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/*
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===========================================================================
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blockattack - Block Attack - Rise of the Blocks
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Copyright (C) 2005-2012 Poul Sander
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see http://www.gnu.org/licenses/
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Source information and contacts persons can be found at
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http://blockattack.net
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===========================================================================
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*/
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//Some definitions
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//The game is divided in frames. FALLTIME means the blocks will fall one block every FRAMELENGTH*FALLTIME millisecond
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#define FRAMELENGTH 50
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#define HANGTIME 40
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#define FALLTIME 20
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//Don't change the following, they are fundamental and later some functions are hardcoded
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#define BLOCKFALL 10000
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#define GARBAGE 1000000
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#define CHAINPLACE 10000000
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#include "BlockGame.hpp"
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#include "puzzlehandler.hpp"
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#include "stageclearhandler.hpp"
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#include <boost/lexical_cast.hpp>
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using namespace std;
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static stringstream converter;
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//Function to convert numbers to string (2 diget)
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static string itoa2(int num) {
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	converter.str(std::string());
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	converter.clear();
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	if (num<10) {
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		converter << "0";
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	}
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	converter << num;
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	return converter.str();
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}
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stageButton stageButtonStatus;
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static std::stringstream ss; //Used for internal formatting
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////////////////////////////////////////////////////////////////////////////////
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//The BloackGame class represents a board, score, time etc. for a single player/
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////////////////////////////////////////////////////////////////////////////////
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int BlockGame::rand2() {
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	nextRandomNumber = nextRandomNumber*1103515245 + 12345;
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	return ((int)(nextRandomNumber/65536)) % 32768;
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}
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int BlockGame::firstUnusedChain() {
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	bool found=false;
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	int i = 0;
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	while (!found) {
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		if (!chainUsed[++i]) {
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			found=true;
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		}
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		if (i>NUMBEROFCHAINS-2) {
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			found=true;
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		}
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	}
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	return i;
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}
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//Constructor
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BlockGame::BlockGame() {
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	srand((int)time(nullptr));
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	nrFellDown = 0;
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	nrPushedPixel = 0;
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	garbageTarget = this;
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	nrStops=0;
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	//topx = tx;
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	//topy = ty;
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	cursorx = 2;
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	cursory = 3;
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	stop = 0;
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	pixels = 0;
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	score = 0;
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	bGameOver = false;
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	bDraw = false;
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	timetrial = false;
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	stageClear = false;
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	vsMode = false;
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	puzzleMode = false;
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	linesCleared = 0;
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	AI_Enabled = false;
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	AI_MoveSpeed=100;
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	AIlineToClear = 0;
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	AIcolorToClear = 0;
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	hasWonTheGame = false;
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	combo=0;                      //counts
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	chain=0;
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	hangTicks = 0;
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	baseSpeed = 0.5;           //All other speeds are relative to this
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	speed = baseSpeed;
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	speedLevel = 1;
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	ticks = 0;
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	gameStartedAt = ticks;
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	gameEndedAfter = 0;
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	pushedPixelAt = gameStartedAt;
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	nextGarbageNumber = 10;
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	handicap=0;
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	for (int i=0; i<7; i++)
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		for (int j=0; j<30; j++) {
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			board[i][j] = -1;
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		}
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	for (int i=0; i<NUMBEROFCHAINS; i++) {
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		chainUsed[i]=false;
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		chainSize[i] = 0;
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	}
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	lastCounter = -1;           //To prevent the final chunk to be played when stating the program
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}   //Constructor
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//Deconstructor, never really used... game used to crash when called, cause of the way sBoard was created
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//It should work now and can be used if we want to assign more players in network games that we need to free later
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BlockGame::~BlockGame() {
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}
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void BlockGame::setGameSpeed(int globalSpeedLevel) {
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	boost::format f("%1%");
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	f % globalSpeedLevel;
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	switch (globalSpeedLevel) {
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	case 0:
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		baseSpeed=0.5;
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		break;
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	case 1:
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		baseSpeed=0.4;
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		break;
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	case 2:
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		baseSpeed=0.3;
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		break;
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	case 3:
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		baseSpeed=0.25;
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		break;
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	case 4:
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		baseSpeed=0.2;
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		break;
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	default:
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		baseSpeed=0.15;
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		break;
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	};
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}
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void BlockGame::setHandicap(int globalHandicap) {
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	boost::format f("%1%");
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	f % globalHandicap;
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	handicap=1000*((int)globalHandicap);
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}
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//Set the move speed of the AI based on the aiLevel parameter
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//Also enables AI
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void BlockGame::setAIlevel(int aiLevel) {
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	AI_Enabled = true;
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	AI_MoveSpeed=120-(20*(aiLevel-3));
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};
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int BlockGame::getAIlevel() const {
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	return (120-AI_MoveSpeed)/20+3;
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}
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int BlockGame::GetScore() const {
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	return score;
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}
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int BlockGame::GetHandicap() const {
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	return handicap;
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}
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bool BlockGame::isGameOver() const {
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	return bGameOver;
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}
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int BlockGame::GetGameStartedAt() const {
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	return gameStartedAt;
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}
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int BlockGame::GetGameEndedAt() const {
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	return gameEndedAfter;
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}
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bool BlockGame::isTimeTrial() const {
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	return timetrial;
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}
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bool BlockGame::isStageClear() const {
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	return stageClear;
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}
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bool BlockGame::isVsMode() const {
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	return vsMode;
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}
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bool BlockGame::isPuzzleMode() const {
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	return puzzleMode;
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}
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int BlockGame::GetLinesCleared() const {
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	return linesCleared;
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}
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int BlockGame::GetStageClearLimit() const {
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	return stageClearLimit;
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}
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int BlockGame::GetChains() const {
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	return chain;
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}
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int BlockGame::GetPixels() const {
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	return pixels;
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}
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int BlockGame::GetSpeedLevel() const {
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	return speedLevel;
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}
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int BlockGame::GetTowerHeight() const {
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	return TowerHeight;
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}
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int BlockGame::GetCursorX() const {
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	return cursorx;
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}
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int BlockGame::GetCursorY() const {
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	return cursory;
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}
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void BlockGame::MoveCursorTo(int x, int y) {
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	cursorx = x;
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	cursory = y;
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}
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bool BlockGame::GetIsWinner()  const {
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	return hasWonTheGame;
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}
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//Instead of creating new object new game is called, to prevent memory leaks
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void BlockGame::NewGame( unsigned int ticks) {
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	this->ticks = ticks;
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	stageButtonStatus = SBdontShow;
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	nrFellDown = 0;
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	nrPushedPixel = 0;
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	nrStops = 0;
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	cursorx = 2;
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	cursory = 3;
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	stop = 0;
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	pixels = 0;
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	score = 0;
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	bGameOver = false;
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	bDraw = false;
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	timetrial = false;
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	stageClear = false;
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	linesCleared = 0;
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	hasWonTheGame = false;
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	vsMode = false;
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	puzzleMode = false;
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	combo=0;
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	chain=0;
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	AI_Enabled = false;
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	baseSpeed= 0.5;
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	speed = baseSpeed;
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	speedLevel = 1;
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	gameStartedAt = ticks+3000;
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	pushedPixelAt = gameStartedAt;
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	nextGarbageNumber = 10;
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	handicap=0;
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	for (int i=0; i<7; i++)
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		for (int j=0; j<30; j++) {
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			board[i][j] = -1;
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		}
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	for (int i=0; i<NUMBEROFCHAINS; i++) {
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		chainUsed[i]=false;
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		chainSize[i] = 0;
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	}
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	lastAImove = ticks+3000;
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}   //NewGame
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void BlockGame::NewTimeTrialGame( unsigned int ticks) {
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	NewGame(ticks);
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	timetrial = true;
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	putStartBlocks();
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}
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//Starts a new stage game, takes level as input!
ecef5838 sago007 2015-11-24 20:01 302
void BlockGame::NewStageGame(int level, unsigned int ticks) {
ecef5838 sago007 2015-11-24 20:01 303
	if (level > -1) {
229e212d sago007 2015-08-22 17:14 304
		NewGame(ticks);
c53e6443 sago007 2012-04-17 11:04 305
		stageClear = true;
c53e6443 sago007 2012-04-17 11:04 306
		Level = level;
c53e6443 sago007 2012-04-17 11:04 307
		Stats::getInstance()->addOne("PlayedStageLevel"+itoa2(level));
c53e6443 sago007 2012-04-17 11:04 308
		stageClearLimit = 30+(Level%6)*10;
c53e6443 sago007 2012-04-17 11:04 309
		baseSpeed = 0.5/((double)(Level*0.5)+1.0);
c53e6443 sago007 2012-04-17 11:04 310
		speed = baseSpeed;
c53e6443 sago007 2012-04-17 11:04 311
	}
c53e6443 sago007 2012-04-17 11:04 312
}
17916a2e sago007 2010-11-07 11:26 313
ecef5838 sago007 2015-11-24 20:01 314
void BlockGame::NewPuzzleGame(int level, unsigned int ticks) {
ecef5838 sago007 2015-11-24 20:01 315
	if (level>-1) {
229e212d sago007 2015-08-22 17:14 316
		NewGame(ticks);
c53e6443 sago007 2012-04-17 11:04 317
		puzzleMode = true;
c53e6443 sago007 2012-04-17 11:04 318
		Level = level;
055218be sago007 2015-08-22 18:44 319
		MovesLeft = PuzzleNumberOfMovesAllowed(Level);
c53e6443 sago007 2012-04-17 11:04 320
		for (int i=0; i<6; i++)
ecef5838 sago007 2015-11-24 20:01 321
			for (int j=0; j<12; j++) {
055218be sago007 2015-08-22 18:44 322
				board[i][j+1] = PuzzleGetBrick(Level,i,j);
c53e6443 sago007 2012-04-17 11:04 323
			}
c53e6443 sago007 2012-04-17 11:04 324
		baseSpeed = 100000;
c53e6443 sago007 2012-04-17 11:04 325
		speed = 100000;
c53e6443 sago007 2012-04-17 11:04 326
c53e6443 sago007 2012-04-17 11:04 327
		//Now push the blines up
c53e6443 sago007 2012-04-17 11:04 328
		for (int i=19; i>0; i--)
ecef5838 sago007 2015-11-24 20:01 329
			for (int j=0; j<6; j++) {
c53e6443 sago007 2012-04-17 11:04 330
				board[j][i] = board[j][i-1];
c53e6443 sago007 2012-04-17 11:04 331
			}
ecef5838 sago007 2015-11-24 20:01 332
		for (int j=0; j<6; j++) {
c53e6443 sago007 2012-04-17 11:04 333
			board[j][0] = rand() % 6;
ecef5838 sago007 2015-11-24 20:01 334
			if (j > 0) {
ecef5838 sago007 2015-11-24 20:01 335
				if (board[j][0] == board[j-1][0]) {
c53e6443 sago007 2012-04-17 11:04 336
					board[j][0] = rand() % 6;
ecef5838 sago007 2015-11-24 20:01 337
				}
c53e6443 sago007 2012-04-17 11:04 338
			}
ecef5838 sago007 2015-11-24 20:01 339
			if (board[j][0] == board[j][1]) {
c53e6443 sago007 2012-04-17 11:04 340
				board[j][0] = 6;
ecef5838 sago007 2015-11-24 20:01 341
			}
ecef5838 sago007 2015-11-24 20:01 342
			if (board[j][0] == board[j][1]) {
c53e6443 sago007 2012-04-17 11:04 343
				board[j][0] = 6;
ecef5838 sago007 2015-11-24 20:01 344
			}
17916a2e sago007 2010-11-07 11:26 345
c53e6443 sago007 2012-04-17 11:04 346
		}
c53e6443 sago007 2012-04-17 11:04 347
	}
c53e6443 sago007 2012-04-17 11:04 348
}
c53e6443 sago007 2012-04-17 11:04 349
c53e6443 sago007 2012-04-17 11:04 350
//Play the next level
ecef5838 sago007 2015-11-24 20:01 351
void BlockGame::nextLevel(unsigned int ticks) {
229e212d sago007 2015-08-22 17:14 352
	if (puzzleMode) {
055218be sago007 2015-08-22 18:44 353
		if (Level<PuzzleGetNumberOfPuzzles()-1) {
229e212d sago007 2015-08-22 17:14 354
			NewPuzzleGame(Level+1, ticks);
229e212d sago007 2015-08-22 17:14 355
		}
c53e6443 sago007 2012-04-17 11:04 356
	}
ecef5838 sago007 2015-11-24 20:01 357
	else if (stageClear) {
229e212d sago007 2015-08-22 17:14 358
		if (Level<50-1) {
229e212d sago007 2015-08-22 17:14 359
			NewStageGame(Level+1, ticks);
229e212d sago007 2015-08-22 17:14 360
		}
c53e6443 sago007 2012-04-17 11:04 361
	}
c53e6443 sago007 2012-04-17 11:04 362
}
c53e6443 sago007 2012-04-17 11:04 363
c53e6443 sago007 2012-04-17 11:04 364
//Starts new Vs Game (two Player)
335635ec sago007 2016-02-06 13:51 365
void BlockGame::NewVsGame(BlockGame* target, unsigned int ticks) {
229e212d sago007 2015-08-22 17:14 366
	NewGame(ticks);
c53e6443 sago007 2012-04-17 11:04 367
	vsMode = true;
c53e6443 sago007 2012-04-17 11:04 368
	putStartBlocks();
c53e6443 sago007 2012-04-17 11:04 369
	garbageTarget = target;
c53e6443 sago007 2012-04-17 11:04 370
	Stats::getInstance()->addOne("VSgamesStarted");
c53e6443 sago007 2012-04-17 11:04 371
}
c53e6443 sago007 2012-04-17 11:04 372
c53e6443 sago007 2012-04-17 11:04 373
//Starts new Vs Game (two Player)
335635ec sago007 2016-02-06 13:51 374
void BlockGame::NewVsGame(BlockGame* target, bool AI, unsigned int ticks) {
229e212d sago007 2015-08-22 17:14 375
	NewGame(ticks);
c53e6443 sago007 2012-04-17 11:04 376
	vsMode = true;
c53e6443 sago007 2012-04-17 11:04 377
	AI_Enabled = AI;
ecef5838 sago007 2015-11-24 20:01 378
	if (!AI) {
c53e6443 sago007 2012-04-17 11:04 379
		Stats::getInstance()->addOne("VSgamesStarted");
8f632c05 sago007 2015-08-22 16:21 380
	}
8f632c05 sago007 2015-08-22 16:21 381
	else {
8f632c05 sago007 2015-08-22 16:21 382
		name = "CPU";
8f632c05 sago007 2015-08-22 16:21 383
	}
c53e6443 sago007 2012-04-17 11:04 384
	putStartBlocks();
c53e6443 sago007 2012-04-17 11:04 385
	garbageTarget = target;
c53e6443 sago007 2012-04-17 11:04 386
}
17916a2e sago007 2010-11-07 11:26 387
c53e6443 sago007 2012-04-17 11:04 388
//Prints "winner" and ends game
ecef5838 sago007 2015-11-24 20:01 389
void BlockGame::setPlayerWon() {
ecef5838 sago007 2015-11-24 20:01 390
	if (!bGameOver || !hasWonTheGame) {
c53e6443 sago007 2012-04-17 11:04 391
		gameEndedAfter = ticks-gameStartedAt; //We game ends now!
ecef5838 sago007 2015-11-24 20:01 392
		if (!AI_Enabled) {
17916a2e sago007 2010-11-07 11:26 393
			TimeHandler::addTime("playTime",TimeHandler::ms2ct(gameEndedAfter));
17916a2e sago007 2010-11-07 11:26 394
		}
e68d08eb sago007 2013-11-15 22:33 395
		bGameOver = true;
313ecd1b sago007 2015-08-22 20:38 396
		PlayerWonEvent();
ecef5838 sago007 2015-11-24 20:01 397
		if (!AI_Enabled) {
e68d08eb sago007 2013-11-15 22:33 398
			Stats::getInstance()->addOne("totalWins");
ecef5838 sago007 2015-11-24 20:01 399
			if (garbageTarget->AI_Enabled) {
e68d08eb sago007 2013-11-15 22:33 400
				//We have defeated an AI
e68d08eb sago007 2013-11-15 22:33 401
				Stats::getInstance()->addOne("defeatedAI"+itoa(garbageTarget->getAIlevel()));
e68d08eb sago007 2013-11-15 22:33 402
			}
e68d08eb sago007 2013-11-15 22:33 403
		}
ecef5838 sago007 2015-11-24 20:01 404
		if (AI_Enabled && !(garbageTarget->AI_Enabled)) {
e68d08eb sago007 2013-11-15 22:33 405
			//The AI have defeated a human player
e68d08eb sago007 2013-11-15 22:33 406
			Stats::getInstance()->addOne("defeatedByAI"+itoa(getAIlevel()));
c53e6443 sago007 2012-04-17 11:04 407
		}
c53e6443 sago007 2012-04-17 11:04 408
	}
e68d08eb sago007 2013-11-15 22:33 409
	hasWonTheGame = true;
c53e6443 sago007 2012-04-17 11:04 410
}
c53e6443 sago007 2012-04-17 11:04 411
c53e6443 sago007 2012-04-17 11:04 412
//Prints "draw" and ends the game
ecef5838 sago007 2015-11-24 20:01 413
void BlockGame::setDraw() {
c53e6443 sago007 2012-04-17 11:04 414
	bGameOver = true;
ecef5838 sago007 2015-11-24 20:01 415
	if (!AI_Enabled) {
17916a2e sago007 2010-11-07 11:26 416
		TimeHandler::addTime("playTime",TimeHandler::ms2ct(gameEndedAfter));
17916a2e sago007 2010-11-07 11:26 417
	}
c53e6443 sago007 2012-04-17 11:04 418
	hasWonTheGame = false;
c53e6443 sago007 2012-04-17 11:04 419
	bDraw = true;
027b5cfd sago007 2015-08-23 14:27 420
	DrawEvent();
ca486238 sago007 2015-08-23 15:12 421
	if (!AI_Enabled) {
c53e6443 sago007 2012-04-17 11:04 422
		Stats::getInstance()->addOne("totalDraws");
027b5cfd sago007 2015-08-23 14:27 423
	}
c53e6443 sago007 2012-04-17 11:04 424
}
c53e6443 sago007 2012-04-17 11:04 425
c53e6443 sago007 2012-04-17 11:04 426
c53e6443 sago007 2012-04-17 11:04 427
//Test if LineNr is an empty line, returns false otherwise.
