git repos / blockattack-game

commit 215ca7b3

sago007 · 2009-03-06 16:37
215ca7b3db9b3452f5163ec579c9f9b4777d7377 patch · browse files
parent 42f8ed5fd2c44bab0fb82bb3caef3a6a1c5549f0

Changed some code to C++ style


git-svn-id: https://blockattack.svn.sourceforge.net/svnroot/blockattack/trunk@66 9d7177f8-192b-0410-8f35-a16a89829b06

Changed files

M source/code/block.make before
M source/code/main.cpp before
diff --git a/source/code/block.make b/source/code/block.make index 87112a2..9d4d661 100644 --- a/source/code/block.make +++ b/source/code/block.make
@@ -13,7 +13,7 @@ BASE_LIBS=$(shell sdl-config --libs) -lSDL_image -lSDL_mixer -lSDL_ttf
#For developement only
ifndef DEBUG
-DEBUG=0
+DEBUG=1
endif
ifndef NETWORK
diff --git a/source/code/main.cpp b/source/code/main.cpp index cd7903a..c15ae55 100644 --- a/source/code/main.cpp +++ b/source/code/main.cpp
@@ -24,6 +24,9 @@ Copyright (C) 2008 Poul Sander
http://blockattack.sf.net
*/
+#include "common.h"
+
+
#include <string.h>
@@ -1281,7 +1284,7 @@ void writeScreenShot()
{
cout << "Saving screenshot" << endl;
int rightNow = (int)time(NULL);
-#if defined(__unix__)
+/*#if defined(__unix__)
char buf[514];
sprintf( buf, "%s/.gamesaves/blockattack/screenshots/screenshot%i.bmp", getenv("HOME"), rightNow );
#elif defined(__win32__)
@@ -1290,18 +1293,23 @@ void writeScreenShot()
#else
char buf[MAX_PATH];
sprintf( buf, "screenshot%i.bmp", rightNow );
+#endif*/
+#if defined(__unix__)
+ string buf = (string)getenv("HOME")+"/.gamesaves/blockattack/screenshots/screenshot"+itoa(rightNow)+".bmp";
+#elif defined(__win32__)
+ string buf = getMyDocumentsPath()+"\\My Games\\blockattack\\screenshots\\screenshot"+itoa(rightNow)+".bmp";
+#else
+ string buf = "screenshot"+itoa(rightNow)+".bmp";
#endif
- SDL_SaveBMP( screen, buf );
+ SDL_SaveBMP( screen, buf.c_str() );
if (!NoSound)
if (SoundEnabled)Mix_PlayChannel(1,photoClick,0);
}
-char keyname[11];
-
//Function to return the name of a key, to be displayed...
-char* getKeyName(SDLKey key)
+string getKeyName(SDLKey key)
{
-
+ string keyname;
char charToPut = '\0';
switch (key)
{
@@ -1414,198 +1422,201 @@ char* getKeyName(SDLKey key)
charToPut = '9';
break;
case SDLK_KP0:
- sprintf(keyname,"NP_0");
+ keyname = "NP_0";
break;
case SDLK_KP1:
- sprintf(keyname,"NP_1");
+ keyname = "NP_1";
break;
case SDLK_KP2:
- sprintf(keyname,"NP_2");
+ keyname = "NP_2";
break;
case SDLK_KP3:
- sprintf(keyname,"NP_3");
+ keyname = "NP_3";
break;
case SDLK_KP4:
- sprintf(keyname,"NP_4");
+ keyname = "NP_4";
break;
case SDLK_KP5:
- sprintf(keyname,"NP_5");
+ keyname = "NP_5";
break;
case SDLK_KP6:
- sprintf(keyname,"NP_6");
+ keyname = "NP_6";
break;
case SDLK_KP7:
- sprintf(keyname,"NP_7");
+ keyname = "NP_7";
break;
case SDLK_KP8:
- sprintf(keyname,"NP_8");
+ keyname = "NP_8";
break;
case SDLK_KP9:
- sprintf(keyname,"NP_9");
+ keyname = "NP_9";
break;
case SDLK_BACKSPACE:
