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/* |
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SDL_FontCache v0.0.1: A font cache for SDL and SDL_ttf |
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by Jonathan Dearborn |
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Dedicated to the memory of Florian Hufsky |
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|
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License: |
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The short: |
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Use it however you'd like, but keep the copyright and license notice |
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whenever these files or parts of them are distributed in uncompiled form. |
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|
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The long: |
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Copyright (c) 2015 Jonathan Dearborn |
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|
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Permission is hereby granted, free of charge, to any person obtaining a copy |
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of this software and associated documentation files (the "Software"), to deal |
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in the Software without restriction, including without limitation the rights |
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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copies of the Software, and to permit persons to whom the Software is |
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furnished to do so, subject to the following conditions: |
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|
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The above copyright notice and this permission notice shall be included in |
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all copies or substantial portions of the Software. |
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|
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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THE SOFTWARE. |
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*/ |
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|
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#ifndef _SDL_FONTCACHE_H__ |
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#define _SDL_FONTCACHE_H__ |
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|
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#include "SDL.h" |
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#include "SDL_ttf.h" |
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|
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#ifdef FC_USE_SDL_GPU |
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#include "SDL_gpu.h" |
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#endif |
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|
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#include <stdarg.h> |
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|
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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|
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// Let's pretend this exists... |
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#define TTF_STYLE_OUTLINE 16 |
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|
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// Differences between SDL_Renderer and SDL_gpu |
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#ifdef FC_USE_SDL_GPU |
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#define FC_Rect GPU_Rect |
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#define FC_Target GPU_Target |
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#define FC_Image GPU_Image |
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#define FC_Log GPU_LogError |
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#else |
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#define FC_Rect SDL_Rect |
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#define FC_Target SDL_Renderer |
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#define FC_Image SDL_Texture |
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#define FC_Log SDL_Log |
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#endif |
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|
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|
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// SDL_FontCache types |
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|
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typedef enum |
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{ |
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FC_ALIGN_LEFT, |
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FC_ALIGN_CENTER, |
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FC_ALIGN_RIGHT |
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} FC_AlignEnum; |
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|
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typedef enum |
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{ |
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FC_FILTER_NEAREST, |
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FC_FILTER_LINEAR |
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} FC_FilterEnum; |
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|
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typedef struct FC_Scale |
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{ |
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float x; |
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float y; |
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|
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} FC_Scale; |
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|
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typedef struct FC_Effect |
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{ |
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FC_AlignEnum alignment; |
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FC_Scale scale; |
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SDL_Color color; |
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|
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} FC_Effect; |
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|
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// Opaque type |
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typedef struct FC_Font FC_Font; |
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typedef struct FC_GlyphData |
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{ |
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SDL_Rect rect; |
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int cache_level; |
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|
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} FC_GlyphData; |
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|
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// Object creation |
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|
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FC_Rect FC_MakeRect(float x, float y, float w, float h); |
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FC_Scale FC_MakeScale(float x, float y); |
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SDL_Color FC_MakeColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a); |
