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/*
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===========================================================================
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blockattack - Block Attack - Rise of the Blocks
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Copyright (C) 2005-2012 Poul Sander
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see http://www.gnu.org/licenses/
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Source information and contacts persons can be found at
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http://blockattack.sf.net
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===========================================================================
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*/
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#include "BlockGame.hpp"
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////////////////////////////////////////////////////////////////////////////////
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//The BloackGame class represents a board, score, time etc. for a single player/
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////////////////////////////////////////////////////////////////////////////////
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Uint16 BlockGame::rand2()
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{
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	nextRandomNumber = nextRandomNumber*1103515245 + 12345;
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	return ((Uint16)(nextRandomNumber/65536)) % 32768;
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}
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int BlockGame::firstUnusedChain()
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{
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	bool found=false;
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	int i = 0;
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	while (!found)
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	{
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		if (!chainUsed[++i])
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			found=true;
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		if (i>NUMBEROFCHAINS-2)
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			found=true;
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	}
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	return i;
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}
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//Constructor
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BlockGame::BlockGame()
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{
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	srand((int)time(NULL));
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	nrFellDown = 0;
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	nrPushedPixel = 0;
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	garbageTarget = this;
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	nrStops=0;
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	//topx = tx;
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	//topy = ty;
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	cursorx = 2;
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	cursory = 3;
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	stop = 0;
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	pixels = 0;
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	score = 0;
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	bGameOver = false;
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	bDraw = false;
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	bReplaying=false; //No replay by default
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#if NETWORK
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	bDisconnected=false;
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	bNetworkPlayer = false;
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#endif
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	timetrial = false;
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	stageClear = false;
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	vsMode = false;
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	puzzleMode = false;
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	linesCleared = 0;
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	AI_Enabled = false;
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	AI_MoveSpeed=100;
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	hasWonTheGame = false;
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	combo=0;                      //counts
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	chain=0;
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	hangTicks = 0;
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	baseSpeed = 0.5;           //All other speeds are relative to this
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	speed = baseSpeed;
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	speedLevel = 1;
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	ticks = 0;
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	gameStartedAt = ticks;
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	gameEndedAfter = 0;
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	pushedPixelAt = gameStartedAt;
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	nextGarbageNumber = 10;
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	handicap=0;
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	for (int i=0; i<7; i++)
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		for (int j=0; j<30; j++)
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		{
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			board[i][j] = -1;
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		}
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	for (int i=0; i<NUMBEROFCHAINS; i++)
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	{
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		chainUsed[i]=false;
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		chainSize[i] = 0;
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	}
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	theReplay = Replay();
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	showGame = true;              //The game is now active
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	lastCounter = -1;           //To prevent the final chunk to be played when stating the program
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}	//Constructor
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//Deconstructor, never really used... game used to crash when called, cause of the way sBoard was created
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//It should work now and can be used if we want to assign more players in network games that we need to free later
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BlockGame::~BlockGame()
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{
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}
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void BlockGame::setGameSpeed(Uint8 globalSpeedLevel)
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{
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	switch (globalSpeedLevel)
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	{
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	case 0:
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		baseSpeed=0.5;
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		break;
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	case 1:
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		baseSpeed=0.4;
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		break;
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	case 2:
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		baseSpeed=0.3;
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		break;
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	case 3:
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		baseSpeed=0.25;
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		break;
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	case 4:
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		baseSpeed=0.2;
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		break;
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	default:
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		baseSpeed=0.15;
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		break;
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	};
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}
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void BlockGame::setHandicap(Uint8 globalHandicap)
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{
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	handicap=1000*((Uint32)globalHandicap);
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}
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//Set the move speed of the AI based on the aiLevel parameter
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//Also enables AI
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void BlockGame::setAIlevel(Uint8 aiLevel)
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{
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	AI_Enabled = true;
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	AI_MoveSpeed=120-(20*(aiLevel-3));
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};
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Uint8 BlockGame::getAIlevel()
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{
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	return (120-AI_MoveSpeed)/20+3;
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}
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int BlockGame::GetScore()
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{
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	return score;
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}
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int BlockGame::GetHandicap()
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{
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	return handicap;
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}
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bool BlockGame::isGameOver()
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{
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	return bGameOver;
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}
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int BlockGame::GetTopX()
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{
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	return topx;
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}
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int BlockGame::GetTopY()
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{
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	return topy;
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}
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unsigned int BlockGame::GetGameStartedAt()
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{
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	return gameStartedAt;
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}
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unsigned int BlockGame::GetGameEndedAt()
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{
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	return gameEndedAfter;
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}
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bool BlockGame::isTimeTrial()
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{
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	return timetrial;
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}
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bool BlockGame::isStageClear()
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{
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	return stageClear;
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}
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bool BlockGame::isVsMode()
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{
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	return vsMode;
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}
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bool BlockGame::isPuzzleMode()
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{
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	return puzzleMode;
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}
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int BlockGame::GetLinesCleared()
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{
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	return linesCleared;
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}
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int BlockGame::GetStageClearLimit()
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{
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	return stageClearLimit;
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}
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int BlockGame::GetChains()
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{
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	return chain;
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}
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int BlockGame::GetPixels()
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{
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	return pixels;
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}
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int BlockGame::GetSpeedLevel()
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{
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	return speedLevel;
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}
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int BlockGame::GetTowerHeight()
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{
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	return TowerHeight;
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}
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int BlockGame::GetCursorX()
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{
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	return cursorx;
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}
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int BlockGame::GetCursorY()
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{
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	return cursory;
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}
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void BlockGame::MoveCursorTo(int x, int y)
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{
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	cursorx = x;
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	cursory = y;
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}
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bool BlockGame::GetIsWinner()
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{
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	return hasWonTheGame;
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}
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#if NETWORK
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#define garbageStackSize 10
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void BlockGame::emptyGarbageStack()
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{
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	for (int i=0; i<10; i++)
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		for (int j=0; j<3; j++)
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			garbageStack[i][j] = 0;
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	garbageStackUsed = 0;
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}
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bool BlockGame::pushGarbage(Uint8 width, Uint8 height, Uint8 type)
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{
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	if (garbageStackUsed>=garbageStackSize)
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		return false;
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	garbageStack[garbageStackUsed][0]=width;
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	garbageStack[garbageStackUsed][1]=height;
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	garbageStack[garbageStackUsed][2]=type;
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	garbageStackUsed++;
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	return true;
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}
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bool BlockGame::popGarbage(Uint8 *width, Uint8 *height, Uint8 *type)
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{
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	if (garbageStackUsed<1)
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		return false;
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	garbageStackUsed--;
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	*width=garbageStack[garbageStackUsed][0];
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	*height=garbageStack[garbageStackUsed][1];
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	*type=garbageStack[garbageStackUsed][2];
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	return true;
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}
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#endif
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//Instead of creating new object new game is called, to prevent memory leaks
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void BlockGame::NewGame(int tx, int ty, unsigned int ticks)
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{
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	this->ticks = ticks;
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	stageButtonStatus = SBdontShow;
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	bReplaying  =  false;
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#if NETWORK
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	bNetworkPlayer=false;
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	bDisconnected =false;
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#endif
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	nrFellDown = 0;
c53e6443 sago007 2012-04-17 11:04 310
	lastNrOfPlayers = 1; //At least one player :-)
c53e6443 sago007 2012-04-17 11:04 311
	nrPushedPixel = 0;
c53e6443 sago007 2012-04-17 11:04 312
	nrStops = 0;
c53e6443 sago007 2012-04-17 11:04 313
	topx = tx;
c53e6443 sago007 2012-04-17 11:04 314
	topy = ty;
c53e6443 sago007 2012-04-17 11:04 315
	cursorx = 2;
c53e6443 sago007 2012-04-17 11:04 316
	cursory = 3;
c53e6443 sago007 2012-04-17 11:04 317
	stop = 0;
c53e6443 sago007 2012-04-17 11:04 318
	pixels = 0;
c53e6443 sago007 2012-04-17 11:04 319
	score = 0;
c53e6443 sago007 2012-04-17 11:04 320
	bGameOver = false;
c53e6443 sago007 2012-04-17 11:04 321
	bDraw = false;
c53e6443 sago007 2012-04-17 11:04 322
	timetrial = false;
c53e6443 sago007 2012-04-17 11:04 323
	stageClear = false;
c53e6443 sago007 2012-04-17 11:04 324
	linesCleared = 0;
c53e6443 sago007 2012-04-17 11:04 325
	hasWonTheGame = false;
c53e6443 sago007 2012-04-17 11:04 326
	vsMode = false;
c53e6443 sago007 2012-04-17 11:04 327
	puzzleMode = false;
c53e6443 sago007 2012-04-17 11:04 328
	combo=0;
c53e6443 sago007 2012-04-17 11:04 329
	chain=0;
c53e6443 sago007 2012-04-17 11:04 330
	AI_Enabled = false;
c53e6443 sago007 2012-04-17 11:04 331
	baseSpeed= 0.5;
c53e6443 sago007 2012-04-17 11:04 332
	speed = baseSpeed;
c53e6443 sago007 2012-04-17 11:04 333
	speedLevel = 1;
c53e6443 sago007 2012-04-17 11:04 334
	gameStartedAt = ticks+3000;
c53e6443 sago007 2012-04-17 11:04 335
	pushedPixelAt = gameStartedAt;
c53e6443 sago007 2012-04-17 11:04 336
	nextGarbageNumber = 10;
c53e6443 sago007 2012-04-17 11:04 337
	handicap=0;
c53e6443 sago007 2012-04-17 11:04 338
	for (int i=0; i<7; i++)
c53e6443 sago007 2012-04-17 11:04 339
		for (int j=0; j<30; j++)
c53e6443 sago007 2012-04-17 11:04 340
		{
c53e6443 sago007 2012-04-17 11:04 341
			board[i][j] = -1;
c53e6443 sago007 2012-04-17 11:04 342
		}
c53e6443 sago007 2012-04-17 11:04 343
	for (int i=0; i<NUMBEROFCHAINS; i++)
c53e6443 sago007 2012-04-17 11:04 344
	{
c53e6443 sago007 2012-04-17 11:04 345
		chainUsed[i]=false;
c53e6443 sago007 2012-04-17 11:04 346
		chainSize[i] = 0;
c53e6443 sago007 2012-04-17 11:04 347
	}
c53e6443 sago007 2012-04-17 11:04 348
	lastAImove = ticks+3000;
c53e6443 sago007 2012-04-17 11:04 349
	showGame = true;
c53e6443 sago007 2012-04-17 11:04 350
	theReplay = Replay();
c53e6443 sago007 2012-04-17 11:04 351
}	//NewGame
c53e6443 sago007 2012-04-17 11:04 352
c53e6443 sago007 2012-04-17 11:04 353
void BlockGame::NewTimeTrialGame(int x,int y, unsigned int ticks)
c53e6443 sago007 2012-04-17 11:04 354
{
c53e6443 sago007 2012-04-17 11:04 355
	NewGame(x,y,ticks);
c53e6443 sago007 2012-04-17 11:04 356
	timetrial = true;
c53e6443 sago007 2012-04-17 11:04 357
	putStartBlocks();
c53e6443 sago007 2012-04-17 11:04 358
}
c53e6443 sago007 2012-04-17 11:04 359
c53e6443 sago007 2012-04-17 11:04 360
//Starts a new stage game, takes level as input!
c53e6443 sago007 2012-04-17 11:04 361
void BlockGame::NewStageGame(int level, int tx, int ty,unsigned int ticks)
c53e6443 sago007 2012-04-17 11:04 362
{
c53e6443 sago007 2012-04-17 11:04 363
	if (level > -1)
c53e6443 sago007 2012-04-17 11:04 364
	{
c53e6443 sago007 2012-04-17 11:04 365
		NewGame(tx, ty,ticks);
c53e6443 sago007 2012-04-17 11:04 366
		stageClear = true;
c53e6443 sago007 2012-04-17 11:04 367
		Level = level;
c53e6443 sago007 2012-04-17 11:04 368
		Stats::getInstance()->addOne("PlayedStageLevel"+itoa2(level));
c53e6443 sago007 2012-04-17 11:04 369
		stageClearLimit = 30+(Level%6)*10;
c53e6443 sago007 2012-04-17 11:04 370
		baseSpeed = 0.5/((double)(Level*0.5)+1.0);
c53e6443 sago007 2012-04-17 11:04 371
		speed = baseSpeed;
c53e6443 sago007 2012-04-17 11:04 372
	}
c53e6443 sago007 2012-04-17 11:04 373
}
17916a2e sago007 2010-11-07 11:26 374
c53e6443 sago007 2012-04-17 11:04 375
void BlockGame::NewPuzzleGame(int level, int tx, int ty, unsigned int ticks)
c53e6443 sago007 2012-04-17 11:04 376
{
c53e6443 sago007 2012-04-17 11:04 377
	if (level>-1)
c53e6443 sago007 2012-04-17 11:04 378
	{
c53e6443 sago007 2012-04-17 11:04 379
		NewGame(tx, ty,ticks);
c53e6443 sago007 2012-04-17 11:04 380
		puzzleMode = true;
c53e6443 sago007 2012-04-17 11:04 381
		Level = level;
c53e6443 sago007 2012-04-17 11:04 382
		MovesLeft = nrOfMovesAllowed[Level];
c53e6443 sago007 2012-04-17 11:04 383
		for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 384
			for (int j=0; j<12; j++)
c53e6443 sago007 2012-04-17 11:04 385
			{
c53e6443 sago007 2012-04-17 11:04 386
				board[i][j+1] = puzzleLevels[Level][i][j];
c53e6443 sago007 2012-04-17 11:04 387
			}
c53e6443 sago007 2012-04-17 11:04 388
		baseSpeed = 100000;
c53e6443 sago007 2012-04-17 11:04 389
		speed = 100000;
c53e6443 sago007 2012-04-17 11:04 390
c53e6443 sago007 2012-04-17 11:04 391
		//Now push the blines up
c53e6443 sago007 2012-04-17 11:04 392
		for (int i=19; i>0; i--)
c53e6443 sago007 2012-04-17 11:04 393
			for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 394
			{
c53e6443 sago007 2012-04-17 11:04 395
				board[j][i] = board[j][i-1];
c53e6443 sago007 2012-04-17 11:04 396
			}
c53e6443 sago007 2012-04-17 11:04 397
		for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 398
		{
c53e6443 sago007 2012-04-17 11:04 399
			board[j][0] = rand() % 6;
c53e6443 sago007 2012-04-17 11:04 400
			if (j > 0)
c53e6443 sago007 2012-04-17 11:04 401
			{
c53e6443 sago007 2012-04-17 11:04 402
				if (board[j][0] == board[j-1][0])
c53e6443 sago007 2012-04-17 11:04 403
					board[j][0] = rand() % 6;
c53e6443 sago007 2012-04-17 11:04 404
			}
c53e6443 sago007 2012-04-17 11:04 405
			if (board[j][0] == board[j][1])
c53e6443 sago007 2012-04-17 11:04 406
				board[j][0] = 6;
c53e6443 sago007 2012-04-17 11:04 407
			if (board[j][0] == board[j][1])
c53e6443 sago007 2012-04-17 11:04 408
				board[j][0] = 6;
17916a2e sago007 2010-11-07 11:26 409
c53e6443 sago007 2012-04-17 11:04 410
		}
c53e6443 sago007 2012-04-17 11:04 411
	}
c53e6443 sago007 2012-04-17 11:04 412
}
c53e6443 sago007 2012-04-17 11:04 413
c53e6443 sago007 2012-04-17 11:04 414
//Replay the current level
c53e6443 sago007 2012-04-17 11:04 415
void BlockGame::retryLevel(unsigned int ticks)
c53e6443 sago007 2012-04-17 11:04 416
{
c53e6443 sago007 2012-04-17 11:04 417
	if(puzzleMode)
c53e6443 sago007 2012-04-17 11:04 418
		NewPuzzleGame(Level,topx,topy,ticks);
c53e6443 sago007 2012-04-17 11:04 419
	else if(stageClear)
c53e6443 sago007 2012-04-17 11:04 420
		NewStageGame(Level,topx,topy,ticks);
c53e6443 sago007 2012-04-17 11:04 421
}
c53e6443 sago007 2012-04-17 11:04 422
c53e6443 sago007 2012-04-17 11:04 423
//Play the next level
c53e6443 sago007 2012-04-17 11:04 424
void BlockGame::nextLevel(unsigned int ticks)
c53e6443 sago007 2012-04-17 11:04 425
{
c53e6443 sago007 2012-04-17 11:04 426
	if(puzzleMode)
c53e6443 sago007 2012-04-17 11:04 427
	{
c53e6443 sago007 2012-04-17 11:04 428
		if(Level<nrOfPuzzles-1)
c53e6443 sago007 2012-04-17 11:04 429
			NewPuzzleGame(Level+1,topx,topy,ticks);
c53e6443 sago007 2012-04-17 11:04 430
	}
c53e6443 sago007 2012-04-17 11:04 431
	else if(stageClear)
c53e6443 sago007 2012-04-17 11:04 432
	{
c53e6443 sago007 2012-04-17 11:04 433
		if(Level<50-1)
c53e6443 sago007 2012-04-17 11:04 434
			NewStageGame(Level+1,topx,topy,ticks);
c53e6443 sago007 2012-04-17 11:04 435
	}
c53e6443 sago007 2012-04-17 11:04 436
}
c53e6443 sago007 2012-04-17 11:04 437
c53e6443 sago007 2012-04-17 11:04 438
//Starts new Vs Game (two Player)
c53e6443 sago007 2012-04-17 11:04 439
void BlockGame::NewVsGame(int tx, int ty, BlockGame *target,unsigned int ticks)
c53e6443 sago007 2012-04-17 11:04 440
{
c53e6443 sago007 2012-04-17 11:04 441
	NewGame(tx, ty,ticks);
c53e6443 sago007 2012-04-17 11:04 442
	vsMode = true;
c53e6443 sago007 2012-04-17 11:04 443
	putStartBlocks();
c53e6443 sago007 2012-04-17 11:04 444
	garbageTarget = target;
c53e6443 sago007 2012-04-17 11:04 445
	Stats::getInstance()->addOne("VSgamesStarted");
c53e6443 sago007 2012-04-17 11:04 446
}
c53e6443 sago007 2012-04-17 11:04 447
c53e6443 sago007 2012-04-17 11:04 448
//Starts new Vs Game (two Player)
c53e6443 sago007 2012-04-17 11:04 449
void BlockGame::NewVsGame(int tx, int ty, BlockGame *target, bool AI,unsigned int ticks)
c53e6443 sago007 2012-04-17 11:04 450
{
c53e6443 sago007 2012-04-17 11:04 451
	NewGame(tx, ty,ticks);
c53e6443 sago007 2012-04-17 11:04 452
	vsMode = true;
c53e6443 sago007 2012-04-17 11:04 453
	AI_Enabled = AI;
c53e6443 sago007 2012-04-17 11:04 454
	if(!AI)
c53e6443 sago007 2012-04-17 11:04 455
		Stats::getInstance()->addOne("VSgamesStarted");
c53e6443 sago007 2012-04-17 11:04 456
	else
c53e6443 sago007 2012-04-17 11:04 457
		strcpy(name,"CPU\0");
c53e6443 sago007 2012-04-17 11:04 458
	putStartBlocks();
c53e6443 sago007 2012-04-17 11:04 459
	garbageTarget = target;
c53e6443 sago007 2012-04-17 11:04 460
}
c53e6443 sago007 2012-04-17 11:04 461
//Go in Demonstration mode, no movement
c53e6443 sago007 2012-04-17 11:04 462
void BlockGame::Demonstration(bool toggle)
c53e6443 sago007 2012-04-17 11:04 463
{
c53e6443 sago007 2012-04-17 11:04 464
	speed=0;
c53e6443 sago007 2012-04-17 11:04 465
	baseSpeed = 0;
c53e6443 sago007 2012-04-17 11:04 466
}
c53e6443 sago007 2012-04-17 11:04 467
//We want to play the replay (must have been loaded beforehand)
c53e6443 sago007 2012-04-17 11:04 468
void BlockGame::playReplay(int tx, int ty, unsigned int ticks)
c53e6443 sago007 2012-04-17 11:04 469
{
c53e6443 sago007 2012-04-17 11:04 470
	NewGame(tx, ty,ticks);
c53e6443 sago007 2012-04-17 11:04 471
	gameStartedAt = ticks;
c53e6443 sago007 2012-04-17 11:04 472
	bReplaying = true; //We are playing, no calculations
c53e6443 sago007 2012-04-17 11:04 473
#if NETWORK
c53e6443 sago007 2012-04-17 11:04 474
	bNetworkPlayer = false; //Take input from replay file
c53e6443 sago007 2012-04-17 11:04 475
#endif
c53e6443 sago007 2012-04-17 11:04 476
}
17916a2e sago007 2010-11-07 11:26 477
17916a2e sago007 2010-11-07 11:26 478
17916a2e sago007 2010-11-07 11:26 479
#if NETWORK
17916a2e sago007 2010-11-07 11:26 480
c53e6443 sago007 2012-04-17 11:04 481
//network play
c53e6443 sago007 2012-04-17 11:04 482
void BlockGame::playNetwork(int tx, int ty,unsigned int ticks)
c53e6443 sago007 2012-04-17 11:04 483
{
c53e6443 sago007 2012-04-17 11:04 484
	NewGame(tx, ty,ticks);
c53e6443 sago007 2012-04-17 11:04 485
	gameStartedAt = ticks;
c53e6443 sago007 2012-04-17 11:04 486
	bReplaying = false; //We are playing, no calculations
c53e6443 sago007 2012-04-17 11:04 487
	bNetworkPlayer = true; //Don't Take input from replay file
c53e6443 sago007 2012-04-17 11:04 488
	emptyGarbageStack();
c53e6443 sago007 2012-04-17 11:04 489
}
17916a2e sago007 2010-11-07 11:26 490
#endif
17916a2e sago007 2010-11-07 11:26 491
c53e6443 sago007 2012-04-17 11:04 492
//Prints "winner" and ends game
c53e6443 sago007 2012-04-17 11:04 493
void BlockGame::setPlayerWon()
c53e6443 sago007 2012-04-17 11:04 494
{
c53e6443 sago007 2012-04-17 11:04 495
	if (!bGameOver)
c53e6443 sago007 2012-04-17 11:04 496
	{
c53e6443 sago007 2012-04-17 11:04 497
		gameEndedAfter = ticks-gameStartedAt; //We game ends now!
