git repos / blockattack-game

blame: source/code/NetworkThing.hpp

normal view · raw

89c4a3a6 sago007 2008-08-29 14:32 1
/*
c53e6443 sago007 2012-04-17 11:04 2
===========================================================================
c53e6443 sago007 2012-04-17 11:04 3
blockattack - Block Attack - Rise of the Blocks
c53e6443 sago007 2012-04-17 11:04 4
Copyright (C) 2005-2012 Poul Sander
c53e6443 sago007 2012-04-17 11:04 5
c53e6443 sago007 2012-04-17 11:04 6
This program is free software: you can redistribute it and/or modify
c53e6443 sago007 2012-04-17 11:04 7
it under the terms of the GNU General Public License as published by
c53e6443 sago007 2012-04-17 11:04 8
the Free Software Foundation, either version 2 of the License, or
c53e6443 sago007 2012-04-17 11:04 9
(at your option) any later version.
c53e6443 sago007 2012-04-17 11:04 10
c53e6443 sago007 2012-04-17 11:04 11
This program is distributed in the hope that it will be useful,
c53e6443 sago007 2012-04-17 11:04 12
but WITHOUT ANY WARRANTY; without even the implied warranty of
c53e6443 sago007 2012-04-17 11:04 13
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
c53e6443 sago007 2012-04-17 11:04 14
GNU General Public License for more details.
c53e6443 sago007 2012-04-17 11:04 15
c53e6443 sago007 2012-04-17 11:04 16
You should have received a copy of the GNU General Public License
c53e6443 sago007 2012-04-17 11:04 17
along with this program.  If not, see http://www.gnu.org/licenses/
c53e6443 sago007 2012-04-17 11:04 18
c53e6443 sago007 2012-04-17 11:04 19
Source information and contacts persons can be found at
c53e6443 sago007 2012-04-17 11:04 20
http://blockattack.sf.net
c53e6443 sago007 2012-04-17 11:04 21
===========================================================================
89c4a3a6 sago007 2008-08-29 14:32 22
*/
89c4a3a6 sago007 2008-08-29 14:32 23
2f30c381 sago007 2008-09-14 13:08 24
#if NETWORK
2f30c381 sago007 2008-09-14 13:08 25
89c4a3a6 sago007 2008-08-29 14:32 26
//The network interface
89c4a3a6 sago007 2008-08-29 14:32 27
class NetworkThing
89c4a3a6 sago007 2008-08-29 14:32 28
{
89c4a3a6 sago007 2008-08-29 14:32 29
private:
c53e6443 sago007 2012-04-17 11:04 30
	ENetAddress address;
c53e6443 sago007 2012-04-17 11:04 31
	ENetHost * server;
c53e6443 sago007 2012-04-17 11:04 32
	ENetHost * client;
c53e6443 sago007 2012-04-17 11:04 33
	ENetPeer *peer;
c53e6443 sago007 2012-04-17 11:04 34
c53e6443 sago007 2012-04-17 11:04 35
	BlockGame *bgHome, *bgAway; //Pointers to the two games, so we can call the procedures
c53e6443 sago007 2012-04-17 11:04 36
	bool weAreAServer, weAreAClient;
c53e6443 sago007 2012-04-17 11:04 37
	bool weAreConnected;
c53e6443 sago007 2012-04-17 11:04 38
	bool enemyIsReady;
c53e6443 sago007 2012-04-17 11:04 39
	bool enemyHasStarted; //If we should have a ready button
c53e6443 sago007 2012-04-17 11:04 40
	bool gameHasStarted; //If the player is GameOver it might just be because the game hasn't started yet... not if this is true!
