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/*
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NetworkThing.hpp
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Copyright (C) 2007 Poul Sander
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    This program is free software; you can redistribute it and/or modify
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    it under the terms of the GNU General Public License as published by
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    the Free Software Foundation; either version 2 of the License, or
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    (at your option) any later version.
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    This program is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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    GNU General Public License for more details.
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    You should have received a copy of the GNU General Public License
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    along with this program; if not, write to the Free Software
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    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
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    Poul Sander
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    R�veh�jvej 36, V. 1111
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    2800 Kgs. Lyngby
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    DENMARK
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    blockattack@poulsander.com
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*/
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//The network interface
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class NetworkThing
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{
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private:
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    ENetAddress address;
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    ENetHost * server;
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    ENetHost * client;
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    ENetPeer *peer;
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    BlockGame *bgHome, *bgAway; //Pointers to the two games, so we can call the procedures
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    bool weAreAServer, weAreAClient;
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    bool weAreConnected;
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    bool enemyIsReady;
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    bool enemyHasStarted; //If we should have a ready button
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    bool gameHasStarted; //If the player is GameOver it might just be because the game hasn't started yet... not if this is true!
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public:
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    Uint32 theSeed;
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    NetworkThing()
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    {
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        weAreAServer = false;
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        weAreAClient = false;
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        weAreConnected = false;
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        enemyIsReady = false;
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        enemyHasStarted = false;
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        gameHasStarted = false;
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        if (enet_initialize () != 0)
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        {
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            fprintf (stderr, "An error occurred while initializing ENet.\n");
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        }
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        else
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        {
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            cout << "Network is working!" << endl;
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        }
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        //atexit (enet_deinitialize); in deconstructor
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    }
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    //This function couses us to remove the connection to the other peer, plus destroying servers
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    void ntDisconnect()
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    {
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        strcpy(bgAway->name,player2name);
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        if (weAreConnected || weAreAClient || weAreAServer)
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        {
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            if (weAreAClient)
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            {
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                enet_peer_disconnect (peer,0);
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                SDL_Delay(20);
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                enet_host_destroy(client);
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                weAreAClient = false;
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                weAreConnected = false;
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                enemyHasStarted = false;
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            }
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            if (weAreAServer)
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            {
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                enet_host_destroy(server);
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                weAreAServer = false;
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                weAreConnected = false;
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                enemyHasStarted = false;
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            }
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            //If the game is running then we disconnect, we are considered the looser!
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            if ((!bgHome->bGameOver)&&(!bgAway->bGameOver))
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            {
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                bgAway->setPlayerWon();
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                bgHome->SetGameOver();
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            }
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            gameHasStarted = false;
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        }
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    };
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    //Lets disconnect before we close...
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    ~NetworkThing()
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    {
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        cout << "Network system is going down" << endl;
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        ntDisconnect();
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        enet_deinitialize(); 
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        cout << "Network system went down" << endl;
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    }
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    void theGameHasStarted()
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    {
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        gameHasStarted = true;
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    }
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    //The NetworkThing needs to be able to call the models... here the pointers are set
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    void setBGpointers(BlockGame *bg1, BlockGame *bg2)
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    {
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        bgHome = bg1;
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        bgAway = bg2;
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    }
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    //Starts a server instance
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    void startServer()
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    {
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        if (!weAreAServer)
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        {
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            ntDisconnect();
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            /* Bind the server to the default localhost.     */
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            /* A specific host address can be specified by   */
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            /* enet_address_set_host (& address, "x.x.x.x"); */
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            address.host = ENET_HOST_ANY;
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            /* Bind the server to port SERVERPORT. */
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            address.port = SERVERPORT;
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            server = enet_host_create (& address /* the address to bind the server host to */,
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                                       1      /* allow up to 1 clients and/or outgoing connections */,
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                                       0      /* assume any amount of incoming bandwidth */,
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                                       0      /* assume any amount of outgoing bandwidth */);
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            if (server == NULL)
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            {
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                fprintf (stderr,
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                         "An error occurred while trying to create an ENet server host.\n");
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            }
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            else
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            {
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                weAreAServer = true;
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                enemyIsReady = false;
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                gameHasStarted = false;
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                cout << "Server is listening on port " << SERVERPORT << endl;
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            }
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        }
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    }
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    void connectToServer(string server)
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    {
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        ENetAddress address;
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        ENetEvent event;
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        enet_address_set_host (& address, server.c_str());
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        address.port = SERVERPORT;
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        ntDisconnect();
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        client = enet_host_create (NULL /* create a client host */,
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                                   1 /* only allow 1 outgoing connection */,
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                                   0 /* Unlimited downstream bandwidth */,
