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/*
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===========================================================================
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blockattack - Block Attack - Rise of the Blocks
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Copyright (C) 2005-2012 Poul Sander
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see http://www.gnu.org/licenses/
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Source information and contacts persons can be found at
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http://blockattack.sf.net
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===========================================================================
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*/
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#include "BlockGame.hpp"
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#if NETWORK
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//The network interface
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class NetworkThing
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{
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private:
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	ENetAddress address;
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	ENetHost * server;
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	ENetHost * client;
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	ENetPeer *peer;
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	BlockGame *bgHome, *bgAway; //Pointers to the two games, so we can call the procedures
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	bool weAreAServer, weAreAClient;
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	bool weAreConnected;
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	bool enemyIsReady;
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	bool enemyHasStarted; //If we should have a ready button
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	bool gameHasStarted; //If the player is GameOver it might just be because the game hasn't started yet... not if this is true!
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public:
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	Uint32 theSeed;
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	NetworkThing()
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	{
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		weAreAServer = false;
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		weAreAClient = false;
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		weAreConnected = false;
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		enemyIsReady = false;
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		enemyHasStarted = false;
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		gameHasStarted = false;
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		if (enet_initialize () != 0)
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		{
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			fprintf (stderr, "An error occurred while initializing ENet.\n");
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		}
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		else
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		{
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			cout << "Network is working!" << endl;
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		}
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		//atexit (enet_deinitialize); in deconstructor
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	}
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	//This function couses us to remove the connection to the other peer, plus destroying servers
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	void ntDisconnect()
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	{
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		strcpy(bgAway->name,player2name);
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		if (weAreConnected || weAreAClient || weAreAServer)
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		{
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			if (weAreAClient)
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			{
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				enet_peer_disconnect (peer,0);
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				SDL_Delay(20);
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				enet_host_destroy(client);
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				weAreAClient = false;
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				weAreConnected = false;
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				enemyHasStarted = false;
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			}
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			if (weAreAServer)
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			{
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				enet_host_destroy(server);
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				weAreAServer = false;
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				weAreConnected = false;
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				enemyHasStarted = false;
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			}
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			//If the game is running then we disconnect, we are considered the looser!
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			if ((!bgHome->isGameOver())&&(!bgAway->isGameOver()))
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			{
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				bgAway->setPlayerWon();
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				bgHome->SetGameOver();
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			}
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			gameHasStarted = false;
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		}
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	};
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	//Lets disconnect before we close...
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	~NetworkThing()
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	{
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		cout << "Network system is going down" << endl;
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		ntDisconnect();
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		enet_deinitialize();
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		cout << "Network system went down" << endl;
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	}
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	void theGameHasStarted()
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	{
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		gameHasStarted = true;
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	}
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	//The NetworkThing needs to be able to call the models... here the pointers are set
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	void setBGpointers(BlockGame *bg1, BlockGame *bg2)
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	{
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		bgHome = bg1;
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		bgAway = bg2;
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	}
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	//Starts a server instance
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	void startServer()
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	{
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		if (!weAreAServer)
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		{
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			ntDisconnect();
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			/* Bind the server to the default localhost.     */
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			/* A specific host address can be specified by   */
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			/* enet_address_set_host (& address, "x.x.x.x"); */
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			address.host = ENET_HOST_ANY;
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			/* Bind the server to port SERVERPORT. */
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			address.port = Config::getInstance()->getInt("portv4");
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			server = enet_host_create (& address /* the address to bind the server host to */,
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									   1      /* allow up to 1 clients and/or outgoing connections */,
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									   4 /* allow 4 channels to be used */,
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									   0      /* assume any amount of incoming bandwidth */,
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									   0      /* assume any amount of outgoing bandwidth */);
