 2015-11-24 20:01 874
				}
c53e6443 sago007 2012-04-17 11:04 875
ecef5838 sago007 2015-11-24 20:01 876
				if (chainSize[board[j][i]/10000000]>chainSize[chain]) {
c53e6443 sago007 2012-04-17 11:04 877
					chain=board[j][i]/10000000;
ecef5838 sago007 2015-11-24 20:01 878
				}
c53e6443 sago007 2012-04-17 11:04 879
				combo++;
c53e6443 sago007 2012-04-17 11:04 880
				stop+=140*combo;
c53e6443 sago007 2012-04-17 11:04 881
				score +=10;
ecef5838 sago007 2015-11-24 20:01 882
				if (combo>3) {
ecef5838 sago007 2015-11-24 20:01 883
					score+=3*combo;    //More points if more cleared simontanously
ecef5838 sago007 2015-11-24 20:01 884
				}
c53e6443 sago007 2012-04-17 11:04 885
			}
b539639c sago007 2015-12-29 11:51 886
		}
b539639c sago007 2015-12-29 11:51 887
	}
c53e6443 sago007 2012-04-17 11:04 888
	score+=chainSize[chain]*100;
ecef5838 sago007 2015-11-24 20:01 889
	if (chain==0) {
c53e6443 sago007 2012-04-17 11:04 890
		chain=firstUnusedChain();
c53e6443 sago007 2012-04-17 11:04 891
		chainSize[chain]=0;
c53e6443 sago007 2012-04-17 11:04 892
		chainUsed[chain]=true;
c53e6443 sago007 2012-04-17 11:04 893
	}
c53e6443 sago007 2012-04-17 11:04 894
	chainSize[chain]++;
b539639c sago007 2015-12-29 11:51 895
	for (int i=0; i<30; i++) {
ecef5838 sago007 2015-11-24 20:01 896
		for (int j=0; j<6; j++) {
c53e6443 sago007 2012-04-17 11:04 897
			//if(board[j][i]/10==(BLOCKWAIT+10*FALLTIME)/10)
ecef5838 sago007 2015-11-24 20:01 898
			if (toBeCleared[j][i]) {
c53e6443 sago007 2012-04-17 11:04 899
				board[j][i]=(board[j][i]%10000000)+chain*10000000;
c53e6443 sago007 2012-04-17 11:04 900
			}
c53e6443 sago007 2012-04-17 11:04 901
		}
b539639c sago007 2015-12-29 11:51 902
	}
c53e6443 sago007 2012-04-17 11:04 903
c53e6443 sago007 2012-04-17 11:04 904
	{
c53e6443 sago007 2012-04-17 11:04 905
		//This is here we add text to screen!
c53e6443 sago007 2012-04-17 11:04 906
		bool dead = false;
b539639c sago007 2015-12-29 11:51 907
		for (int i=29; i>=0; i--) {
b539639c sago007 2015-12-29 11:51 908
			for (int j=0; j<6; j++) {
ecef5838 sago007 2015-11-24 20:01 909
				if (toBeCleared[j][i]) {
ecef5838 sago007 2015-11-24 20:01 910
					if (!dead) {
c53e6443 sago007 2012-04-17 11:04 911
						dead=true;
549ecfae sago007 2016-10-09 08:37 912
						string tempS = std::to_string(chainSize[chain]);
229e212d sago007 2015-08-22 17:14 913
						if (chainSize[chain]>1) {
229e212d sago007 2015-08-22 17:14 914
							AddText(j, i, tempS, 1000);
229e212d sago007 2015-08-22 17:14 915
						}
c53e6443 sago007 2012-04-17 11:04 916
					}
c53e6443 sago007 2012-04-17 11:04 917
				}
b539639c sago007 2015-12-29 11:51 918
			}
b539639c sago007 2015-12-29 11:51 919
		}
c53e6443 sago007 2012-04-17 11:04 920
	} //This was there text was added
c53e6443 sago007 2012-04-17 11:04 921
3d12f4a8 sago007 2016-03-21 18:40 922
	if (vsMode) {
3d12f4a8 sago007 2016-03-21 18:40 923
		GarbageStruct s;
ecef5838 sago007 2015-11-24 20:01 924
		switch (combo) {
c53e6443 sago007 2012-04-17 11:04 925
		case 0:
c53e6443 sago007 2012-04-17 11:04 926
		case 1:
c53e6443 sago007 2012-04-17 11:04 927
		case 2:
c53e6443 sago007 2012-04-17 11:04 928
		case 3:
c53e6443 sago007 2012-04-17 11:04 929
			break;
c53e6443 sago007 2012-04-17 11:04 930
		case 4:
3d12f4a8 sago007 2016-03-21 18:40 931
			s.setGarbage(3,1);
c53e6443 sago007 2012-04-17 11:04 932
			break;
c53e6443 sago007 2012-04-17 11:04 933
		case 5:
3d12f4a8 sago007 2016-03-21 18:40 934
			s.setGarbage(4,1);
c53e6443 sago007 2012-04-17 11:04 935
			break;
c53e6443 sago007 2012-04-17 11:04 936
		case 6:
3d12f4a8 sago007 2016-03-21 18:40 937
			s.setGarbage(5,1);
c53e6443 sago007 2012-04-17 11:04 938
			break;
c53e6443 sago007 2012-04-17 11:04 939
		case 7:
3d12f4a8 sago007 2016-03-21 18:40 940
			s.setGarbage(6,1);
c53e6443 sago007 2012-04-17 11:04 941
			break;
c53e6443 sago007 2012-04-17 11:04 942
		case 8:
3d12f4a8 sago007 2016-03-21 18:40 943
			s.setGarbage(4,1);
3d12f4a8 sago007 2016-03-21 18:40 944
			s.setGarbage(4,1);
c53e6443 sago007 2012-04-17 11:04 945
			break;
c53e6443 sago007 2012-04-17 11:04 946
		case 9:
3d12f4a8 sago007 2016-03-21 18:40 947
			s.setGarbage(5,1);
3d12f4a8 sago007 2016-03-21 18:40 948
			s.setGarbage(4,1);
c53e6443 sago007 2012-04-17 11:04 949
			break;
c53e6443 sago007 2012-04-17 11:04 950
		case 10:
3d12f4a8 sago007 2016-03-21 18:40 951
			s.setGarbage(5,1);
3d12f4a8 sago007 2016-03-21 18:40 952
			s.setGarbage(5,1);
c53e6443 sago007 2012-04-17 11:04 953
			break;
c53e6443 sago007 2012-04-17 11:04 954
		case 11:
3d12f4a8 sago007 2016-03-21 18:40 955
			s.setGarbage(6,1);
3d12f4a8 sago007 2016-03-21 18:40 956
			s.setGarbage(5,1);
c53e6443 sago007 2012-04-17 11:04 957
			break;
c53e6443 sago007 2012-04-17 11:04 958
		case 12:
3d12f4a8 sago007 2016-03-21 18:40 959
			s.setGarbage(6,1);
3d12f4a8 sago007 2016-03-21 18:40 960
			s.setGarbage(6,1);
c53e6443 sago007 2012-04-17 11:04 961
			break;
c53e6443 sago007 2012-04-17 11:04 962
		case 13:
3d12f4a8 sago007 2016-03-21 18:40 963
			s.setGarbage(5,1);
3d12f4a8 sago007 2016-03-21 18:40 964
			s.setGarbage(5,1);
3d12f4a8 sago007 2016-03-21 18:40 965
			s.setGarbage(4,1);
c53e6443 sago007 2012-04-17 11:04 966
			break;
c53e6443 sago007 2012-04-17 11:04 967
		default:
3d12f4a8 sago007 2016-03-21 18:40 968
			s.setGarbage(5,1);
3d12f4a8 sago007 2016-03-21 18:40 969
			s.setGarbage(5,1);
3d12f4a8 sago007 2016-03-21 18:40 970
			s.setGarbage(4,1);
c53e6443 sago007 2012-04-17 11:04 971
			break;
c53e6443 sago007 2012-04-17 11:04 972
		}
3d12f4a8 sago007 2016-03-21 18:40 973
		if (s.width > 0) {
3d12f4a8 sago007 2016-03-21 18:40 974
			garbageSendQueue.push_back(s);
3d12f4a8 sago007 2016-03-21 18:40 975
		}
3d12f4a8 sago007 2016-03-21 18:40 976
	}
3d12f4a8 sago007 2016-03-21 18:40 977
	for (int i=0; i<30; i++) {
3d12f4a8 sago007 2016-03-21 18:40 978
		for (int j=0; j<6; j++) {
ecef5838 sago007 2015-11-24 20:01 979
			if (garbageToBeCleared[j][i]) {
c53e6443 sago007 2012-04-17 11:04 980
				GarbageClearer(j, i, board[j][i]%1000000, true, chain); //Clears the blocks and all blocks connected to it.
