git repos / blockattack-game

blame: source/code/BlockGame.hpp

normal view · raw

89c4a3a6 sago007 2008-08-29 14:32 1
/*
89c4a3a6 sago007 2008-08-29 14:32 2
 * BlockGame.hpp (this was cut from main.cpp for the overview)
89c4a3a6 sago007 2008-08-29 14:32 3
 * Copyright (C) 2005 Poul Sander
89c4a3a6 sago007 2008-08-29 14:32 4
 *
89c4a3a6 sago007 2008-08-29 14:32 5
 * This program is free software; you can redistribute it and/or modify
89c4a3a6 sago007 2008-08-29 14:32 6
 * it under the terms of the GNU General Public License as published by
89c4a3a6 sago007 2008-08-29 14:32 7
 * the Free Software Foundation; either version 2 of the License, or
89c4a3a6 sago007 2008-08-29 14:32 8
 * (at your option) any later version.
89c4a3a6 sago007 2008-08-29 14:32 9
 *
89c4a3a6 sago007 2008-08-29 14:32 10
 * This program is distributed in the hope that it will be useful,
89c4a3a6 sago007 2008-08-29 14:32 11
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
89c4a3a6 sago007 2008-08-29 14:32 12
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
89c4a3a6 sago007 2008-08-29 14:32 13
 * GNU General Public License for more details.
89c4a3a6 sago007 2008-08-29 14:32 14
 *
89c4a3a6 sago007 2008-08-29 14:32 15
 * You should have received a copy of the GNU General Public License
89c4a3a6 sago007 2008-08-29 14:32 16
 * along with this program; if not, write to the Free Software
89c4a3a6 sago007 2008-08-29 14:32 17
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
89c4a3a6 sago007 2008-08-29 14:32 18
 *
89c4a3a6 sago007 2008-08-29 14:32 19
 * Poul Sander
89c4a3a6 sago007 2008-08-29 14:32 20
 * R�veh�jvej 36, V. 1111
89c4a3a6 sago007 2008-08-29 14:32 21
 * 2800 Kgs. Lyngby
89c4a3a6 sago007 2008-08-29 14:32 22
 * DENMARK
89c4a3a6 sago007 2008-08-29 14:32 23
 * blockattack@poulsander.com
89c4a3a6 sago007 2008-08-29 14:32 24
 */
89c4a3a6 sago007 2008-08-29 14:32 25
32c9b349 sago007 2008-11-20 18:14 26
#include "stats.h"
32c9b349 sago007 2008-11-20 18:14 27
#include "common.h"
32c9b349 sago007 2008-11-20 18:14 28
32c9b349 sago007 2008-11-20 18:14 29
89c4a3a6 sago007 2008-08-29 14:32 30
////////////////////////////////////////////////////////////////////////////////
89c4a3a6 sago007 2008-08-29 14:32 31
//The BloackGame class represents a board, score, time etc. for a single player/
89c4a3a6 sago007 2008-08-29 14:32 32
////////////////////////////////////////////////////////////////////////////////
89c4a3a6 sago007 2008-08-29 14:32 33
class BlockGame {
89c4a3a6 sago007 2008-08-29 14:32 34
private:
89c4a3a6 sago007 2008-08-29 14:32 35
    int prevTowerHeight;
89c4a3a6 sago007 2008-08-29 14:32 36
    bool bGarbageFallLeft;
89c4a3a6 sago007 2008-08-29 14:32 37
89c4a3a6 sago007 2008-08-29 14:32 38
    bool bDraw;
89c4a3a6 sago007 2008-08-29 14:32 39
    bool bReplaying; //true if we are watching a replay
2f30c381 sago007 2008-09-14 13:08 40
    #if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 41
    bool bNetworkPlayer; //must recieve packages from the net
89c4a3a6 sago007 2008-08-29 14:32 42
    bool bDisconnected; //The player has disconnected
2f30c381 sago007 2008-09-14 13:08 43
    #endif
89c4a3a6 sago007 2008-08-29 14:32 44
    Uint32 nextGarbageNumber;
89c4a3a6 sago007 2008-08-29 14:32 45
    Uint32 pushedPixelAt;
89c4a3a6 sago007 2008-08-29 14:32 46
    Uint32 nrPushedPixel, nrFellDown, nrStops;
89c4a3a6 sago007 2008-08-29 14:32 47
    bool garbageToBeCleared[7][30];
89c4a3a6 sago007 2008-08-29 14:32 48
    Uint32 lastAImove;
89c4a3a6 sago007 2008-08-29 14:32 49
89c4a3a6 sago007 2008-08-29 14:32 50
    Sint16 AI_LineOffset; //how many lines have changed since command
89c4a3a6 sago007 2008-08-29 14:32 51
    string strHolder;
89c4a3a6 sago007 2008-08-29 14:32 52
    Uint32 hangTicks;    //How many times have hang been decreased?
89c4a3a6 sago007 2008-08-29 14:32 53
    //int the two following index 0 may NOT be used (what the fuck did I meen?)
89c4a3a6 sago007 2008-08-29 14:32 54
    Uint8 chainSize[NUMBEROFCHAINS]; //Contains the chains
89c4a3a6 sago007 2008-08-29 14:32 55
    bool chainUsed[NUMBEROFCHAINS];   //True if the chain is used
89c4a3a6 sago007 2008-08-29 14:32 56
89c4a3a6 sago007 2008-08-29 14:32 57
    Uint32 nextRandomNumber;
89c4a3a6 sago007 2008-08-29 14:32 58
89c4a3a6 sago007 2008-08-29 14:32 59
    Uint16 rand2() {
89c4a3a6 sago007 2008-08-29 14:32 60
        nextRandomNumber = nextRandomNumber*1103515245 + 12345;
89c4a3a6 sago007 2008-08-29 14:32 61
        return ((Uint16)(nextRandomNumber/65536)) % 32768;
89c4a3a6 sago007 2008-08-29 14:32 62
    }
89c4a3a6 sago007 2008-08-29 14:32 63
89c4a3a6 sago007 2008-08-29 14:32 64
    int firstUnusedChain() {
89c4a3a6 sago007 2008-08-29 14:32 65
        bool found=false;
89c4a3a6 sago007 2008-08-29 14:32 66
        int i = 0;
89c4a3a6 sago007 2008-08-29 14:32 67
        while (!found) {
89c4a3a6 sago007 2008-08-29 14:32 68
            if (!chainUsed[++i])
89c4a3a6 sago007 2008-08-29 14:32 69
                found=true;
89c4a3a6 sago007 2008-08-29 14:32 70
            if (i>NUMBEROFCHAINS-2)
89c4a3a6 sago007 2008-08-29 14:32 71
                found=true;
89c4a3a6 sago007 2008-08-29 14:32 72
        }
89c4a3a6 sago007 2008-08-29 14:32 73
        return i;
89c4a3a6 sago007 2008-08-29 14:32 74
    }
89c4a3a6 sago007 2008-08-29 14:32 75
89c4a3a6 sago007 2008-08-29 14:32 76
public:
89c4a3a6 sago007 2008-08-29 14:32 77
    char name[30];
89c4a3a6 sago007 2008-08-29 14:32 78
    Uint32 gameStartedAt;
89c4a3a6 sago007 2008-08-29 14:32 79
    Uint32 gameEndedAfter;		//How long did the game last?
89c4a3a6 sago007 2008-08-29 14:32 80
    int linesCleared;
89c4a3a6 sago007 2008-08-29 14:32 81
    SDL_Surface* sBoard;
89c4a3a6 sago007 2008-08-29 14:32 82
    int TowerHeight;
89c4a3a6 sago007 2008-08-29 14:32 83
    BlockGame *garbageTarget;
89c4a3a6 sago007 2008-08-29 14:32 84
    Sint32 board[7][30];
89c4a3a6 sago007 2008-08-29 14:32 85
    int stop;
89c4a3a6 sago007 2008-08-29 14:32 86
    int speedLevel;
89c4a3a6 sago007 2008-08-29 14:32 87
    int pixels;
89c4a3a6 sago007 2008-08-29 14:32 88
    int MovesLeft;
89c4a3a6 sago007 2008-08-29 14:32 89
    bool timetrial, stageClear, vsMode, puzzleMode;
89c4a3a6 sago007 2008-08-29 14:32 90
    int Level; //Only used in stageClear and puzzle (not implemented)
89c4a3a6 sago007 2008-08-29 14:32 91
    int stageClearLimit; //stores number of lines user must clear to win
89c4a3a6 sago007 2008-08-29 14:32 92
    int topx, topy;
89c4a3a6 sago007 2008-08-29 14:32 93
    int combo;
89c4a3a6 sago007 2008-08-29 14:32 94
    int chain;
89c4a3a6 sago007 2008-08-29 14:32 95
    int cursorx; //stores cursor position
89c4a3a6 sago007 2008-08-29 14:32 96
    int cursory; // -||-
89c4a3a6 sago007 2008-08-29 14:32 97
    double speed, baseSpeed; //factor for speed. Lower value = faster gameplay
89c4a3a6 sago007 2008-08-29 14:32 98
    Uint32 score;
89c4a3a6 sago007 2008-08-29 14:32 99
    bool bGameOver;
89c4a3a6 sago007 2008-08-29 14:32 100
    bool hasWonTheGame;
89c4a3a6 sago007 2008-08-29 14:32 101
    int AI_MoveSpeed;   //How often will the computer move? milliseconds
89c4a3a6 sago007 2008-08-29 14:32 102
    bool AI_Enabled;
89c4a3a6 sago007 2008-08-29 14:32 103
    Replay theReplay;   //Stores the replay
89c4a3a6 sago007 2008-08-29 14:32 104
89c4a3a6 sago007 2008-08-29 14:32 105
    Uint32 handicap;
89c4a3a6 sago007 2008-08-29 14:32 106
89c4a3a6 sago007 2008-08-29 14:32 107
    //Constructor
89c4a3a6 sago007 2008-08-29 14:32 108
    BlockGame(int tx, int ty) {
89c4a3a6 sago007 2008-08-29 14:32 109
        tmp = IMG_Load2((char*)"gfx/BackBoard.png");
89c4a3a6 sago007 2008-08-29 14:32 110
        sBoard = SDL_DisplayFormat(tmp);
89c4a3a6 sago007 2008-08-29 14:32 111
        SDL_FreeSurface(tmp);
89c4a3a6 sago007 2008-08-29 14:32 112
        srand((int)time(NULL));
89c4a3a6 sago007 2008-08-29 14:32 113
        nrFellDown = 0;
89c4a3a6 sago007 2008-08-29 14:32 114
        nrPushedPixel = 0;
89c4a3a6 sago007 2008-08-29 14:32 115
        garbageTarget = this;
89c4a3a6 sago007 2008-08-29 14:32 116
        nrStops=0;
89c4a3a6 sago007 2008-08-29 14:32 117
        topx = tx;
89c4a3a6 sago007 2008-08-29 14:32 118
        topy = ty;
89c4a3a6 sago007 2008-08-29 14:32 119
        cursorx = 2;
89c4a3a6 sago007 2008-08-29 14:32 120
        cursory = 3;
89c4a3a6 sago007 2008-08-29 14:32 121
        stop = 0;
89c4a3a6 sago007 2008-08-29 14:32 122
        pixels = 0;
89c4a3a6 sago007 2008-08-29 14:32 123
        score = 0;
89c4a3a6 sago007 2008-08-29 14:32 124
        bGameOver = false;
89c4a3a6 sago007 2008-08-29 14:32 125
        bDraw = false;
89c4a3a6 sago007 2008-08-29 14:32 126
        bReplaying=false; //No replay by default
2f30c381 sago007 2008-09-14 13:08 127
        #if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 128
        bDisconnected=false;
89c4a3a6 sago007 2008-08-29 14:32 129
        bNetworkPlayer = false;
2f30c381 sago007 2008-09-14 13:08 130
        #endif
89c4a3a6 sago007 2008-08-29 14:32 131
        timetrial = false;
89c4a3a6 sago007 2008-08-29 14:32 132
        stageClear = false;
89c4a3a6 sago007 2008-08-29 14:32 133
        vsMode = false;
89c4a3a6 sago007 2008-08-29 14:32 134
        puzzleMode = false;
89c4a3a6 sago007 2008-08-29 14:32 135
        linesCleared = 0;
89c4a3a6 sago007 2008-08-29 14:32 136
        AI_Enabled = false;
89c4a3a6 sago007 2008-08-29 14:32 137
        AI_MoveSpeed=100;
89c4a3a6 sago007 2008-08-29 14:32 138
        hasWonTheGame = false;
89c4a3a6 sago007 2008-08-29 14:32 139
        combo=0;                      //counts
89c4a3a6 sago007 2008-08-29 14:32 140
        chain=0;
89c4a3a6 sago007 2008-08-29 14:32 141
        hangTicks = 0;
89c4a3a6 sago007 2008-08-29 14:32 142
        baseSpeed = 0.5;           //All other speeds are relative to this
89c4a3a6 sago007 2008-08-29 14:32 143
        speed = baseSpeed;
89c4a3a6 sago007 2008-08-29 14:32 144
        speedLevel = 1;
89c4a3a6 sago007 2008-08-29 14:32 145
        gameStartedAt = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 146
        gameEndedAfter = 0;
89c4a3a6 sago007 2008-08-29 14:32 147
        pushedPixelAt = gameStartedAt;
89c4a3a6 sago007 2008-08-29 14:32 148
        nextGarbageNumber = 10;
89c4a3a6 sago007 2008-08-29 14:32 149
        handicap=0;
89c4a3a6 sago007 2008-08-29 14:32 150
        for (int i=0;i<7;i++)
89c4a3a6 sago007 2008-08-29 14:32 151
            for (int j=0;j<30;j++) {
89c4a3a6 sago007 2008-08-29 14:32 152
                board[i][j] = -1;
89c4a3a6 sago007 2008-08-29 14:32 153
            }
89c4a3a6 sago007 2008-08-29 14:32 154
        for (int i=0;i<NUMBEROFCHAINS;i++) {
89c4a3a6 sago007 2008-08-29 14:32 155
            chainUsed[i]=false;
89c4a3a6 sago007 2008-08-29 14:32 156
            chainSize[i] = 0;
89c4a3a6 sago007 2008-08-29 14:32 157
        }
89c4a3a6 sago007 2008-08-29 14:32 158
        theReplay = Replay();
89c4a3a6 sago007 2008-08-29 14:32 159
        showGame = true;              //The game is now active
2de0b212 sago007 2009-03-06 21:51 160
        lastCounter = -1;           //To prevent the final chunk to be played when stating the program
89c4a3a6 sago007 2008-08-29 14:32 161
    }	//Constructor
89c4a3a6 sago007 2008-08-29 14:32 162
89c4a3a6 sago007 2008-08-29 14:32 163
    //Deconstructor, never really used... game used to crash when called, cause of the way sBoard was created
89c4a3a6 sago007 2008-08-29 14:32 164
    //It should work now and can be used if we want to assign more players in network games that we need to free later
89c4a3a6 sago007 2008-08-29 14:32 165
    ~BlockGame() {
89c4a3a6 sago007 2008-08-29 14:32 166
        SDL_FreeSurface(sBoard);
89c4a3a6 sago007 2008-08-29 14:32 167
    }
89c4a3a6 sago007 2008-08-29 14:32 168
89c4a3a6 sago007 2008-08-29 14:32 169
    void setGameSpeed(Uint8 globalSpeedLevel) {
89c4a3a6 sago007 2008-08-29 14:32 170
        switch (globalSpeedLevel) {
89c4a3a6 sago007 2008-08-29 14:32 171
        case 0:
89c4a3a6 sago007 2008-08-29 14:32 172
            baseSpeed=0.5;
89c4a3a6 sago007 2008-08-29 14:32 173
            break;
89c4a3a6 sago007 2008-08-29 14:32 174
        case 1:
89c4a3a6 sago007 2008-08-29 14:32 175
            baseSpeed=0.4;
89c4a3a6 sago007 2008-08-29 14:32 176
            break;
89c4a3a6 sago007 2008-08-29 14:32 177
        case 2:
89c4a3a6 sago007 2008-08-29 14:32 178
            baseSpeed=0.3;
89c4a3a6 sago007 2008-08-29 14:32 179
            break;
89c4a3a6 sago007 2008-08-29 14:32 180
        case 3:
89c4a3a6 sago007 2008-08-29 14:32 181
            baseSpeed=0.25;
89c4a3a6 sago007 2008-08-29 14:32 182
            break;
89c4a3a6 sago007 2008-08-29 14:32 183
        case 4:
89c4a3a6 sago007 2008-08-29 14:32 184
            baseSpeed=0.2;
89c4a3a6 sago007 2008-08-29 14:32 185
            break;
89c4a3a6 sago007 2008-08-29 14:32 186
        default:
89c4a3a6 sago007 2008-08-29 14:32 187
            baseSpeed=0.15;
89c4a3a6 sago007 2008-08-29 14:32 188
            break;
89c4a3a6 sago007 2008-08-29 14:32 189
        };
89c4a3a6 sago007 2008-08-29 14:32 190
    }
89c4a3a6 sago007 2008-08-29 14:32 191
89c4a3a6 sago007 2008-08-29 14:32 192
    void setHandicap(Uint8 globalHandicap) {
89c4a3a6 sago007 2008-08-29 14:32 193
        handicap=1000*((Uint32)globalHandicap);
89c4a3a6 sago007 2008-08-29 14:32 194
    }
89c4a3a6 sago007 2008-08-29 14:32 195
89c4a3a6 sago007 2008-08-29 14:32 196
    //Set the move speed of the AI based on the aiLevel parameter
89c4a3a6 sago007 2008-08-29 14:32 197
    void setAIlevel(Uint8 aiLevel) {
89c4a3a6 sago007 2008-08-29 14:32 198
        AI_MoveSpeed=120-(20*(aiLevel-3));
89c4a3a6 sago007 2008-08-29 14:32 199
    };
32c9b349 sago007 2008-11-20 18:14 200
    
32c9b349 sago007 2008-11-20 18:14 201
    Uint8 getAIlevel() {
32c9b349 sago007 2008-11-20 18:14 202
        return (120-AI_MoveSpeed)/20+3;
32c9b349 sago007 2008-11-20 18:14 203
    }
89c4a3a6 sago007 2008-08-29 14:32 204
91886cae sago007 2008-09-12 16:28 205
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 206
#define garbageStackSize 10
89c4a3a6 sago007 2008-08-29 14:32 207
    Uint8 garbageStack[garbageStackSize][3]; //A garbage stack with space for 10 garbage blocks. 0=x,1=y,2=type
89c4a3a6 sago007 2008-08-29 14:32 208
    int garbageStackUsed;
89c4a3a6 sago007 2008-08-29 14:32 209
89c4a3a6 sago007 2008-08-29 14:32 210
    void emptyGarbageStack() {
89c4a3a6 sago007 2008-08-29 14:32 211
        for (int i=0;i<10;i++)
89c4a3a6 sago007 2008-08-29 14:32 212
            for (int j=0;j<3;j++)
89c4a3a6 sago007 2008-08-29 14:32 213
                garbageStack[i][j] = 0;
89c4a3a6 sago007 2008-08-29 14:32 214
        garbageStackUsed = 0;
89c4a3a6 sago007 2008-08-29 14:32 215
    }
89c4a3a6 sago007 2008-08-29 14:32 216
89c4a3a6 sago007 2008-08-29 14:32 217
    bool pushGarbage(Uint8 width, Uint8 height, Uint8 type) {
89c4a3a6 sago007 2008-08-29 14:32 218
        if (garbageStackUsed>=garbageStackSize)
89c4a3a6 sago007 2008-08-29 14:32 219
            return false;
89c4a3a6 sago007 2008-08-29 14:32 220
        garbageStack[garbageStackUsed][0]=width;
89c4a3a6 sago007 2008-08-29 14:32 221
        garbageStack[garbageStackUsed][1]=height;
89c4a3a6 sago007 2008-08-29 14:32 222
        garbageStack[garbageStackUsed][2]=type;
89c4a3a6 sago007 2008-08-29 14:32 223
        garbageStackUsed++;
89c4a3a6 sago007 2008-08-29 14:32 224
        return true;
89c4a3a6 sago007 2008-08-29 14:32 225
    }
89c4a3a6 sago007 2008-08-29 14:32 226
89c4a3a6 sago007 2008-08-29 14:32 227
    bool popGarbage(Uint8 *width, Uint8 *height, Uint8 *type) {
89c4a3a6 sago007 2008-08-29 14:32 228
        if (garbageStackUsed<1)
89c4a3a6 sago007 2008-08-29 14:32 229
            return false;
89c4a3a6 sago007 2008-08-29 14:32 230
        garbageStackUsed--;
89c4a3a6 sago007 2008-08-29 14:32 231
        *width=garbageStack[garbageStackUsed][0];
89c4a3a6 sago007 2008-08-29 14:32 232
        *height=garbageStack[garbageStackUsed][1];
89c4a3a6 sago007 2008-08-29 14:32 233
        *type=garbageStack[garbageStackUsed][2];
89c4a3a6 sago007 2008-08-29 14:32 234
        return true;
89c4a3a6 sago007 2008-08-29 14:32 235
    }
89c4a3a6 sago007 2008-08-29 14:32 236
89c4a3a6 sago007 2008-08-29 14:32 237
#endif
89c4a3a6 sago007 2008-08-29 14:32 238
89c4a3a6 sago007 2008-08-29 14:32 239
    //Loads BackBoard again if surface format has changed
89c4a3a6 sago007 2008-08-29 14:32 240
    void convertSurface() {
89c4a3a6 sago007 2008-08-29 14:32 241
        SDL_FreeSurface(sBoard);
89c4a3a6 sago007 2008-08-29 14:32 242
        cout << "2.1" << endl;
89c4a3a6 sago007 2008-08-29 14:32 243
        sBoard = SDL_DisplayFormat(backBoard);
89c4a3a6 sago007 2008-08-29 14:32 244
        cout << "2.2" << endl;
89c4a3a6 sago007 2008-08-29 14:32 245
    }
89c4a3a6 sago007 2008-08-29 14:32 246
89c4a3a6 sago007 2008-08-29 14:32 247
    //Instead of creating new object new game is called, to prevent memory leaks
89c4a3a6 sago007 2008-08-29 14:32 248
    void NewGame(int tx, int ty) {
89c4a3a6 sago007 2008-08-29 14:32 249
        stageButtonStatus = SBdontShow;
89c4a3a6 sago007 2008-08-29 14:32 250
        bReplaying  =  false;
2f30c381 sago007 2008-09-14 13:08 251
        #if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 252
        bNetworkPlayer=false;
89c4a3a6 sago007 2008-08-29 14:32 253
        bDisconnected =false;
2f30c381 sago007 2008-09-14 13:08 254
        #endif
89c4a3a6 sago007 2008-08-29 14:32 255
        nrFellDown = 0;
89c4a3a6 sago007 2008-08-29 14:32 256
        lastNrOfPlayers = 1; //At least one player :-)
89c4a3a6 sago007 2008-08-29 14:32 257
        nrPushedPixel = 0;
89c4a3a6 sago007 2008-08-29 14:32 258
        nrStops = 0;
89c4a3a6 sago007 2008-08-29 14:32 259
        topx = tx;
89c4a3a6 sago007 2008-08-29 14:32 260
        topy = ty;
89c4a3a6 sago007 2008-08-29 14:32 261
        cursorx = 2;
89c4a3a6 sago007 2008-08-29 14:32 262
        cursory = 3;
89c4a3a6 sago007 2008-08-29 14:32 263
        stop = 0;
89c4a3a6 sago007 2008-08-29 14:32 264
        pixels = 0;
89c4a3a6 sago007 2008-08-29 14:32 265
        score = 0;
89c4a3a6 sago007 2008-08-29 14:32 266
        bGameOver = false;
89c4a3a6 sago007 2008-08-29 14:32 267
        bDraw = false;
89c4a3a6 sago007 2008-08-29 14:32 268
        timetrial = false;
89c4a3a6 sago007 2008-08-29 14:32 269
        stageClear = false;
89c4a3a6 sago007 2008-08-29 14:32 270
        linesCleared = 0;
89c4a3a6 sago007 2008-08-29 14:32 271
        hasWonTheGame = false;
89c4a3a6 sago007 2008-08-29 14:32 272
        vsMode = false;
89c4a3a6 sago007 2008-08-29 14:32 273
        puzzleMode = false;
89c4a3a6 sago007 2008-08-29 14:32 274
        combo=0;
89c4a3a6 sago007 2008-08-29 14:32 275
        chain=0;
89c4a3a6 sago007 2008-08-29 14:32 276
        AI_Enabled = false;
89c4a3a6 sago007 2008-08-29 14:32 277
        baseSpeed= 0.5;
89c4a3a6 sago007 2008-08-29 14:32 278
        speed = baseSpeed;
89c4a3a6 sago007 2008-08-29 14:32 279
        speedLevel = 1;
89c4a3a6 sago007 2008-08-29 14:32 280
        gameStartedAt = SDL_GetTicks()+3000;
89c4a3a6 sago007 2008-08-29 14:32 281
        pushedPixelAt = gameStartedAt;
89c4a3a6 sago007 2008-08-29 14:32 282
        nextGarbageNumber = 10;
89c4a3a6 sago007 2008-08-29 14:32 283
        handicap=0;
89c4a3a6 sago007 2008-08-29 14:32 284
        for (int i=0;i<7;i++)
89c4a3a6 sago007 2008-08-29 14:32 285
            for (int j=0;j<30;j++) {
89c4a3a6 sago007 2008-08-29 14:32 286
                board[i][j] = -1;
89c4a3a6 sago007 2008-08-29 14:32 287
            }
89c4a3a6 sago007 2008-08-29 14:32 288
        for (int i=0;i<NUMBEROFCHAINS;i++) {
89c4a3a6 sago007 2008-08-29 14:32 289
            chainUsed[i]=false;
89c4a3a6 sago007 2008-08-29 14:32 290
            chainSize[i] = 0;
89c4a3a6 sago007 2008-08-29 14:32 291
        }
89c4a3a6 sago007 2008-08-29 14:32 292
        lastAImove = SDL_GetTicks()+3000;
89c4a3a6 sago007 2008-08-29 14:32 293
        showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 294
        theReplay = Replay();
89c4a3a6 sago007 2008-08-29 14:32 295
    }	//NewGame
89c4a3a6 sago007 2008-08-29 14:32 296
89c4a3a6 sago007 2008-08-29 14:32 297
    //Starts a new stage game, takes level as input!
89c4a3a6 sago007 2008-08-29 14:32 298
    void NewStageGame(int level, int tx, int ty) {
89c4a3a6 sago007 2008-08-29 14:32 299
        if (level > -1) {
89c4a3a6 sago007 2008-08-29 14:32 300
            NewGame(tx, ty);
89c4a3a6 sago007 2008-08-29 14:32 301
            stageClear = true;
89c4a3a6 sago007 2008-08-29 14:32 302
            Level = level;
32c9b349 sago007 2008-11-20 18:14 303
            Stats::getInstance()->addOne("PlayedStageLevel"+itoa2(level));
89c4a3a6 sago007 2008-08-29 14:32 304
            stageClearLimit = 30+(Level%6)*10;
89c4a3a6 sago007 2008-08-29 14:32 305
            baseSpeed = 0.5/((double)(Level*0.5)+1.0);
89c4a3a6 sago007 2008-08-29 14:32 306
            speed = baseSpeed;
89c4a3a6 sago007 2008-08-29 14:32 307
        }
89c4a3a6 sago007 2008-08-29 14:32 308
    }
89c4a3a6 sago007 2008-08-29 14:32 309
89c4a3a6 sago007 2008-08-29 14:32 310
    void NewPuzzleGame(int level, int tx, int ty) {
89c4a3a6 sago007 2008-08-29 14:32 311
        if (level>-1) {
89c4a3a6 sago007 2008-08-29 14:32 312
            NewGame(tx, ty);
89c4a3a6 sago007 2008-08-29 14:32 313
            puzzleMode = true;
89c4a3a6 sago007 2008-08-29 14:32 314
            Level = level;
89c4a3a6 sago007 2008-08-29 14:32 315
            MovesLeft = nrOfMovesAllowed[Level];
89c4a3a6 sago007 2008-08-29 14:32 316
            for (int i=0;i<6;i++)
89c4a3a6 sago007 2008-08-29 14:32 317
                for (int j=0;j<12;j++) {
89c4a3a6 sago007 2008-08-29 14:32 318
                    board[i][j+1] = puzzleLevels[Level][i][j];
89c4a3a6 sago007 2008-08-29 14:32 319
                }
89c4a3a6 sago007 2008-08-29 14:32 320
            baseSpeed = 100000;
89c4a3a6 sago007 2008-08-29 14:32 321
            speed = 100000;
89c4a3a6 sago007 2008-08-29 14:32 322
89c4a3a6 sago007 2008-08-29 14:32 323
            //Now push the blines up
89c4a3a6 sago007 2008-08-29 14:32 324
            for (int i=19;i>0;i--)
89c4a3a6 sago007 2008-08-29 14:32 325
                for (int j=0;j<6;j++) {
89c4a3a6 sago007 2008-08-29 14:32 326
                    board[j][i] = board[j][i-1];
89c4a3a6 sago007 2008-08-29 14:32 327
                }
89c4a3a6 sago007 2008-08-29 14:32 328
            for (int j=0;j<6;j++) {
89c4a3a6 sago007 2008-08-29 14:32 329
                board[j][0] = rand() % 6;
89c4a3a6 sago007 2008-08-29 14:32 330
                if (j > 0) {
89c4a3a6 sago007 2008-08-29 14:32 331
                    if (board[j][0] == board[j-1][0])
89c4a3a6 sago007 2008-08-29 14:32 332
                        board[j][0] = rand() % 6;
89c4a3a6 sago007 2008-08-29 14:32 333
                }
89c4a3a6 sago007 2008-08-29 14:32 334
                if (board[j][0] == board[j][1])
89c4a3a6 sago007 2008-08-29 14:32 335
                    board[j][0] = 6;
89c4a3a6 sago007 2008-08-29 14:32 336
                if (board[j][0] == board[j][1])
89c4a3a6 sago007 2008-08-29 14:32 337
                    board[j][0] = 6;
89c4a3a6 sago007 2008-08-29 14:32 338
89c4a3a6 sago007 2008-08-29 14:32 339
            }
89c4a3a6 sago007 2008-08-29 14:32 340
        }
89c4a3a6 sago007 2008-08-29 14:32 341
    }
89c4a3a6 sago007 2008-08-29 14:32 342
    
