git repos / blockattack-game

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/*
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===========================================================================
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blockattack - Block Attack - Rise of the Blocks
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Copyright (C) 2005-2016 Poul Sander
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see http://www.gnu.org/licenses/
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Source information and contacts persons can be found at
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http://www.blockattack.net
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===========================================================================
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*/
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class BlockGameSdl : public BlockGame {
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public:
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	BlockGameSdl(int tx, int ty) {
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		topx = tx;
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		topy = ty;
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	}
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	void DrawImgBoard(const sago::SagoSprite& img, int x, int y) const {
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		DrawIMG(img, screen, x+topx, y+topy);
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	}
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	void DrawImgBoardBounded(const sago::SagoSprite& img, int x, int y) const {
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		DrawIMG_Bounded(img, screen, x+topx, y+topy, topx, topy, topx + backBoard.GetWidth(), topy + backBoard.GetHeight());
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	}
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	void PrintTextCenteredBoard(int x, int y, const char* text) {
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		nf_button_font.draw(screen, x+topx+60, y+topy+10, NFont::CENTER, "%s", text);
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	}
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	int GetTopX() const {
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		return topx;
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	}
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	int GetTopY() const {
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		return topy;
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	}
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	/**
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	 * Retrives the coordinate to a given brick based on mouse input.
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	 * @param match true if the coordinate are within borders
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	 * @param mousex mouse coordinate input
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	 * @param mousey mouse coordiante input
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	 * @param x brick x. Unchanged if outside border
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	 * @param y brick y. Unchanged if outside border
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	 */
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	void GetBrickCoordinateFromMouse(bool& match, int mousex, int mousey, int& x, int& y) const {
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		if (mousex < topx || mousex > topx+50*6 || mousey < topy || mousey > topy+50*12) {
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			match = false;
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			return;
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		}
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		match = true;
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		x = (mousex-topx) / 50;
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		y = (50*12+topy-mousey-pixels) / 50;
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	}
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	void AddText(int x, int y, const std::string& text, int time) const override {
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		theTextManager.addText(topx-10+x*bsize, topy+12*bsize-y*bsize, text, time);
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	}
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	void AddBall(int x, int y, bool right, int color) const  override {
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		theBallManager.addBall(topx+40+x*bsize, topy+bsize*12-y*bsize, right, color);
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	}
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	void AddExplosion(int x, int y) const  override {
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		theExplosionManager.addExplosion(topx-10+x*bsize, topy+bsize*12-10-y*bsize);
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	}
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	void PlayerWonEvent() const  override {
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		if (!SoundEnabled) {
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			return;
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		}
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		Mix_PlayChannel(1, applause, 0);
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	}
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	void DrawEvent() const override {
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		Mix_HaltChannel(1);
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	}
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	void BlockPopEvent() const  override {
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		if (!SoundEnabled) {
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			return;
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		}
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		Mix_PlayChannel(0, boing, 0);
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	}
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	void LongChainDoneEvent() const  override {
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		if (!SoundEnabled) {
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			return;
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		}
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		Mix_PlayChannel(1, applause, 0);
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	}
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	void TimeTrialEndEvent() const  override {
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		if (!NoSound && SoundEnabled) {
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			Mix_PlayChannel(1,counterFinalChunk,0);
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		}
