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/*
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===========================================================================
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blockattack - Block Attack - Rise of the Blocks
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Copyright (C) 2005-2012 Poul Sander
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see http://www.gnu.org/licenses/
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Source information and contacts persons can be found at
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http://blockattack.net
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===========================================================================
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*/
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//Some definitions
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//The game is divided in frames. FALLTIME means the blocks will fall one block every FRAMELENGTH*FALLTIME millisecond
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#define FRAMELENGTH 50
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#define HANGTIME 40
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#define FALLTIME 20
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//Don't change the following, they are fundamental and later some functions are hardcoded
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#define BLOCKFALL 10000
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#define GARBAGE 1000000
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#define CHAINPLACE 10000000
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#include "BlockGame.hpp"
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#include "puzzlehandler.hpp"
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#include "stageclearhandler.hpp"
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#include <boost/lexical_cast.hpp>
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using namespace std;
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static stringstream converter;
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//Function to convert numbers to string (2 diget)
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static string itoa2(int num) {
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	converter.str(std::string());
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	converter.clear();
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	if (num<10) {
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		converter << "0";
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	}
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	converter << num;
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	return converter.str();
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}
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stageButton stageButtonStatus;
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static std::stringstream ss; //Used for internal formatting
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////////////////////////////////////////////////////////////////////////////////
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//The BloackGame class represents a board, score, time etc. for a single player/
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////////////////////////////////////////////////////////////////////////////////
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int BlockGame::rand2() {
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	nextRandomNumber = nextRandomNumber*1103515245 + 12345;
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	return ((int)(nextRandomNumber/65536)) % 32768;
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}
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int BlockGame::firstUnusedChain() {
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	bool found=false;
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	int i = 0;
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	while (!found) {
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		if (!chainUsed[++i]) {
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			found=true;
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		}
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		if (i>NUMBEROFCHAINS-2) {
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			found=true;
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		}
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	}
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	return i;
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}
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//Constructor
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BlockGame::BlockGame() {
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	srand((int)time(nullptr));
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	nrFellDown = 0;
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	nrPushedPixel = 0;
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	garbageTarget = this;
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	nrStops=0;
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	//topx = tx;
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	//topy = ty;
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	cursorx = 2;
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	cursory = 3;
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	stop = 0;
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	pixels = 0;
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	score = 0;
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	bGameOver = false;
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	bDraw = false;
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	timetrial = false;
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	stageClear = false;
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	vsMode = false;
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	puzzleMode = false;
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	linesCleared = 0;
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	AI_Enabled = false;
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	AI_MoveSpeed=100;
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	AIlineToClear = 0;
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	AIcolorToClear = 0;
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	hasWonTheGame = false;
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	combo=0;                      //counts
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	chain=0;
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	hangTicks = 0;
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	baseSpeed = 0.5;           //All other speeds are relative to this
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	speed = baseSpeed;
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	speedLevel = 1;
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	ticks = 0;
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	gameStartedAt = ticks;
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	gameEndedAfter = 0;
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	pushedPixelAt = gameStartedAt;
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	nextGarbageNumber = 10;
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	handicap=0;
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	for (int i=0; i<7; i++)
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		for (int j=0; j<30; j++) {
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			board[i][j] = -1;
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		}
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	for (int i=0; i<NUMBEROFCHAINS; i++) {
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		chainUsed[i]=false;
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		chainSize[i] = 0;
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	}
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	lastCounter = -1;           //To prevent the final chunk to be played when stating the program
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}   //Constructor
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//Deconstructor, never really used... game used to crash when called, cause of the way sBoard was created
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//It should work now and can be used if we want to assign more players in network games that we need to free later
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BlockGame::~BlockGame() {
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}
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void BlockGame::setGameSpeed(int globalSpeedLevel) {
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	boost::format f("%1%");
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	f % globalSpeedLevel;
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	switch (globalSpeedLevel) {
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	case 0:
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		baseSpeed=0.5;
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		break;
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	case 1:
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		baseSpeed=0.4;
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		break;
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	case 2:
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		baseSpeed=0.3;
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		break;
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	case 3:
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		baseSpeed=0.25;
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		break;
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	case 4:
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		baseSpeed=0.2;
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		break;
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	default:
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		baseSpeed=0.15;
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		break;
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	};
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}
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void BlockGame::setHandicap(int globalHandicap) {
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	boost::format f("%1%");
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	f % globalHandicap;
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	handicap=1000*((int)globalHandicap);
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}
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//Set the move speed of the AI based on the aiLevel parameter
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//Also enables AI
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void BlockGame::setAIlevel(int aiLevel) {
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	AI_Enabled = true;
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	AI_MoveSpeed=120-(20*(aiLevel-3));
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};
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int BlockGame::getAIlevel() const {
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	return (120-AI_MoveSpeed)/20+3;
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}
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int BlockGame::GetScore() const {
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	return score;
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}
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int BlockGame::GetHandicap() const {
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	return handicap;
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}
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bool BlockGame::isGameOver() const {
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	return bGameOver;
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}
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int BlockGame::GetGameStartedAt() const {
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	return gameStartedAt;
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}
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int BlockGame::GetGameEndedAt() const {
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	return gameEndedAfter;
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}
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bool BlockGame::isTimeTrial() const {
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	return timetrial;
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}
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bool BlockGame::isStageClear() const {
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	return stageClear;
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}
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bool BlockGame::isVsMode() const {
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	return vsMode;
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}
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bool BlockGame::isPuzzleMode() const {
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	return puzzleMode;
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}
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int BlockGame::GetLinesCleared() const {
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	return linesCleared;
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}
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int BlockGame::GetStageClearLimit() const {
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	return stageClearLimit;
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}
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int BlockGame::GetChains() const {
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	return chain;
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}
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int BlockGame::GetPixels() const {
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	return pixels;
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}
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int BlockGame::GetSpeedLevel() const {
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	return speedLevel;
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}
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int BlockGame::GetTowerHeight() const {
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	return TowerHeight;
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}
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int BlockGame::GetCursorX() const {
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	return cursorx;
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}
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int BlockGame::GetCursorY() const {
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	return cursory;
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}
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void BlockGame::MoveCursorTo(int x, int y) {
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	cursorx = x;
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	cursory = y;
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}
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bool BlockGame::GetIsWinner()  const {
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	return hasWonTheGame;
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}
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void BlockGame::NewGame(const BlockGameStartInfo &s) {
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	NewGame(s.ticks);	
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	if (s.timeTrial) {
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		timetrial = true;
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		putStartBlocks();
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	}
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	if (s.stageClear) {
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		if (s.level > -1) {
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			stageClear = true;
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			Level = s.level;
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			Stats::getInstance()->addOne("PlayedStageLevel"+itoa2(s.level));
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			stageClearLimit = 30+(Level%6)*10;
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			baseSpeed = 0.5/((double)(Level*0.5)+1.0);
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			speed = baseSpeed;
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		}
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	}
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}
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//Instead of creating new object new game is called, to prevent memory leaks
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void BlockGame::NewGame( unsigned int ticks) {
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	this->ticks = ticks;
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	stageButtonStatus = SBdontShow;
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	nrFellDown = 0;
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	nrPushedPixel = 0;
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	nrStops = 0;
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	cursorx = 2;
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	cursory = 3;
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	stop = 0;
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	pixels = 0;
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	score = 0;
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	bGameOver = false;
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	bDraw = false;
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	timetrial = false;
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	stageClear = false;
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	linesCleared = 0;
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	hasWonTheGame = false;
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	vsMode = false;
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	puzzleMode = false;
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	combo=0;
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	chain=0;
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	AI_Enabled = false;
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	baseSpeed= 0.5;
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	speed = baseSpeed;
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	speedLevel = 1;
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	gameStartedAt = ticks+3000;
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	pushedPixelAt = gameStartedAt;
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	nextGarbageNumber = 10;
c53e6443 sago007 2012-04-17 11:04 302
	handicap=0;
c53e6443 sago007 2012-04-17 11:04 303
	for (int i=0; i<7; i++)
ecef5838 sago007 2015-11-24 20:01 304
		for (int j=0; j<30; j++) {
c53e6443 sago007 2012-04-17 11:04 305
			board[i][j] = -1;
c53e6443 sago007 2012-04-17 11:04 306
		}
ecef5838 sago007 2015-11-24 20:01 307
	for (int i=0; i<NUMBEROFCHAINS; i++) {
c53e6443 sago007 2012-04-17 11:04 308
		chainUsed[i]=false;
c53e6443 sago007 2012-04-17 11:04 309
		chainSize[i] = 0;
c53e6443 sago007 2012-04-17 11:04 310
	}
c53e6443 sago007 2012-04-17 11:04 311
	lastAImove = ticks+3000;
ecef5838 sago007 2015-11-24 20:01 312
}   //NewGame
c53e6443 sago007 2012-04-17 11:04 313
ecef5838 sago007 2015-11-24 20:01 314
void BlockGame::NewPuzzleGame(int level, unsigned int ticks) {
ecef5838 sago007 2015-11-24 20:01 315
	if (level>-1) {
229e212d sago007 2015-08-22 17:14 316
		NewGame(ticks);
c53e6443 sago007 2012-04-17 11:04 317
		puzzleMode = true;
c53e6443 sago007 2012-04-17 11:04 318
		Level = level;
055218be sago007 2015-08-22 18:44 319
		MovesLeft = PuzzleNumberOfMovesAllowed(Level);
c53e6443 sago007 2012-04-17 11:04 320
		for (int i=0; i<6; i++)
ecef5838 sago007 2015-11-24 20:01 321
			for (int j=0; j<12; j++) {
055218be sago007 2015-08-22 18:44 322
				board[i][j+1] = PuzzleGetBrick(Level,i,j);
c53e6443 sago007 2012-04-17 11:04 323
			}
c53e6443 sago007 2012-04-17 11:04 324
		baseSpeed = 100000;
c53e6443 sago007 2012-04-17 11:04 325
		speed = 100000;
c53e6443 sago007 2012-04-17 11:04 326
c53e6443 sago007 2012-04-17 11:04 327
		//Now push the blines up
c53e6443 sago007 2012-04-17 11:04 328
		for (int i=19; i>0; i--)
ecef5838 sago007 2015-11-24 20:01 329
			for (int j=0; j<6; j++) {
c53e6443 sago007 2012-04-17 11:04 330
				board[j][i] = board[j][i-1];
c53e6443 sago007 2012-04-17 11:04 331
			}
ecef5838 sago007 2015-11-24 20:01 332
		for (int j=0; j<6; j++) {
c53e6443 sago007 2012-04-17 11:04 333
			board[j][0] = rand() % 6;
ecef5838 sago007 2015-11-24 20:01 334
			if (j > 0) {
ecef5838 sago007 2015-11-24 20:01 335
				if (board[j][0] == board[j-1][0]) {
c53e6443 sago007 2012-04-17 11:04 336
					board[j][0] = rand() % 6;
ecef5838 sago007 2015-11-24 20:01 337
				}
c53e6443 sago007 2012-04-17 11:04 338
			}
ecef5838 sago007 2015-11-24 20:01 339
			if (board[j][0] == board[j][1]) {
c53e6443 sago007 2012-04-17 11:04 340
				board[j][0] = 6;
ecef5838 sago007 2015-11-24 20:01 341
			}
ecef5838 sago007 2015-11-24 20:01 342
			if (board[j][0] == board[j][1]) {
c53e6443 sago007 2012-04-17 11:04 343
				board[j][0] = 6;
ecef5838 sago007 2015-11-24 20:01 344
			}
17916a2e sago007 2010-11-07 11:26 345
c53e6443 sago007 2012-04-17 11:04 346
		}
c53e6443 sago007 2012-04-17 11:04 347
	}
c53e6443 sago007 2012-04-17 11:04 348
}
c53e6443 sago007 2012-04-17 11:04 349
c53e6443 sago007 2012-04-17 11:04 350
c53e6443 sago007 2012-04-17 11:04 351
//Starts new Vs Game (two Player)
335635ec sago007 2016-02-06 13:51 352
void BlockGame::NewVsGame(BlockGame* target, unsigned int ticks) {
229e212d sago007 2015-08-22 17:14 353
	NewGame(ticks);
c53e6443 sago007 2012-04-17 11:04 354
	vsMode = true;
c53e6443 sago007 2012-04-17 11:04 355
	putStartBlocks();
c53e6443 sago007 2012-04-17 11:04 356
	garbageTarget = target;
c53e6443 sago007 2012-04-17 11:04 357
	Stats::getInstance()->addOne("VSgamesStarted");
c53e6443 sago007 2012-04-17 11:04 358
}
c53e6443 sago007 2012-04-17 11:04 359
c53e6443 sago007 2012-04-17 11:04 360
//Starts new Vs Game (two Player)
335635ec sago007 2016-02-06 13:51 361
void BlockGame::NewVsGame(BlockGame* target, bool AI, unsigned int ticks) {
229e212d sago007 2015-08-22 17:14 362
	NewGame(ticks);
c53e6443 sago007 2012-04-17 11:04 363
	vsMode = true;
c53e6443 sago007 2012-04-17 11:04 364
	AI_Enabled = AI;
ecef5838 sago007 2015-11-24 20:01 365
	if (!AI) {
c53e6443 sago007 2012-04-17 11:04 366
		Stats::getInstance()->addOne("VSgamesStarted");
8f632c05 sago007 2015-08-22 16:21 367
	}
8f632c05 sago007 2015-08-22 16:21 368
	else {
8f632c05 sago007 2015-08-22 16:21 369
		name = "CPU";
8f632c05 sago007 2015-08-22 16:21 370
	}
c53e6443 sago007 2012-04-17 11:04 371
	putStartBlocks();
c53e6443 sago007 2012-04-17 11:04 372
	garbageTarget = target;
c53e6443 sago007 2012-04-17 11:04 373
}
17916a2e sago007 2010-11-07 11:26 374
c53e6443 sago007 2012-04-17 11:04 375
//Prints "winner" and ends game
ecef5838 sago007 2015-11-24 20:01 376
void BlockGame::setPlayerWon() {
ecef5838 sago007 2015-11-24 20:01 377
	if (!bGameOver || !hasWonTheGame) {
c53e6443 sago007 2012-04-17 11:04 378
		gameEndedAfter = ticks-gameStartedAt; //We game ends now!
ecef5838 sago007 2015-11-24 20:01 379
		if (!AI_Enabled) {
17916a2e sago007 2010-11-07 11:26 380
			TimeHandler::addTime("playTime",TimeHandler::ms2ct(gameEndedAfter));
17916a2e sago007 2010-11-07 11:26 381
		}
e68d08eb sago007 2013-11-15 22:33 382
		bGameOver = true;
313ecd1b sago007 2015-08-22 20:38 383
		PlayerWonEvent();
ecef5838 sago007 2015-11-24 20:01 384
		if (!AI_Enabled) {
e68d08eb sago007 2013-11-15 22:33 385
			Stats::getInstance()->addOne("totalWins");
ecef5838 sago007 2015-11-24 20:01 386
			if (garbageTarget->AI_Enabled) {
e68d08eb sago007 2013-11-15 22:33 387
				//We have defeated an AI
e68d08eb sago007 2013-11-15 22:33 388
				Stats::getInstance()->addOne("defeatedAI"+itoa(garbageTarget->getAIlevel()));
e68d08eb sago007 2013-11-15 22:33 389
			}
e68d08eb sago007 2013-11-15 22:33 390
		}
ecef5838 sago007 2015-11-24 20:01 391
		if (AI_Enabled && !(garbageTarget->AI_Enabled)) {
e68d08eb sago007 2013-11-15 22:33 392
			//The AI have defeated a human player
e68d08eb sago007 2013-11-15 22:33 393
			Stats::getInstance()->addOne("defeatedByAI"+itoa(getAIlevel()));
c53e6443 sago007 2012-04-17 11:04 394
		}
c53e6443 sago007 2012-04-17 11:04 395
	}
e68d08eb sago007 2013-11-15 22:33 396
	hasWonTheGame = true;
c53e6443 sago007 2012-04-17 11:04 397
}
c53e6443 sago007 2012-04-17 11:04 398
c53e6443 sago007 2012-04-17 11:04 399
//Prints "draw" and ends the game
ecef5838 sago007 2015-11-24 20:01 400
void BlockGame::setDraw() {
c53e6443 sago007 2012-04-17 11:04 401
	bGameOver = true;
ecef5838 sago007 2015-11-24 20:01 402
	if (!AI_Enabled) {
17916a2e sago007 2010-11-07 11:26 403
		TimeHandler::addTime("playTime",TimeHandler::ms2ct(gameEndedAfter));
17916a2e sago007 2010-11-07 11:26 404
	}
c53e6443 sago007 2012-04-17 11:04 405
	hasWonTheGame = false;
c53e6443 sago007 2012-04-17 11:04 406
	bDraw = true;
027b5cfd sago007 2015-08-23 14:27 407
	DrawEvent();
ca486238 sago007 2015-08-23 15:12 408
	if (!AI_Enabled) {
c53e6443 sago007 2012-04-17 11:04 409
		Stats::getInstance()->addOne("totalDraws");
027b5cfd sago007 2015-08-23 14:27 410
	}
c53e6443 sago007 2012-04-17 11:04 411
}
c53e6443 sago007 2012-04-17 11:04 412
c53e6443 sago007 2012-04-17 11:04 413
c53e6443 sago007 2012-04-17 11:04 414
//Test if LineNr is an empty line, returns false otherwise.