89c4a3a6 sago007 2008-08-29 14:32 41
89c4a3a6 sago007 2008-08-29 14:32 42
public:
89c4a3a6 sago007 2008-08-29 14:32 43
c53e6443 sago007 2012-04-17 11:04 44
	Uint32 theSeed;
c53e6443 sago007 2012-04-17 11:04 45
c53e6443 sago007 2012-04-17 11:04 46
	NetworkThing()
c53e6443 sago007 2012-04-17 11:04 47
	{
c53e6443 sago007 2012-04-17 11:04 48
		weAreAServer = false;
c53e6443 sago007 2012-04-17 11:04 49
		weAreAClient = false;
c53e6443 sago007 2012-04-17 11:04 50
		weAreConnected = false;
c53e6443 sago007 2012-04-17 11:04 51
		enemyIsReady = false;
c53e6443 sago007 2012-04-17 11:04 52
		enemyHasStarted = false;
c53e6443 sago007 2012-04-17 11:04 53
		gameHasStarted = false;
c53e6443 sago007 2012-04-17 11:04 54
		if (enet_initialize () != 0)
c53e6443 sago007 2012-04-17 11:04 55
		{
c53e6443 sago007 2012-04-17 11:04 56
			fprintf (stderr, "An error occurred while initializing ENet.\n");
c53e6443 sago007 2012-04-17 11:04 57
		}
c53e6443 sago007 2012-04-17 11:04 58
		else
c53e6443 sago007 2012-04-17 11:04 59
		{
c53e6443 sago007 2012-04-17 11:04 60
			cout << "Network is working!" << endl;
c53e6443 sago007 2012-04-17 11:04 61
		}
c53e6443 sago007 2012-04-17 11:04 62
		//atexit (enet_deinitialize); in deconstructor
c53e6443 sago007 2012-04-17 11:04 63
	}
c53e6443 sago007 2012-04-17 11:04 64
c53e6443 sago007 2012-04-17 11:04 65
	//This function couses us to remove the connection to the other peer, plus destroying servers
c53e6443 sago007 2012-04-17 11:04 66
	void ntDisconnect()
c53e6443 sago007 2012-04-17 11:04 67
	{
c53e6443 sago007 2012-04-17 11:04 68
		strcpy(bgAway->name,player2name);
c53e6443 sago007 2012-04-17 11:04 69
		if (weAreConnected || weAreAClient || weAreAServer)
c53e6443 sago007 2012-04-17 11:04 70
		{
c53e6443 sago007 2012-04-17 11:04 71
			if (weAreAClient)
c53e6443 sago007 2012-04-17 11:04 72
			{
c53e6443 sago007 2012-04-17 11:04 73
				enet_peer_disconnect (peer,0);
c53e6443 sago007 2012-04-17 11:04 74
				SDL_Delay(20);
c53e6443 sago007 2012-04-17 11:04 75
				enet_host_destroy(client);
c53e6443 sago007 2012-04-17 11:04 76
				weAreAClient = false;
c53e6443 sago007 2012-04-17 11:04 77
				weAreConnected = false;
c53e6443 sago007 2012-04-17 11:04 78
				enemyHasStarted = false;
c53e6443 sago007 2012-04-17 11:04 79
			}
c53e6443 sago007 2012-04-17 11:04 80
			if (weAreAServer)
c53e6443 sago007 2012-04-17 11:04 81
			{
c53e6443 sago007 2012-04-17 11:04 82
				enet_host_destroy(server);
c53e6443 sago007 2012-04-17 11:04 83
				weAreAServer = false;
c53e6443 sago007 2012-04-17 11:04 84
				weAreConnected = false;
c53e6443 sago007 2012-04-17 11:04 85
				enemyHasStarted = false;
c53e6443 sago007 2012-04-17 11:04 86
			}
c53e6443 sago007 2012-04-17 11:04 87
			//If the game is running then we disconnect, we are considered the looser!
c53e6443 sago007 2012-04-17 11:04 88
			if ((!bgHome->isGameOver())&&(!bgAway->isGameOver()))
c53e6443 sago007 2012-04-17 11:04 89
			{
c53e6443 sago007 2012-04-17 11:04 90
				bgAway->setPlayerWon();
c53e6443 sago007 2012-04-17 11:04 91
				bgHome->SetGameOver();
c53e6443 sago007 2012-04-17 11:04 92
			}
c53e6443 sago007 2012-04-17 11:04 93
			gameHasStarted = false;
c53e6443 sago007 2012-04-17 11:04 94
		}
c53e6443 sago007 2012-04-17 11:04 95
	};
c53e6443 sago007 2012-04-17 11:04 96
c53e6443 sago007 2012-04-17 11:04 97
	//Lets disconnect before we close...