89c4a3a6 sago007 2008-08-29 14:32 343
    //Replay the current level
89c4a3a6 sago007 2008-08-29 14:32 344
    void retryLevel()
89c4a3a6 sago007 2008-08-29 14:32 345
    {
89c4a3a6 sago007 2008-08-29 14:32 346
        if(puzzleMode)
89c4a3a6 sago007 2008-08-29 14:32 347
            NewPuzzleGame(Level,topx,topy);
89c4a3a6 sago007 2008-08-29 14:32 348
        else
89c4a3a6 sago007 2008-08-29 14:32 349
            if(stageClear)
89c4a3a6 sago007 2008-08-29 14:32 350
                NewStageGame(Level,topx,topy);
89c4a3a6 sago007 2008-08-29 14:32 351
    }
89c4a3a6 sago007 2008-08-29 14:32 352
    
89c4a3a6 sago007 2008-08-29 14:32 353
    //Play the next level
89c4a3a6 sago007 2008-08-29 14:32 354
    void nextLevel()
89c4a3a6 sago007 2008-08-29 14:32 355
    {
89c4a3a6 sago007 2008-08-29 14:32 356
        if(puzzleMode)
89c4a3a6 sago007 2008-08-29 14:32 357
        {
89c4a3a6 sago007 2008-08-29 14:32 358
            if(Level<nrOfPuzzles-1)
89c4a3a6 sago007 2008-08-29 14:32 359
                NewPuzzleGame(Level+1,topx,topy);
89c4a3a6 sago007 2008-08-29 14:32 360
        }
89c4a3a6 sago007 2008-08-29 14:32 361
        else
89c4a3a6 sago007 2008-08-29 14:32 362
            if(stageClear)
89c4a3a6 sago007 2008-08-29 14:32 363
            {
89c4a3a6 sago007 2008-08-29 14:32 364
                if(Level<50-1)
89c4a3a6 sago007 2008-08-29 14:32 365
                    NewStageGame(Level+1,topx,topy);
89c4a3a6 sago007 2008-08-29 14:32 366
            }
89c4a3a6 sago007 2008-08-29 14:32 367
    }
89c4a3a6 sago007 2008-08-29 14:32 368
89c4a3a6 sago007 2008-08-29 14:32 369
    //Starts new Vs Game (two Player)
89c4a3a6 sago007 2008-08-29 14:32 370
    void NewVsGame(int tx, int ty, BlockGame *target) {
89c4a3a6 sago007 2008-08-29 14:32 371
        NewGame(tx, ty);
89c4a3a6 sago007 2008-08-29 14:32 372
        vsMode = true;
89c4a3a6 sago007 2008-08-29 14:32 373
        putStartBlocks();
89c4a3a6 sago007 2008-08-29 14:32 374
        garbageTarget = target;
32c9b349 sago007 2008-11-20 18:14 375
        Stats::getInstance()->addOne("VSgamesStarted");
89c4a3a6 sago007 2008-08-29 14:32 376
    }
89c4a3a6 sago007 2008-08-29 14:32 377
89c4a3a6 sago007 2008-08-29 14:32 378
    //Starts new Vs Game (two Player)
89c4a3a6 sago007 2008-08-29 14:32 379
    void NewVsGame(int tx, int ty, BlockGame *target, bool AI) {
89c4a3a6 sago007 2008-08-29 14:32 380
        NewGame(tx, ty);
89c4a3a6 sago007 2008-08-29 14:32 381
        vsMode = true;
89c4a3a6 sago007 2008-08-29 14:32 382
        AI_Enabled = AI;
32c9b349 sago007 2008-11-20 18:14 383
        if(!AI)
32c9b349 sago007 2008-11-20 18:14 384
            Stats::getInstance()->addOne("VSgamesStarted");
89c4a3a6 sago007 2008-08-29 14:32 385
        putStartBlocks();
89c4a3a6 sago007 2008-08-29 14:32 386
        garbageTarget = target;
89c4a3a6 sago007 2008-08-29 14:32 387
    }
89c4a3a6 sago007 2008-08-29 14:32 388
89c4a3a6 sago007 2008-08-29 14:32 389
    //Go in Demonstration mode, no movement
89c4a3a6 sago007 2008-08-29 14:32 390
    void Demonstration(bool toggle) {
89c4a3a6 sago007 2008-08-29 14:32 391
        speed=0;
89c4a3a6 sago007 2008-08-29 14:32 392
        baseSpeed = 0;
89c4a3a6 sago007 2008-08-29 14:32 393
    }
89c4a3a6 sago007 2008-08-29 14:32 394
89c4a3a6 sago007 2008-08-29 14:32 395
    //We want to play the replay (must have been loaded beforehand)
89c4a3a6 sago007 2008-08-29 14:32 396
    void playReplay(int tx, int ty) {
89c4a3a6 sago007 2008-08-29 14:32 397
        NewGame(tx, ty);
89c4a3a6 sago007 2008-08-29 14:32 398
        gameStartedAt = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 399
        bReplaying = true; //We are playing, no calculations
2f30c381 sago007 2008-09-14 13:08 400
        #if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 401
        bNetworkPlayer = false; //Take input from replay file
2f30c381 sago007 2008-09-14 13:08 402
        #endif
89c4a3a6 sago007 2008-08-29 14:32 403
    }
89c4a3a6 sago007 2008-08-29 14:32 404
91886cae sago007 2008-09-12 16:28 405
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 406
    //network play
89c4a3a6 sago007 2008-08-29 14:32 407
    void playNetwork(int tx, int ty) {
89c4a3a6 sago007 2008-08-29 14:32 408
        NewGame(tx, ty);
89c4a3a6 sago007 2008-08-29 14:32 409
        gameStartedAt = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 410
        bReplaying = false; //We are playing, no calculations
89c4a3a6 sago007 2008-08-29 14:32 411
        bNetworkPlayer = true; //Don't Take input from replay file
89c4a3a6 sago007 2008-08-29 14:32 412
        emptyGarbageStack();
89c4a3a6 sago007 2008-08-29 14:32 413
    }
89c4a3a6 sago007 2008-08-29 14:32 414
#endif
89c4a3a6 sago007 2008-08-29 14:32 415
89c4a3a6 sago007 2008-08-29 14:32 416
    //Prints "winner" and ends game
89c4a3a6 sago007 2008-08-29 14:32 417
    void setPlayerWon() {
89c4a3a6 sago007 2008-08-29 14:32 418
        if (!bGameOver)
cd12e0fe sago007 2009-01-29 08:47 419
        {
89c4a3a6 sago007 2008-08-29 14:32 420
            gameEndedAfter = SDL_GetTicks()-gameStartedAt; //We game ends now!
cd12e0fe sago007 2009-01-29 08:47 421
	    if(!AI_Enabled && !bReplaying)
cd12e0fe sago007 2009-01-29 08:47 422
		{
cd12e0fe sago007 2009-01-29 08:47 423
			TimeHandler::addTime("playTime",TimeHandler::ms2ct(gameEndedAfter));
cd12e0fe sago007 2009-01-29 08:47 424
		}
cd12e0fe sago007 2009-01-29 08:47 425
        }
89c4a3a6 sago007 2008-08-29 14:32 426
        theReplay.setFinalFrame(getPackage(), 1);
89c4a3a6 sago007 2008-08-29 14:32 427
        bGameOver = true;
89c4a3a6 sago007 2008-08-29 14:32 428
        hasWonTheGame = true;
89c4a3a6 sago007 2008-08-29 14:32 429
        showGame = false;
89c4a3a6 sago007 2008-08-29 14:32 430
        if (SoundEnabled)Mix_PlayChannel(1, applause, 0);
32c9b349 sago007 2008-11-20 18:14 431
        if(!AI_Enabled && !bReplaying)
32c9b349 sago007 2008-11-20 18:14 432
        {
32c9b349 sago007 2008-11-20 18:14 433
            Stats::getInstance()->addOne("totalWins");
c09d0e4f sago007 2009-01-27 01:15 434
            if(garbageTarget->AI_Enabled && !(garbageTarget->bReplaying))
32c9b349 sago007 2008-11-20 18:14 435
            {
32c9b349 sago007 2008-11-20 18:14 436
                //We have defeated an AI
32c9b349 sago007 2008-11-20 18:14 437
                Stats::getInstance()->addOne("defeatedAI"+itoa(garbageTarget->getAIlevel()));
32c9b349 sago007 2008-11-20 18:14 438
            }
32c9b349 sago007 2008-11-20 18:14 439
        }
c09d0e4f sago007 2009-01-27 01:15 440
        if(AI_Enabled && !(garbageTarget->AI_Enabled) && garbageTarget->bReplaying==false)
32c9b349 sago007 2008-11-20 18:14 441
        {
32c9b349 sago007 2008-11-20 18:14 442
            //The AI have defeated a human player
c09d0e4f sago007 2009-01-27 01:15 443
            Stats::getInstance()->addOne("defeatedByAI"+itoa(getAIlevel()));
32c9b349 sago007 2008-11-20 18:14 444
        }
89c4a3a6 sago007 2008-08-29 14:32 445
    }
89c4a3a6 sago007 2008-08-29 14:32 446
89c4a3a6 sago007 2008-08-29 14:32 447
    //void SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 448
2f30c381 sago007 2008-09-14 13:08 449
    #if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 450
    //Sets disconnected:
89c4a3a6 sago007 2008-08-29 14:32 451
    void setDisconnect() {
89c4a3a6 sago007 2008-08-29 14:32 452
        bDisconnected = true;
89c4a3a6 sago007 2008-08-29 14:32 453
        SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 454
    }
2f30c381 sago007 2008-09-14 13:08 455
    #endif
2f30c381 sago007 2008-09-14 13:08 456
    