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                                   0 /* Unlimted upstream bandwidth */);
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        if (client == NULL)
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        {
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            cout << "An error occurred while trying to create an ENet client host." << endl;
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        }
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        else
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        {
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            /* Initiate the connection, allocating the four channels 0 and 1 and 2 and 3. */
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            peer = enet_host_connect (client, & address, 4);
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            if (peer == NULL)
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            {
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                cout << "No available peers for initiating an ENet connection." << endl;
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            }
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            else
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                if (enet_host_service (client, & event, 2000) > 0 &&
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                        event.type == ENET_EVENT_TYPE_CONNECT)
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                {
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                    cout << "We are connected!" << endl;
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                    enemyIsReady = false;
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                    weAreAClient = true;
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                    weAreConnected = true;
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                    gameHasStarted = false;
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                }
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                else
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                {
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                    cout << "Server didn't answer in time" << endl;
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                }
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        }
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    }
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    bool isConnected()
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    {
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        return (weAreConnected||weAreAServer);
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    }
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    bool isConnectedToPeer()
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    {
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        return weAreConnected;
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    }
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    //This function must be called in the game loop:
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    void updateNetwork()
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    {
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        //Now we must send our own board:
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        if (weAreConnected)
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        {
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            //cout << "Creating package" << endl;
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            boardPackage boardpack = bgHome->getPackage();
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            ENetPacket * packet = enet_packet_create (&boardpack,
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                                  sizeof(boardPackage),
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                                  0);
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            //Now lets send the package
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            if (weAreAServer)
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                enet_host_broadcast (server, 0, packet);
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            else
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                if (weAreAClient)
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                    enet_peer_send (peer, 0, packet);
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            //cout << "Package sent" << endl;
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            //See if we are game over and in that case notify the other player
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            if ((gameHasStarted)&&(bgHome->bGameOver))
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            {
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                ENetPacket * packet = enet_packet_create("G",2,ENET_PACKET_FLAG_RELIABLE);
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                if (weAreAServer)
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                    enet_host_broadcast (server, 1, packet);
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                else
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                    if (weAreAClient)
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                        enet_peer_send (peer, 1, packet);
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                gameHasStarted=false;
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            }
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            //Now lets see if we have something to throw at the opponent.
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            Uint8 x,y,type;
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            if (gameHasStarted)
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                while (bgAway->popGarbage(&x,&y,&type))
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                { //if there are garbage to drop
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                    if (type==1)
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                    {
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                        x=255;
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                        y=255;
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                    }
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                    Uint16 g = ((Uint16)x)*256+(Uint16)y; //A 16-bit int containing everything
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                    ENetPacket * packet = enet_packet_create(&g,2,ENET_PACKET_FLAG_RELIABLE);
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                    if (weAreAServer)
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                        enet_host_broadcast (server, 2, packet);
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                    else
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                        if (weAreAClient)
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                            enet_peer_send (peer, 2, packet);
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                    cout << "We send a garbage block: " << (int)x << "," << (int)y << "==" << g << endl;
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                }
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        }
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        ENetEvent event;
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        /* Wait up to 0 milliseconds for an event. */
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        while (((weAreAClient)&&(enet_host_service (client, & event, 0) > 0))||((weAreAServer)&&(enet_host_service (server, & event, 0) > 0)))
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        {
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            switch (event.type)
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            {
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            case ENET_EVENT_TYPE_CONNECT:
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                printf ("A new client connected from %x:%u.\n",
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                        event.peer -> address.host,
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                        event.peer -> address.port);
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                weAreConnected = true;
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                /* Store any relevant client information here. */
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                //event.peer -> data = "Client";
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                {
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                    ENetPacket * namePacket = enet_packet_create(bgHome->name,sizeof(char[30]),ENET_PACKET_FLAG_RELIABLE);
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                    //if(weAreAServer)
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                    enet_host_broadcast (server, 3, namePacket);
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                    ENetPacket * answerPacket = enet_packet_create("version2",sizeof("version2"),ENET_PACKET_FLAG_RELIABLE);
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                    enet_host_broadcast (server, 3, answerPacket);
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                    theSeed = time(0)/4;
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                    bgHome->putStartBlocks(theSeed);
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                    ENetPacket * timePacket = enet_packet_create(&theSeed,sizeof(theSeed),ENET_PACKET_FLAG_RELIABLE);
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                    enet_host_broadcast (server, 3, timePacket);
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                    cout << "We send the seed: " << theSeed << endl;
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                }
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                break;
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            case ENET_EVENT_TYPE_RECEIVE:
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                /*printf ("A packet of length %u containing %s was received from %s on channel %u.\n",
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                    event.packet -> dataLength,
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                    event.packet -> data,
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                    event.peer -> data,
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                    event.channelID);*/
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                //cout << "Package recieved" << endl;
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                if (event.channelID==0) //Unreliable (only boardPacks)
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                {
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                    boardPackage bpack;
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                    //cout << "Package size: "<< event.packet->dataLength << " should be: " << sizeof(boardPackage) << endl;
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                    memcpy(&bpack,(const char*)event.packet->data,sizeof(boardPackage));
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                    bgAway->setBoard(bpack);
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                }
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                if (event.channelID==1) //reliable (used for GameOver notifications only!)
