git repos / blockattack-game

blame: source/code/BlockGame.hpp

normal view · raw

89c4a3a6 sago007 2008-08-29 14:32 1
/*
c53e6443 sago007 2012-04-17 11:04 2
===========================================================================
c53e6443 sago007 2012-04-17 11:04 3
blockattack - Block Attack - Rise of the Blocks
c53e6443 sago007 2012-04-17 11:04 4
Copyright (C) 2005-2012 Poul Sander
c53e6443 sago007 2012-04-17 11:04 5
c53e6443 sago007 2012-04-17 11:04 6
This program is free software: you can redistribute it and/or modify
c53e6443 sago007 2012-04-17 11:04 7
it under the terms of the GNU General Public License as published by
c53e6443 sago007 2012-04-17 11:04 8
the Free Software Foundation, either version 2 of the License, or
c53e6443 sago007 2012-04-17 11:04 9
(at your option) any later version.
c53e6443 sago007 2012-04-17 11:04 10
c53e6443 sago007 2012-04-17 11:04 11
This program is distributed in the hope that it will be useful,
c53e6443 sago007 2012-04-17 11:04 12
but WITHOUT ANY WARRANTY; without even the implied warranty of
c53e6443 sago007 2012-04-17 11:04 13
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
c53e6443 sago007 2012-04-17 11:04 14
GNU General Public License for more details.
c53e6443 sago007 2012-04-17 11:04 15
c53e6443 sago007 2012-04-17 11:04 16
You should have received a copy of the GNU General Public License
c53e6443 sago007 2012-04-17 11:04 17
along with this program.  If not, see http://www.gnu.org/licenses/
c53e6443 sago007 2012-04-17 11:04 18
c53e6443 sago007 2012-04-17 11:04 19
Source information and contacts persons can be found at
c53e6443 sago007 2012-04-17 11:04 20
http://blockattack.sf.net
c53e6443 sago007 2012-04-17 11:04 21
===========================================================================
c53e6443 sago007 2012-04-17 11:04 22
*/
89c4a3a6 sago007 2008-08-29 14:32 23
17916a2e sago007 2010-11-07 11:26 24
#ifndef BLOCKGAME_HPP
17916a2e sago007 2010-11-07 11:26 25
#define BLOCKGAME_HPP 1
17916a2e sago007 2010-11-07 11:26 26
32c9b349 sago007 2008-11-20 18:14 27
#include "stats.h"
32c9b349 sago007 2008-11-20 18:14 28
#include "common.h"
17916a2e sago007 2010-11-07 11:26 29
#include "replay.h"
17916a2e sago007 2010-11-07 11:26 30
17916a2e sago007 2010-11-07 11:26 31
#define NUMBEROFCHAINS 100
69862ef6 sago007 2015-08-22 17:24 32
#define BLOCKWAIT 100000
69862ef6 sago007 2015-08-22 17:24 33
#define BLOCKHANG 1000
32c9b349 sago007 2008-11-20 18:14 34
6c9b4cd7 sago007 2012-05-01 19:34 35
#define ACTION_UPDATE 0
6c9b4cd7 sago007 2012-05-01 19:34 36
#define ACTION_MOVECURSOR 1
6c9b4cd7 sago007 2012-05-01 19:34 37
#define ACTION_MOVECURSORTO 2
6c9b4cd7 sago007 2012-05-01 19:34 38
#define ACTION_SWITCH 3
6c9b4cd7 sago007 2012-05-01 19:34 39
#define ACTION_PUSH 4
6c9b4cd7 sago007 2012-05-01 19:34 40
#define ACTION_CREATEGARBAGE 5
6c9b4cd7 sago007 2012-05-01 19:34 41
#define ACTION_CREATEGRAYGARBAGE 6
6c9b4cd7 sago007 2012-05-01 19:34 42
#define ACTION_GAMEOVER 7
6c9b4cd7 sago007 2012-05-01 19:34 43
#define ACTION_WIN 8
6c9b4cd7 sago007 2012-05-01 19:34 44
#define ACTION_DRAW 9
6c9b4cd7 sago007 2012-05-01 19:34 45