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	}
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	void EndlessHighscoreEvent() const  override {
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		if (!SoundEnabled) {
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			return;
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		}
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		Mix_PlayChannel(1, applause, 0);
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	}
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private:
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	//Draws all the bricks to the board (including garbage)
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	void PaintBricks() const {
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		for (int i=0; ((i<13)&&(i<30)); i++) {
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			for (int j=0; j<6; j++) {
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				int basicBrick = board[j][i]%10; //The basic brick, stored on the least significant digit
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				if ((basicBrick > -1) && (basicBrick < 7) && ((board[j][i]/1000000)%10==0)) {
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					DrawImgBoardBounded(bricks[basicBrick],  j*bsize, bsize*12-i*bsize-pixels);
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					if ((board[j][i]/BLOCKWAIT)%10==1) {
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						DrawImgBoard(bomb,  j*bsize, bsize*12-i*bsize-pixels);
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					}
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					if ((board[j][i]/BLOCKHANG)%10==1) {
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						DrawImgBoardBounded(ready,  j*bsize, bsize*12-i*bsize-pixels);
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					}
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				}
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				if ((board[j][i]/1000000)%10==1) {
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					int left, right, over, under;
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					int number = board[j][i];
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					if (j<1) {
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						left = -1;
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					}
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					else {
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						left = board[j-1][i];
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					}
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					if (j>=5) {
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						right = -1;
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					}
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					else {
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						right = board[j+1][i];
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					}
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					if (i>28) {
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						over = -1;
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					}
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					else {
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						over = board[j][i+1];
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					}
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					if (i<1) {
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						under = -1;
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					}
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					else {
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						under = board[j][i-1];
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					}
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					if ((left == number)&&(right == number)&&(over == number)&&(under == number)) {
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						DrawImgBoardBounded(garbageFill,  j*bsize, bsize*12-i*bsize-pixels);
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					}
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					if ((left != number)&&(right == number)&&(over == number)&&(under == number)) {
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						DrawImgBoardBounded(garbageL,  j*bsize, bsize*12-i*bsize-pixels);
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					}
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					if ((left == number)&&(right != number)&&(over == number)&&(under == number)) {
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						DrawImgBoardBounded(garbageR,  j*bsize, bsize*12-i*bsize-pixels);
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					}
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					if ((left == number)&&(right == number)&&(over != number)&&(under == number)) {
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						DrawImgBoardBounded(garbageT,  j*bsize, bsize*12-i*bsize-pixels);
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					}
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					if ((left == number)&&(right == number)&&(over == number)&&(under != number)) {
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						DrawImgBoardBounded(garbageB,  j*bsize, bsize*12-i*bsize-pixels);
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					}
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					if ((left != number)&&(right == number)&&(over != number)&&(under == number)) {
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						DrawImgBoardBounded(garbageTL,  j*bsize, bsize*12-i*bsize-pixels);
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					}
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					if ((left != number)&&(right == number)&&(over == number)&&(under != number)) {
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						DrawImgBoardBounded(garbageBL,  j*bsize, bsize*12-i*bsize-pixels);
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					}
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					if ((left == number)&&(right != number)&&(over != number)&&(under == number)) {
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						DrawImgBoardBounded(garbageTR,  j*bsize, bsize*12-i*bsize-pixels);
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					}
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					if ((left == number)&&(right != number)&&(over == number)&&(under != number)) {
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						DrawImgBoardBounded(garbageBR,  j*bsize, bsize*12-i*bsize-pixels);
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					}
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					if ((left == number)&&(right != number)&&(over != number)&&(under != number)) {
