diff --git a/source/code/HelpGamepadState.cpp b/source/code/HelpGamepadState.cpp index 52c32e4..999f8dd 100644 --- a/source/code/HelpGamepadState.cpp +++ b/source/code/HelpGamepadState.cpp @@ -89,10 +89,10 @@ void HelpGamepadState::Draw(SDL_Renderer* target) { DrawBackground(target); const sago::SagoSprite& gamepad = globalData.spriteHolder->GetSprite("help_controller"); gamepad.Draw(target, SDL_GetTicks(), globalData.xsize/2-480/2, 100); - SDL_RenderDrawLine(target, 100, 210, globalData.xsize/2-480/2+130, 210); - SDL_RenderDrawLine(target, 100, 298, globalData.xsize/2-480/2+158, 298); - SDL_RenderDrawLine(target, 100, 210, 100, 400); - moveLabel.Draw(target, 100, 404, sago::SagoTextField::Alignment::center); + SDL_RenderDrawLine(target, 100+OFFSETX, 210, globalData.xsize/2-480/2+130, 210); + SDL_RenderDrawLine(target, 100+OFFSETX, 298, globalData.xsize/2-480/2+158, 298); + SDL_RenderDrawLine(target, 100+OFFSETX, 210, 100+OFFSETX, 400); + moveLabel.Draw(target, 100+OFFSETX, 404, sago::SagoTextField::Alignment::center); //Push lines SDL_RenderDrawLine(target, globalData.xsize/2-480/2+140, 90, globalData.xsize/2-480/2+140, 105); SDL_RenderDrawLine(target, globalData.xsize/2+480/2-140, 90, globalData.xsize/2+480/2-140, 105);