git repos / blockattack-game

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/*
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Block Attack - Rise of the Blocks, SDL game, besed on Nintendo's Tetris Attack
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Copyright (C) 2008 Poul Sander
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    This program is free software; you can redistribute it and/or modify
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    it under the terms of the GNU General Public License as published by
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    the Free Software Foundation; either version 2 of the License, or
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    (at your option) any later version.
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    This program is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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    GNU General Public License for more details.
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    You should have received a copy of the GNU General Public License
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    along with this program; if not, write to the Free Software
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    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
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    Poul Sander
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    R�vehjvej 36, V. 1111
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    2800 Kgs. Lyngby
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    DENMARK
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    blockattack@poulsander.com
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    http://blockattack.sf.net
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*/
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#ifndef VERSION_NUMBER
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    #define VERSION_NUMBER "version 1.4.0 BETA"
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#endif
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//If DEBUG is defined: AI info and FPS will be written to screen
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#ifndef DEBUG
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    #define DEBUG 0
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#endif
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//If NETWORK id defined: enet will be used
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#ifndef NETWORK
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    #define NETWORK 1
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#endif
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//Abstract layer is experimental and appears to cause trouble in some cercumstances. And it is not implemented
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#ifndef USE_ABSTRACT_FS
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    #define USE_ABSTRACT_FS 0
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#endif
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//Build-in level editor is still experimental!
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#ifndef LEVELEDITOR
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    #define LEVELEDITOR 0
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#endif
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//Macros to convert surfaces (for faster drawing)
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#define CONVERT(n) tmp = SDL_DisplayFormat(n); SDL_FreeSurface(n); n = tmp
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#define CONVERTA(n) tmp = SDL_DisplayFormatAlpha(n); SDL_FreeSurface(n); n = tmp
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#include <iostream>
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#include <stdlib.h>
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#include <time.h>           //Used for srand()
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#include <sstream>          //Still used by itoa2
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#include <string>
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#include "SDL.h"            //The SDL libary, used for most things
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#include <SDL_mixer.h>      //Used for sound & music
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#include <SDL_image.h>      //To load PNG images!
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#if USE_ABSTRACT_FS
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    #include <physfs.h>         //Abstract file system. To use containers
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#endif
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//#include "ttfont.h"        //To use True Type Fonts in SDL
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//#include "config.h"
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#include <vector>
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//#include "MenuSystem.h"
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//if SHAREDIR is not used we look in current directory
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#ifndef SHAREDIR
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#define SHAREDIR "."
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#endif
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//enet things
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#if NETWORK
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#include "enet/enet.h"
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#endif
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//enet things end
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#include "SFont.h"          //Used to write on screen
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#include "highscore.h"      //Stores highscores
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#include "ReadKeyboard.h"   //Reads text from keyboard
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#include "joypad.h"         //Used for joypads
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#include "listFiles.h"	    //Used to show files on screen
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#include "replay.h"			//Used for replays
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#include "stats.h"          //Saves general stats 
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#if LEVELEDITOR
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#include "editor/editorMain.hpp" //The level editor
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#endif
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#include "uploadReplay.h"   //Takes care of everything libcurl related
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#include "common.h"
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/*******************************************************************************
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* All variables and constant has been moved to mainVars.hpp for the overview.  *
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*******************************************************************************/
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#include "mainVars.hpp"
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void MakeBackground(int,int);
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void closeAllMenus()
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{
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    bNewGameOpen=false;          //show sub menues
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    bOptionsOpen=false;          //Show OptionsMenu (Configure and Select Puzzle)
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    b1playerOpen=false;			//show submenu
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    b2playersOpen=false;
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    bReplayOpen = false;
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#if NETWORK
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    bNetworkOpen = false;
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#endif
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    showOptions = false;
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}
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//Because we use the SHAREDIR we need:
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SDL_Surface * IMG_Load2(char* path) {
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    string tmp = "";
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    SDL_Surface * ret=NULL;
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    tmp = (string)""+sharedir+(string)"/"+path;
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#if DEBUG
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    cout << "loading " << tmp << endl;
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#endif
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    if (!(ret = IMG_Load(tmp.c_str())))
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        ret = IMG_Load(path);
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    return ret;
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}
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//Function to replace an image (ie. for a theme). Return true if replacing
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bool reloadIMG(SDL_Surface **surface2replace, string replaceWith)
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{
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    string fullPath = SHAREDIR+(string)"/themes/"+replaceWith;
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    #if DEBUG
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    cout << "Trying to load " << fullPath << endl;
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    #endif
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    SDL_Surface * temp = NULL;
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    temp = IMG_Load(fullPath.c_str());
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    if(temp) //If we loaded a new image
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    {
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        #if DEBUG
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        cout << "Found in game folder: " << fullPath << endl;
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        #endif
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        SDL_FreeSurface(*surface2replace);
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        *surface2replace = temp;
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        return true;
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    }
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    //Stop if under windows:
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    #ifdef __unix__
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    fullPath = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/themes/"+replaceWith;
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    #if DEBUG
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    cout << "Trying to load " << fullPath << endl;
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    #endif
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    temp = IMG_Load(fullPath.c_str());
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    if(temp) //If we loaded a new image
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    {
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        #if DEBUG
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        cout << "Found in home folder: " << fullPath << endl;
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        #endif
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        SDL_FreeSurface(*surface2replace);
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        *surface2replace = temp;
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        return true;
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    }
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    #endif
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    *surface2replace = * surface2replace;
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    return false;
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}
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void loadTheme(string themeName)
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{
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    reloadIMG(&backgroundImage,themeName+"/background.png");
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    reloadIMG(&backgroundImage,themeName+"/background.jpg");
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    CONVERT(backgroundImage); //We should always convert even if we don't have to or else: SEGFAULT!
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    reloadIMG(&bNewGame,themeName+"/bNewGame.png");
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    CONVERT(bNewGame);
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    reloadIMG(&b1player,themeName+"/bOnePlayer.png");
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    CONVERT(b1player);
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    reloadIMG(&b2players,themeName+"/bTwoPlayers.png");
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    CONVERT(b2players);
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    reloadIMG(&bVsMode,themeName+"/bVsGame.png");
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    CONVERT(bVsMode);
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    reloadIMG(&bVsModeConfig,themeName+"/bVsGameConfig.png");
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    CONVERT(bVsModeConfig);
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    reloadIMG(&bPuzzle,themeName+"/bPuzzle.png");
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    CONVERT(bPuzzle);
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    reloadIMG(&bStageClear,themeName+"/bStageClear.png");
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    CONVERT(bStageClear);
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    reloadIMG(&bTimeTrial,themeName+"/bTimeTrial.png");
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    CONVERT(bTimeTrial);
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    reloadIMG(&bEndless,themeName+"/bEndless.png");
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    CONVERT(bEndless);
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    reloadIMG(&bOptions,themeName+"/bOptions.png");
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    CONVERT(bOptions);
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    reloadIMG(&bConfigure,themeName+"/bConfigure.png");
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    CONVERTA(bConfigure);
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    reloadIMG(&bSelectPuzzle,themeName+"/bSelectPuzzle.png");
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    CONVERTA(bSelectPuzzle);
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    reloadIMG(&bReplay,themeName+"/bReplay.png");
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    CONVERTA(bReplay);
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    reloadIMG(&bReplay,themeName+"/bSave.png");
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    CONVERTA(bSave);
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    reloadIMG(&bLoad,themeName+"/bLoad.png");
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    CONVERTA(bLoad);
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#if NETWORK
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    reloadIMG(&bNetwork,themeName+"/bNetwork.png");
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    CONVERTA(bNetwork);
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    reloadIMG(&bHost,themeName+"/bHost.png");
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    CONVERTA(bHost);
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    reloadIMG(&bConnect,themeName+"/bConnect.png");
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    CONVERTA(bConnect);
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#endif
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    reloadIMG(&bHighScore,themeName+"/bHighScore.png");
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    CONVERT(bHighScore);
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    reloadIMG(&boardBackBack,themeName+"/boardBackBack.png");
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    CONVERTA(boardBackBack);
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    reloadIMG(&backBoard,themeName+"/BackBoard.png");
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    CONVERT(backBoard);
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    reloadIMG(&blackLine,themeName+"/blackLine.png");
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    CONVERT(blackLine);
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    reloadIMG(&changeButtonsBack,themeName+"/changeButtonsBack.png");
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    CONVERTA(changeButtonsBack);
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    reloadIMG(&cursor[0],themeName+"/animations/cursor/1.png");
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    CONVERTA(cursor[0]);
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    reloadIMG(&cursor[1],themeName+"/animations/cursor/2.png");
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    CONVERTA(cursor[1]);
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    reloadIMG(&cursor[0],themeName+"/animations/counter/1.png");
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    CONVERTA(counter[0]);
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    reloadIMG(&cursor[1],themeName+"/animations/counter/2.png");
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    CONVERTA(counter[1]);
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    reloadIMG(&cursor[2],themeName+"/animations/counter/3.png");
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    CONVERTA(counter[2]);
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    reloadIMG(&optionsBack,themeName+"/options.png");
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    CONVERTA(optionsBack);
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    reloadIMG(&bExit,themeName+"/bExit.png");
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    CONVERT(bExit);
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    reloadIMG(&bOn,themeName+"/bOn.png");
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    CONVERT(bOn);
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    reloadIMG(&bOff,themeName+"/bOff.png");
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    CONVERT(bOff);
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    reloadIMG(&bChange,themeName+"/bChange.png");
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    CONVERT(bChange);
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    reloadIMG(&b1024,themeName+"/b1024.png");
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    CONVERT(b1024);
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    reloadIMG(&dialogBox,themeName+"/dialogbox.png");
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    CONVERTA(dialogBox);
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//	CONVERTA(fileDialogBox);
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    reloadIMG(&iLevelCheck,themeName+"/iLevelCheck.png");
89c4a3a6 sago007 2008-08-29 14:32 256
    CONVERTA(iLevelCheck);
89c4a3a6 sago007 2008-08-29 14:32 257
    reloadIMG(&iLevelCheckBox,themeName+"/iLevelCheckBox.png");
89c4a3a6 sago007 2008-08-29 14:32 258
    CONVERT(iLevelCheckBox);
89c4a3a6 sago007 2008-08-29 14:32 259
    reloadIMG(&iCheckBoxArea,themeName+"/iCheckBoxArea.png");
89c4a3a6 sago007 2008-08-29 14:32 260
    CONVERTA(iCheckBoxArea);
89c4a3a6 sago007 2008-08-29 14:32 261
    for (int i = 0;i<4;i++)
89c4a3a6 sago007 2008-08-29 14:32 262
    {
89c4a3a6 sago007 2008-08-29 14:32 263
        reloadIMG(&explosion[i],themeName+"/animations/explosion/"+(char)('0'+i)+".png");
89c4a3a6 sago007 2008-08-29 14:32 264
        CONVERTA(explosion[i]);
89c4a3a6 sago007 2008-08-29 14:32 265
    }
a039f5c4 sago007 2008-09-19 23:12 266
    reloadIMG(&bricks[0],themeName+"/bricks/blue.png");
a039f5c4 sago007 2008-09-19 23:12 267
    reloadIMG(&bricks[1],themeName+"/bricks/green.png");
a039f5c4 sago007 2008-09-19 23:12 268
    reloadIMG(&bricks[2],themeName+"/bricks/purple.png");
a039f5c4 sago007 2008-09-19 23:12 269
    reloadIMG(&bricks[3],themeName+"/bricks/red.png");
a039f5c4 sago007 2008-09-19 23:12 270
    reloadIMG(&bricks[4],themeName+"/bricks/turkish.png");
a039f5c4 sago007 2008-09-19 23:12 271
    reloadIMG(&bricks[5],themeName+"/bricks/yellow.png");
a039f5c4 sago007 2008-09-19 23:12 272
    reloadIMG(&bricks[6],themeName+"/bricks/grey.png");
89c4a3a6 sago007 2008-08-29 14:32 273
    reloadIMG(&balls[0],themeName+"/balls/ballBlue.png");
89c4a3a6 sago007 2008-08-29 14:32 274
    reloadIMG(&balls[1],themeName+"/balls/ballGreen.png");
89c4a3a6 sago007 2008-08-29 14:32 275
    reloadIMG(&balls[2],themeName+"/balls/ballPurple.png");
89c4a3a6 sago007 2008-08-29 14:32 276
    reloadIMG(&balls[3],themeName+"/balls/ballRed.png");
89c4a3a6 sago007 2008-08-29 14:32 277
    reloadIMG(&balls[4],themeName+"/balls/ballTurkish.png");
89c4a3a6 sago007 2008-08-29 14:32 278
    reloadIMG(&balls[5],themeName+"/balls/ballYellow.png");
89c4a3a6 sago007 2008-08-29 14:32 279
    reloadIMG(&balls[6],themeName+"/balls/ballGray.png");
89c4a3a6 sago007 2008-08-29 14:32 280
    for (int i = 0; i<7; i++)
89c4a3a6 sago007 2008-08-29 14:32 281
    {
89c4a3a6 sago007 2008-08-29 14:32 282
        CONVERTA(bricks[i]);
89c4a3a6 sago007 2008-08-29 14:32 283
        CONVERTA(balls[i]);
89c4a3a6 sago007 2008-08-29 14:32 284
    }
89c4a3a6 sago007 2008-08-29 14:32 285
    reloadIMG(&crossover,themeName+"/crossover.png");
89c4a3a6 sago007 2008-08-29 14:32 286
    CONVERTA(crossover);
89c4a3a6 sago007 2008-08-29 14:32 287
    reloadIMG(&garbageTL,themeName+"/garbage/garbageTL.png");
89c4a3a6 sago007 2008-08-29 14:32 288
    CONVERTA(garbageTL);
89c4a3a6 sago007 2008-08-29 14:32 289
    reloadIMG(&garbageT,themeName+"/garbage/garbageT.png");
89c4a3a6 sago007 2008-08-29 14:32 290
    CONVERTA(garbageT);
89c4a3a6 sago007 2008-08-29 14:32 291
    reloadIMG(&garbageTR,themeName+"/garbage/garbageTR.png");
89c4a3a6 sago007 2008-08-29 14:32 292
    CONVERTA(garbageTR);
89c4a3a6 sago007 2008-08-29 14:32 293
    reloadIMG(&garbageR,themeName+"/garbage/garbageR.png");
89c4a3a6 sago007 2008-08-29 14:32 294
    CONVERTA(garbageR);
89c4a3a6 sago007 2008-08-29 14:32 295
    reloadIMG(&garbageBR,themeName+"/garbage/garbageBR.png");
89c4a3a6 sago007 2008-08-29 14:32 296
    CONVERTA(garbageBR);
89c4a3a6 sago007 2008-08-29 14:32 297
    reloadIMG(&garbageB,themeName+"/garbage/garbageB.png");
89c4a3a6 sago007 2008-08-29 14:32 298
    CONVERTA(garbageB);
89c4a3a6 sago007 2008-08-29 14:32 299
    reloadIMG(&garbageBL,themeName+"/garbage/garbageBL.png");
89c4a3a6 sago007 2008-08-29 14:32 300
    CONVERTA(garbageBL);
89c4a3a6 sago007 2008-08-29 14:32 301
    reloadIMG(&garbageL,themeName+"/garbage/garbageL.png");
89c4a3a6 sago007 2008-08-29 14:32 302
    CONVERTA(garbageL);
89c4a3a6 sago007 2008-08-29 14:32 303
    reloadIMG(&garbageFill,themeName+"/garbage/garbageFill.png");
89c4a3a6 sago007 2008-08-29 14:32 304
    CONVERTA(garbageFill);
89c4a3a6 sago007 2008-08-29 14:32 305
    reloadIMG(&garbageML,themeName+"/garbage/garbageML.png");
89c4a3a6 sago007 2008-08-29 14:32 306
    CONVERTA(garbageML);
89c4a3a6 sago007 2008-08-29 14:32 307
    reloadIMG(&garbageMR,themeName+"/garbage/garbageMR.png");
89c4a3a6 sago007 2008-08-29 14:32 308
    CONVERTA(garbageMR);
89c4a3a6 sago007 2008-08-29 14:32 309
    reloadIMG(&garbageM,themeName+"/garbage/garbageM.png");
89c4a3a6 sago007 2008-08-29 14:32 310
    CONVERTA(garbageM);
89c4a3a6 sago007 2008-08-29 14:32 311
    reloadIMG(&garbageGML,themeName+"/garbage/garbageGML.png");
89c4a3a6 sago007 2008-08-29 14:32 312
    CONVERTA(garbageGML);
89c4a3a6 sago007 2008-08-29 14:32 313
    reloadIMG(&garbageGMR,themeName+"/garbage/garbageGMR.png");
89c4a3a6 sago007 2008-08-29 14:32 314
    CONVERTA(garbageGMR);
89c4a3a6 sago007 2008-08-29 14:32 315
    reloadIMG(&garbageGM,themeName+"/garbage/garbageGM.png");
89c4a3a6 sago007 2008-08-29 14:32 316
    CONVERTA(garbageGM);
89c4a3a6 sago007 2008-08-29 14:32 317
    reloadIMG(&smiley[0],themeName+"/smileys/0.png");
89c4a3a6 sago007 2008-08-29 14:32 318
    CONVERTA(smiley[0]);
89c4a3a6 sago007 2008-08-29 14:32 319
    reloadIMG(&smiley[1],themeName+"/smileys/1.png");
89c4a3a6 sago007 2008-08-29 14:32 320
    CONVERTA(smiley[1]);
89c4a3a6 sago007 2008-08-29 14:32 321
    reloadIMG(&smiley[2],themeName+"/smileys/2.png");
89c4a3a6 sago007 2008-08-29 14:32 322
    CONVERTA(smiley[2]);
89c4a3a6 sago007 2008-08-29 14:32 323
    reloadIMG(&smiley[3],themeName+"/smileys/3.png");
89c4a3a6 sago007 2008-08-29 14:32 324
    CONVERTA(smiley[3]);
89c4a3a6 sago007 2008-08-29 14:32 325
    reloadIMG(&iWinner,themeName+"/iWinner.png");
89c4a3a6 sago007 2008-08-29 14:32 326
    CONVERTA(iWinner);
89c4a3a6 sago007 2008-08-29 14:32 327
    reloadIMG(&iDraw,themeName+"/iDraw.png");
89c4a3a6 sago007 2008-08-29 14:32 328
    CONVERTA(iDraw);
89c4a3a6 sago007 2008-08-29 14:32 329
    reloadIMG(&iLoser,themeName+"/iLoser.png");
89c4a3a6 sago007 2008-08-29 14:32 330
    CONVERTA(iLoser);
89c4a3a6 sago007 2008-08-29 14:32 331
    reloadIMG(&iChainBack,themeName+"/chainFrame.png");
89c4a3a6 sago007 2008-08-29 14:32 332
    CONVERTA(iChainBack);
89c4a3a6 sago007 2008-08-29 14:32 333
    reloadIMG(&iGameOver,themeName+"/iGameOver.png");
89c4a3a6 sago007 2008-08-29 14:32 334
    CONVERTA(iGameOver);
89c4a3a6 sago007 2008-08-29 14:32 335
    reloadIMG(&mouse,themeName+"/mouse.png");
89c4a3a6 sago007 2008-08-29 14:32 336
    CONVERTA(mouse);
89c4a3a6 sago007 2008-08-29 14:32 337
    reloadIMG(&stageBobble,themeName+"/iStageClearLimit.png");
89c4a3a6 sago007 2008-08-29 14:32 338
    CONVERTA(stageBobble);
89c4a3a6 sago007 2008-08-29 14:32 339
    reloadIMG(&bTheme,themeName+"/bTheme.png");
89c4a3a6 sago007 2008-08-29 14:32 340
    CONVERTA(bTheme);
89c4a3a6 sago007 2008-08-29 14:32 341
    reloadIMG(&bSkip,themeName+"/bSkip.png");
89c4a3a6 sago007 2008-08-29 14:32 342
    CONVERTA(bSkip);
89c4a3a6 sago007 2008-08-29 14:32 343
    reloadIMG(&bRetry,themeName+"/bRetry.png");
89c4a3a6 sago007 2008-08-29 14:32 344
    CONVERTA(bRetry);
89c4a3a6 sago007 2008-08-29 14:32 345
    reloadIMG(&bNext,themeName+"/bNext.png");
89c4a3a6 sago007 2008-08-29 14:32 346
    CONVERTA(bNext);
89c4a3a6 sago007 2008-08-29 14:32 347
    /**
89c4a3a6 sago007 2008-08-29 14:32 348
     *Fonts is a special case
89c4a3a6 sago007 2008-08-29 14:32 349
     */
89c4a3a6 sago007 2008-08-29 14:32 350
    //First we free them:
1572de2b sago007 2008-09-11 18:15 351
    SFont_FreeFont(fBlueFont);
89c4a3a6 sago007 2008-08-29 14:32 352
    SFont_FreeFont(fSmallFont);
1572de2b sago007 2008-09-11 18:15 353
//SFont frees the surfaces then it frees the Font! So we start by loading the fonts we know are there:
1572de2b sago007 2008-09-11 18:15 354
    iBlueFont = IMG_Load2((char*)"gfx/24P_Arial_Blue.png");
1572de2b sago007 2008-09-11 18:15 355
    iSmallFont = IMG_Load2((char*)"gfx/14P_Arial_Angle_Red.png");
1572de2b sago007 2008-09-11 18:15 356
//Then we reload the images:
89c4a3a6 sago007 2008-08-29 14:32 357
    reloadIMG(&iBlueFont,themeName+"/24P_Arial_Blue.png");
89c4a3a6 sago007 2008-08-29 14:32 358
    reloadIMG(&iSmallFont,themeName+"/14P_Arial_Angle_Red.png");
89c4a3a6 sago007 2008-08-29 14:32 359
    //Then we convert them:
89c4a3a6 sago007 2008-08-29 14:32 360
    CONVERTA(iBlueFont);
89c4a3a6 sago007 2008-08-29 14:32 361
    CONVERTA(iSmallFont);
89c4a3a6 sago007 2008-08-29 14:32 362
    //Then create the fonts again:
89c4a3a6 sago007 2008-08-29 14:32 363
    fBlueFont = SFont_InitFont(iBlueFont);
1572de2b sago007 2008-09-11 18:15 364
    fSmallFont = SFont_InitFont(iSmallFont);
89c4a3a6 sago007 2008-08-29 14:32 365
    //Editor:
1572de2b sago007 2008-09-11 18:15 366
    #if LEVELEDITOR
1572de2b sago007 2008-09-11 18:15 367
    CONVERTA(bCreateFile);
89c4a3a6 sago007 2008-08-29 14:32 368
    CONVERTA(bDeletePuzzle);
89c4a3a6 sago007 2008-08-29 14:32 369
    CONVERTA(bLoadFile);
89c4a3a6 sago007 2008-08-29 14:32 370
    CONVERTA(bMoveBack);
89c4a3a6 sago007 2008-08-29 14:32 371
    CONVERTA(bMoveDown);
89c4a3a6 sago007 2008-08-29 14:32 372
    CONVERTA(bMoveForward);
89c4a3a6 sago007 2008-08-29 14:32 373
    CONVERTA(bMoveLeft);
89c4a3a6 sago007 2008-08-29 14:32 374
    CONVERTA(bMoveRight);
89c4a3a6 sago007 2008-08-29 14:32 375
    CONVERTA(bMoveUp);
89c4a3a6 sago007 2008-08-29 14:32 376
    CONVERTA(bNewPuzzle);
89c4a3a6 sago007 2008-08-29 14:32 377
    CONVERTA(bSaveFileAs);
89c4a3a6 sago007 2008-08-29 14:32 378
    CONVERTA(bSavePuzzle);
89c4a3a6 sago007 2008-08-29 14:32 379
    CONVERTA(bSaveToFile);
1572de2b sago007 2008-09-11 18:15 380
    CONVERTA(bTestPuzzle);
1572de2b sago007 2008-09-11 18:15 381
    #endif
1572de2b sago007 2008-09-11 18:15 382
    #if DEBUG
89c4a3a6 sago007 2008-08-29 14:32 383
    cout << "Loading succeded" << endl;
89c4a3a6 sago007 2008-08-29 14:32 384
    #endif
89c4a3a6 sago007 2008-08-29 14:32 385
}
89c4a3a6 sago007 2008-08-29 14:32 386
47529580 sago007 2008-12-09 02:34 387
/*TTF_Font * TTF_OpenFont2(char* path, int ptsize) {
89c4a3a6 sago007 2008-08-29 14:32 388
89c4a3a6 sago007 2008-08-29 14:32 389
    char * tmp;
89c4a3a6 sago007 2008-08-29 14:32 390
    TTF_Font * ret=NULL;
89c4a3a6 sago007 2008-08-29 14:32 391
    tmp = (char*)malloc (sizeof(char)*(strlen(path)+strlen(sharedir)+2));
89c4a3a6 sago007 2008-08-29 14:32 392
    strcpy(tmp, sharedir);
89c4a3a6 sago007 2008-08-29 14:32 393
    strcat(tmp, "/");
89c4a3a6 sago007 2008-08-29 14:32 394
    strcat(tmp, path);
1572de2b sago007 2008-09-11 18:15 395
#if DEBUG
89c4a3a6 sago007 2008-08-29 14:32 396
    printf("loading %s\n",tmp);
89c4a3a6 sago007 2008-08-29 14:32 397
#endif
89c4a3a6 sago007 2008-08-29 14:32 398
    if(!(TTF_WasInit()))
89c4a3a6 sago007 2008-08-29 14:32 399
       TTF_Init();
89c4a3a6 sago007 2008-08-29 14:32 400
    if (!(ret = TTF_OpenFont(tmp, ptsize)))
89c4a3a6 sago007 2008-08-29 14:32 401
        ret = TTF_OpenFont(path, ptsize);
89c4a3a6 sago007 2008-08-29 14:32 402
    if(!ret)
89c4a3a6 sago007 2008-08-29 14:32 403
        cout << "failed to load font: " << TTF_GetError() << endl;
89c4a3a6 sago007 2008-08-29 14:32 404
    free(tmp);
89c4a3a6 sago007 2008-08-29 14:32 405
    return ret;
47529580 sago007 2008-12-09 02:34 406
}*/
89c4a3a6 sago007 2008-08-29 14:32 407
89c4a3a6 sago007 2008-08-29 14:32 408
Mix_Music * Mix_LoadMUS2(char* path)
89c4a3a6 sago007 2008-08-29 14:32 409
{
89c4a3a6 sago007 2008-08-29 14:32 410
    Mix_Music * ret=NULL;
1572de2b sago007 2008-09-11 18:15 411
    string tmp = (string)""+sharedir+(string)"/"+path;
1572de2b sago007 2008-09-11 18:15 412
#if DEBUG
1572de2b sago007 2008-09-11 18:15 413
    cout << "loading " << tmp << endl;
89c4a3a6 sago007 2008-08-29 14:32 414
#endif
1572de2b sago007 2008-09-11 18:15 415
    if (!(ret = Mix_LoadMUS(tmp.c_str())))
89c4a3a6 sago007 2008-08-29 14:32 416
        ret = Mix_LoadMUS(path);
89c4a3a6 sago007 2008-08-29 14:32 417
89c4a3a6 sago007 2008-08-29 14:32 418
    return ret;
89c4a3a6 sago007 2008-08-29 14:32 419
}
89c4a3a6 sago007 2008-08-29 14:32 420
89c4a3a6 sago007 2008-08-29 14:32 421
Mix_Chunk * Mix_LoadWAV2(char* path)
89c4a3a6 sago007 2008-08-29 14:32 422
{
89c4a3a6 sago007 2008-08-29 14:32 423
    Mix_Chunk * ret=NULL;
1572de2b sago007 2008-09-11 18:15 424
    string tmp = (string)""+sharedir+(string)"/"+path;
1572de2b sago007 2008-09-11 18:15 425
#if DEBUG
1572de2b sago007 2008-09-11 18:15 426
    cout << "loading " << tmp << endl;
89c4a3a6 sago007 2008-08-29 14:32 427
#endif
1572de2b sago007 2008-09-11 18:15 428
    if (!(ret = Mix_LoadWAV(tmp.c_str())))
89c4a3a6 sago007 2008-08-29 14:32 429
        ret = Mix_LoadWAV(path);
89c4a3a6 sago007 2008-08-29 14:32 430
89c4a3a6 sago007 2008-08-29 14:32 431
    return ret;
89c4a3a6 sago007 2008-08-29 14:32 432
}
89c4a3a6 sago007 2008-08-29 14:32 433
89c4a3a6 sago007 2008-08-29 14:32 434
//Load all image files to memory
89c4a3a6 sago007 2008-08-29 14:32 435
int InitImages()
89c4a3a6 sago007 2008-08-29 14:32 436
{
89c4a3a6 sago007 2008-08-29 14:32 437
    if (!((backgroundImage = IMG_Load2((char*)"gfx/background.png"))
89c4a3a6 sago007 2008-08-29 14:32 438
            && (background = IMG_Load2((char*)"gfx/blackBackGround.png"))
89c4a3a6 sago007 2008-08-29 14:32 439
            && (bNewGame = IMG_Load2((char*)"gfx/bNewGame.png"))
89c4a3a6 sago007 2008-08-29 14:32 440
            && (b1player = IMG_Load2((char*)"gfx/bOnePlayer.png"))
89c4a3a6 sago007 2008-08-29 14:32 441
            && (b2players = IMG_Load2((char*)"gfx/bTwoPlayers.png"))
89c4a3a6 sago007 2008-08-29 14:32 442
            && (bVsMode = IMG_Load2((char*)"gfx/bVsGame.png"))
e3e0644e sago007 2008-09-25 14:00 443
            && (bVsModeConfig = IMG_Load2((char*)"gfx/bVsGameConfig.png"))
89c4a3a6 sago007 2008-08-29 14:32 444
            && (bPuzzle = IMG_Load2((char*)"gfx/bPuzzle.png"))
89c4a3a6 sago007 2008-08-29 14:32 445
            && (bStageClear = IMG_Load2((char*)"gfx/bStageClear.png"))
89c4a3a6 sago007 2008-08-29 14:32 446
            && (bTimeTrial = IMG_Load2((char*)"gfx/bTimeTrial.png"))
89c4a3a6 sago007 2008-08-29 14:32 447
            && (bEndless = IMG_Load2((char*)"gfx/bEndless.png"))
89c4a3a6 sago007 2008-08-29 14:32 448
            && (bOptions = IMG_Load2((char*)"gfx/bOptions.png"))
89c4a3a6 sago007 2008-08-29 14:32 449
            && (bConfigure = IMG_Load2((char*)"gfx/bConfigure.png"))
89c4a3a6 sago007 2008-08-29 14:32 450
            && (bSelectPuzzle = IMG_Load2((char*)"gfx/bSelectPuzzle.png"))
89c4a3a6 sago007 2008-08-29 14:32 451
            && (bHighScore = IMG_Load2((char*)"gfx/bHighScore.png"))
89c4a3a6 sago007 2008-08-29 14:32 452
            && (bExit = IMG_Load2((char*)"gfx/bExit.png"))
89c4a3a6 sago007 2008-08-29 14:32 453
            && (bBack = IMG_Load2((char*)"gfx/bBack.png"))
89c4a3a6 sago007 2008-08-29 14:32 454
            && (bForward = IMG_Load2((char*)"gfx/bForward.png"))
89c4a3a6 sago007 2008-08-29 14:32 455
            && (bReplay = IMG_Load2((char*)"gfx/bReplays.png"))
89c4a3a6 sago007 2008-08-29 14:32 456
            && (bSave = IMG_Load2((char*)"gfx/bSave.png"))
89c4a3a6 sago007 2008-08-29 14:32 457
            && (bLoad = IMG_Load2((char*)"gfx/bLoad.png"))
1572de2b sago007 2008-09-11 18:15 458
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 459
            && (bNetwork = IMG_Load2((char*)"gfx/bNetwork.png"))
89c4a3a6 sago007 2008-08-29 14:32 460
            && (bHost = IMG_Load2((char*)"gfx/bHost.png"))
89c4a3a6 sago007 2008-08-29 14:32 461
            && (bConnect = IMG_Load2((char*)"gfx/bConnect.png"))
89c4a3a6 sago007 2008-08-29 14:32 462
#endif
89c4a3a6 sago007 2008-08-29 14:32 463
            && (blackLine = IMG_Load2((char*)"gfx/blackLine.png"))
89c4a3a6 sago007 2008-08-29 14:32 464
            && (stageBobble = IMG_Load2((char*)"gfx/iStageClearLimit.png"))
a039f5c4 sago007 2008-09-19 23:12 465
            && (bricks[0] = IMG_Load2((char*)"gfx/bricks/blue.png"))
a039f5c4 sago007 2008-09-19 23:12 466
            && (bricks[1] = IMG_Load2((char*)"gfx/bricks/green.png"))
a039f5c4 sago007 2008-09-19 23:12 467
            && (bricks[2] = IMG_Load2((char*)"gfx/bricks/purple.png"))
a039f5c4 sago007 2008-09-19 23:12 468
            && (bricks[3] = IMG_Load2((char*)"gfx/bricks/red.png"))
a039f5c4 sago007 2008-09-19 23:12 469
            && (bricks[4] = IMG_Load2((char*)"gfx/bricks/turkish.png"))
a039f5c4 sago007 2008-09-19 23:12 470
            && (bricks[5] = IMG_Load2((char*)"gfx/bricks/yellow.png"))
a039f5c4 sago007 2008-09-19 23:12 471
            && (bricks[6] = IMG_Load2((char*)"gfx/bricks/grey.png"))
89c4a3a6 sago007 2008-08-29 14:32 472
            && (crossover = IMG_Load2((char*)"gfx/crossover.png"))
89c4a3a6 sago007 2008-08-29 14:32 473
            && (balls[0] = IMG_Load2((char*)"gfx/balls/ballBlue.png"))
89c4a3a6 sago007 2008-08-29 14:32 474
            && (balls[1] = IMG_Load2((char*)"gfx/balls/ballGreen.png"))
89c4a3a6 sago007 2008-08-29 14:32 475
            && (balls[2] = IMG_Load2((char*)"gfx/balls/ballPurple.png"))
89c4a3a6 sago007 2008-08-29 14:32 476
            && (balls[3] = IMG_Load2((char*)"gfx/balls/ballRed.png"))
89c4a3a6 sago007 2008-08-29 14:32 477
            && (balls[4] = IMG_Load2((char*)"gfx/balls/ballTurkish.png"))
89c4a3a6 sago007 2008-08-29 14:32 478
            && (balls[5] = IMG_Load2((char*)"gfx/balls/ballYellow.png"))
89c4a3a6 sago007 2008-08-29 14:32 479
            && (balls[6] = IMG_Load2((char*)"gfx/balls/ballGray.png"))
89c4a3a6 sago007 2008-08-29 14:32 480
            && (cursor[0] = IMG_Load2((char*)"gfx/animations/cursor/1.png"))
89c4a3a6 sago007 2008-08-29 14:32 481
            && (cursor[1] = IMG_Load2((char*)"gfx/animations/cursor/2.png"))
89c4a3a6 sago007 2008-08-29 14:32 482
            && (bomb[0] = IMG_Load2((char*)"gfx/animations/bomb/bomb_1.png"))
89c4a3a6 sago007 2008-08-29 14:32 483
            && (bomb[1] = IMG_Load2((char*)"gfx/animations/bomb/bomb_2.png"))
89c4a3a6 sago007 2008-08-29 14:32 484
            && (ready[0] = IMG_Load2((char*)"gfx/animations/ready/ready_1.png"))
89c4a3a6 sago007 2008-08-29 14:32 485
            && (ready[1] = IMG_Load2((char*)"gfx/animations/ready/ready_2.png"))
89c4a3a6 sago007 2008-08-29 14:32 486
            && (explosion[0] = IMG_Load2((char*)"gfx/animations/explosion/0.png"))
89c4a3a6 sago007 2008-08-29 14:32 487
            && (explosion[1] = IMG_Load2((char*)"gfx/animations/explosion/1.png"))
89c4a3a6 sago007 2008-08-29 14:32 488
            && (explosion[2] = IMG_Load2((char*)"gfx/animations/explosion/2.png"))
89c4a3a6 sago007 2008-08-29 14:32 489
            && (explosion[3] = IMG_Load2((char*)"gfx/animations/explosion/3.png"))
89c4a3a6 sago007 2008-08-29 14:32 490
            && (counter[0] = IMG_Load2((char*)"gfx/counter/1.png"))
89c4a3a6 sago007 2008-08-29 14:32 491
            && (counter[1] = IMG_Load2((char*)"gfx/counter/2.png"))
89c4a3a6 sago007 2008-08-29 14:32 492
            && (counter[2] = IMG_Load2((char*)"gfx/counter/3.png"))
89c4a3a6 sago007 2008-08-29 14:32 493
            && (backBoard = IMG_Load2((char*)"gfx/BackBoard.png")) //not used, we just test if it exists :)
89c4a3a6 sago007 2008-08-29 14:32 494
            && (iGameOver = IMG_Load2((char*)"gfx/iGameOver.png"))
89c4a3a6 sago007 2008-08-29 14:32 495
            && (iWinner = IMG_Load2((char*)"gfx/iWinner.png"))
89c4a3a6 sago007 2008-08-29 14:32 496
            && (iDraw = IMG_Load2((char*)"gfx/iDraw.png"))
89c4a3a6 sago007 2008-08-29 14:32 497
            && (iLoser = IMG_Load2((char*)"gfx/iLoser.png"))
89c4a3a6 sago007 2008-08-29 14:32 498
            && (iChainBack = IMG_Load2((char*)"gfx/chainFrame.png"))
89c4a3a6 sago007 2008-08-29 14:32 499
            && (iBlueFont = IMG_Load2((char*)"gfx/24P_Arial_Blue.png"))
89c4a3a6 sago007 2008-08-29 14:32 500
            && (iSmallFont = IMG_Load2((char*)"gfx/14P_Arial_Angle_Red.png"))
89c4a3a6 sago007 2008-08-29 14:32 501
            && (optionsBack = IMG_Load2((char*)"gfx/options.png"))
89c4a3a6 sago007 2008-08-29 14:32 502
            && (bOn = IMG_Load2((char*)"gfx/bOn.png"))
89c4a3a6 sago007 2008-08-29 14:32 503
            && (bOff = IMG_Load2((char*)"gfx/bOff.png"))
89c4a3a6 sago007 2008-08-29 14:32 504
            && (bChange = IMG_Load2((char*)"gfx/bChange.png"))
89c4a3a6 sago007 2008-08-29 14:32 505
            && (b1024 = IMG_Load2((char*)"gfx/b1024.png"))
89c4a3a6 sago007 2008-08-29 14:32 506
            && (dialogBox = IMG_Load2((char*)"gfx/dialogbox.png"))
89c4a3a6 sago007 2008-08-29 14:32 507
//	&& (fileDialogBox = IMG_Load2("gfx/fileDialogbox.png"))
89c4a3a6 sago007 2008-08-29 14:32 508
            && (iLevelCheck = IMG_Load2((char*)"gfx/iLevelCheck.png"))
89c4a3a6 sago007 2008-08-29 14:32 509
            && (iLevelCheckBox = IMG_Load2((char*)"gfx/iLevelCheckBox.png"))
89c4a3a6 sago007 2008-08-29 14:32 510
            && (iCheckBoxArea = IMG_Load2((char*)"gfx/iCheckBoxArea.png"))
89c4a3a6 sago007 2008-08-29 14:32 511
            && (boardBackBack = IMG_Load2((char*)"gfx/boardBackBack.png"))
89c4a3a6 sago007 2008-08-29 14:32 512
            && (changeButtonsBack = IMG_Load2((char*)"gfx/changeButtonsBack.png"))
89c4a3a6 sago007 2008-08-29 14:32 513
            && (garbageTL = IMG_Load2((char*)"gfx/garbage/garbageTL.png"))
89c4a3a6 sago007 2008-08-29 14:32 514
            && (garbageT = IMG_Load2((char*)"gfx/garbage/garbageT.png"))
89c4a3a6 sago007 2008-08-29 14:32 515
            && (garbageTR = IMG_Load2((char*)"gfx/garbage/garbageTR.png"))
89c4a3a6 sago007 2008-08-29 14:32 516
            && (garbageR = IMG_Load2((char*)"gfx/garbage/garbageR.png"))
89c4a3a6 sago007 2008-08-29 14:32 517
            && (garbageBR = IMG_Load2((char*)"gfx/garbage/garbageBR.png"))
89c4a3a6 sago007 2008-08-29 14:32 518
            && (garbageB = IMG_Load2((char*)"gfx/garbage/garbageB.png"))
89c4a3a6 sago007 2008-08-29 14:32 519
            && (garbageBL = IMG_Load2((char*)"gfx/garbage/garbageBL.png"))
89c4a3a6 sago007 2008-08-29 14:32 520
            && (garbageL = IMG_Load2((char*)"gfx/garbage/garbageL.png"))
89c4a3a6 sago007 2008-08-29 14:32 521
            && (garbageFill = IMG_Load2((char*)"gfx/garbage/garbageFill.png"))
89c4a3a6 sago007 2008-08-29 14:32 522
            && (garbageML = IMG_Load2((char*)"gfx/garbage/garbageML.png"))
89c4a3a6 sago007 2008-08-29 14:32 523
            && (garbageM = IMG_Load2((char*)"gfx/garbage/garbageM.png"))
89c4a3a6 sago007 2008-08-29 14:32 524
            && (garbageMR = IMG_Load2((char*)"gfx/garbage/garbageMR.png"))
89c4a3a6 sago007 2008-08-29 14:32 525
            && (garbageGM = IMG_Load2((char*)"gfx/garbage/garbageGM.png"))
89c4a3a6 sago007 2008-08-29 14:32 526
            && (garbageGML = IMG_Load2((char*)"gfx/garbage/garbageGML.png"))
89c4a3a6 sago007 2008-08-29 14:32 527
            && (garbageGMR = IMG_Load2((char*)"gfx/garbage/garbageGMR.png"))
89c4a3a6 sago007 2008-08-29 14:32 528
            && (smiley[0] = IMG_Load2((char*)"gfx/smileys/0.png"))
89c4a3a6 sago007 2008-08-29 14:32 529
            && (smiley[1] = IMG_Load2((char*)"gfx/smileys/1.png"))
89c4a3a6 sago007 2008-08-29 14:32 530
            && (smiley[2] = IMG_Load2((char*)"gfx/smileys/2.png"))
89c4a3a6 sago007 2008-08-29 14:32 531
            && (smiley[3] = IMG_Load2((char*)"gfx/smileys/3.png"))
89c4a3a6 sago007 2008-08-29 14:32 532
            //new in 1.3.2
89c4a3a6 sago007 2008-08-29 14:32 533
            && (transCover = IMG_Load2((char*)"gfx/transCover.png"))
1572de2b sago007 2008-09-11 18:15 534
            #if LEVELEDITOR
1572de2b sago007 2008-09-11 18:15 535
            && (bCreateFile = IMG_Load2((char*)"gfx/editor/bCreateFile.png"))
89c4a3a6 sago007 2008-08-29 14:32 536
            && (bDeletePuzzle = IMG_Load2((char*)"gfx/editor/bDeletePuzzle.png"))
89c4a3a6 sago007 2008-08-29 14:32 537
            && (bLoadFile = IMG_Load2((char*)"gfx/editor/bLoadFile.png"))
89c4a3a6 sago007 2008-08-29 14:32 538
            && (bMoveBack = IMG_Load2((char*)"gfx/editor/bMoveBack.png"))
89c4a3a6 sago007 2008-08-29 14:32 539
            && (bMoveDown = IMG_Load2((char*)"gfx/editor/bMoveDown.png"))
89c4a3a6 sago007 2008-08-29 14:32 540
            && (bMoveForward = IMG_Load2((char*)"gfx/editor/bMoveForward.png"))
89c4a3a6 sago007 2008-08-29 14:32 541
            && (bMoveLeft = IMG_Load2((char*)"gfx/editor/bMoveLeft.png"))
89c4a3a6 sago007 2008-08-29 14:32 542
            && (bMoveRight = IMG_Load2((char*)"gfx/editor/bMoveRight.png"))
89c4a3a6 sago007 2008-08-29 14:32 543
            && (bMoveUp = IMG_Load2((char*)"gfx/editor/bMoveUp.png"))
89c4a3a6 sago007 2008-08-29 14:32 544
            && (bNewPuzzle = IMG_Load2((char*)"gfx/editor/bNewPuzzle.png"))
89c4a3a6 sago007 2008-08-29 14:32 545
            && (bSaveFileAs = IMG_Load2((char*)"gfx/editor/bSaveFileAs.png"))
89c4a3a6 sago007 2008-08-29 14:32 546
            && (bSavePuzzle = IMG_Load2((char*)"gfx/editor/bSavePuzzle.png"))
89c4a3a6 sago007 2008-08-29 14:32 547
            && (bSaveToFile = IMG_Load2((char*)"gfx/editor/bSaveToFile.png"))
1572de2b sago007 2008-09-11 18:15 548
            && (bTestPuzzle = IMG_Load2((char*)"gfx/editor/bTestPuzzle.png"))
1572de2b sago007 2008-09-11 18:15 549
            #endif
89c4a3a6 sago007 2008-08-29 14:32 550
            //end new in 1.3.2
89c4a3a6 sago007 2008-08-29 14:32 551
            //new in 1.4.0
89c4a3a6 sago007 2008-08-29 14:32 552
            && (bTheme = IMG_Load2((char*)"gfx/bTheme.png"))
89c4a3a6 sago007 2008-08-29 14:32 553
            && (bSkip = IMG_Load2((char*)"gfx/bSkip.png"))
89c4a3a6 sago007 2008-08-29 14:32 554
            && (bNext = IMG_Load2((char*)"gfx/bNext.png"))
89c4a3a6 sago007 2008-08-29 14:32 555
            && (bRetry = IMG_Load2((char*)"gfx/bRetry.png"))
78d03b38 sago007 2008-11-13 19:56 556
            //&& (menuMarked = IMG_Load2((char*)"gfx/menu/marked.png"))
78d03b38 sago007 2008-11-13 19:56 557
            //&& (menuUnmarked = IMG_Load2((char*)"gfx/menu/unmarked.png"))
89c4a3a6 sago007 2008-08-29 14:32 558
            //end new in 1.4.0
89c4a3a6 sago007 2008-08-29 14:32 559
            && (mouse = IMG_Load2((char*)"gfx/mouse.png"))
89c4a3a6 sago007 2008-08-29 14:32 560
         ))
89c4a3a6 sago007 2008-08-29 14:32 561
        //if there was a problem ie. "File not found"
89c4a3a6 sago007 2008-08-29 14:32 562
    {
89c4a3a6 sago007 2008-08-29 14:32 563
        cout << "Error loading image file: " << SDL_GetError() << endl;
89c4a3a6 sago007 2008-08-29 14:32 564
        exit(1);
89c4a3a6 sago007 2008-08-29 14:32 565
    }
89c4a3a6 sago007 2008-08-29 14:32 566
89c4a3a6 sago007 2008-08-29 14:32 567
89c4a3a6 sago007 2008-08-29 14:32 568
    //Prepare for fast blittering!
89c4a3a6 sago007 2008-08-29 14:32 569
    CONVERT(background);
89c4a3a6 sago007 2008-08-29 14:32 570
    CONVERT(bNewGame);
89c4a3a6 sago007 2008-08-29 14:32 571
    CONVERT(backgroundImage);
89c4a3a6 sago007 2008-08-29 14:32 572
    CONVERT(b1player);
89c4a3a6 sago007 2008-08-29 14:32 573
    CONVERT(b2players);
89c4a3a6 sago007 2008-08-29 14:32 574
    CONVERT(bVsMode);
e3e0644e sago007 2008-09-25 14:00 575
    CONVERT(bVsModeConfig);
89c4a3a6 sago007 2008-08-29 14:32 576
    CONVERT(bPuzzle);
89c4a3a6 sago007 2008-08-29 14:32 577
    CONVERT(bStageClear);
89c4a3a6 sago007 2008-08-29 14:32 578
    CONVERT(bTimeTrial);
89c4a3a6 sago007 2008-08-29 14:32 579
    CONVERT(bEndless);
89c4a3a6 sago007 2008-08-29 14:32 580
    CONVERT(bOptions);
89c4a3a6 sago007 2008-08-29 14:32 581
    CONVERTA(bConfigure);
89c4a3a6 sago007 2008-08-29 14:32 582
    CONVERTA(bSelectPuzzle);
89c4a3a6 sago007 2008-08-29 14:32 583
    CONVERTA(bReplay);
89c4a3a6 sago007 2008-08-29 14:32 584
    CONVERTA(bSave);
89c4a3a6 sago007 2008-08-29 14:32 585
    CONVERTA(bLoad);
89c4a3a6 sago007 2008-08-29 14:32 586
    CONVERTA(bTheme);
89c4a3a6 sago007 2008-08-29 14:32 587
    CONVERTA(bSkip);
89c4a3a6 sago007 2008-08-29 14:32 588
    CONVERTA(bRetry);
89c4a3a6 sago007 2008-08-29 14:32 589
    CONVERTA(bNext);
78d03b38 sago007 2008-11-13 19:56 590
    //CONVERTA(menuMarked);
78d03b38 sago007 2008-11-13 19:56 591
    //CONVERTA(menuUnmarked);
1572de2b sago007 2008-09-11 18:15 592
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 593
    CONVERTA(bNetwork);
89c4a3a6 sago007 2008-08-29 14:32 594
    CONVERTA(bHost);
89c4a3a6 sago007 2008-08-29 14:32 595
    CONVERTA(bConnect);
89c4a3a6 sago007 2008-08-29 14:32 596
#endif
89c4a3a6 sago007 2008-08-29 14:32 597
    CONVERT(bHighScore);
89c4a3a6 sago007 2008-08-29 14:32 598
    CONVERTA(boardBackBack);
89c4a3a6 sago007 2008-08-29 14:32 599
    CONVERT(backBoard);
89c4a3a6 sago007 2008-08-29 14:32 600
    CONVERT(blackLine);
89c4a3a6 sago007 2008-08-29 14:32 601
    CONVERTA(changeButtonsBack);
89c4a3a6 sago007 2008-08-29 14:32 602
    CONVERTA(cursor[0]);
89c4a3a6 sago007 2008-08-29 14:32 603
    CONVERTA(cursor[1]);
89c4a3a6 sago007 2008-08-29 14:32 604
    CONVERTA(counter[0]);
89c4a3a6 sago007 2008-08-29 14:32 605
    CONVERTA(counter[1]);
89c4a3a6 sago007 2008-08-29 14:32 606
    CONVERTA(counter[2]);
89c4a3a6 sago007 2008-08-29 14:32 607
    CONVERTA(optionsBack);
89c4a3a6 sago007 2008-08-29 14:32 608
    CONVERT(bExit);
89c4a3a6 sago007 2008-08-29 14:32 609
    CONVERT(bOn);
89c4a3a6 sago007 2008-08-29 14:32 610
    CONVERT(bOff);
89c4a3a6 sago007 2008-08-29 14:32 611
    CONVERT(bChange);
89c4a3a6 sago007 2008-08-29 14:32 612
    CONVERT(b1024);
89c4a3a6 sago007 2008-08-29 14:32 613
    CONVERTA(dialogBox);
89c4a3a6 sago007 2008-08-29 14:32 614
//	CONVERTA(fileDialogBox);
89c4a3a6 sago007 2008-08-29 14:32 615
    CONVERTA(iLevelCheck);
89c4a3a6 sago007 2008-08-29 14:32 616
    CONVERT(iLevelCheckBox);
89c4a3a6 sago007 2008-08-29 14:32 617
    CONVERTA(iCheckBoxArea);
89c4a3a6 sago007 2008-08-29 14:32 618
    for (int i = 0;i<4;i++)
89c4a3a6 sago007 2008-08-29 14:32 619
    {
89c4a3a6 sago007 2008-08-29 14:32 620
        CONVERTA(explosion[i]);
89c4a3a6 sago007 2008-08-29 14:32 621
    }
89c4a3a6 sago007 2008-08-29 14:32 622
    for (int i = 0; i<7; i++)
89c4a3a6 sago007 2008-08-29 14:32 623
    {
89c4a3a6 sago007 2008-08-29 14:32 624
        CONVERTA(bricks[i]);
89c4a3a6 sago007 2008-08-29 14:32 625
        CONVERTA(balls[i]);
89c4a3a6 sago007 2008-08-29 14:32 626
    }
89c4a3a6 sago007 2008-08-29 14:32 627
    CONVERTA(crossover);
89c4a3a6 sago007 2008-08-29 14:32 628
    CONVERTA(garbageTL);
89c4a3a6 sago007 2008-08-29 14:32 629
    CONVERTA(garbageT);
89c4a3a6 sago007 2008-08-29 14:32 630
    CONVERTA(garbageTR);
89c4a3a6 sago007 2008-08-29 14:32 631
    CONVERTA(garbageR);
89c4a3a6 sago007 2008-08-29 14:32 632
    CONVERTA(garbageBR);
89c4a3a6 sago007 2008-08-29 14:32 633
    CONVERTA(garbageB);
89c4a3a6 sago007 2008-08-29 14:32 634
    CONVERTA(garbageBL);
89c4a3a6 sago007 2008-08-29 14:32 635
    CONVERTA(garbageL);
89c4a3a6 sago007 2008-08-29 14:32 636
    CONVERTA(garbageFill);
89c4a3a6 sago007 2008-08-29 14:32 637
    CONVERTA(garbageML);
89c4a3a6 sago007 2008-08-29 14:32 638
    CONVERTA(garbageMR);
89c4a3a6 sago007 2008-08-29 14:32 639
    CONVERTA(garbageM);
89c4a3a6 sago007 2008-08-29 14:32 640
    CONVERTA(garbageGML);
89c4a3a6 sago007 2008-08-29 14:32 641
    CONVERTA(garbageGMR);
89c4a3a6 sago007 2008-08-29 14:32 642
    CONVERTA(garbageGM);
89c4a3a6 sago007 2008-08-29 14:32 643
    CONVERTA(smiley[0]);
89c4a3a6 sago007 2008-08-29 14:32 644
    CONVERTA(smiley[1]);
89c4a3a6 sago007 2008-08-29 14:32 645
    CONVERTA(smiley[2]);
89c4a3a6 sago007 2008-08-29 14:32 646
    CONVERTA(smiley[3]);
89c4a3a6 sago007 2008-08-29 14:32 647
    CONVERTA(iWinner);
89c4a3a6 sago007 2008-08-29 14:32 648
    CONVERTA(iDraw);
89c4a3a6 sago007 2008-08-29 14:32 649
    CONVERTA(iLoser);
89c4a3a6 sago007 2008-08-29 14:32 650
    CONVERTA(iChainBack);
89c4a3a6 sago007 2008-08-29 14:32 651
    CONVERTA(iBlueFont);
89c4a3a6 sago007 2008-08-29 14:32 652
    CONVERTA(iSmallFont);
89c4a3a6 sago007 2008-08-29 14:32 653
    CONVERTA(iGameOver);
89c4a3a6 sago007 2008-08-29 14:32 654
    CONVERTA(mouse);
89c4a3a6 sago007 2008-08-29 14:32 655
    CONVERTA(stageBobble);
89c4a3a6 sago007 2008-08-29 14:32 656
    CONVERTA(transCover);
89c4a3a6 sago007 2008-08-29 14:32 657
    //Editor:
1572de2b sago007 2008-09-11 18:15 658
    #if LEVELEDITOR
1572de2b sago007 2008-09-11 18:15 659
    CONVERTA(bCreateFile);
89c4a3a6 sago007 2008-08-29 14:32 660
    CONVERTA(bDeletePuzzle);
89c4a3a6 sago007 2008-08-29 14:32 661
    CONVERTA(bLoadFile);
89c4a3a6 sago007 2008-08-29 14:32 662
    CONVERTA(bMoveBack);
89c4a3a6 sago007 2008-08-29 14:32 663
    CONVERTA(bMoveDown);
89c4a3a6 sago007 2008-08-29 14:32 664
    CONVERTA(bMoveForward);
89c4a3a6 sago007 2008-08-29 14:32 665
    CONVERTA(bMoveLeft);
89c4a3a6 sago007 2008-08-29 14:32 666
    CONVERTA(bMoveRight);
89c4a3a6 sago007 2008-08-29 14:32 667
    CONVERTA(bMoveUp);
89c4a3a6 sago007 2008-08-29 14:32 668
    CONVERTA(bNewPuzzle);
89c4a3a6 sago007 2008-08-29 14:32 669
    CONVERTA(bSaveFileAs);
89c4a3a6 sago007 2008-08-29 14:32 670
    CONVERTA(bSavePuzzle);
89c4a3a6 sago007 2008-08-29 14:32 671
    CONVERTA(bSaveToFile);
1572de2b sago007 2008-09-11 18:15 672
    CONVERTA(bTestPuzzle);
1572de2b sago007 2008-09-11 18:15 673
    #endif
1572de2b sago007 2008-09-11 18:15 674
    
