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/*
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 * BlockGame.hpp (this was cut from main.cpp for the overview)
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 * Copyright (C) 2005 Poul Sander
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
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 *
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 * Poul Sander
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 * R�veh�jvej 36, V. 1111
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 * 2800 Kgs. Lyngby
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 * DENMARK
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 * blockattack@poulsander.com
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 */
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////////////////////////////////////////////////////////////////////////////////
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//The BloackGame class represents a board, score, time etc. for a single player/
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////////////////////////////////////////////////////////////////////////////////
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class BlockGame {
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private:
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    int prevTowerHeight;
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    bool bGarbageFallLeft;
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    bool bDraw;
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    bool bReplaying; //true if we are watching a replay
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    bool bNetworkPlayer; //must recieve packages from the net
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    bool bDisconnected; //The player has disconnected
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    Uint32 nextGarbageNumber;
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    Uint32 pushedPixelAt;
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    Uint32 nrPushedPixel, nrFellDown, nrStops;
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    bool garbageToBeCleared[7][30];
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    Uint32 lastAImove;
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    Sint16 AI_LineOffset; //how many lines have changed since command
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    string strHolder;
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    Uint32 hangTicks;    //How many times have hang been decreased?
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    //int the two following index 0 may NOT be used (what the fuck did I meen?)
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    Uint8 chainSize[NUMBEROFCHAINS]; //Contains the chains
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    bool chainUsed[NUMBEROFCHAINS];   //True if the chain is used
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    Uint32 nextRandomNumber;
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    Uint16 rand2() {
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        nextRandomNumber = nextRandomNumber*1103515245 + 12345;
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        return ((Uint16)(nextRandomNumber/65536)) % 32768;
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    }
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    int firstUnusedChain() {
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        bool found=false;
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        int i = 0;
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        while (!found) {
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            if (!chainUsed[++i])
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                found=true;
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            if (i>NUMBEROFCHAINS-2)
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                found=true;
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        }
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        return i;
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    }
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public:
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    char name[30];
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    Uint32 gameStartedAt;
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    Uint32 gameEndedAfter;		//How long did the game last?
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    int linesCleared;
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    SDL_Surface* sBoard;
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    int TowerHeight;
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    BlockGame *garbageTarget;
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    Sint32 board[7][30];
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    int stop;
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    int speedLevel;
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    int pixels;
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    int MovesLeft;
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    bool timetrial, stageClear, vsMode, puzzleMode;
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    int Level; //Only used in stageClear and puzzle (not implemented)
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    int stageClearLimit; //stores number of lines user must clear to win
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    int topx, topy;
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    int combo;
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    int chain;
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    int cursorx; //stores cursor position
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    int cursory; // -||-
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    double speed, baseSpeed; //factor for speed. Lower value = faster gameplay
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    Uint32 score;
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    bool bGameOver;
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    bool hasWonTheGame;
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    int AI_MoveSpeed;   //How often will the computer move? milliseconds
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    bool AI_Enabled;
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    Replay theReplay;   //Stores the replay
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    Uint32 handicap;
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    //Constructor
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    BlockGame(int tx, int ty) {
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        tmp = IMG_Load2((char*)"gfx/BackBoard.png");
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        sBoard = SDL_DisplayFormat(tmp);
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        SDL_FreeSurface(tmp);
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        srand((int)time(NULL));
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        nrFellDown = 0;
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        nrPushedPixel = 0;
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        garbageTarget = this;
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        nrStops=0;
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        topx = tx;
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        topy = ty;
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        cursorx = 2;
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        cursory = 3;
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        stop = 0;
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        pixels = 0;
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        score = 0;
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        bGameOver = false;
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        bDraw = false;
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        bReplaying=false; //No replay by default
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        bDisconnected=false;
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        bNetworkPlayer = false;
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        timetrial = false;
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        stageClear = false;
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        vsMode = false;
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        puzzleMode = false;
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        linesCleared = 0;
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        AI_Enabled = false;
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        AI_MoveSpeed=100;
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        hasWonTheGame = false;
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        combo=0;                      //counts
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        chain=0;
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        hangTicks = 0;
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        baseSpeed = 0.5;           //All other speeds are relative to this
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        speed = baseSpeed;
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        speedLevel = 1;
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        gameStartedAt = SDL_GetTicks();
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        gameEndedAfter = 0;
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        pushedPixelAt = gameStartedAt;
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        nextGarbageNumber = 10;
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        handicap=0;
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        for (int i=0;i<7;i++)
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            for (int j=0;j<30;j++) {
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                board[i][j] = -1;
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            }
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        for (int i=0;i<NUMBEROFCHAINS;i++) {
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            chainUsed[i]=false;
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            chainSize[i] = 0;
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        }
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        theReplay = Replay();
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        showGame = true;              //The game is now active
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    }	//Constructor
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    //Deconstructor, never really used... game used to crash when called, cause of the way sBoard was created
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    //It should work now and can be used if we want to assign more players in network games that we need to free later
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    ~BlockGame() {
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        SDL_FreeSurface(sBoard);
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    }
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    void setGameSpeed(Uint8 globalSpeedLevel) {
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        switch (globalSpeedLevel) {
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        case 0:
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            baseSpeed=0.5;
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            break;
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        case 1:
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            baseSpeed=0.4;
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            break;
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        case 2:
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            baseSpeed=0.3;
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            break;
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        case 3:
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            baseSpeed=0.25;
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            break;
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        case 4:
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            baseSpeed=0.2;
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            break;
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        default:
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            baseSpeed=0.15;
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            break;
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        };
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    }
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    void setHandicap(Uint8 globalHandicap) {
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        handicap=1000*((Uint32)globalHandicap);
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    }
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    //Set the move speed of the AI based on the aiLevel parameter
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    void setAIlevel(Uint8 aiLevel) {
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        AI_MoveSpeed=120-(20*(aiLevel-3));
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    };
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#ifdef NETWORK
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#define garbageStackSize 10
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    Uint8 garbageStack[garbageStackSize][3]; //A garbage stack with space for 10 garbage blocks. 0=x,1=y,2=type
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    int garbageStackUsed;
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    void emptyGarbageStack() {
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        for (int i=0;i<10;i++)
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            for (int j=0;j<3;j++)
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                garbageStack[i][j] = 0;
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        garbageStackUsed = 0;
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    }
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    bool pushGarbage(Uint8 width, Uint8 height, Uint8 type) {
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        if (garbageStackUsed>=garbageStackSize)
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            return false;
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        garbageStack[garbageStackUsed][0]=width;
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        garbageStack[garbageStackUsed][1]=height;
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        garbageStack[garbageStackUsed][2]=type;
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        garbageStackUsed++;
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        return true;
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    }
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    bool popGarbage(Uint8 *width, Uint8 *height, Uint8 *type) {
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        if (garbageStackUsed<1)
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            return false;
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        garbageStackUsed--;
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        *width=garbageStack[garbageStackUsed][0];
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        *height=garbageStack[garbageStackUsed][1];
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        *type=garbageStack[garbageStackUsed][2];
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        return true;
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    }
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#endif
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    //Loads BackBoard again if surface format has changed
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    void convertSurface() {
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        SDL_FreeSurface(sBoard);
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        cout << "2.1" << endl;
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        sBoard = SDL_DisplayFormat(backBoard);
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        cout << "2.2" << endl;
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    }
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    //Instead of creating new object new game is called, to prevent memory leaks
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    void NewGame(int tx, int ty) {
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        stageButtonStatus = SBdontShow;
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        bReplaying  =  false;
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        bNetworkPlayer=false;
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        bDisconnected =false;
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        nrFellDown = 0;
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        lastNrOfPlayers = 1; //At least one player :-)
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        nrPushedPixel = 0;
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        nrStops = 0;
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        topx = tx;
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        topy = ty;
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        cursorx = 2;
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        cursory = 3;
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        stop = 0;
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        pixels = 0;
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        score = 0;
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        bGameOver = false;
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        bDraw = false;
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        timetrial = false;
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        stageClear = false;
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        linesCleared = 0;
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        hasWonTheGame = false;
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        vsMode = false;
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        puzzleMode = false;
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        combo=0;
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        chain=0;
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        AI_Enabled = false;
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        baseSpeed= 0.5;
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        speed = baseSpeed;
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        speedLevel = 1;
89c4a3a6 sago007 2008-08-29 14:32 265
        gameStartedAt = SDL_GetTicks()+3000;
89c4a3a6 sago007 2008-08-29 14:32 266
        pushedPixelAt = gameStartedAt;
89c4a3a6 sago007 2008-08-29 14:32 267
        nextGarbageNumber = 10;
89c4a3a6 sago007 2008-08-29 14:32 268
        handicap=0;
89c4a3a6 sago007 2008-08-29 14:32 269
        for (int i=0;i<7;i++)
89c4a3a6 sago007 2008-08-29 14:32 270
            for (int j=0;j<30;j++) {
89c4a3a6 sago007 2008-08-29 14:32 271
                board[i][j] = -1;
89c4a3a6 sago007 2008-08-29 14:32 272
            }
89c4a3a6 sago007 2008-08-29 14:32 273
        for (int i=0;i<NUMBEROFCHAINS;i++) {
89c4a3a6 sago007 2008-08-29 14:32 274
            chainUsed[i]=false;
89c4a3a6 sago007 2008-08-29 14:32 275
            chainSize[i] = 0;
89c4a3a6 sago007 2008-08-29 14:32 276
        }
89c4a3a6 sago007 2008-08-29 14:32 277
        lastAImove = SDL_GetTicks()+3000;
89c4a3a6 sago007 2008-08-29 14:32 278
        showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 279
        theReplay = Replay();
89c4a3a6 sago007 2008-08-29 14:32 280
    }	//NewGame
89c4a3a6 sago007 2008-08-29 14:32 281
89c4a3a6 sago007 2008-08-29 14:32 282
    //Starts a new stage game, takes level as input!
89c4a3a6 sago007 2008-08-29 14:32 283
    void NewStageGame(int level, int tx, int ty) {
89c4a3a6 sago007 2008-08-29 14:32 284
        if (level > -1) {
89c4a3a6 sago007 2008-08-29 14:32 285
            NewGame(tx, ty);
89c4a3a6 sago007 2008-08-29 14:32 286
            stageClear = true;
89c4a3a6 sago007 2008-08-29 14:32 287
            Level = level;
89c4a3a6 sago007 2008-08-29 14:32 288
            stageClearLimit = 30+(Level%6)*10;
89c4a3a6 sago007 2008-08-29 14:32 289
            baseSpeed = 0.5/((double)(Level*0.5)+1.0);
89c4a3a6 sago007 2008-08-29 14:32 290
            speed = baseSpeed;
89c4a3a6 sago007 2008-08-29 14:32 291
        }
89c4a3a6 sago007 2008-08-29 14:32 292
    }
89c4a3a6 sago007 2008-08-29 14:32 293
89c4a3a6 sago007 2008-08-29 14:32 294
    void NewPuzzleGame(int level, int tx, int ty) {
89c4a3a6 sago007 2008-08-29 14:32 295
        if (level>-1) {
89c4a3a6 sago007 2008-08-29 14:32 296
            NewGame(tx, ty);
89c4a3a6 sago007 2008-08-29 14:32 297
            puzzleMode = true;
89c4a3a6 sago007 2008-08-29 14:32 298
            Level = level;
89c4a3a6 sago007 2008-08-29 14:32 299
            MovesLeft = nrOfMovesAllowed[Level];
89c4a3a6 sago007 2008-08-29 14:32 300
            for (int i=0;i<6;i++)
89c4a3a6 sago007 2008-08-29 14:32 301
                for (int j=0;j<12;j++) {
89c4a3a6 sago007 2008-08-29 14:32 302
                    board[i][j+1] = puzzleLevels[Level][i][j];
89c4a3a6 sago007 2008-08-29 14:32 303
                }
89c4a3a6 sago007 2008-08-29 14:32 304
            baseSpeed = 100000;
89c4a3a6 sago007 2008-08-29 14:32 305
            speed = 100000;
89c4a3a6 sago007 2008-08-29 14:32 306
89c4a3a6 sago007 2008-08-29 14:32 307
            //Now push the blines up
89c4a3a6 sago007 2008-08-29 14:32 308
            for (int i=19;i>0;i--)
89c4a3a6 sago007 2008-08-29 14:32 309
                for (int j=0;j<6;j++) {
89c4a3a6 sago007 2008-08-29 14:32 310
                    board[j][i] = board[j][i-1];
89c4a3a6 sago007 2008-08-29 14:32 311
                }
89c4a3a6 sago007 2008-08-29 14:32 312
            for (int j=0;j<6;j++) {
89c4a3a6 sago007 2008-08-29 14:32 313
                board[j][0] = rand() % 6;
89c4a3a6 sago007 2008-08-29 14:32 314
                if (j > 0) {
89c4a3a6 sago007 2008-08-29 14:32 315
                    if (board[j][0] == board[j-1][0])
89c4a3a6 sago007 2008-08-29 14:32 316
                        board[j][0] = rand() % 6;
89c4a3a6 sago007 2008-08-29 14:32 317
                }
89c4a3a6 sago007 2008-08-29 14:32 318
                if (board[j][0] == board[j][1])
89c4a3a6 sago007 2008-08-29 14:32 319
                    board[j][0] = 6;
89c4a3a6 sago007 2008-08-29 14:32 320
                if (board[j][0] == board[j][1])
89c4a3a6 sago007 2008-08-29 14:32 321
                    board[j][0] = 6;
89c4a3a6 sago007 2008-08-29 14:32 322
89c4a3a6 sago007 2008-08-29 14:32 323
            }
89c4a3a6 sago007 2008-08-29 14:32 324
        }
89c4a3a6 sago007 2008-08-29 14:32 325
    }
89c4a3a6 sago007 2008-08-29 14:32 326
    
89c4a3a6 sago007 2008-08-29 14:32 327
    //Replay the current level
89c4a3a6 sago007 2008-08-29 14:32 328
    void retryLevel()
89c4a3a6 sago007 2008-08-29 14:32 329
    {
89c4a3a6 sago007 2008-08-29 14:32 330
        if(puzzleMode)
89c4a3a6 sago007 2008-08-29 14:32 331
            NewPuzzleGame(Level,topx,topy);
89c4a3a6 sago007 2008-08-29 14:32 332
        else
89c4a3a6 sago007 2008-08-29 14:32 333
            if(stageClear)
89c4a3a6 sago007 2008-08-29 14:32 334
                NewStageGame(Level,topx,topy);
89c4a3a6 sago007 2008-08-29 14:32 335
    }
89c4a3a6 sago007 2008-08-29 14:32 336
    
89c4a3a6 sago007 2008-08-29 14:32 337
    //Play the next level
89c4a3a6 sago007 2008-08-29 14:32 338
    void nextLevel()
89c4a3a6 sago007 2008-08-29 14:32 339
    {
89c4a3a6 sago007 2008-08-29 14:32 340
        if(puzzleMode)
89c4a3a6 sago007 2008-08-29 14:32 341
        {
89c4a3a6 sago007 2008-08-29 14:32 342
            if(Level<nrOfPuzzles-1)
89c4a3a6 sago007 2008-08-29 14:32 343
                NewPuzzleGame(Level+1,topx,topy);
89c4a3a6 sago007 2008-08-29 14:32 344
        }
89c4a3a6 sago007 2008-08-29 14:32 345
        else
89c4a3a6 sago007 2008-08-29 14:32 346
            if(stageClear)
89c4a3a6 sago007 2008-08-29 14:32 347
            {
89c4a3a6 sago007 2008-08-29 14:32 348
                if(Level<50-1)
89c4a3a6 sago007 2008-08-29 14:32 349
                    NewStageGame(Level+1,topx,topy);
89c4a3a6 sago007 2008-08-29 14:32 350
            }
89c4a3a6 sago007 2008-08-29 14:32 351
    }
89c4a3a6 sago007 2008-08-29 14:32 352
89c4a3a6 sago007 2008-08-29 14:32 353
    //Starts new Vs Game (two Player)
89c4a3a6 sago007 2008-08-29 14:32 354
    void NewVsGame(int tx, int ty, BlockGame *target) {
89c4a3a6 sago007 2008-08-29 14:32 355
        NewGame(tx, ty);
89c4a3a6 sago007 2008-08-29 14:32 356
        vsMode = true;
89c4a3a6 sago007 2008-08-29 14:32 357
        putStartBlocks();
89c4a3a6 sago007 2008-08-29 14:32 358
        garbageTarget = target;
89c4a3a6 sago007 2008-08-29 14:32 359
    }
89c4a3a6 sago007 2008-08-29 14:32 360
89c4a3a6 sago007 2008-08-29 14:32 361
    //Starts new Vs Game (two Player)
89c4a3a6 sago007 2008-08-29 14:32 362
    void NewVsGame(int tx, int ty, BlockGame *target, bool AI) {
89c4a3a6 sago007 2008-08-29 14:32 363
        NewGame(tx, ty);
89c4a3a6 sago007 2008-08-29 14:32 364
        vsMode = true;
89c4a3a6 sago007 2008-08-29 14:32 365
        AI_Enabled = AI;
89c4a3a6 sago007 2008-08-29 14:32 366
        putStartBlocks();
89c4a3a6 sago007 2008-08-29 14:32 367
        garbageTarget = target;
89c4a3a6 sago007 2008-08-29 14:32 368
    }
89c4a3a6 sago007 2008-08-29 14:32 369
89c4a3a6 sago007 2008-08-29 14:32 370
    //Go in Demonstration mode, no movement
89c4a3a6 sago007 2008-08-29 14:32 371
    void Demonstration(bool toggle) {
89c4a3a6 sago007 2008-08-29 14:32 372
        speed=0;
89c4a3a6 sago007 2008-08-29 14:32 373
        baseSpeed = 0;
89c4a3a6 sago007 2008-08-29 14:32 374
    }
89c4a3a6 sago007 2008-08-29 14:32 375
89c4a3a6 sago007 2008-08-29 14:32 376
    //We want to play the replay (must have been loaded beforehand)
89c4a3a6 sago007 2008-08-29 14:32 377
    void playReplay(int tx, int ty) {
89c4a3a6 sago007 2008-08-29 14:32 378
        NewGame(tx, ty);
89c4a3a6 sago007 2008-08-29 14:32 379
        gameStartedAt = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 380
        bReplaying = true; //We are playing, no calculations
89c4a3a6 sago007 2008-08-29 14:32 381
        bNetworkPlayer = false; //Take input from replay file
89c4a3a6 sago007 2008-08-29 14:32 382
    }
89c4a3a6 sago007 2008-08-29 14:32 383
89c4a3a6 sago007 2008-08-29 14:32 384
#ifdef NETWORK
89c4a3a6 sago007 2008-08-29 14:32 385
    //network play
89c4a3a6 sago007 2008-08-29 14:32 386
    void playNetwork(int tx, int ty) {
89c4a3a6 sago007 2008-08-29 14:32 387
        NewGame(tx, ty);
89c4a3a6 sago007 2008-08-29 14:32 388
        gameStartedAt = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 389
        bReplaying = false; //We are playing, no calculations
89c4a3a6 sago007 2008-08-29 14:32 390
        bNetworkPlayer = true; //Don't Take input from replay file
89c4a3a6 sago007 2008-08-29 14:32 391
        emptyGarbageStack();
89c4a3a6 sago007 2008-08-29 14:32 392
    }
89c4a3a6 sago007 2008-08-29 14:32 393
#endif
89c4a3a6 sago007 2008-08-29 14:32 394
89c4a3a6 sago007 2008-08-29 14:32 395
    //Prints "winner" and ends game
89c4a3a6 sago007 2008-08-29 14:32 396
    void setPlayerWon() {
89c4a3a6 sago007 2008-08-29 14:32 397
        if (!bGameOver)
89c4a3a6 sago007 2008-08-29 14:32 398
            gameEndedAfter = SDL_GetTicks()-gameStartedAt; //We game ends now!
