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/* |
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=========================================================================== |
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blockattack - Block Attack - Rise of the Blocks |
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Copyright (C) 2005-2025 Poul Sander |
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|
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 2 of the License, or |
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(at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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|
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see http://www.gnu.org/licenses/ |
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|
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Source information and contacts persons can be found at |
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https://blockattack.net |
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=========================================================================== |
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*/ |
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|
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#include "PuzzleEditorState.hpp" |
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#include "imgui.h" |
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#include "backends/imgui_impl_sdl2.h" |
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#include "backends/imgui_impl_sdlrenderer2.h" |
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#include "../sago/SagoMisc.hpp" |
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#include "../puzzlehandler.hpp" |
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|
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|
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PuzzleEditorState::PuzzleEditorState() { |
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this->window_resize = sago::SagoLogicalResize(BOARD_WIDTH+5, BOARD_HEIGHT+5); |
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} |
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|
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bool PuzzleEditorState::IsActive() { |
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return isActive; |
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} |
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|
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void PuzzleEditorState::ProcessInput(const SDL_Event& event, bool& processed) { |
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ImGui_ImplSDL2_ProcessEvent(&event); |
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} |
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|
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void PuzzleEditorState::Init() { |
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this->selected_file = ""; |
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this->puzzle_files = sago::GetFileList("puzzles"); |
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} |
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|
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void PuzzleEditorState::SelectFile(const std::string& file) { |
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this->selected_file = file; |
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PuzzleSetName(file); |
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LoadPuzzleStages(); |
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} |
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|
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static void LogicalToPhysical(const sago::SagoLogicalResize& resize, ImVec2& inout) { |
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int inx = inout.x; |
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int iny = inout.y; |
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int outx = inout.x; |
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int outy = inout.y; |
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resize.LogicalToPhysical(inx, iny, outx, outy); |
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inout.x = outx; |
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inout.y = outy; |
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} |
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static void ImGuiWritePartOfTexture(SDL_Texture* texture, int topx, int topy, int tex_w, int tex_h, int w, int h) { |
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float sprite_w = tex_w; |
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float sprite_h = tex_h; |
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float topxf = topx; |
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float topyf = topy; |
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ImVec2 uv0 = ImVec2(topxf / tex_w, topyf / tex_h); |
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ImVec2 uv1 = ImVec2((topxf + sprite_w) / tex_w, (topyf + sprite_h) / tex_h); |
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ImGui::Image((ImTextureID)(intptr_t)texture, ImVec2((float)w, (float)h), uv0, uv1); |
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} |
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|
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static void DrawBrick(int brick, int x, int y, int width, int height) { |
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if (brick < 0 || brick > 6) { |
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return; |
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} |
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|
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sago::SagoSprite& sprite = globalData.bricks[brick]; |
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ImGui::SetCursorScreenPos({ static_cast<float>(x), static_cast<float>(y) }); |
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ImGuiWritePartOfTexture(sprite.GetTextureHandler().get(), sprite.GetImageCord().x, sprite.GetImageCord().y, sprite.GetWidth(), sprite.GetHeight(), width, height); |
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} |
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|
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void PuzzleEditorState::Draw(SDL_Renderer* target) { |
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DrawBackground(target); |
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|
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ImGui::Begin("Board area"); |
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ImGui::BeginChild("Test"); |
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ImVec2 p = ImGui::GetCursorScreenPos(); |
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ImVec2 size = ImGui::GetContentRegionAvail(); |
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int xoffset = p.x; |
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int yoffset = p.y; |
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int height = BOARD_HEIGHT; |
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int width = BOARD_WIDTH; |
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window_resize.SetPhysicalSize(size.x, size.y); |
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|
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int brick_size = 50; |
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window_resize.LogicalToPhysical(&brick_size, nullptr); |
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brick_size -= window_resize.GetLeftMargin(); |
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for (int i=0; i < 6; ++i) { |
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for (int j=0; j < 12; ++j) { |
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ImVec2 p1(i*50.0f, (11-j)*50.0f); |
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LogicalToPhysical(window_resize, p1); |
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p1.x += xoffset; |
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p1.y += yoffset; |
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int brick = PuzzleGetBrick(this->selected_puzzle, i, j); |
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DrawBrick(brick, static_cast<int>(p1.x), static_cast<int>(p1.y), brick_size, brick_size); |
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} |
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} |
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|
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for (int i=0; i <= 6;++i) { |
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ImVec2 p1(i*50.0f, 0); |
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ImVec2 p2(i*50.0f, height); |
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LogicalToPhysical(window_resize, p1); |
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LogicalToPhysical(window_resize, p2); |
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p1.x += xoffset; |
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p1.y += yoffset; |
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p2.x += xoffset; |
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p2.y += yoffset; |
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ImGui::GetWindowDrawList()->AddLine(p1, p2, IM_COL32(255, 0, 0, 100)); |
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} |
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for (int i=0; i <= 12;++i) { |
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ImVec2 p1(0,i*50.0f); |
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ImVec2 p2(width, i*50.0f); |
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LogicalToPhysical(window_resize, p1); |
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LogicalToPhysical(window_resize, p2); |
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p1.x += xoffset; |
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p1.y += yoffset; |
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p2.x += xoffset; |
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p2.y += yoffset; |
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ImGui::GetWindowDrawList()->AddLine(p1, p2, IM_COL32(255, 0, 0, 100)); |
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} |
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ImGui::EndChild(); |
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ImGui::End(); |
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|
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ImGui::Begin("File list", nullptr, ImGuiWindowFlags_NoCollapse); |
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for (const auto& file : this->puzzle_files) { |
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if (ImGui::Selectable(file.c_str(), this->selected_file == file)) { |
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SelectFile(file); |
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} |
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} |
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|
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ImGui::End(); |
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ImGui::Begin("Puzzles in file"); |
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int puzzle_count = PuzzleGetNumberOfPuzzles(); |
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for (int i = 0; i < puzzle_count; ++i) { |
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if (ImGui::Selectable(std::to_string(i).c_str(), this->selected_puzzle == i)) { |
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this->selected_puzzle = i; |
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} |
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} |
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ImGui::End(); |
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} |
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|
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void PuzzleEditorState::Update() { |
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} |
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