89c4a3a6 sago007 2008-08-29 14:32 457
    //Prints "draw" and ends the game
89c4a3a6 sago007 2008-08-29 14:32 458
    void setDraw() {
89c4a3a6 sago007 2008-08-29 14:32 459
        bGameOver = true;
cd12e0fe sago007 2009-01-29 08:47 460
	if(!AI_Enabled && !bReplaying)
cd12e0fe sago007 2009-01-29 08:47 461
	{
cd12e0fe sago007 2009-01-29 08:47 462
		TimeHandler::addTime("playTime",TimeHandler::ms2ct(gameEndedAfter));
cd12e0fe sago007 2009-01-29 08:47 463
	}
89c4a3a6 sago007 2008-08-29 14:32 464
        theReplay.setFinalFrame(getPackage(), 3);
89c4a3a6 sago007 2008-08-29 14:32 465
        hasWonTheGame = false;
89c4a3a6 sago007 2008-08-29 14:32 466
        bDraw = true;
89c4a3a6 sago007 2008-08-29 14:32 467
        showGame = false;
89c4a3a6 sago007 2008-08-29 14:32 468
        Mix_HaltChannel(1);
32c9b349 sago007 2008-11-20 18:14 469
        if(!AI_Enabled && !bReplaying)
32c9b349 sago007 2008-11-20 18:14 470
            Stats::getInstance()->addOne("totalDraws");
89c4a3a6 sago007 2008-08-29 14:32 471
    }
89c4a3a6 sago007 2008-08-29 14:32 472
89c4a3a6 sago007 2008-08-29 14:32 473
    //Function to get a boardpackage
89c4a3a6 sago007 2008-08-29 14:32 474
    boardPackage getPackage() {
89c4a3a6 sago007 2008-08-29 14:32 475
        boardPackage bp;
89c4a3a6 sago007 2008-08-29 14:32 476
        if(SDL_GetTicks()<gameStartedAt)
89c4a3a6 sago007 2008-08-29 14:32 477
            bp.time = 0;
89c4a3a6 sago007 2008-08-29 14:32 478
        else
89c4a3a6 sago007 2008-08-29 14:32 479
            bp.time = (Uint32)(SDL_GetTicks()-gameStartedAt);
89c4a3a6 sago007 2008-08-29 14:32 480
        for (int i=0;i<6;i++)
89c4a3a6 sago007 2008-08-29 14:32 481
            for (int j=0;j<13;j++) {
89c4a3a6 sago007 2008-08-29 14:32 482
                if (board[i][j]%10<7)
89c4a3a6 sago007 2008-08-29 14:32 483
                    bp.brick[i][j]=board[i][j]%10+1;
cad041e3 sago007 2009-03-07 15:16 484
                if ((board[i][j]/1000000)%10==1)
cad041e3 sago007 2009-03-07 15:16 485
                {
cad041e3 sago007 2009-03-07 15:16 486
                    //Ordinary garbage
89c4a3a6 sago007 2008-08-29 14:32 487
                    int aInt=0; //N=1, S=2, W=4, E=8
89c4a3a6 sago007 2008-08-29 14:32 488
                    if (i==0)
89c4a3a6 sago007 2008-08-29 14:32 489
                        aInt+=4;
89c4a3a6 sago007 2008-08-29 14:32 490
                    else
89c4a3a6 sago007 2008-08-29 14:32 491
                        if ((board[i-1][j])!=(board[i][j]))
89c4a3a6 sago007 2008-08-29 14:32 492
                            aInt+=4;
89c4a3a6 sago007 2008-08-29 14:32 493
                    if (i==5)
89c4a3a6 sago007 2008-08-29 14:32 494
                        aInt+=8;
89c4a3a6 sago007 2008-08-29 14:32 495
                    else
89c4a3a6 sago007 2008-08-29 14:32 496
                        if ((board[i+1][j])!=(board[i][j]))
89c4a3a6 sago007 2008-08-29 14:32 497
                            aInt+=8;
89c4a3a6 sago007 2008-08-29 14:32 498
                    if (j==0)
89c4a3a6 sago007 2008-08-29 14:32 499
                        aInt+=2;
89c4a3a6 sago007 2008-08-29 14:32 500
                    else
89c4a3a6 sago007 2008-08-29 14:32 501
                        if ((board[i][j-1])!=(board[i][j]))
89c4a3a6 sago007 2008-08-29 14:32 502
                            aInt+=2;
89c4a3a6 sago007 2008-08-29 14:32 503
                    if ((board[i][j+1])!=(board[i][j]))
89c4a3a6 sago007 2008-08-29 14:32 504
                        aInt+=1;
89c4a3a6 sago007 2008-08-29 14:32 505
                    switch (aInt) {
89c4a3a6 sago007 2008-08-29 14:32 506
                    case 8:
89c4a3a6 sago007 2008-08-29 14:32 507
                        bp.brick[i][j]=8;
89c4a3a6 sago007 2008-08-29 14:32 508
                        break;
89c4a3a6 sago007 2008-08-29 14:32 509
                    case 7:
89c4a3a6 sago007 2008-08-29 14:32 510
                        bp.brick[i][j]=10;
89c4a3a6 sago007 2008-08-29 14:32 511
                        break;
89c4a3a6 sago007 2008-08-29 14:32 512
                    case 11:
89c4a3a6 sago007 2008-08-29 14:32 513
                        bp.brick[i][j]=11;
89c4a3a6 sago007 2008-08-29 14:32 514
                        break;
89c4a3a6 sago007 2008-08-29 14:32 515
                    case 9:
89c4a3a6 sago007 2008-08-29 14:32 516
                        bp.brick[i][j]=12;
89c4a3a6 sago007 2008-08-29 14:32 517
                        break;
89c4a3a6 sago007 2008-08-29 14:32 518
                    case 5:
89c4a3a6 sago007 2008-08-29 14:32 519
                        bp.brick[i][j]=13;
89c4a3a6 sago007 2008-08-29 14:32 520
                        break;
89c4a3a6 sago007 2008-08-29 14:32 521
                    case 6:
89c4a3a6 sago007 2008-08-29 14:32 522
                        bp.brick[i][j]=14;
89c4a3a6 sago007 2008-08-29 14:32 523
                        break;
89c4a3a6 sago007 2008-08-29 14:32 524
                    case 10:
89c4a3a6 sago007 2008-08-29 14:32 525
                        bp.brick[i][j]=15;
89c4a3a6 sago007 2008-08-29 14:32 526
                        break;
89c4a3a6 sago007 2008-08-29 14:32 527
                    case 3: //M
89c4a3a6 sago007 2008-08-29 14:32 528
                        bp.brick[i][j]=16;
89c4a3a6 sago007 2008-08-29 14:32 529
                        break;
89c4a3a6 sago007 2008-08-29 14:32 530
                    case 0:
89c4a3a6 sago007 2008-08-29 14:32 531
                        bp.brick[i][j]=17;
89c4a3a6 sago007 2008-08-29 14:32 532
                        break;
89c4a3a6 sago007 2008-08-29 14:32 533
                    case 1:
89c4a3a6 sago007 2008-08-29 14:32 534
                        bp.brick[i][j]=18;
89c4a3a6 sago007 2008-08-29 14:32 535
                        break;
89c4a3a6 sago007 2008-08-29 14:32 536
                    case 2:
89c4a3a6 sago007 2008-08-29 14:32 537
                        bp.brick[i][j]=19;
89c4a3a6 sago007 2008-08-29 14:32 538
                        break;
89c4a3a6 sago007 2008-08-29 14:32 539
                    case 4:
89c4a3a6 sago007 2008-08-29 14:32 540
                        bp.brick[i][j]=20;
89c4a3a6 sago007 2008-08-29 14:32 541
                        break;
89c4a3a6 sago007 2008-08-29 14:32 542
                    default:
89c4a3a6 sago007 2008-08-29 14:32 543
                        bp.brick[i][j]=0;
89c4a3a6 sago007 2008-08-29 14:32 544
                    };
89c4a3a6 sago007 2008-08-29 14:32 545
                    //cout << "garbage added to replay: " << aInt << endl;
89c4a3a6 sago007 2008-08-29 14:32 546
                }
cad041e3 sago007 2009-03-07 15:16 547
                if ((board[i][j]/1000000)%10==2)
cad041e3 sago007 2009-03-07 15:16 548
                {
cad041e3 sago007 2009-03-07 15:16 549
                    //Gray garbage
cad041e3 sago007 2009-03-07 15:16 550
                    bp.brick[i][j]=21;
cad041e3 sago007 2009-03-07 15:16 551
                }
89c4a3a6 sago007 2008-08-29 14:32 552
                if ((board[i][j]/BLOCKHANG)%10==1) //If "get ready"
89c4a3a6 sago007 2008-08-29 14:32 553
                    bp.brick[i][j]+=30;
89c4a3a6 sago007 2008-08-29 14:32 554
            }
89c4a3a6 sago007 2008-08-29 14:32 555
        bp.cursorX = (Uint8)cursorx;
89c4a3a6 sago007 2008-08-29 14:32 556
        bp.cursorY = (Uint8)cursory;
89c4a3a6 sago007 2008-08-29 14:32 557
        bp.score = (Uint32)score;
89c4a3a6 sago007 2008-08-29 14:32 558
        bp.pixels = (Uint8)pixels;
89c4a3a6 sago007 2008-08-29 14:32 559
        bp.chain = (Uint8)chain;
89c4a3a6 sago007 2008-08-29 14:32 560
        bp.speed = (Uint8)speedLevel;
89c4a3a6 sago007 2008-08-29 14:32 561
        Uint8 result = 0;
89c4a3a6 sago007 2008-08-29 14:32 562
        if (bGameOver)
89c4a3a6 sago007 2008-08-29 14:32 563
            result+=1;
89c4a3a6 sago007 2008-08-29 14:32 564
        if (hasWonTheGame)
89c4a3a6 sago007 2008-08-29 14:32 565
            result+=2;
89c4a3a6 sago007 2008-08-29 14:32 566
        if (bDraw)
89c4a3a6 sago007 2008-08-29 14:32 567
            result+=4;
89c4a3a6 sago007 2008-08-29 14:32 568
        bp.result = (Uint8)result;
89c4a3a6 sago007 2008-08-29 14:32 569
        return bp;
89c4a3a6 sago007 2008-08-29 14:32 570
    }
89c4a3a6 sago007 2008-08-29 14:32 571
89c4a3a6 sago007 2008-08-29 14:32 572
    //Takes a package and sets the board like it
89c4a3a6 sago007 2008-08-29 14:32 573
    void setBoard(boardPackage bp) {
89c4a3a6 sago007 2008-08-29 14:32 574
        //gameStartedAt = SDL_GetTicks()-bp.time;
89c4a3a6 sago007 2008-08-29 14:32 575
        for (int i=0;i<6;i++)
89c4a3a6 sago007 2008-08-29 14:32 576
            for (int j=0;j<13;j++) {
89c4a3a6 sago007 2008-08-29 14:32 577
                //if(bp.brick[i][j]/8==0)
89c4a3a6 sago007 2008-08-29 14:32 578
                board[i][j]=bp.brick[i][j]-1;
89c4a3a6 sago007 2008-08-29 14:32 579
                //else
89c4a3a6 sago007 2008-08-29 14:32 580
                //	board[i][j]=-1;
89c4a3a6 sago007 2008-08-29 14:32 581
            }
89c4a3a6 sago007 2008-08-29 14:32 582
        cursorx=bp.cursorX;
89c4a3a6 sago007 2008-08-29 14:32 583
        cursory=bp.cursorY;
89c4a3a6 sago007 2008-08-29 14:32 584
        score=bp.score;
89c4a3a6 sago007 2008-08-29 14:32 585
        pixels=bp.pixels;
89c4a3a6 sago007 2008-08-29 14:32 586
        chain=bp.chain;
89c4a3a6 sago007 2008-08-29 14:32 587
        speedLevel=bp.speed;
89c4a3a6 sago007 2008-08-29 14:32 588
        Uint8 result = bp.result;
e03ae476 sago007 2009-03-06 22:49 589
        bGameOver = false; //Make sure that it is initialized!
e03ae476 sago007 2009-03-06 22:49 590
        if(result%2==1) {
89c4a3a6 sago007 2008-08-29 14:32 591
            bGameOver=true;
89c4a3a6 sago007 2008-08-29 14:32 592
            result-=1;
89c4a3a6 sago007 2008-08-29 14:32 593
        }
89c4a3a6 sago007 2008-08-29 14:32 594
        if (result%4==2) {
89c4a3a6 sago007 2008-08-29 14:32 595
            hasWonTheGame = true;
89c4a3a6 sago007 2008-08-29 14:32 596
            result-=2;
89c4a3a6 sago007 2008-08-29 14:32 597
        }
89c4a3a6 sago007 2008-08-29 14:32 598
        if (result==4) {
89c4a3a6 sago007 2008-08-29 14:32 599
            bDraw = true;
89c4a3a6 sago007 2008-08-29 14:32 600
        }
89c4a3a6 sago007 2008-08-29 14:32 601
89c4a3a6 sago007 2008-08-29 14:32 602
    }
89c4a3a6 sago007 2008-08-29 14:32 603
89c4a3a6 sago007 2008-08-29 14:32 604
    //Test if LineNr is an empty line, returns false otherwise.
89c4a3a6 sago007 2008-08-29 14:32 605
    bool LineEmpty(int lineNr) {
89c4a3a6 sago007 2008-08-29 14:32 606
        bool empty = true;
89c4a3a6 sago007 2008-08-29 14:32 607
        for (int i = 0; i <7; i++)
89c4a3a6 sago007 2008-08-29 14:32 608
            if (board[i][lineNr] != -1)
89c4a3a6 sago007 2008-08-29 14:32 609
                empty = false;
89c4a3a6 sago007 2008-08-29 14:32 610
        return empty;
89c4a3a6 sago007 2008-08-29 14:32 611
    }
89c4a3a6 sago007 2008-08-29 14:32 612
89c4a3a6 sago007 2008-08-29 14:32 613
    //Test if the entire board is empty (used for Puzzles)
89c4a3a6 sago007 2008-08-29 14:32 614
    bool BoardEmpty() {
89c4a3a6 sago007 2008-08-29 14:32 615
        bool empty = true;
89c4a3a6 sago007 2008-08-29 14:32 616
        for (int i=0;i<6;i++)
89c4a3a6 sago007 2008-08-29 14:32 617
            for (int j=1;j<13;j++)
89c4a3a6 sago007 2008-08-29 14:32 618
                if (board[i][j] != -1)
89c4a3a6 sago007 2008-08-29 14:32 619
                    empty = false;
89c4a3a6 sago007 2008-08-29 14:32 620
        return empty;
89c4a3a6 sago007 2008-08-29 14:32 621
    }
89c4a3a6 sago007 2008-08-29 14:32 622
89c4a3a6 sago007 2008-08-29 14:32 623
    //Anything that the user can't move? In that case Game Over cannot occur
89c4a3a6 sago007 2008-08-29 14:32 624
    bool hasStaticContent() {
89c4a3a6 sago007 2008-08-29 14:32 625
        for (int i=0;i<6;i++)
89c4a3a6 sago007 2008-08-29 14:32 626
            for (int j=1;j<13;j++)
89c4a3a6 sago007 2008-08-29 14:32 627
                if (board[i][j] >= 10000000) 	//Higher than this means combos (garbage is static, but the stack is static but nothing to do about it)
89c4a3a6 sago007 2008-08-29 14:32 628
                    return true;			//They are static
89c4a3a6 sago007 2008-08-29 14:32 629
        return false;					//Return false if no static object found
89c4a3a6 sago007 2008-08-29 14:32 630
    }
89c4a3a6 sago007 2008-08-29 14:32 631
89c4a3a6 sago007 2008-08-29 14:32 632
    /*
89c4a3a6 sago007 2008-08-29 14:32 633
     * Generates some blocks so the user don't see a board without blocks
89c4a3a6 sago007 2008-08-29 14:32 634
     */
89c4a3a6 sago007 2008-08-29 14:32 635
    //void putStartBlocks(Uint32);
89c4a3a6 sago007 2008-08-29 14:32 636
89c4a3a6 sago007 2008-08-29 14:32 637
    void putStartBlocks() {
89c4a3a6 sago007 2008-08-29 14:32 638
        putStartBlocks(time(0));
89c4a3a6 sago007 2008-08-29 14:32 639
    }
89c4a3a6 sago007 2008-08-29 14:32 640
89c4a3a6 sago007 2008-08-29 14:32 641
    void putStartBlocks(Uint32 n) {
89c4a3a6 sago007 2008-08-29 14:32 642
        for (int i=0;i<7;i++)
89c4a3a6 sago007 2008-08-29 14:32 643
            for (int j=0;j<30;j++) {
89c4a3a6 sago007 2008-08-29 14:32 644
                board[i][j] = -1;
89c4a3a6 sago007 2008-08-29 14:32 645
            }
89c4a3a6 sago007 2008-08-29 14:32 646
        nextRandomNumber = n;
89c4a3a6 sago007 2008-08-29 14:32 647
        int choice = rand2()%3; //Pick a random layout
89c4a3a6 sago007 2008-08-29 14:32 648
        switch (choice) {
89c4a3a6 sago007 2008-08-29 14:32 649
        case 0:
89c4a3a6 sago007 2008-08-29 14:32 650
            //row 0:
89c4a3a6 sago007 2008-08-29 14:32 651
            board[0][0]=1;
89c4a3a6 sago007 2008-08-29 14:32 652
            board[1][0]=0;
89c4a3a6 sago007 2008-08-29 14:32 653
            board[2][0]=4;
89c4a3a6 sago007 2008-08-29 14:32 654
            board[3][0]=3;
89c4a3a6 sago007 2008-08-29 14:32 655
            board[4][0]=3;
89c4a3a6 sago007 2008-08-29 14:32 656
            board[5][0]=5;
89c4a3a6 sago007 2008-08-29 14:32 657
            //row 1:
89c4a3a6 sago007 2008-08-29 14:32 658
            board[0][1]=1;
89c4a3a6 sago007 2008-08-29 14:32 659
            board[1][1]=4;
89c4a3a6 sago007 2008-08-29 14:32 660
            board[2][1]=2;
89c4a3a6 sago007 2008-08-29 14:32 661
            board[3][1]=0;
89c4a3a6 sago007 2008-08-29 14:32 662
            board[4][1]=4;
89c4a3a6 sago007 2008-08-29 14:32 663
            board[5][1]=5;
89c4a3a6 sago007 2008-08-29 14:32 664
            //row 2:
89c4a3a6 sago007 2008-08-29 14:32 665
            board[0][2]=2;
89c4a3a6 sago007 2008-08-29 14:32 666
            board[1][2]=3;
89c4a3a6 sago007 2008-08-29 14:32 667
            board[2][2]=0;
89c4a3a6 sago007 2008-08-29 14:32 668
            board[3][2]=4;
89c4a3a6 sago007 2008-08-29 14:32 669
            board[4][2]=1;
89c4a3a6 sago007 2008-08-29 14:32 670
            board[5][2]=1;
89c4a3a6 sago007 2008-08-29 14:32 671
            //row 3:
89c4a3a6 sago007 2008-08-29 14:32 672
            board[0][3]=3;
89c4a3a6 sago007 2008-08-29 14:32 673
            board[1][3]=2;
89c4a3a6 sago007 2008-08-29 14:32 674
            board[2][3]=3;
89c4a3a6 sago007 2008-08-29 14:32 675
            board[3][3]=1;
89c4a3a6 sago007 2008-08-29 14:32 676
            board[4][3]=0;
89c4a3a6 sago007 2008-08-29 14:32 677
            board[5][3]=4;
89c4a3a6 sago007 2008-08-29 14:32 678
            //row 4:
89c4a3a6 sago007 2008-08-29 14:32 679
            board[0][4]=2;
89c4a3a6 sago007 2008-08-29 14:32 680
            board[1][4]=3;
89c4a3a6 sago007 2008-08-29 14:32 681
            board[2][4]=3;
89c4a3a6 sago007 2008-08-29 14:32 682
            board[3][4]=1;
89c4a3a6 sago007 2008-08-29 14:32 683
            board[4][4]=4;
89c4a3a6 sago007 2008-08-29 14:32 684
            board[5][4]=0;
89c4a3a6 sago007 2008-08-29 14:32 685
            //row 5:
89c4a3a6 sago007 2008-08-29 14:32 686
            board[0][5]=-1;
89c4a3a6 sago007 2008-08-29 14:32 687
            board[1][5]=5;
89c4a3a6 sago007 2008-08-29 14:32 688
            board[2][5]=5;
89c4a3a6 sago007 2008-08-29 14:32 689
            board[3][5]=-1;
89c4a3a6 sago007 2008-08-29 14:32 690
            board[4][5]=1;
89c4a3a6 sago007 2008-08-29 14:32 691
            board[5][5]=-1;
89c4a3a6 sago007 2008-08-29 14:32 692
            break;
89c4a3a6 sago007 2008-08-29 14:32 693
        case 1:
89c4a3a6 sago007 2008-08-29 14:32 694
            //row 0:
89c4a3a6 sago007 2008-08-29 14:32 695
            board[0][0]=3;
89c4a3a6 sago007 2008-08-29 14:32 696
            board[1][0]=5;
89c4a3a6 sago007 2008-08-29 14:32 697
            board[2][0]=0;
89c4a3a6 sago007 2008-08-29 14:32 698
            board[3][0]=0;
89c4a3a6 sago007 2008-08-29 14:32 699
            board[4][0]=4;
89c4a3a6 sago007 2008-08-29 14:32 700
            board[5][0]=2;
89c4a3a6 sago007 2008-08-29 14:32 701
            //row 1:
89c4a3a6 sago007 2008-08-29 14:32 702
            board[0][1]=3;
89c4a3a6 sago007 2008-08-29 14:32 703
            board[1][1]=5;
89c4a3a6 sago007 2008-08-29 14:32 704
            board[2][1]=-1;
89c4a3a6 sago007 2008-08-29 14:32 705
            board[3][1]=5;
89c4a3a6 sago007 2008-08-29 14:32 706
            board[4][1]=4;
89c4a3a6 sago007 2008-08-29 14:32 707
            board[5][1]=2;
89c4a3a6 sago007 2008-08-29 14:32 708
            //row 2:
89c4a3a6 sago007 2008-08-29 14:32 709
            board[0][2]=2;
89c4a3a6 sago007 2008-08-29 14:32 710
            board[1][2]=-1;
89c4a3a6 sago007 2008-08-29 14:32 711
            board[2][2]=-1;
89c4a3a6 sago007 2008-08-29 14:32 712
            board[3][2]=4;
89c4a3a6 sago007 2008-08-29 14:32 713
            board[4][2]=0;
89c4a3a6 sago007 2008-08-29 14:32 714
            board[5][2]=3;
89c4a3a6 sago007 2008-08-29 14:32 715
            //row 3:
89c4a3a6 sago007 2008-08-29 14:32 716
            board[0][3]=2;
89c4a3a6 sago007 2008-08-29 14:32 717
            board[5][3]=3;
89c4a3a6 sago007 2008-08-29 14:32 718
            break;
89c4a3a6 sago007 2008-08-29 14:32 719
        default:
89c4a3a6 sago007 2008-08-29 14:32 720
            //row 0:
89c4a3a6 sago007 2008-08-29 14:32 721
            board[0][0]=4;
89c4a3a6 sago007 2008-08-29 14:32 722
            board[1][0]=5;
89c4a3a6 sago007 2008-08-29 14:32 723
            board[2][0]=2;
89c4a3a6 sago007 2008-08-29 14:32 724
            board[3][0]=0;
89c4a3a6 sago007 2008-08-29 14:32 725
            board[4][0]=1;
89c4a3a6 sago007 2008-08-29 14:32 726
            board[5][0]=5;
89c4a3a6 sago007 2008-08-29 14:32 727
            //row 1:
89c4a3a6 sago007 2008-08-29 14:32 728
            board[0][1]=4;
89c4a3a6 sago007 2008-08-29 14:32 729
            board[1][1]=5;
89c4a3a6 sago007 2008-08-29 14:32 730
            board[2][1]=2;
89c4a3a6 sago007 2008-08-29 14:32 731
            board[3][1]=1;
89c4a3a6 sago007 2008-08-29 14:32 732
            board[4][1]=0;
89c4a3a6 sago007 2008-08-29 14:32 733
            board[5][1]=2;
89c4a3a6 sago007 2008-08-29 14:32 734
            //row 2:
89c4a3a6 sago007 2008-08-29 14:32 735
            board[0][2]=2;
89c4a3a6 sago007 2008-08-29 14:32 736
            board[1][2]=4;
89c4a3a6 sago007 2008-08-29 14:32 737
            board[2][2]=-1;
89c4a3a6 sago007 2008-08-29 14:32 738
            board[3][2]=0;
89c4a3a6 sago007 2008-08-29 14:32 739
            board[4][2]=1;
89c4a3a6 sago007 2008-08-29 14:32 740
            board[5][2]=5;
89c4a3a6 sago007 2008-08-29 14:32 741
            //row 3:
89c4a3a6 sago007 2008-08-29 14:32 742
            board[0][3]=4;
89c4a3a6 sago007 2008-08-29 14:32 743
            board[1][3]=2;
89c4a3a6 sago007 2008-08-29 14:32 744
            board[2][3]=-1;
89c4a3a6 sago007 2008-08-29 14:32 745
            board[3][3]=1;
89c4a3a6 sago007 2008-08-29 14:32 746
            board[4][3]=0;
89c4a3a6 sago007 2008-08-29 14:32 747
            board[5][3]=2;
89c4a3a6 sago007 2008-08-29 14:32 748
            //row 4:
89c4a3a6 sago007 2008-08-29 14:32 749
            board[0][4]=4;
89c4a3a6 sago007 2008-08-29 14:32 750
            board[1][4]=2;
89c4a3a6 sago007 2008-08-29 14:32 751
            board[2][4]=-1;
89c4a3a6 sago007 2008-08-29 14:32 752
            board[3][4]=0;
89c4a3a6 sago007 2008-08-29 14:32 753
            board[4][4]=1;
89c4a3a6 sago007 2008-08-29 14:32 754
            board[5][4]=-1;
89c4a3a6 sago007 2008-08-29 14:32 755
            break;
89c4a3a6 sago007 2008-08-29 14:32 756
        };
89c4a3a6 sago007 2008-08-29 14:32 757
    }
89c4a3a6 sago007 2008-08-29 14:32 758
89c4a3a6 sago007 2008-08-29 14:32 759
    //decreases hang for all hanging blocks and wait for waiting blocks
89c4a3a6 sago007 2008-08-29 14:32 760
    void ReduceStuff() {
89c4a3a6 sago007 2008-08-29 14:32 761
        Uint32 howMuchHang = (SDL_GetTicks() - FRAMELENGTH*hangTicks)/FRAMELENGTH;
89c4a3a6 sago007 2008-08-29 14:32 762
        if (howMuchHang>0) {
89c4a3a6 sago007 2008-08-29 14:32 763
            for (int i=0; i<7; i++)
89c4a3a6 sago007 2008-08-29 14:32 764
                for (int j=0; j<30; j++) {
89c4a3a6 sago007 2008-08-29 14:32 765
                    if ((board[i][j]/BLOCKHANG)%10==1) {
89c4a3a6 sago007 2008-08-29 14:32 766
                        int hangNumber = (board[i][j]/10)%100;
89c4a3a6 sago007 2008-08-29 14:32 767
                        if (hangNumber<=howMuchHang) {
89c4a3a6 sago007 2008-08-29 14:32 768
                            board[i][j]-=BLOCKHANG;
89c4a3a6 sago007 2008-08-29 14:32 769
                            board[i][j]-=hangNumber*10;
89c4a3a6 sago007 2008-08-29 14:32 770
                        }
89c4a3a6 sago007 2008-08-29 14:32 771
                        else {
89c4a3a6 sago007 2008-08-29 14:32 772
                            board[i][j]-=10*howMuchHang;
89c4a3a6 sago007 2008-08-29 14:32 773
                        }
89c4a3a6 sago007 2008-08-29 14:32 774
                    }
89c4a3a6 sago007 2008-08-29 14:32 775
                    if ((board[i][j]/BLOCKWAIT)%10==1) {
89c4a3a6 sago007 2008-08-29 14:32 776
                        int hangNumber = (board[i][j]/10)%100;
89c4a3a6 sago007 2008-08-29 14:32 777
                        if (hangNumber<=howMuchHang) {
89c4a3a6 sago007 2008-08-29 14:32 778
                            //The blocks must be cleared
89c4a3a6 sago007 2008-08-29 14:32 779
                            board[i][j]-=hangNumber*10;
89c4a3a6 sago007 2008-08-29 14:32 780
                        }
89c4a3a6 sago007 2008-08-29 14:32 781
                        else {
89c4a3a6 sago007 2008-08-29 14:32 782
                            board[i][j]-=10*howMuchHang;
89c4a3a6 sago007 2008-08-29 14:32 783
                        }
89c4a3a6 sago007 2008-08-29 14:32 784
                    }
89c4a3a6 sago007 2008-08-29 14:32 785
                }
89c4a3a6 sago007 2008-08-29 14:32 786
        }
89c4a3a6 sago007 2008-08-29 14:32 787
        hangTicks+=howMuchHang;
89c4a3a6 sago007 2008-08-29 14:32 788
    }
89c4a3a6 sago007 2008-08-29 14:32 789
89c4a3a6 sago007 2008-08-29 14:32 790
    //Creates garbage using a given wide and height
89c4a3a6 sago007 2008-08-29 14:32 791
    bool CreateGarbage(int wide, int height) {
91886cae sago007 2008-09-12 16:28 792
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 793
        if (bNetworkPlayer) {
89c4a3a6 sago007 2008-08-29 14:32 794
            pushGarbage(wide, height, 0);
89c4a3a6 sago007 2008-08-29 14:32 795
        }
89c4a3a6 sago007 2008-08-29 14:32 796
        else
89c4a3a6 sago007 2008-08-29 14:32 797
#endif
89c4a3a6 sago007 2008-08-29 14:32 798
        {
89c4a3a6 sago007 2008-08-29 14:32 799
            if (wide>6) wide = 6;
89c4a3a6 sago007 2008-08-29 14:32 800
            if (height>12) height = 12;
89c4a3a6 sago007 2008-08-29 14:32 801
            int startPosition = 12;
89c4a3a6 sago007 2008-08-29 14:32 802
            while ((!(LineEmpty(startPosition))) || (startPosition == 29))
89c4a3a6 sago007 2008-08-29 14:32 803
                startPosition++;
89c4a3a6 sago007 2008-08-29 14:32 804
            if (startPosition == 29) return false; //failed to place blocks
89c4a3a6 sago007 2008-08-29 14:32 805
            if (29-startPosition<height) return false;	//not enough space
89c4a3a6 sago007 2008-08-29 14:32 806
            int start, end;
89c4a3a6 sago007 2008-08-29 14:32 807
            if (bGarbageFallLeft)
89c4a3a6 sago007 2008-08-29 14:32 808
            {
89c4a3a6 sago007 2008-08-29 14:32 809
                start=0;
89c4a3a6 sago007 2008-08-29 14:32 810
                end=start+wide;
ce6b7121 sago007 2009-03-07 14:40 811
                bGarbageFallLeft = false;
89c4a3a6 sago007 2008-08-29 14:32 812
            }
89c4a3a6 sago007 2008-08-29 14:32 813
            else
89c4a3a6 sago007 2008-08-29 14:32 814
            {
89c4a3a6 sago007 2008-08-29 14:32 815
                start=6-wide;
89c4a3a6 sago007 2008-08-29 14:32 816
                end = 6;
ce6b7121 sago007 2009-03-07 14:40 817
                bGarbageFallLeft = true;
89c4a3a6 sago007 2008-08-29 14:32 818
            }
89c4a3a6 sago007 2008-08-29 14:32 819
            for (int i = startPosition; i <startPosition+height; i++)
89c4a3a6 sago007 2008-08-29 14:32 820
                for (int j = start; j < end; j++) {
89c4a3a6 sago007 2008-08-29 14:32 821
                    board[j][i] = 1000000+nextGarbageNumber;
89c4a3a6 sago007 2008-08-29 14:32 822
                }
89c4a3a6 sago007 2008-08-29 14:32 823
            nextGarbageNumber++;
89c4a3a6 sago007 2008-08-29 14:32 824
            if (nextGarbageNumber>999999) nextGarbageNumber = 10;
ce6b7121 sago007 2009-03-07 14:40 825
            //bGarbageFallLeft = !(bGarbageFallLeft);
89c4a3a6 sago007 2008-08-29 14:32 826
            return true;
89c4a3a6 sago007 2008-08-29 14:32 827
        }
89c4a3a6 sago007 2008-08-29 14:32 828
    }
89c4a3a6 sago007 2008-08-29 14:32 829
89c4a3a6 sago007 2008-08-29 14:32 830
    //Creates garbage using a given wide and height
89c4a3a6 sago007 2008-08-29 14:32 831
    bool CreateGreyGarbage() {
91886cae sago007 2008-09-12 16:28 832
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 833
        if (bNetworkPlayer) {
89c4a3a6 sago007 2008-08-29 14:32 834
            pushGarbage(6, 1, 1);
89c4a3a6 sago007 2008-08-29 14:32 835
        }
89c4a3a6 sago007 2008-08-29 14:32 836
        else
89c4a3a6 sago007 2008-08-29 14:32 837
#endif
89c4a3a6 sago007 2008-08-29 14:32 838
        {
89c4a3a6 sago007 2008-08-29 14:32 839
            int startPosition = 12;
89c4a3a6 sago007 2008-08-29 14:32 840
            while ((!(LineEmpty(startPosition))) || (startPosition == 29))
89c4a3a6 sago007 2008-08-29 14:32 841
                startPosition++;
89c4a3a6 sago007 2008-08-29 14:32 842
            if (startPosition == 29) return false; //failed to place blocks
89c4a3a6 sago007 2008-08-29 14:32 843
            if (29-startPosition<1) return false;	//not enough space
89c4a3a6 sago007 2008-08-29 14:32 844
            int start, end;
89c4a3a6 sago007 2008-08-29 14:32 845
            {
89c4a3a6 sago007 2008-08-29 14:32 846
                start=0;
89c4a3a6 sago007 2008-08-29 14:32 847
                end=6;
89c4a3a6 sago007 2008-08-29 14:32 848
            }
89c4a3a6 sago007 2008-08-29 14:32 849
            for (int i = startPosition; i <startPosition+1; i++)
89c4a3a6 sago007 2008-08-29 14:32 850
                for (int j = start; j < end; j++) {
89c4a3a6 sago007 2008-08-29 14:32 851
                    board[j][i] = 2*1000000+nextGarbageNumber;
89c4a3a6 sago007 2008-08-29 14:32 852
                }
89c4a3a6 sago007 2008-08-29 14:32 853
            nextGarbageNumber++;
89c4a3a6 sago007 2008-08-29 14:32 854
            if (nextGarbageNumber>999999) nextGarbageNumber = 10;
89c4a3a6 sago007 2008-08-29 14:32 855
            return true;
89c4a3a6 sago007 2008-08-29 14:32 856
        }
89c4a3a6 sago007 2008-08-29 14:32 857
    }
89c4a3a6 sago007 2008-08-29 14:32 858
89c4a3a6 sago007 2008-08-29 14:32 859
89c4a3a6 sago007 2008-08-29 14:32 860
    //Clears garbage, must take one the lower left corner!
89c4a3a6 sago007 2008-08-29 14:32 861
    int GarbageClearer(int x, int y, int number, bool aLineToClear, int chain) {
89c4a3a6 sago007 2008-08-29 14:32 862
        if ((board[x][y])%1000000 != number) return -1;
89c4a3a6 sago007 2008-08-29 14:32 863
        if (aLineToClear) {
89c4a3a6 sago007 2008-08-29 14:32 864
            board[x][y] = rand() % 6;
89c4a3a6 sago007 2008-08-29 14:32 865
            board[x][y] += 10*HANGTIME+BLOCKHANG+CHAINPLACE*chain;
89c4a3a6 sago007 2008-08-29 14:32 866
        }
89c4a3a6 sago007 2008-08-29 14:32 867
        garbageToBeCleared[x][y] = false;
89c4a3a6 sago007 2008-08-29 14:32 868
        GarbageClearer(x+1, y, number, aLineToClear, chain);
89c4a3a6 sago007 2008-08-29 14:32 869
        GarbageClearer(x, y+1, number, false, chain);
89c4a3a6 sago007 2008-08-29 14:32 870
        return 1;
89c4a3a6 sago007 2008-08-29 14:32 871
    }
89c4a3a6 sago007 2008-08-29 14:32 872
89c4a3a6 sago007 2008-08-29 14:32 873
    //Marks garbage that must be cleared
89c4a3a6 sago007 2008-08-29 14:32 874
    int GarbageMarker(int x, int y) {
89c4a3a6 sago007 2008-08-29 14:32 875
        if ((x>6)||(x<0)||(y<0)||(y>29)) return -1;
89c4a3a6 sago007 2008-08-29 14:32 876
        if (((board[x][y])/1000000 == 1)&&(garbageToBeCleared[x][y] == false)) {
89c4a3a6 sago007 2008-08-29 14:32 877
            garbageToBeCleared[x][y] = true;
89c4a3a6 sago007 2008-08-29 14:32 878
            //Float fill
89c4a3a6 sago007 2008-08-29 14:32 879
            GarbageMarker(x-1, y);
89c4a3a6 sago007 2008-08-29 14:32 880
            GarbageMarker(x+1, y);
89c4a3a6 sago007 2008-08-29 14:32 881
            GarbageMarker(x, y-1);
89c4a3a6 sago007 2008-08-29 14:32 882
            GarbageMarker(x, y+1);
89c4a3a6 sago007 2008-08-29 14:32 883
        }
89c4a3a6 sago007 2008-08-29 14:32 884
        return 1;
89c4a3a6 sago007 2008-08-29 14:32 885
    }
89c4a3a6 sago007 2008-08-29 14:32 886
89c4a3a6 sago007 2008-08-29 14:32 887
    int FirstGarbageMarker(int x, int y) {
89c4a3a6 sago007 2008-08-29 14:32 888
        if ((x>6)||(x<0)||(y<0)||(y>29)) return -1;
89c4a3a6 sago007 2008-08-29 14:32 889
        if (((board[x][y])/1000000 == 2)&&(garbageToBeCleared[x][y] == false)) {
89c4a3a6 sago007 2008-08-29 14:32 890
            for (int i=0;i<6;i++)
89c4a3a6 sago007 2008-08-29 14:32 891
                garbageToBeCleared[i][y] = true;
89c4a3a6 sago007 2008-08-29 14:32 892
        }
89c4a3a6 sago007 2008-08-29 14:32 893
        else
89c4a3a6 sago007 2008-08-29 14:32 894
            if (((board[x][y])/1000000 == 1)&&(garbageToBeCleared[x][y] == false)) {
89c4a3a6 sago007 2008-08-29 14:32 895
                garbageToBeCleared[x][y] = true;
89c4a3a6 sago007 2008-08-29 14:32 896
                //Float fill
89c4a3a6 sago007 2008-08-29 14:32 897
                GarbageMarker(x-1, y);
89c4a3a6 sago007 2008-08-29 14:32 898
                GarbageMarker(x+1, y);
89c4a3a6 sago007 2008-08-29 14:32 899
                GarbageMarker(x, y-1);
89c4a3a6 sago007 2008-08-29 14:32 900
                GarbageMarker(x, y+1);
89c4a3a6 sago007 2008-08-29 14:32 901
            }
89c4a3a6 sago007 2008-08-29 14:32 902
        return 1;
89c4a3a6 sago007 2008-08-29 14:32 903
    }
89c4a3a6 sago007 2008-08-29 14:32 904
89c4a3a6 sago007 2008-08-29 14:32 905
    //Clear Blocks if 3 or more is alligned (naive implemented)
89c4a3a6 sago007 2008-08-29 14:32 906
    void ClearBlocks() {
89c4a3a6 sago007 2008-08-29 14:32 907
89c4a3a6 sago007 2008-08-29 14:32 908
        bool toBeCleared[7][30]; //true if blok must be removed
89c4a3a6 sago007 2008-08-29 14:32 909
89c4a3a6 sago007 2008-08-29 14:32 910
        int previus=-1; //the last block checked
89c4a3a6 sago007 2008-08-29 14:32 911
        int combo=0;
89c4a3a6 sago007 2008-08-29 14:32 912
        for (int i=0;i<30;i++)
89c4a3a6 sago007 2008-08-29 14:32 913
            for (int j=0;j<7;j++) {
89c4a3a6 sago007 2008-08-29 14:32 914
                toBeCleared[j][i] = false;
89c4a3a6 sago007 2008-08-29 14:32 915
                garbageToBeCleared[j][i] = false;
89c4a3a6 sago007 2008-08-29 14:32 916
            }