89c4a3a6 sago007 2008-08-29 14:32 399
        theReplay.setFinalFrame(getPackage(), 1);
89c4a3a6 sago007 2008-08-29 14:32 400
        bGameOver = true;
89c4a3a6 sago007 2008-08-29 14:32 401
        hasWonTheGame = true;
89c4a3a6 sago007 2008-08-29 14:32 402
        showGame = false;
89c4a3a6 sago007 2008-08-29 14:32 403
        if (SoundEnabled)Mix_PlayChannel(1, applause, 0);
89c4a3a6 sago007 2008-08-29 14:32 404
    }
89c4a3a6 sago007 2008-08-29 14:32 405
89c4a3a6 sago007 2008-08-29 14:32 406
    //void SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 407
89c4a3a6 sago007 2008-08-29 14:32 408
    //Sets disconnected:
89c4a3a6 sago007 2008-08-29 14:32 409
    void setDisconnect() {
89c4a3a6 sago007 2008-08-29 14:32 410
        bDisconnected = true;
89c4a3a6 sago007 2008-08-29 14:32 411
        SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 412
    }
89c4a3a6 sago007 2008-08-29 14:32 413
89c4a3a6 sago007 2008-08-29 14:32 414
    //Prints "draw" and ends the game
89c4a3a6 sago007 2008-08-29 14:32 415
    void setDraw() {
89c4a3a6 sago007 2008-08-29 14:32 416
        bGameOver = true;
89c4a3a6 sago007 2008-08-29 14:32 417
        theReplay.setFinalFrame(getPackage(), 3);
89c4a3a6 sago007 2008-08-29 14:32 418
        hasWonTheGame = false;
89c4a3a6 sago007 2008-08-29 14:32 419
        bDraw = true;
89c4a3a6 sago007 2008-08-29 14:32 420
        showGame = false;
89c4a3a6 sago007 2008-08-29 14:32 421
        Mix_HaltChannel(1);
89c4a3a6 sago007 2008-08-29 14:32 422
    }
89c4a3a6 sago007 2008-08-29 14:32 423
89c4a3a6 sago007 2008-08-29 14:32 424
    //Function to get a boardpackage
89c4a3a6 sago007 2008-08-29 14:32 425
    boardPackage getPackage() {
89c4a3a6 sago007 2008-08-29 14:32 426
        boardPackage bp;
89c4a3a6 sago007 2008-08-29 14:32 427
        if(SDL_GetTicks()<gameStartedAt)
89c4a3a6 sago007 2008-08-29 14:32 428
            bp.time = 0;
89c4a3a6 sago007 2008-08-29 14:32 429
        else
89c4a3a6 sago007 2008-08-29 14:32 430
            bp.time = (Uint32)(SDL_GetTicks()-gameStartedAt);
89c4a3a6 sago007 2008-08-29 14:32 431
        for (int i=0;i<6;i++)
89c4a3a6 sago007 2008-08-29 14:32 432
            for (int j=0;j<13;j++) {
89c4a3a6 sago007 2008-08-29 14:32 433
                if (board[i][j]%10<7)
89c4a3a6 sago007 2008-08-29 14:32 434
                    bp.brick[i][j]=board[i][j]%10+1;
89c4a3a6 sago007 2008-08-29 14:32 435
                if ((board[i][j]/1000000)%10>0) {
89c4a3a6 sago007 2008-08-29 14:32 436
                    int aInt=0; //N=1, S=2, W=4, E=8
89c4a3a6 sago007 2008-08-29 14:32 437
                    if (i==0)
89c4a3a6 sago007 2008-08-29 14:32 438
                        aInt+=4;
89c4a3a6 sago007 2008-08-29 14:32 439
                    else
89c4a3a6 sago007 2008-08-29 14:32 440
                        if ((board[i-1][j])!=(board[i][j]))
89c4a3a6 sago007 2008-08-29 14:32 441
                            aInt+=4;
89c4a3a6 sago007 2008-08-29 14:32 442
                    if (i==5)
89c4a3a6 sago007 2008-08-29 14:32 443
                        aInt+=8;
89c4a3a6 sago007 2008-08-29 14:32 444
                    else
89c4a3a6 sago007 2008-08-29 14:32 445
                        if ((board[i+1][j])!=(board[i][j]))
89c4a3a6 sago007 2008-08-29 14:32 446
                            aInt+=8;
89c4a3a6 sago007 2008-08-29 14:32 447
                    if (j==0)
89c4a3a6 sago007 2008-08-29 14:32 448
                        aInt+=2;
89c4a3a6 sago007 2008-08-29 14:32 449
                    else
89c4a3a6 sago007 2008-08-29 14:32 450
                        if ((board[i][j-1])!=(board[i][j]))
89c4a3a6 sago007 2008-08-29 14:32 451
                            aInt+=2;
89c4a3a6 sago007 2008-08-29 14:32 452
                    if ((board[i][j+1])!=(board[i][j]))
89c4a3a6 sago007 2008-08-29 14:32 453
                        aInt+=1;
89c4a3a6 sago007 2008-08-29 14:32 454
                    switch (aInt) {
89c4a3a6 sago007 2008-08-29 14:32 455
                    case 8:
89c4a3a6 sago007 2008-08-29 14:32 456
                        bp.brick[i][j]=8;
89c4a3a6 sago007 2008-08-29 14:32 457
                        break;
89c4a3a6 sago007 2008-08-29 14:32 458
                    case 7:
89c4a3a6 sago007 2008-08-29 14:32 459
                        bp.brick[i][j]=10;
89c4a3a6 sago007 2008-08-29 14:32 460
                        break;
89c4a3a6 sago007 2008-08-29 14:32 461
                    case 11:
89c4a3a6 sago007 2008-08-29 14:32 462
                        bp.brick[i][j]=11;
89c4a3a6 sago007 2008-08-29 14:32 463
                        break;
89c4a3a6 sago007 2008-08-29 14:32 464
                    case 9:
89c4a3a6 sago007 2008-08-29 14:32 465
                        bp.brick[i][j]=12;
89c4a3a6 sago007 2008-08-29 14:32 466
                        break;
89c4a3a6 sago007 2008-08-29 14:32 467
                    case 5:
89c4a3a6 sago007 2008-08-29 14:32 468
                        bp.brick[i][j]=13;
89c4a3a6 sago007 2008-08-29 14:32 469
                        break;
89c4a3a6 sago007 2008-08-29 14:32 470
                    case 6:
89c4a3a6 sago007 2008-08-29 14:32 471
                        bp.brick[i][j]=14;
89c4a3a6 sago007 2008-08-29 14:32 472
                        break;
89c4a3a6 sago007 2008-08-29 14:32 473
                    case 10:
89c4a3a6 sago007 2008-08-29 14:32 474
                        bp.brick[i][j]=15;
89c4a3a6 sago007 2008-08-29 14:32 475
                        break;
89c4a3a6 sago007 2008-08-29 14:32 476
                    case 3: //M
89c4a3a6 sago007 2008-08-29 14:32 477
                        bp.brick[i][j]=16;
89c4a3a6 sago007 2008-08-29 14:32 478
                        break;
89c4a3a6 sago007 2008-08-29 14:32 479
                    case 0:
89c4a3a6 sago007 2008-08-29 14:32 480
                        bp.brick[i][j]=17;
89c4a3a6 sago007 2008-08-29 14:32 481
                        break;
89c4a3a6 sago007 2008-08-29 14:32 482
                    case 1:
89c4a3a6 sago007 2008-08-29 14:32 483
                        bp.brick[i][j]=18;
89c4a3a6 sago007 2008-08-29 14:32 484
                        break;
89c4a3a6 sago007 2008-08-29 14:32 485
                    case 2:
89c4a3a6 sago007 2008-08-29 14:32 486
                        bp.brick[i][j]=19;
89c4a3a6 sago007 2008-08-29 14:32 487
                        break;
89c4a3a6 sago007 2008-08-29 14:32 488
                    case 4:
89c4a3a6 sago007 2008-08-29 14:32 489
                        bp.brick[i][j]=20;
89c4a3a6 sago007 2008-08-29 14:32 490
                        break;
89c4a3a6 sago007 2008-08-29 14:32 491
                    default:
89c4a3a6 sago007 2008-08-29 14:32 492
                        bp.brick[i][j]=0;
89c4a3a6 sago007 2008-08-29 14:32 493
                    };
89c4a3a6 sago007 2008-08-29 14:32 494
                    //cout << "garbage added to replay: " << aInt << endl;
89c4a3a6 sago007 2008-08-29 14:32 495
                }
89c4a3a6 sago007 2008-08-29 14:32 496
                if ((board[i][j]/BLOCKHANG)%10==1) //If "get ready"
89c4a3a6 sago007 2008-08-29 14:32 497
                    bp.brick[i][j]+=30;
89c4a3a6 sago007 2008-08-29 14:32 498
            }
89c4a3a6 sago007 2008-08-29 14:32 499
        bp.cursorX = (Uint8)cursorx;
89c4a3a6 sago007 2008-08-29 14:32 500
        bp.cursorY = (Uint8)cursory;
89c4a3a6 sago007 2008-08-29 14:32 501
        bp.score = (Uint32)score;
89c4a3a6 sago007 2008-08-29 14:32 502
        bp.pixels = (Uint8)pixels;
89c4a3a6 sago007 2008-08-29 14:32 503
        bp.chain = (Uint8)chain;
89c4a3a6 sago007 2008-08-29 14:32 504
        bp.speed = (Uint8)speedLevel;
89c4a3a6 sago007 2008-08-29 14:32 505
        Uint8 result = 0;
89c4a3a6 sago007 2008-08-29 14:32 506
        if (bGameOver)
89c4a3a6 sago007 2008-08-29 14:32 507
            result+=1;
89c4a3a6 sago007 2008-08-29 14:32 508
        if (hasWonTheGame)
89c4a3a6 sago007 2008-08-29 14:32 509
            result+=2;
89c4a3a6 sago007 2008-08-29 14:32 510
        if (bDraw)
89c4a3a6 sago007 2008-08-29 14:32 511
            result+=4;
89c4a3a6 sago007 2008-08-29 14:32 512
        bp.result = (Uint8)result;
89c4a3a6 sago007 2008-08-29 14:32 513
        return bp;
89c4a3a6 sago007 2008-08-29 14:32 514
    }
89c4a3a6 sago007 2008-08-29 14:32 515
89c4a3a6 sago007 2008-08-29 14:32 516
    //Takes a package and sets the board like it
89c4a3a6 sago007 2008-08-29 14:32 517
    void setBoard(boardPackage bp) {
89c4a3a6 sago007 2008-08-29 14:32 518
        //gameStartedAt = SDL_GetTicks()-bp.time;
89c4a3a6 sago007 2008-08-29 14:32 519
        for (int i=0;i<6;i++)
89c4a3a6 sago007 2008-08-29 14:32 520
            for (int j=0;j<13;j++) {
89c4a3a6 sago007 2008-08-29 14:32 521
                //if(bp.brick[i][j]/8==0)
89c4a3a6 sago007 2008-08-29 14:32 522
                board[i][j]=bp.brick[i][j]-1;
89c4a3a6 sago007 2008-08-29 14:32 523
                //else
89c4a3a6 sago007 2008-08-29 14:32 524
                //	board[i][j]=-1;
89c4a3a6 sago007 2008-08-29 14:32 525
            }
89c4a3a6 sago007 2008-08-29 14:32 526
        cursorx=bp.cursorX;
89c4a3a6 sago007 2008-08-29 14:32 527
        cursory=bp.cursorY;
89c4a3a6 sago007 2008-08-29 14:32 528
        score=bp.score;
89c4a3a6 sago007 2008-08-29 14:32 529
        pixels=bp.pixels;
89c4a3a6 sago007 2008-08-29 14:32 530
        chain=bp.chain;
89c4a3a6 sago007 2008-08-29 14:32 531
        speedLevel=bp.speed;
89c4a3a6 sago007 2008-08-29 14:32 532
        Uint8 result = bp.result;
89c4a3a6 sago007 2008-08-29 14:32 533
        if (result%2==1) {
89c4a3a6 sago007 2008-08-29 14:32 534
            bGameOver=true;
89c4a3a6 sago007 2008-08-29 14:32 535
            result-=1;
89c4a3a6 sago007 2008-08-29 14:32 536
        }
89c4a3a6 sago007 2008-08-29 14:32 537
        if (result%4==2) {
89c4a3a6 sago007 2008-08-29 14:32 538
            hasWonTheGame = true;
89c4a3a6 sago007 2008-08-29 14:32 539
            result-=2;
89c4a3a6 sago007 2008-08-29 14:32 540
        }
89c4a3a6 sago007 2008-08-29 14:32 541
        if (result==4) {
89c4a3a6 sago007 2008-08-29 14:32 542
            bDraw = true;
89c4a3a6 sago007 2008-08-29 14:32 543
        }
89c4a3a6 sago007 2008-08-29 14:32 544
89c4a3a6 sago007 2008-08-29 14:32 545
    }
89c4a3a6 sago007 2008-08-29 14:32 546
89c4a3a6 sago007 2008-08-29 14:32 547
    //Test if LineNr is an empty line, returns false otherwise.
89c4a3a6 sago007 2008-08-29 14:32 548
    bool LineEmpty(int lineNr) {
89c4a3a6 sago007 2008-08-29 14:32 549
        bool empty = true;
89c4a3a6 sago007 2008-08-29 14:32 550
        for (int i = 0; i <7; i++)
89c4a3a6 sago007 2008-08-29 14:32 551
            if (board[i][lineNr] != -1)
89c4a3a6 sago007 2008-08-29 14:32 552
                empty = false;
89c4a3a6 sago007 2008-08-29 14:32 553
        return empty;
89c4a3a6 sago007 2008-08-29 14:32 554
    }
89c4a3a6 sago007 2008-08-29 14:32 555
89c4a3a6 sago007 2008-08-29 14:32 556
    //Test if the entire board is empty (used for Puzzles)
89c4a3a6 sago007 2008-08-29 14:32 557
    bool BoardEmpty() {
89c4a3a6 sago007 2008-08-29 14:32 558
        bool empty = true;
89c4a3a6 sago007 2008-08-29 14:32 559
        for (int i=0;i<6;i++)
89c4a3a6 sago007 2008-08-29 14:32 560
            for (int j=1;j<13;j++)
89c4a3a6 sago007 2008-08-29 14:32 561
                if (board[i][j] != -1)
89c4a3a6 sago007 2008-08-29 14:32 562
                    empty = false;
89c4a3a6 sago007 2008-08-29 14:32 563
        return empty;
89c4a3a6 sago007 2008-08-29 14:32 564
    }
89c4a3a6 sago007 2008-08-29 14:32 565
89c4a3a6 sago007 2008-08-29 14:32 566
    //Anything that the user can't move? In that case Game Over cannot occur
89c4a3a6 sago007 2008-08-29 14:32 567
    bool hasStaticContent() {
89c4a3a6 sago007 2008-08-29 14:32 568
        for (int i=0;i<6;i++)
89c4a3a6 sago007 2008-08-29 14:32 569
            for (int j=1;j<13;j++)
89c4a3a6 sago007 2008-08-29 14:32 570
                if (board[i][j] >= 10000000) 	//Higher than this means combos (garbage is static, but the stack is static but nothing to do about it)
89c4a3a6 sago007 2008-08-29 14:32 571
                    return true;			//They are static
89c4a3a6 sago007 2008-08-29 14:32 572
        return false;					//Return false if no static object found
89c4a3a6 sago007 2008-08-29 14:32 573
    }
89c4a3a6 sago007 2008-08-29 14:32 574
89c4a3a6 sago007 2008-08-29 14:32 575
    /*
89c4a3a6 sago007 2008-08-29 14:32 576
     * Generates some blocks so the user don't see a board without blocks
89c4a3a6 sago007 2008-08-29 14:32 577
     */
89c4a3a6 sago007 2008-08-29 14:32 578
    //void putStartBlocks(Uint32);
89c4a3a6 sago007 2008-08-29 14:32 579
89c4a3a6 sago007 2008-08-29 14:32 580
    void putStartBlocks() {
89c4a3a6 sago007 2008-08-29 14:32 581
        putStartBlocks(time(0));
89c4a3a6 sago007 2008-08-29 14:32 582
    }
89c4a3a6 sago007 2008-08-29 14:32 583
89c4a3a6 sago007 2008-08-29 14:32 584
    void putStartBlocks(Uint32 n) {
89c4a3a6 sago007 2008-08-29 14:32 585
        for (int i=0;i<7;i++)
89c4a3a6 sago007 2008-08-29 14:32 586
            for (int j=0;j<30;j++) {
89c4a3a6 sago007 2008-08-29 14:32 587
                board[i][j] = -1;
89c4a3a6 sago007 2008-08-29 14:32 588
            }
89c4a3a6 sago007 2008-08-29 14:32 589
        nextRandomNumber = n;
89c4a3a6 sago007 2008-08-29 14:32 590
        int choice = rand2()%3; //Pick a random layout
89c4a3a6 sago007 2008-08-29 14:32 591
        switch (choice) {
89c4a3a6 sago007 2008-08-29 14:32 592
        case 0:
89c4a3a6 sago007 2008-08-29 14:32 593
            //row 0:
89c4a3a6 sago007 2008-08-29 14:32 594
            board[0][0]=1;
89c4a3a6 sago007 2008-08-29 14:32 595
            board[1][0]=0;
89c4a3a6 sago007 2008-08-29 14:32 596
            board[2][0]=4;
89c4a3a6 sago007 2008-08-29 14:32 597
            board[3][0]=3;
89c4a3a6 sago007 2008-08-29 14:32 598
            board[4][0]=3;
89c4a3a6 sago007 2008-08-29 14:32 599
            board[5][0]=5;
89c4a3a6 sago007 2008-08-29 14:32 600
            //row 1:
89c4a3a6 sago007 2008-08-29 14:32 601
            board[0][1]=1;
89c4a3a6 sago007 2008-08-29 14:32 602
            board[1][1]=4;
89c4a3a6 sago007 2008-08-29 14:32 603
            board[2][1]=2;
89c4a3a6 sago007 2008-08-29 14:32 604
            board[3][1]=0;
89c4a3a6 sago007 2008-08-29 14:32 605
            board[4][1]=4;
89c4a3a6 sago007 2008-08-29 14:32 606
            board[5][1]=5;
89c4a3a6 sago007 2008-08-29 14:32 607
            //row 2:
89c4a3a6 sago007 2008-08-29 14:32 608
            board[0][2]=2;
89c4a3a6 sago007 2008-08-29 14:32 609
            board[1][2]=3;
89c4a3a6 sago007 2008-08-29 14:32 610
            board[2][2]=0;
89c4a3a6 sago007 2008-08-29 14:32 611
            board[3][2]=4;
89c4a3a6 sago007 2008-08-29 14:32 612
            board[4][2]=1;
89c4a3a6 sago007 2008-08-29 14:32 613
            board[5][2]=1;
89c4a3a6 sago007 2008-08-29 14:32 614
            //row 3:
89c4a3a6 sago007 2008-08-29 14:32 615
            board[0][3]=3;
89c4a3a6 sago007 2008-08-29 14:32 616
            board[1][3]=2;
89c4a3a6 sago007 2008-08-29 14:32 617
            board[2][3]=3;
89c4a3a6 sago007 2008-08-29 14:32 618
            board[3][3]=1;
89c4a3a6 sago007 2008-08-29 14:32 619
            board[4][3]=0;
89c4a3a6 sago007 2008-08-29 14:32 620
            board[5][3]=4;
89c4a3a6 sago007 2008-08-29 14:32 621
            //row 4:
89c4a3a6 sago007 2008-08-29 14:32 622
            board[0][4]=2;
89c4a3a6 sago007 2008-08-29 14:32 623
            board[1][4]=3;
89c4a3a6 sago007 2008-08-29 14:32 624
            board[2][4]=3;
89c4a3a6 sago007 2008-08-29 14:32 625
            board[3][4]=1;
89c4a3a6 sago007 2008-08-29 14:32 626
            board[4][4]=4;
89c4a3a6 sago007 2008-08-29 14:32 627
            board[5][4]=0;
89c4a3a6 sago007 2008-08-29 14:32 628
            //row 5:
89c4a3a6 sago007 2008-08-29 14:32 629
            board[0][5]=-1;
89c4a3a6 sago007 2008-08-29 14:32 630
            board[1][5]=5;
89c4a3a6 sago007 2008-08-29 14:32 631
            board[2][5]=5;
89c4a3a6 sago007 2008-08-29 14:32 632
            board[3][5]=-1;
89c4a3a6 sago007 2008-08-29 14:32 633
            board[4][5]=1;
89c4a3a6 sago007 2008-08-29 14:32 634
            board[5][5]=-1;
89c4a3a6 sago007 2008-08-29 14:32 635
            break;
89c4a3a6 sago007 2008-08-29 14:32 636
        case 1:
89c4a3a6 sago007 2008-08-29 14:32 637
            //row 0:
89c4a3a6 sago007 2008-08-29 14:32 638
            board[0][0]=3;
89c4a3a6 sago007 2008-08-29 14:32 639
            board[1][0]=5;
89c4a3a6 sago007 2008-08-29 14:32 640
            board[2][0]=0;
89c4a3a6 sago007 2008-08-29 14:32 641
            board[3][0]=0;
89c4a3a6 sago007 2008-08-29 14:32 642
            board[4][0]=4;
89c4a3a6 sago007 2008-08-29 14:32 643
            board[5][0]=2;
89c4a3a6 sago007 2008-08-29 14:32 644
            //row 1:
89c4a3a6 sago007 2008-08-29 14:32 645
            board[0][1]=3;
89c4a3a6 sago007 2008-08-29 14:32 646
            board[1][1]=5;
89c4a3a6 sago007 2008-08-29 14:32 647
            board[2][1]=-1;
89c4a3a6 sago007 2008-08-29 14:32 648
            board[3][1]=5;
89c4a3a6 sago007 2008-08-29 14:32 649
            board[4][1]=4;
89c4a3a6 sago007 2008-08-29 14:32 650
            board[5][1]=2;
89c4a3a6 sago007 2008-08-29 14:32 651
            //row 2:
89c4a3a6 sago007 2008-08-29 14:32 652
            board[0][2]=2;
89c4a3a6 sago007 2008-08-29 14:32 653
            board[1][2]=-1;
89c4a3a6 sago007 2008-08-29 14:32 654
            board[2][2]=-1;
89c4a3a6 sago007 2008-08-29 14:32 655
            board[3][2]=4;
89c4a3a6 sago007 2008-08-29 14:32 656
            board[4][2]=0;
89c4a3a6 sago007 2008-08-29 14:32 657
            board[5][2]=3;
89c4a3a6 sago007 2008-08-29 14:32 658
            //row 3:
89c4a3a6 sago007 2008-08-29 14:32 659
            board[0][3]=2;
89c4a3a6 sago007 2008-08-29 14:32 660
            board[5][3]=3;
89c4a3a6 sago007 2008-08-29 14:32 661
            break;
89c4a3a6 sago007 2008-08-29 14:32 662
        default:
89c4a3a6 sago007 2008-08-29 14:32 663
            //row 0:
89c4a3a6 sago007 2008-08-29 14:32 664
            board[0][0]=4;
89c4a3a6 sago007 2008-08-29 14:32 665
            board[1][0]=5;
89c4a3a6 sago007 2008-08-29 14:32 666
            board[2][0]=2;
89c4a3a6 sago007 2008-08-29 14:32 667
            board[3][0]=0;
89c4a3a6 sago007 2008-08-29 14:32 668
            board[4][0]=1;
89c4a3a6 sago007 2008-08-29 14:32 669
            board[5][0]=5;
89c4a3a6 sago007 2008-08-29 14:32 670
            //row 1:
89c4a3a6 sago007 2008-08-29 14:32 671
            board[0][1]=4;
89c4a3a6 sago007 2008-08-29 14:32 672
            board[1][1]=5;
89c4a3a6 sago007 2008-08-29 14:32 673
            board[2][1]=2;
89c4a3a6 sago007 2008-08-29 14:32 674
            board[3][1]=1;
89c4a3a6 sago007 2008-08-29 14:32 675
            board[4][1]=0;
89c4a3a6 sago007 2008-08-29 14:32 676
            board[5][1]=2;
89c4a3a6 sago007 2008-08-29 14:32 677
            //row 2:
89c4a3a6 sago007 2008-08-29 14:32 678
            board[0][2]=2;
89c4a3a6 sago007 2008-08-29 14:32 679
            board[1][2]=4;
89c4a3a6 sago007 2008-08-29 14:32 680
            board[2][2]=-1;
89c4a3a6 sago007 2008-08-29 14:32 681
            board[3][2]=0;
89c4a3a6 sago007 2008-08-29 14:32 682
            board[4][2]=1;
89c4a3a6 sago007 2008-08-29 14:32 683
            board[5][2]=5;
89c4a3a6 sago007 2008-08-29 14:32 684
            //row 3:
89c4a3a6 sago007 2008-08-29 14:32 685
            board[0][3]=4;
89c4a3a6 sago007 2008-08-29 14:32 686
            board[1][3]=2;
89c4a3a6 sago007 2008-08-29 14:32 687
            board[2][3]=-1;
89c4a3a6 sago007 2008-08-29 14:32 688
            board[3][3]=1;
89c4a3a6 sago007 2008-08-29 14:32 689
            board[4][3]=0;
89c4a3a6 sago007 2008-08-29 14:32 690
            board[5][3]=2;
89c4a3a6 sago007 2008-08-29 14:32 691
            //row 4:
89c4a3a6 sago007 2008-08-29 14:32 692
            board[0][4]=4;
89c4a3a6 sago007 2008-08-29 14:32 693
            board[1][4]=2;
89c4a3a6 sago007 2008-08-29 14:32 694
            board[2][4]=-1;
89c4a3a6 sago007 2008-08-29 14:32 695
            board[3][4]=0;
89c4a3a6 sago007 2008-08-29 14:32 696
            board[4][4]=1;
89c4a3a6 sago007 2008-08-29 14:32 697
            board[5][4]=-1;
89c4a3a6 sago007 2008-08-29 14:32 698
            break;
89c4a3a6 sago007 2008-08-29 14:32 699
        };
89c4a3a6 sago007 2008-08-29 14:32 700
    }
89c4a3a6 sago007 2008-08-29 14:32 701
89c4a3a6 sago007 2008-08-29 14:32 702
    //decreases hang for all hanging blocks and wait for waiting blocks
89c4a3a6 sago007 2008-08-29 14:32 703
    void ReduceStuff() {
89c4a3a6 sago007 2008-08-29 14:32 704
        Uint32 howMuchHang = (SDL_GetTicks() - FRAMELENGTH*hangTicks)/FRAMELENGTH;
89c4a3a6 sago007 2008-08-29 14:32 705
        if (howMuchHang>0) {
89c4a3a6 sago007 2008-08-29 14:32 706
            for (int i=0; i<7; i++)
89c4a3a6 sago007 2008-08-29 14:32 707
                for (int j=0; j<30; j++) {
89c4a3a6 sago007 2008-08-29 14:32 708
                    if ((board[i][j]/BLOCKHANG)%10==1) {
89c4a3a6 sago007 2008-08-29 14:32 709
                        int hangNumber = (board[i][j]/10)%100;
89c4a3a6 sago007 2008-08-29 14:32 710
                        if (hangNumber<=howMuchHang) {
89c4a3a6 sago007 2008-08-29 14:32 711
                            board[i][j]-=BLOCKHANG;
89c4a3a6 sago007 2008-08-29 14:32 712
                            board[i][j]-=hangNumber*10;
89c4a3a6 sago007 2008-08-29 14:32 713
                        }
89c4a3a6 sago007 2008-08-29 14:32 714
                        else {
89c4a3a6 sago007 2008-08-29 14:32 715
                            board[i][j]-=10*howMuchHang;
89c4a3a6 sago007 2008-08-29 14:32 716
                        }
89c4a3a6 sago007 2008-08-29 14:32 717
                    }
89c4a3a6 sago007 2008-08-29 14:32 718
                    if ((board[i][j]/BLOCKWAIT)%10==1) {
89c4a3a6 sago007 2008-08-29 14:32 719
                        int hangNumber = (board[i][j]/10)%100;
89c4a3a6 sago007 2008-08-29 14:32 720
                        if (hangNumber<=howMuchHang) {
89c4a3a6 sago007 2008-08-29 14:32 721
                            //The blocks must be cleared