c53e6443 sago007 2012-04-17 11:04 98
	~NetworkThing()
c53e6443 sago007 2012-04-17 11:04 99
	{
c53e6443 sago007 2012-04-17 11:04 100
		cout << "Network system is going down" << endl;
c53e6443 sago007 2012-04-17 11:04 101
		ntDisconnect();
c53e6443 sago007 2012-04-17 11:04 102
		enet_deinitialize();
c53e6443 sago007 2012-04-17 11:04 103
		cout << "Network system went down" << endl;
c53e6443 sago007 2012-04-17 11:04 104
	}
c53e6443 sago007 2012-04-17 11:04 105
c53e6443 sago007 2012-04-17 11:04 106
	void theGameHasStarted()
c53e6443 sago007 2012-04-17 11:04 107
	{
c53e6443 sago007 2012-04-17 11:04 108
		gameHasStarted = true;
c53e6443 sago007 2012-04-17 11:04 109
	}
c53e6443 sago007 2012-04-17 11:04 110
c53e6443 sago007 2012-04-17 11:04 111
	//The NetworkThing needs to be able to call the models... here the pointers are set
c53e6443 sago007 2012-04-17 11:04 112
	void setBGpointers(BlockGame *bg1, BlockGame *bg2)
c53e6443 sago007 2012-04-17 11:04 113
	{
c53e6443 sago007 2012-04-17 11:04 114
		bgHome = bg1;
c53e6443 sago007 2012-04-17 11:04 115
		bgAway = bg2;
c53e6443 sago007 2012-04-17 11:04 116
	}
c53e6443 sago007 2012-04-17 11:04 117
c53e6443 sago007 2012-04-17 11:04 118
	//Starts a server instance
c53e6443 sago007 2012-04-17 11:04 119
	void startServer()
c53e6443 sago007 2012-04-17 11:04 120
	{
c53e6443 sago007 2012-04-17 11:04 121
		if (!weAreAServer)
c53e6443 sago007 2012-04-17 11:04 122
		{
c53e6443 sago007 2012-04-17 11:04 123
			ntDisconnect();
c53e6443 sago007 2012-04-17 11:04 124
c53e6443 sago007 2012-04-17 11:04 125
			/* Bind the server to the default localhost.     */
c53e6443 sago007 2012-04-17 11:04 126
			/* A specific host address can be specified by   */
c53e6443 sago007 2012-04-17 11:04 127
			/* enet_address_set_host (& address, "x.x.x.x"); */
c53e6443 sago007 2012-04-17 11:04 128
c53e6443 sago007 2012-04-17 11:04 129
			address.host = ENET_HOST_ANY;
c53e6443 sago007 2012-04-17 11:04 130
			/* Bind the server to port SERVERPORT. */
c53e6443 sago007 2012-04-17 11:04 131
			address.port = SERVERPORT;
c53e6443 sago007 2012-04-17 11:04 132
c53e6443 sago007 2012-04-17 11:04 133
			server = enet_host_create (& address /* the address to bind the server host to */,
c53e6443 sago007 2012-04-17 11:04 134
									   1      /* allow up to 1 clients and/or outgoing connections */,
c53e6443 sago007 2012-04-17 11:04 135
									   4 /* allow 4 channels to be used */,
c53e6443 sago007 2012-04-17 11:04 136
									   0      /* assume any amount of incoming bandwidth */,
c53e6443 sago007 2012-04-17 11:04 137
									   0      /* assume any amount of outgoing bandwidth */);
c53e6443 sago007 2012-04-17 11:04 138
			if (server == NULL)
c53e6443 sago007 2012-04-17 11:04 139
			{
c53e6443 sago007 2012-04-17 11:04 140
				fprintf (stderr,
c53e6443 sago007 2012-04-17 11:04 141
						 "An error occurred while trying to create an ENet server host.\n");
c53e6443 sago007 2012-04-17 11:04 142
c53e6443 sago007 2012-04-17 11:04 143
			}
c53e6443 sago007 2012-04-17 11:04 144
			else
c53e6443 sago007 2012-04-17 11:04 145
			{
c53e6443 sago007 2012-04-17 11:04 146
				weAreAServer = true;
c53e6443 sago007 2012-04-17 11:04 147
				enemyIsReady = false;
c53e6443 sago007 2012-04-17 11:04 148
				gameHasStarted = false;
c53e6443 sago007 2012-04-17 11:04 149
				cout << "Server is listening on port " << SERVERPORT << endl;
c53e6443 sago007 2012-04-17 11:04 150
			}
c53e6443 sago007 2012-04-17 11:04 151
		}
