git repos / blockattack-game

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/*
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===========================================================================
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blockattack - Block Attack - Rise of the Blocks
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Copyright (C) 2005-2016 Poul Sander
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see http://www.gnu.org/licenses/
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Source information and contacts persons can be found at
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http://www.blockattack.net
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===========================================================================
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*/
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#include "BlockGame.hpp"
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class BlockGameSdl : public BlockGame {
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public:
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	BlockGameSdl(int tx, int ty) {
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		topx = tx;
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		topy = ty;
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	}
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	void DrawImgBoard(const sago::SagoSprite& img, int x, int y) const {
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		DrawIMG(img, screen, x+topx, y+topy);
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	}
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	void DrawImgBoardBounded(const sago::SagoSprite& img, int x, int y) const {
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		DrawIMG_Bounded(img, screen, x+topx, y+topy, topx, topy, topx + backBoard.GetWidth(), topy + backBoard.GetHeight());
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	}
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	void PrintTextCenteredBoard(int x, int y, const char* text) {
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		nf_button_font.draw(screen, x+topx+60, y+topy+10, NFont::CENTER, "%s", text);
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	}
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	void PrintIntRightAlignedBoard(int x, int y, int number) {
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		nf_button_font.draw(screen, x+topx+60, y+topy+10, NFont::RIGHT, "%d", number);
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	}
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	int GetTopX() const {
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		return topx;
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	}
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	int GetTopY() const {
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		return topy;
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	}
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	/**
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	 * Retrives the coordinate to a given brick based on mouse input.
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	 * @param match true if the coordinate are within borders
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	 * @param mousex mouse coordinate input
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	 * @param mousey mouse coordiante input
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	 * @param x brick x. Unchanged if outside border
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	 * @param y brick y. Unchanged if outside border
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	 */
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	void GetBrickCoordinateFromMouse(bool& match, int mousex, int mousey, int& x, int& y) const {
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		if (!IsInTheBoard(mousex, mousey)) {
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			match = false;
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			return;
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		}
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		match = true;
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		x = (mousex-topx) / 50;
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		y = (50*12+topy-mousey-pixels) / 50;
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	}
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	bool IsInTheBoard(int mousex, int mousey) const {
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		if (mousex < topx || mousex > topx+50*6 || mousey < topy || mousey > topy+50*12) {
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			return false;
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		}
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		return true;
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	}
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	bool IsUnderTheBoard(int mousex, int mousey) const {
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		if (mousex < topx || mousex > topx+50*6 || mousey < topy+50*12) {
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			return false;
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		}
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		return true;
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	}
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	void AddText(int x, int y, const std::string& text, int time) const override {
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		theTextManager.addText(topx-10+x*bsize, topy+12*bsize-y*bsize, text, time);
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	}
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	void AddBall(int x, int y, bool right, int color) const  override {
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		theBallManager.addBall(topx+40+x*bsize, topy+bsize*12-y*bsize, right, color);
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	}
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	void AddExplosion(int x, int y) const  override {
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		theExplosionManager.addExplosion(topx-10+x*bsize, topy+bsize*12-10-y*bsize);
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	}
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	void PlayerWonEvent() const  override {
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		if (!SoundEnabled) {
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			return;
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		}
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		Mix_PlayChannel(1, applause, 0);
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	}
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	void DrawEvent() const override {
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		Mix_HaltChannel(1);
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	}
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	void BlockPopEvent() const  override {
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		if (!SoundEnabled) {