ecef5838 sago007 2015-11-24 20:01 428
bool BlockGame::LineEmpty(int lineNr) const {
c53e6443 sago007 2012-04-17 11:04 429
	bool empty = true;
c53e6443 sago007 2012-04-17 11:04 430
	for (int i = 0; i <7; i++)
ecef5838 sago007 2015-11-24 20:01 431
		if (board[i][lineNr] != -1) {
c53e6443 sago007 2012-04-17 11:04 432
			empty = false;
ecef5838 sago007 2015-11-24 20:01 433
		}
c53e6443 sago007 2012-04-17 11:04 434
	return empty;
c53e6443 sago007 2012-04-17 11:04 435
}
c53e6443 sago007 2012-04-17 11:04 436
c53e6443 sago007 2012-04-17 11:04 437
//Test if the entire board is empty (used for Puzzles)
ecef5838 sago007 2015-11-24 20:01 438
bool BlockGame::BoardEmpty() const {
c53e6443 sago007 2012-04-17 11:04 439
	bool empty = true;
c53e6443 sago007 2012-04-17 11:04 440
	for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 441
		for (int j=1; j<13; j++)
ecef5838 sago007 2015-11-24 20:01 442
			if (board[i][j] != -1) {
c53e6443 sago007 2012-04-17 11:04 443
				empty = false;
ecef5838 sago007 2015-11-24 20:01 444
			}
c53e6443 sago007 2012-04-17 11:04 445
	return empty;
c53e6443 sago007 2012-04-17 11:04 446
}
c53e6443 sago007 2012-04-17 11:04 447
c53e6443 sago007 2012-04-17 11:04 448
//Anything that the user can't move? In that case Game Over cannot occur
ecef5838 sago007 2015-11-24 20:01 449
bool BlockGame::hasStaticContent() const {
c53e6443 sago007 2012-04-17 11:04 450
	for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 451
		for (int j=1; j<13; j++)
ecef5838 sago007 2015-11-24 20:01 452
			if (board[i][j] >= 10000000) {  //Higher than this means combos (garbage is static, but the stack is static but nothing to do about it)
ecef5838 sago007 2015-11-24 20:01 453
				return true;    //They are static
ecef5838 sago007 2015-11-24 20:01 454
			}
ecef5838 sago007 2015-11-24 20:01 455
	return false;                   //Return false if no static object found
c53e6443 sago007 2012-04-17 11:04 456
}
c53e6443 sago007 2012-04-17 11:04 457
c53e6443 sago007 2012-04-17 11:04 458
/*
c53e6443 sago007 2012-04-17 11:04 459
 * Generates some blocks so the user don't see a board without blocks
c53e6443 sago007 2012-04-17 11:04 460
 */
63c773dd sago007 2016-01-24 11:47 461
//void putStartBlocks(int);
c53e6443 sago007 2012-04-17 11:04 462
ecef5838 sago007 2015-11-24 20:01 463
void BlockGame::putStartBlocks() {
c53e6443 sago007 2012-04-17 11:04 464
	putStartBlocks(time(0));
c53e6443 sago007 2012-04-17 11:04 465
}
c53e6443 sago007 2012-04-17 11:04 466
63c773dd sago007 2016-01-24 11:47 467
void BlockGame::putStartBlocks(int n) {
571b4d47 sago007 2015-12-05 16:02 468
	for (int i=0; i<7; i++) {
ecef5838 sago007 2015-11-24 20:01 469
		for (int j=0; j<30; j++) {
c53e6443 sago007 2012-04-17 11:04 470
			board[i][j] = -1;
c53e6443 sago007 2012-04-17 11:04 471
		}
571b4d47 sago007 2015-12-05 16:02 472
	}
c53e6443 sago007 2012-04-17 11:04 473
	nextRandomNumber = n;
c53e6443 sago007 2012-04-17 11:04 474
	int choice = rand2()%3; //Pick a random layout
ecef5838 sago007 2015-11-24 20:01 475
	switch (choice) {
c53e6443 sago007 2012-04-17 11:04 476
	case 0:
c53e6443 sago007 2012-04-17 11:04 477
		//row 0:
c53e6443 sago007 2012-04-17 11:04 478
		board[0][0]=1;
c53e6443 sago007 2012-04-17 11:04 479
		board[1][0]=0;
c53e6443 sago007 2012-04-17 11:04 480
		board[2][0]=4;
c53e6443 sago007 2012-04-17 11:04 481
		board[3][0]=3;
c53e6443 sago007 2012-04-17 11:04 482
		board[4][0]=3;
c53e6443 sago007 2012-04-17 11:04 483
		board[5][0]=5;
c53e6443 sago007 2012-04-17 11:04 484
		//row 1:
c53e6443 sago007 2012-04-17 11:04 485
		board[0][1]=1;
c53e6443 sago007 2012-04-17 11:04 486
		board[1][1]=4;
c53e6443 sago007 2012-04-17 11:04 487
		board[2][1]=2;
c53e6443 sago007 2012-04-17 11:04 488
		board[3][1]=0;
c53e6443 sago007 2012-04-17 11:04 489
		board[4][1]=4;
c53e6443 sago007 2012-04-17 11:04 490
		board[5][1]=5;
c53e6443 sago007 2012-04-17 11:04 491
		//row 2:
c53e6443 sago007 2012-04-17 11:04 492
		board[0][2]=2;
c53e6443 sago007 2012-04-17 11:04 493
		board[1][2]=3;
c53e6443 sago007 2012-04-17 11:04 494
		board[2][2]=0;
c53e6443 sago007 2012-04-17 11:04 495
		board[3][2]=4;
c53e6443 sago007 2012-04-17 11:04 496
		board[4][2]=1;
c53e6443 sago007 2012-04-17 11:04 497
		board[5][2]=1;
c53e6443 sago007 2012-04-17 11:04 498
		//row 3:
c53e6443 sago007 2012-04-17 11:04 499
		board[0][3]=3;
c53e6443 sago007 2012-04-17 11:04 500
		board[1][3]=2;
c53e6443 sago007 2012-04-17 11:04 501
		board[2][3]=3;
c53e6443 sago007 2012-04-17 11:04 502
		board[3][3]=1;
c53e6443 sago007 2012-04-17 11:04 503
		board[4][3]=0;
c53e6443 sago007 2012-04-17 11:04 504
		board[5][3]=4;
c53e6443 sago007 2012-04-17 11:04 505
		//row 4:
c53e6443 sago007 2012-04-17 11:04 506
		board[0][4]=2;
c53e6443 sago007 2012-04-17 11:04 507
		board[1][4]=3;
c53e6443 sago007 2012-04-17 11:04 508
		board[2][4]=3;
c53e6443 sago007 2012-04-17 11:04 509
		board[3][4]=1;
c53e6443 sago007 2012-04-17 11:04 510
		board[4][4]=4;
c53e6443 sago007 2012-04-17 11:04 511
		board[5][4]=0;
c53e6443 sago007 2012-04-17 11:04 512
		//row 5:
c53e6443 sago007 2012-04-17 11:04 513
		board[0][5]=-1;
c53e6443 sago007 2012-04-17 11:04 514
		board[1][5]=5;
c53e6443 sago007 2012-04-17 11:04 515
		board[2][5]=5;
c53e6443 sago007 2012-04-17 11:04 516
		board[3][5]=-1;
c53e6443 sago007 2012-04-17 11:04 517
		board[4][5]=1;
c53e6443 sago007 2012-04-17 11:04 518
		board[5][5]=-1;
c53e6443 sago007 2012-04-17 11:04 519
		break;
c53e6443 sago007 2012-04-17 11:04 520
	case 1:
c53e6443 sago007 2012-04-17 11:04 521
		//row 0:
c53e6443 sago007 2012-04-17 11:04 522
		board[0][0]=3;
c53e6443 sago007 2012-04-17 11:04 523
		board[1][0]=5;
c53e6443 sago007 2012-04-17 11:04 524
		board[2][0]=0;
c53e6443 sago007 2012-04-17 11:04 525
		board[3][0]=0;
c53e6443 sago007 2012-04-17 11:04 526
		board[4][0]=4;
c53e6443 sago007 2012-04-17 11:04 527
		board[5][0]=2;
c53e6443 sago007 2012-04-17 11:04 528
		//row 1:
c53e6443 sago007 2012-04-17 11:04 529
		board[0][1]=3;
c53e6443 sago007 2012-04-17 11:04 530
		board[1][1]=5;
c53e6443 sago007 2012-04-17 11:04 531
		board[2][1]=-1;
c53e6443 sago007 2012-04-17 11:04 532
		board[3][1]=5;
c53e6443 sago007 2012-04-17 11:04 533
		board[4][1]=4;
c53e6443 sago007 2012-04-17 11:04 534
		board[5][1]=2;
c53e6443 sago007 2012-04-17 11:04 535
		//row 2:
c53e6443 sago007 2012-04-17 11:04 536
		board[0][2]=2;
c53e6443 sago007 2012-04-17 11:04 537
		board[1][2]=-1;
c53e6443 sago007 2012-04-17 11:04 538
		board[2][2]=-1;
c53e6443 sago007 2012-04-17 11:04 539
		board[3][2]=4;
c53e6443 sago007 2012-04-17 11:04 540
		board[4][2]=0;
c53e6443 sago007 2012-04-17 11:04 541
		board[5][2]=3;
c53e6443 sago007 2012-04-17 11:04 542
		//row 3:
c53e6443 sago007 2012-04-17 11:04 543
		board[0][3]=2;
c53e6443 sago007 2012-04-17 11:04 544
		board[5][3]=3;
c53e6443 sago007 2012-04-17 11:04 545
		break;
c53e6443 sago007 2012-04-17 11:04 546
	default:
c53e6443 sago007 2012-04-17 11:04 547
		//row 0:
c53e6443 sago007 2012-04-17 11:04 548
		board[0][0]=4;
c53e6443 sago007 2012-04-17 11:04 549
		board[1][0]=5;
c53e6443 sago007 2012-04-17 11:04 550
		board[2][0]=2;
c53e6443 sago007 2012-04-17 11:04 551
		board[3][0]=0;
c53e6443 sago007 2012-04-17 11:04 552
		board[4][0]=1;
c53e6443 sago007 2012-04-17 11:04 553
		board[5][0]=5;
c53e6443 sago007 2012-04-17 11:04 554
		//row 1:
c53e6443 sago007 2012-04-17 11:04 555
		board[0][1]=4;
c53e6443 sago007 2012-04-17 11:04 556
		board[1][1]=5;
c53e6443 sago007 2012-04-17 11:04 557
		board[2][1]=2;
c53e6443 sago007 2012-04-17 11:04 558
		board[3][1]=1;
c53e6443 sago007 2012-04-17 11:04 559
		board[4][1]=0;
c53e6443 sago007 2012-04-17 11:04 560
		board[5][1]=2;
c53e6443 sago007 2012-04-17 11:04 561
		//row 2:
c53e6443 sago007 2012-04-17 11:04 562
		board[0][2]=2;
c53e6443 sago007 2012-04-17 11:04 563
		board[1][2]=4;
c53e6443 sago007 2012-04-17 11:04 564
		board[2][2]=-1;
c53e6443 sago007 2012-04-17 11:04 565
		board[3][2]=0;
c53e6443 sago007 2012-04-17 11:04 566
		board[4][2]=1;
c53e6443 sago007 2012-04-17 11:04 567
		board[5][2]=5;
c53e6443 sago007 2012-04-17 11:04 568
		//row 3:
c53e6443 sago007 2012-04-17 11:04 569
		board[0][3]=4;
c53e6443 sago007 2012-04-17 11:04 570
		board[1][3]=2;
c53e6443 sago007 2012-04-17 11:04 571
		board[2][3]=-1;
c53e6443 sago007 2012-04-17 11:04 572
		board[3][3]=1;
c53e6443 sago007 2012-04-17 11:04 573
		board[4][3]=0;
c53e6443 sago007 2012-04-17 11:04 574
		board[5][3]=2;
c53e6443 sago007 2012-04-17 11:04 575
		//row 4:
c53e6443 sago007 2012-04-17 11:04 576
		board[0][4]=4;
c53e6443 sago007 2012-04-17 11:04 577
		board[1][4]=2;
c53e6443 sago007 2012-04-17 11:04 578
		board[2][4]=-1;
c53e6443 sago007 2012-04-17 11:04 579
		board[3][4]=0;
c53e6443 sago007 2012-04-17 11:04 580
		board[4][4]=1;
c53e6443 sago007 2012-04-17 11:04 581
		board[5][4]=-1;
c53e6443 sago007 2012-04-17 11:04 582
		break;
c53e6443 sago007 2012-04-17 11:04 583
	};
c53e6443 sago007 2012-04-17 11:04 584
}
c53e6443 sago007 2012-04-17 11:04 585
c53e6443 sago007 2012-04-17 11:04 586
//decreases hang for all hanging blocks and wait for waiting blocks
ecef5838 sago007 2015-11-24 20:01 587
void BlockGame::ReduceStuff() {
63c773dd sago007 2016-01-24 11:47 588
	int howMuchHang = (ticks - FRAMELENGTH*hangTicks)/FRAMELENGTH;
ecef5838 sago007 2015-11-24 20:01 589
	if (howMuchHang>0) {
c53e6443 sago007 2012-04-17 11:04 590
		for (int i=0; i<7; i++)
ecef5838 sago007 2015-11-24 20:01 591
			for (int j=0; j<30; j++) {
ecef5838 sago007 2015-11-24 20:01 592
				if ((board[i][j]/BLOCKHANG)%10==1) {
c53e6443 sago007 2012-04-17 11:04 593
					int hangNumber = (board[i][j]/10)%100;
ecef5838 sago007 2015-11-24 20:01 594
					if (hangNumber<=howMuchHang) {
c53e6443 sago007 2012-04-17 11:04 595
						board[i][j]-=BLOCKHANG;
c53e6443 sago007 2012-04-17 11:04 596
						board[i][j]-=hangNumber*10;
c53e6443 sago007 2012-04-17 11:04 597
					}
ecef5838 sago007 2015-11-24 20:01 598
					else {
c53e6443 sago007 2012-04-17 11:04 599
						board[i][j]-=10*howMuchHang;
c53e6443 sago007 2012-04-17 11:04 600
					}
c53e6443 sago007 2012-04-17 11:04 601
				}
ecef5838 sago007 2015-11-24 20:01 602
				if ((board[i][j]/BLOCKWAIT)%10==1) {
c53e6443 sago007 2012-04-17 11:04 603
					int hangNumber = (board[i][j]/10)%100;
ecef5838 sago007 2015-11-24 20:01 604
					if (hangNumber<=howMuchHang) {
c53e6443 sago007 2012-04-17 11:04 605
						//The blocks must be cleared
c53e6443 sago007 2012-04-17 11:04 606
						board[i][j]-=hangNumber*10;
c53e6443 sago007 2012-04-17 11:04 607
					}
ecef5838 sago007 2015-11-24 20:01 608
					else {
c53e6443 sago007 2012-04-17 11:04 609
						board[i][j]-=10*howMuchHang;
c53e6443 sago007 2012-04-17 11:04 610
					}
c53e6443 sago007 2012-04-17 11:04 611
				}
c53e6443 sago007 2012-04-17 11:04 612
			}
c53e6443 sago007 2012-04-17 11:04 613
	}
c53e6443 sago007 2012-04-17 11:04 614
	hangTicks+=howMuchHang;
c53e6443 sago007 2012-04-17 11:04 615
}
c53e6443 sago007 2012-04-17 11:04 616
c53e6443 sago007 2012-04-17 11:04 617
//Creates garbage using a given wide and height
ecef5838 sago007 2015-11-24 20:01 618
bool BlockGame::CreateGarbage(int wide, int height) {
c53e6443 sago007 2012-04-17 11:04 619
	{
ecef5838 sago007 2015-11-24 20:01 620
		if (wide>6) {
ecef5838 sago007 2015-11-24 20:01 621
			wide = 6;
ecef5838 sago007 2015-11-24 20:01 622
		}
ecef5838 sago007 2015-11-24 20:01 623
		if (height>12) {
ecef5838 sago007 2015-11-24 20:01 624
			height = 12;
ecef5838 sago007 2015-11-24 20:01 625
		}
c53e6443 sago007 2012-04-17 11:04 626
		int startPosition = 12;
ecef5838 sago007 2015-11-24 20:01 627
		while ((!(LineEmpty(startPosition))) || (startPosition == 29)) {
c53e6443 sago007 2012-04-17 11:04 628
			startPosition++;
ecef5838 sago007 2015-11-24 20:01 629
		}
ecef5838 sago007 2015-11-24 20:01 630
		if (startPosition == 29) {
ecef5838 sago007 2015-11-24 20:01 631
			return false;    //failed to place blocks
ecef5838 sago007 2015-11-24 20:01 632
		}
ecef5838 sago007 2015-11-24 20:01 633
		if (29-startPosition<height) {
ecef5838 sago007 2015-11-24 20:01 634
			return false;    //not enough space
ecef5838 sago007 2015-11-24 20:01 635
		}
c53e6443 sago007 2012-04-17 11:04 636
		int start, end;
ecef5838 sago007 2015-11-24 20:01 637
		if (bGarbageFallLeft) {
c53e6443 sago007 2012-04-17 11:04 638
			start=0;
c53e6443 sago007 2012-04-17 11:04 639
			end=start+wide;
c53e6443 sago007 2012-04-17 11:04 640
			bGarbageFallLeft = false;
c53e6443 sago007 2012-04-17 11:04 641
		}
ecef5838 sago007 2015-11-24 20:01 642
		else {
c53e6443 sago007 2012-04-17 11:04 643
			start=6-wide;
c53e6443 sago007 2012-04-17 11:04 644
			end = 6;
c53e6443 sago007 2012-04-17 11:04 645
			bGarbageFallLeft = true;
c53e6443 sago007 2012-04-17 11:04 646
		}
c53e6443 sago007 2012-04-17 11:04 647
		for (int i = startPosition; i <startPosition+height; i++)
ecef5838 sago007 2015-11-24 20:01 648
			for (int j = start; j < end; j++) {
c53e6443 sago007 2012-04-17 11:04 649
				board[j][i] = 1000000+nextGarbageNumber;
c53e6443 sago007 2012-04-17 11:04 650
			}
c53e6443 sago007 2012-04-17 11:04 651
		nextGarbageNumber++;
ecef5838 sago007 2015-11-24 20:01 652
		if (nextGarbageNumber>999999) {
ecef5838 sago007 2015-11-24 20:01 653
			nextGarbageNumber = 10;
ecef5838 sago007 2015-11-24 20:01 654
		}
c53e6443 sago007 2012-04-17 11:04 655
		//bGarbageFallLeft = !(bGarbageFallLeft);
c53e6443 sago007 2012-04-17 11:04 656
		return true;
c53e6443 sago007 2012-04-17 11:04 657
	}
80b830cd sago007 2012-08-19 17:51 658
	return false;
c53e6443 sago007 2012-04-17 11:04 659
}
c53e6443 sago007 2012-04-17 11:04 660
c53e6443 sago007 2012-04-17 11:04 661
//Creates garbage using a given wide and height
ecef5838 sago007 2015-11-24 20:01 662
bool BlockGame::CreateGreyGarbage() {
ca486238 sago007 2015-08-23 15:12 663
	int startPosition = 12;
ecef5838 sago007 2015-11-24 20:01 664
	while ((!(LineEmpty(startPosition))) || (startPosition == 29)) {
ca486238 sago007 2015-08-23 15:12 665
		startPosition++;
ecef5838 sago007 2015-11-24 20:01 666
	}
ecef5838 sago007 2015-11-24 20:01 667
	if (startPosition == 29) {
ecef5838 sago007 2015-11-24 20:01 668
		return false;    //failed to place blocks
ecef5838 sago007 2015-11-24 20:01 669
	}
ecef5838 sago007 2015-11-24 20:01 670
	if (29-startPosition<1) {
ecef5838 sago007 2015-11-24 20:01 671
		return false;    //not enough space
ecef5838 sago007 2015-11-24 20:01 672
	}
ca486238 sago007 2015-08-23 15:12 673
	int start, end;
c53e6443 sago007 2012-04-17 11:04 674
	{
ca486238 sago007 2015-08-23 15:12 675
		start=0;
ca486238 sago007 2015-08-23 15:12 676
		end=6;
ca486238 sago007 2015-08-23 15:12 677
	}
ecef5838 sago007 2015-11-24 20:01 678
	for (int i = startPosition; i <startPosition+1; i++) {
ecef5838 sago007 2015-11-24 20:01 679
		for (int j = start; j < end; j++) {
ca486238 sago007 2015-08-23 15:12 680
			board[j][i] = 2*1000000+nextGarbageNumber;
80b830cd sago007 2012-08-19 17:51 681
		}
c53e6443 sago007 2012-04-17 11:04 682
	}
ca486238 sago007 2015-08-23 15:12 683
	nextGarbageNumber++;
ecef5838 sago007 2015-11-24 20:01 684
	if (nextGarbageNumber>999999) {
ca486238 sago007 2015-08-23 15:12 685
		nextGarbageNumber = 10;
ecef5838 sago007 2015-11-24 20:01 686
	}
ca486238 sago007 2015-08-23 15:12 687
	return true;
c53e6443 sago007 2012-04-17 11:04 688
}
c53e6443 sago007 2012-04-17 11:04 689
c53e6443 sago007 2012-04-17 11:04 690
c53e6443 sago007 2012-04-17 11:04 691
//Clears garbage, must take one the lower left corner!