c53e6443 sago007 2012-04-17 11:04 981
			}
3d12f4a8 sago007 2016-03-21 18:40 982
		}
3d12f4a8 sago007 2016-03-21 18:40 983
	}
c53e6443 sago007 2012-04-17 11:04 984
c53e6443 sago007 2012-04-17 11:04 985
	chain=0;
c53e6443 sago007 2012-04-17 11:04 986
c53e6443 sago007 2012-04-17 11:04 987
	//Break chains (if a block is stable it is resetted to (chain == 0)):
ecef5838 sago007 2015-11-24 20:01 988
	for (int i=0; i<7; i++) {
c53e6443 sago007 2012-04-17 11:04 989
		bool faaling = false;  //In the beginning we are NOT falling
ecef5838 sago007 2015-11-24 20:01 990
		for (int j=0; j<30; j++) {
ecef5838 sago007 2015-11-24 20:01 991
			if ((faaling)&&(board[i][j]>-1)&&(board[i][j]<7)) {
c53e6443 sago007 2012-04-17 11:04 992
				board[i][j]+=BLOCKFALL;
c53e6443 sago007 2012-04-17 11:04 993
			}
ecef5838 sago007 2015-11-24 20:01 994
			if ((!faaling)&&((board[i][j]/BLOCKFALL)%10==1)) {
c53e6443 sago007 2012-04-17 11:04 995
				board[i][j]-=BLOCKFALL;
ecef5838 sago007 2015-11-24 20:01 996
			}
ecef5838 sago007 2015-11-24 20:01 997
			if ((!faaling)&&(board[i][j]>0)&&(board[i][j]/10000000!=0)&&((board[i][j]/BLOCKWAIT)%10!=1)&&((board[i][j]/BLOCKHANG)%10!=1)) {
ecef5838 sago007 2015-11-24 20:01 998
				if (chainSize[board[i][j]/10000000]>chainSize[chain]) {
c53e6443 sago007 2012-04-17 11:04 999
					chain=board[i][j]/10000000;
ecef5838 sago007 2015-11-24 20:01 1000
				}
c53e6443 sago007 2012-04-17 11:04 1001
				board[i][j]=board[i][j]%10000000;
c53e6443 sago007 2012-04-17 11:04 1002
			}
ecef5838 sago007 2015-11-24 20:01 1003
			if (!((board[i][j]>-1)&&(board[i][j]<7))) {
c53e6443 sago007 2012-04-17 11:04 1004
				faaling=true;
ecef5838 sago007 2015-11-24 20:01 1005
			}
ecef5838 sago007 2015-11-24 20:01 1006
			if (((board[i][j]/1000000)%10==1)||((board[i][j]/BLOCKHANG)%10==1)||((board[i][j]/BLOCKWAIT)%10==1)) {
c53e6443 sago007 2012-04-17 11:04 1007
				faaling = false;
ecef5838 sago007 2015-11-24 20:01 1008
			}
c53e6443 sago007 2012-04-17 11:04 1009
		}
c53e6443 sago007 2012-04-17 11:04 1010
	}
c53e6443 sago007 2012-04-17 11:04 1011
c53e6443 sago007 2012-04-17 11:04 1012
	//Calculate chain
c53e6443 sago007 2012-04-17 11:04 1013
	chain=0;
b539639c sago007 2015-12-29 11:51 1014
	for (int i=0; i<6; i++) {
ecef5838 sago007 2015-11-24 20:01 1015
		for (int j=0; j<30; j++) {
ecef5838 sago007 2015-11-24 20:01 1016
			if (chainSize[board[i][j]/10000000]>chain) {
c53e6443 sago007 2012-04-17 11:04 1017
				chain=chainSize[board[i][j]/10000000];
ecef5838 sago007 2015-11-24 20:01 1018
			}
c53e6443 sago007 2012-04-17 11:04 1019
		}
b539639c sago007 2015-12-29 11:51 1020
	}
c53e6443 sago007 2012-04-17 11:04 1021
c53e6443 sago007 2012-04-17 11:04 1022
	//Make space in table for more things
b539639c sago007 2015-12-29 11:51 1023
	if (chain==0) {
b539639c sago007 2015-12-29 11:51 1024
		for (int i=0; i<NUMBEROFCHAINS; i++) {
ecef5838 sago007 2015-11-24 20:01 1025
			if (chainUsed[i]==true) {
ecef5838 sago007 2015-11-24 20:01 1026
				if ((vsMode)&&(chainSize[i]>1)) {
3d12f4a8 sago007 2016-03-21 18:40 1027
					GarbageStruct s;
3d12f4a8 sago007 2016-03-21 18:40 1028
					s.setGarbage(6,chainSize[i]-1);
3d12f4a8 sago007 2016-03-21 18:40 1029
					this->garbageSendQueue.push_back(s);
ecef5838 sago007 2015-11-24 20:01 1030
				}
313ecd1b sago007 2015-08-22 20:38 1031
				if (chainSize[i]>4) {
313ecd1b sago007 2015-08-22 20:38 1032
					LongChainDoneEvent();
313ecd1b sago007 2015-08-22 20:38 1033
				}
50cf6485 sago007 2016-03-21 19:11 1034
				if (chainSize[i]>1 && !puzzleMode && recordStats) {
549ecfae sago007 2016-10-09 08:37 1035
					Stats::getInstance()->addOne((string)"chainX"+std::to_string(chainSize[i]));
ecef5838 sago007 2015-11-24 20:01 1036
				}
c53e6443 sago007 2012-04-17 11:04 1037
				chainUsed[i]=false;
c53e6443 sago007 2012-04-17 11:04 1038
			}
b539639c sago007 2015-12-29 11:51 1039
		}
b539639c sago007 2015-12-29 11:51 1040
	}
c53e6443 sago007 2012-04-17 11:04 1041
} //ClearBlocks
c53e6443 sago007 2012-04-17 11:04 1042
c53e6443 sago007 2012-04-17 11:04 1043
//prints "Game Over" and ends game
ecef5838 sago007 2015-11-24 20:01 1044
void BlockGame::SetGameOver() {
ca486238 sago007 2015-08-23 15:12 1045
	if (!bGameOver) {
c53e6443 sago007 2012-04-17 11:04 1046
		gameEndedAfter = ticks-gameStartedAt; //We game ends now!
50cf6485 sago007 2016-03-21 19:11 1047
		if (recordStats) {
17916a2e sago007 2010-11-07 11:26 1048
			TimeHandler::addTime("playTime",TimeHandler::ms2ct(gameEndedAfter));
17916a2e sago007 2010-11-07 11:26 1049
		}
1fd8156c sago007 2016-06-07 16:41 1050
		FinalizeBlockGameInfo();
17916a2e sago007 2010-11-07 11:26 1051
	}
c53e6443 sago007 2012-04-17 11:04 1052
	bGameOver = true;
ecef5838 sago007 2015-11-24 20:01 1053
	if (stageClear) {
c53e6443 sago007 2012-04-17 11:04 1054
		stageButtonStatus = SBstageClear;
ecef5838 sago007 2015-11-24 20:01 1055
	}
c53e6443 sago007 2012-04-17 11:04 1056
}
c53e6443 sago007 2012-04-17 11:04 1057
6b5b6bf4 sago007 2016-02-21 15:30 1058
bool BlockGame::GetAIenabled() const {
c53e6443 sago007 2012-04-17 11:04 1059
	return AI_Enabled;
c53e6443 sago007 2012-04-17 11:04 1060
}
c53e6443 sago007 2012-04-17 11:04 1061
c53e6443 sago007 2012-04-17 11:04 1062
c53e6443 sago007 2012-04-17 11:04 1063
//Moves all peaces a spot down if possible
ecef5838 sago007 2015-11-24 20:01 1064
int BlockGame::FallBlock(int x, int y, int number) {
ecef5838 sago007 2015-11-24 20:01 1065
	if (y == 0) {
ecef5838 sago007 2015-11-24 20:01 1066
		return -1;
ecef5838 sago007 2015-11-24 20:01 1067
	}
b539639c sago007 2015-12-29 11:51 1068
	if (x>0) {
ecef5838 sago007 2015-11-24 20:01 1069
		if (board[x-1][y] == number) {
c53e6443 sago007 2012-04-17 11:04 1070
			return -1;
ecef5838 sago007 2015-11-24 20:01 1071
		}
b539639c sago007 2015-12-29 11:51 1072
	}
c53e6443 sago007 2012-04-17 11:04 1073
	int i=x;
c53e6443 sago007 2012-04-17 11:04 1074
	bool canFall = true;
c53e6443 sago007 2012-04-17 11:04 1075
	//checks a line of a garbage block and see if something is under it
ecef5838 sago007 2015-11-24 20:01 1076
	while ((board[i][y] == number)&&(canFall)&&(i<6)) {
ecef5838 sago007 2015-11-24 20:01 1077
		if (board[i][y-1] != -1) {
ecef5838 sago007 2015-11-24 20:01 1078
			canFall = false;
ecef5838 sago007 2015-11-24 20:01 1079
		}
c53e6443 sago007 2012-04-17 11:04 1080
		i++;
c53e6443 sago007 2012-04-17 11:04 1081
	}
ecef5838 sago007 2015-11-24 20:01 1082
	if (canFall) {
161a010c sago007 2016-05-06 14:00 1083
		//cout << "Now falling" << "\n";
ecef5838 sago007 2015-11-24 20:01 1084
		for (int j = x; j<i; j++) {
c53e6443 sago007 2012-04-17 11:04 1085
			board[j][y-1] = board[j][y];
c53e6443 sago007 2012-04-17 11:04 1086
			board[j][y] = -1;
c53e6443 sago007 2012-04-17 11:04 1087
		}
c53e6443 sago007 2012-04-17 11:04 1088
	}
c53e6443 sago007 2012-04-17 11:04 1089
	return 0;
ecef5838 sago007 2015-11-24 20:01 1090
}   //FallBlock
c53e6443 sago007 2012-04-17 11:04 1091
c53e6443 sago007 2012-04-17 11:04 1092
c53e6443 sago007 2012-04-17 11:04 1093
//Makes all Garbage fall one spot
ecef5838 sago007 2015-11-24 20:01 1094
void BlockGame::GarbageFall() {
b539639c sago007 2015-12-29 11:51 1095
	for (int i=0; i<30; i++) {
ecef5838 sago007 2015-11-24 20:01 1096
		for (int j=0; j<7; j++) {
ecef5838 sago007 2015-11-24 20:01 1097
			if ((((board[j][i]/1000000)%10) == 1)||(((board[j][i]/1000000)%10) == 2)) {
c53e6443 sago007 2012-04-17 11:04 1098
				FallBlock(j, i, board[j][i]);
ecef5838 sago007 2015-11-24 20:01 1099
			}
c53e6443 sago007 2012-04-17 11:04 1100
		}
b539639c sago007 2015-12-29 11:51 1101
	}
c53e6443 sago007 2012-04-17 11:04 1102
}
c53e6443 sago007 2012-04-17 11:04 1103
c53e6443 sago007 2012-04-17 11:04 1104
//Makes the blocks fall (it doesn't test time, this must be done before hand)
ecef5838 sago007 2015-11-24 20:01 1105
void BlockGame::FallDown() {
c53e6443 sago007 2012-04-17 11:04 1106
	bool falling =false;        //nothing is moving unless proven otherwise
b539639c sago007 2015-12-29 11:51 1107
	for (int i=0; i<29; i++) {
ecef5838 sago007 2015-11-24 20:01 1108
		for (int j=0; j<6; j++) {
ecef5838 sago007 2015-11-24 20:01 1109
			if ((board[j][i]==-1) && (board[j][i+1]!=-1) && (board[j][i+1]%BLOCKFALL<7)) {
c53e6443 sago007 2012-04-17 11:04 1110
				board[j][i] = board[j][i+1];
c53e6443 sago007 2012-04-17 11:04 1111
				board[j][i+1] = -1;
c53e6443 sago007 2012-04-17 11:04 1112
				falling = true;              //something is moving!