c53e6443 sago007 2012-04-17 11:04 498
		if(!AI_Enabled && !bReplaying)
17916a2e sago007 2010-11-07 11:26 499
		{
17916a2e sago007 2010-11-07 11:26 500
			TimeHandler::addTime("playTime",TimeHandler::ms2ct(gameEndedAfter));
17916a2e sago007 2010-11-07 11:26 501
		}
c53e6443 sago007 2012-04-17 11:04 502
	}
c53e6443 sago007 2012-04-17 11:04 503
	theReplay.setFinalFrame(getPackage(), 1);
c53e6443 sago007 2012-04-17 11:04 504
	bGameOver = true;
c53e6443 sago007 2012-04-17 11:04 505
	hasWonTheGame = true;
c53e6443 sago007 2012-04-17 11:04 506
	showGame = false;
c53e6443 sago007 2012-04-17 11:04 507
	if (SoundEnabled)Mix_PlayChannel(1, applause, 0);
c53e6443 sago007 2012-04-17 11:04 508
	if(!AI_Enabled && !bReplaying)
c53e6443 sago007 2012-04-17 11:04 509
	{
c53e6443 sago007 2012-04-17 11:04 510
		Stats::getInstance()->addOne("totalWins");
c53e6443 sago007 2012-04-17 11:04 511
		if(garbageTarget->AI_Enabled && !(garbageTarget->bReplaying))
c53e6443 sago007 2012-04-17 11:04 512
		{
c53e6443 sago007 2012-04-17 11:04 513
			//We have defeated an AI
c53e6443 sago007 2012-04-17 11:04 514
			Stats::getInstance()->addOne("defeatedAI"+itoa(garbageTarget->getAIlevel()));
c53e6443 sago007 2012-04-17 11:04 515
		}
c53e6443 sago007 2012-04-17 11:04 516
	}
c53e6443 sago007 2012-04-17 11:04 517
	if(AI_Enabled && !(garbageTarget->AI_Enabled) && garbageTarget->bReplaying==false)
c53e6443 sago007 2012-04-17 11:04 518
	{
c53e6443 sago007 2012-04-17 11:04 519
		//The AI have defeated a human player
c53e6443 sago007 2012-04-17 11:04 520
		Stats::getInstance()->addOne("defeatedByAI"+itoa(getAIlevel()));
c53e6443 sago007 2012-04-17 11:04 521
	}
c53e6443 sago007 2012-04-17 11:04 522
}
c53e6443 sago007 2012-04-17 11:04 523
c53e6443 sago007 2012-04-17 11:04 524
//void SetGameOver();
c53e6443 sago007 2012-04-17 11:04 525
c53e6443 sago007 2012-04-17 11:04 526
#if NETWORK
c53e6443 sago007 2012-04-17 11:04 527
//Sets disconnected:
c53e6443 sago007 2012-04-17 11:04 528
void BlockGame::setDisconnect()
c53e6443 sago007 2012-04-17 11:04 529
{
c53e6443 sago007 2012-04-17 11:04 530
	bDisconnected = true;
c53e6443 sago007 2012-04-17 11:04 531
	SetGameOver();
c53e6443 sago007 2012-04-17 11:04 532
}
c53e6443 sago007 2012-04-17 11:04 533
#endif
c53e6443 sago007 2012-04-17 11:04 534
c53e6443 sago007 2012-04-17 11:04 535
//Prints "draw" and ends the game
c53e6443 sago007 2012-04-17 11:04 536
void BlockGame::setDraw()
c53e6443 sago007 2012-04-17 11:04 537
{
c53e6443 sago007 2012-04-17 11:04 538
	bGameOver = true;
17916a2e sago007 2010-11-07 11:26 539
	if(!AI_Enabled && !bReplaying)
17916a2e sago007 2010-11-07 11:26 540
	{
17916a2e sago007 2010-11-07 11:26 541
		TimeHandler::addTime("playTime",TimeHandler::ms2ct(gameEndedAfter));
17916a2e sago007 2010-11-07 11:26 542
	}
c53e6443 sago007 2012-04-17 11:04 543
	theReplay.setFinalFrame(getPackage(), 3);
c53e6443 sago007 2012-04-17 11:04 544
	hasWonTheGame = false;
c53e6443 sago007 2012-04-17 11:04 545
	bDraw = true;
c53e6443 sago007 2012-04-17 11:04 546
	showGame = false;
c53e6443 sago007 2012-04-17 11:04 547
	Mix_HaltChannel(1);
c53e6443 sago007 2012-04-17 11:04 548
	if(!AI_Enabled && !bReplaying)
c53e6443 sago007 2012-04-17 11:04 549
		Stats::getInstance()->addOne("totalDraws");
c53e6443 sago007 2012-04-17 11:04 550
}
c53e6443 sago007 2012-04-17 11:04 551
c53e6443 sago007 2012-04-17 11:04 552
//Function to get a boardpackage
c53e6443 sago007 2012-04-17 11:04 553
boardPackage BlockGame::getPackage()
c53e6443 sago007 2012-04-17 11:04 554
{
c53e6443 sago007 2012-04-17 11:04 555
	boardPackage bp;
c53e6443 sago007 2012-04-17 11:04 556
	if(ticks<gameStartedAt)
c53e6443 sago007 2012-04-17 11:04 557
		bp.time = 0;
c53e6443 sago007 2012-04-17 11:04 558
	else
c53e6443 sago007 2012-04-17 11:04 559
		bp.time = (Uint32)(ticks-gameStartedAt);
c53e6443 sago007 2012-04-17 11:04 560
	for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 561
		for (int j=0; j<13; j++)
c53e6443 sago007 2012-04-17 11:04 562
		{
c53e6443 sago007 2012-04-17 11:04 563
			if (board[i][j]%10<7)
c53e6443 sago007 2012-04-17 11:04 564
				bp.brick[i][j]=board[i][j]%10+1;
c53e6443 sago007 2012-04-17 11:04 565
			if ((board[i][j]/1000000)%10==1)
c53e6443 sago007 2012-04-17 11:04 566
			{
c53e6443 sago007 2012-04-17 11:04 567
				//Ordinary garbage
c53e6443 sago007 2012-04-17 11:04 568
				int aInt=0; //N=1, S=2, W=4, E=8
c53e6443 sago007 2012-04-17 11:04 569
				if (i==0)
c53e6443 sago007 2012-04-17 11:04 570
					aInt+=4;
c53e6443 sago007 2012-04-17 11:04 571
				else if ((board[i-1][j])!=(board[i][j]))
c53e6443 sago007 2012-04-17 11:04 572
					aInt+=4;
c53e6443 sago007 2012-04-17 11:04 573
				if (i==5)
c53e6443 sago007 2012-04-17 11:04 574
					aInt+=8;
c53e6443 sago007 2012-04-17 11:04 575
				else if ((board[i+1][j])!=(board[i][j]))
c53e6443 sago007 2012-04-17 11:04 576
					aInt+=8;
c53e6443 sago007 2012-04-17 11:04 577
				if (j==0)
c53e6443 sago007 2012-04-17 11:04 578
					aInt+=2;
c53e6443 sago007 2012-04-17 11:04 579
				else if ((board[i][j-1])!=(board[i][j]))
c53e6443 sago007 2012-04-17 11:04 580
					aInt+=2;
c53e6443 sago007 2012-04-17 11:04 581
				if ((board[i][j+1])!=(board[i][j]))
c53e6443 sago007 2012-04-17 11:04 582
					aInt+=1;
c53e6443 sago007 2012-04-17 11:04 583
				switch (aInt)
c53e6443 sago007 2012-04-17 11:04 584
				{
c53e6443 sago007 2012-04-17 11:04 585
				case 8:
c53e6443 sago007 2012-04-17 11:04 586
					bp.brick[i][j]=8;
c53e6443 sago007 2012-04-17 11:04 587
					break;
c53e6443 sago007 2012-04-17 11:04 588
				case 7:
c53e6443 sago007 2012-04-17 11:04 589
					bp.brick[i][j]=10;
c53e6443 sago007 2012-04-17 11:04 590
					break;
c53e6443 sago007 2012-04-17 11:04 591
				case 11:
c53e6443 sago007 2012-04-17 11:04 592
					bp.brick[i][j]=11;
c53e6443 sago007 2012-04-17 11:04 593
					break;
c53e6443 sago007 2012-04-17 11:04 594
				case 9:
c53e6443 sago007 2012-04-17 11:04 595
					bp.brick[i][j]=12;
c53e6443 sago007 2012-04-17 11:04 596
					break;
c53e6443 sago007 2012-04-17 11:04 597
				case 5:
c53e6443 sago007 2012-04-17 11:04 598
					bp.brick[i][j]=13;
c53e6443 sago007 2012-04-17 11:04 599
					break;
c53e6443 sago007 2012-04-17 11:04 600
				case 6:
c53e6443 sago007 2012-04-17 11:04 601
					bp.brick[i][j]=14;
c53e6443 sago007 2012-04-17 11:04 602
					break;
c53e6443 sago007 2012-04-17 11:04 603
				case 10:
c53e6443 sago007 2012-04-17 11:04 604
					bp.brick[i][j]=15;
c53e6443 sago007 2012-04-17 11:04 605
					break;
c53e6443 sago007 2012-04-17 11:04 606
				case 3: //M
c53e6443 sago007 2012-04-17 11:04 607
					bp.brick[i][j]=16;
c53e6443 sago007 2012-04-17 11:04 608
					break;
c53e6443 sago007 2012-04-17 11:04 609
				case 0:
c53e6443 sago007 2012-04-17 11:04 610
					bp.brick[i][j]=17;
c53e6443 sago007 2012-04-17 11:04 611
					break;
c53e6443 sago007 2012-04-17 11:04 612
				case 1:
c53e6443 sago007 2012-04-17 11:04 613
					bp.brick[i][j]=18;
c53e6443 sago007 2012-04-17 11:04 614
					break;
c53e6443 sago007 2012-04-17 11:04 615
				case 2:
c53e6443 sago007 2012-04-17 11:04 616
					bp.brick[i][j]=19;
c53e6443 sago007 2012-04-17 11:04 617
					break;
c53e6443 sago007 2012-04-17 11:04 618
				case 4:
c53e6443 sago007 2012-04-17 11:04 619
					bp.brick[i][j]=20;
c53e6443 sago007 2012-04-17 11:04 620
					break;
c53e6443 sago007 2012-04-17 11:04 621
				default:
c53e6443 sago007 2012-04-17 11:04 622
					bp.brick[i][j]=0;
c53e6443 sago007 2012-04-17 11:04 623
				};
c53e6443 sago007 2012-04-17 11:04 624
				//cout << "garbage added to replay: " << aInt << endl;
c53e6443 sago007 2012-04-17 11:04 625
			}
c53e6443 sago007 2012-04-17 11:04 626
			if ((board[i][j]/1000000)%10==2)
c53e6443 sago007 2012-04-17 11:04 627
			{
c53e6443 sago007 2012-04-17 11:04 628
				//Gray garbage
c53e6443 sago007 2012-04-17 11:04 629
				bp.brick[i][j]=21;
c53e6443 sago007 2012-04-17 11:04 630
			}
c53e6443 sago007 2012-04-17 11:04 631
			if ((board[i][j]/BLOCKHANG)%10==1) //If "get ready"
c53e6443 sago007 2012-04-17 11:04 632
				bp.brick[i][j]+=30;
c53e6443 sago007 2012-04-17 11:04 633
		}
c53e6443 sago007 2012-04-17 11:04 634
	bp.cursorX = (Uint8)cursorx;
c53e6443 sago007 2012-04-17 11:04 635
	bp.cursorY = (Uint8)cursory;
c53e6443 sago007 2012-04-17 11:04 636
	bp.score = (Uint32)score;
c53e6443 sago007 2012-04-17 11:04 637
	bp.pixels = (Uint8)pixels;
c53e6443 sago007 2012-04-17 11:04 638
	bp.chain = (Uint8)chain;
c53e6443 sago007 2012-04-17 11:04 639
	bp.speed = (Uint8)speedLevel;
c53e6443 sago007 2012-04-17 11:04 640
	Uint8 result = 0;
c53e6443 sago007 2012-04-17 11:04 641
	if (bGameOver)
c53e6443 sago007 2012-04-17 11:04 642
		result+=1;
c53e6443 sago007 2012-04-17 11:04 643
	if (hasWonTheGame)
c53e6443 sago007 2012-04-17 11:04 644
		result+=2;
c53e6443 sago007 2012-04-17 11:04 645
	if (bDraw)
c53e6443 sago007 2012-04-17 11:04 646
		result+=4;
c53e6443 sago007 2012-04-17 11:04 647
	bp.result = (Uint8)result;
c53e6443 sago007 2012-04-17 11:04 648
	return bp;
c53e6443 sago007 2012-04-17 11:04 649
}
c53e6443 sago007 2012-04-17 11:04 650
c53e6443 sago007 2012-04-17 11:04 651
//Takes a package and sets the board like it
c53e6443 sago007 2012-04-17 11:04 652
void BlockGame::setBoard(boardPackage bp)
c53e6443 sago007 2012-04-17 11:04 653
{
c53e6443 sago007 2012-04-17 11:04 654
	//gameStartedAt = ticks-bp.time;
c53e6443 sago007 2012-04-17 11:04 655
	for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 656
		for (int j=0; j<13; j++)
c53e6443 sago007 2012-04-17 11:04 657
		{
c53e6443 sago007 2012-04-17 11:04 658
			//if(bp.brick[i][j]/8==0)
c53e6443 sago007 2012-04-17 11:04 659
			board[i][j]=bp.brick[i][j]-1;
c53e6443 sago007 2012-04-17 11:04 660
			//else
c53e6443 sago007 2012-04-17 11:04 661
			//	board[i][j]=-1;
c53e6443 sago007 2012-04-17 11:04 662
		}
c53e6443 sago007 2012-04-17 11:04 663
	cursorx=bp.cursorX;
c53e6443 sago007 2012-04-17 11:04 664
	cursory=bp.cursorY;
c53e6443 sago007 2012-04-17 11:04 665
	score=bp.score;
c53e6443 sago007 2012-04-17 11:04 666
	pixels=bp.pixels;
c53e6443 sago007 2012-04-17 11:04 667
	chain=bp.chain;
c53e6443 sago007 2012-04-17 11:04 668
	speedLevel=bp.speed;
c53e6443 sago007 2012-04-17 11:04 669
	Uint8 result = bp.result;
c53e6443 sago007 2012-04-17 11:04 670
	bGameOver = false; //Make sure that it is initialized!
c53e6443 sago007 2012-04-17 11:04 671
	if(result%2==1)
c53e6443 sago007 2012-04-17 11:04 672
	{
c53e6443 sago007 2012-04-17 11:04 673
		bGameOver=true;
c53e6443 sago007 2012-04-17 11:04 674
		result-=1;
c53e6443 sago007 2012-04-17 11:04 675
	}
c53e6443 sago007 2012-04-17 11:04 676
	if (result%4==2)
c53e6443 sago007 2012-04-17 11:04 677
	{
c53e6443 sago007 2012-04-17 11:04 678
		hasWonTheGame = true;
c53e6443 sago007 2012-04-17 11:04 679
		result-=2;
c53e6443 sago007 2012-04-17 11:04 680
	}
c53e6443 sago007 2012-04-17 11:04 681
	if (result==4)
c53e6443 sago007 2012-04-17 11:04 682
	{
c53e6443 sago007 2012-04-17 11:04 683
		bDraw = true;
c53e6443 sago007 2012-04-17 11:04 684
	}
c53e6443 sago007 2012-04-17 11:04 685
c53e6443 sago007 2012-04-17 11:04 686
}
c53e6443 sago007 2012-04-17 11:04 687
c53e6443 sago007 2012-04-17 11:04 688
//Test if LineNr is an empty line, returns false otherwise.
