git repos / blockattack-game

blame: source/code/HelpGamepadState.cpp

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/*
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===========================================================================
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blockattack - Block Attack - Rise of the Blocks
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Copyright (C) 2005-2018 Poul Sander
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see http://www.gnu.org/licenses/
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Source information and contacts persons can be found at
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https://blockattack.net
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===========================================================================
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*/
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#include "HelpGamepadState.hpp"
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#include "global.hpp"
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#include "common.h"
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#include "MenuSystem.h"
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#include "gamecontroller.h"
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const int xsize = 1024;
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const int ysize = 768;
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const int buttonOffset = 160;
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static void setHelpGamepadFont(const sago::SagoDataHolder* holder, sago::SagoTextField& field, const char* text){
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	field.SetHolder(holder);
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	field.SetFont("freeserif");
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	field.SetColor({255,255,255,255});
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	field.SetFontSize(30);
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	field.SetOutline(1, {128,128,128,255});
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	field.SetText(text);
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}
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static void setHelpGamepadFont(const sago::SagoDataHolder* holder, sago::SagoTextBox& field, const char* text){
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	field.SetHolder(holder);
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	field.SetFont("freeserif");
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	field.SetColor({255,255,255,255});
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	field.SetFontSize(30);
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	field.SetOutline(1, {128,128,128,255});
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	field.SetText(text);
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}
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HelpGamepadState::HelpGamepadState() {
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	setHelpGamepadFont(&globalData.spriteHolder->GetDataHolder(), moveLabel, _("Move cursor"));
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	setHelpGamepadFont(&globalData.spriteHolder->GetDataHolder(), pushLabel, _("Push line"));
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	setHelpGamepadFont(&globalData.spriteHolder->GetDataHolder(), backLabel, _("Back (Menu)"));
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	setHelpGamepadFont(&globalData.spriteHolder->GetDataHolder(), switchLabel, _("Switch"));
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	setHelpGamepadFont(&globalData.spriteHolder->GetDataHolder(), confirmLabel, _("Confirm"));
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	std::string s = _("Only SDL2 compatible controllers are supported!\nSupported controllers: ");
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	for (size_t i = 0 ; i<GetSupportedControllerNames().size(); ++i ) {
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		if (i != 0) {
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			s+= ", ";
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		}
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		s+= GetSupportedControllerNames().at(i);
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	}
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	setHelpGamepadFont(&globalData.spriteHolder->GetDataHolder(), supportedControllers, s.c_str());
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}
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HelpGamepadState::~HelpGamepadState() {
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}
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bool HelpGamepadState::IsActive() {
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	return isActive;
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}
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void HelpGamepadState::ProcessInput(const SDL_Event& event, bool& processed) {
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	UpdateMouseCoordinates(event, globalData.mousex, globalData.mousey);
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	if (isConfirmEvent(event) || isEscapeEvent(event)) {
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		isActive = false;
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		processed = true;
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	}
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}
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extern sago::SagoSprite bExit;
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void HelpGamepadState::Draw(SDL_Renderer* target) {
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	DrawBackground(target);
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	const sago::SagoSprite& gamepad = globalData.spriteHolder->GetSprite("help_controller");
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	gamepad.Draw(target, SDL_GetTicks(), globalData.xsize/2-480/2, 100);
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	SDL_RenderDrawLine(target, 100, 210, globalData.xsize/2-480/2+130, 210);
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	SDL_RenderDrawLine(target, 100, 298, globalData.xsize/2-480/2+158, 298);
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	SDL_RenderDrawLine(target, 100, 210, 100, 400);
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	moveLabel.Draw(target, 100, 404, sago::SagoTextField::Alignment::center);
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	SDL_RenderDrawLine(target, globalData.xsize/2-480/2+140, 90, globalData.xsize/2-480/2+140, 105);
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	SDL_RenderDrawLine(target, globalData.xsize/2+480/2-140, 90, globalData.xsize/2+480/2-140, 105);
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	SDL_RenderDrawLine(target, globalData.xsize/2-480/2+140, 90, globalData.xsize/2+480/2-140, 90);
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	SDL_RenderDrawLine(target, globalData.xsize/2, 80, globalData.xsize/2, 90);
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	pushLabel.Draw(target, globalData.xsize/2, 80, sago::SagoTextField::Alignment::center, sago::SagoTextField::VerticalAlignment::bottom);
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	SDL_RenderDrawLine(target, 625, 168, 800, 168);
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	SDL_RenderDrawLine(target, 800, 158, 800, 168);
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	backLabel.Draw(target, 800, 156, sago::SagoTextField::Alignment::center, sago::SagoTextField::VerticalAlignment::bottom);
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	SDL_RenderDrawLine(target, 625, 241, 900, 241);
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	SDL_RenderDrawLine(target, 663, 207, 900, 207);
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	SDL_RenderDrawLine(target, 900, 207, 900, 400);
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	switchLabel.Draw(target, 900, 404, sago::SagoTextField::Alignment::center);
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	confirmLabel.Draw(target, 900, 404+30, sago::SagoTextField::Alignment::center);
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	bExit.Draw(globalData.screen, SDL_GetTicks(), xsize-buttonOffset, ysize-buttonOffset);
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	supportedControllers.Draw(target, 10, 600);
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#if DEBUG
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	static sago::SagoTextField mousePos;
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	mousePos.SetHolder(&globalData.spriteHolder->GetDataHolder());
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	mousePos.SetFontSize(16);
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	mousePos.SetOutline(1, {128,128,128,255});
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	mousePos.SetText(std::string("Mouse position: ")+std::to_string(globalData.mousex)+std::string(", ")+std::to_string(globalData.mousey));
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	mousePos.Draw(target, 0,0);
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#endif
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}
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void HelpGamepadState::Update() {
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		// If the mouse button is released, make bMouseUp equal true
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	if ( !(SDL_GetMouseState(nullptr, nullptr)&SDL_BUTTON(1)) ) {
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		bMouseUp=true;
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	}
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	if (SDL_GetMouseState(nullptr,nullptr)&SDL_BUTTON(1) && bMouseUp) {
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		bMouseUp = false;
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		//The Score button:
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		if ((globalData.mousex>xsize-buttonOffset) && (globalData.mousex<xsize-buttonOffset+bExit.GetWidth()) 
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				&& (globalData.mousey>ysize-buttonOffset) && (globalData.mousey<ysize-buttonOffset+bExit.GetHeight())) {
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			isActive = false;
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		}
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	}
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}