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			return;
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		}
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		Mix_PlayChannel(0, boing, 0);
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	}
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	void LongChainDoneEvent() const  override {
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		if (!SoundEnabled) {
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			return;
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		}
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		Mix_PlayChannel(1, applause, 0);
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	}
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	void TimeTrialEndEvent() const  override {
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		if (!NoSound && SoundEnabled) {
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			Mix_PlayChannel(1,counterFinalChunk,0);
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		}
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	}
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	void EndlessHighscoreEvent() const  override {
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		if (!SoundEnabled) {
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			return;
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		}
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		Mix_PlayChannel(1, applause, 0);
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	}
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private:
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	//Draws all the bricks to the board (including garbage)
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	void PaintBricks() const {
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		for (int i=0; ((i<13)&&(i<30)); i++) {
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			for (int j=0; j<6; j++) {
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				int basicBrick = board[j][i]%10; //The basic brick, stored on the least significant digit
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				if ((basicBrick > -1) && (basicBrick < 7) && ((board[j][i]/1000000)%10==0)) {
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					DrawImgBoardBounded(bricks[basicBrick],  j*bsize, bsize*12-i*bsize-pixels);
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					if ((board[j][i]/BLOCKWAIT)%10==1) {
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						DrawImgBoard(bomb,  j*bsize, bsize*12-i*bsize-pixels);
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					}
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					if ((board[j][i]/BLOCKHANG)%10==1) {
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						DrawImgBoardBounded(ready,  j*bsize, bsize*12-i*bsize-pixels);
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					}
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				}
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				if ((board[j][i]/1000000)%10==1) {
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					int left, right, over, under;
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					int number = board[j][i];
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					if (j<1) {
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						left = -1;
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					}
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					else {
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						left = board[j-1][i];
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					}
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					if (j>=5) {
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						right = -1;
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					}
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					else {
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						right = board[j+1][i];
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					}
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					if (i>28) {
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						over = -1;
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					}
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					else {
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						over = board[j][i+1];
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					}
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					if (i<1) {
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						under = -1;
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					}
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					else {
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						under = board[j][i-1];
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					}
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					if ((left == number)&&(right == number)&&(over == number)&&(under == number)) {
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						DrawImgBoardBounded(garbageFill,  j*bsize, bsize*12-i*bsize-pixels);
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					}
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					if ((left != number)&&(right == number)&&(over == number)&&(under == number)) {
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						DrawImgBoardBounded(garbageL,  j*bsize, bsize*12-i*bsize-pixels);
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					}
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					if ((left == number)&&(right != number)&&(over == number)&&(under == number)) {
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						DrawImgBoardBounded(garbageR,  j*bsize, bsize*12-i*bsize-pixels);
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					}
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					if ((left == number)&&(right == number)&&(over != number)&&(under == number)) {
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						DrawImgBoardBounded(garbageT,  j*bsize, bsize*12-i*bsize-pixels);
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					}
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					if ((left == number)&&(right == number)&&(over == number)&&(under != number)) {
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						DrawImgBoardBounded(garbageB,  j*bsize, bsize*12-i*bsize-pixels);
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					}
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					if ((left != number)&&(right == number)&&(over != number)&&(under == number)) {
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						DrawImgBoardBounded(garbageTL,  j*bsize, bsize*12-i*bsize-pixels);
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					}
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					if ((left != number)&&(right == number)&&(over == number)&&(under != number)) {
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						DrawImgBoardBounded(garbageBL,  j*bsize, bsize*12-i*bsize-pixels);
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					}
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					if ((left == number)&&(right != number)&&(over != number)&&(under == number)) {