ecef5838 sago007 2015-11-24 20:01 692
int BlockGame::GarbageClearer(int x, int y, int number, bool aLineToClear, int chain) {
ecef5838 sago007 2015-11-24 20:01 693
	if ((board[x][y])%1000000 != number) {
ecef5838 sago007 2015-11-24 20:01 694
		return -1;
ecef5838 sago007 2015-11-24 20:01 695
	}
ecef5838 sago007 2015-11-24 20:01 696
	if (aLineToClear) {
c53e6443 sago007 2012-04-17 11:04 697
		board[x][y] = rand() % 6;
c53e6443 sago007 2012-04-17 11:04 698
		board[x][y] += 10*HANGTIME+BLOCKHANG+CHAINPLACE*chain;
c53e6443 sago007 2012-04-17 11:04 699
	}
c53e6443 sago007 2012-04-17 11:04 700
	garbageToBeCleared[x][y] = false;
c53e6443 sago007 2012-04-17 11:04 701
	GarbageClearer(x+1, y, number, aLineToClear, chain);
c53e6443 sago007 2012-04-17 11:04 702
	GarbageClearer(x, y+1, number, false, chain);
c53e6443 sago007 2012-04-17 11:04 703
	return 1;
c53e6443 sago007 2012-04-17 11:04 704
}
c53e6443 sago007 2012-04-17 11:04 705
c53e6443 sago007 2012-04-17 11:04 706
//Marks garbage that must be cleared
ecef5838 sago007 2015-11-24 20:01 707
int BlockGame::GarbageMarker(int x, int y) {
ecef5838 sago007 2015-11-24 20:01 708
	if ((x>6)||(x<0)||(y<0)||(y>29)) {
ecef5838 sago007 2015-11-24 20:01 709
		return -1;
ecef5838 sago007 2015-11-24 20:01 710
	}
ecef5838 sago007 2015-11-24 20:01 711
	if (((board[x][y])/1000000 == 1)&&(garbageToBeCleared[x][y] == false)) {
c53e6443 sago007 2012-04-17 11:04 712
		garbageToBeCleared[x][y] = true;
c53e6443 sago007 2012-04-17 11:04 713
		//Float fill
c53e6443 sago007 2012-04-17 11:04 714
		GarbageMarker(x-1, y);
c53e6443 sago007 2012-04-17 11:04 715
		GarbageMarker(x+1, y);
c53e6443 sago007 2012-04-17 11:04 716
		GarbageMarker(x, y-1);
c53e6443 sago007 2012-04-17 11:04 717
		GarbageMarker(x, y+1);
c53e6443 sago007 2012-04-17 11:04 718
	}
c53e6443 sago007 2012-04-17 11:04 719
	return 1;
c53e6443 sago007 2012-04-17 11:04 720
}
c53e6443 sago007 2012-04-17 11:04 721
ecef5838 sago007 2015-11-24 20:01 722
int BlockGame::FirstGarbageMarker(int x, int y) {
ecef5838 sago007 2015-11-24 20:01 723
	if ((x>6)||(x<0)||(y<0)||(y>29)) {
ecef5838 sago007 2015-11-24 20:01 724
		return -1;
ecef5838 sago007 2015-11-24 20:01 725
	}
ecef5838 sago007 2015-11-24 20:01 726
	if (((board[x][y])/1000000 == 2)&&(garbageToBeCleared[x][y] == false)) {
ecef5838 sago007 2015-11-24 20:01 727
		for (int i=0; i<6; i++) {
c53e6443 sago007 2012-04-17 11:04 728
			garbageToBeCleared[i][y] = true;
ecef5838 sago007 2015-11-24 20:01 729
		}
c53e6443 sago007 2012-04-17 11:04 730
	}
ecef5838 sago007 2015-11-24 20:01 731
	else if (((board[x][y])/1000000 == 1)&&(garbageToBeCleared[x][y] == false)) {
c53e6443 sago007 2012-04-17 11:04 732
		garbageToBeCleared[x][y] = true;
c53e6443 sago007 2012-04-17 11:04 733
		//Float fill
c53e6443 sago007 2012-04-17 11:04 734
		GarbageMarker(x-1, y);
c53e6443 sago007 2012-04-17 11:04 735
		GarbageMarker(x+1, y);
c53e6443 sago007 2012-04-17 11:04 736
		GarbageMarker(x, y-1);
c53e6443 sago007 2012-04-17 11:04 737
		GarbageMarker(x, y+1);
c53e6443 sago007 2012-04-17 11:04 738
	}
c53e6443 sago007 2012-04-17 11:04 739
	return 1;
c53e6443 sago007 2012-04-17 11:04 740
}
c53e6443 sago007 2012-04-17 11:04 741
c53e6443 sago007 2012-04-17 11:04 742
//Clear Blocks if 3 or more is alligned (naive implemented)
ecef5838 sago007 2015-11-24 20:01 743
void BlockGame::ClearBlocks() {
c53e6443 sago007 2012-04-17 11:04 744
c53e6443 sago007 2012-04-17 11:04 745
	bool toBeCleared[7][30]; //true if blok must be removed
c53e6443 sago007 2012-04-17 11:04 746
c53e6443 sago007 2012-04-17 11:04 747
	int previus=-1; //the last block checked
c53e6443 sago007 2012-04-17 11:04 748
	int combo=0;
c53e6443 sago007 2012-04-17 11:04 749
	for (int i=0; i<30; i++)
ecef5838 sago007 2015-11-24 20:01 750
		for (int j=0; j<7; j++) {
c53e6443 sago007 2012-04-17 11:04 751
			toBeCleared[j][i] = false;
c53e6443 sago007 2012-04-17 11:04 752
			garbageToBeCleared[j][i] = false;
c53e6443 sago007 2012-04-17 11:04 753
		}
ecef5838 sago007 2015-11-24 20:01 754
	for (int i=0; i<7; i++) {
c53e6443 sago007 2012-04-17 11:04 755
		bool faaling = false;
ecef5838 sago007 2015-11-24 20:01 756
		for (int j=0; j<30; j++) {
ecef5838 sago007 2015-11-24 20:01 757
			if ((faaling)&&(board[i][j]>-1)&&(board[i][j]%10000000<7)) {
c53e6443 sago007 2012-04-17 11:04 758
				board[i][j]+=BLOCKFALL;
c53e6443 sago007 2012-04-17 11:04 759
			}
ecef5838 sago007 2015-11-24 20:01 760
			if ((!faaling)&&((board[i][j]/BLOCKFALL)%10==1)) {
c53e6443 sago007 2012-04-17 11:04 761
				board[i][j]-=BLOCKFALL;
ecef5838 sago007 2015-11-24 20:01 762
			}
ecef5838 sago007 2015-11-24 20:01 763
			if (!((board[i][j]>-1)&&(board[i][j]%10000000<7))) {
c53e6443 sago007 2012-04-17 11:04 764
				faaling=true;
ecef5838 sago007 2015-11-24 20:01 765
			}
ecef5838 sago007 2015-11-24 20:01 766
			if (((board[i][j]/1000000)%10==1)||((board[i][j]/1000000)%10==2)||((board[i][j]/BLOCKHANG)%10==1)||((board[i][j]/BLOCKWAIT)%10==1)) {
c53e6443 sago007 2012-04-17 11:04 767
				faaling = false;
ecef5838 sago007 2015-11-24 20:01 768
			}
c53e6443 sago007 2012-04-17 11:04 769
		}
c53e6443 sago007 2012-04-17 11:04 770
	}
c53e6443 sago007 2012-04-17 11:04 771
c53e6443 sago007 2012-04-17 11:04 772
ecef5838 sago007 2015-11-24 20:01 773
	for (int j=0; j<7; j++) {
c53e6443 sago007 2012-04-17 11:04 774
		previus = -1;
c53e6443 sago007 2012-04-17 11:04 775
		combo=0;
c53e6443 sago007 2012-04-17 11:04 776
ecef5838 sago007 2015-11-24 20:01 777
		for (int i=1; i<30; i++) {
ecef5838 sago007 2015-11-24 20:01 778
			if ((board[j][i]>-1)&&(board[j][i]%10000000<7)) {
ecef5838 sago007 2015-11-24 20:01 779
				if (board[j][i]%10000000 == previus) {
c53e6443 sago007 2012-04-17 11:04 780
					combo++;
c53e6443 sago007 2012-04-17 11:04 781
				}
ecef5838 sago007 2015-11-24 20:01 782
				else {
c53e6443 sago007 2012-04-17 11:04 783
					if (combo>2)
ecef5838 sago007 2015-11-24 20:01 784
						for (int k = i-combo; k<i; k++) {
c53e6443 sago007 2012-04-17 11:04 785
							toBeCleared[j][k] = true;
c53e6443 sago007 2012-04-17 11:04 786
						}
c53e6443 sago007 2012-04-17 11:04 787
					combo=1;
c53e6443 sago007 2012-04-17 11:04 788
					previus = board[j][i]%10000000;
c53e6443 sago007 2012-04-17 11:04 789
				}
c53e6443 sago007 2012-04-17 11:04 790
			} //if board
ecef5838 sago007 2015-11-24 20:01 791
			else {
c53e6443 sago007 2012-04-17 11:04 792
				if (combo>2)
ecef5838 sago007 2015-11-24 20:01 793
					for (int k = i-combo; k<i; k++) {
c53e6443 sago007 2012-04-17 11:04 794
						toBeCleared[j][k] = true;
c53e6443 sago007 2012-04-17 11:04 795
					}
c53e6443 sago007 2012-04-17 11:04 796
				combo = 0;
c53e6443 sago007 2012-04-17 11:04 797
				previus = -1;
c53e6443 sago007 2012-04-17 11:04 798
			}
c53e6443 sago007 2012-04-17 11:04 799
c53e6443 sago007 2012-04-17 11:04 800
		} //for i
c53e6443 sago007 2012-04-17 11:04 801
	} //for j
c53e6443 sago007 2012-04-17 11:04 802
c53e6443 sago007 2012-04-17 11:04 803
	chain = 0;
c53e6443 sago007 2012-04-17 11:04 804
	for (int i=0; i<6; i++)
ecef5838 sago007 2015-11-24 20:01 805
		for (int j=0; j<30; j++) {
c53e6443 sago007 2012-04-17 11:04 806
			//Clears blocks marked for clearing
63c773dd sago007 2016-01-24 11:47 807
			int temp=board[i][j];
c53e6443 sago007 2012-04-17 11:04 808
			if (1==((temp/BLOCKWAIT)%10))
ecef5838 sago007 2015-11-24 20:01 809
				if (((temp/10)%100)==0) {
ecef5838 sago007 2015-11-24 20:01 810
					if (chainSize[chain]<chainSize[board[i][j]/10000000]) {
c53e6443 sago007 2012-04-17 11:04 811
						chain = board[i][j]/10000000;
ecef5838 sago007 2015-11-24 20:01 812
					}
c53e6443 sago007 2012-04-17 11:04 813
229e212d sago007 2015-08-22 17:14 814
					AddBall(i, j, true, board[i][j]%10);
229e212d sago007 2015-08-22 17:14 815
					AddBall(i, j, false, board[i][j]%10);
229e212d sago007 2015-08-22 17:14 816
					AddExplosion(i, j);
c53e6443 sago007 2012-04-17 11:04 817
					board[i][j]=-2;
c53e6443 sago007 2012-04-17 11:04 818
				}
c53e6443 sago007 2012-04-17 11:04 819
		}
ecef5838 sago007 2015-11-24 20:01 820
	for (int i=0; i<7; i++) {
c53e6443 sago007 2012-04-17 11:04 821
		bool setChain=false;
ecef5838 sago007 2015-11-24 20:01 822
		for (int j=0; j<30; j++) {
ecef5838 sago007 2015-11-24 20:01 823
			if (board[i][j]==-1) {
c53e6443 sago007 2012-04-17 11:04 824
				setChain=false;
ecef5838 sago007 2015-11-24 20:01 825
			}
ecef5838 sago007 2015-11-24 20:01 826
			if (board[i][j]==-2) {
c53e6443 sago007 2012-04-17 11:04 827
				board[i][j]=-1;
c53e6443 sago007 2012-04-17 11:04 828
				setChain=true;
313ecd1b sago007 2015-08-22 20:38 829
				BlockPopEvent();
c53e6443 sago007 2012-04-17 11:04 830
			}
c53e6443 sago007 2012-04-17 11:04 831
			if (board[i][j]!=-1)
ecef5838 sago007 2015-11-24 20:01 832
				if ((setChain)&&((board[i][j]/GARBAGE)%10!=1)&&((board[i][j]/GARBAGE)%10!=2)) {
c53e6443 sago007 2012-04-17 11:04 833
					board[i][j]=((board[i][j]%CHAINPLACE)+CHAINPLACE*chain);
c53e6443 sago007 2012-04-17 11:04 834
					//somethingsGottaFall = true;
c53e6443 sago007 2012-04-17 11:04 835
				}
c53e6443 sago007 2012-04-17 11:04 836
c53e6443 sago007 2012-04-17 11:04 837
		}
c53e6443 sago007 2012-04-17 11:04 838
	}
c53e6443 sago007 2012-04-17 11:04 839
	int startvalue;
ecef5838 sago007 2015-11-24 20:01 840
	if (pixels == 0) {
c53e6443 sago007 2012-04-17 11:04 841
		startvalue=1;
ecef5838 sago007 2015-11-24 20:01 842
	}
ecef5838 sago007 2015-11-24 20:01 843
	else {
c53e6443 sago007 2012-04-17 11:04 844
		startvalue=0;
ecef5838 sago007 2015-11-24 20:01 845
	}
ecef5838 sago007 2015-11-24 20:01 846
	for (int i=startvalue; i<30; i++) {
c53e6443 sago007 2012-04-17 11:04 847
		previus=-1;
c53e6443 sago007 2012-04-17 11:04 848
		combo=0;
ecef5838 sago007 2015-11-24 20:01 849
		for (int j=0; j<7; j++) {
ecef5838 sago007 2015-11-24 20:01 850
			if (((board[j][i]>-1)&&(board[j][i]%10000000<7))) {
ecef5838 sago007 2015-11-24 20:01 851
				if (board[j][i]%10000000 == previus) {
c53e6443 sago007 2012-04-17 11:04 852
					combo++;
c53e6443 sago007 2012-04-17 11:04 853
				}
ecef5838 sago007 2015-11-24 20:01 854
				else {
b539639c sago007 2015-12-29 11:51 855
					if (combo>2) {
ecef5838 sago007 2015-11-24 20:01 856
						for (int k = j-combo; k<j; k++) {
c53e6443 sago007 2012-04-17 11:04 857
							toBeCleared[k][i] = true;
c53e6443 sago007 2012-04-17 11:04 858
						}
b539639c sago007 2015-12-29 11:51 859
					}
c53e6443 sago007 2012-04-17 11:04 860
					combo=1;
c53e6443 sago007 2012-04-17 11:04 861
					previus = board[j][i]%10000000;
c53e6443 sago007 2012-04-17 11:04 862
				}
c53e6443 sago007 2012-04-17 11:04 863
			} //if board
ecef5838 sago007 2015-11-24 20:01 864
			else {
b539639c sago007 2015-12-29 11:51 865
				if (combo>2) {
ecef5838 sago007 2015-11-24 20:01 866
					for (int k = j-combo; k<j; k++) {
c53e6443 sago007 2012-04-17 11:04 867
						toBeCleared[k][i] = true;
c53e6443 sago007 2012-04-17 11:04 868
					}
b539639c sago007 2015-12-29 11:51 869
				}
c53e6443 sago007 2012-04-17 11:04 870
				combo = 0;
c53e6443 sago007 2012-04-17 11:04 871
				previus = -1;
c53e6443 sago007 2012-04-17 11:04 872
			}
c53e6443 sago007 2012-04-17 11:04 873
c53e6443 sago007 2012-04-17 11:04 874
		} //for j
c53e6443 sago007 2012-04-17 11:04 875
	} //for i
c53e6443 sago007 2012-04-17 11:04 876
c53e6443 sago007 2012-04-17 11:04 877
	combo = 0;
c53e6443 sago007 2012-04-17 11:04 878
	chain = 0;
c53e6443 sago007 2012-04-17 11:04 879
	int grey = 0;
b539639c sago007 2015-12-29 11:51 880
	for (int i=0; i<30; i++) {
b539639c sago007 2015-12-29 11:51 881
		for (int j=0; j<6; j++) {
ecef5838 sago007 2015-11-24 20:01 882
			if (toBeCleared[j][i]) {
c53e6443 sago007 2012-04-17 11:04 883
				//see if any garbage is around:
c53e6443 sago007 2012-04-17 11:04 884
				FirstGarbageMarker(j-1, i);
c53e6443 sago007 2012-04-17 11:04 885
				FirstGarbageMarker(j+1, i);
c53e6443 sago007 2012-04-17 11:04 886
				FirstGarbageMarker(j, i-1);
c53e6443 sago007 2012-04-17 11:04 887
				FirstGarbageMarker(j, i+1);
c53e6443 sago007 2012-04-17 11:04 888
				//that is checked now :-)
ecef5838 sago007 2015-11-24 20:01 889
				if (board[j][i]%10000000==6) {
c53e6443 sago007 2012-04-17 11:04 890
					grey++;
ecef5838 sago007 2015-11-24 20:01 891
				}
ecef5838 sago007 2015-11-24 20:01 892
				if ((vsMode) && (grey>2) && (board[j][i]%10000000==6)) {
c53e6443 sago007 2012-04-17 11:04 893
					garbageTarget->CreateGreyGarbage();
ecef5838 sago007 2015-11-24 20:01 894
				}
ecef5838 sago007 2015-11-24 20:01 895
				if ((board[j][i]>-1)&&(board[j][i]%10000000<7)) {
c53e6443 sago007 2012-04-17 11:04 896
					board[j][i]+=BLOCKWAIT+10*FALLTIME;
ecef5838 sago007 2015-11-24 20:01 897
				}
c53e6443 sago007 2012-04-17 11:04 898
ecef5838 sago007 2015-11-24 20:01 899
				if (chainSize[board[j][i]/10000000]>chainSize[chain]) {
c53e6443 sago007 2012-04-17 11:04 900
					chain=board[j][i]/10000000;
ecef5838 sago007 2015-11-24 20:01 901
				}
c53e6443 sago007 2012-04-17 11:04 902
				combo++;
c53e6443 sago007 2012-04-17 11:04 903
				stop+=140*combo;
c53e6443 sago007 2012-04-17 11:04 904
				score +=10;
ecef5838 sago007 2015-11-24 20:01 905
				if (combo>3) {
ecef5838 sago007 2015-11-24 20:01 906
					score+=3*combo;    //More points if more cleared simontanously
ecef5838 sago007 2015-11-24 20:01 907
				}
c53e6443 sago007 2012-04-17 11:04 908
			}
b539639c sago007 2015-12-29 11:51 909
		}
b539639c sago007 2015-12-29 11:51 910
	}
c53e6443 sago007 2012-04-17 11:04 911
	score+=chainSize[chain]*100;
ecef5838 sago007 2015-11-24 20:01 912
	if (chain==0) {
c53e6443 sago007 2012-04-17 11:04 913
		chain=firstUnusedChain();
c53e6443 sago007 2012-04-17 11:04 914
		chainSize[chain]=0;
c53e6443 sago007 2012-04-17 11:04 915
		chainUsed[chain]=true;
c53e6443 sago007 2012-04-17 11:04 916
	}
c53e6443 sago007 2012-04-17 11:04 917
	chainSize[chain]++;
b539639c sago007 2015-12-29 11:51 918
	for (int i=0; i<30; i++) {
ecef5838 sago007 2015-11-24 20:01 919
		for (int j=0; j<6; j++) {
c53e6443 sago007 2012-04-17 11:04 920
			//if(board[j][i]/10==(BLOCKWAIT+10*FALLTIME)/10)
ecef5838 sago007 2015-11-24 20:01 921
			if (toBeCleared[j][i]) {
c53e6443 sago007 2012-04-17 11:04 922
				board[j][i]=(board[j][i]%10000000)+chain*10000000;
c53e6443 sago007 2012-04-17 11:04 923
			}
c53e6443 sago007 2012-04-17 11:04 924
		}
b539639c sago007 2015-12-29 11:51 925
	}
c53e6443 sago007 2012-04-17 11:04 926
c53e6443 sago007 2012-04-17 11:04 927
	{
c53e6443 sago007 2012-04-17 11:04 928
		//This is here we add text to screen!