c53e6443 sago007 2012-04-17 11:04 689
bool BlockGame::LineEmpty(int lineNr)
c53e6443 sago007 2012-04-17 11:04 690
{
c53e6443 sago007 2012-04-17 11:04 691
	bool empty = true;
c53e6443 sago007 2012-04-17 11:04 692
	for (int i = 0; i <7; i++)
c53e6443 sago007 2012-04-17 11:04 693
		if (board[i][lineNr] != -1)
c53e6443 sago007 2012-04-17 11:04 694
			empty = false;
c53e6443 sago007 2012-04-17 11:04 695
	return empty;
c53e6443 sago007 2012-04-17 11:04 696
}
c53e6443 sago007 2012-04-17 11:04 697
c53e6443 sago007 2012-04-17 11:04 698
//Test if the entire board is empty (used for Puzzles)
c53e6443 sago007 2012-04-17 11:04 699
bool BlockGame::BoardEmpty()
c53e6443 sago007 2012-04-17 11:04 700
{
c53e6443 sago007 2012-04-17 11:04 701
	bool empty = true;
c53e6443 sago007 2012-04-17 11:04 702
	for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 703
		for (int j=1; j<13; j++)
c53e6443 sago007 2012-04-17 11:04 704
			if (board[i][j] != -1)
c53e6443 sago007 2012-04-17 11:04 705
				empty = false;
c53e6443 sago007 2012-04-17 11:04 706
	return empty;
c53e6443 sago007 2012-04-17 11:04 707
}
c53e6443 sago007 2012-04-17 11:04 708
c53e6443 sago007 2012-04-17 11:04 709
//Anything that the user can't move? In that case Game Over cannot occur
c53e6443 sago007 2012-04-17 11:04 710
bool BlockGame::hasStaticContent()
c53e6443 sago007 2012-04-17 11:04 711
{
c53e6443 sago007 2012-04-17 11:04 712
	for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 713
		for (int j=1; j<13; j++)
c53e6443 sago007 2012-04-17 11:04 714
			if (board[i][j] >= 10000000) 	//Higher than this means combos (garbage is static, but the stack is static but nothing to do about it)
c53e6443 sago007 2012-04-17 11:04 715
				return true;			//They are static
c53e6443 sago007 2012-04-17 11:04 716
	return false;					//Return false if no static object found
c53e6443 sago007 2012-04-17 11:04 717
}
c53e6443 sago007 2012-04-17 11:04 718
c53e6443 sago007 2012-04-17 11:04 719
/*
c53e6443 sago007 2012-04-17 11:04 720
 * Generates some blocks so the user don't see a board without blocks
c53e6443 sago007 2012-04-17 11:04 721
 */
c53e6443 sago007 2012-04-17 11:04 722
//void putStartBlocks(Uint32);
c53e6443 sago007 2012-04-17 11:04 723
c53e6443 sago007 2012-04-17 11:04 724
void BlockGame::putStartBlocks()
c53e6443 sago007 2012-04-17 11:04 725
{
c53e6443 sago007 2012-04-17 11:04 726
	putStartBlocks(time(0));
c53e6443 sago007 2012-04-17 11:04 727
}
c53e6443 sago007 2012-04-17 11:04 728
c53e6443 sago007 2012-04-17 11:04 729
void BlockGame::putStartBlocks(Uint32 n)
c53e6443 sago007 2012-04-17 11:04 730
{
c53e6443 sago007 2012-04-17 11:04 731
	for (int i=0; i<7; i++)
c53e6443 sago007 2012-04-17 11:04 732
		for (int j=0; j<30; j++)
c53e6443 sago007 2012-04-17 11:04 733
		{
c53e6443 sago007 2012-04-17 11:04 734
			board[i][j] = -1;
c53e6443 sago007 2012-04-17 11:04 735
		}
c53e6443 sago007 2012-04-17 11:04 736
	nextRandomNumber = n;
c53e6443 sago007 2012-04-17 11:04 737
	int choice = rand2()%3; //Pick a random layout
c53e6443 sago007 2012-04-17 11:04 738
	switch (choice)
c53e6443 sago007 2012-04-17 11:04 739
	{
c53e6443 sago007 2012-04-17 11:04 740
	case 0:
c53e6443 sago007 2012-04-17 11:04 741
		//row 0:
c53e6443 sago007 2012-04-17 11:04 742
		board[0][0]=1;
c53e6443 sago007 2012-04-17 11:04 743
		board[1][0]=0;
c53e6443 sago007 2012-04-17 11:04 744
		board[2][0]=4;
c53e6443 sago007 2012-04-17 11:04 745
		board[3][0]=3;
c53e6443 sago007 2012-04-17 11:04 746
		board[4][0]=3;
c53e6443 sago007 2012-04-17 11:04 747
		board[5][0]=5;
c53e6443 sago007 2012-04-17 11:04 748
		//row 1:
c53e6443 sago007 2012-04-17 11:04 749
		board[0][1]=1;
c53e6443 sago007 2012-04-17 11:04 750
		board[1][1]=4;
c53e6443 sago007 2012-04-17 11:04 751
		board[2][1]=2;
c53e6443 sago007 2012-04-17 11:04 752
		board[3][1]=0;
c53e6443 sago007 2012-04-17 11:04 753
		board[4][1]=4;
c53e6443 sago007 2012-04-17 11:04 754
		board[5][1]=5;
c53e6443 sago007 2012-04-17 11:04 755
		//row 2:
c53e6443 sago007 2012-04-17 11:04 756
		board[0][2]=2;
c53e6443 sago007 2012-04-17 11:04 757
		board[1][2]=3;
c53e6443 sago007 2012-04-17 11:04 758
		board[2][2]=0;
c53e6443 sago007 2012-04-17 11:04 759
		board[3][2]=4;
c53e6443 sago007 2012-04-17 11:04 760
		board[4][2]=1;
c53e6443 sago007 2012-04-17 11:04 761
		board[5][2]=1;
c53e6443 sago007 2012-04-17 11:04 762
		//row 3:
c53e6443 sago007 2012-04-17 11:04 763
		board[0][3]=3;
c53e6443 sago007 2012-04-17 11:04 764
		board[1][3]=2;
c53e6443 sago007 2012-04-17 11:04 765
		board[2][3]=3;
c53e6443 sago007 2012-04-17 11:04 766
		board[3][3]=1;
c53e6443 sago007 2012-04-17 11:04 767
		board[4][3]=0;
c53e6443 sago007 2012-04-17 11:04 768
		board[5][3]=4;
c53e6443 sago007 2012-04-17 11:04 769
		//row 4:
c53e6443 sago007 2012-04-17 11:04 770
		board[0][4]=2;
c53e6443 sago007 2012-04-17 11:04 771
		board[1][4]=3;
c53e6443 sago007 2012-04-17 11:04 772
		board[2][4]=3;
c53e6443 sago007 2012-04-17 11:04 773
		board[3][4]=1;
c53e6443 sago007 2012-04-17 11:04 774
		board[4][4]=4;
c53e6443 sago007 2012-04-17 11:04 775
		board[5][4]=0;
c53e6443 sago007 2012-04-17 11:04 776
		//row 5:
c53e6443 sago007 2012-04-17 11:04 777
		board[0][5]=-1;
c53e6443 sago007 2012-04-17 11:04 778
		board[1][5]=5;
c53e6443 sago007 2012-04-17 11:04 779
		board[2][5]=5;
c53e6443 sago007 2012-04-17 11:04 780
		board[3][5]=-1;
c53e6443 sago007 2012-04-17 11:04 781
		board[4][5]=1;
c53e6443 sago007 2012-04-17 11:04 782
		board[5][5]=-1;
c53e6443 sago007 2012-04-17 11:04 783
		break;
c53e6443 sago007 2012-04-17 11:04 784
	case 1:
c53e6443 sago007 2012-04-17 11:04 785
		//row 0:
c53e6443 sago007 2012-04-17 11:04 786
		board[0][0]=3;
c53e6443 sago007 2012-04-17 11:04 787
		board[1][0]=5;
c53e6443 sago007 2012-04-17 11:04 788
		board[2][0]=0;
c53e6443 sago007 2012-04-17 11:04 789
		board[3][0]=0;
c53e6443 sago007 2012-04-17 11:04 790
		board[4][0]=4;
c53e6443 sago007 2012-04-17 11:04 791
		board[5][0]=2;
c53e6443 sago007 2012-04-17 11:04 792
		//row 1:
c53e6443 sago007 2012-04-17 11:04 793
		board[0][1]=3;
c53e6443 sago007 2012-04-17 11:04 794
		board[1][1]=5;
c53e6443 sago007 2012-04-17 11:04 795
		board[2][1]=-1;
c53e6443 sago007 2012-04-17 11:04 796
		board[3][1]=5;
c53e6443 sago007 2012-04-17 11:04 797
		board[4][1]=4;
c53e6443 sago007 2012-04-17 11:04 798
		board[5][1]=2;
c53e6443 sago007 2012-04-17 11:04 799
		//row 2:
c53e6443 sago007 2012-04-17 11:04 800
		board[0][2]=2;
c53e6443 sago007 2012-04-17 11:04 801
		board[1][2]=-1;
c53e6443 sago007 2012-04-17 11:04 802
		board[2][2]=-1;
c53e6443 sago007 2012-04-17 11:04 803
		board[3][2]=4;
c53e6443 sago007 2012-04-17 11:04 804
		board[4][2]=0;
c53e6443 sago007 2012-04-17 11:04 805
		board[5][2]=3;
c53e6443 sago007 2012-04-17 11:04 806
		//row 3:
c53e6443 sago007 2012-04-17 11:04 807
		board[0][3]=2;
c53e6443 sago007 2012-04-17 11:04 808
		board[5][3]=3;
c53e6443 sago007 2012-04-17 11:04 809
		break;
c53e6443 sago007 2012-04-17 11:04 810
	default:
c53e6443 sago007 2012-04-17 11:04 811
		//row 0:
c53e6443 sago007 2012-04-17 11:04 812
		board[0][0]=4;
c53e6443 sago007 2012-04-17 11:04 813
		board[1][0]=5;
c53e6443 sago007 2012-04-17 11:04 814
		board[2][0]=2;
c53e6443 sago007 2012-04-17 11:04 815
		board[3][0]=0;
c53e6443 sago007 2012-04-17 11:04 816
		board[4][0]=1;
c53e6443 sago007 2012-04-17 11:04 817
		board[5][0]=5;
c53e6443 sago007 2012-04-17 11:04 818
		//row 1:
c53e6443 sago007 2012-04-17 11:04 819
		board[0][1]=4;
c53e6443 sago007 2012-04-17 11:04 820
		board[1][1]=5;
c53e6443 sago007 2012-04-17 11:04 821
		board[2][1]=2;
c53e6443 sago007 2012-04-17 11:04 822
		board[3][1]=1;
c53e6443 sago007 2012-04-17 11:04 823
		board[4][1]=0;
c53e6443 sago007 2012-04-17 11:04 824
		board[5][1]=2;
c53e6443 sago007 2012-04-17 11:04 825
		//row 2:
c53e6443 sago007 2012-04-17 11:04 826
		board[0][2]=2;
c53e6443 sago007 2012-04-17 11:04 827
		board[1][2]=4;
c53e6443 sago007 2012-04-17 11:04 828
		board[2][2]=-1;
c53e6443 sago007 2012-04-17 11:04 829
		board[3][2]=0;
c53e6443 sago007 2012-04-17 11:04 830
		board[4][2]=1;
c53e6443 sago007 2012-04-17 11:04 831
		board[5][2]=5;
c53e6443 sago007 2012-04-17 11:04 832
		//row 3:
c53e6443 sago007 2012-04-17 11:04 833
		board[0][3]=4;
c53e6443 sago007 2012-04-17 11:04 834
		board[1][3]=2;
c53e6443 sago007 2012-04-17 11:04 835
		board[2][3]=-1;
c53e6443 sago007 2012-04-17 11:04 836
		board[3][3]=1;
c53e6443 sago007 2012-04-17 11:04 837
		board[4][3]=0;
c53e6443 sago007 2012-04-17 11:04 838
		board[5][3]=2;
c53e6443 sago007 2012-04-17 11:04 839
		//row 4:
c53e6443 sago007 2012-04-17 11:04 840
		board[0][4]=4;
c53e6443 sago007 2012-04-17 11:04 841
		board[1][4]=2;
c53e6443 sago007 2012-04-17 11:04 842
		board[2][4]=-1;
c53e6443 sago007 2012-04-17 11:04 843
		board[3][4]=0;
c53e6443 sago007 2012-04-17 11:04 844
		board[4][4]=1;
c53e6443 sago007 2012-04-17 11:04 845
		board[5][4]=-1;
c53e6443 sago007 2012-04-17 11:04 846
		break;
c53e6443 sago007 2012-04-17 11:04 847
	};
c53e6443 sago007 2012-04-17 11:04 848
}
c53e6443 sago007 2012-04-17 11:04 849
c53e6443 sago007 2012-04-17 11:04 850
//decreases hang for all hanging blocks and wait for waiting blocks
c53e6443 sago007 2012-04-17 11:04 851
void BlockGame::ReduceStuff()
c53e6443 sago007 2012-04-17 11:04 852
{
c53e6443 sago007 2012-04-17 11:04 853
	Uint32 howMuchHang = (ticks - FRAMELENGTH*hangTicks)/FRAMELENGTH;
c53e6443 sago007 2012-04-17 11:04 854
	if (howMuchHang>0)
c53e6443 sago007 2012-04-17 11:04 855
	{
c53e6443 sago007 2012-04-17 11:04 856
		for (int i=0; i<7; i++)
c53e6443 sago007 2012-04-17 11:04 857
			for (int j=0; j<30; j++)
c53e6443 sago007 2012-04-17 11:04 858
			{
c53e6443 sago007 2012-04-17 11:04 859
				if ((board[i][j]/BLOCKHANG)%10==1)
c53e6443 sago007 2012-04-17 11:04 860
				{
c53e6443 sago007 2012-04-17 11:04 861
					int hangNumber = (board[i][j]/10)%100;
c53e6443 sago007 2012-04-17 11:04 862
					if (hangNumber<=howMuchHang)
c53e6443 sago007 2012-04-17 11:04 863
					{
c53e6443 sago007 2012-04-17 11:04 864
						board[i][j]-=BLOCKHANG;
c53e6443 sago007 2012-04-17 11:04 865
						board[i][j]-=hangNumber*10;
c53e6443 sago007 2012-04-17 11:04 866
					}
c53e6443 sago007 2012-04-17 11:04 867
					else
c53e6443 sago007 2012-04-17 11:04 868
					{
c53e6443 sago007 2012-04-17 11:04 869
						board[i][j]-=10*howMuchHang;
c53e6443 sago007 2012-04-17 11:04 870
					}
c53e6443 sago007 2012-04-17 11:04 871
				}
c53e6443 sago007 2012-04-17 11:04 872
				if ((board[i][j]/BLOCKWAIT)%10==1)
c53e6443 sago007 2012-04-17 11:04 873
				{
c53e6443 sago007 2012-04-17 11:04 874
					int hangNumber = (board[i][j]/10)%100;
c53e6443 sago007 2012-04-17 11:04 875
					if (hangNumber<=howMuchHang)
c53e6443 sago007 2012-04-17 11:04 876
					{
c53e6443 sago007 2012-04-17 11:04 877
						//The blocks must be cleared
c53e6443 sago007 2012-04-17 11:04 878
						board[i][j]-=hangNumber*10;
c53e6443 sago007 2012-04-17 11:04 879
					}
c53e6443 sago007 2012-04-17 11:04 880
					else
c53e6443 sago007 2012-04-17 11:04 881
					{
c53e6443 sago007 2012-04-17 11:04 882
						board[i][j]-=10*howMuchHang;
c53e6443 sago007 2012-04-17 11:04 883
					}
c53e6443 sago007 2012-04-17 11:04 884
				}
c53e6443 sago007 2012-04-17 11:04 885
			}
c53e6443 sago007 2012-04-17 11:04 886
	}
c53e6443 sago007 2012-04-17 11:04 887
	hangTicks+=howMuchHang;
c53e6443 sago007 2012-04-17 11:04 888
}
c53e6443 sago007 2012-04-17 11:04 889
c53e6443 sago007 2012-04-17 11:04 890
//Creates garbage using a given wide and height
c53e6443 sago007 2012-04-17 11:04 891
bool BlockGame::CreateGarbage(int wide, int height)
c53e6443 sago007 2012-04-17 11:04 892
{
17916a2e sago007 2010-11-07 11:26 893
#if NETWORK
c53e6443 sago007 2012-04-17 11:04 894
	if (bNetworkPlayer)
c53e6443 sago007 2012-04-17 11:04 895
	{
c53e6443 sago007 2012-04-17 11:04 896
		pushGarbage(wide, height, 0);
c53e6443 sago007 2012-04-17 11:04 897
	}
c53e6443 sago007 2012-04-17 11:04 898
	else
17916a2e sago007 2010-11-07 11:26 899
#endif
c53e6443 sago007 2012-04-17 11:04 900
	{
c53e6443 sago007 2012-04-17 11:04 901
		if (wide>6) wide = 6;
c53e6443 sago007 2012-04-17 11:04 902
		if (height>12) height = 12;
c53e6443 sago007 2012-04-17 11:04 903
		int startPosition = 12;
c53e6443 sago007 2012-04-17 11:04 904
		while ((!(LineEmpty(startPosition))) || (startPosition == 29))
c53e6443 sago007 2012-04-17 11:04 905
			startPosition++;
c53e6443 sago007 2012-04-17 11:04 906
		if (startPosition == 29) return false; //failed to place blocks
c53e6443 sago007 2012-04-17 11:04 907
		if (29-startPosition<height) return false;	//not enough space
c53e6443 sago007 2012-04-17 11:04 908
		int start, end;
c53e6443 sago007 2012-04-17 11:04 909
		if (bGarbageFallLeft)
c53e6443 sago007 2012-04-17 11:04 910
		{
c53e6443 sago007 2012-04-17 11:04 911
			start=0;
c53e6443 sago007 2012-04-17 11:04 912
			end=start+wide;
c53e6443 sago007 2012-04-17 11:04 913
			bGarbageFallLeft = false;
c53e6443 sago007 2012-04-17 11:04 914
		}
c53e6443 sago007 2012-04-17 11:04 915
		else
c53e6443 sago007 2012-04-17 11:04 916
		{
c53e6443 sago007 2012-04-17 11:04 917
			start=6-wide;
c53e6443 sago007 2012-04-17 11:04 918
			end = 6;
c53e6443 sago007 2012-04-17 11:04 919
			bGarbageFallLeft = true;
c53e6443 sago007 2012-04-17 11:04 920
		}
c53e6443 sago007 2012-04-17 11:04 921
		for (int i = startPosition; i <startPosition+height; i++)
c53e6443 sago007 2012-04-17 11:04 922
			for (int j = start; j < end; j++)
c53e6443 sago007 2012-04-17 11:04 923
			{
c53e6443 sago007 2012-04-17 11:04 924
				board[j][i] = 1000000+nextGarbageNumber;
c53e6443 sago007 2012-04-17 11:04 925
			}
c53e6443 sago007 2012-04-17 11:04 926
		nextGarbageNumber++;
c53e6443 sago007 2012-04-17 11:04 927
		if (nextGarbageNumber>999999) nextGarbageNumber = 10;
c53e6443 sago007 2012-04-17 11:04 928
		//bGarbageFallLeft = !(bGarbageFallLeft);
c53e6443 sago007 2012-04-17 11:04 929
		return true;
c53e6443 sago007 2012-04-17 11:04 930
	}
c53e6443 sago007 2012-04-17 11:04 931
}
c53e6443 sago007 2012-04-17 11:04 932
c53e6443 sago007 2012-04-17 11:04 933
//Creates garbage using a given wide and height
c53e6443 sago007 2012-04-17 11:04 934
bool BlockGame::CreateGreyGarbage()
c53e6443 sago007 2012-04-17 11:04 935
{
17916a2e sago007 2010-11-07 11:26 936
#if NETWORK
c53e6443 sago007 2012-04-17 11:04 937
	if (bNetworkPlayer)
c53e6443 sago007 2012-04-17 11:04 938
	{
c53e6443 sago007 2012-04-17 11:04 939
		pushGarbage(6, 1, 1);
c53e6443 sago007 2012-04-17 11:04 940
	}
c53e6443 sago007 2012-04-17 11:04 941
	else
17916a2e sago007 2010-11-07 11:26 942
#endif
c53e6443 sago007 2012-04-17 11:04 943
	{
c53e6443 sago007 2012-04-17 11:04 944
		int startPosition = 12;
c53e6443 sago007 2012-04-17 11:04 945
		while ((!(LineEmpty(startPosition))) || (startPosition == 29))
c53e6443 sago007 2012-04-17 11:04 946
			startPosition++;
c53e6443 sago007 2012-04-17 11:04 947
		if (startPosition == 29) return false; //failed to place blocks
c53e6443 sago007 2012-04-17 11:04 948
		if (29-startPosition<1) return false;	//not enough space
c53e6443 sago007 2012-04-17 11:04 949
		int start, end;
c53e6443 sago007 2012-04-17 11:04 950
		{
c53e6443 sago007 2012-04-17 11:04 951
			start=0;
c53e6443 sago007 2012-04-17 11:04 952
			end=6;
c53e6443 sago007 2012-04-17 11:04 953
		}
c53e6443 sago007 2012-04-17 11:04 954
		for (int i = startPosition; i <startPosition+1; i++)
c53e6443 sago007 2012-04-17 11:04 955
			for (int j = start; j < end; j++)
c53e6443 sago007 2012-04-17 11:04 956
			{
c53e6443 sago007 2012-04-17 11:04 957
				board[j][i] = 2*1000000+nextGarbageNumber;
c53e6443 sago007 2012-04-17 11:04 958
			}
c53e6443 sago007 2012-04-17 11:04 959
		nextGarbageNumber++;
c53e6443 sago007 2012-04-17 11:04 960
		if (nextGarbageNumber>999999) nextGarbageNumber = 10;
c53e6443 sago007 2012-04-17 11:04 961
		return true;
c53e6443 sago007 2012-04-17 11:04 962
	}
c53e6443 sago007 2012-04-17 11:04 963
}
c53e6443 sago007 2012-04-17 11:04 964
c53e6443 sago007 2012-04-17 11:04 965
c53e6443 sago007 2012-04-17 11:04 966
//Clears garbage, must take one the lower left corner!