89c4a3a6 sago007 2008-08-29 14:32 722
                            board[i][j]-=hangNumber*10;
89c4a3a6 sago007 2008-08-29 14:32 723
                        }
89c4a3a6 sago007 2008-08-29 14:32 724
                        else {
89c4a3a6 sago007 2008-08-29 14:32 725
                            board[i][j]-=10*howMuchHang;
89c4a3a6 sago007 2008-08-29 14:32 726
                        }
89c4a3a6 sago007 2008-08-29 14:32 727
                    }
89c4a3a6 sago007 2008-08-29 14:32 728
                }
89c4a3a6 sago007 2008-08-29 14:32 729
        }
89c4a3a6 sago007 2008-08-29 14:32 730
        hangTicks+=howMuchHang;
89c4a3a6 sago007 2008-08-29 14:32 731
    }
89c4a3a6 sago007 2008-08-29 14:32 732
89c4a3a6 sago007 2008-08-29 14:32 733
    //Creates garbage using a given wide and height
89c4a3a6 sago007 2008-08-29 14:32 734
    bool CreateGarbage(int wide, int height) {
89c4a3a6 sago007 2008-08-29 14:32 735
#ifdef NETWORK
89c4a3a6 sago007 2008-08-29 14:32 736
        if (bNetworkPlayer) {
89c4a3a6 sago007 2008-08-29 14:32 737
            pushGarbage(wide, height, 0);
89c4a3a6 sago007 2008-08-29 14:32 738
        }
89c4a3a6 sago007 2008-08-29 14:32 739
        else
89c4a3a6 sago007 2008-08-29 14:32 740
#endif
89c4a3a6 sago007 2008-08-29 14:32 741
        {
89c4a3a6 sago007 2008-08-29 14:32 742
            if (wide>6) wide = 6;
89c4a3a6 sago007 2008-08-29 14:32 743
            if (height>12) height = 12;
89c4a3a6 sago007 2008-08-29 14:32 744
            int startPosition = 12;
89c4a3a6 sago007 2008-08-29 14:32 745
            while ((!(LineEmpty(startPosition))) || (startPosition == 29))
89c4a3a6 sago007 2008-08-29 14:32 746
                startPosition++;
89c4a3a6 sago007 2008-08-29 14:32 747
            if (startPosition == 29) return false; //failed to place blocks
89c4a3a6 sago007 2008-08-29 14:32 748
            if (29-startPosition<height) return false;	//not enough space
89c4a3a6 sago007 2008-08-29 14:32 749
            int start, end;
89c4a3a6 sago007 2008-08-29 14:32 750
            if (bGarbageFallLeft)
89c4a3a6 sago007 2008-08-29 14:32 751
            {
89c4a3a6 sago007 2008-08-29 14:32 752
                start=0;
89c4a3a6 sago007 2008-08-29 14:32 753
                end=start+wide;
89c4a3a6 sago007 2008-08-29 14:32 754
            }
89c4a3a6 sago007 2008-08-29 14:32 755
            else
89c4a3a6 sago007 2008-08-29 14:32 756
            {
89c4a3a6 sago007 2008-08-29 14:32 757
                start=6-wide;
89c4a3a6 sago007 2008-08-29 14:32 758
                end = 6;
89c4a3a6 sago007 2008-08-29 14:32 759
            }
89c4a3a6 sago007 2008-08-29 14:32 760
            for (int i = startPosition; i <startPosition+height; i++)
89c4a3a6 sago007 2008-08-29 14:32 761
                for (int j = start; j < end; j++) {
89c4a3a6 sago007 2008-08-29 14:32 762
                    board[j][i] = 1000000+nextGarbageNumber;
89c4a3a6 sago007 2008-08-29 14:32 763
                }
89c4a3a6 sago007 2008-08-29 14:32 764
            nextGarbageNumber++;
89c4a3a6 sago007 2008-08-29 14:32 765
            if (nextGarbageNumber>999999) nextGarbageNumber = 10;
89c4a3a6 sago007 2008-08-29 14:32 766
            bGarbageFallLeft = !(bGarbageFallLeft);
89c4a3a6 sago007 2008-08-29 14:32 767
            return true;
89c4a3a6 sago007 2008-08-29 14:32 768
        }
89c4a3a6 sago007 2008-08-29 14:32 769
    }
89c4a3a6 sago007 2008-08-29 14:32 770
89c4a3a6 sago007 2008-08-29 14:32 771
    //Creates garbage using a given wide and height
89c4a3a6 sago007 2008-08-29 14:32 772
    bool CreateGreyGarbage() {
89c4a3a6 sago007 2008-08-29 14:32 773
#ifdef NETWORK
89c4a3a6 sago007 2008-08-29 14:32 774
        if (bNetworkPlayer) {
89c4a3a6 sago007 2008-08-29 14:32 775
            pushGarbage(6, 1, 1);
89c4a3a6 sago007 2008-08-29 14:32 776
        }
89c4a3a6 sago007 2008-08-29 14:32 777
        else
89c4a3a6 sago007 2008-08-29 14:32 778
#endif
89c4a3a6 sago007 2008-08-29 14:32 779
        {
89c4a3a6 sago007 2008-08-29 14:32 780
            int startPosition = 12;
89c4a3a6 sago007 2008-08-29 14:32 781
            while ((!(LineEmpty(startPosition))) || (startPosition == 29))
89c4a3a6 sago007 2008-08-29 14:32 782
                startPosition++;
89c4a3a6 sago007 2008-08-29 14:32 783
            if (startPosition == 29) return false; //failed to place blocks
89c4a3a6 sago007 2008-08-29 14:32 784
            if (29-startPosition<1) return false;	//not enough space
89c4a3a6 sago007 2008-08-29 14:32 785
            int start, end;
89c4a3a6 sago007 2008-08-29 14:32 786
            {
89c4a3a6 sago007 2008-08-29 14:32 787
                start=0;
89c4a3a6 sago007 2008-08-29 14:32 788
                end=6;
89c4a3a6 sago007 2008-08-29 14:32 789
            }
89c4a3a6 sago007 2008-08-29 14:32 790
            for (int i = startPosition; i <startPosition+1; i++)
89c4a3a6 sago007 2008-08-29 14:32 791
                for (int j = start; j < end; j++) {
89c4a3a6 sago007 2008-08-29 14:32 792
                    board[j][i] = 2*1000000+nextGarbageNumber;
89c4a3a6 sago007 2008-08-29 14:32 793
                }
89c4a3a6 sago007 2008-08-29 14:32 794
            nextGarbageNumber++;
89c4a3a6 sago007 2008-08-29 14:32 795
            if (nextGarbageNumber>999999) nextGarbageNumber = 10;
89c4a3a6 sago007 2008-08-29 14:32 796
            return true;
89c4a3a6 sago007 2008-08-29 14:32 797
        }
89c4a3a6 sago007 2008-08-29 14:32 798
    }
89c4a3a6 sago007 2008-08-29 14:32 799
89c4a3a6 sago007 2008-08-29 14:32 800
89c4a3a6 sago007 2008-08-29 14:32 801
    //Clears garbage, must take one the lower left corner!
89c4a3a6 sago007 2008-08-29 14:32 802
    int GarbageClearer(int x, int y, int number, bool aLineToClear, int chain) {
89c4a3a6 sago007 2008-08-29 14:32 803
        if ((board[x][y])%1000000 != number) return -1;
89c4a3a6 sago007 2008-08-29 14:32 804
        if (aLineToClear) {
89c4a3a6 sago007 2008-08-29 14:32 805
            board[x][y] = rand() % 6;
89c4a3a6 sago007 2008-08-29 14:32 806
            board[x][y] += 10*HANGTIME+BLOCKHANG+CHAINPLACE*chain;
89c4a3a6 sago007 2008-08-29 14:32 807
        }
89c4a3a6 sago007 2008-08-29 14:32 808
        garbageToBeCleared[x][y] = false;
89c4a3a6 sago007 2008-08-29 14:32 809
        GarbageClearer(x+1, y, number, aLineToClear, chain);
89c4a3a6 sago007 2008-08-29 14:32 810
        GarbageClearer(x, y+1, number, false, chain);
89c4a3a6 sago007 2008-08-29 14:32 811
        return 1;
89c4a3a6 sago007 2008-08-29 14:32 812
    }
89c4a3a6 sago007 2008-08-29 14:32 813
89c4a3a6 sago007 2008-08-29 14:32 814
    //Marks garbage that must be cleared
89c4a3a6 sago007 2008-08-29 14:32 815
    int GarbageMarker(int x, int y) {
89c4a3a6 sago007 2008-08-29 14:32 816
        if ((x>6)||(x<0)||(y<0)||(y>29)) return -1;
89c4a3a6 sago007 2008-08-29 14:32 817
        if (((board[x][y])/1000000 == 1)&&(garbageToBeCleared[x][y] == false)) {
89c4a3a6 sago007 2008-08-29 14:32 818
            garbageToBeCleared[x][y] = true;
89c4a3a6 sago007 2008-08-29 14:32 819
            //Float fill
89c4a3a6 sago007 2008-08-29 14:32 820
            GarbageMarker(x-1, y);
89c4a3a6 sago007 2008-08-29 14:32 821
            GarbageMarker(x+1, y);
89c4a3a6 sago007 2008-08-29 14:32 822
            GarbageMarker(x, y-1);
89c4a3a6 sago007 2008-08-29 14:32 823
            GarbageMarker(x, y+1);
89c4a3a6 sago007 2008-08-29 14:32 824
        }
89c4a3a6 sago007 2008-08-29 14:32 825
        return 1;
89c4a3a6 sago007 2008-08-29 14:32 826
    }
89c4a3a6 sago007 2008-08-29 14:32 827
89c4a3a6 sago007 2008-08-29 14:32 828
    int FirstGarbageMarker(int x, int y) {
89c4a3a6 sago007 2008-08-29 14:32 829
        if ((x>6)||(x<0)||(y<0)||(y>29)) return -1;
89c4a3a6 sago007 2008-08-29 14:32 830
        if (((board[x][y])/1000000 == 2)&&(garbageToBeCleared[x][y] == false)) {
89c4a3a6 sago007 2008-08-29 14:32 831
            for (int i=0;i<6;i++)
89c4a3a6 sago007 2008-08-29 14:32 832
                garbageToBeCleared[i][y] = true;
89c4a3a6 sago007 2008-08-29 14:32 833
        }
89c4a3a6 sago007 2008-08-29 14:32 834
        else
89c4a3a6 sago007 2008-08-29 14:32 835
            if (((board[x][y])/1000000 == 1)&&(garbageToBeCleared[x][y] == false)) {
89c4a3a6 sago007 2008-08-29 14:32 836
                garbageToBeCleared[x][y] = true;
89c4a3a6 sago007 2008-08-29 14:32 837
                //Float fill
89c4a3a6 sago007 2008-08-29 14:32 838
                GarbageMarker(x-1, y);
89c4a3a6 sago007 2008-08-29 14:32 839
                GarbageMarker(x+1, y);
89c4a3a6 sago007 2008-08-29 14:32 840
                GarbageMarker(x, y-1);
89c4a3a6 sago007 2008-08-29 14:32 841
                GarbageMarker(x, y+1);
89c4a3a6 sago007 2008-08-29 14:32 842
            }
89c4a3a6 sago007 2008-08-29 14:32 843
        return 1;
89c4a3a6 sago007 2008-08-29 14:32 844
    }
89c4a3a6 sago007 2008-08-29 14:32 845
89c4a3a6 sago007 2008-08-29 14:32 846
    //Clear Blocks if 3 or more is alligned (naive implemented)
89c4a3a6 sago007 2008-08-29 14:32 847
    void ClearBlocks() {
89c4a3a6 sago007 2008-08-29 14:32 848
89c4a3a6 sago007 2008-08-29 14:32 849
        bool toBeCleared[7][30]; //true if blok must be removed
89c4a3a6 sago007 2008-08-29 14:32 850
89c4a3a6 sago007 2008-08-29 14:32 851
        int previus=-1; //the last block checked
89c4a3a6 sago007 2008-08-29 14:32 852
        int combo=0;
89c4a3a6 sago007 2008-08-29 14:32 853
        for (int i=0;i<30;i++)
89c4a3a6 sago007 2008-08-29 14:32 854
            for (int j=0;j<7;j++) {
89c4a3a6 sago007 2008-08-29 14:32 855
                toBeCleared[j][i] = false;
89c4a3a6 sago007 2008-08-29 14:32 856
                garbageToBeCleared[j][i] = false;
89c4a3a6 sago007 2008-08-29 14:32 857
            }
89c4a3a6 sago007 2008-08-29 14:32 858
        for (int i=0;i<7;i++) {
89c4a3a6 sago007 2008-08-29 14:32 859
            bool faaling = false;
89c4a3a6 sago007 2008-08-29 14:32 860
            for (int j=0;j<30;j++) {
89c4a3a6 sago007 2008-08-29 14:32 861
                if ((faaling)&&(board[i][j]>-1)&&(board[i][j]%10000000<7)) {
89c4a3a6 sago007 2008-08-29 14:32 862
                    board[i][j]+=BLOCKFALL;
89c4a3a6 sago007 2008-08-29 14:32 863
                }
89c4a3a6 sago007 2008-08-29 14:32 864
                if ((!faaling)&&((board[i][j]/BLOCKFALL)%10==1))
89c4a3a6 sago007 2008-08-29 14:32 865
                    board[i][j]-=BLOCKFALL;
89c4a3a6 sago007 2008-08-29 14:32 866
                if (!((board[i][j]>-1)&&(board[i][j]%10000000<7)))
89c4a3a6 sago007 2008-08-29 14:32 867
                    faaling=true;
89c4a3a6 sago007 2008-08-29 14:32 868
                if (((board[i][j]/1000000)%10==1)||((board[i][j]/1000000)%10==2)||((board[i][j]/BLOCKHANG)%10==1)||((board[i][j]/BLOCKWAIT)%10==1))
89c4a3a6 sago007 2008-08-29 14:32 869
                    faaling = false;
89c4a3a6 sago007 2008-08-29 14:32 870
            }
89c4a3a6 sago007 2008-08-29 14:32 871
        }
89c4a3a6 sago007 2008-08-29 14:32 872
89c4a3a6 sago007 2008-08-29 14:32 873
89c4a3a6 sago007 2008-08-29 14:32 874
        for (int j=0;j<7;j++) {
89c4a3a6 sago007 2008-08-29 14:32 875
            previus = -1;
89c4a3a6 sago007 2008-08-29 14:32 876
            combo=0;
89c4a3a6 sago007 2008-08-29 14:32 877
89c4a3a6 sago007 2008-08-29 14:32 878
            for (int i=1;i<30;i++) {
89c4a3a6 sago007 2008-08-29 14:32 879
                if ((board[j][i]>-1)&&(board[j][i]%10000000<7)) {
89c4a3a6 sago007 2008-08-29 14:32 880
                    if (board[j][i]%10000000 == previus) {
89c4a3a6 sago007 2008-08-29 14:32 881
                        combo++;
89c4a3a6 sago007 2008-08-29 14:32 882
                    }
89c4a3a6 sago007 2008-08-29 14:32 883
                    else {
89c4a3a6 sago007 2008-08-29 14:32 884
                        if (combo>2)
89c4a3a6 sago007 2008-08-29 14:32 885
                            for (int k = i-combo; k<i;k++) {
89c4a3a6 sago007 2008-08-29 14:32 886
                                toBeCleared[j][k] = true;
89c4a3a6 sago007 2008-08-29 14:32 887
                            }
89c4a3a6 sago007 2008-08-29 14:32 888
                        combo=1;
89c4a3a6 sago007 2008-08-29 14:32 889
                        previus = board[j][i]%10000000;
89c4a3a6 sago007 2008-08-29 14:32 890
                    }
89c4a3a6 sago007 2008-08-29 14:32 891
                } //if board
89c4a3a6 sago007 2008-08-29 14:32 892
                else {
89c4a3a6 sago007 2008-08-29 14:32 893
                    if (combo>2)
89c4a3a6 sago007 2008-08-29 14:32 894
                        for (int k = i-combo; k<i;k++) {
89c4a3a6 sago007 2008-08-29 14:32 895
                            toBeCleared[j][k] = true;
89c4a3a6 sago007 2008-08-29 14:32 896
                        }
89c4a3a6 sago007 2008-08-29 14:32 897
                    combo = 0;
89c4a3a6 sago007 2008-08-29 14:32 898
                    previus = -1;
89c4a3a6 sago007 2008-08-29 14:32 899
                }
89c4a3a6 sago007 2008-08-29 14:32 900
89c4a3a6 sago007 2008-08-29 14:32 901
            } //for i
89c4a3a6 sago007 2008-08-29 14:32 902
        } //for j
89c4a3a6 sago007 2008-08-29 14:32 903
89c4a3a6 sago007 2008-08-29 14:32 904
89c4a3a6 sago007 2008-08-29 14:32 905
        combo = 0;
89c4a3a6 sago007 2008-08-29 14:32 906
        chain = 0;
89c4a3a6 sago007 2008-08-29 14:32 907
        for (int i=0; i<6;i++)
89c4a3a6 sago007 2008-08-29 14:32 908
            for (int j=0; j<30;j++) {
89c4a3a6 sago007 2008-08-29 14:32 909
                //Clears blocks marked for clearing
89c4a3a6 sago007 2008-08-29 14:32 910
                Sint32 temp=board[i][j];
89c4a3a6 sago007 2008-08-29 14:32 911
                if (1==((temp/BLOCKWAIT)%10))
89c4a3a6 sago007 2008-08-29 14:32 912
                    if (((temp/10)%100)==0) {
89c4a3a6 sago007 2008-08-29 14:32 913
                        if (chainSize[chain]<chainSize[board[i][j]/10000000])
89c4a3a6 sago007 2008-08-29 14:32 914
                            chain = board[i][j]/10000000;
89c4a3a6 sago007 2008-08-29 14:32 915
89c4a3a6 sago007 2008-08-29 14:32 916
                        theBallManeger.addBall(topx+40+i*50, topy+600-j*50, true, board[i][j]%10);
89c4a3a6 sago007 2008-08-29 14:32 917
                        theBallManeger.addBall(topx+i*50, topy+600-j*50, false, board[i][j]%10);
771d17b2 sago007 2008-08-29 19:47 918
                        theExplosionManeger.addExplosion(topx-10+i*50, topy+590-j*50);
89c4a3a6 sago007 2008-08-29 14:32 919
                        board[i][j]=-2;
89c4a3a6 sago007 2008-08-29 14:32 920
                    }
89c4a3a6 sago007 2008-08-29 14:32 921
            }
89c4a3a6 sago007 2008-08-29 14:32 922
        for (int i=0; i<7;i++) {
89c4a3a6 sago007 2008-08-29 14:32 923
            bool setChain=false;
89c4a3a6 sago007 2008-08-29 14:32 924
            for (int j=0; j<30;j++) {
89c4a3a6 sago007 2008-08-29 14:32 925
                if (board[i][j]==-1)
89c4a3a6 sago007 2008-08-29 14:32 926
                    setChain=false;
89c4a3a6 sago007 2008-08-29 14:32 927
                if (board[i][j]==-2) {
89c4a3a6 sago007 2008-08-29 14:32 928
                    board[i][j]=-1;
89c4a3a6 sago007 2008-08-29 14:32 929
                    setChain=true;
89c4a3a6 sago007 2008-08-29 14:32 930
                    if (SoundEnabled)Mix_PlayChannel(0, boing, 0);
89c4a3a6 sago007 2008-08-29 14:32 931
                }
89c4a3a6 sago007 2008-08-29 14:32 932
                if (board[i][j]!=-1)
89c4a3a6 sago007 2008-08-29 14:32 933
                    if ((setChain)&&((board[i][j]/GARBAGE)%10!=1)&&((board[i][j]/GARBAGE)%10!=2)) {
89c4a3a6 sago007 2008-08-29 14:32 934
                        board[i][j]=((board[i][j]%CHAINPLACE)+CHAINPLACE*chain);
89c4a3a6 sago007 2008-08-29 14:32 935
                        //somethingsGottaFall = true;
89c4a3a6 sago007 2008-08-29 14:32 936
                    }
89c4a3a6 sago007 2008-08-29 14:32 937
89c4a3a6 sago007 2008-08-29 14:32 938
            }
89c4a3a6 sago007 2008-08-29 14:32 939
        }
89c4a3a6 sago007 2008-08-29 14:32 940
        combo=0;
89c4a3a6 sago007 2008-08-29 14:32 941
        int startvalue;
89c4a3a6 sago007 2008-08-29 14:32 942
        if (pixels == 0)
89c4a3a6 sago007 2008-08-29 14:32 943
            startvalue=1;
89c4a3a6 sago007 2008-08-29 14:32 944
        else
89c4a3a6 sago007 2008-08-29 14:32 945
            startvalue=0;
89c4a3a6 sago007 2008-08-29 14:32 946
        for (int i=startvalue;i<30;i++) {
89c4a3a6 sago007 2008-08-29 14:32 947
            previus=-1;
89c4a3a6 sago007 2008-08-29 14:32 948
            combo=0;
89c4a3a6 sago007 2008-08-29 14:32 949
            for (int j=0;j<7;j++) {
89c4a3a6 sago007 2008-08-29 14:32 950
                if (((board[j][i]>-1)&&(board[j][i]%10000000<7))) {
89c4a3a6 sago007 2008-08-29 14:32 951
                    if (board[j][i]%10000000 == previus) {
89c4a3a6 sago007 2008-08-29 14:32 952
                        combo++;
89c4a3a6 sago007 2008-08-29 14:32 953
                    }
89c4a3a6 sago007 2008-08-29 14:32 954
                    else {
89c4a3a6 sago007 2008-08-29 14:32 955
                        if (combo>2)
89c4a3a6 sago007 2008-08-29 14:32 956
                            for (int k = j-combo; k<j;k++) {
89c4a3a6 sago007 2008-08-29 14:32 957
                                toBeCleared[k][i] = true;
89c4a3a6 sago007 2008-08-29 14:32 958
                            }
89c4a3a6 sago007 2008-08-29 14:32 959
                        combo=1;
89c4a3a6 sago007 2008-08-29 14:32 960
                        previus = board[j][i]%10000000;
89c4a3a6 sago007 2008-08-29 14:32 961
                    }
89c4a3a6 sago007 2008-08-29 14:32 962
                } //if board
89c4a3a6 sago007 2008-08-29 14:32 963
                else {
89c4a3a6 sago007 2008-08-29 14:32 964
                    if (combo>2)
89c4a3a6 sago007 2008-08-29 14:32 965
                        for (int k = j-combo; k<j;k++) {
89c4a3a6 sago007 2008-08-29 14:32 966
                            toBeCleared[k][i] = true;
89c4a3a6 sago007 2008-08-29 14:32 967
                        }
89c4a3a6 sago007 2008-08-29 14:32 968
                    combo = 0;
89c4a3a6 sago007 2008-08-29 14:32 969
                    previus = -1;
89c4a3a6 sago007 2008-08-29 14:32 970
                }
89c4a3a6 sago007 2008-08-29 14:32 971
89c4a3a6 sago007 2008-08-29 14:32 972
            } //for j
89c4a3a6 sago007 2008-08-29 14:32 973
        } //for i
89c4a3a6 sago007 2008-08-29 14:32 974
        bool blockIsFalling[6][30]; //See that is falling
89c4a3a6 sago007 2008-08-29 14:32 975
        for (int i=0;i<30;i++)
89c4a3a6 sago007 2008-08-29 14:32 976
            for (int j=0;j<6;j++)
89c4a3a6 sago007 2008-08-29 14:32 977
                blockIsFalling[j][i] = false;
89c4a3a6 sago007 2008-08-29 14:32 978
89c4a3a6 sago007 2008-08-29 14:32 979
89c4a3a6 sago007 2008-08-29 14:32 980
89c4a3a6 sago007 2008-08-29 14:32 981
        combo = 0;
89c4a3a6 sago007 2008-08-29 14:32 982
        chain = 0;
89c4a3a6 sago007 2008-08-29 14:32 983
        int grey = 0;
89c4a3a6 sago007 2008-08-29 14:32 984
        for (int i=0;i<30;i++)
89c4a3a6 sago007 2008-08-29 14:32 985
            for (int j=0;j<6;j++)
89c4a3a6 sago007 2008-08-29 14:32 986
                if (toBeCleared[j][i]) {
89c4a3a6 sago007 2008-08-29 14:32 987
                    //see if any garbage is around:
89c4a3a6 sago007 2008-08-29 14:32 988
                    FirstGarbageMarker(j-1, i);
89c4a3a6 sago007 2008-08-29 14:32 989
                    FirstGarbageMarker(j+1, i);
89c4a3a6 sago007 2008-08-29 14:32 990
                    FirstGarbageMarker(j, i-1);
89c4a3a6 sago007 2008-08-29 14:32 991
                    FirstGarbageMarker(j, i+1);
89c4a3a6 sago007 2008-08-29 14:32 992
                    //that is checked now :-)
89c4a3a6 sago007 2008-08-29 14:32 993
                    if (board[j][i]%10000000==6)
89c4a3a6 sago007 2008-08-29 14:32 994
                        grey++;
89c4a3a6 sago007 2008-08-29 14:32 995
                    if ((vsMode) && (grey>2) && (board[j][i]%10000000==6))
89c4a3a6 sago007 2008-08-29 14:32 996
                        garbageTarget->CreateGreyGarbage();
89c4a3a6 sago007 2008-08-29 14:32 997
                    if ((board[j][i]>-1)&&(board[j][i]%10000000<7))
89c4a3a6 sago007 2008-08-29 14:32 998
                        board[j][i]+=BLOCKWAIT+10*FALLTIME;
89c4a3a6 sago007 2008-08-29 14:32 999
89c4a3a6 sago007 2008-08-29 14:32 1000
                    if (chainSize[board[j][i]/10000000]>chainSize[chain])
89c4a3a6 sago007 2008-08-29 14:32 1001
                        chain=board[j][i]/10000000;
89c4a3a6 sago007 2008-08-29 14:32 1002
                    combo++;
89c4a3a6 sago007 2008-08-29 14:32 1003
                    stop+=140*combo;
89c4a3a6 sago007 2008-08-29 14:32 1004
                    score +=10;
89c4a3a6 sago007 2008-08-29 14:32 1005
                    if (combo>3)
89c4a3a6 sago007 2008-08-29 14:32 1006
                        score+=3*combo; //More points if more cleared simontanously
89c4a3a6 sago007 2008-08-29 14:32 1007
                }
89c4a3a6 sago007 2008-08-29 14:32 1008
        score+=chainSize[chain]*100;
89c4a3a6 sago007 2008-08-29 14:32 1009
        if (chain==0) {
89c4a3a6 sago007 2008-08-29 14:32 1010
            chain=firstUnusedChain();
89c4a3a6 sago007 2008-08-29 14:32 1011
            chainSize[chain]=0;
89c4a3a6 sago007 2008-08-29 14:32 1012
            chainUsed[chain]=true;
89c4a3a6 sago007 2008-08-29 14:32 1013
        }
89c4a3a6 sago007 2008-08-29 14:32 1014
        chainSize[chain]++;
89c4a3a6 sago007 2008-08-29 14:32 1015
        for (int i=0;i<30;i++)
89c4a3a6 sago007 2008-08-29 14:32 1016
            for (int j=0;j<6;j++) {
89c4a3a6 sago007 2008-08-29 14:32 1017
                //if(board[j][i]/10==(BLOCKWAIT+10*FALLTIME)/10)
89c4a3a6 sago007 2008-08-29 14:32 1018
                if (toBeCleared[j][i]) {
89c4a3a6 sago007 2008-08-29 14:32 1019
                    board[j][i]=(board[j][i]%10000000)+chain*10000000;
89c4a3a6 sago007 2008-08-29 14:32 1020
                }
89c4a3a6 sago007 2008-08-29 14:32 1021
            }
89c4a3a6 sago007 2008-08-29 14:32 1022
89c4a3a6 sago007 2008-08-29 14:32 1023
        { //This is here we add text to screen!