c53e6443 sago007 2012-04-17 11:04 152
	}
c53e6443 sago007 2012-04-17 11:04 153
c53e6443 sago007 2012-04-17 11:04 154
	void connectToServer(string server)
c53e6443 sago007 2012-04-17 11:04 155
	{
c53e6443 sago007 2012-04-17 11:04 156
		ENetAddress address;
c53e6443 sago007 2012-04-17 11:04 157
		ENetEvent event;
c53e6443 sago007 2012-04-17 11:04 158
c53e6443 sago007 2012-04-17 11:04 159
		enet_address_set_host (& address, server.c_str());
c53e6443 sago007 2012-04-17 11:04 160
		address.port = SERVERPORT;
c53e6443 sago007 2012-04-17 11:04 161
c53e6443 sago007 2012-04-17 11:04 162
		ntDisconnect();
c53e6443 sago007 2012-04-17 11:04 163
		client = enet_host_create (NULL /* create a client host */,
c53e6443 sago007 2012-04-17 11:04 164
								   1 /* only allow 1 outgoing connection */,
c53e6443 sago007 2012-04-17 11:04 165
								   4 /* allow 4 channels to be used */,
c53e6443 sago007 2012-04-17 11:04 166
								   0 /* Unlimited downstream bandwidth */,
c53e6443 sago007 2012-04-17 11:04 167
								   0 /* Unlimted upstream bandwidth */);
c53e6443 sago007 2012-04-17 11:04 168
c53e6443 sago007 2012-04-17 11:04 169
		if (client == NULL)
c53e6443 sago007 2012-04-17 11:04 170
		{
c53e6443 sago007 2012-04-17 11:04 171
			cout << "An error occurred while trying to create an ENet client host." << endl;
c53e6443 sago007 2012-04-17 11:04 172
		}
c53e6443 sago007 2012-04-17 11:04 173
		else
c53e6443 sago007 2012-04-17 11:04 174
		{
c53e6443 sago007 2012-04-17 11:04 175
			/* Initiate the connection, allocating the four channels 0 and 1 and 2 and 3. */
c53e6443 sago007 2012-04-17 11:04 176
			peer = enet_host_connect (client, & address, 4,0);
c53e6443 sago007 2012-04-17 11:04 177
c53e6443 sago007 2012-04-17 11:04 178
			if (peer == NULL)
c53e6443 sago007 2012-04-17 11:04 179
			{
c53e6443 sago007 2012-04-17 11:04 180
				cout << "No available peers for initiating an ENet connection." << endl;
c53e6443 sago007 2012-04-17 11:04 181
			}
c53e6443 sago007 2012-04-17 11:04 182
			else if (enet_host_service (client, & event, 2000) > 0 &&
c53e6443 sago007 2012-04-17 11:04 183
					 event.type == ENET_EVENT_TYPE_CONNECT)
c53e6443 sago007 2012-04-17 11:04 184
			{
c53e6443 sago007 2012-04-17 11:04 185
				cout << "We are connected!" << endl;
c53e6443 sago007 2012-04-17 11:04 186
				enemyIsReady = false;
c53e6443 sago007 2012-04-17 11:04 187
				weAreAClient = true;
c53e6443 sago007 2012-04-17 11:04 188
				weAreConnected = true;
c53e6443 sago007 2012-04-17 11:04 189
				gameHasStarted = false;
c53e6443 sago007 2012-04-17 11:04 190
			}
c53e6443 sago007 2012-04-17 11:04 191
			else
c53e6443 sago007 2012-04-17 11:04 192
			{
c53e6443 sago007 2012-04-17 11:04 193
				cout << "Server didn't answer in time" << endl;
c53e6443 sago007 2012-04-17 11:04 194
			}
c53e6443 sago007 2012-04-17 11:04 195
		}
c53e6443 sago007 2012-04-17 11:04 196
	}
c53e6443 sago007 2012-04-17 11:04 197
c53e6443 sago007 2012-04-17 11:04 198
	bool isConnected()
c53e6443 sago007 2012-04-17 11:04 199
	{
c53e6443 sago007 2012-04-17 11:04 200
		return (weAreConnected||weAreAServer);
c53e6443 sago007 2012-04-17 11:04 201
	}
c53e6443 sago007 2012-04-17 11:04 202
c53e6443 sago007 2012-04-17 11:04 203
	bool isConnectedToPeer()
c53e6443 sago007 2012-04-17 11:04 204
	{
c53e6443 sago007 2012-04-17 11:04 205
		return weAreConnected;
c53e6443 sago007 2012-04-17 11:04 206
	}
c53e6443 sago007 2012-04-17 11:04 207
c53e6443 sago007 2012-04-17 11:04 208