ecef5838 sago007 2015-11-24 20:01 415
bool BlockGame::LineEmpty(int lineNr) const {
c53e6443 sago007 2012-04-17 11:04 416
	bool empty = true;
c53e6443 sago007 2012-04-17 11:04 417
	for (int i = 0; i <7; i++)
ecef5838 sago007 2015-11-24 20:01 418
		if (board[i][lineNr] != -1) {
c53e6443 sago007 2012-04-17 11:04 419
			empty = false;
ecef5838 sago007 2015-11-24 20:01 420
		}
c53e6443 sago007 2012-04-17 11:04 421
	return empty;
c53e6443 sago007 2012-04-17 11:04 422
}
c53e6443 sago007 2012-04-17 11:04 423
c53e6443 sago007 2012-04-17 11:04 424
//Test if the entire board is empty (used for Puzzles)
ecef5838 sago007 2015-11-24 20:01 425
bool BlockGame::BoardEmpty() const {
c53e6443 sago007 2012-04-17 11:04 426
	bool empty = true;
c53e6443 sago007 2012-04-17 11:04 427
	for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 428
		for (int j=1; j<13; j++)
ecef5838 sago007 2015-11-24 20:01 429
			if (board[i][j] != -1) {
c53e6443 sago007 2012-04-17 11:04 430
				empty = false;
ecef5838 sago007 2015-11-24 20:01 431
			}
c53e6443 sago007 2012-04-17 11:04 432
	return empty;
c53e6443 sago007 2012-04-17 11:04 433
}
c53e6443 sago007 2012-04-17 11:04 434
c53e6443 sago007 2012-04-17 11:04 435
//Anything that the user can't move? In that case Game Over cannot occur
ecef5838 sago007 2015-11-24 20:01 436
bool BlockGame::hasStaticContent() const {
c53e6443 sago007 2012-04-17 11:04 437
	for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 438
		for (int j=1; j<13; j++)
ecef5838 sago007 2015-11-24 20:01 439
			if (board[i][j] >= 10000000) {  //Higher than this means combos (garbage is static, but the stack is static but nothing to do about it)
ecef5838 sago007 2015-11-24 20:01 440
				return true;    //They are static
ecef5838 sago007 2015-11-24 20:01 441
			}
ecef5838 sago007 2015-11-24 20:01 442
	return false;                   //Return false if no static object found
c53e6443 sago007 2012-04-17 11:04 443
}
c53e6443 sago007 2012-04-17 11:04 444
c53e6443 sago007 2012-04-17 11:04 445
/*
c53e6443 sago007 2012-04-17 11:04 446
 * Generates some blocks so the user don't see a board without blocks
c53e6443 sago007 2012-04-17 11:04 447
 */
63c773dd sago007 2016-01-24 11:47 448
//void putStartBlocks(int);
c53e6443 sago007 2012-04-17 11:04 449
ecef5838 sago007 2015-11-24 20:01 450
void BlockGame::putStartBlocks() {
c53e6443 sago007 2012-04-17 11:04 451
	putStartBlocks(time(0));
c53e6443 sago007 2012-04-17 11:04 452
}
c53e6443 sago007 2012-04-17 11:04 453
63c773dd sago007 2016-01-24 11:47 454
void BlockGame::putStartBlocks(int n) {
571b4d47 sago007 2015-12-05 16:02 455
	for (int i=0; i<7; i++) {
ecef5838 sago007 2015-11-24 20:01 456
		for (int j=0; j<30; j++) {
c53e6443 sago007 2012-04-17 11:04 457
			board[i][j] = -1;
c53e6443 sago007 2012-04-17 11:04 458
		}
571b4d47 sago007 2015-12-05 16:02 459
	}
c53e6443 sago007 2012-04-17 11:04 460
	nextRandomNumber = n;
c53e6443 sago007 2012-04-17 11:04 461
	int choice = rand2()%3; //Pick a random layout
ecef5838 sago007 2015-11-24 20:01 462
	switch (choice) {
c53e6443 sago007 2012-04-17 11:04 463
	case 0:
c53e6443 sago007 2012-04-17 11:04 464
		//row 0:
c53e6443 sago007 2012-04-17 11:04 465
		board[0][0]=1;
c53e6443 sago007 2012-04-17 11:04 466
		board[1][0]=0;
c53e6443 sago007 2012-04-17 11:04 467
		board[2][0]=4;
c53e6443 sago007 2012-04-17 11:04 468
		board[3][0]=3;
c53e6443 sago007 2012-04-17 11:04 469
		board[4][0]=3;
c53e6443 sago007 2012-04-17 11:04 470
		board[5][0]=5;
c53e6443 sago007 2012-04-17 11:04 471
		//row 1:
c53e6443 sago007 2012-04-17 11:04 472
		board[0][1]=1;
c53e6443 sago007 2012-04-17 11:04 473
		board[1][1]=4;
c53e6443 sago007 2012-04-17 11:04 474
		board[2][1]=2;
c53e6443 sago007 2012-04-17 11:04 475
		board[3][1]=0;
c53e6443 sago007 2012-04-17 11:04 476
		board[4][1]=4;
c53e6443 sago007 2012-04-17 11:04 477
		board[5][1]=5;
c53e6443 sago007 2012-04-17 11:04 478
		//row 2:
c53e6443 sago007 2012-04-17 11:04 479
		board[0][2]=2;
c53e6443 sago007 2012-04-17 11:04 480
		board[1][2]=3;
c53e6443 sago007 2012-04-17 11:04 481
		board[2][2]=0;
c53e6443 sago007 2012-04-17 11:04 482
		board[3][2]=4;
c53e6443 sago007 2012-04-17 11:04 483
		board[4][2]=1;
c53e6443 sago007 2012-04-17 11:04 484
		board[5][2]=1;
c53e6443 sago007 2012-04-17 11:04 485
		//row 3:
c53e6443 sago007 2012-04-17 11:04 486
		board[0][3]=3;
c53e6443 sago007 2012-04-17 11:04 487
		board[1][3]=2;
c53e6443 sago007 2012-04-17 11:04 488
		board[2][3]=3;
c53e6443 sago007 2012-04-17 11:04 489
		board[3][3]=1;
c53e6443 sago007 2012-04-17 11:04 490
		board[4][3]=0;
c53e6443 sago007 2012-04-17 11:04 491
		board[5][3]=4;
c53e6443 sago007 2012-04-17 11:04 492
		//row 4:
c53e6443 sago007 2012-04-17 11:04 493
		board[0][4]=2;
c53e6443 sago007 2012-04-17 11:04 494
		board[1][4]=3;
c53e6443 sago007 2012-04-17 11:04 495
		board[2][4]=3;
c53e6443 sago007 2012-04-17 11:04 496
		board[3][4]=1;
c53e6443 sago007 2012-04-17 11:04 497
		board[4][4]=4;
c53e6443 sago007 2012-04-17 11:04 498
		board[5][4]=0;
c53e6443 sago007 2012-04-17 11:04 499
		//row 5:
c53e6443 sago007 2012-04-17 11:04 500
		board[0][5]=-1;
c53e6443 sago007 2012-04-17 11:04 501
		board[1][5]=5;
c53e6443 sago007 2012-04-17 11:04 502
		board[2][5]=5;
c53e6443 sago007 2012-04-17 11:04 503
		board[3][5]=-1;
c53e6443 sago007 2012-04-17 11:04 504
		board[4][5]=1;
c53e6443 sago007 2012-04-17 11:04 505
		board[5][5]=-1;
c53e6443 sago007 2012-04-17 11:04 506
		break;
c53e6443 sago007 2012-04-17 11:04 507
	case 1:
c53e6443 sago007 2012-04-17 11:04 508
		//row 0:
c53e6443 sago007 2012-04-17 11:04 509
		board[0][0]=3;
c53e6443 sago007 2012-04-17 11:04 510
		board[1][0]=5;
c53e6443 sago007 2012-04-17 11:04 511
		board[2][0]=0;
c53e6443 sago007 2012-04-17 11:04 512
		board[3][0]=0;
c53e6443 sago007 2012-04-17 11:04 513
		board[4][0]=4;
c53e6443 sago007 2012-04-17 11:04 514
		board[5][0]=2;
c53e6443 sago007 2012-04-17 11:04 515
		//row 1:
c53e6443 sago007 2012-04-17 11:04 516
		board[0][1]=3;
c53e6443 sago007 2012-04-17 11:04 517
		board[1][1]=5;
c53e6443 sago007 2012-04-17 11:04 518
		board[2][1]=-1;
c53e6443 sago007 2012-04-17 11:04 519
		board[3][1]=5;
c53e6443 sago007 2012-04-17 11:04 520
		board[4][1]=4;
c53e6443 sago007 2012-04-17 11:04 521
		board[5][1]=2;
c53e6443 sago007 2012-04-17 11:04 522
		//row 2:
c53e6443 sago007 2012-04-17 11:04 523
		board[0][2]=2;
c53e6443 sago007 2012-04-17 11:04 524
		board[1][2]=-1;
c53e6443 sago007 2012-04-17 11:04 525
		board[2][2]=-1;
c53e6443 sago007 2012-04-17 11:04 526
		board[3][2]=4;
c53e6443 sago007 2012-04-17 11:04 527
		board[4][2]=0;
c53e6443 sago007 2012-04-17 11:04 528
		board[5][2]=3;
c53e6443 sago007 2012-04-17 11:04 529
		//row 3:
c53e6443 sago007 2012-04-17 11:04 530
		board[0][3]=2;
c53e6443 sago007 2012-04-17 11:04 531
		board[5][3]=3;
c53e6443 sago007 2012-04-17 11:04 532
		break;
c53e6443 sago007 2012-04-17 11:04 533
	default:
c53e6443 sago007 2012-04-17 11:04 534
		//row 0:
c53e6443 sago007 2012-04-17 11:04 535
		board[0][0]=4;
c53e6443 sago007 2012-04-17 11:04 536
		board[1][0]=5;
c53e6443 sago007 2012-04-17 11:04 537
		board[2][0]=2;
c53e6443 sago007 2012-04-17 11:04 538
		board[3][0]=0;
c53e6443 sago007 2012-04-17 11:04 539
		board[4][0]=1;
c53e6443 sago007 2012-04-17 11:04 540
		board[5][0]=5;
c53e6443 sago007 2012-04-17 11:04 541
		//row 1:
c53e6443 sago007 2012-04-17 11:04 542
		board[0][1]=4;
c53e6443 sago007 2012-04-17 11:04 543
		board[1][1]=5;
c53e6443 sago007 2012-04-17 11:04 544
		board[2][1]=2;
c53e6443 sago007 2012-04-17 11:04 545
		board[3][1]=1;
c53e6443 sago007 2012-04-17 11:04 546
		board[4][1]=0;
c53e6443 sago007 2012-04-17 11:04 547
		board[5][1]=2;
c53e6443 sago007 2012-04-17 11:04 548
		//row 2:
c53e6443 sago007 2012-04-17 11:04 549
		board[0][2]=2;
c53e6443 sago007 2012-04-17 11:04 550
		board[1][2]=4;
c53e6443 sago007 2012-04-17 11:04 551
		board[2][2]=-1;
c53e6443 sago007 2012-04-17 11:04 552
		board[3][2]=0;
c53e6443 sago007 2012-04-17 11:04 553
		board[4][2]=1;
c53e6443 sago007 2012-04-17 11:04 554
		board[5][2]=5;
c53e6443 sago007 2012-04-17 11:04 555
		//row 3:
c53e6443 sago007 2012-04-17 11:04 556
		board[0][3]=4;
c53e6443 sago007 2012-04-17 11:04 557
		board[1][3]=2;
c53e6443 sago007 2012-04-17 11:04 558
		board[2][3]=-1;
c53e6443 sago007 2012-04-17 11:04 559
		board[3][3]=1;
c53e6443 sago007 2012-04-17 11:04 560
		board[4][3]=0;
c53e6443 sago007 2012-04-17 11:04 561
		board[5][3]=2;
c53e6443 sago007 2012-04-17 11:04 562
		//row 4:
c53e6443 sago007 2012-04-17 11:04 563
		board[0][4]=4;
c53e6443 sago007 2012-04-17 11:04 564
		board[1][4]=2;
c53e6443 sago007 2012-04-17 11:04 565
		board[2][4]=-1;
c53e6443 sago007 2012-04-17 11:04 566
		board[3][4]=0;
c53e6443 sago007 2012-04-17 11:04 567
		board[4][4]=1;
c53e6443 sago007 2012-04-17 11:04 568
		board[5][4]=-1;
c53e6443 sago007 2012-04-17 11:04 569
		break;
c53e6443 sago007 2012-04-17 11:04 570
	};
c53e6443 sago007 2012-04-17 11:04 571
}
c53e6443 sago007 2012-04-17 11:04 572
c53e6443 sago007 2012-04-17 11:04 573
//decreases hang for all hanging blocks and wait for waiting blocks
ecef5838 sago007 2015-11-24 20:01 574
void BlockGame::ReduceStuff() {
63c773dd sago007 2016-01-24 11:47 575
	int howMuchHang = (ticks - FRAMELENGTH*hangTicks)/FRAMELENGTH;
ecef5838 sago007 2015-11-24 20:01 576
	if (howMuchHang>0) {
c53e6443 sago007 2012-04-17 11:04 577
		for (int i=0; i<7; i++)
ecef5838 sago007 2015-11-24 20:01 578
			for (int j=0; j<30; j++) {
ecef5838 sago007 2015-11-24 20:01 579
				if ((board[i][j]/BLOCKHANG)%10==1) {
c53e6443 sago007 2012-04-17 11:04 580
					int hangNumber = (board[i][j]/10)%100;
ecef5838 sago007 2015-11-24 20:01 581
					if (hangNumber<=howMuchHang) {
c53e6443 sago007 2012-04-17 11:04 582
						board[i][j]-=BLOCKHANG;
c53e6443 sago007 2012-04-17 11:04 583
						board[i][j]-=hangNumber*10;
c53e6443 sago007 2012-04-17 11:04 584
					}
ecef5838 sago007 2015-11-24 20:01 585
					else {
c53e6443 sago007 2012-04-17 11:04 586
						board[i][j]-=10*howMuchHang;
c53e6443 sago007 2012-04-17 11:04 587
					}
c53e6443 sago007 2012-04-17 11:04 588
				}
ecef5838 sago007 2015-11-24 20:01 589
				if ((board[i][j]/BLOCKWAIT)%10==1) {
c53e6443 sago007 2012-04-17 11:04 590
					int hangNumber = (board[i][j]/10)%100;
ecef5838 sago007 2015-11-24 20:01 591
					if (hangNumber<=howMuchHang) {
c53e6443 sago007 2012-04-17 11:04 592
						//The blocks must be cleared
c53e6443 sago007 2012-04-17 11:04 593
						board[i][j]-=hangNumber*10;
c53e6443 sago007 2012-04-17 11:04 594
					}
ecef5838 sago007 2015-11-24 20:01 595
					else {
c53e6443 sago007 2012-04-17 11:04 596
						board[i][j]-=10*howMuchHang;
c53e6443 sago007 2012-04-17 11:04 597
					}
c53e6443 sago007 2012-04-17 11:04 598
				}
c53e6443 sago007 2012-04-17 11:04 599
			}
c53e6443 sago007 2012-04-17 11:04 600
	}
c53e6443 sago007 2012-04-17 11:04 601
	hangTicks+=howMuchHang;
c53e6443 sago007 2012-04-17 11:04 602
}
c53e6443 sago007 2012-04-17 11:04 603
c53e6443 sago007 2012-04-17 11:04 604
//Creates garbage using a given wide and height
ecef5838 sago007 2015-11-24 20:01 605
bool BlockGame::CreateGarbage(int wide, int height) {
c53e6443 sago007 2012-04-17 11:04 606
	{
ecef5838 sago007 2015-11-24 20:01 607
		if (wide>6) {
ecef5838 sago007 2015-11-24 20:01 608
			wide = 6;
ecef5838 sago007 2015-11-24 20:01 609
		}
ecef5838 sago007 2015-11-24 20:01 610
		if (height>12) {
ecef5838 sago007 2015-11-24 20:01 611
			height = 12;
ecef5838 sago007 2015-11-24 20:01 612
		}
c53e6443 sago007 2012-04-17 11:04 613
		int startPosition = 12;
ecef5838 sago007 2015-11-24 20:01 614
		while ((!(LineEmpty(startPosition))) || (startPosition == 29)) {
c53e6443 sago007 2012-04-17 11:04 615
			startPosition++;
ecef5838 sago007 2015-11-24 20:01 616
		}
ecef5838 sago007 2015-11-24 20:01 617
		if (startPosition == 29) {
ecef5838 sago007 2015-11-24 20:01 618
			return false;    //failed to place blocks
ecef5838 sago007 2015-11-24 20:01 619
		}
ecef5838 sago007 2015-11-24 20:01 620
		if (29-startPosition<height) {
ecef5838 sago007 2015-11-24 20:01 621
			return false;    //not enough space
ecef5838 sago007 2015-11-24 20:01 622
		}
c53e6443 sago007 2012-04-17 11:04 623
		int start, end;
ecef5838 sago007 2015-11-24 20:01 624
		if (bGarbageFallLeft) {
c53e6443 sago007 2012-04-17 11:04 625
			start=0;
c53e6443 sago007 2012-04-17 11:04 626
			end=start+wide;
c53e6443 sago007 2012-04-17 11:04 627
			bGarbageFallLeft = false;
c53e6443 sago007 2012-04-17 11:04 628
		}
ecef5838 sago007 2015-11-24 20:01 629
		else {
c53e6443 sago007 2012-04-17 11:04 630
			start=6-wide;
c53e6443 sago007 2012-04-17 11:04 631
			end = 6;
c53e6443 sago007 2012-04-17 11:04 632
			bGarbageFallLeft = true;
c53e6443 sago007 2012-04-17 11:04 633
		}
c53e6443 sago007 2012-04-17 11:04 634
		for (int i = startPosition; i <startPosition+height; i++)
ecef5838 sago007 2015-11-24 20:01 635
			for (int j = start; j < end; j++) {
c53e6443 sago007 2012-04-17 11:04 636
				board[j][i] = 1000000+nextGarbageNumber;
c53e6443 sago007 2012-04-17 11:04 637
			}
c53e6443 sago007 2012-04-17 11:04 638
		nextGarbageNumber++;
ecef5838 sago007 2015-11-24 20:01 639
		if (nextGarbageNumber>999999) {
ecef5838 sago007 2015-11-24 20:01 640
			nextGarbageNumber = 10;
ecef5838 sago007 2015-11-24 20:01 641
		}
c53e6443 sago007 2012-04-17 11:04 642
		//bGarbageFallLeft = !(bGarbageFallLeft);
c53e6443 sago007 2012-04-17 11:04 643
		return true;
c53e6443 sago007 2012-04-17 11:04 644
	}
80b830cd sago007 2012-08-19 17:51 645
	return false;
c53e6443 sago007 2012-04-17 11:04 646
}
c53e6443 sago007 2012-04-17 11:04 647
c53e6443 sago007 2012-04-17 11:04 648
//Creates garbage using a given wide and height
ecef5838 sago007 2015-11-24 20:01 649
bool BlockGame::CreateGreyGarbage() {
ca486238 sago007 2015-08-23 15:12 650
	int startPosition = 12;
ecef5838 sago007 2015-11-24 20:01 651
	while ((!(LineEmpty(startPosition))) || (startPosition == 29)) {
ca486238 sago007 2015-08-23 15:12 652
		startPosition++;
ecef5838 sago007 2015-11-24 20:01 653
	}
ecef5838 sago007 2015-11-24 20:01 654
	if (startPosition == 29) {
ecef5838 sago007 2015-11-24 20:01 655
		return false;    //failed to place blocks
ecef5838 sago007 2015-11-24 20:01 656
	}
ecef5838 sago007 2015-11-24 20:01 657
	if (29-startPosition<1) {
ecef5838 sago007 2015-11-24 20:01 658
		return false;    //not enough space
ecef5838 sago007 2015-11-24 20:01 659
	}
ca486238 sago007 2015-08-23 15:12 660
	int start, end;
c53e6443 sago007 2012-04-17 11:04 661
	{
ca486238 sago007 2015-08-23 15:12 662
		start=0;
ca486238 sago007 2015-08-23 15:12 663
		end=6;
ca486238 sago007 2015-08-23 15:12 664
	}
ecef5838 sago007 2015-11-24 20:01 665
	for (int i = startPosition; i <startPosition+1; i++) {
ecef5838 sago007 2015-11-24 20:01 666
		for (int j = start; j < end; j++) {
ca486238 sago007 2015-08-23 15:12 667
			board[j][i] = 2*1000000+nextGarbageNumber;
80b830cd sago007 2012-08-19 17:51 668
		}
c53e6443 sago007 2012-04-17 11:04 669
	}
ca486238 sago007 2015-08-23 15:12 670
	nextGarbageNumber++;
ecef5838 sago007 2015-11-24 20:01 671
	if (nextGarbageNumber>999999) {
ca486238 sago007 2015-08-23 15:12 672
		nextGarbageNumber = 10;
ecef5838 sago007 2015-11-24 20:01 673
	}
ca486238 sago007 2015-08-23 15:12 674
	return true;
c53e6443 sago007 2012-04-17 11:04 675
}
c53e6443 sago007 2012-04-17 11:04 676
c53e6443 sago007 2012-04-17 11:04 677
c53e6443 sago007 2012-04-17 11:04 678
//Clears garbage, must take one the lower left corner!