89c4a3a6 sago007 2008-08-29 14:32 675
    //Here comes the fonts:
89c4a3a6 sago007 2008-08-29 14:32 676
    fBlueFont = SFont_InitFont(iBlueFont);
89c4a3a6 sago007 2008-08-29 14:32 677
    fSmallFont = SFont_InitFont(iSmallFont);
89c4a3a6 sago007 2008-08-29 14:32 678
    
89c4a3a6 sago007 2008-08-29 14:32 679
    //And the ttf font:
78d03b38 sago007 2008-11-13 19:56 680
    /*TTF_Font *ttFont1 = TTF_OpenFont2((char*)"fonts/FreeSerif.ttf", 24);
78d03b38 sago007 2008-11-13 19:56 681
    TTF_SetFontStyle(ttFont1,TTF_STYLE_BOLD);
78d03b38 sago007 2008-11-13 19:56 682
    ttfont = TTFont(ttFont1);*/
89c4a3a6 sago007 2008-08-29 14:32 683
89c4a3a6 sago007 2008-08-29 14:32 684
//Loads the sound if sound present
89c4a3a6 sago007 2008-08-29 14:32 685
    if (!NoSound)
89c4a3a6 sago007 2008-08-29 14:32 686
    {
89c4a3a6 sago007 2008-08-29 14:32 687
        //And here the music:
89c4a3a6 sago007 2008-08-29 14:32 688
        bgMusic = Mix_LoadMUS2((char*)"music/bgMusic.ogg");
89c4a3a6 sago007 2008-08-29 14:32 689
        //the music... we just hope it exists, else the user won't hear anything
89c4a3a6 sago007 2008-08-29 14:32 690
        //Same goes for the sounds
89c4a3a6 sago007 2008-08-29 14:32 691
        boing = Mix_LoadWAV2((char*)"sound/pop.ogg");
89c4a3a6 sago007 2008-08-29 14:32 692
        timesUp = Mix_LoadWAV2((char*)"sound/whistleblow.ogg");
89c4a3a6 sago007 2008-08-29 14:32 693
        applause = Mix_LoadWAV2((char*)"sound/applause.ogg");
89c4a3a6 sago007 2008-08-29 14:32 694
        photoClick = Mix_LoadWAV2((char*)"sound/cameraclick.ogg");
89c4a3a6 sago007 2008-08-29 14:32 695
        heartBeat = Mix_LoadWAV2((char*)"sound/heartbeat3.ogg");
89c4a3a6 sago007 2008-08-29 14:32 696
        typingChunk = Mix_LoadWAV2((char*)"sound/typing.ogg");
89c4a3a6 sago007 2008-08-29 14:32 697
        counterChunk = Mix_LoadWAV2((char*)"sound/counter.ogg");
24a6ea5f sago007 2008-11-13 22:28 698
        counterFinalChunk = Mix_LoadWAV2((char*)"sound/counterFinal.ogg");
89c4a3a6 sago007 2008-08-29 14:32 699
    } //All sound has been loaded or not
89c4a3a6 sago007 2008-08-29 14:32 700
    return 0;
89c4a3a6 sago007 2008-08-29 14:32 701
} //InitImages()
89c4a3a6 sago007 2008-08-29 14:32 702
89c4a3a6 sago007 2008-08-29 14:32 703
89c4a3a6 sago007 2008-08-29 14:32 704
//Unload images and fonts and sounds
89c4a3a6 sago007 2008-08-29 14:32 705
void UnloadImages()
89c4a3a6 sago007 2008-08-29 14:32 706
{
89c4a3a6 sago007 2008-08-29 14:32 707
    //Fonts and Sounds needs to be freed
89c4a3a6 sago007 2008-08-29 14:32 708
    SFont_FreeFont(fBlueFont);
89c4a3a6 sago007 2008-08-29 14:32 709
    SFont_FreeFont(fSmallFont);
89c4a3a6 sago007 2008-08-29 14:32 710
    if (!NoSound) //Only unload then it has been loaded!
89c4a3a6 sago007 2008-08-29 14:32 711
    {
89c4a3a6 sago007 2008-08-29 14:32 712
        Mix_FreeMusic(bgMusic);
89c4a3a6 sago007 2008-08-29 14:32 713
        Mix_FreeChunk(boing);
89c4a3a6 sago007 2008-08-29 14:32 714
        Mix_FreeChunk(timesUp);
89c4a3a6 sago007 2008-08-29 14:32 715
        Mix_FreeChunk(applause);
89c4a3a6 sago007 2008-08-29 14:32 716
        Mix_FreeChunk(photoClick);
89c4a3a6 sago007 2008-08-29 14:32 717
        Mix_FreeChunk(heartBeat);
89c4a3a6 sago007 2008-08-29 14:32 718
        Mix_FreeChunk(counterChunk);
24a6ea5f sago007 2008-11-13 22:28 719
        Mix_FreeChunk(counterFinalChunk);
89c4a3a6 sago007 2008-08-29 14:32 720
        Mix_FreeChunk(typingChunk);
89c4a3a6 sago007 2008-08-29 14:32 721
    }
89c4a3a6 sago007 2008-08-29 14:32 722
    //Free surfaces:
89c4a3a6 sago007 2008-08-29 14:32 723
    //I think this will crash, at least it happend to me...
89c4a3a6 sago007 2008-08-29 14:32 724
    SDL_FreeSurface(backgroundImage);
89c4a3a6 sago007 2008-08-29 14:32 725
    SDL_FreeSurface(background);
89c4a3a6 sago007 2008-08-29 14:32 726
    SDL_FreeSurface(bNewGame);
89c4a3a6 sago007 2008-08-29 14:32 727
    SDL_FreeSurface(b1player);
89c4a3a6 sago007 2008-08-29 14:32 728
    SDL_FreeSurface(b2players);
89c4a3a6 sago007 2008-08-29 14:32 729
    SDL_FreeSurface(bVsMode);
e3e0644e sago007 2008-09-25 14:00 730
    SDL_FreeSurface(bVsModeConfig);
89c4a3a6 sago007 2008-08-29 14:32 731
    SDL_FreeSurface(bPuzzle);
89c4a3a6 sago007 2008-08-29 14:32 732
    SDL_FreeSurface(bStageClear);
89c4a3a6 sago007 2008-08-29 14:32 733
    SDL_FreeSurface(bTimeTrial);
89c4a3a6 sago007 2008-08-29 14:32 734
    SDL_FreeSurface(bEndless);
89c4a3a6 sago007 2008-08-29 14:32 735
    SDL_FreeSurface(bOptions);
89c4a3a6 sago007 2008-08-29 14:32 736
    SDL_FreeSurface(bConfigure);
89c4a3a6 sago007 2008-08-29 14:32 737
    SDL_FreeSurface(bSelectPuzzle);
89c4a3a6 sago007 2008-08-29 14:32 738
    SDL_FreeSurface(bHighScore);
89c4a3a6 sago007 2008-08-29 14:32 739
    SDL_FreeSurface(bReplay);
89c4a3a6 sago007 2008-08-29 14:32 740
    SDL_FreeSurface(bSave);
89c4a3a6 sago007 2008-08-29 14:32 741
    SDL_FreeSurface(bLoad);
1572de2b sago007 2008-09-11 18:15 742
    #if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 743
    SDL_FreeSurface(bNetwork);
89c4a3a6 sago007 2008-08-29 14:32 744
    SDL_FreeSurface(bHost);
89c4a3a6 sago007 2008-08-29 14:32 745
    SDL_FreeSurface(bConnect);
89c4a3a6 sago007 2008-08-29 14:32 746
    #endif
89c4a3a6 sago007 2008-08-29 14:32 747
    SDL_FreeSurface(bExit);
89c4a3a6 sago007 2008-08-29 14:32 748
    SDL_FreeSurface(blackLine);
89c4a3a6 sago007 2008-08-29 14:32 749
    SDL_FreeSurface(stageBobble);
89c4a3a6 sago007 2008-08-29 14:32 750
    SDL_FreeSurface(bricks[0]);
89c4a3a6 sago007 2008-08-29 14:32 751
    SDL_FreeSurface(bricks[1]);
89c4a3a6 sago007 2008-08-29 14:32 752
    SDL_FreeSurface(bricks[2]);
89c4a3a6 sago007 2008-08-29 14:32 753
    SDL_FreeSurface(bricks[3]);
89c4a3a6 sago007 2008-08-29 14:32 754
    SDL_FreeSurface(bricks[4]);
89c4a3a6 sago007 2008-08-29 14:32 755
    SDL_FreeSurface(bricks[5]);
89c4a3a6 sago007 2008-08-29 14:32 756
    SDL_FreeSurface(bricks[6]);
89c4a3a6 sago007 2008-08-29 14:32 757
    SDL_FreeSurface(crossover);
89c4a3a6 sago007 2008-08-29 14:32 758
    SDL_FreeSurface(balls[0]);
89c4a3a6 sago007 2008-08-29 14:32 759
    SDL_FreeSurface(balls[1]);
89c4a3a6 sago007 2008-08-29 14:32 760
    SDL_FreeSurface(balls[2]);
89c4a3a6 sago007 2008-08-29 14:32 761
    SDL_FreeSurface(balls[3]);
89c4a3a6 sago007 2008-08-29 14:32 762
    SDL_FreeSurface(balls[4]);
89c4a3a6 sago007 2008-08-29 14:32 763
    SDL_FreeSurface(balls[5]);
89c4a3a6 sago007 2008-08-29 14:32 764
    SDL_FreeSurface(balls[6]);
89c4a3a6 sago007 2008-08-29 14:32 765
    SDL_FreeSurface(cursor[0]);
89c4a3a6 sago007 2008-08-29 14:32 766
    SDL_FreeSurface(cursor[1]);
89c4a3a6 sago007 2008-08-29 14:32 767
    SDL_FreeSurface(backBoard); //not used, we just test if it exists :)
89c4a3a6 sago007 2008-08-29 14:32 768
    SDL_FreeSurface(iGameOver);
89c4a3a6 sago007 2008-08-29 14:32 769
    SDL_FreeSurface(iWinner);
89c4a3a6 sago007 2008-08-29 14:32 770
    SDL_FreeSurface(iDraw);
89c4a3a6 sago007 2008-08-29 14:32 771
    SDL_FreeSurface(iLoser);
89c4a3a6 sago007 2008-08-29 14:32 772
    SDL_FreeSurface(iChainBack);
89c4a3a6 sago007 2008-08-29 14:32 773
    //SDL_FreeSurface(iBlueFont); //Segfault
89c4a3a6 sago007 2008-08-29 14:32 774
    //SDL_FreeSurface(iSmallFont); //Segfault
89c4a3a6 sago007 2008-08-29 14:32 775
    SDL_FreeSurface(optionsBack);
89c4a3a6 sago007 2008-08-29 14:32 776
    SDL_FreeSurface(bOn);
89c4a3a6 sago007 2008-08-29 14:32 777
    SDL_FreeSurface(bOff);
89c4a3a6 sago007 2008-08-29 14:32 778
    SDL_FreeSurface(bChange);
89c4a3a6 sago007 2008-08-29 14:32 779
    SDL_FreeSurface(b1024);
89c4a3a6 sago007 2008-08-29 14:32 780
    SDL_FreeSurface(dialogBox);
89c4a3a6 sago007 2008-08-29 14:32 781
    //SDL_FreeSurface(fileDialogBox);
89c4a3a6 sago007 2008-08-29 14:32 782
    SDL_FreeSurface(iLevelCheck);
89c4a3a6 sago007 2008-08-29 14:32 783
    SDL_FreeSurface(iLevelCheckBox);
89c4a3a6 sago007 2008-08-29 14:32 784
    SDL_FreeSurface(iCheckBoxArea);
89c4a3a6 sago007 2008-08-29 14:32 785
    SDL_FreeSurface(boardBackBack);
89c4a3a6 sago007 2008-08-29 14:32 786
    SDL_FreeSurface(changeButtonsBack);
89c4a3a6 sago007 2008-08-29 14:32 787
    SDL_FreeSurface(garbageTL);
89c4a3a6 sago007 2008-08-29 14:32 788
    SDL_FreeSurface(garbageT);
89c4a3a6 sago007 2008-08-29 14:32 789
    SDL_FreeSurface(garbageTR);
89c4a3a6 sago007 2008-08-29 14:32 790
    SDL_FreeSurface(garbageR);
89c4a3a6 sago007 2008-08-29 14:32 791
    SDL_FreeSurface(garbageBR);
89c4a3a6 sago007 2008-08-29 14:32 792
    SDL_FreeSurface(garbageB);
89c4a3a6 sago007 2008-08-29 14:32 793
    SDL_FreeSurface(garbageBL);
89c4a3a6 sago007 2008-08-29 14:32 794
    SDL_FreeSurface(garbageL);
89c4a3a6 sago007 2008-08-29 14:32 795
    SDL_FreeSurface(garbageFill);
89c4a3a6 sago007 2008-08-29 14:32 796
    SDL_FreeSurface(garbageML);
89c4a3a6 sago007 2008-08-29 14:32 797
    SDL_FreeSurface(garbageM);
89c4a3a6 sago007 2008-08-29 14:32 798
    SDL_FreeSurface(garbageMR);
89c4a3a6 sago007 2008-08-29 14:32 799
    SDL_FreeSurface(garbageGML);
89c4a3a6 sago007 2008-08-29 14:32 800
    SDL_FreeSurface(garbageGM);
89c4a3a6 sago007 2008-08-29 14:32 801
    SDL_FreeSurface(garbageGMR);
89c4a3a6 sago007 2008-08-29 14:32 802
    SDL_FreeSurface(smiley[0]);
89c4a3a6 sago007 2008-08-29 14:32 803
    SDL_FreeSurface(smiley[1]);
89c4a3a6 sago007 2008-08-29 14:32 804
    SDL_FreeSurface(smiley[2]);
89c4a3a6 sago007 2008-08-29 14:32 805
    SDL_FreeSurface(smiley[3]);
89c4a3a6 sago007 2008-08-29 14:32 806
    SDL_FreeSurface(transCover);
89c4a3a6 sago007 2008-08-29 14:32 807
    SDL_FreeSurface(mouse);
89c4a3a6 sago007 2008-08-29 14:32 808
    