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						DrawImgBoardBounded(garbageTR,  j*bsize, bsize*12-i*bsize-pixels);
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					}
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					if ((left == number)&&(right != number)&&(over == number)&&(under != number)) {
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						DrawImgBoardBounded(garbageBR,  j*bsize, bsize*12-i*bsize-pixels);
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					}
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					if ((left == number)&&(right != number)&&(over != number)&&(under != number)) {
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						DrawImgBoardBounded(garbageMR,  j*bsize, bsize*12-i*bsize-pixels);
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					}
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					if ((left == number)&&(right == number)&&(over != number)&&(under != number)) {
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						DrawImgBoardBounded(garbageM,  j*bsize, bsize*12-i*bsize-pixels);
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					}
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					if ((left != number)&&(right == number)&&(over != number)&&(under != number)) {
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						DrawImgBoardBounded(garbageML,  j*bsize, bsize*12-i*bsize-pixels);
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					}
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				}
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				if ((board[j][i]/1000000)%10==2) {
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					if (j==0) {
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						DrawImgBoardBounded(garbageGML,  j*bsize, bsize*12-i*bsize-pixels);
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					}
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					else if (j==5) {
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						DrawImgBoardBounded(garbageGMR,  j*bsize, bsize*12-i*bsize-pixels);
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					}
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					else {
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						DrawImgBoardBounded(garbageGM,  j*bsize, bsize*12-i*bsize-pixels);
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					}
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				}
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			}
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		}
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		const int j = 0;
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		int garbageSize=0;
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		for (int i=0; i<20; i++) {
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			if ((board[j][i]/1000000)%10==1) {
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				int left, right, over, under;
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				int number = board[j][i];
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				if (j<1) {
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					left = -1;
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				}
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				else {
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					left = board[j-1][i];
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				}
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				if (j>5) {
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					right = -1;
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				}
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				else {
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					right = board[j+1][i];
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				}
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				if (i>28) {
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					over = -1;
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				}
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				else {
8b1ab1cb sago007 2016-04-04 17:51 254
					over = board[j][i+1];
8b1ab1cb sago007 2016-04-04 17:51 255
				}
8b1ab1cb sago007 2016-04-04 17:51 256
				if (i<1) {
8b1ab1cb sago007 2016-04-04 17:51 257
					under = -1;
8b1ab1cb sago007 2016-04-04 17:51 258
				}
8b1ab1cb sago007 2016-04-04 17:51 259
				else {
8b1ab1cb sago007 2016-04-04 17:51 260
					under = board[j][i-1];
8b1ab1cb sago007 2016-04-04 17:51 261
				}
8b1ab1cb sago007 2016-04-04 17:51 262
				if (((left != number)&&(right == number)&&(over != number)&&(under == number))&&(garbageSize>0)) {
8b1ab1cb sago007 2016-04-04 17:51 263
					DrawImgBoardBounded(smiley[board[j][i]%4],  2*bsize, 12*bsize-i*bsize-pixels+(bsize/2)*garbageSize);
8b1ab1cb sago007 2016-04-04 17:51 264
				}
8b1ab1cb sago007 2016-04-04 17:51 265
				if (!((left != number)&&(right == number)&&(over == number)&&(under == number))) { //not in garbage
8b1ab1cb sago007 2016-04-04 17:51 266
					garbageSize=0;
8b1ab1cb sago007 2016-04-04 17:51 267
				}
8b1ab1cb sago007 2016-04-04 17:51 268
				else {
8b1ab1cb sago007 2016-04-04 17:51 269
					garbageSize++;
8b1ab1cb sago007 2016-04-04 17:51 270
				}
8b1ab1cb sago007 2016-04-04 17:51 271
8b1ab1cb sago007 2016-04-04 17:51 272
			}
8b1ab1cb sago007 2016-04-04 17:51 273
		}
8b1ab1cb sago007 2016-04-04 17:51 274
		for (int i=0; i<6; i++) {
8b1ab1cb sago007 2016-04-04 17:51 275
			if (board[i][0]!=-1) {
8b1ab1cb sago007 2016-04-04 17:51 276
				DrawImgBoardBounded(transCover,  i*bsize, 12*bsize-pixels);    //Make the appering blocks transperant
8b1ab1cb sago007 2016-04-04 17:51 277
			}
8b1ab1cb sago007 2016-04-04 17:51 278
		}
8b1ab1cb sago007 2016-04-04 17:51 279
8b1ab1cb sago007 2016-04-04 17:51 280
	}
8b1ab1cb sago007 2016-04-04 17:51 281
public:
8b1ab1cb sago007 2016-04-04 17:51 282
	//Draws everything
8b1ab1cb sago007 2016-04-04 17:51 283
	void DoPaintJob() {
8b1ab1cb sago007 2016-04-04 17:51 284
		DrawIMG(boardBackBack,screen,this->GetTopX()-60,this->GetTopY()-68);
8b1ab1cb sago007 2016-04-04 17:51 285
8b1ab1cb sago007 2016-04-04 17:51 286
		nf_scoreboard_font.draw(screen, this->GetTopX()+310,this->GetTopY()-68+148,_("Score:") );
8b1ab1cb sago007 2016-04-04 17:51 287
		nf_scoreboard_font.draw(screen, this->GetTopX()+310,this->GetTopY()-68+197,_("Time:") );
8b1ab1cb sago007 2016-04-04 17:51 288
		nf_scoreboard_font.draw(screen, this->GetTopX()+310,this->GetTopY()-68+246,_("Chain:") );
8b1ab1cb sago007 2016-04-04 17:51 289
		nf_scoreboard_font.draw(screen, this->GetTopX()+310,this->GetTopY()-68+295,_("Speed:") );
8b1ab1cb sago007 2016-04-04 17:51 290
		DrawImgBoard(backBoard,  0, 0);
8b1ab1cb sago007 2016-04-04 17:51 291
8b1ab1cb sago007 2016-04-04 17:51 292
		PaintBricks();
8b1ab1cb sago007 2016-04-04 17:51 293
		if (stageClear) {
8b1ab1cb sago007 2016-04-04 17:51 294
			DrawImgBoard(blackLine,  0, bsize*(12+2)+bsize*(stageClearLimit-linesCleared)-pixels-1);
8b1ab1cb sago007 2016-04-04 17:51 295
		}
8b1ab1cb sago007 2016-04-04 17:51 296
		if (puzzleMode&&(!bGameOver)) {
8b1ab1cb sago007 2016-04-04 17:51 297
			//We need to write nr. of moves left!