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FC_Effect FC_MakeEffect(FC_AlignEnum alignment, FC_Scale scale, SDL_Color color); |
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FC_GlyphData FC_MakeGlyphData(int cache_level, Sint16 x, Sint16 y, Uint16 w, Uint16 h); |
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// Font object |
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FC_Font* FC_CreateFont(void); |
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#ifdef FC_USE_SDL_GPU |
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Uint8 FC_LoadFont(FC_Font* font, const char* filename_ttf, Uint32 pointSize, SDL_Color color, int style); |
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Uint8 FC_LoadFontFromTTF(FC_Font* font, TTF_Font* ttf, SDL_Color color); |
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Uint8 FC_LoadFont_RW(FC_Font* font, SDL_RWops* file_rwops_ttf, Uint8 own_rwops, Uint32 pointSize, SDL_Color color, int style); |
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#else |
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Uint8 FC_LoadFont(FC_Font* font, SDL_Renderer* renderer, const char* filename_ttf, Uint32 pointSize, SDL_Color color, int style); |
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Uint8 FC_LoadFontFromTTF(FC_Font* font, SDL_Renderer* renderer, TTF_Font* ttf, SDL_Color color); |
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Uint8 FC_LoadFont_RW(FC_Font* font, SDL_Renderer* renderer, SDL_RWops* file_rwops_ttf, Uint8 own_rwops, Uint32 pointSize, SDL_Color color, int style); |
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#endif |
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void FC_ClearFont(FC_Font* font); |
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void FC_FreeFont(FC_Font* font); |
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// Built-in loading strings |
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const char* FC_GetStringASCII(void); |
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const char* FC_GetStringLatin1(void); |
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const char* FC_GetStringASCII_Latin1(void); |
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|
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// UTF-8 to SDL_FontCache codepoint conversion |
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|
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/*! |
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Returns the Uint32 codepoint (not UTF-32) parsed from the given UTF-8 string. |
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\param c A pointer to a string of proper UTF-8 character values. |
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\param advance_pointer If true, the source pointer will be incremented to skip the extra bytes from multibyte codepoints. |
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*/ |
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Uint32 FC_GetCodepointFromUTF8(const char** c, Uint8 advance_pointer); |
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/*! |
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Parses the given codepoint and stores the UTF-8 bytes in 'result'. The result is NULL terminated. |
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\param result A memory buffer for the UTF-8 values. Must be at least 5 bytes long. |
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\param codepoint The Uint32 codepoint to parse (not UTF-32). |
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*/ |
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void FC_GetUTF8FromCodepoint(char* result, Uint32 codepoint); |
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|
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// UTF-8 string operations |
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|
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/*! Allocates a new string of 'size' bytes that is already NULL-terminated. The NULL byte counts toward the size limit, as usual. Returns NULL if size is 0. */ |
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char* U8_alloc(unsigned int size); |
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|
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/*! Deallocates the given string. */ |
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void U8_free(char* string); |
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|
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/*! Allocates a copy of the given string. */ |
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char* U8_strdup(const char* string); |
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|
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/*! Returns the number of UTF-8 characters in the given string. */ |
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int U8_strlen(const char* string); |
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|
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/*! Returns the number of bytes in the UTF-8 multibyte character pointed at by 'character'. */ |
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int U8_charsize(const char* character); |
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|
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/*! Copies the source multibyte character into the given buffer without overrunning it. Returns 0 on failure. */ |
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int U8_charcpy(char* buffer, const char* source, int buffer_size); |
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|
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/*! Returns a pointer to the next UTF-8 character. */ |
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const char* U8_next(const char* string); |
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|
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/*! Inserts a UTF-8 string into 'string' at the given position. Use a position of -1 to append. Returns 0 when unable to insert the string. */ |
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int U8_strinsert(char* string, int position, const char* source, int max_bytes); |
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|
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/*! Erases the UTF-8 character at the given position, moving the subsequent characters down. */ |
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void U8_strdel(char* string, int position); |
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// Internal settings |
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/*! Sets the string from which to load the initial glyphs. Use this if you need upfront loading for any reason (such as lack of render-target support). */ |
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void FC_SetLoadingString(FC_Font* font, const char* string); |
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/*! Returns the size of the internal buffer which is used for unpacking variadic text data. This buffer is shared by all FC_Fonts. */ |
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unsigned int FC_GetBufferSize(void); |
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/*! Changes the size of the internal buffer which is used for unpacking variadic text data. This buffer is shared by all FC_Fonts. */ |
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void FC_SetBufferSize(unsigned int size); |