c53e6443 sago007 2012-04-17 11:04 1113
			}
ecef5838 sago007 2015-11-24 20:01 1114
			if ((board[j][i]/BLOCKWAIT)%10==1) {
c53e6443 sago007 2012-04-17 11:04 1115
				falling=true;
ecef5838 sago007 2015-11-24 20:01 1116
			}
c53e6443 sago007 2012-04-17 11:04 1117
		}
b539639c sago007 2015-12-29 11:51 1118
	}
ecef5838 sago007 2015-11-24 20:01 1119
	if (!falling) { //If nothing is falling
ecef5838 sago007 2015-11-24 20:01 1120
		if ((puzzleMode)&&(!bGameOver)&&(MovesLeft==0)&&(!(BoardEmpty()))) {
c53e6443 sago007 2012-04-17 11:04 1121
			//Puzzle not won
c53e6443 sago007 2012-04-17 11:04 1122
			SetGameOver();
c53e6443 sago007 2012-04-17 11:04 1123
			stageButtonStatus = SBpuzzleMode;
c53e6443 sago007 2012-04-17 11:04 1124
		}
c53e6443 sago007 2012-04-17 11:04 1125
	}
ecef5838 sago007 2015-11-24 20:01 1126
	GarbageFall();      //Makes the garbage fall
c53e6443 sago007 2012-04-17 11:04 1127
	nrFellDown++;      //Sets number of this fall, so we know then the next will occur
c53e6443 sago007 2012-04-17 11:04 1128
}
c53e6443 sago007 2012-04-17 11:04 1129
c53e6443 sago007 2012-04-17 11:04 1130
//Moves the cursor, receaves N,S,E or W as a char an moves as desired
ecef5838 sago007 2015-11-24 20:01 1131
void BlockGame::MoveCursor(char way) {
ecef5838 sago007 2015-11-24 20:01 1132
	if (!bGameOver) {     //If game over nothing happends
ecef5838 sago007 2015-11-24 20:01 1133
		if ((way == 'N') && ((cursory<10)||(TowerHeight>12) ||(((pixels==bsize)||(pixels==0)) && (cursory<11)))) {
c53e6443 sago007 2012-04-17 11:04 1134
			cursory++;
ecef5838 sago007 2015-11-24 20:01 1135
		}
ecef5838 sago007 2015-11-24 20:01 1136
		if ((way == 'S') && (cursory>0)) {
c53e6443 sago007 2012-04-17 11:04 1137
			cursory--;
ecef5838 sago007 2015-11-24 20:01 1138
		}
ecef5838 sago007 2015-11-24 20:01 1139
		if ((way == 'W') && (cursorx>0)) {
c53e6443 sago007 2012-04-17 11:04 1140
			cursorx--;
ecef5838 sago007 2015-11-24 20:01 1141
		}
ecef5838 sago007 2015-11-24 20:01 1142
		if ((way == 'E') && (cursorx<4)) {
c53e6443 sago007 2012-04-17 11:04 1143
			cursorx++;
ecef5838 sago007 2015-11-24 20:01 1144
		}
c53e6443 sago007 2012-04-17 11:04 1145
	}
c53e6443 sago007 2012-04-17 11:04 1146
}
c53e6443 sago007 2012-04-17 11:04 1147
c53e6443 sago007 2012-04-17 11:04 1148
//switches the two blocks at the cursor position, unless game over
ecef5838 sago007 2015-11-24 20:01 1149
void BlockGame::SwitchAtCursor() {
ce444d3b sago007 2016-04-02 18:59 1150
	if (bGameOver) {
ce444d3b sago007 2016-04-02 18:59 1151
		return;
ce444d3b sago007 2016-04-02 18:59 1152
	}
ce444d3b sago007 2016-04-02 18:59 1153
	ClearBlocks();  //Ensure that everything that floats are marked as floating
ce444d3b sago007 2016-04-02 18:59 1154
	if ((board[cursorx][cursory+1]<7) && (board[cursorx+1][cursory+1]<7) && ((!puzzleMode)||(MovesLeft>0)) && (gameStartedAt<ticks)) {
c53e6443 sago007 2012-04-17 11:04 1155
		int temp = board[cursorx][cursory+1];
c53e6443 sago007 2012-04-17 11:04 1156
		board[cursorx][cursory+1] = board[cursorx+1][cursory+1];
c53e6443 sago007 2012-04-17 11:04 1157
		board[cursorx+1][cursory+1] = temp;
c53e6443 sago007 2012-04-17 11:04 1158
	}
ecef5838 sago007 2015-11-24 20:01 1159
	if ((puzzleMode)&&(gameStartedAt<ticks)&&(MovesLeft>0)) {
ecef5838 sago007 2015-11-24 20:01 1160
		MovesLeft--;
ecef5838 sago007 2015-11-24 20:01 1161
	}
c53e6443 sago007 2012-04-17 11:04 1162
}
c53e6443 sago007 2012-04-17 11:04 1163
ecef5838 sago007 2015-11-24 20:01 1164
void BlockGame::PushLine() {
79d3c1d3 sago007 2012-05-05 15:54 1165
	PushLineInternal();
79d3c1d3 sago007 2012-05-05 15:54 1166
}
79d3c1d3 sago007 2012-05-05 15:54 1167
79d3c1d3 sago007 2012-05-05 15:54 1168
//Generates a new line and moves the field one block up (restart puzzle mode)
ecef5838 sago007 2015-11-24 20:01 1169
void BlockGame::PushLineInternal() {
c53e6443 sago007 2012-04-17 11:04 1170
	//If not game over, not high tower and not puzzle mode
ecef5838 sago007 2015-11-24 20:01 1171
	if ((!bGameOver) && TowerHeight<13 && (!puzzleMode) && (gameStartedAt<ticks)&&(chain==0)) {
b539639c sago007 2015-12-29 11:51 1172
		for (int i=19; i>0; i--) {
ecef5838 sago007 2015-11-24 20:01 1173
			for (int j=0; j<6; j++) {
c53e6443 sago007 2012-04-17 11:04 1174
				board[j][i] = board[j][i-1];
c53e6443 sago007 2012-04-17 11:04 1175
			}
b539639c sago007 2015-12-29 11:51 1176
		}
ecef5838 sago007 2015-11-24 20:01 1177
		for (int j=0; j<6; j++) {
c53e6443 sago007 2012-04-17 11:04 1178
			board[j][0] = rand2() % 4;
ecef5838 sago007 2015-11-24 20:01 1179
			if (j > 0) {
ecef5838 sago007 2015-11-24 20:01 1180
				if (board[j][0] == board[j-1][0]) {
c53e6443 sago007 2012-04-17 11:04 1181
					board[j][0] = rand2() % 6;
ecef5838 sago007 2015-11-24 20:01 1182
				}
c53e6443 sago007 2012-04-17 11:04 1183
			}
ecef5838 sago007 2015-11-24 20:01 1184
			if (board[j][0] == board[j][1]) {
c53e6443 sago007 2012-04-17 11:04 1185
				board[j][0] = rand2() % 6;
ecef5838 sago007 2015-11-24 20:01 1186
			}
ecef5838 sago007 2015-11-24 20:01 1187
			if (board[j][0] == board[j][1]) {
c53e6443 sago007 2012-04-17 11:04 1188
				board[j][0] = rand2() % 6;
ecef5838 sago007 2015-11-24 20:01 1189
			}
ecef5838 sago007 2015-11-24 20:01 1190
			while ((j>0)&&(board[j][0]==board[j-1][0])) {
c53e6443 sago007 2012-04-17 11:04 1191
				board[j][0] = rand2() % 6;
ecef5838 sago007 2015-11-24 20:01 1192
			}
c53e6443 sago007 2012-04-17 11:04 1193
		}
c53e6443 sago007 2012-04-17 11:04 1194
		score+=1;
ca486238 sago007 2015-08-23 15:12 1195
		MoveCursor('N'); //Workaround for this being done registred too
ca486238 sago007 2015-08-23 15:12 1196
		if (vsMode) {
ecef5838 sago007 2015-11-24 20:01 1197
			if (rand2()%6==1) {
c53e6443 sago007 2012-04-17 11:04 1198
				board[rand2()%6][0]=6;
ecef5838 sago007 2015-11-24 20:01 1199
			}
c53e6443 sago007 2012-04-17 11:04 1200
		}
c53e6443 sago007 2012-04-17 11:04 1201
		pixels = 0;
c53e6443 sago007 2012-04-17 11:04 1202
		stop=0;
c53e6443 sago007 2012-04-17 11:04 1203
		pushedPixelAt = ticks;
c53e6443 sago007 2012-04-17 11:04 1204
		linesCleared++;
c53e6443 sago007 2012-04-17 11:04 1205
		AI_LineOffset++;
c53e6443 sago007 2012-04-17 11:04 1206
		nrPushedPixel=(int)((double)(pushedPixelAt-gameStartedAt)/(1000.0*speed));
c53e6443 sago007 2012-04-17 11:04 1207
50cf6485 sago007 2016-03-21 19:11 1208
		if (recordStats) {
c53e6443 sago007 2012-04-17 11:04 1209
			Stats::getInstance()->addOne("linesPushed");
c53e6443 sago007 2012-04-17 11:04 1210
		}
c53e6443 sago007 2012-04-17 11:04 1211
	} //if !bGameOver
c53e6443 sago007 2012-04-17 11:04 1212
c53e6443 sago007 2012-04-17 11:04 1213
	//Restart Puzzle mode
ecef5838 sago007 2015-11-24 20:01 1214
	if (puzzleMode && !bGameOver) {
c53e6443 sago007 2012-04-17 11:04 1215
		//Reloads level
055218be sago007 2015-08-22 18:44 1216
		MovesLeft = PuzzleNumberOfMovesAllowed(Level);
b539639c sago007 2015-12-29 11:51 1217
		for (int i=0; i<6; i++) {
ecef5838 sago007 2015-11-24 20:01 1218
			for (int j=0; j<12; j++) {
055218be sago007 2015-08-22 18:44 1219
				board[i][j+1] = PuzzleGetBrick(Level,i,j);
c53e6443 sago007 2012-04-17 11:04 1220
			}
b539639c sago007 2015-12-29 11:51 1221
		}
c53e6443 sago007 2012-04-17 11:04 1222
		score=0;
c53e6443 sago007 2012-04-17 11:04 1223
		bGameOver=false;
c53e6443 sago007 2012-04-17 11:04 1224
	}
c53e6443 sago007 2012-04-17 11:04 1225
ecef5838 sago007 2015-11-24 20:01 1226
	if ((TowerHeight>12) && (!puzzleMode)&&(!bGameOver)&&(chain==0)) {
c53e6443 sago007 2012-04-17 11:04 1227
		SetGameOver();
c53e6443 sago007 2012-04-17 11:04 1228
	}
c53e6443 sago007 2012-04-17 11:04 1229
c53e6443 sago007 2012-04-17 11:04 1230
c53e6443 sago007 2012-04-17 11:04 1231
}//PushLine
c53e6443 sago007 2012-04-17 11:04 1232
c53e6443 sago007 2012-04-17 11:04 1233
//Pushes a single pixel, so it appears to scrool
ecef5838 sago007 2015-11-24 20:01 1234
void BlockGame::PushPixels() {
c53e6443 sago007 2012-04-17 11:04 1235
	nrPushedPixel++;
ecef5838 sago007 2015-11-24 20:01 1236
	if ((pixels < bsize) && TowerHeight<13) {
c53e6443 sago007 2012-04-17 11:04 1237
		pixels++;
c53e6443 sago007 2012-04-17 11:04 1238
	}
ecef5838 sago007 2015-11-24 20:01 1239
	else {
79d3c1d3 sago007 2012-05-05 15:54 1240
		PushLineInternal();
ecef5838 sago007 2015-11-24 20:01 1241
	}
ecef5838 sago007 2015-11-24 20:01 1242
	if (pixels>bsize) {
c53e6443 sago007 2012-04-17 11:04 1243
		pixels=0;
ecef5838 sago007 2015-11-24 20:01 1244
	}
c53e6443 sago007 2012-04-17 11:04 1245
}
c53e6443 sago007 2012-04-17 11:04 1246
c53e6443 sago007 2012-04-17 11:04 1247
c53e6443 sago007 2012-04-17 11:04 1248
//See how high the tower is, saved in integer TowerHeight
ecef5838 sago007 2015-11-24 20:01 1249
void BlockGame::FindTowerHeight() {
c53e6443 sago007 2012-04-17 11:04 1250
	/*
c53e6443 sago007 2012-04-17 11:04 1251
	 * Old implementation, used until I find the bug in the other.
c53e6443 sago007 2012-04-17 11:04 1252
	 * This function has a bug in stage clear! if an empty line appears.