c53e6443 sago007 2012-04-17 11:04 967
int BlockGame::GarbageClearer(int x, int y, int number, bool aLineToClear, int chain)
c53e6443 sago007 2012-04-17 11:04 968
{
c53e6443 sago007 2012-04-17 11:04 969
	if ((board[x][y])%1000000 != number) return -1;
c53e6443 sago007 2012-04-17 11:04 970
	if (aLineToClear)
c53e6443 sago007 2012-04-17 11:04 971
	{
c53e6443 sago007 2012-04-17 11:04 972
		board[x][y] = rand() % 6;
c53e6443 sago007 2012-04-17 11:04 973
		board[x][y] += 10*HANGTIME+BLOCKHANG+CHAINPLACE*chain;
c53e6443 sago007 2012-04-17 11:04 974
	}
c53e6443 sago007 2012-04-17 11:04 975
	garbageToBeCleared[x][y] = false;
c53e6443 sago007 2012-04-17 11:04 976
	GarbageClearer(x+1, y, number, aLineToClear, chain);
c53e6443 sago007 2012-04-17 11:04 977
	GarbageClearer(x, y+1, number, false, chain);
c53e6443 sago007 2012-04-17 11:04 978
	return 1;
c53e6443 sago007 2012-04-17 11:04 979
}
c53e6443 sago007 2012-04-17 11:04 980
c53e6443 sago007 2012-04-17 11:04 981
//Marks garbage that must be cleared
c53e6443 sago007 2012-04-17 11:04 982
int BlockGame::GarbageMarker(int x, int y)
c53e6443 sago007 2012-04-17 11:04 983
{
c53e6443 sago007 2012-04-17 11:04 984
	if ((x>6)||(x<0)||(y<0)||(y>29)) return -1;
c53e6443 sago007 2012-04-17 11:04 985
	if (((board[x][y])/1000000 == 1)&&(garbageToBeCleared[x][y] == false))
c53e6443 sago007 2012-04-17 11:04 986
	{
c53e6443 sago007 2012-04-17 11:04 987
		garbageToBeCleared[x][y] = true;
c53e6443 sago007 2012-04-17 11:04 988
		//Float fill
c53e6443 sago007 2012-04-17 11:04 989
		GarbageMarker(x-1, y);
c53e6443 sago007 2012-04-17 11:04 990
		GarbageMarker(x+1, y);
c53e6443 sago007 2012-04-17 11:04 991
		GarbageMarker(x, y-1);
c53e6443 sago007 2012-04-17 11:04 992
		GarbageMarker(x, y+1);
c53e6443 sago007 2012-04-17 11:04 993
	}
c53e6443 sago007 2012-04-17 11:04 994
	return 1;
c53e6443 sago007 2012-04-17 11:04 995
}
c53e6443 sago007 2012-04-17 11:04 996
c53e6443 sago007 2012-04-17 11:04 997
int BlockGame::FirstGarbageMarker(int x, int y)
c53e6443 sago007 2012-04-17 11:04 998
{
c53e6443 sago007 2012-04-17 11:04 999
	if ((x>6)||(x<0)||(y<0)||(y>29)) return -1;
c53e6443 sago007 2012-04-17 11:04 1000
	if (((board[x][y])/1000000 == 2)&&(garbageToBeCleared[x][y] == false))
c53e6443 sago007 2012-04-17 11:04 1001
	{
c53e6443 sago007 2012-04-17 11:04 1002
		for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1003
			garbageToBeCleared[i][y] = true;
c53e6443 sago007 2012-04-17 11:04 1004
	}
c53e6443 sago007 2012-04-17 11:04 1005
	else if (((board[x][y])/1000000 == 1)&&(garbageToBeCleared[x][y] == false))
c53e6443 sago007 2012-04-17 11:04 1006
	{
c53e6443 sago007 2012-04-17 11:04 1007
		garbageToBeCleared[x][y] = true;
c53e6443 sago007 2012-04-17 11:04 1008
		//Float fill
c53e6443 sago007 2012-04-17 11:04 1009
		GarbageMarker(x-1, y);
c53e6443 sago007 2012-04-17 11:04 1010
		GarbageMarker(x+1, y);
c53e6443 sago007 2012-04-17 11:04 1011
		GarbageMarker(x, y-1);
c53e6443 sago007 2012-04-17 11:04 1012
		GarbageMarker(x, y+1);
c53e6443 sago007 2012-04-17 11:04 1013
	}
c53e6443 sago007 2012-04-17 11:04 1014
	return 1;
c53e6443 sago007 2012-04-17 11:04 1015
}
c53e6443 sago007 2012-04-17 11:04 1016
c53e6443 sago007 2012-04-17 11:04 1017
//Clear Blocks if 3 or more is alligned (naive implemented)
c53e6443 sago007 2012-04-17 11:04 1018
void BlockGame::ClearBlocks()
c53e6443 sago007 2012-04-17 11:04 1019
{
c53e6443 sago007 2012-04-17 11:04 1020
c53e6443 sago007 2012-04-17 11:04 1021
	bool toBeCleared[7][30]; //true if blok must be removed
c53e6443 sago007 2012-04-17 11:04 1022
c53e6443 sago007 2012-04-17 11:04 1023
	int previus=-1; //the last block checked
c53e6443 sago007 2012-04-17 11:04 1024
	int combo=0;
c53e6443 sago007 2012-04-17 11:04 1025
	for (int i=0; i<30; i++)
c53e6443 sago007 2012-04-17 11:04 1026
		for (int j=0; j<7; j++)
c53e6443 sago007 2012-04-17 11:04 1027
		{
c53e6443 sago007 2012-04-17 11:04 1028
			toBeCleared[j][i] = false;
c53e6443 sago007 2012-04-17 11:04 1029
			garbageToBeCleared[j][i] = false;
c53e6443 sago007 2012-04-17 11:04 1030
		}
c53e6443 sago007 2012-04-17 11:04 1031
	for (int i=0; i<7; i++)
c53e6443 sago007 2012-04-17 11:04 1032
	{
c53e6443 sago007 2012-04-17 11:04 1033
		bool faaling = false;
c53e6443 sago007 2012-04-17 11:04 1034
		for (int j=0; j<30; j++)
c53e6443 sago007 2012-04-17 11:04 1035
		{
c53e6443 sago007 2012-04-17 11:04 1036
			if ((faaling)&&(board[i][j]>-1)&&(board[i][j]%10000000<7))
c53e6443 sago007 2012-04-17 11:04 1037
			{
c53e6443 sago007 2012-04-17 11:04 1038
				board[i][j]+=BLOCKFALL;
c53e6443 sago007 2012-04-17 11:04 1039
			}
c53e6443 sago007 2012-04-17 11:04 1040
			if ((!faaling)&&((board[i][j]/BLOCKFALL)%10==1))
c53e6443 sago007 2012-04-17 11:04 1041
				board[i][j]-=BLOCKFALL;
c53e6443 sago007 2012-04-17 11:04 1042
			if (!((board[i][j]>-1)&&(board[i][j]%10000000<7)))
c53e6443 sago007 2012-04-17 11:04 1043
				faaling=true;
c53e6443 sago007 2012-04-17 11:04 1044
			if (((board[i][j]/1000000)%10==1)||((board[i][j]/1000000)%10==2)||((board[i][j]/BLOCKHANG)%10==1)||((board[i][j]/BLOCKWAIT)%10==1))
c53e6443 sago007 2012-04-17 11:04 1045
				faaling = false;
c53e6443 sago007 2012-04-17 11:04 1046
		}
c53e6443 sago007 2012-04-17 11:04 1047
	}
c53e6443 sago007 2012-04-17 11:04 1048
c53e6443 sago007 2012-04-17 11:04 1049
c53e6443 sago007 2012-04-17 11:04 1050
	for (int j=0; j<7; j++)
c53e6443 sago007 2012-04-17 11:04 1051
	{
c53e6443 sago007 2012-04-17 11:04 1052
		previus = -1;
c53e6443 sago007 2012-04-17 11:04 1053
		combo=0;
c53e6443 sago007 2012-04-17 11:04 1054
c53e6443 sago007 2012-04-17 11:04 1055
		for (int i=1; i<30; i++)
c53e6443 sago007 2012-04-17 11:04 1056
		{
c53e6443 sago007 2012-04-17 11:04 1057
			if ((board[j][i]>-1)&&(board[j][i]%10000000<7))
c53e6443 sago007 2012-04-17 11:04 1058
			{
c53e6443 sago007 2012-04-17 11:04 1059
				if (board[j][i]%10000000 == previus)
c53e6443 sago007 2012-04-17 11:04 1060
				{
c53e6443 sago007 2012-04-17 11:04 1061
					combo++;
c53e6443 sago007 2012-04-17 11:04 1062
				}
c53e6443 sago007 2012-04-17 11:04 1063
				else
c53e6443 sago007 2012-04-17 11:04 1064
				{
c53e6443 sago007 2012-04-17 11:04 1065
					if (combo>2)
c53e6443 sago007 2012-04-17 11:04 1066
						for (int k = i-combo; k<i; k++)
c53e6443 sago007 2012-04-17 11:04 1067
						{
c53e6443 sago007 2012-04-17 11:04 1068
							toBeCleared[j][k] = true;
c53e6443 sago007 2012-04-17 11:04 1069
						}
c53e6443 sago007 2012-04-17 11:04 1070
					combo=1;
c53e6443 sago007 2012-04-17 11:04 1071
					previus = board[j][i]%10000000;
c53e6443 sago007 2012-04-17 11:04 1072
				}
c53e6443 sago007 2012-04-17 11:04 1073
			} //if board
c53e6443 sago007 2012-04-17 11:04 1074
			else
c53e6443 sago007 2012-04-17 11:04 1075
			{
c53e6443 sago007 2012-04-17 11:04 1076
				if (combo>2)
c53e6443 sago007 2012-04-17 11:04 1077
					for (int k = i-combo; k<i; k++)
c53e6443 sago007 2012-04-17 11:04 1078
					{
c53e6443 sago007 2012-04-17 11:04 1079
						toBeCleared[j][k] = true;
c53e6443 sago007 2012-04-17 11:04 1080
					}
c53e6443 sago007 2012-04-17 11:04 1081
				combo = 0;
c53e6443 sago007 2012-04-17 11:04 1082
				previus = -1;
c53e6443 sago007 2012-04-17 11:04 1083
			}
c53e6443 sago007 2012-04-17 11:04 1084
c53e6443 sago007 2012-04-17 11:04 1085
		} //for i
c53e6443 sago007 2012-04-17 11:04 1086
	} //for j
c53e6443 sago007 2012-04-17 11:04 1087
c53e6443 sago007 2012-04-17 11:04 1088
c53e6443 sago007 2012-04-17 11:04 1089
	combo = 0;
c53e6443 sago007 2012-04-17 11:04 1090
	chain = 0;
c53e6443 sago007 2012-04-17 11:04 1091
	for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1092
		for (int j=0; j<30; j++)
c53e6443 sago007 2012-04-17 11:04 1093
		{
c53e6443 sago007 2012-04-17 11:04 1094
			//Clears blocks marked for clearing
c53e6443 sago007 2012-04-17 11:04 1095
			Sint32 temp=board[i][j];
c53e6443 sago007 2012-04-17 11:04 1096
			if (1==((temp/BLOCKWAIT)%10))
c53e6443 sago007 2012-04-17 11:04 1097
				if (((temp/10)%100)==0)
c53e6443 sago007 2012-04-17 11:04 1098
				{
c53e6443 sago007 2012-04-17 11:04 1099
					if (chainSize[chain]<chainSize[board[i][j]/10000000])
c53e6443 sago007 2012-04-17 11:04 1100
						chain = board[i][j]/10000000;
c53e6443 sago007 2012-04-17 11:04 1101
c53e6443 sago007 2012-04-17 11:04 1102
					theBallManeger.addBall(topx+40+i*bsize, topy+bsize*12-j*bsize, true, board[i][j]%10);
c53e6443 sago007 2012-04-17 11:04 1103
					theBallManeger.addBall(topx+i*bsize, topy+bsize*12-j*bsize, false, board[i][j]%10);
c53e6443 sago007 2012-04-17 11:04 1104
					theExplosionManeger.addExplosion(topx-10+i*bsize, topy+bsize*12-10-j*bsize);
c53e6443 sago007 2012-04-17 11:04 1105
					board[i][j]=-2;
c53e6443 sago007 2012-04-17 11:04 1106
				}
c53e6443 sago007 2012-04-17 11:04 1107
		}
c53e6443 sago007 2012-04-17 11:04 1108
	for (int i=0; i<7; i++)
c53e6443 sago007 2012-04-17 11:04 1109
	{
c53e6443 sago007 2012-04-17 11:04 1110
		bool setChain=false;
c53e6443 sago007 2012-04-17 11:04 1111
		for (int j=0; j<30; j++)
c53e6443 sago007 2012-04-17 11:04 1112
		{
c53e6443 sago007 2012-04-17 11:04 1113
			if (board[i][j]==-1)
c53e6443 sago007 2012-04-17 11:04 1114
				setChain=false;
c53e6443 sago007 2012-04-17 11:04 1115
			if (board[i][j]==-2)
c53e6443 sago007 2012-04-17 11:04 1116
			{
c53e6443 sago007 2012-04-17 11:04 1117
				board[i][j]=-1;
c53e6443 sago007 2012-04-17 11:04 1118
				setChain=true;
c53e6443 sago007 2012-04-17 11:04 1119
				if (SoundEnabled)Mix_PlayChannel(0, boing, 0);
c53e6443 sago007 2012-04-17 11:04 1120
			}
c53e6443 sago007 2012-04-17 11:04 1121
			if (board[i][j]!=-1)
c53e6443 sago007 2012-04-17 11:04 1122
				if ((setChain)&&((board[i][j]/GARBAGE)%10!=1)&&((board[i][j]/GARBAGE)%10!=2))
c53e6443 sago007 2012-04-17 11:04 1123
				{
c53e6443 sago007 2012-04-17 11:04 1124
					board[i][j]=((board[i][j]%CHAINPLACE)+CHAINPLACE*chain);
c53e6443 sago007 2012-04-17 11:04 1125
					//somethingsGottaFall = true;
c53e6443 sago007 2012-04-17 11:04 1126
				}
c53e6443 sago007 2012-04-17 11:04 1127
c53e6443 sago007 2012-04-17 11:04 1128
		}
c53e6443 sago007 2012-04-17 11:04 1129
	}
c53e6443 sago007 2012-04-17 11:04 1130
	combo=0;
c53e6443 sago007 2012-04-17 11:04 1131
	int startvalue;
c53e6443 sago007 2012-04-17 11:04 1132
	if (pixels == 0)
c53e6443 sago007 2012-04-17 11:04 1133
		startvalue=1;
c53e6443 sago007 2012-04-17 11:04 1134
	else
c53e6443 sago007 2012-04-17 11:04 1135
		startvalue=0;
c53e6443 sago007 2012-04-17 11:04 1136
	for (int i=startvalue; i<30; i++)
c53e6443 sago007 2012-04-17 11:04 1137
	{
c53e6443 sago007 2012-04-17 11:04 1138
		previus=-1;
c53e6443 sago007 2012-04-17 11:04 1139
		combo=0;
c53e6443 sago007 2012-04-17 11:04 1140
		for (int j=0; j<7; j++)
c53e6443 sago007 2012-04-17 11:04 1141
		{
c53e6443 sago007 2012-04-17 11:04 1142
			if (((board[j][i]>-1)&&(board[j][i]%10000000<7)))
c53e6443 sago007 2012-04-17 11:04 1143
			{
c53e6443 sago007 2012-04-17 11:04 1144
				if (board[j][i]%10000000 == previus)
c53e6443 sago007 2012-04-17 11:04 1145
				{
c53e6443 sago007 2012-04-17 11:04 1146
					combo++;
c53e6443 sago007 2012-04-17 11:04 1147
				}
c53e6443 sago007 2012-04-17 11:04 1148
				else
c53e6443 sago007 2012-04-17 11:04 1149
				{
c53e6443 sago007 2012-04-17 11:04 1150
					if (combo>2)
c53e6443 sago007 2012-04-17 11:04 1151
						for (int k = j-combo; k<j; k++)
c53e6443 sago007 2012-04-17 11:04 1152
						{
c53e6443 sago007 2012-04-17 11:04 1153
							toBeCleared[k][i] = true;
c53e6443 sago007 2012-04-17 11:04 1154
						}
c53e6443 sago007 2012-04-17 11:04 1155
					combo=1;
c53e6443 sago007 2012-04-17 11:04 1156
					previus = board[j][i]%10000000;
c53e6443 sago007 2012-04-17 11:04 1157
				}
c53e6443 sago007 2012-04-17 11:04 1158
			} //if board
c53e6443 sago007 2012-04-17 11:04 1159
			else
c53e6443 sago007 2012-04-17 11:04 1160
			{
c53e6443 sago007 2012-04-17 11:04 1161
				if (combo>2)
c53e6443 sago007 2012-04-17 11:04 1162
					for (int k = j-combo; k<j; k++)
c53e6443 sago007 2012-04-17 11:04 1163
					{
c53e6443 sago007 2012-04-17 11:04 1164
						toBeCleared[k][i] = true;
c53e6443 sago007 2012-04-17 11:04 1165
					}
c53e6443 sago007 2012-04-17 11:04 1166
				combo = 0;
c53e6443 sago007 2012-04-17 11:04 1167
				previus = -1;
c53e6443 sago007 2012-04-17 11:04 1168
			}
c53e6443 sago007 2012-04-17 11:04 1169
c53e6443 sago007 2012-04-17 11:04 1170
		} //for j
c53e6443 sago007 2012-04-17 11:04 1171
	} //for i
c53e6443 sago007 2012-04-17 11:04 1172
	bool blockIsFalling[6][30]; //See that is falling
c53e6443 sago007 2012-04-17 11:04 1173
	for (int i=0; i<30; i++)
c53e6443 sago007 2012-04-17 11:04 1174
		for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 1175
			blockIsFalling[j][i] = false;
c53e6443 sago007 2012-04-17 11:04 1176
c53e6443 sago007 2012-04-17 11:04 1177
c53e6443 sago007 2012-04-17 11:04 1178
c53e6443 sago007 2012-04-17 11:04 1179
	combo = 0;
c53e6443 sago007 2012-04-17 11:04 1180
	chain = 0;
c53e6443 sago007 2012-04-17 11:04 1181
	int grey = 0;
c53e6443 sago007 2012-04-17 11:04 1182
	for (int i=0; i<30; i++)
c53e6443 sago007 2012-04-17 11:04 1183
		for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 1184
			if (toBeCleared[j][i])
c53e6443 sago007 2012-04-17 11:04 1185
			{
c53e6443 sago007 2012-04-17 11:04 1186
				//see if any garbage is around:
c53e6443 sago007 2012-04-17 11:04 1187
				FirstGarbageMarker(j-1, i);
c53e6443 sago007 2012-04-17 11:04 1188
				FirstGarbageMarker(j+1, i);
c53e6443 sago007 2012-04-17 11:04 1189
				FirstGarbageMarker(j, i-1);
c53e6443 sago007 2012-04-17 11:04 1190
				FirstGarbageMarker(j, i+1);
c53e6443 sago007 2012-04-17 11:04 1191
				//that is checked now :-)
c53e6443 sago007 2012-04-17 11:04 1192
				if (board[j][i]%10000000==6)
c53e6443 sago007 2012-04-17 11:04 1193
					grey++;
c53e6443 sago007 2012-04-17 11:04 1194
				if ((vsMode) && (grey>2) && (board[j][i]%10000000==6))
c53e6443 sago007 2012-04-17 11:04 1195
					garbageTarget->CreateGreyGarbage();
c53e6443 sago007 2012-04-17 11:04 1196
				if ((board[j][i]>-1)&&(board[j][i]%10000000<7))
c53e6443 sago007 2012-04-17 11:04 1197
					board[j][i]+=BLOCKWAIT+10*FALLTIME;
c53e6443 sago007 2012-04-17 11:04 1198
c53e6443 sago007 2012-04-17 11:04 1199
				if (chainSize[board[j][i]/10000000]>chainSize[chain])
c53e6443 sago007 2012-04-17 11:04 1200
					chain=board[j][i]/10000000;
c53e6443 sago007 2012-04-17 11:04 1201
				combo++;
c53e6443 sago007 2012-04-17 11:04 1202
				stop+=140*combo;
c53e6443 sago007 2012-04-17 11:04 1203
				score +=10;
c53e6443 sago007 2012-04-17 11:04 1204
				if (combo>3)
c53e6443 sago007 2012-04-17 11:04 1205
					score+=3*combo; //More points if more cleared simontanously
c53e6443 sago007 2012-04-17 11:04 1206
			}
c53e6443 sago007 2012-04-17 11:04 1207
	score+=chainSize[chain]*100;
c53e6443 sago007 2012-04-17 11:04 1208
	if (chain==0)
c53e6443 sago007 2012-04-17 11:04 1209
	{
c53e6443 sago007 2012-04-17 11:04 1210
		chain=firstUnusedChain();
c53e6443 sago007 2012-04-17 11:04 1211
		chainSize[chain]=0;
c53e6443 sago007 2012-04-17 11:04 1212
		chainUsed[chain]=true;
c53e6443 sago007 2012-04-17 11:04 1213
	}
c53e6443 sago007 2012-04-17 11:04 1214
	chainSize[chain]++;
c53e6443 sago007 2012-04-17 11:04 1215
	for (int i=0; i<30; i++)
c53e6443 sago007 2012-04-17 11:04 1216
		for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 1217
		{
c53e6443 sago007 2012-04-17 11:04 1218
			//if(board[j][i]/10==(BLOCKWAIT+10*FALLTIME)/10)
c53e6443 sago007 2012-04-17 11:04 1219
			if (toBeCleared[j][i])
c53e6443 sago007 2012-04-17 11:04 1220
			{
c53e6443 sago007 2012-04-17 11:04 1221
				board[j][i]=(board[j][i]%10000000)+chain*10000000;
c53e6443 sago007 2012-04-17 11:04 1222
			}
c53e6443 sago007 2012-04-17 11:04 1223
		}
c53e6443 sago007 2012-04-17 11:04 1224
c53e6443 sago007 2012-04-17 11:04 1225
	{
c53e6443 sago007 2012-04-17 11:04 1226
		//This is here we add text to screen!