c53e6443 sago007 2012-04-17 11:04 929
		bool dead = false;
b539639c sago007 2015-12-29 11:51 930
		for (int i=29; i>=0; i--) {
b539639c sago007 2015-12-29 11:51 931
			for (int j=0; j<6; j++) {
ecef5838 sago007 2015-11-24 20:01 932
				if (toBeCleared[j][i]) {
ecef5838 sago007 2015-11-24 20:01 933
					if (!dead) {
c53e6443 sago007 2012-04-17 11:04 934
						dead=true;
c53e6443 sago007 2012-04-17 11:04 935
						string tempS = itoa(chainSize[chain]);
229e212d sago007 2015-08-22 17:14 936
						if (chainSize[chain]>1) {
229e212d sago007 2015-08-22 17:14 937
							AddText(j, i, tempS, 1000);
229e212d sago007 2015-08-22 17:14 938
						}
c53e6443 sago007 2012-04-17 11:04 939
					}
c53e6443 sago007 2012-04-17 11:04 940
				}
b539639c sago007 2015-12-29 11:51 941
			}
b539639c sago007 2015-12-29 11:51 942
		}
c53e6443 sago007 2012-04-17 11:04 943
	} //This was there text was added
c53e6443 sago007 2012-04-17 11:04 944
c53e6443 sago007 2012-04-17 11:04 945
	if (vsMode)
ecef5838 sago007 2015-11-24 20:01 946
		switch (combo) {
c53e6443 sago007 2012-04-17 11:04 947
		case 0:
c53e6443 sago007 2012-04-17 11:04 948
		case 1:
c53e6443 sago007 2012-04-17 11:04 949
		case 2:
c53e6443 sago007 2012-04-17 11:04 950
		case 3:
c53e6443 sago007 2012-04-17 11:04 951
			break;
c53e6443 sago007 2012-04-17 11:04 952
		case 4:
c53e6443 sago007 2012-04-17 11:04 953
			garbageTarget->CreateGarbage(3, 1);
c53e6443 sago007 2012-04-17 11:04 954
			break;
c53e6443 sago007 2012-04-17 11:04 955
		case 5:
c53e6443 sago007 2012-04-17 11:04 956
			garbageTarget->CreateGarbage(4, 1);
c53e6443 sago007 2012-04-17 11:04 957
			break;
c53e6443 sago007 2012-04-17 11:04 958
		case 6:
c53e6443 sago007 2012-04-17 11:04 959
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 960
			break;
c53e6443 sago007 2012-04-17 11:04 961
		case 7:
c53e6443 sago007 2012-04-17 11:04 962
			garbageTarget->CreateGarbage(6, 1);
c53e6443 sago007 2012-04-17 11:04 963
			break;
c53e6443 sago007 2012-04-17 11:04 964
		case 8:
c53e6443 sago007 2012-04-17 11:04 965
			garbageTarget->CreateGarbage(4, 1);
c53e6443 sago007 2012-04-17 11:04 966
			garbageTarget->CreateGarbage(4, 1);
c53e6443 sago007 2012-04-17 11:04 967
			break;
c53e6443 sago007 2012-04-17 11:04 968
		case 9:
c53e6443 sago007 2012-04-17 11:04 969
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 970
			garbageTarget->CreateGarbage(4, 1);
c53e6443 sago007 2012-04-17 11:04 971
			break;
c53e6443 sago007 2012-04-17 11:04 972
		case 10:
c53e6443 sago007 2012-04-17 11:04 973
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 974
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 975
			break;
c53e6443 sago007 2012-04-17 11:04 976
		case 11:
c53e6443 sago007 2012-04-17 11:04 977
			garbageTarget->CreateGarbage(6, 1);
c53e6443 sago007 2012-04-17 11:04 978
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 979
			break;
c53e6443 sago007 2012-04-17 11:04 980
		case 12:
c53e6443 sago007 2012-04-17 11:04 981
			garbageTarget->CreateGarbage(6, 1);
c53e6443 sago007 2012-04-17 11:04 982
			garbageTarget->CreateGarbage(6, 1);
c53e6443 sago007 2012-04-17 11:04 983
			break;
c53e6443 sago007 2012-04-17 11:04 984
		case 13:
c53e6443 sago007 2012-04-17 11:04 985
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 986
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 987
			garbageTarget->CreateGarbage(4, 1);
c53e6443 sago007 2012-04-17 11:04 988
			break;
c53e6443 sago007 2012-04-17 11:04 989
		default:
c53e6443 sago007 2012-04-17 11:04 990
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 991
			garbageTarget->CreateGarbage(5, 1);
c53e6443 sago007 2012-04-17 11:04 992
			garbageTarget->CreateGarbage(4, 1);
c53e6443 sago007 2012-04-17 11:04 993
			break;
c53e6443 sago007 2012-04-17 11:04 994
		}
c53e6443 sago007 2012-04-17 11:04 995
	for (int i=0; i<30; i++)
c53e6443 sago007 2012-04-17 11:04 996
		for (int j=0; j<6; j++)
ecef5838 sago007 2015-11-24 20:01 997
			if (garbageToBeCleared[j][i]) {
c53e6443 sago007 2012-04-17 11:04 998
				GarbageClearer(j, i, board[j][i]%1000000, true, chain); //Clears the blocks and all blocks connected to it.
c53e6443 sago007 2012-04-17 11:04 999
			}
c53e6443 sago007 2012-04-17 11:04 1000
c53e6443 sago007 2012-04-17 11:04 1001
	chain=0;
c53e6443 sago007 2012-04-17 11:04 1002
c53e6443 sago007 2012-04-17 11:04 1003
	//Break chains (if a block is stable it is resetted to (chain == 0)):
ecef5838 sago007 2015-11-24 20:01 1004
	for (int i=0; i<7; i++) {
c53e6443 sago007 2012-04-17 11:04 1005
		bool faaling = false;  //In the beginning we are NOT falling
ecef5838 sago007 2015-11-24 20:01 1006
		for (int j=0; j<30; j++) {
ecef5838 sago007 2015-11-24 20:01 1007
			if ((faaling)&&(board[i][j]>-1)&&(board[i][j]<7)) {
c53e6443 sago007 2012-04-17 11:04 1008
				board[i][j]+=BLOCKFALL;
c53e6443 sago007 2012-04-17 11:04 1009
			}
ecef5838 sago007 2015-11-24 20:01 1010
			if ((!faaling)&&((board[i][j]/BLOCKFALL)%10==1)) {
c53e6443 sago007 2012-04-17 11:04 1011
				board[i][j]-=BLOCKFALL;
ecef5838 sago007 2015-11-24 20:01 1012
			}
ecef5838 sago007 2015-11-24 20:01 1013
			if ((!faaling)&&(board[i][j]>0)&&(board[i][j]/10000000!=0)&&((board[i][j]/BLOCKWAIT)%10!=1)&&((board[i][j]/BLOCKHANG)%10!=1)) {
ecef5838 sago007 2015-11-24 20:01 1014
				if (chainSize[board[i][j]/10000000]>chainSize[chain]) {
c53e6443 sago007 2012-04-17 11:04 1015
					chain=board[i][j]/10000000;
ecef5838 sago007 2015-11-24 20:01 1016
				}
c53e6443 sago007 2012-04-17 11:04 1017
				board[i][j]=board[i][j]%10000000;
c53e6443 sago007 2012-04-17 11:04 1018
			}
ecef5838 sago007 2015-11-24 20:01 1019
			if (!((board[i][j]>-1)&&(board[i][j]<7))) {
c53e6443 sago007 2012-04-17 11:04 1020
				faaling=true;
ecef5838 sago007 2015-11-24 20:01 1021
			}
ecef5838 sago007 2015-11-24 20:01 1022
			if (((board[i][j]/1000000)%10==1)||((board[i][j]/BLOCKHANG)%10==1)||((board[i][j]/BLOCKWAIT)%10==1)) {
c53e6443 sago007 2012-04-17 11:04 1023
				faaling = false;
ecef5838 sago007 2015-11-24 20:01 1024
			}
c53e6443 sago007 2012-04-17 11:04 1025
		}
c53e6443 sago007 2012-04-17 11:04 1026
	}
c53e6443 sago007 2012-04-17 11:04 1027
c53e6443 sago007 2012-04-17 11:04 1028
	//Create garbage as a result
c53e6443 sago007 2012-04-17 11:04 1029
	//if((vsMode)&&(chainSize[chain]>1)) garbageTarget->CreateGarbage(6,chainSize[chain]-1);
c53e6443 sago007 2012-04-17 11:04 1030
c53e6443 sago007 2012-04-17 11:04 1031
	//Calculate chain
c53e6443 sago007 2012-04-17 11:04 1032
	chain=0;
b539639c sago007 2015-12-29 11:51 1033
	for (int i=0; i<6; i++) {
ecef5838 sago007 2015-11-24 20:01 1034
		for (int j=0; j<30; j++) {
ecef5838 sago007 2015-11-24 20:01 1035
			if (chainSize[board[i][j]/10000000]>chain) {
c53e6443 sago007 2012-04-17 11:04 1036
				chain=chainSize[board[i][j]/10000000];
ecef5838 sago007 2015-11-24 20:01 1037
			}
c53e6443 sago007 2012-04-17 11:04 1038
		}
b539639c sago007 2015-12-29 11:51 1039
	}
c53e6443 sago007 2012-04-17 11:04 1040
c53e6443 sago007 2012-04-17 11:04 1041
	//Make space in table for more things
b539639c sago007 2015-12-29 11:51 1042
	if (chain==0) {
b539639c sago007 2015-12-29 11:51 1043
		for (int i=0; i<NUMBEROFCHAINS; i++) {
ecef5838 sago007 2015-11-24 20:01 1044
			if (chainUsed[i]==true) {
ecef5838 sago007 2015-11-24 20:01 1045
				if ((vsMode)&&(chainSize[i]>1)) {
ecef5838 sago007 2015-11-24 20:01 1046
					garbageTarget->CreateGarbage(6, chainSize[i]-1);
ecef5838 sago007 2015-11-24 20:01 1047
				}
313ecd1b sago007 2015-08-22 20:38 1048
				if (chainSize[i]>4) {
313ecd1b sago007 2015-08-22 20:38 1049
					LongChainDoneEvent();
313ecd1b sago007 2015-08-22 20:38 1050
				}
ecef5838 sago007 2015-11-24 20:01 1051
				if (chainSize[i]>1 && !puzzleMode && !AI_Enabled) {
c53e6443 sago007 2012-04-17 11:04 1052
					Stats::getInstance()->addOne((string)"chainX"+itoa(chainSize[i]));
ecef5838 sago007 2015-11-24 20:01 1053
				}
c53e6443 sago007 2012-04-17 11:04 1054
				chainUsed[i]=false;
c53e6443 sago007 2012-04-17 11:04 1055
			}
b539639c sago007 2015-12-29 11:51 1056
		}
b539639c sago007 2015-12-29 11:51 1057
	}
c53e6443 sago007 2012-04-17 11:04 1058
} //ClearBlocks
c53e6443 sago007 2012-04-17 11:04 1059
c53e6443 sago007 2012-04-17 11:04 1060
//prints "Game Over" and ends game
ecef5838 sago007 2015-11-24 20:01 1061
void BlockGame::SetGameOver() {
ca486238 sago007 2015-08-23 15:12 1062
	if (!bGameOver) {
c53e6443 sago007 2012-04-17 11:04 1063
		gameEndedAfter = ticks-gameStartedAt; //We game ends now!