c53e6443 sago007 2012-04-17 11:04 1253
	 */
c53e6443 sago007 2012-04-17 11:04 1254
	prevTowerHeight = TowerHeight;
c53e6443 sago007 2012-04-17 11:04 1255
	bool found = false;
c53e6443 sago007 2012-04-17 11:04 1256
	TowerHeight = 0;
ecef5838 sago007 2015-11-24 20:01 1257
	while (!found) {
c53e6443 sago007 2012-04-17 11:04 1258
		found = true;
c53e6443 sago007 2012-04-17 11:04 1259
		for (int j=0; j<6; j++)
ecef5838 sago007 2015-11-24 20:01 1260
			if (board[j][TowerHeight] != -1) {
c53e6443 sago007 2012-04-17 11:04 1261
				found = false;
ecef5838 sago007 2015-11-24 20:01 1262
			}
c53e6443 sago007 2012-04-17 11:04 1263
		TowerHeight++;
c53e6443 sago007 2012-04-17 11:04 1264
	}
c53e6443 sago007 2012-04-17 11:04 1265
	TowerHeight--;
c53e6443 sago007 2012-04-17 11:04 1266
}
17916a2e sago007 2010-11-07 11:26 1267
17916a2e sago007 2010-11-07 11:26 1268
///////////////////////////////////////////////////////////////////////////
17916a2e sago007 2010-11-07 11:26 1269
/////////////////////////// AI starts here! ///////////////////////////////
17916a2e sago007 2010-11-07 11:26 1270
///////////////////////////////////////////////////////////////////////////
c53e6443 sago007 2012-04-17 11:04 1271
//First the helpet functions:
ecef5838 sago007 2015-11-24 20:01 1272
int BlockGame::nrOfType(int line, int type) {
161a010c sago007 2016-05-06 14:00 1273
	// cout << "Start_ nrOfType" << "\n";
c53e6443 sago007 2012-04-17 11:04 1274
	int counter = 0;
c53e6443 sago007 2012-04-17 11:04 1275
	for (int i=0; i<6; i++)
ecef5838 sago007 2015-11-24 20:01 1276
		if (board[i][line]==type) {
ecef5838 sago007 2015-11-24 20:01 1277
			counter++;
ecef5838 sago007 2015-11-24 20:01 1278
		}
c53e6443 sago007 2012-04-17 11:04 1279
	return counter;
c53e6443 sago007 2012-04-17 11:04 1280
}
c53e6443 sago007 2012-04-17 11:04 1281
c53e6443 sago007 2012-04-17 11:04 1282
c53e6443 sago007 2012-04-17 11:04 1283
//See if a combo can be made in this line
ecef5838 sago007 2015-11-24 20:01 1284
int BlockGame::horiInLine(int line) {
161a010c sago007 2016-05-06 14:00 1285
	//cout << "Start_ hori in line" << "\n";
c53e6443 sago007 2012-04-17 11:04 1286
	int nrOfType[7] = {0, 0, 0, 0, 0, 0, 0};
c53e6443 sago007 2012-04-17 11:04 1287
	int iTemp;
c53e6443 sago007 2012-04-17 11:04 1288
	int max = 0;
ecef5838 sago007 2015-11-24 20:01 1289
	for (int i=0; i<6; i++) {
c53e6443 sago007 2012-04-17 11:04 1290
		iTemp = board[i][line];
ecef5838 sago007 2015-11-24 20:01 1291
		if ((iTemp>-1)&&(iTemp<7)) {
c53e6443 sago007 2012-04-17 11:04 1292
			nrOfType[iTemp]++;
ecef5838 sago007 2015-11-24 20:01 1293
		}
c53e6443 sago007 2012-04-17 11:04 1294
	}
ecef5838 sago007 2015-11-24 20:01 1295
	for (int j=0; j<7; j++) {
ecef5838 sago007 2015-11-24 20:01 1296
		if (nrOfType[j]>max) {
c53e6443 sago007 2012-04-17 11:04 1297
			max = nrOfType[j];
c53e6443 sago007 2012-04-17 11:04 1298
			AIcolorToClear = j;
c53e6443 sago007 2012-04-17 11:04 1299
		}
c53e6443 sago007 2012-04-17 11:04 1300
	}
c53e6443 sago007 2012-04-17 11:04 1301
	return max;
c53e6443 sago007 2012-04-17 11:04 1302
}
c53e6443 sago007 2012-04-17 11:04 1303
ecef5838 sago007 2015-11-24 20:01 1304
bool BlockGame::horiClearPossible() {
161a010c sago007 2016-05-06 14:00 1305
	//cout << "Start_ horiclear possible" << "\n";
c53e6443 sago007 2012-04-17 11:04 1306
	int i=13;
c53e6443 sago007 2012-04-17 11:04 1307
	bool solutionFound = false;
ecef5838 sago007 2015-11-24 20:01 1308
	do {
ecef5838 sago007 2015-11-24 20:01 1309
		if (horiInLine(i)>2) {
c53e6443 sago007 2012-04-17 11:04 1310
			AI_LineOffset = 0;
c53e6443 sago007 2012-04-17 11:04 1311
			AIlineToClear = i;
c53e6443 sago007 2012-04-17 11:04 1312
			solutionFound = true;
c53e6443 sago007 2012-04-17 11:04 1313
		}
c53e6443 sago007 2012-04-17 11:04 1314
		i--;
c53e6443 sago007 2012-04-17 11:04 1315
	}
c53e6443 sago007 2012-04-17 11:04 1316
	while ((!solutionFound)&&(i>0));
c53e6443 sago007 2012-04-17 11:04 1317
	return solutionFound;
c53e6443 sago007 2012-04-17 11:04 1318
}
c53e6443 sago007 2012-04-17 11:04 1319
c53e6443 sago007 2012-04-17 11:04 1320
//the Line Has Unmoveable Objects witch might stall the AI
ecef5838 sago007 2015-11-24 20:01 1321
bool BlockGame::lineHasGarbage(int line) {
b539639c sago007 2015-12-29 11:51 1322
	for (int i=0; i<6; i++) {
ecef5838 sago007 2015-11-24 20:01 1323
		if (board[i][line]>1000000) {
c53e6443 sago007 2012-04-17 11:04 1324
			return true;
ecef5838 sago007 2015-11-24 20:01 1325
		}
b539639c sago007 2015-12-29 11:51 1326
	}
c53e6443 sago007 2012-04-17 11:04 1327
	return false;
c53e6443 sago007 2012-04-17 11:04 1328
}
c53e6443 sago007 2012-04-17 11:04 1329
c53e6443 sago007 2012-04-17 11:04 1330
//Types 0..6 in line
ecef5838 sago007 2015-11-24 20:01 1331
int BlockGame::nrOfRealTypes(int line) {
161a010c sago007 2016-05-06 14:00 1332
	//cout << "Start_ nrOfReal" << "\n";
c53e6443 sago007 2012-04-17 11:04 1333
	int counter = 0;
b539639c sago007 2015-12-29 11:51 1334
	for (int i=0; i<6; i++) {
ecef5838 sago007 2015-11-24 20:01 1335
		if ((board[i][line]>-1)&&(board[i][line]<7)) {
ecef5838 sago007 2015-11-24 20:01 1336
			counter++;
ecef5838 sago007 2015-11-24 20:01 1337
		}
b539639c sago007 2015-12-29 11:51 1338
	}
c53e6443 sago007 2012-04-17 11:04 1339
	return counter;
c53e6443 sago007 2012-04-17 11:04 1340
}
c53e6443 sago007 2012-04-17 11:04 1341
c53e6443 sago007 2012-04-17 11:04 1342
//See if there is a tower
ecef5838 sago007 2015-11-24 20:01 1343
bool BlockGame::ThereIsATower() {
161a010c sago007 2016-05-06 14:00 1344
	//cout << "Start_ there is a tower" << "\n";
c53e6443 sago007 2012-04-17 11:04 1345
	bool bThereIsATower = false; //Unless proven otherwise!
c53e6443 sago007 2012-04-17 11:04 1346
	bool topReached = false; //If we have reached the top
c53e6443 sago007 2012-04-17 11:04 1347
	int lineNumber = 0;
c53e6443 sago007 2012-04-17 11:04 1348
	bool emptySpacesFound = false;
ecef5838 sago007 2015-11-24 20:01 1349
	do {
ecef5838 sago007 2015-11-24 20:01 1350
		if ((emptySpacesFound) && (nrOfRealTypes(lineNumber)>0)&&(nrOfType(lineNumber, -1)>0)) {
c53e6443 sago007 2012-04-17 11:04 1351
			AIlineToClear = lineNumber;
ecef5838 sago007 2015-11-24 20:01 1352
			if (lineHasGarbage(lineNumber)) {
c53e6443 sago007 2012-04-17 11:04 1353
				return false;
ecef5838 sago007 2015-11-24 20:01 1354
			}
ecef5838 sago007 2015-11-24 20:01 1355
			else {
c53e6443 sago007 2012-04-17 11:04 1356
				bThereIsATower = true;
ecef5838 sago007 2015-11-24 20:01 1357
			}
c53e6443 sago007 2012-04-17 11:04 1358
		}
ecef5838 sago007 2015-11-24 20:01 1359
		else {
c53e6443 sago007 2012-04-17 11:04 1360
			emptySpacesFound=false;
ecef5838 sago007 2015-11-24 20:01 1361
		}
ecef5838 sago007 2015-11-24 20:01 1362
		if ((!emptySpacesFound)&&(nrOfType(lineNumber, -1)>0)) {
c53e6443 sago007 2012-04-17 11:04 1363
			emptySpacesFound = true;
ecef5838 sago007 2015-11-24 20:01 1364
		}
ecef5838 sago007 2015-11-24 20:01 1365
		if (lineNumber<12) {
c53e6443 sago007 2012-04-17 11:04 1366
			lineNumber++;
ecef5838 sago007 2015-11-24 20:01 1367
		}
ecef5838 sago007 2015-11-24 20:01 1368
		else {
c53e6443 sago007 2012-04-17 11:04 1369
			topReached = true;
ecef5838 sago007 2015-11-24 20:01 1370
		}
c53e6443 sago007 2012-04-17 11:04 1371
	}
c53e6443 sago007 2012-04-17 11:04 1372
	while ((!bThereIsATower)&&(!topReached));
c53e6443 sago007 2012-04-17 11:04 1373
	//if(bThereIsATower)
161a010c sago007 2016-05-06 14:00 1374
	//cout << "There is actually a tower" << "\n";
c53e6443 sago007 2012-04-17 11:04 1375
	return bThereIsATower;
c53e6443 sago007 2012-04-17 11:04 1376
}
c53e6443 sago007 2012-04-17 11:04 1377
ecef5838 sago007 2015-11-24 20:01 1378
double BlockGame::firstInLine1(int line) {
ecef5838 sago007 2015-11-24 20:01 1379
	if (line > 20 || line < 0) {
161a010c sago007 2016-05-06 14:00 1380
		cerr << "Warning: first in Line1: " << line << "\n";
56241205 sago007 2012-08-05 11:15 1381
		return 3.0;
56241205 sago007 2012-08-05 11:15 1382
	}
b539639c sago007 2015-12-29 11:51 1383
	for (int i=0; i<6; i++) {
ecef5838 sago007 2015-11-24 20:01 1384
		if ((board[i][line]>-1)&&(board[i][line]<7)) {
c53e6443 sago007 2012-04-17 11:04 1385
			return (double)i;
ecef5838 sago007 2015-11-24 20:01 1386
		}
b539639c sago007 2015-12-29 11:51 1387
	}
c53e6443 sago007 2012-04-17 11:04 1388
	return 3.0;
c53e6443 sago007 2012-04-17 11:04 1389
}
c53e6443 sago007 2012-04-17 11:04 1390
c53e6443 sago007 2012-04-17 11:04 1391
//returns the first coordinate of the block of type
ecef5838 sago007 2015-11-24 20:01 1392
double BlockGame::firstInLine(int line, int type) {
ecef5838 sago007 2015-11-24 20:01 1393
	if (line > 20 || line < 0) {
161a010c sago007 2016-05-06 14:00 1394
		cerr << "Warning: first in Line: " << line << "\n";
56241205 sago007 2012-08-05 11:15 1395
		return 3.0;
56241205 sago007 2012-08-05 11:15 1396
	}
549ecfae sago007 2016-10-09 08:37 1397
	for (int i=0; i<6; i++) {
ecef5838 sago007 2015-11-24 20:01 1398
		if (board[i][line]==type) {
c53e6443 sago007 2012-04-17 11:04 1399
			return (double)i;
ecef5838 sago007 2015-11-24 20:01 1400
		}
549ecfae sago007 2016-10-09 08:37 1401
	}
c53e6443 sago007 2012-04-17 11:04 1402