c53e6443 sago007 2012-04-17 11:04 1227
		bool dead = false;
c53e6443 sago007 2012-04-17 11:04 1228
		for (int i=29; i>=0; i--)
c53e6443 sago007 2012-04-17 11:04 1229
			for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 1230
				if (toBeCleared[j][i])
c53e6443 sago007 2012-04-17 11:04 1231
				{
c53e6443 sago007 2012-04-17 11:04 1232
					if (!dead)
c53e6443 sago007 2012-04-17 11:04 1233
					{
c53e6443 sago007 2012-04-17 11:04 1234
						dead=true;
c53e6443 sago007 2012-04-17 11:04 1235
						string tempS = itoa(chainSize[chain]);
c53e6443 sago007 2012-04-17 11:04 1236
						if (chainSize[chain]>1)
c53e6443 sago007 2012-04-17 11:04 1237
							theTextManeger.addText(topx-10+j*bsize, topy+12*bsize-i*bsize, tempS, 1000);
c53e6443 sago007 2012-04-17 11:04 1238
					}
c53e6443 sago007 2012-04-17 11:04 1239
				}
c53e6443 sago007 2012-04-17 11:04 1240
	} //This was there text was added
c53e6443 sago007 2012-04-17 11:04 1241
c53e6443 sago007 2012-04-17 11:04 1242
	if (vsMode)
c53e6443 sago007 2012-04-17 11:04 1243
		switch (combo)
c53e6443 sago007 2012-04-17 11:04 1244
		{
c53e6443 sago007 2012-04-17 11:04 1245
		case 0:
c53e6443 sago007 2012-04-17 11:04 1246
		case 1:
c53e6443 sago007 2012-04-17 11:04 1247
		case 2:
c53e6443 sago007 2012-04-17 11:04 1248
		case 3:
c53e6443 sago007 2012-04-17 11:04 1249
			break;
c53e6443 sago007 2012-04-17 11:04 1250
		case 4:
c53e6443 sago007 2012-04-17 11:04 1251
			garbageTarget->CreateGarbage(3, 1);
c53e6443 sago007 2012-04-17 11:04 1252
			break;
c53e6443 sago007 2012-04-17 11:04 1253
		case 5:
c53e6443 sago007 2012-04-17 11:04 1254
			garbageTarget->CreateGarbage(4, 1);
c53e6443 sago007 2012-04-17 11:04 1255
			break;
c53e6443 sago007 2012-04-17 11:04 1256
		case 6:
c53e6443 sago007 2012-04-17 11:04 1257
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 1258
			break;
c53e6443 sago007 2012-04-17 11:04 1259
		case 7:
c53e6443 sago007 2012-04-17 11:04 1260
			garbageTarget->CreateGarbage(6, 1);
c53e6443 sago007 2012-04-17 11:04 1261
			break;
c53e6443 sago007 2012-04-17 11:04 1262
		case 8:
c53e6443 sago007 2012-04-17 11:04 1263
			garbageTarget->CreateGarbage(4, 1);
c53e6443 sago007 2012-04-17 11:04 1264
			garbageTarget->CreateGarbage(4, 1);
c53e6443 sago007 2012-04-17 11:04 1265
			break;
c53e6443 sago007 2012-04-17 11:04 1266
		case 9:
c53e6443 sago007 2012-04-17 11:04 1267
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 1268
			garbageTarget->CreateGarbage(4, 1);
c53e6443 sago007 2012-04-17 11:04 1269
			break;
c53e6443 sago007 2012-04-17 11:04 1270
		case 10:
c53e6443 sago007 2012-04-17 11:04 1271
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 1272
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 1273
			break;
c53e6443 sago007 2012-04-17 11:04 1274
		case 11:
c53e6443 sago007 2012-04-17 11:04 1275
			garbageTarget->CreateGarbage(6, 1);
c53e6443 sago007 2012-04-17 11:04 1276
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 1277
			break;
c53e6443 sago007 2012-04-17 11:04 1278
		case 12:
c53e6443 sago007 2012-04-17 11:04 1279
			garbageTarget->CreateGarbage(6, 1);
c53e6443 sago007 2012-04-17 11:04 1280
			garbageTarget->CreateGarbage(6, 1);
c53e6443 sago007 2012-04-17 11:04 1281
			break;
c53e6443 sago007 2012-04-17 11:04 1282
		case 13:
c53e6443 sago007 2012-04-17 11:04 1283
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 1284
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 1285
			garbageTarget->CreateGarbage(4, 1);
c53e6443 sago007 2012-04-17 11:04 1286
			break;
c53e6443 sago007 2012-04-17 11:04 1287
		default:
c53e6443 sago007 2012-04-17 11:04 1288
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 1289
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 1290
			garbageTarget->CreateGarbage(4, 1);
c53e6443 sago007 2012-04-17 11:04 1291
			break;
c53e6443 sago007 2012-04-17 11:04 1292
		}
c53e6443 sago007 2012-04-17 11:04 1293
	for (int i=0; i<30; i++)
c53e6443 sago007 2012-04-17 11:04 1294
		for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 1295
			if (garbageToBeCleared[j][i])
c53e6443 sago007 2012-04-17 11:04 1296
			{
c53e6443 sago007 2012-04-17 11:04 1297
				GarbageClearer(j, i, board[j][i]%1000000, true, chain); //Clears the blocks and all blocks connected to it.
c53e6443 sago007 2012-04-17 11:04 1298
			}
c53e6443 sago007 2012-04-17 11:04 1299
c53e6443 sago007 2012-04-17 11:04 1300
	chain=0;
c53e6443 sago007 2012-04-17 11:04 1301
c53e6443 sago007 2012-04-17 11:04 1302
	//Break chains (if a block is stable it is resetted to (chain == 0)):
c53e6443 sago007 2012-04-17 11:04 1303
	for (int i=0; i<7; i++)
c53e6443 sago007 2012-04-17 11:04 1304
	{
c53e6443 sago007 2012-04-17 11:04 1305
		bool faaling = false;  //In the beginning we are NOT falling
c53e6443 sago007 2012-04-17 11:04 1306
		for (int j=0; j<30; j++)
c53e6443 sago007 2012-04-17 11:04 1307
		{
c53e6443 sago007 2012-04-17 11:04 1308
			if ((faaling)&&(board[i][j]>-1)&&(board[i][j]<7))
c53e6443 sago007 2012-04-17 11:04 1309
			{
c53e6443 sago007 2012-04-17 11:04 1310
				board[i][j]+=BLOCKFALL;
c53e6443 sago007 2012-04-17 11:04 1311
			}
c53e6443 sago007 2012-04-17 11:04 1312
			if ((!faaling)&&((board[i][j]/BLOCKFALL)%10==1))
c53e6443 sago007 2012-04-17 11:04 1313
				board[i][j]-=BLOCKFALL;
c53e6443 sago007 2012-04-17 11:04 1314
			if ((!faaling)&&(board[i][j]>0)&&(board[i][j]/10000000!=0)&&((board[i][j]/BLOCKWAIT)%10!=1)&&((board[i][j]/BLOCKHANG)%10!=1))
c53e6443 sago007 2012-04-17 11:04 1315
			{
c53e6443 sago007 2012-04-17 11:04 1316
				if (chainSize[board[i][j]/10000000]>chainSize[chain])
c53e6443 sago007 2012-04-17 11:04 1317
					chain=board[i][j]/10000000;
c53e6443 sago007 2012-04-17 11:04 1318
				board[i][j]=board[i][j]%10000000;
c53e6443 sago007 2012-04-17 11:04 1319
			}
c53e6443 sago007 2012-04-17 11:04 1320
			if (!((board[i][j]>-1)&&(board[i][j]<7)))
c53e6443 sago007 2012-04-17 11:04 1321
				faaling=true;
c53e6443 sago007 2012-04-17 11:04 1322
			if (((board[i][j]/1000000)%10==1)||((board[i][j]/BLOCKHANG)%10==1)||((board[i][j]/BLOCKWAIT)%10==1))
c53e6443 sago007 2012-04-17 11:04 1323
				faaling = false;
c53e6443 sago007 2012-04-17 11:04 1324
		}
c53e6443 sago007 2012-04-17 11:04 1325
	}
c53e6443 sago007 2012-04-17 11:04 1326
c53e6443 sago007 2012-04-17 11:04 1327
	//Create garbage as a result
c53e6443 sago007 2012-04-17 11:04 1328
	//if((vsMode)&&(chainSize[chain]>1)) garbageTarget->CreateGarbage(6,chainSize[chain]-1);
c53e6443 sago007 2012-04-17 11:04 1329
c53e6443 sago007 2012-04-17 11:04 1330
	//Calculate chain
c53e6443 sago007 2012-04-17 11:04 1331
	chain=0;
c53e6443 sago007 2012-04-17 11:04 1332
	for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1333
		for (int j=0; j<30; j++)
c53e6443 sago007 2012-04-17 11:04 1334
		{
c53e6443 sago007 2012-04-17 11:04 1335
			if (chainSize[board[i][j]/10000000]>chain)
c53e6443 sago007 2012-04-17 11:04 1336
				chain=chainSize[board[i][j]/10000000];
c53e6443 sago007 2012-04-17 11:04 1337
		}
c53e6443 sago007 2012-04-17 11:04 1338
c53e6443 sago007 2012-04-17 11:04 1339
	//Make space in table for more things
c53e6443 sago007 2012-04-17 11:04 1340
	if (chain==0)
c53e6443 sago007 2012-04-17 11:04 1341
		for (int i=0; i<NUMBEROFCHAINS; i++)
c53e6443 sago007 2012-04-17 11:04 1342
			if (chainUsed[i]==true)
c53e6443 sago007 2012-04-17 11:04 1343
			{
c53e6443 sago007 2012-04-17 11:04 1344
				if ((vsMode)&&(chainSize[i]>1)) garbageTarget->CreateGarbage(6, chainSize[i]-1);
c53e6443 sago007 2012-04-17 11:04 1345
				if ((SoundEnabled)&&(chainSize[i]>4))Mix_PlayChannel(1, applause, 0);
c53e6443 sago007 2012-04-17 11:04 1346
				if(chainSize[i]>1 && !puzzleMode && !AI_Enabled)
c53e6443 sago007 2012-04-17 11:04 1347
					Stats::getInstance()->addOne((string)"chainX"+itoa(chainSize[i]));
c53e6443 sago007 2012-04-17 11:04 1348
				chainUsed[i]=false;
c53e6443 sago007 2012-04-17 11:04 1349
			}
c53e6443 sago007 2012-04-17 11:04 1350
} //ClearBlocks
c53e6443 sago007 2012-04-17 11:04 1351
c53e6443 sago007 2012-04-17 11:04 1352
//prints "Game Over" and ends game
c53e6443 sago007 2012-04-17 11:04 1353
void BlockGame::SetGameOver()
c53e6443 sago007 2012-04-17 11:04 1354
{
c53e6443 sago007 2012-04-17 11:04 1355
	if (!bGameOver)
c53e6443 sago007 2012-04-17 11:04 1356
	{
c53e6443 sago007 2012-04-17 11:04 1357
		gameEndedAfter = ticks-gameStartedAt; //We game ends now!
17916a2e sago007 2010-11-07 11:26 1358
		if(!AI_Enabled && !bReplaying)
17916a2e sago007 2010-11-07 11:26 1359
		{
17916a2e sago007 2010-11-07 11:26 1360
			TimeHandler::addTime("playTime",TimeHandler::ms2ct(gameEndedAfter));
17916a2e sago007 2010-11-07 11:26 1361
		}
17916a2e sago007 2010-11-07 11:26 1362
	}
c53e6443 sago007 2012-04-17 11:04 1363
	if(bReplaying)
c53e6443 sago007 2012-04-17 11:04 1364
	{
c53e6443 sago007 2012-04-17 11:04 1365
		bReplaying = false;
c53e6443 sago007 2012-04-17 11:04 1366
	}
c53e6443 sago007 2012-04-17 11:04 1367
	else
c53e6443 sago007 2012-04-17 11:04 1368
	{
c53e6443 sago007 2012-04-17 11:04 1369
		strncpy(theReplay.name,name,30);
c53e6443 sago007 2012-04-17 11:04 1370
	}
c53e6443 sago007 2012-04-17 11:04 1371
	theReplay.setFinalFrame(getPackage(), 0);
c53e6443 sago007 2012-04-17 11:04 1372
	bGameOver = true;
c53e6443 sago007 2012-04-17 11:04 1373
	showGame = false;
c53e6443 sago007 2012-04-17 11:04 1374
	if(stageClear)
c53e6443 sago007 2012-04-17 11:04 1375
		stageButtonStatus = SBstageClear;
c53e6443 sago007 2012-04-17 11:04 1376
}
c53e6443 sago007 2012-04-17 11:04 1377
c53e6443 sago007 2012-04-17 11:04 1378
bool BlockGame::GetAIenabled()
c53e6443 sago007 2012-04-17 11:04 1379
{
c53e6443 sago007 2012-04-17 11:04 1380
	return AI_Enabled;
c53e6443 sago007 2012-04-17 11:04 1381
}
c53e6443 sago007 2012-04-17 11:04 1382
c53e6443 sago007 2012-04-17 11:04 1383
c53e6443 sago007 2012-04-17 11:04 1384
//Moves all peaces a spot down if possible
c53e6443 sago007 2012-04-17 11:04 1385
int BlockGame::FallBlock(int x, int y, int number)
c53e6443 sago007 2012-04-17 11:04 1386
{
c53e6443 sago007 2012-04-17 11:04 1387
	if (y == 0) return -1;
c53e6443 sago007 2012-04-17 11:04 1388
	if (x>0)
c53e6443 sago007 2012-04-17 11:04 1389
		if (board[x-1][y] == number)
c53e6443 sago007 2012-04-17 11:04 1390
			return -1;
c53e6443 sago007 2012-04-17 11:04 1391
	int i=x;
c53e6443 sago007 2012-04-17 11:04 1392
	bool canFall = true;
c53e6443 sago007 2012-04-17 11:04 1393
	//checks a line of a garbage block and see if something is under it
c53e6443 sago007 2012-04-17 11:04 1394
	while ((board[i][y] == number)&&(canFall)&&(i<6))
c53e6443 sago007 2012-04-17 11:04 1395
	{
c53e6443 sago007 2012-04-17 11:04 1396
		if (board[i][y-1] != -1) canFall = false;
c53e6443 sago007 2012-04-17 11:04 1397
		i++;
c53e6443 sago007 2012-04-17 11:04 1398
	}
c53e6443 sago007 2012-04-17 11:04 1399
	if (canFall)
c53e6443 sago007 2012-04-17 11:04 1400
	{
c53e6443 sago007 2012-04-17 11:04 1401
		//cout << "Now falling" << endl;
c53e6443 sago007 2012-04-17 11:04 1402
		for (int j = x; j<i; j++)
c53e6443 sago007 2012-04-17 11:04 1403
		{
c53e6443 sago007 2012-04-17 11:04 1404
			board[j][y-1] = board[j][y];
c53e6443 sago007 2012-04-17 11:04 1405
			board[j][y] = -1;
c53e6443 sago007 2012-04-17 11:04 1406
		}
c53e6443 sago007 2012-04-17 11:04 1407
	}
c53e6443 sago007 2012-04-17 11:04 1408
	return 0;
c53e6443 sago007 2012-04-17 11:04 1409
}	//FallBlock
c53e6443 sago007 2012-04-17 11:04 1410
c53e6443 sago007 2012-04-17 11:04 1411
c53e6443 sago007 2012-04-17 11:04 1412
//Makes all Garbage fall one spot
c53e6443 sago007 2012-04-17 11:04 1413
void BlockGame::GarbageFall()
c53e6443 sago007 2012-04-17 11:04 1414
{
c53e6443 sago007 2012-04-17 11:04 1415
	for (int i=0; i<30; i++)
c53e6443 sago007 2012-04-17 11:04 1416
		for (int j=0; j<7; j++)
c53e6443 sago007 2012-04-17 11:04 1417
		{
c53e6443 sago007 2012-04-17 11:04 1418
			if ((((board[j][i]/1000000)%10) == 1)||(((board[j][i]/1000000)%10) == 2))
c53e6443 sago007 2012-04-17 11:04 1419
				FallBlock(j, i, board[j][i]);
c53e6443 sago007 2012-04-17 11:04 1420
		}
c53e6443 sago007 2012-04-17 11:04 1421
}
c53e6443 sago007 2012-04-17 11:04 1422
c53e6443 sago007 2012-04-17 11:04 1423
//Makes the blocks fall (it doesn't test time, this must be done before hand)
c53e6443 sago007 2012-04-17 11:04 1424
void BlockGame::FallDown()
c53e6443 sago007 2012-04-17 11:04 1425
{
c53e6443 sago007 2012-04-17 11:04 1426
	bool falling =false;        //nothing is moving unless proven otherwise
c53e6443 sago007 2012-04-17 11:04 1427
	for (int i=0; i<29; i++)
c53e6443 sago007 2012-04-17 11:04 1428
		for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 1429
		{
c53e6443 sago007 2012-04-17 11:04 1430
			if ((board[j][i]==-1) && (board[j][i+1]!=-1) && (board[j][i+1]%BLOCKFALL<7))
c53e6443 sago007 2012-04-17 11:04 1431
			{
c53e6443 sago007 2012-04-17 11:04 1432
				board[j][i] = board[j][i+1];
c53e6443 sago007 2012-04-17 11:04 1433
				board[j][i+1] = -1;
c53e6443 sago007 2012-04-17 11:04 1434
				falling = true;              //something is moving!