89c4a3a6 sago007 2008-08-29 14:32 1024
            bool dead = false;
89c4a3a6 sago007 2008-08-29 14:32 1025
            for (int i=29;i>=0;i--)
89c4a3a6 sago007 2008-08-29 14:32 1026
                for (int j=0;j<6;j++)
89c4a3a6 sago007 2008-08-29 14:32 1027
                    if (toBeCleared[j][i]) {
89c4a3a6 sago007 2008-08-29 14:32 1028
                        if (!dead) {
89c4a3a6 sago007 2008-08-29 14:32 1029
                            dead=true;
89c4a3a6 sago007 2008-08-29 14:32 1030
                            string tempS = itoa(chainSize[chain]);
89c4a3a6 sago007 2008-08-29 14:32 1031
                            if (chainSize[chain]>1)
89c4a3a6 sago007 2008-08-29 14:32 1032
                                theTextManeger.addText(topx-10+j*50, topy+600-i*50, tempS, 1000);
89c4a3a6 sago007 2008-08-29 14:32 1033
                        }
89c4a3a6 sago007 2008-08-29 14:32 1034
                    }
89c4a3a6 sago007 2008-08-29 14:32 1035
        } //This was there text was added
89c4a3a6 sago007 2008-08-29 14:32 1036
89c4a3a6 sago007 2008-08-29 14:32 1037
        if (vsMode)
89c4a3a6 sago007 2008-08-29 14:32 1038
            switch (combo) {
89c4a3a6 sago007 2008-08-29 14:32 1039
            case 0:
89c4a3a6 sago007 2008-08-29 14:32 1040
            case 1:
89c4a3a6 sago007 2008-08-29 14:32 1041
            case 2:
89c4a3a6 sago007 2008-08-29 14:32 1042
            case 3:
89c4a3a6 sago007 2008-08-29 14:32 1043
                break;
89c4a3a6 sago007 2008-08-29 14:32 1044
            case 4:
89c4a3a6 sago007 2008-08-29 14:32 1045
                garbageTarget->CreateGarbage(3, 1);
89c4a3a6 sago007 2008-08-29 14:32 1046
                break;
89c4a3a6 sago007 2008-08-29 14:32 1047
            case 5:
89c4a3a6 sago007 2008-08-29 14:32 1048
                garbageTarget->CreateGarbage(4, 1);
89c4a3a6 sago007 2008-08-29 14:32 1049
                break;
89c4a3a6 sago007 2008-08-29 14:32 1050
            case 6:
89c4a3a6 sago007 2008-08-29 14:32 1051
                garbageTarget->CreateGarbage(5, 1);
89c4a3a6 sago007 2008-08-29 14:32 1052
                break;
89c4a3a6 sago007 2008-08-29 14:32 1053
            case 7:
89c4a3a6 sago007 2008-08-29 14:32 1054
                garbageTarget->CreateGarbage(6, 1);
89c4a3a6 sago007 2008-08-29 14:32 1055
                break;
89c4a3a6 sago007 2008-08-29 14:32 1056
            case 8:
89c4a3a6 sago007 2008-08-29 14:32 1057
                garbageTarget->CreateGarbage(4, 1);
89c4a3a6 sago007 2008-08-29 14:32 1058
                garbageTarget->CreateGarbage(4, 1);
89c4a3a6 sago007 2008-08-29 14:32 1059
                break;
89c4a3a6 sago007 2008-08-29 14:32 1060
            case 9:
89c4a3a6 sago007 2008-08-29 14:32 1061
                garbageTarget->CreateGarbage(5, 1);
89c4a3a6 sago007 2008-08-29 14:32 1062
                garbageTarget->CreateGarbage(4, 1);
89c4a3a6 sago007 2008-08-29 14:32 1063
                break;
89c4a3a6 sago007 2008-08-29 14:32 1064
            case 10:
89c4a3a6 sago007 2008-08-29 14:32 1065
                garbageTarget->CreateGarbage(5, 1);
89c4a3a6 sago007 2008-08-29 14:32 1066
                garbageTarget->CreateGarbage(5, 1);
89c4a3a6 sago007 2008-08-29 14:32 1067
                break;
89c4a3a6 sago007 2008-08-29 14:32 1068
            case 11:
89c4a3a6 sago007 2008-08-29 14:32 1069
                garbageTarget->CreateGarbage(6, 1);
89c4a3a6 sago007 2008-08-29 14:32 1070
                garbageTarget->CreateGarbage(5, 1);
89c4a3a6 sago007 2008-08-29 14:32 1071
                break;
89c4a3a6 sago007 2008-08-29 14:32 1072
            case 12:
89c4a3a6 sago007 2008-08-29 14:32 1073
                garbageTarget->CreateGarbage(6, 1);
89c4a3a6 sago007 2008-08-29 14:32 1074
                garbageTarget->CreateGarbage(6, 1);
89c4a3a6 sago007 2008-08-29 14:32 1075
                break;
89c4a3a6 sago007 2008-08-29 14:32 1076
            case 13:
89c4a3a6 sago007 2008-08-29 14:32 1077
                garbageTarget->CreateGarbage(5, 1);
89c4a3a6 sago007 2008-08-29 14:32 1078
                garbageTarget->CreateGarbage(5, 1);
89c4a3a6 sago007 2008-08-29 14:32 1079
                garbageTarget->CreateGarbage(4, 1);
89c4a3a6 sago007 2008-08-29 14:32 1080
                break;
89c4a3a6 sago007 2008-08-29 14:32 1081
            default:
89c4a3a6 sago007 2008-08-29 14:32 1082
                garbageTarget->CreateGarbage(5, 1);
89c4a3a6 sago007 2008-08-29 14:32 1083
                garbageTarget->CreateGarbage(5, 1);
89c4a3a6 sago007 2008-08-29 14:32 1084
                garbageTarget->CreateGarbage(4, 1);
89c4a3a6 sago007 2008-08-29 14:32 1085
                break;
89c4a3a6 sago007 2008-08-29 14:32 1086
            }
89c4a3a6 sago007 2008-08-29 14:32 1087
        for (int i=0;i<30;i++)
89c4a3a6 sago007 2008-08-29 14:32 1088
            for (int j=0;j<6;j++)
89c4a3a6 sago007 2008-08-29 14:32 1089
                if (garbageToBeCleared[j][i]) {
89c4a3a6 sago007 2008-08-29 14:32 1090
                    GarbageClearer(j, i, board[j][i]%1000000, true, chain); //Clears the blocks and all blocks connected to it.
89c4a3a6 sago007 2008-08-29 14:32 1091
                }
89c4a3a6 sago007 2008-08-29 14:32 1092
89c4a3a6 sago007 2008-08-29 14:32 1093
        chain=0;
89c4a3a6 sago007 2008-08-29 14:32 1094
89c4a3a6 sago007 2008-08-29 14:32 1095
        //Break chains (if a block is stable it is resetted to (chain == 0)):
89c4a3a6 sago007 2008-08-29 14:32 1096
        for (int i=0;i<7;i++) {
89c4a3a6 sago007 2008-08-29 14:32 1097
            bool faaling = false;  //In the beginning we are NOT falling
89c4a3a6 sago007 2008-08-29 14:32 1098
            for (int j=0;j<30;j++) {
89c4a3a6 sago007 2008-08-29 14:32 1099
                if ((faaling)&&(board[i][j]>-1)&&(board[i][j]<7)) {
89c4a3a6 sago007 2008-08-29 14:32 1100
                    board[i][j]+=BLOCKFALL;
89c4a3a6 sago007 2008-08-29 14:32 1101
                }
89c4a3a6 sago007 2008-08-29 14:32 1102
                if ((!faaling)&&((board[i][j]/BLOCKFALL)%10==1))
89c4a3a6 sago007 2008-08-29 14:32 1103
                    board[i][j]-=BLOCKFALL;
89c4a3a6 sago007 2008-08-29 14:32 1104
                if ((!faaling)&&(board[i][j]>0)&&(board[i][j]/10000000!=0)&&((board[i][j]/BLOCKWAIT)%10!=1)&&((board[i][j]/BLOCKHANG)%10!=1)) {
89c4a3a6 sago007 2008-08-29 14:32 1105
                    if (chainSize[board[i][j]/10000000]>chainSize[chain])
89c4a3a6 sago007 2008-08-29 14:32 1106
                        chain=board[i][j]/10000000;
89c4a3a6 sago007 2008-08-29 14:32 1107
                    board[i][j]=board[i][j]%10000000;
89c4a3a6 sago007 2008-08-29 14:32 1108
                }
89c4a3a6 sago007 2008-08-29 14:32 1109
                if (!((board[i][j]>-1)&&(board[i][j]<7)))
89c4a3a6 sago007 2008-08-29 14:32 1110
                    faaling=true;
89c4a3a6 sago007 2008-08-29 14:32 1111
                if (((board[i][j]/1000000)%10==1)||((board[i][j]/BLOCKHANG)%10==1)||((board[i][j]/BLOCKWAIT)%10==1))
89c4a3a6 sago007 2008-08-29 14:32 1112
                    faaling = false;
89c4a3a6 sago007 2008-08-29 14:32 1113
            }
89c4a3a6 sago007 2008-08-29 14:32 1114
        }
89c4a3a6 sago007 2008-08-29 14:32 1115
89c4a3a6 sago007 2008-08-29 14:32 1116
        //Create garbage as a result
89c4a3a6 sago007 2008-08-29 14:32 1117
        //if((vsMode)&&(chainSize[chain]>1)) garbageTarget->CreateGarbage(6,chainSize[chain]-1);
89c4a3a6 sago007 2008-08-29 14:32 1118
89c4a3a6 sago007 2008-08-29 14:32 1119
        //Calculate chain
89c4a3a6 sago007 2008-08-29 14:32 1120
        chain=0;
89c4a3a6 sago007 2008-08-29 14:32 1121
        for (int i=0; i<6;i++)
89c4a3a6 sago007 2008-08-29 14:32 1122
            for (int j=0; j<30;j++) {
89c4a3a6 sago007 2008-08-29 14:32 1123
                if (chainSize[board[i][j]/10000000]>chain)
89c4a3a6 sago007 2008-08-29 14:32 1124
                    chain=chainSize[board[i][j]/10000000];
89c4a3a6 sago007 2008-08-29 14:32 1125
            }
89c4a3a6 sago007 2008-08-29 14:32 1126
89c4a3a6 sago007 2008-08-29 14:32 1127
        //Make space in table for more things
89c4a3a6 sago007 2008-08-29 14:32 1128
        if (chain==0)
89c4a3a6 sago007 2008-08-29 14:32 1129
            for (int i=0;i<NUMBEROFCHAINS;i++)
89c4a3a6 sago007 2008-08-29 14:32 1130
                if (chainUsed[i]==true) {
89c4a3a6 sago007 2008-08-29 14:32 1131
                    if ((vsMode)&&(chainSize[i]>1)) garbageTarget->CreateGarbage(6, chainSize[i]-1);
89c4a3a6 sago007 2008-08-29 14:32 1132
                    if ((SoundEnabled)&&(chainSize[i]>4))Mix_PlayChannel(1, applause, 0);
89c4a3a6 sago007 2008-08-29 14:32 1133
                    if(chainSize[i]>1 && !puzzleMode)
89c4a3a6 sago007 2008-08-29 14:32 1134
                        Stats::getInstance()->addOne((string)"chainX"+itoa(chainSize[i]));
89c4a3a6 sago007 2008-08-29 14:32 1135
                    chainUsed[i]=false;
89c4a3a6 sago007 2008-08-29 14:32 1136
                }
89c4a3a6 sago007 2008-08-29 14:32 1137
    } //ClearBlocks
89c4a3a6 sago007 2008-08-29 14:32 1138
89c4a3a6 sago007 2008-08-29 14:32 1139
    //prints "Game Over" and ends game
89c4a3a6 sago007 2008-08-29 14:32 1140
    void SetGameOver() {
89c4a3a6 sago007 2008-08-29 14:32 1141
        if (!bGameOver)
89c4a3a6 sago007 2008-08-29 14:32 1142
            gameEndedAfter = SDL_GetTicks()-gameStartedAt; //We game ends now!
89c4a3a6 sago007 2008-08-29 14:32 1143
        theReplay.setFinalFrame(getPackage(), 0);
89c4a3a6 sago007 2008-08-29 14:32 1144
        bGameOver = true;
89c4a3a6 sago007 2008-08-29 14:32 1145
        showGame = false;
89c4a3a6 sago007 2008-08-29 14:32 1146
        if(stageClear)
89c4a3a6 sago007 2008-08-29 14:32 1147
            stageButtonStatus = SBstageClear;
89c4a3a6 sago007 2008-08-29 14:32 1148
    }
89c4a3a6 sago007 2008-08-29 14:32 1149
89c4a3a6 sago007 2008-08-29 14:32 1150
    //Moves all peaces a spot down if possible
89c4a3a6 sago007 2008-08-29 14:32 1151
    int FallBlock(int x, int y, int number) {
89c4a3a6 sago007 2008-08-29 14:32 1152
        if (y == 0) return -1;
89c4a3a6 sago007 2008-08-29 14:32 1153
        if (x>0)
89c4a3a6 sago007 2008-08-29 14:32 1154
            if (board[x-1][y] == number)
89c4a3a6 sago007 2008-08-29 14:32 1155
                return -1;
89c4a3a6 sago007 2008-08-29 14:32 1156
        int i=x;
89c4a3a6 sago007 2008-08-29 14:32 1157
        bool canFall = true;
89c4a3a6 sago007 2008-08-29 14:32 1158
        //checks a line of a garbage block and see if something is under it
89c4a3a6 sago007 2008-08-29 14:32 1159
        while ((board[i][y] == number)&&(canFall)&&(i<6)) {
89c4a3a6 sago007 2008-08-29 14:32 1160
            if (board[i][y-1] != -1) canFall = false;
89c4a3a6 sago007 2008-08-29 14:32 1161
            i++;
89c4a3a6 sago007 2008-08-29 14:32 1162
        }
89c4a3a6 sago007 2008-08-29 14:32 1163
        if (canFall) {
89c4a3a6 sago007 2008-08-29 14:32 1164
            //cout << "Now falling" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1165
            for (int j = x;j<i;j++) {
89c4a3a6 sago007 2008-08-29 14:32 1166
                board[j][y-1] = board[j][y];
89c4a3a6 sago007 2008-08-29 14:32 1167
                board[j][y] = -1;
89c4a3a6 sago007 2008-08-29 14:32 1168
            }
89c4a3a6 sago007 2008-08-29 14:32 1169
        }
89c4a3a6 sago007 2008-08-29 14:32 1170
        return 0;
89c4a3a6 sago007 2008-08-29 14:32 1171
    }	//FallBlock
89c4a3a6 sago007 2008-08-29 14:32 1172
89c4a3a6 sago007 2008-08-29 14:32 1173
89c4a3a6 sago007 2008-08-29 14:32 1174
    //Makes all Garbage fall one spot
89c4a3a6 sago007 2008-08-29 14:32 1175
    void GarbageFall() {
89c4a3a6 sago007 2008-08-29 14:32 1176
        for (int i=0;i<30;i++)
89c4a3a6 sago007 2008-08-29 14:32 1177
            for (int j=0;j<7; j++) {
89c4a3a6 sago007 2008-08-29 14:32 1178
                if ((((board[j][i]/1000000)%10) == 1)||(((board[j][i]/1000000)%10) == 2))
89c4a3a6 sago007 2008-08-29 14:32 1179
                    FallBlock(j, i, board[j][i]);
89c4a3a6 sago007 2008-08-29 14:32 1180
            }
89c4a3a6 sago007 2008-08-29 14:32 1181
    }
89c4a3a6 sago007 2008-08-29 14:32 1182
89c4a3a6 sago007 2008-08-29 14:32 1183
    //Makes the blocks fall (it doesn't test time, this must be done before hand)
89c4a3a6 sago007 2008-08-29 14:32 1184
    void FallDown() {
89c4a3a6 sago007 2008-08-29 14:32 1185
        bool falling =false;        //nothing is moving unless proven otherwise
89c4a3a6 sago007 2008-08-29 14:32 1186
        for (int i=0;i<29;i++)
89c4a3a6 sago007 2008-08-29 14:32 1187
            for (int j=0;j<6;j++) {
89c4a3a6 sago007 2008-08-29 14:32 1188
                if ((board[j][i]==-1) && (board[j][i+1]!=-1) && (board[j][i+1]%BLOCKFALL<7)) {
89c4a3a6 sago007 2008-08-29 14:32 1189
                    board[j][i] = board[j][i+1];
89c4a3a6 sago007 2008-08-29 14:32 1190
                    board[j][i+1] = -1;
89c4a3a6 sago007 2008-08-29 14:32 1191
                    falling = true;              //something is moving!