	//This function must be called in the game loop:
c53e6443 sago007 2012-04-17 11:04 209
	void updateNetwork()
c53e6443 sago007 2012-04-17 11:04 210
	{
c53e6443 sago007 2012-04-17 11:04 211
		//Now we must send our own board:
c53e6443 sago007 2012-04-17 11:04 212
		if (weAreConnected)
c53e6443 sago007 2012-04-17 11:04 213
		{
c53e6443 sago007 2012-04-17 11:04 214
			//cout << "Creating package" << endl;
c53e6443 sago007 2012-04-17 11:04 215
			boardPackage boardpack = bgHome->getPackage();
c53e6443 sago007 2012-04-17 11:04 216
			ENetPacket * packet = enet_packet_create (&boardpack,
c53e6443 sago007 2012-04-17 11:04 217
								  sizeof(boardPackage),
c53e6443 sago007 2012-04-17 11:04 218
								  0);
c53e6443 sago007 2012-04-17 11:04 219
			//Now lets send the package
c53e6443 sago007 2012-04-17 11:04 220
			if (weAreAServer)
c53e6443 sago007 2012-04-17 11:04 221
				enet_host_broadcast (server, 0, packet);
c53e6443 sago007 2012-04-17 11:04 222
			else if (weAreAClient)
c53e6443 sago007 2012-04-17 11:04 223
				enet_peer_send (peer, 0, packet);
c53e6443 sago007 2012-04-17 11:04 224
			//cout << "Package sent" << endl;
c53e6443 sago007 2012-04-17 11:04 225
c53e6443 sago007 2012-04-17 11:04 226
			//See if we are game over and in that case notify the other player
c53e6443 sago007 2012-04-17 11:04 227
			if ((gameHasStarted)&&(bgHome->isGameOver()))
c53e6443 sago007 2012-04-17 11:04 228
			{
c53e6443 sago007 2012-04-17 11:04 229
				ENetPacket * packet = enet_packet_create("G",2,ENET_PACKET_FLAG_RELIABLE);
c53e6443 sago007 2012-04-17 11:04 230
				if (weAreAServer)
c53e6443 sago007 2012-04-17 11:04 231
					enet_host_broadcast (server, 1, packet);
c53e6443 sago007 2012-04-17 11:04 232
				else if (weAreAClient)
c53e6443 sago007 2012-04-17 11:04 233
					enet_peer_send (peer, 1, packet);
c53e6443 sago007 2012-04-17 11:04 234
				gameHasStarted=false;
c53e6443 sago007 2012-04-17 11:04 235
			}
c53e6443 sago007 2012-04-17 11:04 236
c53e6443 sago007 2012-04-17 11:04 237
			//Now lets see if we have something to throw at the opponent.
c53e6443 sago007 2012-04-17 11:04 238
			Uint8 x,y,type;
c53e6443 sago007 2012-04-17 11:04 239
c53e6443 sago007 2012-04-17 11:04 240
			if (gameHasStarted)
c53e6443 sago007 2012-04-17 11:04 241
				while (bgAway->popGarbage(&x,&y,&type))
c53e6443 sago007 2012-04-17 11:04 242
				{
c53e6443 sago007 2012-04-17 11:04 243
					//if there are garbage to drop
c53e6443 sago007 2012-04-17 11:04 244
					if (type==1)
c53e6443 sago007 2012-04-17 11:04 245
					{
c53e6443 sago007 2012-04-17 11:04 246
						x=255;
c53e6443 sago007 2012-04-17 11:04 247
						y=255;
c53e6443 sago007 2012-04-17 11:04 248
					}
c53e6443 sago007 2012-04-17 11:04 249
					Uint16 g = ((Uint16)x)*256+(Uint16)y; //A 16-bit int containing everything
c53e6443 sago007 2012-04-17 11:04 250
					ENetPacket * packet = enet_packet_create(&g,2,ENET_PACKET_FLAG_RELIABLE);
c53e6443 sago007 2012-04-17 11:04 251
					if (weAreAServer)
c53e6443 sago007 2012-04-17 11:04 252
						enet_host_broadcast (server, 2, packet);
c53e6443 sago007 2012-04-17 11:04 253
					else if (weAreAClient)
c53e6443 sago007 2012-04-17 11:04 254
						enet_peer_send (peer, 2, packet);
c53e6443 sago007 2012-04-17 11:04 255
					cout << "We send a garbage block: " << (int)x << "," << (int)y << "==" << g << endl;
c53e6443 sago007 2012-04-17 11:04 256
				}
c53e6443 sago007 2012-04-17 11:04 257
		}
c53e6443 sago007 2012-04-17 11:04 258