	return 3.0;
c53e6443 sago007 2012-04-17 11:04 1403
}
c53e6443 sago007 2012-04-17 11:04 1404
c53e6443 sago007 2012-04-17 11:04 1405
//There in the line shall we move
ecef5838 sago007 2015-11-24 20:01 1406
int BlockGame::closestTo(int line, int place) {
ecef5838 sago007 2015-11-24 20:01 1407
	if ((int)firstInLine1(line)>place) {
c53e6443 sago007 2012-04-17 11:04 1408
		return (int)firstInLine1(line)-1;
ecef5838 sago007 2015-11-24 20:01 1409
	}
ecef5838 sago007 2015-11-24 20:01 1410
	for (int i=place; i>=0; i--) {
ecef5838 sago007 2015-11-24 20:01 1411
		if ((board[i][line]>-1)&&(board[i][line]<7)) {
c53e6443 sago007 2012-04-17 11:04 1412
			return i;
ecef5838 sago007 2015-11-24 20:01 1413
		}
c53e6443 sago007 2012-04-17 11:04 1414
	}
c53e6443 sago007 2012-04-17 11:04 1415
	AIstatus=0;
c53e6443 sago007 2012-04-17 11:04 1416
	return place;
c53e6443 sago007 2012-04-17 11:04 1417
}
c53e6443 sago007 2012-04-17 11:04 1418
c53e6443 sago007 2012-04-17 11:04 1419
//The AI will remove a tower
ecef5838 sago007 2015-11-24 20:01 1420
void BlockGame::AI_ClearTower() {
161a010c sago007 2016-05-06 14:00 1421
	//   cout << "AI: ClearTower, line: " << AIlineToClear << "\n";
c53e6443 sago007 2012-04-17 11:04 1422
	int place = (int)firstInLine(AIlineToClear-1, -1); //Find an empty field to frop a brick into
c53e6443 sago007 2012-04-17 11:04 1423
	int xplace = closestTo(AIlineToClear, place); //Find the brick to drop in it
ecef5838 sago007 2015-11-24 20:01 1424
	if (cursory+1<AIlineToClear) {
c53e6443 sago007 2012-04-17 11:04 1425
		MoveCursor('N');
ecef5838 sago007 2015-11-24 20:01 1426
	}
ecef5838 sago007 2015-11-24 20:01 1427
	else if (cursory+1>AIlineToClear) {
c53e6443 sago007 2012-04-17 11:04 1428
		MoveCursor('S');
ecef5838 sago007 2015-11-24 20:01 1429
	}
ecef5838 sago007 2015-11-24 20:01 1430
	else if (cursorx<xplace) {
c53e6443 sago007 2012-04-17 11:04 1431
		MoveCursor('E');
ecef5838 sago007 2015-11-24 20:01 1432
	}
ecef5838 sago007 2015-11-24 20:01 1433
	else if (cursorx>xplace) {
c53e6443 sago007 2012-04-17 11:04 1434
		MoveCursor('W');
ecef5838 sago007 2015-11-24 20:01 1435
	}
ecef5838 sago007 2015-11-24 20:01 1436
	else {
c53e6443 sago007 2012-04-17 11:04 1437
		SwitchAtCursor();
ecef5838 sago007 2015-11-24 20:01 1438
	}
ecef5838 sago007 2015-11-24 20:01 1439
	if (!ThereIsATower()) {
c53e6443 sago007 2012-04-17 11:04 1440
		AIstatus = 0;
ecef5838 sago007 2015-11-24 20:01 1441
	}
c53e6443 sago007 2012-04-17 11:04 1442
}
c53e6443 sago007 2012-04-17 11:04 1443
c53e6443 sago007 2012-04-17 11:04 1444
//The AI will try to clear block horisontally
ecef5838 sago007 2015-11-24 20:01 1445
void BlockGame::AI_ClearHori() {
c53e6443 sago007 2012-04-17 11:04 1446
	//   cout << "AI: ClearHori";
c53e6443 sago007 2012-04-17 11:04 1447
	int lowestLine = AIlineToClear;
ecef5838 sago007 2015-11-24 20:01 1448
	for (int i=0; i<7; i++) {
ecef5838 sago007 2015-11-24 20:01 1449
		if (nrOfType(lowestLine, i)>2) {
c53e6443 sago007 2012-04-17 11:04 1450
			AIcolorToClear = i;
ecef5838 sago007 2015-11-24 20:01 1451
		}
c53e6443 sago007 2012-04-17 11:04 1452
	}
9f2c006a sago007 2016-03-24 21:15 1453
	if (cursory>lowestLine-1) {
9f2c006a sago007 2016-03-24 21:15 1454
		MoveCursor('S');
9f2c006a sago007 2016-03-24 21:15 1455
	}
9f2c006a sago007 2016-03-24 21:15 1456
	else if (cursory<lowestLine-1) {
9f2c006a sago007 2016-03-24 21:15 1457
		MoveCursor('N');
9f2c006a sago007 2016-03-24 21:15 1458
	}
9f2c006a sago007 2016-03-24 21:15 1459
	else if (nrOfType(lowestLine, AIcolorToClear)>2) {
9f2c006a sago007 2016-03-24 21:15 1460
		int left=0, right=0;
9f2c006a sago007 2016-03-24 21:15 1461
		if (board[0][lowestLine]==AIcolorToClear) {
9f2c006a sago007 2016-03-24 21:15 1462
			left++;
ecef5838 sago007 2015-11-24 20:01 1463
		}
9f2c006a sago007 2016-03-24 21:15 1464
		if (board[1][lowestLine]==AIcolorToClear) {
9f2c006a sago007 2016-03-24 21:15 1465
			left++;
ecef5838 sago007 2015-11-24 20:01 1466
		}
9f2c006a sago007 2016-03-24 21:15 1467
		if (board[2][lowestLine]==AIcolorToClear) {
9f2c006a sago007 2016-03-24 21:15 1468
			left++;
9f2c006a sago007 2016-03-24 21:15 1469
		}
9f2c006a sago007 2016-03-24 21:15 1470
		if (board[3][lowestLine]==AIcolorToClear) {
9f2c006a sago007 2016-03-24 21:15 1471
			right++;
9f2c006a sago007 2016-03-24 21:15 1472
		}
9f2c006a sago007 2016-03-24 21:15 1473
		if (board[4][lowestLine]==AIcolorToClear) {
9f2c006a sago007 2016-03-24 21:15 1474
			right++;
9f2c006a sago007 2016-03-24 21:15 1475
		}
9f2c006a sago007 2016-03-24 21:15 1476
		if (board[5][lowestLine]==AIcolorToClear) {
9f2c006a sago007 2016-03-24 21:15 1477
			right++;
9f2c006a sago007 2016-03-24 21:15 1478
		}
9f2c006a sago007 2016-03-24 21:15 1479
		int xplace = 0;
9f2c006a sago007 2016-03-24 21:15 1480
		if (left<right) {
9f2c006a sago007 2016-03-24 21:15 1481
			//   cout << ", right>left";
9f2c006a sago007 2016-03-24 21:15 1482
			int count=0;
549ecfae sago007 2016-10-09 08:37 1483
			for (int i=0; (i<4)&&(count<1); i++) {
9f2c006a sago007 2016-03-24 21:15 1484
				if ((board[i][lowestLine]==AIcolorToClear)&&((i==0)||(board[i+1][lowestLine]!=AIcolorToClear))) {
9f2c006a sago007 2016-03-24 21:15 1485
					count++;
9f2c006a sago007 2016-03-24 21:15 1486
					xplace = i;
9f2c006a sago007 2016-03-24 21:15 1487
				}
549ecfae sago007 2016-10-09 08:37 1488
			}
9f2c006a sago007 2016-03-24 21:15 1489
		}
9f2c006a sago007 2016-03-24 21:15 1490
		else {
9f2c006a sago007 2016-03-24 21:15 1491
			//   cout << ", left>=right";
9f2c006a sago007 2016-03-24 21:15 1492
			int count=0;
9f2c006a sago007 2016-03-24 21:15 1493
			for (int i=3; (i<=5)&&(count<1); i++) {
9f2c006a sago007 2016-03-24 21:15 1494
				if ((board[i][lowestLine]==AIcolorToClear)&&(board[i-1][lowestLine]!=AIcolorToClear)) {
9f2c006a sago007 2016-03-24 21:15 1495
					count++;
9f2c006a sago007 2016-03-24 21:15 1496
					xplace = --i;
9f2c006a sago007 2016-03-24 21:15 1497
				}
ecef5838 sago007 2015-11-24 20:01 1498
			}
c53e6443 sago007 2012-04-17 11:04 1499
		}
9f2c006a sago007 2016-03-24 21:15 1500
		//cout << ", xplace: " << xplace;
9f2c006a sago007 2016-03-24 21:15 1501
		if (cursorx<xplace) {
9f2c006a sago007 2016-03-24 21:15 1502
			MoveCursor('E');
9f2c006a sago007 2016-03-24 21:15 1503
		}
9f2c006a sago007 2016-03-24 21:15 1504
		else if (cursorx>xplace) {
9f2c006a sago007 2016-03-24 21:15 1505
			MoveCursor('W');
9f2c006a sago007 2016-03-24 21:15 1506
		}
9f2c006a sago007 2016-03-24 21:15 1507
		else if (cursorx==xplace) {
9f2c006a sago007 2016-03-24 21:15 1508
			SwitchAtCursor();
9f2c006a sago007 2016-03-24 21:15 1509
		}
ecef5838 sago007 2015-11-24 20:01 1510
		else {
c53e6443 sago007 2012-04-17 11:04 1511
			AIstatus = 0;
ecef5838 sago007 2015-11-24 20:01 1512
		}
c53e6443 sago007 2012-04-17 11:04 1513
	}
ecef5838 sago007 2015-11-24 20:01 1514
	else {
c53e6443 sago007 2012-04-17 11:04 1515
		AIstatus = 0;
ecef5838 sago007 2015-11-24 20:01 1516
	}
161a010c sago007 2016-05-06 14:00 1517
	//cout << "\n"; //for debugging
c53e6443 sago007 2012-04-17 11:04 1518
}
c53e6443 sago007 2012-04-17 11:04 1519
c53e6443 sago007 2012-04-17 11:04 1520
//Test if vertical clear is possible
ecef5838 sago007 2015-11-24 20:01 1521
bool BlockGame::veriClearPossible() {
c53e6443 sago007 2012-04-17 11:04 1522
	bool found=false;
c53e6443 sago007 2012-04-17 11:04 1523
	int colors[7] = {0, 0, 0, 0, 0, 0, 0};
ecef5838 sago007 2015-11-24 20:01 1524
	for (int i=12; (i>0)&&(!found); i--) {
ecef5838 sago007 2015-11-24 20:01 1525
		for (int j=0; j<7; j++) {
ecef5838 sago007 2015-11-24 20:01 1526
			if (nrOfType(i, j)==0) {
c53e6443 sago007 2012-04-17 11:04 1527
				colors[j]=0;
ecef5838 sago007 2015-11-24 20:01 1528
			}
ecef5838 sago007 2015-11-24 20:01 1529
			else if (++colors[j]>2) {
c53e6443 sago007 2012-04-17 11:04 1530
				AIcolorToClear = j;
c53e6443 sago007 2012-04-17 11:04 1531
				AIlineToClear = i;
c53e6443 sago007 2012-04-17 11:04 1532
				found=true;
c53e6443 sago007 2012-04-17 11:04 1533
			}
c53e6443 sago007 2012-04-17 11:04 1534
		}
c53e6443 sago007 2012-04-17 11:04 1535
	}
c53e6443 sago007 2012-04-17 11:04 1536
	return found;
c53e6443 sago007 2012-04-17 11:04 1537
}
c53e6443 sago007 2012-04-17 11:04 1538
c53e6443 sago007 2012-04-17 11:04 1539
c53e6443 sago007 2012-04-17 11:04 1540
c53e6443 sago007 2012-04-17 11:04 1541
//There in the line shall we move
ecef5838 sago007 2015-11-24 20:01 1542
int BlockGame::closestTo(int line, int type, int place) {
ecef5838 sago007 2015-11-24 20:01 1543
	if ((int)firstInLine(line, type)>place) {
c53e6443 sago007 2012-04-17 11:04 1544
		return (int)firstInLine(line, type)-1;
ecef5838 sago007 2015-11-24 20:01 1545
	}
ecef5838 sago007 2015-11-24 20:01 1546
	for (int i=place; i>=0; i--) {
ecef5838 sago007 2015-11-24 20:01 1547
		if (board[i][line]==type) {
c53e6443 sago007 2012-04-17 11:04 1548
			return i;
ecef5838 sago007 2015-11-24 20:01 1549
		}
c53e6443 sago007 2012-04-17 11:04 1550
	}
c53e6443 sago007 2012-04-17 11:04 1551
	AIstatus=0;
c53e6443 sago007 2012-04-17 11:04 1552
	return place;
c53e6443 sago007 2012-04-17 11:04 1553
}
c53e6443 sago007 2012-04-17 11:04 1554
