diff --git a/source/code/MenuSystem.cpp b/source/code/MenuSystem.cpp index 0a61132..2b0f4d1 100644 --- a/source/code/MenuSystem.cpp +++ b/source/code/MenuSystem.cpp @@ -95,17 +95,17 @@ void Button::doAction() { cerr << "Warning: button \"" << label << "\" has no action assigned!"; } -void Button::drawTo(SDL_Surface** surface) { +void Button::drawToScreen() { #if DEBUG //cout << "Painting button: " << label << " at: " << x << "," << y << endl; #endif if (marked) { - gfx->marked->PaintTo(*surface,x,y); + gfx->marked->PaintTo(screen, x, y); } else { - gfx->unmarked->PaintTo(*surface,x,y); + gfx->unmarked->PaintTo(screen,x,y); } - gfx->thefont.setDest(*surface); + gfx->thefont.setDest(screen); gfx->thefont.drawCenter(x+gfx->xsize/2,y+gfx->ysize/2-gfx->thefont.getHeight("%s", label.c_str())/2, "%s", label.c_str()); } @@ -129,9 +129,9 @@ void Menu::drawSelf() { DrawIMG(backgroundImage,screen,0,0); vector::iterator it; for (it = buttons.begin(); it < buttons.end(); it++) { - (*it)->drawTo(&screen); + (*it)->drawToScreen(); } - exit.drawTo(&screen); + exit.drawToScreen(); standardButton.thefont.draw(50, 50, "%s", title.c_str()); mouse->PaintTo(screen,mousex,mousey); } @@ -171,15 +171,15 @@ void Menu::addButton(Button* b) { placeButtons(); } -Menu::Menu(SDL_Surface** screen) { - this->screen = *screen; +Menu::Menu(SDL_Surface* screen) { + this->screen = screen; buttons = vector(10); isSubmenu = true; exit.setLabel( _("Back") ); } -Menu::Menu(SDL_Surface** screen,bool submenu) { - this->screen = *screen; +Menu::Menu(SDL_Surface* screen,bool submenu) { + this->screen = screen; buttons = vector(0); isSubmenu = submenu; if (isSubmenu) { @@ -190,8 +190,8 @@ Menu::Menu(SDL_Surface** screen,bool submenu) { } } -Menu::Menu(SDL_Surface** screen, const string& title, bool submenu) { - this->screen = *screen; +Menu::Menu(SDL_Surface* screen, const string& title, bool submenu) { + this->screen = screen; buttons = vector(0); isSubmenu = submenu; this->title = title; diff --git a/source/code/MenuSystem.h b/source/code/MenuSystem.h index b0afee4..342b74e 100644 --- a/source/code/MenuSystem.h +++ b/source/code/MenuSystem.h @@ -82,7 +82,7 @@ public: bool isClicked(int x,int y); //Returns true if (x,y) is within the borders of the button virtual void doAction(); //Run the callback function - void drawTo(SDL_Surface **surface); + void drawToScreen(void); void setPopOnRun(bool popOnRun); bool isPopOnRun() const; void setGfx(ButtonGfx* gfx); //Draws to screen @@ -111,9 +111,9 @@ private: public: //numberOfItems is the expected numberOfItems for vector initialization //SubMenu is true by default - Menu(SDL_Surface **screen,bool isSubmenu); - Menu(SDL_Surface **screen); - Menu(SDL_Surface **screen, const std::string& title, bool isSubmenu); + Menu(SDL_Surface *screen,bool isSubmenu); + Menu(SDL_Surface *screen); + Menu(SDL_Surface *screen, const std::string& title, bool isSubmenu); //Add a button to the menu void addButton(Button *b); diff --git a/source/code/menudef.cpp b/source/code/menudef.cpp index 6fca97d..36d33cc 100644 --- a/source/code/menudef.cpp +++ b/source/code/menudef.cpp @@ -187,7 +187,7 @@ static void buttonActionHighscores(Button* b) { } static void ChangeKeysMenu(long playernumber) { - Menu km(&screen,_("Change key bindings"),true); + Menu km(screen,_("Change key bindings"),true); Button_changekey bLeft(&keySettings[playernumber].left,_("Left") ); Button_changekey bRight(&keySettings[playernumber].right,_("Right") ); Button_changekey bUp(&keySettings[playernumber].up,_("Up") ); @@ -212,7 +212,7 @@ static void ChangeKeysMenu2(Button* b) { } static void ConfigureMenu(Button* b) { - Menu cm(&screen,_("Configuration"),true); + Menu cm(screen,_("Configuration"),true); Button bMusic,bSound,buttonFullscreen,bPlayer1Name,bPlayer2Name; Button bPlayer1Keys, bPlayer2Keys; bMusic.setLabel(MusicEnabled? _("Music: On") : _("Music: Off") ); @@ -240,7 +240,7 @@ static void ConfigureMenu(Button* b) { } static void SinglePlayerVsMenu(Button* b) { - Menu spvs(&screen,_("Single player VS"),true); + Menu spvs(screen,_("Single player VS"),true); Button d1,d2,d3,d4,d5,d6,d7; d1.setAction(runSinglePlayerVs); d2.setAction(runSinglePlayerVs); @@ -281,7 +281,7 @@ static void SinglePlayerVsMenu(Button* b) { } static void MultiplayerMenu(Button* b) { - Menu mm(&screen,_("Multiplayer"),true); + Menu mm(screen,_("Multiplayer"),true); Button bTT, bVs, bNet; bTT.setLabel(_("Two player - time trial")); bTT.setAction(runTwoPlayerTimeTrial); @@ -294,7 +294,7 @@ static void MultiplayerMenu(Button* b) { void MainMenu() { InitMenues(); - Menu m(&screen,_("Block Attack - Rise of the blocks"),false); + Menu m(screen,_("Block Attack - Rise of the blocks"),false); Button bHi,bTimetrial1, bStageClear, bPuzzle, bVs1, bMulti, bConfigure,bHighscore; bHi.setLabel(_("Single player - endless") ); bHi.setAction(runSinglePlayerEndless);