		ENetEvent event;
c53e6443 sago007 2012-04-17 11:04 259
c53e6443 sago007 2012-04-17 11:04 260
		/* Wait up to 0 milliseconds for an event. */
c53e6443 sago007 2012-04-17 11:04 261
		while (((weAreAClient)&&(enet_host_service (client, & event, 0) > 0))||((weAreAServer)&&(enet_host_service (server, & event, 0) > 0)))
c53e6443 sago007 2012-04-17 11:04 262
		{
c53e6443 sago007 2012-04-17 11:04 263
			switch (event.type)
c53e6443 sago007 2012-04-17 11:04 264
			{
c53e6443 sago007 2012-04-17 11:04 265
			case ENET_EVENT_TYPE_CONNECT:
c53e6443 sago007 2012-04-17 11:04 266
				printf ("A new client connected from %x:%u.\n",
c53e6443 sago007 2012-04-17 11:04 267
						event.peer -> address.host,
c53e6443 sago007 2012-04-17 11:04 268
						event.peer -> address.port);
c53e6443 sago007 2012-04-17 11:04 269
				weAreConnected = true;
c53e6443 sago007 2012-04-17 11:04 270
				/* Store any relevant client information here. */
c53e6443 sago007 2012-04-17 11:04 271
				//event.peer -> data = "Client";
c53e6443 sago007 2012-04-17 11:04 272
				{
c53e6443 sago007 2012-04-17 11:04 273
c53e6443 sago007 2012-04-17 11:04 274
					ENetPacket * namePacket = enet_packet_create(bgHome->name,sizeof(char[30]),ENET_PACKET_FLAG_RELIABLE);
c53e6443 sago007 2012-04-17 11:04 275
					//if(weAreAServer)
c53e6443 sago007 2012-04-17 11:04 276
					enet_host_broadcast (server, 3, namePacket);
c53e6443 sago007 2012-04-17 11:04 277
					ENetPacket * answerPacket = enet_packet_create("version3",sizeof("version3"),ENET_PACKET_FLAG_RELIABLE);
c53e6443 sago007 2012-04-17 11:04 278
					enet_host_broadcast (server, 3, answerPacket);
c53e6443 sago007 2012-04-17 11:04 279
					theSeed = time(0)/4;
c53e6443 sago007 2012-04-17 11:04 280
					bgHome->putStartBlocks(theSeed);
c53e6443 sago007 2012-04-17 11:04 281
					ENetPacket * timePacket = enet_packet_create(&theSeed,sizeof(theSeed),ENET_PACKET_FLAG_RELIABLE);
c53e6443 sago007 2012-04-17 11:04 282
					enet_host_broadcast (server, 3, timePacket);
c53e6443 sago007 2012-04-17 11:04 283
					cout << "We send the seed: " << theSeed << endl;
c53e6443 sago007 2012-04-17 11:04 284
				}
c53e6443 sago007 2012-04-17 11:04 285
				break;
c53e6443 sago007 2012-04-17 11:04 286
c53e6443 sago007 2012-04-17 11:04 287
			case ENET_EVENT_TYPE_RECEIVE:
c53e6443 sago007 2012-04-17 11:04 288
				/*printf ("A packet of length %u containing %s was received from %s on channel %u.\n",
c53e6443 sago007 2012-04-17 11:04 289
				    event.packet -> dataLength,
c53e6443 sago007 2012-04-17 11:04 290
				    event.packet -> data,
c53e6443 sago007 2012-04-17 11:04 291
				    event.peer -> data,
c53e6443 sago007 2012-04-17 11:04 292
				    event.channelID);*/
c53e6443 sago007 2012-04-17 11:04 293
				//cout << "Package recieved" << endl;
c53e6443 sago007 2012-04-17 11:04 294
				if (event.channelID==0) //Unreliable (only boardPacks)
c53e6443 sago007 2012-04-17 11:04 295
				{
c53e6443 sago007 2012-04-17 11:04 296
					boardPackage bpack;
c53e6443 sago007 2012-04-17 11:04 297
					//cout << "Package size: "<< event.packet->dataLength << " should be: " << sizeof(boardPackage) << endl;
c53e6443 sago007 2012-04-17 11:04 298
					memcpy(&bpack,(const char*)event.packet->data,sizeof(boardPackage));
c53e6443 sago007 2012-04-17 11:04 299
					bgAway->setBoard(bpack);
c53e6443 sago007 2012-04-17 11:04 300
				}
c53e6443 sago007 2012-04-17 11:04 301
				if (event.channelID==1) //reliable (used for GameOver notifications only!)