89c4a3a6 sago007 2008-08-29 14:32 917
        for (int i=0;i<7;i++) {
89c4a3a6 sago007 2008-08-29 14:32 918
            bool faaling = false;
89c4a3a6 sago007 2008-08-29 14:32 919
            for (int j=0;j<30;j++) {
89c4a3a6 sago007 2008-08-29 14:32 920
                if ((faaling)&&(board[i][j]>-1)&&(board[i][j]%10000000<7)) {
89c4a3a6 sago007 2008-08-29 14:32 921
                    board[i][j]+=BLOCKFALL;
89c4a3a6 sago007 2008-08-29 14:32 922
                }
89c4a3a6 sago007 2008-08-29 14:32 923
                if ((!faaling)&&((board[i][j]/BLOCKFALL)%10==1))
89c4a3a6 sago007 2008-08-29 14:32 924
                    board[i][j]-=BLOCKFALL;
89c4a3a6 sago007 2008-08-29 14:32 925
                if (!((board[i][j]>-1)&&(board[i][j]%10000000<7)))
89c4a3a6 sago007 2008-08-29 14:32 926
                    faaling=true;
89c4a3a6 sago007 2008-08-29 14:32 927
                if (((board[i][j]/1000000)%10==1)||((board[i][j]/1000000)%10==2)||((board[i][j]/BLOCKHANG)%10==1)||((board[i][j]/BLOCKWAIT)%10==1))
89c4a3a6 sago007 2008-08-29 14:32 928
                    faaling = false;
89c4a3a6 sago007 2008-08-29 14:32 929
            }
89c4a3a6 sago007 2008-08-29 14:32 930
        }
89c4a3a6 sago007 2008-08-29 14:32 931
89c4a3a6 sago007 2008-08-29 14:32 932
89c4a3a6 sago007 2008-08-29 14:32 933
        for (int j=0;j<7;j++) {
89c4a3a6 sago007 2008-08-29 14:32 934
            previus = -1;
89c4a3a6 sago007 2008-08-29 14:32 935
            combo=0;
89c4a3a6 sago007 2008-08-29 14:32 936
89c4a3a6 sago007 2008-08-29 14:32 937
            for (int i=1;i<30;i++) {
89c4a3a6 sago007 2008-08-29 14:32 938
                if ((board[j][i]>-1)&&(board[j][i]%10000000<7)) {
89c4a3a6 sago007 2008-08-29 14:32 939
                    if (board[j][i]%10000000 == previus) {
89c4a3a6 sago007 2008-08-29 14:32 940
                        combo++;
89c4a3a6 sago007 2008-08-29 14:32 941
                    }
89c4a3a6 sago007 2008-08-29 14:32 942
                    else {
89c4a3a6 sago007 2008-08-29 14:32 943
                        if (combo>2)
89c4a3a6 sago007 2008-08-29 14:32 944
                            for (int k = i-combo; k<i;k++) {
89c4a3a6 sago007 2008-08-29 14:32 945
                                toBeCleared[j][k] = true;
89c4a3a6 sago007 2008-08-29 14:32 946
                            }
89c4a3a6 sago007 2008-08-29 14:32 947
                        combo=1;
89c4a3a6 sago007 2008-08-29 14:32 948
                        previus = board[j][i]%10000000;
89c4a3a6 sago007 2008-08-29 14:32 949
                    }
89c4a3a6 sago007 2008-08-29 14:32 950
                } //if board
89c4a3a6 sago007 2008-08-29 14:32 951
                else {
89c4a3a6 sago007 2008-08-29 14:32 952
                    if (combo>2)
89c4a3a6 sago007 2008-08-29 14:32 953
                        for (int k = i-combo; k<i;k++) {
89c4a3a6 sago007 2008-08-29 14:32 954
                            toBeCleared[j][k] = true;
89c4a3a6 sago007 2008-08-29 14:32 955
                        }
89c4a3a6 sago007 2008-08-29 14:32 956
                    combo = 0;
89c4a3a6 sago007 2008-08-29 14:32 957
                    previus = -1;
89c4a3a6 sago007 2008-08-29 14:32 958
                }
89c4a3a6 sago007 2008-08-29 14:32 959
89c4a3a6 sago007 2008-08-29 14:32 960
            } //for i
89c4a3a6 sago007 2008-08-29 14:32 961
        } //for j
89c4a3a6 sago007 2008-08-29 14:32 962
89c4a3a6 sago007 2008-08-29 14:32 963
89c4a3a6 sago007 2008-08-29 14:32 964
        combo = 0;
89c4a3a6 sago007 2008-08-29 14:32 965
        chain = 0;
89c4a3a6 sago007 2008-08-29 14:32 966
        for (int i=0; i<6;i++)
89c4a3a6 sago007 2008-08-29 14:32 967
            for (int j=0; j<30;j++) {
89c4a3a6 sago007 2008-08-29 14:32 968
                //Clears blocks marked for clearing
89c4a3a6 sago007 2008-08-29 14:32 969
                Sint32 temp=board[i][j];
89c4a3a6 sago007 2008-08-29 14:32 970
                if (1==((temp/BLOCKWAIT)%10))
89c4a3a6 sago007 2008-08-29 14:32 971
                    if (((temp/10)%100)==0) {
89c4a3a6 sago007 2008-08-29 14:32 972
                        if (chainSize[chain]<chainSize[board[i][j]/10000000])
89c4a3a6 sago007 2008-08-29 14:32 973
                            chain = board[i][j]/10000000;
89c4a3a6 sago007 2008-08-29 14:32 974
27ae0175 sago007 2009-01-30 06:02 975
                        theBallManeger.addBall(topx+40+i*bsize, topy+bsize*12-j*bsize, true, board[i][j]%10);
27ae0175 sago007 2009-01-30 06:02 976
                        theBallManeger.addBall(topx+i*bsize, topy+bsize*12-j*bsize, false, board[i][j]%10);
27ae0175 sago007 2009-01-30 06:02 977
                        theExplosionManeger.addExplosion(topx-10+i*bsize, topy+bsize*12-10-j*bsize);
89c4a3a6 sago007 2008-08-29 14:32 978
                        board[i][j]=-2;
89c4a3a6 sago007 2008-08-29 14:32 979
                    }
89c4a3a6 sago007 2008-08-29 14:32 980
            }
89c4a3a6 sago007 2008-08-29 14:32 981
        for (int i=0; i<7;i++) {
89c4a3a6 sago007 2008-08-29 14:32 982
            bool setChain=false;
89c4a3a6 sago007 2008-08-29 14:32 983
            for (int j=0; j<30;j++) {
89c4a3a6 sago007 2008-08-29 14:32 984
                if (board[i][j]==-1)
89c4a3a6 sago007 2008-08-29 14:32 985
                    setChain=false;
89c4a3a6 sago007 2008-08-29 14:32 986
                if (board[i][j]==-2) {
89c4a3a6 sago007 2008-08-29 14:32 987
                    board[i][j]=-1;
89c4a3a6 sago007 2008-08-29 14:32 988
                    setChain=true;
89c4a3a6 sago007 2008-08-29 14:32 989
                    if (SoundEnabled)Mix_PlayChannel(0, boing, 0);
89c4a3a6 sago007 2008-08-29 14:32 990
                }
89c4a3a6 sago007 2008-08-29 14:32 991
                if (board[i][j]!=-1)
89c4a3a6 sago007 2008-08-29 14:32 992
                    if ((setChain)&&((board[i][j]/GARBAGE)%10!=1)&&((board[i][j]/GARBAGE)%10!=2)) {
89c4a3a6 sago007 2008-08-29 14:32 993
                        board[i][j]=((board[i][j]%CHAINPLACE)+CHAINPLACE*chain);
89c4a3a6 sago007 2008-08-29 14:32 994
                        //somethingsGottaFall = true;
89c4a3a6 sago007 2008-08-29 14:32 995
                    }
89c4a3a6 sago007 2008-08-29 14:32 996
89c4a3a6 sago007 2008-08-29 14:32 997
            }
89c4a3a6 sago007 2008-08-29 14:32 998
        }
89c4a3a6 sago007 2008-08-29 14:32 999
        combo=0;
89c4a3a6 sago007 2008-08-29 14:32 1000
        int startvalue;
89c4a3a6 sago007 2008-08-29 14:32 1001
        if (pixels == 0)
89c4a3a6 sago007 2008-08-29 14:32 1002
            startvalue=1;
89c4a3a6 sago007 2008-08-29 14:32 1003
        else
89c4a3a6 sago007 2008-08-29 14:32 1004
            startvalue=0;
89c4a3a6 sago007 2008-08-29 14:32 1005
        for (int i=startvalue;i<30;i++) {
89c4a3a6 sago007 2008-08-29 14:32 1006
            previus=-1;
89c4a3a6 sago007 2008-08-29 14:32 1007
            combo=0;
89c4a3a6 sago007 2008-08-29 14:32 1008
            for (int j=0;j<7;j++) {
89c4a3a6 sago007 2008-08-29 14:32 1009
                if (((board[j][i]>-1)&&(board[j][i]%10000000<7))) {
89c4a3a6 sago007 2008-08-29 14:32 1010
                    if (board[j][i]%10000000 == previus) {
89c4a3a6 sago007 2008-08-29 14:32 1011
                        combo++;
89c4a3a6 sago007 2008-08-29 14:32 1012
                    }
89c4a3a6 sago007 2008-08-29 14:32 1013
                    else {
89c4a3a6 sago007 2008-08-29 14:32 1014
                        if (combo>2)
89c4a3a6 sago007 2008-08-29 14:32 1015
                            for (int k = j-combo; k<j;k++) {
89c4a3a6 sago007 2008-08-29 14:32 1016
                                toBeCleared[k][i] = true;
89c4a3a6 sago007 2008-08-29 14:32 1017
                            }
89c4a3a6 sago007 2008-08-29 14:32 1018
                        combo=1;
89c4a3a6 sago007 2008-08-29 14:32 1019
                        previus = board[j][i]%10000000;
89c4a3a6 sago007 2008-08-29 14:32 1020
                    }
89c4a3a6 sago007 2008-08-29 14:32 1021
                } //if board
89c4a3a6 sago007 2008-08-29 14:32 1022
                else {
89c4a3a6 sago007 2008-08-29 14:32 1023
                    if (combo>2)
89c4a3a6 sago007 2008-08-29 14:32 1024
                        for (int k = j-combo; k<j;k++) {
89c4a3a6 sago007 2008-08-29 14:32 1025
                            toBeCleared[k][i] = true;
89c4a3a6 sago007 2008-08-29 14:32 1026
                        }
89c4a3a6 sago007 2008-08-29 14:32 1027
                    combo = 0;
89c4a3a6 sago007 2008-08-29 14:32 1028
                    previus = -1;
89c4a3a6 sago007 2008-08-29 14:32 1029
                }
89c4a3a6 sago007 2008-08-29 14:32 1030
89c4a3a6 sago007 2008-08-29 14:32 1031
            } //for j
89c4a3a6 sago007 2008-08-29 14:32 1032
        } //for i
89c4a3a6 sago007 2008-08-29 14:32 1033
        bool blockIsFalling[6][30]; //See that is falling
89c4a3a6 sago007 2008-08-29 14:32 1034
        for (int i=0;i<30;i++)
89c4a3a6 sago007 2008-08-29 14:32 1035
            for (int j=0;j<6;j++)
89c4a3a6 sago007 2008-08-29 14:32 1036
                blockIsFalling[j][i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1037
89c4a3a6 sago007 2008-08-29 14:32 1038
89c4a3a6 sago007 2008-08-29 14:32 1039
89c4a3a6 sago007 2008-08-29 14:32 1040
        combo = 0;
89c4a3a6 sago007 2008-08-29 14:32 1041
        chain = 0;
89c4a3a6 sago007 2008-08-29 14:32 1042
        int grey = 0;
89c4a3a6 sago007 2008-08-29 14:32 1043
        for (int i=0;i<30;i++)
89c4a3a6 sago007 2008-08-29 14:32 1044
            for (int j=0;j<6;j++)
89c4a3a6 sago007 2008-08-29 14:32 1045
                if (toBeCleared[j][i]) {
89c4a3a6 sago007 2008-08-29 14:32 1046
                    //see if any garbage is around:
89c4a3a6 sago007 2008-08-29 14:32 1047
                    FirstGarbageMarker(j-1, i);
89c4a3a6 sago007 2008-08-29 14:32 1048
                    FirstGarbageMarker(j+1, i);
89c4a3a6 sago007 2008-08-29 14:32 1049
                    FirstGarbageMarker(j, i-1);
89c4a3a6 sago007 2008-08-29 14:32 1050
                    FirstGarbageMarker(j, i+1);
89c4a3a6 sago007 2008-08-29 14:32 1051
                    //that is checked now :-)
89c4a3a6 sago007 2008-08-29 14:32 1052
                    if (board[j][i]%10000000==6)
89c4a3a6 sago007 2008-08-29 14:32 1053
                        grey++;
89c4a3a6 sago007 2008-08-29 14:32 1054
                    if ((vsMode) && (grey>2) && (board[j][i]%10000000==6))
89c4a3a6 sago007 2008-08-29 14:32 1055
                        garbageTarget->CreateGreyGarbage();
89c4a3a6 sago007 2008-08-29 14:32 1056
                    if ((board[j][i]>-1)&&(board[j][i]%10000000<7))
89c4a3a6 sago007 2008-08-29 14:32 1057
                        board[j][i]+=BLOCKWAIT+10*FALLTIME;
89c4a3a6 sago007 2008-08-29 14:32 1058
89c4a3a6 sago007 2008-08-29 14:32 1059
                    if (chainSize[board[j][i]/10000000]>chainSize[chain])
89c4a3a6 sago007 2008-08-29 14:32 1060
                        chain=board[j][i]/10000000;
89c4a3a6 sago007 2008-08-29 14:32 1061
                    combo++;
89c4a3a6 sago007 2008-08-29 14:32 1062
                    stop+=140*combo;
89c4a3a6 sago007 2008-08-29 14:32 1063
                    score +=10;
89c4a3a6 sago007 2008-08-29 14:32 1064
                    if (combo>3)
89c4a3a6 sago007 2008-08-29 14:32 1065
                        score+=3*combo; //More points if more cleared simontanously
89c4a3a6 sago007 2008-08-29 14:32 1066
                }
89c4a3a6 sago007 2008-08-29 14:32 1067
        score+=chainSize[chain]*100;
89c4a3a6 sago007 2008-08-29 14:32 1068
        if (chain==0) {
89c4a3a6 sago007 2008-08-29 14:32 1069
            chain=firstUnusedChain();
89c4a3a6 sago007 2008-08-29 14:32 1070
            chainSize[chain]=0;
89c4a3a6 sago007 2008-08-29 14:32 1071
            chainUsed[chain]=true;
89c4a3a6 sago007 2008-08-29 14:32 1072
        }
89c4a3a6 sago007 2008-08-29 14:32 1073
        chainSize[chain]++;
89c4a3a6 sago007 2008-08-29 14:32 1074
        for (int i=0;i<30;i++)
89c4a3a6 sago007 2008-08-29 14:32 1075
            for (int j=0;j<6;j++) {
89c4a3a6 sago007 2008-08-29 14:32 1076
                //if(board[j][i]/10==(BLOCKWAIT+10*FALLTIME)/10)
89c4a3a6 sago007 2008-08-29 14:32 1077
                if (toBeCleared[j][i]) {
89c4a3a6 sago007 2008-08-29 14:32 1078
                    board[j][i]=(board[j][i]%10000000)+chain*10000000;
89c4a3a6 sago007 2008-08-29 14:32 1079
                }
89c4a3a6 sago007 2008-08-29 14:32 1080
            }
89c4a3a6 sago007 2008-08-29 14:32 1081
89c4a3a6 sago007 2008-08-29 14:32 1082
        { //This is here we add text to screen!
89c4a3a6 sago007 2008-08-29 14:32 1083
            bool dead = false;
89c4a3a6 sago007 2008-08-29 14:32 1084
            for (int i=29;i>=0;i--)
89c4a3a6 sago007 2008-08-29 14:32 1085
                for (int j=0;j<6;j++)
89c4a3a6 sago007 2008-08-29 14:32 1086
                    if (toBeCleared[j][i]) {
89c4a3a6 sago007 2008-08-29 14:32 1087
                        if (!dead) {
89c4a3a6 sago007 2008-08-29 14:32 1088
                            dead=true;
89c4a3a6 sago007 2008-08-29 14:32 1089
                            string tempS = itoa(chainSize[chain]);
89c4a3a6 sago007 2008-08-29 14:32 1090
                            if (chainSize[chain]>1)
27ae0175 sago007 2009-01-30 06:02 1091
                                theTextManeger.addText(topx-10+j*bsize, topy+12*bsize-i*bsize, tempS, 1000);
89c4a3a6 sago007 2008-08-29 14:32 1092
                        }
89c4a3a6 sago007 2008-08-29 14:32 1093
                    }
89c4a3a6 sago007 2008-08-29 14:32 1094
        } //This was there text was added
89c4a3a6 sago007 2008-08-29 14:32 1095
89c4a3a6 sago007 2008-08-29 14:32 1096
        if (vsMode)
89c4a3a6 sago007 2008-08-29 14:32 1097
            switch (combo) {
89c4a3a6 sago007 2008-08-29 14:32 1098
            case 0:
89c4a3a6 sago007 2008-08-29 14:32 1099
            case 1:
89c4a3a6 sago007 2008-08-29 14:32 1100
            case 2:
89c4a3a6 sago007 2008-08-29 14:32 1101
            case 3:
89c4a3a6 sago007 2008-08-29 14:32 1102
                break;
89c4a3a6 sago007 2008-08-29 14:32 1103
            case 4:
89c4a3a6 sago007 2008-08-29 14:32 1104
                garbageTarget->CreateGarbage(3, 1);
89c4a3a6 sago007 2008-08-29 14:32 1105
                break;
89c4a3a6 sago007 2008-08-29 14:32 1106
            case 5:
89c4a3a6 sago007 2008-08-29 14:32 1107
                garbageTarget->CreateGarbage(4, 1);
89c4a3a6 sago007 2008-08-29 14:32 1108
                break;
89c4a3a6 sago007 2008-08-29 14:32 1109
            case 6:
89c4a3a6 sago007 2008-08-29 14:32 1110
                garbageTarget->CreateGarbage(5, 1);
89c4a3a6 sago007 2008-08-29 14:32 1111
                break;
89c4a3a6 sago007 2008-08-29 14:32 1112
            case 7:
89c4a3a6 sago007 2008-08-29 14:32 1113
                garbageTarget->CreateGarbage(6, 1);
89c4a3a6 sago007 2008-08-29 14:32 1114
                break;
89c4a3a6 sago007 2008-08-29 14:32 1115
            case 8:
89c4a3a6 sago007 2008-08-29 14:32 1116
                garbageTarget->CreateGarbage(4, 1);
89c4a3a6 sago007 2008-08-29 14:32 1117
                garbageTarget->CreateGarbage(4, 1);
89c4a3a6 sago007 2008-08-29 14:32 1118
                break;
89c4a3a6 sago007 2008-08-29 14:32 1119
            case 9:
89c4a3a6 sago007 2008-08-29 14:32 1120
                garbageTarget->CreateGarbage(5, 1);
89c4a3a6 sago007 2008-08-29 14:32 1121
                garbageTarget->CreateGarbage(4, 1);
89c4a3a6 sago007 2008-08-29 14:32 1122
                break;
89c4a3a6 sago007 2008-08-29 14:32 1123
            case 10:
89c4a3a6 sago007 2008-08-29 14:32 1124
                garbageTarget->CreateGarbage(5, 1);
89c4a3a6 sago007 2008-08-29 14:32 1125
                garbageTarget->CreateGarbage(5, 1);
89c4a3a6 sago007 2008-08-29 14:32 1126
                break;
89c4a3a6 sago007 2008-08-29 14:32 1127
            case 11:
89c4a3a6 sago007 2008-08-29 14:32 1128
                garbageTarget->CreateGarbage(6, 1);
89c4a3a6 sago007 2008-08-29 14:32 1129
                garbageTarget->CreateGarbage(5, 1);
89c4a3a6 sago007 2008-08-29 14:32 1130
                break;
89c4a3a6 sago007 2008-08-29 14:32 1131
            case 12:
89c4a3a6 sago007 2008-08-29 14:32 1132
                garbageTarget->CreateGarbage(6, 1);
89c4a3a6 sago007 2008-08-29 14:32 1133
                garbageTarget->CreateGarbage(6, 1);
89c4a3a6 sago007 2008-08-29 14:32 1134
                break;
89c4a3a6 sago007 2008-08-29 14:32 1135
            case 13:
89c4a3a6 sago007 2008-08-29 14:32 1136
                garbageTarget->CreateGarbage(5, 1);
89c4a3a6 sago007 2008-08-29 14:32 1137
                garbageTarget->CreateGarbage(5, 1);
89c4a3a6 sago007 2008-08-29 14:32 1138
                garbageTarget->CreateGarbage(4, 1);
89c4a3a6 sago007 2008-08-29 14:32 1139
                break;
89c4a3a6 sago007 2008-08-29 14:32 1140
            default:
89c4a3a6 sago007 2008-08-29 14:32 1141
                garbageTarget->CreateGarbage(5, 1);
89c4a3a6 sago007 2008-08-29 14:32 1142
                garbageTarget->CreateGarbage(5, 1);
89c4a3a6 sago007 2008-08-29 14:32 1143
                garbageTarget->CreateGarbage(4, 1);
89c4a3a6 sago007 2008-08-29 14:32 1144
                break;
89c4a3a6 sago007 2008-08-29 14:32 1145
            }
89c4a3a6 sago007 2008-08-29 14:32 1146
        for (int i=0;i<30;i++)
89c4a3a6 sago007 2008-08-29 14:32 1147
            for (int j=0;j<6;j++)
89c4a3a6 sago007 2008-08-29 14:32 1148
                if (garbageToBeCleared[j][i]) {
89c4a3a6 sago007 2008-08-29 14:32 1149
                    GarbageClearer(j, i, board[j][i]%1000000, true, chain); //Clears the blocks and all blocks connected to it.
89c4a3a6 sago007 2008-08-29 14:32 1150
                }
89c4a3a6 sago007 2008-08-29 14:32 1151
89c4a3a6 sago007 2008-08-29 14:32 1152
        chain=0;
89c4a3a6 sago007 2008-08-29 14:32 1153
89c4a3a6 sago007 2008-08-29 14:32 1154
        //Break chains (if a block is stable it is resetted to (chain == 0)):
89c4a3a6 sago007 2008-08-29 14:32 1155
        for (int i=0;i<7;i++) {
89c4a3a6 sago007 2008-08-29 14:32 1156
            bool faaling = false;  //In the beginning we are NOT falling
89c4a3a6 sago007 2008-08-29 14:32 1157
            for (int j=0;j<30;j++) {
89c4a3a6 sago007 2008-08-29 14:32 1158
                if ((faaling)&&(board[i][j]>-1)&&(board[i][j]<7)) {
89c4a3a6 sago007 2008-08-29 14:32 1159
                    board[i][j]+=BLOCKFALL;
89c4a3a6 sago007 2008-08-29 14:32 1160
                }
89c4a3a6 sago007 2008-08-29 14:32 1161
                if ((!faaling)&&((board[i][j]/BLOCKFALL)%10==1))
89c4a3a6 sago007 2008-08-29 14:32 1162
                    board[i][j]-=BLOCKFALL;
89c4a3a6 sago007 2008-08-29 14:32 1163
                if ((!faaling)&&(board[i][j]>0)&&(board[i][j]/10000000!=0)&&((board[i][j]/BLOCKWAIT)%10!=1)&&((board[i][j]/BLOCKHANG)%10!=1)) {
89c4a3a6 sago007 2008-08-29 14:32 1164
                    if (chainSize[board[i][j]/10000000]>chainSize[chain])
89c4a3a6 sago007 2008-08-29 14:32 1165
                        chain=board[i][j]/10000000;
89c4a3a6 sago007 2008-08-29 14:32 1166
                    board[i][j]=board[i][j]%10000000;
89c4a3a6 sago007 2008-08-29 14:32 1167
                }
89c4a3a6 sago007 2008-08-29 14:32 1168
                if (!((board[i][j]>-1)&&(board[i][j]<7)))
89c4a3a6 sago007 2008-08-29 14:32 1169
                    faaling=true;
89c4a3a6 sago007 2008-08-29 14:32 1170
                if (((board[i][j]/1000000)%10==1)||((board[i][j]/BLOCKHANG)%10==1)||((board[i][j]/BLOCKWAIT)%10==1))
89c4a3a6 sago007 2008-08-29 14:32 1171
                    faaling = false;
89c4a3a6 sago007 2008-08-29 14:32 1172
            }
89c4a3a6 sago007 2008-08-29 14:32 1173
        }
89c4a3a6 sago007 2008-08-29 14:32 1174
89c4a3a6 sago007 2008-08-29 14:32 1175
        //Create garbage as a result
89c4a3a6 sago007 2008-08-29 14:32 1176
        //if((vsMode)&&(chainSize[chain]>1)) garbageTarget->CreateGarbage(6,chainSize[chain]-1);
89c4a3a6 sago007 2008-08-29 14:32 1177
89c4a3a6 sago007 2008-08-29 14:32 1178
        //Calculate chain
89c4a3a6 sago007 2008-08-29 14:32 1179
        chain=0;
89c4a3a6 sago007 2008-08-29 14:32 1180
        for (int i=0; i<6;i++)
89c4a3a6 sago007 2008-08-29 14:32 1181
            for (int j=0; j<30;j++) {
89c4a3a6 sago007 2008-08-29 14:32 1182
                if (chainSize[board[i][j]/10000000]>chain)
89c4a3a6 sago007 2008-08-29 14:32 1183
                    chain=chainSize[board[i][j]/10000000];
89c4a3a6 sago007 2008-08-29 14:32 1184
            }
89c4a3a6 sago007 2008-08-29 14:32 1185
89c4a3a6 sago007 2008-08-29 14:32 1186
        //Make space in table for more things
89c4a3a6 sago007 2008-08-29 14:32 1187
        if (chain==0)
89c4a3a6 sago007 2008-08-29 14:32 1188
            for (int i=0;i<NUMBEROFCHAINS;i++)
89c4a3a6 sago007 2008-08-29 14:32 1189
                if (chainUsed[i]==true) {
89c4a3a6 sago007 2008-08-29 14:32 1190
                    if ((vsMode)&&(chainSize[i]>1)) garbageTarget->CreateGarbage(6, chainSize[i]-1);
89c4a3a6 sago007 2008-08-29 14:32 1191
                    if ((SoundEnabled)&&(chainSize[i]>4))Mix_PlayChannel(1, applause, 0);
fcd5a134 sago007 2008-12-19 01:11 1192
                    if(chainSize[i]>1 && !puzzleMode && !AI_Enabled)
89c4a3a6 sago007 2008-08-29 14:32 1193
                        Stats::getInstance()->addOne((string)"chainX"+itoa(chainSize[i]));
89c4a3a6 sago007 2008-08-29 14:32 1194
                    chainUsed[i]=false;
89c4a3a6 sago007 2008-08-29 14:32 1195
                }
89c4a3a6 sago007 2008-08-29 14:32 1196
    } //ClearBlocks
89c4a3a6 sago007 2008-08-29 14:32 1197
89c4a3a6 sago007 2008-08-29 14:32 1198
    //prints "Game Over" and ends game
89c4a3a6 sago007 2008-08-29 14:32 1199
    void SetGameOver() {
cd12e0fe sago007 2009-01-29 08:47 1200
        if (!bGameOver) {
cd12e0fe sago007 2009-01-29 08:47 1201
        	gameEndedAfter = SDL_GetTicks()-gameStartedAt; //We game ends now!
cd12e0fe sago007 2009-01-29 08:47 1202
		if(!AI_Enabled && !bReplaying)
cd12e0fe sago007 2009-01-29 08:47 1203
		{
cd12e0fe sago007 2009-01-29 08:47 1204
			TimeHandler::addTime("playTime",TimeHandler::ms2ct(gameEndedAfter));
cd12e0fe sago007 2009-01-29 08:47 1205
		}
cd12e0fe sago007 2009-01-29 08:47 1206
	}
e03ae476 sago007 2009-03-06 22:49 1207
        if(bReplaying)
e03ae476 sago007 2009-03-06 22:49 1208
        {
e03ae476 sago007 2009-03-06 22:49 1209
            bReplaying = false;
e03ae476 sago007 2009-03-06 22:49 1210
        }
89c4a3a6 sago007 2008-08-29 14:32 1211
        theReplay.setFinalFrame(getPackage(), 0);
89c4a3a6 sago007 2008-08-29 14:32 1212
        bGameOver = true;
89c4a3a6 sago007 2008-08-29 14:32 1213
        showGame = false;
89c4a3a6 sago007 2008-08-29 14:32 1214
        if(stageClear)
89c4a3a6 sago007 2008-08-29 14:32 1215
            stageButtonStatus = SBstageClear;
89c4a3a6 sago007 2008-08-29 14:32 1216
    }
89c4a3a6 sago007 2008-08-29 14:32 1217
89c4a3a6 sago007 2008-08-29 14:32 1218
    //Moves all peaces a spot down if possible
89c4a3a6 sago007 2008-08-29 14:32 1219
    int FallBlock(int x, int y, int number) {
89c4a3a6 sago007 2008-08-29 14:32 1220
        if (y == 0) return -1;
89c4a3a6 sago007 2008-08-29 14:32 1221
        if (x>0)
89c4a3a6 sago007 2008-08-29 14:32 1222
            if (board[x-1][y] == number)
89c4a3a6 sago007 2008-08-29 14:32 1223
                return -1;
89c4a3a6 sago007 2008-08-29 14:32 1224
        int i=x;
89c4a3a6 sago007 2008-08-29 14:32 1225
        bool canFall = true;
89c4a3a6 sago007 2008-08-29 14:32 1226
        //checks a line of a garbage block and see if something is under it
89c4a3a6 sago007 2008-08-29 14:32 1227
        while ((board[i][y] == number)&&(canFall)&&(i<6)) {
89c4a3a6 sago007 2008-08-29 14:32 1228
            if (board[i][y-1] != -1) canFall = false;
89c4a3a6 sago007 2008-08-29 14:32 1229
            i++;
89c4a3a6 sago007 2008-08-29 14:32 1230
        }
89c4a3a6 sago007 2008-08-29 14:32 1231
        if (canFall) {
89c4a3a6 sago007 2008-08-29 14:32 1232
            //cout << "Now falling" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1233
            for (int j = x;j<i;j++) {
89c4a3a6 sago007 2008-08-29 14:32 1234
                board[j][y-1] = board[j][y];
89c4a3a6 sago007 2008-08-29 14:32 1235
                board[j][y] = -1;
89c4a3a6 sago007 2008-08-29 14:32 1236
            }
89c4a3a6 sago007 2008-08-29 14:32 1237
        }
89c4a3a6 sago007 2008-08-29 14:32 1238
        return 0;
89c4a3a6 sago007 2008-08-29 14:32 1239
    }	//FallBlock
89c4a3a6 sago007 2008-08-29 14:32 1240
89c4a3a6 sago007 2008-08-29 14:32 1241
89c4a3a6 sago007 2008-08-29 14:32 1242
    //Makes all Garbage fall one spot
89c4a3a6 sago007 2008-08-29 14:32 1243
    void GarbageFall() {
89c4a3a6 sago007 2008-08-29 14:32 1244
        for (int i=0;i<30;i++)
89c4a3a6 sago007 2008-08-29 14:32 1245
            for (int j=0;j<7; j++) {
89c4a3a6 sago007 2008-08-29 14:32 1246
                if ((((board[j][i]/1000000)%10) == 1)||(((board[j][i]/1000000)%10) == 2))
89c4a3a6 sago007 2008-08-29 14:32 1247
                    FallBlock(j, i, board[j][i]);
89c4a3a6 sago007 2008-08-29 14:32 1248
            }
89c4a3a6 sago007 2008-08-29 14:32 1249
    }
89c4a3a6 sago007 2008-08-29 14:32 1250
89c4a3a6 sago007 2008-08-29 14:32 1251
    //Makes the blocks fall (it doesn't test time, this must be done before hand)
89c4a3a6 sago007 2008-08-29 14:32 1252
    void FallDown() {
89c4a3a6 sago007 2008-08-29 14:32 1253
        bool falling =false;        //nothing is moving unless proven otherwise
89c4a3a6 sago007 2008-08-29 14:32 1254
        for (int i=0;i<29;i++)
89c4a3a6 sago007 2008-08-29 14:32 1255
            for (int j=0;j<6;j++) {
89c4a3a6 sago007 2008-08-29 14:32 1256
                if ((board[j][i]==-1) && (board[j][i+1]!=-1) && (board[j][i+1]%BLOCKFALL<7)) {
89c4a3a6 sago007 2008-08-29 14:32 1257
                    board[j][i] = board[j][i+1];
89c4a3a6 sago007 2008-08-29 14:32 1258
                    board[j][i+1] = -1;
89c4a3a6 sago007 2008-08-29 14:32 1259
                    falling = true;              //something is moving!
89c4a3a6 sago007 2008-08-29 14:32 1260
                }
89c4a3a6 sago007 2008-08-29 14:32 1261
                if ((board[j][i]/BLOCKWAIT)%10==1)
89c4a3a6 sago007 2008-08-29 14:32 1262
                    falling=true;
89c4a3a6 sago007 2008-08-29 14:32 1263
            }
89c4a3a6 sago007 2008-08-29 14:32 1264
        if (!falling) //If nothing is falling
89c4a3a6 sago007 2008-08-29 14:32 1265
        {
89c4a3a6 sago007 2008-08-29 14:32 1266
            if ((puzzleMode)&&(!bGameOver)&&(MovesLeft==0)&&(!(BoardEmpty()))) {
89c4a3a6 sago007 2008-08-29 14:32 1267
                //Puzzle not won
89c4a3a6 sago007 2008-08-29 14:32 1268
                SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 1269
                stageButtonStatus = SBpuzzleMode;
89c4a3a6 sago007 2008-08-29 14:32 1270
            }
89c4a3a6 sago007 2008-08-29 14:32 1271
        }
89c4a3a6 sago007 2008-08-29 14:32 1272
        GarbageFall();		//Makes the garbage fall
89c4a3a6 sago007 2008-08-29 14:32 1273
        nrFellDown++;      //Sets number of this fall, so we know then the next will occur
89c4a3a6 sago007 2008-08-29 14:32 1274
    }
89c4a3a6 sago007 2008-08-29 14:32 1275
89c4a3a6 sago007 2008-08-29 14:32 1276
    //Moves the cursor, receaves N,S,E or W as a char an moves as desired
89c4a3a6 sago007 2008-08-29 14:32 1277
    void MoveCursor(char way) {
89c4a3a6 sago007 2008-08-29 14:32 1278
        if (!bGameOver)       //If game over nothing happends
89c4a3a6 sago007 2008-08-29 14:32 1279
        {
27ae0175 sago007 2009-01-30 06:02 1280
            if ((way == 'N') && ((cursory<10)||(TowerHeight>12) ||(((pixels==bsize)||(pixels==0)) && (cursory<11))))
89c4a3a6 sago007 2008-08-29 14:32 1281
                cursory++;
89c4a3a6 sago007 2008-08-29 14:32 1282
            if ((way == 'S') && (cursory>0))
89c4a3a6 sago007 2008-08-29 14:32 1283
                cursory--;
89c4a3a6 sago007 2008-08-29 14:32 1284
            if ((way == 'W') && (cursorx>0))
89c4a3a6 sago007 2008-08-29 14:32 1285
                cursorx--;
89c4a3a6 sago007 2008-08-29 14:32 1286
            if ((way == 'E') && (cursorx<4))
89c4a3a6 sago007 2008-08-29 14:32 1287
                cursorx++;
89c4a3a6 sago007 2008-08-29 14:32 1288
        }
89c4a3a6 sago007 2008-08-29 14:32 1289
    }
89c4a3a6 sago007 2008-08-29 14:32 1290
89c4a3a6 sago007 2008-08-29 14:32 1291
    //switches the two blocks at the cursor position, unless game over
89c4a3a6 sago007 2008-08-29 14:32 1292
    void SwitchAtCursor() {
89c4a3a6 sago007 2008-08-29 14:32 1293
        if ((board[cursorx][cursory+1]<7) && (board[cursorx+1][cursory+1]<7) && (!bGameOver) && ((!puzzleMode)||(MovesLeft>0)) && (gameStartedAt<SDL_GetTicks())) {
89c4a3a6 sago007 2008-08-29 14:32 1294
            int temp = board[cursorx][cursory+1];
89c4a3a6 sago007 2008-08-29 14:32 1295
            board[cursorx][cursory+1] = board[cursorx+1][cursory+1];
89c4a3a6 sago007 2008-08-29 14:32 1296
            board[cursorx+1][cursory+1] = temp;
89c4a3a6 sago007 2008-08-29 14:32 1297
        }
89c4a3a6 sago007 2008-08-29 14:32 1298
        if ((puzzleMode)&&(gameStartedAt<SDL_GetTicks())&&(MovesLeft>0)) MovesLeft--;
89c4a3a6 sago007 2008-08-29 14:32 1299
    }
89c4a3a6 sago007 2008-08-29 14:32 1300
89c4a3a6 sago007 2008-08-29 14:32 1301
    //Generates a new line and moves the field one block up (restart puzzle mode)
89c4a3a6 sago007 2008-08-29 14:32 1302
    void PushLine() {
89c4a3a6 sago007 2008-08-29 14:32 1303
        //If not game over, not high tower and not puzzle mode
89c4a3a6 sago007 2008-08-29 14:32 1304
        if ((!bGameOver) && TowerHeight<13 && (!puzzleMode) && (gameStartedAt<SDL_GetTicks())&&(chain==0)) {
89c4a3a6 sago007 2008-08-29 14:32 1305
            for (int i=19;i>0;i--)
89c4a3a6 sago007 2008-08-29 14:32 1306
                for (int j=0;j<6;j++) {
89c4a3a6 sago007 2008-08-29 14:32 1307
                    board[j][i] = board[j][i-1];
89c4a3a6 sago007 2008-08-29 14:32 1308
                }
89c4a3a6 sago007 2008-08-29 14:32 1309
            for (int j=0;j<6;j++) {
89c4a3a6 sago007 2008-08-29 14:32 1310
                board[j][0] = rand2() % 4;
89c4a3a6 sago007 2008-08-29 14:32 1311
                if (j > 0) {
89c4a3a6 sago007 2008-08-29 14:32 1312
                    if (board[j][0] == board[j-1][0])
89c4a3a6 sago007 2008-08-29 14:32 1313
                        board[j][0] = rand2() % 6;
89c4a3a6 sago007 2008-08-29 14:32 1314
                }
89c4a3a6 sago007 2008-08-29 14:32 1315
                if (board[j][0] == board[j][1])
89c4a3a6 sago007 2008-08-29 14:32 1316
                    board[j][0] = rand2() % 6;
89c4a3a6 sago007 2008-08-29 14:32 1317
                if (board[j][0] == board[j][1])
89c4a3a6 sago007 2008-08-29 14:32 1318
                    board[j][0] = rand2() % 6;
89c4a3a6 sago007 2008-08-29 14:32 1319
                while ((j>0)&&(board[j][0]==board[j-1][0]))
89c4a3a6 sago007 2008-08-29 14:32 1320
                    board[j][0] = rand2() % 6;
89c4a3a6 sago007 2008-08-29 14:32 1321
            }
89c4a3a6 sago007 2008-08-29 14:32 1322
            score+=1;
89c4a3a6 sago007 2008-08-29 14:32 1323
            MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 1324
            if (vsMode) {
89c4a3a6 sago007 2008-08-29 14:32 1325
                if (rand2()%6==1)
89c4a3a6 sago007 2008-08-29 14:32 1326
                    board[rand2()%6][0]=6;
89c4a3a6 sago007 2008-08-29 14:32 1327
            }
89c4a3a6 sago007 2008-08-29 14:32 1328
            pixels = 0;
89c4a3a6 sago007 2008-08-29 14:32 1329
            stop=0;
89c4a3a6 sago007 2008-08-29 14:32 1330
            pushedPixelAt = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1331
            linesCleared++;
89c4a3a6 sago007 2008-08-29 14:32 1332
            AI_LineOffset++;
89c4a3a6 sago007 2008-08-29 14:32 1333
            nrPushedPixel=(int)((double)(pushedPixelAt-gameStartedAt)/(1000.0*speed));
89c4a3a6 sago007 2008-08-29 14:32 1334
            
