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Poul Sander |
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/* |
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Poul Sander |
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=========================================================================== |
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blockattack - Block Attack - Rise of the Blocks |
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Poul Sander |
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Copyright (C) 2005-2013 Poul Sander |
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|
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This program is free software: you can redistribute it and/or modify |
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Poul Sander |
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it under the terms of the GNU General Public License as published by |
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Poul Sander |
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the Free Software Foundation, either version 2 of the License, or |
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Poul Sander |
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(at your option) any later version. |
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Poul Sander |
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|
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This program is distributed in the hope that it will be useful, |
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Poul Sander |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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Poul Sander |
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GNU General Public License for more details. |
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Poul Sander |
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|
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Poul Sander |
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You should have received a copy of the GNU General Public License |
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Poul Sander |
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along with this program. If not, see http://www.gnu.org/licenses/ |
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|
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Source information and contacts persons can be found at |
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http://blockattack.net |
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=========================================================================== |
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*/ |
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#include "global.hpp" |
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#include "menudef_themes.hpp" |
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#include "MenuSystem.h" |
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#include "BlockGameSdl.hpp" |
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#include <fmt/core.h> |
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|
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static void switchTheme() { |
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globalData.theme = ThemesGetNext(); |
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Config::getInstance()->setString("theme", globalData.theme.theme_name); |
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} |
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|
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|
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static void testMusic() { |
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static bool highbeatNext = false; |
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int musicVolume = Config::getInstance()->getInt("volume_music"); |
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std::string music_name = "bgmusic"; |
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if (highbeatNext) { |
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music_name = "highbeat"; |
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} |
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Mix_PlayMusic(globalData.spriteHolder->GetDataHolder().getMusicHandler(music_name.c_str()).get(), 1); |
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Mix_VolumeMusic(musicVolume); |
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highbeatNext = !highbeatNext; //Toggle between standard and highbeat |
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} |
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|
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|
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|
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class ThemesMenu : public Menu { |
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public: |
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std::shared_ptr<BlockGameSdl> game; |
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sago::SagoTextField themeTitle; |
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|
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ThemesMenu(SDL_Renderer* screen, const std::string& title, bool submenu) : Menu(screen, title, submenu) { |
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game = std::make_shared<BlockGameSdl>(globalData.xsize-450,100,&globalData.spriteHolder->GetDataHolder()); |
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game->name = "Player 1"; |
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game->putSampleBlocks(); |
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sagoTextSetBlueFont(themeTitle); |
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} |
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|
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void placeButtons() override { |
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int nextY = 100; |
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int X = 10; |
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for (Button* it : buttons) { |
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it->x = X; |
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it->y = nextY; |
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nextY += it->standardButton.ysize+10; |
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} |
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exit.x = X; |
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exit.y = nextY; |
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} |
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|
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void Draw(SDL_Renderer* target) override { |
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Menu::Draw(target); |
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game->DoPaintJob(); |
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themeTitle.SetText(fmt::format(_("Theme: {}"), globalData.theme.theme_name)); |
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themeTitle.Draw(target, 10, globalData.ysize-50,sago::SagoTextField::Alignment::left); |
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} |
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}; |
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|
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static Theme themeBackup; |
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static Theme themeToEdit; |
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|
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static void themesEditSwitchBackground() { |
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themeToEdit.background = ThemesGetNextBackground(themeToEdit.background.name); |
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globalData.theme = themeToEdit; |
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} |
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|
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static void themesEditSwitchBoardBackground() { |
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themeToEdit.back_board = ThemesGetNextBoardBackground(themeToEdit.back_board); |
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globalData.theme = themeToEdit; |
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} |
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|
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static void themesEditSwitchBorder() { |
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themeToEdit.border = ThemesGetNextBorder(themeToEdit.border.name); |
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globalData.theme = themeToEdit; |
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} |
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|
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static void themesEditSlot(int slot) { |
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ThemesMenu tem(globalData.screen, fmt::format(_("Edit custom theme {}"), slot), true); |
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size_t theme_index = ThemesGetNumber(fmt::format("custom_slot_{}", slot)); |
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if (theme_index == 0) { |
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// Theme not found |
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return; |
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} |
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Button bSwitchBackground; |
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bSwitchBackground.setLabel(_("Switch background")); |
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bSwitchBackground.setAction(&themesEditSwitchBackground); |
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tem.addButton(&bSwitchBackground); |
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Button bSwitchBoardBackground; |
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bSwitchBoardBackground.setLabel(_("Switch board background")); |
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bSwitchBoardBackground.setAction(&themesEditSwitchBoardBackground); |
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tem.addButton(&bSwitchBoardBackground); |
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Button bSwitchBorder; |
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bSwitchBorder.setLabel(_("Switch border")); |
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bSwitchBorder.setAction(&themesEditSwitchBorder); |
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tem.addButton(&bSwitchBorder); |
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themeBackup = globalData.theme; |
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themeToEdit = ThemesGet(theme_index); |
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globalData.theme = themeToEdit; |
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RunGameState(tem); |
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ThemesAddOrReplace(themeToEdit); |
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globalData.theme = themeBackup; |
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ThemesSaveCustomSlots(); |
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} |
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|
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static void themesEditSlot1() { |
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themesEditSlot(1); |
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} |
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|
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static void themesEditSlot2() { |
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themesEditSlot(2); |
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} |
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|
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|
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void OpenThemesMenu() { |
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ThemesMenu tm(globalData.screen, _("Themes"), true); |
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Button bSwitchTheme; |
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bSwitchTheme.setLabel(_("Switch theme")); |
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bSwitchTheme.setAction(&switchTheme); |
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tm.addButton(&bSwitchTheme); |
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Button bEditTheme1; |
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bEditTheme1.setLabel(fmt::format(_("Edit custom theme {}"), 1)); |
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bEditTheme1.setAction(&themesEditSlot1); |
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tm.addButton(&bEditTheme1); |
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Button bEditTheme2; |
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bEditTheme2.setLabel(fmt::format(_("Edit custom theme {}"), 2)); |
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bEditTheme2.setAction(&themesEditSlot2); |
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tm.addButton(&bEditTheme2); |
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if (!globalData.NoSound) { |
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Button bTestMusic; |
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bTestMusic.setLabel(_("Test music")); |
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bTestMusic.setAction(&testMusic); |
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tm.addButton(&bTestMusic); |
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} |
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RunGameState(tm); |
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} |
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