git repos / blockattack-game

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/*
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===========================================================================
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blockattack - Block Attack - Rise of the Blocks
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Copyright (C) 2005-2023 Poul Sander
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see http://www.gnu.org/licenses/
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Source information and contacts persons can be found at
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https://www.blockattack.net
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===========================================================================
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*/
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#pragma once
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#include <string>
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#include <vector>
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enum class ImgScale { Stretch,
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                      Tile,
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                      Resize,
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                      Cut };
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struct BackGroundData {
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	std::string background_name = "";
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	std::string background_sprite = "";
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	std::string background_sprite_16x9 = "";
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	int tileMoveSpeedX = 0; //Move the tiled background every X milliseconds. 0 disables it.
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	int tileMoveSpeedY = 0; //Move the tiled background every X milliseconds. 0 disables it.
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	ImgScale background_scale = ImgScale::Stretch;
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};
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struct DecorationData {
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	std::string name = "smilies";
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	std::vector<std::string> decoration_sprites = {"smileys0", "smileys1", "smileys2", "smileys3"};
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};
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struct Theme {
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	std::string theme_name = "standard";
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	std::string back_board = "back_board";  // Can also be "back_board_sample_snow" or "trans_cover"
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	std::string background_name = "standard";
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	BackGroundData background;  //Should not be serialized. Extract form background_name
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	std::string decoration_name = "smilies";
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	DecorationData decoration;
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};
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struct ThemeFileData {
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	std::vector<BackGroundData> background_data;
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	std::vector<Theme> themes;
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};
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/**
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 * @brief returns a theme from a list
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 * @return A copy of a theme
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 */
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Theme getNextTheme();
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/**
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 * @brief getTheme returns a specific theme
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 * @param theme_number
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 * @return
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 */
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Theme getTheme(size_t theme_number);
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