89c4a3a6 sago007 2008-08-29 14:32 809
}
89c4a3a6 sago007 2008-08-29 14:32 810
89c4a3a6 sago007 2008-08-29 14:32 811
//Function to convert numbers to string
769a41a0 sago007 2008-09-24 12:54 812
/*string itoa(int num)
89c4a3a6 sago007 2008-08-29 14:32 813
{
89c4a3a6 sago007 2008-08-29 14:32 814
    stringstream converter;
89c4a3a6 sago007 2008-08-29 14:32 815
    converter << num;
89c4a3a6 sago007 2008-08-29 14:32 816
    return converter.str();
769a41a0 sago007 2008-09-24 12:54 817
}*/
89c4a3a6 sago007 2008-08-29 14:32 818
89c4a3a6 sago007 2008-08-29 14:32 819
//Function to convert numbers to string (2 diget)
89c4a3a6 sago007 2008-08-29 14:32 820
string itoa2(int num)
89c4a3a6 sago007 2008-08-29 14:32 821
{
89c4a3a6 sago007 2008-08-29 14:32 822
    stringstream converter;
89c4a3a6 sago007 2008-08-29 14:32 823
    if(num<10)
89c4a3a6 sago007 2008-08-29 14:32 824
        converter << "0";
89c4a3a6 sago007 2008-08-29 14:32 825
    converter << num;
89c4a3a6 sago007 2008-08-29 14:32 826
    return converter.str();
89c4a3a6 sago007 2008-08-29 14:32 827
}
89c4a3a6 sago007 2008-08-29 14:32 828
89c4a3a6 sago007 2008-08-29 14:32 829
/*Loads all the puzzle levels*/
89c4a3a6 sago007 2008-08-29 14:32 830
int LoadPuzzleStages()
89c4a3a6 sago007 2008-08-29 14:32 831
{
89c4a3a6 sago007 2008-08-29 14:32 832
    //if(puzzleLoaded)
89c4a3a6 sago007 2008-08-29 14:32 833
    //    return 1;
89c4a3a6 sago007 2008-08-29 14:32 834
#ifdef __unix__
89c4a3a6 sago007 2008-08-29 14:32 835
    string filename0 = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/puzzles/";
89c4a3a6 sago007 2008-08-29 14:32 836
    filename0 = filename0+puzzleName;
89c4a3a6 sago007 2008-08-29 14:32 837
    if (singlePuzzle)
89c4a3a6 sago007 2008-08-29 14:32 838
        filename0 = singlePuzzleFile;
89c4a3a6 sago007 2008-08-29 14:32 839
#endif //__unix__
89c4a3a6 sago007 2008-08-29 14:32 840
    string filename = (string)SHAREDIR+(string)"/res/";
89c4a3a6 sago007 2008-08-29 14:32 841
    filename = filename+puzzleName;
89c4a3a6 sago007 2008-08-29 14:32 842
#ifdef __unix__
89c4a3a6 sago007 2008-08-29 14:32 843
    ifstream inFile(filename0.c_str());
89c4a3a6 sago007 2008-08-29 14:32 844
    if (!inFile)
89c4a3a6 sago007 2008-08-29 14:32 845
        inFile.open(filename.c_str());
89c4a3a6 sago007 2008-08-29 14:32 846
#else
89c4a3a6 sago007 2008-08-29 14:32 847
    ifstream inFile(filename.c_str());
89c4a3a6 sago007 2008-08-29 14:32 848
#endif
89c4a3a6 sago007 2008-08-29 14:32 849
    inFile >> nrOfPuzzles;
89c4a3a6 sago007 2008-08-29 14:32 850
    if (nrOfPuzzles>maxNrOfPuzzleStages)
89c4a3a6 sago007 2008-08-29 14:32 851
        nrOfPuzzles=maxNrOfPuzzleStages;
89c4a3a6 sago007 2008-08-29 14:32 852
    for (int k=0; (k<nrOfPuzzles)&&(!inFile.eof()); k++)
89c4a3a6 sago007 2008-08-29 14:32 853
    {
89c4a3a6 sago007 2008-08-29 14:32 854
        inFile >> nrOfMovesAllowed[k];
89c4a3a6 sago007 2008-08-29 14:32 855
        for (int i=11;i>=0;i--)
89c4a3a6 sago007 2008-08-29 14:32 856
            for (int j=0;j<6;j++)
89c4a3a6 sago007 2008-08-29 14:32 857
            {
89c4a3a6 sago007 2008-08-29 14:32 858
                inFile >> puzzleLevels[k][j][i];
89c4a3a6 sago007 2008-08-29 14:32 859
            }
89c4a3a6 sago007 2008-08-29 14:32 860
    }
89c4a3a6 sago007 2008-08-29 14:32 861
    puzzleLoaded = true;
89c4a3a6 sago007 2008-08-29 14:32 862
    return 0;
89c4a3a6 sago007 2008-08-29 14:32 863
}
89c4a3a6 sago007 2008-08-29 14:32 864
89c4a3a6 sago007 2008-08-29 14:32 865
/*Draws a image from on a given Surface. Takes source image, destination surface and coordinates*/
89c4a3a6 sago007 2008-08-29 14:32 866
inline void DrawIMG(SDL_Surface *img, SDL_Surface *target, int x, int y)
89c4a3a6 sago007 2008-08-29 14:32 867
{
89c4a3a6 sago007 2008-08-29 14:32 868
    SDL_Rect dest;
89c4a3a6 sago007 2008-08-29 14:32 869
    dest.x = x;
89c4a3a6 sago007 2008-08-29 14:32 870
    dest.y = y;
89c4a3a6 sago007 2008-08-29 14:32 871
    SDL_BlitSurface(img, NULL, target, &dest);
89c4a3a6 sago007 2008-08-29 14:32 872
}
89c4a3a6 sago007 2008-08-29 14:32 873
89c4a3a6 sago007 2008-08-29 14:32 874
/*Draws a part of an image on a surface of choice*/
89c4a3a6 sago007 2008-08-29 14:32 875
void DrawIMG(SDL_Surface *img, SDL_Surface * target, int x, int y, int w, int h, int x2, int y2)
89c4a3a6 sago007 2008-08-29 14:32 876
{
89c4a3a6 sago007 2008-08-29 14:32 877
    SDL_Rect dest;
89c4a3a6 sago007 2008-08-29 14:32 878
    dest.x = x;
89c4a3a6 sago007 2008-08-29 14:32 879
    dest.y = y;
89c4a3a6 sago007 2008-08-29 14:32 880
    SDL_Rect dest2;
89c4a3a6 sago007 2008-08-29 14:32 881
    dest2.x = x2;
89c4a3a6 sago007 2008-08-29 14:32 882
    dest2.y = y2;
89c4a3a6 sago007 2008-08-29 14:32 883
    dest2.w = w;
89c4a3a6 sago007 2008-08-29 14:32 884
    dest2.h = h;
89c4a3a6 sago007 2008-08-29 14:32 885
    SDL_BlitSurface(img, &dest2, target, &dest);
89c4a3a6 sago007 2008-08-29 14:32 886
}
89c4a3a6 sago007 2008-08-29 14:32 887
78d03b38 sago007 2008-11-13 19:56 888
//Menu
78d03b38 sago007 2008-11-13 19:56 889
/*void PrintHi()
78d03b38 sago007 2008-11-13 19:56 890
{
78d03b38 sago007 2008-11-13 19:56 891
    cout << "Hi" <<endl;
78d03b38 sago007 2008-11-13 19:56 892
}
78d03b38 sago007 2008-11-13 19:56 893
78d03b38 sago007 2008-11-13 19:56 894
void InitMenues()
78d03b38 sago007 2008-11-13 19:56 895
{
78d03b38 sago007 2008-11-13 19:56 896
    ButtonGfx::setSurfaces(&menuMarked,&menuUnmarked);
78d03b38 sago007 2008-11-13 19:56 897
    ButtonGfx::ttf = &ttfont;
78d03b38 sago007 2008-11-13 19:56 898
}
78d03b38 sago007 2008-11-13 19:56 899
78d03b38 sago007 2008-11-13 19:56 900
void MainMenu()
78d03b38 sago007 2008-11-13 19:56 901
{
78d03b38 sago007 2008-11-13 19:56 902
    Menu m(&screen,true);
78d03b38 sago007 2008-11-13 19:56 903
    Button bHi;
78d03b38 sago007 2008-11-13 19:56 904
    bHi.setLabel("Write hi");
78d03b38 sago007 2008-11-13 19:56 905
    bHi.setAction(PrintHi);
78d03b38 sago007 2008-11-13 19:56 906
    m.addButton(bHi);
78d03b38 sago007 2008-11-13 19:56 907
    m.run();
78d03b38 sago007 2008-11-13 19:56 908
}*/
78d03b38 sago007 2008-11-13 19:56 909
89c4a3a6 sago007 2008-08-29 14:32 910
//The small things that are faaling when you clear something
89c4a3a6 sago007 2008-08-29 14:32 911
class aBall
89c4a3a6 sago007 2008-08-29 14:32 912
{
89c4a3a6 sago007 2008-08-29 14:32 913
private:
89c4a3a6 sago007 2008-08-29 14:32 914
    double x;
89c4a3a6 sago007 2008-08-29 14:32 915
    double y;
89c4a3a6 sago007 2008-08-29 14:32 916
    double velocityY;
89c4a3a6 sago007 2008-08-29 14:32 917
    double velocityX;
89c4a3a6 sago007 2008-08-29 14:32 918
    int color;
89c4a3a6 sago007 2008-08-29 14:32 919
    unsigned long int lastTime;
89c4a3a6 sago007 2008-08-29 14:32 920
public:
89c4a3a6 sago007 2008-08-29 14:32 921
89c4a3a6 sago007 2008-08-29 14:32 922
    aBall()
89c4a3a6 sago007 2008-08-29 14:32 923
    {}
89c4a3a6 sago007 2008-08-29 14:32 924
89c4a3a6 sago007 2008-08-29 14:32 925
    //constructor:
89c4a3a6 sago007 2008-08-29 14:32 926
    aBall(int X, int Y, bool right, int coulor)
89c4a3a6 sago007 2008-08-29 14:32 927
    {
89c4a3a6 sago007 2008-08-29 14:32 928
        double tal = 1.0;
89c4a3a6 sago007 2008-08-29 14:32 929
        velocityY = -tal*startVelocityY;
89c4a3a6 sago007 2008-08-29 14:32 930
        lastTime = currentTime;
89c4a3a6 sago007 2008-08-29 14:32 931
        x = (double)X;
89c4a3a6 sago007 2008-08-29 14:32 932
        y = (double)Y;
89c4a3a6 sago007 2008-08-29 14:32 933
        color = coulor;
89c4a3a6 sago007 2008-08-29 14:32 934
        if (right)
89c4a3a6 sago007 2008-08-29 14:32 935
            velocityX = tal*VelocityX;
89c4a3a6 sago007 2008-08-29 14:32 936
        else
89c4a3a6 sago007 2008-08-29 14:32 937
            velocityX = -tal*VelocityX;
89c4a3a6 sago007 2008-08-29 14:32 938
    }  //constructor
89c4a3a6 sago007 2008-08-29 14:32 939
89c4a3a6 sago007 2008-08-29 14:32 940
    //Deconstructor
89c4a3a6 sago007 2008-08-29 14:32 941
    ~aBall()
89c4a3a6 sago007 2008-08-29 14:32 942
    {
89c4a3a6 sago007 2008-08-29 14:32 943
    }   //Deconstructor
89c4a3a6 sago007 2008-08-29 14:32 944
89c4a3a6 sago007 2008-08-29 14:32 945
    void update()
89c4a3a6 sago007 2008-08-29 14:32 946
    {
89c4a3a6 sago007 2008-08-29 14:32 947
        double timePassed = (((double)(currentTime-lastTime))/1000.0);  //time passed in seconds
89c4a3a6 sago007 2008-08-29 14:32 948
        x = x+timePassed*velocityX;
89c4a3a6 sago007 2008-08-29 14:32 949
        y = y+timePassed*velocityY;
89c4a3a6 sago007 2008-08-29 14:32 950
        velocityY = velocityY + gravity*timePassed;
89c4a3a6 sago007 2008-08-29 14:32 951
        if (y<1.0)
89c4a3a6 sago007 2008-08-29 14:32 952
            velocityY=10.0;
89c4a3a6 sago007 2008-08-29 14:32 953
        if ((velocityY>minVelocity) && (y>(double)(768-ballSize)) && (y<768.0))
89c4a3a6 sago007 2008-08-29 14:32 954
        {
89c4a3a6 sago007 2008-08-29 14:32 955
            velocityY = -0.70*velocityY;
89c4a3a6 sago007 2008-08-29 14:32 956
            y = 768.0-ballSize;
89c4a3a6 sago007 2008-08-29 14:32 957
        }
89c4a3a6 sago007 2008-08-29 14:32 958
        lastTime = currentTime;
89c4a3a6 sago007 2008-08-29 14:32 959
    }
89c4a3a6 sago007 2008-08-29 14:32 960
89c4a3a6 sago007 2008-08-29 14:32 961
    int getX()
89c4a3a6 sago007 2008-08-29 14:32 962
    {
89c4a3a6 sago007 2008-08-29 14:32 963
        return (int)x;
89c4a3a6 sago007 2008-08-29 14:32 964
    }
89c4a3a6 sago007 2008-08-29 14:32 965
89c4a3a6 sago007 2008-08-29 14:32 966
    int getY()
89c4a3a6 sago007 2008-08-29 14:32 967
    {
89c4a3a6 sago007 2008-08-29 14:32 968
        return (int)y;
89c4a3a6 sago007 2008-08-29 14:32 969
    }
89c4a3a6 sago007 2008-08-29 14:32 970
89c4a3a6 sago007 2008-08-29 14:32 971
    int getColor()
89c4a3a6 sago007 2008-08-29 14:32 972
    {
89c4a3a6 sago007 2008-08-29 14:32 973
        return color;
89c4a3a6 sago007 2008-08-29 14:32 974
    }
89c4a3a6 sago007 2008-08-29 14:32 975
};  //aBall
89c4a3a6 sago007 2008-08-29 14:32 976
89c4a3a6 sago007 2008-08-29 14:32 977
const int maxNumberOfBalls = 100;
89c4a3a6 sago007 2008-08-29 14:32 978
89c4a3a6 sago007 2008-08-29 14:32 979
class ballManeger
89c4a3a6 sago007 2008-08-29 14:32 980
{
89c4a3a6 sago007 2008-08-29 14:32 981
public:
89c4a3a6 sago007 2008-08-29 14:32 982
    aBall ballArray[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 983
    bool ballUsed[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 984
    //The old ball information is also saved so balls can be deleted!
89c4a3a6 sago007 2008-08-29 14:32 985
    aBall oldBallArray[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 986
    bool oldBallUsed[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 987
89c4a3a6 sago007 2008-08-29 14:32 988
    ballManeger()
89c4a3a6 sago007 2008-08-29 14:32 989
    {
89c4a3a6 sago007 2008-08-29 14:32 990
        for (int i=0; i<maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 991
        {
89c4a3a6 sago007 2008-08-29 14:32 992
            ballUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 993
            oldBallUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 994
        }
89c4a3a6 sago007 2008-08-29 14:32 995
    }
89c4a3a6 sago007 2008-08-29 14:32 996
89c4a3a6 sago007 2008-08-29 14:32 997
    int addBall(int x, int y,bool right,int color)
89c4a3a6 sago007 2008-08-29 14:32 998
    {
89c4a3a6 sago007 2008-08-29 14:32 999
        //cout << "Tries to add a ball" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1000
        int ballNumber = 0;
89c4a3a6 sago007 2008-08-29 14:32 1001
        while ((ballUsed[ballNumber])&&(ballNumber<maxNumberOfBalls))
89c4a3a6 sago007 2008-08-29 14:32 1002
            ballNumber++;
89c4a3a6 sago007 2008-08-29 14:32 1003
        if (ballNumber==maxNumberOfBalls)
89c4a3a6 sago007 2008-08-29 14:32 1004
            return -1;
89c4a3a6 sago007 2008-08-29 14:32 1005
        currentTime = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1006
        ballArray[ballNumber] = aBall(x,y,right,color);
89c4a3a6 sago007 2008-08-29 14:32 1007
        ballUsed[ballNumber] = true;
89c4a3a6 sago007 2008-08-29 14:32 1008
        //cout << "Ball added" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1009
        return 1;
89c4a3a6 sago007 2008-08-29 14:32 1010
    }  //addBall
89c4a3a6 sago007 2008-08-29 14:32 1011
89c4a3a6 sago007 2008-08-29 14:32 1012
    void update()
89c4a3a6 sago007 2008-08-29 14:32 1013
    {
89c4a3a6 sago007 2008-08-29 14:32 1014
        currentTime = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1015
        for (int i = 0; i<maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 1016
        {
89c4a3a6 sago007 2008-08-29 14:32 1017
89c4a3a6 sago007 2008-08-29 14:32 1018
            if (ballUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 1019
            {
89c4a3a6 sago007 2008-08-29 14:32 1020
                oldBallUsed[i] = true;
89c4a3a6 sago007 2008-08-29 14:32 1021
                oldBallArray[i] = ballArray[i];
89c4a3a6 sago007 2008-08-29 14:32 1022
                ballArray[i].update();
89c4a3a6 sago007 2008-08-29 14:32 1023
                if (ballArray[i].getY()>800)
89c4a3a6 sago007 2008-08-29 14:32 1024
                {
89c4a3a6 sago007 2008-08-29 14:32 1025
                    ballArray[i].~aBall();
89c4a3a6 sago007 2008-08-29 14:32 1026
                    ballUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1027
                    //cout << "Ball removed" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1028
                }
89c4a3a6 sago007 2008-08-29 14:32 1029
            }
89c4a3a6 sago007 2008-08-29 14:32 1030
            else
89c4a3a6 sago007 2008-08-29 14:32 1031
            {
89c4a3a6 sago007 2008-08-29 14:32 1032
                oldBallUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1033
            }
89c4a3a6 sago007 2008-08-29 14:32 1034
        }
89c4a3a6 sago007 2008-08-29 14:32 1035
    } //update
89c4a3a6 sago007 2008-08-29 14:32 1036
89c4a3a6 sago007 2008-08-29 14:32 1037
89c4a3a6 sago007 2008-08-29 14:32 1038
}; //theBallManeger
89c4a3a6 sago007 2008-08-29 14:32 1039
89c4a3a6 sago007 2008-08-29 14:32 1040
ballManeger theBallManeger;
89c4a3a6 sago007 2008-08-29 14:32 1041
89c4a3a6 sago007 2008-08-29 14:32 1042
//a explosions, non moving
89c4a3a6 sago007 2008-08-29 14:32 1043
class anExplosion
89c4a3a6 sago007 2008-08-29 14:32 1044
{
89c4a3a6 sago007 2008-08-29 14:32 1045
private:
89c4a3a6 sago007 2008-08-29 14:32 1046
    int x;
89c4a3a6 sago007 2008-08-29 14:32 1047
    int y;
89c4a3a6 sago007 2008-08-29 14:32 1048
    Uint8 frameNumber;
89c4a3a6 sago007 2008-08-29 14:32 1049
#define frameLength 80
89c4a3a6 sago007 2008-08-29 14:32 1050
    //How long an image in an animation should be showed
89c4a3a6 sago007 2008-08-29 14:32 1051
#define maxFrame 4
89c4a3a6 sago007 2008-08-29 14:32 1052
    //How many images there are in the animation
89c4a3a6 sago007 2008-08-29 14:32 1053
    unsigned long int placeTime; //Then the explosion occored
89c4a3a6 sago007 2008-08-29 14:32 1054
public:
89c4a3a6 sago007 2008-08-29 14:32 1055
89c4a3a6 sago007 2008-08-29 14:32 1056
    anExplosion()
89c4a3a6 sago007 2008-08-29 14:32 1057
    {}
89c4a3a6 sago007 2008-08-29 14:32 1058
89c4a3a6 sago007 2008-08-29 14:32 1059
    //constructor:
89c4a3a6 sago007 2008-08-29 14:32 1060
    anExplosion(int X, int Y)
89c4a3a6 sago007 2008-08-29 14:32 1061
    {
89c4a3a6 sago007 2008-08-29 14:32 1062
        placeTime = currentTime;
89c4a3a6 sago007 2008-08-29 14:32 1063
        x = X;
89c4a3a6 sago007 2008-08-29 14:32 1064
        y = Y;
89c4a3a6 sago007 2008-08-29 14:32 1065
        frameNumber=0;
89c4a3a6 sago007 2008-08-29 14:32 1066
    }  //constructor
89c4a3a6 sago007 2008-08-29 14:32 1067
89c4a3a6 sago007 2008-08-29 14:32 1068
    //Deconstructor
89c4a3a6 sago007 2008-08-29 14:32 1069
    ~anExplosion()
89c4a3a6 sago007 2008-08-29 14:32 1070
    {
89c4a3a6 sago007 2008-08-29 14:32 1071
    }   //Deconstructor
89c4a3a6 sago007 2008-08-29 14:32 1072
89c4a3a6 sago007 2008-08-29 14:32 1073
    //true if animation has played and object should be removed from the screen
89c4a3a6 sago007 2008-08-29 14:32 1074
    bool removeMe()
89c4a3a6 sago007 2008-08-29 14:32 1075
    {
89c4a3a6 sago007 2008-08-29 14:32 1076
        frameNumber = (currentTime-placeTime)/frameLength;
89c4a3a6 sago007 2008-08-29 14:32 1077
        return (!(frameNumber<maxFrame));
89c4a3a6 sago007 2008-08-29 14:32 1078
    }
89c4a3a6 sago007 2008-08-29 14:32 1079
89c4a3a6 sago007 2008-08-29 14:32 1080
    int getX()
89c4a3a6 sago007 2008-08-29 14:32 1081
    {
89c4a3a6 sago007 2008-08-29 14:32 1082
        return (int)x;
89c4a3a6 sago007 2008-08-29 14:32 1083
    }
89c4a3a6 sago007 2008-08-29 14:32 1084
89c4a3a6 sago007 2008-08-29 14:32 1085
    int getY()
89c4a3a6 sago007 2008-08-29 14:32 1086
    {
89c4a3a6 sago007 2008-08-29 14:32 1087
        return (int)y;
89c4a3a6 sago007 2008-08-29 14:32 1088
    }
89c4a3a6 sago007 2008-08-29 14:32 1089
89c4a3a6 sago007 2008-08-29 14:32 1090
    int getFrame()
89c4a3a6 sago007 2008-08-29 14:32 1091
    {
89c4a3a6 sago007 2008-08-29 14:32 1092
        return frameNumber;
89c4a3a6 sago007 2008-08-29 14:32 1093
    }
89c4a3a6 sago007 2008-08-29 14:32 1094
};  //nExplosion
89c4a3a6 sago007 2008-08-29 14:32 1095
89c4a3a6 sago007 2008-08-29 14:32 1096
class explosionManeger
89c4a3a6 sago007 2008-08-29 14:32 1097
{
89c4a3a6 sago007 2008-08-29 14:32 1098
public:
89c4a3a6 sago007 2008-08-29 14:32 1099
    anExplosion explosionArray[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1100
    bool explosionUsed[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1101
    //The old explosion information is also saved so explosions can be deleted!
89c4a3a6 sago007 2008-08-29 14:32 1102
    anExplosion oldExplosionArray[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1103
    bool oldExplosionUsed[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1104
89c4a3a6 sago007 2008-08-29 14:32 1105
    explosionManeger()
89c4a3a6 sago007 2008-08-29 14:32 1106
    {
89c4a3a6 sago007 2008-08-29 14:32 1107
        for (int i=0; i<maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 1108
        {
89c4a3a6 sago007 2008-08-29 14:32 1109
            explosionUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1110
            oldExplosionUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1111
        }
89c4a3a6 sago007 2008-08-29 14:32 1112
    }
89c4a3a6 sago007 2008-08-29 14:32 1113
89c4a3a6 sago007 2008-08-29 14:32 1114
    int addExplosion(int x, int y)
89c4a3a6 sago007 2008-08-29 14:32 1115
    {
89c4a3a6 sago007 2008-08-29 14:32 1116
        //cout << "Tries to add an explosion" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1117
        int explosionNumber = 0;
89c4a3a6 sago007 2008-08-29 14:32 1118
        while ((explosionUsed[explosionNumber])&&(explosionNumber<maxNumberOfBalls))
89c4a3a6 sago007 2008-08-29 14:32 1119
            explosionNumber++;
89c4a3a6 sago007 2008-08-29 14:32 1120
        if (explosionNumber==maxNumberOfBalls)
89c4a3a6 sago007 2008-08-29 14:32 1121
            return -1;
89c4a3a6 sago007 2008-08-29 14:32 1122
        currentTime = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1123
        explosionArray[explosionNumber] = anExplosion(x,y);
89c4a3a6 sago007 2008-08-29 14:32 1124
        explosionUsed[explosionNumber] = true;
89c4a3a6 sago007 2008-08-29 14:32 1125
        //cout << "Explosion added" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1126
        return 1;
89c4a3a6 sago007 2008-08-29 14:32 1127
    }  //addBall
89c4a3a6 sago007 2008-08-29 14:32 1128
89c4a3a6 sago007 2008-08-29 14:32 1129
    void update()
89c4a3a6 sago007 2008-08-29 14:32 1130
    {
89c4a3a6 sago007 2008-08-29 14:32 1131
        currentTime = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1132
        for (int i = 0; i<maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 1133
        {
89c4a3a6 sago007 2008-08-29 14:32 1134
89c4a3a6 sago007 2008-08-29 14:32 1135
            if (explosionUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 1136
            {
89c4a3a6 sago007 2008-08-29 14:32 1137
                oldExplosionUsed[i] = true;
89c4a3a6 sago007 2008-08-29 14:32 1138
                oldExplosionArray[i] = explosionArray[i];
89c4a3a6 sago007 2008-08-29 14:32 1139
                if (explosionArray[i].removeMe())
89c4a3a6 sago007 2008-08-29 14:32 1140
                {
89c4a3a6 sago007 2008-08-29 14:32 1141
                    explosionArray[i].~anExplosion();
89c4a3a6 sago007 2008-08-29 14:32 1142
                    explosionUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1143
                    //cout << "Explosion removed" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1144
                }
89c4a3a6 sago007 2008-08-29 14:32 1145
            }
89c4a3a6 sago007 2008-08-29 14:32 1146
            else
89c4a3a6 sago007 2008-08-29 14:32 1147
            {
89c4a3a6 sago007 2008-08-29 14:32 1148
                oldExplosionUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1149
            }
89c4a3a6 sago007 2008-08-29 14:32 1150
        }
89c4a3a6 sago007 2008-08-29 14:32 1151
    } //update
89c4a3a6 sago007 2008-08-29 14:32 1152
89c4a3a6 sago007 2008-08-29 14:32 1153
89c4a3a6 sago007 2008-08-29 14:32 1154
}; //explosionManeger
89c4a3a6 sago007 2008-08-29 14:32 1155
89c4a3a6 sago007 2008-08-29 14:32 1156
explosionManeger theExplosionManeger;
89c4a3a6 sago007 2008-08-29 14:32 1157
89c4a3a6 sago007 2008-08-29 14:32 1158
//text pop-up
89c4a3a6 sago007 2008-08-29 14:32 1159
class textMessage
89c4a3a6 sago007 2008-08-29 14:32 1160
{
89c4a3a6 sago007 2008-08-29 14:32 1161
private:
89c4a3a6 sago007 2008-08-29 14:32 1162
    int x;
89c4a3a6 sago007 2008-08-29 14:32 1163
    int y;
89c4a3a6 sago007 2008-08-29 14:32 1164
    char textt[10];
89c4a3a6 sago007 2008-08-29 14:32 1165
    unsigned long int time;
89c4a3a6 sago007 2008-08-29 14:32 1166
    unsigned long int placeTime; //Then the text was placed
89c4a3a6 sago007 2008-08-29 14:32 1167
public:
89c4a3a6 sago007 2008-08-29 14:32 1168
89c4a3a6 sago007 2008-08-29 14:32 1169
    textMessage()
89c4a3a6 sago007 2008-08-29 14:32 1170
    {}
89c4a3a6 sago007 2008-08-29 14:32 1171
89c4a3a6 sago007 2008-08-29 14:32 1172
    //constructor:
89c4a3a6 sago007 2008-08-29 14:32 1173
    textMessage(int X, int Y,const char* Text,unsigned int Time)
89c4a3a6 sago007 2008-08-29 14:32 1174
    {
89c4a3a6 sago007 2008-08-29 14:32 1175
        placeTime = currentTime;
89c4a3a6 sago007 2008-08-29 14:32 1176
        x = X;
89c4a3a6 sago007 2008-08-29 14:32 1177
        y = Y;
89c4a3a6 sago007 2008-08-29 14:32 1178
        strncpy(textt,Text,10);
89c4a3a6 sago007 2008-08-29 14:32 1179
        textt[9]=0;
89c4a3a6 sago007 2008-08-29 14:32 1180
        time = Time;
89c4a3a6 sago007 2008-08-29 14:32 1181
    }  //constructor
89c4a3a6 sago007 2008-08-29 14:32 1182
89c4a3a6 sago007 2008-08-29 14:32 1183
    //true if the text has expired
89c4a3a6 sago007 2008-08-29 14:32 1184
    bool removeMe()
89c4a3a6 sago007 2008-08-29 14:32 1185
    {
89c4a3a6 sago007 2008-08-29 14:32 1186
        return currentTime-placeTime>time;
89c4a3a6 sago007 2008-08-29 14:32 1187
    }
89c4a3a6 sago007 2008-08-29 14:32 1188
89c4a3a6 sago007 2008-08-29 14:32 1189
    int getX()
89c4a3a6 sago007 2008-08-29 14:32 1190
    {
89c4a3a6 sago007 2008-08-29 14:32 1191
        return x;
89c4a3a6 sago007 2008-08-29 14:32 1192
    }
89c4a3a6 sago007 2008-08-29 14:32 1193
89c4a3a6 sago007 2008-08-29 14:32 1194
    int getY()
89c4a3a6 sago007 2008-08-29 14:32 1195
    {
89c4a3a6 sago007 2008-08-29 14:32 1196
        return y;
89c4a3a6 sago007 2008-08-29 14:32 1197
    }
89c4a3a6 sago007 2008-08-29 14:32 1198
89c4a3a6 sago007 2008-08-29 14:32 1199
    char* getText()
89c4a3a6 sago007 2008-08-29 14:32 1200
    {
89c4a3a6 sago007 2008-08-29 14:32 1201
        return textt;
89c4a3a6 sago007 2008-08-29 14:32 1202
    }
89c4a3a6 sago007 2008-08-29 14:32 1203
};  //text popup
89c4a3a6 sago007 2008-08-29 14:32 1204
89c4a3a6 sago007 2008-08-29 14:32 1205
class textManeger
89c4a3a6 sago007 2008-08-29 14:32 1206
{
89c4a3a6 sago007 2008-08-29 14:32 1207
public:
89c4a3a6 sago007 2008-08-29 14:32 1208
    textMessage textArray[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1209
    bool textUsed[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1210
    //The old text information is also saved so text can be deleted!
89c4a3a6 sago007 2008-08-29 14:32 1211
    textMessage oldTextArray[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1212
    bool oldTextUsed[maxNumberOfBalls];
89c4a3a6 sago007 2008-08-29 14:32 1213
89c4a3a6 sago007 2008-08-29 14:32 1214
    textManeger()
89c4a3a6 sago007 2008-08-29 14:32 1215
    {
89c4a3a6 sago007 2008-08-29 14:32 1216
        for (int i=0; i<maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 1217
        {
89c4a3a6 sago007 2008-08-29 14:32 1218
            textUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1219
            oldTextUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1220
        }
89c4a3a6 sago007 2008-08-29 14:32 1221
    }
89c4a3a6 sago007 2008-08-29 14:32 1222
89c4a3a6 sago007 2008-08-29 14:32 1223
    int addText(int x, int y,string Text,unsigned int Time)
89c4a3a6 sago007 2008-08-29 14:32 1224
    {
89c4a3a6 sago007 2008-08-29 14:32 1225
        //cout << "Tries to add text" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1226
        int textNumber = 0;
89c4a3a6 sago007 2008-08-29 14:32 1227
        while ((textNumber<maxNumberOfBalls)&&((textUsed[textNumber])||(oldTextUsed[textNumber])))
89c4a3a6 sago007 2008-08-29 14:32 1228
            textNumber++;
89c4a3a6 sago007 2008-08-29 14:32 1229
        if (textNumber==maxNumberOfBalls)
89c4a3a6 sago007 2008-08-29 14:32 1230
            return -1;
89c4a3a6 sago007 2008-08-29 14:32 1231
        //cout << "adding to: " << textNumber << ":" << textUsed[textNumber] << ":" << &textArray[textNumber] << endl;
89c4a3a6 sago007 2008-08-29 14:32 1232
        currentTime = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1233
        textArray[textNumber] = textMessage(x,y,Text.c_str(),Time);
89c4a3a6 sago007 2008-08-29 14:32 1234
        textUsed[textNumber] = true;
89c4a3a6 sago007 2008-08-29 14:32 1235
        return 1;
89c4a3a6 sago007 2008-08-29 14:32 1236
    }  //addText
89c4a3a6 sago007 2008-08-29 14:32 1237
89c4a3a6 sago007 2008-08-29 14:32 1238
    void update()
89c4a3a6 sago007 2008-08-29 14:32 1239
    {
89c4a3a6 sago007 2008-08-29 14:32 1240
        //cout << "Running update" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1241
        currentTime = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1242
        for (int i = 0; i<maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 1243
        {
89c4a3a6 sago007 2008-08-29 14:32 1244
89c4a3a6 sago007 2008-08-29 14:32 1245
            if (textUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 1246
            {
89c4a3a6 sago007 2008-08-29 14:32 1247
                if (!oldTextUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 1248
                {
89c4a3a6 sago007 2008-08-29 14:32 1249
                    oldTextUsed[i] = true;
89c4a3a6 sago007 2008-08-29 14:32 1250
                    oldTextArray[i] = textMessage(textArray[i]);
89c4a3a6 sago007 2008-08-29 14:32 1251
                }
89c4a3a6 sago007 2008-08-29 14:32 1252
                if (textArray[i].removeMe())
89c4a3a6 sago007 2008-08-29 14:32 1253
                {
89c4a3a6 sago007 2008-08-29 14:32 1254
                    textArray[i].~textMessage();
89c4a3a6 sago007 2008-08-29 14:32 1255
                    textUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1256
                }
89c4a3a6 sago007 2008-08-29 14:32 1257
            }
89c4a3a6 sago007 2008-08-29 14:32 1258
            else
89c4a3a6 sago007 2008-08-29 14:32 1259
                if (oldTextUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 1260
                {
89c4a3a6 sago007 2008-08-29 14:32 1261
                    oldTextUsed[i] = false;
89c4a3a6 sago007 2008-08-29 14:32 1262
                    oldTextArray[i].~textMessage();
89c4a3a6 sago007 2008-08-29 14:32 1263
                }
89c4a3a6 sago007 2008-08-29 14:32 1264
        }
89c4a3a6 sago007 2008-08-29 14:32 1265
    } //update
89c4a3a6 sago007 2008-08-29 14:32 1266
89c4a3a6 sago007 2008-08-29 14:32 1267
89c4a3a6 sago007 2008-08-29 14:32 1268
}; //textManeger
89c4a3a6 sago007 2008-08-29 14:32 1269
89c4a3a6 sago007 2008-08-29 14:32 1270
textManeger theTextManeger;
89c4a3a6 sago007 2008-08-29 14:32 1271
89c4a3a6 sago007 2008-08-29 14:32 1272
//Here comes the Block Game object
89c4a3a6 sago007 2008-08-29 14:32 1273
#include "BlockGame.hpp"
89c4a3a6 sago007 2008-08-29 14:32 1274
89c4a3a6 sago007 2008-08-29 14:32 1275
//writeScreenShot saves the screen as a bmp file, it uses the time to get a unique filename
89c4a3a6 sago007 2008-08-29 14:32 1276
void writeScreenShot()
89c4a3a6 sago007 2008-08-29 14:32 1277
{
89c4a3a6 sago007 2008-08-29 14:32 1278
    cout << "Saving screenshot" << endl;
89c4a3a6 sago007 2008-08-29 14:32 1279
    int rightNow = (int)time(NULL);
89c4a3a6 sago007 2008-08-29 14:32 1280
#if defined(__unix__)
89c4a3a6 sago007 2008-08-29 14:32 1281
    char buf[514];
89c4a3a6 sago007 2008-08-29 14:32 1282
    sprintf( buf, "%s/.gamesaves/blockattack/screenshots/screenshot%i.bmp", getenv("HOME"), rightNow );
91886cae sago007 2008-09-12 16:28 1283
#elif defined(__win32__)
89c4a3a6 sago007 2008-08-29 14:32 1284
    char buf[MAX_PATH];
89c4a3a6 sago007 2008-08-29 14:32 1285
    sprintf( buf, "%s\\My Games\\blockattack\\screenshots\\screenshot%i.bmp", (getMyDocumentsPath()).c_str(), rightNow );
91886cae sago007 2008-09-12 16:28 1286
#else
91886cae sago007 2008-09-12 16:28 1287
    char buf[MAX_PATH];
91886cae sago007 2008-09-12 16:28 1288
    sprintf( buf, "screenshot%i.bmp", rightNow );
89c4a3a6 sago007 2008-08-29 14:32 1289
#endif
89c4a3a6 sago007 2008-08-29 14:32 1290
    SDL_SaveBMP( screen, buf );
89c4a3a6 sago007 2008-08-29 14:32 1291
    if (!NoSound)
89c4a3a6 sago007 2008-08-29 14:32 1292
        if (SoundEnabled)Mix_PlayChannel(1,photoClick,0);
89c4a3a6 sago007 2008-08-29 14:32 1293
}
89c4a3a6 sago007 2008-08-29 14:32 1294
89c4a3a6 sago007 2008-08-29 14:32 1295
char keyname[11];
89c4a3a6 sago007 2008-08-29 14:32 1296
89c4a3a6 sago007 2008-08-29 14:32 1297
//Function to return the name of a key, to be displayed...
89c4a3a6 sago007 2008-08-29 14:32 1298
char* getKeyName(SDLKey key)
89c4a3a6 sago007 2008-08-29 14:32 1299
{
89c4a3a6 sago007 2008-08-29 14:32 1300
89c4a3a6 sago007 2008-08-29 14:32 1301
    char charToPut = '\0';
89c4a3a6 sago007 2008-08-29 14:32 1302
    switch (key)
89c4a3a6 sago007 2008-08-29 14:32 1303
    {
89c4a3a6 sago007 2008-08-29 14:32 1304
    case SDLK_a:
89c4a3a6 sago007 2008-08-29 14:32 1305
        charToPut = 'A';
89c4a3a6 sago007 2008-08-29 14:32 1306
        break;
89c4a3a6 sago007 2008-08-29 14:32 1307
    case SDLK_b:
89c4a3a6 sago007 2008-08-29 14:32 1308
        charToPut = 'B';
89c4a3a6 sago007 2008-08-29 14:32 1309
        break;
89c4a3a6 sago007 2008-08-29 14:32 1310
    case SDLK_c:
89c4a3a6 sago007 2008-08-29 14:32 1311
        charToPut = 'C';
89c4a3a6 sago007 2008-08-29 14:32 1312
        break;
89c4a3a6 sago007 2008-08-29 14:32 1313
    case SDLK_d:
89c4a3a6 sago007 2008-08-29 14:32 1314
        charToPut = 'D';
89c4a3a6 sago007 2008-08-29 14:32 1315
        break;
89c4a3a6 sago007 2008-08-29 14:32 1316
    case SDLK_e:
89c4a3a6 sago007 2008-08-29 14:32 1317
        charToPut = 'E';
89c4a3a6 sago007 2008-08-29 14:32 1318
        break;
89c4a3a6 sago007 2008-08-29 14:32 1319
    case SDLK_f:
89c4a3a6 sago007 2008-08-29 14:32 1320
        charToPut = 'F';
89c4a3a6 sago007 2008-08-29 14:32 1321
        break;
89c4a3a6 sago007 2008-08-29 14:32 1322
    case SDLK_g:
89c4a3a6 sago007 2008-08-29 14:32 1323
        charToPut = 'G';
89c4a3a6 sago007 2008-08-29 14:32 1324
        break;
89c4a3a6 sago007 2008-08-29 14:32 1325
    case SDLK_h:
89c4a3a6 sago007 2008-08-29 14:32 1326
        charToPut = 'H';
89c4a3a6 sago007 2008-08-29 14:32 1327
        break;
89c4a3a6 sago007 2008-08-29 14:32 1328
    case SDLK_i:
89c4a3a6 sago007 2008-08-29 14:32 1329
        charToPut = 'I';
89c4a3a6 sago007 2008-08-29 14:32 1330
        break;
89c4a3a6 sago007 2008-08-29 14:32 1331
    case SDLK_j:
89c4a3a6 sago007 2008-08-29 14:32 1332
        charToPut = 'J';
89c4a3a6 sago007 2008-08-29 14:32 1333
        break;
89c4a3a6 sago007 2008-08-29 14:32 1334
    case SDLK_k:
89c4a3a6 sago007 2008-08-29 14:32 1335
        charToPut = 'K';
89c4a3a6 sago007 2008-08-29 14:32 1336
        break;
89c4a3a6 sago007 2008-08-29 14:32 1337
    case SDLK_l:
89c4a3a6 sago007 2008-08-29 14:32 1338
        charToPut = 'L';
89c4a3a6 sago007 2008-08-29 14:32 1339
        break;
89c4a3a6 sago007 2008-08-29 14:32 1340
    case SDLK_m:
89c4a3a6 sago007 2008-08-29 14:32 1341
        charToPut = 'M';
89c4a3a6 sago007 2008-08-29 14:32 1342
        break;
89c4a3a6 sago007 2008-08-29 14:32 1343
    case SDLK_n:
89c4a3a6 sago007 2008-08-29 14:32 1344
        charToPut = 'N';
89c4a3a6 sago007 2008-08-29 14:32 1345
        break;
89c4a3a6 sago007 2008-08-29 14:32 1346
    case SDLK_o:
89c4a3a6 sago007 2008-08-29 14:32 1347
        charToPut = 'O';
89c4a3a6 sago007 2008-08-29 14:32 1348
        break;
89c4a3a6 sago007 2008-08-29 14:32 1349
    case SDLK_p:
89c4a3a6 sago007 2008-08-29 14:32 1350
        charToPut = 'P';
89c4a3a6 sago007 2008-08-29 14:32 1351
        break;
89c4a3a6 sago007 2008-08-29 14:32 1352
    case SDLK_q:
89c4a3a6 sago007 2008-08-29 14:32 1353
        charToPut = 'Q';
89c4a3a6 sago007 2008-08-29 14:32 1354
        break;
89c4a3a6 sago007 2008-08-29 14:32 1355
    case SDLK_r:
89c4a3a6 sago007 2008-08-29 14:32 1356
        charToPut = 'R';
89c4a3a6 sago007 2008-08-29 14:32 1357
        break;
89c4a3a6 sago007 2008-08-29 14:32 1358
    case SDLK_s:
89c4a3a6 sago007 2008-08-29 14:32 1359
        charToPut = 'S';
89c4a3a6 sago007 2008-08-29 14:32 1360
        break;
89c4a3a6 sago007 2008-08-29 14:32 1361
    case SDLK_t:
89c4a3a6 sago007 2008-08-29 14:32 1362
        charToPut = 'T';
89c4a3a6 sago007 2008-08-29 14:32 1363
        break;
89c4a3a6 sago007 2008-08-29 14:32 1364
    case SDLK_u:
89c4a3a6 sago007 2008-08-29 14:32 1365
        charToPut = 'U';
89c4a3a6 sago007 2008-08-29 14:32 1366
        break;
89c4a3a6 sago007 2008-08-29 14:32 1367
    case SDLK_v:
89c4a3a6 sago007 2008-08-29 14:32 1368
        charToPut = 'V';
89c4a3a6 sago007 2008-08-29 14:32 1369
        break;
89c4a3a6 sago007 2008-08-29 14:32 1370
    case SDLK_w:
89c4a3a6 sago007 2008-08-29 14:32 1371
        charToPut = 'W';
89c4a3a6 sago007 2008-08-29 14:32 1372
        break;
89c4a3a6 sago007 2008-08-29 14:32 1373
    case SDLK_x:
89c4a3a6 sago007 2008-08-29 14:32 1374
        charToPut = 'X';
89c4a3a6 sago007 2008-08-29 14:32 1375
        break;
89c4a3a6 sago007 2008-08-29 14:32 1376
    case SDLK_y:
89c4a3a6 sago007 2008-08-29 14:32 1377
        charToPut = 'Y';
89c4a3a6 sago007 2008-08-29 14:32 1378
        break;
89c4a3a6 sago007 2008-08-29 14:32 1379
    case SDLK_z:
89c4a3a6 sago007 2008-08-29 14:32 1380
        charToPut = 'Z';
89c4a3a6 sago007 2008-08-29 14:32 1381
        break;
89c4a3a6 sago007 2008-08-29 14:32 1382
    case SDLK_0:
89c4a3a6 sago007 2008-08-29 14:32 1383
        charToPut = '0';
89c4a3a6 sago007 2008-08-29 14:32 1384
        break;
89c4a3a6 sago007 2008-08-29 14:32 1385
    case SDLK_1:
89c4a3a6 sago007 2008-08-29 14:32 1386
        charToPut = '1';
89c4a3a6 sago007 2008-08-29 14:32 1387
        break;
89c4a3a6 sago007 2008-08-29 14:32 1388
    case SDLK_2:
89c4a3a6 sago007 2008-08-29 14:32 1389
        charToPut = '2';
89c4a3a6 sago007 2008-08-29 14:32 1390
        break;
89c4a3a6 sago007 2008-08-29 14:32 1391
    case SDLK_3:
89c4a3a6 sago007 2008-08-29 14:32 1392
        charToPut = '3';
89c4a3a6 sago007 2008-08-29 14:32 1393
        break;
89c4a3a6 sago007 2008-08-29 14:32 1394
    case SDLK_4:
89c4a3a6 sago007 2008-08-29 14:32 1395
        charToPut = '4';
89c4a3a6 sago007 2008-08-29 14:32 1396
        break;
89c4a3a6 sago007 2008-08-29 14:32 1397
    case SDLK_5:
89c4a3a6 sago007 2008-08-29 14:32 1398
        charToPut = '5';
89c4a3a6 sago007 2008-08-29 14:32 1399
        break;
89c4a3a6 sago007 2008-08-29 14:32 1400
    case SDLK_6:
89c4a3a6 sago007 2008-08-29 14:32 1401
        charToPut = '6';
89c4a3a6 sago007 2008-08-29 14:32 1402
        break;
89c4a3a6 sago007 2008-08-29 14:32 1403
    case SDLK_7:
89c4a3a6 sago007 2008-08-29 14:32 1404
        charToPut = '7';
89c4a3a6 sago007 2008-08-29 14:32 1405
        break;
89c4a3a6 sago007 2008-08-29 14:32 1406
    case SDLK_8:
89c4a3a6 sago007 2008-08-29 14:32 1407
        charToPut = '8';
89c4a3a6 sago007 2008-08-29 14:32 1408
        break;
89c4a3a6 sago007 2008-08-29 14:32 1409
    case SDLK_9:
89c4a3a6 sago007 2008-08-29 14:32 1410
        charToPut = '9';
89c4a3a6 sago007 2008-08-29 14:32 1411
        break;
89c4a3a6 sago007 2008-08-29 14:32 1412
    case SDLK_KP0:
89c4a3a6 sago007 2008-08-29 14:32 1413
        sprintf(keyname,"NP_0");
89c4a3a6 sago007 2008-08-29 14:32 1414
        break;
89c4a3a6 sago007 2008-08-29 14:32 1415
    case SDLK_KP1:
89c4a3a6 sago007 2008-08-29 14:32 1416
        sprintf(keyname,"NP_1");
89c4a3a6 sago007 2008-08-29 14:32 1417
        break;
89c4a3a6 sago007 2008-08-29 14:32 1418
    case SDLK_KP2:
89c4a3a6 sago007 2008-08-29 14:32 1419
        sprintf(keyname,"NP_2");
89c4a3a6 sago007 2008-08-29 14:32 1420
        break;
89c4a3a6 sago007 2008-08-29 14:32 1421
    case SDLK_KP3:
89c4a3a6 sago007 2008-08-29 14:32 1422
        sprintf(keyname,"NP_3");
89c4a3a6 sago007 2008-08-29 14:32 1423
        break;
89c4a3a6 sago007 2008-08-29 14:32 1424