89c4a3a6 sago007 2008-08-29 14:32 1335
            if(!AI_Enabled && !bReplaying)
89c4a3a6 sago007 2008-08-29 14:32 1336
            {
89c4a3a6 sago007 2008-08-29 14:32 1337
                Stats::getInstance()->addOne("linesPushed");
89c4a3a6 sago007 2008-08-29 14:32 1338
            }
89c4a3a6 sago007 2008-08-29 14:32 1339
        } //if !bGameOver
89c4a3a6 sago007 2008-08-29 14:32 1340
89c4a3a6 sago007 2008-08-29 14:32 1341
        //Restart Puzzle mode
89c4a3a6 sago007 2008-08-29 14:32 1342
        if (puzzleMode && !bGameOver) {
89c4a3a6 sago007 2008-08-29 14:32 1343
            //Reloads level
89c4a3a6 sago007 2008-08-29 14:32 1344
            MovesLeft = nrOfMovesAllowed[Level];
89c4a3a6 sago007 2008-08-29 14:32 1345
            for (int i=0;i<6;i++)
89c4a3a6 sago007 2008-08-29 14:32 1346
                for (int j=0;j<12;j++) {
89c4a3a6 sago007 2008-08-29 14:32 1347
                    board[i][j+1] = puzzleLevels[Level][i][j];
89c4a3a6 sago007 2008-08-29 14:32 1348
                }
89c4a3a6 sago007 2008-08-29 14:32 1349
            score=0;
89c4a3a6 sago007 2008-08-29 14:32 1350
            bGameOver=false;
89c4a3a6 sago007 2008-08-29 14:32 1351
            showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 1352
        }
89c4a3a6 sago007 2008-08-29 14:32 1353
89c4a3a6 sago007 2008-08-29 14:32 1354
        if ((TowerHeight>12) && (!puzzleMode)&&(!bGameOver)&&(chain==0)) {
c09d0e4f sago007 2009-01-27 01:15 1355
            if ((!vsMode)&&(theTopScoresEndless.isHighScore(score))&&(!AI_Enabled)) {
89c4a3a6 sago007 2008-08-29 14:32 1356
                if (SoundEnabled)Mix_PlayChannel(1, applause, 0);
89c4a3a6 sago007 2008-08-29 14:32 1357
                theTopScoresEndless.addScore(name, score);
89c4a3a6 sago007 2008-08-29 14:32 1358
                cout << "New high score!" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1359
            }
89c4a3a6 sago007 2008-08-29 14:32 1360
            SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 1361
        }
89c4a3a6 sago007 2008-08-29 14:32 1362
        