ca486238 sago007 2015-08-23 15:12 1064
		if (!AI_Enabled) {
17916a2e sago007 2010-11-07 11:26 1065
			TimeHandler::addTime("playTime",TimeHandler::ms2ct(gameEndedAfter));
17916a2e sago007 2010-11-07 11:26 1066
		}
17916a2e sago007 2010-11-07 11:26 1067
	}
c53e6443 sago007 2012-04-17 11:04 1068
	bGameOver = true;
ecef5838 sago007 2015-11-24 20:01 1069
	if (stageClear) {
c53e6443 sago007 2012-04-17 11:04 1070
		stageButtonStatus = SBstageClear;
ecef5838 sago007 2015-11-24 20:01 1071
	}
c53e6443 sago007 2012-04-17 11:04 1072
}
c53e6443 sago007 2012-04-17 11:04 1073
ecef5838 sago007 2015-11-24 20:01 1074
bool BlockGame::GetAIenabled() {
c53e6443 sago007 2012-04-17 11:04 1075
	return AI_Enabled;
c53e6443 sago007 2012-04-17 11:04 1076
}
c53e6443 sago007 2012-04-17 11:04 1077
c53e6443 sago007 2012-04-17 11:04 1078
c53e6443 sago007 2012-04-17 11:04 1079
//Moves all peaces a spot down if possible
ecef5838 sago007 2015-11-24 20:01 1080
int BlockGame::FallBlock(int x, int y, int number) {
ecef5838 sago007 2015-11-24 20:01 1081
	if (y == 0) {
ecef5838 sago007 2015-11-24 20:01 1082
		return -1;
ecef5838 sago007 2015-11-24 20:01 1083
	}
b539639c sago007 2015-12-29 11:51 1084
	if (x>0) {
ecef5838 sago007 2015-11-24 20:01 1085
		if (board[x-1][y] == number) {
c53e6443 sago007 2012-04-17 11:04 1086
			return -1;
ecef5838 sago007 2015-11-24 20:01 1087
		}
b539639c sago007 2015-12-29 11:51 1088
	}
c53e6443 sago007 2012-04-17 11:04 1089
	int i=x;
c53e6443 sago007 2012-04-17 11:04 1090
	bool canFall = true;
c53e6443 sago007 2012-04-17 11:04 1091
	//checks a line of a garbage block and see if something is under it
ecef5838 sago007 2015-11-24 20:01 1092
	while ((board[i][y] == number)&&(canFall)&&(i<6)) {
ecef5838 sago007 2015-11-24 20:01 1093
		if (board[i][y-1] != -1) {
ecef5838 sago007 2015-11-24 20:01 1094
			canFall = false;
ecef5838 sago007 2015-11-24 20:01 1095
		}
c53e6443 sago007 2012-04-17 11:04 1096
		i++;
c53e6443 sago007 2012-04-17 11:04 1097
	}
ecef5838 sago007 2015-11-24 20:01 1098
	if (canFall) {
c53e6443 sago007 2012-04-17 11:04 1099
		//cout << "Now falling" << endl;
ecef5838 sago007 2015-11-24 20:01 1100
		for (int j = x; j<i; j++) {
c53e6443 sago007 2012-04-17 11:04 1101
			board[j][y-1] = board[j][y];
c53e6443 sago007 2012-04-17 11:04 1102
			board[j][y] = -1;
c53e6443 sago007 2012-04-17 11:04 1103
		}
c53e6443 sago007 2012-04-17 11:04 1104
	}
c53e6443 sago007 2012-04-17 11:04 1105
	return 0;
ecef5838 sago007 2015-11-24 20:01 1106
}   //FallBlock
c53e6443 sago007 2012-04-17 11:04 1107
c53e6443 sago007 2012-04-17 11:04 1108
c53e6443 sago007 2012-04-17 11:04 1109
//Makes all Garbage fall one spot
ecef5838 sago007 2015-11-24 20:01 1110
void BlockGame::GarbageFall() {
b539639c sago007 2015-12-29 11:51 1111
	for (int i=0; i<30; i++) {
ecef5838 sago007 2015-11-24 20:01 1112
		for (int j=0; j<7; j++) {
ecef5838 sago007 2015-11-24 20:01 1113
			if ((((board[j][i]/1000000)%10) == 1)||(((board[j][i]/1000000)%10) == 2)) {
c53e6443 sago007 2012-04-17 11:04 1114
				FallBlock(j, i, board[j][i]);
ecef5838 sago007 2015-11-24 20:01 1115
			}
c53e6443 sago007 2012-04-17 11:04 1116
		}
b539639c sago007 2015-12-29 11:51 1117
	}
c53e6443 sago007 2012-04-17 11:04 1118
}
c53e6443 sago007 2012-04-17 11:04 1119
c53e6443 sago007 2012-04-17 11:04 1120
//Makes the blocks fall (it doesn't test time, this must be done before hand)
ecef5838 sago007 2015-11-24 20:01 1121
void BlockGame::FallDown() {
c53e6443 sago007 2012-04-17 11:04 1122
	bool falling =false;        //nothing is moving unless proven otherwise
b539639c sago007 2015-12-29 11:51 1123
	for (int i=0; i<29; i++) {
ecef5838 sago007 2015-11-24 20:01 1124
		for (int j=0; j<6; j++) {
ecef5838 sago007 2015-11-24 20:01 1125
			if ((board[j][i]==-1) && (board[j][i+1]!=-1) && (board[j][i+1]%BLOCKFALL<7)) {
c53e6443 sago007 2012-04-17 11:04 1126
				board[j][i] = board[j][i+1];
c53e6443 sago007 2012-04-17 11:04 1127
				board[j][i+1] = -1;
c53e6443 sago007 2012-04-17 11:04 1128
				falling = true;              //something is moving!
c53e6443 sago007 2012-04-17 11:04 1129
			}
ecef5838 sago007 2015-11-24 20:01 1130
			if ((board[j][i]/BLOCKWAIT)%10==1) {
c53e6443 sago007 2012-04-17 11:04 1131
				falling=true;
ecef5838 sago007 2015-11-24 20:01 1132
			}
c53e6443 sago007 2012-04-17 11:04 1133
		}
b539639c sago007 2015-12-29 11:51 1134
	}
ecef5838 sago007 2015-11-24 20:01 1135
	if (!falling) { //If nothing is falling
ecef5838 sago007 2015-11-24 20:01 1136
		if ((puzzleMode)&&(!bGameOver)&&(MovesLeft==0)&&(!(BoardEmpty()))) {
c53e6443 sago007 2012-04-17 11:04 1137
			//Puzzle not won
c53e6443 sago007 2012-04-17 11:04 1138
			SetGameOver();
c53e6443 sago007 2012-04-17 11:04 1139
			stageButtonStatus = SBpuzzleMode;
c53e6443 sago007 2012-04-17 11:04 1140
		}
c53e6443 sago007 2012-04-17 11:04 1141
	}
ecef5838 sago007 2015-11-24 20:01 1142
	GarbageFall();      //Makes the garbage fall
c53e6443 sago007 2012-04-17 11:04 1143
	nrFellDown++;      //Sets number of this fall, so we know then the next will occur
c53e6443 sago007 2012-04-17 11:04 1144
}
c53e6443 sago007 2012-04-17 11:04 1145
c53e6443 sago007 2012-04-17 11:04 1146
//Moves the cursor, receaves N,S,E or W as a char an moves as desired
ecef5838 sago007 2015-11-24 20:01 1147
void BlockGame::MoveCursor(char way) {
ecef5838 sago007 2015-11-24 20:01 1148
	if (!bGameOver) {     //If game over nothing happends
ecef5838 sago007 2015-11-24 20:01 1149
		if ((way == 'N') && ((cursory<10)||(TowerHeight>12) ||(((pixels==bsize)||(pixels==0)) && (cursory<11)))) {
c53e6443 sago007 2012-04-17 11:04 1150
			cursory++;
ecef5838 sago007 2015-11-24 20:01 1151
		}
ecef5838 sago007 2015-11-24 20:01 1152
		if ((way == 'S') && (cursory>0)) {
c53e6443 sago007 2012-04-17 11:04 1153
			cursory--;
ecef5838 sago007 2015-11-24 20:01 1154
		}
ecef5838 sago007 2015-11-24 20:01 1155
		if ((way == 'W') && (cursorx>0)) {
c53e6443 sago007 2012-04-17 11:04 1156
			cursorx--;
ecef5838 sago007 2015-11-24 20:01 1157
		}
ecef5838 sago007 2015-11-24 20:01 1158
		if ((way == 'E') && (cursorx<4)) {
c53e6443 sago007 2012-04-17 11:04 1159
			cursorx++;
ecef5838 sago007 2015-11-24 20:01 1160
		}
c53e6443 sago007 2012-04-17 11:04 1161
	}
c53e6443 sago007 2012-04-17 11:04 1162
}
c53e6443 sago007 2012-04-17 11:04 1163
c53e6443 sago007 2012-04-17 11:04 1164
//switches the two blocks at the cursor position, unless game over
ecef5838 sago007 2015-11-24 20:01 1165
void BlockGame::SwitchAtCursor() {
ecef5838 sago007 2015-11-24 20:01 1166
	if ((board[cursorx][cursory+1]<7) && (board[cursorx+1][cursory+1]<7) && (!bGameOver) && ((!puzzleMode)||(MovesLeft>0)) && (gameStartedAt<ticks)) {
c53e6443 sago007 2012-04-17 11:04 1167
		int temp = board[cursorx][cursory+1];
c53e6443 sago007 2012-04-17 11:04 1168
		board[cursorx][cursory+1] = board[cursorx+1][cursory+1];
c53e6443 sago007 2012-04-17 11:04 1169
		board[cursorx+1][cursory+1] = temp;
c53e6443 sago007 2012-04-17 11:04 1170
	}
ecef5838 sago007 2015-11-24 20:01 1171
	if ((puzzleMode)&&(gameStartedAt<ticks)&&(MovesLeft>0)) {
ecef5838 sago007 2015-11-24 20:01 1172
		MovesLeft--;
ecef5838 sago007 2015-11-24 20:01 1173
	}
c53e6443 sago007 2012-04-17 11:04 1174
}
c53e6443 sago007 2012-04-17 11:04 1175
ecef5838 sago007 2015-11-24 20:01 1176
void BlockGame::PushLine() {
79d3c1d3 sago007 2012-05-05 15:54 1177
	PushLineInternal();
79d3c1d3 sago007 2012-05-05 15:54 1178
}
79d3c1d3 sago007 2012-05-05 15:54 1179
79d3c1d3 sago007 2012-05-05 15:54 1180
//Generates a new line and moves the field one block up (restart puzzle mode)
ecef5838 sago007 2015-11-24 20:01 1181
void BlockGame::PushLineInternal() {
c53e6443 sago007 2012-04-17 11:04 1182
	//If not game over, not high tower and not puzzle mode
ecef5838 sago007 2015-11-24 20:01 1183
	if ((!bGameOver) && TowerHeight<13 && (!puzzleMode) && (gameStartedAt<ticks)&&(chain==0)) {
b539639c sago007 2015-12-29 11:51 1184
		for (int i=19; i>0; i--) {
ecef5838 sago007 2015-11-24 20:01 1185
			for (int j=0; j<6; j++) {
c53e6443 sago007 2012-04-17 11:04 1186
				board[j][i] = board[j][i-1];
c53e6443 sago007 2012-04-17 11:04 1187
			}
b539639c sago007 2015-12-29 11:51 1188
		}
ecef5838 sago007 2015-11-24 20:01 1189
		for (int j=0; j<6; j++) {
c53e6443 sago007 2012-04-17 11:04 1190
			board[j][0] = rand2() % 4;
ecef5838 sago007 2015-11-24 20:01 1191
			if (j > 0) {
ecef5838 sago007 2015-11-24 20:01 1192
				if (board[j][0] == board[j-1][0]) {
c53e6443 sago007 2012-04-17 11:04 1193
					board[j][0] = rand2() % 6;
ecef5838 sago007 2015-11-24 20:01 1194
				}
c53e6443 sago007 2012-04-17 11:04 1195
			}
ecef5838 sago007 2015-11-24 20:01 1196
			if (board[j][0] == board[j][1]) {
c53e6443 sago007 2012-04-17 11:04 1197
				board[j][0] = rand2() % 6;
ecef5838 sago007 2015-11-24 20:01 1198
			}
ecef5838 sago007 2015-11-24 20:01 1199
			if (board[j][0] == board[j][1]) {
c53e6443 sago007 2012-04-17 11:04 1200
				board[j][0] = rand2() % 6;
ecef5838 sago007 2015-11-24 20:01 1201
			}
ecef5838 sago007 2015-11-24 20:01 1202
			while ((j>0)&&(board[j][0]==board[j-1][0])) {
c53e6443 sago007 2012-04-17 11:04 1203
				board[j][0] = rand2() % 6;
ecef5838 sago007 2015-11-24 20:01 1204
			}
c53e6443 sago007 2012-04-17 11:04 1205
		}
c53e6443 sago007 2012-04-17 11:04 1206
		score+=1;
ca486238 sago007 2015-08-23 15:12 1207
		MoveCursor('N'); //Workaround for this being done registred too
ca486238 sago007 2015-08-23 15:12 1208
		if (vsMode) {
ecef5838 sago007 2015-11-24 20:01 1209
			if (rand2()%6==1) {
c53e6443 sago007 2012-04-17 11:04 1210
				board[rand2()%6][0]=6;
ecef5838 sago007 2015-11-24 20:01 1211
			}
c53e6443 sago007 2012-04-17 11:04 1212
		}
c53e6443 sago007 2012-04-17 11:04 1213
		pixels = 0;
c53e6443 sago007 2012-04-17 11:04 1214
		stop=0;
c53e6443 sago007 2012-04-17 11:04 1215
		pushedPixelAt = ticks;
c53e6443 sago007 2012-04-17 11:04 1216
		linesCleared++;
c53e6443 sago007 2012-04-17 11:04 1217
		AI_LineOffset++;
c53e6443 sago007 2012-04-17 11:04 1218
		nrPushedPixel=(int)((double)(pushedPixelAt-gameStartedAt)/(1000.0*speed));
c53e6443 sago007 2012-04-17 11:04 1219
ecef5838 sago007 2015-11-24 20:01 1220
		if (!AI_Enabled) {
c53e6443 sago007 2012-04-17 11:04 1221
			Stats::getInstance()->addOne("linesPushed");
c53e6443 sago007 2012-04-17 11:04 1222
		}
c53e6443 sago007 2012-04-17 11:04 1223
	} //if !bGameOver
c53e6443 sago007 2012-04-17 11:04 1224
c53e6443 sago007 2012-04-17 11:04 1225
	//Restart Puzzle mode
ecef5838 sago007 2015-11-24 20:01 1226
	if (puzzleMode && !bGameOver) {
c53e6443 sago007 2012-04-17 11:04 1227
		//Reloads level
055218be sago007 2015-08-22 18:44 1228
		MovesLeft = PuzzleNumberOfMovesAllowed(Level);
b539639c sago007 2015-12-29 11:51 1229
		for (int i=0; i<6; i++) {
ecef5838 sago007 2015-11-24 20:01 1230
			for (int j=0; j<12; j++) {
055218be sago007 2015-08-22 18:44 1231
				board[i][j+1] = PuzzleGetBrick(Level,i,j);
c53e6443 sago007 2012-04-17 11:04 1232
			}
b539639c sago007 2015-12-29 11:51 1233
		}
c53e6443 sago007 2012-04-17 11:04 1234
		score=0;
c53e6443 sago007 2012-04-17 11:04 1235
		bGameOver=false;
c53e6443 sago007 2012-04-17 11:04 1236
	}
c53e6443 sago007 2012-04-17 11:04 1237
ecef5838 sago007 2015-11-24 20:01 1238
	if ((TowerHeight>12) && (!puzzleMode)&&(!bGameOver)&&(chain==0)) {
c53e6443 sago007 2012-04-17 11:04 1239
		SetGameOver();
c53e6443 sago007 2012-04-17 11:04 1240
	}
c53e6443 sago007 2012-04-17 11:04 1241
c53e6443 sago007 2012-04-17 11:04 1242
c53e6443 sago007 2012-04-17 11:04 1243
}//PushLine
c53e6443 sago007 2012-04-17 11:04 1244
c53e6443 sago007 2012-04-17 11:04 1245
//Pushes a single pixel, so it appears to scrool
ecef5838 sago007 2015-11-24 20:01 1246
void BlockGame::PushPixels() {
c53e6443 sago007 2012-04-17 11:04 1247
	nrPushedPixel++;
ecef5838 sago007 2015-11-24 20:01 1248
	if ((pixels < bsize) && TowerHeight<13) {
c53e6443 sago007 2012-04-17 11:04 1249
		pixels++;
c53e6443 sago007 2012-04-17 11:04 1250
	}
ecef5838 sago007 2015-11-24 20:01 1251
	else {
79d3c1d3 sago007 2012-05-05 15:54 1252
		PushLineInternal();
ecef5838 sago007 2015-11-24 20:01 1253
	}
ecef5838 sago007 2015-11-24 20:01 1254
	if (pixels>bsize) {
c53e6443 sago007 2012-04-17 11:04 1255
		pixels=0;
ecef5838 sago007 2015-11-24 20:01 1256
	}
c53e6443 sago007 2012-04-17 11:04 1257
}
c53e6443 sago007 2012-04-17 11:04 1258
c53e6443 sago007 2012-04-17 11:04 1259
c53e6443 sago007 2012-04-17 11:04 1260
//See how high the tower is, saved in integer TowerHeight
ecef5838 sago007 2015-11-24 20:01 1261
void BlockGame::FindTowerHeight() {
c53e6443 sago007 2012-04-17 11:04 1262
	/*
c53e6443 sago007 2012-04-17 11:04 1263
	 * Old implementation, used until I find the bug in the other.
c53e6443 sago007 2012-04-17 11:04 1264
	 * This function has a bug in stage clear! if an empty line appears.