#define ACTION_GAMESPEED 10
6c9b4cd7 sago007 2012-05-01 19:34 46
#define ACTION_HANDICAP 11
6c9b4cd7 sago007 2012-05-01 19:34 47
#define ACTION_NEW 12
6c9b4cd7 sago007 2012-05-01 19:34 48
#define ACTION_NEWTT 13
6c9b4cd7 sago007 2012-05-01 19:34 49
#define ACTION_NEWVS 14
6c9b4cd7 sago007 2012-05-01 19:34 50
#define ACTION_STARTBLOCKS 15
6c9b4cd7 sago007 2012-05-01 19:34 51
#define ACTION_NOP 16
6c9b4cd7 sago007 2012-05-01 19:34 52
89c4a3a6 sago007 2008-08-29 14:32 53
////////////////////////////////////////////////////////////////////////////////
89c4a3a6 sago007 2008-08-29 14:32 54
//The BloackGame class represents a board, score, time etc. for a single player/
89c4a3a6 sago007 2008-08-29 14:32 55
////////////////////////////////////////////////////////////////////////////////
c53e6443 sago007 2012-04-17 11:04 56
class BlockGame
c53e6443 sago007 2012-04-17 11:04 57
{
89c4a3a6 sago007 2008-08-29 14:32 58
private:
c53e6443 sago007 2012-04-17 11:04 59
	int prevTowerHeight;
c53e6443 sago007 2012-04-17 11:04 60
	bool bGarbageFallLeft;
89c4a3a6 sago007 2008-08-29 14:32 61
c53e6443 sago007 2012-04-17 11:04 62
	Uint32 nextGarbageNumber;
c53e6443 sago007 2012-04-17 11:04 63
	Uint32 pushedPixelAt;
c53e6443 sago007 2012-04-17 11:04 64
	Uint32 nrPushedPixel, nrFellDown, nrStops;
c53e6443 sago007 2012-04-17 11:04 65
	bool garbageToBeCleared[7][30];
c53e6443 sago007 2012-04-17 11:04 66
	Uint32 lastAImove;
89c4a3a6 sago007 2008-08-29 14:32 67
c53e6443 sago007 2012-04-17 11:04 68
	Sint16 AI_LineOffset; //how many lines have changed since command
c53e6443 sago007 2012-04-17 11:04 69
	Uint32 hangTicks;    //How many times have hang been decreased?
c53e6443 sago007 2012-04-17 11:04 70
	//int the two following index 0 may NOT be used (what the fuck did I meen?)
c53e6443 sago007 2012-04-17 11:04 71
	Uint8 chainSize[NUMBEROFCHAINS]; //Contains the chains
c53e6443 sago007 2012-04-17 11:04 72
	bool chainUsed[NUMBEROFCHAINS];   //True if the chain is used
89c4a3a6 sago007 2008-08-29 14:32 73
c53e6443 sago007 2012-04-17 11:04 74
	Uint32 nextRandomNumber;
89c4a3a6 sago007 2008-08-29 14:32 75
c53e6443 sago007 2012-04-17 11:04 76
	Uint16 rand2();
c53e6443 sago007 2012-04-17 11:04 77
	int firstUnusedChain();
89c4a3a6 sago007 2008-08-29 14:32 78
e1290bdf sago007 2010-10-25 19:56 79
//public:
6b1dc7a6 sago007 2010-11-08 21:03 80
protected:
c53e6443 sago007 2012-04-17 11:04 81
	int lastCounter;
c53e6443 sago007 2012-04-17 11:04 82
	string strHolder;
c53e6443 sago007 2012-04-17 11:04 83
	bool bDraw;
c53e6443 sago007 2012-04-17 11:04 84
	bool bReplaying; //true if we are watching a replay
c53e6443 sago007 2012-04-17 11:04 85
#if NETWORK
c53e6443 sago007 2012-04-17 11:04 86
	bool bNetworkPlayer; //must recieve packages from the net
c53e6443 sago007 2012-04-17 11:04 87
	bool bDisconnected; //The player has disconnected
c53e6443 sago007 2012-04-17 11:04 88
#endif
c53e6443 sago007 2012-04-17 11:04 89
	unsigned int ticks;
80b830cd sago007 2012-08-19 17:51 90
	unsigned int gameStartedAt;
80b830cd sago007 2012-08-19 17:51 91
	unsigned int gameEndedAfter;		//How long did the game last?