89c4a3a6 sago007 2008-08-29 14:32 1363
        
89c4a3a6 sago007 2008-08-29 14:32 1364
    }//PushLine
89c4a3a6 sago007 2008-08-29 14:32 1365
89c4a3a6 sago007 2008-08-29 14:32 1366
    //Pushes a single pixel, so it appears to scrool
89c4a3a6 sago007 2008-08-29 14:32 1367
    void PushPixels() {
89c4a3a6 sago007 2008-08-29 14:32 1368
        nrPushedPixel++;
27ae0175 sago007 2009-01-30 06:02 1369
        if ((pixels < bsize) && TowerHeight<13) {
89c4a3a6 sago007 2008-08-29 14:32 1370
            pixels++;
89c4a3a6 sago007 2008-08-29 14:32 1371
        }
89c4a3a6 sago007 2008-08-29 14:32 1372
        else
89c4a3a6 sago007 2008-08-29 14:32 1373
            PushLine();
27ae0175 sago007 2009-01-30 06:02 1374
        if (pixels>bsize)
89c4a3a6 sago007 2008-08-29 14:32 1375
            pixels=0;
89c4a3a6 sago007 2008-08-29 14:32 1376
    }
89c4a3a6 sago007 2008-08-29 14:32 1377
89c4a3a6 sago007 2008-08-29 14:32 1378
    //See how high the tower is, saved in integer TowerHeight
89c4a3a6 sago007 2008-08-29 14:32 1379
    /*void FindTowerHeight()
89c4a3a6 sago007 2008-08-29 14:32 1380
     * {
89c4a3a6 sago007 2008-08-29 14:32 1381
     * /*
89c4a3a6 sago007 2008-08-29 14:32 1382
     * This function needs to be corrected, if an empty line appears towerheight become to low!
89c4a3a6 sago007 2008-08-29 14:32 1383
     * /
89c4a3a6 sago007 2008-08-29 14:32 1384
     * bool found = false;
89c4a3a6 sago007 2008-08-29 14:32 1385
     * bool notNew = false;
89c4a3a6 sago007 2008-08-29 14:32 1386
     * TowerHeight = 0;
89c4a3a6 sago007 2008-08-29 14:32 1387
     * for(int i=0; i<19;i++)
89c4a3a6 sago007 2008-08-29 14:32 1388
     * //while(!found)
89c4a3a6 sago007 2008-08-29 14:32 1389
     * {
89c4a3a6 sago007 2008-08-29 14:32 1390
     * found = true;
89c4a3a6 sago007 2008-08-29 14:32 1391
     * for(int j=0;j<6;j++)
89c4a3a6 sago007 2008-08-29 14:32 1392
     * if(board[j][i] != -1)
89c4a3a6 sago007 2008-08-29 14:32 1393
     * found = false;
89c4a3a6 sago007 2008-08-29 14:32 1394
     * if((!found) && (notNew))
89c4a3a6 sago007 2008-08-29 14:32 1395
     * notNew =false;
89c4a3a6 sago007 2008-08-29 14:32 1396
     * if((found)&&(!notNew))
89c4a3a6 sago007 2008-08-29 14:32 1397
     * {
89c4a3a6 sago007 2008-08-29 14:32 1398
     * TowerHeight=i;
89c4a3a6 sago007 2008-08-29 14:32 1399
     * notNew = true;
89c4a3a6 sago007 2008-08-29 14:32 1400
     * }
89c4a3a6 sago007 2008-08-29 14:32 1401
     * }
89c4a3a6 sago007 2008-08-29 14:32 1402
     * TowerHeight--;
89c4a3a6 sago007 2008-08-29 14:32 1403
     * }*/
89c4a3a6 sago007 2008-08-29 14:32 1404
89c4a3a6 sago007 2008-08-29 14:32 1405
    //See how high the tower is, saved in integer TowerHeight
89c4a3a6 sago007 2008-08-29 14:32 1406
    void FindTowerHeight() {
89c4a3a6 sago007 2008-08-29 14:32 1407
        /*
89c4a3a6 sago007 2008-08-29 14:32 1408
         * Old implementation, used until I find the bug in the other.
89c4a3a6 sago007 2008-08-29 14:32 1409
         * This function has a bug in stage clear! if an empty line appears.
89c4a3a6 sago007 2008-08-29 14:32 1410
         */
89c4a3a6 sago007 2008-08-29 14:32 1411
        prevTowerHeight = TowerHeight;
89c4a3a6 sago007 2008-08-29 14:32 1412
        bool found = false;
89c4a3a6 sago007 2008-08-29 14:32 1413
        TowerHeight = 0;
89c4a3a6 sago007 2008-08-29 14:32 1414
        while (!found) {
89c4a3a6 sago007 2008-08-29 14:32 1415
            found = true;
89c4a3a6 sago007 2008-08-29 14:32 1416
            for (int j=0;j<6;j++)
89c4a3a6 sago007 2008-08-29 14:32 1417
                if (board[j][TowerHeight] != -1)
89c4a3a6 sago007 2008-08-29 14:32 1418
                    found = false;
89c4a3a6 sago007 2008-08-29 14:32 1419
            TowerHeight++;
89c4a3a6 sago007 2008-08-29 14:32 1420
        }
89c4a3a6 sago007 2008-08-29 14:32 1421
        TowerHeight--;
89c4a3a6 sago007 2008-08-29 14:32 1422
    }
89c4a3a6 sago007 2008-08-29 14:32 1423
89c4a3a6 sago007 2008-08-29 14:32 1424
///////////////////////////////////////////////////////////////////////////
89c4a3a6 sago007 2008-08-29 14:32 1425
/////////////////////////// AI starts here! ///////////////////////////////
89c4a3a6 sago007 2008-08-29 14:32 1426
///////////////////////////////////////////////////////////////////////////
89c4a3a6 sago007 2008-08-29 14:32 1427
    //First the helpet functions:
89c4a3a6 sago007 2008-08-29 14:32 1428
    int nrOfType(int line, int type) {
89c4a3a6 sago007 2008-08-29 14:32 1429
        // cout << "Start_ nrOfType" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1430
        int counter = 0;
89c4a3a6 sago007 2008-08-29 14:32 1431
        for (int i=0; i<6; i++)
89c4a3a6 sago007 2008-08-29 14:32 1432
            if (board[i][line]==type)counter++;
89c4a3a6 sago007 2008-08-29 14:32 1433
        return counter;
89c4a3a6 sago007 2008-08-29 14:32 1434
    }
89c4a3a6 sago007 2008-08-29 14:32 1435
89c4a3a6 sago007 2008-08-29 14:32 1436
    int AIcolorToClear;
89c4a3a6 sago007 2008-08-29 14:32 1437
    int AIlineToClear;
89c4a3a6 sago007 2008-08-29 14:32 1438
89c4a3a6 sago007 2008-08-29 14:32 1439
    //See if a combo can be made in this line
89c4a3a6 sago007 2008-08-29 14:32 1440
    int horiInLine(int line) {
89c4a3a6 sago007 2008-08-29 14:32 1441
        //cout << "Start_ hori in line" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1442
        int nrOfType[7] = {0, 0, 0, 0, 0, 0, 0};
89c4a3a6 sago007 2008-08-29 14:32 1443
        int iTemp;
89c4a3a6 sago007 2008-08-29 14:32 1444
        int max = 0;
89c4a3a6 sago007 2008-08-29 14:32 1445
        for (int i=0; i<6; i++) {
89c4a3a6 sago007 2008-08-29 14:32 1446
            iTemp = board[i][line];
89c4a3a6 sago007 2008-08-29 14:32 1447
            if ((iTemp>-1)&&(iTemp<7))
89c4a3a6 sago007 2008-08-29 14:32 1448
                nrOfType[iTemp]++;
89c4a3a6 sago007 2008-08-29 14:32 1449
        }
89c4a3a6 sago007 2008-08-29 14:32 1450
        for (int j=0; j<7; j++) {
89c4a3a6 sago007 2008-08-29 14:32 1451
            if (nrOfType[j]>max) {
89c4a3a6 sago007 2008-08-29 14:32 1452
                max = nrOfType[j];
89c4a3a6 sago007 2008-08-29 14:32 1453
                AIcolorToClear = j;
89c4a3a6 sago007 2008-08-29 14:32 1454
            }
89c4a3a6 sago007 2008-08-29 14:32 1455
        }
89c4a3a6 sago007 2008-08-29 14:32 1456
        return max;
89c4a3a6 sago007 2008-08-29 14:32 1457
    }
89c4a3a6 sago007 2008-08-29 14:32 1458
89c4a3a6 sago007 2008-08-29 14:32 1459
    bool horiClearPossible() {
89c4a3a6 sago007 2008-08-29 14:32 1460
        //cout << "Start_ horiclear possible" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1461
        int i=13;
89c4a3a6 sago007 2008-08-29 14:32 1462
        bool solutionFound = false;
89c4a3a6 sago007 2008-08-29 14:32 1463
        do{
89c4a3a6 sago007 2008-08-29 14:32 1464
            if (horiInLine(i)>2) {
89c4a3a6 sago007 2008-08-29 14:32 1465
                AI_LineOffset = 0;
89c4a3a6 sago007 2008-08-29 14:32 1466
                AIlineToClear = i;
89c4a3a6 sago007 2008-08-29 14:32 1467
                solutionFound = true;
89c4a3a6 sago007 2008-08-29 14:32 1468
            }
89c4a3a6 sago007 2008-08-29 14:32 1469
            i--;
89c4a3a6 sago007 2008-08-29 14:32 1470
        }while ((!solutionFound)&&(i>0));
89c4a3a6 sago007 2008-08-29 14:32 1471
        return solutionFound;
89c4a3a6 sago007 2008-08-29 14:32 1472
    }
89c4a3a6 sago007 2008-08-29 14:32 1473
89c4a3a6 sago007 2008-08-29 14:32 1474
    //the Line Has Unmoveable Objects witch might stall the AI
89c4a3a6 sago007 2008-08-29 14:32 1475
    bool lineHasGarbage(int line) {
89c4a3a6 sago007 2008-08-29 14:32 1476
        for (int i=0;i<6;i++)
89c4a3a6 sago007 2008-08-29 14:32 1477
            if (board[i][line]>1000000)
89c4a3a6 sago007 2008-08-29 14:32 1478
                return true;
89c4a3a6 sago007 2008-08-29 14:32 1479
        return false;
89c4a3a6 sago007 2008-08-29 14:32 1480
    }
89c4a3a6 sago007 2008-08-29 14:32 1481
89c4a3a6 sago007 2008-08-29 14:32 1482
    //Types 0..6 in line
89c4a3a6 sago007 2008-08-29 14:32 1483
    inline int nrOfRealTypes(int line) {
89c4a3a6 sago007 2008-08-29 14:32 1484
        //cout << "Start_ nrOfReal" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1485
        int counter = 0;
89c4a3a6 sago007 2008-08-29 14:32 1486
        for (int i=0; i<6; i++)
89c4a3a6 sago007 2008-08-29 14:32 1487
            if ((board[i][line]>-1)&&(board[i][line]<7))counter++;
89c4a3a6 sago007 2008-08-29 14:32 1488
        return counter;
89c4a3a6 sago007 2008-08-29 14:32 1489
    }
89c4a3a6 sago007 2008-08-29 14:32 1490
89c4a3a6 sago007 2008-08-29 14:32 1491
    //See if there is a tower
89c4a3a6 sago007 2008-08-29 14:32 1492
    bool ThereIsATower() {
89c4a3a6 sago007 2008-08-29 14:32 1493
        //cout << "Start_ there is a tower" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1494
        bool bThereIsATower = false; //Unless proven otherwise!
89c4a3a6 sago007 2008-08-29 14:32 1495
        bool topReached = false; //If we have reached the top
89c4a3a6 sago007 2008-08-29 14:32 1496
        int lineNumber = 0;
89c4a3a6 sago007 2008-08-29 14:32 1497
        bool emptySpacesFound = false;
89c4a3a6 sago007 2008-08-29 14:32 1498
        do {
89c4a3a6 sago007 2008-08-29 14:32 1499
            if ((emptySpacesFound) && (nrOfRealTypes(lineNumber)>0)&&(nrOfType(lineNumber, -1)>0)) {
89c4a3a6 sago007 2008-08-29 14:32 1500
                AIlineToClear = lineNumber;
89c4a3a6 sago007 2008-08-29 14:32 1501
                if (lineHasGarbage(lineNumber))
89c4a3a6 sago007 2008-08-29 14:32 1502
                    return false;
89c4a3a6 sago007 2008-08-29 14:32 1503
                else
89c4a3a6 sago007 2008-08-29 14:32 1504
                    bThereIsATower = true;
89c4a3a6 sago007 2008-08-29 14:32 1505
            }
89c4a3a6 sago007 2008-08-29 14:32 1506
            else
89c4a3a6 sago007 2008-08-29 14:32 1507
                emptySpacesFound=false;
89c4a3a6 sago007 2008-08-29 14:32 1508
            if ((!emptySpacesFound)&&(nrOfType(lineNumber, -1)>0))
89c4a3a6 sago007 2008-08-29 14:32 1509
                emptySpacesFound = true;
89c4a3a6 sago007 2008-08-29 14:32 1510
            if (lineNumber<12)
89c4a3a6 sago007 2008-08-29 14:32 1511
                lineNumber++;
89c4a3a6 sago007 2008-08-29 14:32 1512
            else
89c4a3a6 sago007 2008-08-29 14:32 1513
                topReached = true;
89c4a3a6 sago007 2008-08-29 14:32 1514
        }while ((!bThereIsATower)&&(!topReached));
89c4a3a6 sago007 2008-08-29 14:32 1515
        //if(bThereIsATower)
89c4a3a6 sago007 2008-08-29 14:32 1516
        //cout << "There is actually a tower" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1517
        return bThereIsATower;
89c4a3a6 sago007 2008-08-29 14:32 1518
    }
89c4a3a6 sago007 2008-08-29 14:32 1519
89c4a3a6 sago007 2008-08-29 14:32 1520
    double firstInLine1(int line) {
89c4a3a6 sago007 2008-08-29 14:32 1521
        for (int i=0;i<6;i++)
89c4a3a6 sago007 2008-08-29 14:32 1522
            if ((board[i][line]>-1)&&(board[i][line]<7))
89c4a3a6 sago007 2008-08-29 14:32 1523
                return (double)i;
89c4a3a6 sago007 2008-08-29 14:32 1524
        return 3.0;
89c4a3a6 sago007 2008-08-29 14:32 1525
    }
89c4a3a6 sago007 2008-08-29 14:32 1526
89c4a3a6 sago007 2008-08-29 14:32 1527
    //returns the first coordinate of the block of type
89c4a3a6 sago007 2008-08-29 14:32 1528
    double firstInLine(int line, int type) {
89c4a3a6 sago007 2008-08-29 14:32 1529
        for (int i=0;i<6;i++)
89c4a3a6 sago007 2008-08-29 14:32 1530
            if (board[i][line]==type)
89c4a3a6 sago007 2008-08-29 14:32 1531
                return (double)i;
89c4a3a6 sago007 2008-08-29 14:32 1532
        return 3.0;
89c4a3a6 sago007 2008-08-29 14:32 1533
    }
89c4a3a6 sago007 2008-08-29 14:32 1534
89c4a3a6 sago007 2008-08-29 14:32 1535
    //There in the line shall we move
89c4a3a6 sago007 2008-08-29 14:32 1536
    int closestTo(int line, int place) {
89c4a3a6 sago007 2008-08-29 14:32 1537
        if ((int)firstInLine1(line)>place)
89c4a3a6 sago007 2008-08-29 14:32 1538
            return (int)firstInLine1(line)-1;
89c4a3a6 sago007 2008-08-29 14:32 1539
        for (int i=place;i>=0;i--) {
89c4a3a6 sago007 2008-08-29 14:32 1540
            if ((board[i][line]>-1)&&(board[i][line]<7))
89c4a3a6 sago007 2008-08-29 14:32 1541
                return i;
89c4a3a6 sago007 2008-08-29 14:32 1542
        }
89c4a3a6 sago007 2008-08-29 14:32 1543
        AIstatus=0;
89c4a3a6 sago007 2008-08-29 14:32 1544
        return place;
89c4a3a6 sago007 2008-08-29 14:32 1545
    }
89c4a3a6 sago007 2008-08-29 14:32 1546
89c4a3a6 sago007 2008-08-29 14:32 1547
    //The AI will remove a tower
89c4a3a6 sago007 2008-08-29 14:32 1548
    inline void AI_ClearTower() {
89c4a3a6 sago007 2008-08-29 14:32 1549
        //   cout << "AI: ClearTower, line: " << AIlineToClear << endl;
89c4a3a6 sago007 2008-08-29 14:32 1550
        int place = (int)firstInLine(AIlineToClear-1, -1); //Find an empty field to frop a brick into
89c4a3a6 sago007 2008-08-29 14:32 1551
        int xplace = closestTo(AIlineToClear, place); //Find the brick to drop in it
89c4a3a6 sago007 2008-08-29 14:32 1552
        if (cursory+1<AIlineToClear)
89c4a3a6 sago007 2008-08-29 14:32 1553
            MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 1554
        else
89c4a3a6 sago007 2008-08-29 14:32 1555
            if (cursory+1>AIlineToClear)
89c4a3a6 sago007 2008-08-29 14:32 1556
                MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 1557
            else
89c4a3a6 sago007 2008-08-29 14:32 1558
                if (cursorx<xplace)
89c4a3a6 sago007 2008-08-29 14:32 1559
                    MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 1560
                else
89c4a3a6 sago007 2008-08-29 14:32 1561
                    if (cursorx>xplace)
89c4a3a6 sago007 2008-08-29 14:32 1562
                        MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 1563
                    else
89c4a3a6 sago007 2008-08-29 14:32 1564
                        SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 1565
        if (!ThereIsATower())
89c4a3a6 sago007 2008-08-29 14:32 1566
            AIstatus = 0;
89c4a3a6 sago007 2008-08-29 14:32 1567
    }
89c4a3a6 sago007 2008-08-29 14:32 1568
89c4a3a6 sago007 2008-08-29 14:32 1569
    //The AI will try to clear block horisontally
89c4a3a6 sago007 2008-08-29 14:32 1570
    inline void AI_ClearHori() {
89c4a3a6 sago007 2008-08-29 14:32 1571
        //   cout << "AI: ClearHori";
89c4a3a6 sago007 2008-08-29 14:32 1572
        int lowestLine = AIlineToClear;
89c4a3a6 sago007 2008-08-29 14:32 1573
        //AIcolorToClear
89c4a3a6 sago007 2008-08-29 14:32 1574
        bool found =true;
89c4a3a6 sago007 2008-08-29 14:32 1575
        /*for(int i; (i<12)&&(!found);i++)
89c4a3a6 sago007 2008-08-29 14:32 1576
         * {
89c4a3a6 sago007 2008-08-29 14:32 1577
         * if(horiInLine(i)>2)
89c4a3a6 sago007 2008-08-29 14:32 1578
         * {
89c4a3a6 sago007 2008-08-29 14:32 1579
         * int lowestLine = i;
89c4a3a6 sago007 2008-08-29 14:32 1580
         * found = true;
89c4a3a6 sago007 2008-08-29 14:32 1581
         * }
89c4a3a6 sago007 2008-08-29 14:32 1582
         * }*/
89c4a3a6 sago007 2008-08-29 14:32 1583
        for (int i=0;i<7;i++) {
89c4a3a6 sago007 2008-08-29 14:32 1584
            if (nrOfType(lowestLine, i)>2)
89c4a3a6 sago007 2008-08-29 14:32 1585
                AIcolorToClear = i;
89c4a3a6 sago007 2008-08-29 14:32 1586
        }
89c4a3a6 sago007 2008-08-29 14:32 1587
        if (found) {
89c4a3a6 sago007 2008-08-29 14:32 1588
            if (cursory>lowestLine-1)
89c4a3a6 sago007 2008-08-29 14:32 1589
                MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 1590
            else if (cursory<lowestLine-1)
89c4a3a6 sago007 2008-08-29 14:32 1591
                MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 1592
            else if (nrOfType(lowestLine, AIcolorToClear)>2) {
89c4a3a6 sago007 2008-08-29 14:32 1593
                int left=0, right=0;
89c4a3a6 sago007 2008-08-29 14:32 1594
                if (board[0][lowestLine]==AIcolorToClear) left++;
89c4a3a6 sago007 2008-08-29 14:32 1595
                if (board[1][lowestLine]==AIcolorToClear) left++;
89c4a3a6 sago007 2008-08-29 14:32 1596
                if (board[2][lowestLine]==AIcolorToClear) left++;
89c4a3a6 sago007 2008-08-29 14:32 1597
                if (board[3][lowestLine]==AIcolorToClear) right++;
89c4a3a6 sago007 2008-08-29 14:32 1598
                if (board[4][lowestLine]==AIcolorToClear) right++;
89c4a3a6 sago007 2008-08-29 14:32 1599
                if (board[5][lowestLine]==AIcolorToClear) right++;
89c4a3a6 sago007 2008-08-29 14:32 1600
                int xplace = 0;
89c4a3a6 sago007 2008-08-29 14:32 1601
                if (left<right) {
89c4a3a6 sago007 2008-08-29 14:32 1602
                    //   cout << ", right>left";
89c4a3a6 sago007 2008-08-29 14:32 1603
                    int count=0;
89c4a3a6 sago007 2008-08-29 14:32 1604
                    for (int i=0;(i<4)&&(count<1);i++)
89c4a3a6 sago007 2008-08-29 14:32 1605
                        if ((board[i][lowestLine]==AIcolorToClear)&&((i==0)||(board[i+1][lowestLine]!=AIcolorToClear))) {
89c4a3a6 sago007 2008-08-29 14:32 1606
                            count++;
89c4a3a6 sago007 2008-08-29 14:32 1607
                            xplace = i;
89c4a3a6 sago007 2008-08-29 14:32 1608
                        }
89c4a3a6 sago007 2008-08-29 14:32 1609
                }
89c4a3a6 sago007 2008-08-29 14:32 1610
                else {
89c4a3a6 sago007 2008-08-29 14:32 1611
                    //   cout << ", left>=right";
89c4a3a6 sago007 2008-08-29 14:32 1612
                    int count=0;
89c4a3a6 sago007 2008-08-29 14:32 1613
                    for (int i=3;(i<=5)&&(count<1);i++)
89c4a3a6 sago007 2008-08-29 14:32 1614
                        if ((board[i][lowestLine]==AIcolorToClear)&&(board[i-1][lowestLine]!=AIcolorToClear)) {
89c4a3a6 sago007 2008-08-29 14:32 1615
                            count++;
89c4a3a6 sago007 2008-08-29 14:32 1616
                            xplace = --i;
89c4a3a6 sago007 2008-08-29 14:32 1617
                        }
89c4a3a6 sago007 2008-08-29 14:32 1618
                }
89c4a3a6 sago007 2008-08-29 14:32 1619
                //cout << ", xplace: " << xplace;
89c4a3a6 sago007 2008-08-29 14:32 1620
                if (cursorx<xplace)
89c4a3a6 sago007 2008-08-29 14:32 1621
                    MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 1622
                else
89c4a3a6 sago007 2008-08-29 14:32 1623
                    if (cursorx>xplace)
89c4a3a6 sago007 2008-08-29 14:32 1624
                        MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 1625
                    else
89c4a3a6 sago007 2008-08-29 14:32 1626
                        if (cursorx==xplace)
89c4a3a6 sago007 2008-08-29 14:32 1627
                            SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 1628
                        else
89c4a3a6 sago007 2008-08-29 14:32 1629
                            AIstatus = 0;
89c4a3a6 sago007 2008-08-29 14:32 1630
            }
89c4a3a6 sago007 2008-08-29 14:32 1631
            else
89c4a3a6 sago007 2008-08-29 14:32 1632
                AIstatus = 0;
89c4a3a6 sago007 2008-08-29 14:32 1633
        }
89c4a3a6 sago007 2008-08-29 14:32 1634
        else
89c4a3a6 sago007 2008-08-29 14:32 1635
            AIstatus = 0;
89c4a3a6 sago007 2008-08-29 14:32 1636
        //cout << endl; //for debugging
89c4a3a6 sago007 2008-08-29 14:32 1637
    }
89c4a3a6 sago007 2008-08-29 14:32 1638
89c4a3a6 sago007 2008-08-29 14:32 1639
    //Test if vertical clear is possible
89c4a3a6 sago007 2008-08-29 14:32 1640
    inline bool veriClearPossible() {
89c4a3a6 sago007 2008-08-29 14:32 1641
        bool found=false;
89c4a3a6 sago007 2008-08-29 14:32 1642
        int colors[7] = {0, 0, 0, 0, 0, 0, 0};
89c4a3a6 sago007 2008-08-29 14:32 1643
        for (int i=12;(i>0)&&(!found);i--) {
89c4a3a6 sago007 2008-08-29 14:32 1644
            for (int j=0;j<7;j++) {
89c4a3a6 sago007 2008-08-29 14:32 1645
                if (nrOfType(i, j)==0)
89c4a3a6 sago007 2008-08-29 14:32 1646
                    colors[j]=0;
89c4a3a6 sago007 2008-08-29 14:32 1647
                else
89c4a3a6 sago007 2008-08-29 14:32 1648
                    if (++colors[j]>2) {
89c4a3a6 sago007 2008-08-29 14:32 1649
                        AIcolorToClear = j;
89c4a3a6 sago007 2008-08-29 14:32 1650
                        AIlineToClear = i;
89c4a3a6 sago007 2008-08-29 14:32 1651
                        found=true;
89c4a3a6 sago007 2008-08-29 14:32 1652
                    }
89c4a3a6 sago007 2008-08-29 14:32 1653
89c4a3a6 sago007 2008-08-29 14:32 1654
            }
89c4a3a6 sago007 2008-08-29 14:32 1655
        }
89c4a3a6 sago007 2008-08-29 14:32 1656
        return found;
89c4a3a6 sago007 2008-08-29 14:32 1657
    }
89c4a3a6 sago007 2008-08-29 14:32 1658
89c4a3a6 sago007 2008-08-29 14:32 1659
89c4a3a6 sago007 2008-08-29 14:32 1660
89c4a3a6 sago007 2008-08-29 14:32 1661
    //There in the line shall we move
89c4a3a6 sago007 2008-08-29 14:32 1662
    int closestTo(int line, int type, int place) {
89c4a3a6 sago007 2008-08-29 14:32 1663
        if ((int)firstInLine(line, type)>place)
89c4a3a6 sago007 2008-08-29 14:32 1664
            return (int)firstInLine(line, type)-1;
89c4a3a6 sago007 2008-08-29 14:32 1665
        for (int i=place;i>=0;i--) {
89c4a3a6 sago007 2008-08-29 14:32 1666
            if (board[i][line]==type)
89c4a3a6 sago007 2008-08-29 14:32 1667
                return i;
89c4a3a6 sago007 2008-08-29 14:32 1668
        }
89c4a3a6 sago007 2008-08-29 14:32 1669
        AIstatus=0;
89c4a3a6 sago007 2008-08-29 14:32 1670
        return place;
89c4a3a6 sago007 2008-08-29 14:32 1671
    }
89c4a3a6 sago007 2008-08-29 14:32 1672
89c4a3a6 sago007 2008-08-29 14:32 1673
    //The AI will try to clear blocks vertically
89c4a3a6 sago007 2008-08-29 14:32 1674
    inline void AI_ClearVertical() {
89c4a3a6 sago007 2008-08-29 14:32 1675
        // cout << "AI: ClearVeri";
89c4a3a6 sago007 2008-08-29 14:32 1676
        //First we find the place there we will align the bricks
89c4a3a6 sago007 2008-08-29 14:32 1677
        int placeToCenter = (int)(firstInLine(AIlineToClear, AIcolorToClear)/3.0+firstInLine(AIlineToClear+1, AIcolorToClear)/3.0+firstInLine(AIlineToClear+2, AIcolorToClear)/3.0);
89c4a3a6 sago007 2008-08-29 14:32 1678
        int unlimitedLoop=0;
89c4a3a6 sago007 2008-08-29 14:32 1679
        while (((board[placeToCenter][AIlineToClear]>1000000)||(board[placeToCenter][AIlineToClear+1]>1000000)||(board[placeToCenter][AIlineToClear+2]>1000000))&&(unlimitedLoop<10)) {
89c4a3a6 sago007 2008-08-29 14:32 1680
            unlimitedLoop++;
89c4a3a6 sago007 2008-08-29 14:32 1681
            placeToCenter++;
89c4a3a6 sago007 2008-08-29 14:32 1682
            if (placeToCenter>5)
89c4a3a6 sago007 2008-08-29 14:32 1683
                placeToCenter=0;
89c4a3a6 sago007 2008-08-29 14:32 1684
        }
89c4a3a6 sago007 2008-08-29 14:32 1685
        //cout << ", ptc: " << placeToCenter << ", line: " << AIlineToClear << ", cy: " << cursory;
89c4a3a6 sago007 2008-08-29 14:32 1686
        if (cursory+1>AIlineToClear+2) {
89c4a3a6 sago007 2008-08-29 14:32 1687
            // cout << ", cursory>line+2";
89c4a3a6 sago007 2008-08-29 14:32 1688
            MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 1689
        }
89c4a3a6 sago007 2008-08-29 14:32 1690
        if (cursory+1<AIlineToClear)
89c4a3a6 sago007 2008-08-29 14:32 1691
            MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 1692
        bool toAlign[3]={true, true, true};
89c4a3a6 sago007 2008-08-29 14:32 1693
        if (board[placeToCenter][AIlineToClear+0]==AIcolorToClear)
89c4a3a6 sago007 2008-08-29 14:32 1694
            toAlign[0]=false;
89c4a3a6 sago007 2008-08-29 14:32 1695
        if (board[placeToCenter][AIlineToClear+1]==AIcolorToClear)
89c4a3a6 sago007 2008-08-29 14:32 1696
            toAlign[1]=false;
89c4a3a6 sago007 2008-08-29 14:32 1697
        if (board[placeToCenter][AIlineToClear+2]==AIcolorToClear)
89c4a3a6 sago007 2008-08-29 14:32 1698
            toAlign[2]=false;
89c4a3a6 sago007 2008-08-29 14:32 1699
        //cout << "status: " << toAlign[0] << " " << toAlign[1] << " " << toAlign[2];
89c4a3a6 sago007 2008-08-29 14:32 1700
        if (cursory+1==AIlineToClear) {
89c4a3a6 sago007 2008-08-29 14:32 1701
            if (toAlign[0]==false)
89c4a3a6 sago007 2008-08-29 14:32 1702
                MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 1703
            else {
89c4a3a6 sago007 2008-08-29 14:32 1704
                if (cursorx>closestTo(AIlineToClear, AIcolorToClear, placeToCenter))
89c4a3a6 sago007 2008-08-29 14:32 1705
                    MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 1706
                else
89c4a3a6 sago007 2008-08-29 14:32 1707
                    if (cursorx<closestTo(AIlineToClear, AIcolorToClear, placeToCenter))
89c4a3a6 sago007 2008-08-29 14:32 1708
                        MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 1709
                    else
89c4a3a6 sago007 2008-08-29 14:32 1710
                        SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 1711
            }
89c4a3a6 sago007 2008-08-29 14:32 1712
        }
89c4a3a6 sago007 2008-08-29 14:32 1713
        else
89c4a3a6 sago007 2008-08-29 14:32 1714
            if (cursory+1==AIlineToClear+1) {
89c4a3a6 sago007 2008-08-29 14:32 1715
                if (toAlign[1]==false) {
89c4a3a6 sago007 2008-08-29 14:32 1716
                    if (toAlign[2])
89c4a3a6 sago007 2008-08-29 14:32 1717
                        MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 1718
                    else
89c4a3a6 sago007 2008-08-29 14:32 1719
                        MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 1720
                }
89c4a3a6 sago007 2008-08-29 14:32 1721
                else {
89c4a3a6 sago007 2008-08-29 14:32 1722
                    if (cursorx>closestTo(AIlineToClear+1, AIcolorToClear, placeToCenter))
89c4a3a6 sago007 2008-08-29 14:32 1723
                        MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 1724
                    else
89c4a3a6 sago007 2008-08-29 14:32 1725
                        if (cursorx<closestTo(AIlineToClear+1, AIcolorToClear, placeToCenter))
89c4a3a6 sago007 2008-08-29 14:32 1726
                            MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 1727
                        else
89c4a3a6 sago007 2008-08-29 14:32 1728
                            SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 1729
                }
89c4a3a6 sago007 2008-08-29 14:32 1730
            }
89c4a3a6 sago007 2008-08-29 14:32 1731
            else
89c4a3a6 sago007 2008-08-29 14:32 1732
                if (cursory+1==AIlineToClear+2) {
89c4a3a6 sago007 2008-08-29 14:32 1733
                    if (toAlign[2]==false)
89c4a3a6 sago007 2008-08-29 14:32 1734
                        MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 1735
                    else {
89c4a3a6 sago007 2008-08-29 14:32 1736
                        if (cursorx>closestTo(AIlineToClear+2, AIcolorToClear, placeToCenter))
89c4a3a6 sago007 2008-08-29 14:32 1737
                            MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 1738
                        else
89c4a3a6 sago007 2008-08-29 14:32 1739
                            if (cursorx<closestTo(AIlineToClear+2, AIcolorToClear, placeToCenter))
89c4a3a6 sago007 2008-08-29 14:32 1740
                                MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 1741
                            else
89c4a3a6 sago007 2008-08-29 14:32 1742
                                SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 1743
                    }
89c4a3a6 sago007 2008-08-29 14:32 1744
                }
89c4a3a6 sago007 2008-08-29 14:32 1745
89c4a3a6 sago007 2008-08-29 14:32 1746
        if ((!toAlign[0])&&(!toAlign[1])&&(!toAlign[2]))
89c4a3a6 sago007 2008-08-29 14:32 1747
            AIstatus = 0;
89c4a3a6 sago007 2008-08-29 14:32 1748
        if ((nrOfType(AIlineToClear, AIcolorToClear)==0)||(nrOfType(AIlineToClear+1, AIcolorToClear)==0)||(nrOfType(AIlineToClear+2, AIcolorToClear)==0))
89c4a3a6 sago007 2008-08-29 14:32 1749
            AIstatus = 0;
89c4a3a6 sago007 2008-08-29 14:32 1750
        //cout << endl;
89c4a3a6 sago007 2008-08-29 14:32 1751
    }
89c4a3a6 sago007 2008-08-29 14:32 1752
89c4a3a6 sago007 2008-08-29 14:32 1753
89c4a3a6 sago007 2008-08-29 14:32 1754
89c4a3a6 sago007 2008-08-29 14:32 1755
    short AIstatus;   //Status flags:
89c4a3a6 sago007 2008-08-29 14:32 1756
    //0: nothing, 2: clear tower, 3: clear horisontal, 4: clear vertical
89c4a3a6 sago007 2008-08-29 14:32 1757
    //1: make more lines, 5: make 2 lines, 6: make 1 line
89c4a3a6 sago007 2008-08-29 14:32 1758
    bool firstLineCreated;
89c4a3a6 sago007 2008-08-29 14:32 1759
89c4a3a6 sago007 2008-08-29 14:32 1760
    void AI_Move() {
89c4a3a6 sago007 2008-08-29 14:32 1761
        switch (AIstatus) {
89c4a3a6 sago007 2008-08-29 14:32 1762
        case 1:
89c4a3a6 sago007 2008-08-29 14:32 1763
            if (TowerHeight<8)PushLine();
89c4a3a6 sago007 2008-08-29 14:32 1764
            else AIstatus = 0;
89c4a3a6 sago007 2008-08-29 14:32 1765
            break;
89c4a3a6 sago007 2008-08-29 14:32 1766
        case 2:
89c4a3a6 sago007 2008-08-29 14:32 1767
            AI_ClearTower();
89c4a3a6 sago007 2008-08-29 14:32 1768
            break;
89c4a3a6 sago007 2008-08-29 14:32 1769
        case 3:
89c4a3a6 sago007 2008-08-29 14:32 1770
            AI_ClearHori();
89c4a3a6 sago007 2008-08-29 14:32 1771
            break;
89c4a3a6 sago007 2008-08-29 14:32 1772
        case 4:
89c4a3a6 sago007 2008-08-29 14:32 1773
            AI_ClearVertical();
89c4a3a6 sago007 2008-08-29 14:32 1774
            break;
89c4a3a6 sago007 2008-08-29 14:32 1775
        case 5:
89c4a3a6 sago007 2008-08-29 14:32 1776
            if (!firstLineCreated){
89c4a3a6 sago007 2008-08-29 14:32 1777
                PushLine();
89c4a3a6 sago007 2008-08-29 14:32 1778
                firstLineCreated = true;
89c4a3a6 sago007 2008-08-29 14:32 1779
            }
89c4a3a6 sago007 2008-08-29 14:32 1780
            else {
89c4a3a6 sago007 2008-08-29 14:32 1781
                PushLine();
89c4a3a6 sago007 2008-08-29 14:32 1782
                AIstatus = 0;
89c4a3a6 sago007 2008-08-29 14:32 1783
            }
89c4a3a6 sago007 2008-08-29 14:32 1784
            break;
89c4a3a6 sago007 2008-08-29 14:32 1785
        case 6:
89c4a3a6 sago007 2008-08-29 14:32 1786
            PushLine();
89c4a3a6 sago007 2008-08-29 14:32 1787
            AIstatus = 0;
89c4a3a6 sago007 2008-08-29 14:32 1788
            break;
89c4a3a6 sago007 2008-08-29 14:32 1789
        default:
89c4a3a6 sago007 2008-08-29 14:32 1790
            if (TowerHeight<6) AIstatus = 1;
89c4a3a6 sago007 2008-08-29 14:32 1791
            else
89c4a3a6 sago007 2008-08-29 14:32 1792
                if (horiClearPossible()) AIstatus = 3;
89c4a3a6 sago007 2008-08-29 14:32 1793
                else
89c4a3a6 sago007 2008-08-29 14:32 1794
                    if (veriClearPossible()) AIstatus = 4;
89c4a3a6 sago007 2008-08-29 14:32 1795
                    else
89c4a3a6 sago007 2008-08-29 14:32 1796
                        if (ThereIsATower()) AIstatus = 2;
89c4a3a6 sago007 2008-08-29 14:32 1797
                        else
89c4a3a6 sago007 2008-08-29 14:32 1798
                            AIstatus = 5;
89c4a3a6 sago007 2008-08-29 14:32 1799
            break;
89c4a3a6 sago007 2008-08-29 14:32 1800
        }
89c4a3a6 sago007 2008-08-29 14:32 1801
    }
89c4a3a6 sago007 2008-08-29 14:32 1802
89c4a3a6 sago007 2008-08-29 14:32 1803
//////////////////////////////////////////////////////////////////////////
89c4a3a6 sago007 2008-08-29 14:32 1804
///////////////////////////// AI ends here! //////////////////////////////
89c4a3a6 sago007 2008-08-29 14:32 1805
//////////////////////////////////////////////////////////////////////////
89c4a3a6 sago007 2008-08-29 14:32 1806
89c4a3a6 sago007 2008-08-29 14:32 1807
    //Draws all the bricks to the board (including garbage)
89c4a3a6 sago007 2008-08-29 14:32 1808
    void PaintBricks() {
89c4a3a6 sago007 2008-08-29 14:32 1809
        for (int i=0;((i<13)&&(i<30));i++)
89c4a3a6 sago007 2008-08-29 14:32 1810
            for (int j=0;j<6;j++) {
89c4a3a6 sago007 2008-08-29 14:32 1811
                if ((board[j][i]%10 != -1) && (board[j][i]%10 < 7) && ((board[j][i]/1000000)%10==0)) {
27ae0175 sago007 2009-01-30 06:02 1812
                    DrawIMG(bricks[board[j][i]%10], sBoard, j*bsize, bsize*12-i*bsize-pixels);
89c4a3a6 sago007 2008-08-29 14:32 1813
                    if ((board[j][i]/BLOCKWAIT)%10==1)
27ae0175 sago007 2009-01-30 06:02 1814
                        DrawIMG(bomb[(SDL_GetTicks()/BOMBTIME)%2], sBoard, j*bsize, bsize*12-i*bsize-pixels);
89c4a3a6 sago007 2008-08-29 14:32 1815
                    if ((board[j][i]/BLOCKHANG)%10==1)
27ae0175 sago007 2009-01-30 06:02 1816
                        DrawIMG(ready[(SDL_GetTicks()/READYTIME)%2], sBoard, j*bsize, bsize*12-i*bsize-pixels);
89c4a3a6 sago007 2008-08-29 14:32 1817
89c4a3a6 sago007 2008-08-29 14:32 1818
                }
89c4a3a6 sago007 2008-08-29 14:32 1819
                if ((board[j][i]/1000000)%10==1) {
89c4a3a6 sago007 2008-08-29 14:32 1820
                    int left, right, over, under;
89c4a3a6 sago007 2008-08-29 14:32 1821
                    int number = board[j][i];
89c4a3a6 sago007 2008-08-29 14:32 1822
                    if (j<1) left = -1;
89c4a3a6 sago007 2008-08-29 14:32 1823
                    else left = board[j-1][i];
89c4a3a6 sago007 2008-08-29 14:32 1824
                    if (j>5) right = -1;
89c4a3a6 sago007 2008-08-29 14:32 1825
                    else right = board[j+1][i];
89c4a3a6 sago007 2008-08-29 14:32 1826
                    if (i>28) over = -1;
89c4a3a6 sago007 2008-08-29 14:32 1827
                    else over = board[j][i+1];
89c4a3a6 sago007 2008-08-29 14:32 1828
                    if (i<1) under = -1;
89c4a3a6 sago007 2008-08-29 14:32 1829
                    else under = board[j][i-1];
89c4a3a6 sago007 2008-08-29 14:32 1830
                    if ((left == number)&&(right == number)&&(over == number)&&(under == number))
27ae0175 sago007 2009-01-30 06:02 1831
                        DrawIMG(garbageFill, sBoard, j*bsize, bsize*12-i*bsize-pixels);
89c4a3a6 sago007 2008-08-29 14:32 1832
                    if ((left != number)&&(right == number)&&(over == number)&&(under == number))
27ae0175 sago007 2009-01-30 06:02 1833
                        DrawIMG(garbageL, sBoard, j*bsize, bsize*12-i*bsize-pixels);
89c4a3a6 sago007 2008-08-29 14:32 1834
                    if ((left == number)&&(right != number)&&(over == number)&&(under == number))
27ae0175 sago007 2009-01-30 06:02 1835
                        DrawIMG(garbageR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
89c4a3a6 sago007 2008-08-29 14:32 1836
                    if ((left == number)&&(right == number)&&(over != number)&&(under == number))
27ae0175 sago007 2009-01-30 06:02 1837
                        DrawIMG(garbageT, sBoard, j*bsize, bsize*12-i*bsize-pixels);
89c4a3a6 sago007 2008-08-29 14:32 1838
                    if ((left == number)&&(right == number)&&(over == number)&&(under != number))
27ae0175 sago007 2009-01-30 06:02 1839
                        DrawIMG(garbageB, sBoard, j*bsize, bsize*12-i*bsize-pixels);
89c4a3a6 sago007 2008-08-29 14:32 1840
                    if ((left != number)&&(right == number)&&(over != number)&&(under == number))
27ae0175 sago007 2009-01-30 06:02 1841
                        DrawIMG(garbageTL, sBoard, j*bsize, bsize*12-i*bsize-pixels);
89c4a3a6 sago007 2008-08-29 14:32 1842
                    if ((left != number)&&(right == number)&&(over == number)&&(under != number))
27ae0175 sago007 2009-01-30 06:02 1843
                        DrawIMG(garbageBL, sBoard, j*bsize, bsize*12-i*bsize-pixels);
89c4a3a6 sago007 2008-08-29 14:32 1844
                    if ((left == number)&&(right != number)&&(over != number)&&(under == number))
27ae0175 sago007 2009-01-30 06:02 1845
                        DrawIMG(garbageTR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
89c4a3a6 sago007 2008-08-29 14:32 1846
                    if ((left == number)&&(right != number)&&(over == number)&&(under != number))
27ae0175 sago007 2009-01-30 06:02 1847
                        DrawIMG(garbageBR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
89c4a3a6 sago007 2008-08-29 14:32 1848
                    if ((left == number)&&(right != number)&&(over != number)&&(under != number))
27ae0175 sago007 2009-01-30 06:02 1849
                        DrawIMG(garbageMR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
89c4a3a6 sago007 2008-08-29 14:32 1850
                    if ((left == number)&&(right == number)&&(over != number)&&(under != number))
27ae0175 sago007 2009-01-30 06:02 1851
                        DrawIMG(garbageM, sBoard, j*bsize, bsize*12-i*bsize-pixels);
89c4a3a6 sago007 2008-08-29 14:32 1852
                    if ((left != number)&&(right == number)&&(over != number)&&(under != number))
27ae0175 sago007 2009-01-30 06:02 1853
                        DrawIMG(garbageML, sBoard, j*bsize, bsize*12-i*bsize-pixels);
89c4a3a6 sago007 2008-08-29 14:32 1854
                }
89c4a3a6 sago007 2008-08-29 14:32 1855
                if ((board[j][i]/1000000)%10==2) {
89c4a3a6 sago007 2008-08-29 14:32 1856
                    if (j==0)
27ae0175 sago007 2009-01-30 06:02 1857
                        DrawIMG(garbageGML, sBoard, j*bsize, bsize*12-i*bsize-pixels);
89c4a3a6 sago007 2008-08-29 14:32 1858
                    else
89c4a3a6 sago007 2008-08-29 14:32 1859
                        if (j==5)
27ae0175 sago007 2009-01-30 06:02 1860
                            DrawIMG(garbageGMR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
89c4a3a6 sago007 2008-08-29 14:32 1861
                        else
27ae0175 sago007 2009-01-30 06:02 1862
                            DrawIMG(garbageGM, sBoard, j*bsize, bsize*12-i*bsize-pixels);
89c4a3a6 sago007 2008-08-29 14:32 1863
                }
89c4a3a6 sago007 2008-08-29 14:32 1864
            }
89c4a3a6 sago007 2008-08-29 14:32 1865
        const int j = 0;
89c4a3a6 sago007 2008-08-29 14:32 1866
89c4a3a6 sago007 2008-08-29 14:32 1867
        int garbageSize=0;
89c4a3a6 sago007 2008-08-29 14:32 1868
        for (int i=0;i<20;i++) {
89c4a3a6 sago007 2008-08-29 14:32 1869
            if ((board[j][i]/1000000)%10==1) {
89c4a3a6 sago007 2008-08-29 14:32 1870
                int left, right, over, under;
89c4a3a6 sago007 2008-08-29 14:32 1871
                int number = board[j][i];
89c4a3a6 sago007 2008-08-29 14:32 1872
                if (j<1) left = -1;
89c4a3a6 sago007 2008-08-29 14:32 1873
                else left = board[j-1][i];
89c4a3a6 sago007 2008-08-29 14:32 1874
                if (j>5) right = -1;
89c4a3a6 sago007 2008-08-29 14:32 1875
                else right = board[j+1][i];
89c4a3a6 sago007 2008-08-29 14:32 1876
                if (i>28) over = -1;
89c4a3a6 sago007 2008-08-29 14:32 1877
                else over = board[j][i+1];
89c4a3a6 sago007 2008-08-29 14:32 1878
                if (i<1) under = -1;
89c4a3a6 sago007 2008-08-29 14:32 1879
                else under = board[j][i-1];
89c4a3a6 sago007 2008-08-29 14:32 1880
                if (((left != number)&&(right == number)&&(over != number)&&(under == number))&&(garbageSize>0)) {
27ae0175 sago007 2009-01-30 06:02 1881
                    DrawIMG(smiley[board[j][i]%4], sBoard, 2*bsize, 12*bsize-i*bsize-pixels+(bsize/2)*garbageSize);
89c4a3a6 sago007 2008-08-29 14:32 1882
                }
89c4a3a6 sago007 2008-08-29 14:32 1883
                if (!((left != number)&&(right == number)&&(over == number)&&(under == number))) //not in garbage
89c4a3a6 sago007 2008-08-29 14:32 1884
                {
89c4a3a6 sago007 2008-08-29 14:32 1885
                    garbageSize=0;
89c4a3a6 sago007 2008-08-29 14:32 1886
                }
89c4a3a6 sago007 2008-08-29 14:32 1887
                else {
89c4a3a6 sago007 2008-08-29 14:32 1888
                    //cout << "In garbage" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1889
                    garbageSize++;
89c4a3a6 sago007 2008-08-29 14:32 1890
                }
89c4a3a6 sago007 2008-08-29 14:32 1891
89c4a3a6 sago007 2008-08-29 14:32 1892
            }
89c4a3a6 sago007 2008-08-29 14:32 1893
        }
89c4a3a6 sago007 2008-08-29 14:32 1894
        for (int i=0;i<6;i++)
89c4a3a6 sago007 2008-08-29 14:32 1895
            if (board[i][0]!=-1)
27ae0175 sago007 2009-01-30 06:02 1896
                DrawIMG(transCover, sBoard, i*bsize, 12*bsize-pixels); //Make the appering blocks transperant
89c4a3a6 sago007 2008-08-29 14:32 1897
89c4a3a6 sago007 2008-08-29 14:32 1898
    }
89c4a3a6 sago007 2008-08-29 14:32 1899
89c4a3a6 sago007 2008-08-29 14:32 1900
    //Paints the bricks gotten from a replay/net package
89c4a3a6 sago007 2008-08-29 14:32 1901
    void SimplePaintBricks() {
89c4a3a6 sago007 2008-08-29 14:32 1902
        /*
89c4a3a6 sago007 2008-08-29 14:32 1903
         * We will need to mark the blocks that must have a bomb, we will here need to see, what is falling
89c4a3a6 sago007 2008-08-29 14:32 1904
         */
89c4a3a6 sago007 2008-08-29 14:32 1905
        bool bbomb[6][13]; //has a bomb on it!
89c4a3a6 sago007 2008-08-29 14:32 1906
        bool falling[6][13]; //this is falling
89c4a3a6 sago007 2008-08-29 14:32 1907
        bool getReady[6][13]; //getReady
89c4a3a6 sago007 2008-08-29 14:32 1908
        for (int i=0;i<6;i++)
89c4a3a6 sago007 2008-08-29 14:32 1909
            for (int j=0;j<13;j++) {
89c4a3a6 sago007 2008-08-29 14:32 1910
                bbomb[i][j]=false; //All false by default
89c4a3a6 sago007 2008-08-29 14:32 1911
                falling[i][j]=false;
89c4a3a6 sago007 2008-08-29 14:32 1912
                if (board[i][j]>29)
89c4a3a6 sago007 2008-08-29 14:32 1913
                    getReady[i][j]=true;
89c4a3a6 sago007 2008-08-29 14:32 1914
                else
89c4a3a6 sago007 2008-08-29 14:32 1915
                    getReady[i][j]=false;
89c4a3a6 sago007 2008-08-29 14:32 1916
            }
89c4a3a6 sago007 2008-08-29 14:32 1917
        //See that is falling
89c4a3a6 sago007 2008-08-29 14:32 1918
        for (int i=0;i<6;i++) {
89c4a3a6 sago007 2008-08-29 14:32 1919
            bool rowFalling = false;
89c4a3a6 sago007 2008-08-29 14:32 1920
            for (int j=0;j<13;j++) {
89c4a3a6 sago007 2008-08-29 14:32 1921
                if (rowFalling)
89c4a3a6 sago007 2008-08-29 14:32 1922
                    falling[i][j]=true;
89c4a3a6 sago007 2008-08-29 14:32 1923
                if ((!rowFalling)&&(board[i][j]%30==-1))
89c4a3a6 sago007 2008-08-29 14:32 1924
                    rowFalling = true;
89c4a3a6 sago007 2008-08-29 14:32 1925
                if ((rowFalling)&&(board[i][j]%30>6))
89c4a3a6 sago007 2008-08-29 14:32 1926
                    rowFalling = false;
89c4a3a6 sago007 2008-08-29 14:32 1927
                if (getReady[i][j]) {
89c4a3a6 sago007 2008-08-29 14:32 1928
                    falling[i][j]=true; //getReady is the same as falling
89c4a3a6 sago007 2008-08-29 14:32 1929
                    rowFalling = false;
89c4a3a6 sago007 2008-08-29 14:32 1930
                }
89c4a3a6 sago007 2008-08-29 14:32 1931
            }
89c4a3a6 sago007 2008-08-29 14:32 1932
        }
89c4a3a6 sago007 2008-08-29 14:32 1933
        //Now looking at rows:
89c4a3a6 sago007 2008-08-29 14:32 1934
        for (int i=0;i<6;i++) {
89c4a3a6 sago007 2008-08-29 14:32 1935
            int count = 0;
89c4a3a6 sago007 2008-08-29 14:32 1936
            int color = -1;
89c4a3a6 sago007 2008-08-29 14:32 1937
            for (int j=1;j<13;j++) {
89c4a3a6 sago007 2008-08-29 14:32 1938
                if ((board[i][j]%30==color)&&(!falling[i][j]))
89c4a3a6 sago007 2008-08-29 14:32 1939
                    count++;
89c4a3a6 sago007 2008-08-29 14:32 1940
                else
89c4a3a6 sago007 2008-08-29 14:32 1941
                    if (falling[i][j]) {
89c4a3a6 sago007 2008-08-29 14:32 1942
                        count = 0;
89c4a3a6 sago007 2008-08-29 14:32 1943
                    }
89c4a3a6 sago007 2008-08-29 14:32 1944
                    else {
89c4a3a6 sago007 2008-08-29 14:32 1945
                        color=board[i][j]%30;
89c4a3a6 sago007 2008-08-29 14:32 1946
                        count=1;
89c4a3a6 sago007 2008-08-29 14:32 1947
                    }
89c4a3a6 sago007 2008-08-29 14:32 1948
                if ((count>2)&&(color>-1)&&(color)<7) {
89c4a3a6 sago007 2008-08-29 14:32 1949
                    bbomb[i][j]=true;
89c4a3a6 sago007 2008-08-29 14:32 1950
                    bbomb[i][j-1]=true;
89c4a3a6 sago007 2008-08-29 14:32 1951
                    bbomb[i][j-2]=true;
89c4a3a6 sago007 2008-08-29 14:32 1952
                }
89c4a3a6 sago007 2008-08-29 14:32 1953
            }
89c4a3a6 sago007 2008-08-29 14:32 1954
        }
89c4a3a6 sago007 2008-08-29 14:32 1955
        //now looking for lines
89c4a3a6 sago007 2008-08-29 14:32 1956
        for (int i=1;i<13;i++) {
89c4a3a6 sago007 2008-08-29 14:32 1957
            int count = 0;
89c4a3a6 sago007 2008-08-29 14:32 1958
            int color = -1;
89c4a3a6 sago007 2008-08-29 14:32 1959
            for (int j=0;j<6;j++) {
89c4a3a6 sago007 2008-08-29 14:32 1960
                if ((board[j][i]%30==color)&&(!falling[j][i]))
89c4a3a6 sago007 2008-08-29 14:32 1961
                    count++;
89c4a3a6 sago007 2008-08-29 14:32 1962
                else
89c4a3a6 sago007 2008-08-29 14:32 1963
                    if (falling[j][i]) {
89c4a3a6 sago007 2008-08-29 14:32 1964
                        count = 0;
89c4a3a6 sago007 2008-08-29 14:32 1965
                    }
89c4a3a6 sago007 2008-08-29 14:32 1966
                    else {
89c4a3a6 sago007 2008-08-29 14:32 1967
                        color=board[j][i]%30;
89c4a3a6 sago007 2008-08-29 14:32 1968
                        count=1;
89c4a3a6 sago007 2008-08-29 14:32 1969
                    }
89c4a3a6 sago007 2008-08-29 14:32 1970
                if ((count>2)&&(color>-1)&&(color<7)) {
89c4a3a6 sago007 2008-08-29 14:32 1971
                    bbomb[j][i]=true;
89c4a3a6 sago007 2008-08-29 14:32 1972
                    bbomb[j-1][i]=true;
89c4a3a6 sago007 2008-08-29 14:32 1973
                    bbomb[j-2][i]=true;
89c4a3a6 sago007 2008-08-29 14:32 1974
                }
89c4a3a6 sago007 2008-08-29 14:32 1975
            }
89c4a3a6 sago007 2008-08-29 14:32 1976
        }
89c4a3a6 sago007 2008-08-29 14:32 1977
        for (int i=0;((i<13)&&(i<30));i++)
89c4a3a6 sago007 2008-08-29 14:32 1978
            for (int j=0;j<6;j++) {
89c4a3a6 sago007 2008-08-29 14:32 1979
                if ((board[j][i]%10 != -1) && (board[j][i]%30 < 7)) {
27ae0175 sago007 2009-01-30 06:02 1980
                    DrawIMG(bricks[board[j][i]%10], sBoard, j*bsize, 12*bsize-i*bsize-pixels);
89c4a3a6 sago007 2008-08-29 14:32 1981
                    if (bbomb[j][i])
27ae0175 sago007 2009-01-30 06:02 1982
                        DrawIMG(bomb[(SDL_GetTicks()/BOMBTIME)%2], sBoard, j*bsize, 12*bsize-i*bsize-pixels);
89c4a3a6 sago007 2008-08-29 14:32 1983
                    if (getReady[j][i])
27ae0175 sago007 2009-01-30 06:02 1984
                        DrawIMG(ready[(SDL_GetTicks()/READYTIME)%2], sBoard, j*bsize, 12*bsize-i*bsize-pixels);
89c4a3a6 sago007 2008-08-29 14:32 1985
                }
89c4a3a6 sago007 2008-08-29 14:32 1986
                if (board[j][i]%30>6) {
89c4a3a6 sago007 2008-08-29 14:32 1987
                    if (board[j][i]%30==7)
27ae0175 sago007 2009-01-30 06:02 1988
                        DrawIMG(garbageR, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
89c4a3a6 sago007 2008-08-29 14:32 1989
                    if (board[j][i]%30==9)
27ae0175 sago007 2009-01-30 06:02 1990
                        DrawIMG(garbageML, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
89c4a3a6 sago007 2008-08-29 14:32 1991
                    if (board[j][i]%30==10)
e03ae476 sago007 2009-03-06 22:49 1992
                        DrawIMG(garbageMR, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
89c4a3a6 sago007 2008-08-29 14:32 1993
                    if (board[j][i]%30==11)
27ae0175 sago007 2009-01-30 06:02 1994
                        DrawIMG(garbageTR, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
89c4a3a6 sago007 2008-08-29 14:32 1995
                    if (board[j][i]%30==12)
27ae0175 sago007 2009-01-30 06:02 1996
                        DrawIMG(garbageTL, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
89c4a3a6 sago007 2008-08-29 14:32 1997
                    if (board[j][i]%30==13)
27ae0175 sago007 2009-01-30 06:02 1998
                        DrawIMG(garbageBL, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
89c4a3a6 sago007 2008-08-29 14:32 1999
                    if (board[j][i]%30==14)
27ae0175 sago007 2009-01-30 06:02 2000
                        DrawIMG(garbageBR, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
89c4a3a6 sago007 2008-08-29 14:32 2001
                    if (board[j][i]%30==15)
27ae0175 sago007 2009-01-30 06:02 2002
                        DrawIMG(garbageM, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
89c4a3a6 sago007 2008-08-29 14:32 2003
                    if (board[j][i]%30==16)
27ae0175 sago007 2009-01-30 06:02 2004
                        DrawIMG(garbageFill, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
89c4a3a6 sago007 2008-08-29 14:32 2005
                    if (board[j][i]%30==17)
27ae0175 sago007 2009-01-30 06:02 2006
                        DrawIMG(garbageT, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
89c4a3a6 sago007 2008-08-29 14:32 2007
                    if (board[j][i]%30==18)
27ae0175 sago007 2009-01-30 06:02 2008
                        DrawIMG(garbageB, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
89c4a3a6 sago007 2008-08-29 14:32 2009
                    if (board[j][i]%30==19)
27ae0175 sago007 2009-01-30 06:02 2010
                        DrawIMG(garbageL, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
cad041e3 sago007 2009-03-07 15:16 2011
                    if (board[j][i]%30==20)
cad041e3 sago007 2009-03-07 15:16 2012
                        switch(j) {
cad041e3 sago007 2009-03-07 15:16 2013
                            case 0:
cad041e3 sago007 2009-03-07 15:16 2014
                                DrawIMG(garbageGML, sBoard,j*bsize, 12*bsize-i*bsize-pixels);
cad041e3 sago007 2009-03-07 15:16 2015
                                break;
cad041e3 sago007 2009-03-07 15:16 2016
                            case 5:
cad041e3 sago007 2009-03-07 15:16 2017
                                DrawIMG(garbageGMR, sBoard,j*bsize, 12*bsize-i*bsize-pixels);
cad041e3 sago007 2009-03-07 15:16 2018
                                break;
cad041e3 sago007 2009-03-07 15:16 2019
                            default:
cad041e3 sago007 2009-03-07 15:16 2020
                                DrawIMG(garbageGM, sBoard,j*bsize, 12*bsize-i*bsize-pixels);
cad041e3 sago007 2009-03-07 15:16 2021
                        }
89c4a3a6 sago007 2008-08-29 14:32 2022
                    //cout << "IS: " << board[j][i] << endl;
89c4a3a6 sago007 2008-08-29 14:32 2023
                }
89c4a3a6 sago007 2008-08-29 14:32 2024
89c4a3a6 sago007 2008-08-29 14:32 2025
89c4a3a6 sago007 2008-08-29 14:32 2026
            }
89c4a3a6 sago007 2008-08-29 14:32 2027
89c4a3a6 sago007 2008-08-29 14:32 2028
        int garbageSize=0;
89c4a3a6 sago007 2008-08-29 14:32 2029
        for (int i=0;i<20;i++) {
89c4a3a6 sago007 2008-08-29 14:32 2030
            if ((board[0][i]%30==12)&&(garbageSize>0)) {
27ae0175 sago007 2009-01-30 06:02 2031
                DrawIMG(smiley[0], sBoard, 2*bsize, bsize-i*bsize-pixels+(bsize/2)*garbageSize);
89c4a3a6 sago007 2008-08-29 14:32 2032
            }
89c4a3a6 sago007 2008-08-29 14:32 2033
            if (board[0][i]%30!=19) //not in garbage
89c4a3a6 sago007 2008-08-29 14:32 2034
            {
89c4a3a6 sago007 2008-08-29 14:32 2035
                garbageSize=0;
89c4a3a6 sago007 2008-08-29 14:32 2036
            }
89c4a3a6 sago007 2008-08-29 14:32 2037
            else {
89c4a3a6 sago007 2008-08-29 14:32 2038
                //cout << "In garbage" << endl;
89c4a3a6 sago007 2008-08-29 14:32 2039
                garbageSize++;
89c4a3a6 sago007 2008-08-29 14:32 2040
            }
89c4a3a6 sago007 2008-08-29 14:32 2041
89c4a3a6 sago007 2008-08-29 14:32 2042
        }
89c4a3a6 sago007 2008-08-29 14:32 2043
    }
24a6ea5f sago007 2008-11-13 22:28 2044
    