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			if (server == NULL)
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			{
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				fprintf (stderr,
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						 "An error occurred while trying to create an ENet server host.\n");
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			}
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			else
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			{
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				weAreAServer = true;
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				enemyIsReady = false;
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				gameHasStarted = false;
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				cout << "Server is listening on port " << SERVERPORT << endl;
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			}
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		}
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	}
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	void connectToServer(string server)
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	{
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		ENetAddress address;
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		ENetEvent event;
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		enet_address_set_host (& address, server.c_str());
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		address.port = Config::getInstance()->getInt("portv4");
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		ntDisconnect();
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		client = enet_host_create (NULL /* create a client host */,
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								   1 /* only allow 1 outgoing connection */,
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								   4 /* allow 4 channels to be used */,
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								   0 /* Unlimited downstream bandwidth */,
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								   0 /* Unlimted upstream bandwidth */);
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		if (client == NULL)
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		{
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			cout << "An error occurred while trying to create an ENet client host." << endl;
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		}
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		else
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		{
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			/* Initiate the connection, allocating the four channels 0 and 1 and 2 and 3. */
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			peer = enet_host_connect (client, & address, 4,0);
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			if (peer == NULL)
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			{
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				cout << "No available peers for initiating an ENet connection." << endl;
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			}
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			else if (enet_host_service (client, & event, 2000) > 0 &&
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					 event.type == ENET_EVENT_TYPE_CONNECT)
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			{
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				cout << "We are connected!" << endl;
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				enemyIsReady = false;
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				weAreAClient = true;
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				weAreConnected = true;
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				gameHasStarted = false;
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			}
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			else
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			{
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				cout << "Server " << server.c_str() << ":" << address.port << " didn't answer in time" << endl;
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			}
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		}
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	}
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	bool isConnected()
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	{
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		return (weAreConnected||weAreAServer);
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	}
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	bool isConnectedToPeer()
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	{
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		return weAreConnected;
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	}
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	//This function must be called in the game loop:
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	void updateNetwork()
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	{
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		//Now we must send our own board:
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		if (weAreConnected)
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		{
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			//cout << "Creating package" << endl;
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			Sint32 tick;
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			Sint32 action;
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			Sint32 paramsize;
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			string param;
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			while(bgHome->GotAction(tick,action,param)) 
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			{
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				if(action == ACTION_NEW || action == ACTION_NEWTT || action == ACTION_NEWVS)
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					continue; //Do not send start messages
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				paramsize = param.length();
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				char *tmpPacket = (char*)malloc(sizeof(Sint32)*3+param.length()+1);
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				if(!tmpPacket) {
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					cerr << "Failed to alloc memoroy" << endl;
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					exit(-3);
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				}
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				memcpy(tmpPacket,&tick,sizeof(Sint32));
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				memcpy(tmpPacket+sizeof(Sint32),&action,sizeof(Sint32));
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				memcpy(tmpPacket+sizeof(Sint32)*2,&paramsize,sizeof(Sint32));
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				memcpy(tmpPacket+sizeof(Sint32)*3,param.c_str(),paramsize+1);
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				ENetPacket * packet = enet_packet_create (tmpPacket,
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									sizeof(Sint32)*3+param.length()+1,
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									ENET_PACKET_FLAG_RELIABLE);
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				//Now lets send the package
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				if (weAreAServer)
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					enet_host_broadcast (server, 0, packet);
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				else if (weAreAClient)
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					enet_peer_send (peer, 0, packet);
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				//cout << "Package sent" << endl;
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				free(tmpPacket);
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			}
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			//See if we are game over and in that case notify the other player
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			if ((gameHasStarted)&&(bgHome->isGameOver()))
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			{
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				ENetPacket * packet = enet_packet_create("G",2,ENET_PACKET_FLAG_RELIABLE);
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				if (weAreAServer)
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					enet_host_broadcast (server, 1, packet);
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				else if (weAreAClient)
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					enet_peer_send (peer, 1, packet);
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				gameHasStarted=false;
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			}
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			//Now lets see if we have something to throw at the opponent.