    case SDLK_KP4:
89c4a3a6 sago007 2008-08-29 14:32 1425
        sprintf(keyname,"NP_4");
89c4a3a6 sago007 2008-08-29 14:32 1426
        break;
89c4a3a6 sago007 2008-08-29 14:32 1427
    case SDLK_KP5:
89c4a3a6 sago007 2008-08-29 14:32 1428
        sprintf(keyname,"NP_5");
89c4a3a6 sago007 2008-08-29 14:32 1429
        break;
89c4a3a6 sago007 2008-08-29 14:32 1430
    case SDLK_KP6:
89c4a3a6 sago007 2008-08-29 14:32 1431
        sprintf(keyname,"NP_6");
89c4a3a6 sago007 2008-08-29 14:32 1432
        break;
89c4a3a6 sago007 2008-08-29 14:32 1433
    case SDLK_KP7:
89c4a3a6 sago007 2008-08-29 14:32 1434
        sprintf(keyname,"NP_7");
89c4a3a6 sago007 2008-08-29 14:32 1435
        break;
89c4a3a6 sago007 2008-08-29 14:32 1436
    case SDLK_KP8:
89c4a3a6 sago007 2008-08-29 14:32 1437
        sprintf(keyname,"NP_8");
89c4a3a6 sago007 2008-08-29 14:32 1438
        break;
89c4a3a6 sago007 2008-08-29 14:32 1439
    case SDLK_KP9:
89c4a3a6 sago007 2008-08-29 14:32 1440
        sprintf(keyname,"NP_9");
89c4a3a6 sago007 2008-08-29 14:32 1441
        break;
89c4a3a6 sago007 2008-08-29 14:32 1442
    case SDLK_BACKSPACE:
89c4a3a6 sago007 2008-08-29 14:32 1443
        sprintf(keyname,"Backspace");
89c4a3a6 sago007 2008-08-29 14:32 1444
        break;
89c4a3a6 sago007 2008-08-29 14:32 1445
    case SDLK_TAB:
89c4a3a6 sago007 2008-08-29 14:32 1446
        sprintf(keyname,"Tab");
89c4a3a6 sago007 2008-08-29 14:32 1447
        break;
89c4a3a6 sago007 2008-08-29 14:32 1448
    case SDLK_CLEAR:
89c4a3a6 sago007 2008-08-29 14:32 1449
        sprintf(keyname,"Clear");
89c4a3a6 sago007 2008-08-29 14:32 1450
        break;
89c4a3a6 sago007 2008-08-29 14:32 1451
    case SDLK_RETURN:
89c4a3a6 sago007 2008-08-29 14:32 1452
        sprintf(keyname,"Return");
89c4a3a6 sago007 2008-08-29 14:32 1453
        break;
89c4a3a6 sago007 2008-08-29 14:32 1454
    case SDLK_PAUSE:
89c4a3a6 sago007 2008-08-29 14:32 1455
        sprintf(keyname,"Pause");
89c4a3a6 sago007 2008-08-29 14:32 1456
        break;
89c4a3a6 sago007 2008-08-29 14:32 1457
    case SDLK_SPACE:
89c4a3a6 sago007 2008-08-29 14:32 1458
        sprintf(keyname,"Space");
89c4a3a6 sago007 2008-08-29 14:32 1459
        break;
89c4a3a6 sago007 2008-08-29 14:32 1460
    case SDLK_EXCLAIM:
89c4a3a6 sago007 2008-08-29 14:32 1461
        charToPut = '!';
89c4a3a6 sago007 2008-08-29 14:32 1462
        break;
89c4a3a6 sago007 2008-08-29 14:32 1463
    case SDLK_QUOTEDBL:
89c4a3a6 sago007 2008-08-29 14:32 1464
        sprintf(keyname,"QuoteDBL");
89c4a3a6 sago007 2008-08-29 14:32 1465
        break;
89c4a3a6 sago007 2008-08-29 14:32 1466
    case SDLK_HASH:
89c4a3a6 sago007 2008-08-29 14:32 1467
        charToPut = '#';
89c4a3a6 sago007 2008-08-29 14:32 1468
        break;
89c4a3a6 sago007 2008-08-29 14:32 1469
    case SDLK_DOLLAR:
89c4a3a6 sago007 2008-08-29 14:32 1470
        sprintf(keyname,"$");
89c4a3a6 sago007 2008-08-29 14:32 1471
        break;
89c4a3a6 sago007 2008-08-29 14:32 1472
    case SDLK_ASTERISK:
89c4a3a6 sago007 2008-08-29 14:32 1473
        sprintf(keyname,"Asterisk");
89c4a3a6 sago007 2008-08-29 14:32 1474
        break;
89c4a3a6 sago007 2008-08-29 14:32 1475
    case SDLK_PLUS:
89c4a3a6 sago007 2008-08-29 14:32 1476
        sprintf(keyname,"Plus");
89c4a3a6 sago007 2008-08-29 14:32 1477
        break;
89c4a3a6 sago007 2008-08-29 14:32 1478
    case SDLK_COMMA:
89c4a3a6 sago007 2008-08-29 14:32 1479
        sprintf(keyname,"Comma");
89c4a3a6 sago007 2008-08-29 14:32 1480
        break;
89c4a3a6 sago007 2008-08-29 14:32 1481
    case SDLK_MINUS:
89c4a3a6 sago007 2008-08-29 14:32 1482
        sprintf(keyname,"Minus");
89c4a3a6 sago007 2008-08-29 14:32 1483
        break;
89c4a3a6 sago007 2008-08-29 14:32 1484
    case SDLK_PERIOD:
89c4a3a6 sago007 2008-08-29 14:32 1485
        sprintf(keyname,"Period");
89c4a3a6 sago007 2008-08-29 14:32 1486
        break;
89c4a3a6 sago007 2008-08-29 14:32 1487
    case SDLK_SLASH:
89c4a3a6 sago007 2008-08-29 14:32 1488
        charToPut ='/';
89c4a3a6 sago007 2008-08-29 14:32 1489
        break;
89c4a3a6 sago007 2008-08-29 14:32 1490
    case SDLK_COLON:
89c4a3a6 sago007 2008-08-29 14:32 1491
        sprintf(keyname,"Colon");
89c4a3a6 sago007 2008-08-29 14:32 1492
        break;
89c4a3a6 sago007 2008-08-29 14:32 1493
    case SDLK_SEMICOLON:
89c4a3a6 sago007 2008-08-29 14:32 1494
        sprintf(keyname,"SemiColon");
89c4a3a6 sago007 2008-08-29 14:32 1495
        break;
89c4a3a6 sago007 2008-08-29 14:32 1496
    case SDLK_LESS:
89c4a3a6 sago007 2008-08-29 14:32 1497
        charToPut = '<';
89c4a3a6 sago007 2008-08-29 14:32 1498
        break;
89c4a3a6 sago007 2008-08-29 14:32 1499
    case SDLK_EQUALS:
89c4a3a6 sago007 2008-08-29 14:32 1500
        sprintf(keyname,"Equals");
89c4a3a6 sago007 2008-08-29 14:32 1501
        break;
89c4a3a6 sago007 2008-08-29 14:32 1502
    case SDLK_DELETE:
89c4a3a6 sago007 2008-08-29 14:32 1503
        sprintf(keyname,"Delete");
89c4a3a6 sago007 2008-08-29 14:32 1504
        break;
89c4a3a6 sago007 2008-08-29 14:32 1505
    case SDLK_KP_PERIOD:
89c4a3a6 sago007 2008-08-29 14:32 1506
        sprintf(keyname,"NPperiod");
89c4a3a6 sago007 2008-08-29 14:32 1507
        break;
89c4a3a6 sago007 2008-08-29 14:32 1508
    case SDLK_KP_DIVIDE:
89c4a3a6 sago007 2008-08-29 14:32 1509
        sprintf(keyname,"NPdivide");
89c4a3a6 sago007 2008-08-29 14:32 1510
        break;
89c4a3a6 sago007 2008-08-29 14:32 1511
    case SDLK_KP_MULTIPLY:
89c4a3a6 sago007 2008-08-29 14:32 1512
        sprintf(keyname,"NPmultiply");
89c4a3a6 sago007 2008-08-29 14:32 1513
        break;
89c4a3a6 sago007 2008-08-29 14:32 1514
    case SDLK_KP_MINUS:
89c4a3a6 sago007 2008-08-29 14:32 1515
        sprintf(keyname,"NPminus");
89c4a3a6 sago007 2008-08-29 14:32 1516
        break;
89c4a3a6 sago007 2008-08-29 14:32 1517
    case SDLK_KP_PLUS:
89c4a3a6 sago007 2008-08-29 14:32 1518
        sprintf(keyname,"NPplus");
89c4a3a6 sago007 2008-08-29 14:32 1519
        break;
89c4a3a6 sago007 2008-08-29 14:32 1520
    case SDLK_KP_ENTER:
89c4a3a6 sago007 2008-08-29 14:32 1521
        sprintf(keyname,"NP_Enter");
89c4a3a6 sago007 2008-08-29 14:32 1522
        break;
89c4a3a6 sago007 2008-08-29 14:32 1523
    case SDLK_KP_EQUALS:
89c4a3a6 sago007 2008-08-29 14:32 1524
        sprintf(keyname,"NP=");
89c4a3a6 sago007 2008-08-29 14:32 1525
        break;
89c4a3a6 sago007 2008-08-29 14:32 1526
    case SDLK_UP:
89c4a3a6 sago007 2008-08-29 14:32 1527
        sprintf(keyname,"UP");
89c4a3a6 sago007 2008-08-29 14:32 1528
        break;
89c4a3a6 sago007 2008-08-29 14:32 1529
    case SDLK_DOWN:
89c4a3a6 sago007 2008-08-29 14:32 1530
        sprintf(keyname,"DOWN");
89c4a3a6 sago007 2008-08-29 14:32 1531
        break;
89c4a3a6 sago007 2008-08-29 14:32 1532
    case SDLK_RIGHT:
89c4a3a6 sago007 2008-08-29 14:32 1533
        sprintf(keyname,"RIGHT");
89c4a3a6 sago007 2008-08-29 14:32 1534
        break;
89c4a3a6 sago007 2008-08-29 14:32 1535
    case SDLK_LEFT:
89c4a3a6 sago007 2008-08-29 14:32 1536
        sprintf(keyname,"LEFT");
89c4a3a6 sago007 2008-08-29 14:32 1537
        break;
89c4a3a6 sago007 2008-08-29 14:32 1538
    case SDLK_INSERT:
89c4a3a6 sago007 2008-08-29 14:32 1539
        sprintf(keyname,"Insert");
89c4a3a6 sago007 2008-08-29 14:32 1540
        break;
89c4a3a6 sago007 2008-08-29 14:32 1541
    case SDLK_HOME:
89c4a3a6 sago007 2008-08-29 14:32 1542
        sprintf(keyname,"Home");
89c4a3a6 sago007 2008-08-29 14:32 1543
        break;
89c4a3a6 sago007 2008-08-29 14:32 1544
    case SDLK_END:
89c4a3a6 sago007 2008-08-29 14:32 1545
        sprintf(keyname,"End");
89c4a3a6 sago007 2008-08-29 14:32 1546
        break;
89c4a3a6 sago007 2008-08-29 14:32 1547
    case SDLK_PAGEUP:
89c4a3a6 sago007 2008-08-29 14:32 1548
        sprintf(keyname,"PageUp");
89c4a3a6 sago007 2008-08-29 14:32 1549
        break;
89c4a3a6 sago007 2008-08-29 14:32 1550
    case SDLK_PAGEDOWN:
89c4a3a6 sago007 2008-08-29 14:32 1551
        sprintf(keyname,"PageDown");
89c4a3a6 sago007 2008-08-29 14:32 1552
        break;
89c4a3a6 sago007 2008-08-29 14:32 1553
    case SDLK_NUMLOCK:
89c4a3a6 sago007 2008-08-29 14:32 1554
        sprintf(keyname,"NumLock");
89c4a3a6 sago007 2008-08-29 14:32 1555
        break;
89c4a3a6 sago007 2008-08-29 14:32 1556
    case SDLK_CAPSLOCK:
89c4a3a6 sago007 2008-08-29 14:32 1557
        sprintf(keyname,"CapsLock");
89c4a3a6 sago007 2008-08-29 14:32 1558
        break;
89c4a3a6 sago007 2008-08-29 14:32 1559
    case SDLK_SCROLLOCK:
89c4a3a6 sago007 2008-08-29 14:32 1560
        sprintf(keyname,"ScrolLock");
89c4a3a6 sago007 2008-08-29 14:32 1561
        break;
89c4a3a6 sago007 2008-08-29 14:32 1562
    case SDLK_RSHIFT:
89c4a3a6 sago007 2008-08-29 14:32 1563
        sprintf(keyname,"Rshift");
89c4a3a6 sago007 2008-08-29 14:32 1564
        break;
89c4a3a6 sago007 2008-08-29 14:32 1565
    case SDLK_LSHIFT:
89c4a3a6 sago007 2008-08-29 14:32 1566
        sprintf(keyname,"Lshift");
89c4a3a6 sago007 2008-08-29 14:32 1567
        break;
89c4a3a6 sago007 2008-08-29 14:32 1568
    case SDLK_RCTRL:
89c4a3a6 sago007 2008-08-29 14:32 1569
        sprintf(keyname,"Rctrl");
89c4a3a6 sago007 2008-08-29 14:32 1570
        break;
89c4a3a6 sago007 2008-08-29 14:32 1571
    case SDLK_LCTRL:
89c4a3a6 sago007 2008-08-29 14:32 1572
        sprintf(keyname,"Lctrl");
89c4a3a6 sago007 2008-08-29 14:32 1573
        break;
89c4a3a6 sago007 2008-08-29 14:32 1574
    case SDLK_RALT:
89c4a3a6 sago007 2008-08-29 14:32 1575
        sprintf(keyname,"Ralt");
89c4a3a6 sago007 2008-08-29 14:32 1576
        break;
89c4a3a6 sago007 2008-08-29 14:32 1577
    case SDLK_LALT:
89c4a3a6 sago007 2008-08-29 14:32 1578
        sprintf(keyname,"Lalt");
89c4a3a6 sago007 2008-08-29 14:32 1579
        break;
89c4a3a6 sago007 2008-08-29 14:32 1580
    case SDLK_RMETA:
89c4a3a6 sago007 2008-08-29 14:32 1581
        sprintf(keyname,"Rmeta");
89c4a3a6 sago007 2008-08-29 14:32 1582
        break;
89c4a3a6 sago007 2008-08-29 14:32 1583
    case SDLK_LMETA:
89c4a3a6 sago007 2008-08-29 14:32 1584
        sprintf(keyname,"Lmeta");
89c4a3a6 sago007 2008-08-29 14:32 1585
        break;
89c4a3a6 sago007 2008-08-29 14:32 1586
    case SDLK_LSUPER:
89c4a3a6 sago007 2008-08-29 14:32 1587
        sprintf(keyname,"Lwin");
89c4a3a6 sago007 2008-08-29 14:32 1588
        break;
89c4a3a6 sago007 2008-08-29 14:32 1589
    case SDLK_RSUPER:
89c4a3a6 sago007 2008-08-29 14:32 1590
        sprintf(keyname,"Rwin");
89c4a3a6 sago007 2008-08-29 14:32 1591
        break;
89c4a3a6 sago007 2008-08-29 14:32 1592
    case SDLK_MODE:
89c4a3a6 sago007 2008-08-29 14:32 1593
        sprintf(keyname,"Mode");
89c4a3a6 sago007 2008-08-29 14:32 1594
        break;
89c4a3a6 sago007 2008-08-29 14:32 1595
    case SDLK_HELP:
89c4a3a6 sago007 2008-08-29 14:32 1596
        sprintf(keyname,"Help");
89c4a3a6 sago007 2008-08-29 14:32 1597
        break;
89c4a3a6 sago007 2008-08-29 14:32 1598
    default:
89c4a3a6 sago007 2008-08-29 14:32 1599
        sprintf(keyname,"Unknown");
89c4a3a6 sago007 2008-08-29 14:32 1600
        break;
89c4a3a6 sago007 2008-08-29 14:32 1601
    }
89c4a3a6 sago007 2008-08-29 14:32 1602
    if (charToPut != '\0')
89c4a3a6 sago007 2008-08-29 14:32 1603
        sprintf(keyname,"%c",charToPut);
89c4a3a6 sago007 2008-08-29 14:32 1604
    return &keyname[0];
89c4a3a6 sago007 2008-08-29 14:32 1605
}
89c4a3a6 sago007 2008-08-29 14:32 1606
89c4a3a6 sago007 2008-08-29 14:32 1607
void MakeBackground(int xsize,int ysize,BlockGame &theGame, BlockGame &theGame2);
89c4a3a6 sago007 2008-08-29 14:32 1608
89c4a3a6 sago007 2008-08-29 14:32 1609
int OpenControlsBox(int x, int y, int player)
89c4a3a6 sago007 2008-08-29 14:32 1610
{
89c4a3a6 sago007 2008-08-29 14:32 1611
    int mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 1612
    Uint8 *keys;
89c4a3a6 sago007 2008-08-29 14:32 1613
    bool done =false;
89c4a3a6 sago007 2008-08-29 14:32 1614
    char *keyname;
89c4a3a6 sago007 2008-08-29 14:32 1615
    MakeBackground(1024,768);
89c4a3a6 sago007 2008-08-29 14:32 1616
    while (!done)
89c4a3a6 sago007 2008-08-29 14:32 1617
    {
89c4a3a6 sago007 2008-08-29 14:32 1618
        SDL_Delay(10);
89c4a3a6 sago007 2008-08-29 14:32 1619
        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 1620
        DrawIMG(changeButtonsBack,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 1621
        if (player == 0)
89c4a3a6 sago007 2008-08-29 14:32 1622
            SFont_Write(screen,fBlueFont,x+40,y+2,"Player 1 keys");
89c4a3a6 sago007 2008-08-29 14:32 1623
        else
89c4a3a6 sago007 2008-08-29 14:32 1624
            SFont_Write(screen,fBlueFont,x+40,y+2,"Player 2 keys");
89c4a3a6 sago007 2008-08-29 14:32 1625
        SFont_Write(screen,fBlueFont,x+6,y+50,"Up");
89c4a3a6 sago007 2008-08-29 14:32 1626
        keyname = getKeyName(keySettings[player].up);
89c4a3a6 sago007 2008-08-29 14:32 1627
        SFont_Write(screen,fBlueFont,x+200,y+50,keyname);
89c4a3a6 sago007 2008-08-29 14:32 1628
        SFont_Write(screen,fBlueFont,x+6,y+100,"Down");
89c4a3a6 sago007 2008-08-29 14:32 1629
        keyname = getKeyName(keySettings[player].down);
89c4a3a6 sago007 2008-08-29 14:32 1630
        SFont_Write(screen,fBlueFont,x+200,y+100,keyname);
89c4a3a6 sago007 2008-08-29 14:32 1631
        SFont_Write(screen,fBlueFont,x+6,y+150,"Left");
89c4a3a6 sago007 2008-08-29 14:32 1632
        keyname = getKeyName(keySettings[player].left);
89c4a3a6 sago007 2008-08-29 14:32 1633
        SFont_Write(screen,fBlueFont,x+200,y+150,keyname);
89c4a3a6 sago007 2008-08-29 14:32 1634
        SFont_Write(screen,fBlueFont,x+6,y+200,"Right");
89c4a3a6 sago007 2008-08-29 14:32 1635
        keyname = getKeyName(keySettings[player].right);
89c4a3a6 sago007 2008-08-29 14:32 1636
        SFont_Write(screen,fBlueFont,x+200,y+200,keyname);
89c4a3a6 sago007 2008-08-29 14:32 1637
        SFont_Write(screen,fBlueFont,x+6,y+250,"Push");
89c4a3a6 sago007 2008-08-29 14:32 1638
        keyname = getKeyName(keySettings[player].push);
89c4a3a6 sago007 2008-08-29 14:32 1639
        SFont_Write(screen,fBlueFont,x+200,y+250,keyname);
89c4a3a6 sago007 2008-08-29 14:32 1640
        SFont_Write(screen,fBlueFont,x+6,y+300,"Change");
89c4a3a6 sago007 2008-08-29 14:32 1641
        keyname = getKeyName(keySettings[player].change);
89c4a3a6 sago007 2008-08-29 14:32 1642
        SFont_Write(screen,fBlueFont,x+200,y+300,keyname);
89c4a3a6 sago007 2008-08-29 14:32 1643
        //Ask for mouse play
89c4a3a6 sago007 2008-08-29 14:32 1644
        SFont_Write(screen,fBlueFont,x+6,y+350,"Mouse play?");
89c4a3a6 sago007 2008-08-29 14:32 1645
        DrawIMG(iLevelCheckBox,screen,x+220,y+350);
89c4a3a6 sago007 2008-08-29 14:32 1646
        if (((player==0)&&(mouseplay1))||((player==2)&&(mouseplay2)))
89c4a3a6 sago007 2008-08-29 14:32 1647
            DrawIMG(iLevelCheck,screen,x+220,y+350); //iLevelCheck witdh is 42
89c4a3a6 sago007 2008-08-29 14:32 1648
        //Ask for joypad play
89c4a3a6 sago007 2008-08-29 14:32 1649
        SFont_Write(screen,fBlueFont,x+300,y+350,"Joypad?");
89c4a3a6 sago007 2008-08-29 14:32 1650
        DrawIMG(iLevelCheckBox,screen,x+460,y+350);
89c4a3a6 sago007 2008-08-29 14:32 1651
        if (((player==0)&&(joyplay1))||((player==2)&&(joyplay2)))
89c4a3a6 sago007 2008-08-29 14:32 1652
            DrawIMG(iLevelCheck,screen,x+460,y+350); //iLevelCheck witdh is 42
89c4a3a6 sago007 2008-08-29 14:32 1653
        for (int i=1; i<7; i++)
89c4a3a6 sago007 2008-08-29 14:32 1654
            DrawIMG(bChange,screen,x+420,y+50*i);
89c4a3a6 sago007 2008-08-29 14:32 1655
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 1656
89c4a3a6 sago007 2008-08-29 14:32 1657
        while (SDL_PollEvent(&event))
89c4a3a6 sago007 2008-08-29 14:32 1658
        {
89c4a3a6 sago007 2008-08-29 14:32 1659
            if ( event.type == SDL_QUIT )  {
89c4a3a6 sago007 2008-08-29 14:32 1660
                done = true;
89c4a3a6 sago007 2008-08-29 14:32 1661
            }
89c4a3a6 sago007 2008-08-29 14:32 1662
89c4a3a6 sago007 2008-08-29 14:32 1663
            if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1664
            {
89c4a3a6 sago007 2008-08-29 14:32 1665
                if (event.key.keysym.sym == SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1666
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 1667
            }
89c4a3a6 sago007 2008-08-29 14:32 1668
        }	//PollEvent
89c4a3a6 sago007 2008-08-29 14:32 1669
89c4a3a6 sago007 2008-08-29 14:32 1670
        keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 1671
89c4a3a6 sago007 2008-08-29 14:32 1672
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 1673
89c4a3a6 sago007 2008-08-29 14:32 1674
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 1675
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 1676
        {
89c4a3a6 sago007 2008-08-29 14:32 1677
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 1678
        }
89c4a3a6 sago007 2008-08-29 14:32 1679
89c4a3a6 sago007 2008-08-29 14:32 1680
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 1681
        {
89c4a3a6 sago007 2008-08-29 14:32 1682
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 1683
89c4a3a6 sago007 2008-08-29 14:32 1684
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(50+y)) && (mousey<(90+y)))
89c4a3a6 sago007 2008-08-29 14:32 1685
            {
89c4a3a6 sago007 2008-08-29 14:32 1686
                //up
89c4a3a6 sago007 2008-08-29 14:32 1687
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1688
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1689
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1690
                    {
89c4a3a6 sago007 2008-08-29 14:32 1691
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1692
                        {
89c4a3a6 sago007 2008-08-29 14:32 1693
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1694
                                keySettings[player].up = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1695
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1696
                        }
89c4a3a6 sago007 2008-08-29 14:32 1697
                    }
89c4a3a6 sago007 2008-08-29 14:32 1698
            } //up
89c4a3a6 sago007 2008-08-29 14:32 1699
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(100+y)) && (mousey<(140+y)))
89c4a3a6 sago007 2008-08-29 14:32 1700
            {
89c4a3a6 sago007 2008-08-29 14:32 1701
                //down
89c4a3a6 sago007 2008-08-29 14:32 1702
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1703
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1704
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1705
                    {
89c4a3a6 sago007 2008-08-29 14:32 1706
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1707
                        {
89c4a3a6 sago007 2008-08-29 14:32 1708
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1709
                                keySettings[player].down = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1710
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1711
                        }
89c4a3a6 sago007 2008-08-29 14:32 1712
                    }
89c4a3a6 sago007 2008-08-29 14:32 1713
            } //down
89c4a3a6 sago007 2008-08-29 14:32 1714
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(150+y)) && (mousey<(190+y)))
89c4a3a6 sago007 2008-08-29 14:32 1715
            {
89c4a3a6 sago007 2008-08-29 14:32 1716
                //left
89c4a3a6 sago007 2008-08-29 14:32 1717
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1718
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1719
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1720
                    {
89c4a3a6 sago007 2008-08-29 14:32 1721
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1722
                        {
89c4a3a6 sago007 2008-08-29 14:32 1723
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1724
                                keySettings[player].left = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1725
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1726
                        }
89c4a3a6 sago007 2008-08-29 14:32 1727
                    }
89c4a3a6 sago007 2008-08-29 14:32 1728
            } //left
89c4a3a6 sago007 2008-08-29 14:32 1729
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(200+y)) && (mousey<(240+y)))
89c4a3a6 sago007 2008-08-29 14:32 1730
            {
89c4a3a6 sago007 2008-08-29 14:32 1731
                //right
89c4a3a6 sago007 2008-08-29 14:32 1732
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1733
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1734
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1735
                    {
89c4a3a6 sago007 2008-08-29 14:32 1736
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1737
                        {
89c4a3a6 sago007 2008-08-29 14:32 1738
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1739
                                keySettings[player].right = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1740
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1741
                        }
89c4a3a6 sago007 2008-08-29 14:32 1742
                    }
89c4a3a6 sago007 2008-08-29 14:32 1743
            } //right
89c4a3a6 sago007 2008-08-29 14:32 1744
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(250+y)) && (mousey<(290+y)))
89c4a3a6 sago007 2008-08-29 14:32 1745
            {
89c4a3a6 sago007 2008-08-29 14:32 1746
                //push
89c4a3a6 sago007 2008-08-29 14:32 1747
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1748
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1749
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1750
                    {
89c4a3a6 sago007 2008-08-29 14:32 1751
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1752
                        {
89c4a3a6 sago007 2008-08-29 14:32 1753
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1754
                                keySettings[player].push = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1755
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1756
                        }
89c4a3a6 sago007 2008-08-29 14:32 1757
                    }
89c4a3a6 sago007 2008-08-29 14:32 1758
            } //push
89c4a3a6 sago007 2008-08-29 14:32 1759
            if ((mousex>(420+x)) && (mousex<(540+x)) && (mousey>(300+y)) && (mousey<(340+y)))
89c4a3a6 sago007 2008-08-29 14:32 1760
            {
89c4a3a6 sago007 2008-08-29 14:32 1761
                //change
89c4a3a6 sago007 2008-08-29 14:32 1762
                bool finnish = false;
89c4a3a6 sago007 2008-08-29 14:32 1763
                while (!finnish)
89c4a3a6 sago007 2008-08-29 14:32 1764
                    while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1765
                    {
89c4a3a6 sago007 2008-08-29 14:32 1766
                        if (event.type == SDL_KEYDOWN)
89c4a3a6 sago007 2008-08-29 14:32 1767
                        {
89c4a3a6 sago007 2008-08-29 14:32 1768
                            if (event.key.keysym.sym != SDLK_ESCAPE)
89c4a3a6 sago007 2008-08-29 14:32 1769
                                keySettings[player].change = event.key.keysym.sym;
89c4a3a6 sago007 2008-08-29 14:32 1770
                            finnish = true;
89c4a3a6 sago007 2008-08-29 14:32 1771
                        }
89c4a3a6 sago007 2008-08-29 14:32 1772
                    }
89c4a3a6 sago007 2008-08-29 14:32 1773
            } //change
89c4a3a6 sago007 2008-08-29 14:32 1774
            //mouseplay:
89c4a3a6 sago007 2008-08-29 14:32 1775
            if ((mousex>(220+x)) && (mousex<(262+x)) && (mousey>(350+y)) && (mousey<(392+y)))
89c4a3a6 sago007 2008-08-29 14:32 1776
            {
89c4a3a6 sago007 2008-08-29 14:32 1777
                if (player==0)
89c4a3a6 sago007 2008-08-29 14:32 1778
                {
89c4a3a6 sago007 2008-08-29 14:32 1779
                    mouseplay1 = !mouseplay1;
89c4a3a6 sago007 2008-08-29 14:32 1780
                }
89c4a3a6 sago007 2008-08-29 14:32 1781
                else
89c4a3a6 sago007 2008-08-29 14:32 1782
                {
89c4a3a6 sago007 2008-08-29 14:32 1783
                    mouseplay2 = !mouseplay2;
89c4a3a6 sago007 2008-08-29 14:32 1784
                }
89c4a3a6 sago007 2008-08-29 14:32 1785
            }
89c4a3a6 sago007 2008-08-29 14:32 1786
            //Joyplay:
89c4a3a6 sago007 2008-08-29 14:32 1787
            if ((mousex>(460+x)) && (mousex<(502+x)) && (mousey>(350+y)) && (mousey<(392+y)))
89c4a3a6 sago007 2008-08-29 14:32 1788
            {
89c4a3a6 sago007 2008-08-29 14:32 1789
                if (player==0)
89c4a3a6 sago007 2008-08-29 14:32 1790
                {
89c4a3a6 sago007 2008-08-29 14:32 1791
                    joyplay1 = !joyplay1;
89c4a3a6 sago007 2008-08-29 14:32 1792
                }
89c4a3a6 sago007 2008-08-29 14:32 1793
                else
89c4a3a6 sago007 2008-08-29 14:32 1794
                {
89c4a3a6 sago007 2008-08-29 14:32 1795
                    joyplay2 = !joyplay2;
89c4a3a6 sago007 2008-08-29 14:32 1796
                }
89c4a3a6 sago007 2008-08-29 14:32 1797
            }
89c4a3a6 sago007 2008-08-29 14:32 1798
        }	//get mouse state
89c4a3a6 sago007 2008-08-29 14:32 1799
89c4a3a6 sago007 2008-08-29 14:32 1800
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 1801
        SDL_Flip(screen);
89c4a3a6 sago007 2008-08-29 14:32 1802
    }	//while !done
89c4a3a6 sago007 2008-08-29 14:32 1803
    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 1804
    return 0;
89c4a3a6 sago007 2008-08-29 14:32 1805
}
89c4a3a6 sago007 2008-08-29 14:32 1806
89c4a3a6 sago007 2008-08-29 14:32 1807
89c4a3a6 sago007 2008-08-29 14:32 1808
//Dialogbox
89c4a3a6 sago007 2008-08-29 14:32 1809
bool OpenDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 1810
{
89c4a3a6 sago007 2008-08-29 14:32 1811
    bool done = false;     //We are done!
89c4a3a6 sago007 2008-08-29 14:32 1812
    bool accept = false;   //New name is accepted! (not Cancelled)
89c4a3a6 sago007 2008-08-29 14:32 1813
    bool repeating = false; //The key is being held (BACKSPACE)
89c4a3a6 sago007 2008-08-29 14:32 1814
    const int repeatDelay = 200;    //Repeating
89c4a3a6 sago007 2008-08-29 14:32 1815
    unsigned long time = 0;
89c4a3a6 sago007 2008-08-29 14:32 1816
    ReadKeyboard rk = ReadKeyboard(name);
89c4a3a6 sago007 2008-08-29 14:32 1817
    Uint8* keys;
89c4a3a6 sago007 2008-08-29 14:32 1818
    string strHolder;
89c4a3a6 sago007 2008-08-29 14:32 1819
    MakeBackground(1024,768);
89c4a3a6 sago007 2008-08-29 14:32 1820
    DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 1821
    while (!done)
89c4a3a6 sago007 2008-08-29 14:32 1822
    {
89c4a3a6 sago007 2008-08-29 14:32 1823
        DrawIMG(dialogBox,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 1824
        SFont_Write(screen,fBlueFont,x+40,y+72,rk.GetString());
89c4a3a6 sago007 2008-08-29 14:32 1825
        strHolder = rk.GetString();
89c4a3a6 sago007 2008-08-29 14:32 1826
        strHolder.erase((int)rk.CharsBeforeCursor());
89c4a3a6 sago007 2008-08-29 14:32 1827
89c4a3a6 sago007 2008-08-29 14:32 1828
        if (((SDL_GetTicks()/600)%2)==1)
89c4a3a6 sago007 2008-08-29 14:32 1829
            SFont_Write(screen,fBlueFont,x+40+SFont_TextWidth(fBlueFont,strHolder.c_str()),y+69,"|");
89c4a3a6 sago007 2008-08-29 14:32 1830
89c4a3a6 sago007 2008-08-29 14:32 1831
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 1832
89c4a3a6 sago007 2008-08-29 14:32 1833
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 1834
        {
89c4a3a6 sago007 2008-08-29 14:32 1835
            if ( event.type == SDL_QUIT )  {
89c4a3a6 sago007 2008-08-29 14:32 1836
                done = true;
89c4a3a6 sago007 2008-08-29 14:32 1837
                accept = false;
89c4a3a6 sago007 2008-08-29 14:32 1838
            }
89c4a3a6 sago007 2008-08-29 14:32 1839
89c4a3a6 sago007 2008-08-29 14:32 1840
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 1841
            {
89c4a3a6 sago007 2008-08-29 14:32 1842
                if ( (event.key.keysym.sym == SDLK_RETURN)||(event.key.keysym.sym == SDLK_KP_ENTER) ) {
89c4a3a6 sago007 2008-08-29 14:32 1843
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 1844
                    accept = true;
89c4a3a6 sago007 2008-08-29 14:32 1845
                }
89c4a3a6 sago007 2008-08-29 14:32 1846
                else
89c4a3a6 sago007 2008-08-29 14:32 1847
                    if ( (event.key.keysym.sym == SDLK_ESCAPE) ) {
89c4a3a6 sago007 2008-08-29 14:32 1848
                        done = true;
89c4a3a6 sago007 2008-08-29 14:32 1849
                        accept = false;
89c4a3a6 sago007 2008-08-29 14:32 1850
                    }
89c4a3a6 sago007 2008-08-29 14:32 1851
                    else if (!(event.key.keysym.sym == SDLK_BACKSPACE)){
89c4a3a6 sago007 2008-08-29 14:32 1852
                        if ((rk.ReadKey(event.key.keysym.sym))&&(SoundEnabled)&&(!NoSound))Mix_PlayChannel(1,typingChunk,0);
89c4a3a6 sago007 2008-08-29 14:32 1853
                    }
89c4a3a6 sago007 2008-08-29 14:32 1854
                    else if ((event.key.keysym.sym == SDLK_BACKSPACE)&&(!repeating)){
89c4a3a6 sago007 2008-08-29 14:32 1855
                        if ((rk.ReadKey(event.key.keysym.sym))&&(SoundEnabled)&&(!NoSound))Mix_PlayChannel(1,typingChunk,0);
89c4a3a6 sago007 2008-08-29 14:32 1856
                        repeating = true;
89c4a3a6 sago007 2008-08-29 14:32 1857
                        time=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1858
                    }
89c4a3a6 sago007 2008-08-29 14:32 1859
            }
89c4a3a6 sago007 2008-08-29 14:32 1860
89c4a3a6 sago007 2008-08-29 14:32 1861
        }	//while(event)
89c4a3a6 sago007 2008-08-29 14:32 1862
89c4a3a6 sago007 2008-08-29 14:32 1863
        if (SDL_GetTicks()>(time+repeatDelay))
89c4a3a6 sago007 2008-08-29 14:32 1864
        {
89c4a3a6 sago007 2008-08-29 14:32 1865
            time = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 1866
            keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 1867
            if ( (keys[SDLK_BACKSPACE])&&(repeating) )
89c4a3a6 sago007 2008-08-29 14:32 1868
            {
89c4a3a6 sago007 2008-08-29 14:32 1869
                if ((rk.ReadKey(SDLK_BACKSPACE))&&(SoundEnabled)&&(!NoSound))Mix_PlayChannel(1,typingChunk,0);
89c4a3a6 sago007 2008-08-29 14:32 1870
            }
89c4a3a6 sago007 2008-08-29 14:32 1871
            else
89c4a3a6 sago007 2008-08-29 14:32 1872
                repeating = false;
89c4a3a6 sago007 2008-08-29 14:32 1873
        }
89c4a3a6 sago007 2008-08-29 14:32 1874
89c4a3a6 sago007 2008-08-29 14:32 1875
        SDL_Flip(screen); //Update screen
89c4a3a6 sago007 2008-08-29 14:32 1876
    }	//while(!done)
89c4a3a6 sago007 2008-08-29 14:32 1877
    strcpy(name,rk.GetString());
89c4a3a6 sago007 2008-08-29 14:32 1878
    bScreenLocked = false;
89c4a3a6 sago007 2008-08-29 14:32 1879
    showDialog = false;
89c4a3a6 sago007 2008-08-29 14:32 1880
    return accept;
89c4a3a6 sago007 2008-08-29 14:32 1881
}
89c4a3a6 sago007 2008-08-29 14:32 1882
47529580 sago007 2008-12-09 02:34 1883
//Draws the highscores
47529580 sago007 2008-12-09 02:34 1884
void DrawHighscores(int x, int y, bool endless)
47529580 sago007 2008-12-09 02:34 1885
{
47529580 sago007 2008-12-09 02:34 1886
    MakeBackground(1024,768);
47529580 sago007 2008-12-09 02:34 1887
    DrawIMG(background,screen,0,0);
47529580 sago007 2008-12-09 02:34 1888
    if (endless) SFont_Write(screen,fBlueFont,x+100,y+100,"Endless:");
47529580 sago007 2008-12-09 02:34 1889
    else SFont_Write(screen,fBlueFont,x+100,y+100,"Time Trial:");
47529580 sago007 2008-12-09 02:34 1890
    for (int i =0;i<10;i++)
47529580 sago007 2008-12-09 02:34 1891
    {
47529580 sago007 2008-12-09 02:34 1892
        char playerScore[32];
47529580 sago007 2008-12-09 02:34 1893
        char playerName[32];
47529580 sago007 2008-12-09 02:34 1894
        if (endless)
47529580 sago007 2008-12-09 02:34 1895
        {
47529580 sago007 2008-12-09 02:34 1896
            sprintf(playerScore, "%i", theTopScoresEndless.getScoreNumber(i));
47529580 sago007 2008-12-09 02:34 1897
        }
47529580 sago007 2008-12-09 02:34 1898
        else
47529580 sago007 2008-12-09 02:34 1899
        {
47529580 sago007 2008-12-09 02:34 1900
            sprintf(playerScore, "%i", theTopScoresTimeTrial.getScoreNumber(i));
47529580 sago007 2008-12-09 02:34 1901
        }
47529580 sago007 2008-12-09 02:34 1902
        if (endless)
47529580 sago007 2008-12-09 02:34 1903
        {
47529580 sago007 2008-12-09 02:34 1904
            strcpy(playerName,theTopScoresEndless.getScoreName(i));
47529580 sago007 2008-12-09 02:34 1905
        }
47529580 sago007 2008-12-09 02:34 1906
        else
47529580 sago007 2008-12-09 02:34 1907
        {
47529580 sago007 2008-12-09 02:34 1908
            strcpy(playerName,theTopScoresTimeTrial.getScoreName(i));
47529580 sago007 2008-12-09 02:34 1909
        }
47529580 sago007 2008-12-09 02:34 1910
        SFont_Write(screen,fBlueFont,x+420,y+150+i*35,playerScore);
47529580 sago007 2008-12-09 02:34 1911
        SFont_Write(screen,fBlueFont,x+60,y+150+i*35,playerName);
47529580 sago007 2008-12-09 02:34 1912
    }
47529580 sago007 2008-12-09 02:34 1913
}
47529580 sago007 2008-12-09 02:34 1914
47529580 sago007 2008-12-09 02:34 1915
void DrawStats()
81d9c25d sago007 2008-11-24 09:50 1916
{
81d9c25d sago007 2008-11-24 09:50 1917
    MakeBackground(1024,768);
81d9c25d sago007 2008-11-24 09:50 1918
    DrawIMG(background,screen,0,0);
81d9c25d sago007 2008-11-24 09:50 1919
    int y = 5;
81d9c25d sago007 2008-11-24 09:50 1920
    const int y_spacing = 30;
81d9c25d sago007 2008-11-24 09:50 1921
    SFont_Write(screen,fBlueFont,10,y,"Stats");
81d9c25d sago007 2008-11-24 09:50 1922
    y+=y_spacing*2;
81d9c25d sago007 2008-11-24 09:50 1923
    SFont_Write(screen,fBlueFont,10,y,"Chains");
81d9c25d sago007 2008-11-24 09:50 1924
    for(int i=2;i<13;i++)
81d9c25d sago007 2008-11-24 09:50 1925
    {
81d9c25d sago007 2008-11-24 09:50 1926
        y+=y_spacing;
81d9c25d sago007 2008-11-24 09:50 1927
        SFont_Write(screen,fBlueFont,10,y,(itoa(i)+"X").c_str());
81d9c25d sago007 2008-11-24 09:50 1928
        string numberAsString = itoa(Stats::getInstance()->getNumberOf("chainX"+itoa(i)));
81d9c25d sago007 2008-11-24 09:50 1929
        SFont_Write(screen,fBlueFont,300,y,numberAsString.c_str());
81d9c25d sago007 2008-11-24 09:50 1930
    }
81d9c25d sago007 2008-11-24 09:50 1931
    y+=y_spacing*2;
81d9c25d sago007 2008-11-24 09:50 1932
    SFont_Write(screen,fBlueFont,10,y,"Lines Pushed: ");
81d9c25d sago007 2008-11-24 09:50 1933
    string numberAsString = itoa(Stats::getInstance()->getNumberOf("linesPushed"));
81d9c25d sago007 2008-11-24 09:50 1934
    SFont_Write(screen,fBlueFont,300,y,numberAsString.c_str());
47529580 sago007 2008-12-09 02:34 1935
81d9c25d sago007 2008-11-24 09:50 1936
    y+=y_spacing;
81d9c25d sago007 2008-11-24 09:50 1937
    SFont_Write(screen,fBlueFont,10,y,"Puzzles solved: ");
81d9c25d sago007 2008-11-24 09:50 1938
    numberAsString = itoa(Stats::getInstance()->getNumberOf("puzzlesSolved"));
81d9c25d sago007 2008-11-24 09:50 1939
    SFont_Write(screen,fBlueFont,300,y,numberAsString.c_str());
47529580 sago007 2008-12-09 02:34 1940
81d9c25d sago007 2008-11-24 09:50 1941
    const int x_offset = 1024/2+10;
81d9c25d sago007 2008-11-24 09:50 1942
    y = 5+y_spacing*2;
81d9c25d sago007 2008-11-24 09:50 1943
    SFont_Write(screen,fBlueFont,x_offset,y,"VS CPU (win/loss)");
81d9c25d sago007 2008-11-24 09:50 1944
    for(int i=0;i<7;i++)
81d9c25d sago007 2008-11-24 09:50 1945
    {
81d9c25d sago007 2008-11-24 09:50 1946
        y += y_spacing;
81d9c25d sago007 2008-11-24 09:50 1947
        SFont_Write(screen,fBlueFont,x_offset,y,("AI "+itoa(i+1)).c_str());
81d9c25d sago007 2008-11-24 09:50 1948
        numberAsString = itoa(Stats::getInstance()->getNumberOf("defeatedAI"+itoa(i)));
81d9c25d sago007 2008-11-24 09:50 1949
        string numberAsString2 = itoa(Stats::getInstance()->getNumberOf("defeatedByAI"+itoa(i)));
81d9c25d sago007 2008-11-24 09:50 1950
        string toPrint = numberAsString + "/" + numberAsString2;
81d9c25d sago007 2008-11-24 09:50 1951
        SFont_Write(screen,fBlueFont,x_offset+230,y,toPrint.c_str());
81d9c25d sago007 2008-11-24 09:50 1952
    }
47529580 sago007 2008-12-09 02:34 1953
81d9c25d sago007 2008-11-24 09:50 1954
    SDL_Flip(screen); //Update screen
47529580 sago007 2008-12-09 02:34 1955
}
47529580 sago007 2008-12-09 02:34 1956
47529580 sago007 2008-12-09 02:34 1957
void OpenScoresDisplay()
47529580 sago007 2008-12-09 02:34 1958
{
47529580 sago007 2008-12-09 02:34 1959
    bool done = false;     //We are done!
47529580 sago007 2008-12-09 02:34 1960
    int page = 0;
47529580 sago007 2008-12-09 02:34 1961
    const int numberOfPages = 3;
81d9c25d sago007 2008-11-24 09:50 1962
    while (!done)
81d9c25d sago007 2008-11-24 09:50 1963
    {
47529580 sago007 2008-12-09 02:34 1964
        switch(page)
47529580 sago007 2008-12-09 02:34 1965
        {
47529580 sago007 2008-12-09 02:34 1966
            case 0:
47529580 sago007 2008-12-09 02:34 1967
                //Highscores, endless
47529580 sago007 2008-12-09 02:34 1968
                DrawHighscores(100,100,true);
47529580 sago007 2008-12-09 02:34 1969
                break;
47529580 sago007 2008-12-09 02:34 1970
            case 1:
47529580 sago007 2008-12-09 02:34 1971
                //Highscores, Time Trial
47529580 sago007 2008-12-09 02:34 1972
                DrawHighscores(100,100,false);
47529580 sago007 2008-12-09 02:34 1973
                break;
47529580 sago007 2008-12-09 02:34 1974
            case 2:
47529580 sago007 2008-12-09 02:34 1975
            default:
47529580 sago007 2008-12-09 02:34 1976
                DrawStats();
47529580 sago007 2008-12-09 02:34 1977
        };
47529580 sago007 2008-12-09 02:34 1978
        