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						DrawImgBoardBounded(garbageMR,  j*bsize, bsize*12-i*bsize-pixels);
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					}
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					if ((left == number)&&(right == number)&&(over != number)&&(under != number)) {
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						DrawImgBoardBounded(garbageM,  j*bsize, bsize*12-i*bsize-pixels);
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					}
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					if ((left != number)&&(right == number)&&(over != number)&&(under != number)) {
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						DrawImgBoardBounded(garbageML,  j*bsize, bsize*12-i*bsize-pixels);
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					}
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				}
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				if ((board[j][i]/1000000)%10==2) {
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					if (j==0) {
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						DrawImgBoardBounded(garbageGML,  j*bsize, bsize*12-i*bsize-pixels);
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					}
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					else if (j==5) {
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						DrawImgBoardBounded(garbageGMR,  j*bsize, bsize*12-i*bsize-pixels);
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					}
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					else {
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						DrawImgBoardBounded(garbageGM,  j*bsize, bsize*12-i*bsize-pixels);
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					}
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				}
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			}
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		}
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		const int j = 0;
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		int garbageSize=0;
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		for (int i=0; i<20; i++) {
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			if ((board[j][i]/1000000)%10==1) {
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				int left, right, over, under;
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				int number = board[j][i];
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				if (j<1) {
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					left = -1;
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				}
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				else {
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					left = board[j-1][i];
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				}
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				if (j>5) {
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					right = -1;
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				}
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				else {
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					right = board[j+1][i];
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				}
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				if (i>28) {
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					over = -1;
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				}
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				else {
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					over = board[j][i+1];
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				}
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				if (i<1) {
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					under = -1;
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				}
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				else {
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					under = board[j][i-1];
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				}
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				if (((left != number)&&(right == number)&&(over != number)&&(under == number))&&(garbageSize>0)) {
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					DrawImgBoardBounded(smiley[board[j][i]%4],  2*bsize, 12*bsize-i*bsize-pixels+(bsize/2)*garbageSize);
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				}
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				if (!((left != number)&&(right == number)&&(over == number)&&(under == number))) { //not in garbage
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					garbageSize=0;
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				}
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				else {
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					garbageSize++;
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				}
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8b1ab1cb sago007 2016-04-04 17:51 251
			}
8b1ab1cb sago007 2016-04-04 17:51 252
		}
8b1ab1cb sago007 2016-04-04 17:51 253
		for (int i=0; i<6; i++) {
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			if (board[i][0]!=-1) {
8b1ab1cb sago007 2016-04-04 17:51 255
				DrawImgBoardBounded(transCover,  i*bsize, 12*bsize-pixels);    //Make the appering blocks transperant
8b1ab1cb sago007 2016-04-04 17:51 256
			}
8b1ab1cb sago007 2016-04-04 17:51 257
		}
8b1ab1cb sago007 2016-04-04 17:51 258
8b1ab1cb sago007 2016-04-04 17:51 259
	}
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public:
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	//Draws everything
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	void DoPaintJob() {
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		DrawIMG(boardBackBack,screen,this->GetTopX()-60,this->GetTopY()-68);
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		nf_scoreboard_font.draw(screen, this->GetTopX()+310,this->GetTopY()-68+148,_("Score:") );
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		nf_scoreboard_font.draw(screen, this->GetTopX()+310,this->GetTopY()-68+197,_("Time:") );
8b1ab1cb sago007 2016-04-04 17:51 267
		nf_scoreboard_font.draw(screen, this->GetTopX()+310,this->GetTopY()-68+246,_("Chain:") );
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		nf_scoreboard_font.draw(screen, this->GetTopX()+310,this->GetTopY()-68+295,_("Speed:") );
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		DrawImgBoard(backBoard,  0, 0);
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8b1ab1cb sago007 2016-04-04 17:51 271
		PaintBricks();
8b1ab1cb sago007 2016-04-04 17:51 272
		if (stageClear) {
8b1ab1cb sago007 2016-04-04 17:51 273
			DrawImgBoard(blackLine,  0, bsize*(12+2)+bsize*(stageClearLimit-linesCleared)-pixels-1);
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		}
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		if (puzzleMode&&(!bGameOver)) {
8b1ab1cb sago007 2016-04-04 17:51 276
			//We need to write nr. of moves left!
