diff --git a/source/code/HelpGamepadState.cpp b/source/code/HelpGamepadState.cpp index 5024cee..60361bb 100644 --- a/source/code/HelpGamepadState.cpp +++ b/source/code/HelpGamepadState.cpp @@ -99,13 +99,13 @@ void HelpGamepadState::Draw(SDL_Renderer* target) { SDL_RenderDrawLine(target, globalData.xsize/2, 80, globalData.xsize/2, 90); pushLabel.Draw(target, globalData.xsize/2, 80, sago::SagoTextField::Alignment::center, sago::SagoTextField::VerticalAlignment::bottom); //Back lines - SDL_RenderDrawLine(target, 625+OFFSETX, 168, 800+OFFSETX, 168); - SDL_RenderDrawLine(target, 800+OFFSETX, 158, 800+OFFSETX, 195); - SDL_RenderDrawLine(target, 490+OFFSETX, 195, 800+OFFSETX, 195); + SDL_RenderDrawLine(target, 800+OFFSETX, 158, 800+OFFSETX, 207); + SDL_RenderDrawLine(target, 490+OFFSETX, 180, 800+OFFSETX, 180); + SDL_RenderDrawLine(target, 490+OFFSETX, 180, 490+OFFSETX, 195); + SDL_RenderDrawLine(target, 663+OFFSETX, 207, 800+OFFSETX, 207); backLabel.Draw(target, 800+OFFSETX, 156, sago::SagoTextField::Alignment::center, sago::SagoTextField::VerticalAlignment::bottom); SDL_RenderDrawLine(target, 625+OFFSETX, 241, 900+OFFSETX, 241); - SDL_RenderDrawLine(target, 663+OFFSETX, 207, 900+OFFSETX, 207); - SDL_RenderDrawLine(target, 900+OFFSETX, 207, 900+OFFSETX, 400); + SDL_RenderDrawLine(target, 900+OFFSETX, 241, 900+OFFSETX, 400); switchLabel.Draw(target, 900+OFFSETX, 404, sago::SagoTextField::Alignment::center); confirmLabel.Draw(target, 900+OFFSETX, 404+30, sago::SagoTextField::Alignment::center); bExit.Draw(globalData.screen, SDL_GetTicks(), globalData.xsize-buttonOffset, globalData.ysize-buttonOffset);