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/* |
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=========================================================================== |
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blockattack - Block Attack - Rise of the Blocks |
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Copyright (C) 2005-2016 Poul Sander |
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|
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 2 of the License, or |
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(at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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|
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see http://www.gnu.org/licenses/ |
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|
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Source information and contacts persons can be found at |
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http://www.blockattack.net |
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=========================================================================== |
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*/ |
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|
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#include "SDL.h" |
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|
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void InitGameControllers(); |
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|
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bool isPlayerDownEvent(int playerNumber, const SDL_Event& event); |
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bool isPlayerUpEvent(int playerNumber, const SDL_Event& event); |
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bool isPlayerLeftEvent(int playerNumber, const SDL_Event& event); |
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bool isPlayerRightEvent(int playerNumber, const SDL_Event& event); |
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bool isPlayerSwitchEvent(int playerNumber, const SDL_Event& event); |
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bool isPlayerPushEvent(int playerNumber, const SDL_Event& event); |
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void GameControllerSetVerbose(bool value); |