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/* |
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=========================================================================== |
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blockattack - Block Attack - Rise of the Blocks |
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Copyright (C) 2005-2016 Poul Sander |
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|
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 2 of the License, or |
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(at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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|
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see http://www.gnu.org/licenses/ |
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|
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Source information and contacts persons can be found at |
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http://www.blockattack.net |
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=========================================================================== |
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*/ |
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|
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#include "gamecontroller.h" |
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#include "SDL_gamecontroller.h" |
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#include <iostream> |
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|
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void InitGameControllers() { |
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std::cout << "Number of Game controllers: " << SDL_NumJoysticks() << std::endl; |
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SDL_GameController* controller = nullptr; |
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for (int i = 0; i < SDL_NumJoysticks(); ++i) { |
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if (SDL_IsGameController(i)) { |
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controller = SDL_GameControllerOpen(i); |
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std::cout << "Supported game controller detected: " << SDL_GameControllerName(controller) << std::endl; |
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} |
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} |
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} |
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|
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bool isPlayerDownEvent(int playerNumber, const SDL_Event& event) { |
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if (playerNumber != 1) { |
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return false; |
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} |
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if (event.type == SDL_CONTROLLERBUTTONDOWN) { |
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if (event.cbutton.button == SDL_CONTROLLER_BUTTON_DPAD_DOWN ) { |
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return true; |
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} |
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} |
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return false; |
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} |
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|
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bool isPlayerUpEvent(int playerNumber, const SDL_Event& event) { |
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if (playerNumber != 1) { |
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return false; |
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} |
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if (event.type == SDL_CONTROLLERBUTTONDOWN) { |
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if (event.cbutton.button == SDL_CONTROLLER_BUTTON_DPAD_UP ) { |
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return true; |
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} |
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} |
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return false; |
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} |
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|
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bool isPlayerLeftEvent(int playerNumber, const SDL_Event& event) { |
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if (playerNumber != 1) { |
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return false; |
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} |
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if (event.type == SDL_CONTROLLERBUTTONDOWN) { |
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if (event.cbutton.button == SDL_CONTROLLER_BUTTON_DPAD_LEFT ) { |
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return true; |
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} |
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} |
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return false; |
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} |
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|
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bool isPlayerRightEvent(int playerNumber, const SDL_Event& event) { |
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if (playerNumber != 1) { |
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return false; |
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} |
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if (event.type == SDL_CONTROLLERBUTTONDOWN) { |
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if (event.cbutton.button == SDL_CONTROLLER_BUTTON_DPAD_RIGHT ) { |
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return true; |
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} |
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} |
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return false; |
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} |
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|
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bool isPlayerSwitchEvent(int playerNumber, const SDL_Event& event) { |
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if (playerNumber != 1) { |
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return false; |
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} |
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if (event.type == SDL_CONTROLLERBUTTONDOWN) { |
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if (event.cbutton.button == SDL_CONTROLLER_BUTTON_A || event.cbutton.button == SDL_CONTROLLER_BUTTON_B ) { |
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return true; |
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} |
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} |
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return false; |
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} |
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|
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bool isPlayerPushEvent(int playerNumber, const SDL_Event& event) { |
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if (playerNumber != 1) { |
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return false; |
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} |
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if (event.type == SDL_CONTROLLERBUTTONDOWN) { |
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if (event.cbutton.button == SDL_CONTROLLER_BUTTON_LEFTSHOULDER || event.cbutton.button == SDL_CONTROLLER_BUTTON_RIGHTSHOULDER ) { |
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return true; |
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} |
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} |
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return false; |
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} |