80b830cd sago007 2012-08-19 17:51 92
	unsigned int replayIndex; //Used during replay to remeber how many replay actions we have performed.
80b830cd sago007 2012-08-19 17:51 93
	unsigned int actionIndex; //Used during network to remeber how many actions we have sent.
c53e6443 sago007 2012-04-17 11:04 94
	int linesCleared;
c53e6443 sago007 2012-04-17 11:04 95
	int TowerHeight;
c53e6443 sago007 2012-04-17 11:04 96
	BlockGame *garbageTarget;
c53e6443 sago007 2012-04-17 11:04 97
	Sint32 board[7][30];
c53e6443 sago007 2012-04-17 11:04 98
	int stop;
c53e6443 sago007 2012-04-17 11:04 99
	int speedLevel;
c53e6443 sago007 2012-04-17 11:04 100
	int pixels;
c53e6443 sago007 2012-04-17 11:04 101
	int MovesLeft;
c53e6443 sago007 2012-04-17 11:04 102
	bool timetrial, stageClear, vsMode, puzzleMode;
c53e6443 sago007 2012-04-17 11:04 103
	int Level; //Only used in stageClear and puzzle (not implemented)
c53e6443 sago007 2012-04-17 11:04 104
	int stageClearLimit; //stores number of lines user must clear to win
c53e6443 sago007 2012-04-17 11:04 105
	int combo;
c53e6443 sago007 2012-04-17 11:04 106
	int chain;
c53e6443 sago007 2012-04-17 11:04 107
	int cursorx; //stores cursor position
c53e6443 sago007 2012-04-17 11:04 108
	int cursory; // -||-
c53e6443 sago007 2012-04-17 11:04 109
	double speed, baseSpeed; //factor for speed. Lower value = faster gameplay
c53e6443 sago007 2012-04-17 11:04 110
	Uint32 score;
c53e6443 sago007 2012-04-17 11:04 111
	bool bGameOver;
c53e6443 sago007 2012-04-17 11:04 112
	bool hasWonTheGame;
c53e6443 sago007 2012-04-17 11:04 113
	int AI_MoveSpeed;   //How often will the computer move? milliseconds
c53e6443 sago007 2012-04-17 11:04 114
	bool AI_Enabled;
c53e6443 sago007 2012-04-17 11:04 115
c53e6443 sago007 2012-04-17 11:04 116
	Uint32 handicap;
c53e6443 sago007 2012-04-17 11:04 117
c53e6443 sago007 2012-04-17 11:04 118
c53e6443 sago007 2012-04-17 11:04 119
	int AIlineToClear;
c53e6443 sago007 2012-04-17 11:04 120
c53e6443 sago007 2012-04-17 11:04 121
	short AIstatus;   //Status flags:
c53e6443 sago007 2012-04-17 11:04 122
	//0: nothing, 2: clear tower, 3: clear horisontal, 4: clear vertical
c53e6443 sago007 2012-04-17 11:04 123
	//1: make more lines, 5: make 2 lines, 6: make 1 line
6b1dc7a6 sago007 2010-11-08 21:03 124
e1290bdf sago007 2010-10-25 19:56 125
public:
c53e6443 sago007 2012-04-17 11:04 126
8f632c05 sago007 2015-08-22 16:21 127
	std::string name;
c53e6443 sago007 2012-04-17 11:04 128
	Replay theReplay;   //Stores the replay
c53e6443 sago007 2012-04-17 11:04 129
0f031889 sago007 2012-05-01 19:57 130
public:
c53e6443 sago007 2012-04-17 11:04 131
	//Constructor
c53e6443 sago007 2012-04-17 11:04 132
	BlockGame();
c53e6443 sago007 2012-04-17 11:04 133
c53e6443 sago007 2012-04-17 11:04 134
	//Deconstructor, never really used... game used to crash when called, cause of the way sBoard was created
c53e6443 sago007 2012-04-17 11:04 135