c53e6443 sago007 2012-04-17 11:04 1435
			}
c53e6443 sago007 2012-04-17 11:04 1436
			if ((board[j][i]/BLOCKWAIT)%10==1)
c53e6443 sago007 2012-04-17 11:04 1437
				falling=true;
c53e6443 sago007 2012-04-17 11:04 1438
		}
c53e6443 sago007 2012-04-17 11:04 1439
	if (!falling) //If nothing is falling
c53e6443 sago007 2012-04-17 11:04 1440
	{
c53e6443 sago007 2012-04-17 11:04 1441
		if ((puzzleMode)&&(!bGameOver)&&(MovesLeft==0)&&(!(BoardEmpty())))
c53e6443 sago007 2012-04-17 11:04 1442
		{
c53e6443 sago007 2012-04-17 11:04 1443
			//Puzzle not won
c53e6443 sago007 2012-04-17 11:04 1444
			SetGameOver();
c53e6443 sago007 2012-04-17 11:04 1445
			stageButtonStatus = SBpuzzleMode;
c53e6443 sago007 2012-04-17 11:04 1446
		}
c53e6443 sago007 2012-04-17 11:04 1447
	}
c53e6443 sago007 2012-04-17 11:04 1448
	GarbageFall();		//Makes the garbage fall
c53e6443 sago007 2012-04-17 11:04 1449
	nrFellDown++;      //Sets number of this fall, so we know then the next will occur
c53e6443 sago007 2012-04-17 11:04 1450
}
c53e6443 sago007 2012-04-17 11:04 1451
c53e6443 sago007 2012-04-17 11:04 1452
//Moves the cursor, receaves N,S,E or W as a char an moves as desired
c53e6443 sago007 2012-04-17 11:04 1453
void BlockGame::MoveCursor(char way)
c53e6443 sago007 2012-04-17 11:04 1454
{
c53e6443 sago007 2012-04-17 11:04 1455
	if (!bGameOver)       //If game over nothing happends
c53e6443 sago007 2012-04-17 11:04 1456
	{
c53e6443 sago007 2012-04-17 11:04 1457
		if ((way == 'N') && ((cursory<10)||(TowerHeight>12) ||(((pixels==bsize)||(pixels==0)) && (cursory<11))))
c53e6443 sago007 2012-04-17 11:04 1458
			cursory++;
c53e6443 sago007 2012-04-17 11:04 1459
		if ((way == 'S') && (cursory>0))
c53e6443 sago007 2012-04-17 11:04 1460
			cursory--;
c53e6443 sago007 2012-04-17 11:04 1461
		if ((way == 'W') && (cursorx>0))
c53e6443 sago007 2012-04-17 11:04 1462
			cursorx--;
c53e6443 sago007 2012-04-17 11:04 1463
		if ((way == 'E') && (cursorx<4))
c53e6443 sago007 2012-04-17 11:04 1464
			cursorx++;
c53e6443 sago007 2012-04-17 11:04 1465
	}
c53e6443 sago007 2012-04-17 11:04 1466
}
c53e6443 sago007 2012-04-17 11:04 1467
c53e6443 sago007 2012-04-17 11:04 1468
//switches the two blocks at the cursor position, unless game over
c53e6443 sago007 2012-04-17 11:04 1469
void BlockGame::SwitchAtCursor()
c53e6443 sago007 2012-04-17 11:04 1470
{
c53e6443 sago007 2012-04-17 11:04 1471
	if ((board[cursorx][cursory+1]<7) && (board[cursorx+1][cursory+1]<7) && (!bGameOver) && ((!puzzleMode)||(MovesLeft>0)) && (gameStartedAt<ticks))
c53e6443 sago007 2012-04-17 11:04 1472
	{
c53e6443 sago007 2012-04-17 11:04 1473
		int temp = board[cursorx][cursory+1];
c53e6443 sago007 2012-04-17 11:04 1474
		board[cursorx][cursory+1] = board[cursorx+1][cursory+1];
c53e6443 sago007 2012-04-17 11:04 1475
		board[cursorx+1][cursory+1] = temp;
c53e6443 sago007 2012-04-17 11:04 1476
	}
c53e6443 sago007 2012-04-17 11:04 1477
	if ((puzzleMode)&&(gameStartedAt<ticks)&&(MovesLeft>0)) MovesLeft--;
c53e6443 sago007 2012-04-17 11:04 1478
}
c53e6443 sago007 2012-04-17 11:04 1479
c53e6443 sago007 2012-04-17 11:04 1480
//Generates a new line and moves the field one block up (restart puzzle mode)
c53e6443 sago007 2012-04-17 11:04 1481
void BlockGame::PushLine()
c53e6443 sago007 2012-04-17 11:04 1482
{
c53e6443 sago007 2012-04-17 11:04 1483
	//If not game over, not high tower and not puzzle mode
c53e6443 sago007 2012-04-17 11:04 1484
	if ((!bGameOver) && TowerHeight<13 && (!puzzleMode) && (gameStartedAt<ticks)&&(chain==0))
c53e6443 sago007 2012-04-17 11:04 1485
	{
c53e6443 sago007 2012-04-17 11:04 1486
		for (int i=19; i>0; i--)
c53e6443 sago007 2012-04-17 11:04 1487
			for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 1488
			{
c53e6443 sago007 2012-04-17 11:04 1489
				board[j][i] = board[j][i-1];
c53e6443 sago007 2012-04-17 11:04 1490
			}
c53e6443 sago007 2012-04-17 11:04 1491
		for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 1492
		{
c53e6443 sago007 2012-04-17 11:04 1493
			board[j][0] = rand2() % 4;
c53e6443 sago007 2012-04-17 11:04 1494
			if (j > 0)
c53e6443 sago007 2012-04-17 11:04 1495
			{
c53e6443 sago007 2012-04-17 11:04 1496
				if (board[j][0] == board[j-1][0])
c53e6443 sago007 2012-04-17 11:04 1497
					board[j][0] = rand2() % 6;
c53e6443 sago007 2012-04-17 11:04 1498
			}
c53e6443 sago007 2012-04-17 11:04 1499
			if (board[j][0] == board[j][1])
c53e6443 sago007 2012-04-17 11:04 1500
				board[j][0] = rand2() % 6;
c53e6443 sago007 2012-04-17 11:04 1501
			if (board[j][0] == board[j][1])
c53e6443 sago007 2012-04-17 11:04 1502
				board[j][0] = rand2() % 6;
c53e6443 sago007 2012-04-17 11:04 1503
			while ((j>0)&&(board[j][0]==board[j-1][0]))
c53e6443 sago007 2012-04-17 11:04 1504
				board[j][0] = rand2() % 6;
c53e6443 sago007 2012-04-17 11:04 1505
		}
c53e6443 sago007 2012-04-17 11:04 1506
		score+=1;
c53e6443 sago007 2012-04-17 11:04 1507
		MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 1508
		if (vsMode)
c53e6443 sago007 2012-04-17 11:04 1509
		{
c53e6443 sago007 2012-04-17 11:04 1510
			if (rand2()%6==1)
c53e6443 sago007 2012-04-17 11:04 1511
				board[rand2()%6][0]=6;
c53e6443 sago007 2012-04-17 11:04 1512
		}
c53e6443 sago007 2012-04-17 11:04 1513
		pixels = 0;
c53e6443 sago007 2012-04-17 11:04 1514
		stop=0;
c53e6443 sago007 2012-04-17 11:04 1515
		pushedPixelAt = ticks;
c53e6443 sago007 2012-04-17 11:04 1516
		linesCleared++;
c53e6443 sago007 2012-04-17 11:04 1517
		AI_LineOffset++;
c53e6443 sago007 2012-04-17 11:04 1518
		nrPushedPixel=(int)((double)(pushedPixelAt-gameStartedAt)/(1000.0*speed));
c53e6443 sago007 2012-04-17 11:04 1519
c53e6443 sago007 2012-04-17 11:04 1520
		if(!AI_Enabled && !bReplaying)
c53e6443 sago007 2012-04-17 11:04 1521
		{
c53e6443 sago007 2012-04-17 11:04 1522
			Stats::getInstance()->addOne("linesPushed");
c53e6443 sago007 2012-04-17 11:04 1523
		}
c53e6443 sago007 2012-04-17 11:04 1524
	} //if !bGameOver
c53e6443 sago007 2012-04-17 11:04 1525
c53e6443 sago007 2012-04-17 11:04 1526
	//Restart Puzzle mode
c53e6443 sago007 2012-04-17 11:04 1527
	if (puzzleMode && !bGameOver)
c53e6443 sago007 2012-04-17 11:04 1528
	{
c53e6443 sago007 2012-04-17 11:04 1529
		//Reloads level
c53e6443 sago007 2012-04-17 11:04 1530
		MovesLeft = nrOfMovesAllowed[Level];
c53e6443 sago007 2012-04-17 11:04 1531
		for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1532
			for (int j=0; j<12; j++)
c53e6443 sago007 2012-04-17 11:04 1533
			{
c53e6443 sago007 2012-04-17 11:04 1534
				board[i][j+1] = puzzleLevels[Level][i][j];
c53e6443 sago007 2012-04-17 11:04 1535
			}
c53e6443 sago007 2012-04-17 11:04 1536
		score=0;
c53e6443 sago007 2012-04-17 11:04 1537
		bGameOver=false;
c53e6443 sago007 2012-04-17 11:04 1538
		showGame = true;
c53e6443 sago007 2012-04-17 11:04 1539
	}
c53e6443 sago007 2012-04-17 11:04 1540
c53e6443 sago007 2012-04-17 11:04 1541
	if ((TowerHeight>12) && (!puzzleMode)&&(!bGameOver)&&(chain==0))
c53e6443 sago007 2012-04-17 11:04 1542
	{
c53e6443 sago007 2012-04-17 11:04 1543
		if ((!vsMode)&&(theTopScoresEndless.isHighScore(score))&&(!AI_Enabled))
c53e6443 sago007 2012-04-17 11:04 1544
		{
c53e6443 sago007 2012-04-17 11:04 1545
			if (SoundEnabled)Mix_PlayChannel(1, applause, 0);
c53e6443 sago007 2012-04-17 11:04 1546
			theTopScoresEndless.addScore(name, score);
c53e6443 sago007 2012-04-17 11:04 1547
			cout << "New high score!" << endl;
c53e6443 sago007 2012-04-17 11:04 1548
		}
c53e6443 sago007 2012-04-17 11:04 1549
		SetGameOver();
c53e6443 sago007 2012-04-17 11:04 1550
	}
c53e6443 sago007 2012-04-17 11:04 1551
c53e6443 sago007 2012-04-17 11:04 1552
c53e6443 sago007 2012-04-17 11:04 1553
}//PushLine
c53e6443 sago007 2012-04-17 11:04 1554
c53e6443 sago007 2012-04-17 11:04 1555
//Pushes a single pixel, so it appears to scrool
c53e6443 sago007 2012-04-17 11:04 1556
void BlockGame::PushPixels()
c53e6443 sago007 2012-04-17 11:04 1557
{
c53e6443 sago007 2012-04-17 11:04 1558
	nrPushedPixel++;
c53e6443 sago007 2012-04-17 11:04 1559
	if ((pixels < bsize) && TowerHeight<13)
c53e6443 sago007 2012-04-17 11:04 1560
	{
c53e6443 sago007 2012-04-17 11:04 1561
		pixels++;
c53e6443 sago007 2012-04-17 11:04 1562
	}
c53e6443 sago007 2012-04-17 11:04 1563
	else
c53e6443 sago007 2012-04-17 11:04 1564
		PushLine();
c53e6443 sago007 2012-04-17 11:04 1565
	if (pixels>bsize)
c53e6443 sago007 2012-04-17 11:04 1566
		pixels=0;
c53e6443 sago007 2012-04-17 11:04 1567
}
c53e6443 sago007 2012-04-17 11:04 1568
c53e6443 sago007 2012-04-17 11:04 1569
c53e6443 sago007 2012-04-17 11:04 1570
//See how high the tower is, saved in integer TowerHeight
c53e6443 sago007 2012-04-17 11:04 1571
void BlockGame::FindTowerHeight()
c53e6443 sago007 2012-04-17 11:04 1572
{
c53e6443 sago007 2012-04-17 11:04 1573
	/*
c53e6443 sago007 2012-04-17 11:04 1574
	 * Old implementation, used until I find the bug in the other.
c53e6443 sago007 2012-04-17 11:04 1575
	 * This function has a bug in stage clear! if an empty line appears.
c53e6443 sago007 2012-04-17 11:04 1576
	 */
c53e6443 sago007 2012-04-17 11:04 1577
	prevTowerHeight = TowerHeight;
c53e6443 sago007 2012-04-17 11:04 1578
	bool found = false;
c53e6443 sago007 2012-04-17 11:04 1579
	TowerHeight = 0;
c53e6443 sago007 2012-04-17 11:04 1580
	while (!found)
c53e6443 sago007 2012-04-17 11:04 1581
	{
c53e6443 sago007 2012-04-17 11:04 1582
		found = true;
c53e6443 sago007 2012-04-17 11:04 1583
		for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 1584
			if (board[j][TowerHeight] != -1)
c53e6443 sago007 2012-04-17 11:04 1585
				found = false;
c53e6443 sago007 2012-04-17 11:04 1586
		TowerHeight++;
c53e6443 sago007 2012-04-17 11:04 1587
	}
c53e6443 sago007 2012-04-17 11:04 1588
	TowerHeight--;
c53e6443 sago007 2012-04-17 11:04 1589
}
17916a2e sago007 2010-11-07 11:26 1590
17916a2e sago007 2010-11-07 11:26 1591
///////////////////////////////////////////////////////////////////////////
17916a2e sago007 2010-11-07 11:26 1592
/////////////////////////// AI starts here! ///////////////////////////////
17916a2e sago007 2010-11-07 11:26 1593
///////////////////////////////////////////////////////////////////////////
c53e6443 sago007 2012-04-17 11:04 1594
//First the helpet functions:
c53e6443 sago007 2012-04-17 11:04 1595
int BlockGame::nrOfType(int line, int type)
c53e6443 sago007 2012-04-17 11:04 1596
{
c53e6443 sago007 2012-04-17 11:04 1597
	// cout << "Start_ nrOfType" << endl;
c53e6443 sago007 2012-04-17 11:04 1598
	int counter = 0;
c53e6443 sago007 2012-04-17 11:04 1599
	for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1600
		if (board[i][line]==type)counter++;
c53e6443 sago007 2012-04-17 11:04 1601
	return counter;
c53e6443 sago007 2012-04-17 11:04 1602
}
c53e6443 sago007 2012-04-17 11:04 1603
c53e6443 sago007 2012-04-17 11:04 1604
c53e6443 sago007 2012-04-17 11:04 1605
//See if a combo can be made in this line
c53e6443 sago007 2012-04-17 11:04 1606
int BlockGame::horiInLine(int line)
c53e6443 sago007 2012-04-17 11:04 1607
{
c53e6443 sago007 2012-04-17 11:04 1608
	//cout << "Start_ hori in line" << endl;
c53e6443 sago007 2012-04-17 11:04 1609
	int nrOfType[7] = {0, 0, 0, 0, 0, 0, 0};
c53e6443 sago007 2012-04-17 11:04 1610
	int iTemp;
c53e6443 sago007 2012-04-17 11:04 1611
	int max = 0;
c53e6443 sago007 2012-04-17 11:04 1612
	for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1613
	{
c53e6443 sago007 2012-04-17 11:04 1614
		iTemp = board[i][line];
c53e6443 sago007 2012-04-17 11:04 1615
		if ((iTemp>-1)&&(iTemp<7))
c53e6443 sago007 2012-04-17 11:04 1616
			nrOfType[iTemp]++;
c53e6443 sago007 2012-04-17 11:04 1617
	}
c53e6443 sago007 2012-04-17 11:04 1618
	for (int j=0; j<7; j++)
c53e6443 sago007 2012-04-17 11:04 1619
	{
c53e6443 sago007 2012-04-17 11:04 1620
		if (nrOfType[j]>max)
c53e6443 sago007 2012-04-17 11:04 1621
		{
c53e6443 sago007 2012-04-17 11:04 1622
			max = nrOfType[j];
c53e6443 sago007 2012-04-17 11:04 1623
			AIcolorToClear = j;
c53e6443 sago007 2012-04-17 11:04 1624
		}
c53e6443 sago007 2012-04-17 11:04 1625
	}
c53e6443 sago007 2012-04-17 11:04 1626
	return max;
c53e6443 sago007 2012-04-17 11:04 1627
}
c53e6443 sago007 2012-04-17 11:04 1628
c53e6443 sago007 2012-04-17 11:04 1629
bool BlockGame::horiClearPossible()
c53e6443 sago007 2012-04-17 11:04 1630
{
c53e6443 sago007 2012-04-17 11:04 1631
	//cout << "Start_ horiclear possible" << endl;
c53e6443 sago007 2012-04-17 11:04 1632
	int i=13;
c53e6443 sago007 2012-04-17 11:04 1633
	bool solutionFound = false;
c53e6443 sago007 2012-04-17 11:04 1634
	do
c53e6443 sago007 2012-04-17 11:04 1635
	{
c53e6443 sago007 2012-04-17 11:04 1636
		if (horiInLine(i)>2)
c53e6443 sago007 2012-04-17 11:04 1637
		{
c53e6443 sago007 2012-04-17 11:04 1638
			AI_LineOffset = 0;
c53e6443 sago007 2012-04-17 11:04 1639
			AIlineToClear = i;
c53e6443 sago007 2012-04-17 11:04 1640
			solutionFound = true;
c53e6443 sago007 2012-04-17 11:04 1641
		}
c53e6443 sago007 2012-04-17 11:04 1642
		i--;
c53e6443 sago007 2012-04-17 11:04 1643
	}
c53e6443 sago007 2012-04-17 11:04 1644
	while ((!solutionFound)&&(i>0));
c53e6443 sago007 2012-04-17 11:04 1645
	return solutionFound;
c53e6443 sago007 2012-04-17 11:04 1646
}
c53e6443 sago007 2012-04-17 11:04 1647
c53e6443 sago007 2012-04-17 11:04 1648
//the Line Has Unmoveable Objects witch might stall the AI
c53e6443 sago007 2012-04-17 11:04 1649
bool BlockGame::lineHasGarbage(int line)
c53e6443 sago007 2012-04-17 11:04 1650
{
c53e6443 sago007 2012-04-17 11:04 1651
	for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1652
		if (board[i][line]>1000000)
c53e6443 sago007 2012-04-17 11:04 1653
			return true;
c53e6443 sago007 2012-04-17 11:04 1654
	return false;
c53e6443 sago007 2012-04-17 11:04 1655
}
c53e6443 sago007 2012-04-17 11:04 1656
c53e6443 sago007 2012-04-17 11:04 1657
//Types 0..6 in line
c53e6443 sago007 2012-04-17 11:04 1658
int BlockGame::nrOfRealTypes(int line)
c53e6443 sago007 2012-04-17 11:04 1659
{
c53e6443 sago007 2012-04-17 11:04 1660
	//cout << "Start_ nrOfReal" << endl;
c53e6443 sago007 2012-04-17 11:04 1661
	int counter = 0;
c53e6443 sago007 2012-04-17 11:04 1662
	for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1663
		if ((board[i][line]>-1)&&(board[i][line]<7))counter++;
c53e6443 sago007 2012-04-17 11:04 1664
	return counter;
c53e6443 sago007 2012-04-17 11:04 1665
}
c53e6443 sago007 2012-04-17 11:04 1666
c53e6443 sago007 2012-04-17 11:04 1667
//See if there is a tower
c53e6443 sago007 2012-04-17 11:04 1668
bool BlockGame::ThereIsATower()
c53e6443 sago007 2012-04-17 11:04 1669
{
c53e6443 sago007 2012-04-17 11:04 1670
	//cout << "Start_ there is a tower" << endl;
c53e6443 sago007 2012-04-17 11:04 1671
	bool bThereIsATower = false; //Unless proven otherwise!