8b1ab1cb sago007 2016-04-04 17:51 277
			strHolder = _("Moves left: ") + itoa(MovesLeft);
8b1ab1cb sago007 2016-04-04 17:51 278
			nf_standard_blue_font.draw(screen, topx+5, topy+5, "%s",strHolder.c_str());
8b1ab1cb sago007 2016-04-04 17:51 279
8b1ab1cb sago007 2016-04-04 17:51 280
		}
8b1ab1cb sago007 2016-04-04 17:51 281
		if (puzzleMode && stageButtonStatus == SBpuzzleMode) {
8b1ab1cb sago007 2016-04-04 17:51 282
			DrawImgBoard(bRetry, cordRetryButton.x, cordRetryButton.y);
8b1ab1cb sago007 2016-04-04 17:51 283
			PrintTextCenteredBoard(cordRetryButton.x, cordRetryButton.y, _("Retry"));
8b1ab1cb sago007 2016-04-04 17:51 284
			if (getLevel()<PuzzleGetNumberOfPuzzles()-1) {
8b1ab1cb sago007 2016-04-04 17:51 285
				if (hasWonTheGame) {
8b1ab1cb sago007 2016-04-04 17:51 286
					DrawImgBoard(bNext,cordNextButton.x, cordNextButton.y);
8b1ab1cb sago007 2016-04-04 17:51 287
					PrintTextCenteredBoard(cordNextButton.x, cordNextButton.y, _("Next"));
8b1ab1cb sago007 2016-04-04 17:51 288
				}
8b1ab1cb sago007 2016-04-04 17:51 289
				else {
8b1ab1cb sago007 2016-04-04 17:51 290
					DrawImgBoard(bSkip,cordNextButton.x, cordNextButton.y);
8b1ab1cb sago007 2016-04-04 17:51 291
					PrintTextCenteredBoard(cordNextButton.x, cordNextButton.y, _("Skip"));
8b1ab1cb sago007 2016-04-04 17:51 292
				}
8b1ab1cb sago007 2016-04-04 17:51 293
			}
8b1ab1cb sago007 2016-04-04 17:51 294
			else {
8b1ab1cb sago007 2016-04-04 17:51 295
				strHolder = "Last puzzle";
8b1ab1cb sago007 2016-04-04 17:51 296
				nf_standard_blue_font.draw(screen, topx+5, topy+5, "%s",strHolder.c_str());
8b1ab1cb sago007 2016-04-04 17:51 297
			}
8b1ab1cb sago007 2016-04-04 17:51 298
		}
8b1ab1cb sago007 2016-04-04 17:51 299
		if (stageClear && stageButtonStatus == SBstageClear) {
8b1ab1cb sago007 2016-04-04 17:51 300
			DrawImgBoard(bRetry, cordRetryButton.x, cordRetryButton.y);
8b1ab1cb sago007 2016-04-04 17:51 301
			PrintTextCenteredBoard(cordRetryButton.x, cordRetryButton.y, _("Retry"));
8b1ab1cb sago007 2016-04-04 17:51 302
			if (getLevel()<50-1) {
8b1ab1cb sago007 2016-04-04 17:51 303
				if (hasWonTheGame) {
8b1ab1cb sago007 2016-04-04 17:51 304
					DrawImgBoard(bNext,cordNextButton.x, cordNextButton.y);
8b1ab1cb sago007 2016-04-04 17:51 305
					PrintTextCenteredBoard(cordNextButton.x, cordNextButton.y, _("Next"));
8b1ab1cb sago007 2016-04-04 17:51 306
				}
8b1ab1cb sago007 2016-04-04 17:51 307
				else {
8b1ab1cb sago007 2016-04-04 17:51 308
					DrawImgBoard(bSkip,cordNextButton.x, cordNextButton.y);
8b1ab1cb sago007 2016-04-04 17:51 309
					PrintTextCenteredBoard(cordNextButton.x, cordNextButton.y, _("Skip"));