c53e6443 sago007 2012-04-17 11:04 302
				{
c53e6443 sago007 2012-04-17 11:04 303
					if ((bgHome->isGameOver())&&(!bgHome->GetIsWinner())&&(gameHasStarted))
c53e6443 sago007 2012-04-17 11:04 304
					{
c53e6443 sago007 2012-04-17 11:04 305
						bgHome->setDraw();
c53e6443 sago007 2012-04-17 11:04 306
						bgAway->setDraw();
c53e6443 sago007 2012-04-17 11:04 307
					}
c53e6443 sago007 2012-04-17 11:04 308
					else
c53e6443 sago007 2012-04-17 11:04 309
					{
c53e6443 sago007 2012-04-17 11:04 310
						bgHome->setPlayerWon();
c53e6443 sago007 2012-04-17 11:04 311
						bgAway->SetGameOver();
c53e6443 sago007 2012-04-17 11:04 312
					}
c53e6443 sago007 2012-04-17 11:04 313
					gameHasStarted=false;
c53e6443 sago007 2012-04-17 11:04 314
				}
c53e6443 sago007 2012-04-17 11:04 315
c53e6443 sago007 2012-04-17 11:04 316
				if (event.channelID==2) //reliable (used for Garbage only!)
c53e6443 sago007 2012-04-17 11:04 317
				{
c53e6443 sago007 2012-04-17 11:04 318
					Uint16 g;
c53e6443 sago007 2012-04-17 11:04 319
					memcpy(&g,event.packet->data,sizeof(Uint16));
c53e6443 sago007 2012-04-17 11:04 320
					Uint8 x = (g/256);
c53e6443 sago007 2012-04-17 11:04 321
					Uint8 y = (g%256);
c53e6443 sago007 2012-04-17 11:04 322
					cout << "Recieved Garbage: " << (int)x << "," << (int)y << endl;
c53e6443 sago007 2012-04-17 11:04 323
					if ((x==255)&&(y==255))
c53e6443 sago007 2012-04-17 11:04 324
						bgHome->CreateGreyGarbage();
c53e6443 sago007 2012-04-17 11:04 325
					else
c53e6443 sago007 2012-04-17 11:04 326
						bgHome->CreateGarbage(x,y);
c53e6443 sago007 2012-04-17 11:04 327
				}
c53e6443 sago007 2012-04-17 11:04 328
c53e6443 sago007 2012-04-17 11:04 329
				if (event.channelID==3) //We have reacieved a name or a version number
c53e6443 sago007 2012-04-17 11:04 330
				{
c53e6443 sago007 2012-04-17 11:04 331
					if (event.packet->dataLength==sizeof(char[30])) //We have reveived a name
c53e6443 sago007 2012-04-17 11:04 332
					{
c53e6443 sago007 2012-04-17 11:04 333
						strcpy(bgAway->name,(const char*)event.packet->data);
c53e6443 sago007 2012-04-17 11:04 334
						cout << "The enemy name is: " << bgAway->name << " Length: " << sizeof(char[30])<< endl;
c53e6443 sago007 2012-04-17 11:04 335
						if (weAreAClient) //We have just recieved the servers name and must send our own
c53e6443 sago007 2012-04-17 11:04 336
						{
c53e6443 sago007 2012-04-17 11:04 337
							ENetPacket * answerPacket = enet_packet_create(bgHome->name,sizeof(char[30]),ENET_PACKET_FLAG_RELIABLE);
c53e6443 sago007 2012-04-17 11:04 338
							enet_peer_send (peer, 3, answerPacket);
c53e6443 sago007 2012-04-17 11:04 339
						}
c53e6443 sago007 2012-04-17 11:04 340
					}
c53e6443 sago007 2012-04-17 11:04 341
					else if (event.packet->dataLength==sizeof("version3")) //We have recieved aversion number
c53e6443 sago007 2012-04-17 11:04 342
					{
c53e6443 sago007 2012-04-17 11:04 343
						if (0!=strcmp((const char*)event.packet->data,"version3"))