c53e6443 sago007 2012-04-17 11:04 1672
	bool topReached = false; //If we have reached the top
c53e6443 sago007 2012-04-17 11:04 1673
	int lineNumber = 0;
c53e6443 sago007 2012-04-17 11:04 1674
	bool emptySpacesFound = false;
c53e6443 sago007 2012-04-17 11:04 1675
	do
c53e6443 sago007 2012-04-17 11:04 1676
	{
c53e6443 sago007 2012-04-17 11:04 1677
		if ((emptySpacesFound) && (nrOfRealTypes(lineNumber)>0)&&(nrOfType(lineNumber, -1)>0))
c53e6443 sago007 2012-04-17 11:04 1678
		{
c53e6443 sago007 2012-04-17 11:04 1679
			AIlineToClear = lineNumber;
c53e6443 sago007 2012-04-17 11:04 1680
			if (lineHasGarbage(lineNumber))
c53e6443 sago007 2012-04-17 11:04 1681
				return false;
c53e6443 sago007 2012-04-17 11:04 1682
			else
c53e6443 sago007 2012-04-17 11:04 1683
				bThereIsATower = true;
c53e6443 sago007 2012-04-17 11:04 1684
		}
c53e6443 sago007 2012-04-17 11:04 1685
		else
c53e6443 sago007 2012-04-17 11:04 1686
			emptySpacesFound=false;
c53e6443 sago007 2012-04-17 11:04 1687
		if ((!emptySpacesFound)&&(nrOfType(lineNumber, -1)>0))
c53e6443 sago007 2012-04-17 11:04 1688
			emptySpacesFound = true;
c53e6443 sago007 2012-04-17 11:04 1689
		if (lineNumber<12)
c53e6443 sago007 2012-04-17 11:04 1690
			lineNumber++;
c53e6443 sago007 2012-04-17 11:04 1691
		else
c53e6443 sago007 2012-04-17 11:04 1692
			topReached = true;
c53e6443 sago007 2012-04-17 11:04 1693
	}
c53e6443 sago007 2012-04-17 11:04 1694
	while ((!bThereIsATower)&&(!topReached));
c53e6443 sago007 2012-04-17 11:04 1695
	//if(bThereIsATower)
c53e6443 sago007 2012-04-17 11:04 1696
	//cout << "There is actually a tower" << endl;
c53e6443 sago007 2012-04-17 11:04 1697
	return bThereIsATower;
c53e6443 sago007 2012-04-17 11:04 1698
}
c53e6443 sago007 2012-04-17 11:04 1699
c53e6443 sago007 2012-04-17 11:04 1700
double BlockGame::firstInLine1(int line)
c53e6443 sago007 2012-04-17 11:04 1701
{
c53e6443 sago007 2012-04-17 11:04 1702
	for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1703
		if ((board[i][line]>-1)&&(board[i][line]<7))
c53e6443 sago007 2012-04-17 11:04 1704
			return (double)i;
c53e6443 sago007 2012-04-17 11:04 1705
	return 3.0;
c53e6443 sago007 2012-04-17 11:04 1706
}
c53e6443 sago007 2012-04-17 11:04 1707
c53e6443 sago007 2012-04-17 11:04 1708
//returns the first coordinate of the block of type
c53e6443 sago007 2012-04-17 11:04 1709
double BlockGame::firstInLine(int line, int type)
c53e6443 sago007 2012-04-17 11:04 1710
{
c53e6443 sago007 2012-04-17 11:04 1711
	for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1712
		if (board[i][line]==type)
c53e6443 sago007 2012-04-17 11:04 1713
			return (double)i;
c53e6443 sago007 2012-04-17 11:04 1714
	return 3.0;
c53e6443 sago007 2012-04-17 11:04 1715
}
c53e6443 sago007 2012-04-17 11:04 1716
c53e6443 sago007 2012-04-17 11:04 1717
//There in the line shall we move
c53e6443 sago007 2012-04-17 11:04 1718
int BlockGame::closestTo(int line, int place)
c53e6443 sago007 2012-04-17 11:04 1719
{
c53e6443 sago007 2012-04-17 11:04 1720
	if ((int)firstInLine1(line)>place)
c53e6443 sago007 2012-04-17 11:04 1721
		return (int)firstInLine1(line)-1;
c53e6443 sago007 2012-04-17 11:04 1722
	for (int i=place; i>=0; i--)
c53e6443 sago007 2012-04-17 11:04 1723
	{
c53e6443 sago007 2012-04-17 11:04 1724
		if ((board[i][line]>-1)&&(board[i][line]<7))
c53e6443 sago007 2012-04-17 11:04 1725
			return i;
c53e6443 sago007 2012-04-17 11:04 1726
	}
c53e6443 sago007 2012-04-17 11:04 1727
	AIstatus=0;
c53e6443 sago007 2012-04-17 11:04 1728
	return place;
c53e6443 sago007 2012-04-17 11:04 1729
}
c53e6443 sago007 2012-04-17 11:04 1730
c53e6443 sago007 2012-04-17 11:04 1731
//The AI will remove a tower
c53e6443 sago007 2012-04-17 11:04 1732
void BlockGame::AI_ClearTower()
c53e6443 sago007 2012-04-17 11:04 1733
{
c53e6443 sago007 2012-04-17 11:04 1734
	//   cout << "AI: ClearTower, line: " << AIlineToClear << endl;
c53e6443 sago007 2012-04-17 11:04 1735
	int place = (int)firstInLine(AIlineToClear-1, -1); //Find an empty field to frop a brick into
c53e6443 sago007 2012-04-17 11:04 1736
	int xplace = closestTo(AIlineToClear, place); //Find the brick to drop in it
c53e6443 sago007 2012-04-17 11:04 1737
	if (cursory+1<AIlineToClear)
c53e6443 sago007 2012-04-17 11:04 1738
		MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 1739
	else if (cursory+1>AIlineToClear)
c53e6443 sago007 2012-04-17 11:04 1740
		MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 1741
	else if (cursorx<xplace)
c53e6443 sago007 2012-04-17 11:04 1742
		MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 1743
	else if (cursorx>xplace)
c53e6443 sago007 2012-04-17 11:04 1744
		MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 1745
	else
c53e6443 sago007 2012-04-17 11:04 1746
		SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 1747
	if (!ThereIsATower())
c53e6443 sago007 2012-04-17 11:04 1748
		AIstatus = 0;
c53e6443 sago007 2012-04-17 11:04 1749
}
c53e6443 sago007 2012-04-17 11:04 1750
c53e6443 sago007 2012-04-17 11:04 1751
//The AI will try to clear block horisontally
c53e6443 sago007 2012-04-17 11:04 1752
void BlockGame::AI_ClearHori()
c53e6443 sago007 2012-04-17 11:04 1753
{
c53e6443 sago007 2012-04-17 11:04 1754
	//   cout << "AI: ClearHori";
c53e6443 sago007 2012-04-17 11:04 1755
	int lowestLine = AIlineToClear;
c53e6443 sago007 2012-04-17 11:04 1756
	//AIcolorToClear
c53e6443 sago007 2012-04-17 11:04 1757
	bool found =true;
c53e6443 sago007 2012-04-17 11:04 1758
	/*for(int i; (i<12)&&(!found);i++)
c53e6443 sago007 2012-04-17 11:04 1759
	 * {
c53e6443 sago007 2012-04-17 11:04 1760
	 * if(horiInLine(i)>2)
c53e6443 sago007 2012-04-17 11:04 1761
	 * {
c53e6443 sago007 2012-04-17 11:04 1762
	 * int lowestLine = i;
c53e6443 sago007 2012-04-17 11:04 1763
	 * found = true;
c53e6443 sago007 2012-04-17 11:04 1764
	 * }
c53e6443 sago007 2012-04-17 11:04 1765
	 * }*/
c53e6443 sago007 2012-04-17 11:04 1766
	for (int i=0; i<7; i++)
c53e6443 sago007 2012-04-17 11:04 1767
	{
c53e6443 sago007 2012-04-17 11:04 1768
		if (nrOfType(lowestLine, i)>2)
c53e6443 sago007 2012-04-17 11:04 1769
			AIcolorToClear = i;
c53e6443 sago007 2012-04-17 11:04 1770
	}
c53e6443 sago007 2012-04-17 11:04 1771
	if (found)
c53e6443 sago007 2012-04-17 11:04 1772
	{
c53e6443 sago007 2012-04-17 11:04 1773
		if (cursory>lowestLine-1)
c53e6443 sago007 2012-04-17 11:04 1774
			MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 1775
		else if (cursory<lowestLine-1)
c53e6443 sago007 2012-04-17 11:04 1776
			MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 1777
		else if (nrOfType(lowestLine, AIcolorToClear)>2)
c53e6443 sago007 2012-04-17 11:04 1778
		{
c53e6443 sago007 2012-04-17 11:04 1779
			int left=0, right=0;
c53e6443 sago007 2012-04-17 11:04 1780
			if (board[0][lowestLine]==AIcolorToClear) left++;
c53e6443 sago007 2012-04-17 11:04 1781
			if (board[1][lowestLine]==AIcolorToClear) left++;
c53e6443 sago007 2012-04-17 11:04 1782
			if (board[2][lowestLine]==AIcolorToClear) left++;
c53e6443 sago007 2012-04-17 11:04 1783
			if (board[3][lowestLine]==AIcolorToClear) right++;
c53e6443 sago007 2012-04-17 11:04 1784
			if (board[4][lowestLine]==AIcolorToClear) right++;
c53e6443 sago007 2012-04-17 11:04 1785
			if (board[5][lowestLine]==AIcolorToClear) right++;
c53e6443 sago007 2012-04-17 11:04 1786
			int xplace = 0;
c53e6443 sago007 2012-04-17 11:04 1787
			if (left<right)
c53e6443 sago007 2012-04-17 11:04 1788
			{
c53e6443 sago007 2012-04-17 11:04 1789
				//   cout << ", right>left";
c53e6443 sago007 2012-04-17 11:04 1790
				int count=0;
c53e6443 sago007 2012-04-17 11:04 1791
				for (int i=0; (i<4)&&(count<1); i++)
c53e6443 sago007 2012-04-17 11:04 1792
					if ((board[i][lowestLine]==AIcolorToClear)&&((i==0)||(board[i+1][lowestLine]!=AIcolorToClear)))
c53e6443 sago007 2012-04-17 11:04 1793
					{
c53e6443 sago007 2012-04-17 11:04 1794
						count++;
c53e6443 sago007 2012-04-17 11:04 1795
						xplace = i;
c53e6443 sago007 2012-04-17 11:04 1796
					}
c53e6443 sago007 2012-04-17 11:04 1797
			}
c53e6443 sago007 2012-04-17 11:04 1798
			else
c53e6443 sago007 2012-04-17 11:04 1799
			{
c53e6443 sago007 2012-04-17 11:04 1800
				//   cout << ", left>=right";
c53e6443 sago007 2012-04-17 11:04 1801
				int count=0;
c53e6443 sago007 2012-04-17 11:04 1802
				for (int i=3; (i<=5)&&(count<1); i++)
c53e6443 sago007 2012-04-17 11:04 1803
					if ((board[i][lowestLine]==AIcolorToClear)&&(board[i-1][lowestLine]!=AIcolorToClear))
c53e6443 sago007 2012-04-17 11:04 1804
					{
c53e6443 sago007 2012-04-17 11:04 1805
						count++;
c53e6443 sago007 2012-04-17 11:04 1806
						xplace = --i;
c53e6443 sago007 2012-04-17 11:04 1807
					}
c53e6443 sago007 2012-04-17 11:04 1808
			}
c53e6443 sago007 2012-04-17 11:04 1809
			//cout << ", xplace: " << xplace;
c53e6443 sago007 2012-04-17 11:04 1810
			if (cursorx<xplace)
c53e6443 sago007 2012-04-17 11:04 1811
				MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 1812
			else if (cursorx>xplace)
c53e6443 sago007 2012-04-17 11:04 1813
				MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 1814
			else if (cursorx==xplace)
c53e6443 sago007 2012-04-17 11:04 1815
				SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 1816
			else
c53e6443 sago007 2012-04-17 11:04 1817
				AIstatus = 0;
c53e6443 sago007 2012-04-17 11:04 1818
		}
c53e6443 sago007 2012-04-17 11:04 1819
		else
c53e6443 sago007 2012-04-17 11:04 1820
			AIstatus = 0;
c53e6443 sago007 2012-04-17 11:04 1821
	}
c53e6443 sago007 2012-04-17 11:04 1822
	else
c53e6443 sago007 2012-04-17 11:04 1823
		AIstatus = 0;
c53e6443 sago007 2012-04-17 11:04 1824
	//cout << endl; //for debugging
c53e6443 sago007 2012-04-17 11:04 1825
}
c53e6443 sago007 2012-04-17 11:04 1826
c53e6443 sago007 2012-04-17 11:04 1827
//Test if vertical clear is possible
c53e6443 sago007 2012-04-17 11:04 1828
bool BlockGame::veriClearPossible()
c53e6443 sago007 2012-04-17 11:04 1829
{
c53e6443 sago007 2012-04-17 11:04 1830
	bool found=false;
c53e6443 sago007 2012-04-17 11:04 1831
	int colors[7] = {0, 0, 0, 0, 0, 0, 0};
c53e6443 sago007 2012-04-17 11:04 1832
	for (int i=12; (i>0)&&(!found); i--)
c53e6443 sago007 2012-04-17 11:04 1833
	{
c53e6443 sago007 2012-04-17 11:04 1834
		for (int j=0; j<7; j++)
c53e6443 sago007 2012-04-17 11:04 1835
		{
c53e6443 sago007 2012-04-17 11:04 1836
			if (nrOfType(i, j)==0)
c53e6443 sago007 2012-04-17 11:04 1837
				colors[j]=0;
c53e6443 sago007 2012-04-17 11:04 1838
			else if (++colors[j]>2)
c53e6443 sago007 2012-04-17 11:04 1839
			{
c53e6443 sago007 2012-04-17 11:04 1840
				AIcolorToClear = j;
c53e6443 sago007 2012-04-17 11:04 1841
				AIlineToClear = i;
c53e6443 sago007 2012-04-17 11:04 1842
				found=true;
c53e6443 sago007 2012-04-17 11:04 1843
			}
c53e6443 sago007 2012-04-17 11:04 1844
c53e6443 sago007 2012-04-17 11:04 1845
		}
c53e6443 sago007 2012-04-17 11:04 1846
	}
c53e6443 sago007 2012-04-17 11:04 1847
	return found;
c53e6443 sago007 2012-04-17 11:04 1848
}
c53e6443 sago007 2012-04-17 11:04 1849
c53e6443 sago007 2012-04-17 11:04 1850
c53e6443 sago007 2012-04-17 11:04 1851
c53e6443 sago007 2012-04-17 11:04 1852
//There in the line shall we move
c53e6443 sago007 2012-04-17 11:04 1853
int BlockGame::closestTo(int line, int type, int place)
c53e6443 sago007 2012-04-17 11:04 1854
{
c53e6443 sago007 2012-04-17 11:04 1855
	if ((int)firstInLine(line, type)>place)
c53e6443 sago007 2012-04-17 11:04 1856
		return (int)firstInLine(line, type)-1;
c53e6443 sago007 2012-04-17 11:04 1857
	for (int i=place; i>=0; i--)
c53e6443 sago007 2012-04-17 11:04 1858
	{
c53e6443 sago007 2012-04-17 11:04 1859
		if (board[i][line]==type)
c53e6443 sago007 2012-04-17 11:04 1860
			return i;
c53e6443 sago007 2012-04-17 11:04 1861
	}
c53e6443 sago007 2012-04-17 11:04 1862
	AIstatus=0;
c53e6443 sago007 2012-04-17 11:04 1863
	return place;
c53e6443 sago007 2012-04-17 11:04 1864
}
c53e6443 sago007 2012-04-17 11:04 1865
c53e6443 sago007 2012-04-17 11:04 1866
//The AI will try to clear blocks vertically
c53e6443 sago007 2012-04-17 11:04 1867
void BlockGame::AI_ClearVertical()
c53e6443 sago007 2012-04-17 11:04 1868
{
c53e6443 sago007 2012-04-17 11:04 1869
	// cout << "AI: ClearVeri";
c53e6443 sago007 2012-04-17 11:04 1870
	//First we find the place there we will align the bricks
c53e6443 sago007 2012-04-17 11:04 1871
	int placeToCenter = (int)(firstInLine(AIlineToClear, AIcolorToClear)/3.0+firstInLine(AIlineToClear+1, AIcolorToClear)/3.0+firstInLine(AIlineToClear+2, AIcolorToClear)/3.0);
c53e6443 sago007 2012-04-17 11:04 1872
	int unlimitedLoop=0;
c53e6443 sago007 2012-04-17 11:04 1873
	while (((board[placeToCenter][AIlineToClear]>1000000)||(board[placeToCenter][AIlineToClear+1]>1000000)||(board[placeToCenter][AIlineToClear+2]>1000000))&&(unlimitedLoop<10))
c53e6443 sago007 2012-04-17 11:04 1874
	{
c53e6443 sago007 2012-04-17 11:04 1875
		unlimitedLoop++;
c53e6443 sago007 2012-04-17 11:04 1876
		placeToCenter++;
c53e6443 sago007 2012-04-17 11:04 1877
		if (placeToCenter>5)
c53e6443 sago007 2012-04-17 11:04 1878
			placeToCenter=0;
c53e6443 sago007 2012-04-17 11:04 1879
	}
c53e6443 sago007 2012-04-17 11:04 1880
	if(unlimitedLoop>9)
c53e6443 sago007 2012-04-17 11:04 1881
	{
c53e6443 sago007 2012-04-17 11:04 1882
		AIstatus = 0;
c53e6443 sago007 2012-04-17 11:04 1883
	}
c53e6443 sago007 2012-04-17 11:04 1884
	//cout << ", ptc: " << placeToCenter << ", line: " << AIlineToClear << ", cy: " << cursory;
c53e6443 sago007 2012-04-17 11:04 1885
	if (cursory+1>AIlineToClear+2)
c53e6443 sago007 2012-04-17 11:04 1886
	{
c53e6443 sago007 2012-04-17 11:04 1887
		// cout << ", cursory>line+2";
c53e6443 sago007 2012-04-17 11:04 1888
		MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 1889
	}
c53e6443 sago007 2012-04-17 11:04 1890
	if (cursory+1<AIlineToClear)
c53e6443 sago007 2012-04-17 11:04 1891
		MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 1892
	bool toAlign[3]= {true, true, true};
c53e6443 sago007 2012-04-17 11:04 1893
	if (board[placeToCenter][AIlineToClear+0]==AIcolorToClear)
c53e6443 sago007 2012-04-17 11:04 1894
		toAlign[0]=false;
c53e6443 sago007 2012-04-17 11:04 1895
	if (board[placeToCenter][AIlineToClear+1]==AIcolorToClear)
c53e6443 sago007 2012-04-17 11:04 1896
		toAlign[1]=false;
c53e6443 sago007 2012-04-17 11:04 1897
	if (board[placeToCenter][AIlineToClear+2]==AIcolorToClear)
c53e6443 sago007 2012-04-17 11:04 1898
		toAlign[2]=false;
c53e6443 sago007 2012-04-17 11:04 1899
	//cout << "status: " << toAlign[0] << " " << toAlign[1] << " " << toAlign[2];
c53e6443 sago007 2012-04-17 11:04 1900
	if (cursory+1==AIlineToClear)
c53e6443 sago007 2012-04-17 11:04 1901
	{
c53e6443 sago007 2012-04-17 11:04 1902
		if (toAlign[0]==false)
c53e6443 sago007 2012-04-17 11:04 1903
			MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 1904
		else
c53e6443 sago007 2012-04-17 11:04 1905
		{
c53e6443 sago007 2012-04-17 11:04 1906
			if (cursorx>closestTo(AIlineToClear, AIcolorToClear, placeToCenter))
c53e6443 sago007 2012-04-17 11:04 1907
				MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 1908
			else if (cursorx<closestTo(AIlineToClear, AIcolorToClear, placeToCenter))
c53e6443 sago007 2012-04-17 11:04 1909
				MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 1910
			else
c53e6443 sago007 2012-04-17 11:04 1911
				SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 1912
		}
c53e6443 sago007 2012-04-17 11:04 1913
	}
c53e6443 sago007 2012-04-17 11:04 1914
	else if (cursory+1==AIlineToClear+1)
c53e6443 sago007 2012-04-17 11:04 1915
	{
c53e6443 sago007 2012-04-17 11:04 1916
		if (toAlign[1]==false)
c53e6443 sago007 2012-04-17 11:04 1917
		{
c53e6443 sago007 2012-04-17 11:04 1918
			if (toAlign[2])
c53e6443 sago007 2012-04-17 11:04 1919
				MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 1920
			else
c53e6443 sago007 2012-04-17 11:04 1921
				MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 1922
		}
c53e6443 sago007 2012-04-17 11:04 1923
		else
c53e6443 sago007 2012-04-17 11:04 1924
		{
c53e6443 sago007 2012-04-17 11:04 1925
			if (cursorx>closestTo(AIlineToClear+1, AIcolorToClear, placeToCenter))
c53e6443 sago007 2012-04-17 11:04 1926
				MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 1927
			else if (cursorx<closestTo(AIlineToClear+1, AIcolorToClear, placeToCenter))
c53e6443 sago007 2012-04-17 11:04 1928
				MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 1929
			else
c53e6443 sago007 2012-04-17 11:04 1930
				SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 1931
		}
c53e6443 sago007 2012-04-17 11:04 1932
	}
c53e6443 sago007 2012-04-17 11:04 1933
	else if (cursory+1==AIlineToClear+2)
c53e6443 sago007 2012-04-17 11:04 1934
	{
c53e6443 sago007 2012-04-17 11:04 1935
		if (toAlign[2]==false)
c53e6443 sago007 2012-04-17 11:04 1936
			MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 1937
		else
c53e6443 sago007 2012-04-17 11:04 1938
		{
c53e6443 sago007 2012-04-17 11:04 1939
			if (cursorx>closestTo(AIlineToClear+2, AIcolorToClear, placeToCenter))
c53e6443 sago007 2012-04-17 11:04 1940
				MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 1941
			else if (cursorx<closestTo(AIlineToClear+2, AIcolorToClear, placeToCenter))
c53e6443 sago007 2012-04-17 11:04 1942
				MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 1943
			else
c53e6443 sago007 2012-04-17 11:04 1944
				SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 1945
		}
c53e6443 sago007 2012-04-17 11:04 1946
	}
c53e6443 sago007 2012-04-17 11:04 1947