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			Uint8 x,y,type;
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			if (gameHasStarted)
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				while (bgAway->popGarbage(&x,&y,&type))
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				{
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					//if there are garbage to drop
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					if (type==1)
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					{
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						x=255;
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						y=255;
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					}
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					Uint16 g = ((Uint16)x)*256+(Uint16)y; //A 16-bit int containing everything
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					ENetPacket * packet = enet_packet_create(&g,2,ENET_PACKET_FLAG_RELIABLE);
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					if (weAreAServer)
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						enet_host_broadcast (server, 2, packet);
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					else if (weAreAClient)
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						enet_peer_send (peer, 2, packet);
c53e6443 sago007 2012-04-17 11:04 277
					cout << "We send a garbage block: " << (int)x << "," << (int)y << "==" << g << endl;
c53e6443 sago007 2012-04-17 11:04 278
				}
c53e6443 sago007 2012-04-17 11:04 279
		}
c53e6443 sago007 2012-04-17 11:04 280
		ENetEvent event;
c53e6443 sago007 2012-04-17 11:04 281
c53e6443 sago007 2012-04-17 11:04 282
		/* Wait up to 0 milliseconds for an event. */
c53e6443 sago007 2012-04-17 11:04 283
		while (((weAreAClient)&&(enet_host_service (client, & event, 0) > 0))||((weAreAServer)&&(enet_host_service (server, & event, 0) > 0)))
c53e6443 sago007 2012-04-17 11:04 284
		{
c53e6443 sago007 2012-04-17 11:04 285
			switch (event.type)
c53e6443 sago007 2012-04-17 11:04 286
			{
c53e6443 sago007 2012-04-17 11:04 287
			case ENET_EVENT_TYPE_CONNECT:
c53e6443 sago007 2012-04-17 11:04 288
				printf ("A new client connected from %x:%u.\n",
c53e6443 sago007 2012-04-17 11:04 289
						event.peer -> address.host,
c53e6443 sago007 2012-04-17 11:04 290
						event.peer -> address.port);
c53e6443 sago007 2012-04-17 11:04 291
				weAreConnected = true;
c53e6443 sago007 2012-04-17 11:04 292
				/* Store any relevant client information here. */
c53e6443 sago007 2012-04-17 11:04 293
				//event.peer -> data = "Client";
c53e6443 sago007 2012-04-17 11:04 294
				{
c53e6443 sago007 2012-04-17 11:04 295
c53e6443 sago007 2012-04-17 11:04 296
					ENetPacket * namePacket = enet_packet_create(bgHome->name,sizeof(char[30]),ENET_PACKET_FLAG_RELIABLE);
c53e6443 sago007 2012-04-17 11:04 297
					//if(weAreAServer)
c53e6443 sago007 2012-04-17 11:04 298
					enet_host_broadcast (server, 3, namePacket);
43765588 sago007 2012-05-16 19:14 299
					ENetPacket * answerPacket = enet_packet_create("version4",sizeof("version4"),ENET_PACKET_FLAG_RELIABLE);
c53e6443 sago007 2012-04-17 11:04 300
					enet_host_broadcast (server, 3, answerPacket);
c53e6443 sago007 2012-04-17 11:04 301
					theSeed = time(0)/4;
610d0b15 sago007 2012-05-19 18:13 302
					bgHome->NewVsGame(50,100,bgAway,SDL_GetTicks());
610d0b15 sago007 2012-05-19 18:13 303
					bgAway->NewVsGame(xsize-500,100,bgHome,SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 304
					bgHome->putStartBlocks(theSeed);
c53e6443 sago007 2012-04-17 11:04 305
					ENetPacket * timePacket = enet_packet_create(&theSeed,sizeof(theSeed),ENET_PACKET_FLAG_RELIABLE);
c53e6443 sago007 2012-04-17 11:04 306
					enet_host_broadcast (server, 3, timePacket);
c53e6443 sago007 2012-04-17 11:04 307
					cout << "We send the seed: " << theSeed << endl;
c53e6443 sago007 2012-04-17 11:04 308
				}
c53e6443 sago007 2012-04-17 11:04 309
				break;
c53e6443 sago007 2012-04-17 11:04 310
c53e6443 sago007 2012-04-17 11:04 311
			case ENET_EVENT_TYPE_RECEIVE:
c53e6443 sago007 2012-04-17 11:04 312
				/*printf ("A packet of length %u containing %s was received from %s on channel %u.\n",
c53e6443 sago007 2012-04-17 11:04 313
				    event.packet -> dataLength,
c53e6443 sago007 2012-04-17 11:04 314
				    event.packet -> data,
c53e6443 sago007 2012-04-17 11:04 315
				    event.peer -> data,
c53e6443 sago007 2012-04-17 11:04 316
				    event.channelID);*/
c53e6443 sago007 2012-04-17 11:04 317
				//cout << "Package recieved" << endl;
c53e6443 sago007 2012-04-17 11:04 318
				if (event.channelID==0) //Unreliable (only boardPacks)
c53e6443 sago007 2012-04-17 11:04 319
				{
07383b8f sago007 2012-05-11 21:00 320
					Sint32 tick;
07383b8f sago007 2012-05-11 21:00 321
					Sint32 action;
07383b8f sago007 2012-05-11 21:00 322
					string param;
07383b8f sago007 2012-05-11 21:00 323
					memcpy(&tick,event.packet->data,sizeof(Sint32));
07383b8f sago007 2012-05-11 21:00 324
					memcpy(&action,event.packet->data+sizeof(Sint32),sizeof(Sint32));
07383b8f sago007 2012-05-11 21:00 325
					param = (const char*) (event.packet->data+sizeof(Sint32)*3);
07383b8f sago007 2012-05-11 21:00 326
					bgAway->PerformAction(tick,action,param);
c53e6443 sago007 2012-04-17 11:04 327
				}
c53e6443 sago007 2012-04-17 11:04 328
				if (event.channelID==1) //reliable (used for GameOver notifications only!)