24a6ea5f sago007 2008-11-13 22:28 2045
    int lastCounter;
89c4a3a6 sago007 2008-08-29 14:32 2046
89c4a3a6 sago007 2008-08-29 14:32 2047
    //Draws everything
89c4a3a6 sago007 2008-08-29 14:32 2048
    void DoPaintJob() {
89c4a3a6 sago007 2008-08-29 14:32 2049
        DrawIMG(backBoard, sBoard, 0, 0);
2f30c381 sago007 2008-09-14 13:08 2050
        #if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 2051
        if ((!bReplaying)&&(!bNetworkPlayer))
2f30c381 sago007 2008-09-14 13:08 2052
        #else
2f30c381 sago007 2008-09-14 13:08 2053
        if (!bReplaying)
2f30c381 sago007 2008-09-14 13:08 2054
        #endif
89c4a3a6 sago007 2008-08-29 14:32 2055
            PaintBricks();
89c4a3a6 sago007 2008-08-29 14:32 2056
        else
89c4a3a6 sago007 2008-08-29 14:32 2057
            SimplePaintBricks();
27ae0175 sago007 2009-01-30 06:02 2058
        if (stageClear) DrawIMG(blackLine, sBoard, 0, bsize*(12+2)+bsize*(stageClearLimit-linesCleared)-pixels-1);
89c4a3a6 sago007 2008-08-29 14:32 2059
        if (puzzleMode&&(!bGameOver)) {
89c4a3a6 sago007 2008-08-29 14:32 2060
            //We need to write nr. of moves left!
89c4a3a6 sago007 2008-08-29 14:32 2061
            strHolder = "Moves left: " + itoa(MovesLeft);
89c4a3a6 sago007 2008-08-29 14:32 2062
            SFont_Write(sBoard, fBlueFont, 5, 5, strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2063
        }
89c4a3a6 sago007 2008-08-29 14:32 2064
        if(puzzleMode && stageButtonStatus == SBpuzzleMode)
89c4a3a6 sago007 2008-08-29 14:32 2065
        {
89c4a3a6 sago007 2008-08-29 14:32 2066
            DrawIMG(bRetry,sBoard, cordRetryButton.x, cordRetryButton.y);
89c4a3a6 sago007 2008-08-29 14:32 2067
            if(Level<nrOfPuzzles-1)
89c4a3a6 sago007 2008-08-29 14:32 2068
            {
89c4a3a6 sago007 2008-08-29 14:32 2069
                if(hasWonTheGame)
89c4a3a6 sago007 2008-08-29 14:32 2070
                    DrawIMG(bNext,sBoard,cordNextButton.x, cordNextButton.y);
89c4a3a6 sago007 2008-08-29 14:32 2071
                else
89c4a3a6 sago007 2008-08-29 14:32 2072
                    DrawIMG(bSkip,sBoard,cordNextButton.x, cordNextButton.y);
89c4a3a6 sago007 2008-08-29 14:32 2073
            }
89c4a3a6 sago007 2008-08-29 14:32 2074
            else
89c4a3a6 sago007 2008-08-29 14:32 2075
            {
89c4a3a6 sago007 2008-08-29 14:32 2076
                strHolder = "Last puzzle";
89c4a3a6 sago007 2008-08-29 14:32 2077
                SFont_Write(sBoard, fBlueFont, 5, 5, strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2078
            }
89c4a3a6 sago007 2008-08-29 14:32 2079
        }
89c4a3a6 sago007 2008-08-29 14:32 2080
        if(stageClear && stageButtonStatus == SBstageClear)
89c4a3a6 sago007 2008-08-29 14:32 2081
        {
89c4a3a6 sago007 2008-08-29 14:32 2082
            DrawIMG(bRetry,sBoard, cordRetryButton.x, cordRetryButton.y);
89c4a3a6 sago007 2008-08-29 14:32 2083
            if(Level<50-1)
89c4a3a6 sago007 2008-08-29 14:32 2084
            {
89c4a3a6 sago007 2008-08-29 14:32 2085
                if(hasWonTheGame)
89c4a3a6 sago007 2008-08-29 14:32 2086
                    DrawIMG(bNext,sBoard,cordNextButton.x, cordNextButton.y);
89c4a3a6 sago007 2008-08-29 14:32 2087
                else
89c4a3a6 sago007 2008-08-29 14:32 2088
                    DrawIMG(bSkip,sBoard,cordNextButton.x, cordNextButton.y);
89c4a3a6 sago007 2008-08-29 14:32 2089
            }
89c4a3a6 sago007 2008-08-29 14:32 2090
            else
89c4a3a6 sago007 2008-08-29 14:32 2091
            {
89c4a3a6 sago007 2008-08-29 14:32 2092
                strHolder = "Last stage";
89c4a3a6 sago007 2008-08-29 14:32 2093
                SFont_Write(sBoard, fBlueFont, 5, 5, strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2094
            }
89c4a3a6 sago007 2008-08-29 14:32 2095
        }
89c4a3a6 sago007 2008-08-29 14:32 2096
        