c53e6443 sago007 2012-04-17 11:04 1265
	 */
c53e6443 sago007 2012-04-17 11:04 1266
	prevTowerHeight = TowerHeight;
c53e6443 sago007 2012-04-17 11:04 1267
	bool found = false;
c53e6443 sago007 2012-04-17 11:04 1268
	TowerHeight = 0;
ecef5838 sago007 2015-11-24 20:01 1269
	while (!found) {
c53e6443 sago007 2012-04-17 11:04 1270
		found = true;
c53e6443 sago007 2012-04-17 11:04 1271
		for (int j=0; j<6; j++)
ecef5838 sago007 2015-11-24 20:01 1272
			if (board[j][TowerHeight] != -1) {
c53e6443 sago007 2012-04-17 11:04 1273
				found = false;
ecef5838 sago007 2015-11-24 20:01 1274
			}
c53e6443 sago007 2012-04-17 11:04 1275
		TowerHeight++;
c53e6443 sago007 2012-04-17 11:04 1276
	}
c53e6443 sago007 2012-04-17 11:04 1277
	TowerHeight--;
c53e6443 sago007 2012-04-17 11:04 1278
}
17916a2e sago007 2010-11-07 11:26 1279
17916a2e sago007 2010-11-07 11:26 1280
///////////////////////////////////////////////////////////////////////////
17916a2e sago007 2010-11-07 11:26 1281
/////////////////////////// AI starts here! ///////////////////////////////
17916a2e sago007 2010-11-07 11:26 1282
///////////////////////////////////////////////////////////////////////////
c53e6443 sago007 2012-04-17 11:04 1283
//First the helpet functions:
ecef5838 sago007 2015-11-24 20:01 1284
int BlockGame::nrOfType(int line, int type) {
c53e6443 sago007 2012-04-17 11:04 1285
	// cout << "Start_ nrOfType" << endl;
c53e6443 sago007 2012-04-17 11:04 1286
	int counter = 0;
c53e6443 sago007 2012-04-17 11:04 1287
	for (int i=0; i<6; i++)
ecef5838 sago007 2015-11-24 20:01 1288
		if (board[i][line]==type) {
ecef5838 sago007 2015-11-24 20:01 1289
			counter++;
ecef5838 sago007 2015-11-24 20:01 1290
		}
c53e6443 sago007 2012-04-17 11:04 1291
	return counter;
c53e6443 sago007 2012-04-17 11:04 1292
}
c53e6443 sago007 2012-04-17 11:04 1293
c53e6443 sago007 2012-04-17 11:04 1294
c53e6443 sago007 2012-04-17 11:04 1295
//See if a combo can be made in this line
ecef5838 sago007 2015-11-24 20:01 1296
int BlockGame::horiInLine(int line) {
c53e6443 sago007 2012-04-17 11:04 1297
	//cout << "Start_ hori in line" << endl;
c53e6443 sago007 2012-04-17 11:04 1298
	int nrOfType[7] = {0, 0, 0, 0, 0, 0, 0};
c53e6443 sago007 2012-04-17 11:04 1299
	int iTemp;
c53e6443 sago007 2012-04-17 11:04 1300
	int max = 0;
ecef5838 sago007 2015-11-24 20:01 1301
	for (int i=0; i<6; i++) {
c53e6443 sago007 2012-04-17 11:04 1302
		iTemp = board[i][line];
ecef5838 sago007 2015-11-24 20:01 1303
		if ((iTemp>-1)&&(iTemp<7)) {
c53e6443 sago007 2012-04-17 11:04 1304
			nrOfType[iTemp]++;
ecef5838 sago007 2015-11-24 20:01 1305
		}
c53e6443 sago007 2012-04-17 11:04 1306
	}
ecef5838 sago007 2015-11-24 20:01 1307
	for (int j=0; j<7; j++) {
ecef5838 sago007 2015-11-24 20:01 1308
		if (nrOfType[j]>max) {
c53e6443 sago007 2012-04-17 11:04 1309
			max = nrOfType[j];
c53e6443 sago007 2012-04-17 11:04 1310
			AIcolorToClear = j;
c53e6443 sago007 2012-04-17 11:04 1311
		}
c53e6443 sago007 2012-04-17 11:04 1312
	}
c53e6443 sago007 2012-04-17 11:04 1313
	return max;
c53e6443 sago007 2012-04-17 11:04 1314
}
c53e6443 sago007 2012-04-17 11:04 1315
ecef5838 sago007 2015-11-24 20:01 1316
bool BlockGame::horiClearPossible() {
c53e6443 sago007 2012-04-17 11:04 1317
	//cout << "Start_ horiclear possible" << endl;
c53e6443 sago007 2012-04-17 11:04 1318
	int i=13;
c53e6443 sago007 2012-04-17 11:04 1319
	bool solutionFound = false;
ecef5838 sago007 2015-11-24 20:01 1320
	do {
ecef5838 sago007 2015-11-24 20:01 1321
		if (horiInLine(i)>2) {
c53e6443 sago007 2012-04-17 11:04 1322
			AI_LineOffset = 0;
c53e6443 sago007 2012-04-17 11:04 1323
			AIlineToClear = i;
c53e6443 sago007 2012-04-17 11:04 1324
			solutionFound = true;
c53e6443 sago007 2012-04-17 11:04 1325
		}
c53e6443 sago007 2012-04-17 11:04 1326
		i--;
c53e6443 sago007 2012-04-17 11:04 1327
	}
c53e6443 sago007 2012-04-17 11:04 1328
	while ((!solutionFound)&&(i>0));
c53e6443 sago007 2012-04-17 11:04 1329
	return solutionFound;
c53e6443 sago007 2012-04-17 11:04 1330
}
c53e6443 sago007 2012-04-17 11:04 1331
c53e6443 sago007 2012-04-17 11:04 1332
//the Line Has Unmoveable Objects witch might stall the AI
ecef5838 sago007 2015-11-24 20:01 1333
bool BlockGame::lineHasGarbage(int line) {
b539639c sago007 2015-12-29 11:51 1334
	for (int i=0; i<6; i++) {
ecef5838 sago007 2015-11-24 20:01 1335
		if (board[i][line]>1000000) {
c53e6443 sago007 2012-04-17 11:04 1336
			return true;
ecef5838 sago007 2015-11-24 20:01 1337
		}
b539639c sago007 2015-12-29 11:51 1338
	}
c53e6443 sago007 2012-04-17 11:04 1339
	return false;
c53e6443 sago007 2012-04-17 11:04 1340
}
c53e6443 sago007 2012-04-17 11:04 1341
c53e6443 sago007 2012-04-17 11:04 1342
//Types 0..6 in line
ecef5838 sago007 2015-11-24 20:01 1343
int BlockGame::nrOfRealTypes(int line) {
c53e6443 sago007 2012-04-17 11:04 1344
	//cout << "Start_ nrOfReal" << endl;
c53e6443 sago007 2012-04-17 11:04 1345
	int counter = 0;
b539639c sago007 2015-12-29 11:51 1346
	for (int i=0; i<6; i++) {
ecef5838 sago007 2015-11-24 20:01 1347
		if ((board[i][line]>-1)&&(board[i][line]<7)) {
ecef5838 sago007 2015-11-24 20:01 1348
			counter++;
ecef5838 sago007 2015-11-24 20:01 1349
		}
b539639c sago007 2015-12-29 11:51 1350
	}
c53e6443 sago007 2012-04-17 11:04 1351
	return counter;
c53e6443 sago007 2012-04-17 11:04 1352
}
c53e6443 sago007 2012-04-17 11:04 1353
c53e6443 sago007 2012-04-17 11:04 1354
//See if there is a tower
ecef5838 sago007 2015-11-24 20:01 1355
bool BlockGame::ThereIsATower() {
c53e6443 sago007 2012-04-17 11:04 1356
	//cout << "Start_ there is a tower" << endl;
c53e6443 sago007 2012-04-17 11:04 1357
	bool bThereIsATower = false; //Unless proven otherwise!
c53e6443 sago007 2012-04-17 11:04 1358
	bool topReached = false; //If we have reached the top
c53e6443 sago007 2012-04-17 11:04 1359
	int lineNumber = 0;
c53e6443 sago007 2012-04-17 11:04 1360
	bool emptySpacesFound = false;
ecef5838 sago007 2015-11-24 20:01 1361
	do {
ecef5838 sago007 2015-11-24 20:01 1362
		if ((emptySpacesFound) && (nrOfRealTypes(lineNumber)>0)&&(nrOfType(lineNumber, -1)>0)) {
c53e6443 sago007 2012-04-17 11:04 1363
			AIlineToClear = lineNumber;
ecef5838 sago007 2015-11-24 20:01 1364
			if (lineHasGarbage(lineNumber)) {
c53e6443 sago007 2012-04-17 11:04 1365
				return false;
ecef5838 sago007 2015-11-24 20:01 1366
			}
ecef5838 sago007 2015-11-24 20:01 1367
			else {
c53e6443 sago007 2012-04-17 11:04 1368
				bThereIsATower = true;
ecef5838 sago007 2015-11-24 20:01 1369
			}
c53e6443 sago007 2012-04-17 11:04 1370
		}
ecef5838 sago007 2015-11-24 20:01 1371
		else {
c53e6443 sago007 2012-04-17 11:04 1372
			emptySpacesFound=false;
ecef5838 sago007 2015-11-24 20:01 1373
		}
ecef5838 sago007 2015-11-24 20:01 1374
		if ((!emptySpacesFound)&&(nrOfType(lineNumber, -1)>0)) {
c53e6443 sago007 2012-04-17 11:04 1375
			emptySpacesFound = true;
ecef5838 sago007 2015-11-24 20:01 1376
		}
ecef5838 sago007 2015-11-24 20:01 1377
		if (lineNumber<12) {
c53e6443 sago007 2012-04-17 11:04 1378
			lineNumber++;
ecef5838 sago007 2015-11-24 20:01 1379
		}
ecef5838 sago007 2015-11-24 20:01 1380
		else {
c53e6443 sago007 2012-04-17 11:04 1381
			topReached = true;
ecef5838 sago007 2015-11-24 20:01 1382
		}
c53e6443 sago007 2012-04-17 11:04 1383
	}
c53e6443 sago007 2012-04-17 11:04 1384
	while ((!bThereIsATower)&&(!topReached));
c53e6443 sago007 2012-04-17 11:04 1385
	//if(bThereIsATower)
c53e6443 sago007 2012-04-17 11:04 1386
	//cout << "There is actually a tower" << endl;
c53e6443 sago007 2012-04-17 11:04 1387
	return bThereIsATower;
c53e6443 sago007 2012-04-17 11:04 1388
}
c53e6443 sago007 2012-04-17 11:04 1389
ecef5838 sago007 2015-11-24 20:01 1390
double BlockGame::firstInLine1(int line) {
ecef5838 sago007 2015-11-24 20:01 1391
	if (line > 20 || line < 0) {
56241205 sago007 2012-08-05 11:15 1392
		cerr << "Warning: first in Line1: " << line << endl;
56241205 sago007 2012-08-05 11:15 1393
		return 3.0;
56241205 sago007 2012-08-05 11:15 1394
	}
b539639c sago007 2015-12-29 11:51 1395
	for (int i=0; i<6; i++) {
ecef5838 sago007 2015-11-24 20:01 1396
		if ((board[i][line]>-1)&&(board[i][line]<7)) {
c53e6443 sago007 2012-04-17 11:04 1397
			return (double)i;
ecef5838 sago007 2015-11-24 20:01 1398
		}
b539639c sago007 2015-12-29 11:51 1399
	}
c53e6443 sago007 2012-04-17 11:04 1400
	return 3.0;
c53e6443 sago007 2012-04-17 11:04 1401
}
c53e6443 sago007 2012-04-17 11:04 1402
c53e6443 sago007 2012-04-17 11:04 1403
//returns the first coordinate of the block of type
ecef5838 sago007 2015-11-24 20:01 1404
double BlockGame::firstInLine(int line, int type) {
ecef5838 sago007 2015-11-24 20:01 1405
	if (line > 20 || line < 0) {
56241205 sago007 2012-08-05 11:15 1406
		cerr << "Warning: first in Line: " << line << endl;
56241205 sago007 2012-08-05 11:15 1407
		return 3.0;
56241205 sago007 2012-08-05 11:15 1408
	}
c53e6443 sago007 2012-04-17 11:04 1409
	for (int i=0; i<6; i++)
ecef5838 sago007 2015-11-24 20:01 1410
		if (board[i][line]==type) {
c53e6443 sago007 2012-04-17 11:04 1411
			return (double)i;
ecef5838 sago007 2015-11-24 20:01 1412
		}
c53e6443 sago007 2012-04-17 11:04 1413
	return 3.0;
c53e6443 sago007 2012-04-17 11:04 1414
}
c53e6443 sago007 2012-04-17 11:04 1415
c53e6443 sago007 2012-04-17 11:04 1416
//There in the line shall we move
ecef5838 sago007 2015-11-24 20:01 1417
int BlockGame::closestTo(int line, int place) {
ecef5838 sago007 2015-11-24 20:01 1418
	if ((int)firstInLine1(line)>place) {
c53e6443 sago007 2012-04-17 11:04 1419
		return (int)firstInLine1(line)-1;
ecef5838 sago007 2015-11-24 20:01 1420
	}
ecef5838 sago007 2015-11-24 20:01 1421
	for (int i=place; i>=0; i--) {
ecef5838 sago007 2015-11-24 20:01 1422
		if ((board[i][line]>-1)&&(board[i][line]<7)) {
c53e6443 sago007 2012-04-17 11:04 1423
			return i;
ecef5838 sago007 2015-11-24 20:01 1424
		}
c53e6443 sago007 2012-04-17 11:04 1425
	}
c53e6443 sago007 2012-04-17 11:04 1426
	AIstatus=0;
c53e6443 sago007 2012-04-17 11:04 1427
	return place;
c53e6443 sago007 2012-04-17 11:04 1428
}
c53e6443 sago007 2012-04-17 11:04 1429
c53e6443 sago007 2012-04-17 11:04 1430
//The AI will remove a tower
ecef5838 sago007 2015-11-24 20:01 1431
void BlockGame::AI_ClearTower() {
c53e6443 sago007 2012-04-17 11:04 1432
	//   cout << "AI: ClearTower, line: " << AIlineToClear << endl;
c53e6443 sago007 2012-04-17 11:04 1433
	int place = (int)firstInLine(AIlineToClear-1, -1); //Find an empty field to frop a brick into
c53e6443 sago007 2012-04-17 11:04 1434
	int xplace = closestTo(AIlineToClear, place); //Find the brick to drop in it
ecef5838 sago007 2015-11-24 20:01 1435
	if (cursory+1<AIlineToClear) {
c53e6443 sago007 2012-04-17 11:04 1436
		MoveCursor('N');
ecef5838 sago007 2015-11-24 20:01 1437
	}
ecef5838 sago007 2015-11-24 20:01 1438
	else if (cursory+1>AIlineToClear) {
c53e6443 sago007 2012-04-17 11:04 1439
		MoveCursor('S');
ecef5838 sago007 2015-11-24 20:01 1440
	}
ecef5838 sago007 2015-11-24 20:01 1441
	else if (cursorx<xplace) {
c53e6443 sago007 2012-04-17 11:04 1442
		MoveCursor('E');
ecef5838 sago007 2015-11-24 20:01 1443
	}
ecef5838 sago007 2015-11-24 20:01 1444
	else if (cursorx>xplace) {
c53e6443 sago007 2012-04-17 11:04 1445
		MoveCursor('W');
ecef5838 sago007 2015-11-24 20:01 1446
	}
ecef5838 sago007 2015-11-24 20:01 1447
	else {
c53e6443 sago007 2012-04-17 11:04 1448
		SwitchAtCursor();
ecef5838 sago007 2015-11-24 20:01 1449
	}
ecef5838 sago007 2015-11-24 20:01 1450
	if (!ThereIsATower()) {
c53e6443 sago007 2012-04-17 11:04 1451
		AIstatus = 0;
ecef5838 sago007 2015-11-24 20:01 1452
	}
c53e6443 sago007 2012-04-17 11:04 1453
}
c53e6443 sago007 2012-04-17 11:04 1454
c53e6443 sago007 2012-04-17 11:04 1455
//The AI will try to clear block horisontally
ecef5838 sago007 2015-11-24 20:01 1456
void BlockGame::AI_ClearHori() {
c53e6443 sago007 2012-04-17 11:04 1457
	//   cout << "AI: ClearHori";
c53e6443 sago007 2012-04-17 11:04 1458
	int lowestLine = AIlineToClear;
c53e6443 sago007 2012-04-17 11:04 1459
	//AIcolorToClear
c53e6443 sago007 2012-04-17 11:04 1460
	bool found =true;
c53e6443 sago007 2012-04-17 11:04 1461
	/*for(int i; (i<12)&&(!found);i++)
c53e6443 sago007 2012-04-17 11:04 1462
	 * {
c53e6443 sago007 2012-04-17 11:04 1463
	 * if(horiInLine(i)>2)
c53e6443 sago007 2012-04-17 11:04 1464
	 * {
c53e6443 sago007 2012-04-17 11:04 1465
	 * int lowestLine = i;
c53e6443 sago007 2012-04-17 11:04 1466
	 * found = true;
c53e6443 sago007 2012-04-17 11:04 1467
	 * }
c53e6443 sago007 2012-04-17 11:04 1468
	 * }*/
ecef5838 sago007 2015-11-24 20:01 1469
	for (int i=0; i<7; i++) {
ecef5838 sago007 2015-11-24 20:01 1470
		if (nrOfType(lowestLine, i)>2) {
c53e6443 sago007 2012-04-17 11:04 1471
			AIcolorToClear = i;
ecef5838 sago007 2015-11-24 20:01 1472
		}
c53e6443 sago007 2012-04-17 11:04 1473
	}
ecef5838 sago007 2015-11-24 20:01 1474
	if (found) {
ecef5838 sago007 2015-11-24 20:01 1475
		if (cursory>lowestLine-1) {
c53e6443 sago007 2012-04-17 11:04 1476
			MoveCursor('S');
ecef5838 sago007 2015-11-24 20:01 1477
		}
ecef5838 sago007 2015-11-24 20:01 1478
		else if (cursory<lowestLine-1) {
c53e6443 sago007 2012-04-17 11:04 1479
			MoveCursor('N');
ecef5838 sago007 2015-11-24 20:01 1480
		}
ecef5838 sago007 2015-11-24 20:01 1481
		else if (nrOfType(lowestLine, AIcolorToClear)>2) {
c53e6443 sago007 2012-04-17 11:04 1482
			int left=0, right=0;
ecef5838 sago007 2015-11-24 20:01 1483
			if (board[0][lowestLine]==AIcolorToClear) {
ecef5838 sago007 2015-11-24 20:01 1484
				left++;
ecef5838 sago007 2015-11-24 20:01 1485
			}
ecef5838 sago007 2015-11-24 20:01 1486
			if (board[1][lowestLine]==AIcolorToClear) {
ecef5838 sago007 2015-11-24 20:01 1487
				left++;
ecef5838 sago007 2015-11-24 20:01 1488
			}
ecef5838 sago007 2015-11-24 20:01 1489
			if (board[2][lowestLine]==AIcolorToClear) {
ecef5838 sago007 2015-11-24 20:01 1490
				left++;
ecef5838 sago007 2015-11-24 20:01 1491
			}
ecef5838 sago007 2015-11-24 20:01 1492
			if (board[3][lowestLine]==AIcolorToClear) {
ecef5838 sago007 2015-11-24 20:01 1493
				right++;
ecef5838 sago007 2015-11-24 20:01 1494
			}
ecef5838 sago007 2015-11-24 20:01 1495
			if (board[4][lowestLine]==AIcolorToClear) {
ecef5838 sago007 2015-11-24 20:01 1496
				right++;
ecef5838 sago007 2015-11-24 20:01 1497
			}
ecef5838 sago007 2015-11-24 20:01 1498
			if (board[5][lowestLine]==AIcolorToClear) {
ecef5838 sago007 2015-11-24 20:01 1499
				right++;
ecef5838 sago007 2015-11-24 20:01 1500
			}
c53e6443 sago007 2012-04-17 11:04 1501
			int xplace = 0;
ecef5838 sago007 2015-11-24 20:01 1502
			if (left<right) {
c53e6443 sago007 2012-04-17 11:04 1503
				//   cout << ", right>left";
c53e6443 sago007 2012-04-17 11:04 1504
				int count=0;
c53e6443 sago007 2012-04-17 11:04 1505
				for (int i=0; (i<4)&&(count<1); i++)
ecef5838 sago007 2015-11-24 20:01 1506
					if ((board[i][lowestLine]==AIcolorToClear)&&((i==0)||(board[i+1][lowestLine]!=AIcolorToClear))) {
c53e6443 sago007 2012-04-17 11:04 1507
						count++;
c53e6443 sago007 2012-04-17 11:04 1508
						xplace = i;
c53e6443 sago007 2012-04-17 11:04 1509
					}
c53e6443 sago007 2012-04-17 11:04 1510
			}
ecef5838 sago007 2015-11-24 20:01 1511
			else {
c53e6443 sago007 2012-04-17 11:04 1512
				//   cout << ", left>=right";
c53e6443 sago007 2012-04-17 11:04 1513
				int count=0;
c53e6443 sago007 2012-04-17 11:04 1514
				for (int i=3; (i<=5)&&(count<1); i++)
ecef5838 sago007 2015-11-24 20:01 1515
					if ((board[i][lowestLine]==AIcolorToClear)&&(board[i-1][lowestLine]!=AIcolorToClear)) {
c53e6443 sago007 2012-04-17 11:04 1516
						count++;
c53e6443 sago007 2012-04-17 11:04 1517
						xplace = --i;
c53e6443 sago007 2012-04-17 11:04 1518
					}
c53e6443 sago007 2012-04-17 11:04 1519
			}
c53e6443 sago007 2012-04-17 11:04 1520