	//It should work now and can be used if we want to assign more players in network games that we need to free later
c53e6443 sago007 2012-04-17 11:04 136
	~BlockGame();
c53e6443 sago007 2012-04-17 11:04 137
c53e6443 sago007 2012-04-17 11:04 138
	void setGameSpeed(Uint8 globalSpeedLevel);
c53e6443 sago007 2012-04-17 11:04 139
	void setHandicap(Uint8 globalHandicap);
c53e6443 sago007 2012-04-17 11:04 140
	//Set the move speed of the AI based on the aiLevel parameter
c53e6443 sago007 2012-04-17 11:04 141
	//Also enables AI
c53e6443 sago007 2012-04-17 11:04 142
	void setAIlevel(Uint8 aiLevel);
c53e6443 sago007 2012-04-17 11:04 143
	Uint8 getAIlevel();
229e212d sago007 2015-08-22 17:14 144
	
313ecd1b sago007 2015-08-22 20:38 145
	virtual void AddText(int x, int y, const std::string& text, int time) const  {}
313ecd1b sago007 2015-08-22 20:38 146
	virtual void AddBall(int x, int y, bool right, int color) const  {}
313ecd1b sago007 2015-08-22 20:38 147
	virtual void AddExplosion(int x, int y) const  {}
313ecd1b sago007 2015-08-22 20:38 148
	virtual void PlayerWonEvent() const  {}
313ecd1b sago007 2015-08-22 20:38 149
	virtual void BlockPopEvent() const  {}
313ecd1b sago007 2015-08-22 20:38 150
	virtual void LongChainDoneEvent() const  {}
313ecd1b sago007 2015-08-22 20:38 151
	virtual void TimeTrialEndEvent() const  {}
313ecd1b sago007 2015-08-22 20:38 152
	virtual void EndlessHighscoreEvent() const  {}
229e212d sago007 2015-08-22 17:14 153
	
c53e6443 sago007 2012-04-17 11:04 154
	int GetScore();
c53e6443 sago007 2012-04-17 11:04 155
	int GetHandicap();
c53e6443 sago007 2012-04-17 11:04 156
	bool isGameOver();
79d3c1d3 sago007 2012-05-05 15:54 157
	Sint32 GetGameStartedAt();
79d3c1d3 sago007 2012-05-05 15:54 158
	Sint32 GetGameEndedAt();
c53e6443 sago007 2012-04-17 11:04 159
	bool isTimeTrial();
c53e6443 sago007 2012-04-17 11:04 160
	bool isStageClear();
c53e6443 sago007 2012-04-17 11:04 161
	bool isVsMode();
c53e6443 sago007 2012-04-17 11:04 162
	bool isPuzzleMode();
c53e6443 sago007 2012-04-17 11:04 163
	int GetLinesCleared();
c53e6443 sago007 2012-04-17 11:04 164
	int GetStageClearLimit();
c53e6443 sago007 2012-04-17 11:04 165
	int GetChains();
c53e6443 sago007 2012-04-17 11:04 166
	int GetPixels();
c53e6443 sago007 2012-04-17 11:04 167
	int GetSpeedLevel();
c53e6443 sago007 2012-04-17 11:04 168
	int GetTowerHeight();
c53e6443 sago007 2012-04-17 11:04 169
	int GetCursorX();
c53e6443 sago007 2012-04-17 11:04 170
	int GetCursorY();
c53e6443 sago007 2012-04-17 11:04 171
	void MoveCursorTo(int x, int y);
c53e6443 sago007 2012-04-17 11:04 172
	bool GetIsWinner();
c53e6443 sago007 2012-04-17 11:04 173
	//Instead of creating new object new game is called, to prevent memory leaks
229e212d sago007 2015-08-22 17:14 174
	void NewGame(unsigned int ticks);
229e212d sago007 2015-08-22 17:14 175
	void NewTimeTrialGame(unsigned int ticks);
c53e6443 sago007 2012-04-17 11:04 176
	//Starts a new stage game, takes level as input!