1572de2b sago007 2008-09-11 18:15 2097
#if DEBUG
89c4a3a6 sago007 2008-08-29 14:32 2098
        if (AI_Enabled&&(!bGameOver)) {
89c4a3a6 sago007 2008-08-29 14:32 2099
            strHolder = "AI_status: " + itoa(AIstatus)+ ", "+ itoa(AIlineToClear);
89c4a3a6 sago007 2008-08-29 14:32 2100
            SFont_Write(sBoard, fBlueFont, 5, 5, strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2101
        }
89c4a3a6 sago007 2008-08-29 14:32 2102
#endif
27ae0175 sago007 2009-01-30 06:02 2103
        if (!bGameOver)DrawIMG(cursor[(SDL_GetTicks()/600)%2],sBoard,cursorx*bsize-4,11*bsize-cursory*bsize-pixels-4);
89c4a3a6 sago007 2008-08-29 14:32 2104
        if (SDL_GetTicks()<gameStartedAt)
24a6ea5f sago007 2008-11-13 22:28 2105
        {
24a6ea5f sago007 2008-11-13 22:28 2106
            int currentCounter = abs((int)SDL_GetTicks()-(int)gameStartedAt)/1000;
24a6ea5f sago007 2008-11-13 22:28 2107
            if( (currentCounter!=lastCounter) && (SoundEnabled)&&(!NoSound))
24a6ea5f sago007 2008-11-13 22:28 2108
                Mix_PlayChannel(1,counterChunk,0);
24a6ea5f sago007 2008-11-13 22:28 2109
            lastCounter = currentCounter;
24a6ea5f sago007 2008-11-13 22:28 2110
            switch (currentCounter) {
89c4a3a6 sago007 2008-08-29 14:32 2111
            case 2:
27ae0175 sago007 2009-01-30 06:02 2112
                DrawIMG(counter[2], sBoard, 2*bsize, 5*bsize);
89c4a3a6 sago007 2008-08-29 14:32 2113
                break;
89c4a3a6 sago007 2008-08-29 14:32 2114
            case 1:
27ae0175 sago007 2009-01-30 06:02 2115
                DrawIMG(counter[1], sBoard, 2*bsize, 5*bsize);
89c4a3a6 sago007 2008-08-29 14:32 2116
                break;
89c4a3a6 sago007 2008-08-29 14:32 2117
            case 0:
27ae0175 sago007 2009-01-30 06:02 2118
                DrawIMG(counter[0], sBoard, 2*bsize, 5*bsize);
89c4a3a6 sago007 2008-08-29 14:32 2119
                break;
89c4a3a6 sago007 2008-08-29 14:32 2120
            default:
89c4a3a6 sago007 2008-08-29 14:32 2121
                break;
89c4a3a6 sago007 2008-08-29 14:32 2122
            }
24a6ea5f sago007 2008-11-13 22:28 2123
        }
24a6ea5f sago007 2008-11-13 22:28 2124
        else
24a6ea5f sago007 2008-11-13 22:28 2125
        {
24a6ea5f sago007 2008-11-13 22:28 2126
            if( (0==lastCounter) && (SoundEnabled)&&(!NoSound))
24a6ea5f sago007 2008-11-13 22:28 2127
                Mix_PlayChannel(1,counterFinalChunk,0);
24a6ea5f sago007 2008-11-13 22:28 2128
            lastCounter = -1;
24a6ea5f sago007 2008-11-13 22:28 2129
        }
89c4a3a6 sago007 2008-08-29 14:32 2130
        if ((bGameOver)&&(!editorMode))
27ae0175 sago007 2009-01-30 06:02 2131
            if (hasWonTheGame)DrawIMG(iWinner, sBoard, 0, 5*bsize);
27ae0175 sago007 2009-01-30 06:02 2132
            else if (bDraw) DrawIMG(iDraw, sBoard, 0, 5*bsize);
89c4a3a6 sago007 2008-08-29 14:32 2133
            else
27ae0175 sago007 2009-01-30 06:02 2134
                DrawIMG(iGameOver, sBoard, 0, 5*bsize);
89c4a3a6 sago007 2008-08-29 14:32 2135
    }
89c4a3a6 sago007 2008-08-29 14:32 2136
89c4a3a6 sago007 2008-08-29 14:32 2137
    //Updates evrything, if not called nothing happends
89c4a3a6 sago007 2008-08-29 14:32 2138
    void Update() {
89c4a3a6 sago007 2008-08-29 14:32 2139
        Uint32 tempUInt32;
89c4a3a6 sago007 2008-08-29 14:32 2140
        Uint32 nowTime = SDL_GetTicks(); //We remember the time, so it doesn't change during this call
89c4a3a6 sago007 2008-08-29 14:32 2141
        if (bReplaying) {
89c4a3a6 sago007 2008-08-29 14:32 2142
            setBoard(theReplay.getFrameSec((Uint32)(nowTime-gameStartedAt)));
89c4a3a6 sago007 2008-08-29 14:32 2143
            if (theReplay.isFinnished((Uint32)(nowTime-gameStartedAt)))
89c4a3a6 sago007 2008-08-29 14:32 2144
                switch (theReplay.getFinalStatus()) {
89c4a3a6 sago007 2008-08-29 14:32 2145
                case 1: //Winner
89c4a3a6 sago007 2008-08-29 14:32 2146
                    bGameOver = true;
89c4a3a6 sago007 2008-08-29 14:32 2147
                    hasWonTheGame = true;
89c4a3a6 sago007 2008-08-29 14:32 2148
                    break;
89c4a3a6 sago007 2008-08-29 14:32 2149
                case 2: //Looser
89c4a3a6 sago007 2008-08-29 14:32 2150
                case 4: //GameOver
89c4a3a6 sago007 2008-08-29 14:32 2151
                    bGameOver = true;
89c4a3a6 sago007 2008-08-29 14:32 2152
                    break;
89c4a3a6 sago007 2008-08-29 14:32 2153
                case 3: //draw
89c4a3a6 sago007 2008-08-29 14:32 2154
                    bGameOver =true;
89c4a3a6 sago007 2008-08-29 14:32 2155
                    bDraw = true;
89c4a3a6 sago007 2008-08-29 14:32 2156
                    break;
89c4a3a6 sago007 2008-08-29 14:32 2157
                default:
89c4a3a6 sago007 2008-08-29 14:32 2158
                    bGameOver = true;
89c4a3a6 sago007 2008-08-29 14:32 2159
                    //Nothing
89c4a3a6 sago007 2008-08-29 14:32 2160
                    break;
89c4a3a6 sago007 2008-08-29 14:32 2161
                };
89c4a3a6 sago007 2008-08-29 14:32 2162
        }
2f30c381 sago007 2008-09-14 13:08 2163
        #if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 2164
        if ((!bReplaying)&&(!bNetworkPlayer)) {
2f30c381 sago007 2008-09-14 13:08 2165
        #else
2f30c381 sago007 2008-09-14 13:08 2166
            if (!bReplaying) {
2f30c381 sago007 2008-09-14 13:08 2167
        #endif
89c4a3a6 sago007 2008-08-29 14:32 2168
            FindTowerHeight();
89c4a3a6 sago007 2008-08-29 14:32 2169
            if ((linesCleared-TowerHeight>stageClearLimit) && (stageClear) && (!bGameOver)) {
89c4a3a6 sago007 2008-08-29 14:32 2170
                stageCleared[Level] = true;
89c4a3a6 sago007 2008-08-29 14:32 2171
                if(stageScores[Level]<score)
89c4a3a6 sago007 2008-08-29 14:32 2172
                {
89c4a3a6 sago007 2008-08-29 14:32 2173
                    gameEndedAfter = nowTime-gameStartedAt;
89c4a3a6 sago007 2008-08-29 14:32 2174
                    stageScores[Level] = score;
89c4a3a6 sago007 2008-08-29 14:32 2175
                    stageTimes[Level] = gameEndedAfter;
89c4a3a6 sago007 2008-08-29 14:32 2176
                }
89c4a3a6 sago007 2008-08-29 14:32 2177
89c4a3a6 sago007 2008-08-29 14:32 2178
                ofstream outfile;
89c4a3a6 sago007 2008-08-29 14:32 2179
                outfile.open(stageClearSavePath.c_str(), ios::binary |ios::trunc);
89c4a3a6 sago007 2008-08-29 14:32 2180
                if (!outfile) {
89c4a3a6 sago007 2008-08-29 14:32 2181
                    cout << "Error writing to file: " << stageClearSavePath << endl;
89c4a3a6 sago007 2008-08-29 14:32 2182
                }
89c4a3a6 sago007 2008-08-29 14:32 2183
                else {
89c4a3a6 sago007 2008-08-29 14:32 2184
                    for (int i=0;i<nrOfStageLevels;i++) {
89c4a3a6 sago007 2008-08-29 14:32 2185
                        bool tempBool = stageCleared[i];
89c4a3a6 sago007 2008-08-29 14:32 2186
                        outfile.write(reinterpret_cast<char*>(&tempBool), sizeof(bool));
89c4a3a6 sago007 2008-08-29 14:32 2187
                    }
89c4a3a6 sago007 2008-08-29 14:32 2188
                    for (int i=0;i<nrOfStageLevels;i++) {
89c4a3a6 sago007 2008-08-29 14:32 2189
                        tempUInt32 = stageScores[i];
89c4a3a6 sago007 2008-08-29 14:32 2190
                        outfile.write(reinterpret_cast<char*>(&tempUInt32), sizeof(Uint32));
89c4a3a6 sago007 2008-08-29 14:32 2191
                    }
89c4a3a6 sago007 2008-08-29 14:32 2192
                    for (int i=0;i<nrOfStageLevels;i++) {
89c4a3a6 sago007 2008-08-29 14:32 2193
                        tempUInt32 = stageTimes[i];
89c4a3a6 sago007 2008-08-29 14:32 2194
                        outfile.write(reinterpret_cast<char*>(&tempUInt32), sizeof(Uint32));
89c4a3a6 sago007 2008-08-29 14:32 2195
                    }
89c4a3a6 sago007 2008-08-29 14:32 2196
                    outfile.close();
89c4a3a6 sago007 2008-08-29 14:32 2197
                }
89c4a3a6 sago007 2008-08-29 14:32 2198
                setPlayerWon();
89c4a3a6 sago007 2008-08-29 14:32 2199
                stageButtonStatus = SBstageClear;
89c4a3a6 sago007 2008-08-29 14:32 2200
            }
89c4a3a6 sago007 2008-08-29 14:32 2201
            if ((TowerHeight>12)&&(prevTowerHeight<13)&&(!puzzleMode)) {
89c4a3a6 sago007 2008-08-29 14:32 2202
                if (SoundEnabled) Mix_PlayChannel(1, heartBeat, 0);
89c4a3a6 sago007 2008-08-29 14:32 2203
                stop+=1000;
89c4a3a6 sago007 2008-08-29 14:32 2204
            }
89c4a3a6 sago007 2008-08-29 14:32 2205
            
89c4a3a6 sago007 2008-08-29 14:32 2206
            while (nowTime>nrStops*40+gameStartedAt) //Increase stops, till we reach nowTime
89c4a3a6 sago007 2008-08-29 14:32 2207
            {
89c4a3a6 sago007 2008-08-29 14:32 2208
                if (stop>0) {
89c4a3a6 sago007 2008-08-29 14:32 2209
                    stop = stop-20;
89c4a3a6 sago007 2008-08-29 14:32 2210
                    if (stop<=0) nrPushedPixel=(int)((nowTime-gameStartedAt)/(1000.0*speed));
89c4a3a6 sago007 2008-08-29 14:32 2211
                }
89c4a3a6 sago007 2008-08-29 14:32 2212
                if (stop<0)
89c4a3a6 sago007 2008-08-29 14:32 2213
                    stop = 0;
89c4a3a6 sago007 2008-08-29 14:32 2214
                nrStops++;
89c4a3a6 sago007 2008-08-29 14:32 2215
            }
89c4a3a6 sago007 2008-08-29 14:32 2216
            //If we have static content, we don't raise at all!
89c4a3a6 sago007 2008-08-29 14:32 2217
            if (hasStaticContent())
89c4a3a6 sago007 2008-08-29 14:32 2218
                stop++;
89c4a3a6 sago007 2008-08-29 14:32 2219
            if ((puzzleMode)&&(!bGameOver)&&BoardEmpty()) {
89c4a3a6 sago007 2008-08-29 14:32 2220
                if (!singlePuzzle) {
32c9b349 sago007 2008-11-20 18:14 2221
                    if(puzzleCleared[Level]==false)
32c9b349 sago007 2008-11-20 18:14 2222
                        Stats::getInstance()->addOne("puzzlesSolved");
89c4a3a6 sago007 2008-08-29 14:32 2223
                    puzzleCleared[Level] = true;
89c4a3a6 sago007 2008-08-29 14:32 2224
                    ofstream outfile;
89c4a3a6 sago007 2008-08-29 14:32 2225
                    stageButtonStatus = SBpuzzleMode;
89c4a3a6 sago007 2008-08-29 14:32 2226
                    outfile.open(puzzleSavePath.c_str(), ios::binary |ios::trunc);
89c4a3a6 sago007 2008-08-29 14:32 2227
                    if (!outfile) {
89c4a3a6 sago007 2008-08-29 14:32 2228
                        cout << "Error writing to file: " << puzzleSavePath << endl;
89c4a3a6 sago007 2008-08-29 14:32 2229
                    }
89c4a3a6 sago007 2008-08-29 14:32 2230
                    else {
89c4a3a6 sago007 2008-08-29 14:32 2231
                        for (int i=0;i<nrOfPuzzles;i++) {
89c4a3a6 sago007 2008-08-29 14:32 2232
                            bool tempBool = puzzleCleared[i];
89c4a3a6 sago007 2008-08-29 14:32 2233
                            outfile.write(reinterpret_cast<char*>(&tempBool), sizeof(bool));
89c4a3a6 sago007 2008-08-29 14:32 2234
                        }
89c4a3a6 sago007 2008-08-29 14:32 2235
                        outfile.close();
89c4a3a6 sago007 2008-08-29 14:32 2236
                    }
89c4a3a6 sago007 2008-08-29 14:32 2237
                }
89c4a3a6 sago007 2008-08-29 14:32 2238
                setPlayerWon();
89c4a3a6 sago007 2008-08-29 14:32 2239
            }
89c4a3a6 sago007 2008-08-29 14:32 2240
            
89c4a3a6 sago007 2008-08-29 14:32 2241
            //increse speed:
89c4a3a6 sago007 2008-08-29 14:32 2242
            if ((nowTime>gameStartedAt+20000*speedLevel)&&(speedLevel <99)&&(!bGameOver))
89c4a3a6 sago007 2008-08-29 14:32 2243
            {
89c4a3a6 sago007 2008-08-29 14:32 2244
                speed = (baseSpeed*0.9)/((double)speedLevel*0.5);
89c4a3a6 sago007 2008-08-29 14:32 2245
                speedLevel++;
89c4a3a6 sago007 2008-08-29 14:32 2246
                nrPushedPixel=(int)((double)(nowTime-gameStartedAt)/(1000.0*speed));
89c4a3a6 sago007 2008-08-29 14:32 2247
            }
89c4a3a6 sago007 2008-08-29 14:32 2248
            
89c4a3a6 sago007 2008-08-29 14:32 2249
            
89c4a3a6 sago007 2008-08-29 14:32 2250
            //To prevent the stack from raising a lot then we stop a chain (doesn't work anymore)
89c4a3a6 sago007 2008-08-29 14:32 2251
            if (chain>0)
89c4a3a6 sago007 2008-08-29 14:32 2252
                stop+=1;
89c4a3a6 sago007 2008-08-29 14:32 2253
            //Raises the stack
89c4a3a6 sago007 2008-08-29 14:32 2254
            if ((nowTime>gameStartedAt+nrPushedPixel*1000*speed) && (!bGameOver)&&(!stop))
89c4a3a6 sago007 2008-08-29 14:32 2255
                while ((nowTime>gameStartedAt+nrPushedPixel*1000*speed)&&(!(puzzleMode)))
89c4a3a6 sago007 2008-08-29 14:32 2256
                    PushPixels();
89c4a3a6 sago007 2008-08-29 14:32 2257
            if (!bGameOver)ClearBlocks();
89c4a3a6 sago007 2008-08-29 14:32 2258
            
89c4a3a6 sago007 2008-08-29 14:32 2259
            /*************************************************************
89c4a3a6 sago007 2008-08-29 14:32 2260
            Ai stuff
89c4a3a6 sago007 2008-08-29 14:32 2261
             **************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 2262
            if (bGameOver) {
89c4a3a6 sago007 2008-08-29 14:32 2263
                AIstatus = 0;       //Enusres that AI is resetted
89c4a3a6 sago007 2008-08-29 14:32 2264
            }
89c4a3a6 sago007 2008-08-29 14:32 2265
            else
89c4a3a6 sago007 2008-08-29 14:32 2266
                if (AI_Enabled)
89c4a3a6 sago007 2008-08-29 14:32 2267
                    if (lastAImove+AI_MoveSpeed<SDL_GetTicks()) {
89c4a3a6 sago007 2008-08-29 14:32 2268
                        AI_Move();
89c4a3a6 sago007 2008-08-29 14:32 2269
                        lastAImove=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2270
                    }
89c4a3a6 sago007 2008-08-29 14:32 2271
89c4a3a6 sago007 2008-08-29 14:32 2272
            /*************************************************************
89c4a3a6 sago007 2008-08-29 14:32 2273
            Ai stuff ended
89c4a3a6 sago007 2008-08-29 14:32 2274
             **************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 2275
            if ((nowTime>gameStartedAt+nrFellDown*140) && (!bGameOver)) FallDown();
89c4a3a6 sago007 2008-08-29 14:32 2276
            if ((nowTime<gameStartedAt)&&(puzzleMode)) {
89c4a3a6 sago007 2008-08-29 14:32 2277
                FallDown();
89c4a3a6 sago007 2008-08-29 14:32 2278
                nrFellDown--;
89c4a3a6 sago007 2008-08-29 14:32 2279
            }
89c4a3a6 sago007 2008-08-29 14:32 2280
            ReduceStuff();
89c4a3a6 sago007 2008-08-29 14:32 2281
            if ((timetrial) && (!bGameOver) && (nowTime>gameStartedAt+2*60*1000)) {
89c4a3a6 sago007 2008-08-29 14:32 2282
                if (SoundEnabled) Mix_PlayChannel(1, timesUp, 0);
89c4a3a6 sago007 2008-08-29 14:32 2283
                SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 2284
                if ((theTopScoresTimeTrial.isHighScore(score))&&(!AI_Enabled)) {
89c4a3a6 sago007 2008-08-29 14:32 2285
                    theTopScoresTimeTrial.addScore(name, score);
89c4a3a6 sago007 2008-08-29 14:32 2286
                    //new highscore
89c4a3a6 sago007 2008-08-29 14:32 2287
                    //Also check if it is better than the best result so far.
89c4a3a6 sago007 2008-08-29 14:32 2288
                    string checkFilename = getPathToSaveFiles() + "/bestTTresult";
89c4a3a6 sago007 2008-08-29 14:32 2289
                    ifstream inFile(checkFilename.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2290
                    Uint32 bestResult = 3000; //Never accept a best result under 3000
89c4a3a6 sago007 2008-08-29 14:32 2291
                    if(inFile)
89c4a3a6 sago007 2008-08-29 14:32 2292
                    {
89c4a3a6 sago007 2008-08-29 14:32 2293
                        inFile >> bestResult;
89c4a3a6 sago007 2008-08-29 14:32 2294
                        inFile.close();
89c4a3a6 sago007 2008-08-29 14:32 2295
                    }
89c4a3a6 sago007 2008-08-29 14:32 2296
                    if(score>bestResult)
89c4a3a6 sago007 2008-08-29 14:32 2297
                    {
89c4a3a6 sago007 2008-08-29 14:32 2298
                        string bestFile = getPathToSaveFiles() + "/bestTT";
89c4a3a6 sago007 2008-08-29 14:32 2299
                        theReplay.saveReplay(bestFile);
89c4a3a6 sago007 2008-08-29 14:32 2300
                        ofstream outFile(checkFilename.c_str(),ios::trunc);
89c4a3a6 sago007 2008-08-29 14:32 2301
                        if(outFile)
89c4a3a6 sago007 2008-08-29 14:32 2302
                            outFile << score;
89c4a3a6 sago007 2008-08-29 14:32 2303
                    }
89c4a3a6 sago007 2008-08-29 14:32 2304
                }
89c4a3a6 sago007 2008-08-29 14:32 2305
            }
89c4a3a6 sago007 2008-08-29 14:32 2306
        }
89c4a3a6 sago007 2008-08-29 14:32 2307
        if ((!bGameOver)&&(!bReplaying)&&(nowTime>gameStartedAt))
89c4a3a6 sago007 2008-08-29 14:32 2308
        {
89c4a3a6 sago007 2008-08-29 14:32 2309
            //cout << nowTime << " bigger than " << gameStartedAt << endl;
89c4a3a6 sago007 2008-08-29 14:32 2310
            theReplay.setFrameSecTo(nowTime-gameStartedAt, getPackage());
89c4a3a6 sago007 2008-08-29 14:32 2311
        }
89c4a3a6 sago007 2008-08-29 14:32 2312
        DoPaintJob();
89c4a3a6 sago007 2008-08-29 14:32 2313
    }
89c4a3a6 sago007 2008-08-29 14:32 2314
89c4a3a6 sago007 2008-08-29 14:32 2315
}; //class BlockGame
89c4a3a6 sago007 2008-08-29 14:32 2316
////////////////////////////////////////////////////////////////////////////////
89c4a3a6 sago007 2008-08-29 14:32 2317
///////////////////////// BlockAttack class end ////////////////////////////////
89c4a3a6 sago007 2008-08-29 14:32 2318
////////////////////////////////////////////////////////////////////////////////
1970-01-01 00:00 2319