			//cout << ", xplace: " << xplace;
ecef5838 sago007 2015-11-24 20:01 1521
			if (cursorx<xplace) {
c53e6443 sago007 2012-04-17 11:04 1522
				MoveCursor('E');
ecef5838 sago007 2015-11-24 20:01 1523
			}
ecef5838 sago007 2015-11-24 20:01 1524
			else if (cursorx>xplace) {
c53e6443 sago007 2012-04-17 11:04 1525
				MoveCursor('W');
ecef5838 sago007 2015-11-24 20:01 1526
			}
ecef5838 sago007 2015-11-24 20:01 1527
			else if (cursorx==xplace) {
c53e6443 sago007 2012-04-17 11:04 1528
				SwitchAtCursor();
ecef5838 sago007 2015-11-24 20:01 1529
			}
ecef5838 sago007 2015-11-24 20:01 1530
			else {
c53e6443 sago007 2012-04-17 11:04 1531
				AIstatus = 0;
ecef5838 sago007 2015-11-24 20:01 1532
			}
c53e6443 sago007 2012-04-17 11:04 1533
		}
ecef5838 sago007 2015-11-24 20:01 1534
		else {
c53e6443 sago007 2012-04-17 11:04 1535
			AIstatus = 0;
ecef5838 sago007 2015-11-24 20:01 1536
		}
c53e6443 sago007 2012-04-17 11:04 1537
	}
ecef5838 sago007 2015-11-24 20:01 1538
	else {
c53e6443 sago007 2012-04-17 11:04 1539
		AIstatus = 0;
ecef5838 sago007 2015-11-24 20:01 1540
	}
c53e6443 sago007 2012-04-17 11:04 1541
	//cout << endl; //for debugging
c53e6443 sago007 2012-04-17 11:04 1542
}
c53e6443 sago007 2012-04-17 11:04 1543
c53e6443 sago007 2012-04-17 11:04 1544
//Test if vertical clear is possible
ecef5838 sago007 2015-11-24 20:01 1545
bool BlockGame::veriClearPossible() {
c53e6443 sago007 2012-04-17 11:04 1546
	bool found=false;
c53e6443 sago007 2012-04-17 11:04 1547
	int colors[7] = {0, 0, 0, 0, 0, 0, 0};
ecef5838 sago007 2015-11-24 20:01 1548
	for (int i=12; (i>0)&&(!found); i--) {
ecef5838 sago007 2015-11-24 20:01 1549
		for (int j=0; j<7; j++) {
ecef5838 sago007 2015-11-24 20:01 1550
			if (nrOfType(i, j)==0) {
c53e6443 sago007 2012-04-17 11:04 1551
				colors[j]=0;
ecef5838 sago007 2015-11-24 20:01 1552
			}
ecef5838 sago007 2015-11-24 20:01 1553
			else if (++colors[j]>2) {
c53e6443 sago007 2012-04-17 11:04 1554
				AIcolorToClear = j;
c53e6443 sago007 2012-04-17 11:04 1555
				AIlineToClear = i;
c53e6443 sago007 2012-04-17 11:04 1556
				found=true;
c53e6443 sago007 2012-04-17 11:04 1557
			}
c53e6443 sago007 2012-04-17 11:04 1558
c53e6443 sago007 2012-04-17 11:04 1559
		}
c53e6443 sago007 2012-04-17 11:04 1560
	}
c53e6443 sago007 2012-04-17 11:04 1561
	return found;
c53e6443 sago007 2012-04-17 11:04 1562
}
c53e6443 sago007 2012-04-17 11:04 1563
c53e6443 sago007 2012-04-17 11:04 1564
c53e6443 sago007 2012-04-17 11:04 1565
c53e6443 sago007 2012-04-17 11:04 1566
//There in the line shall we move
ecef5838 sago007 2015-11-24 20:01 1567
int BlockGame::closestTo(int line, int type, int place) {
ecef5838 sago007 2015-11-24 20:01 1568
	if ((int)firstInLine(line, type)>place) {
c53e6443 sago007 2012-04-17 11:04 1569
		return (int)firstInLine(line, type)-1;
ecef5838 sago007 2015-11-24 20:01 1570
	}
ecef5838 sago007 2015-11-24 20:01 1571
	for (int i=place; i>=0; i--) {
ecef5838 sago007 2015-11-24 20:01 1572
		if (board[i][line]==type) {
c53e6443 sago007 2012-04-17 11:04 1573
			return i;
ecef5838 sago007 2015-11-24 20:01 1574
		}
c53e6443 sago007 2012-04-17 11:04 1575
	}
c53e6443 sago007 2012-04-17 11:04 1576
	AIstatus=0;
c53e6443 sago007 2012-04-17 11:04 1577
	return place;
c53e6443 sago007 2012-04-17 11:04 1578
}
c53e6443 sago007 2012-04-17 11:04 1579
c53e6443 sago007 2012-04-17 11:04 1580
//The AI will try to clear blocks vertically
ecef5838 sago007 2015-11-24 20:01 1581
void BlockGame::AI_ClearVertical() {
c53e6443 sago007 2012-04-17 11:04 1582
	// cout << "AI: ClearVeri";
c53e6443 sago007 2012-04-17 11:04 1583
	//First we find the place there we will align the bricks
c53e6443 sago007 2012-04-17 11:04 1584
	int placeToCenter = (int)(firstInLine(AIlineToClear, AIcolorToClear)/3.0+firstInLine(AIlineToClear+1, AIcolorToClear)/3.0+firstInLine(AIlineToClear+2, AIcolorToClear)/3.0);
c53e6443 sago007 2012-04-17 11:04 1585
	int unlimitedLoop=0;
ecef5838 sago007 2015-11-24 20:01 1586
	if (AIlineToClear < 0 || AIlineToClear > 20) {
56241205 sago007 2012-08-05 11:15 1587
		cerr << "AIlineToClear out of range: " << AIlineToClear << endl;
56241205 sago007 2012-08-05 11:15 1588
		return;
56241205 sago007 2012-08-05 11:15 1589
	}
ecef5838 sago007 2015-11-24 20:01 1590
	if (placeToCenter<0 || placeToCenter > 5) {
56241205 sago007 2012-08-05 11:15 1591
		cerr << "placeToCenter out of range: " << placeToCenter << endl;
56241205 sago007 2012-08-05 11:15 1592
		return;
56241205 sago007 2012-08-05 11:15 1593
	}
56241205 sago007 2012-08-05 11:15 1594
	//cout << "AI_ClearVertical: " << placeToCenter << ", " << AIlineToClear << endl;
ecef5838 sago007 2015-11-24 20:01 1595
	while (((board[placeToCenter][AIlineToClear]>1000000)||(board[placeToCenter][AIlineToClear+1]>1000000)||(board[placeToCenter][AIlineToClear+2]>1000000))&&(unlimitedLoop<10)) {
c53e6443 sago007 2012-04-17 11:04 1596
		unlimitedLoop++;
c53e6443 sago007 2012-04-17 11:04 1597
		placeToCenter++;
ecef5838 sago007 2015-11-24 20:01 1598
		if (placeToCenter>5) {
c53e6443 sago007 2012-04-17 11:04 1599
			placeToCenter=0;
ecef5838 sago007 2015-11-24 20:01 1600
		}
c53e6443 sago007 2012-04-17 11:04 1601
	}
ecef5838 sago007 2015-11-24 20:01 1602
	if (unlimitedLoop>9) {
c53e6443 sago007 2012-04-17 11:04 1603
		AIstatus = 0;
56241205 sago007 2012-08-05 11:15 1604
		return;
c53e6443 sago007 2012-04-17 11:04 1605
	}
c53e6443 sago007 2012-04-17 11:04 1606
	//cout << ", ptc: " << placeToCenter << ", line: " << AIlineToClear << ", cy: " << cursory;
ecef5838 sago007 2015-11-24 20:01 1607
	if (cursory+1>AIlineToClear+2) {
c53e6443 sago007 2012-04-17 11:04 1608
		// cout << ", cursory>line+2";
c53e6443 sago007 2012-04-17 11:04 1609
		MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 1610
	}
ecef5838 sago007 2015-11-24 20:01 1611
	if (cursory+1<AIlineToClear) {
c53e6443 sago007 2012-04-17 11:04 1612
		MoveCursor('N');
ecef5838 sago007 2015-11-24 20:01 1613
	}
c53e6443 sago007 2012-04-17 11:04 1614
	bool toAlign[3]= {true, true, true};
ecef5838 sago007 2015-11-24 20:01 1615
	if (board[placeToCenter][AIlineToClear+0]==AIcolorToClear) {
c53e6443 sago007 2012-04-17 11:04 1616
		toAlign[0]=false;
ecef5838 sago007 2015-11-24 20:01 1617
	}
ecef5838 sago007 2015-11-24 20:01 1618
	if (board[placeToCenter][AIlineToClear+1]==AIcolorToClear) {
c53e6443 sago007 2012-04-17 11:04 1619
		toAlign[1]=false;
ecef5838 sago007 2015-11-24 20:01 1620
	}
ecef5838 sago007 2015-11-24 20:01 1621
	if (board[placeToCenter][AIlineToClear+2]==AIcolorToClear) {
c53e6443 sago007 2012-04-17 11:04 1622
		toAlign[2]=false;
ecef5838 sago007 2015-11-24 20:01 1623
	}
c53e6443 sago007 2012-04-17 11:04 1624
	//cout << "status: " << toAlign[0] << " " << toAlign[1] << " " << toAlign[2];
ecef5838 sago007 2015-11-24 20:01 1625
	if (cursory+1==AIlineToClear) {
ecef5838 sago007 2015-11-24 20:01 1626
		if (toAlign[0]==false) {
c53e6443 sago007 2012-04-17 11:04 1627
			MoveCursor('N');
ecef5838 sago007 2015-11-24 20:01 1628
		}
ecef5838 sago007 2015-11-24 20:01 1629
		else {
ecef5838 sago007 2015-11-24 20:01 1630
			if (cursorx>closestTo(AIlineToClear, AIcolorToClear, placeToCenter)) {
c53e6443 sago007 2012-04-17 11:04 1631
				MoveCursor('W');
ecef5838 sago007 2015-11-24 20:01 1632
			}
ecef5838 sago007 2015-11-24 20:01 1633
			else if (cursorx<closestTo(AIlineToClear, AIcolorToClear, placeToCenter)) {
c53e6443 sago007 2012-04-17 11:04 1634
				MoveCursor('E');
ecef5838 sago007 2015-11-24 20:01 1635
			}
ecef5838 sago007 2015-11-24 20:01 1636
			else {
c53e6443 sago007 2012-04-17 11:04 1637
				SwitchAtCursor();
ecef5838 sago007 2015-11-24 20:01 1638
			}
c53e6443 sago007 2012-04-17 11:04 1639
		}
c53e6443 sago007 2012-04-17 11:04 1640
	}
ecef5838 sago007 2015-11-24 20:01 1641
	else if (cursory+1==AIlineToClear+1) {
ecef5838 sago007 2015-11-24 20:01 1642
		if (toAlign[1]==false) {
ecef5838 sago007 2015-11-24 20:01 1643
			if (toAlign[2]) {
c53e6443 sago007 2012-04-17 11:04 1644
				MoveCursor('N');
ecef5838 sago007 2015-11-24 20:01 1645
			}
ecef5838 sago007 2015-11-24 20:01 1646
			else {
c53e6443 sago007 2012-04-17 11:04 1647
				MoveCursor('S');
ecef5838 sago007 2015-11-24 20:01 1648
			}
c53e6443 sago007 2012-04-17 11:04 1649
		}
ecef5838 sago007 2015-11-24 20:01 1650
		else {
ecef5838 sago007 2015-11-24 20:01 1651
			if (cursorx>closestTo(AIlineToClear+1, AIcolorToClear, placeToCenter)) {
c53e6443 sago007 2012-04-17 11:04 1652
				MoveCursor('W');
ecef5838 sago007 2015-11-24 20:01 1653
			}
ecef5838 sago007 2015-11-24 20:01 1654
			else if (cursorx<closestTo(AIlineToClear+1, AIcolorToClear, placeToCenter)) {
c53e6443 sago007 2012-04-17 11:04 1655
				MoveCursor('E');
ecef5838 sago007 2015-11-24 20:01 1656
			}
ecef5838 sago007 2015-11-24 20:01 1657
			else {
c53e6443 sago007 2012-04-17 11:04 1658
				SwitchAtCursor();
ecef5838 sago007 2015-11-24 20:01 1659
			}
c53e6443 sago007 2012-04-17 11:04 1660
		}
c53e6443 sago007 2012-04-17 11:04 1661
	}
ecef5838 sago007 2015-11-24 20:01 1662
	else if (cursory+1==AIlineToClear+2) {
ecef5838 sago007 2015-11-24 20:01 1663
		if (toAlign[2]==false) {
c53e6443 sago007 2012-04-17 11:04 1664
			MoveCursor('S');
ecef5838 sago007 2015-11-24 20:01 1665
		}
ecef5838 sago007 2015-11-24 20:01 1666
		else {
ecef5838 sago007 2015-11-24 20:01 1667
			if (cursorx>closestTo(AIlineToClear+2, AIcolorToClear, placeToCenter)) {
c53e6443 sago007 2012-04-17 11:04 1668
				MoveCursor('W');
ecef5838 sago007 2015-11-24 20:01 1669
			}
ecef5838 sago007 2015-11-24 20:01 1670
			else if (cursorx<closestTo(AIlineToClear+2, AIcolorToClear, placeToCenter)) {
c53e6443 sago007 2012-04-17 11:04 1671
				MoveCursor('E');
ecef5838 sago007 2015-11-24 20:01 1672
			}
ecef5838 sago007 2015-11-24 20:01 1673
			else {
c53e6443 sago007 2012-04-17 11:04 1674
				SwitchAtCursor();
ecef5838 sago007 2015-11-24 20:01 1675
			}
c53e6443 sago007 2012-04-17 11:04 1676
		}
c53e6443 sago007 2012-04-17 11:04 1677
	}
c53e6443 sago007 2012-04-17 11:04 1678
ecef5838 sago007 2015-11-24 20:01 1679
	if ((!toAlign[0])&&(!toAlign[1])&&(!toAlign[2])) {
c53e6443 sago007 2012-04-17 11:04 1680
		AIstatus = 0;
ecef5838 sago007 2015-11-24 20:01 1681
	}
ecef5838 sago007 2015-11-24 20:01 1682
	if ((nrOfType(AIlineToClear, AIcolorToClear)==0)||(nrOfType(AIlineToClear+1, AIcolorToClear)==0)||(nrOfType(AIlineToClear+2, AIcolorToClear)==0)) {
c53e6443 sago007 2012-04-17 11:04 1683
		AIstatus = 0;
ecef5838 sago007 2015-11-24 20:01 1684
	}
c53e6443 sago007 2012-04-17 11:04 1685
	//cout << endl;
c53e6443 sago007 2012-04-17 11:04 1686
}
c53e6443 sago007 2012-04-17 11:04 1687
c53e6443 sago007 2012-04-17 11:04 1688
ecef5838 sago007 2015-11-24 20:01 1689
void BlockGame::AI_Move() {
ecef5838 sago007 2015-11-24 20:01 1690
	switch (AIstatus) {
c53e6443 sago007 2012-04-17 11:04 1691
	case 1:
ecef5838 sago007 2015-11-24 20:01 1692
		if (TowerHeight<8) {
ecef5838 sago007 2015-11-24 20:01 1693
			PushLine();
ecef5838 sago007 2015-11-24 20:01 1694
		}
ecef5838 sago007 2015-11-24 20:01 1695
		else {
ecef5838 sago007 2015-11-24 20:01 1696
			AIstatus = 0;
ecef5838 sago007 2015-11-24 20:01 1697
		}
c53e6443 sago007 2012-04-17 11:04 1698
		break;
c53e6443 sago007 2012-04-17 11:04 1699
	case 2:
c53e6443 sago007 2012-04-17 11:04 1700
		AI_ClearTower();
c53e6443 sago007 2012-04-17 11:04 1701
		break;
c53e6443 sago007 2012-04-17 11:04 1702
	case 3:
c53e6443 sago007 2012-04-17 11:04 1703
		AI_ClearHori();
c53e6443 sago007 2012-04-17 11:04 1704
		break;
c53e6443 sago007 2012-04-17 11:04 1705
	case 4:
c53e6443 sago007 2012-04-17 11:04 1706
		AI_ClearVertical();
c53e6443 sago007 2012-04-17 11:04 1707
		break;
c53e6443 sago007 2012-04-17 11:04 1708
	case 5:
ecef5838 sago007 2015-11-24 20:01 1709
		if (!firstLineCreated) {
c53e6443 sago007 2012-04-17 11:04 1710
			PushLine();
c53e6443 sago007 2012-04-17 11:04 1711
			firstLineCreated = true;
c53e6443 sago007 2012-04-17 11:04 1712
		}
ecef5838 sago007 2015-11-24 20:01 1713
		else {
c53e6443 sago007 2012-04-17 11:04 1714
			PushLine();
c53e6443 sago007 2012-04-17 11:04 1715
			AIstatus = 0;
c53e6443 sago007 2012-04-17 11:04 1716
		}
c53e6443 sago007 2012-04-17 11:04 1717
		break;
c53e6443 sago007 2012-04-17 11:04 1718
	case 6:
c53e6443 sago007 2012-04-17 11:04 1719
		PushLine();
c53e6443 sago007 2012-04-17 11:04 1720
		AIstatus = 0;
c53e6443 sago007 2012-04-17 11:04 1721
		break;
c53e6443 sago007 2012-04-17 11:04 1722
	default:
ecef5838 sago007 2015-11-24 20:01 1723
		if (TowerHeight<6) {
ecef5838 sago007 2015-11-24 20:01 1724
			AIstatus = 1;
ecef5838 sago007 2015-11-24 20:01 1725
		}
ecef5838 sago007 2015-11-24 20:01 1726
		else if (horiClearPossible()) {
ecef5838 sago007 2015-11-24 20:01 1727
			AIstatus = 3;
ecef5838 sago007 2015-11-24 20:01 1728
		}
ecef5838 sago007 2015-11-24 20:01 1729
		else if (veriClearPossible()) {
ecef5838 sago007 2015-11-24 20:01 1730
			AIstatus = 4;
ecef5838 sago007 2015-11-24 20:01 1731
		}
ecef5838 sago007 2015-11-24 20:01 1732
		else if (ThereIsATower()) {
ecef5838 sago007 2015-11-24 20:01 1733
			AIstatus = 2;
ecef5838 sago007 2015-11-24 20:01 1734
		}
ecef5838 sago007 2015-11-24 20:01 1735
		else {
c53e6443 sago007 2012-04-17 11:04 1736
			AIstatus = 5;
ecef5838 sago007 2015-11-24 20:01 1737
		}
c53e6443 sago007 2012-04-17 11:04 1738
		break;
c53e6443 sago007 2012-04-17 11:04 1739
	}
c53e6443 sago007 2012-04-17 11:04 1740
}
17916a2e sago007 2010-11-07 11:26 1741
17916a2e sago007 2010-11-07 11:26 1742
//////////////////////////////////////////////////////////////////////////
17916a2e sago007 2010-11-07 11:26 1743
///////////////////////////// AI ends here! //////////////////////////////
17916a2e sago007 2010-11-07 11:26 1744
//////////////////////////////////////////////////////////////////////////
17916a2e sago007 2010-11-07 11:26 1745
17916a2e sago007 2010-11-07 11:26 1746
c53e6443 sago007 2012-04-17 11:04 1747
//Updates evrything, if not called nothing happends
ecef5838 sago007 2015-11-24 20:01 1748
void BlockGame::Update() {
63c773dd sago007 2016-01-24 11:47 1749
	unsigned int nowTime = ticks; //We remember the time, so it doesn't change during this call
79d3c1d3 sago007 2012-05-05 15:54 1750
c53e6443 sago007 2012-04-17 11:04 1751
	{
c53e6443 sago007 2012-04-17 11:04 1752
		FindTowerHeight();
ca486238 sago007 2015-08-23 15:12 1753
		if ((linesCleared-TowerHeight>stageClearLimit) && (stageClear) && (!bGameOver)) {
ae5d6381 sago007 2015-12-29 13:26 1754
			StageClearSetClear(Level, score, nowTime-gameStartedAt);
c53e6443 sago007 2012-04-17 11:04 1755
			setPlayerWon();
c53e6443 sago007 2012-04-17 11:04 1756
			stageButtonStatus = SBstageClear;
c53e6443 sago007 2012-04-17 11:04 1757
		}
ecef5838 sago007 2015-11-24 20:01 1758
		if ((TowerHeight>12)&&(prevTowerHeight<13)&&(!puzzleMode)) {
c53e6443 sago007 2012-04-17 11:04 1759
			stop+=1000;
c53e6443 sago007 2012-04-17 11:04 1760
		}
c53e6443 sago007 2012-04-17 11:04 1761
63c773dd sago007 2016-01-24 11:47 1762
		while ( nowTime> nrStops*40+gameStartedAt) { //Increase stops, till we reach nowTime
ecef5838 sago007 2015-11-24 20:01 1763
			if (stop>0) {
c53e6443 sago007 2012-04-17 11:04 1764
				stop = stop-20;
ecef5838 sago007 2015-11-24 20:01 1765
				if (stop<=0) {
ecef5838 sago007 2015-11-24 20:01 1766
					nrPushedPixel=(int)((nowTime-gameStartedAt)/(1000.0*speed));
ecef5838 sago007 2015-11-24 20:01 1767
				}
c53e6443 sago007 2012-04-17 11:04 1768
			}
ecef5838 sago007 2015-11-24 20:01 1769
			if (stop<0) {
c53e6443 sago007 2012-04-17 11:04 1770
				stop = 0;
ecef5838 sago007 2015-11-24 20:01 1771
			}
c53e6443 sago007 2012-04-17 11:04 1772
			nrStops++;
c53e6443 sago007 2012-04-17 11:04 1773
		}
c53e6443 sago007 2012-04-17 11:04 1774
		//If we have static content, we don't raise at all!