- sprintf(keyname,"Backspace");
+ keyname = "Backspace";
break;
case SDLK_TAB:
- sprintf(keyname,"Tab");
+ keyname = "Tab";
break;
case SDLK_CLEAR:
- sprintf(keyname,"Clear");
+ keyname = "Clear";
break;
case SDLK_RETURN:
- sprintf(keyname,"Return");
+ keyname = "Return";
break;
case SDLK_PAUSE:
- sprintf(keyname,"Pause");
+ keyname = "Pause";
break;
case SDLK_SPACE:
- sprintf(keyname,"Space");
+ keyname = "Space";
break;
case SDLK_EXCLAIM:
charToPut = '!';
break;
case SDLK_QUOTEDBL:
- sprintf(keyname,"QuoteDBL");
+ keyname = "QuoteDBL";
break;
case SDLK_HASH:
charToPut = '#';
break;
case SDLK_DOLLAR:
- sprintf(keyname,"$");
+ keyname = "$";
break;
case SDLK_ASTERISK:
- sprintf(keyname,"Asterisk");
+ keyname = "Asterisk";
break;
case SDLK_PLUS:
- sprintf(keyname,"Plus");
+ keyname = "Plus";
break;
case SDLK_COMMA:
- sprintf(keyname,"Comma");
+ keyname = "Comma";
break;
case SDLK_MINUS:
- sprintf(keyname,"Minus");
+ keyname = "Minus";
break;
case SDLK_PERIOD:
- sprintf(keyname,"Period");
+ keyname = "Period";
break;
case SDLK_SLASH:
charToPut ='/';
break;
case SDLK_COLON:
- sprintf(keyname,"Colon");
+ keyname = "Colon";
break;
case SDLK_SEMICOLON:
- sprintf(keyname,"SemiColon");
+ keyname = "SemiColon";
break;
case SDLK_LESS:
charToPut = '<';
break;
case SDLK_EQUALS:
- sprintf(keyname,"Equals");
+ keyname = "Equals";
break;
case SDLK_DELETE:
- sprintf(keyname,"Delete");
+ keyname = "Delete";
break;
case SDLK_KP_PERIOD:
- sprintf(keyname,"NPperiod");
+ keyname = "NPperiod";
break;
case SDLK_KP_DIVIDE:
- sprintf(keyname,"NPdivide");
+ keyname = "NPdivide";
break;
case SDLK_KP_MULTIPLY:
- sprintf(keyname,"NPmultiply");
+ keyname = "NPmultiply";
break;
case SDLK_KP_MINUS:
- sprintf(keyname,"NPminus");
+ keyname = "NPminus";
break;
case SDLK_KP_PLUS:
- sprintf(keyname,"NPplus");
+ keyname = "NPplus";
break;
case SDLK_KP_ENTER:
- sprintf(keyname,"NP_Enter");
+ keyname = "NP_Enter";
break;
case SDLK_KP_EQUALS:
- sprintf(keyname,"NP=");
+ keyname = "NP=";
break;
case SDLK_UP:
- sprintf(keyname,"UP");
+ keyname = "UP";
break;
case SDLK_DOWN:
- sprintf(keyname,"DOWN");
+ keyname = "DOWN";
break;
case SDLK_RIGHT:
- sprintf(keyname,"RIGHT");
+ keyname = "RIGHT";
break;
case SDLK_LEFT:
- sprintf(keyname,"LEFT");
+ keyname = "LEFT";
break;
case SDLK_INSERT:
- sprintf(keyname,"Insert");
+ keyname = "Insert";
break;
case SDLK_HOME:
- sprintf(keyname,"Home");
+ keyname = "Home";
break;
case SDLK_END:
- sprintf(keyname,"End");
+ keyname = "End";
break;
case SDLK_PAGEUP:
- sprintf(keyname,"PageUp");
+ keyname = "PageUp";
break;
case SDLK_PAGEDOWN:
- sprintf(keyname,"PageDown");
+ keyname = "PageDown";
break;
case SDLK_NUMLOCK:
- sprintf(keyname,"NumLock");
+ keyname = "NumLock";
break;
case SDLK_CAPSLOCK:
- sprintf(keyname,"CapsLock");
+ keyname = "CapsLock";
break;
case SDLK_SCROLLOCK:
- sprintf(keyname,"ScrolLock");
+ keyname = "ScrolLock";
break;