229e212d sago007 2015-08-22 17:14 177
	void NewStageGame(int level, unsigned int ticks);
229e212d sago007 2015-08-22 17:14 178
	void NewPuzzleGame(int level, unsigned int ticks);
c53e6443 sago007 2012-04-17 11:04 179
	//Replay the current level
c53e6443 sago007 2012-04-17 11:04 180
	void retryLevel(unsigned int ticks);
c53e6443 sago007 2012-04-17 11:04 181
	//Play the next level
c53e6443 sago007 2012-04-17 11:04 182
	void nextLevel(unsigned int ticks);
c53e6443 sago007 2012-04-17 11:04 183
	//Starts new Vs Game (two Player)
229e212d sago007 2015-08-22 17:14 184
	void NewVsGame(BlockGame *target,unsigned int ticks);
c53e6443 sago007 2012-04-17 11:04 185
	//Starts new Vs Game (two Player)
229e212d sago007 2015-08-22 17:14 186
	void NewVsGame(BlockGame *target, bool AI,unsigned int ticks);
c53e6443 sago007 2012-04-17 11:04 187
	//We want to play the replay (must have been loaded beforehand)
229e212d sago007 2015-08-22 17:14 188
	void playReplay(unsigned int ticks, const Replay& r);
0f031889 sago007 2012-05-01 19:57 189
	void putStartBlocks(Uint32 n);
0f031889 sago007 2012-05-01 19:57 190
	//Creates garbage using a given wide and height
0f031889 sago007 2012-05-01 19:57 191
	bool CreateGarbage(int wide, int height);
0f031889 sago007 2012-05-01 19:57 192
	//Creates garbage using a given wide and height
0f031889 sago007 2012-05-01 19:57 193
	bool CreateGreyGarbage();
0f031889 sago007 2012-05-01 19:57 194
	//prints "Game Over" and ends game
0f031889 sago007 2012-05-01 19:57 195
	void SetGameOver();
0f031889 sago007 2012-05-01 19:57 196
	bool GetAIenabled();
18055aa0 sago007 2012-06-05 19:43 197
	bool IsNearDeath();
0f031889 sago007 2012-05-01 19:57 198
	//Moves the cursor, receaves N,S,E or W as a char an moves as desired
0f031889 sago007 2012-05-01 19:57 199
	void MoveCursor(char way);
0f031889 sago007 2012-05-01 19:57 200
	//switches the two blocks at the cursor position, unless game over
0f031889 sago007 2012-05-01 19:57 201
	void SwitchAtCursor();
0f031889 sago007 2012-05-01 19:57 202
	//Generates a new line and moves the field one block up (restart puzzle mode)
0f031889 sago007 2012-05-01 19:57 203
	void PushLine();
80b830cd sago007 2012-08-19 17:51 204
	void Update(unsigned int newtick);
80b830cd sago007 2012-08-19 17:51 205
	void PerformAction(unsigned int tick, int action, string param);
07383b8f sago007 2012-05-11 21:00 206
	/**
b4f1d3cf sago007 2012-08-20 21:28 207
	 *
b4f1d3cf sago007 2012-08-20 21:28 208
	 * @param tick Tick of the action
b4f1d3cf sago007 2012-08-20 21:28 209
	 * @param action The action
b4f1d3cf sago007 2012-08-20 21:28 210
	 * @param param Params.
b4f1d3cf sago007 2012-08-20 21:28 211
	 * @return 1 if an action was selected
b4f1d3cf sago007 2012-08-20 21:28 212
	 */
80b830cd sago007 2012-08-19 17:51 213
	int GotAction(unsigned int &tick,int &action,string &param);
c53e6443 sago007 2012-04-17 11:04 214
#if NETWORK
c53e6443 sago007 2012-04-17 11:04 215
	//network play
229e212d sago007 2015-08-22 17:14 216
	void playNetwork(unsigned int ticks);
c53e6443 sago007 2012-04-17 11:04 217
#endif
c53e6443 sago007 2012-04-17 11:04 218
	//Prints "winner" and ends game
c53e6443 sago007 2012-04-17 11:04 219
	void setPlayerWon();
c53e6443 sago007 2012-04-17 11:04 220
	//void SetGameOver();
c53e6443 sago007 2012-04-17 11:04 221
91886cae sago007 2008-09-12 16:28 222
#if NETWORK
c53e6443 sago007 2012-04-17 11:04 223
	//Sets disconnected:
c53e6443 sago007 2012-04-17 11:04 224
	void setDisconnect();