89c4a3a6 sago007 2008-08-29 14:32 1192
                }
89c4a3a6 sago007 2008-08-29 14:32 1193
                if ((board[j][i]/BLOCKWAIT)%10==1)
89c4a3a6 sago007 2008-08-29 14:32 1194
                    falling=true;
89c4a3a6 sago007 2008-08-29 14:32 1195
            }
89c4a3a6 sago007 2008-08-29 14:32 1196
        if (!falling) //If nothing is falling
89c4a3a6 sago007 2008-08-29 14:32 1197
        {
89c4a3a6 sago007 2008-08-29 14:32 1198
            if ((puzzleMode)&&(!bGameOver)&&(MovesLeft==0)&&(!(BoardEmpty()))) {
89c4a3a6 sago007 2008-08-29 14:32 1199
                //Puzzle not won
89c4a3a6 sago007 2008-08-29 14:32 1200
                SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 1201
                stageButtonStatus = SBpuzzleMode;
89c4a3a6 sago007 2008-08-29 14:32 1202
            }
89c4a3a6 sago007 2008-08-29 14:32 1203
        }
89c4a3a6 sago007 2008-08-29 14:32 1204
        GarbageFall();		//Makes the garbage fall
89c4a3a6 sago007 2008-08-29 14:32 1205
        nrFellDown++;      //Sets number of this fall, so we know then the next will occur
89c4a3a6 sago007 2008-08-29 14:32 1206
    }
89c4a3a6 sago007 2008-08-29 14:32 1207
89c4a3a6 sago007 2008-08-29 14:32 1208
    //Moves the cursor, receaves N,S,E or W as a char an moves as desired
89c4a3a6 sago007 2008-08-29 14:32 1209
    void MoveCursor(char way) {
89c4a3a6 sago007 2008-08-29 14:32 1210
        if (!bGameOver)       //If game over nothing happends
89c4a3a6 sago007 2008-08-29 14:32 1211
        {
89c4a3a6 sago007 2008-08-29 14:32 1212
            if ((way == 'N') && ((cursory<10)||(TowerHeight>12) ||(((pixels==50)||(pixels==0)) && (cursory<11))))
89c4a3a6 sago007 2008-08-29 14:32 1213
                cursory++;
89c4a3a6 sago007 2008-08-29 14:32 1214
            if ((way == 'S') && (cursory>0))
89c4a3a6 sago007 2008-08-29 14:32 1215
                cursory--;
89c4a3a6 sago007 2008-08-29 14:32 1216
            if ((way == 'W') && (cursorx>0))
89c4a3a6 sago007 2008-08-29 14:32 1217
                cursorx--;
89c4a3a6 sago007 2008-08-29 14:32 1218
            if ((way == 'E') && (cursorx<4))
89c4a3a6 sago007 2008-08-29 14:32 1219
                cursorx++;
89c4a3a6 sago007 2008-08-29 14:32 1220
        }
89c4a3a6 sago007 2008-08-29 14:32 1221
    }
89c4a3a6 sago007 2008-08-29 14:32 1222
89c4a3a6 sago007 2008-08-29 14:32 1223
    //switches the two blocks at the cursor position, unless game over
89c4a3a6 sago007 2008-08-29 14:32 1224
    void SwitchAtCursor() {
89c4a3a6 sago007 2008-08-29 14:32 1225
        if ((board[cursorx][cursory+1]<7) && (board[cursorx+1][cursory+1]<7) && (!bGameOver) && ((!puzzleMode)||(MovesLeft>0)) && (gameStartedAt<SDL_GetTicks())) {
89c4a3a6 sago007 2008-08-29 14:32 1226
            int temp = board[cursorx][cursory+1];
89c4a3a6 sago007 2008-08-29 14:32 1227
            board[cursorx][cursory+1] = board[cursorx+1][cursory+1];
89c4a3a6 sago007 2008-08-29 14:32 1228
            board[cursorx+1][cursory+1] = temp;
89c4a3a6 sago007 2008-08-29 14:32 1229
        }
89c4a3a6 sago007 2008-08-29 14:32 1230
        if ((puzzleMode)&&(gameStartedAt<SDL_GetTicks())&&(MovesLeft>0)) MovesLeft--;
89c4a3a6 sago007 2008-08-29 14:32 1231
    }
89c4a3a6 sago007 2008-08-29 14:32 1232
89c4a3a6 sago007 2008-08-29 14:32 1233
    //Generates a new line and moves the field one block up (restart puzzle mode)
89c4a3a6 sago007 2008-08-29 14:32 1234
    void PushLine() {
89c4a3a6 sago007 2008-08-29 14:32 1235
        //If not game over, not high tower and not puzzle mode
89c4a3a6 sago007 2008-08-29 14:32 1236
        if ((!bGameOver) && TowerHeight<13 && (!puzzleMode) && (gameStartedAt<SDL_GetTicks())&&(chain==0)) {
89c4a3a6 sago007 2008-08-29 14:32 1237
            for (int i=19;i>0;i--)
89c4a3a6 sago007 2008-08-29 14:32 1238
                for (int j=0;j<6;j++) {
89c4a3a6 sago007 2008-08-29 14:32 1239
                    board[j][i] = board[j][i-1];
89c4a3a6 sago007 2008-08-29 14:32 1240
                }
89c4a3a6 sago007 2008-08-29 14:32 1241
            for (int j=0;j<6;j++) {
89c4a3a6 sago007 2008-08-29 14:32 1242
                board[j][0] = rand2() % 4;
89c4a3a6 sago007 2008-08-29 14:32 1243
                if (j > 0) {
89c4a3a6 sago007 2008-08-29 14:32 1244
                    if (board[j][0] == board[j-1][0])
89c4a3a6 sago007 2008-08-29 14:32 1245
                        board[j][0] = rand2() % 6;
89c4a3a6 sago007 2008-08-29 14:32 1246
                }
89c4a3a6 sago007 2008-08-29 14:32 1247
                if (board[j][0] == board[j][1])
89c4a3a6 sago007 2008-08-29 14:32 1248
                    board[j][0] = rand2() % 6;
89c4a3a6 sago007 2008-08-29 14:32 1249
                if (board[j][0] == board[j][1])
89c4a3a6 sago007 2008-08-29 14:32 1250
                    board[j][0] = rand2() % 6;
89c4a3a6 sago007 2008-08-29 14:32 1251
                while ((j>0)&&(board[j][0]==board[j-1][0]))
89c4a3a6 sago007 2008-08-29 14:32 1252
                    board[j][0] = rand2() % 6;
89c4a3a6 sago007 2008-08-29 14:32 1253
            }
89c4a3a6 sago007 2008-08-29 14:32 1254
            score+=1;
89c4a3a6 sago007 2008-08-29 14:32 1255
            MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 1256
            if (vsMode) {
89c4a3a6 sago007 2008-08-29 14:32 1257
                if (rand2()%6==1)
89c4a3a6 sago007 2008-08-29 14:32 1258
                    board[rand2()%6][0]=6;
89c4a3a6 sago007 2008-08-29 14:32 1259
            }
89c4a3a6 sago007 2008-08-29 14:32 1260
            pixels = 0;
89c4a3a6 sago007 2008-08-29 14:32 1261
            stop=0;
89c4a3a6 sago007 2008-08-29 14:32 1262
            pushedPixelAt = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1263
            linesCleared++;
89c4a3a6 sago007 2008-08-29 14:32 1264
            AI_LineOffset++;
89c4a3a6 sago007 2008-08-29 14:32 1265
            nrPushedPixel=(int)((double)(pushedPixelAt-gameStartedAt)/(1000.0*speed));
89c4a3a6 sago007 2008-08-29 14:32 1266
            
89c4a3a6 sago007 2008-08-29 14:32 1267
            if(!AI_Enabled && !bReplaying)
89c4a3a6 sago007 2008-08-29 14:32 1268
            {
89c4a3a6 sago007 2008-08-29 14:32 1269
                Stats::getInstance()->addOne("linesPushed");
89c4a3a6 sago007 2008-08-29 14:32 1270
            }
89c4a3a6 sago007 2008-08-29 14:32 1271
        } //if !bGameOver
89c4a3a6 sago007 2008-08-29 14:32 1272
89c4a3a6 sago007 2008-08-29 14:32 1273
        //Restart Puzzle mode
89c4a3a6 sago007 2008-08-29 14:32 1274
        if (puzzleMode && !bGameOver) {
89c4a3a6 sago007 2008-08-29 14:32 1275
            //Reloads level
89c4a3a6 sago007 2008-08-29 14:32 1276
            MovesLeft = nrOfMovesAllowed[Level];
89c4a3a6 sago007 2008-08-29 14:32 1277
            for (int i=0;i<6;i++)
89c4a3a6 sago007 2008-08-29 14:32 1278
                for (int j=0;j<12;j++) {
89c4a3a6 sago007 2008-08-29 14:32 1279
                    board[i][j+1] = puzzleLevels[Level][i][j];
89c4a3a6 sago007 2008-08-29 14:32 1280
                }
89c4a3a6 sago007 2008-08-29 14:32 1281
            score=0;
89c4a3a6 sago007 2008-08-29 14:32 1282
            bGameOver=false;
89c4a3a6 sago007 2008-08-29 14:32 1283
            showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 1284
        }
89c4a3a6 sago007 2008-08-29 14:32 1285
89c4a3a6 sago007 2008-08-29 14:32 1286
        if ((TowerHeight>12) && (!puzzleMode)&&(!bGameOver)&&(chain==0)) {
89c4a3a6 sago007 2008-08-29 14:32 1287
            if ((theTopScoresEndless.isHighScore(score))&&(!AI_Enabled)) {
89c4a3a6 sago007 2008-08-29 14:32 1288
                if (SoundEnabled)Mix_PlayChannel(1, applause, 0);
89c4a3a6 sago007 2008-08-29 14:32 1289
                theTopScoresEndless.addScore(name, score);
89c4a3a6 sago007 2008-08-29 14:32 1290
                cout << "New high score!" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1291
            }
89c4a3a6 sago007 2008-08-29 14:32 1292
            SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 1293
        }
89c4a3a6 sago007 2008-08-29 14:32 1294
        
89c4a3a6 sago007 2008-08-29 14:32 1295
        
89c4a3a6 sago007 2008-08-29 14:32 1296
    }//PushLine
89c4a3a6 sago007 2008-08-29 14:32 1297
89c4a3a6 sago007 2008-08-29 14:32 1298
    //Pushes a single pixel, so it appears to scrool
89c4a3a6 sago007 2008-08-29 14:32 1299
    void PushPixels() {
89c4a3a6 sago007 2008-08-29 14:32 1300
        nrPushedPixel++;
89c4a3a6 sago007 2008-08-29 14:32 1301
        if ((pixels < 50) && TowerHeight<13) {
89c4a3a6 sago007 2008-08-29 14:32 1302
            pixels++;
89c4a3a6 sago007 2008-08-29 14:32 1303
        }
89c4a3a6 sago007 2008-08-29 14:32 1304
        else
89c4a3a6 sago007 2008-08-29 14:32 1305
            PushLine();
89c4a3a6 sago007 2008-08-29 14:32 1306
        if (pixels>50)
89c4a3a6 sago007 2008-08-29 14:32 1307
            pixels=0;
89c4a3a6 sago007 2008-08-29 14:32 1308
    }
89c4a3a6 sago007 2008-08-29 14:32 1309
89c4a3a6 sago007 2008-08-29 14:32 1310
    //See how high the tower is, saved in integer TowerHeight
89c4a3a6 sago007 2008-08-29 14:32 1311
    /*void FindTowerHeight()
89c4a3a6 sago007 2008-08-29 14:32 1312
     * {
89c4a3a6 sago007 2008-08-29 14:32 1313
     * /*
89c4a3a6 sago007 2008-08-29 14:32 1314
     * This function needs to be corrected, if an empty line appears towerheight become to low!
89c4a3a6 sago007 2008-08-29 14:32 1315
     * /
89c4a3a6 sago007 2008-08-29 14:32 1316
     * bool found = false;
89c4a3a6 sago007 2008-08-29 14:32 1317
     * bool notNew = false;
89c4a3a6 sago007 2008-08-29 14:32 1318
     * TowerHeight = 0;
89c4a3a6 sago007 2008-08-29 14:32 1319
     * for(int i=0; i<19;i++)
89c4a3a6 sago007 2008-08-29 14:32 1320
     * //while(!found)
89c4a3a6 sago007 2008-08-29 14:32 1321
     * {
89c4a3a6 sago007 2008-08-29 14:32 1322
     * found = true;
89c4a3a6 sago007 2008-08-29 14:32 1323
     * for(int j=0;j<6;j++)
89c4a3a6 sago007 2008-08-29 14:32 1324
     * if(board[j][i] != -1)
89c4a3a6 sago007 2008-08-29 14:32 1325
     * found = false;
89c4a3a6 sago007 2008-08-29 14:32 1326
     * if((!found) && (notNew))
89c4a3a6 sago007 2008-08-29 14:32 1327
     * notNew =false;
89c4a3a6 sago007 2008-08-29 14:32 1328
     * if((found)&&(!notNew))
89c4a3a6 sago007 2008-08-29 14:32 1329
     * {
89c4a3a6 sago007 2008-08-29 14:32 1330
     * TowerHeight=i;
89c4a3a6 sago007 2008-08-29 14:32 1331
     * notNew = true;
89c4a3a6 sago007 2008-08-29 14:32 1332
     * }
89c4a3a6 sago007 2008-08-29 14:32 1333
     * }
89c4a3a6 sago007 2008-08-29 14:32 1334
     * TowerHeight--;
89c4a3a6 sago007 2008-08-29 14:32 1335
     * }*/
89c4a3a6 sago007 2008-08-29 14:32 1336
89c4a3a6 sago007 2008-08-29 14:32 1337
    //See how high the tower is, saved in integer TowerHeight
89c4a3a6 sago007 2008-08-29 14:32 1338
    void FindTowerHeight() {
89c4a3a6 sago007 2008-08-29 14:32 1339
        /*
89c4a3a6 sago007 2008-08-29 14:32 1340
         * Old implementation, used until I find the bug in the other.
89c4a3a6 sago007 2008-08-29 14:32 1341
         * This function has a bug in stage clear! if an empty line appears.
89c4a3a6 sago007 2008-08-29 14:32 1342
         */
89c4a3a6 sago007 2008-08-29 14:32 1343
        prevTowerHeight = TowerHeight;
89c4a3a6 sago007 2008-08-29 14:32 1344
        bool found = false;
89c4a3a6 sago007 2008-08-29 14:32 1345
        TowerHeight = 0;
89c4a3a6 sago007 2008-08-29 14:32 1346
        while (!found) {
89c4a3a6 sago007 2008-08-29 14:32 1347
            found = true;
89c4a3a6 sago007 2008-08-29 14:32 1348
            for (int j=0;j<6;j++)
89c4a3a6 sago007 2008-08-29 14:32 1349
                if (board[j][TowerHeight] != -1)
89c4a3a6 sago007 2008-08-29 14:32 1350
                    found = false;
89c4a3a6 sago007 2008-08-29 14:32 1351
            TowerHeight++;
89c4a3a6 sago007 2008-08-29 14:32 1352
        }
89c4a3a6 sago007 2008-08-29 14:32 1353
        TowerHeight--;
89c4a3a6 sago007 2008-08-29 14:32 1354
    }
89c4a3a6 sago007 2008-08-29 14:32 1355
89c4a3a6 sago007 2008-08-29 14:32 1356
///////////////////////////////////////////////////////////////////////////
89c4a3a6 sago007 2008-08-29 14:32 1357
/////////////////////////// AI starts here! ///////////////////////////////
89c4a3a6 sago007 2008-08-29 14:32 1358
///////////////////////////////////////////////////////////////////////////
89c4a3a6 sago007 2008-08-29 14:32 1359
    //First the helpet functions:
89c4a3a6 sago007 2008-08-29 14:32 1360
    int nrOfType(int line, int type) {
89c4a3a6 sago007 2008-08-29 14:32 1361
        // cout << "Start_ nrOfType" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1362
        int counter = 0;
89c4a3a6 sago007 2008-08-29 14:32 1363
        for (int i=0; i<6; i++)
89c4a3a6 sago007 2008-08-29 14:32 1364
            if (board[i][line]==type)counter++;
89c4a3a6 sago007 2008-08-29 14:32 1365
        return counter;
89c4a3a6 sago007 2008-08-29 14:32 1366
    }
89c4a3a6 sago007 2008-08-29 14:32 1367
89c4a3a6 sago007 2008-08-29 14:32 1368
    int AIcolorToClear;
89c4a3a6 sago007 2008-08-29 14:32 1369
    int AIlineToClear;
89c4a3a6 sago007 2008-08-29 14:32 1370
89c4a3a6 sago007 2008-08-29 14:32 1371
    //See if a combo can be made in this line
89c4a3a6 sago007 2008-08-29 14:32 1372
    int horiInLine(int line) {
89c4a3a6 sago007 2008-08-29 14:32 1373
        //cout << "Start_ hori in line" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1374
        int nrOfType[7] = {0, 0, 0, 0, 0, 0, 0};
89c4a3a6 sago007 2008-08-29 14:32 1375
        int iTemp;
89c4a3a6 sago007 2008-08-29 14:32 1376
        int max = 0;
89c4a3a6 sago007 2008-08-29 14:32 1377
        for (int i=0; i<6; i++) {
89c4a3a6 sago007 2008-08-29 14:32 1378
            iTemp = board[i][line];
89c4a3a6 sago007 2008-08-29 14:32 1379
            if ((iTemp>-1)&&(iTemp<7))
89c4a3a6 sago007 2008-08-29 14:32 1380
                nrOfType[iTemp]++;
89c4a3a6 sago007 2008-08-29 14:32 1381
        }
89c4a3a6 sago007 2008-08-29 14:32 1382
        for (int j=0; j<7; j++) {
89c4a3a6 sago007 2008-08-29 14:32 1383
            if (nrOfType[j]>max) {
89c4a3a6 sago007 2008-08-29 14:32 1384
                max = nrOfType[j];
89c4a3a6 sago007 2008-08-29 14:32 1385
                AIcolorToClear = j;
89c4a3a6 sago007 2008-08-29 14:32 1386
            }
89c4a3a6 sago007 2008-08-29 14:32 1387
        }
89c4a3a6 sago007 2008-08-29 14:32 1388
        return max;
89c4a3a6 sago007 2008-08-29 14:32 1389
    }
89c4a3a6 sago007 2008-08-29 14:32 1390
89c4a3a6 sago007 2008-08-29 14:32 1391
    bool horiClearPossible() {
89c4a3a6 sago007 2008-08-29 14:32 1392
        //cout << "Start_ horiclear possible" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1393
        int i=13;
89c4a3a6 sago007 2008-08-29 14:32 1394
        bool solutionFound = false;
89c4a3a6 sago007 2008-08-29 14:32 1395
        do{
89c4a3a6 sago007 2008-08-29 14:32 1396
            if (horiInLine(i)>2) {
89c4a3a6 sago007 2008-08-29 14:32 1397
                AI_LineOffset = 0;
89c4a3a6 sago007 2008-08-29 14:32 1398
                AIlineToClear = i;
89c4a3a6 sago007 2008-08-29 14:32 1399
                solutionFound = true;
89c4a3a6 sago007 2008-08-29 14:32 1400
            }
89c4a3a6 sago007 2008-08-29 14:32 1401
            i--;
89c4a3a6 sago007 2008-08-29 14:32 1402
        }while ((!solutionFound)&&(i>0));
89c4a3a6 sago007 2008-08-29 14:32 1403
        return solutionFound;
89c4a3a6 sago007 2008-08-29 14:32 1404
    }
89c4a3a6 sago007 2008-08-29 14:32 1405
89c4a3a6 sago007 2008-08-29 14:32 1406
    //the Line Has Unmoveable Objects witch might stall the AI
89c4a3a6 sago007 2008-08-29 14:32 1407
    bool lineHasGarbage(int line) {
89c4a3a6 sago007 2008-08-29 14:32 1408
        for (int i=0;i<6;i++)
89c4a3a6 sago007 2008-08-29 14:32 1409
            if (board[i][line]>1000000)
89c4a3a6 sago007 2008-08-29 14:32 1410
                return true;
89c4a3a6 sago007 2008-08-29 14:32 1411
        return false;
89c4a3a6 sago007 2008-08-29 14:32 1412
    }
89c4a3a6 sago007 2008-08-29 14:32 1413
89c4a3a6 sago007 2008-08-29 14:32 1414
    //Types 0..6 in line
89c4a3a6 sago007 2008-08-29 14:32 1415
    inline int nrOfRealTypes(int line) {
89c4a3a6 sago007 2008-08-29 14:32 1416
        //cout << "Start_ nrOfReal" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1417
        int counter = 0;
89c4a3a6 sago007 2008-08-29 14:32 1418
        for (int i=0; i<6; i++)
89c4a3a6 sago007 2008-08-29 14:32 1419
            if ((board[i][line]>-1)&&(board[i][line]<7))counter++;
89c4a3a6 sago007 2008-08-29 14:32 1420
        return counter;
89c4a3a6 sago007 2008-08-29 14:32 1421
    }
89c4a3a6 sago007 2008-08-29 14:32 1422
89c4a3a6 sago007 2008-08-29 14:32 1423
    //See if there is a tower
89c4a3a6 sago007 2008-08-29 14:32 1424
    bool ThereIsATower() {
89c4a3a6 sago007 2008-08-29 14:32 1425
        //cout << "Start_ there is a tower" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1426
        bool bThereIsATower = false; //Unless proven otherwise!