ecef5838 sago007 2015-11-24 20:01 679
int BlockGame::GarbageClearer(int x, int y, int number, bool aLineToClear, int chain) {
ecef5838 sago007 2015-11-24 20:01 680
	if ((board[x][y])%1000000 != number) {
ecef5838 sago007 2015-11-24 20:01 681
		return -1;
ecef5838 sago007 2015-11-24 20:01 682
	}
ecef5838 sago007 2015-11-24 20:01 683
	if (aLineToClear) {
c53e6443 sago007 2012-04-17 11:04 684
		board[x][y] = rand() % 6;
c53e6443 sago007 2012-04-17 11:04 685
		board[x][y] += 10*HANGTIME+BLOCKHANG+CHAINPLACE*chain;
c53e6443 sago007 2012-04-17 11:04 686
	}
c53e6443 sago007 2012-04-17 11:04 687
	garbageToBeCleared[x][y] = false;
c53e6443 sago007 2012-04-17 11:04 688
	GarbageClearer(x+1, y, number, aLineToClear, chain);
c53e6443 sago007 2012-04-17 11:04 689
	GarbageClearer(x, y+1, number, false, chain);
c53e6443 sago007 2012-04-17 11:04 690
	return 1;
c53e6443 sago007 2012-04-17 11:04 691
}
c53e6443 sago007 2012-04-17 11:04 692
c53e6443 sago007 2012-04-17 11:04 693
//Marks garbage that must be cleared
ecef5838 sago007 2015-11-24 20:01 694
int BlockGame::GarbageMarker(int x, int y) {
ecef5838 sago007 2015-11-24 20:01 695
	if ((x>6)||(x<0)||(y<0)||(y>29)) {
ecef5838 sago007 2015-11-24 20:01 696
		return -1;
ecef5838 sago007 2015-11-24 20:01 697
	}
ecef5838 sago007 2015-11-24 20:01 698
	if (((board[x][y])/1000000 == 1)&&(garbageToBeCleared[x][y] == false)) {
c53e6443 sago007 2012-04-17 11:04 699
		garbageToBeCleared[x][y] = true;
c53e6443 sago007 2012-04-17 11:04 700
		//Float fill
c53e6443 sago007 2012-04-17 11:04 701
		GarbageMarker(x-1, y);
c53e6443 sago007 2012-04-17 11:04 702
		GarbageMarker(x+1, y);
c53e6443 sago007 2012-04-17 11:04 703
		GarbageMarker(x, y-1);
c53e6443 sago007 2012-04-17 11:04 704
		GarbageMarker(x, y+1);
c53e6443 sago007 2012-04-17 11:04 705
	}
c53e6443 sago007 2012-04-17 11:04 706
	return 1;
c53e6443 sago007 2012-04-17 11:04 707
}
c53e6443 sago007 2012-04-17 11:04 708
ecef5838 sago007 2015-11-24 20:01 709
int BlockGame::FirstGarbageMarker(int x, int y) {
ecef5838 sago007 2015-11-24 20:01 710
	if ((x>6)||(x<0)||(y<0)||(y>29)) {
ecef5838 sago007 2015-11-24 20:01 711
		return -1;
ecef5838 sago007 2015-11-24 20:01 712
	}
ecef5838 sago007 2015-11-24 20:01 713
	if (((board[x][y])/1000000 == 2)&&(garbageToBeCleared[x][y] == false)) {
ecef5838 sago007 2015-11-24 20:01 714
		for (int i=0; i<6; i++) {
c53e6443 sago007 2012-04-17 11:04 715
			garbageToBeCleared[i][y] = true;
ecef5838 sago007 2015-11-24 20:01 716
		}
c53e6443 sago007 2012-04-17 11:04 717
	}
ecef5838 sago007 2015-11-24 20:01 718
	else if (((board[x][y])/1000000 == 1)&&(garbageToBeCleared[x][y] == false)) {
c53e6443 sago007 2012-04-17 11:04 719
		garbageToBeCleared[x][y] = true;
c53e6443 sago007 2012-04-17 11:04 720
		//Float fill
c53e6443 sago007 2012-04-17 11:04 721
		GarbageMarker(x-1, y);
c53e6443 sago007 2012-04-17 11:04 722
		GarbageMarker(x+1, y);
c53e6443 sago007 2012-04-17 11:04 723
		GarbageMarker(x, y-1);
c53e6443 sago007 2012-04-17 11:04 724
		GarbageMarker(x, y+1);
c53e6443 sago007 2012-04-17 11:04 725
	}
c53e6443 sago007 2012-04-17 11:04 726
	return 1;
c53e6443 sago007 2012-04-17 11:04 727
}
c53e6443 sago007 2012-04-17 11:04 728
c53e6443 sago007 2012-04-17 11:04 729
//Clear Blocks if 3 or more is alligned (naive implemented)
ecef5838 sago007 2015-11-24 20:01 730
void BlockGame::ClearBlocks() {
c53e6443 sago007 2012-04-17 11:04 731
c53e6443 sago007 2012-04-17 11:04 732
	bool toBeCleared[7][30]; //true if blok must be removed
c53e6443 sago007 2012-04-17 11:04 733
c53e6443 sago007 2012-04-17 11:04 734
	int previus=-1; //the last block checked
c53e6443 sago007 2012-04-17 11:04 735
	int combo=0;
c53e6443 sago007 2012-04-17 11:04 736
	for (int i=0; i<30; i++)
ecef5838 sago007 2015-11-24 20:01 737
		for (int j=0; j<7; j++) {
c53e6443 sago007 2012-04-17 11:04 738
			toBeCleared[j][i] = false;
c53e6443 sago007 2012-04-17 11:04 739
			garbageToBeCleared[j][i] = false;
c53e6443 sago007 2012-04-17 11:04 740
		}
ecef5838 sago007 2015-11-24 20:01 741
	for (int i=0; i<7; i++) {
c53e6443 sago007 2012-04-17 11:04 742
		bool faaling = false;
ecef5838 sago007 2015-11-24 20:01 743
		for (int j=0; j<30; j++) {
ecef5838 sago007 2015-11-24 20:01 744
			if ((faaling)&&(board[i][j]>-1)&&(board[i][j]%10000000<7)) {
c53e6443 sago007 2012-04-17 11:04 745
				board[i][j]+=BLOCKFALL;
c53e6443 sago007 2012-04-17 11:04 746
			}
ecef5838 sago007 2015-11-24 20:01 747
			if ((!faaling)&&((board[i][j]/BLOCKFALL)%10==1)) {
c53e6443 sago007 2012-04-17 11:04 748
				board[i][j]-=BLOCKFALL;
ecef5838 sago007 2015-11-24 20:01 749
			}
ecef5838 sago007 2015-11-24 20:01 750
			if (!((board[i][j]>-1)&&(board[i][j]%10000000<7))) {
c53e6443 sago007 2012-04-17 11:04 751
				faaling=true;
ecef5838 sago007 2015-11-24 20:01 752
			}
ecef5838 sago007 2015-11-24 20:01 753
			if (((board[i][j]/1000000)%10==1)||((board[i][j]/1000000)%10==2)||((board[i][j]/BLOCKHANG)%10==1)||((board[i][j]/BLOCKWAIT)%10==1)) {
c53e6443 sago007 2012-04-17 11:04 754
				faaling = false;
ecef5838 sago007 2015-11-24 20:01 755
			}
c53e6443 sago007 2012-04-17 11:04 756
		}
c53e6443 sago007 2012-04-17 11:04 757
	}
c53e6443 sago007 2012-04-17 11:04 758
c53e6443 sago007 2012-04-17 11:04 759
ecef5838 sago007 2015-11-24 20:01 760
	for (int j=0; j<7; j++) {
c53e6443 sago007 2012-04-17 11:04 761
		previus = -1;
c53e6443 sago007 2012-04-17 11:04 762
		combo=0;
c53e6443 sago007 2012-04-17 11:04 763
ecef5838 sago007 2015-11-24 20:01 764
		for (int i=1; i<30; i++) {
ecef5838 sago007 2015-11-24 20:01 765
			if ((board[j][i]>-1)&&(board[j][i]%10000000<7)) {
ecef5838 sago007 2015-11-24 20:01 766
				if (board[j][i]%10000000 == previus) {
c53e6443 sago007 2012-04-17 11:04 767
					combo++;
c53e6443 sago007 2012-04-17 11:04 768
				}
ecef5838 sago007 2015-11-24 20:01 769
				else {
c53e6443 sago007 2012-04-17 11:04 770
					if (combo>2)
ecef5838 sago007 2015-11-24 20:01 771
						for (int k = i-combo; k<i; k++) {
c53e6443 sago007 2012-04-17 11:04 772
							toBeCleared[j][k] = true;
c53e6443 sago007 2012-04-17 11:04 773
						}
c53e6443 sago007 2012-04-17 11:04 774
					combo=1;
c53e6443 sago007 2012-04-17 11:04 775
					previus = board[j][i]%10000000;
c53e6443 sago007 2012-04-17 11:04 776
				}
c53e6443 sago007 2012-04-17 11:04 777
			} //if board
ecef5838 sago007 2015-11-24 20:01 778
			else {
c53e6443 sago007 2012-04-17 11:04 779
				if (combo>2)
ecef5838 sago007 2015-11-24 20:01 780
					for (int k = i-combo; k<i; k++) {
c53e6443 sago007 2012-04-17 11:04 781
						toBeCleared[j][k] = true;
c53e6443 sago007 2012-04-17 11:04 782
					}
c53e6443 sago007 2012-04-17 11:04 783
				combo = 0;
c53e6443 sago007 2012-04-17 11:04 784
				previus = -1;
c53e6443 sago007 2012-04-17 11:04 785
			}
c53e6443 sago007 2012-04-17 11:04 786
c53e6443 sago007 2012-04-17 11:04 787
		} //for i
c53e6443 sago007 2012-04-17 11:04 788
	} //for j
c53e6443 sago007 2012-04-17 11:04 789
c53e6443 sago007 2012-04-17 11:04 790
	chain = 0;
c53e6443 sago007 2012-04-17 11:04 791
	for (int i=0; i<6; i++)
ecef5838 sago007 2015-11-24 20:01 792
		for (int j=0; j<30; j++) {
c53e6443 sago007 2012-04-17 11:04 793
			//Clears blocks marked for clearing
63c773dd sago007 2016-01-24 11:47 794
			int temp=board[i][j];
c53e6443 sago007 2012-04-17 11:04 795
			if (1==((temp/BLOCKWAIT)%10))
ecef5838 sago007 2015-11-24 20:01 796
				if (((temp/10)%100)==0) {
ecef5838 sago007 2015-11-24 20:01 797
					if (chainSize[chain]<chainSize[board[i][j]/10000000]) {
c53e6443 sago007 2012-04-17 11:04 798
						chain = board[i][j]/10000000;
ecef5838 sago007 2015-11-24 20:01 799
					}
c53e6443 sago007 2012-04-17 11:04 800
229e212d sago007 2015-08-22 17:14 801
					AddBall(i, j, true, board[i][j]%10);
229e212d sago007 2015-08-22 17:14 802
					AddBall(i, j, false, board[i][j]%10);
229e212d sago007 2015-08-22 17:14 803
					AddExplosion(i, j);
c53e6443 sago007 2012-04-17 11:04 804
					board[i][j]=-2;
c53e6443 sago007 2012-04-17 11:04 805
				}
c53e6443 sago007 2012-04-17 11:04 806
		}
ecef5838 sago007 2015-11-24 20:01 807
	for (int i=0; i<7; i++) {
c53e6443 sago007 2012-04-17 11:04 808
		bool setChain=false;
ecef5838 sago007 2015-11-24 20:01 809
		for (int j=0; j<30; j++) {
ecef5838 sago007 2015-11-24 20:01 810
			if (board[i][j]==-1) {
c53e6443 sago007 2012-04-17 11:04 811
				setChain=false;
ecef5838 sago007 2015-11-24 20:01 812
			}
ecef5838 sago007 2015-11-24 20:01 813
			if (board[i][j]==-2) {
c53e6443 sago007 2012-04-17 11:04 814
				board[i][j]=-1;
c53e6443 sago007 2012-04-17 11:04 815
				setChain=true;
313ecd1b sago007 2015-08-22 20:38 816
				BlockPopEvent();
c53e6443 sago007 2012-04-17 11:04 817
			}
c53e6443 sago007 2012-04-17 11:04 818
			if (board[i][j]!=-1)
ecef5838 sago007 2015-11-24 20:01 819
				if ((setChain)&&((board[i][j]/GARBAGE)%10!=1)&&((board[i][j]/GARBAGE)%10!=2)) {
c53e6443 sago007 2012-04-17 11:04 820
					board[i][j]=((board[i][j]%CHAINPLACE)+CHAINPLACE*chain);
c53e6443 sago007 2012-04-17 11:04 821
					//somethingsGottaFall = true;
c53e6443 sago007 2012-04-17 11:04 822
				}
c53e6443 sago007 2012-04-17 11:04 823
c53e6443 sago007 2012-04-17 11:04 824
		}
c53e6443 sago007 2012-04-17 11:04 825
	}
c53e6443 sago007 2012-04-17 11:04 826
	int startvalue;
ecef5838 sago007 2015-11-24 20:01 827
	if (pixels == 0) {
c53e6443 sago007 2012-04-17 11:04 828
		startvalue=1;
ecef5838 sago007 2015-11-24 20:01 829
	}
ecef5838 sago007 2015-11-24 20:01 830
	else {
c53e6443 sago007 2012-04-17 11:04 831
		startvalue=0;
ecef5838 sago007 2015-11-24 20:01 832
	}
ecef5838 sago007 2015-11-24 20:01 833
	for (int i=startvalue; i<30; i++) {
c53e6443 sago007 2012-04-17 11:04 834
		previus=-1;
c53e6443 sago007 2012-04-17 11:04 835
		combo=0;
ecef5838 sago007 2015-11-24 20:01 836
		for (int j=0; j<7; j++) {
ecef5838 sago007 2015-11-24 20:01 837
			if (((board[j][i]>-1)&&(board[j][i]%10000000<7))) {
ecef5838 sago007 2015-11-24 20:01 838
				if (board[j][i]%10000000 == previus) {
c53e6443 sago007 2012-04-17 11:04 839
					combo++;
c53e6443 sago007 2012-04-17 11:04 840
				}
ecef5838 sago007 2015-11-24 20:01 841
				else {
b539639c sago007 2015-12-29 11:51 842
					if (combo>2) {
ecef5838 sago007 2015-11-24 20:01 843
						for (int k = j-combo; k<j; k++) {
c53e6443 sago007 2012-04-17 11:04 844
							toBeCleared[k][i] = true;
c53e6443 sago007 2012-04-17 11:04 845
						}
b539639c sago007 2015-12-29 11:51 846
					}
c53e6443 sago007 2012-04-17 11:04 847
					combo=1;
c53e6443 sago007 2012-04-17 11:04 848
					previus = board[j][i]%10000000;
c53e6443 sago007 2012-04-17 11:04 849
				}
c53e6443 sago007 2012-04-17 11:04 850
			} //if board
ecef5838 sago007 2015-11-24 20:01 851
			else {
b539639c sago007 2015-12-29 11:51 852
				if (combo>2) {
ecef5838 sago007 2015-11-24 20:01 853
					for (int k = j-combo; k<j; k++) {
c53e6443 sago007 2012-04-17 11:04 854
						toBeCleared[k][i] = true;
c53e6443 sago007 2012-04-17 11:04 855
					}
b539639c sago007 2015-12-29 11:51 856
				}
c53e6443 sago007 2012-04-17 11:04 857
				combo = 0;
c53e6443 sago007 2012-04-17 11:04 858
				previus = -1;
c53e6443 sago007 2012-04-17 11:04 859
			}
c53e6443 sago007 2012-04-17 11:04 860
c53e6443 sago007 2012-04-17 11:04 861
		} //for j
c53e6443 sago007 2012-04-17 11:04 862
	} //for i
c53e6443 sago007 2012-04-17 11:04 863
c53e6443 sago007 2012-04-17 11:04 864
	combo = 0;
c53e6443 sago007 2012-04-17 11:04 865
	chain = 0;
c53e6443 sago007 2012-04-17 11:04 866
	int grey = 0;
b539639c sago007 2015-12-29 11:51 867
	for (int i=0; i<30; i++) {
b539639c sago007 2015-12-29 11:51 868
		for (int j=0; j<6; j++) {
ecef5838 sago007 2015-11-24 20:01 869
			if (toBeCleared[j][i]) {
c53e6443 sago007 2012-04-17 11:04 870
				//see if any garbage is around:
c53e6443 sago007 2012-04-17 11:04 871
				FirstGarbageMarker(j-1, i);
c53e6443 sago007 2012-04-17 11:04 872
				FirstGarbageMarker(j+1, i);
c53e6443 sago007 2012-04-17 11:04 873
				FirstGarbageMarker(j, i-1);
c53e6443 sago007 2012-04-17 11:04 874
				FirstGarbageMarker(j, i+1);
c53e6443 sago007 2012-04-17 11:04 875
				//that is checked now :-)
ecef5838 sago007 2015-11-24 20:01 876
				if (board[j][i]%10000000==6) {
c53e6443 sago007 2012-04-17 11:04 877
					grey++;
ecef5838 sago007 2015-11-24 20:01 878
				}
ecef5838 sago007 2015-11-24 20:01 879
				if ((vsMode) && (grey>2) && (board[j][i]%10000000==6)) {
c53e6443 sago007 2012-04-17 11:04 880
					garbageTarget->CreateGreyGarbage();
ecef5838 sago007 2015-11-24 20:01 881
				}
ecef5838 sago007 2015-11-24 20:01 882
				if ((board[j][i]>-1)&&(board[j][i]%10000000<7)) {
c53e6443 sago007 2012-04-17 11:04 883
					board[j][i]+=BLOCKWAIT+10*FALLTIME;
ecef5838 sago007 2015-11-24 20:01 884
				}
c53e6443 sago007 2012-04-17 11:04 885
ecef5838 sago007 2015-11-24 20:01 886
				if (chainSize[board[j][i]/10000000]>chainSize[chain]) {
c53e6443 sago007 2012-04-17 11:04 887
					chain=board[j][i]/10000000;
ecef5838 sago007 2015-11-24 20:01 888
				}
c53e6443 sago007 2012-04-17 11:04 889
				combo++;
c53e6443 sago007 2012-04-17 11:04 890
				stop+=140*combo;
c53e6443 sago007 2012-04-17 11:04 891
				score +=10;
ecef5838 sago007 2015-11-24 20:01 892
				if (combo>3) {
ecef5838 sago007 2015-11-24 20:01 893
					score+=3*combo;    //More points if more cleared simontanously
ecef5838 sago007 2015-11-24 20:01 894
				}
c53e6443 sago007 2012-04-17 11:04 895
			}
b539639c sago007 2015-12-29 11:51 896
		}
b539639c sago007 2015-12-29 11:51 897
	}
c53e6443 sago007 2012-04-17 11:04 898
	score+=chainSize[chain]*100;
ecef5838 sago007 2015-11-24 20:01 899
	if (chain==0) {
c53e6443 sago007 2012-04-17 11:04 900
		chain=firstUnusedChain();
c53e6443 sago007 2012-04-17 11:04 901
		chainSize[chain]=0;
c53e6443 sago007 2012-04-17 11:04 902
		chainUsed[chain]=true;
c53e6443 sago007 2012-04-17 11:04 903
	}
c53e6443 sago007 2012-04-17 11:04 904
	chainSize[chain]++;
b539639c sago007 2015-12-29 11:51 905
	for (int i=0; i<30; i++) {
ecef5838 sago007 2015-11-24 20:01 906
		for (int j=0; j<6; j++) {
c53e6443 sago007 2012-04-17 11:04 907
			//if(board[j][i]/10==(BLOCKWAIT+10*FALLTIME)/10)
ecef5838 sago007 2015-11-24 20:01 908
			if (toBeCleared[j][i]) {
c53e6443 sago007 2012-04-17 11:04 909
				board[j][i]=(board[j][i]%10000000)+chain*10000000;
c53e6443 sago007 2012-04-17 11:04 910
			}
c53e6443 sago007 2012-04-17 11:04 911
		}
b539639c sago007 2015-12-29 11:51 912
	}
c53e6443 sago007 2012-04-17 11:04 913
c53e6443 sago007 2012-04-17 11:04 914
	{
c53e6443 sago007 2012-04-17 11:04 915
		//This is here we add text to screen!