c53e6443 sago007 2012-04-17 11:04 344
						{
c53e6443 sago007 2012-04-17 11:04 345
							cout << "Incompatible version: " << event.packet->data << "!=" << "version3" << endl;
c53e6443 sago007 2012-04-17 11:04 346
							ntDisconnect();
c53e6443 sago007 2012-04-17 11:04 347
						}
c53e6443 sago007 2012-04-17 11:04 348
						if (weAreAClient) //We will send our version number
c53e6443 sago007 2012-04-17 11:04 349
						{
c53e6443 sago007 2012-04-17 11:04 350
							ENetPacket * answerPacket = enet_packet_create("version3",sizeof("version3"),ENET_PACKET_FLAG_RELIABLE);
c53e6443 sago007 2012-04-17 11:04 351
							enet_peer_send (peer, 3, answerPacket);
c53e6443 sago007 2012-04-17 11:04 352
						}
c53e6443 sago007 2012-04-17 11:04 353
					}
c53e6443 sago007 2012-04-17 11:04 354
					else if (event.packet->dataLength==sizeof(Uint32)) //We have recieved a seed
c53e6443 sago007 2012-04-17 11:04 355
					{
c53e6443 sago007 2012-04-17 11:04 356
						memcpy(&theSeed,event.packet->data,sizeof(Uint32));
c53e6443 sago007 2012-04-17 11:04 357
						bgHome->putStartBlocks(theSeed);
c53e6443 sago007 2012-04-17 11:04 358
						cout << "We recieved a seed: " << theSeed << endl;
c53e6443 sago007 2012-04-17 11:04 359
					}
c53e6443 sago007 2012-04-17 11:04 360
				}
c53e6443 sago007 2012-04-17 11:04 361
c53e6443 sago007 2012-04-17 11:04 362
				/* Clean up the packet now that we're done using it. */
c53e6443 sago007 2012-04-17 11:04 363
				enet_packet_destroy (event.packet);
c53e6443 sago007 2012-04-17 11:04 364
c53e6443 sago007 2012-04-17 11:04 365
				break;
c53e6443 sago007 2012-04-17 11:04 366
c53e6443 sago007 2012-04-17 11:04 367
			case ENET_EVENT_TYPE_DISCONNECT:
c53e6443 sago007 2012-04-17 11:04 368
				//printf ("%s disconected.\n", event.peer -> data);
c53e6443 sago007 2012-04-17 11:04 369
				cout << event.peer -> data << " disconnected." << endl;
c53e6443 sago007 2012-04-17 11:04 370
c53e6443 sago007 2012-04-17 11:04 371
				/* Reset the peer's client information. */
c53e6443 sago007 2012-04-17 11:04 372
c53e6443 sago007 2012-04-17 11:04 373
				event.peer -> data = NULL;
c53e6443 sago007 2012-04-17 11:04 374
				//weAreConnected = false;
c53e6443 sago007 2012-04-17 11:04 375
				if ((!bgHome->isGameOver())&&(!bgAway->isGameOver()))
c53e6443 sago007 2012-04-17 11:04 376
				{
c53e6443 sago007 2012-04-17 11:04 377
					bgHome->setPlayerWon();
c53e6443 sago007 2012-04-17 11:04 378
					bgAway->SetGameOver();
c53e6443 sago007 2012-04-17 11:04 379
				}
c53e6443 sago007 2012-04-17 11:04 380
c53e6443 sago007 2012-04-17 11:04 381
				ntDisconnect(); //When we will disconnect!
c53e6443 sago007 2012-04-17 11:04 382
c53e6443 sago007 2012-04-17 11:04 383
			}
c53e6443 sago007 2012-04-17 11:04 384
		}
c53e6443 sago007 2012-04-17 11:04 385
c53e6443 sago007 2012-04-17 11:04 386
c53e6443 sago007 2012-04-17 11:04 387
	}
89c4a3a6 sago007 2008-08-29 14:32 388
}; //NetworkThing
2f30c381 sago007 2008-09-14 13:08 389
2f30c381 sago007 2008-09-14 13:08 390
#endif
1970-01-01 00:00 391