89c4a3a6 sago007 2008-08-29 14:32 1427
        bool topReached = false; //If we have reached the top
89c4a3a6 sago007 2008-08-29 14:32 1428
        int lineNumber = 0;
89c4a3a6 sago007 2008-08-29 14:32 1429
        bool emptySpacesFound = false;
89c4a3a6 sago007 2008-08-29 14:32 1430
        do {
89c4a3a6 sago007 2008-08-29 14:32 1431
            if ((emptySpacesFound) && (nrOfRealTypes(lineNumber)>0)&&(nrOfType(lineNumber, -1)>0)) {
89c4a3a6 sago007 2008-08-29 14:32 1432
                AIlineToClear = lineNumber;
89c4a3a6 sago007 2008-08-29 14:32 1433
                if (lineHasGarbage(lineNumber))
89c4a3a6 sago007 2008-08-29 14:32 1434
                    return false;
89c4a3a6 sago007 2008-08-29 14:32 1435
                else
89c4a3a6 sago007 2008-08-29 14:32 1436
                    bThereIsATower = true;
89c4a3a6 sago007 2008-08-29 14:32 1437
            }
89c4a3a6 sago007 2008-08-29 14:32 1438
            else
89c4a3a6 sago007 2008-08-29 14:32 1439
                emptySpacesFound=false;
89c4a3a6 sago007 2008-08-29 14:32 1440
            if ((!emptySpacesFound)&&(nrOfType(lineNumber, -1)>0))
89c4a3a6 sago007 2008-08-29 14:32 1441
                emptySpacesFound = true;
89c4a3a6 sago007 2008-08-29 14:32 1442
            if (lineNumber<12)
89c4a3a6 sago007 2008-08-29 14:32 1443
                lineNumber++;
89c4a3a6 sago007 2008-08-29 14:32 1444
            else
89c4a3a6 sago007 2008-08-29 14:32 1445
                topReached = true;
89c4a3a6 sago007 2008-08-29 14:32 1446
        }while ((!bThereIsATower)&&(!topReached));
89c4a3a6 sago007 2008-08-29 14:32 1447
        //if(bThereIsATower)
89c4a3a6 sago007 2008-08-29 14:32 1448
        //cout << "There is actually a tower" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1449
        return bThereIsATower;
89c4a3a6 sago007 2008-08-29 14:32 1450
    }
89c4a3a6 sago007 2008-08-29 14:32 1451
89c4a3a6 sago007 2008-08-29 14:32 1452
    double firstInLine1(int line) {
89c4a3a6 sago007 2008-08-29 14:32 1453
        for (int i=0;i<6;i++)
89c4a3a6 sago007 2008-08-29 14:32 1454
            if ((board[i][line]>-1)&&(board[i][line]<7))
89c4a3a6 sago007 2008-08-29 14:32 1455
                return (double)i;
89c4a3a6 sago007 2008-08-29 14:32 1456
        return 3.0;
89c4a3a6 sago007 2008-08-29 14:32 1457
    }
89c4a3a6 sago007 2008-08-29 14:32 1458
89c4a3a6 sago007 2008-08-29 14:32 1459
    //returns the first coordinate of the block of type
89c4a3a6 sago007 2008-08-29 14:32 1460
    double firstInLine(int line, int type) {
89c4a3a6 sago007 2008-08-29 14:32 1461
        for (int i=0;i<6;i++)
89c4a3a6 sago007 2008-08-29 14:32 1462
            if (board[i][line]==type)
89c4a3a6 sago007 2008-08-29 14:32 1463
                return (double)i;
89c4a3a6 sago007 2008-08-29 14:32 1464
        return 3.0;
89c4a3a6 sago007 2008-08-29 14:32 1465
    }
89c4a3a6 sago007 2008-08-29 14:32 1466
89c4a3a6 sago007 2008-08-29 14:32 1467
    //There in the line shall we move
89c4a3a6 sago007 2008-08-29 14:32 1468
    int closestTo(int line, int place) {
89c4a3a6 sago007 2008-08-29 14:32 1469
        if ((int)firstInLine1(line)>place)
89c4a3a6 sago007 2008-08-29 14:32 1470
            return (int)firstInLine1(line)-1;
89c4a3a6 sago007 2008-08-29 14:32 1471
        for (int i=place;i>=0;i--) {
89c4a3a6 sago007 2008-08-29 14:32 1472
            if ((board[i][line]>-1)&&(board[i][line]<7))
89c4a3a6 sago007 2008-08-29 14:32 1473
                return i;
89c4a3a6 sago007 2008-08-29 14:32 1474
        }
89c4a3a6 sago007 2008-08-29 14:32 1475
        AIstatus=0;
89c4a3a6 sago007 2008-08-29 14:32 1476
        return place;
89c4a3a6 sago007 2008-08-29 14:32 1477
    }
89c4a3a6 sago007 2008-08-29 14:32 1478
89c4a3a6 sago007 2008-08-29 14:32 1479
    //The AI will remove a tower
89c4a3a6 sago007 2008-08-29 14:32 1480
    inline void AI_ClearTower() {
89c4a3a6 sago007 2008-08-29 14:32 1481
        //   cout << "AI: ClearTower, line: " << AIlineToClear << endl;
89c4a3a6 sago007 2008-08-29 14:32 1482
        int place = (int)firstInLine(AIlineToClear-1, -1); //Find an empty field to frop a brick into
89c4a3a6 sago007 2008-08-29 14:32 1483
        int xplace = closestTo(AIlineToClear, place); //Find the brick to drop in it
89c4a3a6 sago007 2008-08-29 14:32 1484
        if (cursory+1<AIlineToClear)
89c4a3a6 sago007 2008-08-29 14:32 1485
            MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 1486
        else
89c4a3a6 sago007 2008-08-29 14:32 1487
            if (cursory+1>AIlineToClear)
89c4a3a6 sago007 2008-08-29 14:32 1488
                MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 1489
            else
89c4a3a6 sago007 2008-08-29 14:32 1490
                if (cursorx<xplace)
89c4a3a6 sago007 2008-08-29 14:32 1491
                    MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 1492
                else
89c4a3a6 sago007 2008-08-29 14:32 1493
                    if (cursorx>xplace)
89c4a3a6 sago007 2008-08-29 14:32 1494
                        MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 1495
                    else
89c4a3a6 sago007 2008-08-29 14:32 1496
                        SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 1497
        if (!ThereIsATower())
89c4a3a6 sago007 2008-08-29 14:32 1498
            AIstatus = 0;
89c4a3a6 sago007 2008-08-29 14:32 1499
    }
89c4a3a6 sago007 2008-08-29 14:32 1500
89c4a3a6 sago007 2008-08-29 14:32 1501
    //The AI will try to clear block horisontally
89c4a3a6 sago007 2008-08-29 14:32 1502
    inline void AI_ClearHori() {
89c4a3a6 sago007 2008-08-29 14:32 1503
        //   cout << "AI: ClearHori";
89c4a3a6 sago007 2008-08-29 14:32 1504
        int lowestLine = AIlineToClear;
89c4a3a6 sago007 2008-08-29 14:32 1505
        //AIcolorToClear
89c4a3a6 sago007 2008-08-29 14:32 1506
        bool found =true;
89c4a3a6 sago007 2008-08-29 14:32 1507
        /*for(int i; (i<12)&&(!found);i++)
89c4a3a6 sago007 2008-08-29 14:32 1508
         * {
89c4a3a6 sago007 2008-08-29 14:32 1509
         * if(horiInLine(i)>2)
89c4a3a6 sago007 2008-08-29 14:32 1510
         * {
89c4a3a6 sago007 2008-08-29 14:32 1511
         * int lowestLine = i;
89c4a3a6 sago007 2008-08-29 14:32 1512
         * found = true;
89c4a3a6 sago007 2008-08-29 14:32 1513
         * }
89c4a3a6 sago007 2008-08-29 14:32 1514
         * }*/
89c4a3a6 sago007 2008-08-29 14:32 1515
        for (int i=0;i<7;i++) {
89c4a3a6 sago007 2008-08-29 14:32 1516
            if (nrOfType(lowestLine, i)>2)
89c4a3a6 sago007 2008-08-29 14:32 1517
                AIcolorToClear = i;
89c4a3a6 sago007 2008-08-29 14:32 1518
        }
89c4a3a6 sago007 2008-08-29 14:32 1519
        if (found) {
89c4a3a6 sago007 2008-08-29 14:32 1520
            if (cursory>lowestLine-1)
89c4a3a6 sago007 2008-08-29 14:32 1521
                MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 1522
            else if (cursory<lowestLine-1)
89c4a3a6 sago007 2008-08-29 14:32 1523
                MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 1524
            else if (nrOfType(lowestLine, AIcolorToClear)>2) {
89c4a3a6 sago007 2008-08-29 14:32 1525
                int left=0, right=0;
89c4a3a6 sago007 2008-08-29 14:32 1526
                if (board[0][lowestLine]==AIcolorToClear) left++;
89c4a3a6 sago007 2008-08-29 14:32 1527
                if (board[1][lowestLine]==AIcolorToClear) left++;
89c4a3a6 sago007 2008-08-29 14:32 1528
                if (board[2][lowestLine]==AIcolorToClear) left++;
89c4a3a6 sago007 2008-08-29 14:32 1529
                if (board[3][lowestLine]==AIcolorToClear) right++;
89c4a3a6 sago007 2008-08-29 14:32 1530
                if (board[4][lowestLine]==AIcolorToClear) right++;
89c4a3a6 sago007 2008-08-29 14:32 1531
                if (board[5][lowestLine]==AIcolorToClear) right++;
89c4a3a6 sago007 2008-08-29 14:32 1532
                int xplace = 0;
89c4a3a6 sago007 2008-08-29 14:32 1533
                if (left<right) {
89c4a3a6 sago007 2008-08-29 14:32 1534
                    //   cout << ", right>left";
89c4a3a6 sago007 2008-08-29 14:32 1535
                    int count=0;
89c4a3a6 sago007 2008-08-29 14:32 1536
                    for (int i=0;(i<4)&&(count<1);i++)
89c4a3a6 sago007 2008-08-29 14:32 1537
                        if ((board[i][lowestLine]==AIcolorToClear)&&((i==0)||(board[i+1][lowestLine]!=AIcolorToClear))) {
89c4a3a6 sago007 2008-08-29 14:32 1538
                            count++;
89c4a3a6 sago007 2008-08-29 14:32 1539
                            xplace = i;
89c4a3a6 sago007 2008-08-29 14:32 1540
                        }
89c4a3a6 sago007 2008-08-29 14:32 1541
                }
89c4a3a6 sago007 2008-08-29 14:32 1542
                else {
89c4a3a6 sago007 2008-08-29 14:32 1543
                    //   cout << ", left>=right";
89c4a3a6 sago007 2008-08-29 14:32 1544
                    int count=0;
89c4a3a6 sago007 2008-08-29 14:32 1545
                    for (int i=3;(i<=5)&&(count<1);i++)
89c4a3a6 sago007 2008-08-29 14:32 1546
                        if ((board[i][lowestLine]==AIcolorToClear)&&(board[i-1][lowestLine]!=AIcolorToClear)) {
89c4a3a6 sago007 2008-08-29 14:32 1547
                            count++;
89c4a3a6 sago007 2008-08-29 14:32 1548
                            xplace = --i;
89c4a3a6 sago007 2008-08-29 14:32 1549
                        }
89c4a3a6 sago007 2008-08-29 14:32 1550
                }
89c4a3a6 sago007 2008-08-29 14:32 1551
                //cout << ", xplace: " << xplace;
89c4a3a6 sago007 2008-08-29 14:32 1552
                if (cursorx<xplace)
89c4a3a6 sago007 2008-08-29 14:32 1553
                    MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 1554
                else
89c4a3a6 sago007 2008-08-29 14:32 1555
                    if (cursorx>xplace)
89c4a3a6 sago007 2008-08-29 14:32 1556
                        MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 1557
                    else
89c4a3a6 sago007 2008-08-29 14:32 1558
                        if (cursorx==xplace)
89c4a3a6 sago007 2008-08-29 14:32 1559
                            SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 1560
                        else
89c4a3a6 sago007 2008-08-29 14:32 1561
                            AIstatus = 0;
89c4a3a6 sago007 2008-08-29 14:32 1562
            }
89c4a3a6 sago007 2008-08-29 14:32 1563
            else
89c4a3a6 sago007 2008-08-29 14:32 1564
                AIstatus = 0;
89c4a3a6 sago007 2008-08-29 14:32 1565
        }
89c4a3a6 sago007 2008-08-29 14:32 1566
        else
89c4a3a6 sago007 2008-08-29 14:32 1567
            AIstatus = 0;
89c4a3a6 sago007 2008-08-29 14:32 1568
        //cout << endl; //for debugging
89c4a3a6 sago007 2008-08-29 14:32 1569
    }
89c4a3a6 sago007 2008-08-29 14:32 1570
89c4a3a6 sago007 2008-08-29 14:32 1571
    //Test if vertical clear is possible
89c4a3a6 sago007 2008-08-29 14:32 1572
    inline bool veriClearPossible() {
89c4a3a6 sago007 2008-08-29 14:32 1573
        bool found=false;
89c4a3a6 sago007 2008-08-29 14:32 1574
        int colors[7] = {0, 0, 0, 0, 0, 0, 0};
89c4a3a6 sago007 2008-08-29 14:32 1575
        for (int i=12;(i>0)&&(!found);i--) {
89c4a3a6 sago007 2008-08-29 14:32 1576
            for (int j=0;j<7;j++) {
89c4a3a6 sago007 2008-08-29 14:32 1577
                if (nrOfType(i, j)==0)
89c4a3a6 sago007 2008-08-29 14:32 1578
                    colors[j]=0;
89c4a3a6 sago007 2008-08-29 14:32 1579
                else
89c4a3a6 sago007 2008-08-29 14:32 1580
                    if (++colors[j]>2) {
89c4a3a6 sago007 2008-08-29 14:32 1581
                        AIcolorToClear = j;
89c4a3a6 sago007 2008-08-29 14:32 1582
                        AIlineToClear = i;
89c4a3a6 sago007 2008-08-29 14:32 1583
                        found=true;
89c4a3a6 sago007 2008-08-29 14:32 1584
                    }
89c4a3a6 sago007 2008-08-29 14:32 1585
89c4a3a6 sago007 2008-08-29 14:32 1586
            }
89c4a3a6 sago007 2008-08-29 14:32 1587
        }
89c4a3a6 sago007 2008-08-29 14:32 1588
        return found;
89c4a3a6 sago007 2008-08-29 14:32 1589
    }
89c4a3a6 sago007 2008-08-29 14:32 1590
89c4a3a6 sago007 2008-08-29 14:32 1591
89c4a3a6 sago007 2008-08-29 14:32 1592
89c4a3a6 sago007 2008-08-29 14:32 1593
    //There in the line shall we move
89c4a3a6 sago007 2008-08-29 14:32 1594
    int closestTo(int line, int type, int place) {
89c4a3a6 sago007 2008-08-29 14:32 1595
        if ((int)firstInLine(line, type)>place)
89c4a3a6 sago007 2008-08-29 14:32 1596
            return (int)firstInLine(line, type)-1;
89c4a3a6 sago007 2008-08-29 14:32 1597
        for (int i=place;i>=0;i--) {
89c4a3a6 sago007 2008-08-29 14:32 1598
            if (board[i][line]==type)
89c4a3a6 sago007 2008-08-29 14:32 1599
                return i;
89c4a3a6 sago007 2008-08-29 14:32 1600
        }
89c4a3a6 sago007 2008-08-29 14:32 1601
        AIstatus=0;
89c4a3a6 sago007 2008-08-29 14:32 1602
        return place;
89c4a3a6 sago007 2008-08-29 14:32 1603
    }
89c4a3a6 sago007 2008-08-29 14:32 1604
89c4a3a6 sago007 2008-08-29 14:32 1605
    //The AI will try to clear blocks vertically
89c4a3a6 sago007 2008-08-29 14:32 1606
    inline void AI_ClearVertical() {
89c4a3a6 sago007 2008-08-29 14:32 1607
        // cout << "AI: ClearVeri";
89c4a3a6 sago007 2008-08-29 14:32 1608
        //First we find the place there we will align the bricks
89c4a3a6 sago007 2008-08-29 14:32 1609
        int placeToCenter = (int)(firstInLine(AIlineToClear, AIcolorToClear)/3.0+firstInLine(AIlineToClear+1, AIcolorToClear)/3.0+firstInLine(AIlineToClear+2, AIcolorToClear)/3.0);
89c4a3a6 sago007 2008-08-29 14:32 1610
        int unlimitedLoop=0;
89c4a3a6 sago007 2008-08-29 14:32 1611
        while (((board[placeToCenter][AIlineToClear]>1000000)||(board[placeToCenter][AIlineToClear+1]>1000000)||(board[placeToCenter][AIlineToClear+2]>1000000))&&(unlimitedLoop<10)) {
89c4a3a6 sago007 2008-08-29 14:32 1612
            unlimitedLoop++;
89c4a3a6 sago007 2008-08-29 14:32 1613
            placeToCenter++;
89c4a3a6 sago007 2008-08-29 14:32 1614
            if (placeToCenter>5)
89c4a3a6 sago007 2008-08-29 14:32 1615
                placeToCenter=0;
89c4a3a6 sago007 2008-08-29 14:32 1616
        }
89c4a3a6 sago007 2008-08-29 14:32 1617
        //cout << ", ptc: " << placeToCenter << ", line: " << AIlineToClear << ", cy: " << cursory;
89c4a3a6 sago007 2008-08-29 14:32 1618
        if (cursory+1>AIlineToClear+2) {
89c4a3a6 sago007 2008-08-29 14:32 1619
            // cout << ", cursory>line+2";
89c4a3a6 sago007 2008-08-29 14:32 1620
            MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 1621
        }
89c4a3a6 sago007 2008-08-29 14:32 1622
        if (cursory+1<AIlineToClear)
89c4a3a6 sago007 2008-08-29 14:32 1623
            MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 1624
        bool toAlign[3]={true, true, true};
89c4a3a6 sago007 2008-08-29 14:32 1625
        if (board[placeToCenter][AIlineToClear+0]==AIcolorToClear)
89c4a3a6 sago007 2008-08-29 14:32 1626
            toAlign[0]=false;
89c4a3a6 sago007 2008-08-29 14:32 1627
        if (board[placeToCenter][AIlineToClear+1]==AIcolorToClear)
89c4a3a6 sago007 2008-08-29 14:32 1628
            toAlign[1]=false;
89c4a3a6 sago007 2008-08-29 14:32 1629
        if (board[placeToCenter][AIlineToClear+2]==AIcolorToClear)
89c4a3a6 sago007 2008-08-29 14:32 1630
            toAlign[2]=false;
89c4a3a6 sago007 2008-08-29 14:32 1631
        //cout << "status: " << toAlign[0] << " " << toAlign[1] << " " << toAlign[2];
89c4a3a6 sago007 2008-08-29 14:32 1632
        if (cursory+1==AIlineToClear) {
89c4a3a6 sago007 2008-08-29 14:32 1633
            if (toAlign[0]==false)
89c4a3a6 sago007 2008-08-29 14:32 1634
                MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 1635
            else {
89c4a3a6 sago007 2008-08-29 14:32 1636
                if (cursorx>closestTo(AIlineToClear, AIcolorToClear, placeToCenter))
89c4a3a6 sago007 2008-08-29 14:32 1637
                    MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 1638
                else
89c4a3a6 sago007 2008-08-29 14:32 1639
                    if (cursorx<closestTo(AIlineToClear, AIcolorToClear, placeToCenter))
89c4a3a6 sago007 2008-08-29 14:32 1640
                        MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 1641
                    else
89c4a3a6 sago007 2008-08-29 14:32 1642
                        SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 1643
            }
89c4a3a6 sago007 2008-08-29 14:32 1644
        }
89c4a3a6 sago007 2008-08-29 14:32 1645
        else
89c4a3a6 sago007 2008-08-29 14:32 1646
            if (cursory+1==AIlineToClear+1) {
89c4a3a6 sago007 2008-08-29 14:32 1647
                if (toAlign[1]==false) {
89c4a3a6 sago007 2008-08-29 14:32 1648
                    if (toAlign[2])
89c4a3a6 sago007 2008-08-29 14:32 1649
                        MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 1650
                    else
89c4a3a6 sago007 2008-08-29 14:32 1651
                        MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 1652
                }
89c4a3a6 sago007 2008-08-29 14:32 1653
                else {
89c4a3a6 sago007 2008-08-29 14:32 1654
                    if (cursorx>closestTo(AIlineToClear+1, AIcolorToClear, placeToCenter))
89c4a3a6 sago007 2008-08-29 14:32 1655
                        MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 1656
                    else
89c4a3a6 sago007 2008-08-29 14:32 1657
                        if (cursorx<closestTo(AIlineToClear+1, AIcolorToClear, placeToCenter))
89c4a3a6 sago007 2008-08-29 14:32 1658
                            MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 1659
                        else
89c4a3a6 sago007 2008-08-29 14:32 1660
                            SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 1661
                }
89c4a3a6 sago007 2008-08-29 14:32 1662
            }
89c4a3a6 sago007 2008-08-29 14:32 1663
            else
89c4a3a6 sago007 2008-08-29 14:32 1664
                if (cursory+1==AIlineToClear+2) {
89c4a3a6 sago007 2008-08-29 14:32 1665
                    if (toAlign[2]==false)
89c4a3a6 sago007 2008-08-29 14:32 1666
                        MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 1667
                    else {
89c4a3a6 sago007 2008-08-29 14:32 1668
                        if (cursorx>closestTo(AIlineToClear+2, AIcolorToClear, placeToCenter))
89c4a3a6 sago007 2008-08-29 14:32 1669
                            MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 1670
                        else
89c4a3a6 sago007 2008-08-29 14:32 1671
                            if (cursorx<closestTo(AIlineToClear+2, AIcolorToClear, placeToCenter))
89c4a3a6 sago007 2008-08-29 14:32 1672
                                MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 1673
                            else
89c4a3a6 sago007 2008-08-29 14:32 1674
                                SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 1675
                    }
89c4a3a6 sago007 2008-08-29 14:32 1676
                }
89c4a3a6 sago007 2008-08-29 14:32 1677
89c4a3a6 sago007 2008-08-29 14:32 1678
        if ((!toAlign[0])&&(!toAlign[1])&&(!toAlign[2]))
89c4a3a6 sago007 2008-08-29 14:32 1679
            AIstatus = 0;
89c4a3a6 sago007 2008-08-29 14:32 1680
        if ((nrOfType(AIlineToClear, AIcolorToClear)==0)||(nrOfType(AIlineToClear+1, AIcolorToClear)==0)||(nrOfType(AIlineToClear+2, AIcolorToClear)==0))
89c4a3a6 sago007 2008-08-29 14:32 1681
            AIstatus = 0;
89c4a3a6 sago007 2008-08-29 14:32 1682
        //cout << endl;
89c4a3a6 sago007 2008-08-29 14:32 1683
    }
89c4a3a6 sago007 2008-08-29 14:32 1684
89c4a3a6 sago007 2008-08-29 14:32 1685
89c4a3a6 sago007 2008-08-29 14:32 1686
89c4a3a6 sago007 2008-08-29 14:32 1687
    short AIstatus;   //Status flags:
89c4a3a6 sago007 2008-08-29 14:32 1688
    //0: nothing, 2: clear tower, 3: clear horisontal, 4: clear vertical
89c4a3a6 sago007 2008-08-29 14:32 1689
    //1: make more lines, 5: make 2 lines, 6: make 1 line
89c4a3a6 sago007 2008-08-29 14:32 1690
    bool firstLineCreated;
89c4a3a6 sago007 2008-08-29 14:32 1691
89c4a3a6 sago007 2008-08-29 14:32 1692
    void AI_Move() {
89c4a3a6 sago007 2008-08-29 14:32 1693
        switch (AIstatus) {
89c4a3a6 sago007 2008-08-29 14:32 1694
        case 1:
89c4a3a6 sago007 2008-08-29 14:32 1695
            if (TowerHeight<8)PushLine();
89c4a3a6 sago007 2008-08-29 14:32 1696
            else AIstatus = 0;
89c4a3a6 sago007 2008-08-29 14:32 1697
            break;
89c4a3a6 sago007 2008-08-29 14:32 1698
        case 2:
89c4a3a6 sago007 2008-08-29 14:32 1699
            AI_ClearTower();
89c4a3a6 sago007 2008-08-29 14:32 1700
            break;
89c4a3a6 sago007 2008-08-29 14:32 1701
        case 3:
89c4a3a6 sago007 2008-08-29 14:32 1702
            AI_ClearHori();
89c4a3a6 sago007 2008-08-29 14:32 1703
            break;
89c4a3a6 sago007 2008-08-29 14:32 1704
        case 4:
89c4a3a6 sago007 2008-08-29 14:32 1705
            AI_ClearVertical();
89c4a3a6 sago007 2008-08-29 14:32 1706
            break;
89c4a3a6 sago007 2008-08-29 14:32 1707
        case 5:
89c4a3a6 sago007 2008-08-29 14:32 1708
            if (!firstLineCreated){
89c4a3a6 sago007 2008-08-29 14:32 1709
                PushLine();
89c4a3a6 sago007 2008-08-29 14:32 1710
                firstLineCreated = true;
89c4a3a6 sago007 2008-08-29 14:32 1711
            }
89c4a3a6 sago007 2008-08-29 14:32 1712
            else {
89c4a3a6 sago007 2008-08-29 14:32 1713
                PushLine();
89c4a3a6 sago007 2008-08-29 14:32 1714
                AIstatus = 0;
89c4a3a6 sago007 2008-08-29 14:32 1715