89c4a3a6 sago007 2008-08-29 14:32 225
#endif
c53e6443 sago007 2012-04-17 11:04 226
	//Prints "draw" and ends the game
c53e6443 sago007 2012-04-17 11:04 227
	void setDraw();
e1290bdf sago007 2010-10-25 19:56 228
private:
0f031889 sago007 2012-05-01 19:57 229
#if NETWORK
0f031889 sago007 2012-05-01 19:57 230
#define garbageStackSize 10
0f031889 sago007 2012-05-01 19:57 231
	Uint8 garbageStack[garbageStackSize][3]; //A garbage stack with space for 10 garbage blocks. 0=x,1=y,2=type
0f031889 sago007 2012-05-01 19:57 232
	int garbageStackUsed;
0f031889 sago007 2012-05-01 19:57 233
0f031889 sago007 2012-05-01 19:57 234
	void emptyGarbageStack();
0f031889 sago007 2012-05-01 19:57 235
	bool pushGarbage(Uint8 width, Uint8 height, Uint8 type);
0f031889 sago007 2012-05-01 19:57 236
public:
0f031889 sago007 2012-05-01 19:57 237
	bool popGarbage(Uint8 *width, Uint8 *height, Uint8 *type);
0f031889 sago007 2012-05-01 19:57 238
private:
0f031889 sago007 2012-05-01 19:57 239
0f031889 sago007 2012-05-01 19:57 240
#endif
0f031889 sago007 2012-05-01 19:57 241
	//Go in Demonstration mode, no movement
0f031889 sago007 2012-05-01 19:57 242
	void Demonstration(bool toggle);
c53e6443 sago007 2012-04-17 11:04 243
	//Test if LineNr is an empty line, returns false otherwise.
c53e6443 sago007 2012-04-17 11:04 244
	bool LineEmpty(int lineNr);
c53e6443 sago007 2012-04-17 11:04 245
	//Test if the entire board is empty (used for Puzzles)
c53e6443 sago007 2012-04-17 11:04 246
	bool BoardEmpty();
c53e6443 sago007 2012-04-17 11:04 247
	//Anything that the user can't move? In that case Game Over cannot occur
c53e6443 sago007 2012-04-17 11:04 248
	bool hasStaticContent();
c53e6443 sago007 2012-04-17 11:04 249
	void putStartBlocks();
c53e6443 sago007 2012-04-17 11:04 250
	//decreases hang for all hanging blocks and wait for waiting blocks
c53e6443 sago007 2012-04-17 11:04 251
	void ReduceStuff();
c53e6443 sago007 2012-04-17 11:04 252
	//Clears garbage, must take one the lower left corner!
c53e6443 sago007 2012-04-17 11:04 253
	int GarbageClearer(int x, int y, int number, bool aLineToClear, int chain);
c53e6443 sago007 2012-04-17 11:04 254
	//Marks garbage that must be cleared
c53e6443 sago007 2012-04-17 11:04 255
	int GarbageMarker(int x, int y);
c53e6443 sago007 2012-04-17 11:04 256
	int FirstGarbageMarker(int x, int y);
c53e6443 sago007 2012-04-17 11:04 257
	//Clear Blocks if 3 or more is alligned (naive implemented)
c53e6443 sago007 2012-04-17 11:04 258
	void ClearBlocks();
c53e6443 sago007 2012-04-17 11:04 259
	//Moves all peaces a spot down if possible
c53e6443 sago007 2012-04-17 11:04 260
	int FallBlock(int x, int y, int number);
c53e6443 sago007 2012-04-17 11:04 261
	//Makes all Garbage fall one spot
c53e6443 sago007 2012-04-17 11:04 262
	void GarbageFall();
c53e6443 sago007 2012-04-17 11:04 263
	//Makes the blocks fall (it doesn't test time, this must be done before hand)
c53e6443 sago007 2012-04-17 11:04 264
	void FallDown();
c53e6443 sago007 2012-04-17 11:04 265
	//Pushes a single pixel, so it appears to scrool
c53e6443 sago007 2012-04-17 11:04 266
	void PushPixels();
c53e6443 sago007 2012-04-17 11:04 267
	//See how high the tower is, saved in integer TowerHeight
c53e6443 sago007 2012-04-17 11:04 268
	void FindTowerHeight();
89c4a3a6 sago007 2008-08-29 14:32 269
///////////////////////////////////////////////////////////////////////////
89c4a3a6 sago007 2008-08-29 14:32 270
/////////////////////////// AI starts here! ///////////////////////////////