c53e6443 sago007 2012-04-17 11:04 1555
//The AI will try to clear blocks vertically
ecef5838 sago007 2015-11-24 20:01 1556
void BlockGame::AI_ClearVertical() {
c53e6443 sago007 2012-04-17 11:04 1557
	// cout << "AI: ClearVeri";
c53e6443 sago007 2012-04-17 11:04 1558
	//First we find the place there we will align the bricks
c53e6443 sago007 2012-04-17 11:04 1559
	int placeToCenter = (int)(firstInLine(AIlineToClear, AIcolorToClear)/3.0+firstInLine(AIlineToClear+1, AIcolorToClear)/3.0+firstInLine(AIlineToClear+2, AIcolorToClear)/3.0);
c53e6443 sago007 2012-04-17 11:04 1560
	int unlimitedLoop=0;
ecef5838 sago007 2015-11-24 20:01 1561
	if (AIlineToClear < 0 || AIlineToClear > 20) {
161a010c sago007 2016-05-06 14:00 1562
		cerr << "AIlineToClear out of range: " << AIlineToClear << "\n";
56241205 sago007 2012-08-05 11:15 1563
		return;
56241205 sago007 2012-08-05 11:15 1564
	}
ecef5838 sago007 2015-11-24 20:01 1565
	if (placeToCenter<0 || placeToCenter > 5) {
161a010c sago007 2016-05-06 14:00 1566
		cerr << "placeToCenter out of range: " << placeToCenter << "\n";
56241205 sago007 2012-08-05 11:15 1567
		return;
56241205 sago007 2012-08-05 11:15 1568
	}
161a010c sago007 2016-05-06 14:00 1569
	//cout << "AI_ClearVertical: " << placeToCenter << ", " << AIlineToClear << "\n";
ecef5838 sago007 2015-11-24 20:01 1570
	while (((board[placeToCenter][AIlineToClear]>1000000)||(board[placeToCenter][AIlineToClear+1]>1000000)||(board[placeToCenter][AIlineToClear+2]>1000000))&&(unlimitedLoop<10)) {
c53e6443 sago007 2012-04-17 11:04 1571
		unlimitedLoop++;
c53e6443 sago007 2012-04-17 11:04 1572
		placeToCenter++;
ecef5838 sago007 2015-11-24 20:01 1573
		if (placeToCenter>5) {
c53e6443 sago007 2012-04-17 11:04 1574
			placeToCenter=0;
ecef5838 sago007 2015-11-24 20:01 1575
		}
c53e6443 sago007 2012-04-17 11:04 1576
	}
ecef5838 sago007 2015-11-24 20:01 1577
	if (unlimitedLoop>9) {
c53e6443 sago007 2012-04-17 11:04 1578
		AIstatus = 0;
56241205 sago007 2012-08-05 11:15 1579
		return;
c53e6443 sago007 2012-04-17 11:04 1580
	}
c53e6443 sago007 2012-04-17 11:04 1581
	//cout << ", ptc: " << placeToCenter << ", line: " << AIlineToClear << ", cy: " << cursory;
ecef5838 sago007 2015-11-24 20:01 1582
	if (cursory+1>AIlineToClear+2) {
c53e6443 sago007 2012-04-17 11:04 1583
		// cout << ", cursory>line+2";
c53e6443 sago007 2012-04-17 11:04 1584
		MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 1585
	}
ecef5838 sago007 2015-11-24 20:01 1586
	if (cursory+1<AIlineToClear) {
c53e6443 sago007 2012-04-17 11:04 1587
		MoveCursor('N');
ecef5838 sago007 2015-11-24 20:01 1588
	}
c53e6443 sago007 2012-04-17 11:04 1589
	bool toAlign[3]= {true, true, true};
ecef5838 sago007 2015-11-24 20:01 1590
	if (board[placeToCenter][AIlineToClear+0]==AIcolorToClear) {
c53e6443 sago007 2012-04-17 11:04 1591
		toAlign[0]=false;
ecef5838 sago007 2015-11-24 20:01 1592
	}
ecef5838 sago007 2015-11-24 20:01 1593
	if (board[placeToCenter][AIlineToClear+1]==AIcolorToClear) {
c53e6443 sago007 2012-04-17 11:04 1594
		toAlign[1]=false;
ecef5838 sago007 2015-11-24 20:01 1595
	}
ecef5838 sago007 2015-11-24 20:01 1596
	if (board[placeToCenter][AIlineToClear+2]==AIcolorToClear) {
c53e6443 sago007 2012-04-17 11:04 1597
		toAlign[2]=false;
ecef5838 sago007 2015-11-24 20:01 1598
	}
c53e6443 sago007 2012-04-17 11:04 1599
	//cout << "status: " << toAlign[0] << " " << toAlign[1] << " " << toAlign[2];
ecef5838 sago007 2015-11-24 20:01 1600
	if (cursory+1==AIlineToClear) {
ecef5838 sago007 2015-11-24 20:01 1601
		if (toAlign[0]==false) {
c53e6443 sago007 2012-04-17 11:04 1602
			MoveCursor('N');
ecef5838 sago007 2015-11-24 20:01 1603
		}
ecef5838 sago007 2015-11-24 20:01 1604
		else {
ecef5838 sago007 2015-11-24 20:01 1605
			if (cursorx>closestTo(AIlineToClear, AIcolorToClear, placeToCenter)) {
c53e6443 sago007 2012-04-17 11:04 1606
				MoveCursor('W');
ecef5838 sago007 2015-11-24 20:01 1607
			}
ecef5838 sago007 2015-11-24 20:01 1608
			else if (cursorx<closestTo(AIlineToClear, AIcolorToClear, placeToCenter)) {
c53e6443 sago007 2012-04-17 11:04 1609
				MoveCursor('E');
ecef5838 sago007 2015-11-24 20:01 1610
			}
ecef5838 sago007 2015-11-24 20:01 1611
			else {
c53e6443 sago007 2012-04-17 11:04 1612
				SwitchAtCursor();
ecef5838 sago007 2015-11-24 20:01 1613
			}
c53e6443 sago007 2012-04-17 11:04 1614
		}
c53e6443 sago007 2012-04-17 11:04 1615
	}
ecef5838 sago007 2015-11-24 20:01 1616
	else if (cursory+1==AIlineToClear+1) {
ecef5838 sago007 2015-11-24 20:01 1617
		if (toAlign[1]==false) {
ecef5838 sago007 2015-11-24 20:01 1618
			if (toAlign[2]) {
c53e6443 sago007 2012-04-17 11:04 1619
				MoveCursor('N');
ecef5838 sago007 2015-11-24 20:01 1620
			}
ecef5838 sago007 2015-11-24 20:01 1621
			else {
c53e6443 sago007 2012-04-17 11:04 1622
				MoveCursor('S');
ecef5838 sago007 2015-11-24 20:01 1623
			}
c53e6443 sago007 2012-04-17 11:04 1624
		}
ecef5838 sago007 2015-11-24 20:01 1625
		else {
ecef5838 sago007 2015-11-24 20:01 1626
			if (cursorx>closestTo(AIlineToClear+1, AIcolorToClear, placeToCenter)) {
c53e6443 sago007 2012-04-17 11:04 1627
				MoveCursor('W');
ecef5838 sago007 2015-11-24 20:01 1628
			}
ecef5838 sago007 2015-11-24 20:01 1629
			else if (cursorx<closestTo(AIlineToClear+1, AIcolorToClear, placeToCenter)) {
c53e6443 sago007 2012-04-17 11:04 1630
				MoveCursor('E');
ecef5838 sago007 2015-11-24 20:01 1631
			}
ecef5838 sago007 2015-11-24 20:01 1632
			else {
c53e6443 sago007 2012-04-17 11:04 1633
				SwitchAtCursor();
ecef5838 sago007 2015-11-24 20:01 1634
			}
c53e6443 sago007 2012-04-17 11:04 1635
		}
c53e6443 sago007 2012-04-17 11:04 1636
	}
ecef5838 sago007 2015-11-24 20:01 1637
	else if (cursory+1==AIlineToClear+2) {
ecef5838 sago007 2015-11-24 20:01 1638
		if (toAlign[2]==false) {
c53e6443 sago007 2012-04-17 11:04 1639
			MoveCursor('S');
ecef5838 sago007 2015-11-24 20:01 1640
		}
ecef5838 sago007 2015-11-24 20:01 1641
		else {
ecef5838 sago007 2015-11-24 20:01 1642
			if (cursorx>closestTo(AIlineToClear+2, AIcolorToClear, placeToCenter)) {
c53e6443 sago007 2012-04-17 11:04 1643
				MoveCursor('W');
ecef5838 sago007 2015-11-24 20:01 1644
			}
ecef5838 sago007 2015-11-24 20:01 1645
			else if (cursorx<closestTo(AIlineToClear+2, AIcolorToClear, placeToCenter)) {
c53e6443 sago007 2012-04-17 11:04 1646
				MoveCursor('E');
ecef5838 sago007 2015-11-24 20:01 1647
			}
ecef5838 sago007 2015-11-24 20:01 1648
			else {
c53e6443 sago007 2012-04-17 11:04 1649
				SwitchAtCursor();
ecef5838 sago007 2015-11-24 20:01 1650
			}
c53e6443 sago007 2012-04-17 11:04 1651
		}
c53e6443 sago007 2012-04-17 11:04 1652
	}
c53e6443 sago007 2012-04-17 11:04 1653
ecef5838 sago007 2015-11-24 20:01 1654
	if ((!toAlign[0])&&(!toAlign[1])&&(!toAlign[2])) {
c53e6443 sago007 2012-04-17 11:04 1655
		AIstatus = 0;
ecef5838 sago007 2015-11-24 20:01 1656
	}
ecef5838 sago007 2015-11-24 20:01 1657
	if ((nrOfType(AIlineToClear, AIcolorToClear)==0)||(nrOfType(AIlineToClear+1, AIcolorToClear)==0)||(nrOfType(AIlineToClear+2, AIcolorToClear)==0)) {
c53e6443 sago007 2012-04-17 11:04 1658
		AIstatus = 0;
ecef5838 sago007 2015-11-24 20:01 1659
	}
161a010c sago007 2016-05-06 14:00 1660
	//cout << "\n";
c53e6443 sago007 2012-04-17 11:04 1661
}
c53e6443 sago007 2012-04-17 11:04 1662
c53e6443 sago007 2012-04-17 11:04 1663
ecef5838 sago007 2015-11-24 20:01 1664
void BlockGame::AI_Move() {
ecef5838 sago007 2015-11-24 20:01 1665
	switch (AIstatus) {
c53e6443 sago007 2012-04-17 11:04 1666
	case 1:
ecef5838 sago007 2015-11-24 20:01 1667
		if (TowerHeight<8) {
ecef5838 sago007 2015-11-24 20:01 1668
			PushLine();
ecef5838 sago007 2015-11-24 20:01 1669
		}
ecef5838 sago007 2015-11-24 20:01 1670
		else {
ecef5838 sago007 2015-11-24 20:01 1671
			AIstatus = 0;
ecef5838 sago007 2015-11-24 20:01 1672
		}
c53e6443 sago007 2012-04-17 11:04 1673
		break;
c53e6443 sago007 2012-04-17 11:04 1674
	case 2:
c53e6443 sago007 2012-04-17 11:04 1675
		AI_ClearTower();
c53e6443 sago007 2012-04-17 11:04 1676
		break;
c53e6443 sago007 2012-04-17 11:04 1677
	case 3:
c53e6443 sago007 2012-04-17 11:04 1678
		AI_ClearHori();
c53e6443 sago007 2012-04-17 11:04 1679
		break;
c53e6443 sago007 2012-04-17 11:04 1680
	case 4:
c53e6443 sago007 2012-04-17 11:04 1681
		AI_ClearVertical();
c53e6443 sago007 2012-04-17 11:04 1682
		break;
c53e6443 sago007 2012-04-17 11:04 1683
	case 5:
ecef5838 sago007 2015-11-24 20:01 1684
		if (!firstLineCreated) {
c53e6443 sago007 2012-04-17 11:04 1685
			PushLine();
c53e6443 sago007 2012-04-17 11:04 1686
			firstLineCreated = true;
c53e6443 sago007 2012-04-17 11:04 1687
		}
ecef5838 sago007 2015-11-24 20:01 1688
		else {
c53e6443 sago007 2012-04-17 11:04 1689
			PushLine();
c53e6443 sago007 2012-04-17 11:04 1690
			AIstatus = 0;
c53e6443 sago007 2012-04-17 11:04 1691
		}
c53e6443 sago007 2012-04-17 11:04 1692
		break;
c53e6443 sago007 2012-04-17 11:04 1693
	case 6:
c53e6443 sago007 2012-04-17 11:04 1694
		PushLine();
c53e6443 sago007 2012-04-17 11:04 1695
		AIstatus = 0;
c53e6443 sago007 2012-04-17 11:04 1696
		break;
c53e6443 sago007 2012-04-17 11:04 1697
	default:
ecef5838 sago007 2015-11-24 20:01 1698
		if (TowerHeight<6) {
ecef5838 sago007 2015-11-24 20:01 1699