47529580 sago007 2008-12-09 02:34 1979
47529580 sago007 2008-12-09 02:34 1980
        SDL_Flip(screen); //Update screen
81d9c25d sago007 2008-11-24 09:50 1981
        SDL_Delay(10);
81d9c25d sago007 2008-11-24 09:50 1982
        SDL_Event event;
81d9c25d sago007 2008-11-24 09:50 1983
        
81d9c25d sago007 2008-11-24 09:50 1984
        while ( SDL_PollEvent(&event) )
81d9c25d sago007 2008-11-24 09:50 1985
        {
81d9c25d sago007 2008-11-24 09:50 1986
            if ( event.type == SDL_QUIT )  {
81d9c25d sago007 2008-11-24 09:50 1987
                done = true;
81d9c25d sago007 2008-11-24 09:50 1988
            }
81d9c25d sago007 2008-11-24 09:50 1989
81d9c25d sago007 2008-11-24 09:50 1990
            if ( event.type == SDL_KEYDOWN )
81d9c25d sago007 2008-11-24 09:50 1991
            {
47529580 sago007 2008-12-09 02:34 1992
                if( (event.key.keysym.sym == SDLK_RIGHT))
47529580 sago007 2008-12-09 02:34 1993
                {
47529580 sago007 2008-12-09 02:34 1994
                    page++;
47529580 sago007 2008-12-09 02:34 1995
                    if(page>=numberOfPages)
47529580 sago007 2008-12-09 02:34 1996
                        page = 0;
47529580 sago007 2008-12-09 02:34 1997
                }
47529580 sago007 2008-12-09 02:34 1998
47529580 sago007 2008-12-09 02:34 1999
                if( (event.key.keysym.sym == SDLK_LEFT))
47529580 sago007 2008-12-09 02:34 2000
                {
47529580 sago007 2008-12-09 02:34 2001
                    page--;
47529580 sago007 2008-12-09 02:34 2002
                    if(page<0)
47529580 sago007 2008-12-09 02:34 2003
                        page = numberOfPages-1;
47529580 sago007 2008-12-09 02:34 2004
                }
47529580 sago007 2008-12-09 02:34 2005
81d9c25d sago007 2008-11-24 09:50 2006
                if ( (event.key.keysym.sym == SDLK_RETURN)||(event.key.keysym.sym == SDLK_KP_ENTER) ) {
81d9c25d sago007 2008-11-24 09:50 2007
                    done = true;
81d9c25d sago007 2008-11-24 09:50 2008
                }
81d9c25d sago007 2008-11-24 09:50 2009
                else
81d9c25d sago007 2008-11-24 09:50 2010
                    if ( (event.key.keysym.sym == SDLK_ESCAPE) ) {
81d9c25d sago007 2008-11-24 09:50 2011
                        done = true;
81d9c25d sago007 2008-11-24 09:50 2012
                    }
81d9c25d sago007 2008-11-24 09:50 2013
            }
81d9c25d sago007 2008-11-24 09:50 2014
81d9c25d sago007 2008-11-24 09:50 2015
        }	//while(event)
81d9c25d sago007 2008-11-24 09:50 2016
81d9c25d sago007 2008-11-24 09:50 2017
    }
81d9c25d sago007 2008-11-24 09:50 2018
}
81d9c25d sago007 2008-11-24 09:50 2019
89c4a3a6 sago007 2008-08-29 14:32 2020
89c4a3a6 sago007 2008-08-29 14:32 2021
//Open a puzzle file
89c4a3a6 sago007 2008-08-29 14:32 2022
bool OpenFileDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 2023
{
89c4a3a6 sago007 2008-08-29 14:32 2024
    bool done = false;	//We are done!
89c4a3a6 sago007 2008-08-29 14:32 2025
    int mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 2026
    ListFiles lf = ListFiles();
89c4a3a6 sago007 2008-08-29 14:32 2027
    string folder = (string)SHAREDIR+(string)"/res";
89c4a3a6 sago007 2008-08-29 14:32 2028
    cout << "Looking in " << folder << endl;
89c4a3a6 sago007 2008-08-29 14:32 2029
    lf.setDirectory(folder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2030
#ifdef __unix__
89c4a3a6 sago007 2008-08-29 14:32 2031
    string homeFolder = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/puzzles";
89c4a3a6 sago007 2008-08-29 14:32 2032
    lf.setDirectory2(homeFolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2033
#endif
89c4a3a6 sago007 2008-08-29 14:32 2034
    Uint8* keys;
89c4a3a6 sago007 2008-08-29 14:32 2035
    string strHolder;
89c4a3a6 sago007 2008-08-29 14:32 2036
    MakeBackground(1024,768);
89c4a3a6 sago007 2008-08-29 14:32 2037
    DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2038
    DrawIMG(bForward,background,x+460,y+420);
89c4a3a6 sago007 2008-08-29 14:32 2039
    DrawIMG(bBack,background,x+20,y+420);
89c4a3a6 sago007 2008-08-29 14:32 2040
    while (!done)
89c4a3a6 sago007 2008-08-29 14:32 2041
    {
89c4a3a6 sago007 2008-08-29 14:32 2042
        DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2043
        const int nrOfFiles = 10;
89c4a3a6 sago007 2008-08-29 14:32 2044
        DrawIMG(changeButtonsBack,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 2045
        for (int i=0;i<nrOfFiles;i++)
89c4a3a6 sago007 2008-08-29 14:32 2046
        {
89c4a3a6 sago007 2008-08-29 14:32 2047
            SFont_Write(screen,fBlueFont,x+10,y+10+36*i,lf.getFileName(i).c_str());
89c4a3a6 sago007 2008-08-29 14:32 2048
        }
89c4a3a6 sago007 2008-08-29 14:32 2049
89c4a3a6 sago007 2008-08-29 14:32 2050
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 2051
89c4a3a6 sago007 2008-08-29 14:32 2052
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 2053
        {
89c4a3a6 sago007 2008-08-29 14:32 2054
            if ( event.type == SDL_QUIT )  {
89c4a3a6 sago007 2008-08-29 14:32 2055
                done = true;
89c4a3a6 sago007 2008-08-29 14:32 2056
            }
89c4a3a6 sago007 2008-08-29 14:32 2057
89c4a3a6 sago007 2008-08-29 14:32 2058
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 2059
            {
89c4a3a6 sago007 2008-08-29 14:32 2060
                if ( (event.key.keysym.sym == SDLK_ESCAPE) ) {
89c4a3a6 sago007 2008-08-29 14:32 2061
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 2062
                }
89c4a3a6 sago007 2008-08-29 14:32 2063
89c4a3a6 sago007 2008-08-29 14:32 2064
                if ( (event.key.keysym.sym == SDLK_RIGHT) ) {
89c4a3a6 sago007 2008-08-29 14:32 2065
                    lf.forward();
89c4a3a6 sago007 2008-08-29 14:32 2066
                }
89c4a3a6 sago007 2008-08-29 14:32 2067
89c4a3a6 sago007 2008-08-29 14:32 2068
                if ( (event.key.keysym.sym == SDLK_LEFT) ) {
89c4a3a6 sago007 2008-08-29 14:32 2069
                    lf.back();
89c4a3a6 sago007 2008-08-29 14:32 2070
                }
89c4a3a6 sago007 2008-08-29 14:32 2071
            }
89c4a3a6 sago007 2008-08-29 14:32 2072
89c4a3a6 sago007 2008-08-29 14:32 2073
        } //while(event)
89c4a3a6 sago007 2008-08-29 14:32 2074
89c4a3a6 sago007 2008-08-29 14:32 2075
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 2076
89c4a3a6 sago007 2008-08-29 14:32 2077
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 2078
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 2079
        {
89c4a3a6 sago007 2008-08-29 14:32 2080
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 2081
        }
89c4a3a6 sago007 2008-08-29 14:32 2082
89c4a3a6 sago007 2008-08-29 14:32 2083
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 2084
        {
89c4a3a6 sago007 2008-08-29 14:32 2085
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 2086
89c4a3a6 sago007 2008-08-29 14:32 2087
            //The Forward Button:
89c4a3a6 sago007 2008-08-29 14:32 2088
            if ( (mousex>x+460) && (mousex<x+460+120) && (mousey>y+420) && (mousey<y+420+40) )
89c4a3a6 sago007 2008-08-29 14:32 2089
            {
89c4a3a6 sago007 2008-08-29 14:32 2090
                lf.forward();
89c4a3a6 sago007 2008-08-29 14:32 2091
            }
89c4a3a6 sago007 2008-08-29 14:32 2092
89c4a3a6 sago007 2008-08-29 14:32 2093
            //The back button:
89c4a3a6 sago007 2008-08-29 14:32 2094
            if ( (mousex>x+20) && (mousex<x+20+120) && (mousey>y+420) && (mousey<y+420+40) )
89c4a3a6 sago007 2008-08-29 14:32 2095
            {
89c4a3a6 sago007 2008-08-29 14:32 2096
                lf.back();
89c4a3a6 sago007 2008-08-29 14:32 2097
            }
89c4a3a6 sago007 2008-08-29 14:32 2098
89c4a3a6 sago007 2008-08-29 14:32 2099
            for (int i=0;i<10;i++)
89c4a3a6 sago007 2008-08-29 14:32 2100
            {
89c4a3a6 sago007 2008-08-29 14:32 2101
                if ( (mousex>x+10) && (mousex<x+480) && (mousey>y+10+i*36) && (mousey<y+10+i*36+32) )
89c4a3a6 sago007 2008-08-29 14:32 2102
                {
89c4a3a6 sago007 2008-08-29 14:32 2103
                    if (lf.fileExists(i))
89c4a3a6 sago007 2008-08-29 14:32 2104
                    {
89c4a3a6 sago007 2008-08-29 14:32 2105
                        strncpy(name,lf.getFileName(i).c_str(),28); //Problems occurs then larger than 28 (maybe 29)
89c4a3a6 sago007 2008-08-29 14:32 2106
                        done=true; //The user have, clicked the purpose of this function is now complete
89c4a3a6 sago007 2008-08-29 14:32 2107
                    }
89c4a3a6 sago007 2008-08-29 14:32 2108
                }
89c4a3a6 sago007 2008-08-29 14:32 2109
            }
89c4a3a6 sago007 2008-08-29 14:32 2110
        }
89c4a3a6 sago007 2008-08-29 14:32 2111
89c4a3a6 sago007 2008-08-29 14:32 2112
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 2113
        SDL_Flip(screen); //Update screen
89c4a3a6 sago007 2008-08-29 14:32 2114
    }
89c4a3a6 sago007 2008-08-29 14:32 2115
}
89c4a3a6 sago007 2008-08-29 14:32 2116
89c4a3a6 sago007 2008-08-29 14:32 2117
//Slelect a theme
89c4a3a6 sago007 2008-08-29 14:32 2118
bool SelectThemeDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 2119
{
89c4a3a6 sago007 2008-08-29 14:32 2120
    bool done = false;	//We are done!
89c4a3a6 sago007 2008-08-29 14:32 2121
    int mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 2122
    ListFiles lf = ListFiles();
89c4a3a6 sago007 2008-08-29 14:32 2123
    string folder = (string)SHAREDIR+(string)"/themes";
89c4a3a6 sago007 2008-08-29 14:32 2124
    cout << "Looking in " << folder << endl;
89c4a3a6 sago007 2008-08-29 14:32 2125
    lf.setDirectory(folder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2126
#ifdef __unix__
89c4a3a6 sago007 2008-08-29 14:32 2127
    string homeFolder = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/themes";
89c4a3a6 sago007 2008-08-29 14:32 2128
    lf.setDirectory2(homeFolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2129
#endif
89c4a3a6 sago007 2008-08-29 14:32 2130
    Uint8* keys;
89c4a3a6 sago007 2008-08-29 14:32 2131
    string strHolder;
89c4a3a6 sago007 2008-08-29 14:32 2132
    MakeBackground(1024,768);
89c4a3a6 sago007 2008-08-29 14:32 2133
    DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2134
    DrawIMG(bForward,background,x+460,y+420);
89c4a3a6 sago007 2008-08-29 14:32 2135
    DrawIMG(bBack,background,x+20,y+420);
89c4a3a6 sago007 2008-08-29 14:32 2136
    while (!done)
89c4a3a6 sago007 2008-08-29 14:32 2137
    {
89c4a3a6 sago007 2008-08-29 14:32 2138
        DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2139
        const int nrOfFiles = 10;
89c4a3a6 sago007 2008-08-29 14:32 2140
        DrawIMG(changeButtonsBack,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 2141
        for (int i=0;i<nrOfFiles;i++)
89c4a3a6 sago007 2008-08-29 14:32 2142
        {
89c4a3a6 sago007 2008-08-29 14:32 2143
            SFont_Write(screen,fBlueFont,x+10,y+10+36*i,lf.getFileName(i).c_str());
89c4a3a6 sago007 2008-08-29 14:32 2144
        }
89c4a3a6 sago007 2008-08-29 14:32 2145
89c4a3a6 sago007 2008-08-29 14:32 2146
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 2147
89c4a3a6 sago007 2008-08-29 14:32 2148
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 2149
        {
89c4a3a6 sago007 2008-08-29 14:32 2150
            if ( event.type == SDL_QUIT )  {
89c4a3a6 sago007 2008-08-29 14:32 2151
                done = true;
89c4a3a6 sago007 2008-08-29 14:32 2152
            }
89c4a3a6 sago007 2008-08-29 14:32 2153
89c4a3a6 sago007 2008-08-29 14:32 2154
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 2155
            {
89c4a3a6 sago007 2008-08-29 14:32 2156
                if ( (event.key.keysym.sym == SDLK_ESCAPE) ) {
89c4a3a6 sago007 2008-08-29 14:32 2157
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 2158
                }
89c4a3a6 sago007 2008-08-29 14:32 2159
89c4a3a6 sago007 2008-08-29 14:32 2160
                if ( (event.key.keysym.sym == SDLK_RIGHT) ) {
89c4a3a6 sago007 2008-08-29 14:32 2161
                    lf.forward();
89c4a3a6 sago007 2008-08-29 14:32 2162
                }
89c4a3a6 sago007 2008-08-29 14:32 2163
89c4a3a6 sago007 2008-08-29 14:32 2164
                if ( (event.key.keysym.sym == SDLK_LEFT) ) {
89c4a3a6 sago007 2008-08-29 14:32 2165
                    lf.back();
89c4a3a6 sago007 2008-08-29 14:32 2166
                }
89c4a3a6 sago007 2008-08-29 14:32 2167
            }
89c4a3a6 sago007 2008-08-29 14:32 2168
89c4a3a6 sago007 2008-08-29 14:32 2169
        } //while(event)
89c4a3a6 sago007 2008-08-29 14:32 2170
89c4a3a6 sago007 2008-08-29 14:32 2171
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 2172
89c4a3a6 sago007 2008-08-29 14:32 2173
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 2174
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 2175
        {
89c4a3a6 sago007 2008-08-29 14:32 2176
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 2177
        }
89c4a3a6 sago007 2008-08-29 14:32 2178
89c4a3a6 sago007 2008-08-29 14:32 2179
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 2180
        {
89c4a3a6 sago007 2008-08-29 14:32 2181
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 2182
89c4a3a6 sago007 2008-08-29 14:32 2183
            //The Forward Button:
89c4a3a6 sago007 2008-08-29 14:32 2184
            if ( (mousex>x+460) && (mousex<x+460+120) && (mousey>y+420) && (mousey<y+420+40) )
89c4a3a6 sago007 2008-08-29 14:32 2185
            {
89c4a3a6 sago007 2008-08-29 14:32 2186
                lf.forward();
89c4a3a6 sago007 2008-08-29 14:32 2187
            }
89c4a3a6 sago007 2008-08-29 14:32 2188
89c4a3a6 sago007 2008-08-29 14:32 2189
            //The back button:
89c4a3a6 sago007 2008-08-29 14:32 2190
            if ( (mousex>x+20) && (mousex<x+20+120) && (mousey>y+420) && (mousey<y+420+40) )
89c4a3a6 sago007 2008-08-29 14:32 2191
            {
89c4a3a6 sago007 2008-08-29 14:32 2192
                lf.back();
89c4a3a6 sago007 2008-08-29 14:32 2193
            }
89c4a3a6 sago007 2008-08-29 14:32 2194
89c4a3a6 sago007 2008-08-29 14:32 2195
            for (int i=0;i<10;i++)
89c4a3a6 sago007 2008-08-29 14:32 2196
            {
89c4a3a6 sago007 2008-08-29 14:32 2197
                if ( (mousex>x+10) && (mousex<x+480) && (mousey>y+10+i*36) && (mousey<y+10+i*36+32) )
89c4a3a6 sago007 2008-08-29 14:32 2198
                {
89c4a3a6 sago007 2008-08-29 14:32 2199
                    if (lf.fileExists(i))
89c4a3a6 sago007 2008-08-29 14:32 2200
                    {
89c4a3a6 sago007 2008-08-29 14:32 2201
                        strncpy(name,lf.getFileName(i).c_str(),28); //Problems occurs then larger than 28 (maybe 29)
89c4a3a6 sago007 2008-08-29 14:32 2202
                        loadTheme(lf.getFileName(i));
89c4a3a6 sago007 2008-08-29 14:32 2203
                        done=true; //The user have, clicked the purpose of this function is now complete
89c4a3a6 sago007 2008-08-29 14:32 2204
                    }
89c4a3a6 sago007 2008-08-29 14:32 2205
                }
89c4a3a6 sago007 2008-08-29 14:32 2206
            }
89c4a3a6 sago007 2008-08-29 14:32 2207
        }
89c4a3a6 sago007 2008-08-29 14:32 2208
89c4a3a6 sago007 2008-08-29 14:32 2209
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 2210
        SDL_Flip(screen); //Update screen
89c4a3a6 sago007 2008-08-29 14:32 2211
    }
89c4a3a6 sago007 2008-08-29 14:32 2212
}
89c4a3a6 sago007 2008-08-29 14:32 2213
89c4a3a6 sago007 2008-08-29 14:32 2214
//Open a saved replay
89c4a3a6 sago007 2008-08-29 14:32 2215
bool OpenReplayDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 2216
{
89c4a3a6 sago007 2008-08-29 14:32 2217
    bool done = false;	//We are done!
89c4a3a6 sago007 2008-08-29 14:32 2218
    int mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 2219
    ListFiles lf = ListFiles();
89c4a3a6 sago007 2008-08-29 14:32 2220
    cout << "Ready to set directory!" << endl;
89c4a3a6 sago007 2008-08-29 14:32 2221
#ifdef __unix__
89c4a3a6 sago007 2008-08-29 14:32 2222
    string directory = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/replays";
89c4a3a6 sago007 2008-08-29 14:32 2223
#elif WIN32
89c4a3a6 sago007 2008-08-29 14:32 2224
    string directory = getMyDocumentsPath()+(string)"/My Games/blockattack/replays";
89c4a3a6 sago007 2008-08-29 14:32 2225
#else
89c4a3a6 sago007 2008-08-29 14:32 2226
    string directory = "./replays";
89c4a3a6 sago007 2008-08-29 14:32 2227
#endif
89c4a3a6 sago007 2008-08-29 14:32 2228
    lf.setDirectory(directory);
89c4a3a6 sago007 2008-08-29 14:32 2229
    cout << "Directory sat" << endl;
89c4a3a6 sago007 2008-08-29 14:32 2230
    Uint8* keys;
89c4a3a6 sago007 2008-08-29 14:32 2231
    string strHolder;
89c4a3a6 sago007 2008-08-29 14:32 2232
    MakeBackground(1024,768);
89c4a3a6 sago007 2008-08-29 14:32 2233
    DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2234
    DrawIMG(bForward,background,x+460,y+420);
89c4a3a6 sago007 2008-08-29 14:32 2235
    DrawIMG(bBack,background,x+20,y+420);
89c4a3a6 sago007 2008-08-29 14:32 2236
    while (!done)
89c4a3a6 sago007 2008-08-29 14:32 2237
    {
89c4a3a6 sago007 2008-08-29 14:32 2238
        DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2239
        const int nrOfFiles = 10;
89c4a3a6 sago007 2008-08-29 14:32 2240
        DrawIMG(changeButtonsBack,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 2241
        for (int i=0;i<nrOfFiles;i++)
89c4a3a6 sago007 2008-08-29 14:32 2242
        {
89c4a3a6 sago007 2008-08-29 14:32 2243
            SFont_Write(screen,fBlueFont,x+10,y+10+36*i,lf.getFileName(i).c_str());
89c4a3a6 sago007 2008-08-29 14:32 2244
        }
89c4a3a6 sago007 2008-08-29 14:32 2245
89c4a3a6 sago007 2008-08-29 14:32 2246
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 2247
89c4a3a6 sago007 2008-08-29 14:32 2248
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 2249
        {
89c4a3a6 sago007 2008-08-29 14:32 2250
            if ( event.type == SDL_QUIT )  {
89c4a3a6 sago007 2008-08-29 14:32 2251
                done = true;
89c4a3a6 sago007 2008-08-29 14:32 2252
                return false;
89c4a3a6 sago007 2008-08-29 14:32 2253
            }
89c4a3a6 sago007 2008-08-29 14:32 2254
89c4a3a6 sago007 2008-08-29 14:32 2255
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 2256
            {
89c4a3a6 sago007 2008-08-29 14:32 2257
                if ( (event.key.keysym.sym == SDLK_ESCAPE) ) {
89c4a3a6 sago007 2008-08-29 14:32 2258
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 2259
                    return false;
89c4a3a6 sago007 2008-08-29 14:32 2260
                }
89c4a3a6 sago007 2008-08-29 14:32 2261
89c4a3a6 sago007 2008-08-29 14:32 2262
                if ( (event.key.keysym.sym == SDLK_RIGHT) ) {
89c4a3a6 sago007 2008-08-29 14:32 2263
                    lf.forward();
89c4a3a6 sago007 2008-08-29 14:32 2264
                }
89c4a3a6 sago007 2008-08-29 14:32 2265
89c4a3a6 sago007 2008-08-29 14:32 2266
                if ( (event.key.keysym.sym == SDLK_LEFT) ) {
89c4a3a6 sago007 2008-08-29 14:32 2267
                    lf.back();
89c4a3a6 sago007 2008-08-29 14:32 2268
                }
89c4a3a6 sago007 2008-08-29 14:32 2269
            }
89c4a3a6 sago007 2008-08-29 14:32 2270
89c4a3a6 sago007 2008-08-29 14:32 2271
        } //while(event)
89c4a3a6 sago007 2008-08-29 14:32 2272
89c4a3a6 sago007 2008-08-29 14:32 2273
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 2274
89c4a3a6 sago007 2008-08-29 14:32 2275
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 2276
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 2277
        {
89c4a3a6 sago007 2008-08-29 14:32 2278
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 2279
        }
89c4a3a6 sago007 2008-08-29 14:32 2280
89c4a3a6 sago007 2008-08-29 14:32 2281
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 2282
        {
89c4a3a6 sago007 2008-08-29 14:32 2283
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 2284
89c4a3a6 sago007 2008-08-29 14:32 2285
            //The Forward Button:
89c4a3a6 sago007 2008-08-29 14:32 2286
            if ( (mousex>x+460) && (mousex<x+460+120) && (mousey>y+420) && (mousey<y+420+40) )
89c4a3a6 sago007 2008-08-29 14:32 2287
            {
89c4a3a6 sago007 2008-08-29 14:32 2288
                lf.forward();
89c4a3a6 sago007 2008-08-29 14:32 2289
            }
89c4a3a6 sago007 2008-08-29 14:32 2290
89c4a3a6 sago007 2008-08-29 14:32 2291
            //The back button:
89c4a3a6 sago007 2008-08-29 14:32 2292
            if ( (mousex>x+20) && (mousex<x+20+120) && (mousey>y+420) && (mousey<y+420+40) )
89c4a3a6 sago007 2008-08-29 14:32 2293
            {
89c4a3a6 sago007 2008-08-29 14:32 2294
                lf.back();
89c4a3a6 sago007 2008-08-29 14:32 2295
            }
89c4a3a6 sago007 2008-08-29 14:32 2296
89c4a3a6 sago007 2008-08-29 14:32 2297
            for (int i=0;i<10;i++)
89c4a3a6 sago007 2008-08-29 14:32 2298
            {
89c4a3a6 sago007 2008-08-29 14:32 2299
                if ( (mousex>x+10) && (mousex<x+480) && (mousey>y+10+i*36) && (mousey<y+10+i*36+32) )
89c4a3a6 sago007 2008-08-29 14:32 2300
                {
89c4a3a6 sago007 2008-08-29 14:32 2301
                    if (lf.fileExists(i))
89c4a3a6 sago007 2008-08-29 14:32 2302
                    {
89c4a3a6 sago007 2008-08-29 14:32 2303
                        strncpy(name,lf.getFileName(i).c_str(),28); //Problems occurs then larger than 28 (maybe 29)
89c4a3a6 sago007 2008-08-29 14:32 2304
                        done=true; //The user have, clicked the purpose of this function is now complete
89c4a3a6 sago007 2008-08-29 14:32 2305
                        return true;
89c4a3a6 sago007 2008-08-29 14:32 2306
                    }
89c4a3a6 sago007 2008-08-29 14:32 2307
                }
89c4a3a6 sago007 2008-08-29 14:32 2308
            }
89c4a3a6 sago007 2008-08-29 14:32 2309
        }
89c4a3a6 sago007 2008-08-29 14:32 2310
89c4a3a6 sago007 2008-08-29 14:32 2311
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 2312
        SDL_Flip(screen); //Update screen
89c4a3a6 sago007 2008-08-29 14:32 2313
    }
89c4a3a6 sago007 2008-08-29 14:32 2314
}
89c4a3a6 sago007 2008-08-29 14:32 2315
89c4a3a6 sago007 2008-08-29 14:32 2316
89c4a3a6 sago007 2008-08-29 14:32 2317
//draws options:
89c4a3a6 sago007 2008-08-29 14:32 2318
inline void DrawOptions(int x, int y)
89c4a3a6 sago007 2008-08-29 14:32 2319
{
89c4a3a6 sago007 2008-08-29 14:32 2320
    if (MusicEnabled) DrawIMG(bOn,optionsBack,400,120);
89c4a3a6 sago007 2008-08-29 14:32 2321
    else DrawIMG(bOff,optionsBack,400,120);
89c4a3a6 sago007 2008-08-29 14:32 2322
    if (SoundEnabled) DrawIMG(bOn,optionsBack,400,170);
89c4a3a6 sago007 2008-08-29 14:32 2323
    else DrawIMG(bOff,optionsBack,400,170);
89c4a3a6 sago007 2008-08-29 14:32 2324
    if (bFullscreen) DrawIMG(bOn,optionsBack,400,220);
89c4a3a6 sago007 2008-08-29 14:32 2325
    else DrawIMG(bOff,optionsBack,400,220);
89c4a3a6 sago007 2008-08-29 14:32 2326
    DrawIMG(bChange,optionsBack,230,435);
89c4a3a6 sago007 2008-08-29 14:32 2327
    DrawIMG(bChange,optionsBack,410,435);
89c4a3a6 sago007 2008-08-29 14:32 2328
    DrawIMG(bChange,optionsBack,230,500);
89c4a3a6 sago007 2008-08-29 14:32 2329
    DrawIMG(bChange,optionsBack,410,500);
89c4a3a6 sago007 2008-08-29 14:32 2330
    DrawIMG(optionsBack,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 2331
}  //drawOptions
89c4a3a6 sago007 2008-08-29 14:32 2332
89c4a3a6 sago007 2008-08-29 14:32 2333
//Draws the balls and explosions
89c4a3a6 sago007 2008-08-29 14:32 2334
void DrawBalls()
89c4a3a6 sago007 2008-08-29 14:32 2335
{
89c4a3a6 sago007 2008-08-29 14:32 2336
    for (int i = 0; i< maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 2337
    {
89c4a3a6 sago007 2008-08-29 14:32 2338
        if (theBallManeger.ballUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 2339
        {
89c4a3a6 sago007 2008-08-29 14:32 2340
            DrawIMG(balls[theBallManeger.ballArray[i].getColor()],screen,theBallManeger.ballArray[i].getX(),theBallManeger.ballArray[i].getY());
89c4a3a6 sago007 2008-08-29 14:32 2341
        } //if used
89c4a3a6 sago007 2008-08-29 14:32 2342
        if (theExplosionManeger.explosionUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 2343
        {
89c4a3a6 sago007 2008-08-29 14:32 2344
            DrawIMG(explosion[theExplosionManeger.explosionArray[i].getFrame()],screen,theExplosionManeger.explosionArray[i].getX(),theExplosionManeger.explosionArray[i].getY());
89c4a3a6 sago007 2008-08-29 14:32 2345
        }
89c4a3a6 sago007 2008-08-29 14:32 2346
        if (theTextManeger.textUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 2347
        {
89c4a3a6 sago007 2008-08-29 14:32 2348
            //cout << "Printing text: " << theTextManeger.textArray[i].getText() << endl;
89c4a3a6 sago007 2008-08-29 14:32 2349
            int x = theTextManeger.textArray[i].getX()-SFont_TextWidth(fSmallFont,theTextManeger.textArray[i].getText())/2;
89c4a3a6 sago007 2008-08-29 14:32 2350
            int y = theTextManeger.textArray[i].getY()-SFont_TextHeight(fSmallFont)/2;
89c4a3a6 sago007 2008-08-29 14:32 2351
            DrawIMG(iChainBack,screen,x,y);
89c4a3a6 sago007 2008-08-29 14:32 2352
            SFont_Write(screen,fSmallFont,x+(25-SFont_TextWidth(fSmallFont,theTextManeger.textArray[i].getText()))/2,y+(25-SFont_TextHeight(fSmallFont))/2,theTextManeger.textArray[i].getText());
89c4a3a6 sago007 2008-08-29 14:32 2353
        }
89c4a3a6 sago007 2008-08-29 14:32 2354
    } //for
89c4a3a6 sago007 2008-08-29 14:32 2355
}    //DrawBalls
89c4a3a6 sago007 2008-08-29 14:32 2356
89c4a3a6 sago007 2008-08-29 14:32 2357
//Removes the old balls
89c4a3a6 sago007 2008-08-29 14:32 2358
void UndrawBalls()
89c4a3a6 sago007 2008-08-29 14:32 2359
{
89c4a3a6 sago007 2008-08-29 14:32 2360
    for (int i = 0; i< maxNumberOfBalls; i++)
89c4a3a6 sago007 2008-08-29 14:32 2361
    {
89c4a3a6 sago007 2008-08-29 14:32 2362
        if (theBallManeger.oldBallUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 2363
        {
89c4a3a6 sago007 2008-08-29 14:32 2364
            DrawIMG(background,screen,theBallManeger.oldBallArray[i].getX(),theBallManeger.oldBallArray[i].getY(),ballSize,ballSize,theBallManeger.oldBallArray[i].getX(),theBallManeger.oldBallArray[i].getY());
89c4a3a6 sago007 2008-08-29 14:32 2365
        } //if used
89c4a3a6 sago007 2008-08-29 14:32 2366
        if (theExplosionManeger.oldExplosionUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 2367
        {
89c4a3a6 sago007 2008-08-29 14:32 2368
            DrawIMG(background,screen,theExplosionManeger.oldExplosionArray[i].getX(),theExplosionManeger.oldExplosionArray[i].getY(),70,120,theExplosionManeger.oldExplosionArray[i].getX(),theExplosionManeger.oldExplosionArray[i].getY());
89c4a3a6 sago007 2008-08-29 14:32 2369
        }
89c4a3a6 sago007 2008-08-29 14:32 2370
        if (theTextManeger.oldTextUsed[i])
89c4a3a6 sago007 2008-08-29 14:32 2371
        {
89c4a3a6 sago007 2008-08-29 14:32 2372
            int x = theTextManeger.oldTextArray[i].getX()-SFont_TextWidth(fSmallFont,theTextManeger.oldTextArray[i].getText())/2;
89c4a3a6 sago007 2008-08-29 14:32 2373
            int y = theTextManeger.oldTextArray[i].getY()-SFont_TextHeight(fSmallFont)/2;
89c4a3a6 sago007 2008-08-29 14:32 2374
            DrawIMG(background,screen,x,y,25,25,x,y);
89c4a3a6 sago007 2008-08-29 14:32 2375
        }
89c4a3a6 sago007 2008-08-29 14:32 2376
    } //for
89c4a3a6 sago007 2008-08-29 14:32 2377
}   //UndrawBalls
89c4a3a6 sago007 2008-08-29 14:32 2378
89c4a3a6 sago007 2008-08-29 14:32 2379
//draws everything
89c4a3a6 sago007 2008-08-29 14:32 2380
void DrawEverything(int xsize, int ysize,BlockGame &theGame, BlockGame &theGame2)
89c4a3a6 sago007 2008-08-29 14:32 2381
{
89c4a3a6 sago007 2008-08-29 14:32 2382
    SDL_ShowCursor(SDL_DISABLE);
89c4a3a6 sago007 2008-08-29 14:32 2383
    //draw background:
89c4a3a6 sago007 2008-08-29 14:32 2384
    if (forceredraw != 1)
89c4a3a6 sago007 2008-08-29 14:32 2385
    {
89c4a3a6 sago007 2008-08-29 14:32 2386
89c4a3a6 sago007 2008-08-29 14:32 2387
        UndrawBalls();
89c4a3a6 sago007 2008-08-29 14:32 2388
        DrawIMG(background,screen,oldMousex,oldMousey,32,32,oldMousex,oldMousey);
89c4a3a6 sago007 2008-08-29 14:32 2389
        DrawIMG(background,screen,oldBubleX,oldBubleY,140,50,oldBubleX,oldBubleY);
89c4a3a6 sago007 2008-08-29 14:32 2390
89c4a3a6 sago007 2008-08-29 14:32 2391
89c4a3a6 sago007 2008-08-29 14:32 2392
        DrawIMG(background,screen,350,200,120,200,350,200);
89c4a3a6 sago007 2008-08-29 14:32 2393
        DrawIMG(background,screen,830,200,120,200,830,200);
89c4a3a6 sago007 2008-08-29 14:32 2394
        DrawIMG(background,screen,800,0,140,50,800,0);
89c4a3a6 sago007 2008-08-29 14:32 2395
89c4a3a6 sago007 2008-08-29 14:32 2396
        DrawIMG(background,screen,50,60,300,50,50,60);
89c4a3a6 sago007 2008-08-29 14:32 2397
        DrawIMG(background,screen,510,60,300,50,510,60);
89c4a3a6 sago007 2008-08-29 14:32 2398
    }
89c4a3a6 sago007 2008-08-29 14:32 2399
    else
89c4a3a6 sago007 2008-08-29 14:32 2400
        DrawIMG(background,screen,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2401
    //draw bottons (should be moves and drawn directly to background once)
89c4a3a6 sago007 2008-08-29 14:32 2402
    if (!editorMode)
2f30c381 sago007 2008-09-14 13:08 2403
        #if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 2404
        if (!networkActive) //We don't show the menu while running server or connected to a server
2f30c381 sago007 2008-09-14 13:08 2405
        #else
2f30c381 sago007 2008-09-14 13:08 2406
            if(true)
2f30c381 sago007 2008-09-14 13:08 2407
        #endif
89c4a3a6 sago007 2008-08-29 14:32 2408
        {
89c4a3a6 sago007 2008-08-29 14:32 2409
            //Here we draw the menu
89c4a3a6 sago007 2008-08-29 14:32 2410
            DrawIMG(bNewGame, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 2411
            DrawIMG(bOptions, screen, 120,0);
89c4a3a6 sago007 2008-08-29 14:32 2412
            DrawIMG(bHighScore, screen, 2*120,0);
89c4a3a6 sago007 2008-08-29 14:32 2413
            DrawIMG(bReplay,screen,3*120,0);
89c4a3a6 sago007 2008-08-29 14:32 2414
        }
89c4a3a6 sago007 2008-08-29 14:32 2415
        else
89c4a3a6 sago007 2008-08-29 14:32 2416
        { //If network is active
89c4a3a6 sago007 2008-08-29 14:32 2417
            DrawIMG(bBack, screen, 0, 0); //Display a disconnect button
89c4a3a6 sago007 2008-08-29 14:32 2418
        }
89c4a3a6 sago007 2008-08-29 14:32 2419
    if (!editorMode)
89c4a3a6 sago007 2008-08-29 14:32 2420
        DrawIMG(bExit, screen, xsize-120,ysize-120);
89c4a3a6 sago007 2008-08-29 14:32 2421
    //DrawIMG(boardBackBack,screen,theGame.topx-60,theGame.topy-68);
89c4a3a6 sago007 2008-08-29 14:32 2422
    DrawIMG(theGame.sBoard,screen,theGame.topx,theGame.topy);
89c4a3a6 sago007 2008-08-29 14:32 2423
    string strHolder;
89c4a3a6 sago007 2008-08-29 14:32 2424
    strHolder = itoa(theGame.score+theGame.handicap);
89c4a3a6 sago007 2008-08-29 14:32 2425
    SFont_Write(screen,fBlueFont,theGame.topx+310,theGame.topy+100,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2426
    if (theGame.AI_Enabled)
89c4a3a6 sago007 2008-08-29 14:32 2427
        SFont_Write(screen,fBlueFont,theGame.topx+10,theGame.topy-40,"CPU");
89c4a3a6 sago007 2008-08-29 14:32 2428
    else
89c4a3a6 sago007 2008-08-29 14:32 2429
        if (editorMode)
89c4a3a6 sago007 2008-08-29 14:32 2430
            SFont_Write(screen,fBlueFont,theGame.topx+10,theGame.topy-40,"Playing field");
89c4a3a6 sago007 2008-08-29 14:32 2431
        else
89c4a3a6 sago007 2008-08-29 14:32 2432
            if (!singlePuzzle)
89c4a3a6 sago007 2008-08-29 14:32 2433
                SFont_Write(screen,fBlueFont,theGame.topx+10,theGame.topy-40,player1name);
89c4a3a6 sago007 2008-08-29 14:32 2434
    if (theGame.timetrial)
89c4a3a6 sago007 2008-08-29 14:32 2435
    {
89c4a3a6 sago007 2008-08-29 14:32 2436
        int tid = (int)SDL_GetTicks()-theGame.gameStartedAt;
89c4a3a6 sago007 2008-08-29 14:32 2437
        int minutes;
89c4a3a6 sago007 2008-08-29 14:32 2438
        int seconds;
89c4a3a6 sago007 2008-08-29 14:32 2439
        if (tid>=0)
89c4a3a6 sago007 2008-08-29 14:32 2440
        {
89c4a3a6 sago007 2008-08-29 14:32 2441
            minutes = (2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame.gameStartedAt)))/60/1000;
89c4a3a6 sago007 2008-08-29 14:32 2442
            seconds = ((2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame.gameStartedAt)))%(60*1000))/1000;
89c4a3a6 sago007 2008-08-29 14:32 2443
        }
89c4a3a6 sago007 2008-08-29 14:32 2444
        else
89c4a3a6 sago007 2008-08-29 14:32 2445
        {
89c4a3a6 sago007 2008-08-29 14:32 2446
            minutes = ((abs((int)SDL_GetTicks()-(int)theGame.gameStartedAt)))/60/1000;
89c4a3a6 sago007 2008-08-29 14:32 2447
            seconds = (((abs((int)SDL_GetTicks()-(int)theGame.gameStartedAt)))%(60*1000))/1000;
89c4a3a6 sago007 2008-08-29 14:32 2448
        }
89c4a3a6 sago007 2008-08-29 14:32 2449
        if (theGame.bGameOver) minutes=0;
89c4a3a6 sago007 2008-08-29 14:32 2450
        if (theGame.bGameOver) seconds=0;
89c4a3a6 sago007 2008-08-29 14:32 2451
        if (seconds>9)
89c4a3a6 sago007 2008-08-29 14:32 2452
            strHolder = itoa(minutes)+":"+itoa(seconds);
89c4a3a6 sago007 2008-08-29 14:32 2453
        else strHolder = itoa(minutes)+":0"+itoa(seconds);
89c4a3a6 sago007 2008-08-29 14:32 2454
        if ((SoundEnabled)&&(!NoSound)&&(tid>0)&&(seconds<5)&&(minutes == 0)&&(seconds>1)&&(!(Mix_Playing(6)))) Mix_PlayChannel(6,heartBeat,0);
89c4a3a6 sago007 2008-08-29 14:32 2455
        SFont_Write(screen,fBlueFont,theGame.topx+310,theGame.topy+150,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2456
    }
89c4a3a6 sago007 2008-08-29 14:32 2457
    else
89c4a3a6 sago007 2008-08-29 14:32 2458
    {
89c4a3a6 sago007 2008-08-29 14:32 2459
        int minutes = ((abs((int)SDL_GetTicks()-(int)theGame.gameStartedAt)))/60/1000;
89c4a3a6 sago007 2008-08-29 14:32 2460
        int seconds = (((abs((int)SDL_GetTicks()-(int)theGame.gameStartedAt)))%(60*1000))/1000;
89c4a3a6 sago007 2008-08-29 14:32 2461
        if (theGame.bGameOver) minutes=(theGame.gameEndedAfter/1000/60)%100;
89c4a3a6 sago007 2008-08-29 14:32 2462
        if (theGame.bGameOver) seconds=(theGame.gameEndedAfter/1000)%60;
89c4a3a6 sago007 2008-08-29 14:32 2463
        if (seconds>9)
89c4a3a6 sago007 2008-08-29 14:32 2464
            strHolder = itoa(minutes)+":"+itoa(seconds);
89c4a3a6 sago007 2008-08-29 14:32 2465
        else
89c4a3a6 sago007 2008-08-29 14:32 2466
            strHolder = itoa(minutes)+":0"+itoa(seconds);
89c4a3a6 sago007 2008-08-29 14:32 2467
        SFont_Write(screen,fBlueFont,theGame.topx+310,theGame.topy+150,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2468
    }
89c4a3a6 sago007 2008-08-29 14:32 2469
    strHolder = itoa(theGame.chain);
89c4a3a6 sago007 2008-08-29 14:32 2470
    SFont_Write(screen,fBlueFont,theGame.topx+310,theGame.topy+200,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2471
    //drawspeedLevel:
89c4a3a6 sago007 2008-08-29 14:32 2472
    strHolder = itoa(theGame.speedLevel);
89c4a3a6 sago007 2008-08-29 14:32 2473
    SFont_Write(screen,fBlueFont,theGame.topx+310,theGame.topy+250,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2474
    if ((theGame.stageClear) &&(theGame.topy+700+50*(theGame.stageClearLimit-theGame.linesCleared)-theGame.pixels-1<600+theGame.topy))
89c4a3a6 sago007 2008-08-29 14:32 2475
    {
89c4a3a6 sago007 2008-08-29 14:32 2476
        oldBubleX = theGame.topx+280;
89c4a3a6 sago007 2008-08-29 14:32 2477
        oldBubleY = theGame.topy+650+50*(theGame.stageClearLimit-theGame.linesCleared)-theGame.pixels-1;
89c4a3a6 sago007 2008-08-29 14:32 2478
        DrawIMG(stageBobble,screen,theGame.topx+280,theGame.topy+650+50*(theGame.stageClearLimit-theGame.linesCleared)-theGame.pixels-1);
89c4a3a6 sago007 2008-08-29 14:32 2479
    }
89c4a3a6 sago007 2008-08-29 14:32 2480
    //player1 finnish, player2 start
89c4a3a6 sago007 2008-08-29 14:32 2481
    //DrawIMG(boardBackBack,screen,theGame2.topx-60,theGame2.topy-68);
89c4a3a6 sago007 2008-08-29 14:32 2482
    if (!editorMode)
89c4a3a6 sago007 2008-08-29 14:32 2483
    {
89c4a3a6 sago007 2008-08-29 14:32 2484
        DrawIMG(theGame2.sBoard,screen,theGame2.topx,theGame2.topy);
89c4a3a6 sago007 2008-08-29 14:32 2485
        strHolder = itoa(theGame2.score+theGame2.handicap);
89c4a3a6 sago007 2008-08-29 14:32 2486
        SFont_Write(screen,fBlueFont,theGame2.topx+310,theGame2.topy+100,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2487
        if (theGame2.AI_Enabled)
89c4a3a6 sago007 2008-08-29 14:32 2488
            SFont_Write(screen,fBlueFont,theGame2.topx+10,theGame2.topy-40,"CPU");
89c4a3a6 sago007 2008-08-29 14:32 2489
        else
89c4a3a6 sago007 2008-08-29 14:32 2490
            SFont_Write(screen,fBlueFont,theGame2.topx+10,theGame2.topy-40,theGame2.name);
89c4a3a6 sago007 2008-08-29 14:32 2491
        if (theGame2.timetrial)
89c4a3a6 sago007 2008-08-29 14:32 2492
        {
89c4a3a6 sago007 2008-08-29 14:32 2493
            int tid = (int)SDL_GetTicks()-theGame2.gameStartedAt;
89c4a3a6 sago007 2008-08-29 14:32 2494
            int minutes;
89c4a3a6 sago007 2008-08-29 14:32 2495
            int seconds;
89c4a3a6 sago007 2008-08-29 14:32 2496
            if (tid>=0)
89c4a3a6 sago007 2008-08-29 14:32 2497
            {
89c4a3a6 sago007 2008-08-29 14:32 2498
                minutes = (2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame2.gameStartedAt)))/60/1000;
89c4a3a6 sago007 2008-08-29 14:32 2499
                seconds = ((2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame2.gameStartedAt)))%(60*1000))/1000;
89c4a3a6 sago007 2008-08-29 14:32 2500
            }
89c4a3a6 sago007 2008-08-29 14:32 2501
            else
89c4a3a6 sago007 2008-08-29 14:32 2502
            {
89c4a3a6 sago007 2008-08-29 14:32 2503
                minutes = ((abs((int)SDL_GetTicks()-(int)theGame2.gameStartedAt)))/60/1000;
89c4a3a6 sago007 2008-08-29 14:32 2504
                seconds = (((abs((int)SDL_GetTicks()-(int)theGame2.gameStartedAt)))%(60*1000))/1000;
89c4a3a6 sago007 2008-08-29 14:32 2505
            }
89c4a3a6 sago007 2008-08-29 14:32 2506
            if (theGame2.bGameOver) minutes=0;
89c4a3a6 sago007 2008-08-29 14:32 2507
            if (theGame2.bGameOver) seconds=0;
89c4a3a6 sago007 2008-08-29 14:32 2508
            if (seconds>9)
89c4a3a6 sago007 2008-08-29 14:32 2509
                strHolder = itoa(minutes)+":"+itoa(seconds);
89c4a3a6 sago007 2008-08-29 14:32 2510
            else
89c4a3a6 sago007 2008-08-29 14:32 2511
                strHolder = itoa(minutes)+":0"+itoa(seconds);
89c4a3a6 sago007 2008-08-29 14:32 2512
            if ((SoundEnabled)&&(!NoSound)&&(tid>0)&&(seconds<5)&&(minutes == 0)&&(seconds>1)&&(!(Mix_Playing(6)))) Mix_PlayChannel(6,heartBeat,0);
89c4a3a6 sago007 2008-08-29 14:32 2513
            SFont_Write(screen,fBlueFont,theGame2.topx+310,theGame2.topy+150,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2514
        }
89c4a3a6 sago007 2008-08-29 14:32 2515
        else
89c4a3a6 sago007 2008-08-29 14:32 2516
        {
89c4a3a6 sago007 2008-08-29 14:32 2517
            int minutes = (abs((int)SDL_GetTicks()-(int)theGame2.gameStartedAt))/60/1000;
89c4a3a6 sago007 2008-08-29 14:32 2518
            int seconds = (abs((int)SDL_GetTicks()-(int)theGame2.gameStartedAt)%(60*1000))/1000;
89c4a3a6 sago007 2008-08-29 14:32 2519
            if (theGame2.bGameOver) minutes=(theGame2.gameEndedAfter/1000/60)%100;
89c4a3a6 sago007 2008-08-29 14:32 2520
            if (theGame2.bGameOver) seconds=(theGame2.gameEndedAfter/1000)%60;
89c4a3a6 sago007 2008-08-29 14:32 2521
            if (seconds>9)
89c4a3a6 sago007 2008-08-29 14:32 2522
                strHolder = itoa(minutes)+":"+itoa(seconds);
89c4a3a6 sago007 2008-08-29 14:32 2523
            else
89c4a3a6 sago007 2008-08-29 14:32 2524
                strHolder = itoa(minutes)+":0"+itoa(seconds);
89c4a3a6 sago007 2008-08-29 14:32 2525
            SFont_Write(screen,fBlueFont,theGame2.topx+310,theGame2.topy+150,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2526
        }
89c4a3a6 sago007 2008-08-29 14:32 2527
        strHolder = itoa(theGame2.chain);
89c4a3a6 sago007 2008-08-29 14:32 2528
        SFont_Write(screen,fBlueFont,theGame2.topx+310,theGame2.topy+200,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2529
        strHolder = itoa(theGame2.speedLevel);
89c4a3a6 sago007 2008-08-29 14:32 2530
        SFont_Write(screen,fBlueFont,theGame2.topx+310,theGame2.topy+250,strHolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2531
    }
89c4a3a6 sago007 2008-08-29 14:32 2532
    //player2 finnish
89c4a3a6 sago007 2008-08-29 14:32 2533
89c4a3a6 sago007 2008-08-29 14:32 2534
    if (bNewGameOpen)
89c4a3a6 sago007 2008-08-29 14:32 2535
    {
89c4a3a6 sago007 2008-08-29 14:32 2536
        DrawIMG(b1player,screen,0,40);
89c4a3a6 sago007 2008-08-29 14:32 2537
        DrawIMG(b2players,screen,0,80);
1572de2b sago007 2008-09-11 18:15 2538
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 2539
        DrawIMG(bNetwork,screen,0,120);
89c4a3a6 sago007 2008-08-29 14:32 2540
#endif
89c4a3a6 sago007 2008-08-29 14:32 2541
        if (b1playerOpen)
89c4a3a6 sago007 2008-08-29 14:32 2542
        {
89c4a3a6 sago007 2008-08-29 14:32 2543
            DrawIMG(bEndless,screen,120,40);
89c4a3a6 sago007 2008-08-29 14:32 2544
            DrawIMG(bTimeTrial,screen,120,80);
89c4a3a6 sago007 2008-08-29 14:32 2545
            DrawIMG(bStageClear,screen,120,120);
89c4a3a6 sago007 2008-08-29 14:32 2546
            DrawIMG(bPuzzle,screen,120,160);
89c4a3a6 sago007 2008-08-29 14:32 2547
            DrawIMG(bVsMode,screen,120,200);
89c4a3a6 sago007 2008-08-29 14:32 2548
        }
89c4a3a6 sago007 2008-08-29 14:32 2549
        else
89c4a3a6 sago007 2008-08-29 14:32 2550
            if (b2playersOpen)
89c4a3a6 sago007 2008-08-29 14:32 2551
            {
89c4a3a6 sago007 2008-08-29 14:32 2552
                DrawIMG(bTimeTrial,screen,120,80);
89c4a3a6 sago007 2008-08-29 14:32 2553
                DrawIMG(bVsMode,screen,120,120);
89c4a3a6 sago007 2008-08-29 14:32 2554
            }
1572de2b sago007 2008-09-11 18:15 2555
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 2556
            else
89c4a3a6 sago007 2008-08-29 14:32 2557
                if (bNetworkOpen)
89c4a3a6 sago007 2008-08-29 14:32 2558
                {
89c4a3a6 sago007 2008-08-29 14:32 2559
                    DrawIMG(bHost,screen,120,120);
89c4a3a6 sago007 2008-08-29 14:32 2560
                    DrawIMG(bConnect,screen,120,160);
89c4a3a6 sago007 2008-08-29 14:32 2561
                }
89c4a3a6 sago007 2008-08-29 14:32 2562
#endif
89c4a3a6 sago007 2008-08-29 14:32 2563
    }
89c4a3a6 sago007 2008-08-29 14:32 2564
    if (bOptionsOpen)
89c4a3a6 sago007 2008-08-29 14:32 2565
    {
89c4a3a6 sago007 2008-08-29 14:32 2566
        DrawIMG(bConfigure,screen,120,40);
89c4a3a6 sago007 2008-08-29 14:32 2567
        DrawIMG(bSelectPuzzle,screen,120,80);
e3e0644e sago007 2008-09-25 14:00 2568
        DrawIMG(bVsModeConfig,screen,120,120);
89c4a3a6 sago007 2008-08-29 14:32 2569
        DrawIMG(bTheme,screen,120,160);
89c4a3a6 sago007 2008-08-29 14:32 2570
    }
89c4a3a6 sago007 2008-08-29 14:32 2571
    if (bReplayOpen)
89c4a3a6 sago007 2008-08-29 14:32 2572
    {
89c4a3a6 sago007 2008-08-29 14:32 2573
        DrawIMG(bSave,screen,360,40);
89c4a3a6 sago007 2008-08-29 14:32 2574
        DrawIMG(bLoad,screen,360,80);
89c4a3a6 sago007 2008-08-29 14:32 2575
    }
89c4a3a6 sago007 2008-08-29 14:32 2576
    if (showOptions) DrawOptions(100,100);
89c4a3a6 sago007 2008-08-29 14:32 2577
89c4a3a6 sago007 2008-08-29 14:32 2578
    DrawBalls();
89c4a3a6 sago007 2008-08-29 14:32 2579
1572de2b sago007 2008-09-11 18:15 2580
#if DEBUG
89c4a3a6 sago007 2008-08-29 14:32 2581
    Frames++;
89c4a3a6 sago007 2008-08-29 14:32 2582
    if (SDL_GetTicks() >= Ticks + 1000)
89c4a3a6 sago007 2008-08-29 14:32 2583
    {
89c4a3a6 sago007 2008-08-29 14:32 2584
        if (Frames > 999) Frames=999;
78d03b38 sago007 2008-11-13 19:56 2585
        sprintf(FPS, "%lu fps", Frames);
89c4a3a6 sago007 2008-08-29 14:32 2586
        Frames = 0;
89c4a3a6 sago007 2008-08-29 14:32 2587
        Ticks = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2588
    }
89c4a3a6 sago007 2008-08-29 14:32 2589
89c4a3a6 sago007 2008-08-29 14:32 2590
    SFont_Write(screen,fBlueFont,800,4,FPS);
89c4a3a6 sago007 2008-08-29 14:32 2591
#endif
89c4a3a6 sago007 2008-08-29 14:32 2592
89c4a3a6 sago007 2008-08-29 14:32 2593
    //SDL_Flip(screen); Update screen is now called outside DrawEvrything, bacause the mouse needs to be painted
89c4a3a6 sago007 2008-08-29 14:32 2594
89c4a3a6 sago007 2008-08-29 14:32 2595
}
89c4a3a6 sago007 2008-08-29 14:32 2596
89c4a3a6 sago007 2008-08-29 14:32 2597
//Generates the standard background
89c4a3a6 sago007 2008-08-29 14:32 2598
void MakeBackground(int xsize,int ysize)
89c4a3a6 sago007 2008-08-29 14:32 2599
{
89c4a3a6 sago007 2008-08-29 14:32 2600
    DrawIMG(backgroundImage,background,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2601
    standardBackground = true;
89c4a3a6 sago007 2008-08-29 14:32 2602
}
89c4a3a6 sago007 2008-08-29 14:32 2603
89c4a3a6 sago007 2008-08-29 14:32 2604
//Generates the background with red board backs
89c4a3a6 sago007 2008-08-29 14:32 2605
void MakeBackground(int xsize,int ysize,BlockGame &theGame, BlockGame &theGame2)
89c4a3a6 sago007 2008-08-29 14:32 2606
{
89c4a3a6 sago007 2008-08-29 14:32 2607
    DrawIMG(backgroundImage,background,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2608
    DrawIMG(boardBackBack,background,theGame.topx-60,theGame.topy-68);
89c4a3a6 sago007 2008-08-29 14:32 2609
    DrawIMG(boardBackBack,background,theGame2.topx-60,theGame2.topy-68);
89c4a3a6 sago007 2008-08-29 14:32 2610
    standardBackground = false;
89c4a3a6 sago007 2008-08-29 14:32 2611
}
89c4a3a6 sago007 2008-08-29 14:32 2612
89c4a3a6 sago007 2008-08-29 14:32 2613
void MakeBackground(int xsize, int ysize, BlockGame &theGame)
89c4a3a6 sago007 2008-08-29 14:32 2614
{
89c4a3a6 sago007 2008-08-29 14:32 2615
    DrawIMG(backgroundImage,background,0,0);
89c4a3a6 sago007 2008-08-29 14:32 2616
    DrawIMG(boardBackBack,background,theGame.topx-60,theGame.topy-68);
89c4a3a6 sago007 2008-08-29 14:32 2617
    standardBackground = false;
89c4a3a6 sago007 2008-08-29 14:32 2618
}
89c4a3a6 sago007 2008-08-29 14:32 2619
89c4a3a6 sago007 2008-08-29 14:32 2620
89c4a3a6 sago007 2008-08-29 14:32 2621
//The function that allows the player to choose PuzzleLevel
89c4a3a6 sago007 2008-08-29 14:32 2622
int PuzzleLevelSelect()
89c4a3a6 sago007 2008-08-29 14:32 2623
{
89c4a3a6 sago007 2008-08-29 14:32 2624
    const int xplace = 200;
89c4a3a6 sago007 2008-08-29 14:32 2625
    const int yplace = 300;
89c4a3a6 sago007 2008-08-29 14:32 2626
    Uint8 *keys;
89c4a3a6 sago007 2008-08-29 14:32 2627
    int levelNr, mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 2628
    bool levelSelected = false;
89c4a3a6 sago007 2008-08-29 14:32 2629
    bool tempBool;
89c4a3a6 sago007 2008-08-29 14:32 2630
89c4a3a6 sago007 2008-08-29 14:32 2631
    //Loads the levels, if they havn't been loaded:
89c4a3a6 sago007 2008-08-29 14:32 2632
    LoadPuzzleStages();
89c4a3a6 sago007 2008-08-29 14:32 2633
89c4a3a6 sago007 2008-08-29 14:32 2634
    //Keeps track of background;
89c4a3a6 sago007 2008-08-29 14:32 2635
    int nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2636
89c4a3a6 sago007 2008-08-29 14:32 2637
    ifstream puzzleFile(puzzleSavePath.c_str(),ios::binary);
89c4a3a6 sago007 2008-08-29 14:32 2638
    MakeBackground(1024,768);
89c4a3a6 sago007 2008-08-29 14:32 2639
    if (puzzleFile)
89c4a3a6 sago007 2008-08-29 14:32 2640
    {
89c4a3a6 sago007 2008-08-29 14:32 2641
        for (int i=0;(i<nrOfPuzzles)&&(!puzzleFile.eof()); i++)
89c4a3a6 sago007 2008-08-29 14:32 2642
        {
89c4a3a6 sago007 2008-08-29 14:32 2643
            puzzleFile.read(reinterpret_cast<char*>(&tempBool),sizeof(bool));
89c4a3a6 sago007 2008-08-29 14:32 2644
            puzzleCleared[i] = tempBool;
89c4a3a6 sago007 2008-08-29 14:32 2645
        }
89c4a3a6 sago007 2008-08-29 14:32 2646
        puzzleFile.close();
89c4a3a6 sago007 2008-08-29 14:32 2647
    }
89c4a3a6 sago007 2008-08-29 14:32 2648
    else
89c4a3a6 sago007 2008-08-29 14:32 2649
    {
89c4a3a6 sago007 2008-08-29 14:32 2650
        tempBool = false;
89c4a3a6 sago007 2008-08-29 14:32 2651
        for (int i=0; i<nrOfPuzzles; i++)
89c4a3a6 sago007 2008-08-29 14:32 2652
            puzzleCleared[i] = tempBool;
89c4a3a6 sago007 2008-08-29 14:32 2653
    }
89c4a3a6 sago007 2008-08-29 14:32 2654
89c4a3a6 sago007 2008-08-29 14:32 2655
    do
89c4a3a6 sago007 2008-08-29 14:32 2656
    {
89c4a3a6 sago007 2008-08-29 14:32 2657
        nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2658
89c4a3a6 sago007 2008-08-29 14:32 2659
89c4a3a6 sago007 2008-08-29 14:32 2660
        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 2661
        DrawIMG(iCheckBoxArea,screen,xplace,yplace);
89c4a3a6 sago007 2008-08-29 14:32 2662
        SFont_Write(screen,fBlueFont,xplace+12,yplace+2,"Select Puzzle");
89c4a3a6 sago007 2008-08-29 14:32 2663
        //Now drow the fields you click in (and a V if clicked):
89c4a3a6 sago007 2008-08-29 14:32 2664
        for (int i = 0; i < nrOfPuzzles;i++)
89c4a3a6 sago007 2008-08-29 14:32 2665
        {
89c4a3a6 sago007 2008-08-29 14:32 2666
            DrawIMG(iLevelCheckBox,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
89c4a3a6 sago007 2008-08-29 14:32 2667
            if (puzzleCleared[i]==true) DrawIMG(iLevelCheck,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
89c4a3a6 sago007 2008-08-29 14:32 2668
        }
89c4a3a6 sago007 2008-08-29 14:32 2669
89c4a3a6 sago007 2008-08-29 14:32 2670
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 2671
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 2672
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 2673
            {
89c4a3a6 sago007 2008-08-29 14:32 2674
                if ( event.key.keysym.sym == SDLK_ESCAPE ) {
89c4a3a6 sago007 2008-08-29 14:32 2675
                    levelNr = -1;
89c4a3a6 sago007 2008-08-29 14:32 2676
                    levelSelected = true;
89c4a3a6 sago007 2008-08-29 14:32 2677
                }
89c4a3a6 sago007 2008-08-29 14:32 2678
            }
89c4a3a6 sago007 2008-08-29 14:32 2679
89c4a3a6 sago007 2008-08-29 14:32 2680
        keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 2681
89c4a3a6 sago007 2008-08-29 14:32 2682
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 2683
89c4a3a6 sago007 2008-08-29 14:32 2684
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 2685
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 2686
        {
89c4a3a6 sago007 2008-08-29 14:32 2687
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 2688
        }
89c4a3a6 sago007 2008-08-29 14:32 2689
89c4a3a6 sago007 2008-08-29 14:32 2690
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 2691
        {
89c4a3a6 sago007 2008-08-29 14:32 2692
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 2693
89c4a3a6 sago007 2008-08-29 14:32 2694
            int levelClicked = -1;
89c4a3a6 sago007 2008-08-29 14:32 2695
            int i;
89c4a3a6 sago007 2008-08-29 14:32 2696
            for (i = 0; (i<nrOfPuzzles/10)||((i<nrOfPuzzles/10+1)&&(nrOfPuzzles%10 != 0)); i++)
89c4a3a6 sago007 2008-08-29 14:32 2697
                if ((60+i*50<mousey-yplace)&&(mousey-yplace<i*50+92))
89c4a3a6 sago007 2008-08-29 14:32 2698
                    levelClicked = i*10;
89c4a3a6 sago007 2008-08-29 14:32 2699
            i++;
89c4a3a6 sago007 2008-08-29 14:32 2700
            if (levelClicked != -1)
89c4a3a6 sago007 2008-08-29 14:32 2701
                for (int j = 0; ((j<nrOfStageLevels%(i*10))&&(j<10)); j++)
89c4a3a6 sago007 2008-08-29 14:32 2702
                    if ((10+j*50<mousex-xplace)&&(mousex-xplace<j*50+42))
89c4a3a6 sago007 2008-08-29 14:32 2703
                    {
89c4a3a6 sago007 2008-08-29 14:32 2704
                        levelClicked +=j;
89c4a3a6 sago007 2008-08-29 14:32 2705
                        levelSelected = true;
89c4a3a6 sago007 2008-08-29 14:32 2706
                        levelNr = levelClicked;
89c4a3a6 sago007 2008-08-29 14:32 2707
                    }
89c4a3a6 sago007 2008-08-29 14:32 2708
        }
89c4a3a6 sago007 2008-08-29 14:32 2709
89c4a3a6 sago007 2008-08-29 14:32 2710
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 2711
        SDL_Flip(screen); //draws it all to the screen
89c4a3a6 sago007 2008-08-29 14:32 2712
89c4a3a6 sago007 2008-08-29 14:32 2713
    } while (!levelSelected);
89c4a3a6 sago007 2008-08-29 14:32 2714
    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 2715
    return levelNr;
89c4a3a6 sago007 2008-08-29 14:32 2716
}
89c4a3a6 sago007 2008-08-29 14:32 2717
89c4a3a6 sago007 2008-08-29 14:32 2718
//The function that allows the player to choose Level number
89c4a3a6 sago007 2008-08-29 14:32 2719
int StageLevelSelect()
89c4a3a6 sago007 2008-08-29 14:32 2720
{
89c4a3a6 sago007 2008-08-29 14:32 2721
    const int xplace = 200;
89c4a3a6 sago007 2008-08-29 14:32 2722
    const int yplace = 300;
89c4a3a6 sago007 2008-08-29 14:32 2723
    Uint8 *keys;
89c4a3a6 sago007 2008-08-29 14:32 2724
    int levelNr, mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 2725
    bool levelSelected = false;
89c4a3a6 sago007 2008-08-29 14:32 2726
    bool tempBool;
89c4a3a6 sago007 2008-08-29 14:32 2727
    Uint32 tempUInt32;
89c4a3a6 sago007 2008-08-29 14:32 2728
    Uint32 totalScore = 0;
89c4a3a6 sago007 2008-08-29 14:32 2729
    Uint32 totalTime = 0;
89c4a3a6 sago007 2008-08-29 14:32 2730
89c4a3a6 sago007 2008-08-29 14:32 2731
    //Keeps track of background;
89c4a3a6 sago007 2008-08-29 14:32 2732
    //int nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2733
89c4a3a6 sago007 2008-08-29 14:32 2734
    MakeBackground(1024,768);
89c4a3a6 sago007 2008-08-29 14:32 2735
    ifstream stageFile(stageClearSavePath.c_str(),ios::binary);
89c4a3a6 sago007 2008-08-29 14:32 2736
    if (stageFile)
89c4a3a6 sago007 2008-08-29 14:32 2737
    {
89c4a3a6 sago007 2008-08-29 14:32 2738
        for (int i = 0; i<nrOfStageLevels; i++)
89c4a3a6 sago007 2008-08-29 14:32 2739
        {
89c4a3a6 sago007 2008-08-29 14:32 2740
            stageFile.read(reinterpret_cast<char*>(&tempBool),sizeof(bool));
89c4a3a6 sago007 2008-08-29 14:32 2741
            stageCleared[i]=tempBool;
89c4a3a6 sago007 2008-08-29 14:32 2742
        }
89c4a3a6 sago007 2008-08-29 14:32 2743
        if(!stageFile.eof())
89c4a3a6 sago007 2008-08-29 14:32 2744
        {
89c4a3a6 sago007 2008-08-29 14:32 2745
            for(int i=0; i<nrOfStageLevels; i++)
89c4a3a6 sago007 2008-08-29 14:32 2746
            {
89c4a3a6 sago007 2008-08-29 14:32 2747
                tempUInt32 = 0;
89c4a3a6 sago007 2008-08-29 14:32 2748
                if(!stageFile.eof())
89c4a3a6 sago007 2008-08-29 14:32 2749
                    stageFile.read(reinterpret_cast<char*>(&tempUInt32),sizeof(Uint32));
89c4a3a6 sago007 2008-08-29 14:32 2750
                stageScores[i]=tempUInt32;
89c4a3a6 sago007 2008-08-29 14:32 2751
                totalScore+=tempUInt32;
89c4a3a6 sago007 2008-08-29 14:32 2752
            }
89c4a3a6 sago007 2008-08-29 14:32 2753
            for(int i=0; i<nrOfStageLevels; i++)
89c4a3a6 sago007 2008-08-29 14:32 2754
            {
89c4a3a6 sago007 2008-08-29 14:32 2755
                tempUInt32 = 0;
89c4a3a6 sago007 2008-08-29 14:32 2756
                if(!stageFile.eof())
89c4a3a6 sago007 2008-08-29 14:32 2757
                    stageFile.read(reinterpret_cast<char*>(&tempUInt32),sizeof(Uint32));
89c4a3a6 sago007 2008-08-29 14:32 2758
                stageTimes[i]=tempUInt32;
89c4a3a6 sago007 2008-08-29 14:32 2759
                totalTime += tempUInt32;
89c4a3a6 sago007 2008-08-29 14:32 2760
            }
89c4a3a6 sago007 2008-08-29 14:32 2761
        }
89c4a3a6 sago007 2008-08-29 14:32 2762
        else
89c4a3a6 sago007 2008-08-29 14:32 2763
        {
89c4a3a6 sago007 2008-08-29 14:32 2764
            for(int i=0; i<nrOfStageLevels; i++)
89c4a3a6 sago007 2008-08-29 14:32 2765
            {
89c4a3a6 sago007 2008-08-29 14:32 2766
                 stageScores[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 2767
                 stageTimes[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 2768
            }
89c4a3a6 sago007 2008-08-29 14:32 2769
        }
89c4a3a6 sago007 2008-08-29 14:32 2770
        stageFile.close();
89c4a3a6 sago007 2008-08-29 14:32 2771
    }
89c4a3a6 sago007 2008-08-29 14:32 2772
    else
89c4a3a6 sago007 2008-08-29 14:32 2773
    {
89c4a3a6 sago007 2008-08-29 14:32 2774
        for (int i=0; i<nrOfStageLevels; i++)
89c4a3a6 sago007 2008-08-29 14:32 2775
        {
89c4a3a6 sago007 2008-08-29 14:32 2776
            stageCleared[i]= false;
89c4a3a6 sago007 2008-08-29 14:32 2777
            stageScores[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 2778
            stageTimes[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 2779
        }
89c4a3a6 sago007 2008-08-29 14:32 2780
    }
89c4a3a6 sago007 2008-08-29 14:32 2781
89c4a3a6 sago007 2008-08-29 14:32 2782
89c4a3a6 sago007 2008-08-29 14:32 2783
    do
89c4a3a6 sago007 2008-08-29 14:32 2784
    {
89c4a3a6 sago007 2008-08-29 14:32 2785
        //nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2786
        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 2787
        DrawIMG(iCheckBoxArea,screen,xplace,yplace);
89c4a3a6 sago007 2008-08-29 14:32 2788
        SFont_Write(screen,fBlueFont,xplace+12,yplace+2,"Stage Clear Level Select");
89c4a3a6 sago007 2008-08-29 14:32 2789
        for (int i = 0; i < nrOfStageLevels;i++)
89c4a3a6 sago007 2008-08-29 14:32 2790
        {
89c4a3a6 sago007 2008-08-29 14:32 2791
            DrawIMG(iLevelCheckBox,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
89c4a3a6 sago007 2008-08-29 14:32 2792
            if (stageCleared[i]==true) DrawIMG(iLevelCheck,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
89c4a3a6 sago007 2008-08-29 14:32 2793
        }
89c4a3a6 sago007 2008-08-29 14:32 2794
89c4a3a6 sago007 2008-08-29 14:32 2795
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 2796
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 2797
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 2798
            {
89c4a3a6 sago007 2008-08-29 14:32 2799
                if ( event.key.keysym.sym == SDLK_ESCAPE ) {
89c4a3a6 sago007 2008-08-29 14:32 2800
                    levelNr = -1;
89c4a3a6 sago007 2008-08-29 14:32 2801
                    levelSelected = true;
89c4a3a6 sago007 2008-08-29 14:32 2802
                }
89c4a3a6 sago007 2008-08-29 14:32 2803
            }
89c4a3a6 sago007 2008-08-29 14:32 2804
89c4a3a6 sago007 2008-08-29 14:32 2805
        keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 2806
89c4a3a6 sago007 2008-08-29 14:32 2807
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 2808
89c4a3a6 sago007 2008-08-29 14:32 2809
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 2810
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 2811
        {
89c4a3a6 sago007 2008-08-29 14:32 2812
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 2813
        }
89c4a3a6 sago007 2008-08-29 14:32 2814
89c4a3a6 sago007 2008-08-29 14:32 2815
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 2816
        {
89c4a3a6 sago007 2008-08-29 14:32 2817
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 2818
89c4a3a6 sago007 2008-08-29 14:32 2819
            int levelClicked = -1;
89c4a3a6 sago007 2008-08-29 14:32 2820
            int i;
89c4a3a6 sago007 2008-08-29 14:32 2821
            for (i = 0; (i<nrOfStageLevels/10)||((i<nrOfStageLevels/10+1)&&(nrOfStageLevels%10 != 0)); i++)
89c4a3a6 sago007 2008-08-29 14:32 2822
                if ((60+i*50<mousey-yplace)&&(mousey-yplace<i*50+92))
89c4a3a6 sago007 2008-08-29 14:32 2823
                    levelClicked = i*10;
89c4a3a6 sago007 2008-08-29 14:32 2824
            i++;
89c4a3a6 sago007 2008-08-29 14:32 2825
            if (levelClicked != -1)
89c4a3a6 sago007 2008-08-29 14:32 2826
                for (int j = 0; ((j<nrOfStageLevels%(i*10))&&(j<10)); j++)
89c4a3a6 sago007 2008-08-29 14:32 2827
                    if ((10+j*50<mousex-xplace)&&(mousex-xplace<j*50+42))
89c4a3a6 sago007 2008-08-29 14:32 2828
                    {
89c4a3a6 sago007 2008-08-29 14:32 2829
                        levelClicked +=j;
89c4a3a6 sago007 2008-08-29 14:32 2830
                        levelSelected = true;
89c4a3a6 sago007 2008-08-29 14:32 2831
                        levelNr = levelClicked;
89c4a3a6 sago007 2008-08-29 14:32 2832
                    }
89c4a3a6 sago007 2008-08-29 14:32 2833
        }
89c4a3a6 sago007 2008-08-29 14:32 2834
        //Find what we are over:
89c4a3a6 sago007 2008-08-29 14:32 2835
            int overLevel = -1;
89c4a3a6 sago007 2008-08-29 14:32 2836
            int i;
89c4a3a6 sago007 2008-08-29 14:32 2837
            for (i = 0; (i<nrOfStageLevels/10)||((i<nrOfStageLevels/10+1)&&(nrOfStageLevels%10 != 0)); i++)
89c4a3a6 sago007 2008-08-29 14:32 2838
                if ((60+i*50<mousey-yplace)&&(mousey-yplace<i*50+92))
89c4a3a6 sago007 2008-08-29 14:32 2839
                    overLevel = i*10;
89c4a3a6 sago007 2008-08-29 14:32 2840
            i++;
89c4a3a6 sago007 2008-08-29 14:32 2841
            if (overLevel != -1)
89c4a3a6 sago007 2008-08-29 14:32 2842
                for (int j = 0; ((j<nrOfStageLevels%(i*10))&&(j<10)); j++)
89c4a3a6 sago007 2008-08-29 14:32 2843
                    if ((10+j*50<mousex-xplace)&&(mousex-xplace<j*50+42))
89c4a3a6 sago007 2008-08-29 14:32 2844
                    {
89c4a3a6 sago007 2008-08-29 14:32 2845
                        overLevel +=j;
89c4a3a6 sago007 2008-08-29 14:32 2846
                        string scoreString = "Best score: 0";
89c4a3a6 sago007 2008-08-29 14:32 2847
                        string timeString = "Time used: -- : --";
89c4a3a6 sago007 2008-08-29 14:32 2848
                        