055218be sago007 2015-08-22 18:44 1775
		if (hasStaticContent()) {
c53e6443 sago007 2012-04-17 11:04 1776
			stop++;
055218be sago007 2015-08-22 18:44 1777
		}
055218be sago007 2015-08-22 18:44 1778
		if ((puzzleMode)&&(!bGameOver)&&BoardEmpty()) {
a1072daf sago007 2016-02-20 12:47 1779
			if (!this->singlePuzzle) {
055218be sago007 2015-08-22 18:44 1780
				PuzzleSetClear(Level);
c53e6443 sago007 2012-04-17 11:04 1781
				stageButtonStatus = SBpuzzleMode;
c53e6443 sago007 2012-04-17 11:04 1782
			}
c53e6443 sago007 2012-04-17 11:04 1783
			setPlayerWon();
c53e6443 sago007 2012-04-17 11:04 1784
		}
c53e6443 sago007 2012-04-17 11:04 1785
c53e6443 sago007 2012-04-17 11:04 1786
		//increse speed:
ecef5838 sago007 2015-11-24 20:01 1787
		if ((nowTime>gameStartedAt+20000*speedLevel)&&(speedLevel <99)&&(!bGameOver)) {
c53e6443 sago007 2012-04-17 11:04 1788
			speed = (baseSpeed*0.9)/((double)speedLevel*0.5);
c53e6443 sago007 2012-04-17 11:04 1789
			speedLevel++;
c53e6443 sago007 2012-04-17 11:04 1790
			nrPushedPixel=(int)((double)(nowTime-gameStartedAt)/(1000.0*speed));
c53e6443 sago007 2012-04-17 11:04 1791
		}
c53e6443 sago007 2012-04-17 11:04 1792
c53e6443 sago007 2012-04-17 11:04 1793
c53e6443 sago007 2012-04-17 11:04 1794
		//To prevent the stack from raising a lot then we stop a chain (doesn't work anymore)
ecef5838 sago007 2015-11-24 20:01 1795
		if (chain>0) {
c53e6443 sago007 2012-04-17 11:04 1796
			stop+=1;
ecef5838 sago007 2015-11-24 20:01 1797
		}
c53e6443 sago007 2012-04-17 11:04 1798
		//Raises the stack
c53e6443 sago007 2012-04-17 11:04 1799
		if ((nowTime>gameStartedAt+nrPushedPixel*1000*speed) && (!bGameOver)&&(!stop))
ecef5838 sago007 2015-11-24 20:01 1800
			while ((nowTime>gameStartedAt+nrPushedPixel*1000*speed)&&(!(puzzleMode))) {
c53e6443 sago007 2012-04-17 11:04 1801
				PushPixels();
ecef5838 sago007 2015-11-24 20:01 1802
			}
ecef5838 sago007 2015-11-24 20:01 1803
		if (!bGameOver) {
ecef5838 sago007 2015-11-24 20:01 1804
			ClearBlocks();
ecef5838 sago007 2015-11-24 20:01 1805
		}
c53e6443 sago007 2012-04-17 11:04 1806
c53e6443 sago007 2012-04-17 11:04 1807
		/*************************************************************
c53e6443 sago007 2012-04-17 11:04 1808
		Ai stuff
c53e6443 sago007 2012-04-17 11:04 1809
		 **************************************************************/
ecef5838 sago007 2015-11-24 20:01 1810
		if (bGameOver) {
c53e6443 sago007 2012-04-17 11:04 1811
			AIstatus = 0;       //Enusres that AI is resetted
c53e6443 sago007 2012-04-17 11:04 1812
		}
b539639c sago007 2015-12-29 11:51 1813
		else if (AI_Enabled) {
ecef5838 sago007 2015-11-24 20:01 1814
			if (lastAImove+AI_MoveSpeed<ticks) {
c53e6443 sago007 2012-04-17 11:04 1815
				AI_Move();
c53e6443 sago007 2012-04-17 11:04 1816
				lastAImove=ticks;
c53e6443 sago007 2012-04-17 11:04 1817
			}
b539639c sago007 2015-12-29 11:51 1818
		}
c53e6443 sago007 2012-04-17 11:04 1819
c53e6443 sago007 2012-04-17 11:04 1820
		/*************************************************************
c53e6443 sago007 2012-04-17 11:04 1821
		Ai stuff ended
c53e6443 sago007 2012-04-17 11:04 1822
		 **************************************************************/
ecef5838 sago007 2015-11-24 20:01 1823
		if ((nowTime>gameStartedAt+nrFellDown*140) && (!bGameOver)) {
ecef5838 sago007 2015-11-24 20:01 1824
			FallDown();
ecef5838 sago007 2015-11-24 20:01 1825
		}
ecef5838 sago007 2015-11-24 20:01 1826
		if ((nowTime<gameStartedAt)&&(puzzleMode)) {
c53e6443 sago007 2012-04-17 11:04 1827
			FallDown();
c53e6443 sago007 2012-04-17 11:04 1828
			nrFellDown--;
c53e6443 sago007 2012-04-17 11:04 1829
		}
c53e6443 sago007 2012-04-17 11:04 1830
		ReduceStuff();
ecef5838 sago007 2015-11-24 20:01 1831
		if ((timetrial) && (!bGameOver) && (nowTime>gameStartedAt+2*60*1000)) {
c53e6443 sago007 2012-04-17 11:04 1832
			SetGameOver();
313ecd1b sago007 2015-08-22 20:38 1833
			TimeTrialEndEvent();
c53e6443 sago007 2012-04-17 11:04 1834
		}
c53e6443 sago007 2012-04-17 11:04 1835
	}
c53e6443 sago007 2012-04-17 11:04 1836
}
c53e6443 sago007 2012-04-17 11:04 1837
ecef5838 sago007 2015-11-24 20:01 1838
bool BlockGame::IsNearDeath() {
ecef5838 sago007 2015-11-24 20:01 1839
	if ((TowerHeight>12)&&(!puzzleMode)&&(!bGameOver)) {
80b830cd sago007 2012-08-19 17:51 1840
		return true;
ecef5838 sago007 2015-11-24 20:01 1841
	}
ecef5838 sago007 2015-11-24 20:01 1842
	else {
80b830cd sago007 2012-08-19 17:51 1843
		return false;
ecef5838 sago007 2015-11-24 20:01 1844
	}
18055aa0 sago007 2012-06-05 19:43 1845
}
18055aa0 sago007 2012-06-05 19:43 1846
ecef5838 sago007 2015-11-24 20:01 1847
void BlockGame::UpdateInternal(unsigned int newtick) {
ecef5838 sago007 2015-11-24 20:01 1848
	while (newtick >= ticks+50) {
6c9b4cd7 sago007 2012-05-01 19:34 1849
		ticks+=50;
d12916ab sago007 2012-04-19 23:30 1850
		Update();
d12916ab sago007 2012-04-19 23:30 1851
	}
d12916ab sago007 2012-04-19 23:30 1852
}
d12916ab sago007 2012-04-19 23:30 1853
ecef5838 sago007 2015-11-24 20:01 1854
void BlockGame::Update(unsigned int newtick) {
ca486238 sago007 2015-08-23 15:12 1855
	UpdateInternal(newtick);
50258544 sago007 2012-05-10 19:11 1856
}
50258544 sago007 2012-05-10 19:11 1857
ecef5838 sago007 2015-11-24 20:01 1858
void BlockGame::PerformAction(unsigned int tick, int action, string param) {
444cec07 sago007 2012-05-05 16:42 1859
	ss.str(std::string());
444cec07 sago007 2012-05-05 16:42 1860
	ss.clear();
444cec07 sago007 2012-05-05 16:42 1861
	ss << param;
79d3c1d3 sago007 2012-05-05 15:54 1862
	int p1,p2;
63c773dd sago007 2016-01-24 11:47 1863
	int p3;
ecef5838 sago007 2015-11-24 20:01 1864
	switch (action) {
6c9b4cd7 sago007 2012-05-01 19:34 1865
	case ACTION_UPDATE:
79d3c1d3 sago007 2012-05-05 15:54 1866
		UpdateInternal(tick);
6c9b4cd7 sago007 2012-05-01 19:34 1867
		break;
6c9b4cd7 sago007 2012-05-01 19:34 1868
	case ACTION_MOVECURSOR:
50258544 sago007 2012-05-10 19:11 1869
		MoveCursor(param.at(0));
6c9b4cd7 sago007 2012-05-01 19:34 1870
		break;
ecef5838 sago007 2015-11-24 20:01 1871
	case ACTION_MOVECURSORTO: {
80b830cd sago007 2012-08-19 17:51 1872
6c9b4cd7 sago007 2012-05-01 19:34 1873
		int p1,p2;
6c9b4cd7 sago007 2012-05-01 19:34 1874
		ss >> p1 >> p2;
6c9b4cd7 sago007 2012-05-01 19:34 1875
		MoveCursorTo(p1,p2);
6c9b4cd7 sago007 2012-05-01 19:34 1876
	}
80b830cd sago007 2012-08-19 17:51 1877
	break;
6c9b4cd7 sago007 2012-05-01 19:34 1878
	case ACTION_SWITCH:
6c9b4cd7 sago007 2012-05-01 19:34 1879
		SwitchAtCursor();
6c9b4cd7 sago007 2012-05-01 19:34 1880
		break;
6c9b4cd7 sago007 2012-05-01 19:34 1881
	case ACTION_PUSH:
6c9b4cd7 sago007 2012-05-01 19:34 1882
		PushLine();
6c9b4cd7 sago007 2012-05-01 19:34 1883
		break;
ecef5838 sago007 2015-11-24 20:01 1884
	case ACTION_CREATEGARBAGE: {
6c9b4cd7 sago007 2012-05-01 19:34 1885
		ss >> p1 >> p2;
6c9b4cd7 sago007 2012-05-01 19:34 1886
		CreateGarbage(p1,p2);
6c9b4cd7 sago007 2012-05-01 19:34 1887
	}
80b830cd sago007 2012-08-19 17:51 1888
	break;
6c9b4cd7 sago007 2012-05-01 19:34 1889
	case ACTION_CREATEGRAYGARBAGE:
6c9b4cd7 sago007 2012-05-01 19:34 1890
		CreateGreyGarbage();
6c9b4cd7 sago007 2012-05-01 19:34 1891
		break;
6c9b4cd7 sago007 2012-05-01 19:34 1892
	case ACTION_GAMEOVER:
6c9b4cd7 sago007 2012-05-01 19:34 1893
		SetGameOver();
6c9b4cd7 sago007 2012-05-01 19:34 1894
		break;
6c9b4cd7 sago007 2012-05-01 19:34 1895
	case ACTION_WIN:
6c9b4cd7 sago007 2012-05-01 19:34 1896
		setPlayerWon();
6c9b4cd7 sago007 2012-05-01 19:34 1897
		break;
6c9b4cd7 sago007 2012-05-01 19:34 1898
	case ACTION_DRAW:
6c9b4cd7 sago007 2012-05-01 19:34 1899
		setDraw();
6c9b4cd7 sago007 2012-05-01 19:34 1900
		break;
6c9b4cd7 sago007 2012-05-01 19:34 1901
	case ACTION_GAMESPEED:
79d3c1d3 sago007 2012-05-05 15:54 1902
		ss >> p1;
79d3c1d3 sago007 2012-05-05 15:54 1903
		setGameSpeed(p1);
6c9b4cd7 sago007 2012-05-01 19:34 1904
		break;
6c9b4cd7 sago007 2012-05-01 19:34 1905
	case ACTION_HANDICAP:
79d3c1d3 sago007 2012-05-05 15:54 1906
		ss >> p1;
79d3c1d3 sago007 2012-05-05 15:54 1907
		setHandicap(p1);
6c9b4cd7 sago007 2012-05-01 19:34 1908
		break;
6c9b4cd7 sago007 2012-05-01 19:34 1909
	case ACTION_NEW:
bbb533ad sago007 2012-05-08 19:38 1910
		break;
6c9b4cd7 sago007 2012-05-01 19:34 1911
	case ACTION_NEWTT:
bbb533ad sago007 2012-05-08 19:38 1912
		timetrial = true;
bbb533ad sago007 2012-05-08 19:38 1913
		break;
6c9b4cd7 sago007 2012-05-01 19:34 1914
	case ACTION_NEWVS:
6c9b4cd7 sago007 2012-05-01 19:34 1915
		break;
6c9b4cd7 sago007 2012-05-01 19:34 1916
	case ACTION_STARTBLOCKS:
79d3c1d3 sago007 2012-05-05 15:54 1917
		ss >> p3;
79d3c1d3 sago007 2012-05-05 15:54 1918
		putStartBlocks(p3);
6c9b4cd7 sago007 2012-05-01 19:34 1919
		break;
6c9b4cd7 sago007 2012-05-01 19:34 1920
	case ACTION_NOP:
6c9b4cd7 sago007 2012-05-01 19:34 1921
		break;
6c9b4cd7 sago007 2012-05-01 19:34 1922
	default:
6c9b4cd7 sago007 2012-05-01 19:34 1923
		cerr << "Unknown action: " << action << " " << param << endl;
6c9b4cd7 sago007 2012-05-01 19:34 1924
		break;
6c9b4cd7 sago007 2012-05-01 19:34 1925
	};
c53e6443 sago007 2012-04-17 11:04 1926
}
a1072daf sago007 2016-02-20 12:47 1927
a1072daf sago007 2016-02-20 12:47 1928
void BlockGame::setSinglePuzzle(bool singlePuzzle) {
a1072daf sago007 2016-02-20 12:47 1929
	this->singlePuzzle = singlePuzzle;
a1072daf sago007 2016-02-20 12:47 1930
}
a1072daf sago007 2016-02-20 12:47 1931
a1072daf sago007 2016-02-20 12:47 1932
bool BlockGame::isSinglePuzzle() const {
a1072daf sago007 2016-02-20 12:47 1933
	return singlePuzzle;
a1072daf sago007 2016-02-20 12:47 1934
}
fde1f2dd sago007 2016-02-21 15:24 1935
fde1f2dd sago007 2016-02-21 15:24 1936
int BlockGame::getLevel() const {
fde1f2dd sago007 2016-02-21 15:24 1937
	return Level;
fde1f2dd sago007 2016-02-21 15:24 1938
}
fde1f2dd sago007 2016-02-21 15:24 1939
fde1f2dd sago007 2016-02-21 15:24 1940
fde1f2dd sago007 2016-02-21 15:24 1941
void retryLevel(BlockGame& g, unsigned int ticks) {
fde1f2dd sago007 2016-02-21 15:24 1942
	if (g.isPuzzleMode()) {
fde1f2dd sago007 2016-02-21 15:24 1943
		g.NewPuzzleGame(g.getLevel(), ticks);
fde1f2dd sago007 2016-02-21 15:24 1944
	}
fde1f2dd sago007 2016-02-21 15:24 1945
	else if (g.isStageClear()) {
fde1f2dd sago007 2016-02-21 15:24 1946
		g.NewStageGame(g.getLevel(), ticks);
fde1f2dd sago007 2016-02-21 15:24 1947
	}
fde1f2dd sago007 2016-02-21 15:24 1948
}