            }
89c4a3a6 sago007 2008-08-29 14:32 1716
            break;
89c4a3a6 sago007 2008-08-29 14:32 1717
        case 6:
89c4a3a6 sago007 2008-08-29 14:32 1718
            PushLine();
89c4a3a6 sago007 2008-08-29 14:32 1719
            AIstatus = 0;
89c4a3a6 sago007 2008-08-29 14:32 1720
            break;
89c4a3a6 sago007 2008-08-29 14:32 1721
        default:
89c4a3a6 sago007 2008-08-29 14:32 1722
            if (TowerHeight<6) AIstatus = 1;
89c4a3a6 sago007 2008-08-29 14:32 1723
            else
89c4a3a6 sago007 2008-08-29 14:32 1724
                if (horiClearPossible()) AIstatus = 3;
89c4a3a6 sago007 2008-08-29 14:32 1725
                else
89c4a3a6 sago007 2008-08-29 14:32 1726
                    if (veriClearPossible()) AIstatus = 4;
89c4a3a6 sago007 2008-08-29 14:32 1727
                    else
89c4a3a6 sago007 2008-08-29 14:32 1728
                        if (ThereIsATower()) AIstatus = 2;
89c4a3a6 sago007 2008-08-29 14:32 1729
                        else
89c4a3a6 sago007 2008-08-29 14:32 1730
                            AIstatus = 5;
89c4a3a6 sago007 2008-08-29 14:32 1731
            break;
89c4a3a6 sago007 2008-08-29 14:32 1732
        }
89c4a3a6 sago007 2008-08-29 14:32 1733
    }
89c4a3a6 sago007 2008-08-29 14:32 1734
89c4a3a6 sago007 2008-08-29 14:32 1735
//////////////////////////////////////////////////////////////////////////
89c4a3a6 sago007 2008-08-29 14:32 1736
///////////////////////////// AI ends here! //////////////////////////////
89c4a3a6 sago007 2008-08-29 14:32 1737
//////////////////////////////////////////////////////////////////////////
89c4a3a6 sago007 2008-08-29 14:32 1738
89c4a3a6 sago007 2008-08-29 14:32 1739
    //Draws all the bricks to the board (including garbage)
89c4a3a6 sago007 2008-08-29 14:32 1740
    void PaintBricks() {
89c4a3a6 sago007 2008-08-29 14:32 1741
        for (int i=0;((i<13)&&(i<30));i++)
89c4a3a6 sago007 2008-08-29 14:32 1742
            for (int j=0;j<6;j++) {
89c4a3a6 sago007 2008-08-29 14:32 1743
                if ((board[j][i]%10 != -1) && (board[j][i]%10 < 7) && ((board[j][i]/1000000)%10==0)) {
89c4a3a6 sago007 2008-08-29 14:32 1744
                    DrawIMG(bricks[board[j][i]%10], sBoard, j*50, 600-i*50-pixels);
89c4a3a6 sago007 2008-08-29 14:32 1745
                    if ((board[j][i]/BLOCKWAIT)%10==1)
89c4a3a6 sago007 2008-08-29 14:32 1746
                        DrawIMG(bomb[(SDL_GetTicks()/BOMBTIME)%2], sBoard, j*50, 600-i*50-pixels);
89c4a3a6 sago007 2008-08-29 14:32 1747
                    if ((board[j][i]/BLOCKHANG)%10==1)
89c4a3a6 sago007 2008-08-29 14:32 1748
                        DrawIMG(ready[(SDL_GetTicks()/READYTIME)%2], sBoard, j*50, 600-i*50-pixels);
89c4a3a6 sago007 2008-08-29 14:32 1749
89c4a3a6 sago007 2008-08-29 14:32 1750
                }
89c4a3a6 sago007 2008-08-29 14:32 1751
                if ((board[j][i]/1000000)%10==1) {
89c4a3a6 sago007 2008-08-29 14:32 1752
                    int left, right, over, under;
89c4a3a6 sago007 2008-08-29 14:32 1753
                    int number = board[j][i];
89c4a3a6 sago007 2008-08-29 14:32 1754
                    if (j<1) left = -1;
89c4a3a6 sago007 2008-08-29 14:32 1755
                    else left = board[j-1][i];
89c4a3a6 sago007 2008-08-29 14:32 1756
                    if (j>5) right = -1;
89c4a3a6 sago007 2008-08-29 14:32 1757
                    else right = board[j+1][i];
89c4a3a6 sago007 2008-08-29 14:32 1758
                    if (i>28) over = -1;
89c4a3a6 sago007 2008-08-29 14:32 1759
                    else over = board[j][i+1];
89c4a3a6 sago007 2008-08-29 14:32 1760
                    if (i<1) under = -1;
89c4a3a6 sago007 2008-08-29 14:32 1761
                    else under = board[j][i-1];
89c4a3a6 sago007 2008-08-29 14:32 1762
                    if ((left == number)&&(right == number)&&(over == number)&&(under == number))
89c4a3a6 sago007 2008-08-29 14:32 1763
                        DrawIMG(garbageFill, sBoard, j*50, 600-i*50-pixels);
89c4a3a6 sago007 2008-08-29 14:32 1764
                    if ((left != number)&&(right == number)&&(over == number)&&(under == number))
89c4a3a6 sago007 2008-08-29 14:32 1765
                        DrawIMG(garbageL, sBoard, j*50, 600-i*50-pixels);
89c4a3a6 sago007 2008-08-29 14:32 1766
                    if ((left == number)&&(right != number)&&(over == number)&&(under == number))
89c4a3a6 sago007 2008-08-29 14:32 1767
                        DrawIMG(garbageR, sBoard, j*50, 600-i*50-pixels);
89c4a3a6 sago007 2008-08-29 14:32 1768
                    if ((left == number)&&(right == number)&&(over != number)&&(under == number))
89c4a3a6 sago007 2008-08-29 14:32 1769
                        DrawIMG(garbageT, sBoard, j*50, 600-i*50-pixels);
89c4a3a6 sago007 2008-08-29 14:32 1770
                    if ((left == number)&&(right == number)&&(over == number)&&(under != number))
89c4a3a6 sago007 2008-08-29 14:32 1771
                        DrawIMG(garbageB, sBoard, j*50, 600-i*50-pixels);
89c4a3a6 sago007 2008-08-29 14:32 1772
                    if ((left != number)&&(right == number)&&(over != number)&&(under == number))
89c4a3a6 sago007 2008-08-29 14:32 1773
                        DrawIMG(garbageTL, sBoard, j*50, 600-i*50-pixels);
89c4a3a6 sago007 2008-08-29 14:32 1774
                    if ((left != number)&&(right == number)&&(over == number)&&(under != number))
89c4a3a6 sago007 2008-08-29 14:32 1775
                        DrawIMG(garbageBL, sBoard, j*50, 600-i*50-pixels);
89c4a3a6 sago007 2008-08-29 14:32 1776
                    if ((left == number)&&(right != number)&&(over != number)&&(under == number))
89c4a3a6 sago007 2008-08-29 14:32 1777
                        DrawIMG(garbageTR, sBoard, j*50, 600-i*50-pixels);
89c4a3a6 sago007 2008-08-29 14:32 1778
                    if ((left == number)&&(right != number)&&(over == number)&&(under != number))
89c4a3a6 sago007 2008-08-29 14:32 1779
                        DrawIMG(garbageBR, sBoard, j*50, 600-i*50-pixels);
89c4a3a6 sago007 2008-08-29 14:32 1780
                    if ((left == number)&&(right != number)&&(over != number)&&(under != number))
89c4a3a6 sago007 2008-08-29 14:32 1781
                        DrawIMG(garbageMR, sBoard, j*50, 600-i*50-pixels);
89c4a3a6 sago007 2008-08-29 14:32 1782
                    if ((left == number)&&(right == number)&&(over != number)&&(under != number))
89c4a3a6 sago007 2008-08-29 14:32 1783
                        DrawIMG(garbageM, sBoard, j*50, 600-i*50-pixels);
89c4a3a6 sago007 2008-08-29 14:32 1784
                    if ((left != number)&&(right == number)&&(over != number)&&(under != number))
89c4a3a6 sago007 2008-08-29 14:32 1785
                        DrawIMG(garbageML, sBoard, j*50, 600-i*50-pixels);
89c4a3a6 sago007 2008-08-29 14:32 1786
                }
89c4a3a6 sago007 2008-08-29 14:32 1787
                if ((board[j][i]/1000000)%10==2) {
89c4a3a6 sago007 2008-08-29 14:32 1788
                    if (j==0)
89c4a3a6 sago007 2008-08-29 14:32 1789
                        DrawIMG(garbageGML, sBoard, j*50, 600-i*50-pixels);
89c4a3a6 sago007 2008-08-29 14:32 1790
                    else
89c4a3a6 sago007 2008-08-29 14:32 1791
                        if (j==5)
89c4a3a6 sago007 2008-08-29 14:32 1792
                            DrawIMG(garbageGMR, sBoard, j*50, 600-i*50-pixels);
89c4a3a6 sago007 2008-08-29 14:32 1793
                        else
89c4a3a6 sago007 2008-08-29 14:32 1794
                            DrawIMG(garbageGM, sBoard, j*50, 600-i*50-pixels);
89c4a3a6 sago007 2008-08-29 14:32 1795
                }
89c4a3a6 sago007 2008-08-29 14:32 1796
            }
89c4a3a6 sago007 2008-08-29 14:32 1797
        const int j = 0;
89c4a3a6 sago007 2008-08-29 14:32 1798
89c4a3a6 sago007 2008-08-29 14:32 1799
        int garbageSize=0;
89c4a3a6 sago007 2008-08-29 14:32 1800
        for (int i=0;i<20;i++) {
89c4a3a6 sago007 2008-08-29 14:32 1801
            if ((board[j][i]/1000000)%10==1) {
89c4a3a6 sago007 2008-08-29 14:32 1802
                int left, right, over, under;
89c4a3a6 sago007 2008-08-29 14:32 1803
                int number = board[j][i];
89c4a3a6 sago007 2008-08-29 14:32 1804
                if (j<1) left = -1;
89c4a3a6 sago007 2008-08-29 14:32 1805
                else left = board[j-1][i];
89c4a3a6 sago007 2008-08-29 14:32 1806
                if (j>5) right = -1;
89c4a3a6 sago007 2008-08-29 14:32 1807
                else right = board[j+1][i];
89c4a3a6 sago007 2008-08-29 14:32 1808
                if (i>28) over = -1;
89c4a3a6 sago007 2008-08-29 14:32 1809
                else over = board[j][i+1];
89c4a3a6 sago007 2008-08-29 14:32 1810
                if (i<1) under = -1;
89c4a3a6 sago007 2008-08-29 14:32 1811
                else under = board[j][i-1];
89c4a3a6 sago007 2008-08-29 14:32 1812
                if (((left != number)&&(right == number)&&(over != number)&&(under == number))&&(garbageSize>0)) {
89c4a3a6 sago007 2008-08-29 14:32 1813
                    DrawIMG(smiley[board[j][i]%4], sBoard, 100, 600-i*50-pixels+25*garbageSize);
89c4a3a6 sago007 2008-08-29 14:32 1814
                }
89c4a3a6 sago007 2008-08-29 14:32 1815
                if (!((left != number)&&(right == number)&&(over == number)&&(under == number))) //not in garbage
89c4a3a6 sago007 2008-08-29 14:32 1816
                {
89c4a3a6 sago007 2008-08-29 14:32 1817
                    garbageSize=0;
89c4a3a6 sago007 2008-08-29 14:32 1818
                }
89c4a3a6 sago007 2008-08-29 14:32 1819
                else {
89c4a3a6 sago007 2008-08-29 14:32 1820
                    //cout << "In garbage" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1821
                    garbageSize++;
89c4a3a6 sago007 2008-08-29 14:32 1822
                }
89c4a3a6 sago007 2008-08-29 14:32 1823
89c4a3a6 sago007 2008-08-29 14:32 1824
            }
89c4a3a6 sago007 2008-08-29 14:32 1825
        }
89c4a3a6 sago007 2008-08-29 14:32 1826
        for (int i=0;i<6;i++)
89c4a3a6 sago007 2008-08-29 14:32 1827
            if (board[i][0]!=-1)
89c4a3a6 sago007 2008-08-29 14:32 1828
                DrawIMG(transCover, sBoard, i*50, 600-pixels); //Make the appering blocks transperant
89c4a3a6 sago007 2008-08-29 14:32 1829
89c4a3a6 sago007 2008-08-29 14:32 1830
    }
89c4a3a6 sago007 2008-08-29 14:32 1831
89c4a3a6 sago007 2008-08-29 14:32 1832
    //Paints the bricks gotten from a replay/net package
89c4a3a6 sago007 2008-08-29 14:32 1833
    void SimplePaintBricks() {
89c4a3a6 sago007 2008-08-29 14:32 1834
        /*
89c4a3a6 sago007 2008-08-29 14:32 1835
         * We will need to mark the blocks that must have a bomb, we will here need to see, what is falling
89c4a3a6 sago007 2008-08-29 14:32 1836
         */
89c4a3a6 sago007 2008-08-29 14:32 1837
        bool bbomb[6][13]; //has a bomb on it!
89c4a3a6 sago007 2008-08-29 14:32 1838
        bool falling[6][13]; //this is falling
89c4a3a6 sago007 2008-08-29 14:32 1839
        bool getReady[6][13]; //getReady
89c4a3a6 sago007 2008-08-29 14:32 1840
        for (int i=0;i<6;i++)
89c4a3a6 sago007 2008-08-29 14:32 1841
            for (int j=0;j<13;j++) {
89c4a3a6 sago007 2008-08-29 14:32 1842
                bbomb[i][j]=false; //All false by default
89c4a3a6 sago007 2008-08-29 14:32 1843
                falling[i][j]=false;
89c4a3a6 sago007 2008-08-29 14:32 1844
                if (board[i][j]>29)
89c4a3a6 sago007 2008-08-29 14:32 1845
                    getReady[i][j]=true;
89c4a3a6 sago007 2008-08-29 14:32 1846
                else
89c4a3a6 sago007 2008-08-29 14:32 1847
                    getReady[i][j]=false;
89c4a3a6 sago007 2008-08-29 14:32 1848
            }
89c4a3a6 sago007 2008-08-29 14:32 1849
        //See that is falling
89c4a3a6 sago007 2008-08-29 14:32 1850
        for (int i=0;i<6;i++) {
89c4a3a6 sago007 2008-08-29 14:32 1851
            bool rowFalling = false;
89c4a3a6 sago007 2008-08-29 14:32 1852
            for (int j=0;j<13;j++) {
89c4a3a6 sago007 2008-08-29 14:32 1853
                if (rowFalling)
89c4a3a6 sago007 2008-08-29 14:32 1854
                    falling[i][j]=true;
89c4a3a6 sago007 2008-08-29 14:32 1855
                if ((!rowFalling)&&(board[i][j]%30==-1))
89c4a3a6 sago007 2008-08-29 14:32 1856
                    rowFalling = true;
89c4a3a6 sago007 2008-08-29 14:32 1857
                if ((rowFalling)&&(board[i][j]%30>6))
89c4a3a6 sago007 2008-08-29 14:32 1858
                    rowFalling = false;
89c4a3a6 sago007 2008-08-29 14:32 1859
                if (getReady[i][j]) {
89c4a3a6 sago007 2008-08-29 14:32 1860
                    falling[i][j]=true; //getReady is the same as falling
89c4a3a6 sago007 2008-08-29 14:32 1861
                    rowFalling = false;
89c4a3a6 sago007 2008-08-29 14:32 1862
                }
89c4a3a6 sago007 2008-08-29 14:32 1863
            }
89c4a3a6 sago007 2008-08-29 14:32 1864
        }
89c4a3a6 sago007 2008-08-29 14:32 1865
        //Now looking at rows:
89c4a3a6 sago007 2008-08-29 14:32 1866
        for (int i=0;i<6;i++) {
89c4a3a6 sago007 2008-08-29 14:32 1867
            int count = 0;
89c4a3a6 sago007 2008-08-29 14:32 1868
            int color = -1;
89c4a3a6 sago007 2008-08-29 14:32 1869
            for (int j=1;j<13;j++) {
89c4a3a6 sago007 2008-08-29 14:32 1870
                if ((board[i][j]%30==color)&&(!falling[i][j]))
89c4a3a6 sago007 2008-08-29 14:32 1871
                    count++;
89c4a3a6 sago007 2008-08-29 14:32 1872
                else
89c4a3a6 sago007 2008-08-29 14:32 1873
                    if (falling[i][j]) {
89c4a3a6 sago007 2008-08-29 14:32 1874
                        count = 0;
89c4a3a6 sago007 2008-08-29 14:32 1875
                    }
89c4a3a6 sago007 2008-08-29 14:32 1876
                    else {
89c4a3a6 sago007 2008-08-29 14:32 1877
                        color=board[i][j]%30;
89c4a3a6 sago007 2008-08-29 14:32 1878
                        count=1;
89c4a3a6 sago007 2008-08-29 14:32 1879
                    }
89c4a3a6 sago007 2008-08-29 14:32 1880
                if ((count>2)&&(color>-1)&&(color)<7) {
89c4a3a6 sago007 2008-08-29 14:32 1881
                    bbomb[i][j]=true;
89c4a3a6 sago007 2008-08-29 14:32 1882
                    bbomb[i][j-1]=true;
89c4a3a6 sago007 2008-08-29 14:32 1883
                    bbomb[i][j-2]=true;
89c4a3a6 sago007 2008-08-29 14:32 1884
                }
89c4a3a6 sago007 2008-08-29 14:32 1885
            }
89c4a3a6 sago007 2008-08-29 14:32 1886
        }
89c4a3a6 sago007 2008-08-29 14:32 1887
        //now looking for lines
89c4a3a6 sago007 2008-08-29 14:32 1888
        for (int i=1;i<13;i++) {
89c4a3a6 sago007 2008-08-29 14:32 1889
            int count = 0;
89c4a3a6 sago007 2008-08-29 14:32 1890
            int color = -1;
89c4a3a6 sago007 2008-08-29 14:32 1891
            for (int j=0;j<6;j++) {
89c4a3a6 sago007 2008-08-29 14:32 1892
                if ((board[j][i]%30==color)&&(!falling[j][i]))
89c4a3a6 sago007 2008-08-29 14:32 1893
                    count++;
89c4a3a6 sago007 2008-08-29 14:32 1894
                else
89c4a3a6 sago007 2008-08-29 14:32 1895
                    if (falling[j][i]) {
89c4a3a6 sago007 2008-08-29 14:32 1896
                        count = 0;
89c4a3a6 sago007 2008-08-29 14:32 1897
                    }
89c4a3a6 sago007 2008-08-29 14:32 1898
                    else {
89c4a3a6 sago007 2008-08-29 14:32 1899
                        color=board[j][i]%30;
89c4a3a6 sago007 2008-08-29 14:32 1900
                        count=1;
89c4a3a6 sago007 2008-08-29 14:32 1901
                    }
89c4a3a6 sago007 2008-08-29 14:32 1902
                if ((count>2)&&(color>-1)&&(color<7)) {
89c4a3a6 sago007 2008-08-29 14:32 1903
                    bbomb[j][i]=true;
89c4a3a6 sago007 2008-08-29 14:32 1904
                    bbomb[j-1][i]=true;
89c4a3a6 sago007 2008-08-29 14:32 1905
                    bbomb[j-2][i]=true;
89c4a3a6 sago007 2008-08-29 14:32 1906
                }
89c4a3a6 sago007 2008-08-29 14:32 1907
            }
89c4a3a6 sago007 2008-08-29 14:32 1908
        }
89c4a3a6 sago007 2008-08-29 14:32 1909
        for (int i=0;((i<13)&&(i<30));i++)
89c4a3a6 sago007 2008-08-29 14:32 1910
            for (int j=0;j<6;j++) {
89c4a3a6 sago007 2008-08-29 14:32 1911
                if ((board[j][i]%10 != -1) && (board[j][i]%30 < 7)) {
89c4a3a6 sago007 2008-08-29 14:32 1912
                    DrawIMG(bricks[board[j][i]%10], sBoard, j*50, 600-i*50-pixels);
89c4a3a6 sago007 2008-08-29 14:32 1913
                    if (bbomb[j][i])
89c4a3a6 sago007 2008-08-29 14:32 1914
                        DrawIMG(bomb[(SDL_GetTicks()/BOMBTIME)%2], sBoard, j*50, 600-i*50-pixels);
89c4a3a6 sago007 2008-08-29 14:32 1915
                    if (getReady[j][i])
89c4a3a6 sago007 2008-08-29 14:32 1916
                        DrawIMG(ready[(SDL_GetTicks()/READYTIME)%2], sBoard, j*50, 600-i*50-pixels);
89c4a3a6 sago007 2008-08-29 14:32 1917
                }
89c4a3a6 sago007 2008-08-29 14:32 1918
                if (board[j][i]%30>6) {
89c4a3a6 sago007 2008-08-29 14:32 1919
                    if (board[j][i]%30==7)
89c4a3a6 sago007 2008-08-29 14:32 1920
                        DrawIMG(garbageR, sBoard, j*50, 600-i*50-pixels); //good
89c4a3a6 sago007 2008-08-29 14:32 1921
                    if (board[j][i]%30==9)
89c4a3a6 sago007 2008-08-29 14:32 1922
                        DrawIMG(garbageML, sBoard, j*50, 600-i*50-pixels); //good
89c4a3a6 sago007 2008-08-29 14:32 1923
                    if (board[j][i]%30==10)
89c4a3a6 sago007 2008-08-29 14:32 1924
                        DrawIMG(garbageMR, sBoard, j*50, 600-i*50-pixels); //good
89c4a3a6 sago007 2008-08-29 14:32 1925
                    if (board[j][i]%30==11)
89c4a3a6 sago007 2008-08-29 14:32 1926
                        DrawIMG(garbageTR, sBoard, j*50, 600-i*50-pixels); //good
89c4a3a6 sago007 2008-08-29 14:32 1927
                    if (board[j][i]%30==12)
89c4a3a6 sago007 2008-08-29 14:32 1928
                        DrawIMG(garbageTL, sBoard, j*50, 600-i*50-pixels); //good
89c4a3a6 sago007 2008-08-29 14:32 1929
                    if (board[j][i]%30==13)
89c4a3a6 sago007 2008-08-29 14:32 1930
                        DrawIMG(garbageBL, sBoard, j*50, 600-i*50-pixels); //good
89c4a3a6 sago007 2008-08-29 14:32 1931
                    if (board[j][i]%30==14)
89c4a3a6 sago007 2008-08-29 14:32 1932
                        DrawIMG(garbageBR, sBoard, j*50, 600-i*50-pixels); //good
89c4a3a6 sago007 2008-08-29 14:32 1933
                    if (board[j][i]%30==15)
89c4a3a6 sago007 2008-08-29 14:32 1934
                        DrawIMG(garbageM, sBoard, j*50, 600-i*50-pixels); //good
89c4a3a6 sago007 2008-08-29 14:32 1935
                    if (board[j][i]%30==16)
89c4a3a6 sago007 2008-08-29 14:32 1936
                        DrawIMG(garbageFill, sBoard, j*50, 600-i*50-pixels); //good
89c4a3a6 sago007 2008-08-29 14:32 1937
                    if (board[j][i]%30==17)
89c4a3a6 sago007 2008-08-29 14:32 1938
                        DrawIMG(garbageT, sBoard, j*50, 600-i*50-pixels); //good
89c4a3a6 sago007 2008-08-29 14:32 1939
                    if (board[j][i]%30==18)
89c4a3a6 sago007 2008-08-29 14:32 1940
                        DrawIMG(garbageB, sBoard, j*50, 600-i*50-pixels); //good
89c4a3a6 sago007 2008-08-29 14:32 1941
                    if (board[j][i]%30==19)
89c4a3a6 sago007 2008-08-29 14:32 1942
                        DrawIMG(garbageL, sBoard, j*50, 600-i*50-pixels); //good
89c4a3a6 sago007 2008-08-29 14:32 1943
                    //cout << "IS: " << board[j][i] << endl;
89c4a3a6 sago007 2008-08-29 14:32 1944
                }
89c4a3a6 sago007 2008-08-29 14:32 1945
89c4a3a6 sago007 2008-08-29 14:32 1946
89c4a3a6 sago007 2008-08-29 14:32 1947
            }
89c4a3a6 sago007 2008-08-29 14:32 1948
89c4a3a6 sago007 2008-08-29 14:32 1949
        int garbageSize=0;
89c4a3a6 sago007 2008-08-29 14:32 1950
        for (int i=0;i<20;i++) {
89c4a3a6 sago007 2008-08-29 14:32 1951
            if ((board[0][i]%30==12)&&(garbageSize>0)) {
89c4a3a6 sago007 2008-08-29 14:32 1952
                DrawIMG(smiley[0], sBoard, 100, 600-i*50-pixels+25*garbageSize);
89c4a3a6 sago007 2008-08-29 14:32 1953
            }
89c4a3a6 sago007 2008-08-29 14:32 1954
            if (board[0][i]%30!=19) //not in garbage
89c4a3a6 sago007 2008-08-29 14:32 1955
            {
89c4a3a6 sago007 2008-08-29 14:32 1956
                garbageSize=0;
89c4a3a6 sago007 2008-08-29 14:32 1957
            }
89c4a3a6 sago007 2008-08-29 14:32 1958
            else {
89c4a3a6 sago007 2008-08-29 14:32 1959
                //cout << "In garbage" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1960
                garbageSize++;
89c4a3a6 sago007 2008-08-29 14:32 1961
            }
89c4a3a6 sago007 2008-08-29 14:32 1962
89c4a3a6 sago007 2008-08-29 14:32 1963
        }
89c4a3a6 sago007 2008-08-29 14:32 1964
    }
89c4a3a6 sago007 2008-08-29 14:32 1965
89c4a3a6 sago007 2008-08-29 14:32 1966
    //Draws everything
89c4a3a6 sago007 2008-08-29 14:32 1967
    void DoPaintJob() {
89c4a3a6 sago007 2008-08-29 14:32 1968
        DrawIMG(backBoard, sBoard, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 1969
        if ((!bReplaying)&&(!bNetworkPlayer))
89c4a3a6 sago007 2008-08-29 14:32 1970
            PaintBricks();
89c4a3a6 sago007 2008-08-29 14:32 1971
        else
89c4a3a6 sago007 2008-08-29 14:32 1972
            SimplePaintBricks();
89c4a3a6 sago007 2008-08-29 14:32 1973
        if (stageClear) DrawIMG(blackLine, sBoard, 0, 700+50*(stageClearLimit-linesCleared)-pixels-1);
89c4a3a6 sago007 2008-08-29 14:32 1974
        if (puzzleMode&&(!bGameOver)) {
89c4a3a6 sago007 2008-08-29 14:32 1975
            //We need to write nr. of moves left!