89c4a3a6 sago007 2008-08-29 14:32 2849
                        if(stageScores.at(overLevel)>0)
89c4a3a6 sago007 2008-08-29 14:32 2850
                            scoreString = "Best score: "+itoa(stageScores[overLevel]);
89c4a3a6 sago007 2008-08-29 14:32 2851
                        if(stageTimes[overLevel]>0)
89c4a3a6 sago007 2008-08-29 14:32 2852
                            timeString = "Time used: "+itoa(stageTimes[overLevel]/1000/60)+" : "+itoa2((stageTimes[overLevel]/1000)%60);
89c4a3a6 sago007 2008-08-29 14:32 2853
                        
89c4a3a6 sago007 2008-08-29 14:32 2854
                        SFont_Write(screen,fBlueFont,200,200,scoreString.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2855
                        SFont_Write(screen,fBlueFont,200,250,timeString.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2856
                        
89c4a3a6 sago007 2008-08-29 14:32 2857
                        overLevel;
89c4a3a6 sago007 2008-08-29 14:32 2858
                    }
89c4a3a6 sago007 2008-08-29 14:32 2859
            string totalString = "Total score: " +itoa(totalScore) + " in " + itoa(totalTime/1000/60) + " : " + itoa2((totalTime/1000)%60);
89c4a3a6 sago007 2008-08-29 14:32 2860
            SFont_Write(screen,fBlueFont,200,600,totalString.c_str());   
89c4a3a6 sago007 2008-08-29 14:32 2861
89c4a3a6 sago007 2008-08-29 14:32 2862
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 2863
        SDL_Flip(screen); //draws it all to the screen
89c4a3a6 sago007 2008-08-29 14:32 2864
89c4a3a6 sago007 2008-08-29 14:32 2865
    } while (!levelSelected);
89c4a3a6 sago007 2008-08-29 14:32 2866
    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 2867
    return levelNr;
89c4a3a6 sago007 2008-08-29 14:32 2868
}
89c4a3a6 sago007 2008-08-29 14:32 2869
89c4a3a6 sago007 2008-08-29 14:32 2870
//Ask user for what AI level he will compete agains, return the number. Number must be 0..AIlevels
89c4a3a6 sago007 2008-08-29 14:32 2871
int startSingleVs()
89c4a3a6 sago007 2008-08-29 14:32 2872
{
89c4a3a6 sago007 2008-08-29 14:32 2873
    //Where to place the windows
89c4a3a6 sago007 2008-08-29 14:32 2874
    const int xplace = 200;
89c4a3a6 sago007 2008-08-29 14:32 2875
    const int yplace = 100;
89c4a3a6 sago007 2008-08-29 14:32 2876
    Uint8 *keys;	//To take keyboard input
89c4a3a6 sago007 2008-08-29 14:32 2877
    int mousex, mousey;	//To allow mouse
89c4a3a6 sago007 2008-08-29 14:32 2878
    bool done = false;	//When are we done?
89c4a3a6 sago007 2008-08-29 14:32 2879
89c4a3a6 sago007 2008-08-29 14:32 2880
    MakeBackground(1024,768);
89c4a3a6 sago007 2008-08-29 14:32 2881
    DrawIMG(changeButtonsBack,background,xplace,yplace);
89c4a3a6 sago007 2008-08-29 14:32 2882
    SFont_Write(background,fBlueFont,xplace+10,yplace+10,"1 : Very Easy");
89c4a3a6 sago007 2008-08-29 14:32 2883
    SFont_Write(background,fBlueFont,xplace+10,yplace+40,"2 : Easy");
89c4a3a6 sago007 2008-08-29 14:32 2884
    SFont_Write(background,fBlueFont,xplace+10,yplace+70,"3 : Below Normal");
89c4a3a6 sago007 2008-08-29 14:32 2885
    SFont_Write(background,fBlueFont,xplace+10,yplace+100,"4 : Normal");
89c4a3a6 sago007 2008-08-29 14:32 2886
    SFont_Write(background,fBlueFont,xplace+10,yplace+130,"5 : Above Normal");
89c4a3a6 sago007 2008-08-29 14:32 2887
    SFont_Write(background,fBlueFont,xplace+10,yplace+160,"6 : Hard");
89c4a3a6 sago007 2008-08-29 14:32 2888
    SFont_Write(background,fBlueFont,xplace+10,yplace+190,"7 : Hardest");
89c4a3a6 sago007 2008-08-29 14:32 2889
    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 2890
    SDL_Flip(screen);
89c4a3a6 sago007 2008-08-29 14:32 2891
    do
89c4a3a6 sago007 2008-08-29 14:32 2892
    {
89c4a3a6 sago007 2008-08-29 14:32 2893
89c4a3a6 sago007 2008-08-29 14:32 2894
        SDL_Delay(10);
89c4a3a6 sago007 2008-08-29 14:32 2895
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 2896
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 2897
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 2898
            {
89c4a3a6 sago007 2008-08-29 14:32 2899
                if ( event.key.keysym.sym == SDLK_ESCAPE ) {
89c4a3a6 sago007 2008-08-29 14:32 2900
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 2901
                }
89c4a3a6 sago007 2008-08-29 14:32 2902
                if ( event.key.keysym.sym == SDLK_RETURN ) {
89c4a3a6 sago007 2008-08-29 14:32 2903
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 2904
                }
89c4a3a6 sago007 2008-08-29 14:32 2905
                if ( event.key.keysym.sym == SDLK_KP_ENTER ) {
89c4a3a6 sago007 2008-08-29 14:32 2906
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 2907
                }
89c4a3a6 sago007 2008-08-29 14:32 2908
                if ( event.key.keysym.sym == SDLK_1 ) {
89c4a3a6 sago007 2008-08-29 14:32 2909
                    return 0;
89c4a3a6 sago007 2008-08-29 14:32 2910
                }
89c4a3a6 sago007 2008-08-29 14:32 2911
                if ( event.key.keysym.sym == SDLK_2 ) {
89c4a3a6 sago007 2008-08-29 14:32 2912
                    return 1;
89c4a3a6 sago007 2008-08-29 14:32 2913
                }
89c4a3a6 sago007 2008-08-29 14:32 2914
                if ( event.key.keysym.sym == SDLK_3 ) {
89c4a3a6 sago007 2008-08-29 14:32 2915
                    return 2;
89c4a3a6 sago007 2008-08-29 14:32 2916
                }
89c4a3a6 sago007 2008-08-29 14:32 2917
                if ( event.key.keysym.sym == SDLK_4 ) {
89c4a3a6 sago007 2008-08-29 14:32 2918
                    return 3;
89c4a3a6 sago007 2008-08-29 14:32 2919
                }
89c4a3a6 sago007 2008-08-29 14:32 2920
                if ( event.key.keysym.sym == SDLK_5 ) {
89c4a3a6 sago007 2008-08-29 14:32 2921
                    return 4;
89c4a3a6 sago007 2008-08-29 14:32 2922
                }
89c4a3a6 sago007 2008-08-29 14:32 2923
                if ( event.key.keysym.sym == SDLK_6 ) {
89c4a3a6 sago007 2008-08-29 14:32 2924
                    return 5;
89c4a3a6 sago007 2008-08-29 14:32 2925
                }
89c4a3a6 sago007 2008-08-29 14:32 2926
                if ( event.key.keysym.sym == SDLK_7 ) {
89c4a3a6 sago007 2008-08-29 14:32 2927
                    return 6;
89c4a3a6 sago007 2008-08-29 14:32 2928
                }
89c4a3a6 sago007 2008-08-29 14:32 2929
                if ( event.key.keysym.sym == SDLK_KP1 ) {
89c4a3a6 sago007 2008-08-29 14:32 2930
                    return 0;
89c4a3a6 sago007 2008-08-29 14:32 2931
                }
89c4a3a6 sago007 2008-08-29 14:32 2932
                if ( event.key.keysym.sym == SDLK_KP2 ) {
89c4a3a6 sago007 2008-08-29 14:32 2933
                    return 1;
89c4a3a6 sago007 2008-08-29 14:32 2934
                }
89c4a3a6 sago007 2008-08-29 14:32 2935
                if ( event.key.keysym.sym == SDLK_KP3 ) {
89c4a3a6 sago007 2008-08-29 14:32 2936
                    return 2;
89c4a3a6 sago007 2008-08-29 14:32 2937
                }
89c4a3a6 sago007 2008-08-29 14:32 2938
                if ( event.key.keysym.sym == SDLK_KP4 ) {
89c4a3a6 sago007 2008-08-29 14:32 2939
                    return 3;
89c4a3a6 sago007 2008-08-29 14:32 2940
                }
89c4a3a6 sago007 2008-08-29 14:32 2941
                if ( event.key.keysym.sym == SDLK_KP5 ) {
89c4a3a6 sago007 2008-08-29 14:32 2942
                    return 4;
89c4a3a6 sago007 2008-08-29 14:32 2943
                }
89c4a3a6 sago007 2008-08-29 14:32 2944
                if ( event.key.keysym.sym == SDLK_KP6 ) {
89c4a3a6 sago007 2008-08-29 14:32 2945
                    return 5;
89c4a3a6 sago007 2008-08-29 14:32 2946
                }
89c4a3a6 sago007 2008-08-29 14:32 2947
                if ( event.key.keysym.sym == SDLK_KP7 ) {
89c4a3a6 sago007 2008-08-29 14:32 2948
                    return 6;
89c4a3a6 sago007 2008-08-29 14:32 2949
                }
89c4a3a6 sago007 2008-08-29 14:32 2950
89c4a3a6 sago007 2008-08-29 14:32 2951
            }
89c4a3a6 sago007 2008-08-29 14:32 2952
89c4a3a6 sago007 2008-08-29 14:32 2953
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 2954
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 2955
        {
89c4a3a6 sago007 2008-08-29 14:32 2956
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 2957
        }
89c4a3a6 sago007 2008-08-29 14:32 2958
89c4a3a6 sago007 2008-08-29 14:32 2959
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 2960
        {
89c4a3a6 sago007 2008-08-29 14:32 2961
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 2962
89c4a3a6 sago007 2008-08-29 14:32 2963
            for (int i=0; i<7;i++)
89c4a3a6 sago007 2008-08-29 14:32 2964
            {
89c4a3a6 sago007 2008-08-29 14:32 2965
                if ((mousex>xplace+10)&&(mousex<xplace+410)&&(mousey>yplace+10+i*30)&&(mousey<yplace+38+i*30))
89c4a3a6 sago007 2008-08-29 14:32 2966
                    return i;
89c4a3a6 sago007 2008-08-29 14:32 2967
            }
89c4a3a6 sago007 2008-08-29 14:32 2968
        }
89c4a3a6 sago007 2008-08-29 14:32 2969
89c4a3a6 sago007 2008-08-29 14:32 2970
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 2971
        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 2972
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 2973
        SDL_Flip(screen); //draws it all to the screen
89c4a3a6 sago007 2008-08-29 14:32 2974
    }while (!done);
89c4a3a6 sago007 2008-08-29 14:32 2975
89c4a3a6 sago007 2008-08-29 14:32 2976
89c4a3a6 sago007 2008-08-29 14:32 2977
    return 3; //Returns normal
89c4a3a6 sago007 2008-08-29 14:32 2978
}
89c4a3a6 sago007 2008-08-29 14:32 2979
89c4a3a6 sago007 2008-08-29 14:32 2980
//The function that allows the player to choose Level number
89c4a3a6 sago007 2008-08-29 14:32 2981
void startVsMenu()
89c4a3a6 sago007 2008-08-29 14:32 2982
{
89c4a3a6 sago007 2008-08-29 14:32 2983
    const int xplace = 200;
89c4a3a6 sago007 2008-08-29 14:32 2984
    const int yplace = 100;
89c4a3a6 sago007 2008-08-29 14:32 2985
    Uint8 *keys;
89c4a3a6 sago007 2008-08-29 14:32 2986
    int mousex, mousey;
89c4a3a6 sago007 2008-08-29 14:32 2987
    bool done = false;
89c4a3a6 sago007 2008-08-29 14:32 2988
89c4a3a6 sago007 2008-08-29 14:32 2989
    //Keeps track of background;
89c4a3a6 sago007 2008-08-29 14:32 2990
    //int nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2991
89c4a3a6 sago007 2008-08-29 14:32 2992
    MakeBackground(1024,768);
89c4a3a6 sago007 2008-08-29 14:32 2993
    SFont_Write(background,fBlueFont,360,650,"Press ESC to accept");
89c4a3a6 sago007 2008-08-29 14:32 2994
    DrawIMG(bBack,background,1024/2-120/2,600);
89c4a3a6 sago007 2008-08-29 14:32 2995
    do
89c4a3a6 sago007 2008-08-29 14:32 2996
    {
89c4a3a6 sago007 2008-08-29 14:32 2997
        //nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2998
        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 2999
        DrawIMG(changeButtonsBack,screen,xplace,yplace);
89c4a3a6 sago007 2008-08-29 14:32 3000
        SFont_Write(screen,fBlueFont,xplace+50,yplace+20,"Player 1");
89c4a3a6 sago007 2008-08-29 14:32 3001
        SFont_Write(screen,fBlueFont,xplace+300+50,yplace+20,"Player 2");
89c4a3a6 sago007 2008-08-29 14:32 3002
        SFont_Write(screen,fBlueFont,xplace+50,yplace+70,"Speed:");
89c4a3a6 sago007 2008-08-29 14:32 3003
        SFont_Write(screen,fBlueFont,xplace+50+300,yplace+70,"Speed:");
89c4a3a6 sago007 2008-08-29 14:32 3004
        for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3005
        {
89c4a3a6 sago007 2008-08-29 14:32 3006
            char levelS[2]; //level string;
89c4a3a6 sago007 2008-08-29 14:32 3007
            levelS[0]='1'+i;
89c4a3a6 sago007 2008-08-29 14:32 3008
            levelS[1]=0;
89c4a3a6 sago007 2008-08-29 14:32 3009
            SFont_Write(screen,fBlueFont,xplace+50+i*40,yplace+110,levelS);
89c4a3a6 sago007 2008-08-29 14:32 3010
            DrawIMG(iLevelCheckBox,screen,xplace+50+i*40,yplace+150);
89c4a3a6 sago007 2008-08-29 14:32 3011
            if (player1Speed==i)
89c4a3a6 sago007 2008-08-29 14:32 3012
                DrawIMG(iLevelCheck,screen,xplace+50+i*40,yplace+150);
89c4a3a6 sago007 2008-08-29 14:32 3013
        }
89c4a3a6 sago007 2008-08-29 14:32 3014
        for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3015
        {
89c4a3a6 sago007 2008-08-29 14:32 3016
            char levelS[2]; //level string;
89c4a3a6 sago007 2008-08-29 14:32 3017
            levelS[0]='1'+i;
89c4a3a6 sago007 2008-08-29 14:32 3018
            levelS[1]=0;
89c4a3a6 sago007 2008-08-29 14:32 3019
            SFont_Write(screen,fBlueFont,xplace+300+50+i*40,yplace+110,levelS);
89c4a3a6 sago007 2008-08-29 14:32 3020
            DrawIMG(iLevelCheckBox,screen,xplace+300+50+i*40,yplace+150);
89c4a3a6 sago007 2008-08-29 14:32 3021
            if (player2Speed==i)
89c4a3a6 sago007 2008-08-29 14:32 3022
                DrawIMG(iLevelCheck,screen,xplace+300+50+i*40,yplace+150);
89c4a3a6 sago007 2008-08-29 14:32 3023
        }
89c4a3a6 sago007 2008-08-29 14:32 3024
        SFont_Write(screen,fBlueFont,xplace+50,yplace+200,"AI: ");
89c4a3a6 sago007 2008-08-29 14:32 3025
        DrawIMG(iLevelCheckBox,screen,xplace+50+70,yplace+200);
89c4a3a6 sago007 2008-08-29 14:32 3026
        if (player1AI)
89c4a3a6 sago007 2008-08-29 14:32 3027
            DrawIMG(iLevelCheck,screen,xplace+50+70,yplace+200);
89c4a3a6 sago007 2008-08-29 14:32 3028
        SFont_Write(screen,fBlueFont,xplace+50,yplace+250,"TT Handicap: ");
89c4a3a6 sago007 2008-08-29 14:32 3029
        SFont_Write(screen,fBlueFont,xplace+50+300,yplace+200,"AI: ");
89c4a3a6 sago007 2008-08-29 14:32 3030
        DrawIMG(iLevelCheckBox,screen,xplace+50+70+300,yplace+200);
89c4a3a6 sago007 2008-08-29 14:32 3031
        if (player2AI)
89c4a3a6 sago007 2008-08-29 14:32 3032
            DrawIMG(iLevelCheck,screen,xplace+50+70+300,yplace+200);
89c4a3a6 sago007 2008-08-29 14:32 3033
        SFont_Write(screen,fBlueFont,xplace+50+300,yplace+250,"TT Handicap: ");
89c4a3a6 sago007 2008-08-29 14:32 3034
        for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3035
        {
89c4a3a6 sago007 2008-08-29 14:32 3036
            char levelS[2]; //level string;
89c4a3a6 sago007 2008-08-29 14:32 3037
            levelS[0]='1'+i;
89c4a3a6 sago007 2008-08-29 14:32 3038
            levelS[1]=0;
89c4a3a6 sago007 2008-08-29 14:32 3039
            SFont_Write(screen,fBlueFont,xplace+50+i*40,yplace+290,levelS);
89c4a3a6 sago007 2008-08-29 14:32 3040
            DrawIMG(iLevelCheckBox,screen,xplace+50+i*40,yplace+330);
89c4a3a6 sago007 2008-08-29 14:32 3041
            if (player1handicap==i)
89c4a3a6 sago007 2008-08-29 14:32 3042
                DrawIMG(iLevelCheck,screen,xplace+50+i*40,yplace+330);
89c4a3a6 sago007 2008-08-29 14:32 3043
        }
89c4a3a6 sago007 2008-08-29 14:32 3044
        for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3045
        {
89c4a3a6 sago007 2008-08-29 14:32 3046
            char levelS[2]; //level string;
89c4a3a6 sago007 2008-08-29 14:32 3047
            levelS[0]='1'+i;
89c4a3a6 sago007 2008-08-29 14:32 3048
            levelS[1]=0;
89c4a3a6 sago007 2008-08-29 14:32 3049
            SFont_Write(screen,fBlueFont,xplace+50+i*40+300,yplace+290,levelS);
89c4a3a6 sago007 2008-08-29 14:32 3050
            DrawIMG(iLevelCheckBox,screen,xplace+50+i*40+300,yplace+330);
89c4a3a6 sago007 2008-08-29 14:32 3051
            if (player2handicap==i)
89c4a3a6 sago007 2008-08-29 14:32 3052
                DrawIMG(iLevelCheck,screen,xplace+50+i*40+300,yplace+330);
89c4a3a6 sago007 2008-08-29 14:32 3053
        }
89c4a3a6 sago007 2008-08-29 14:32 3054
89c4a3a6 sago007 2008-08-29 14:32 3055
        SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 3056
        while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 3057
            if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 3058
            {
89c4a3a6 sago007 2008-08-29 14:32 3059
                if ( event.key.keysym.sym == SDLK_ESCAPE ) {
89c4a3a6 sago007 2008-08-29 14:32 3060
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 3061
                }
89c4a3a6 sago007 2008-08-29 14:32 3062
                if ( event.key.keysym.sym == SDLK_RETURN ) {
89c4a3a6 sago007 2008-08-29 14:32 3063
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 3064
                }
89c4a3a6 sago007 2008-08-29 14:32 3065
                if ( event.key.keysym.sym == SDLK_KP_ENTER ) {
89c4a3a6 sago007 2008-08-29 14:32 3066
                    done = true;
89c4a3a6 sago007 2008-08-29 14:32 3067
                }
89c4a3a6 sago007 2008-08-29 14:32 3068
            }
89c4a3a6 sago007 2008-08-29 14:32 3069
89c4a3a6 sago007 2008-08-29 14:32 3070
        keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 3071
89c4a3a6 sago007 2008-08-29 14:32 3072
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 3073
89c4a3a6 sago007 2008-08-29 14:32 3074
        // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 3075
        if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 3076
        {
89c4a3a6 sago007 2008-08-29 14:32 3077
            bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 3078
        }
89c4a3a6 sago007 2008-08-29 14:32 3079
89c4a3a6 sago007 2008-08-29 14:32 3080
        if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 3081
        {
89c4a3a6 sago007 2008-08-29 14:32 3082
            bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 3083
89c4a3a6 sago007 2008-08-29 14:32 3084
            if ((mousex>xplace+50+70)&&(mousey>yplace+200)&&(mousex<xplace+50+70+30)&&(mousey<yplace+200+30))
89c4a3a6 sago007 2008-08-29 14:32 3085
                player1AI=!player1AI;
89c4a3a6 sago007 2008-08-29 14:32 3086
            if ((mousex>xplace+50+70+300)&&(mousey>yplace+200)&&(mousex<xplace+50+70+30+300)&&(mousey<yplace+200+30))
89c4a3a6 sago007 2008-08-29 14:32 3087
                player2AI=!player2AI;
89c4a3a6 sago007 2008-08-29 14:32 3088
            for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3089
            {
89c4a3a6 sago007 2008-08-29 14:32 3090
                if ((mousex>xplace+50+i*40)&&(mousex<xplace+50+i*40+30)&&(mousey>yplace+150)&&(mousey<yplace+150+30))
89c4a3a6 sago007 2008-08-29 14:32 3091
                    player1Speed=i;
89c4a3a6 sago007 2008-08-29 14:32 3092
            }
89c4a3a6 sago007 2008-08-29 14:32 3093
            for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3094
            {
89c4a3a6 sago007 2008-08-29 14:32 3095
                if ((mousex>xplace+50+i*40+300)&&(mousex<xplace+50+i*40+30+300)&&(mousey>yplace+150)&&(mousey<yplace+150+30))
89c4a3a6 sago007 2008-08-29 14:32 3096
                    player2Speed=i;
89c4a3a6 sago007 2008-08-29 14:32 3097
            }
89c4a3a6 sago007 2008-08-29 14:32 3098
            for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3099
            {
89c4a3a6 sago007 2008-08-29 14:32 3100
                if ((mousex>xplace+50+i*40)&&(mousex<xplace+50+i*40+30)&&(mousey>yplace+330)&&(mousey<yplace+330+30))
89c4a3a6 sago007 2008-08-29 14:32 3101
                    player1handicap=i;
89c4a3a6 sago007 2008-08-29 14:32 3102
            }
89c4a3a6 sago007 2008-08-29 14:32 3103
            for (int i=0; i<5;i++)
89c4a3a6 sago007 2008-08-29 14:32 3104
            {
89c4a3a6 sago007 2008-08-29 14:32 3105
                if ((mousex>xplace+50+i*40+300)&&(mousex<xplace+50+i*40+30+300)&&(mousey>yplace+330)&&(mousey<yplace+330+30))
89c4a3a6 sago007 2008-08-29 14:32 3106
                    player2handicap=i;
89c4a3a6 sago007 2008-08-29 14:32 3107
            }
89c4a3a6 sago007 2008-08-29 14:32 3108
            if ((mousex>1024/2-120/2)&&(mousex<1024/2+120/2)&&(mousey>600)&&(mousey<640))
89c4a3a6 sago007 2008-08-29 14:32 3109
                done = true;
89c4a3a6 sago007 2008-08-29 14:32 3110
        }
89c4a3a6 sago007 2008-08-29 14:32 3111
89c4a3a6 sago007 2008-08-29 14:32 3112
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 3113
        SDL_Flip(screen); //draws it all to the screen
89c4a3a6 sago007 2008-08-29 14:32 3114
        SDL_Delay(10);
89c4a3a6 sago007 2008-08-29 14:32 3115
89c4a3a6 sago007 2008-08-29 14:32 3116
    } while (!done);
89c4a3a6 sago007 2008-08-29 14:32 3117
    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3118
}
89c4a3a6 sago007 2008-08-29 14:32 3119
89c4a3a6 sago007 2008-08-29 14:32 3120
//This function will promt for the user to select another file for puzzle mode
89c4a3a6 sago007 2008-08-29 14:32 3121
void changePuzzleLevels()
89c4a3a6 sago007 2008-08-29 14:32 3122
{
89c4a3a6 sago007 2008-08-29 14:32 3123
    char theFileName[30];
89c4a3a6 sago007 2008-08-29 14:32 3124
    strcpy(theFileName,puzzleName.c_str());
89c4a3a6 sago007 2008-08-29 14:32 3125
    for (int i=puzzleName.length();i<30;i++)
89c4a3a6 sago007 2008-08-29 14:32 3126
        theFileName[i]=' ';
89c4a3a6 sago007 2008-08-29 14:32 3127
    theFileName[29]=0;
89c4a3a6 sago007 2008-08-29 14:32 3128
    if (OpenFileDialogbox(200,100,theFileName))
89c4a3a6 sago007 2008-08-29 14:32 3129
    {
89c4a3a6 sago007 2008-08-29 14:32 3130
        for (int i=28;((theFileName[i]==' ')&&(i>0));i--)
89c4a3a6 sago007 2008-08-29 14:32 3131
            theFileName[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 3132
        puzzleName = theFileName;
89c4a3a6 sago007 2008-08-29 14:32 3133
#if defined(__unix__)
89c4a3a6 sago007 2008-08-29 14:32 3134
        string home = getenv("HOME");
89c4a3a6 sago007 2008-08-29 14:32 3135
        puzzleSavePath = home+"/.gamesaves/blockattack/"+puzzleName+".save";
89c4a3a6 sago007 2008-08-29 14:32 3136
#elif defined(_WIN32)
89c4a3a6 sago007 2008-08-29 14:32 3137
        string home = getMyDocumentsPath();
89c4a3a6 sago007 2008-08-29 14:32 3138
        if (&home!=NULL)
89c4a3a6 sago007 2008-08-29 14:32 3139
        {
89c4a3a6 sago007 2008-08-29 14:32 3140
            puzzleSavePath = home+"/My Games/blockattack/"+puzzleName+".save";
89c4a3a6 sago007 2008-08-29 14:32 3141
        }
89c4a3a6 sago007 2008-08-29 14:32 3142
        else
89c4a3a6 sago007 2008-08-29 14:32 3143
        {
89c4a3a6 sago007 2008-08-29 14:32 3144
            puzzleSavePath = puzzleName+".save";
89c4a3a6 sago007 2008-08-29 14:32 3145
        }
89c4a3a6 sago007 2008-08-29 14:32 3146
#else
89c4a3a6 sago007 2008-08-29 14:32 3147
        puzzleSavePath = puzzleName+".save";
89c4a3a6 sago007 2008-08-29 14:32 3148
#endif
89c4a3a6 sago007 2008-08-29 14:32 3149
    }
89c4a3a6 sago007 2008-08-29 14:32 3150
89c4a3a6 sago007 2008-08-29 14:32 3151
}
89c4a3a6 sago007 2008-08-29 14:32 3152
1572de2b sago007 2008-09-11 18:15 3153
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 3154
#include "NetworkThing.hpp"
89c4a3a6 sago007 2008-08-29 14:32 3155
#endif
89c4a3a6 sago007 2008-08-29 14:32 3156
89c4a3a6 sago007 2008-08-29 14:32 3157
//The main function, quite big... too big
89c4a3a6 sago007 2008-08-29 14:32 3158
int main(int argc, char *argv[])
89c4a3a6 sago007 2008-08-29 14:32 3159
{
89c4a3a6 sago007 2008-08-29 14:32 3160
    //We first create the folder there we will save (only on UNIX systems)
89c4a3a6 sago007 2008-08-29 14:32 3161
    //we call the external command "mkdir"... the user might have renamed this, but we hope he hasn't
89c4a3a6 sago007 2008-08-29 14:32 3162
#if defined(__unix__)
89c4a3a6 sago007 2008-08-29 14:32 3163
    system("mkdir -p ~/.gamesaves/blockattack/screenshots");
89c4a3a6 sago007 2008-08-29 14:32 3164
    system("mkdir -p ~/.gamesaves/blockattack/replays");
89c4a3a6 sago007 2008-08-29 14:32 3165
    system("mkdir -p ~/.gamesaves/blockattack/puzzles");
89c4a3a6 sago007 2008-08-29 14:32 3166
#elif defined(_WIN32)
89c4a3a6 sago007 2008-08-29 14:32 3167
    //Now for Windows NT/2k/xp/2k3 etc.
89c4a3a6 sago007 2008-08-29 14:32 3168
    string tempA = getMyDocumentsPath()+"\\My Games";
89c4a3a6 sago007 2008-08-29 14:32 3169
    CreateDirectory(tempA.c_str(),NULL);//system(tempA.c_str());
89c4a3a6 sago007 2008-08-29 14:32 3170
    tempA = getMyDocumentsPath()+"\\My Games\\blockattack";
89c4a3a6 sago007 2008-08-29 14:32 3171
    CreateDirectory(tempA.c_str(),NULL);//system(tempA.c_str());
89c4a3a6 sago007 2008-08-29 14:32 3172
    tempA = getMyDocumentsPath()+"\\My Games\\blockattack\\replays";
89c4a3a6 sago007 2008-08-29 14:32 3173
    CreateDirectory(tempA.c_str(),NULL);//system(tempA.c_str());
89c4a3a6 sago007 2008-08-29 14:32 3174
    tempA = getMyDocumentsPath()+"\\My Games\\blockattack\\screenshots";
89c4a3a6 sago007 2008-08-29 14:32 3175
    CreateDirectory(tempA.c_str(),NULL);//system(tempA.c_str());
89c4a3a6 sago007 2008-08-29 14:32 3176
#endif
78d03b38 sago007 2008-11-13 19:56 3177
    highPriority = false;	//if true the game will take most resources, but increase framerate.
89c4a3a6 sago007 2008-08-29 14:32 3178
    bFullscreen = false;
89c4a3a6 sago007 2008-08-29 14:32 3179
    if (argc > 1)
89c4a3a6 sago007 2008-08-29 14:32 3180
    {
89c4a3a6 sago007 2008-08-29 14:32 3181
        int argumentNr = 1;
89c4a3a6 sago007 2008-08-29 14:32 3182
        forceredraw = 2;
89c4a3a6 sago007 2008-08-29 14:32 3183
        while (argc>argumentNr)
89c4a3a6 sago007 2008-08-29 14:32 3184
        {
89c4a3a6 sago007 2008-08-29 14:32 3185
            char helpString[] = "--help";
89c4a3a6 sago007 2008-08-29 14:32 3186
            char priorityString[] = "-priority";
89c4a3a6 sago007 2008-08-29 14:32 3187
            char forceRedrawString[] = "-forceredraw";
89c4a3a6 sago007 2008-08-29 14:32 3188
            char forcepartdrawString[] = "-forcepartdraw";
89c4a3a6 sago007 2008-08-29 14:32 3189
            char singlePuzzleString[] = "-SP";
89c4a3a6 sago007 2008-08-29 14:32 3190
            char noSoundAtAll[] = "-nosound";
89c4a3a6 sago007 2008-08-29 14:32 3191
            char IntegratedEditor[] = "-editor";
89c4a3a6 sago007 2008-08-29 14:32 3192
            if (!(strncmp(argv[argumentNr],helpString,6)))
89c4a3a6 sago007 2008-08-29 14:32 3193
            {
89c4a3a6 sago007 2008-08-29 14:32 3194
                cout << "Block Attack Help" << endl << "--help Display this message" <<
89c4a3a6 sago007 2008-08-29 14:32 3195
                endl << "-priority  Starts game in high priority" << endl <<
89c4a3a6 sago007 2008-08-29 14:32 3196
                "-forceredraw  Redraw the whole screen every frame, prevents garbage" << endl <<
89c4a3a6 sago007 2008-08-29 14:32 3197
                "-forcepartdraw  Only draw what is changed, sometimes cause garbage" << endl <<
89c4a3a6 sago007 2008-08-29 14:32 3198
                "-nosound  No sound will be played at all, and sound hardware want be loaded (use this if game crashes because of sound)" << endl <<
89c4a3a6 sago007 2008-08-29 14:32 3199
                "-editor  Starts the build-in editor (not yet integrated)" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3200
#ifdef WIN32
89c4a3a6 sago007 2008-08-29 14:32 3201
                system("Pause");
89c4a3a6 sago007 2008-08-29 14:32 3202
#endif
89c4a3a6 sago007 2008-08-29 14:32 3203
                return 0;
89c4a3a6 sago007 2008-08-29 14:32 3204
            }
89c4a3a6 sago007 2008-08-29 14:32 3205
            if (!(strncmp(argv[argumentNr],priorityString,9)))
89c4a3a6 sago007 2008-08-29 14:32 3206
            {
89c4a3a6 sago007 2008-08-29 14:32 3207
                cout << "Priority mode" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3208
                highPriority = true;
89c4a3a6 sago007 2008-08-29 14:32 3209
            }
89c4a3a6 sago007 2008-08-29 14:32 3210
            if (!(strncmp(argv[argumentNr],forceRedrawString,12)))
89c4a3a6 sago007 2008-08-29 14:32 3211
            {
89c4a3a6 sago007 2008-08-29 14:32 3212
                forceredraw = 1;
89c4a3a6 sago007 2008-08-29 14:32 3213
            }
89c4a3a6 sago007 2008-08-29 14:32 3214
            if (!(strncmp(argv[argumentNr],forcepartdrawString,14)))
89c4a3a6 sago007 2008-08-29 14:32 3215
            {
89c4a3a6 sago007 2008-08-29 14:32 3216
                forceredraw = 2;
89c4a3a6 sago007 2008-08-29 14:32 3217
            }
89c4a3a6 sago007 2008-08-29 14:32 3218
            if (!(strncmp(argv[argumentNr],singlePuzzleString,3)))
89c4a3a6 sago007 2008-08-29 14:32 3219
            {
89c4a3a6 sago007 2008-08-29 14:32 3220
                singlePuzzle = true; //We will just have one puzzle
89c4a3a6 sago007 2008-08-29 14:32 3221
                if (argv[argumentNr+1][1]!=0)
89c4a3a6 sago007 2008-08-29 14:32 3222
                    singlePuzzleNr = (argv[argumentNr+1][1]-'0')+(argv[argumentNr+1][0]-'0')*10;
89c4a3a6 sago007 2008-08-29 14:32 3223
                else
89c4a3a6 sago007 2008-08-29 14:32 3224
                    singlePuzzleNr = (argv[argumentNr+1][0]-'0');
89c4a3a6 sago007 2008-08-29 14:32 3225
                singlePuzzleFile = argv[argumentNr+2];
89c4a3a6 sago007 2008-08-29 14:32 3226
                argumentNr+=2;
89c4a3a6 sago007 2008-08-29 14:32 3227
                cout << "SinglePuzzleMode, File: " << singlePuzzleFile << " and Level: " << singlePuzzleNr << endl;
89c4a3a6 sago007 2008-08-29 14:32 3228
            }
89c4a3a6 sago007 2008-08-29 14:32 3229
            if (!(strncmp(argv[argumentNr],noSoundAtAll,8)))
89c4a3a6 sago007 2008-08-29 14:32 3230
            {
89c4a3a6 sago007 2008-08-29 14:32 3231
                NoSound = true;
89c4a3a6 sago007 2008-08-29 14:32 3232
            }
89c4a3a6 sago007 2008-08-29 14:32 3233
            if (!(strncmp(argv[argumentNr],IntegratedEditor,7)))
89c4a3a6 sago007 2008-08-29 14:32 3234
            {
1572de2b sago007 2008-09-11 18:15 3235
                #if LEVELEDITOR
89c4a3a6 sago007 2008-08-29 14:32 3236
                editorMode = true;
89c4a3a6 sago007 2008-08-29 14:32 3237
                cout << "Integrated Puzzle Editor Activated" << endl;
1572de2b sago007 2008-09-11 18:15 3238
                #else
1572de2b sago007 2008-09-11 18:15 3239
                cout << "Integrated Puzzle Editor was disabled at compile time" << endl;
1572de2b sago007 2008-09-11 18:15 3240
                #endif
89c4a3a6 sago007 2008-08-29 14:32 3241
            }
89c4a3a6 sago007 2008-08-29 14:32 3242
            argumentNr++;
89c4a3a6 sago007 2008-08-29 14:32 3243
        }   //while
89c4a3a6 sago007 2008-08-29 14:32 3244
    }   //if
89c4a3a6 sago007 2008-08-29 14:32 3245
89c4a3a6 sago007 2008-08-29 14:32 3246
    SoundEnabled = true;
89c4a3a6 sago007 2008-08-29 14:32 3247
    MusicEnabled = true;
89c4a3a6 sago007 2008-08-29 14:32 3248
    xsize = 1024;     //screen size x
89c4a3a6 sago007 2008-08-29 14:32 3249
    int ysize = 768;      //screen size y
89c4a3a6 sago007 2008-08-29 14:32 3250
    int mousex, mousey;   //Mouse coordinates
89c4a3a6 sago007 2008-08-29 14:32 3251
    showOptions = false;
89c4a3a6 sago007 2008-08-29 14:32 3252
    b1playerOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 3253
    b2playersOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 3254
    bReplayOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 3255
    bScreenLocked = false;
89c4a3a6 sago007 2008-08-29 14:32 3256
    bool twoPlayers = false;	//true if two players splitscreen
89c4a3a6 sago007 2008-08-29 14:32 3257
    bool vsMode = false;
89c4a3a6 sago007 2008-08-29 14:32 3258
    theTopScoresEndless = Highscore(1);
89c4a3a6 sago007 2008-08-29 14:32 3259
    theTopScoresTimeTrial = Highscore(2);
89c4a3a6 sago007 2008-08-29 14:32 3260
    drawBalls = true;
89c4a3a6 sago007 2008-08-29 14:32 3261
    puzzleLoaded = false;
89c4a3a6 sago007 2008-08-29 14:32 3262
    bool weWhereConnected = false;
89c4a3a6 sago007 2008-08-29 14:32 3263
89c4a3a6 sago007 2008-08-29 14:32 3264
    //Things used for repeating keystrokes:
89c4a3a6 sago007 2008-08-29 14:32 3265
    bool repeatingP1N = false; //The key is being held
89c4a3a6 sago007 2008-08-29 14:32 3266
    bool repeatingP1S = false; //The key is being held
89c4a3a6 sago007 2008-08-29 14:32 3267
    bool repeatingP1W = false; //The key is being held
89c4a3a6 sago007 2008-08-29 14:32 3268
    bool repeatingP1E = false; //The key is being held
89c4a3a6 sago007 2008-08-29 14:32 3269
    bool repeatingP2N = false; //The key is being held
89c4a3a6 sago007 2008-08-29 14:32 3270
    bool repeatingP2S = false; //The key is being held
89c4a3a6 sago007 2008-08-29 14:32 3271
    bool repeatingP2W = false; //The key is being held
89c4a3a6 sago007 2008-08-29 14:32 3272
    bool repeatingP2E = false; //The key is being held
89c4a3a6 sago007 2008-08-29 14:32 3273
    const int startRepeat = 200;
89c4a3a6 sago007 2008-08-29 14:32 3274
    const int repeatDelay = 100;    //Repeating
89c4a3a6 sago007 2008-08-29 14:32 3275
    unsigned long timeHeldP1N = 0;
89c4a3a6 sago007 2008-08-29 14:32 3276
    unsigned long timeHeldP1S = 0;
89c4a3a6 sago007 2008-08-29 14:32 3277
    unsigned long timeHeldP1E = 0;
89c4a3a6 sago007 2008-08-29 14:32 3278
    unsigned long timeHeldP1W = 0;
89c4a3a6 sago007 2008-08-29 14:32 3279
    unsigned long timeHeldP2N = 0;
89c4a3a6 sago007 2008-08-29 14:32 3280
    unsigned long timeHeldP2S = 0;
89c4a3a6 sago007 2008-08-29 14:32 3281
    unsigned long timeHeldP2E = 0;
89c4a3a6 sago007 2008-08-29 14:32 3282
    unsigned long timeHeldP2W = 0;
89c4a3a6 sago007 2008-08-29 14:32 3283
    unsigned long timesRepeatedP1N = 0;
89c4a3a6 sago007 2008-08-29 14:32 3284
    unsigned long timesRepeatedP1S = 0;
89c4a3a6 sago007 2008-08-29 14:32 3285
    unsigned long timesRepeatedP1E = 0;
89c4a3a6 sago007 2008-08-29 14:32 3286
    unsigned long timesRepeatedP1W = 0;
89c4a3a6 sago007 2008-08-29 14:32 3287
    unsigned long timesRepeatedP2N = 0;
89c4a3a6 sago007 2008-08-29 14:32 3288
    unsigned long timesRepeatedP2S = 0;
89c4a3a6 sago007 2008-08-29 14:32 3289
    unsigned long timesRepeatedP2E = 0;
89c4a3a6 sago007 2008-08-29 14:32 3290
    unsigned long timesRepeatedP2W = 0;
89c4a3a6 sago007 2008-08-29 14:32 3291
89c4a3a6 sago007 2008-08-29 14:32 3292
    theBallManeger = ballManeger();
89c4a3a6 sago007 2008-08-29 14:32 3293
    theExplosionManeger = explosionManeger();
89c4a3a6 sago007 2008-08-29 14:32 3294
89c4a3a6 sago007 2008-08-29 14:32 3295
//We now set the paths were we are saving, we are using the keyword __unix__ . I hope that all UNIX systems has a home folder
89c4a3a6 sago007 2008-08-29 14:32 3296
#if defined(__unix__)
89c4a3a6 sago007 2008-08-29 14:32 3297
    string home = getenv("HOME");
89c4a3a6 sago007 2008-08-29 14:32 3298
    string optionsPath = home+"/.gamesaves/blockattack/options.dat";
89c4a3a6 sago007 2008-08-29 14:32 3299
#elif defined(_WIN32)
89c4a3a6 sago007 2008-08-29 14:32 3300
    string home = getMyDocumentsPath();
89c4a3a6 sago007 2008-08-29 14:32 3301
    string optionsPath;
89c4a3a6 sago007 2008-08-29 14:32 3302
    if (&home!=NULL) //Null if no APPDATA dir exists (win 9x)
89c4a3a6 sago007 2008-08-29 14:32 3303
        optionsPath = home+"/My Games/blockattack/options.dat";
89c4a3a6 sago007 2008-08-29 14:32 3304
    else
89c4a3a6 sago007 2008-08-29 14:32 3305
        optionsPath = "options.dat";
89c4a3a6 sago007 2008-08-29 14:32 3306
#else
89c4a3a6 sago007 2008-08-29 14:32 3307
    string optionsPath = "options.dat";
89c4a3a6 sago007 2008-08-29 14:32 3308
#endif
89c4a3a6 sago007 2008-08-29 14:32 3309
89c4a3a6 sago007 2008-08-29 14:32 3310
#if defined(__unix__)
89c4a3a6 sago007 2008-08-29 14:32 3311
    stageClearSavePath = home+"/.gamesaves/blockattack/stageClear.SCsave";
89c4a3a6 sago007 2008-08-29 14:32 3312
    puzzleSavePath = home+"/.gamesaves/blockattack/puzzle.levels.save";
89c4a3a6 sago007 2008-08-29 14:32 3313
#elif defined(_WIN32)
89c4a3a6 sago007 2008-08-29 14:32 3314
    if (&home!=NULL)
89c4a3a6 sago007 2008-08-29 14:32 3315
    {
89c4a3a6 sago007 2008-08-29 14:32 3316
        stageClearSavePath = home+"/My Games/blockattack/stageClear.SCsave";
89c4a3a6 sago007 2008-08-29 14:32 3317
        puzzleSavePath = home+"/My Games/blockattack/puzzle.levels.save";
89c4a3a6 sago007 2008-08-29 14:32 3318
    }
89c4a3a6 sago007 2008-08-29 14:32 3319
    else
89c4a3a6 sago007 2008-08-29 14:32 3320
    {
89c4a3a6 sago007 2008-08-29 14:32 3321
        stageClearSavePath = "stageClear.SCsave";
89c4a3a6 sago007 2008-08-29 14:32 3322
        puzzleSavePath = "puzzle.levels.save";
89c4a3a6 sago007 2008-08-29 14:32 3323
    }
89c4a3a6 sago007 2008-08-29 14:32 3324
#else
89c4a3a6 sago007 2008-08-29 14:32 3325
    stageClearSavePath = "stageClear.SCsave";
89c4a3a6 sago007 2008-08-29 14:32 3326
    puzzleSavePath = "puzzle.levels.save";
89c4a3a6 sago007 2008-08-29 14:32 3327
#endif
89c4a3a6 sago007 2008-08-29 14:32 3328
    puzzleName="puzzle.levels";
89c4a3a6 sago007 2008-08-29 14:32 3329
89c4a3a6 sago007 2008-08-29 14:32 3330
    Uint8 *keys;
89c4a3a6 sago007 2008-08-29 14:32 3331
91886cae sago007 2008-09-12 16:28 3332
#if USE_ABSTRACT_FS
91886cae sago007 2008-09-12 16:28 3333
    //Init the file system abstraction layer
91886cae sago007 2008-09-12 16:28 3334
    PHYSFS_init(argv[0]);
a039f5c4 sago007 2008-09-19 23:12 3335
    PHYSFS_addToSearchPath("blockattack.data", 1);
91886cae sago007 2008-09-12 16:28 3336
91886cae sago007 2008-09-12 16:28 3337
#endif
91886cae sago007 2008-09-12 16:28 3338
    
89c4a3a6 sago007 2008-08-29 14:32 3339
    //Init SDL
89c4a3a6 sago007 2008-08-29 14:32 3340
    if ( SDL_Init(SDL_INIT_VIDEO) < 0 )
89c4a3a6 sago007 2008-08-29 14:32 3341
    {
89c4a3a6 sago007 2008-08-29 14:32 3342
        cout << "Unable to init SDL: " << SDL_GetError() << endl;
89c4a3a6 sago007 2008-08-29 14:32 3343
        exit(1);
89c4a3a6 sago007 2008-08-29 14:32 3344
    }
89c4a3a6 sago007 2008-08-29 14:32 3345
    atexit(SDL_Quit);		//quits SDL when the game stops for some reason (like you hit exit or Esc)
89c4a3a6 sago007 2008-08-29 14:32 3346
    
89c4a3a6 sago007 2008-08-29 14:32 3347
    SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
89c4a3a6 sago007 2008-08-29 14:32 3348
89c4a3a6 sago007 2008-08-29 14:32 3349
    Joypad_init();    //Prepare the joysticks
89c4a3a6 sago007 2008-08-29 14:32 3350
89c4a3a6 sago007 2008-08-29 14:32 3351
    Joypad joypad1 = Joypad();    //Creates a joypad
89c4a3a6 sago007 2008-08-29 14:32 3352
    Joypad joypad2 = Joypad();    //Creates a joypad
89c4a3a6 sago007 2008-08-29 14:32 3353
89c4a3a6 sago007 2008-08-29 14:32 3354
    theTextManeger = textManeger();
89c4a3a6 sago007 2008-08-29 14:32 3355
89c4a3a6 sago007 2008-08-29 14:32 3356
    //Open Audio
89c4a3a6 sago007 2008-08-29 14:32 3357
    if (!NoSound) //If sound has not been disabled, then load the sound system
89c4a3a6 sago007 2008-08-29 14:32 3358
        if (Mix_OpenAudio(44100, AUDIO_S16SYS, 2, 2048) < 0)
89c4a3a6 sago007 2008-08-29 14:32 3359
        {
89c4a3a6 sago007 2008-08-29 14:32 3360
            cout << "Warning: Couldn't set 44100 Hz 16-bit audio - Reason: " << SDL_GetError() << endl
89c4a3a6 sago007 2008-08-29 14:32 3361
            << "Sound will be disabled!" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3362
            NoSound = true; //Tries to stop all sound from playing/loading
89c4a3a6 sago007 2008-08-29 14:32 3363
        }
89c4a3a6 sago007 2008-08-29 14:32 3364
89c4a3a6 sago007 2008-08-29 14:32 3365
    SDL_WM_SetCaption("Block Attack - Rise of the Blocks", NULL); //Sets title line
89c4a3a6 sago007 2008-08-29 14:32 3366
    //Now sets the icon:
89c4a3a6 sago007 2008-08-29 14:32 3367
    SDL_Surface *icon = IMG_Load2((char*)"gfx/icon.png");
89c4a3a6 sago007 2008-08-29 14:32 3368
    SDL_WM_SetIcon(icon,NULL);
89c4a3a6 sago007 2008-08-29 14:32 3369
    //SDL_FreeSurface(icon);
89c4a3a6 sago007 2008-08-29 14:32 3370
89c4a3a6 sago007 2008-08-29 14:32 3371
    //Copyright notice:
91886cae sago007 2008-09-12 16:28 3372
    cout << "Block Attack - Rise of the Blocks (" << VERSION_NUMBER << ")" << endl << "http://blockattack.sf.net" << endl << "Copyright 2004-2008 Poul Sander" << endl <<
89c4a3a6 sago007 2008-08-29 14:32 3373
    "A SDL based game (see www.libsdl.org)" << endl <<
89c4a3a6 sago007 2008-08-29 14:32 3374
    "The game is availeble under the GPL, see COPYING for details." << endl;
89c4a3a6 sago007 2008-08-29 14:32 3375
#if defined(_WIN32)
89c4a3a6 sago007 2008-08-29 14:32 3376
    cout << "Windows build" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3377
#elif defined(__linux__)
89c4a3a6 sago007 2008-08-29 14:32 3378
    cout << "Linux build" <<  endl;
89c4a3a6 sago007 2008-08-29 14:32 3379
#elif defined(__unix__)
89c4a3a6 sago007 2008-08-29 14:32 3380
    cout << "Unix build" <<  endl;
89c4a3a6 sago007 2008-08-29 14:32 3381
#else
89c4a3a6 sago007 2008-08-29 14:32 3382
    cout << "Alternative build" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3383
#endif
89c4a3a6 sago007 2008-08-29 14:32 3384
    cout << "-------------------------------------------" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3385
89c4a3a6 sago007 2008-08-29 14:32 3386
    keySettings[0].up= SDLK_UP;
89c4a3a6 sago007 2008-08-29 14:32 3387
    keySettings[0].down = SDLK_DOWN;
89c4a3a6 sago007 2008-08-29 14:32 3388
    keySettings[0].left = SDLK_LEFT;
89c4a3a6 sago007 2008-08-29 14:32 3389
    keySettings[0].right = SDLK_RIGHT;
89c4a3a6 sago007 2008-08-29 14:32 3390
    keySettings[0].change = SDLK_KP_ENTER;
89c4a3a6 sago007 2008-08-29 14:32 3391
    keySettings[0].push = SDLK_KP0;
89c4a3a6 sago007 2008-08-29 14:32 3392
89c4a3a6 sago007 2008-08-29 14:32 3393
    keySettings[2].up= SDLK_w;
89c4a3a6 sago007 2008-08-29 14:32 3394
    keySettings[2].down = SDLK_s;
89c4a3a6 sago007 2008-08-29 14:32 3395
    keySettings[2].left = SDLK_a;
89c4a3a6 sago007 2008-08-29 14:32 3396
    keySettings[2].right = SDLK_d;
89c4a3a6 sago007 2008-08-29 14:32 3397
    keySettings[2].change = SDLK_LCTRL;
89c4a3a6 sago007 2008-08-29 14:32 3398
    keySettings[2].push = SDLK_LSHIFT;
89c4a3a6 sago007 2008-08-29 14:32 3399
89c4a3a6 sago007 2008-08-29 14:32 3400
    player1keys=0;
89c4a3a6 sago007 2008-08-29 14:32 3401
    player2keys=2;
89c4a3a6 sago007 2008-08-29 14:32 3402
89c4a3a6 sago007 2008-08-29 14:32 3403
    strcpy(player1name, "Player 1                    \0");
89c4a3a6 sago007 2008-08-29 14:32 3404
    strcpy(player2name, "Player 2                    \0");
89c4a3a6 sago007 2008-08-29 14:32 3405
1572de2b sago007 2008-09-11 18:15 3406
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 3407
    strcpy(serverAddress, "192.168.0.2                 \0");
89c4a3a6 sago007 2008-08-29 14:32 3408
#endif
89c4a3a6 sago007 2008-08-29 14:32 3409
769a41a0 sago007 2008-09-24 12:54 3410
    Config *configSettings = Config::getInstance();
769a41a0 sago007 2008-09-24 12:54 3411
    //configSettings->setString("aNumber"," A string");
769a41a0 sago007 2008-09-24 12:54 3412
    //configSettings->save();
769a41a0 sago007 2008-09-24 12:54 3413
    if(configSettings->exists("fullscreen")) //Test if an configFile exists
89c4a3a6 sago007 2008-08-29 14:32 3414
    {
769a41a0 sago007 2008-09-24 12:54 3415
        bFullscreen = (bool)configSettings->getInt("fullscreen");
769a41a0 sago007 2008-09-24 12:54 3416
        MusicEnabled = (bool)configSettings->getInt("musicenabled");
769a41a0 sago007 2008-09-24 12:54 3417
        SoundEnabled = (bool)configSettings->getInt("soundenabled");
769a41a0 sago007 2008-09-24 12:54 3418
        mouseplay1 = (bool)configSettings->getInt("mouseplay1");
769a41a0 sago007 2008-09-24 12:54 3419
        mouseplay2 = (bool)configSettings->getInt("mouseplay2");
769a41a0 sago007 2008-09-24 12:54 3420
        joyplay1 = (bool)configSettings->getInt("joypad1");
769a41a0 sago007 2008-09-24 12:54 3421
        joyplay2 = (bool)configSettings->getInt("joypad2");
769a41a0 sago007 2008-09-24 12:54 3422
        
769a41a0 sago007 2008-09-24 12:54 3423
        if(configSettings->exists("player1keyup")) keySettings[0].up = (SDLKey)configSettings->getInt("player1keyup");
769a41a0 sago007 2008-09-24 12:54 3424
        if(configSettings->exists("player1keydown")) keySettings[0].down = (SDLKey)configSettings->getInt("player1keydown");
769a41a0 sago007 2008-09-24 12:54 3425
        if(configSettings->exists("player1keyleft")) keySettings[0].left = (SDLKey)configSettings->getInt("player1keyleft");
769a41a0 sago007 2008-09-24 12:54 3426
        if(configSettings->exists("player1keyright")) keySettings[0].right = (SDLKey)configSettings->getInt("player1keyright");
769a41a0 sago007 2008-09-24 12:54 3427
        if(configSettings->exists("player1keychange")) keySettings[0].change = (SDLKey)configSettings->getInt("player1keychange");
769a41a0 sago007 2008-09-24 12:54 3428
        if(configSettings->exists("player1keypush")) keySettings[0].push = (SDLKey)configSettings->getInt("player1keypush");
769a41a0 sago007 2008-09-24 12:54 3429
        
769a41a0 sago007 2008-09-24 12:54 3430
        if(configSettings->exists("player2keyup")) keySettings[2].up = (SDLKey)configSettings->getInt("player2keyup");
769a41a0 sago007 2008-09-24 12:54 3431
        if(configSettings->exists("player2keydown")) keySettings[2].down = (SDLKey)configSettings->getInt("player2keydown");
769a41a0 sago007 2008-09-24 12:54 3432
        if(configSettings->exists("player2keyleft")) keySettings[2].left = (SDLKey)configSettings->getInt("player2keyleft");
769a41a0 sago007 2008-09-24 12:54 3433
        if(configSettings->exists("player2keyright")) keySettings[2].right = (SDLKey)configSettings->getInt("player2keyright");
769a41a0 sago007 2008-09-24 12:54 3434
        if(configSettings->exists("player2keychange")) keySettings[2].change = (SDLKey)configSettings->getInt("player2keychange");
769a41a0 sago007 2008-09-24 12:54 3435
        if(configSettings->exists("player2keypush")) keySettings[2].push = (SDLKey)configSettings->getInt("player2keypush");
769a41a0 sago007 2008-09-24 12:54 3436
        if(configSettings->exists("player1name"))
769a41a0 sago007 2008-09-24 12:54 3437
            strncpy(player1name,(configSettings->getString("player1name")).c_str(),28);
769a41a0 sago007 2008-09-24 12:54 3438
        if(configSettings->exists("player2name"))
769a41a0 sago007 2008-09-24 12:54 3439
            strncpy(player2name,(configSettings->getString("player2name")).c_str(),28);
769a41a0 sago007 2008-09-24 12:54 3440
        cout << "Data loaded from config file" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3441
    }
89c4a3a6 sago007 2008-08-29 14:32 3442
    else
89c4a3a6 sago007 2008-08-29 14:32 3443
    {
769a41a0 sago007 2008-09-24 12:54 3444
        //Reads options from file:
769a41a0 sago007 2008-09-24 12:54 3445
        ifstream optionsFile(optionsPath.c_str(), ios::binary);
769a41a0 sago007 2008-09-24 12:54 3446
        if (optionsFile)
769a41a0 sago007 2008-09-24 12:54 3447
        {
769a41a0 sago007 2008-09-24 12:54 3448
            //reads data: xsize,ysize,fullescreen, player1keys, player2keys, MusicEnabled, SoundEnabled,player1name,player2name
769a41a0 sago007 2008-09-24 12:54 3449
            optionsFile.read(reinterpret_cast<char*>(&xsize), sizeof(int));
769a41a0 sago007 2008-09-24 12:54 3450
            optionsFile.read(reinterpret_cast<char*>(&ysize), sizeof(int));
769a41a0 sago007 2008-09-24 12:54 3451
            optionsFile.read(reinterpret_cast<char*>(&bFullscreen), sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3452
            optionsFile.read(reinterpret_cast<char*>(&keySettings[0].up), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3453
            optionsFile.read(reinterpret_cast<char*>(&keySettings[0].down), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3454
            optionsFile.read(reinterpret_cast<char*>(&keySettings[0].left), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3455
            optionsFile.read(reinterpret_cast<char*>(&keySettings[0].right), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3456
            optionsFile.read(reinterpret_cast<char*>(&keySettings[0].change), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3457
            optionsFile.read(reinterpret_cast<char*>(&keySettings[0].push), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3458
            optionsFile.read(reinterpret_cast<char*>(&keySettings[2].up), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3459
            optionsFile.read(reinterpret_cast<char*>(&keySettings[2].down), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3460
            optionsFile.read(reinterpret_cast<char*>(&keySettings[2].left), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3461
            optionsFile.read(reinterpret_cast<char*>(&keySettings[2].right), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3462
            optionsFile.read(reinterpret_cast<char*>(&keySettings[2].change), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3463
            optionsFile.read(reinterpret_cast<char*>(&keySettings[2].push), sizeof(SDLKey));
769a41a0 sago007 2008-09-24 12:54 3464
            optionsFile.read(reinterpret_cast<char*>(&MusicEnabled), sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3465
            optionsFile.read(reinterpret_cast<char*>(&SoundEnabled), sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3466
            optionsFile.read(player1name, 30*sizeof(char));
769a41a0 sago007 2008-09-24 12:54 3467
            optionsFile.read(player2name, 30*sizeof(char));
769a41a0 sago007 2008-09-24 12:54 3468
            //mouseplay?
769a41a0 sago007 2008-09-24 12:54 3469
            if (!optionsFile.eof())
769a41a0 sago007 2008-09-24 12:54 3470
            {
769a41a0 sago007 2008-09-24 12:54 3471
                optionsFile.read(reinterpret_cast<char*>(&mouseplay1), sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3472
                optionsFile.read(reinterpret_cast<char*>(&mouseplay2), sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3473
                optionsFile.read(reinterpret_cast<char*>(&joyplay1),sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3474
                optionsFile.read(reinterpret_cast<char*>(&joyplay2),sizeof(bool));
769a41a0 sago007 2008-09-24 12:54 3475
            }
769a41a0 sago007 2008-09-24 12:54 3476
            optionsFile.close();
769a41a0 sago007 2008-09-24 12:54 3477
            cout << "Data loaded from oldstyle options file" << endl;
769a41a0 sago007 2008-09-24 12:54 3478
        }
769a41a0 sago007 2008-09-24 12:54 3479
        else
769a41a0 sago007 2008-09-24 12:54 3480
        {
769a41a0 sago007 2008-09-24 12:54 3481
            cout << "Unable to load options file, using default values" << endl;
769a41a0 sago007 2008-09-24 12:54 3482
        }
89c4a3a6 sago007 2008-08-29 14:32 3483
    }
89c4a3a6 sago007 2008-08-29 14:32 3484
89c4a3a6 sago007 2008-08-29 14:32 3485
    xsize = 1024;
89c4a3a6 sago007 2008-08-29 14:32 3486
    ysize = 768;
89c4a3a6 sago007 2008-08-29 14:32 3487
    if (singlePuzzle)
89c4a3a6 sago007 2008-08-29 14:32 3488
    {
89c4a3a6 sago007 2008-08-29 14:32 3489
        xsize=300;
89c4a3a6 sago007 2008-08-29 14:32 3490
        ysize=600;
89c4a3a6 sago007 2008-08-29 14:32 3491
    }
89c4a3a6 sago007 2008-08-29 14:32 3492
    