8b1ab1cb sago007 2016-04-04 17:51 310
				}
8b1ab1cb sago007 2016-04-04 17:51 311
			}
8b1ab1cb sago007 2016-04-04 17:51 312
			else {
8b1ab1cb sago007 2016-04-04 17:51 313
				strHolder = "Last stage";
8b1ab1cb sago007 2016-04-04 17:51 314
				nf_standard_blue_font.draw(screen, topx+5, topy+5, "%s",strHolder.c_str());
8b1ab1cb sago007 2016-04-04 17:51 315
			}
8b1ab1cb sago007 2016-04-04 17:51 316
		}
8b1ab1cb sago007 2016-04-04 17:51 317
8b1ab1cb sago007 2016-04-04 17:51 318
#if DEBUG
8b1ab1cb sago007 2016-04-04 17:51 319
		if (AI_Enabled&&(!bGameOver)) {
8b1ab1cb sago007 2016-04-04 17:51 320
			strHolder = "AI_status: " + itoa(AIstatus)+ ", "+ itoa(AIlineToClear);
8b1ab1cb sago007 2016-04-04 17:51 321
			//NFont_Write(   5, 5, strHolder.c_str());
8b1ab1cb sago007 2016-04-04 17:51 322
			nf_standard_blue_font.draw(screen, topx+5, topy+5, "%s",strHolder.c_str());
8b1ab1cb sago007 2016-04-04 17:51 323
		}
8b1ab1cb sago007 2016-04-04 17:51 324
#endif
8b1ab1cb sago007 2016-04-04 17:51 325
		if (!bGameOver) {
8b1ab1cb sago007 2016-04-04 17:51 326
			bool touched = false;
8b1ab1cb sago007 2016-04-04 17:51 327
			int mx = 0;
8b1ab1cb sago007 2016-04-04 17:51 328
			int my = 0;
8b1ab1cb sago007 2016-04-04 17:51 329
			this->GetMouseCursor(touched, mx, my);
8b1ab1cb sago007 2016-04-04 17:51 330
			if (touched) {
8b1ab1cb sago007 2016-04-04 17:51 331
				DrawImgBoard(spriteHolder->GetSprite("touchcursor"),mx*bsize, 11*bsize-my*bsize-pixels);
8b1ab1cb sago007 2016-04-04 17:51 332
			}
8b1ab1cb sago007 2016-04-04 17:51 333
			else {
8b1ab1cb sago007 2016-04-04 17:51 334
				DrawImgBoard(cursor,cursorx*bsize-4,11*bsize-cursory*bsize-pixels-4);
8b1ab1cb sago007 2016-04-04 17:51 335
			}
8b1ab1cb sago007 2016-04-04 17:51 336
		}
8b1ab1cb sago007 2016-04-04 17:51 337
		if (ticks<gameStartedAt) {
8b1ab1cb sago007 2016-04-04 17:51 338
			int currentCounter = abs((int)ticks-(int)gameStartedAt)/1000;
8b1ab1cb sago007 2016-04-04 17:51 339
			if ( (currentCounter!=lastCounter) && (SoundEnabled)&&(!NoSound)) {
8b1ab1cb sago007 2016-04-04 17:51 340
				Mix_PlayChannel(1,counterChunk,0);
8b1ab1cb sago007 2016-04-04 17:51 341
			}
8b1ab1cb sago007 2016-04-04 17:51 342
			lastCounter = currentCounter;
8b1ab1cb sago007 2016-04-04 17:51 343
			switch (currentCounter) {
8b1ab1cb sago007 2016-04-04 17:51 344
			case 2:
8b1ab1cb sago007 2016-04-04 17:51 345
				DrawImgBoard(counter[2],  2*bsize, 5*bsize);
8b1ab1cb sago007 2016-04-04 17:51 346
				break;
8b1ab1cb sago007 2016-04-04 17:51 347
			case 1:
8b1ab1cb sago007 2016-04-04 17:51 348
				DrawImgBoard(counter[1],  2*bsize, 5*bsize);
8b1ab1cb sago007 2016-04-04 17:51 349