case SDLK_RSHIFT:
- sprintf(keyname,"Rshift");
+ keyname = "Rshift";
break;
case SDLK_LSHIFT:
- sprintf(keyname,"Lshift");
+ keyname = "Lshift";
break;
case SDLK_RCTRL:
- sprintf(keyname,"Rctrl");
+ keyname = "Rctrl";
break;
case SDLK_LCTRL:
- sprintf(keyname,"Lctrl");
+ keyname = "Lctrl";
break;
case SDLK_RALT:
- sprintf(keyname,"Ralt");
+ keyname = "Ralt";
break;
case SDLK_LALT:
- sprintf(keyname,"Lalt");
+ keyname = "Lalt";
break;
case SDLK_RMETA:
- sprintf(keyname,"Rmeta");
+ keyname = "Rmeta";
break;
case SDLK_LMETA:
- sprintf(keyname,"Lmeta");
+ keyname = "Lmeta";
break;
case SDLK_LSUPER:
- sprintf(keyname,"Lwin");
+ keyname = "Lwin";
break;
case SDLK_RSUPER:
- sprintf(keyname,"Rwin");
+ keyname = "Rwin";
break;
case SDLK_MODE:
- sprintf(keyname,"Mode");
+ keyname = "Mode";
break;
case SDLK_HELP:
- sprintf(keyname,"Help");
+ keyname = "Help";
break;
default:
- sprintf(keyname,"Unknown");
+ keyname = "Unknown";
break;
}
if (charToPut != '\0')
- sprintf(keyname,"%c",charToPut);
- return &keyname[0];
+ {
+ keyname.clear();
+ keyname.append(1,charToPut);
+ }
+ return keyname;
}
void MakeBackground(int xsize,int ysize,BlockGame &theGame, BlockGame &theGame2);
@@ -1615,7 +1626,7 @@ int OpenControlsBox(int x, int y, int player)
int mousex, mousey;
Uint8 *keys;
bool done =false;
- char *keyname;
+ string keyname;
MakeBackground(xsize,ysize);
while (!done)
{
@@ -1628,22 +1639,22 @@ int OpenControlsBox(int x, int y, int player)
SFont_Write(screen,fBlueFont,x+40,y+2,"Player 2 keys");
SFont_Write(screen,fBlueFont,x+6,y+50,"Up");
keyname = getKeyName(keySettings[player].up);
- SFont_Write(screen,fBlueFont,x+200,y+50,keyname);
+ SFont_Write(screen,fBlueFont,x+200,y+50,keyname.c_str());
SFont_Write(screen,fBlueFont,x+6,y+100,"Down");
keyname = getKeyName(keySettings[player].down);
- SFont_Write(screen,fBlueFont,x+200,y+100,keyname);
+ SFont_Write(screen,fBlueFont,x+200,y+100,keyname.c_str());
SFont_Write(screen,fBlueFont,x+6,y+150,"Left");
keyname = getKeyName(keySettings[player].left);
- SFont_Write(screen,fBlueFont,x+200,y+150,keyname);
+ SFont_Write(screen,fBlueFont,x+200,y+150,keyname.c_str());
SFont_Write(screen,fBlueFont,x+6,y+200,"Right");
keyname = getKeyName(keySettings[player].right);
- SFont_Write(screen,fBlueFont,x+200,y+200,keyname);
+ SFont_Write(screen,fBlueFont,x+200,y+200,keyname.c_str());
SFont_Write(screen,fBlueFont,x+6,y+250,"Push");
keyname = getKeyName(keySettings[player].push);
- SFont_Write(screen,fBlueFont,x+200,y+250,keyname);
+ SFont_Write(screen,fBlueFont,x+200,y+250,keyname.c_str());
SFont_Write(screen,fBlueFont,x+6,y+300,"Change");
keyname = getKeyName(keySettings[player].change);
- SFont_Write(screen,fBlueFont,x+200,y+300,keyname);
+ SFont_Write(screen,fBlueFont,x+200,y+300,keyname.c_str());
//Ask for mouse play
SFont_Write(screen,fBlueFont,x+6,y+350,"Mouse play?");
DrawIMG(iLevelCheckBox,screen,x+220,y+350);