89c4a3a6 sago007 2008-08-29 14:32 1976
            strHolder = "Moves left: " + itoa(MovesLeft);
89c4a3a6 sago007 2008-08-29 14:32 1977
            SFont_Write(sBoard, fBlueFont, 5, 5, strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 1978
        }
89c4a3a6 sago007 2008-08-29 14:32 1979
        if(puzzleMode && stageButtonStatus == SBpuzzleMode)
89c4a3a6 sago007 2008-08-29 14:32 1980
        {
89c4a3a6 sago007 2008-08-29 14:32 1981
            DrawIMG(bRetry,sBoard, cordRetryButton.x, cordRetryButton.y);
89c4a3a6 sago007 2008-08-29 14:32 1982
            if(Level<nrOfPuzzles-1)
89c4a3a6 sago007 2008-08-29 14:32 1983
            {
89c4a3a6 sago007 2008-08-29 14:32 1984
                if(hasWonTheGame)
89c4a3a6 sago007 2008-08-29 14:32 1985
                    DrawIMG(bNext,sBoard,cordNextButton.x, cordNextButton.y);
89c4a3a6 sago007 2008-08-29 14:32 1986
                else
89c4a3a6 sago007 2008-08-29 14:32 1987
                    DrawIMG(bSkip,sBoard,cordNextButton.x, cordNextButton.y);
89c4a3a6 sago007 2008-08-29 14:32 1988
            }
89c4a3a6 sago007 2008-08-29 14:32 1989
            else
89c4a3a6 sago007 2008-08-29 14:32 1990
            {
89c4a3a6 sago007 2008-08-29 14:32 1991
                strHolder = "Last puzzle";
89c4a3a6 sago007 2008-08-29 14:32 1992
                SFont_Write(sBoard, fBlueFont, 5, 5, strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 1993
            }
89c4a3a6 sago007 2008-08-29 14:32 1994
        }
89c4a3a6 sago007 2008-08-29 14:32 1995
        if(stageClear && stageButtonStatus == SBstageClear)
89c4a3a6 sago007 2008-08-29 14:32 1996
        {
89c4a3a6 sago007 2008-08-29 14:32 1997
            DrawIMG(bRetry,sBoard, cordRetryButton.x, cordRetryButton.y);
89c4a3a6 sago007 2008-08-29 14:32 1998
            if(Level<50-1)
89c4a3a6 sago007 2008-08-29 14:32 1999
            {
89c4a3a6 sago007 2008-08-29 14:32 2000
                if(hasWonTheGame)
89c4a3a6 sago007 2008-08-29 14:32 2001
                    DrawIMG(bNext,sBoard,cordNextButton.x, cordNextButton.y);
89c4a3a6 sago007 2008-08-29 14:32 2002
                else
89c4a3a6 sago007 2008-08-29 14:32 2003
                    DrawIMG(bSkip,sBoard,cordNextButton.x, cordNextButton.y);
89c4a3a6 sago007 2008-08-29 14:32 2004
            }
89c4a3a6 sago007 2008-08-29 14:32 2005
            else
89c4a3a6 sago007 2008-08-29 14:32 2006
            {
89c4a3a6 sago007 2008-08-29 14:32 2007
                strHolder = "Last stage";
89c4a3a6 sago007 2008-08-29 14:32 2008
                SFont_Write(sBoard, fBlueFont, 5, 5, strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2009
            }
89c4a3a6 sago007 2008-08-29 14:32 2010
        }
89c4a3a6 sago007 2008-08-29 14:32 2011
        
89c4a3a6 sago007 2008-08-29 14:32 2012
#if defined(DEBUG)
89c4a3a6 sago007 2008-08-29 14:32 2013
        if (AI_Enabled&&(!bGameOver)) {
89c4a3a6 sago007 2008-08-29 14:32 2014
            strHolder = "AI_status: " + itoa(AIstatus)+ ", "+ itoa(AIlineToClear);
89c4a3a6 sago007 2008-08-29 14:32 2015
            SFont_Write(sBoard, fBlueFont, 5, 5, strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2016
        }
89c4a3a6 sago007 2008-08-29 14:32 2017
#endif
89c4a3a6 sago007 2008-08-29 14:32 2018
        if (!bGameOver)DrawIMG(cursor[(SDL_GetTicks()/600)%2],sBoard,cursorx*50-4,550-cursory*50-pixels-4);
89c4a3a6 sago007 2008-08-29 14:32 2019
        if (SDL_GetTicks()<gameStartedAt)
89c4a3a6 sago007 2008-08-29 14:32 2020
            switch (abs((int)SDL_GetTicks()-(int)gameStartedAt)/1000) {
89c4a3a6 sago007 2008-08-29 14:32 2021
            case 2:
89c4a3a6 sago007 2008-08-29 14:32 2022
                DrawIMG(counter[2], sBoard, 100, 250);
89c4a3a6 sago007 2008-08-29 14:32 2023
                break;
89c4a3a6 sago007 2008-08-29 14:32 2024
            case 1:
89c4a3a6 sago007 2008-08-29 14:32 2025
                DrawIMG(counter[1], sBoard, 100, 250);
89c4a3a6 sago007 2008-08-29 14:32 2026
                break;
89c4a3a6 sago007 2008-08-29 14:32 2027
            case 0:
89c4a3a6 sago007 2008-08-29 14:32 2028
                DrawIMG(counter[0], sBoard, 100, 250);
89c4a3a6 sago007 2008-08-29 14:32 2029
                break;
89c4a3a6 sago007 2008-08-29 14:32 2030
            default:
89c4a3a6 sago007 2008-08-29 14:32 2031
                break;
89c4a3a6 sago007 2008-08-29 14:32 2032
            }
89c4a3a6 sago007 2008-08-29 14:32 2033
        if ((bGameOver)&&(!editorMode))
89c4a3a6 sago007 2008-08-29 14:32 2034
            if (hasWonTheGame)DrawIMG(iWinner, sBoard, 0, 250);
89c4a3a6 sago007 2008-08-29 14:32 2035
            else if (bDraw) DrawIMG(iDraw, sBoard, 0, 250);
89c4a3a6 sago007 2008-08-29 14:32 2036
            else
89c4a3a6 sago007 2008-08-29 14:32 2037
                DrawIMG(iGameOver, sBoard, 0, 250);
89c4a3a6 sago007 2008-08-29 14:32 2038
    }
89c4a3a6 sago007 2008-08-29 14:32 2039
89c4a3a6 sago007 2008-08-29 14:32 2040
    //Updates evrything, if not called nothing happends
89c4a3a6 sago007 2008-08-29 14:32 2041
    void Update() {
89c4a3a6 sago007 2008-08-29 14:32 2042
        Uint32 tempUInt32;
89c4a3a6 sago007 2008-08-29 14:32 2043
        Uint32 nowTime = SDL_GetTicks(); //We remember the time, so it doesn't change during this call
89c4a3a6 sago007 2008-08-29 14:32 2044
        if (bReplaying) {
89c4a3a6 sago007 2008-08-29 14:32 2045
            setBoard(theReplay.getFrameSec((Uint32)(nowTime-gameStartedAt)));
89c4a3a6 sago007 2008-08-29 14:32 2046
            if (theReplay.isFinnished((Uint32)(nowTime-gameStartedAt)))
89c4a3a6 sago007 2008-08-29 14:32 2047
                switch (theReplay.getFinalStatus()) {
89c4a3a6 sago007 2008-08-29 14:32 2048
                case 1: //Winner
89c4a3a6 sago007 2008-08-29 14:32 2049
                    bGameOver = true;
89c4a3a6 sago007 2008-08-29 14:32 2050
                    hasWonTheGame = true;
89c4a3a6 sago007 2008-08-29 14:32 2051
                    break;
89c4a3a6 sago007 2008-08-29 14:32 2052
                case 2: //Looser
89c4a3a6 sago007 2008-08-29 14:32 2053
                case 4: //GameOver
89c4a3a6 sago007 2008-08-29 14:32 2054
                    bGameOver = true;
89c4a3a6 sago007 2008-08-29 14:32 2055
                    break;
89c4a3a6 sago007 2008-08-29 14:32 2056
                case 3: //draw
89c4a3a6 sago007 2008-08-29 14:32 2057
                    bGameOver =true;
89c4a3a6 sago007 2008-08-29 14:32 2058
                    bDraw = true;
89c4a3a6 sago007 2008-08-29 14:32 2059
                    break;
89c4a3a6 sago007 2008-08-29 14:32 2060
                default:
89c4a3a6 sago007 2008-08-29 14:32 2061
                    bGameOver = true;
89c4a3a6 sago007 2008-08-29 14:32 2062
                    //Nothing
89c4a3a6 sago007 2008-08-29 14:32 2063
                    break;
89c4a3a6 sago007 2008-08-29 14:32 2064
                };
89c4a3a6 sago007 2008-08-29 14:32 2065
        }
89c4a3a6 sago007 2008-08-29 14:32 2066
        if ((!bReplaying)&&(!bNetworkPlayer)) {
89c4a3a6 sago007 2008-08-29 14:32 2067
            FindTowerHeight();
89c4a3a6 sago007 2008-08-29 14:32 2068
            if ((linesCleared-TowerHeight>stageClearLimit) && (stageClear) && (!bGameOver)) {
89c4a3a6 sago007 2008-08-29 14:32 2069
                stageCleared[Level] = true;
89c4a3a6 sago007 2008-08-29 14:32 2070
                if(stageScores[Level]<score)
89c4a3a6 sago007 2008-08-29 14:32 2071
                {
89c4a3a6 sago007 2008-08-29 14:32 2072
                    gameEndedAfter = nowTime-gameStartedAt;
89c4a3a6 sago007 2008-08-29 14:32 2073
                    stageScores[Level] = score;
89c4a3a6 sago007 2008-08-29 14:32 2074
                    stageTimes[Level] = gameEndedAfter;
89c4a3a6 sago007 2008-08-29 14:32 2075
                }
89c4a3a6 sago007 2008-08-29 14:32 2076
89c4a3a6 sago007 2008-08-29 14:32 2077
                ofstream outfile;
89c4a3a6 sago007 2008-08-29 14:32 2078
                outfile.open(stageClearSavePath.c_str(), ios::binary |ios::trunc);
89c4a3a6 sago007 2008-08-29 14:32 2079
                if (!outfile) {
89c4a3a6 sago007 2008-08-29 14:32 2080
                    cout << "Error writing to file: " << stageClearSavePath << endl;
89c4a3a6 sago007 2008-08-29 14:32 2081
                }
89c4a3a6 sago007 2008-08-29 14:32 2082
                else {
89c4a3a6 sago007 2008-08-29 14:32 2083
                    for (int i=0;i<nrOfStageLevels;i++) {
89c4a3a6 sago007 2008-08-29 14:32 2084
                        bool tempBool = stageCleared[i];
89c4a3a6 sago007 2008-08-29 14:32 2085
                        outfile.write(reinterpret_cast<char*>(&tempBool), sizeof(bool));
89c4a3a6 sago007 2008-08-29 14:32 2086
                    }
89c4a3a6 sago007 2008-08-29 14:32 2087
                    for (int i=0;i<nrOfStageLevels;i++) {
89c4a3a6 sago007 2008-08-29 14:32 2088
                        tempUInt32 = stageScores[i];
89c4a3a6 sago007 2008-08-29 14:32 2089
                        outfile.write(reinterpret_cast<char*>(&tempUInt32), sizeof(Uint32));
89c4a3a6 sago007 2008-08-29 14:32 2090
                    }
89c4a3a6 sago007 2008-08-29 14:32 2091
                    for (int i=0;i<nrOfStageLevels;i++) {
89c4a3a6 sago007 2008-08-29 14:32 2092
                        tempUInt32 = stageTimes[i];
89c4a3a6 sago007 2008-08-29 14:32 2093
                        outfile.write(reinterpret_cast<char*>(&tempUInt32), sizeof(Uint32));
89c4a3a6 sago007 2008-08-29 14:32 2094
                    }
89c4a3a6 sago007 2008-08-29 14:32 2095
                    outfile.close();
89c4a3a6 sago007 2008-08-29 14:32 2096
                }
89c4a3a6 sago007 2008-08-29 14:32 2097
                setPlayerWon();
89c4a3a6 sago007 2008-08-29 14:32 2098
                stageButtonStatus = SBstageClear;
89c4a3a6 sago007 2008-08-29 14:32 2099
            }
89c4a3a6 sago007 2008-08-29 14:32 2100
            if ((TowerHeight>12)&&(prevTowerHeight<13)&&(!puzzleMode)) {
89c4a3a6 sago007 2008-08-29 14:32 2101
                if (SoundEnabled) Mix_PlayChannel(1, heartBeat, 0);
89c4a3a6 sago007 2008-08-29 14:32 2102
                stop+=1000;
89c4a3a6 sago007 2008-08-29 14:32 2103
            }
89c4a3a6 sago007 2008-08-29 14:32 2104
            
89c4a3a6 sago007 2008-08-29 14:32 2105
            while (nowTime>nrStops*40+gameStartedAt) //Increase stops, till we reach nowTime
89c4a3a6 sago007 2008-08-29 14:32 2106
            {
89c4a3a6 sago007 2008-08-29 14:32 2107
                if (stop>0) {
89c4a3a6 sago007 2008-08-29 14:32 2108
                    stop = stop-20;
89c4a3a6 sago007 2008-08-29 14:32 2109
                    if (stop<=0) nrPushedPixel=(int)((nowTime-gameStartedAt)/(1000.0*speed));
89c4a3a6 sago007 2008-08-29 14:32 2110
                }
89c4a3a6 sago007 2008-08-29 14:32 2111
                if (stop<0)
89c4a3a6 sago007 2008-08-29 14:32 2112
                    stop = 0;
89c4a3a6 sago007 2008-08-29 14:32 2113
                nrStops++;
89c4a3a6 sago007 2008-08-29 14:32 2114
            }
89c4a3a6 sago007 2008-08-29 14:32 2115
            //If we have static content, we don't raise at all!
89c4a3a6 sago007 2008-08-29 14:32 2116
            if (hasStaticContent())
89c4a3a6 sago007 2008-08-29 14:32 2117
                stop++;
89c4a3a6 sago007 2008-08-29 14:32 2118
            if ((puzzleMode)&&(!bGameOver)&&BoardEmpty()) {
89c4a3a6 sago007 2008-08-29 14:32 2119
                if (!singlePuzzle) {
89c4a3a6 sago007 2008-08-29 14:32 2120
                    puzzleCleared[Level] = true;
89c4a3a6 sago007 2008-08-29 14:32 2121
                    ofstream outfile;
89c4a3a6 sago007 2008-08-29 14:32 2122
                    stageButtonStatus = SBpuzzleMode;
89c4a3a6 sago007 2008-08-29 14:32 2123
                    outfile.open(puzzleSavePath.c_str(), ios::binary |ios::trunc);
89c4a3a6 sago007 2008-08-29 14:32 2124
                    if (!outfile) {
89c4a3a6 sago007 2008-08-29 14:32 2125
                        cout << "Error writing to file: " << puzzleSavePath << endl;
89c4a3a6 sago007 2008-08-29 14:32 2126
                    }
89c4a3a6 sago007 2008-08-29 14:32 2127
                    else {
89c4a3a6 sago007 2008-08-29 14:32 2128
                        for (int i=0;i<nrOfPuzzles;i++) {
89c4a3a6 sago007 2008-08-29 14:32 2129
                            bool tempBool = puzzleCleared[i];
89c4a3a6 sago007 2008-08-29 14:32 2130
                            outfile.write(reinterpret_cast<char*>(&tempBool), sizeof(bool));
89c4a3a6 sago007 2008-08-29 14:32 2131
                        }
89c4a3a6 sago007 2008-08-29 14:32 2132
                        outfile.close();
89c4a3a6 sago007 2008-08-29 14:32 2133
                    }
89c4a3a6 sago007 2008-08-29 14:32 2134
                }
89c4a3a6 sago007 2008-08-29 14:32 2135
                setPlayerWon();
89c4a3a6 sago007 2008-08-29 14:32 2136
            }
89c4a3a6 sago007 2008-08-29 14:32 2137
            
89c4a3a6 sago007 2008-08-29 14:32 2138
            //increse speed:
89c4a3a6 sago007 2008-08-29 14:32 2139
            if ((nowTime>gameStartedAt+20000*speedLevel)&&(speedLevel <99)&&(!bGameOver))
89c4a3a6 sago007 2008-08-29 14:32 2140
            {
89c4a3a6 sago007 2008-08-29 14:32 2141
                speed = (baseSpeed*0.9)/((double)speedLevel*0.5);
89c4a3a6 sago007 2008-08-29 14:32 2142
                speedLevel++;
89c4a3a6 sago007 2008-08-29 14:32 2143
                nrPushedPixel=(int)((double)(nowTime-gameStartedAt)/(1000.0*speed));
89c4a3a6 sago007 2008-08-29 14:32 2144
            }
89c4a3a6 sago007 2008-08-29 14:32 2145
            
89c4a3a6 sago007 2008-08-29 14:32 2146
            
89c4a3a6 sago007 2008-08-29 14:32 2147
            //To prevent the stack from raising a lot then we stop a chain (doesn't work anymore)
89c4a3a6 sago007 2008-08-29 14:32 2148
            if (chain>0)
89c4a3a6 sago007 2008-08-29 14:32 2149
                stop+=1;
89c4a3a6 sago007 2008-08-29 14:32 2150
            //Raises the stack
89c4a3a6 sago007 2008-08-29 14:32 2151
            if ((nowTime>gameStartedAt+nrPushedPixel*1000*speed) && (!bGameOver)&&(!stop))
89c4a3a6 sago007 2008-08-29 14:32 2152
                while ((nowTime>gameStartedAt+nrPushedPixel*1000*speed)&&(!(puzzleMode)))
89c4a3a6 sago007 2008-08-29 14:32 2153
                    PushPixels();
89c4a3a6 sago007 2008-08-29 14:32 2154
            if (!bGameOver)ClearBlocks();
89c4a3a6 sago007 2008-08-29 14:32 2155
            
89c4a3a6 sago007 2008-08-29 14:32 2156
            /*************************************************************
89c4a3a6 sago007 2008-08-29 14:32 2157
            Ai stuff
89c4a3a6 sago007 2008-08-29 14:32 2158
             **************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 2159
            if (bGameOver) {
89c4a3a6 sago007 2008-08-29 14:32 2160
                AIstatus = 0;       //Enusres that AI is resetted
89c4a3a6 sago007 2008-08-29 14:32 2161
            }
89c4a3a6 sago007 2008-08-29 14:32 2162
            else
89c4a3a6 sago007 2008-08-29 14:32 2163
                if (AI_Enabled)
89c4a3a6 sago007 2008-08-29 14:32 2164
                    if (lastAImove+AI_MoveSpeed<SDL_GetTicks()) {
89c4a3a6 sago007 2008-08-29 14:32 2165
                        AI_Move();
89c4a3a6 sago007 2008-08-29 14:32 2166
                        lastAImove=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2167
                    }
89c4a3a6 sago007 2008-08-29 14:32 2168
89c4a3a6 sago007 2008-08-29 14:32 2169
            /*************************************************************
89c4a3a6 sago007 2008-08-29 14:32 2170
            Ai stuff ended
89c4a3a6 sago007 2008-08-29 14:32 2171
             **************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 2172
            if ((nowTime>gameStartedAt+nrFellDown*140) && (!bGameOver)) FallDown();
89c4a3a6 sago007 2008-08-29 14:32 2173
            if ((nowTime<gameStartedAt)&&(puzzleMode)) {
89c4a3a6 sago007 2008-08-29 14:32 2174
                FallDown();
89c4a3a6 sago007 2008-08-29 14:32 2175
                nrFellDown--;
89c4a3a6 sago007 2008-08-29 14:32 2176
            }
89c4a3a6 sago007 2008-08-29 14:32 2177
            ReduceStuff();
89c4a3a6 sago007 2008-08-29 14:32 2178
            if ((timetrial) && (!bGameOver) && (nowTime>gameStartedAt+2*60*1000)) {
89c4a3a6 sago007 2008-08-29 14:32 2179
                if (SoundEnabled) Mix_PlayChannel(1, timesUp, 0);
89c4a3a6 sago007 2008-08-29 14:32 2180
                SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 2181
                if ((theTopScoresTimeTrial.isHighScore(score))&&(!AI_Enabled)) {
89c4a3a6 sago007 2008-08-29 14:32 2182
                    theTopScoresTimeTrial.addScore(name, score);
89c4a3a6 sago007 2008-08-29 14:32 2183
                    //new highscore
89c4a3a6 sago007 2008-08-29 14:32 2184
                    //Also check if it is better than the best result so far.
89c4a3a6 sago007 2008-08-29 14:32 2185
                    string checkFilename = getPathToSaveFiles() + "/bestTTresult";
89c4a3a6 sago007 2008-08-29 14:32 2186
                    ifstream inFile(checkFilename.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2187
                    Uint32 bestResult = 3000; //Never accept a best result under 3000
89c4a3a6 sago007 2008-08-29 14:32 2188
                    if(inFile)
89c4a3a6 sago007 2008-08-29 14:32 2189
                    {
89c4a3a6 sago007 2008-08-29 14:32 2190
                        inFile >> bestResult;
89c4a3a6 sago007 2008-08-29 14:32 2191
                        inFile.close();
89c4a3a6 sago007 2008-08-29 14:32 2192
                    }
89c4a3a6 sago007 2008-08-29 14:32 2193
                    if(score>bestResult)
89c4a3a6 sago007 2008-08-29 14:32 2194
                    {
89c4a3a6 sago007 2008-08-29 14:32 2195
                        string bestFile = getPathToSaveFiles() + "/bestTT";
89c4a3a6 sago007 2008-08-29 14:32 2196
                        theReplay.saveReplay(bestFile);
89c4a3a6 sago007 2008-08-29 14:32 2197
                        ofstream outFile(checkFilename.c_str(),ios::trunc);
89c4a3a6 sago007 2008-08-29 14:32 2198
                        if(outFile)
89c4a3a6 sago007 2008-08-29 14:32 2199
                            outFile << score;
89c4a3a6 sago007 2008-08-29 14:32 2200
                    }
89c4a3a6 sago007 2008-08-29 14:32 2201
                }
89c4a3a6 sago007 2008-08-29 14:32 2202
            }
89c4a3a6 sago007 2008-08-29 14:32 2203
        }
89c4a3a6 sago007 2008-08-29 14:32 2204
        if ((!bGameOver)&&(!bReplaying)&&(nowTime>gameStartedAt))
89c4a3a6 sago007 2008-08-29 14:32 2205
        {
89c4a3a6 sago007 2008-08-29 14:32 2206
            //cout << nowTime << " bigger than " << gameStartedAt << endl;
89c4a3a6 sago007 2008-08-29 14:32 2207
            theReplay.setFrameSecTo(nowTime-gameStartedAt, getPackage());
89c4a3a6 sago007 2008-08-29 14:32 2208
        }
89c4a3a6 sago007 2008-08-29 14:32 2209
        DoPaintJob();
89c4a3a6 sago007 2008-08-29 14:32 2210
    }
89c4a3a6 sago007 2008-08-29 14:32 2211
89c4a3a6 sago007 2008-08-29 14:32 2212
}; //class BlockGame
89c4a3a6 sago007 2008-08-29 14:32 2213
////////////////////////////////////////////////////////////////////////////////
89c4a3a6 sago007 2008-08-29 14:32 2214
///////////////////////// BlockAttack class end ////////////////////////////////
89c4a3a6 sago007 2008-08-29 14:32 2215
////////////////////////////////////////////////////////////////////////////////
1970-01-01 00:00 2216