c53e6443 sago007 2012-04-17 11:04 329
				{
c53e6443 sago007 2012-04-17 11:04 330
					if ((bgHome->isGameOver())&&(!bgHome->GetIsWinner())&&(gameHasStarted))
c53e6443 sago007 2012-04-17 11:04 331
					{
c53e6443 sago007 2012-04-17 11:04 332
						bgHome->setDraw();
c53e6443 sago007 2012-04-17 11:04 333
						bgAway->setDraw();
c53e6443 sago007 2012-04-17 11:04 334
					}
c53e6443 sago007 2012-04-17 11:04 335
					else
c53e6443 sago007 2012-04-17 11:04 336
					{
c53e6443 sago007 2012-04-17 11:04 337
						bgHome->setPlayerWon();
c53e6443 sago007 2012-04-17 11:04 338
						bgAway->SetGameOver();
c53e6443 sago007 2012-04-17 11:04 339
					}
c53e6443 sago007 2012-04-17 11:04 340
					gameHasStarted=false;
c53e6443 sago007 2012-04-17 11:04 341
				}
c53e6443 sago007 2012-04-17 11:04 342
c53e6443 sago007 2012-04-17 11:04 343
				if (event.channelID==2) //reliable (used for Garbage only!)
c53e6443 sago007 2012-04-17 11:04 344
				{
c53e6443 sago007 2012-04-17 11:04 345
					Uint16 g;
c53e6443 sago007 2012-04-17 11:04 346
					memcpy(&g,event.packet->data,sizeof(Uint16));
c53e6443 sago007 2012-04-17 11:04 347
					Uint8 x = (g/256);
c53e6443 sago007 2012-04-17 11:04 348
					Uint8 y = (g%256);
c53e6443 sago007 2012-04-17 11:04 349
					cout << "Recieved Garbage: " << (int)x << "," << (int)y << endl;
c53e6443 sago007 2012-04-17 11:04 350
					if ((x==255)&&(y==255))
c53e6443 sago007 2012-04-17 11:04 351
						bgHome->CreateGreyGarbage();
c53e6443 sago007 2012-04-17 11:04 352
					else
c53e6443 sago007 2012-04-17 11:04 353
						bgHome->CreateGarbage(x,y);
c53e6443 sago007 2012-04-17 11:04 354
				}
c53e6443 sago007 2012-04-17 11:04 355
c53e6443 sago007 2012-04-17 11:04 356
				if (event.channelID==3) //We have reacieved a name or a version number
c53e6443 sago007 2012-04-17 11:04 357
				{
c53e6443 sago007 2012-04-17 11:04 358
					if (event.packet->dataLength==sizeof(char[30])) //We have reveived a name
c53e6443 sago007 2012-04-17 11:04 359
					{
c53e6443 sago007 2012-04-17 11:04 360
						strcpy(bgAway->name,(const char*)event.packet->data);
c53e6443 sago007 2012-04-17 11:04 361
						cout << "The enemy name is: " << bgAway->name << " Length: " << sizeof(char[30])<< endl;
c53e6443 sago007 2012-04-17 11:04 362
						if (weAreAClient) //We have just recieved the servers name and must send our own
c53e6443 sago007 2012-04-17 11:04 363
						{
c53e6443 sago007 2012-04-17 11:04 364
							ENetPacket * answerPacket = enet_packet_create(bgHome->name,sizeof(char[30]),ENET_PACKET_FLAG_RELIABLE);
c53e6443 sago007 2012-04-17 11:04 365
							enet_peer_send (peer, 3, answerPacket);
c53e6443 sago007 2012-04-17 11:04 366
						}
c53e6443 sago007 2012-04-17 11:04 367
					}
50258544 sago007 2012-05-10 19:11 368
					else if (event.packet->dataLength==sizeof("version4")) //We have recieved aversion number
c53e6443 sago007 2012-04-17 11:04 369
					{
50258544 sago007 2012-05-10 19:11 370
						if (0!=strcmp((const char*)event.packet->data,"version4"))