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                {
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                    if ((bgHome->bGameOver)&&(!bgHome->hasWonTheGame)&&(gameHasStarted))
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                    {
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                        bgHome->setDraw();
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                        bgAway->setDraw();
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                    }
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                    else
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                    {
89c4a3a6 sago007 2008-08-29 14:32 311
                        bgHome->setPlayerWon();
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                        bgAway->SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 313
                    }
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                    gameHasStarted=false;
89c4a3a6 sago007 2008-08-29 14:32 315
                }
89c4a3a6 sago007 2008-08-29 14:32 316
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                if (event.channelID==2) //reliable (used for Garbage only!)
89c4a3a6 sago007 2008-08-29 14:32 318
                {
89c4a3a6 sago007 2008-08-29 14:32 319
                    Uint16 g;
89c4a3a6 sago007 2008-08-29 14:32 320
                    memcpy(&g,event.packet->data,sizeof(Uint16));
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                    Uint8 x = (g/256);
89c4a3a6 sago007 2008-08-29 14:32 322
                    Uint8 y = (g%256);
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                    cout << "Recieved Garbage: " << (int)x << "," << (int)y << endl;
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                    if ((x==255)&&(y==255))
89c4a3a6 sago007 2008-08-29 14:32 325
                        bgHome->CreateGreyGarbage();
89c4a3a6 sago007 2008-08-29 14:32 326
                    else
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                        bgHome->CreateGarbage(x,y);
89c4a3a6 sago007 2008-08-29 14:32 328
                }
89c4a3a6 sago007 2008-08-29 14:32 329
89c4a3a6 sago007 2008-08-29 14:32 330
                if (event.channelID==3) //We have reacieved a name or a version number
89c4a3a6 sago007 2008-08-29 14:32 331
                {
89c4a3a6 sago007 2008-08-29 14:32 332
                    if (event.packet->dataLength==sizeof(char[30])) //We have reveived a name
89c4a3a6 sago007 2008-08-29 14:32 333
                    {
89c4a3a6 sago007 2008-08-29 14:32 334
                        strcpy(bgAway->name,(const char*)event.packet->data);
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                        cout << "The enemy name is: " << bgAway->name << " Length: " << sizeof(char[30])<< endl;
89c4a3a6 sago007 2008-08-29 14:32 336
                        if (weAreAClient) //We have just recieved the servers name and must send our own
89c4a3a6 sago007 2008-08-29 14:32 337
                        {
89c4a3a6 sago007 2008-08-29 14:32 338
                            ENetPacket * answerPacket = enet_packet_create(bgHome->name,sizeof(char[30]),ENET_PACKET_FLAG_RELIABLE);
89c4a3a6 sago007 2008-08-29 14:32 339
                            enet_peer_send (peer, 3, answerPacket);
89c4a3a6 sago007 2008-08-29 14:32 340
                        }
89c4a3a6 sago007 2008-08-29 14:32 341
                    }
89c4a3a6 sago007 2008-08-29 14:32 342
                    else
89c4a3a6 sago007 2008-08-29 14:32 343
                        if (event.packet->dataLength==sizeof("2")) //We have recieved aversion number