c53e6443 sago007 2012-04-17 11:04 916
		bool dead = false;
b539639c sago007 2015-12-29 11:51 917
		for (int i=29; i>=0; i--) {
b539639c sago007 2015-12-29 11:51 918
			for (int j=0; j<6; j++) {
ecef5838 sago007 2015-11-24 20:01 919
				if (toBeCleared[j][i]) {
ecef5838 sago007 2015-11-24 20:01 920
					if (!dead) {
c53e6443 sago007 2012-04-17 11:04 921
						dead=true;
c53e6443 sago007 2012-04-17 11:04 922
						string tempS = itoa(chainSize[chain]);
229e212d sago007 2015-08-22 17:14 923
						if (chainSize[chain]>1) {
229e212d sago007 2015-08-22 17:14 924
							AddText(j, i, tempS, 1000);
229e212d sago007 2015-08-22 17:14 925
						}
c53e6443 sago007 2012-04-17 11:04 926
					}
c53e6443 sago007 2012-04-17 11:04 927
				}
b539639c sago007 2015-12-29 11:51 928
			}
b539639c sago007 2015-12-29 11:51 929
		}
c53e6443 sago007 2012-04-17 11:04 930
	} //This was there text was added
c53e6443 sago007 2012-04-17 11:04 931
c53e6443 sago007 2012-04-17 11:04 932
	if (vsMode)
ecef5838 sago007 2015-11-24 20:01 933
		switch (combo) {
c53e6443 sago007 2012-04-17 11:04 934
		case 0:
c53e6443 sago007 2012-04-17 11:04 935
		case 1:
c53e6443 sago007 2012-04-17 11:04 936
		case 2:
c53e6443 sago007 2012-04-17 11:04 937
		case 3:
c53e6443 sago007 2012-04-17 11:04 938
			break;
c53e6443 sago007 2012-04-17 11:04 939
		case 4:
c53e6443 sago007 2012-04-17 11:04 940
			garbageTarget->CreateGarbage(3, 1);
c53e6443 sago007 2012-04-17 11:04 941
			break;
c53e6443 sago007 2012-04-17 11:04 942
		case 5:
c53e6443 sago007 2012-04-17 11:04 943
			garbageTarget->CreateGarbage(4, 1);
c53e6443 sago007 2012-04-17 11:04 944
			break;
c53e6443 sago007 2012-04-17 11:04 945
		case 6:
c53e6443 sago007 2012-04-17 11:04 946
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 947
			break;
c53e6443 sago007 2012-04-17 11:04 948
		case 7:
c53e6443 sago007 2012-04-17 11:04 949
			garbageTarget->CreateGarbage(6, 1);
c53e6443 sago007 2012-04-17 11:04 950
			break;
c53e6443 sago007 2012-04-17 11:04 951
		case 8:
c53e6443 sago007 2012-04-17 11:04 952
			garbageTarget->CreateGarbage(4, 1);
c53e6443 sago007 2012-04-17 11:04 953
			garbageTarget->CreateGarbage(4, 1);
c53e6443 sago007 2012-04-17 11:04 954
			break;
c53e6443 sago007 2012-04-17 11:04 955
		case 9:
c53e6443 sago007 2012-04-17 11:04 956
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 957
			garbageTarget->CreateGarbage(4, 1);
c53e6443 sago007 2012-04-17 11:04 958
			break;
c53e6443 sago007 2012-04-17 11:04 959
		case 10:
c53e6443 sago007 2012-04-17 11:04 960
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 961
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 962
			break;
c53e6443 sago007 2012-04-17 11:04 963
		case 11:
c53e6443 sago007 2012-04-17 11:04 964
			garbageTarget->CreateGarbage(6, 1);
c53e6443 sago007 2012-04-17 11:04 965
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 966
			break;
c53e6443 sago007 2012-04-17 11:04 967
		case 12:
c53e6443 sago007 2012-04-17 11:04 968
			garbageTarget->CreateGarbage(6, 1);
c53e6443 sago007 2012-04-17 11:04 969
			garbageTarget->CreateGarbage(6, 1);
c53e6443 sago007 2012-04-17 11:04 970
			break;
c53e6443 sago007 2012-04-17 11:04 971
		case 13:
c53e6443 sago007 2012-04-17 11:04 972
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 973
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 974
			garbageTarget->CreateGarbage(4, 1);
c53e6443 sago007 2012-04-17 11:04 975
			break;
c53e6443 sago007 2012-04-17 11:04 976
		default:
c53e6443 sago007 2012-04-17 11:04 977
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 978
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 979
			garbageTarget->CreateGarbage(4, 1);
c53e6443 sago007 2012-04-17 11:04 980
			break;
c53e6443 sago007 2012-04-17 11:04 981
		}
c53e6443 sago007 2012-04-17 11:04 982
	for (int i=0; i<30; i++)
c53e6443 sago007 2012-04-17 11:04 983
		for (int j=0; j<6; j++)
ecef5838 sago007 2015-11-24 20:01 984
			if (garbageToBeCleared[j][i]) {
c53e6443 sago007 2012-04-17 11:04 985
				GarbageClearer(j, i, board[j][i]%1000000, true, chain); //Clears the blocks and all blocks connected to it.
c53e6443 sago007 2012-04-17 11:04 986
			}
c53e6443 sago007 2012-04-17 11:04 987
c53e6443 sago007 2012-04-17 11:04 988
	chain=0;
c53e6443 sago007 2012-04-17 11:04 989
c53e6443 sago007 2012-04-17 11:04 990
	//Break chains (if a block is stable it is resetted to (chain == 0)):
ecef5838 sago007 2015-11-24 20:01 991
	for (int i=0; i<7; i++) {
c53e6443 sago007 2012-04-17 11:04 992
		bool faaling = false;  //In the beginning we are NOT falling
ecef5838 sago007 2015-11-24 20:01 993
		for (int j=0; j<30; j++) {
ecef5838 sago007 2015-11-24 20:01 994
			if ((faaling)&&(board[i][j]>-1)&&(board[i][j]<7)) {
c53e6443 sago007 2012-04-17 11:04 995
				board[i][j]+=BLOCKFALL;
c53e6443 sago007 2012-04-17 11:04 996
			}
ecef5838 sago007 2015-11-24 20:01 997
			if ((!faaling)&&((board[i][j]/BLOCKFALL)%10==1)) {
c53e6443 sago007 2012-04-17 11:04 998
				board[i][j]-=BLOCKFALL;
ecef5838 sago007 2015-11-24 20:01 999
			}
ecef5838 sago007 2015-11-24 20:01 1000
			if ((!faaling)&&(board[i][j]>0)&&(board[i][j]/10000000!=0)&&((board[i][j]/BLOCKWAIT)%10!=1)&&((board[i][j]/BLOCKHANG)%10!=1)) {
ecef5838 sago007 2015-11-24 20:01 1001
				if (chainSize[board[i][j]/10000000]>chainSize[chain]) {
c53e6443 sago007 2012-04-17 11:04 1002
					chain=board[i][j]/10000000;
ecef5838 sago007 2015-11-24 20:01 1003
				}
c53e6443 sago007 2012-04-17 11:04 1004
				board[i][j]=board[i][j]%10000000;
c53e6443 sago007 2012-04-17 11:04 1005
			}
ecef5838 sago007 2015-11-24 20:01 1006
			if (!((board[i][j]>-1)&&(board[i][j]<7))) {
c53e6443 sago007 2012-04-17 11:04 1007
				faaling=true;
ecef5838 sago007 2015-11-24 20:01 1008
			}
ecef5838 sago007 2015-11-24 20:01 1009
			if (((board[i][j]/1000000)%10==1)||((board[i][j]/BLOCKHANG)%10==1)||((board[i][j]/BLOCKWAIT)%10==1)) {
c53e6443 sago007 2012-04-17 11:04 1010
				faaling = false;
ecef5838 sago007 2015-11-24 20:01 1011
			}
c53e6443 sago007 2012-04-17 11:04 1012
		}
c53e6443 sago007 2012-04-17 11:04 1013
	}
c53e6443 sago007 2012-04-17 11:04 1014
c53e6443 sago007 2012-04-17 11:04 1015
	//Create garbage as a result
c53e6443 sago007 2012-04-17 11:04 1016
	//if((vsMode)&&(chainSize[chain]>1)) garbageTarget->CreateGarbage(6,chainSize[chain]-1);
c53e6443 sago007 2012-04-17 11:04 1017
c53e6443 sago007 2012-04-17 11:04 1018
	//Calculate chain
c53e6443 sago007 2012-04-17 11:04 1019
	chain=0;
b539639c sago007 2015-12-29 11:51 1020
	for (int i=0; i<6; i++) {
ecef5838 sago007 2015-11-24 20:01 1021
		for (int j=0; j<30; j++) {
ecef5838 sago007 2015-11-24 20:01 1022
			if (chainSize[board[i][j]/10000000]>chain) {
c53e6443 sago007 2012-04-17 11:04 1023
				chain=chainSize[board[i][j]/10000000];
ecef5838 sago007 2015-11-24 20:01 1024
			}
c53e6443 sago007 2012-04-17 11:04 1025
		}
b539639c sago007 2015-12-29 11:51 1026
	}
c53e6443 sago007 2012-04-17 11:04 1027
c53e6443 sago007 2012-04-17 11:04 1028
	//Make space in table for more things
b539639c sago007 2015-12-29 11:51 1029
	if (chain==0) {
b539639c sago007 2015-12-29 11:51 1030
		for (int i=0; i<NUMBEROFCHAINS; i++) {
ecef5838 sago007 2015-11-24 20:01 1031
			if (chainUsed[i]==true) {
ecef5838 sago007 2015-11-24 20:01 1032
				if ((vsMode)&&(chainSize[i]>1)) {
ecef5838 sago007 2015-11-24 20:01 1033
					garbageTarget->CreateGarbage(6, chainSize[i]-1);
ecef5838 sago007 2015-11-24 20:01 1034
				}
313ecd1b sago007 2015-08-22 20:38 1035
				if (chainSize[i]>4) {
313ecd1b sago007 2015-08-22 20:38 1036
					LongChainDoneEvent();
313ecd1b sago007 2015-08-22 20:38 1037
				}
ecef5838 sago007 2015-11-24 20:01 1038
				if (chainSize[i]>1 && !puzzleMode && !AI_Enabled) {
c53e6443 sago007 2012-04-17 11:04 1039
					Stats::getInstance()->addOne((string)"chainX"+itoa(chainSize[i]));
ecef5838 sago007 2015-11-24 20:01 1040
				}
c53e6443 sago007 2012-04-17 11:04 1041
				chainUsed[i]=false;
c53e6443 sago007 2012-04-17 11:04 1042
			}
b539639c sago007 2015-12-29 11:51 1043
		}
b539639c sago007 2015-12-29 11:51 1044
	}
c53e6443 sago007 2012-04-17 11:04 1045
} //ClearBlocks
c53e6443 sago007 2012-04-17 11:04 1046
c53e6443 sago007 2012-04-17 11:04 1047
//prints "Game Over" and ends game
ecef5838 sago007 2015-11-24 20:01 1048
void BlockGame::SetGameOver() {
ca486238 sago007 2015-08-23 15:12 1049
	if (!bGameOver) {
c53e6443 sago007 2012-04-17 11:04 1050
		gameEndedAfter = ticks-gameStartedAt; //We game ends now!
ca486238 sago007 2015-08-23 15:12 1051
		if (!AI_Enabled) {
17916a2e sago007 2010-11-07 11:26 1052
			TimeHandler::addTime("playTime",TimeHandler::ms2ct(gameEndedAfter));
17916a2e sago007 2010-11-07 11:26 1053
		}
17916a2e sago007 2010-11-07 11:26 1054
	}
c53e6443 sago007 2012-04-17 11:04 1055
	bGameOver = true;
ecef5838 sago007 2015-11-24 20:01 1056
	if (stageClear) {
c53e6443 sago007 2012-04-17 11:04 1057
		stageButtonStatus = SBstageClear;
ecef5838 sago007 2015-11-24 20:01 1058
	}
c53e6443 sago007 2012-04-17 11:04 1059
}
c53e6443 sago007 2012-04-17 11:04 1060
6b5b6bf4 sago007 2016-02-21 15:30 1061
bool BlockGame::GetAIenabled() const {
c53e6443 sago007 2012-04-17 11:04 1062
	return AI_Enabled;
c53e6443 sago007 2012-04-17 11:04 1063
}
c53e6443 sago007 2012-04-17 11:04 1064
c53e6443 sago007 2012-04-17 11:04 1065
c53e6443 sago007 2012-04-17 11:04 1066
//Moves all peaces a spot down if possible
ecef5838 sago007 2015-11-24 20:01 1067
int BlockGame::FallBlock(int x, int y, int number) {
ecef5838 sago007 2015-11-24 20:01 1068
	if (y == 0) {
ecef5838 sago007 2015-11-24 20:01 1069
		return -1;
ecef5838 sago007 2015-11-24 20:01 1070
	}
b539639c sago007 2015-12-29 11:51 1071
	if (x>0) {
ecef5838 sago007 2015-11-24 20:01 1072
		if (board[x-1][y] == number) {
c53e6443 sago007 2012-04-17 11:04 1073
			return -1;
ecef5838 sago007 2015-11-24 20:01 1074
		}
b539639c sago007 2015-12-29 11:51 1075
	}
c53e6443 sago007 2012-04-17 11:04 1076
	int i=x;
c53e6443 sago007 2012-04-17 11:04 1077
	bool canFall = true;
c53e6443 sago007 2012-04-17 11:04 1078
	//checks a line of a garbage block and see if something is under it
ecef5838 sago007 2015-11-24 20:01 1079
	while ((board[i][y] == number)&&(canFall)&&(i<6)) {
ecef5838 sago007 2015-11-24 20:01 1080
		if (board[i][y-1] != -1) {
ecef5838 sago007 2015-11-24 20:01 1081
			canFall = false;
ecef5838 sago007 2015-11-24 20:01 1082
		}
c53e6443 sago007 2012-04-17 11:04 1083
		i++;
c53e6443 sago007 2012-04-17 11:04 1084
	}
ecef5838 sago007 2015-11-24 20:01 1085
	if (canFall) {
c53e6443 sago007 2012-04-17 11:04 1086
		//cout << "Now falling" << endl;
ecef5838 sago007 2015-11-24 20:01 1087
		for (int j = x; j<i; j++) {
c53e6443 sago007 2012-04-17 11:04 1088
			board[j][y-1] = board[j][y];
c53e6443 sago007 2012-04-17 11:04 1089
			board[j][y] = -1;
c53e6443 sago007 2012-04-17 11:04 1090
		}
c53e6443 sago007 2012-04-17 11:04 1091
	}
c53e6443 sago007 2012-04-17 11:04 1092
	return 0;
ecef5838 sago007 2015-11-24 20:01 1093
}   //FallBlock
c53e6443 sago007 2012-04-17 11:04 1094
c53e6443 sago007 2012-04-17 11:04 1095
c53e6443 sago007 2012-04-17 11:04 1096
//Makes all Garbage fall one spot
ecef5838 sago007 2015-11-24 20:01 1097
void BlockGame::GarbageFall() {
b539639c sago007 2015-12-29 11:51 1098
	for (int i=0; i<30; i++) {
ecef5838 sago007 2015-11-24 20:01 1099
		for (int j=0; j<7; j++) {
ecef5838 sago007 2015-11-24 20:01 1100
			if ((((board[j][i]/1000000)%10) == 1)||(((board[j][i]/1000000)%10) == 2)) {
c53e6443 sago007 2012-04-17 11:04 1101
				FallBlock(j, i, board[j][i]);
ecef5838 sago007 2015-11-24 20:01 1102
			}
c53e6443 sago007 2012-04-17 11:04 1103
		}
b539639c sago007 2015-12-29 11:51 1104
	}
c53e6443 sago007 2012-04-17 11:04 1105
}
c53e6443 sago007 2012-04-17 11:04 1106
c53e6443 sago007 2012-04-17 11:04 1107
//Makes the blocks fall (it doesn't test time, this must be done before hand)
ecef5838 sago007 2015-11-24 20:01 1108
void BlockGame::FallDown() {
c53e6443 sago007 2012-04-17 11:04 1109
	bool falling =false;        //nothing is moving unless proven otherwise
b539639c sago007 2015-12-29 11:51 1110
	for (int i=0; i<29; i++) {
ecef5838 sago007 2015-11-24 20:01 1111
		for (int j=0; j<6; j++) {
ecef5838 sago007 2015-11-24 20:01 1112
			if ((board[j][i]==-1) && (board[j][i+1]!=-1) && (board[j][i+1]%BLOCKFALL<7)) {
c53e6443 sago007 2012-04-17 11:04 1113
				board[j][i] = board[j][i+1];
c53e6443 sago007 2012-04-17 11:04 1114
				board[j][i+1] = -1;
c53e6443 sago007 2012-04-17 11:04 1115
				falling = true;              //something is moving!