			AIstatus = 1;
ecef5838 sago007 2015-11-24 20:01 1700
		}
ecef5838 sago007 2015-11-24 20:01 1701
		else if (horiClearPossible()) {
ecef5838 sago007 2015-11-24 20:01 1702
			AIstatus = 3;
ecef5838 sago007 2015-11-24 20:01 1703
		}
ecef5838 sago007 2015-11-24 20:01 1704
		else if (veriClearPossible()) {
ecef5838 sago007 2015-11-24 20:01 1705
			AIstatus = 4;
ecef5838 sago007 2015-11-24 20:01 1706
		}
ecef5838 sago007 2015-11-24 20:01 1707
		else if (ThereIsATower()) {
ecef5838 sago007 2015-11-24 20:01 1708
			AIstatus = 2;
ecef5838 sago007 2015-11-24 20:01 1709
		}
ecef5838 sago007 2015-11-24 20:01 1710
		else {
c53e6443 sago007 2012-04-17 11:04 1711
			AIstatus = 5;
ecef5838 sago007 2015-11-24 20:01 1712
		}
c53e6443 sago007 2012-04-17 11:04 1713
		break;
c53e6443 sago007 2012-04-17 11:04 1714
	}
c53e6443 sago007 2012-04-17 11:04 1715
}
17916a2e sago007 2010-11-07 11:26 1716
17916a2e sago007 2010-11-07 11:26 1717
//////////////////////////////////////////////////////////////////////////
17916a2e sago007 2010-11-07 11:26 1718
///////////////////////////// AI ends here! //////////////////////////////
17916a2e sago007 2010-11-07 11:26 1719
//////////////////////////////////////////////////////////////////////////
17916a2e sago007 2010-11-07 11:26 1720
17916a2e sago007 2010-11-07 11:26 1721
c53e6443 sago007 2012-04-17 11:04 1722
//Updates evrything, if not called nothing happends
ecef5838 sago007 2015-11-24 20:01 1723
void BlockGame::Update() {
63c773dd sago007 2016-01-24 11:47 1724
	unsigned int nowTime = ticks; //We remember the time, so it doesn't change during this call
b69f7fad sago007 2016-08-27 12:35 1725
	capMaxStops(stop, nowTime, gameStartedAt);
c53e6443 sago007 2012-04-17 11:04 1726
	{
c53e6443 sago007 2012-04-17 11:04 1727
		FindTowerHeight();
ca486238 sago007 2015-08-23 15:12 1728
		if ((linesCleared-TowerHeight>stageClearLimit) && (stageClear) && (!bGameOver)) {
ae5d6381 sago007 2015-12-29 13:26 1729
			StageClearSetClear(Level, score, nowTime-gameStartedAt);
c53e6443 sago007 2012-04-17 11:04 1730
			setPlayerWon();
c53e6443 sago007 2012-04-17 11:04 1731
			stageButtonStatus = SBstageClear;
c53e6443 sago007 2012-04-17 11:04 1732
		}
ecef5838 sago007 2015-11-24 20:01 1733
		if ((TowerHeight>12)&&(prevTowerHeight<13)&&(!puzzleMode)) {
c53e6443 sago007 2012-04-17 11:04 1734
			stop+=1000;
c53e6443 sago007 2012-04-17 11:04 1735
		}
c53e6443 sago007 2012-04-17 11:04 1736
63c773dd sago007 2016-01-24 11:47 1737
		while ( nowTime> nrStops*40+gameStartedAt) { //Increase stops, till we reach nowTime
ecef5838 sago007 2015-11-24 20:01 1738
			if (stop>0) {
c53e6443 sago007 2012-04-17 11:04 1739
				stop = stop-20;
ecef5838 sago007 2015-11-24 20:01 1740
				if (stop<=0) {
ecef5838 sago007 2015-11-24 20:01 1741
					nrPushedPixel=(int)((nowTime-gameStartedAt)/(1000.0*speed));
ecef5838 sago007 2015-11-24 20:01 1742
				}
c53e6443 sago007 2012-04-17 11:04 1743
			}
ecef5838 sago007 2015-11-24 20:01 1744
			if (stop<0) {
c53e6443 sago007 2012-04-17 11:04 1745
				stop = 0;
ecef5838 sago007 2015-11-24 20:01 1746
			}
c53e6443 sago007 2012-04-17 11:04 1747
			nrStops++;
c53e6443 sago007 2012-04-17 11:04 1748
		}
c53e6443 sago007 2012-04-17 11:04 1749
		//If we have static content, we don't raise at all!
055218be sago007 2015-08-22 18:44 1750
		if (hasStaticContent()) {
c53e6443 sago007 2012-04-17 11:04 1751
			stop++;
055218be sago007 2015-08-22 18:44 1752
		}
055218be sago007 2015-08-22 18:44 1753
		if ((puzzleMode)&&(!bGameOver)&&BoardEmpty()) {
a1072daf sago007 2016-02-20 12:47 1754
			if (!this->singlePuzzle) {
055218be sago007 2015-08-22 18:44 1755
				PuzzleSetClear(Level);
c53e6443 sago007 2012-04-17 11:04 1756
				stageButtonStatus = SBpuzzleMode;
c53e6443 sago007 2012-04-17 11:04 1757
			}
c53e6443 sago007 2012-04-17 11:04 1758
			setPlayerWon();
c53e6443 sago007 2012-04-17 11:04 1759
		}
c53e6443 sago007 2012-04-17 11:04 1760
c53e6443 sago007 2012-04-17 11:04 1761
		//increse speed:
ecef5838 sago007 2015-11-24 20:01 1762
		if ((nowTime>gameStartedAt+20000*speedLevel)&&(speedLevel <99)&&(!bGameOver)) {
c53e6443 sago007 2012-04-17 11:04 1763
			speed = (baseSpeed*0.9)/((double)speedLevel*0.5);
c53e6443 sago007 2012-04-17 11:04 1764
			speedLevel++;
c53e6443 sago007 2012-04-17 11:04 1765
			nrPushedPixel=(int)((double)(nowTime-gameStartedAt)/(1000.0*speed));
c53e6443 sago007 2012-04-17 11:04 1766
		}
c53e6443 sago007 2012-04-17 11:04 1767
c53e6443 sago007 2012-04-17 11:04 1768
c53e6443 sago007 2012-04-17 11:04 1769
		//To prevent the stack from raising a lot then we stop a chain (doesn't work anymore)
ecef5838 sago007 2015-11-24 20:01 1770
		if (chain>0) {
c53e6443 sago007 2012-04-17 11:04 1771
			stop+=1;
ecef5838 sago007 2015-11-24 20:01 1772
		}
c53e6443 sago007 2012-04-17 11:04 1773
		//Raises the stack
c53e6443 sago007 2012-04-17 11:04 1774
		if ((nowTime>gameStartedAt+nrPushedPixel*1000*speed) && (!bGameOver)&&(!stop))
ecef5838 sago007 2015-11-24 20:01 1775
			while ((nowTime>gameStartedAt+nrPushedPixel*1000*speed)&&(!(puzzleMode))) {
c53e6443 sago007 2012-04-17 11:04 1776
				PushPixels();
ecef5838 sago007 2015-11-24 20:01 1777
			}
ecef5838 sago007 2015-11-24 20:01 1778
		if (!bGameOver) {
ecef5838 sago007 2015-11-24 20:01 1779
			ClearBlocks();
ecef5838 sago007 2015-11-24 20:01 1780
		}
c53e6443 sago007 2012-04-17 11:04 1781
c53e6443 sago007 2012-04-17 11:04 1782
		/*************************************************************
c53e6443 sago007 2012-04-17 11:04 1783
		Ai stuff
c53e6443 sago007 2012-04-17 11:04 1784
		 **************************************************************/
ecef5838 sago007 2015-11-24 20:01 1785
		if (bGameOver) {
c53e6443 sago007 2012-04-17 11:04 1786
			AIstatus = 0;       //Enusres that AI is resetted
c53e6443 sago007 2012-04-17 11:04 1787
		}
b539639c sago007 2015-12-29 11:51 1788
		else if (AI_Enabled) {
ecef5838 sago007 2015-11-24 20:01 1789
			if (lastAImove+AI_MoveSpeed<ticks) {
c53e6443 sago007 2012-04-17 11:04 1790
				AI_Move();
c53e6443 sago007 2012-04-17 11:04 1791
				lastAImove=ticks;
c53e6443 sago007 2012-04-17 11:04 1792
			}
b539639c sago007 2015-12-29 11:51 1793
		}
c53e6443 sago007 2012-04-17 11:04 1794
c53e6443 sago007 2012-04-17 11:04 1795
		/*************************************************************
c53e6443 sago007 2012-04-17 11:04 1796
		Ai stuff ended
c53e6443 sago007 2012-04-17 11:04 1797
		 **************************************************************/
ecef5838 sago007 2015-11-24 20:01 1798
		if ((nowTime>gameStartedAt+nrFellDown*140) && (!bGameOver)) {
ecef5838 sago007 2015-11-24 20:01 1799
			FallDown();
ecef5838 sago007 2015-11-24 20:01 1800
		}
ecef5838 sago007 2015-11-24 20:01 1801
		if ((nowTime<gameStartedAt)&&(puzzleMode)) {
c53e6443 sago007 2012-04-17 11:04 1802
			FallDown();
c53e6443 sago007 2012-04-17 11:04 1803
			nrFellDown--;
c53e6443 sago007 2012-04-17 11:04 1804
		}
c53e6443 sago007 2012-04-17 11:04 1805
		ReduceStuff();
ecef5838 sago007 2015-11-24 20:01 1806
		if ((timetrial) && (!bGameOver) && (nowTime>gameStartedAt+2*60*1000)) {
c53e6443 sago007 2012-04-17 11:04 1807
			SetGameOver();
313ecd1b sago007 2015-08-22 20:38 1808
			TimeTrialEndEvent();
c53e6443 sago007 2012-04-17 11:04 1809
		}
c53e6443 sago007 2012-04-17 11:04 1810
	}
c53e6443 sago007 2012-04-17 11:04 1811
}
c53e6443 sago007 2012-04-17 11:04 1812
6b5b6bf4 sago007 2016-02-21 15:30 1813
bool BlockGame::IsNearDeath() const {
ecef5838 sago007 2015-11-24 20:01 1814
	if ((TowerHeight>12)&&(!puzzleMode)&&(!bGameOver)) {
80b830cd sago007 2012-08-19 17:51 1815
		return true;
ecef5838 sago007 2015-11-24 20:01 1816
	}
ecef5838 sago007 2015-11-24 20:01 1817
	else {
80b830cd sago007 2012-08-19 17:51 1818
		return false;
ecef5838 sago007 2015-11-24 20:01 1819
	}
18055aa0 sago007 2012-06-05 19:43 1820
}
18055aa0 sago007 2012-06-05 19:43 1821
ecef5838 sago007 2015-11-24 20:01 1822
void BlockGame::UpdateInternal(unsigned int newtick) {
ecef5838 sago007 2015-11-24 20:01 1823
	while (newtick >= ticks+50) {
6c9b4cd7 sago007 2012-05-01 19:34 1824
		ticks+=50;
d12916ab sago007 2012-04-19 23:30 1825
		Update();
d12916ab sago007 2012-04-19 23:30 1826
	}
d12916ab sago007 2012-04-19 23:30 1827
}
d12916ab sago007 2012-04-19 23:30 1828
4fb2e351 sago007 2016-05-19 19:27 1829
void BlockGame::DoAction (const BlockGameAction& action) {
76514d10 sago007 2016-06-05 20:25 1830
	if (action.action == BlockGameAction::Action::UPDATE && action.tick < ticks+50) {
76514d10 sago007 2016-06-05 20:25 1831
		return;  //Ignore if this is an update and not high enough
76514d10 sago007 2016-06-05 20:25 1832
	}
76514d10 sago007 2016-06-05 20:25 1833
	if (action.action == BlockGameAction::Action::UPDATE && replayInfo.actions.size() > 0 && replayInfo.actions.back().action == action.action) {
76514d10 sago007 2016-06-05 20:25 1834
		replayInfo.actions.back() = action;
76514d10 sago007 2016-06-05 20:25 1835
	} 
76514d10 sago007 2016-06-05 20:25 1836
	else {
76514d10 sago007 2016-06-05 20:25 1837
		replayInfo.actions.push_back(action);
76514d10 sago007 2016-06-05 20:25 1838
	}
62b3f619 sago007 2016-05-20 07:01 1839