8b1ab1cb sago007 2016-04-04 17:51 298
			strHolder = _("Moves left: ") + itoa(MovesLeft);
8b1ab1cb sago007 2016-04-04 17:51 299
			nf_standard_blue_font.draw(screen, topx+5, topy+5, "%s",strHolder.c_str());
8b1ab1cb sago007 2016-04-04 17:51 300
8b1ab1cb sago007 2016-04-04 17:51 301
		}
8b1ab1cb sago007 2016-04-04 17:51 302
		if (puzzleMode && stageButtonStatus == SBpuzzleMode) {
8b1ab1cb sago007 2016-04-04 17:51 303
			DrawImgBoard(bRetry, cordRetryButton.x, cordRetryButton.y);
8b1ab1cb sago007 2016-04-04 17:51 304
			PrintTextCenteredBoard(cordRetryButton.x, cordRetryButton.y, _("Retry"));
8b1ab1cb sago007 2016-04-04 17:51 305
			if (getLevel()<PuzzleGetNumberOfPuzzles()-1) {
8b1ab1cb sago007 2016-04-04 17:51 306
				if (hasWonTheGame) {
8b1ab1cb sago007 2016-04-04 17:51 307
					DrawImgBoard(bNext,cordNextButton.x, cordNextButton.y);
8b1ab1cb sago007 2016-04-04 17:51 308
					PrintTextCenteredBoard(cordNextButton.x, cordNextButton.y, _("Next"));
8b1ab1cb sago007 2016-04-04 17:51 309
				}
8b1ab1cb sago007 2016-04-04 17:51 310
				else {
8b1ab1cb sago007 2016-04-04 17:51 311
					DrawImgBoard(bSkip,cordNextButton.x, cordNextButton.y);
8b1ab1cb sago007 2016-04-04 17:51 312
					PrintTextCenteredBoard(cordNextButton.x, cordNextButton.y, _("Skip"));
8b1ab1cb sago007 2016-04-04 17:51 313
				}
8b1ab1cb sago007 2016-04-04 17:51 314
			}
8b1ab1cb sago007 2016-04-04 17:51 315
			else {
8b1ab1cb sago007 2016-04-04 17:51 316
				strHolder = "Last puzzle";
8b1ab1cb sago007 2016-04-04 17:51 317
				nf_standard_blue_font.draw(screen, topx+5, topy+5, "%s",strHolder.c_str());
8b1ab1cb sago007 2016-04-04 17:51 318
			}
8b1ab1cb sago007 2016-04-04 17:51 319
		}
8b1ab1cb sago007 2016-04-04 17:51 320
		if (stageClear && stageButtonStatus == SBstageClear) {
8b1ab1cb sago007 2016-04-04 17:51 321
			DrawImgBoard(bRetry, cordRetryButton.x, cordRetryButton.y);
8b1ab1cb sago007 2016-04-04 17:51 322
			PrintTextCenteredBoard(cordRetryButton.x, cordRetryButton.y, _("Retry"));
8b1ab1cb sago007 2016-04-04 17:51 323
			if (getLevel()<50-1) {
8b1ab1cb sago007 2016-04-04 17:51 324
				if (hasWonTheGame) {
8b1ab1cb sago007 2016-04-04 17:51 325
					DrawImgBoard(bNext,cordNextButton.x, cordNextButton.y);
8b1ab1cb sago007 2016-04-04 17:51 326
					PrintTextCenteredBoard(cordNextButton.x, cordNextButton.y, _("Next"));
8b1ab1cb sago007 2016-04-04 17:51 327
				}
8b1ab1cb sago007 2016-04-04 17:51 328
				else {
8b1ab1cb sago007 2016-04-04 17:51 329
					DrawImgBoard(bSkip,cordNextButton.x, cordNextButton.y);
8b1ab1cb sago007 2016-04-04 17:51 330
					PrintTextCenteredBoard(cordNextButton.x, cordNextButton.y, _("Skip"));
8b1ab1cb sago007 2016-04-04 17:51 331
				}
8b1ab1cb sago007 2016-04-04 17:51 332