89c4a3a6 sago007 2008-08-29 14:32 271
///////////////////////////////////////////////////////////////////////////
c53e6443 sago007 2012-04-17 11:04 272
	//First the helpet functions:
c53e6443 sago007 2012-04-17 11:04 273
	int nrOfType(int line, int type);
c53e6443 sago007 2012-04-17 11:04 274
	int AIcolorToClear;
c53e6443 sago007 2012-04-17 11:04 275
	//See if a combo can be made in this line
c53e6443 sago007 2012-04-17 11:04 276
	int horiInLine(int line);
c53e6443 sago007 2012-04-17 11:04 277
	bool horiClearPossible();
c53e6443 sago007 2012-04-17 11:04 278
	//the Line Has Unmoveable Objects witch might stall the AI
c53e6443 sago007 2012-04-17 11:04 279
	bool lineHasGarbage(int line);
c53e6443 sago007 2012-04-17 11:04 280
	//Types 0..6 in line
c53e6443 sago007 2012-04-17 11:04 281
	int nrOfRealTypes(int line);
c53e6443 sago007 2012-04-17 11:04 282
	//See if there is a tower
c53e6443 sago007 2012-04-17 11:04 283
	bool ThereIsATower();
c53e6443 sago007 2012-04-17 11:04 284
	double firstInLine1(int line);
c53e6443 sago007 2012-04-17 11:04 285
	//returns the first coordinate of the block of type
c53e6443 sago007 2012-04-17 11:04 286
	double firstInLine(int line, int type);
c53e6443 sago007 2012-04-17 11:04 287
	//There in the line shall we move
c53e6443 sago007 2012-04-17 11:04 288
	int closestTo(int line, int place);
c53e6443 sago007 2012-04-17 11:04 289
	//The AI will remove a tower
c53e6443 sago007 2012-04-17 11:04 290
	void AI_ClearTower();
c53e6443 sago007 2012-04-17 11:04 291
	//The AI will try to clear block horisontally
c53e6443 sago007 2012-04-17 11:04 292
	void AI_ClearHori();
c53e6443 sago007 2012-04-17 11:04 293
	//Test if vertical clear is possible
c53e6443 sago007 2012-04-17 11:04 294
	bool veriClearPossible();
c53e6443 sago007 2012-04-17 11:04 295
	//There in the line shall we move
c53e6443 sago007 2012-04-17 11:04 296
	int closestTo(int line, int type, int place);
c53e6443 sago007 2012-04-17 11:04 297
	//The AI will try to clear blocks vertically
c53e6443 sago007 2012-04-17 11:04 298
	void AI_ClearVertical();
c53e6443 sago007 2012-04-17 11:04 299
	bool firstLineCreated;
c53e6443 sago007 2012-04-17 11:04 300
	void AI_Move();
89c4a3a6 sago007 2008-08-29 14:32 301
//////////////////////////////////////////////////////////////////////////
89c4a3a6 sago007 2008-08-29 14:32 302
///////////////////////////// AI ends here! //////////////////////////////
89c4a3a6 sago007 2008-08-29 14:32 303
//////////////////////////////////////////////////////////////////////////
89c4a3a6 sago007 2008-08-29 14:32 304
6c9b4cd7 sago007 2012-05-01 19:34 305
	void ActionPerformed(int action, string param);
79d3c1d3 sago007 2012-05-05 15:54 306
	void PushLineInternal();
c53e6443 sago007 2012-04-17 11:04 307
	//Updates evrything, if not called nothing happends
c53e6443 sago007 2012-04-17 11:04 308
	void Update();
80b830cd sago007 2012-08-19 17:51 309
	void UpdateInternal(unsigned int newtick);
17916a2e sago007 2010-11-07 11:26 310
};
89c4a3a6 sago007 2008-08-29 14:32 311
////////////////////////////////////////////////////////////////////////////////
89c4a3a6 sago007 2008-08-29 14:32 312
///////////////////////// BlockAttack class end ////////////////////////////////
89c4a3a6 sago007 2008-08-29 14:32 313
////////////////////////////////////////////////////////////////////////////////
17916a2e sago007 2010-11-07 11:26 314
17916a2e sago007 2010-11-07 11:26 315
#endif
1970-01-01 00:00 316