89c4a3a6 sago007 2008-08-29 14:32 3493
    
89c4a3a6 sago007 2008-08-29 14:32 3494
    //Open video
89c4a3a6 sago007 2008-08-29 14:32 3495
    if ((bFullscreen)&&(!singlePuzzle)) screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_FULLSCREEN|SDL_ANYFORMAT);
89c4a3a6 sago007 2008-08-29 14:32 3496
    else screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_ANYFORMAT);
89c4a3a6 sago007 2008-08-29 14:32 3497
89c4a3a6 sago007 2008-08-29 14:32 3498
    if ( screen == NULL )
89c4a3a6 sago007 2008-08-29 14:32 3499
    {
89c4a3a6 sago007 2008-08-29 14:32 3500
        cout << "Unable to set " << xsize << "x" << ysize << " video: " << SDL_GetError() << endl;
89c4a3a6 sago007 2008-08-29 14:32 3501
        exit(1);
89c4a3a6 sago007 2008-08-29 14:32 3502
    }
89c4a3a6 sago007 2008-08-29 14:32 3503
89c4a3a6 sago007 2008-08-29 14:32 3504
    //Loading all images into memory
89c4a3a6 sago007 2008-08-29 14:32 3505
    InitImages();
89c4a3a6 sago007 2008-08-29 14:32 3506
89c4a3a6 sago007 2008-08-29 14:32 3507
    cout << "Images loaded" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3508
78d03b38 sago007 2008-11-13 19:56 3509
    //InitMenues();
89c4a3a6 sago007 2008-08-29 14:32 3510
89c4a3a6 sago007 2008-08-29 14:32 3511
    BlockGame theGame = BlockGame(50,100);			//creates game objects
89c4a3a6 sago007 2008-08-29 14:32 3512
    BlockGame theGame2 = BlockGame(xsize-500,100);
89c4a3a6 sago007 2008-08-29 14:32 3513
    if (singlePuzzle)
89c4a3a6 sago007 2008-08-29 14:32 3514
    {
89c4a3a6 sago007 2008-08-29 14:32 3515
        theGame.topy=0;
89c4a3a6 sago007 2008-08-29 14:32 3516
        theGame.topx=0;
89c4a3a6 sago007 2008-08-29 14:32 3517
        theGame2.topy=10000;
89c4a3a6 sago007 2008-08-29 14:32 3518
        theGame2.topx=10000;
89c4a3a6 sago007 2008-08-29 14:32 3519
    }
89c4a3a6 sago007 2008-08-29 14:32 3520
    theGame.DoPaintJob();			//Makes sure what there is something to paint
89c4a3a6 sago007 2008-08-29 14:32 3521
    theGame2.DoPaintJob();
89c4a3a6 sago007 2008-08-29 14:32 3522
    theGame.SetGameOver();		//sets the game over in the beginning
89c4a3a6 sago007 2008-08-29 14:32 3523
    theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 3524
89c4a3a6 sago007 2008-08-29 14:32 3525
89c4a3a6 sago007 2008-08-29 14:32 3526
    //Takes names from file instead
89c4a3a6 sago007 2008-08-29 14:32 3527
    strcpy(theGame.name, player1name);
89c4a3a6 sago007 2008-08-29 14:32 3528
    strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 3529
89c4a3a6 sago007 2008-08-29 14:32 3530
    //Keeps track of background;
89c4a3a6 sago007 2008-08-29 14:32 3531
    int nowTime=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3532
89c4a3a6 sago007 2008-08-29 14:32 3533
1572de2b sago007 2008-09-11 18:15 3534
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 3535
    NetworkThing nt = NetworkThing();
89c4a3a6 sago007 2008-08-29 14:32 3536
    nt.setBGpointers(&theGame,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3537
#endif
89c4a3a6 sago007 2008-08-29 14:32 3538
89c4a3a6 sago007 2008-08-29 14:32 3539
    if (singlePuzzle)
89c4a3a6 sago007 2008-08-29 14:32 3540
    {
89c4a3a6 sago007 2008-08-29 14:32 3541
        LoadPuzzleStages();
89c4a3a6 sago007 2008-08-29 14:32 3542
        theGame.NewPuzzleGame(singlePuzzleNr,0,0);
89c4a3a6 sago007 2008-08-29 14:32 3543
        showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 3544
        vsMode = true;
89c4a3a6 sago007 2008-08-29 14:32 3545
    }
89c4a3a6 sago007 2008-08-29 14:32 3546
    //Draws everything to screen
89c4a3a6 sago007 2008-08-29 14:32 3547
    if (!editorMode)
89c4a3a6 sago007 2008-08-29 14:32 3548
        MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3549
    else
89c4a3a6 sago007 2008-08-29 14:32 3550
        MakeBackground(xsize,ysize,theGame);
89c4a3a6 sago007 2008-08-29 14:32 3551
    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3552
    DrawEverything(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3553
    SDL_Flip(screen);
89c4a3a6 sago007 2008-08-29 14:32 3554
    //game loop
89c4a3a6 sago007 2008-08-29 14:32 3555
    int done = 0;
89c4a3a6 sago007 2008-08-29 14:32 3556
    cout << "Starting game loop" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3557
    while (done == 0)
89c4a3a6 sago007 2008-08-29 14:32 3558
    {
89c4a3a6 sago007 2008-08-29 14:32 3559
        if (!(highPriority)) SDL_Delay(10);
89c4a3a6 sago007 2008-08-29 14:32 3560
89c4a3a6 sago007 2008-08-29 14:32 3561
        if ((standardBackground)&&(!editorMode))
89c4a3a6 sago007 2008-08-29 14:32 3562
        {
89c4a3a6 sago007 2008-08-29 14:32 3563
            MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3564
            DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3565
        }
89c4a3a6 sago007 2008-08-29 14:32 3566
89c4a3a6 sago007 2008-08-29 14:32 3567
        if ((standardBackground)&&(editorMode))
89c4a3a6 sago007 2008-08-29 14:32 3568
        {
89c4a3a6 sago007 2008-08-29 14:32 3569
            DrawIMG(backgroundImage, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3570
            MakeBackground(xsize,ysize,theGame);
89c4a3a6 sago007 2008-08-29 14:32 3571
            DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3572
        }
89c4a3a6 sago007 2008-08-29 14:32 3573
89c4a3a6 sago007 2008-08-29 14:32 3574
        //updates the balls and explosions:
89c4a3a6 sago007 2008-08-29 14:32 3575
        theBallManeger.update();
89c4a3a6 sago007 2008-08-29 14:32 3576
        theExplosionManeger.update();
89c4a3a6 sago007 2008-08-29 14:32 3577
        theTextManeger.update();
89c4a3a6 sago007 2008-08-29 14:32 3578
1572de2b sago007 2008-09-11 18:15 3579
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 3580
        if (nt.isConnected())
89c4a3a6 sago007 2008-08-29 14:32 3581
        {
89c4a3a6 sago007 2008-08-29 14:32 3582
            nt.updateNetwork();
89c4a3a6 sago007 2008-08-29 14:32 3583
            networkActive = true;
89c4a3a6 sago007 2008-08-29 14:32 3584
            if (!nt.isConnectedToPeer())
89c4a3a6 sago007 2008-08-29 14:32 3585
                DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3586
        }
89c4a3a6 sago007 2008-08-29 14:32 3587
        else
89c4a3a6 sago007 2008-08-29 14:32 3588
            networkActive = false;
89c4a3a6 sago007 2008-08-29 14:32 3589
        if (nt.isConnectedToPeer())
89c4a3a6 sago007 2008-08-29 14:32 3590
        {
89c4a3a6 sago007 2008-08-29 14:32 3591
            networkPlay=true;
89c4a3a6 sago007 2008-08-29 14:32 3592
            if (!weWhereConnected) //We have just connected
89c4a3a6 sago007 2008-08-29 14:32 3593
            {
89c4a3a6 sago007 2008-08-29 14:32 3594
                theGame.NewVsGame(50,100,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3595
                theGame.putStartBlocks(nt.theSeed);
89c4a3a6 sago007 2008-08-29 14:32 3596
                theGame2.playNetwork(xsize-500,100);
89c4a3a6 sago007 2008-08-29 14:32 3597
                nt.theGameHasStarted();
89c4a3a6 sago007 2008-08-29 14:32 3598
                DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3599
            }
89c4a3a6 sago007 2008-08-29 14:32 3600
            weWhereConnected = true;
89c4a3a6 sago007 2008-08-29 14:32 3601
        }
89c4a3a6 sago007 2008-08-29 14:32 3602
        else
89c4a3a6 sago007 2008-08-29 14:32 3603
        {
89c4a3a6 sago007 2008-08-29 14:32 3604
            networkPlay=false;
89c4a3a6 sago007 2008-08-29 14:32 3605
            weWhereConnected = false;
89c4a3a6 sago007 2008-08-29 14:32 3606
        }
89c4a3a6 sago007 2008-08-29 14:32 3607
#endif
89c4a3a6 sago007 2008-08-29 14:32 3608
89c4a3a6 sago007 2008-08-29 14:32 3609
        if (!bScreenLocked)
89c4a3a6 sago007 2008-08-29 14:32 3610
        {
89c4a3a6 sago007 2008-08-29 14:32 3611
            SDL_Event event;
89c4a3a6 sago007 2008-08-29 14:32 3612
89c4a3a6 sago007 2008-08-29 14:32 3613
            while ( SDL_PollEvent(&event) )
89c4a3a6 sago007 2008-08-29 14:32 3614
            {
89c4a3a6 sago007 2008-08-29 14:32 3615
                if ( event.type == SDL_QUIT )  {
89c4a3a6 sago007 2008-08-29 14:32 3616
                    done = 1;
89c4a3a6 sago007 2008-08-29 14:32 3617
                }
89c4a3a6 sago007 2008-08-29 14:32 3618
89c4a3a6 sago007 2008-08-29 14:32 3619
                if ( event.type == SDL_KEYDOWN )
89c4a3a6 sago007 2008-08-29 14:32 3620
                {
89c4a3a6 sago007 2008-08-29 14:32 3621
                    if ( event.key.keysym.sym == SDLK_ESCAPE )
89c4a3a6 sago007 2008-08-29 14:32 3622
                    {
89c4a3a6 sago007 2008-08-29 14:32 3623
                            if (showOptions)
89c4a3a6 sago007 2008-08-29 14:32 3624
                            {
89c4a3a6 sago007 2008-08-29 14:32 3625
                                showOptions = false;
89c4a3a6 sago007 2008-08-29 14:32 3626
                            }
89c4a3a6 sago007 2008-08-29 14:32 3627
                            else
89c4a3a6 sago007 2008-08-29 14:32 3628
                                done=1;
89c4a3a6 sago007 2008-08-29 14:32 3629
                        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3630
89c4a3a6 sago007 2008-08-29 14:32 3631
                    }
89c4a3a6 sago007 2008-08-29 14:32 3632
                    if ((!editorMode)&&(!editorModeTest)&&(!theGame.AI_Enabled))
89c4a3a6 sago007 2008-08-29 14:32 3633
                    {
89c4a3a6 sago007 2008-08-29 14:32 3634
                        //player1:
89c4a3a6 sago007 2008-08-29 14:32 3635
                        if ( event.key.keysym.sym == keySettings[player1keys].up ) {
89c4a3a6 sago007 2008-08-29 14:32 3636
                            theGame.MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 3637
                            repeatingP1N=true;
89c4a3a6 sago007 2008-08-29 14:32 3638
                            timeHeldP1N=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3639
                            timesRepeatedP1N=0;
89c4a3a6 sago007 2008-08-29 14:32 3640
                        }
89c4a3a6 sago007 2008-08-29 14:32 3641
                        if ( event.key.keysym.sym == keySettings[player1keys].down ) {
89c4a3a6 sago007 2008-08-29 14:32 3642
                            theGame.MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 3643
                            repeatingP1S=true;
89c4a3a6 sago007 2008-08-29 14:32 3644
                            timeHeldP1S=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3645
                            timesRepeatedP1S=0;
89c4a3a6 sago007 2008-08-29 14:32 3646
                        }
89c4a3a6 sago007 2008-08-29 14:32 3647
                        if ( (event.key.keysym.sym == keySettings[player1keys].left) && (showGame) ) {
89c4a3a6 sago007 2008-08-29 14:32 3648
                            theGame.MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 3649
                            repeatingP1W=true;
89c4a3a6 sago007 2008-08-29 14:32 3650
                            timeHeldP1W=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3651
                            timesRepeatedP1W=0;
89c4a3a6 sago007 2008-08-29 14:32 3652
                        }
89c4a3a6 sago007 2008-08-29 14:32 3653
                        if ( (event.key.keysym.sym == keySettings[player1keys].right) && (showGame) ) {
89c4a3a6 sago007 2008-08-29 14:32 3654
                            theGame.MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 3655
                            repeatingP1E=true;
89c4a3a6 sago007 2008-08-29 14:32 3656
                            timeHeldP1E=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3657
                            timesRepeatedP1E=0;
89c4a3a6 sago007 2008-08-29 14:32 3658
                        }
89c4a3a6 sago007 2008-08-29 14:32 3659
                        if ( event.key.keysym.sym == keySettings[player1keys].push ) {
89c4a3a6 sago007 2008-08-29 14:32 3660
                            theGame.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 3661
                        }
89c4a3a6 sago007 2008-08-29 14:32 3662
                        if ( event.key.keysym.sym == keySettings[player1keys].change ) {
89c4a3a6 sago007 2008-08-29 14:32 3663
                            theGame.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 3664
                        }
89c4a3a6 sago007 2008-08-29 14:32 3665
                    }
89c4a3a6 sago007 2008-08-29 14:32 3666
                    if (!editorMode && !theGame2.AI_Enabled)
89c4a3a6 sago007 2008-08-29 14:32 3667
                    {
89c4a3a6 sago007 2008-08-29 14:32 3668
                        //player2:
89c4a3a6 sago007 2008-08-29 14:32 3669
                        if ( event.key.keysym.sym == keySettings[player2keys].up ) {
89c4a3a6 sago007 2008-08-29 14:32 3670
                            theGame2.MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 3671
                            repeatingP2N=true;
89c4a3a6 sago007 2008-08-29 14:32 3672
                            timeHeldP2N=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3673
                            timesRepeatedP2N=0;
89c4a3a6 sago007 2008-08-29 14:32 3674
                        }
89c4a3a6 sago007 2008-08-29 14:32 3675
                        if ( event.key.keysym.sym == keySettings[player2keys].down ) {
89c4a3a6 sago007 2008-08-29 14:32 3676
                            theGame2.MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 3677
                            repeatingP2S=true;
89c4a3a6 sago007 2008-08-29 14:32 3678
                            timeHeldP2S=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3679
                            timesRepeatedP2S=0;
89c4a3a6 sago007 2008-08-29 14:32 3680
                        }
89c4a3a6 sago007 2008-08-29 14:32 3681
                        if ( (event.key.keysym.sym == keySettings[player2keys].left) && (showGame) ) {
89c4a3a6 sago007 2008-08-29 14:32 3682
                            theGame2.MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 3683
                            repeatingP2W=true;
89c4a3a6 sago007 2008-08-29 14:32 3684
                            timeHeldP2W=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3685
                            timesRepeatedP2W=0;
89c4a3a6 sago007 2008-08-29 14:32 3686
                        }
89c4a3a6 sago007 2008-08-29 14:32 3687
                        if ( (event.key.keysym.sym == keySettings[player2keys].right) && (showGame) ) {
89c4a3a6 sago007 2008-08-29 14:32 3688
                            theGame2.MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 3689
                            repeatingP2E=true;
89c4a3a6 sago007 2008-08-29 14:32 3690
                            timeHeldP2E=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3691
                            timesRepeatedP2E=0;
89c4a3a6 sago007 2008-08-29 14:32 3692
                        }
89c4a3a6 sago007 2008-08-29 14:32 3693
                        if ( event.key.keysym.sym == keySettings[player2keys].push ) {
89c4a3a6 sago007 2008-08-29 14:32 3694
                            theGame2.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 3695
                        }
89c4a3a6 sago007 2008-08-29 14:32 3696
                        if ( event.key.keysym.sym == keySettings[player2keys].change ) {
89c4a3a6 sago007 2008-08-29 14:32 3697
                            theGame2.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 3698
                        }
89c4a3a6 sago007 2008-08-29 14:32 3699
                    }
89c4a3a6 sago007 2008-08-29 14:32 3700
                    //common:
89c4a3a6 sago007 2008-08-29 14:32 3701
                    if ((!singlePuzzle)&&(!editorMode))
89c4a3a6 sago007 2008-08-29 14:32 3702
                    {
89c4a3a6 sago007 2008-08-29 14:32 3703
                        if ( event.key.keysym.sym == SDLK_F2 ) {
2f30c381 sago007 2008-09-14 13:08 3704
                            #if NETWORK
47529580 sago007 2008-12-09 02:34 3705
                            if ((!showOptions)&&(!networkActive)){
2f30c381 sago007 2008-09-14 13:08 3706
                            #else
47529580 sago007 2008-12-09 02:34 3707
                            if ((!showOptions)){
2f30c381 sago007 2008-09-14 13:08 3708
                            #endif
89c4a3a6 sago007 2008-08-29 14:32 3709
                                theGame.NewGame(50,100);
89c4a3a6 sago007 2008-08-29 14:32 3710
                                theGame.timetrial = false;
89c4a3a6 sago007 2008-08-29 14:32 3711
                                theGame.putStartBlocks();
89c4a3a6 sago007 2008-08-29 14:32 3712
                                closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 3713
                                twoPlayers =false;
89c4a3a6 sago007 2008-08-29 14:32 3714
                                theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 3715
                                showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 3716
                                vsMode = false;
89c4a3a6 sago007 2008-08-29 14:32 3717
                            }}
89c4a3a6 sago007 2008-08-29 14:32 3718
                        if ( event.key.keysym.sym == SDLK_F3 ) {
2f30c381 sago007 2008-09-14 13:08 3719
                            #if NETWORK
47529580 sago007 2008-12-09 02:34 3720
                            if ((!showOptions)&&(!networkActive)){
2f30c381 sago007 2008-09-14 13:08 3721
                            #else
47529580 sago007 2008-12-09 02:34 3722
                            if ((!showOptions)){    
2f30c381 sago007 2008-09-14 13:08 3723
                            #endif
89c4a3a6 sago007 2008-08-29 14:32 3724
                                theGame.NewGame(50,100);
89c4a3a6 sago007 2008-08-29 14:32 3725
                                theGame.timetrial = true;
89c4a3a6 sago007 2008-08-29 14:32 3726
                                theGame.putStartBlocks();
89c4a3a6 sago007 2008-08-29 14:32 3727
                                closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 3728
                                twoPlayers =false;
89c4a3a6 sago007 2008-08-29 14:32 3729
                                theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 3730
                                showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 3731
                                vsMode = false;
89c4a3a6 sago007 2008-08-29 14:32 3732
                            }}
89c4a3a6 sago007 2008-08-29 14:32 3733
                        if ( event.key.keysym.sym == SDLK_F5 )
89c4a3a6 sago007 2008-08-29 14:32 3734
                        {
2f30c381 sago007 2008-09-14 13:08 3735
                            #if NETWORK
47529580 sago007 2008-12-09 02:34 3736
                            if ((!showOptions)&&(!networkActive))
2f30c381 sago007 2008-09-14 13:08 3737
                            #else
47529580 sago007 2008-12-09 02:34 3738
                            if ((!showOptions))    
2f30c381 sago007 2008-09-14 13:08 3739
                            #endif
89c4a3a6 sago007 2008-08-29 14:32 3740
                            {
89c4a3a6 sago007 2008-08-29 14:32 3741
                                int myLevel = StageLevelSelect();
89c4a3a6 sago007 2008-08-29 14:32 3742
                                theGame.NewStageGame(myLevel,50,100);
89c4a3a6 sago007 2008-08-29 14:32 3743
                                MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3744
                                DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3745
                                closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 3746
                                twoPlayers =false;
89c4a3a6 sago007 2008-08-29 14:32 3747
                                theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 3748
                                showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 3749
                                vsMode = false;
89c4a3a6 sago007 2008-08-29 14:32 3750
                            }
89c4a3a6 sago007 2008-08-29 14:32 3751
                        }
89c4a3a6 sago007 2008-08-29 14:32 3752
                        if ( event.key.keysym.sym == SDLK_F6 )
89c4a3a6 sago007 2008-08-29 14:32 3753
                        {
2f30c381 sago007 2008-09-14 13:08 3754
                            #if NETWORK
47529580 sago007 2008-12-09 02:34 3755
                            if ((!showOptions)&&(!networkActive))
2f30c381 sago007 2008-09-14 13:08 3756
                            #else
47529580 sago007 2008-12-09 02:34 3757
                            if ((!showOptions))    
2f30c381 sago007 2008-09-14 13:08 3758
                            #endif
89c4a3a6 sago007 2008-08-29 14:32 3759
                            {
89c4a3a6 sago007 2008-08-29 14:32 3760
                                theGame.NewVsGame(50,100,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3761
                                theGame2.NewVsGame(xsize-500,100,&theGame);
89c4a3a6 sago007 2008-08-29 14:32 3762
                                closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 3763
                                vsMode = true;
89c4a3a6 sago007 2008-08-29 14:32 3764
                                theGame.setGameSpeed(player1Speed);
89c4a3a6 sago007 2008-08-29 14:32 3765
                                theGame2.setGameSpeed(player2Speed);
89c4a3a6 sago007 2008-08-29 14:32 3766
                                theGame.setHandicap(player1handicap);
89c4a3a6 sago007 2008-08-29 14:32 3767
                                theGame2.setHandicap(player2handicap);
89c4a3a6 sago007 2008-08-29 14:32 3768
                                theGame.AI_Enabled = player1AI;
89c4a3a6 sago007 2008-08-29 14:32 3769
                                theGame2.AI_Enabled = player2AI;
89c4a3a6 sago007 2008-08-29 14:32 3770
                                theGame.setAIlevel(player1AIlevel);
89c4a3a6 sago007 2008-08-29 14:32 3771
                                theGame2.setAIlevel(player2AIlevel);
89c4a3a6 sago007 2008-08-29 14:32 3772
                                int theTime = time(0);
89c4a3a6 sago007 2008-08-29 14:32 3773
                                theGame.putStartBlocks(theTime);
89c4a3a6 sago007 2008-08-29 14:32 3774
                                theGame2.putStartBlocks(theTime);
89c4a3a6 sago007 2008-08-29 14:32 3775
                                twoPlayers = true;
89c4a3a6 sago007 2008-08-29 14:32 3776
                            }
89c4a3a6 sago007 2008-08-29 14:32 3777
                        }
89c4a3a6 sago007 2008-08-29 14:32 3778
                        if ( event.key.keysym.sym == SDLK_F4 )
89c4a3a6 sago007 2008-08-29 14:32 3779
                        {
2f30c381 sago007 2008-09-14 13:08 3780
                            #if NETWORK
47529580 sago007 2008-12-09 02:34 3781
                            if ((!showOptions)&&(!networkActive))
2f30c381 sago007 2008-09-14 13:08 3782
                            #else
47529580 sago007 2008-12-09 02:34 3783
                            if ((!showOptions))    
2f30c381 sago007 2008-09-14 13:08 3784
                            #endif
89c4a3a6 sago007 2008-08-29 14:32 3785
                            {
89c4a3a6 sago007 2008-08-29 14:32 3786
                                theGame.NewGame(50,100);
89c4a3a6 sago007 2008-08-29 14:32 3787
                                theGame2.NewGame(xsize-500,100);
89c4a3a6 sago007 2008-08-29 14:32 3788
                                theGame.timetrial = true;
89c4a3a6 sago007 2008-08-29 14:32 3789
                                theGame2.timetrial = true;
89c4a3a6 sago007 2008-08-29 14:32 3790
                                int theTime = time(0);
89c4a3a6 sago007 2008-08-29 14:32 3791
                                theGame.putStartBlocks(theTime);
89c4a3a6 sago007 2008-08-29 14:32 3792
                                theGame2.putStartBlocks(theTime);
89c4a3a6 sago007 2008-08-29 14:32 3793
                                closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 3794
                                twoPlayers = true;
89c4a3a6 sago007 2008-08-29 14:32 3795
                                theGame.setGameSpeed(player1Speed);
89c4a3a6 sago007 2008-08-29 14:32 3796
                                theGame2.setGameSpeed(player2Speed);
89c4a3a6 sago007 2008-08-29 14:32 3797
                                theGame.setHandicap(player1handicap);
89c4a3a6 sago007 2008-08-29 14:32 3798
                                theGame2.setHandicap(player2handicap);
89c4a3a6 sago007 2008-08-29 14:32 3799
                                theGame.AI_Enabled = player1AI;
89c4a3a6 sago007 2008-08-29 14:32 3800
                                theGame2.AI_Enabled = player2AI;
89c4a3a6 sago007 2008-08-29 14:32 3801
                                theGame.setAIlevel(player1AIlevel);
89c4a3a6 sago007 2008-08-29 14:32 3802
                                theGame2.setAIlevel(player2AIlevel);
89c4a3a6 sago007 2008-08-29 14:32 3803
                            }
89c4a3a6 sago007 2008-08-29 14:32 3804
                        }
89c4a3a6 sago007 2008-08-29 14:32 3805
                        if ( event.key.keysym.sym == SDLK_F7 )
89c4a3a6 sago007 2008-08-29 14:32 3806
                        {
2f30c381 sago007 2008-09-14 13:08 3807
                            #if NETWORK
47529580 sago007 2008-12-09 02:34 3808
                            if ((!showOptions)&&(!networkActive))
2f30c381 sago007 2008-09-14 13:08 3809
                            #else
47529580 sago007 2008-12-09 02:34 3810
                            if ((!showOptions))    
2f30c381 sago007 2008-09-14 13:08 3811
                            #endif
89c4a3a6 sago007 2008-08-29 14:32 3812
                            {
89c4a3a6 sago007 2008-08-29 14:32 3813
                                int myLevel = PuzzleLevelSelect();
89c4a3a6 sago007 2008-08-29 14:32 3814
                                theGame.NewPuzzleGame(myLevel,50,100);
89c4a3a6 sago007 2008-08-29 14:32 3815
                                MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 3816
                                DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 3817
                                closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 3818
                                twoPlayers = false;
89c4a3a6 sago007 2008-08-29 14:32 3819
                                theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 3820
                                showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 3821
                                vsMode = true;
89c4a3a6 sago007 2008-08-29 14:32 3822
                            }
89c4a3a6 sago007 2008-08-29 14:32 3823
                        }
89c4a3a6 sago007 2008-08-29 14:32 3824
                        if ( event.key.keysym.sym == SDLK_F8 )
89c4a3a6 sago007 2008-08-29 14:32 3825
                        {
89c4a3a6 sago007 2008-08-29 14:32 3826
                        }
89c4a3a6 sago007 2008-08-29 14:32 3827
                        if ( event.key.keysym.sym == SDLK_F9 ) {
89c4a3a6 sago007 2008-08-29 14:32 3828
                            writeScreenShot();
89c4a3a6 sago007 2008-08-29 14:32 3829
                        }
89c4a3a6 sago007 2008-08-29 14:32 3830
                        if ( event.key.keysym.sym == SDLK_F11 ) {
89c4a3a6 sago007 2008-08-29 14:32 3831
                            /*This is the test place, place function to test here*/
89c4a3a6 sago007 2008-08-29 14:32 3832
89c4a3a6 sago007 2008-08-29 14:32 3833
                            //theGame.CreateGreyGarbage();
78d03b38 sago007 2008-11-13 19:56 3834
                            //char mitNavn[30];
78d03b38 sago007 2008-11-13 19:56 3835
                            //SelectThemeDialogbox(300,400,mitNavn);
78d03b38 sago007 2008-11-13 19:56 3836
                           // MainMenu();
47529580 sago007 2008-12-09 02:34 3837
                            OpenScoresDisplay();
89c4a3a6 sago007 2008-08-29 14:32 3838
                        } //F11
89c4a3a6 sago007 2008-08-29 14:32 3839
                    }
89c4a3a6 sago007 2008-08-29 14:32 3840
                    if ( event.key.keysym.sym == SDLK_F12 ) {
89c4a3a6 sago007 2008-08-29 14:32 3841
                        done=1;
89c4a3a6 sago007 2008-08-29 14:32 3842
                    }
89c4a3a6 sago007 2008-08-29 14:32 3843
                }
89c4a3a6 sago007 2008-08-29 14:32 3844
            } //while event PollEvent - read keys
89c4a3a6 sago007 2008-08-29 14:32 3845
89c4a3a6 sago007 2008-08-29 14:32 3846
            /**********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 3847
            **************************** Repeating start **************************
89c4a3a6 sago007 2008-08-29 14:32 3848
            **********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 3849
89c4a3a6 sago007 2008-08-29 14:32 3850
            keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 3851
//Also the joysticks:
89c4a3a6 sago007 2008-08-29 14:32 3852
//Repeating not implemented
89c4a3a6 sago007 2008-08-29 14:32 3853
89c4a3a6 sago007 2008-08-29 14:32 3854
//Player 1 start
89c4a3a6 sago007 2008-08-29 14:32 3855
            if (!(keys[keySettings[player1keys].up]))
89c4a3a6 sago007 2008-08-29 14:32 3856
                repeatingP1N=false;
89c4a3a6 sago007 2008-08-29 14:32 3857
            while ((repeatingP1N)&&(keys[keySettings[player1keys].up])&&(SDL_GetTicks()>timeHeldP1N+timesRepeatedP1N*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 3858
            {
89c4a3a6 sago007 2008-08-29 14:32 3859
                theGame.MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 3860
                timesRepeatedP1N++;
89c4a3a6 sago007 2008-08-29 14:32 3861
            }
89c4a3a6 sago007 2008-08-29 14:32 3862
89c4a3a6 sago007 2008-08-29 14:32 3863
            if (!(keys[keySettings[player1keys].down]))
89c4a3a6 sago007 2008-08-29 14:32 3864
                repeatingP1S=false;
89c4a3a6 sago007 2008-08-29 14:32 3865
            while ((repeatingP1S)&&(keys[keySettings[player1keys].down])&&(SDL_GetTicks()>timeHeldP1S+timesRepeatedP1S*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 3866
            {
89c4a3a6 sago007 2008-08-29 14:32 3867
                theGame.MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 3868
                timesRepeatedP1S++;
89c4a3a6 sago007 2008-08-29 14:32 3869
            }
89c4a3a6 sago007 2008-08-29 14:32 3870
89c4a3a6 sago007 2008-08-29 14:32 3871
            if (!(keys[keySettings[player1keys].left]))
89c4a3a6 sago007 2008-08-29 14:32 3872
                repeatingP1W=false;
89c4a3a6 sago007 2008-08-29 14:32 3873
            while ((repeatingP1W)&&(keys[keySettings[player1keys].left])&&(SDL_GetTicks()>timeHeldP1W+timesRepeatedP1W*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 3874
            {
89c4a3a6 sago007 2008-08-29 14:32 3875
                timesRepeatedP1W++;
89c4a3a6 sago007 2008-08-29 14:32 3876
                theGame.MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 3877
            }
89c4a3a6 sago007 2008-08-29 14:32 3878
89c4a3a6 sago007 2008-08-29 14:32 3879
            if (!(keys[keySettings[player1keys].right]))
89c4a3a6 sago007 2008-08-29 14:32 3880
                repeatingP1E=false;
89c4a3a6 sago007 2008-08-29 14:32 3881
            while ((repeatingP1E)&&(keys[keySettings[player1keys].right])&&(SDL_GetTicks()>timeHeldP1E+timesRepeatedP1E*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 3882
            {
89c4a3a6 sago007 2008-08-29 14:32 3883
                timesRepeatedP1E++;
89c4a3a6 sago007 2008-08-29 14:32 3884
                theGame.MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 3885
            }
89c4a3a6 sago007 2008-08-29 14:32 3886
89c4a3a6 sago007 2008-08-29 14:32 3887
//Player 1 end
89c4a3a6 sago007 2008-08-29 14:32 3888
89c4a3a6 sago007 2008-08-29 14:32 3889
//Player 2 start
89c4a3a6 sago007 2008-08-29 14:32 3890
            if (!(keys[keySettings[player2keys].up]))
89c4a3a6 sago007 2008-08-29 14:32 3891
                repeatingP2N=false;
89c4a3a6 sago007 2008-08-29 14:32 3892
            while ((repeatingP2N)&&(keys[keySettings[player2keys].up])&&(SDL_GetTicks()>timeHeldP2N+timesRepeatedP2N*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 3893
            {
89c4a3a6 sago007 2008-08-29 14:32 3894
                theGame2.MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 3895
                timesRepeatedP2N++;
89c4a3a6 sago007 2008-08-29 14:32 3896
            }
89c4a3a6 sago007 2008-08-29 14:32 3897
89c4a3a6 sago007 2008-08-29 14:32 3898
            if (!(keys[keySettings[player2keys].down]))
89c4a3a6 sago007 2008-08-29 14:32 3899
                repeatingP2S=false;
89c4a3a6 sago007 2008-08-29 14:32 3900
            while ((repeatingP2S)&&(keys[keySettings[player2keys].down])&&(SDL_GetTicks()>timeHeldP2S+timesRepeatedP2S*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 3901
            {
89c4a3a6 sago007 2008-08-29 14:32 3902
                theGame2.MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 3903
                timesRepeatedP2S++;
89c4a3a6 sago007 2008-08-29 14:32 3904
            }
89c4a3a6 sago007 2008-08-29 14:32 3905
89c4a3a6 sago007 2008-08-29 14:32 3906
            if (!(keys[keySettings[player2keys].left]))
89c4a3a6 sago007 2008-08-29 14:32 3907
                repeatingP2W=false;
89c4a3a6 sago007 2008-08-29 14:32 3908
            while ((repeatingP2W)&&(keys[keySettings[player2keys].left])&&(SDL_GetTicks()>timeHeldP2W+timesRepeatedP2W*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 3909
            {
89c4a3a6 sago007 2008-08-29 14:32 3910
                theGame2.MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 3911
                timesRepeatedP2W++;
89c4a3a6 sago007 2008-08-29 14:32 3912
            }
89c4a3a6 sago007 2008-08-29 14:32 3913
89c4a3a6 sago007 2008-08-29 14:32 3914
            if (!(keys[keySettings[player2keys].right]))
89c4a3a6 sago007 2008-08-29 14:32 3915
                repeatingP2E=false;
89c4a3a6 sago007 2008-08-29 14:32 3916
            while ((repeatingP2E)&&(keys[keySettings[player2keys].right])&&(SDL_GetTicks()>timeHeldP2E+timesRepeatedP2E*repeatDelay+startRepeat))
89c4a3a6 sago007 2008-08-29 14:32 3917
            {
89c4a3a6 sago007 2008-08-29 14:32 3918
                theGame2.MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 3919
                timesRepeatedP2E++;
89c4a3a6 sago007 2008-08-29 14:32 3920
            }
89c4a3a6 sago007 2008-08-29 14:32 3921
89c4a3a6 sago007 2008-08-29 14:32 3922
//Player 2 end
89c4a3a6 sago007 2008-08-29 14:32 3923
89c4a3a6 sago007 2008-08-29 14:32 3924
            /**********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 3925
            **************************** Repeating end ****************************
89c4a3a6 sago007 2008-08-29 14:32 3926
            **********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 3927
89c4a3a6 sago007 2008-08-29 14:32 3928
            /**********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 3929
            ***************************** Joypad start ****************************
89c4a3a6 sago007 2008-08-29 14:32 3930
            **********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 3931
89c4a3a6 sago007 2008-08-29 14:32 3932
            if (joyplay1||joyplay2)
89c4a3a6 sago007 2008-08-29 14:32 3933
            {
89c4a3a6 sago007 2008-08-29 14:32 3934
                if (joypad1.working && !theGame.AI_Enabled)
89c4a3a6 sago007 2008-08-29 14:32 3935
                    if (joyplay1)
89c4a3a6 sago007 2008-08-29 14:32 3936
                    {
89c4a3a6 sago007 2008-08-29 14:32 3937
                        joypad1.update();
89c4a3a6 sago007 2008-08-29 14:32 3938
                        if (joypad1.up)
89c4a3a6 sago007 2008-08-29 14:32 3939
                        {
89c4a3a6 sago007 2008-08-29 14:32 3940
                            theGame.MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 3941
                            repeatingP1N=true;
89c4a3a6 sago007 2008-08-29 14:32 3942
                            timeHeldP1N=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3943
                            timesRepeatedP1N=0;
89c4a3a6 sago007 2008-08-29 14:32 3944
                        }
89c4a3a6 sago007 2008-08-29 14:32 3945
                        if (joypad1.down)
89c4a3a6 sago007 2008-08-29 14:32 3946
                        {
89c4a3a6 sago007 2008-08-29 14:32 3947
                            theGame.MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 3948
                            repeatingP1S=true;
89c4a3a6 sago007 2008-08-29 14:32 3949
                            timeHeldP1S=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3950
                            timesRepeatedP1S=0;
89c4a3a6 sago007 2008-08-29 14:32 3951
                        }
89c4a3a6 sago007 2008-08-29 14:32 3952
                        if (joypad1.left)
89c4a3a6 sago007 2008-08-29 14:32 3953
                        {
89c4a3a6 sago007 2008-08-29 14:32 3954
                            theGame.MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 3955
                            repeatingP1W=true;
89c4a3a6 sago007 2008-08-29 14:32 3956
                            timeHeldP1W=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3957
                            timesRepeatedP1W=0;
89c4a3a6 sago007 2008-08-29 14:32 3958
                        }
89c4a3a6 sago007 2008-08-29 14:32 3959
                        if (joypad1.right)
89c4a3a6 sago007 2008-08-29 14:32 3960
                        {
89c4a3a6 sago007 2008-08-29 14:32 3961
                            theGame.MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 3962
                            repeatingP1E=true;
89c4a3a6 sago007 2008-08-29 14:32 3963
                            timeHeldP1E=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3964
                            timesRepeatedP1E=0;
89c4a3a6 sago007 2008-08-29 14:32 3965
                        }
89c4a3a6 sago007 2008-08-29 14:32 3966
                        if (joypad1.but1)
89c4a3a6 sago007 2008-08-29 14:32 3967
                            theGame.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 3968
                        if (joypad1.but2)
89c4a3a6 sago007 2008-08-29 14:32 3969
                            theGame.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 3970
                    }
89c4a3a6 sago007 2008-08-29 14:32 3971
                    else
89c4a3a6 sago007 2008-08-29 14:32 3972
                    {
89c4a3a6 sago007 2008-08-29 14:32 3973
                        joypad1.update();
89c4a3a6 sago007 2008-08-29 14:32 3974
                        if (joypad1.up)
89c4a3a6 sago007 2008-08-29 14:32 3975
                        {
89c4a3a6 sago007 2008-08-29 14:32 3976
                            theGame2.MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 3977
                            repeatingP2N=true;
89c4a3a6 sago007 2008-08-29 14:32 3978
                            timeHeldP2N=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3979
                            timesRepeatedP2N=0;
89c4a3a6 sago007 2008-08-29 14:32 3980
                        }
89c4a3a6 sago007 2008-08-29 14:32 3981
                        if (joypad1.down)
89c4a3a6 sago007 2008-08-29 14:32 3982
                        {
89c4a3a6 sago007 2008-08-29 14:32 3983
                            theGame2.MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 3984
                            repeatingP2S=true;
89c4a3a6 sago007 2008-08-29 14:32 3985
                            timeHeldP2S=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3986
                            timesRepeatedP2S=0;
89c4a3a6 sago007 2008-08-29 14:32 3987
                        }
89c4a3a6 sago007 2008-08-29 14:32 3988
                        if (joypad1.left)
89c4a3a6 sago007 2008-08-29 14:32 3989
                        {
89c4a3a6 sago007 2008-08-29 14:32 3990
                            theGame2.MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 3991
                            repeatingP2W=true;
89c4a3a6 sago007 2008-08-29 14:32 3992
                            timeHeldP2W=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 3993
                            timesRepeatedP2W=0;
89c4a3a6 sago007 2008-08-29 14:32 3994
                        }
89c4a3a6 sago007 2008-08-29 14:32 3995
                        if (joypad1.right)
89c4a3a6 sago007 2008-08-29 14:32 3996
                        {
89c4a3a6 sago007 2008-08-29 14:32 3997
                            theGame2.MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 3998
                            repeatingP2E=true;
89c4a3a6 sago007 2008-08-29 14:32 3999
                            timeHeldP2E=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4000
                            timesRepeatedP2E=0;
89c4a3a6 sago007 2008-08-29 14:32 4001
                        }
89c4a3a6 sago007 2008-08-29 14:32 4002
                        if (joypad1.but1)
89c4a3a6 sago007 2008-08-29 14:32 4003
                            theGame2.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 4004
                        if (joypad1.but2)
89c4a3a6 sago007 2008-08-29 14:32 4005
                            theGame2.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 4006
                    }
89c4a3a6 sago007 2008-08-29 14:32 4007
                if (joypad2.working && !theGame2.AI_Enabled)
89c4a3a6 sago007 2008-08-29 14:32 4008
                    if (!joyplay2)
89c4a3a6 sago007 2008-08-29 14:32 4009
                    {
89c4a3a6 sago007 2008-08-29 14:32 4010
                        joypad2.update();
89c4a3a6 sago007 2008-08-29 14:32 4011
                        if (joypad2.up)
89c4a3a6 sago007 2008-08-29 14:32 4012
                        {
89c4a3a6 sago007 2008-08-29 14:32 4013
                            theGame.MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 4014
                            repeatingP1N=true;
89c4a3a6 sago007 2008-08-29 14:32 4015
                            timeHeldP1N=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4016
                            timesRepeatedP1N=0;
89c4a3a6 sago007 2008-08-29 14:32 4017
                        }
89c4a3a6 sago007 2008-08-29 14:32 4018
                        if (joypad2.down)
89c4a3a6 sago007 2008-08-29 14:32 4019
                        {
89c4a3a6 sago007 2008-08-29 14:32 4020
                            theGame.MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 4021
                            repeatingP1S=true;
89c4a3a6 sago007 2008-08-29 14:32 4022
                            timeHeldP1S=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4023
                            timesRepeatedP1S=0;
89c4a3a6 sago007 2008-08-29 14:32 4024
                        }
89c4a3a6 sago007 2008-08-29 14:32 4025
                        if (joypad2.left)
89c4a3a6 sago007 2008-08-29 14:32 4026
                        {
89c4a3a6 sago007 2008-08-29 14:32 4027
                            theGame.MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 4028
                            repeatingP1W=true;
89c4a3a6 sago007 2008-08-29 14:32 4029
                            timeHeldP1W=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4030
                            timesRepeatedP1W=0;
89c4a3a6 sago007 2008-08-29 14:32 4031
                        }
89c4a3a6 sago007 2008-08-29 14:32 4032
                        if (joypad2.right)
89c4a3a6 sago007 2008-08-29 14:32 4033
                        {
89c4a3a6 sago007 2008-08-29 14:32 4034
                            theGame.MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 4035
                            repeatingP1E=true;
89c4a3a6 sago007 2008-08-29 14:32 4036
                            timeHeldP1E=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4037
                            timesRepeatedP1E=0;
89c4a3a6 sago007 2008-08-29 14:32 4038
                        }
89c4a3a6 sago007 2008-08-29 14:32 4039
                        if (joypad2.but1)
89c4a3a6 sago007 2008-08-29 14:32 4040
                            theGame.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 4041
                        if (joypad2.but2)
89c4a3a6 sago007 2008-08-29 14:32 4042
                            theGame.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 4043
                    }
89c4a3a6 sago007 2008-08-29 14:32 4044
                    else
89c4a3a6 sago007 2008-08-29 14:32 4045
                    {
89c4a3a6 sago007 2008-08-29 14:32 4046
                        joypad2.update();
89c4a3a6 sago007 2008-08-29 14:32 4047
                        if (joypad2.up)
89c4a3a6 sago007 2008-08-29 14:32 4048
                        {
89c4a3a6 sago007 2008-08-29 14:32 4049
                            theGame2.MoveCursor('N');
89c4a3a6 sago007 2008-08-29 14:32 4050
                            repeatingP2N=true;
89c4a3a6 sago007 2008-08-29 14:32 4051
                            timeHeldP2N=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4052
                            timesRepeatedP2N=0;
89c4a3a6 sago007 2008-08-29 14:32 4053
                        }
89c4a3a6 sago007 2008-08-29 14:32 4054
                        if (joypad2.down)
89c4a3a6 sago007 2008-08-29 14:32 4055
                        {
89c4a3a6 sago007 2008-08-29 14:32 4056
                            theGame2.MoveCursor('S');
89c4a3a6 sago007 2008-08-29 14:32 4057
                            repeatingP2S=true;
89c4a3a6 sago007 2008-08-29 14:32 4058
                            timeHeldP2S=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4059
                            timesRepeatedP2S=0;
89c4a3a6 sago007 2008-08-29 14:32 4060
                        }
89c4a3a6 sago007 2008-08-29 14:32 4061
                        if (joypad2.left)
89c4a3a6 sago007 2008-08-29 14:32 4062
                        {
89c4a3a6 sago007 2008-08-29 14:32 4063
                            theGame2.MoveCursor('W');
89c4a3a6 sago007 2008-08-29 14:32 4064
                            repeatingP2W=true;
89c4a3a6 sago007 2008-08-29 14:32 4065
                            timeHeldP2W=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4066
                            timesRepeatedP2W=0;
89c4a3a6 sago007 2008-08-29 14:32 4067
                        }
89c4a3a6 sago007 2008-08-29 14:32 4068
                        if (joypad2.right)
89c4a3a6 sago007 2008-08-29 14:32 4069
                        {
89c4a3a6 sago007 2008-08-29 14:32 4070
                            theGame2.MoveCursor('E');
89c4a3a6 sago007 2008-08-29 14:32 4071
                            repeatingP2E=true;
89c4a3a6 sago007 2008-08-29 14:32 4072
                            timeHeldP2E=SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4073
                            timesRepeatedP2E=0;
89c4a3a6 sago007 2008-08-29 14:32 4074
                        }
89c4a3a6 sago007 2008-08-29 14:32 4075
                        if (joypad2.but1)
89c4a3a6 sago007 2008-08-29 14:32 4076
                            theGame2.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 4077
                        if (joypad2.but2)
89c4a3a6 sago007 2008-08-29 14:32 4078
                            theGame2.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 4079
                    }
89c4a3a6 sago007 2008-08-29 14:32 4080
            }
89c4a3a6 sago007 2008-08-29 14:32 4081
89c4a3a6 sago007 2008-08-29 14:32 4082
            /**********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4083
            ***************************** Joypad end ******************************
89c4a3a6 sago007 2008-08-29 14:32 4084
            **********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 4085
89c4a3a6 sago007 2008-08-29 14:32 4086
89c4a3a6 sago007 2008-08-29 14:32 4087
            keys = SDL_GetKeyState(NULL);
89c4a3a6 sago007 2008-08-29 14:32 4088
89c4a3a6 sago007 2008-08-29 14:32 4089
            SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 4090
89c4a3a6 sago007 2008-08-29 14:32 4091
            /********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4092
            **************** Here comes mouse play ******************************
89c4a3a6 sago007 2008-08-29 14:32 4093
            ********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 4094
89c4a3a6 sago007 2008-08-29 14:32 4095
            if ((mouseplay1)&&((!editorMode)&&(!theGame.AI_Enabled)||(editorModeTest))) //player 1
89c4a3a6 sago007 2008-08-29 14:32 4096
                if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600))
89c4a3a6 sago007 2008-08-29 14:32 4097
                {
89c4a3a6 sago007 2008-08-29 14:32 4098
                    int yLine, xLine;
89c4a3a6 sago007 2008-08-29 14:32 4099
                    yLine = ((100+600)-(mousey-100+theGame.pixels))/50;
89c4a3a6 sago007 2008-08-29 14:32 4100
                    xLine = (mousex-50+25)/50;
89c4a3a6 sago007 2008-08-29 14:32 4101
                    yLine-=2;
89c4a3a6 sago007 2008-08-29 14:32 4102
                    xLine-=1;
89c4a3a6 sago007 2008-08-29 14:32 4103
                    if ((yLine>10)&&(theGame.TowerHeight<12))
89c4a3a6 sago007 2008-08-29 14:32 4104
                        yLine=10;
89c4a3a6 sago007 2008-08-29 14:32 4105
                    if (((theGame.pixels==50)||(theGame.pixels==0)) && (yLine>11))
89c4a3a6 sago007 2008-08-29 14:32 4106
                        yLine=11;
89c4a3a6 sago007 2008-08-29 14:32 4107
                    if (yLine<0)
89c4a3a6 sago007 2008-08-29 14:32 4108
                        yLine=0;
89c4a3a6 sago007 2008-08-29 14:32 4109
                    if (xLine<0)
89c4a3a6 sago007 2008-08-29 14:32 4110
                        xLine=0;
89c4a3a6 sago007 2008-08-29 14:32 4111
                    if (xLine>4)
89c4a3a6 sago007 2008-08-29 14:32 4112
                        xLine=4;
89c4a3a6 sago007 2008-08-29 14:32 4113
                    theGame.cursorx=xLine;
89c4a3a6 sago007 2008-08-29 14:32 4114
                    theGame.cursory=yLine;
89c4a3a6 sago007 2008-08-29 14:32 4115
                }
89c4a3a6 sago007 2008-08-29 14:32 4116
89c4a3a6 sago007 2008-08-29 14:32 4117
            if ((mouseplay2)&&(!editorMode)&&(!theGame2.AI_Enabled)) //player 2
89c4a3a6 sago007 2008-08-29 14:32 4118
                if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600))
89c4a3a6 sago007 2008-08-29 14:32 4119
                {
89c4a3a6 sago007 2008-08-29 14:32 4120
                    int yLine, xLine;
89c4a3a6 sago007 2008-08-29 14:32 4121
                    yLine = ((100+600)-(mousey-100+theGame2.pixels))/50;
89c4a3a6 sago007 2008-08-29 14:32 4122
                    xLine = (mousex-(xsize-500)+25)/50;
89c4a3a6 sago007 2008-08-29 14:32 4123
                    yLine-=2;
89c4a3a6 sago007 2008-08-29 14:32 4124
                    xLine-=1;
89c4a3a6 sago007 2008-08-29 14:32 4125
                    if ((yLine>10)&&(theGame2.TowerHeight<12))
89c4a3a6 sago007 2008-08-29 14:32 4126
                        yLine=10;
89c4a3a6 sago007 2008-08-29 14:32 4127
                    if (((theGame2.pixels==50)||(theGame2.pixels==0)) && (yLine>11))
89c4a3a6 sago007 2008-08-29 14:32 4128
                        yLine=11;
89c4a3a6 sago007 2008-08-29 14:32 4129
                    if (yLine<0)
89c4a3a6 sago007 2008-08-29 14:32 4130
                        yLine=0;
89c4a3a6 sago007 2008-08-29 14:32 4131
                    if (xLine<0)
89c4a3a6 sago007 2008-08-29 14:32 4132
                        xLine=0;
89c4a3a6 sago007 2008-08-29 14:32 4133
                    if (xLine>4)
89c4a3a6 sago007 2008-08-29 14:32 4134
                        xLine=4;
89c4a3a6 sago007 2008-08-29 14:32 4135
                    theGame2.cursorx=xLine;
89c4a3a6 sago007 2008-08-29 14:32 4136
                    theGame2.cursory=yLine;
89c4a3a6 sago007 2008-08-29 14:32 4137
                }
89c4a3a6 sago007 2008-08-29 14:32 4138
89c4a3a6 sago007 2008-08-29 14:32 4139
            /********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4140
            **************** Here ends mouse play *******************************
89c4a3a6 sago007 2008-08-29 14:32 4141
            ********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 4142
89c4a3a6 sago007 2008-08-29 14:32 4143
            // If the mouse button is released, make bMouseUp equal true
89c4a3a6 sago007 2008-08-29 14:32 4144
            if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
89c4a3a6 sago007 2008-08-29 14:32 4145
            {
89c4a3a6 sago007 2008-08-29 14:32 4146
                bMouseUp=true;
89c4a3a6 sago007 2008-08-29 14:32 4147
            }
89c4a3a6 sago007 2008-08-29 14:32 4148
89c4a3a6 sago007 2008-08-29 14:32 4149
            // If the mouse button 2 is released, make bMouseUp2 equal true
89c4a3a6 sago007 2008-08-29 14:32 4150
            if ((SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(3))!=SDL_BUTTON(3))
89c4a3a6 sago007 2008-08-29 14:32 4151
            {
89c4a3a6 sago007 2008-08-29 14:32 4152
                bMouseUp2=true;
89c4a3a6 sago007 2008-08-29 14:32 4153
            }
89c4a3a6 sago007 2008-08-29 14:32 4154
89c4a3a6 sago007 2008-08-29 14:32 4155
            if ((!singlePuzzle)&&(!editorMode))
89c4a3a6 sago007 2008-08-29 14:32 4156
            {
89c4a3a6 sago007 2008-08-29 14:32 4157
                //read mouse events
89c4a3a6 sago007 2008-08-29 14:32 4158
                if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
89c4a3a6 sago007 2008-08-29 14:32 4159
                {
89c4a3a6 sago007 2008-08-29 14:32 4160
                    bMouseUp = false;
89c4a3a6 sago007 2008-08-29 14:32 4161
                    DrawIMG(background, screen, 0, 0);
2f30c381 sago007 2008-09-14 13:08 4162
                    #if NETWORK
2f30c381 sago007 2008-09-14 13:08 4163
                    //Nothing
2f30c381 sago007 2008-09-14 13:08 4164
                    #else
2f30c381 sago007 2008-09-14 13:08 4165
                    bool networkActive=false;
2f30c381 sago007 2008-09-14 13:08 4166
                    #endif
89c4a3a6 sago007 2008-08-29 14:32 4167
                    if ((0<mousex) && (mousex<120) && (0<mousey) && (mousey<40) &&(!networkActive) )
89c4a3a6 sago007 2008-08-29 14:32 4168
                    {
89c4a3a6 sago007 2008-08-29 14:32 4169
                        //New game clicked
89c4a3a6 sago007 2008-08-29 14:32 4170
                        bool state = (!bNewGameOpen);
89c4a3a6 sago007 2008-08-29 14:32 4171
                        closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4172
                        bNewGameOpen = state; //theGame.NewGame(50,100);
89c4a3a6 sago007 2008-08-29 14:32 4173
                        showOptions = false;
89c4a3a6 sago007 2008-08-29 14:32 4174
                    }
89c4a3a6 sago007 2008-08-29 14:32 4175
                    else
1572de2b sago007 2008-09-11 18:15 4176
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 4177
                        if ((0<mousex) && (mousex<120) && (0<mousey) && (mousey<40) &&(networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4178
                        {
89c4a3a6 sago007 2008-08-29 14:32 4179
                            //Disconnect clicked!
89c4a3a6 sago007 2008-08-29 14:32 4180
                            cout << "Disconnect clicked!" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4181
                            nt.ntDisconnect();
89c4a3a6 sago007 2008-08-29 14:32 4182
                        }
89c4a3a6 sago007 2008-08-29 14:32 4183
                        else
89c4a3a6 sago007 2008-08-29 14:32 4184
#endif
89c4a3a6 sago007 2008-08-29 14:32 4185
                            if ((0<mousex) && (mousex<120) && (40<mousey) && (mousey<80) && (bNewGameOpen) &&(!networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4186
                            {
89c4a3a6 sago007 2008-08-29 14:32 4187
                                //1player
89c4a3a6 sago007 2008-08-29 14:32 4188
                                b1playerOpen = (!b1playerOpen);
89c4a3a6 sago007 2008-08-29 14:32 4189
                                b2playersOpen = false;
1572de2b sago007 2008-09-11 18:15 4190
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 4191
                                bNetworkOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4192
#endif
89c4a3a6 sago007 2008-08-29 14:32 4193
                            }
89c4a3a6 sago007 2008-08-29 14:32 4194
                            else
89c4a3a6 sago007 2008-08-29 14:32 4195
                                if ((0<mousex) && (mousex<120) && (80<mousey) && (mousey<120) && (bNewGameOpen) &&(!networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4196
                                {
89c4a3a6 sago007 2008-08-29 14:32 4197
                                    //2player
89c4a3a6 sago007 2008-08-29 14:32 4198
                                    b2playersOpen = (!b2playersOpen);
89c4a3a6 sago007 2008-08-29 14:32 4199
                                    b1playerOpen = false;
1572de2b sago007 2008-09-11 18:15 4200
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 4201
                                    bNetworkOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4202
#endif
89c4a3a6 sago007 2008-08-29 14:32 4203
                                }
1572de2b sago007 2008-09-11 18:15 4204
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 4205
                                else
89c4a3a6 sago007 2008-08-29 14:32 4206
                                    if ((0<mousex) && (mousex<120) && (120<mousey) && (mousey<160) && (bNewGameOpen) &&(!networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4207
                                    {
89c4a3a6 sago007 2008-08-29 14:32 4208
                                        //Network
89c4a3a6 sago007 2008-08-29 14:32 4209
                                        b1playerOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4210
                                        b2playersOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4211
                                        bNetworkOpen = (!bNetworkOpen);
89c4a3a6 sago007 2008-08-29 14:32 4212
                                    }
89c4a3a6 sago007 2008-08-29 14:32 4213
#endif
89c4a3a6 sago007 2008-08-29 14:32 4214
                                    else
89c4a3a6 sago007 2008-08-29 14:32 4215
                                        if ((120<mousex) && (mousex<240) && (40<mousey) && (mousey<80) && (b1playerOpen) &&(!networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4216
                                        {
89c4a3a6 sago007 2008-08-29 14:32 4217
                                            //1 player - endless
89c4a3a6 sago007 2008-08-29 14:32 4218
                                            theGame.NewGame(50,100);
89c4a3a6 sago007 2008-08-29 14:32 4219
                                            theGame.putStartBlocks();
89c4a3a6 sago007 2008-08-29 14:32 4220
                                            bNewGameOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4221
                                            b1playerOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4222
                                            twoPlayers =false;
89c4a3a6 sago007 2008-08-29 14:32 4223
                                            theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4224
                                            showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 4225
                                        }
89c4a3a6 sago007 2008-08-29 14:32 4226
                                        else
89c4a3a6 sago007 2008-08-29 14:32 4227
                                            if ((120<mousex) && (mousex<240) && (80<mousey) && (mousey<120) && (b1playerOpen) &&(!networkActive) )
89c4a3a6 sago007 2008-08-29 14:32 4228
                                            {
89c4a3a6 sago007 2008-08-29 14:32 4229
                                                //1 player - time trial
89c4a3a6 sago007 2008-08-29 14:32 4230
                                                theGame.NewGame(50,100);
89c4a3a6 sago007 2008-08-29 14:32 4231
                                                theGame.timetrial=true;
89c4a3a6 sago007 2008-08-29 14:32 4232
                                                theGame.putStartBlocks();
89c4a3a6 sago007 2008-08-29 14:32 4233
                                                bNewGameOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4234
                                                b1playerOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4235
                                                twoPlayers =false;
89c4a3a6 sago007 2008-08-29 14:32 4236
                                                theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4237
                                                showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 4238
                                            }
89c4a3a6 sago007 2008-08-29 14:32 4239
                                            else
89c4a3a6 sago007 2008-08-29 14:32 4240
                                                if ((120<mousex) && (mousex<240) && (120<mousey) && (mousey<160) && (b1playerOpen)&&(!networkActive) )
89c4a3a6 sago007 2008-08-29 14:32 4241
                                                {
89c4a3a6 sago007 2008-08-29 14:32 4242
                                                    //1 player - stage clear
89c4a3a6 sago007 2008-08-29 14:32 4243
                                                    bNewGameOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4244
                                                    b1playerOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4245
                                                    int myLevel = StageLevelSelect();
89c4a3a6 sago007 2008-08-29 14:32 4246
                                                    theGame.NewStageGame(myLevel,50,100);
89c4a3a6 sago007 2008-08-29 14:32 4247
                                                    MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4248
                                                    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4249
                                                    twoPlayers =false;
89c4a3a6 sago007 2008-08-29 14:32 4250
                                                    theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4251
                                                    showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 4252
                                                    vsMode = false;
89c4a3a6 sago007 2008-08-29 14:32 4253
                                                }
89c4a3a6 sago007 2008-08-29 14:32 4254
                                                else
89c4a3a6 sago007 2008-08-29 14:32 4255
                                                    if ((120<mousex) && (mousex<240) && (160<mousey) && (mousey<200) && (b1playerOpen))
89c4a3a6 sago007 2008-08-29 14:32 4256
                                                    {
89c4a3a6 sago007 2008-08-29 14:32 4257
                                                        //1 player - puzzle
89c4a3a6 sago007 2008-08-29 14:32 4258
                                                        bNewGameOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4259
                                                        b1playerOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4260
                                                        int myLevel = PuzzleLevelSelect();
89c4a3a6 sago007 2008-08-29 14:32 4261
                                                        theGame.NewPuzzleGame(myLevel,50,100);
89c4a3a6 sago007 2008-08-29 14:32 4262
                                                        MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4263
                                                        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4264
                                                        twoPlayers =false;
89c4a3a6 sago007 2008-08-29 14:32 4265
                                                        theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4266
                                                        showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 4267
                                                        vsMode = false;
89c4a3a6 sago007 2008-08-29 14:32 4268
                                                    }
89c4a3a6 sago007 2008-08-29 14:32 4269
                                                    else
89c4a3a6 sago007 2008-08-29 14:32 4270
                                                        if ((120<mousex) && (mousex<240) && (200<mousey) && (mousey<240) && (b1playerOpen))
89c4a3a6 sago007 2008-08-29 14:32 4271
                                                        {
89c4a3a6 sago007 2008-08-29 14:32 4272
                                                            //1 player - Vs mode
89c4a3a6 sago007 2008-08-29 14:32 4273
                                                            bNewGameOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4274
                                                            b1playerOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4275
                                                            int theAIlevel = startSingleVs();
89c4a3a6 sago007 2008-08-29 14:32 4276
                                                            theGame.NewVsGame(50,100,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4277
                                                            theGame2.NewVsGame(xsize-500,100,&theGame);
89c4a3a6 sago007 2008-08-29 14:32 4278
                                                            MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4279
                                                            DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4280
                                                            twoPlayers = true; //Single player, but AI plays
89c4a3a6 sago007 2008-08-29 14:32 4281
                                                            showGame = true;
89c4a3a6 sago007 2008-08-29 14:32 4282
                                                            vsMode = true;
89c4a3a6 sago007 2008-08-29 14:32 4283
                                                            theGame2.AI_Enabled=true; //Of course we need an AI
89c4a3a6 sago007 2008-08-29 14:32 4284
                                                            theGame2.setAIlevel((Uint8)theAIlevel);
89c4a3a6 sago007 2008-08-29 14:32 4285
                                                            int theTime = time(0);
89c4a3a6 sago007 2008-08-29 14:32 4286
                                                            theGame.putStartBlocks(theTime);
89c4a3a6 sago007 2008-08-29 14:32 4287
                                                            theGame2.putStartBlocks(theTime);
89c4a3a6 sago007 2008-08-29 14:32 4288
                                                        }
89c4a3a6 sago007 2008-08-29 14:32 4289
                                                        else
89c4a3a6 sago007 2008-08-29 14:32 4290
                                                            if ((120<mousex) && (mousex<240) && (80<mousey) && (mousey<120) && (b2playersOpen))
89c4a3a6 sago007 2008-08-29 14:32 4291
                                                            {
89c4a3a6 sago007 2008-08-29 14:32 4292
                                                                //2 player - time trial
89c4a3a6 sago007 2008-08-29 14:32 4293
                                                                theGame.NewGame(50,100);
89c4a3a6 sago007 2008-08-29 14:32 4294
                                                                theGame.timetrial=true;
89c4a3a6 sago007 2008-08-29 14:32 4295
                                                                bNewGameOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4296
                                                                b2playersOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4297
                                                                theGame.NewGame(50,100);
89c4a3a6 sago007 2008-08-29 14:32 4298
                                                                theGame2.NewGame(xsize-500,100);
89c4a3a6 sago007 2008-08-29 14:32 4299
                                                                theGame.timetrial = true;
89c4a3a6 sago007 2008-08-29 14:32 4300
                                                                theGame2.timetrial = true;
89c4a3a6 sago007 2008-08-29 14:32 4301
                                                                int theTime = time(0);
89c4a3a6 sago007 2008-08-29 14:32 4302
                                                                theGame.putStartBlocks(theTime);
89c4a3a6 sago007 2008-08-29 14:32 4303
                                                                theGame2.putStartBlocks(theTime);
89c4a3a6 sago007 2008-08-29 14:32 4304
                                                                theGame.setGameSpeed(player1Speed);
89c4a3a6 sago007 2008-08-29 14:32 4305
                                                                theGame2.setGameSpeed(player2Speed);
89c4a3a6 sago007 2008-08-29 14:32 4306
                                                                theGame.setHandicap(player1handicap);
89c4a3a6 sago007 2008-08-29 14:32 4307
                                                                theGame2.setHandicap(player2handicap);
89c4a3a6 sago007 2008-08-29 14:32 4308
                                                                theGame.AI_Enabled = player1AI;
89c4a3a6 sago007 2008-08-29 14:32 4309
                                                                theGame2.AI_Enabled = player2AI;
89c4a3a6 sago007 2008-08-29 14:32 4310
                                                                theGame.setAIlevel(player1AIlevel);
89c4a3a6 sago007 2008-08-29 14:32 4311
                                                                theGame2.setAIlevel(player2AIlevel);
89c4a3a6 sago007 2008-08-29 14:32 4312
                                                                twoPlayers = true;
89c4a3a6 sago007 2008-08-29 14:32 4313
                                                            }
89c4a3a6 sago007 2008-08-29 14:32 4314
                                                            else
89c4a3a6 sago007 2008-08-29 14:32 4315
                                                                if ((120<mousex) && (mousex<240) && (120<mousey) && (mousey<160) && (b2playersOpen))
89c4a3a6 sago007 2008-08-29 14:32 4316
                                                                {
89c4a3a6 sago007 2008-08-29 14:32 4317
                                                                    //2 player - VsMode
89c4a3a6 sago007 2008-08-29 14:32 4318
                                                                    theGame.NewVsGame(50,100,&theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4319
                                                                    theGame2.NewVsGame(xsize-500,100,&theGame);
89c4a3a6 sago007 2008-08-29 14:32 4320
                                                                    bNewGameOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4321
                                                                    vsMode = true;
89c4a3a6 sago007 2008-08-29 14:32 4322
                                                                    twoPlayers = true;
89c4a3a6 sago007 2008-08-29 14:32 4323
                                                                    b2playersOpen = false;
89c4a3a6 sago007 2008-08-29 14:32 4324
                                                                    theGame.setGameSpeed(player1Speed);
89c4a3a6 sago007 2008-08-29 14:32 4325
                                                                    theGame2.setGameSpeed(player2Speed);
89c4a3a6 sago007 2008-08-29 14:32 4326
                                                                    theGame.setHandicap(player1handicap);
89c4a3a6 sago007 2008-08-29 14:32 4327
                                                                    theGame2.setHandicap(player2handicap);
89c4a3a6 sago007 2008-08-29 14:32 4328
                                                                    theGame.AI_Enabled = player1AI;
89c4a3a6 sago007 2008-08-29 14:32 4329
                                                                    theGame2.AI_Enabled = player2AI;
89c4a3a6 sago007 2008-08-29 14:32 4330
                                                                    theGame.setAIlevel(player1AIlevel);
89c4a3a6 sago007 2008-08-29 14:32 4331
                                                                    theGame2.setAIlevel(player2AIlevel);
89c4a3a6 sago007 2008-08-29 14:32 4332
                                                                    int theTime = time(0);
89c4a3a6 sago007 2008-08-29 14:32 4333
                                                                    theGame.putStartBlocks(theTime);
89c4a3a6 sago007 2008-08-29 14:32 4334
                                                                    theGame2.putStartBlocks(theTime);
89c4a3a6 sago007 2008-08-29 14:32 4335
                                                                }
1572de2b sago007 2008-09-11 18:15 4336
#if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 4337
                                                                else
89c4a3a6 sago007 2008-08-29 14:32 4338
                                                                    if ((120<mousex) && (mousex<240) && (120<mousey) && (mousey<160) && (bNetworkOpen))
89c4a3a6 sago007 2008-08-29 14:32 4339
                                                                    {
89c4a3a6 sago007 2008-08-29 14:32 4340
                                                                        //Host
89c4a3a6 sago007 2008-08-29 14:32 4341
                                                                        cout << "Host" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4342
                                                                        closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4343
                                                                        theGame.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4344
                                                                        theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4345
                                                                        nt.startServer();
89c4a3a6 sago007 2008-08-29 14:32 4346
                                                                    }
89c4a3a6 sago007 2008-08-29 14:32 4347
                                                                    else
89c4a3a6 sago007 2008-08-29 14:32 4348
                                                                        if ((120<mousex) && (mousex<240) && (160<mousey) && (mousey<200) && (bNetworkOpen))
89c4a3a6 sago007 2008-08-29 14:32 4349
                                                                        {
89c4a3a6 sago007 2008-08-29 14:32 4350
                                                                            //Connect
89c4a3a6 sago007 2008-08-29 14:32 4351
                                                                            cout << "Connect" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4352
                                                                            closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4353
                                                                            theGame.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4354
                                                                            theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4355
                                                                            if (OpenDialogbox(200,100,serverAddress))
89c4a3a6 sago007 2008-08-29 14:32 4356
                                                                            {
89c4a3a6 sago007 2008-08-29 14:32 4357
                                                                                char buf[30];
89c4a3a6 sago007 2008-08-29 14:32 4358
                                                                                memcpy(buf,serverAddress,30);
89c4a3a6 sago007 2008-08-29 14:32 4359
                                                                                nt.connectToServer(strtok(buf," "));
89c4a3a6 sago007 2008-08-29 14:32 4360
                                                                            }
89c4a3a6 sago007 2008-08-29 14:32 4361
                                                                            while ( SDL_PollEvent(&event) ); //If the user have pressed ESC or the like
89c4a3a6 sago007 2008-08-29 14:32 4362
                                                                        }
89c4a3a6 sago007 2008-08-29 14:32 4363
#endif
89c4a3a6 sago007 2008-08-29 14:32 4364
                                                                        else
89c4a3a6 sago007 2008-08-29 14:32 4365
                                                                            if ((120<mousex) && (mousex<2*120) && (0<mousey) && (mousey<40) &&(!networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4366
                                                                            {
89c4a3a6 sago007 2008-08-29 14:32 4367
                                                                                //options button clicked
89c4a3a6 sago007 2008-08-29 14:32 4368
                                                                                if (bOptionsOpen)
89c4a3a6 sago007 2008-08-29 14:32 4369
                                                                                {
89c4a3a6 sago007 2008-08-29 14:32 4370
                                                                                    closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4371
                                                                                }
89c4a3a6 sago007 2008-08-29 14:32 4372
                                                                                else
89c4a3a6 sago007 2008-08-29 14:32 4373
                                                                                {
89c4a3a6 sago007 2008-08-29 14:32 4374
                                                                                    closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4375
                                                                                    bOptionsOpen = true;
89c4a3a6 sago007 2008-08-29 14:32 4376
                                                                                    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4377
                                                                                }
89c4a3a6 sago007 2008-08-29 14:32 4378
                                                                            }
89c4a3a6 sago007 2008-08-29 14:32 4379
                                                                            else
89c4a3a6 sago007 2008-08-29 14:32 4380
                                                                                if ((120<mousex) && (mousex<2*120) && (40<mousey) && (mousey<80) && (bOptionsOpen) )
89c4a3a6 sago007 2008-08-29 14:32 4381
                                                                                {
89c4a3a6 sago007 2008-08-29 14:32 4382
                                                                                    //Configure button clicked
89c4a3a6 sago007 2008-08-29 14:32 4383
                                                                                    closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4384
                                                                                    if (!showOptions) {
89c4a3a6 sago007 2008-08-29 14:32 4385
                                                                                        showOptions = true;
89c4a3a6 sago007 2008-08-29 14:32 4386
                                                                                    }
89c4a3a6 sago007 2008-08-29 14:32 4387
                                                                                    else showOptions = false;
89c4a3a6 sago007 2008-08-29 14:32 4388
                                                                                    DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4389
                                                                                }
89c4a3a6 sago007 2008-08-29 14:32 4390
                                                                                else
89c4a3a6 sago007 2008-08-29 14:32 4391
                                                                                    if ((120<mousex) && (mousex<2*120) && (80<mousey) && (mousey<120) && (bOptionsOpen) )
89c4a3a6 sago007 2008-08-29 14:32 4392
                                                                                    {
89c4a3a6 sago007 2008-08-29 14:32 4393
                                                                                        //Configure button clicked
89c4a3a6 sago007 2008-08-29 14:32 4394
                                                                                        closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4395
                                                                                        changePuzzleLevels();
89c4a3a6 sago007 2008-08-29 14:32 4396
                                                                                    }
89c4a3a6 sago007 2008-08-29 14:32 4397
                                                                                    else
89c4a3a6 sago007 2008-08-29 14:32 4398
                                                                                        if ((120<mousex) && (mousex<2*120) && (120<mousey) && (mousey<160) && (bOptionsOpen) )
89c4a3a6 sago007 2008-08-29 14:32 4399
                                                                                        {
89c4a3a6 sago007 2008-08-29 14:32 4400
                                                                                            //vsMode button clicked
89c4a3a6 sago007 2008-08-29 14:32 4401
                                                                                            closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4402
                                                                                            startVsMenu();
89c4a3a6 sago007 2008-08-29 14:32 4403
                                                                                        }
89c4a3a6 sago007 2008-08-29 14:32 4404
                                                                                        else
89c4a3a6 sago007 2008-08-29 14:32 4405
                                                                                        if ((120<mousex) && (mousex<2*120) && (160<mousey) && (mousey<200) && (bOptionsOpen) )
89c4a3a6 sago007 2008-08-29 14:32 4406
                                                                                        {
89c4a3a6 sago007 2008-08-29 14:32 4407
                                                                                            //selectThemClicked
89c4a3a6 sago007 2008-08-29 14:32 4408
                                                                                            closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4409
                                                                                            char temp[30];
89c4a3a6 sago007 2008-08-29 14:32 4410
                                                                                            SelectThemeDialogbox(200,100,temp);
89c4a3a6 sago007 2008-08-29 14:32 4411
                                                                                        }
89c4a3a6 sago007 2008-08-29 14:32 4412
                                                                                        else
89c4a3a6 sago007 2008-08-29 14:32 4413
                                                                                            if ((120*2<mousex) && (mousex<3*120) && (0<mousey) && (mousey<40) &&(!networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4414
                                                                                            {
89c4a3a6 sago007 2008-08-29 14:32 4415
                                                                                                //highscore button clicked
47529580 sago007 2008-12-09 02:34 4416
                                                                                                OpenScoresDisplay();
47529580 sago007 2008-12-09 02:34 4417
89c4a3a6 sago007 2008-08-29 14:32 4418
                                                                                            }
89c4a3a6 sago007 2008-08-29 14:32 4419
                                                                                            else
89c4a3a6 sago007 2008-08-29 14:32 4420
                                                                                                if ((360<mousex) && (mousex<4*120) && (0<mousey) && (mousey<40) &&(!networkActive))
89c4a3a6 sago007 2008-08-29 14:32 4421
                                                                                                {
89c4a3a6 sago007 2008-08-29 14:32 4422
                                                                                                    //Replay clicked!
89c4a3a6 sago007 2008-08-29 14:32 4423
                                                                                                    bool state = (!bReplayOpen);
89c4a3a6 sago007 2008-08-29 14:32 4424
                                                                                                    closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4425
                                                                                                    bReplayOpen = state; //theGame.NewGame(50,100);
89c4a3a6 sago007 2008-08-29 14:32 4426
                                                                                                    showOptions = false;
89c4a3a6 sago007 2008-08-29 14:32 4427
                                                                                                }
89c4a3a6 sago007 2008-08-29 14:32 4428
                                                                                                else
89c4a3a6 sago007 2008-08-29 14:32 4429
                                                                                                    if ((360<mousex) && (mousex<4*120) && (40<mousey) && (mousey<80) &&(bReplayOpen))
89c4a3a6 sago007 2008-08-29 14:32 4430
                                                                                                    {
89c4a3a6 sago007 2008-08-29 14:32 4431
                                                                                                        //Replay->Save clicked!
89c4a3a6 sago007 2008-08-29 14:32 4432
                                                                                                        //cout << "Replay->Save clicked" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4433
                                                                                                        char buf[30];
89c4a3a6 sago007 2008-08-29 14:32 4434
                                                                                                        for (int i=0;i<29;i++)buf[i]=' ';
89c4a3a6 sago007 2008-08-29 14:32 4435
                                                                                                        buf[30]=0;
89c4a3a6 sago007 2008-08-29 14:32 4436
                                                                                                        OpenDialogbox(200,100,buf);
89c4a3a6 sago007 2008-08-29 14:32 4437
                                                                                                        for (int i=28;buf[i]==' ';i--)
89c4a3a6 sago007 2008-08-29 14:32 4438
                                                                                                            buf[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 4439
#ifdef __unix__
89c4a3a6 sago007 2008-08-29 14:32 4440
                                                                                                        string saveHere = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/replays/"+(string)buf;
89c4a3a6 sago007 2008-08-29 14:32 4441
#elif WIN32
89c4a3a6 sago007 2008-08-29 14:32 4442
                                                                                                        string saveHere = home+(string)"/My Games/blockattack/replays/"+(string)buf;
89c4a3a6 sago007 2008-08-29 14:32 4443
#else
89c4a3a6 sago007 2008-08-29 14:32 4444
                                                                                                        string saveHere = (string)"./replays"+(string)buf;
89c4a3a6 sago007 2008-08-29 14:32 4445
#endif
89c4a3a6 sago007 2008-08-29 14:32 4446
                                                                                                        if (lastNrOfPlayers<2)
89c4a3a6 sago007 2008-08-29 14:32 4447
                                                                                                            theGame.theReplay.saveReplay(saveHere);
89c4a3a6 sago007 2008-08-29 14:32 4448
                                                                                                        else
89c4a3a6 sago007 2008-08-29 14:32 4449
                                                                                                            theGame.theReplay.saveReplay(saveHere,theGame2.theReplay);
89c4a3a6 sago007 2008-08-29 14:32 4450
89c4a3a6 sago007 2008-08-29 14:32 4451
                                                                                                        closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4452
                                                                                                    }
89c4a3a6 sago007 2008-08-29 14:32 4453
                                                                                                    else
89c4a3a6 sago007 2008-08-29 14:32 4454
                                                                                                        if ((360<mousex) && (mousex<4*120) && (80<mousey) && (mousey<120)&&(bReplayOpen))
89c4a3a6 sago007 2008-08-29 14:32 4455
                                                                                                        {
89c4a3a6 sago007 2008-08-29 14:32 4456
                                                                                                            //Replay->Load clicked!
89c4a3a6 sago007 2008-08-29 14:32 4457
                                                                                                            //cout << "Replay->Load clicked" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4458
89c4a3a6 sago007 2008-08-29 14:32 4459
                                                                                                            char buf[30];
89c4a3a6 sago007 2008-08-29 14:32 4460
                                                                                                            for (int i=0;i<29;i++)buf[i]=' ';
89c4a3a6 sago007 2008-08-29 14:32 4461
                                                                                                            buf[30]=0;
89c4a3a6 sago007 2008-08-29 14:32 4462
                                                                                                            if (OpenReplayDialogbox(50,100,buf))
89c4a3a6 sago007 2008-08-29 14:32 4463
                                                                                                            {
89c4a3a6 sago007 2008-08-29 14:32 4464
                                                                                                                //cout << "Good way" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4465
                                                                                                                for (int i=28;buf[i]==' ';i--)
89c4a3a6 sago007 2008-08-29 14:32 4466
                                                                                                                    buf[i]=0;
89c4a3a6 sago007 2008-08-29 14:32 4467
#ifdef __unix__
89c4a3a6 sago007 2008-08-29 14:32 4468
                                                                                                                string loadThis = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/replays/"+(string)buf;
89c4a3a6 sago007 2008-08-29 14:32 4469
#elif WIN32
89c4a3a6 sago007 2008-08-29 14:32 4470
                                                                                                                string loadThis = home+(string)"/My Games/blockattack/replays/"+(string)buf;
89c4a3a6 sago007 2008-08-29 14:32 4471
#else
89c4a3a6 sago007 2008-08-29 14:32 4472
                                                                                                                string loadThis = (string)"./replays/"+(string)buf;
89c4a3a6 sago007 2008-08-29 14:32 4473
#endif
89c4a3a6 sago007 2008-08-29 14:32 4474
                                                                                                                ifstream replayFileIn;
89c4a3a6 sago007 2008-08-29 14:32 4475
                                                                                                                replayFileIn.open(loadThis.c_str(),ios::binary);
89c4a3a6 sago007 2008-08-29 14:32 4476
                                                                                                                bool play2 = false;
89c4a3a6 sago007 2008-08-29 14:32 4477
                                                                                                                if (replayFileIn)
89c4a3a6 sago007 2008-08-29 14:32 4478
                                                                                                                {
89c4a3a6 sago007 2008-08-29 14:32 4479
                                                                                                                    Uint8 version = 0;
89c4a3a6 sago007 2008-08-29 14:32 4480
                                                                                                                    replayFileIn.read(reinterpret_cast<char*>(&version),sizeof(Uint8));                                                                                                                  replayFileIn.close();
89c4a3a6 sago007 2008-08-29 14:32 4481
                                                                                                                    Replay r1;
89c4a3a6 sago007 2008-08-29 14:32 4482
                                                                                                                    r1.loadReplay(loadThis);
89c4a3a6 sago007 2008-08-29 14:32 4483
                                                                                                                    Replay r2;
89c4a3a6 sago007 2008-08-29 14:32 4484
                                                                                                                    play2 = r2.loadReplay2(loadThis);
89c4a3a6 sago007 2008-08-29 14:32 4485
                                                                                                                    theGame.playReplay(50,100); //Fejlen sker her
89c4a3a6 sago007 2008-08-29 14:32 4486
                                                                                                                    theGame.theReplay = r1;
89c4a3a6 sago007 2008-08-29 14:32 4487
                                                                                                                    if (play2)
89c4a3a6 sago007 2008-08-29 14:32 4488
                                                                                                                    {
89c4a3a6 sago007 2008-08-29 14:32 4489
                                                                                                                        theGame2.playReplay(xsize-500,100);
89c4a3a6 sago007 2008-08-29 14:32 4490
                                                                                                                        theGame2.theReplay = r2;
89c4a3a6 sago007 2008-08-29 14:32 4491
                                                                                                                    }
89c4a3a6 sago007 2008-08-29 14:32 4492
                                                                                                                    else
89c4a3a6 sago007 2008-08-29 14:32 4493
                                                                                                                        theGame2.SetGameOver();
89c4a3a6 sago007 2008-08-29 14:32 4494
                                                                                                                    cout << "Replay should have been read" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4495
                                                                                                                }
89c4a3a6 sago007 2008-08-29 14:32 4496
                                                                                                            }
89c4a3a6 sago007 2008-08-29 14:32 4497
                                                                                                            closeAllMenus();
89c4a3a6 sago007 2008-08-29 14:32 4498
                                                                                                        }
89c4a3a6 sago007 2008-08-29 14:32 4499
                                                                                                        else
89c4a3a6 sago007 2008-08-29 14:32 4500
                                                                                                            if ((xsize-120<mousex) && (xsize-20>mousex) && (ysize-120<mousey) && (ysize-20>mousey))
89c4a3a6 sago007 2008-08-29 14:32 4501
                                                                                                            {
89c4a3a6 sago007 2008-08-29 14:32 4502
                                                                                                                //Exit clicked
89c4a3a6 sago007 2008-08-29 14:32 4503
                                                                                                                done=1;
89c4a3a6 sago007 2008-08-29 14:32 4504
                                                                                                            }
89c4a3a6 sago007 2008-08-29 14:32 4505
                                                                                                            else
89c4a3a6 sago007 2008-08-29 14:32 4506
                                                                                                                if ((showOptions) && (mousex>500) && (mousex<560) && (mousey>220) && (mousey<260))
89c4a3a6 sago007 2008-08-29 14:32 4507
                                                                                                                {
89c4a3a6 sago007 2008-08-29 14:32 4508
                                                                                                                    MusicEnabled = !MusicEnabled;
89c4a3a6 sago007 2008-08-29 14:32 4509
                                                                                                                    if (!MusicEnabled) Mix_FadeOutMusic(500);
89c4a3a6 sago007 2008-08-29 14:32 4510
                                                                                                                }
89c4a3a6 sago007 2008-08-29 14:32 4511
                    if ((showOptions) && (mousex>500) && (mousex<560) && (mousey>270) && (mousey<310))
89c4a3a6 sago007 2008-08-29 14:32 4512
                    {
89c4a3a6 sago007 2008-08-29 14:32 4513
                        SoundEnabled = !SoundEnabled;
89c4a3a6 sago007 2008-08-29 14:32 4514
                    }
89c4a3a6 sago007 2008-08-29 14:32 4515
                    if ((showOptions) && (mousex>500) && (mousex<560) && (mousey>320) && (mousey<360))
89c4a3a6 sago007 2008-08-29 14:32 4516
                    {
89c4a3a6 sago007 2008-08-29 14:32 4517
                        //Fullscreen
89c4a3a6 sago007 2008-08-29 14:32 4518
                        bFullscreen = !bFullscreen;
89c4a3a6 sago007 2008-08-29 14:32 4519
#if defined(WIN32)
89c4a3a6 sago007 2008-08-29 14:32 4520
                        if (bFullscreen) screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_FULLSCREEN|SDL_ANYFORMAT);
89c4a3a6 sago007 2008-08-29 14:32 4521
                        else screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_ANYFORMAT);
89c4a3a6 sago007 2008-08-29 14:32 4522
                        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4523
#else
89c4a3a6 sago007 2008-08-29 14:32 4524
                        SDL_WM_ToggleFullScreen(screen); //Will only work in Linux
89c4a3a6 sago007 2008-08-29 14:32 4525
#endif
89c4a3a6 sago007 2008-08-29 14:32 4526
                        SDL_ShowCursor(SDL_DISABLE);
89c4a3a6 sago007 2008-08-29 14:32 4527
                    }
89c4a3a6 sago007 2008-08-29 14:32 4528
89c4a3a6 sago007 2008-08-29 14:32 4529
                    if ((showOptions) && (mousex>330) && (mousex<470) && (mousey>535) && (mousey<585))
89c4a3a6 sago007 2008-08-29 14:32 4530
                    {
89c4a3a6 sago007 2008-08-29 14:32 4531
                        //change name
89c4a3a6 sago007 2008-08-29 14:32 4532
                        bScreenLocked = true;
89c4a3a6 sago007 2008-08-29 14:32 4533
                        showDialog = true;
89c4a3a6 sago007 2008-08-29 14:32 4534
                        if (OpenDialogbox(200,100,player1name))
89c4a3a6 sago007 2008-08-29 14:32 4535
                            strcpy(theGame.name, player1name);
89c4a3a6 sago007 2008-08-29 14:32 4536
                        else
89c4a3a6 sago007 2008-08-29 14:32 4537
                            strcpy(player1name,theGame.name);
89c4a3a6 sago007 2008-08-29 14:32 4538
                        bScreenLocked = false;
89c4a3a6 sago007 2008-08-29 14:32 4539
                        showDialog = false;
89c4a3a6 sago007 2008-08-29 14:32 4540
                        MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4541
                        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4542
                    }
89c4a3a6 sago007 2008-08-29 14:32 4543
                    if ((showOptions) && (mousex>330) && (mousex<470) && (mousey>600) && (mousey<640))
89c4a3a6 sago007 2008-08-29 14:32 4544
                    {
89c4a3a6 sago007 2008-08-29 14:32 4545
                        //change name
89c4a3a6 sago007 2008-08-29 14:32 4546
                        bScreenLocked = true;
89c4a3a6 sago007 2008-08-29 14:32 4547
                        showDialog = true;
89c4a3a6 sago007 2008-08-29 14:32 4548
                        if (OpenDialogbox(200,100,player2name))
89c4a3a6 sago007 2008-08-29 14:32 4549
                            strcpy(theGame2.name, player2name);
89c4a3a6 sago007 2008-08-29 14:32 4550
                        else
89c4a3a6 sago007 2008-08-29 14:32 4551
                            strcpy(player2name,theGame2.name);
89c4a3a6 sago007 2008-08-29 14:32 4552
                        bScreenLocked = false;
89c4a3a6 sago007 2008-08-29 14:32 4553
                        showDialog = false;
89c4a3a6 sago007 2008-08-29 14:32 4554
                        MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4555
                        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4556
                    }
89c4a3a6 sago007 2008-08-29 14:32 4557
                    if ((showOptions) && (mousex>510) && (mousex<630) && (mousey>535) && (mousey<585))
89c4a3a6 sago007 2008-08-29 14:32 4558
                    {
89c4a3a6 sago007 2008-08-29 14:32 4559
                        //changeControls
89c4a3a6 sago007 2008-08-29 14:32 4560
                        OpenControlsBox(200,100,0);
89c4a3a6 sago007 2008-08-29 14:32 4561
                        MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4562
                        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4563
                    }
89c4a3a6 sago007 2008-08-29 14:32 4564
                    if ((showOptions) && (mousex>510) && (mousex<630) && (mousey>600) && (mousey<640))
89c4a3a6 sago007 2008-08-29 14:32 4565
                    {
89c4a3a6 sago007 2008-08-29 14:32 4566
                        //changeControls
89c4a3a6 sago007 2008-08-29 14:32 4567
                        OpenControlsBox(200,100,2);
89c4a3a6 sago007 2008-08-29 14:32 4568
                        MakeBackground(xsize,ysize,theGame,theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4569
                        DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 4570
                    }
89c4a3a6 sago007 2008-08-29 14:32 4571
89c4a3a6 sago007 2008-08-29 14:32 4572
                    /********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4573
                    **************** Here comes mouse play ******************************
89c4a3a6 sago007 2008-08-29 14:32 4574
                    ********************************************************************/
47529580 sago007 2008-12-09 02:34 4575
                    if ((!showOptions))
89c4a3a6 sago007 2008-08-29 14:32 4576
                    {
89c4a3a6 sago007 2008-08-29 14:32 4577
                        if (mouseplay1 && !theGame.AI_Enabled) //player 1
89c4a3a6 sago007 2008-08-29 14:32 4578
                            if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600))
89c4a3a6 sago007 2008-08-29 14:32 4579
                            {
89c4a3a6 sago007 2008-08-29 14:32 4580
                                theGame.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 4581
                            }
89c4a3a6 sago007 2008-08-29 14:32 4582
                        if (mouseplay2 && !theGame2.AI_Enabled) //player 2
89c4a3a6 sago007 2008-08-29 14:32 4583
                            if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600))
89c4a3a6 sago007 2008-08-29 14:32 4584
                            {
89c4a3a6 sago007 2008-08-29 14:32 4585
                                theGame2.SwitchAtCursor();
89c4a3a6 sago007 2008-08-29 14:32 4586
                            }
89c4a3a6 sago007 2008-08-29 14:32 4587
                    }
89c4a3a6 sago007 2008-08-29 14:32 4588
                    /********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4589
                    **************** Here ends mouse play *******************************
89c4a3a6 sago007 2008-08-29 14:32 4590
                    ********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 4591
89c4a3a6 sago007 2008-08-29 14:32 4592
                    if(stageButtonStatus != SBdontShow && (mousex > theGame.topx+cordNextButton.x)
89c4a3a6 sago007 2008-08-29 14:32 4593
                            &&(mousex < theGame.topx+cordNextButton.x+cordNextButton.xsize)
89c4a3a6 sago007 2008-08-29 14:32 4594
                            &&(mousey > theGame.topy+cordNextButton.y)&&(mousey < theGame.topy+cordNextButton.y+cordNextButton.ysize))
89c4a3a6 sago007 2008-08-29 14:32 4595
                    {
89c4a3a6 sago007 2008-08-29 14:32 4596
                        //Clicked the next button after a stage clear or puzzle
89c4a3a6 sago007 2008-08-29 14:32 4597
                        theGame.nextLevel();
89c4a3a6 sago007 2008-08-29 14:32 4598
                    }
89c4a3a6 sago007 2008-08-29 14:32 4599
                    if(stageButtonStatus != SBdontShow && (mousex > theGame.topx+cordRetryButton .x)
89c4a3a6 sago007 2008-08-29 14:32 4600
                            &&(mousex < theGame.topx+cordRetryButton.x+cordRetryButton.xsize)
89c4a3a6 sago007 2008-08-29 14:32 4601
                            &&(mousey > theGame.topy+cordRetryButton.y)&&(mousey < theGame.topy+cordRetryButton.y+cordRetryButton.ysize))
89c4a3a6 sago007 2008-08-29 14:32 4602
                    {
89c4a3a6 sago007 2008-08-29 14:32 4603
                        //Clicked the retry button
89c4a3a6 sago007 2008-08-29 14:32 4604
                        theGame.retryLevel();
89c4a3a6 sago007 2008-08-29 14:32 4605
                    }
89c4a3a6 sago007 2008-08-29 14:32 4606
                        