c53e6443 sago007 2012-04-17 11:04 1948
	if ((!toAlign[0])&&(!toAlign[1])&&(!toAlign[2]))
c53e6443 sago007 2012-04-17 11:04 1949
		AIstatus = 0;
c53e6443 sago007 2012-04-17 11:04 1950
	if ((nrOfType(AIlineToClear, AIcolorToClear)==0)||(nrOfType(AIlineToClear+1, AIcolorToClear)==0)||(nrOfType(AIlineToClear+2, AIcolorToClear)==0))
c53e6443 sago007 2012-04-17 11:04 1951
		AIstatus = 0;
c53e6443 sago007 2012-04-17 11:04 1952
	//cout << endl;
c53e6443 sago007 2012-04-17 11:04 1953
}
c53e6443 sago007 2012-04-17 11:04 1954
c53e6443 sago007 2012-04-17 11:04 1955
c53e6443 sago007 2012-04-17 11:04 1956
void BlockGame::AI_Move()
c53e6443 sago007 2012-04-17 11:04 1957
{
c53e6443 sago007 2012-04-17 11:04 1958
	switch (AIstatus)
c53e6443 sago007 2012-04-17 11:04 1959
	{
c53e6443 sago007 2012-04-17 11:04 1960
	case 1:
c53e6443 sago007 2012-04-17 11:04 1961
		if (TowerHeight<8)PushLine();
c53e6443 sago007 2012-04-17 11:04 1962
		else AIstatus = 0;
c53e6443 sago007 2012-04-17 11:04 1963
		break;
c53e6443 sago007 2012-04-17 11:04 1964
	case 2:
c53e6443 sago007 2012-04-17 11:04 1965
		AI_ClearTower();
c53e6443 sago007 2012-04-17 11:04 1966
		break;
c53e6443 sago007 2012-04-17 11:04 1967
	case 3:
c53e6443 sago007 2012-04-17 11:04 1968
		AI_ClearHori();
c53e6443 sago007 2012-04-17 11:04 1969
		break;
c53e6443 sago007 2012-04-17 11:04 1970
	case 4:
c53e6443 sago007 2012-04-17 11:04 1971
		AI_ClearVertical();
c53e6443 sago007 2012-04-17 11:04 1972
		break;
c53e6443 sago007 2012-04-17 11:04 1973
	case 5:
c53e6443 sago007 2012-04-17 11:04 1974
		if (!firstLineCreated)
c53e6443 sago007 2012-04-17 11:04 1975
		{
c53e6443 sago007 2012-04-17 11:04 1976
			PushLine();
c53e6443 sago007 2012-04-17 11:04 1977
			firstLineCreated = true;
c53e6443 sago007 2012-04-17 11:04 1978
		}
c53e6443 sago007 2012-04-17 11:04 1979
		else
c53e6443 sago007 2012-04-17 11:04 1980
		{
c53e6443 sago007 2012-04-17 11:04 1981
			PushLine();
c53e6443 sago007 2012-04-17 11:04 1982
			AIstatus = 0;
c53e6443 sago007 2012-04-17 11:04 1983
		}
c53e6443 sago007 2012-04-17 11:04 1984
		break;
c53e6443 sago007 2012-04-17 11:04 1985
	case 6:
c53e6443 sago007 2012-04-17 11:04 1986
		PushLine();
c53e6443 sago007 2012-04-17 11:04 1987
		AIstatus = 0;
c53e6443 sago007 2012-04-17 11:04 1988
		break;
c53e6443 sago007 2012-04-17 11:04 1989
	default:
c53e6443 sago007 2012-04-17 11:04 1990
		if (TowerHeight<6) AIstatus = 1;
c53e6443 sago007 2012-04-17 11:04 1991
		else if (horiClearPossible()) AIstatus = 3;
c53e6443 sago007 2012-04-17 11:04 1992
		else if (veriClearPossible()) AIstatus = 4;
c53e6443 sago007 2012-04-17 11:04 1993
		else if (ThereIsATower()) AIstatus = 2;
c53e6443 sago007 2012-04-17 11:04 1994
		else
c53e6443 sago007 2012-04-17 11:04 1995
			AIstatus = 5;
c53e6443 sago007 2012-04-17 11:04 1996
		break;
c53e6443 sago007 2012-04-17 11:04 1997
	}
c53e6443 sago007 2012-04-17 11:04 1998
}
17916a2e sago007 2010-11-07 11:26 1999
17916a2e sago007 2010-11-07 11:26 2000
//////////////////////////////////////////////////////////////////////////
17916a2e sago007 2010-11-07 11:26 2001
///////////////////////////// AI ends here! //////////////////////////////
17916a2e sago007 2010-11-07 11:26 2002
//////////////////////////////////////////////////////////////////////////
17916a2e sago007 2010-11-07 11:26 2003
17916a2e sago007 2010-11-07 11:26 2004
c53e6443 sago007 2012-04-17 11:04 2005
//Updates evrything, if not called nothing happends
c53e6443 sago007 2012-04-17 11:04 2006
void BlockGame::Update()
c53e6443 sago007 2012-04-17 11:04 2007
{
c53e6443 sago007 2012-04-17 11:04 2008
	Uint32 tempUInt32;
c53e6443 sago007 2012-04-17 11:04 2009
	Uint32 nowTime = ticks; //We remember the time, so it doesn't change during this call
c53e6443 sago007 2012-04-17 11:04 2010
	if (bReplaying)
c53e6443 sago007 2012-04-17 11:04 2011
	{
c53e6443 sago007 2012-04-17 11:04 2012
		setBoard(theReplay.getFrameSec((Uint32)(nowTime-gameStartedAt)));
c53e6443 sago007 2012-04-17 11:04 2013
		strncpy(name,theReplay.name,30);
c53e6443 sago007 2012-04-17 11:04 2014
		if (theReplay.isFinnished((Uint32)(nowTime-gameStartedAt)))
c53e6443 sago007 2012-04-17 11:04 2015
			switch (theReplay.getFinalStatus())
c53e6443 sago007 2012-04-17 11:04 2016
			{
c53e6443 sago007 2012-04-17 11:04 2017
			case 1: //Winner
c53e6443 sago007 2012-04-17 11:04 2018
				bGameOver = true;
c53e6443 sago007 2012-04-17 11:04 2019
				hasWonTheGame = true;
c53e6443 sago007 2012-04-17 11:04 2020
				break;
c53e6443 sago007 2012-04-17 11:04 2021
			case 2: //Looser
c53e6443 sago007 2012-04-17 11:04 2022
			case 4: //GameOver
c53e6443 sago007 2012-04-17 11:04 2023
				bGameOver = true;
c53e6443 sago007 2012-04-17 11:04 2024
				break;
c53e6443 sago007 2012-04-17 11:04 2025
			case 3: //draw
c53e6443 sago007 2012-04-17 11:04 2026
				bGameOver =true;
c53e6443 sago007 2012-04-17 11:04 2027
				bDraw = true;
c53e6443 sago007 2012-04-17 11:04 2028
				break;
c53e6443 sago007 2012-04-17 11:04 2029
			default:
c53e6443 sago007 2012-04-17 11:04 2030
				bGameOver = true;
c53e6443 sago007 2012-04-17 11:04 2031
				//Nothing
c53e6443 sago007 2012-04-17 11:04 2032
				break;
c53e6443 sago007 2012-04-17 11:04 2033
			};
c53e6443 sago007 2012-04-17 11:04 2034
	}
c53e6443 sago007 2012-04-17 11:04 2035
#if NETWORK
c53e6443 sago007 2012-04-17 11:04 2036
	if ((!bReplaying)&&(!bNetworkPlayer))
c53e6443 sago007 2012-04-17 11:04 2037
	{
c53e6443 sago007 2012-04-17 11:04 2038
#else
c53e6443 sago007 2012-04-17 11:04 2039
	if (!bReplaying)
c53e6443 sago007 2012-04-17 11:04 2040
	{
c53e6443 sago007 2012-04-17 11:04 2041
#endif
c53e6443 sago007 2012-04-17 11:04 2042
		FindTowerHeight();
c53e6443 sago007 2012-04-17 11:04 2043
		if ((linesCleared-TowerHeight>stageClearLimit) && (stageClear) && (!bGameOver))
c53e6443 sago007 2012-04-17 11:04 2044
		{
c53e6443 sago007 2012-04-17 11:04 2045
			stageCleared[Level] = true;
c53e6443 sago007 2012-04-17 11:04 2046
			if(stageScores[Level]<score)
c53e6443 sago007 2012-04-17 11:04 2047
			{
c53e6443 sago007 2012-04-17 11:04 2048
				gameEndedAfter = nowTime-gameStartedAt;
c53e6443 sago007 2012-04-17 11:04 2049
				stageScores[Level] = score;
c53e6443 sago007 2012-04-17 11:04 2050
				stageTimes[Level] = gameEndedAfter;
c53e6443 sago007 2012-04-17 11:04 2051
			}
c53e6443 sago007 2012-04-17 11:04 2052
c53e6443 sago007 2012-04-17 11:04 2053
			ofstream outfile;
c53e6443 sago007 2012-04-17 11:04 2054
			outfile.open(stageClearSavePath.c_str(), ios::binary |ios::trunc);
c53e6443 sago007 2012-04-17 11:04 2055
			if (!outfile)
c53e6443 sago007 2012-04-17 11:04 2056
			{
c53e6443 sago007 2012-04-17 11:04 2057
				cout << "Error writing to file: " << stageClearSavePath << endl;
c53e6443 sago007 2012-04-17 11:04 2058
			}
c53e6443 sago007 2012-04-17 11:04 2059
			else
c53e6443 sago007 2012-04-17 11:04 2060
			{
c53e6443 sago007 2012-04-17 11:04 2061
				for (int i=0; i<nrOfStageLevels; i++)
c53e6443 sago007 2012-04-17 11:04 2062
				{
c53e6443 sago007 2012-04-17 11:04 2063
					bool tempBool = stageCleared[i];
c53e6443 sago007 2012-04-17 11:04 2064
					outfile.write(reinterpret_cast<char*>(&tempBool), sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 2065
				}
c53e6443 sago007 2012-04-17 11:04 2066
				for (int i=0; i<nrOfStageLevels; i++)
c53e6443 sago007 2012-04-17 11:04 2067
				{
c53e6443 sago007 2012-04-17 11:04 2068
					tempUInt32 = stageScores[i];
c53e6443 sago007 2012-04-17 11:04 2069
					outfile.write(reinterpret_cast<char*>(&tempUInt32), sizeof(Uint32));
c53e6443 sago007 2012-04-17 11:04 2070
				}
c53e6443 sago007 2012-04-17 11:04 2071
				for (int i=0; i<nrOfStageLevels; i++)
c53e6443 sago007 2012-04-17 11:04 2072
				{
c53e6443 sago007 2012-04-17 11:04 2073
					tempUInt32 = stageTimes[i];
c53e6443 sago007 2012-04-17 11:04 2074
					outfile.write(reinterpret_cast<char*>(&tempUInt32), sizeof(Uint32));
c53e6443 sago007 2012-04-17 11:04 2075
				}
c53e6443 sago007 2012-04-17 11:04 2076
				outfile.close();
c53e6443 sago007 2012-04-17 11:04 2077
			}
c53e6443 sago007 2012-04-17 11:04 2078
			setPlayerWon();
c53e6443 sago007 2012-04-17 11:04 2079
			stageButtonStatus = SBstageClear;
c53e6443 sago007 2012-04-17 11:04 2080
		}
c53e6443 sago007 2012-04-17 11:04 2081
		if ((TowerHeight>12)&&(prevTowerHeight<13)&&(!puzzleMode))
c53e6443 sago007 2012-04-17 11:04 2082
		{
c53e6443 sago007 2012-04-17 11:04 2083
			//if (SoundEnabled) Mix_PlayChannel(1, heartBeat, 0);
c53e6443 sago007 2012-04-17 11:04 2084
			stop+=1000;
c53e6443 sago007 2012-04-17 11:04 2085
		}
c53e6443 sago007 2012-04-17 11:04 2086
c53e6443 sago007 2012-04-17 11:04 2087
		if ((TowerHeight>12)&&(!puzzleMode)&&(!bGameOver))
c53e6443 sago007 2012-04-17 11:04 2088
		{
c53e6443 sago007 2012-04-17 11:04 2089
			bNearDeath = true;
c53e6443 sago007 2012-04-17 11:04 2090
		}
c53e6443 sago007 2012-04-17 11:04 2091
c53e6443 sago007 2012-04-17 11:04 2092
		while (nowTime>nrStops*40+gameStartedAt) //Increase stops, till we reach nowTime
c53e6443 sago007 2012-04-17 11:04 2093
		{
c53e6443 sago007 2012-04-17 11:04 2094
			if (stop>0)
c53e6443 sago007 2012-04-17 11:04 2095
			{
c53e6443 sago007 2012-04-17 11:04 2096
				stop = stop-20;
c53e6443 sago007 2012-04-17 11:04 2097
				if (stop<=0) nrPushedPixel=(int)((nowTime-gameStartedAt)/(1000.0*speed));
c53e6443 sago007 2012-04-17 11:04 2098
			}
c53e6443 sago007 2012-04-17 11:04 2099
			if (stop<0)
c53e6443 sago007 2012-04-17 11:04 2100
				stop = 0;
c53e6443 sago007 2012-04-17 11:04 2101
			nrStops++;
c53e6443 sago007 2012-04-17 11:04 2102
		}
c53e6443 sago007 2012-04-17 11:04 2103
		//If we have static content, we don't raise at all!
c53e6443 sago007 2012-04-17 11:04 2104
		if (hasStaticContent())
c53e6443 sago007 2012-04-17 11:04 2105
			stop++;
c53e6443 sago007 2012-04-17 11:04 2106
		if ((puzzleMode)&&(!bGameOver)&&BoardEmpty())
c53e6443 sago007 2012-04-17 11:04 2107
		{
c53e6443 sago007 2012-04-17 11:04 2108
			if (!singlePuzzle)
c53e6443 sago007 2012-04-17 11:04 2109
			{
c53e6443 sago007 2012-04-17 11:04 2110
				if(puzzleCleared[Level]==false)
c53e6443 sago007 2012-04-17 11:04 2111
					Stats::getInstance()->addOne("puzzlesSolved");
c53e6443 sago007 2012-04-17 11:04 2112
				puzzleCleared[Level] = true;
c53e6443 sago007 2012-04-17 11:04 2113
				ofstream outfile;
c53e6443 sago007 2012-04-17 11:04 2114
				stageButtonStatus = SBpuzzleMode;
c53e6443 sago007 2012-04-17 11:04 2115
				outfile.open(puzzleSavePath.c_str(), ios::binary |ios::trunc);
c53e6443 sago007 2012-04-17 11:04 2116
				if (!outfile)
c53e6443 sago007 2012-04-17 11:04 2117
				{
c53e6443 sago007 2012-04-17 11:04 2118
					cout << "Error writing to file: " << puzzleSavePath << endl;
c53e6443 sago007 2012-04-17 11:04 2119
				}
c53e6443 sago007 2012-04-17 11:04 2120
				else
c53e6443 sago007 2012-04-17 11:04 2121
				{
c53e6443 sago007 2012-04-17 11:04 2122
					for (int i=0; i<nrOfPuzzles; i++)
c53e6443 sago007 2012-04-17 11:04 2123
					{
c53e6443 sago007 2012-04-17 11:04 2124
						bool tempBool = puzzleCleared[i];
c53e6443 sago007 2012-04-17 11:04 2125
						outfile.write(reinterpret_cast<char*>(&tempBool), sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 2126
					}
c53e6443 sago007 2012-04-17 11:04 2127
					outfile.close();
c53e6443 sago007 2012-04-17 11:04 2128
				}
c53e6443 sago007 2012-04-17 11:04 2129
			}
c53e6443 sago007 2012-04-17 11:04 2130
			setPlayerWon();
c53e6443 sago007 2012-04-17 11:04 2131
		}
c53e6443 sago007 2012-04-17 11:04 2132
c53e6443 sago007 2012-04-17 11:04 2133
		//increse speed:
c53e6443 sago007 2012-04-17 11:04 2134
		if ((nowTime>gameStartedAt+20000*speedLevel)&&(speedLevel <99)&&(!bGameOver))
c53e6443 sago007 2012-04-17 11:04 2135
		{
c53e6443 sago007 2012-04-17 11:04 2136
			speed = (baseSpeed*0.9)/((double)speedLevel*0.5);
c53e6443 sago007 2012-04-17 11:04 2137
			speedLevel++;
c53e6443 sago007 2012-04-17 11:04 2138
			nrPushedPixel=(int)((double)(nowTime-gameStartedAt)/(1000.0*speed));
c53e6443 sago007 2012-04-17 11:04 2139
		}
c53e6443 sago007 2012-04-17 11:04 2140
c53e6443 sago007 2012-04-17 11:04 2141
c53e6443 sago007 2012-04-17 11:04 2142
		//To prevent the stack from raising a lot then we stop a chain (doesn't work anymore)
c53e6443 sago007 2012-04-17 11:04 2143
		if (chain>0)
c53e6443 sago007 2012-04-17 11:04 2144
			stop+=1;
c53e6443 sago007 2012-04-17 11:04 2145
		//Raises the stack
c53e6443 sago007 2012-04-17 11:04 2146
		if ((nowTime>gameStartedAt+nrPushedPixel*1000*speed) && (!bGameOver)&&(!stop))
c53e6443 sago007 2012-04-17 11:04 2147
			while ((nowTime>gameStartedAt+nrPushedPixel*1000*speed)&&(!(puzzleMode)))
c53e6443 sago007 2012-04-17 11:04 2148
				PushPixels();
c53e6443 sago007 2012-04-17 11:04 2149
		if (!bGameOver)ClearBlocks();
c53e6443 sago007 2012-04-17 11:04 2150
c53e6443 sago007 2012-04-17 11:04 2151
		/*************************************************************
c53e6443 sago007 2012-04-17 11:04 2152
		Ai stuff
c53e6443 sago007 2012-04-17 11:04 2153
		 **************************************************************/
c53e6443 sago007 2012-04-17 11:04 2154
		if (bGameOver)
c53e6443 sago007 2012-04-17 11:04 2155
		{
c53e6443 sago007 2012-04-17 11:04 2156
			AIstatus = 0;       //Enusres that AI is resetted
c53e6443 sago007 2012-04-17 11:04 2157
		}
c53e6443 sago007 2012-04-17 11:04 2158
		else if (AI_Enabled)
c53e6443 sago007 2012-04-17 11:04 2159
			if (lastAImove+AI_MoveSpeed<ticks)
c53e6443 sago007 2012-04-17 11:04 2160
			{
c53e6443 sago007 2012-04-17 11:04 2161
				AI_Move();
c53e6443 sago007 2012-04-17 11:04 2162
				lastAImove=ticks;
c53e6443 sago007 2012-04-17 11:04 2163
			}
c53e6443 sago007 2012-04-17 11:04 2164
c53e6443 sago007 2012-04-17 11:04 2165
		/*************************************************************
c53e6443 sago007 2012-04-17 11:04 2166
		Ai stuff ended
c53e6443 sago007 2012-04-17 11:04 2167
		 **************************************************************/
c53e6443 sago007 2012-04-17 11:04 2168
		if ((nowTime>gameStartedAt+nrFellDown*140) && (!bGameOver)) FallDown();
c53e6443 sago007 2012-04-17 11:04 2169
		if ((nowTime<gameStartedAt)&&(puzzleMode))
c53e6443 sago007 2012-04-17 11:04 2170
		{
c53e6443 sago007 2012-04-17 11:04 2171
			FallDown();
c53e6443 sago007 2012-04-17 11:04 2172
			nrFellDown--;
c53e6443 sago007 2012-04-17 11:04 2173
		}
c53e6443 sago007 2012-04-17 11:04 2174
		ReduceStuff();
c53e6443 sago007 2012-04-17 11:04 2175
		if ((timetrial) && (!bGameOver) && (nowTime>gameStartedAt+2*60*1000))
c53e6443 sago007 2012-04-17 11:04 2176
		{
c53e6443 sago007 2012-04-17 11:04 2177
			SetGameOver();
c53e6443 sago007 2012-04-17 11:04 2178
			if(!NoSound && SoundEnabled)Mix_PlayChannel(1,counterFinalChunk,0);
c53e6443 sago007 2012-04-17 11:04 2179
			if ((theTopScoresTimeTrial.isHighScore(score))&&(!AI_Enabled))
c53e6443 sago007 2012-04-17 11:04 2180
			{
c53e6443 sago007 2012-04-17 11:04 2181
				theTopScoresTimeTrial.addScore(name, score);
c53e6443 sago007 2012-04-17 11:04 2182
				//new highscore
c53e6443 sago007 2012-04-17 11:04 2183
				//Also check if it is better than the best result so far.
c53e6443 sago007 2012-04-17 11:04 2184
				string checkFilename = getPathToSaveFiles() + "/bestTTresult";
c53e6443 sago007 2012-04-17 11:04 2185
				ifstream inFile(checkFilename.c_str());
c53e6443 sago007 2012-04-17 11:04 2186
				Uint32 bestResult = 3000; //Never accept a best result under 3000
c53e6443 sago007 2012-04-17 11:04 2187
				if(inFile)
c53e6443 sago007 2012-04-17 11:04 2188
				{
c53e6443 sago007 2012-04-17 11:04 2189
					inFile >> bestResult;
c53e6443 sago007 2012-04-17 11:04 2190
					inFile.close();
c53e6443 sago007 2012-04-17 11:04 2191
				}
c53e6443 sago007 2012-04-17 11:04 2192
				if(score>bestResult)
c53e6443 sago007 2012-04-17 11:04 2193
				{
c53e6443 sago007 2012-04-17 11:04 2194
					string bestFile = getPathToSaveFiles() + "/bestTT";
c53e6443 sago007 2012-04-17 11:04 2195
					theReplay.saveReplay(bestFile);
c53e6443 sago007 2012-04-17 11:04 2196
					ofstream outFile(checkFilename.c_str(),ios::trunc);
c53e6443 sago007 2012-04-17 11:04 2197
					if(outFile)
c53e6443 sago007 2012-04-17 11:04 2198
						outFile << score;
c53e6443 sago007 2012-04-17 11:04 2199
				}
c53e6443 sago007 2012-04-17 11:04 2200
			}
c53e6443 sago007 2012-04-17 11:04 2201
		}
c53e6443 sago007 2012-04-17 11:04 2202
	}
c53e6443 sago007 2012-04-17 11:04 2203
	if ((!bGameOver)&&(!bReplaying)&&(nowTime>gameStartedAt))
c53e6443 sago007 2012-04-17 11:04 2204
	{
c53e6443 sago007 2012-04-17 11:04 2205
		//cout << nowTime << " bigger than " << gameStartedAt << endl;
c53e6443 sago007 2012-04-17 11:04 2206
		theReplay.setFrameSecTo(nowTime-gameStartedAt, getPackage());
c53e6443 sago007 2012-04-17 11:04 2207
	}
c53e6443 sago007 2012-04-17 11:04 2208
}
c53e6443 sago007 2012-04-17 11:04 2209
c53e6443 sago007 2012-04-17 11:04 2210
void BlockGame::Update(int newtick)
c53e6443 sago007 2012-04-17 11:04 2211
{
c53e6443 sago007 2012-04-17 11:04 2212
	ticks = newtick;
c53e6443 sago007 2012-04-17 11:04 2213
	Update();
c53e6443 sago007 2012-04-17 11:04 2214
}
17916a2e sago007 2010-11-07 11:26 2215
////////////////////////////////////////////////////////////////////////////////
17916a2e sago007 2010-11-07 11:26 2216
///////////////////////// BlockAttack class end ////////////////////////////////
17916a2e sago007 2010-11-07 11:26 2217
////////////////////////////////////////////////////////////////////////////////
1970-01-01 00:00 2218