c53e6443 sago007 2012-04-17 11:04 1116
			}
ecef5838 sago007 2015-11-24 20:01 1117
			if ((board[j][i]/BLOCKWAIT)%10==1) {
c53e6443 sago007 2012-04-17 11:04 1118
				falling=true;
ecef5838 sago007 2015-11-24 20:01 1119
			}
c53e6443 sago007 2012-04-17 11:04 1120
		}
b539639c sago007 2015-12-29 11:51 1121
	}
ecef5838 sago007 2015-11-24 20:01 1122
	if (!falling) { //If nothing is falling
ecef5838 sago007 2015-11-24 20:01 1123
		if ((puzzleMode)&&(!bGameOver)&&(MovesLeft==0)&&(!(BoardEmpty()))) {
c53e6443 sago007 2012-04-17 11:04 1124
			//Puzzle not won
c53e6443 sago007 2012-04-17 11:04 1125
			SetGameOver();
c53e6443 sago007 2012-04-17 11:04 1126
			stageButtonStatus = SBpuzzleMode;
c53e6443 sago007 2012-04-17 11:04 1127
		}
c53e6443 sago007 2012-04-17 11:04 1128
	}
ecef5838 sago007 2015-11-24 20:01 1129
	GarbageFall();      //Makes the garbage fall
c53e6443 sago007 2012-04-17 11:04 1130
	nrFellDown++;      //Sets number of this fall, so we know then the next will occur
c53e6443 sago007 2012-04-17 11:04 1131
}
c53e6443 sago007 2012-04-17 11:04 1132
c53e6443 sago007 2012-04-17 11:04 1133
//Moves the cursor, receaves N,S,E or W as a char an moves as desired
ecef5838 sago007 2015-11-24 20:01 1134
void BlockGame::MoveCursor(char way) {
ecef5838 sago007 2015-11-24 20:01 1135
	if (!bGameOver) {     //If game over nothing happends
ecef5838 sago007 2015-11-24 20:01 1136
		if ((way == 'N') && ((cursory<10)||(TowerHeight>12) ||(((pixels==bsize)||(pixels==0)) && (cursory<11)))) {
c53e6443 sago007 2012-04-17 11:04 1137
			cursory++;
ecef5838 sago007 2015-11-24 20:01 1138
		}
ecef5838 sago007 2015-11-24 20:01 1139
		if ((way == 'S') && (cursory>0)) {
c53e6443 sago007 2012-04-17 11:04 1140
			cursory--;
ecef5838 sago007 2015-11-24 20:01 1141
		}
ecef5838 sago007 2015-11-24 20:01 1142
		if ((way == 'W') && (cursorx>0)) {
c53e6443 sago007 2012-04-17 11:04 1143
			cursorx--;
ecef5838 sago007 2015-11-24 20:01 1144
		}
ecef5838 sago007 2015-11-24 20:01 1145
		if ((way == 'E') && (cursorx<4)) {
c53e6443 sago007 2012-04-17 11:04 1146
			cursorx++;
ecef5838 sago007 2015-11-24 20:01 1147
		}
c53e6443 sago007 2012-04-17 11:04 1148
	}
c53e6443 sago007 2012-04-17 11:04 1149
}
c53e6443 sago007 2012-04-17 11:04 1150
c53e6443 sago007 2012-04-17 11:04 1151
//switches the two blocks at the cursor position, unless game over
ecef5838 sago007 2015-11-24 20:01 1152
void BlockGame::SwitchAtCursor() {
ecef5838 sago007 2015-11-24 20:01 1153
	if ((board[cursorx][cursory+1]<7) && (board[cursorx+1][cursory+1]<7) && (!bGameOver) && ((!puzzleMode)||(MovesLeft>0)) && (gameStartedAt<ticks)) {
c53e6443 sago007 2012-04-17 11:04 1154
		int temp = board[cursorx][cursory+1];
c53e6443 sago007 2012-04-17 11:04 1155
		board[cursorx][cursory+1] = board[cursorx+1][cursory+1];
c53e6443 sago007 2012-04-17 11:04 1156
		board[cursorx+1][cursory+1] = temp;
c53e6443 sago007 2012-04-17 11:04 1157
	}
ecef5838 sago007 2015-11-24 20:01 1158
	if ((puzzleMode)&&(gameStartedAt<ticks)&&(MovesLeft>0)) {
ecef5838 sago007 2015-11-24 20:01 1159
		MovesLeft--;
ecef5838 sago007 2015-11-24 20:01 1160
	}
c53e6443 sago007 2012-04-17 11:04 1161
}
c53e6443 sago007 2012-04-17 11:04 1162
ecef5838 sago007 2015-11-24 20:01 1163
void BlockGame::PushLine() {
79d3c1d3 sago007 2012-05-05 15:54 1164
	PushLineInternal();
79d3c1d3 sago007 2012-05-05 15:54 1165
}
79d3c1d3 sago007 2012-05-05 15:54 1166
79d3c1d3 sago007 2012-05-05 15:54 1167
//Generates a new line and moves the field one block up (restart puzzle mode)
ecef5838 sago007 2015-11-24 20:01 1168
void BlockGame::PushLineInternal() {
c53e6443 sago007 2012-04-17 11:04 1169
	//If not game over, not high tower and not puzzle mode
ecef5838 sago007 2015-11-24 20:01 1170
	if ((!bGameOver) && TowerHeight<13 && (!puzzleMode) && (gameStartedAt<ticks)&&(chain==0)) {
b539639c sago007 2015-12-29 11:51 1171
		for (int i=19; i>0; i--) {
ecef5838 sago007 2015-11-24 20:01 1172
			for (int j=0; j<6; j++) {
c53e6443 sago007 2012-04-17 11:04 1173
				board[j][i] = board[j][i-1];
c53e6443 sago007 2012-04-17 11:04 1174
			}
b539639c sago007 2015-12-29 11:51 1175
		}
ecef5838 sago007 2015-11-24 20:01 1176
		for (int j=0; j<6; j++) {
c53e6443 sago007 2012-04-17 11:04 1177
			board[j][0] = rand2() % 4;
ecef5838 sago007 2015-11-24 20:01 1178
			if (j > 0) {
ecef5838 sago007 2015-11-24 20:01 1179
				if (board[j][0] == board[j-1][0]) {
c53e6443 sago007 2012-04-17 11:04 1180
					board[j][0] = rand2() % 6;
ecef5838 sago007 2015-11-24 20:01 1181
				}
c53e6443 sago007 2012-04-17 11:04 1182
			}
ecef5838 sago007 2015-11-24 20:01 1183
			if (board[j][0] == board[j][1]) {
c53e6443 sago007 2012-04-17 11:04 1184
				board[j][0] = rand2() % 6;
ecef5838 sago007 2015-11-24 20:01 1185
			}
ecef5838 sago007 2015-11-24 20:01 1186
			if (board[j][0] == board[j][1]) {
c53e6443 sago007 2012-04-17 11:04 1187
				board[j][0] = rand2() % 6;
ecef5838 sago007 2015-11-24 20:01 1188
			}
ecef5838 sago007 2015-11-24 20:01 1189
			while ((j>0)&&(board[j][0]==board[j-1][0])) {
c53e6443 sago007 2012-04-17 11:04 1190
				board[j][0] = rand2() % 6;
ecef5838 sago007 2015-11-24 20:01 1191
			}
c53e6443 sago007 2012-04-17 11:04 1192
		}
c53e6443 sago007 2012-04-17 11:04 1193
		score+=1;
ca486238 sago007 2015-08-23 15:12 1194
		MoveCursor('N'); //Workaround for this being done registred too
ca486238 sago007 2015-08-23 15:12 1195
		if (vsMode) {
ecef5838 sago007 2015-11-24 20:01 1196
			if (rand2()%6==1) {
c53e6443 sago007 2012-04-17 11:04 1197
				board[rand2()%6][0]=6;
ecef5838 sago007 2015-11-24 20:01 1198
			}
c53e6443 sago007 2012-04-17 11:04 1199
		}
c53e6443 sago007 2012-04-17 11:04 1200
		pixels = 0;
c53e6443 sago007 2012-04-17 11:04 1201
		stop=0;
c53e6443 sago007 2012-04-17 11:04 1202
		pushedPixelAt = ticks;
c53e6443 sago007 2012-04-17 11:04 1203
		linesCleared++;
c53e6443 sago007 2012-04-17 11:04 1204
		AI_LineOffset++;
c53e6443 sago007 2012-04-17 11:04 1205
		nrPushedPixel=(int)((double)(pushedPixelAt-gameStartedAt)/(1000.0*speed));
c53e6443 sago007 2012-04-17 11:04 1206
ecef5838 sago007 2015-11-24 20:01 1207
		if (!AI_Enabled) {
c53e6443 sago007 2012-04-17 11:04 1208
			Stats::getInstance()->addOne("linesPushed");
c53e6443 sago007 2012-04-17 11:04 1209
		}
c53e6443 sago007 2012-04-17 11:04 1210
	} //if !bGameOver
c53e6443 sago007 2012-04-17 11:04 1211
c53e6443 sago007 2012-04-17 11:04 1212
	//Restart Puzzle mode
ecef5838 sago007 2015-11-24 20:01 1213
	if (puzzleMode && !bGameOver) {
c53e6443 sago007 2012-04-17 11:04 1214
		//Reloads level
055218be sago007 2015-08-22 18:44 1215
		MovesLeft = PuzzleNumberOfMovesAllowed(Level);
b539639c sago007 2015-12-29 11:51 1216
		for (int i=0; i<6; i++) {
ecef5838 sago007 2015-11-24 20:01 1217
			for (int j=0; j<12; j++) {
055218be sago007 2015-08-22 18:44 1218
				board[i][j+1] = PuzzleGetBrick(Level,i,j);
c53e6443 sago007 2012-04-17 11:04 1219
			}
b539639c sago007 2015-12-29 11:51 1220
		}
c53e6443 sago007 2012-04-17 11:04 1221
		score=0;
c53e6443 sago007 2012-04-17 11:04 1222
		bGameOver=false;
c53e6443 sago007 2012-04-17 11:04 1223
	}
c53e6443 sago007 2012-04-17 11:04 1224
ecef5838 sago007 2015-11-24 20:01 1225
	if ((TowerHeight>12) && (!puzzleMode)&&(!bGameOver)&&(chain==0)) {
c53e6443 sago007 2012-04-17 11:04 1226
		SetGameOver();
c53e6443 sago007 2012-04-17 11:04 1227
	}
c53e6443 sago007 2012-04-17 11:04 1228
c53e6443 sago007 2012-04-17 11:04 1229
c53e6443 sago007 2012-04-17 11:04 1230
}//PushLine
c53e6443 sago007 2012-04-17 11:04 1231
c53e6443 sago007 2012-04-17 11:04 1232
//Pushes a single pixel, so it appears to scrool
ecef5838 sago007 2015-11-24 20:01 1233
void BlockGame::PushPixels() {
c53e6443 sago007 2012-04-17 11:04 1234
	nrPushedPixel++;
ecef5838 sago007 2015-11-24 20:01 1235
	if ((pixels < bsize) && TowerHeight<13) {
c53e6443 sago007 2012-04-17 11:04 1236
		pixels++;
c53e6443 sago007 2012-04-17 11:04 1237
	}
ecef5838 sago007 2015-11-24 20:01 1238
	else {
79d3c1d3 sago007 2012-05-05 15:54 1239
		PushLineInternal();
ecef5838 sago007 2015-11-24 20:01 1240
	}
ecef5838 sago007 2015-11-24 20:01 1241
	if (pixels>bsize) {
c53e6443 sago007 2012-04-17 11:04 1242
		pixels=0;
ecef5838 sago007 2015-11-24 20:01 1243
	}
c53e6443 sago007 2012-04-17 11:04 1244
}
c53e6443 sago007 2012-04-17 11:04 1245
c53e6443 sago007 2012-04-17 11:04 1246
c53e6443 sago007 2012-04-17 11:04 1247
//See how high the tower is, saved in integer TowerHeight
ecef5838 sago007 2015-11-24 20:01 1248
void BlockGame::FindTowerHeight() {
c53e6443 sago007 2012-04-17 11:04 1249
	/*
c53e6443 sago007 2012-04-17 11:04 1250
	 * Old implementation, used until I find the bug in the other.
c53e6443 sago007 2012-04-17 11:04 1251
	 * This function has a bug in stage clear! if an empty line appears.