c53e6443 sago007 2012-04-17 11:04 371
						{
50258544 sago007 2012-05-10 19:11 372
							cout << "Incompatible version: " << event.packet->data << "!=" << "version4" << endl;
c53e6443 sago007 2012-04-17 11:04 373
							ntDisconnect();
c53e6443 sago007 2012-04-17 11:04 374
						}
c53e6443 sago007 2012-04-17 11:04 375
						if (weAreAClient) //We will send our version number
c53e6443 sago007 2012-04-17 11:04 376
						{
50258544 sago007 2012-05-10 19:11 377
							ENetPacket * answerPacket = enet_packet_create("version4",sizeof("version4"),ENET_PACKET_FLAG_RELIABLE);
c53e6443 sago007 2012-04-17 11:04 378
							enet_peer_send (peer, 3, answerPacket);
c53e6443 sago007 2012-04-17 11:04 379
						}
c53e6443 sago007 2012-04-17 11:04 380
					}
c53e6443 sago007 2012-04-17 11:04 381
					else if (event.packet->dataLength==sizeof(Uint32)) //We have recieved a seed
c53e6443 sago007 2012-04-17 11:04 382
					{
c53e6443 sago007 2012-04-17 11:04 383
						memcpy(&theSeed,event.packet->data,sizeof(Uint32));
c53e6443 sago007 2012-04-17 11:04 384
						bgHome->putStartBlocks(theSeed);
c53e6443 sago007 2012-04-17 11:04 385
						cout << "We recieved a seed: " << theSeed << endl;
c53e6443 sago007 2012-04-17 11:04 386
					}
c53e6443 sago007 2012-04-17 11:04 387
				}
c53e6443 sago007 2012-04-17 11:04 388
c53e6443 sago007 2012-04-17 11:04 389
				/* Clean up the packet now that we're done using it. */
c53e6443 sago007 2012-04-17 11:04 390
				enet_packet_destroy (event.packet);
c53e6443 sago007 2012-04-17 11:04 391
c53e6443 sago007 2012-04-17 11:04 392
				break;
c53e6443 sago007 2012-04-17 11:04 393
c53e6443 sago007 2012-04-17 11:04 394
			case ENET_EVENT_TYPE_DISCONNECT:
c53e6443 sago007 2012-04-17 11:04 395
				//printf ("%s disconected.\n", event.peer -> data);
c53e6443 sago007 2012-04-17 11:04 396
				cout << event.peer -> data << " disconnected." << endl;
c53e6443 sago007 2012-04-17 11:04 397
c53e6443 sago007 2012-04-17 11:04 398
				/* Reset the peer's client information. */
c53e6443 sago007 2012-04-17 11:04 399
c53e6443 sago007 2012-04-17 11:04 400
				event.peer -> data = NULL;
c53e6443 sago007 2012-04-17 11:04 401
				//weAreConnected = false;
c53e6443 sago007 2012-04-17 11:04 402
				if ((!bgHome->isGameOver())&&(!bgAway->isGameOver()))
c53e6443 sago007 2012-04-17 11:04 403
				{
c53e6443 sago007 2012-04-17 11:04 404
					bgHome->setPlayerWon();
c53e6443 sago007 2012-04-17 11:04 405
					bgAway->SetGameOver();
c53e6443 sago007 2012-04-17 11:04 406
				}
c53e6443 sago007 2012-04-17 11:04 407
c53e6443 sago007 2012-04-17 11:04 408
				ntDisconnect(); //When we will disconnect!
c53e6443 sago007 2012-04-17 11:04 409
c53e6443 sago007 2012-04-17 11:04 410
			}
c53e6443 sago007 2012-04-17 11:04 411
		}
c53e6443 sago007 2012-04-17 11:04 412
c53e6443 sago007 2012-04-17 11:04 413
c53e6443 sago007 2012-04-17 11:04 414
	}
89c4a3a6 sago007 2008-08-29 14:32 415
}; //NetworkThing
2f30c381 sago007 2008-09-14 13:08 416
2f30c381 sago007 2008-09-14 13:08 417
#endif
1970-01-01 00:00 418