				break;
8b1ab1cb sago007 2016-04-04 17:51 350
			case 0:
8b1ab1cb sago007 2016-04-04 17:51 351
				DrawImgBoard(counter[0],  2*bsize, 5*bsize);
8b1ab1cb sago007 2016-04-04 17:51 352
				break;
8b1ab1cb sago007 2016-04-04 17:51 353
			default:
8b1ab1cb sago007 2016-04-04 17:51 354
				break;
8b1ab1cb sago007 2016-04-04 17:51 355
			}
8b1ab1cb sago007 2016-04-04 17:51 356
		}
8b1ab1cb sago007 2016-04-04 17:51 357
		else {
8b1ab1cb sago007 2016-04-04 17:51 358
			if (SoundEnabled&&(!NoSound)&&(timetrial)&&(ticks>gameStartedAt+10000)&&(!bGameOver)) {
8b1ab1cb sago007 2016-04-04 17:51 359
				int currentCounter = (ticks-(int)gameStartedAt)/1000;
8b1ab1cb sago007 2016-04-04 17:51 360
				if (currentCounter!=lastCounter) {
8b1ab1cb sago007 2016-04-04 17:51 361
					if (currentCounter>115 && currentCounter<120) {
8b1ab1cb sago007 2016-04-04 17:51 362
						Mix_PlayChannel(1,counterChunk,0);
8b1ab1cb sago007 2016-04-04 17:51 363
					}
8b1ab1cb sago007 2016-04-04 17:51 364
				}
8b1ab1cb sago007 2016-04-04 17:51 365
				lastCounter = currentCounter;
8b1ab1cb sago007 2016-04-04 17:51 366
			}
8b1ab1cb sago007 2016-04-04 17:51 367
			else {
8b1ab1cb sago007 2016-04-04 17:51 368
				if ( (0==lastCounter) && (SoundEnabled)&&(!NoSound)) {
8b1ab1cb sago007 2016-04-04 17:51 369
					Mix_PlayChannel(1,counterFinalChunk,0);
8b1ab1cb sago007 2016-04-04 17:51 370
				}
8b1ab1cb sago007 2016-04-04 17:51 371
				lastCounter = -1;
8b1ab1cb sago007 2016-04-04 17:51 372
			}
8b1ab1cb sago007 2016-04-04 17:51 373
		}
8b1ab1cb sago007 2016-04-04 17:51 374
8b1ab1cb sago007 2016-04-04 17:51 375
		if ((bGameOver)&&(!editorMode)) {
8b1ab1cb sago007 2016-04-04 17:51 376
			if (hasWonTheGame) {
8b1ab1cb sago007 2016-04-04 17:51 377
				DrawImgBoard(iWinner,  0, 5*bsize);
8b1ab1cb sago007 2016-04-04 17:51 378
			}
8b1ab1cb sago007 2016-04-04 17:51 379
			else {
8b1ab1cb sago007 2016-04-04 17:51 380
				if (bDraw) {
8b1ab1cb sago007 2016-04-04 17:51 381
					DrawImgBoard(iDraw,  0, 5*bsize);
8b1ab1cb sago007 2016-04-04 17:51 382
				}
8b1ab1cb sago007 2016-04-04 17:51 383
				else {
8b1ab1cb sago007 2016-04-04 17:51 384
					DrawImgBoard(iGameOver,  0, 5*bsize);
8b1ab1cb sago007 2016-04-04 17:51 385
				}
8b1ab1cb sago007 2016-04-04 17:51 386
			}
8b1ab1cb sago007 2016-04-04 17:51 387
		}
8b1ab1cb sago007 2016-04-04 17:51 388
	}
8b1ab1cb sago007 2016-04-04 17:51 389
8b1ab1cb sago007 2016-04-04 17:51 390
private:
8b1ab1cb sago007 2016-04-04 17:51 391
	int topx, topy;
8b1ab1cb sago007 2016-04-04 17:51 392
};
8b1ab1cb sago007 2016-04-04 17:51 393
8b1ab1cb sago007 2016-04-04 17:51 394
1970-01-01 00:00 395