c53e6443 sago007 2012-04-17 11:04 1252
	 */
c53e6443 sago007 2012-04-17 11:04 1253
	prevTowerHeight = TowerHeight;
c53e6443 sago007 2012-04-17 11:04 1254
	bool found = false;
c53e6443 sago007 2012-04-17 11:04 1255
	TowerHeight = 0;
ecef5838 sago007 2015-11-24 20:01 1256
	while (!found) {
c53e6443 sago007 2012-04-17 11:04 1257
		found = true;
c53e6443 sago007 2012-04-17 11:04 1258
		for (int j=0; j<6; j++)
ecef5838 sago007 2015-11-24 20:01 1259
			if (board[j][TowerHeight] != -1) {
c53e6443 sago007 2012-04-17 11:04 1260
				found = false;
ecef5838 sago007 2015-11-24 20:01 1261
			}
c53e6443 sago007 2012-04-17 11:04 1262
		TowerHeight++;
c53e6443 sago007 2012-04-17 11:04 1263
	}
c53e6443 sago007 2012-04-17 11:04 1264
	TowerHeight--;
c53e6443 sago007 2012-04-17 11:04 1265
}
17916a2e sago007 2010-11-07 11:26 1266
17916a2e sago007 2010-11-07 11:26 1267
///////////////////////////////////////////////////////////////////////////
17916a2e sago007 2010-11-07 11:26 1268
/////////////////////////// AI starts here! ///////////////////////////////
17916a2e sago007 2010-11-07 11:26 1269
///////////////////////////////////////////////////////////////////////////
c53e6443 sago007 2012-04-17 11:04 1270
//First the helpet functions:
ecef5838 sago007 2015-11-24 20:01 1271
int BlockGame::nrOfType(int line, int type) {
c53e6443 sago007 2012-04-17 11:04 1272
	// cout << "Start_ nrOfType" << endl;
c53e6443 sago007 2012-04-17 11:04 1273
	int counter = 0;
c53e6443 sago007 2012-04-17 11:04 1274
	for (int i=0; i<6; i++)
ecef5838 sago007 2015-11-24 20:01 1275
		if (board[i][line]==type) {
ecef5838 sago007 2015-11-24 20:01 1276
			counter++;
ecef5838 sago007 2015-11-24 20:01 1277
		}
c53e6443 sago007 2012-04-17 11:04 1278
	return counter;
c53e6443 sago007 2012-04-17 11:04 1279
}
c53e6443 sago007 2012-04-17 11:04 1280
c53e6443 sago007 2012-04-17 11:04 1281
c53e6443 sago007 2012-04-17 11:04 1282
//See if a combo can be made in this line
ecef5838 sago007 2015-11-24 20:01 1283
int BlockGame::horiInLine(int line) {
c53e6443 sago007 2012-04-17 11:04 1284
	//cout << "Start_ hori in line" << endl;
c53e6443 sago007 2012-04-17 11:04 1285
	int nrOfType[7] = {0, 0, 0, 0, 0, 0, 0};
c53e6443 sago007 2012-04-17 11:04 1286
	int iTemp;
c53e6443 sago007 2012-04-17 11:04 1287
	int max = 0;
ecef5838 sago007 2015-11-24 20:01 1288
	for (int i=0; i<6; i++) {
c53e6443 sago007 2012-04-17 11:04 1289
		iTemp = board[i][line];
ecef5838 sago007 2015-11-24 20:01 1290
		if ((iTemp>-1)&&(iTemp<7)) {
c53e6443 sago007 2012-04-17 11:04 1291
			nrOfType[iTemp]++;
ecef5838 sago007 2015-11-24 20:01 1292
		}
c53e6443 sago007 2012-04-17 11:04 1293
	}
ecef5838 sago007 2015-11-24 20:01 1294
	for (int j=0; j<7; j++) {
ecef5838 sago007 2015-11-24 20:01 1295
		if (nrOfType[j]>max) {
c53e6443 sago007 2012-04-17 11:04 1296
			max = nrOfType[j];
c53e6443 sago007 2012-04-17 11:04 1297
			AIcolorToClear = j;
c53e6443 sago007 2012-04-17 11:04 1298
		}
c53e6443 sago007 2012-04-17 11:04 1299
	}
c53e6443 sago007 2012-04-17 11:04 1300
	return max;
c53e6443 sago007 2012-04-17 11:04 1301
}
c53e6443 sago007 2012-04-17 11:04 1302
ecef5838 sago007 2015-11-24 20:01 1303
bool BlockGame::horiClearPossible() {
c53e6443 sago007 2012-04-17 11:04 1304
	//cout << "Start_ horiclear possible" << endl;
c53e6443 sago007 2012-04-17 11:04 1305
	int i=13;
c53e6443 sago007 2012-04-17 11:04 1306
	bool solutionFound = false;
ecef5838 sago007 2015-11-24 20:01 1307
	do {
ecef5838 sago007 2015-11-24 20:01 1308
		if (horiInLine(i)>2) {
c53e6443 sago007 2012-04-17 11:04 1309
			AI_LineOffset = 0;
c53e6443 sago007 2012-04-17 11:04 1310
			AIlineToClear = i;
c53e6443 sago007 2012-04-17 11:04 1311
			solutionFound = true;
c53e6443 sago007 2012-04-17 11:04 1312
		}
c53e6443 sago007 2012-04-17 11:04 1313
		i--;
c53e6443 sago007 2012-04-17 11:04 1314
	}
c53e6443 sago007 2012-04-17 11:04 1315
	while ((!solutionFound)&&(i>0));
c53e6443 sago007 2012-04-17 11:04 1316
	return solutionFound;
c53e6443 sago007 2012-04-17 11:04 1317
}
c53e6443 sago007 2012-04-17 11:04 1318
c53e6443 sago007 2012-04-17 11:04 1319
//the Line Has Unmoveable Objects witch might stall the AI
ecef5838 sago007 2015-11-24 20:01 1320
bool BlockGame::lineHasGarbage(int line) {
b539639c sago007 2015-12-29 11:51 1321
	for (int i=0; i<6; i++) {
ecef5838 sago007 2015-11-24 20:01 1322
		if (board[i][line]>1000000) {
c53e6443 sago007 2012-04-17 11:04 1323
			return true;
ecef5838 sago007 2015-11-24 20:01 1324
		}
b539639c sago007 2015-12-29 11:51 1325
	}
c53e6443 sago007 2012-04-17 11:04 1326
	return false;
c53e6443 sago007 2012-04-17 11:04 1327
}
c53e6443 sago007 2012-04-17 11:04 1328
c53e6443 sago007 2012-04-17 11:04 1329
//Types 0..6 in line
ecef5838 sago007 2015-11-24 20:01 1330
int BlockGame::nrOfRealTypes(int line) {
c53e6443 sago007 2012-04-17 11:04 1331
	//cout << "Start_ nrOfReal" << endl;
c53e6443 sago007 2012-04-17 11:04 1332
	int counter = 0;
b539639c sago007 2015-12-29 11:51 1333
	for (int i=0; i<6; i++) {
ecef5838 sago007 2015-11-24 20:01 1334
		if ((board[i][line]>-1)&&(board[i][line]<7)) {
ecef5838 sago007 2015-11-24 20:01 1335
			counter++;
ecef5838 sago007 2015-11-24 20:01 1336
		}
b539639c sago007 2015-12-29 11:51 1337
	}
c53e6443 sago007 2012-04-17 11:04 1338
	return counter;
c53e6443 sago007 2012-04-17 11:04 1339
}
c53e6443 sago007 2012-04-17 11:04 1340
c53e6443 sago007 2012-04-17 11:04 1341
//See if there is a tower
ecef5838 sago007 2015-11-24 20:01 1342
bool BlockGame::ThereIsATower() {
c53e6443 sago007 2012-04-17 11:04 1343
	//cout << "Start_ there is a tower" << endl;
c53e6443 sago007 2012-04-17 11:04 1344
	bool bThereIsATower = false; //Unless proven otherwise!
c53e6443 sago007 2012-04-17 11:04 1345
	bool topReached = false; //If we have reached the top
c53e6443 sago007 2012-04-17 11:04 1346
	int lineNumber = 0;
c53e6443 sago007 2012-04-17 11:04 1347
	bool emptySpacesFound = false;
ecef5838 sago007 2015-11-24 20:01 1348
	do {
ecef5838 sago007 2015-11-24 20:01 1349
		if ((emptySpacesFound) && (nrOfRealTypes(lineNumber)>0)&&(nrOfType(lineNumber, -1)>0)) {
c53e6443 sago007 2012-04-17 11:04 1350
			AIlineToClear = lineNumber;
ecef5838 sago007 2015-11-24 20:01 1351
			if (lineHasGarbage(lineNumber)) {
c53e6443 sago007 2012-04-17 11:04 1352
				return false;
ecef5838 sago007 2015-11-24 20:01 1353
			}
ecef5838 sago007 2015-11-24 20:01 1354
			else {
c53e6443 sago007 2012-04-17 11:04 1355
				bThereIsATower = true;
ecef5838 sago007 2015-11-24 20:01 1356
			}
c53e6443 sago007 2012-04-17 11:04 1357
		}
ecef5838 sago007 2015-11-24 20:01 1358
		else {
c53e6443 sago007 2012-04-17 11:04 1359
			emptySpacesFound=false;
ecef5838 sago007 2015-11-24 20:01 1360
		}
ecef5838 sago007 2015-11-24 20:01 1361
		if ((!emptySpacesFound)&&(nrOfType(lineNumber, -1)>0)) {
c53e6443 sago007 2012-04-17 11:04 1362
			emptySpacesFound = true;
ecef5838 sago007 2015-11-24 20:01 1363
		}
ecef5838 sago007 2015-11-24 20:01 1364
		if (lineNumber<12) {
c53e6443 sago007 2012-04-17 11:04 1365
			lineNumber++;
ecef5838 sago007 2015-11-24 20:01 1366
		}
ecef5838 sago007 2015-11-24 20:01 1367
		else {
c53e6443 sago007 2012-04-17 11:04 1368
			topReached = true;
ecef5838 sago007 2015-11-24 20:01 1369
		}
c53e6443 sago007 2012-04-17 11:04 1370
	}
c53e6443 sago007 2012-04-17 11:04 1371
	while ((!bThereIsATower)&&(!topReached));
c53e6443 sago007 2012-04-17 11:04 1372
	//if(bThereIsATower)
c53e6443 sago007 2012-04-17 11:04 1373
	//cout << "There is actually a tower" << endl;
c53e6443 sago007 2012-04-17 11:04 1374
	return bThereIsATower;
c53e6443 sago007 2012-04-17 11:04 1375
}
c53e6443 sago007 2012-04-17 11:04 1376
ecef5838 sago007 2015-11-24 20:01 1377
double BlockGame::firstInLine1(int line) {
ecef5838 sago007 2015-11-24 20:01 1378
	if (line > 20 || line < 0) {
56241205 sago007 2012-08-05 11:15 1379
		cerr << "Warning: first in Line1: " << line << endl;
56241205 sago007 2012-08-05 11:15 1380
		return 3.0;
56241205 sago007 2012-08-05 11:15 1381
	}
b539639c sago007 2015-12-29 11:51 1382
	for (int i=0; i<6; i++) {
ecef5838 sago007 2015-11-24 20:01 1383
		if ((board[i][line]>-1)&&(board[i][line]<7)) {
c53e6443 sago007 2012-04-17 11:04 1384
			return (double)i;
ecef5838 sago007 2015-11-24 20:01 1385
		}
b539639c sago007 2015-12-29 11:51 1386
	}
c53e6443 sago007 2012-04-17 11:04 1387
	return 3.0;
c53e6443 sago007 2012-04-17 11:04 1388
}
c53e6443 sago007 2012-04-17 11:04 1389
c53e6443 sago007 2012-04-17 11:04 1390
//returns the first coordinate of the block of type
ecef5838 sago007 2015-11-24 20:01 1391
double BlockGame::firstInLine(int line, int type) {
ecef5838 sago007 2015-11-24 20:01 1392
	if (line > 20 || line < 0) {
56241205 sago007 2012-08-05 11:15 1393
		cerr << "Warning: first in Line: " << line << endl;
56241205 sago007 2012-08-05 11:15 1394
		return 3.0;
56241205 sago007 2012-08-05 11:15 1395
	}
c53e6443 sago007 2012-04-17 11:04 1396
	for (int i=0; i<6; i++)
ecef5838 sago007 2015-11-24 20:01 1397
		if (board[i][line]==type) {
c53e6443 sago007 2012-04-17 11:04 1398
			return (double)i;
ecef5838 sago007 2015-11-24 20:01 1399
		}
c53e6443 sago007 2012-04-17 11:04 1400
	return 3.0;
c53e6443 sago007 2012-04-17 11:04 1401
}
c53e6443 sago007 2012-04-17 11:04 1402
c53e6443 sago007 2012-04-17 11:04 1403
//There in the line shall we move
ecef5838 sago007 2015-11-24 20:01 1404
int BlockGame::closestTo(int line, int place) {
ecef5838 sago007 2015-11-24 20:01 1405
	if ((int)firstInLine1(line)>place) {
c53e6443 sago007 2012-04-17 11:04 1406
		return (int)firstInLine1(line)-1;
ecef5838 sago007 2015-11-24 20:01 1407
	}
ecef5838 sago007 2015-11-24 20:01 1408
	for (int i=place; i>=0; i--) {
ecef5838 sago007 2015-11-24 20:01 1409
		if ((board[i][line]>-1)&&(board[i][line]<7)) {
c53e6443 sago007 2012-04-17 11:04 1410
			return i;
ecef5838 sago007 2015-11-24 20:01 1411
		}
c53e6443 sago007 2012-04-17 11:04 1412
	}
c53e6443 sago007 2012-04-17 11:04 1413
	AIstatus=0;
c53e6443 sago007 2012-04-17 11:04 1414
	return place;
c53e6443 sago007 2012-04-17 11:04 1415
}
c53e6443 sago007 2012-04-17 11:04 1416
c53e6443 sago007 2012-04-17 11:04 1417
//The AI will remove a tower
ecef5838 sago007 2015-11-24 20:01 1418
void BlockGame::AI_ClearTower() {
c53e6443 sago007 2012-04-17 11:04 1419
	//   cout << "AI: ClearTower, line: " << AIlineToClear << endl;
c53e6443 sago007 2012-04-17 11:04 1420
	int place = (int)firstInLine(AIlineToClear-1, -1); //Find an empty field to frop a brick into
c53e6443 sago007 2012-04-17 11:04 1421
	int xplace = closestTo(AIlineToClear, place); //Find the brick to drop in it
ecef5838 sago007 2015-11-24 20:01 1422
	if (cursory+1<AIlineToClear) {
c53e6443 sago007 2012-04-17 11:04 1423
		MoveCursor('N');
ecef5838 sago007 2015-11-24 20:01 1424
	}
ecef5838 sago007 2015-11-24 20:01 1425
	else if (cursory+1>AIlineToClear) {
c53e6443 sago007 2012-04-17 11:04 1426
		MoveCursor('S');
ecef5838 sago007 2015-11-24 20:01 1427
	}
ecef5838 sago007 2015-11-24 20:01 1428
	else if (cursorx<xplace) {
c53e6443 sago007 2012-04-17 11:04 1429
		MoveCursor('E');
ecef5838 sago007 2015-11-24 20:01 1430
	}
ecef5838 sago007 2015-11-24 20:01 1431
	else if (cursorx>xplace) {
c53e6443 sago007 2012-04-17 11:04 1432
		MoveCursor('W');
ecef5838 sago007 2015-11-24 20:01 1433
	}
ecef5838 sago007 2015-11-24 20:01 1434
	else {
c53e6443 sago007 2012-04-17 11:04 1435
		SwitchAtCursor();
ecef5838 sago007 2015-11-24 20:01 1436
	}
ecef5838 sago007 2015-11-24 20:01 1437
	if (!ThereIsATower()) {
c53e6443 sago007 2012-04-17 11:04 1438
		AIstatus = 0;
ecef5838 sago007 2015-11-24 20:01 1439
	}
c53e6443 sago007 2012-04-17 11:04 1440
}
c53e6443 sago007 2012-04-17 11:04 1441
c53e6443 sago007 2012-04-17 11:04 1442
//The AI will try to clear block horisontally
ecef5838 sago007 2015-11-24 20:01 1443
void BlockGame::AI_ClearHori() {
c53e6443 sago007 2012-04-17 11:04 1444
	//   cout << "AI: ClearHori";
c53e6443 sago007 2012-04-17 11:04 1445
	int lowestLine = AIlineToClear;
c53e6443 sago007 2012-04-17 11:04 1446
	//AIcolorToClear
c53e6443 sago007 2012-04-17 11:04 1447
	bool found =true;
c53e6443 sago007 2012-04-17 11:04 1448
	/*for(int i; (i<12)&&(!found);i++)
c53e6443 sago007 2012-04-17 11:04 1449
	 * {
c53e6443 sago007 2012-04-17 11:04 1450
	 * if(horiInLine(i)>2)
c53e6443 sago007 2012-04-17 11:04 1451
	 * {
c53e6443 sago007 2012-04-17 11:04 1452
	 * int lowestLine = i;
c53e6443 sago007 2012-04-17 11:04 1453
	 * found = true;
c53e6443 sago007 2012-04-17 11:04 1454
	 * }
c53e6443 sago007 2012-04-17 11:04 1455
	 * }*/
ecef5838 sago007 2015-11-24 20:01 1456
	for (int i=0; i<7; i++) {
ecef5838 sago007 2015-11-24 20:01 1457
		if (nrOfType(lowestLine, i)>2) {
c53e6443 sago007 2012-04-17 11:04 1458
			AIcolorToClear = i;
ecef5838 sago007 2015-11-24 20:01 1459
		}
c53e6443 sago007 2012-04-17 11:04 1460
	}
ecef5838 sago007 2015-11-24 20:01 1461
	if (found) {
ecef5838 sago007 2015-11-24 20:01 1462
		if (cursory>lowestLine-1) {
c53e6443 sago007 2012-04-17 11:04 1463
			MoveCursor('S');
ecef5838 sago007 2015-11-24 20:01 1464
		}
ecef5838 sago007 2015-11-24 20:01 1465
		else if (cursory<lowestLine-1) {
c53e6443 sago007 2012-04-17 11:04 1466
			MoveCursor('N');
ecef5838 sago007 2015-11-24 20:01 1467
		}
ecef5838 sago007 2015-11-24 20:01 1468
		else if (nrOfType(lowestLine, AIcolorToClear)>2) {
c53e6443 sago007 2012-04-17 11:04 1469
			int left=0, right=0;
ecef5838 sago007 2015-11-24 20:01 1470
			if (board[0][lowestLine]==AIcolorToClear) {
ecef5838 sago007 2015-11-24 20:01 1471
				left++;
ecef5838 sago007 2015-11-24 20:01 1472
			}
ecef5838 sago007 2015-11-24 20:01 1473
			if (board[1][lowestLine]==AIcolorToClear) {
ecef5838 sago007 2015-11-24 20:01 1474
				left++;
ecef5838 sago007 2015-11-24 20:01 1475
			}
ecef5838 sago007 2015-11-24 20:01 1476
			if (board[2][lowestLine]==AIcolorToClear) {
ecef5838 sago007 2015-11-24 20:01 1477
				left++;
ecef5838 sago007 2015-11-24 20:01 1478
			}
ecef5838 sago007 2015-11-24 20:01 1479
			if (board[3][lowestLine]==AIcolorToClear) {
ecef5838 sago007 2015-11-24 20:01 1480
				right++;
ecef5838 sago007 2015-11-24 20:01 1481
			}
ecef5838 sago007 2015-11-24 20:01 1482
			if (board[4][lowestLine]==AIcolorToClear) {
ecef5838 sago007 2015-11-24 20:01 1483
				right++;
ecef5838 sago007 2015-11-24 20:01 1484
			}
ecef5838 sago007 2015-11-24 20:01 1485
			if (board[5][lowestLine]==AIcolorToClear) {
ecef5838 sago007 2015-11-24 20:01 1486
				right++;
ecef5838 sago007 2015-11-24 20:01 1487
			}
c53e6443 sago007 2012-04-17 11:04 1488
			int xplace = 0;
ecef5838 sago007 2015-11-24 20:01 1489
			if (left<right) {
c53e6443 sago007 2012-04-17 11:04 1490
				//   cout << ", right>left";
c53e6443 sago007 2012-04-17 11:04 1491
				int count=0;
c53e6443 sago007 2012-04-17 11:04 1492
				for (int i=0; (i<4)&&(count<1); i++)
ecef5838 sago007 2015-11-24 20:01 1493
					if ((board[i][lowestLine]==AIcolorToClear)&&((i==0)||(board[i+1][lowestLine]!=AIcolorToClear))) {
c53e6443 sago007 2012-04-17 11:04 1494
						count++;
c53e6443 sago007 2012-04-17 11:04 1495
						xplace = i;
c53e6443 sago007 2012-04-17 11:04 1496
					}
c53e6443 sago007 2012-04-17 11:04 1497
			}
ecef5838 sago007 2015-11-24 20:01 1498
			else {
c53e6443 sago007 2012-04-17 11:04 1499
				//   cout << ", left>=right";
c53e6443 sago007 2012-04-17 11:04 1500
				int count=0;
c53e6443 sago007 2012-04-17 11:04 1501
				for (int i=3; (i<=5)&&(count<1); i++)
ecef5838 sago007 2015-11-24 20:01 1502
					if ((board[i][lowestLine]==AIcolorToClear)&&(board[i-1][lowestLine]!=AIcolorToClear)) {
c53e6443 sago007 2012-04-17 11:04 1503
						count++;
c53e6443 sago007 2012-04-17 11:04 1504
						xplace = --i;
c53e6443 sago007 2012-04-17 11:04 1505
					}
c53e6443 sago007 2012-04-17 11:04 1506
			}
c53e6443 sago007 2012-04-17 11:04 1507