			}
8b1ab1cb sago007 2016-04-04 17:51 333
			else {
8b1ab1cb sago007 2016-04-04 17:51 334
				strHolder = "Last stage";
8b1ab1cb sago007 2016-04-04 17:51 335
				nf_standard_blue_font.draw(screen, topx+5, topy+5, "%s",strHolder.c_str());
8b1ab1cb sago007 2016-04-04 17:51 336
			}
8b1ab1cb sago007 2016-04-04 17:51 337
		}
e8d66c68 sago007 2016-07-12 17:32 338
		if (!bGameOver && stop > 20) {
e8d66c68 sago007 2016-07-12 17:32 339
			PrintIntRightAlignedBoard(240, -40, stop/10);
e8d66c68 sago007 2016-07-12 17:32 340
		}
8b1ab1cb sago007 2016-04-04 17:51 341
8b1ab1cb sago007 2016-04-04 17:51 342
#if DEBUG
8b1ab1cb sago007 2016-04-04 17:51 343
		if (AI_Enabled&&(!bGameOver)) {
8b1ab1cb sago007 2016-04-04 17:51 344
			strHolder = "AI_status: " + itoa(AIstatus)+ ", "+ itoa(AIlineToClear);
8b1ab1cb sago007 2016-04-04 17:51 345
			//NFont_Write(   5, 5, strHolder.c_str());
8b1ab1cb sago007 2016-04-04 17:51 346
			nf_standard_blue_font.draw(screen, topx+5, topy+5, "%s",strHolder.c_str());
8b1ab1cb sago007 2016-04-04 17:51 347
		}
8b1ab1cb sago007 2016-04-04 17:51 348
#endif
8b1ab1cb sago007 2016-04-04 17:51 349
		if (!bGameOver) {
8b1ab1cb sago007 2016-04-04 17:51 350
			bool touched = false;
8b1ab1cb sago007 2016-04-04 17:51 351
			int mx = 0;
8b1ab1cb sago007 2016-04-04 17:51 352
			int my = 0;
8b1ab1cb sago007 2016-04-04 17:51 353
			this->GetMouseCursor(touched, mx, my);
8b1ab1cb sago007 2016-04-04 17:51 354
			if (touched) {
8b1ab1cb sago007 2016-04-04 17:51 355
				DrawImgBoard(spriteHolder->GetSprite("touchcursor"),mx*bsize, 11*bsize-my*bsize-pixels);
8b1ab1cb sago007 2016-04-04 17:51 356
			}
8b1ab1cb sago007 2016-04-04 17:51 357
			else {
8b1ab1cb sago007 2016-04-04 17:51 358
				DrawImgBoard(cursor,cursorx*bsize-4,11*bsize-cursory*bsize-pixels-4);
8b1ab1cb sago007 2016-04-04 17:51 359
			}
8b1ab1cb sago007 2016-04-04 17:51 360
		}
8b1ab1cb sago007 2016-04-04 17:51 361
		if (ticks<gameStartedAt) {
8b1ab1cb sago007 2016-04-04 17:51 362
			int currentCounter = abs((int)ticks-(int)gameStartedAt)/1000;
8b1ab1cb sago007 2016-04-04 17:51 363
			if ( (currentCounter!=lastCounter) && (SoundEnabled)&&(!NoSound)) {
8b1ab1cb sago007 2016-04-04 17:51 364
				Mix_PlayChannel(1,counterChunk,0);
8b1ab1cb sago007 2016-04-04 17:51 365
			}
8b1ab1cb sago007 2016-04-04 17:51 366
			lastCounter = currentCounter;
8b1ab1cb sago007 2016-04-04 17:51 367
			switch (currentCounter) {
8b1ab1cb sago007 2016-04-04 17:51 368
			case 2:
8b1ab1cb sago007 2016-04-04 17:51 369
				DrawImgBoard(counter[2],  2*bsize, 5*bsize);
8b1ab1cb sago007 2016-04-04 17:51 370
				break;
8b1ab1cb sago007 2016-04-04 17:51 371
			case 1:
8b1ab1cb sago007 2016-04-04 17:51 372