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void FC_SetRenderCallback(FC_Rect (*callback)(FC_Image* src, FC_Rect* srcrect, FC_Target* dest, float x, float y, float xscale, float yscale)); |
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FC_Rect FC_DefaultRenderCallback(FC_Image* src, FC_Rect* srcrect, FC_Target* dest, float x, float y, float xscale, float yscale); |
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// Custom caching |
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/*! Returns the number of cache levels that are active. */ |
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int FC_GetNumCacheLevels(FC_Font* font); |
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/*! Returns the cache source texture at the given cache level. */ |
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FC_Image* FC_GetGlyphCacheLevel(FC_Font* font, int cache_level); |
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// TODO: Specify ownership of the texture (should be shareable) |
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/*! Sets a cache source texture for rendering. New cache levels must be sequential. */ |
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Uint8 FC_SetGlyphCacheLevel(FC_Font* font, int cache_level, FC_Image* cache_texture); |
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/*! Stores the glyph data for the given codepoint in 'result'. Returns 0 if the codepoint was not found in the cache. */ |
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Uint8 FC_GetGlyphData(FC_Font* font, FC_GlyphData* result, Uint32 codepoint); |
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/*! Sets the glyph data for the given codepoint. Duplicates are not checked. Returns a pointer to the stored data. */ |
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FC_GlyphData* FC_SetGlyphData(FC_Font* font, Uint32 codepoint, FC_GlyphData glyph_data); |
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// Rendering |
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FC_Rect FC_Draw(FC_Font* font, FC_Target* dest, float x, float y, const char* formatted_text, ...); |
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FC_Rect FC_DrawAlign(FC_Font* font, FC_Target* dest, float x, float y, FC_AlignEnum align, const char* formatted_text, ...); |
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FC_Rect FC_DrawScale(FC_Font* font, FC_Target* dest, float x, float y, FC_Scale scale, const char* formatted_text, ...); |
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FC_Rect FC_DrawColor(FC_Font* font, FC_Target* dest, float x, float y, SDL_Color color, const char* formatted_text, ...); |
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FC_Rect FC_DrawEffect(FC_Font* font, FC_Target* dest, float x, float y, FC_Effect effect, const char* formatted_text, ...); |
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FC_Rect FC_DrawBox(FC_Font* font, FC_Target* dest, FC_Rect box, const char* formatted_text, ...); |
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FC_Rect FC_DrawBoxAlign(FC_Font* font, FC_Target* dest, FC_Rect box, FC_AlignEnum align, const char* formatted_text, ...); |
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FC_Rect FC_DrawBoxScale(FC_Font* font, FC_Target* dest, FC_Rect box, FC_Scale scale, const char* formatted_text, ...); |
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FC_Rect FC_DrawBoxColor(FC_Font* font, FC_Target* dest, FC_Rect box, SDL_Color color, const char* formatted_text, ...); |
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FC_Rect FC_DrawBoxEffect(FC_Font* font, FC_Target* dest, FC_Rect box, FC_Effect effect, const char* formatted_text, ...); |
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FC_Rect FC_DrawColumn(FC_Font* font, FC_Target* dest, float x, float y, Uint16 width, const char* formatted_text, ...); |
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FC_Rect FC_DrawColumnAlign(FC_Font* font, FC_Target* dest, float x, float y, Uint16 width, FC_AlignEnum align, const char* formatted_text, ...); |
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FC_Rect FC_DrawColumnScale(FC_Font* font, FC_Target* dest, float x, float y, Uint16 width, FC_Scale scale, const char* formatted_text, ...); |
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FC_Rect FC_DrawColumnColor(FC_Font* font, FC_Target* dest, float x, float y, Uint16 width, SDL_Color color, const char* formatted_text, ...); |
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FC_Rect FC_DrawColumnEffect(FC_Font* font, FC_Target* dest, float x, float y, Uint16 width, FC_Effect effect, const char* formatted_text, ...); |
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// Getters |
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FC_FilterEnum FC_GetFilterMode(FC_Font* font); |
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Uint16 FC_GetLineHeight(FC_Font* font); |
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Uint16 FC_GetHeight(FC_Font* font, const char* formatted_text, ...); |
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Uint16 FC_GetWidth(FC_Font* font, const char* formatted_text, ...); |
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// Returns a 1-pixel wide box in front of the character in the given position (index) |
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FC_Rect FC_GetCharacterOffset(FC_Font* font, Uint16 position_index, int column_width, const char* formatted_text, ...); |
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Uint16 FC_GetColumnHeight(FC_Font* font, Uint16 width, const char* formatted_text, ...); |
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int FC_GetAscent(FC_Font* font, const char* formatted_text, ...); |
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int FC_GetDescent(FC_Font* font, const char* formatted_text, ...); |
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int FC_GetBaseline(FC_Font* font); |
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int FC_GetSpacing(FC_Font* font); |
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int FC_GetLineSpacing(FC_Font* font); |
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Uint16 FC_GetMaxWidth(FC_Font* font); |
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SDL_Color FC_GetDefaultColor(FC_Font* font); |
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Uint8 FC_InRect(float x, float y, FC_Rect input_rect); |
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// Given an offset (x,y) from the text draw position (the upper-left corner), returns the character position (UTF-8 index) |
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Uint16 FC_GetPositionFromOffset(FC_Font* font, float x, float y, int column_width, FC_AlignEnum align, const char* formatted_text, ...); |
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// Setters |
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void FC_SetFilterMode(FC_Font* font, FC_FilterEnum filter); |
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void FC_SetSpacing(FC_Font* font, int LetterSpacing); |
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void FC_SetLineSpacing(FC_Font* font, int LineSpacing); |
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void FC_SetDefaultColor(FC_Font* font, SDL_Color color); |
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#ifdef __cplusplus |
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} |
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#endif |
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#endif |
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