			//cout << ", xplace: " << xplace;
ecef5838 sago007 2015-11-24 20:01 1508
			if (cursorx<xplace) {
c53e6443 sago007 2012-04-17 11:04 1509
				MoveCursor('E');
ecef5838 sago007 2015-11-24 20:01 1510
			}
ecef5838 sago007 2015-11-24 20:01 1511
			else if (cursorx>xplace) {
c53e6443 sago007 2012-04-17 11:04 1512
				MoveCursor('W');
ecef5838 sago007 2015-11-24 20:01 1513
			}
ecef5838 sago007 2015-11-24 20:01 1514
			else if (cursorx==xplace) {
c53e6443 sago007 2012-04-17 11:04 1515
				SwitchAtCursor();
ecef5838 sago007 2015-11-24 20:01 1516
			}
ecef5838 sago007 2015-11-24 20:01 1517
			else {
c53e6443 sago007 2012-04-17 11:04 1518
				AIstatus = 0;
ecef5838 sago007 2015-11-24 20:01 1519
			}
c53e6443 sago007 2012-04-17 11:04 1520
		}
ecef5838 sago007 2015-11-24 20:01 1521
		else {
c53e6443 sago007 2012-04-17 11:04 1522
			AIstatus = 0;
ecef5838 sago007 2015-11-24 20:01 1523
		}
c53e6443 sago007 2012-04-17 11:04 1524
	}
ecef5838 sago007 2015-11-24 20:01 1525
	else {
c53e6443 sago007 2012-04-17 11:04 1526
		AIstatus = 0;
ecef5838 sago007 2015-11-24 20:01 1527
	}
c53e6443 sago007 2012-04-17 11:04 1528
	//cout << endl; //for debugging
c53e6443 sago007 2012-04-17 11:04 1529
}
c53e6443 sago007 2012-04-17 11:04 1530
c53e6443 sago007 2012-04-17 11:04 1531
//Test if vertical clear is possible
ecef5838 sago007 2015-11-24 20:01 1532
bool BlockGame::veriClearPossible() {
c53e6443 sago007 2012-04-17 11:04 1533
	bool found=false;
c53e6443 sago007 2012-04-17 11:04 1534
	int colors[7] = {0, 0, 0, 0, 0, 0, 0};
ecef5838 sago007 2015-11-24 20:01 1535
	for (int i=12; (i>0)&&(!found); i--) {
ecef5838 sago007 2015-11-24 20:01 1536
		for (int j=0; j<7; j++) {
ecef5838 sago007 2015-11-24 20:01 1537
			if (nrOfType(i, j)==0) {
c53e6443 sago007 2012-04-17 11:04 1538
				colors[j]=0;
ecef5838 sago007 2015-11-24 20:01 1539
			}
ecef5838 sago007 2015-11-24 20:01 1540
			else if (++colors[j]>2) {
c53e6443 sago007 2012-04-17 11:04 1541
				AIcolorToClear = j;
c53e6443 sago007 2012-04-17 11:04 1542
				AIlineToClear = i;
c53e6443 sago007 2012-04-17 11:04 1543
				found=true;
c53e6443 sago007 2012-04-17 11:04 1544
			}
c53e6443 sago007 2012-04-17 11:04 1545
c53e6443 sago007 2012-04-17 11:04 1546
		}
c53e6443 sago007 2012-04-17 11:04 1547
	}
c53e6443 sago007 2012-04-17 11:04 1548
	return found;
c53e6443 sago007 2012-04-17 11:04 1549
}
c53e6443 sago007 2012-04-17 11:04 1550
c53e6443 sago007 2012-04-17 11:04 1551
c53e6443 sago007 2012-04-17 11:04 1552
c53e6443 sago007 2012-04-17 11:04 1553
//There in the line shall we move
ecef5838 sago007 2015-11-24 20:01 1554
int BlockGame::closestTo(int line, int type, int place) {
ecef5838 sago007 2015-11-24 20:01 1555
	if ((int)firstInLine(line, type)>place) {
c53e6443 sago007 2012-04-17 11:04 1556
		return (int)firstInLine(line, type)-1;
ecef5838 sago007 2015-11-24 20:01 1557
	}
ecef5838 sago007 2015-11-24 20:01 1558
	for (int i=place; i>=0; i--) {
ecef5838 sago007 2015-11-24 20:01 1559
		if (board[i][line]==type) {
c53e6443 sago007 2012-04-17 11:04 1560
			return i;
ecef5838 sago007 2015-11-24 20:01 1561
		}
c53e6443 sago007 2012-04-17 11:04 1562
	}
c53e6443 sago007 2012-04-17 11:04 1563
	AIstatus=0;
c53e6443 sago007 2012-04-17 11:04 1564
	return place;
c53e6443 sago007 2012-04-17 11:04 1565
}
c53e6443 sago007 2012-04-17 11:04 1566
c53e6443 sago007 2012-04-17 11:04 1567
//The AI will try to clear blocks vertically
ecef5838 sago007 2015-11-24 20:01 1568
void BlockGame::AI_ClearVertical() {
c53e6443 sago007 2012-04-17 11:04 1569
	// cout << "AI: ClearVeri";
c53e6443 sago007 2012-04-17 11:04 1570
	//First we find the place there we will align the bricks
c53e6443 sago007 2012-04-17 11:04 1571
	int placeToCenter = (int)(firstInLine(AIlineToClear, AIcolorToClear)/3.0+firstInLine(AIlineToClear+1, AIcolorToClear)/3.0+firstInLine(AIlineToClear+2, AIcolorToClear)/3.0);
c53e6443 sago007 2012-04-17 11:04 1572
	int unlimitedLoop=0;
ecef5838 sago007 2015-11-24 20:01 1573
	if (AIlineToClear < 0 || AIlineToClear > 20) {
56241205 sago007 2012-08-05 11:15 1574
		cerr << "AIlineToClear out of range: " << AIlineToClear << endl;
56241205 sago007 2012-08-05 11:15 1575
		return;
56241205 sago007 2012-08-05 11:15 1576
	}
ecef5838 sago007 2015-11-24 20:01 1577
	if (placeToCenter<0 || placeToCenter > 5) {
56241205 sago007 2012-08-05 11:15 1578
		cerr << "placeToCenter out of range: " << placeToCenter << endl;
56241205 sago007 2012-08-05 11:15 1579
		return;
56241205 sago007 2012-08-05 11:15 1580
	}
56241205 sago007 2012-08-05 11:15 1581
	//cout << "AI_ClearVertical: " << placeToCenter << ", " << AIlineToClear << endl;
ecef5838 sago007 2015-11-24 20:01 1582
	while (((board[placeToCenter][AIlineToClear]>1000000)||(board[placeToCenter][AIlineToClear+1]>1000000)||(board[placeToCenter][AIlineToClear+2]>1000000))&&(unlimitedLoop<10)) {
c53e6443 sago007 2012-04-17 11:04 1583
		unlimitedLoop++;
c53e6443 sago007 2012-04-17 11:04 1584
		placeToCenter++;
ecef5838 sago007 2015-11-24 20:01 1585
		if (placeToCenter>5) {
c53e6443 sago007 2012-04-17 11:04 1586
			placeToCenter=0;
ecef5838 sago007 2015-11-24 20:01 1587
		}
c53e6443 sago007 2012-04-17 11:04 1588
	}
ecef5838 sago007 2015-11-24 20:01 1589
	if (unlimitedLoop>9) {
c53e6443 sago007 2012-04-17 11:04 1590
		AIstatus = 0;
56241205 sago007 2012-08-05 11:15 1591
		return;
c53e6443 sago007 2012-04-17 11:04 1592
	}
c53e6443 sago007 2012-04-17 11:04 1593
	//cout << ", ptc: " << placeToCenter << ", line: " << AIlineToClear << ", cy: " << cursory;
ecef5838 sago007 2015-11-24 20:01 1594
	if (cursory+1>AIlineToClear+2) {
c53e6443 sago007 2012-04-17 11:04 1595
		// cout << ", cursory>line+2";
c53e6443 sago007 2012-04-17 11:04 1596
		MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 1597
	}
ecef5838 sago007 2015-11-24 20:01 1598
	if (cursory+1<AIlineToClear) {
c53e6443 sago007 2012-04-17 11:04 1599
		MoveCursor('N');
ecef5838 sago007 2015-11-24 20:01 1600
	}
c53e6443 sago007 2012-04-17 11:04 1601
	bool toAlign[3]= {true, true, true};
ecef5838 sago007 2015-11-24 20:01 1602
	if (board[placeToCenter][AIlineToClear+0]==AIcolorToClear) {
c53e6443 sago007 2012-04-17 11:04 1603
		toAlign[0]=false;
ecef5838 sago007 2015-11-24 20:01 1604
	}
ecef5838 sago007 2015-11-24 20:01 1605
	if (board[placeToCenter][AIlineToClear+1]==AIcolorToClear) {
c53e6443 sago007 2012-04-17 11:04 1606
		toAlign[1]=false;
ecef5838 sago007 2015-11-24 20:01 1607
	}
ecef5838 sago007 2015-11-24 20:01 1608
	if (board[placeToCenter][AIlineToClear+2]==AIcolorToClear) {
c53e6443 sago007 2012-04-17 11:04 1609
		toAlign[2]=false;
ecef5838 sago007 2015-11-24 20:01 1610
	}
c53e6443 sago007 2012-04-17 11:04 1611
	//cout << "status: " << toAlign[0] << " " << toAlign[1] << " " << toAlign[2];
ecef5838 sago007 2015-11-24 20:01 1612
	if (cursory+1==AIlineToClear) {
ecef5838 sago007 2015-11-24 20:01 1613
		if (toAlign[0]==false) {
c53e6443 sago007 2012-04-17 11:04 1614
			MoveCursor('N');
ecef5838 sago007 2015-11-24 20:01 1615
		}
ecef5838 sago007 2015-11-24 20:01 1616
		else {
ecef5838 sago007 2015-11-24 20:01 1617
			if (cursorx>closestTo(AIlineToClear, AIcolorToClear, placeToCenter)) {
c53e6443 sago007 2012-04-17 11:04 1618
				MoveCursor('W');
ecef5838 sago007 2015-11-24 20:01 1619
			}
ecef5838 sago007 2015-11-24 20:01 1620
			else if (cursorx<closestTo(AIlineToClear, AIcolorToClear, placeToCenter)) {
c53e6443 sago007 2012-04-17 11:04 1621
				MoveCursor('E');
ecef5838 sago007 2015-11-24 20:01 1622
			}
ecef5838 sago007 2015-11-24 20:01 1623
			else {
c53e6443 sago007 2012-04-17 11:04 1624
				SwitchAtCursor();
ecef5838 sago007 2015-11-24 20:01 1625
			}
c53e6443 sago007 2012-04-17 11:04 1626
		}
c53e6443 sago007 2012-04-17 11:04 1627
	}
ecef5838 sago007 2015-11-24 20:01 1628
	else if (cursory+1==AIlineToClear+1) {
ecef5838 sago007 2015-11-24 20:01 1629
		if (toAlign[1]==false) {
ecef5838 sago007 2015-11-24 20:01 1630
			if (toAlign[2]) {
c53e6443 sago007 2012-04-17 11:04 1631
				MoveCursor('N');
ecef5838 sago007 2015-11-24 20:01 1632
			}
ecef5838 sago007 2015-11-24 20:01 1633
			else {
c53e6443 sago007 2012-04-17 11:04 1634
				MoveCursor('S');
ecef5838 sago007 2015-11-24 20:01 1635
			}
c53e6443 sago007 2012-04-17 11:04 1636
		}
ecef5838 sago007 2015-11-24 20:01 1637
		else {
ecef5838 sago007 2015-11-24 20:01 1638
			if (cursorx>closestTo(AIlineToClear+1, AIcolorToClear, placeToCenter)) {
c53e6443 sago007 2012-04-17 11:04 1639
				MoveCursor('W');
ecef5838 sago007 2015-11-24 20:01 1640
			}
ecef5838 sago007 2015-11-24 20:01 1641
			else if (cursorx<closestTo(AIlineToClear+1, AIcolorToClear, placeToCenter)) {
c53e6443 sago007 2012-04-17 11:04 1642
				MoveCursor('E');
ecef5838 sago007 2015-11-24 20:01 1643
			}
ecef5838 sago007 2015-11-24 20:01 1644
			else {
c53e6443 sago007 2012-04-17 11:04 1645
				SwitchAtCursor();
ecef5838 sago007 2015-11-24 20:01 1646
			}
c53e6443 sago007 2012-04-17 11:04 1647
		}
c53e6443 sago007 2012-04-17 11:04 1648
	}
ecef5838 sago007 2015-11-24 20:01 1649
	else if (cursory+1==AIlineToClear+2) {
ecef5838 sago007 2015-11-24 20:01 1650
		if (toAlign[2]==false) {
c53e6443 sago007 2012-04-17 11:04 1651
			MoveCursor('S');
ecef5838 sago007 2015-11-24 20:01 1652
		}
ecef5838 sago007 2015-11-24 20:01 1653
		else {
ecef5838 sago007 2015-11-24 20:01 1654
			if (cursorx>closestTo(AIlineToClear+2, AIcolorToClear, placeToCenter)) {
c53e6443 sago007 2012-04-17 11:04 1655
				MoveCursor('W');
ecef5838 sago007 2015-11-24 20:01 1656
			}
ecef5838 sago007 2015-11-24 20:01 1657
			else if (cursorx<closestTo(AIlineToClear+2, AIcolorToClear, placeToCenter)) {
c53e6443 sago007 2012-04-17 11:04 1658
				MoveCursor('E');
ecef5838 sago007 2015-11-24 20:01 1659
			}
ecef5838 sago007 2015-11-24 20:01 1660
			else {
c53e6443 sago007 2012-04-17 11:04 1661
				SwitchAtCursor();
ecef5838 sago007 2015-11-24 20:01 1662
			}
c53e6443 sago007 2012-04-17 11:04 1663
		}
c53e6443 sago007 2012-04-17 11:04 1664
	}
c53e6443 sago007 2012-04-17 11:04 1665
ecef5838 sago007 2015-11-24 20:01 1666
	if ((!toAlign[0])&&(!toAlign[1])&&(!toAlign[2])) {
c53e6443 sago007 2012-04-17 11:04 1667
		AIstatus = 0;
ecef5838 sago007 2015-11-24 20:01 1668
	}
ecef5838 sago007 2015-11-24 20:01 1669
	if ((nrOfType(AIlineToClear, AIcolorToClear)==0)||(nrOfType(AIlineToClear+1, AIcolorToClear)==0)||(nrOfType(AIlineToClear+2, AIcolorToClear)==0)) {
c53e6443 sago007 2012-04-17 11:04 1670
		AIstatus = 0;
ecef5838 sago007 2015-11-24 20:01 1671
	}
c53e6443 sago007 2012-04-17 11:04 1672
	//cout << endl;
c53e6443 sago007 2012-04-17 11:04 1673
}
c53e6443 sago007 2012-04-17 11:04 1674
c53e6443 sago007 2012-04-17 11:04 1675
ecef5838 sago007 2015-11-24 20:01 1676
void BlockGame::AI_Move() {
ecef5838 sago007 2015-11-24 20:01 1677
	switch (AIstatus) {
c53e6443 sago007 2012-04-17 11:04 1678
	case 1:
ecef5838 sago007 2015-11-24 20:01 1679
		if (TowerHeight<8) {
ecef5838 sago007 2015-11-24 20:01 1680
			PushLine();
ecef5838 sago007 2015-11-24 20:01 1681
		}
ecef5838 sago007 2015-11-24 20:01 1682
		else {
ecef5838 sago007 2015-11-24 20:01 1683
			AIstatus = 0;
ecef5838 sago007 2015-11-24 20:01 1684
		}
c53e6443 sago007 2012-04-17 11:04 1685
		break;
c53e6443 sago007 2012-04-17 11:04 1686
	case 2:
c53e6443 sago007 2012-04-17 11:04 1687
		AI_ClearTower();
c53e6443 sago007 2012-04-17 11:04 1688
		break;
c53e6443 sago007 2012-04-17 11:04 1689
	case 3:
c53e6443 sago007 2012-04-17 11:04 1690
		AI_ClearHori();
c53e6443 sago007 2012-04-17 11:04 1691
		break;
c53e6443 sago007 2012-04-17 11:04 1692
	case 4:
c53e6443 sago007 2012-04-17 11:04 1693
		AI_ClearVertical();
c53e6443 sago007 2012-04-17 11:04 1694
		break;
c53e6443 sago007 2012-04-17 11:04 1695
	case 5:
ecef5838 sago007 2015-11-24 20:01 1696
		if (!firstLineCreated) {
c53e6443 sago007 2012-04-17 11:04 1697
			PushLine();
c53e6443 sago007 2012-04-17 11:04 1698
			firstLineCreated = true;
c53e6443 sago007 2012-04-17 11:04 1699
		}
ecef5838 sago007 2015-11-24 20:01 1700
		else {
c53e6443 sago007 2012-04-17 11:04 1701
			PushLine();
c53e6443 sago007 2012-04-17 11:04 1702
			AIstatus = 0;
c53e6443 sago007 2012-04-17 11:04 1703
		}
c53e6443 sago007 2012-04-17 11:04 1704
		break;
c53e6443 sago007 2012-04-17 11:04 1705
	case 6:
c53e6443 sago007 2012-04-17 11:04 1706
		PushLine();
c53e6443 sago007 2012-04-17 11:04 1707
		AIstatus = 0;
c53e6443 sago007 2012-04-17 11:04 1708
		break;
c53e6443 sago007 2012-04-17 11:04 1709
	default:
ecef5838 sago007 2015-11-24 20:01 1710
		if (TowerHeight<6) {
ecef5838 sago007 2015-11-24 20:01 1711
			AIstatus = 1;
ecef5838 sago007 2015-11-24 20:01 1712
		}
ecef5838 sago007 2015-11-24 20:01 1713
		else if (horiClearPossible()) {
ecef5838 sago007 2015-11-24 20:01 1714
			AIstatus = 3;
ecef5838 sago007 2015-11-24 20:01 1715
		}
ecef5838 sago007 2015-11-24 20:01 1716
		else if (veriClearPossible()) {
ecef5838 sago007 2015-11-24 20:01 1717
			AIstatus = 4;
ecef5838 sago007 2015-11-24 20:01 1718
		}
ecef5838 sago007 2015-11-24 20:01 1719
		else if (ThereIsATower()) {
ecef5838 sago007 2015-11-24 20:01 1720
			AIstatus = 2;
ecef5838 sago007 2015-11-24 20:01 1721
		}
ecef5838 sago007 2015-11-24 20:01 1722
		else {
c53e6443 sago007 2012-04-17 11:04 1723
			AIstatus = 5;
ecef5838 sago007 2015-11-24 20:01 1724
		}
c53e6443 sago007 2012-04-17 11:04 1725
		break;
c53e6443 sago007 2012-04-17 11:04 1726
	}
c53e6443 sago007 2012-04-17 11:04 1727
}
17916a2e sago007 2010-11-07 11:26 1728
17916a2e sago007 2010-11-07 11:26 1729
//////////////////////////////////////////////////////////////////////////
17916a2e sago007 2010-11-07 11:26 1730
///////////////////////////// AI ends here! //////////////////////////////
17916a2e sago007 2010-11-07 11:26 1731
//////////////////////////////////////////////////////////////////////////
17916a2e sago007 2010-11-07 11:26 1732
17916a2e sago007 2010-11-07 11:26 1733
c53e6443 sago007 2012-04-17 11:04 1734
//Updates evrything, if not called nothing happends
ecef5838 sago007 2015-11-24 20:01 1735
void BlockGame::Update() {
63c773dd sago007 2016-01-24 11:47 1736
	unsigned int nowTime = ticks; //We remember the time, so it doesn't change during this call
79d3c1d3 sago007 2012-05-05 15:54 1737
c53e6443 sago007 2012-04-17 11:04 1738
	{
c53e6443 sago007 2012-04-17 11:04 1739
		FindTowerHeight();
ca486238 sago007 2015-08-23 15:12 1740
		if ((linesCleared-TowerHeight>stageClearLimit) && (stageClear) && (!bGameOver)) {
ae5d6381 sago007 2015-12-29 13:26 1741
			StageClearSetClear(Level, score, nowTime-gameStartedAt);
c53e6443 sago007 2012-04-17 11:04 1742
			setPlayerWon();
c53e6443 sago007 2012-04-17 11:04 1743
			stageButtonStatus = SBstageClear;
c53e6443 sago007 2012-04-17 11:04 1744
		}
ecef5838 sago007 2015-11-24 20:01 1745
		if ((TowerHeight>12)&&(prevTowerHeight<13)&&(!puzzleMode)) {
c53e6443 sago007 2012-04-17 11:04 1746
			stop+=1000;
c53e6443 sago007 2012-04-17 11:04 1747
		}
c53e6443 sago007 2012-04-17 11:04 1748
63c773dd sago007 2016-01-24 11:47 1749
		while ( nowTime> nrStops*40+gameStartedAt) { //Increase stops, till we reach nowTime
ecef5838 sago007 2015-11-24 20:01 1750
			if (stop>0) {
c53e6443 sago007 2012-04-17 11:04 1751
				stop = stop-20;
ecef5838 sago007 2015-11-24 20:01 1752
				if (stop<=0) {
ecef5838 sago007 2015-11-24 20:01 1753
					nrPushedPixel=(int)((nowTime-gameStartedAt)/(1000.0*speed));
ecef5838 sago007 2015-11-24 20:01 1754
				}
c53e6443 sago007 2012-04-17 11:04 1755
			}
ecef5838 sago007 2015-11-24 20:01 1756
			if (stop<0) {
c53e6443 sago007 2012-04-17 11:04 1757
				stop = 0;
ecef5838 sago007 2015-11-24 20:01 1758
			}
c53e6443 sago007 2012-04-17 11:04 1759
			nrStops++;
c53e6443 sago007 2012-04-17 11:04 1760
		}
c53e6443 sago007 2012-04-17 11:04 1761
		//If we have static content, we don't raise at all!