89c4a3a6 sago007 2008-08-29 14:32 4607
                    
89c4a3a6 sago007 2008-08-29 14:32 4608
                    //cout << "Mouse x: " << mousex << ", mouse y: " << mousey << endl;
89c4a3a6 sago007 2008-08-29 14:32 4609
                }
89c4a3a6 sago007 2008-08-29 14:32 4610
89c4a3a6 sago007 2008-08-29 14:32 4611
                //Mouse button 2:
89c4a3a6 sago007 2008-08-29 14:32 4612
                if ((SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(3))==SDL_BUTTON(3) && bMouseUp2)
89c4a3a6 sago007 2008-08-29 14:32 4613
                {
89c4a3a6 sago007 2008-08-29 14:32 4614
                    bMouseUp2=false; //The button is pressed
89c4a3a6 sago007 2008-08-29 14:32 4615
                    /********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4616
                    **************** Here comes mouse play ******************************
89c4a3a6 sago007 2008-08-29 14:32 4617
                    ********************************************************************/
47529580 sago007 2008-12-09 02:34 4618
                    if (!showOptions)
89c4a3a6 sago007 2008-08-29 14:32 4619
                    {
89c4a3a6 sago007 2008-08-29 14:32 4620
                        if (mouseplay1 && !theGame.AI_Enabled) //player 1
89c4a3a6 sago007 2008-08-29 14:32 4621
                            if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600))
89c4a3a6 sago007 2008-08-29 14:32 4622
                            {
89c4a3a6 sago007 2008-08-29 14:32 4623
                                theGame.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 4624
                            }
89c4a3a6 sago007 2008-08-29 14:32 4625
                        if (mouseplay2 && !theGame2.AI_Enabled) //player 2
89c4a3a6 sago007 2008-08-29 14:32 4626
                            if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600))
89c4a3a6 sago007 2008-08-29 14:32 4627
                            {
89c4a3a6 sago007 2008-08-29 14:32 4628
                                theGame2.PushLine();
89c4a3a6 sago007 2008-08-29 14:32 4629
                            }
89c4a3a6 sago007 2008-08-29 14:32 4630
                    }
89c4a3a6 sago007 2008-08-29 14:32 4631
                    /********************************************************************
89c4a3a6 sago007 2008-08-29 14:32 4632
                    **************** Here ends mouse play *******************************
89c4a3a6 sago007 2008-08-29 14:32 4633
                    ********************************************************************/
89c4a3a6 sago007 2008-08-29 14:32 4634
                }
89c4a3a6 sago007 2008-08-29 14:32 4635
            } //if !singlePuzzle
89c4a3a6 sago007 2008-08-29 14:32 4636
            else
89c4a3a6 sago007 2008-08-29 14:32 4637
            {
89c4a3a6 sago007 2008-08-29 14:32 4638
89c4a3a6 sago007 2008-08-29 14:32 4639
            }
89c4a3a6 sago007 2008-08-29 14:32 4640
        } //if !bScreenBocked;
89c4a3a6 sago007 2008-08-29 14:32 4641
89c4a3a6 sago007 2008-08-29 14:32 4642
89c4a3a6 sago007 2008-08-29 14:32 4643
        //Sees if music is stopped and if music is enabled
89c4a3a6 sago007 2008-08-29 14:32 4644
        if ((!NoSound)&&(!Mix_PlayingMusic())&&(MusicEnabled))
89c4a3a6 sago007 2008-08-29 14:32 4645
        {
89c4a3a6 sago007 2008-08-29 14:32 4646
            // then starts playing it.
89c4a3a6 sago007 2008-08-29 14:32 4647
            Mix_PlayMusic(bgMusic, 0); //music loop
89c4a3a6 sago007 2008-08-29 14:32 4648
        }
89c4a3a6 sago007 2008-08-29 14:32 4649
89c4a3a6 sago007 2008-08-29 14:32 4650
        //Updates the objects
89c4a3a6 sago007 2008-08-29 14:32 4651
        theGame.Update();
89c4a3a6 sago007 2008-08-29 14:32 4652
        theGame2.Update();
89c4a3a6 sago007 2008-08-29 14:32 4653
89c4a3a6 sago007 2008-08-29 14:32 4654
//see if anyone has won (two players only)
2f30c381 sago007 2008-09-14 13:08 4655
        #if NETWORK
89c4a3a6 sago007 2008-08-29 14:32 4656
        if (!networkPlay)
2f30c381 sago007 2008-09-14 13:08 4657
        #endif
89c4a3a6 sago007 2008-08-29 14:32 4658
            if (twoPlayers)
89c4a3a6 sago007 2008-08-29 14:32 4659
            {
89c4a3a6 sago007 2008-08-29 14:32 4660
                lastNrOfPlayers = 2;
89c4a3a6 sago007 2008-08-29 14:32 4661
                if ((theGame.bGameOver) && (theGame2.bGameOver))
89c4a3a6 sago007 2008-08-29 14:32 4662
                {
89c4a3a6 sago007 2008-08-29 14:32 4663
                    if (theGame.score+theGame.handicap>theGame2.score+theGame2.handicap)
89c4a3a6 sago007 2008-08-29 14:32 4664
                        theGame.setPlayerWon();
89c4a3a6 sago007 2008-08-29 14:32 4665
                    else
89c4a3a6 sago007 2008-08-29 14:32 4666
                        if (theGame.score+theGame.handicap<theGame2.score+theGame2.handicap)
89c4a3a6 sago007 2008-08-29 14:32 4667
                            theGame2.setPlayerWon();
89c4a3a6 sago007 2008-08-29 14:32 4668
                        else {
89c4a3a6 sago007 2008-08-29 14:32 4669
                            theGame.setDraw();
89c4a3a6 sago007 2008-08-29 14:32 4670
                            theGame2.setDraw();
89c4a3a6 sago007 2008-08-29 14:32 4671
                        }
89c4a3a6 sago007 2008-08-29 14:32 4672
                    twoPlayers = false;
89c4a3a6 sago007 2008-08-29 14:32 4673
                }
89c4a3a6 sago007 2008-08-29 14:32 4674
                if ((theGame.bGameOver) && (!theGame2.bGameOver))
89c4a3a6 sago007 2008-08-29 14:32 4675
                {
89c4a3a6 sago007 2008-08-29 14:32 4676
                    theGame2.setPlayerWon();
89c4a3a6 sago007 2008-08-29 14:32 4677
                    twoPlayers = false;
89c4a3a6 sago007 2008-08-29 14:32 4678
                }
89c4a3a6 sago007 2008-08-29 14:32 4679
                if ((!theGame.bGameOver) && (theGame2.bGameOver))
89c4a3a6 sago007 2008-08-29 14:32 4680
                {
89c4a3a6 sago007 2008-08-29 14:32 4681
                    theGame.setPlayerWon();
89c4a3a6 sago007 2008-08-29 14:32 4682
                    twoPlayers = false;
89c4a3a6 sago007 2008-08-29 14:32 4683
                }
89c4a3a6 sago007 2008-08-29 14:32 4684
            }
89c4a3a6 sago007 2008-08-29 14:32 4685
89c4a3a6 sago007 2008-08-29 14:32 4686
        //Once evrything has been checked, update graphics
89c4a3a6 sago007 2008-08-29 14:32 4687
        DrawEverything(xsize,ysize,theGame, theGame2);
89c4a3a6 sago007 2008-08-29 14:32 4688
        SDL_GetMouseState(&mousex,&mousey);
89c4a3a6 sago007 2008-08-29 14:32 4689
        //Remember mouse placement
89c4a3a6 sago007 2008-08-29 14:32 4690
        oldMousex = mousex;
89c4a3a6 sago007 2008-08-29 14:32 4691
        oldMousey = mousey;
89c4a3a6 sago007 2008-08-29 14:32 4692
        //Draw the mouse:
89c4a3a6 sago007 2008-08-29 14:32 4693
        DrawIMG(mouse,screen,mousex,mousey);
89c4a3a6 sago007 2008-08-29 14:32 4694
        SDL_Flip(screen);
89c4a3a6 sago007 2008-08-29 14:32 4695
    } //game loop
89c4a3a6 sago007 2008-08-29 14:32 4696
89c4a3a6 sago007 2008-08-29 14:32 4697
89c4a3a6 sago007 2008-08-29 14:32 4698
89c4a3a6 sago007 2008-08-29 14:32 4699
    //Saves options
89c4a3a6 sago007 2008-08-29 14:32 4700
    if (!editorMode)
89c4a3a6 sago007 2008-08-29 14:32 4701
    {
769a41a0 sago007 2008-09-24 12:54 4702
        configSettings->setInt("fullscreen",(int)bFullscreen);
769a41a0 sago007 2008-09-24 12:54 4703
        configSettings->setInt("musicenabled",(int)MusicEnabled);
769a41a0 sago007 2008-09-24 12:54 4704
        configSettings->setInt("soundenabled",(int)SoundEnabled);
769a41a0 sago007 2008-09-24 12:54 4705
        configSettings->setInt("mouseplay1",(int)mouseplay1);
769a41a0 sago007 2008-09-24 12:54 4706
        configSettings->setInt("mouseplay2",(int)mouseplay2);
769a41a0 sago007 2008-09-24 12:54 4707
        configSettings->setInt("joypad1",(int)joyplay1);
769a41a0 sago007 2008-09-24 12:54 4708
        configSettings->setInt("joypad2",(int)joyplay2);
769a41a0 sago007 2008-09-24 12:54 4709
        
769a41a0 sago007 2008-09-24 12:54 4710
        configSettings->setInt("player1keyup",(int)keySettings[0].up);
769a41a0 sago007 2008-09-24 12:54 4711
        configSettings->setInt("player1keydown",(int)keySettings[0].down);
769a41a0 sago007 2008-09-24 12:54 4712
        configSettings->setInt("player1keyleft",(int)keySettings[0].left);
769a41a0 sago007 2008-09-24 12:54 4713
        configSettings->setInt("player1keyright",(int)keySettings[0].right);
769a41a0 sago007 2008-09-24 12:54 4714
        configSettings->setInt("player1keychange",(int)keySettings[0].change);
769a41a0 sago007 2008-09-24 12:54 4715
        configSettings->setInt("player1keypush",(int)keySettings[0].push);
769a41a0 sago007 2008-09-24 12:54 4716
        
769a41a0 sago007 2008-09-24 12:54 4717
        configSettings->setInt("player2keyup",(int)keySettings[2].up);
769a41a0 sago007 2008-09-24 12:54 4718
        configSettings->setInt("player2keydown",(int)keySettings[2].down);
769a41a0 sago007 2008-09-24 12:54 4719
        configSettings->setInt("player2keyleft",(int)keySettings[2].left);
769a41a0 sago007 2008-09-24 12:54 4720
        configSettings->setInt("player2keyright",(int)keySettings[2].right);
769a41a0 sago007 2008-09-24 12:54 4721
        configSettings->setInt("player2keychange",(int)keySettings[2].change);
769a41a0 sago007 2008-09-24 12:54 4722
        configSettings->setInt("player2keypush",(int)keySettings[2].push);
769a41a0 sago007 2008-09-24 12:54 4723
        
769a41a0 sago007 2008-09-24 12:54 4724
        configSettings->setString("player1name",player1name);
769a41a0 sago007 2008-09-24 12:54 4725
        configSettings->setString("player2name",player2name);
769a41a0 sago007 2008-09-24 12:54 4726
        configSettings->save();
89c4a3a6 sago007 2008-08-29 14:32 4727
    }
89c4a3a6 sago007 2008-08-29 14:32 4728
89c4a3a6 sago007 2008-08-29 14:32 4729
    Stats::getInstance()->save();
89c4a3a6 sago007 2008-08-29 14:32 4730
    
89c4a3a6 sago007 2008-08-29 14:32 4731
    //Frees memory from music and fonts
e3e0644e sago007 2008-09-25 14:00 4732
    //This is done after writing of configurations and stats since it often crashes the program :(
89c4a3a6 sago007 2008-08-29 14:32 4733
    UnloadImages();
89c4a3a6 sago007 2008-08-29 14:32 4734
    
89c4a3a6 sago007 2008-08-29 14:32 4735
    
89c4a3a6 sago007 2008-08-29 14:32 4736
    //calculate uptime:
89c4a3a6 sago007 2008-08-29 14:32 4737
    //int hours, mins, secs, 
89c4a3a6 sago007 2008-08-29 14:32 4738
    int time;
89c4a3a6 sago007 2008-08-29 14:32 4739
    commonTime ct;
89c4a3a6 sago007 2008-08-29 14:32 4740
    ct.days = 0;
89c4a3a6 sago007 2008-08-29 14:32 4741
    time = SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 4742
    ct.hours = time/(1000*60*60);
89c4a3a6 sago007 2008-08-29 14:32 4743
    time = time % (1000*60*60);
89c4a3a6 sago007 2008-08-29 14:32 4744
    ct.minutes = time/(1000*60);
89c4a3a6 sago007 2008-08-29 14:32 4745
    time = time % (1000*60);
89c4a3a6 sago007 2008-08-29 14:32 4746
    ct.seconds = time/1000;
89c4a3a6 sago007 2008-08-29 14:32 4747
89c4a3a6 sago007 2008-08-29 14:32 4748
    cout << "Block Attack - Rise of the Blocks ran for: " << ct.hours << " hours " << ct.minutes << " mins and " << ct.seconds << " secs" << endl;
89c4a3a6 sago007 2008-08-29 14:32 4749
        
89c4a3a6 sago007 2008-08-29 14:32 4750
    ct = addTotalTime(ct);
89c4a3a6 sago007 2008-08-29 14:32 4751
    
89c4a3a6 sago007 2008-08-29 14:32 4752
    cout << "Total run time is now: " << ct.days << " days " << ct.hours << " hours " << ct.minutes << " mins and " << ct.seconds << " secs" << endl;
91886cae sago007 2008-09-12 16:28 4753
#if USE_ABSTRACT_FS    
91886cae sago007 2008-09-12 16:28 4754
    //Close file system Apstraction layer!
91886cae sago007 2008-09-12 16:28 4755
    PHYSFS_deinit();
91886cae sago007 2008-09-12 16:28 4756
#endif
89c4a3a6 sago007 2008-08-29 14:32 4757
    return 0;
89c4a3a6 sago007 2008-08-29 14:32 4758
}
1970-01-01 00:00 4759