	if (action.action == BlockGameAction::Action::UPDATE) {
4fb2e351 sago007 2016-05-19 19:27 1840
		UpdateInternal(action.tick);
4fb2e351 sago007 2016-05-19 19:27 1841
	}
62b3f619 sago007 2016-05-20 07:01 1842
	if (action.action == BlockGameAction::Action::SET_DRAW) {
07f5b3f3 sago007 2016-05-19 19:37 1843
		setDraw();
07f5b3f3 sago007 2016-05-19 19:37 1844
	}
62b3f619 sago007 2016-05-20 07:01 1845
	if (action.action == BlockGameAction::Action::SET_WON) {
07f5b3f3 sago007 2016-05-19 19:37 1846
		setPlayerWon();
07f5b3f3 sago007 2016-05-19 19:37 1847
	}
b58caa17 sago007 2016-06-04 10:32 1848
	if (action.action == BlockGameAction::Action::SET_GAME_OVER) {
b58caa17 sago007 2016-06-04 10:32 1849
		SetGameOver();
b58caa17 sago007 2016-06-04 10:32 1850
	}
c9226e8d sago007 2016-06-04 10:17 1851
	if (action.action == BlockGameAction::Action::PUSH) {
c9226e8d sago007 2016-06-04 10:17 1852
		PushLine();
c9226e8d sago007 2016-06-04 10:17 1853
	}
b58caa17 sago007 2016-06-04 10:32 1854
	if (action.action == BlockGameAction::Action::MOVE) {
e5a23912 sago007 2016-06-04 10:52 1855
		char direction = action.way;
b58caa17 sago007 2016-06-04 10:32 1856
		MoveCursor(direction);
b58caa17 sago007 2016-06-04 10:32 1857
	}
b58caa17 sago007 2016-06-04 10:32 1858
	if (action.action == BlockGameAction::Action::SWITCH) {
b58caa17 sago007 2016-06-04 10:32 1859
		SwitchAtCursor();
b58caa17 sago007 2016-06-04 10:32 1860
	}
8d5e5953 sago007 2016-06-04 13:15 1861
	if (action.action == BlockGameAction::Action::PUSH_GARBAGE) {
8d5e5953 sago007 2016-06-04 13:15 1862
		for (const GarbageStruct& i : action.garbage) {
8d5e5953 sago007 2016-06-04 13:15 1863
			if (i.greyGarbage) {
8d5e5953 sago007 2016-06-04 13:15 1864
				CreateGreyGarbage();
8d5e5953 sago007 2016-06-04 13:15 1865
			}
8d5e5953 sago007 2016-06-04 13:15 1866
			else {
8d5e5953 sago007 2016-06-04 13:15 1867
				CreateGarbage(i.width, i.height);
8d5e5953 sago007 2016-06-04 13:15 1868
			}
8d5e5953 sago007 2016-06-04 13:15 1869
		}
8d5e5953 sago007 2016-06-04 13:15 1870
	}
167c2a1d sago007 2016-06-05 12:45 1871
	if (action.action == BlockGameAction::Action::MOUSE_DOWN) {
167c2a1d sago007 2016-06-05 12:45 1872
		MouseDown(action.x, action.y);
167c2a1d sago007 2016-06-05 12:45 1873
	}
167c2a1d sago007 2016-06-05 12:45 1874
	if (action.action == BlockGameAction::Action::MOUSE_UP) {
167c2a1d sago007 2016-06-05 12:45 1875
		MouseUp();
167c2a1d sago007 2016-06-05 12:45 1876
	}
167c2a1d sago007 2016-06-05 12:45 1877
	if (action.action == BlockGameAction::Action::MOUSE_MOVE) {
167c2a1d sago007 2016-06-05 12:45 1878
		MouseMove(action.x);
167c2a1d sago007 2016-06-05 12:45 1879
	}
50258544 sago007 2012-05-10 19:11 1880
}
50258544 sago007 2012-05-10 19:11 1881
a1072daf sago007 2016-02-20 12:47 1882
bool BlockGame::isSinglePuzzle() const {
a1072daf sago007 2016-02-20 12:47 1883
	return singlePuzzle;
a1072daf sago007 2016-02-20 12:47 1884
}
fde1f2dd sago007 2016-02-21 15:24 1885
fde1f2dd sago007 2016-02-21 15:24 1886
int BlockGame::getLevel() const {
fde1f2dd sago007 2016-02-21 15:24 1887
	return Level;
fde1f2dd sago007 2016-02-21 15:24 1888
}
fde1f2dd sago007 2016-02-21 15:24 1889
3d12f4a8 sago007 2016-03-21 18:40 1890
void BlockGame::PopSendGarbage(std::vector<GarbageStruct>& poppedData) {
3d12f4a8 sago007 2016-03-21 18:40 1891
	for (const GarbageStruct& g : this->garbageSendQueue) {
3d12f4a8 sago007 2016-03-21 18:40 1892
		poppedData.push_back(g);
3d12f4a8 sago007 2016-03-21 18:40 1893
	}
3d12f4a8 sago007 2016-03-21 18:40 1894
	this->garbageSendQueue.clear();
3d12f4a8 sago007 2016-03-21 18:40 1895
}
3d12f4a8 sago007 2016-03-21 18:40 1896
d0c62e33 sago007 2016-04-02 15:18 1897
void BlockGame::GetMouseCursor(bool& pressed, int& x, int&y) const {
d0c62e33 sago007 2016-04-02 15:18 1898
	if (mouse_cursorx < 0 || mouse_cursory < 0 || mouse_cursorx >=6 || mouse_cursory > 13) {
d0c62e33 sago007 2016-04-02 15:18 1899
		pressed = false;
d0c62e33 sago007 2016-04-02 15:18 1900
		x = 0;
d0c62e33 sago007 2016-04-02 15:18 1901
		y = 0;
d0c62e33 sago007 2016-04-02 15:18 1902
		return;
d0c62e33 sago007 2016-04-02 15:18 1903
	}
d0c62e33 sago007 2016-04-02 15:18 1904
	pressed = true;
d0c62e33 sago007 2016-04-02 15:18 1905
	x = mouse_cursorx;
d0c62e33 sago007 2016-04-02 15:18 1906
	y = mouse_cursory;
d0c62e33 sago007 2016-04-02 15:18 1907
}
d0c62e33 sago007 2016-04-02 15:18 1908
d0c62e33 sago007 2016-04-02 15:18 1909
void BlockGame::MouseDown(int x, int y) {
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	if (AI_Enabled) {
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		//AI may not use mouse move. It must use the controller
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		return;
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	}
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	mouse_cursorx = x;
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	mouse_cursory = y;
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} 
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void BlockGame::MouseMove(int x) {
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	if (AI_Enabled) {
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		//AI may not use mouse move. It must use the controller
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		return;
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	}
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	if (mouse_cursorx < 0) {
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		return;
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	}
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	if (x < 0 || x >= 6) {
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		return;
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	}
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	if (x > mouse_cursorx) {
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		MoveCursorTo(mouse_cursorx, mouse_cursory);
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		++mouse_cursorx;
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		SwitchAtCursor();
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	}
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	if (x < mouse_cursorx) {
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		--mouse_cursorx;
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		MoveCursorTo(mouse_cursorx, mouse_cursory);
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		SwitchAtCursor();
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	}
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}
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void BlockGame::MouseUp() {
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	mouse_cursorx = -1;
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	mouse_cursory = -1;
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}
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//Play the next level
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void nextLevel(BlockGame& g, unsigned int ticks) {
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	BlockGameStartInfo s;
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	s.ticks = ticks;
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	s.level = g.getLevel()+1;
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	if (g.isPuzzleMode()) {
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		if (g.getLevel()<PuzzleGetNumberOfPuzzles()-1) {
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			s.puzzleMode = true;
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			g.NewGame(s);
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		}
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	}
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	else if (g.isStageClear()) {
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		if (g.getLevel() < 50-1) {
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			s.stageClear = true;
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			g.NewGame(s);
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		}
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	}
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}
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void retryLevel(BlockGame& g, unsigned int ticks) {
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	BlockGameStartInfo s;
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	s.ticks = ticks;
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	s.level = g.getLevel();
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	if (g.isPuzzleMode()) {
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		s.puzzleMode = true;
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		g.NewGame(s);
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	}
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	else if (g.isStageClear()) {
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		s.stageClear = true;
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		g.NewGame(s);
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	}
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}
1970-01-01 00:00 1977