				DrawImgBoard(counter[1],  2*bsize, 5*bsize);
8b1ab1cb sago007 2016-04-04 17:51 373
				break;
8b1ab1cb sago007 2016-04-04 17:51 374
			case 0:
8b1ab1cb sago007 2016-04-04 17:51 375
				DrawImgBoard(counter[0],  2*bsize, 5*bsize);
8b1ab1cb sago007 2016-04-04 17:51 376
				break;
8b1ab1cb sago007 2016-04-04 17:51 377
			default:
8b1ab1cb sago007 2016-04-04 17:51 378
				break;
8b1ab1cb sago007 2016-04-04 17:51 379
			}
8b1ab1cb sago007 2016-04-04 17:51 380
		}
8b1ab1cb sago007 2016-04-04 17:51 381
		else {
8b1ab1cb sago007 2016-04-04 17:51 382
			if (SoundEnabled&&(!NoSound)&&(timetrial)&&(ticks>gameStartedAt+10000)&&(!bGameOver)) {
8b1ab1cb sago007 2016-04-04 17:51 383
				int currentCounter = (ticks-(int)gameStartedAt)/1000;
8b1ab1cb sago007 2016-04-04 17:51 384
				if (currentCounter!=lastCounter) {
8b1ab1cb sago007 2016-04-04 17:51 385
					if (currentCounter>115 && currentCounter<120) {
8b1ab1cb sago007 2016-04-04 17:51 386
						Mix_PlayChannel(1,counterChunk,0);
8b1ab1cb sago007 2016-04-04 17:51 387
					}
8b1ab1cb sago007 2016-04-04 17:51 388
				}
8b1ab1cb sago007 2016-04-04 17:51 389
				lastCounter = currentCounter;
8b1ab1cb sago007 2016-04-04 17:51 390
			}
8b1ab1cb sago007 2016-04-04 17:51 391
			else {
8b1ab1cb sago007 2016-04-04 17:51 392
				if ( (0==lastCounter) && (SoundEnabled)&&(!NoSound)) {
8b1ab1cb sago007 2016-04-04 17:51 393
					Mix_PlayChannel(1,counterFinalChunk,0);
8b1ab1cb sago007 2016-04-04 17:51 394
				}
8b1ab1cb sago007 2016-04-04 17:51 395
				lastCounter = -1;
8b1ab1cb sago007 2016-04-04 17:51 396
			}
8b1ab1cb sago007 2016-04-04 17:51 397
		}
8b1ab1cb sago007 2016-04-04 17:51 398
8b1ab1cb sago007 2016-04-04 17:51 399
		if ((bGameOver)&&(!editorMode)) {
8b1ab1cb sago007 2016-04-04 17:51 400
			if (hasWonTheGame) {
8b1ab1cb sago007 2016-04-04 17:51 401
				DrawImgBoard(iWinner,  0, 5*bsize);
8b1ab1cb sago007 2016-04-04 17:51 402
			}
8b1ab1cb sago007 2016-04-04 17:51 403
			else {
8b1ab1cb sago007 2016-04-04 17:51 404
				if (bDraw) {
8b1ab1cb sago007 2016-04-04 17:51 405
					DrawImgBoard(iDraw,  0, 5*bsize);
8b1ab1cb sago007 2016-04-04 17:51 406
				}
8b1ab1cb sago007 2016-04-04 17:51 407
				else {
8b1ab1cb sago007 2016-04-04 17:51 408
					DrawImgBoard(iGameOver,  0, 5*bsize);
8b1ab1cb sago007 2016-04-04 17:51 409
				}
8b1ab1cb sago007 2016-04-04 17:51 410
			}
8b1ab1cb sago007 2016-04-04 17:51 411
		}
8b1ab1cb sago007 2016-04-04 17:51 412
	}
8b1ab1cb sago007 2016-04-04 17:51 413
8b1ab1cb sago007 2016-04-04 17:51 414
private:
8b1ab1cb sago007 2016-04-04 17:51 415
	int topx, topy;
8b1ab1cb sago007 2016-04-04 17:51 416
};
8b1ab1cb sago007 2016-04-04 17:51 417
8b1ab1cb sago007 2016-04-04 17:51 418
1970-01-01 00:00 419