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/* |
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* To change this license header, choose License Headers in Project Properties. |
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* To change this template file, choose Tools | Templates |
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* and open the template in the editor. |
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*/ |
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/* |
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* File: ScoresDisplay.hpp |
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* Author: poul |
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* |
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* Created on 7. februar 2016, 17:34 |
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*/ |
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#ifndef SCORESDISPLAY_HPP |
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#define SCORESDISPLAY_HPP |
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#include "sago/GameStateInterface.hpp" |
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class ScoresDisplay : public sago::GameStateInterface { |
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public: |
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ScoresDisplay(); |
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ScoresDisplay(const ScoresDisplay& orig) = delete; |
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virtual ~ScoresDisplay(); |
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bool IsActive() override; |
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void Draw(SDL_Renderer* target) override; |
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void ProcessInput(const SDL_Event& event, bool &processed) override; |
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void Update() override; |
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int page = 0; |
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//button coodinates: |
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int scoreX = 0; |
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int scoreY = 0; |
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int backX = 20; |
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int backY = 0; |
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int nextX = 0; |
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int nextY = 0; |
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int xsize = 0; |
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int ysize = 0; |
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int buttonXsize = 0; |
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int buttonYsize = 0; |
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private: |
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void DrawHighscores(int x, int y, bool endless); |
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void DrawStats(); |
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bool isActive = true; |
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bool bMouseUp = false; |
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}; |
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#endif /* SCORESDISPLAY_HPP */ |
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