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/* |
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* To change this license header, choose License Headers in Project Properties. |
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* To change this template file, choose Tools | Templates |
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* and open the template in the editor. |
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*/ |
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/* |
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* File: GameStateInterface.hpp |
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* Author: poul |
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* |
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* Created on 7. februar 2016, 17:26 |
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*/ |
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#ifndef GAMESTATEINTERFACE_HPP |
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#define GAMESTATEINTERFACE_HPP |
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#include "SDL.h" |
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namespace sago { |
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class GameStateInterface { |
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public: |
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/** |
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* Is the state active. If this returns false then the State-manager will pop the state object |
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* @return true if active |
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*/ |
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virtual bool IsActive() = 0; |
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/** |
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* Tells the state to draw itself to target |
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* @param target The RenderWindow to draw to |
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*/ |
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virtual void Draw(SDL_Renderer* target) = 0; |
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virtual void ProcessInput(const SDL_Event& event, bool &processed) = 0; |
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virtual void Update() {} |
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}; |
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} //sago |
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#endif /* GAMESTATEINTERFACE_HPP */ |
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