055218be sago007 2015-08-22 18:44 1762
		if (hasStaticContent()) {
c53e6443 sago007 2012-04-17 11:04 1763
			stop++;
055218be sago007 2015-08-22 18:44 1764
		}
055218be sago007 2015-08-22 18:44 1765
		if ((puzzleMode)&&(!bGameOver)&&BoardEmpty()) {
a1072daf sago007 2016-02-20 12:47 1766
			if (!this->singlePuzzle) {
055218be sago007 2015-08-22 18:44 1767
				PuzzleSetClear(Level);
c53e6443 sago007 2012-04-17 11:04 1768
				stageButtonStatus = SBpuzzleMode;
c53e6443 sago007 2012-04-17 11:04 1769
			}
c53e6443 sago007 2012-04-17 11:04 1770
			setPlayerWon();
c53e6443 sago007 2012-04-17 11:04 1771
		}
c53e6443 sago007 2012-04-17 11:04 1772
c53e6443 sago007 2012-04-17 11:04 1773
		//increse speed:
ecef5838 sago007 2015-11-24 20:01 1774
		if ((nowTime>gameStartedAt+20000*speedLevel)&&(speedLevel <99)&&(!bGameOver)) {
c53e6443 sago007 2012-04-17 11:04 1775
			speed = (baseSpeed*0.9)/((double)speedLevel*0.5);
c53e6443 sago007 2012-04-17 11:04 1776
			speedLevel++;
c53e6443 sago007 2012-04-17 11:04 1777
			nrPushedPixel=(int)((double)(nowTime-gameStartedAt)/(1000.0*speed));
c53e6443 sago007 2012-04-17 11:04 1778
		}
c53e6443 sago007 2012-04-17 11:04 1779
c53e6443 sago007 2012-04-17 11:04 1780
c53e6443 sago007 2012-04-17 11:04 1781
		//To prevent the stack from raising a lot then we stop a chain (doesn't work anymore)
ecef5838 sago007 2015-11-24 20:01 1782
		if (chain>0) {
c53e6443 sago007 2012-04-17 11:04 1783
			stop+=1;
ecef5838 sago007 2015-11-24 20:01 1784
		}
c53e6443 sago007 2012-04-17 11:04 1785
		//Raises the stack
c53e6443 sago007 2012-04-17 11:04 1786
		if ((nowTime>gameStartedAt+nrPushedPixel*1000*speed) && (!bGameOver)&&(!stop))
ecef5838 sago007 2015-11-24 20:01 1787
			while ((nowTime>gameStartedAt+nrPushedPixel*1000*speed)&&(!(puzzleMode))) {
c53e6443 sago007 2012-04-17 11:04 1788
				PushPixels();
ecef5838 sago007 2015-11-24 20:01 1789
			}
ecef5838 sago007 2015-11-24 20:01 1790
		if (!bGameOver) {
ecef5838 sago007 2015-11-24 20:01 1791
			ClearBlocks();
ecef5838 sago007 2015-11-24 20:01 1792
		}
c53e6443 sago007 2012-04-17 11:04 1793
c53e6443 sago007 2012-04-17 11:04 1794
		/*************************************************************
c53e6443 sago007 2012-04-17 11:04 1795
		Ai stuff
c53e6443 sago007 2012-04-17 11:04 1796
		 **************************************************************/
ecef5838 sago007 2015-11-24 20:01 1797
		if (bGameOver) {
c53e6443 sago007 2012-04-17 11:04 1798
			AIstatus = 0;       //Enusres that AI is resetted
c53e6443 sago007 2012-04-17 11:04 1799
		}
b539639c sago007 2015-12-29 11:51 1800
		else if (AI_Enabled) {
ecef5838 sago007 2015-11-24 20:01 1801
			if (lastAImove+AI_MoveSpeed<ticks) {
c53e6443 sago007 2012-04-17 11:04 1802
				AI_Move();
c53e6443 sago007 2012-04-17 11:04 1803
				lastAImove=ticks;
c53e6443 sago007 2012-04-17 11:04 1804
			}
b539639c sago007 2015-12-29 11:51 1805
		}
c53e6443 sago007 2012-04-17 11:04 1806
c53e6443 sago007 2012-04-17 11:04 1807
		/*************************************************************
c53e6443 sago007 2012-04-17 11:04 1808
		Ai stuff ended
c53e6443 sago007 2012-04-17 11:04 1809
		 **************************************************************/
ecef5838 sago007 2015-11-24 20:01 1810
		if ((nowTime>gameStartedAt+nrFellDown*140) && (!bGameOver)) {
ecef5838 sago007 2015-11-24 20:01 1811
			FallDown();
ecef5838 sago007 2015-11-24 20:01 1812
		}
ecef5838 sago007 2015-11-24 20:01 1813
		if ((nowTime<gameStartedAt)&&(puzzleMode)) {
c53e6443 sago007 2012-04-17 11:04 1814
			FallDown();
c53e6443 sago007 2012-04-17 11:04 1815
			nrFellDown--;
c53e6443 sago007 2012-04-17 11:04 1816
		}
c53e6443 sago007 2012-04-17 11:04 1817
		ReduceStuff();
ecef5838 sago007 2015-11-24 20:01 1818
		if ((timetrial) && (!bGameOver) && (nowTime>gameStartedAt+2*60*1000)) {
c53e6443 sago007 2012-04-17 11:04 1819
			SetGameOver();
313ecd1b sago007 2015-08-22 20:38 1820
			TimeTrialEndEvent();
c53e6443 sago007 2012-04-17 11:04 1821
		}
c53e6443 sago007 2012-04-17 11:04 1822
	}
c53e6443 sago007 2012-04-17 11:04 1823
}
c53e6443 sago007 2012-04-17 11:04 1824
6b5b6bf4 sago007 2016-02-21 15:30 1825
bool BlockGame::IsNearDeath() const {
ecef5838 sago007 2015-11-24 20:01 1826
	if ((TowerHeight>12)&&(!puzzleMode)&&(!bGameOver)) {
80b830cd sago007 2012-08-19 17:51 1827
		return true;
ecef5838 sago007 2015-11-24 20:01 1828
	}
ecef5838 sago007 2015-11-24 20:01 1829
	else {
80b830cd sago007 2012-08-19 17:51 1830
		return false;
ecef5838 sago007 2015-11-24 20:01 1831
	}
18055aa0 sago007 2012-06-05 19:43 1832
}
18055aa0 sago007 2012-06-05 19:43 1833
ecef5838 sago007 2015-11-24 20:01 1834
void BlockGame::UpdateInternal(unsigned int newtick) {
ecef5838 sago007 2015-11-24 20:01 1835
	while (newtick >= ticks+50) {
6c9b4cd7 sago007 2012-05-01 19:34 1836
		ticks+=50;
d12916ab sago007 2012-04-19 23:30 1837
		Update();
d12916ab sago007 2012-04-19 23:30 1838
	}
d12916ab sago007 2012-04-19 23:30 1839
}
d12916ab sago007 2012-04-19 23:30 1840
ecef5838 sago007 2015-11-24 20:01 1841
void BlockGame::Update(unsigned int newtick) {
ca486238 sago007 2015-08-23 15:12 1842
	UpdateInternal(newtick);
50258544 sago007 2012-05-10 19:11 1843
}
50258544 sago007 2012-05-10 19:11 1844
ecef5838 sago007 2015-11-24 20:01 1845
void BlockGame::PerformAction(unsigned int tick, int action, string param) {
444cec07 sago007 2012-05-05 16:42 1846
	ss.str(std::string());
444cec07 sago007 2012-05-05 16:42 1847
	ss.clear();
444cec07 sago007 2012-05-05 16:42 1848
	ss << param;
79d3c1d3 sago007 2012-05-05 15:54 1849
	int p1,p2;
63c773dd sago007 2016-01-24 11:47 1850
	int p3;
ecef5838 sago007 2015-11-24 20:01 1851
	switch (action) {
6c9b4cd7 sago007 2012-05-01 19:34 1852
	case ACTION_UPDATE:
79d3c1d3 sago007 2012-05-05 15:54 1853
		UpdateInternal(tick);
6c9b4cd7 sago007 2012-05-01 19:34 1854
		break;
6c9b4cd7 sago007 2012-05-01 19:34 1855
	case ACTION_MOVECURSOR:
50258544 sago007 2012-05-10 19:11 1856
		MoveCursor(param.at(0));
6c9b4cd7 sago007 2012-05-01 19:34 1857
		break;
ecef5838 sago007 2015-11-24 20:01 1858
	case ACTION_MOVECURSORTO: {
80b830cd sago007 2012-08-19 17:51 1859
6c9b4cd7 sago007 2012-05-01 19:34 1860
		int p1,p2;
6c9b4cd7 sago007 2012-05-01 19:34 1861
		ss >> p1 >> p2;
6c9b4cd7 sago007 2012-05-01 19:34 1862
		MoveCursorTo(p1,p2);
6c9b4cd7 sago007 2012-05-01 19:34 1863
	}
80b830cd sago007 2012-08-19 17:51 1864
	break;
6c9b4cd7 sago007 2012-05-01 19:34 1865
	case ACTION_SWITCH:
6c9b4cd7 sago007 2012-05-01 19:34 1866
		SwitchAtCursor();
6c9b4cd7 sago007 2012-05-01 19:34 1867
		break;
6c9b4cd7 sago007 2012-05-01 19:34 1868
	case ACTION_PUSH:
6c9b4cd7 sago007 2012-05-01 19:34 1869
		PushLine();
6c9b4cd7 sago007 2012-05-01 19:34 1870
		break;
ecef5838 sago007 2015-11-24 20:01 1871
	case ACTION_CREATEGARBAGE: {
6c9b4cd7 sago007 2012-05-01 19:34 1872
		ss >> p1 >> p2;
6c9b4cd7 sago007 2012-05-01 19:34 1873
		CreateGarbage(p1,p2);
6c9b4cd7 sago007 2012-05-01 19:34 1874
	}
80b830cd sago007 2012-08-19 17:51 1875
	break;
6c9b4cd7 sago007 2012-05-01 19:34 1876
	case ACTION_CREATEGRAYGARBAGE:
6c9b4cd7 sago007 2012-05-01 19:34 1877
		CreateGreyGarbage();
6c9b4cd7 sago007 2012-05-01 19:34 1878
		break;
6c9b4cd7 sago007 2012-05-01 19:34 1879
	case ACTION_GAMEOVER:
6c9b4cd7 sago007 2012-05-01 19:34 1880
		SetGameOver();
6c9b4cd7 sago007 2012-05-01 19:34 1881
		break;
6c9b4cd7 sago007 2012-05-01 19:34 1882
	case ACTION_WIN:
6c9b4cd7 sago007 2012-05-01 19:34 1883
		setPlayerWon();
6c9b4cd7 sago007 2012-05-01 19:34 1884
		break;
6c9b4cd7 sago007 2012-05-01 19:34 1885
	case ACTION_DRAW:
6c9b4cd7 sago007 2012-05-01 19:34 1886
		setDraw();
6c9b4cd7 sago007 2012-05-01 19:34 1887
		break;
6c9b4cd7 sago007 2012-05-01 19:34 1888
	case ACTION_GAMESPEED:
79d3c1d3 sago007 2012-05-05 15:54 1889
		ss >> p1;
79d3c1d3 sago007 2012-05-05 15:54 1890
		setGameSpeed(p1);
6c9b4cd7 sago007 2012-05-01 19:34 1891
		break;
6c9b4cd7 sago007 2012-05-01 19:34 1892
	case ACTION_HANDICAP:
79d3c1d3 sago007 2012-05-05 15:54 1893
		ss >> p1;
79d3c1d3 sago007 2012-05-05 15:54 1894
		setHandicap(p1);
6c9b4cd7 sago007 2012-05-01 19:34 1895
		break;
6c9b4cd7 sago007 2012-05-01 19:34 1896
	case ACTION_NEW:
bbb533ad sago007 2012-05-08 19:38 1897
		break;
6c9b4cd7 sago007 2012-05-01 19:34 1898
	case ACTION_NEWTT:
bbb533ad sago007 2012-05-08 19:38 1899
		timetrial = true;
bbb533ad sago007 2012-05-08 19:38 1900
		break;
6c9b4cd7 sago007 2012-05-01 19:34 1901
	case ACTION_NEWVS:
6c9b4cd7 sago007 2012-05-01 19:34 1902
		break;
6c9b4cd7 sago007 2012-05-01 19:34 1903
	case ACTION_STARTBLOCKS:
79d3c1d3 sago007 2012-05-05 15:54 1904
		ss >> p3;
79d3c1d3 sago007 2012-05-05 15:54 1905
		putStartBlocks(p3);
6c9b4cd7 sago007 2012-05-01 19:34 1906
		break;
6c9b4cd7 sago007 2012-05-01 19:34 1907
	case ACTION_NOP:
6c9b4cd7 sago007 2012-05-01 19:34 1908
		break;
6c9b4cd7 sago007 2012-05-01 19:34 1909
	default:
6c9b4cd7 sago007 2012-05-01 19:34 1910
		cerr << "Unknown action: " << action << " " << param << endl;
6c9b4cd7 sago007 2012-05-01 19:34 1911
		break;
6c9b4cd7 sago007 2012-05-01 19:34 1912
	};
c53e6443 sago007 2012-04-17 11:04 1913
}
a1072daf sago007 2016-02-20 12:47 1914
a1072daf sago007 2016-02-20 12:47 1915
void BlockGame::setSinglePuzzle(bool singlePuzzle) {
a1072daf sago007 2016-02-20 12:47 1916
	this->singlePuzzle = singlePuzzle;
a1072daf sago007 2016-02-20 12:47 1917
}
a1072daf sago007 2016-02-20 12:47 1918
a1072daf sago007 2016-02-20 12:47 1919
bool BlockGame::isSinglePuzzle() const {
a1072daf sago007 2016-02-20 12:47 1920
	return singlePuzzle;
a1072daf sago007 2016-02-20 12:47 1921
}
fde1f2dd sago007 2016-02-21 15:24 1922
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int BlockGame::getLevel() const {
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	return Level;
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}
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//Play the next level
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void nextLevel(BlockGame& g, unsigned int ticks) {
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	if (g.isPuzzleMode()) {
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		if (g.getLevel()<PuzzleGetNumberOfPuzzles()-1) {
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			g.NewPuzzleGame(g.getLevel()+1, ticks);
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		}
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	}
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	else if (g.isStageClear()) {
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		if (g.getLevel() < 50-1) {
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			BlockGameStartInfo s;
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			s.ticks = ticks;
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			s.stageClear = true;
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			s.level = g.getLevel()+1;
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			g.NewGame(s);
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		}
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	}
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}
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void retryLevel(BlockGame& g, unsigned int ticks) {
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	BlockGameStartInfo s;
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	s.ticks = ticks;
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	if (g.isPuzzleMode()) {
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		g.NewPuzzleGame(g.getLevel(), ticks);
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	}
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	else if (g.isStageClear()) {
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		s.stageClear = true;
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		s.level = g.getLevel();
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		g.NewGame(s);
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	}
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}