89c4a3a6 sago007 2008-08-29 14:32 344
                        {
89c4a3a6 sago007 2008-08-29 14:32 345
                            if (0!=strcmp((const char*)event.packet->data,"version2"))
89c4a3a6 sago007 2008-08-29 14:32 346
                            {
89c4a3a6 sago007 2008-08-29 14:32 347
                                cout << "Incompatible version: " << event.packet->data << "!=" << "version2" << endl;
89c4a3a6 sago007 2008-08-29 14:32 348
                                ntDisconnect();
89c4a3a6 sago007 2008-08-29 14:32 349
                            }
89c4a3a6 sago007 2008-08-29 14:32 350
                            if (weAreAClient) //We will send our version number
89c4a3a6 sago007 2008-08-29 14:32 351
                            {
89c4a3a6 sago007 2008-08-29 14:32 352
                                ENetPacket * answerPacket = enet_packet_create("version2",sizeof("version2"),ENET_PACKET_FLAG_RELIABLE);
89c4a3a6 sago007 2008-08-29 14:32 353
                                enet_peer_send (peer, 3, answerPacket);
89c4a3a6 sago007 2008-08-29 14:32 354
                            }
89c4a3a6 sago007 2008-08-29 14:32 355
                        }
89c4a3a6 sago007 2008-08-29 14:32 356
                        else
89c4a3a6 sago007 2008-08-29 14:32 357
                            if (event.packet->dataLength==sizeof(Uint32)) //We have recieved a seed
89c4a3a6 sago007 2008-08-29 14:32 358
                            {
89c4a3a6 sago007 2008-08-29 14:32 359
                                memcpy(&theSeed,event.packet->data,sizeof(Uint32));
89c4a3a6 sago007 2008-08-29 14:32 360
                                bgHome->putStartBlocks(theSeed);
89c4a3a6 sago007 2008-08-29 14:32 361
                                cout << "We recieved a seed: " << theSeed << endl;
89c4a3a6 sago007 2008-08-29 14:32 362
                            }
89c4a3a6 sago007 2008-08-29 14:32 363
                }
89c4a3a6 sago007 2008-08-29 14:32 364
89c4a3a6 sago007 2008-08-29 14:32 365
                /* Clean up the packet now that we're done using it. */
89c4a3a6 sago007 2008-08-29 14:32 366
                enet_packet_destroy (event.packet);
89c4a3a6 sago007 2008-08-29 14:32 367
89c4a3a6 sago007 2008-08-29 14:32 368
                break;
89c4a3a6 sago007 2008-08-29 14:32 369
89c4a3a6 sago007 2008-08-29 14:32 370
            case ENET_EVENT_TYPE_DISCONNECT:
89c4a3a6 sago007 2008-08-29 14:32 371
                printf ("%s disconected.\n", event.peer -> data);
89c4a3a6 sago007 2008-08-29 14:32 372
89c4a3a6 sago007 2008-08-29 14:32 373
                /* Reset the peer's client information. */
89c4a3a6 sago007 2008-08-29 14:32 374
89c4a3a6 sago007 2008-08-29 14:32 375
                event.peer -> data = NULL;
89c4a3a6 sago007 2008-08-29 14:32 376
                //weAreConnected = false;
89c4a3a6 sago007 2008-08-29 14:32 377
                if ((!bgHome->bGameOver)&&(!bgAway->bGameOver))
89c4a3a6 sago007 2008-08-29 14:32 378
                {
89c4a3a6 sago007 2008-08-29 14:32 379
                    bgHome->setPlayerWon();
89c4a3a6 sago007 2008-08-29 14:32 380
                    bgAway->SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 381
                }
89c4a3a6 sago007 2008-08-29 14:32 382
89c4a3a6 sago007 2008-08-29 14:32 383
                ntDisconnect(); //When we will disconnect!
89c4a3a6 sago007 2008-08-29 14:32 384
89c4a3a6 sago007 2008-08-29 14:32 385
            }
89c4a3a6 sago007 2008-08-29 14:32 386
        }
89c4a3a6 sago007 2008-08-29 14:32 387
89c4a3a6 sago007 2008-08-29 14:32 388
89c4a3a6 sago007 2008-08-29 14:32 389
    }
89c4a3a6 sago007 2008-08-29 14:32 390
}; //NetworkThing
1970-01-01 00:00 391