commit 243ef769
You can now right-click to push the stack. Also removed debug output.
Changed files
| M | source/code/main.cpp before |
diff --git a/source/code/main.cpp b/source/code/main.cpp
index c8cd90a..85759cb 100644
--- a/source/code/main.cpp
+++ b/source/code/main.cpp
@@ -1700,9 +1700,7 @@ int runGame(int gametype, int level) {
}
if (event.type == SDL_MOUSEBUTTONDOWN) {
- cout << "Mouse button down event" << endl;
if (event.button.button == SDL_BUTTON_LEFT) {
- cout << "Pressed at " << event.button.x << "," << event.button.y << endl;
bool pressed = false;
int x = 0;
int y = 0;
@@ -1715,10 +1713,22 @@ int runGame(int gametype, int level) {
theGame2.MouseDown(x, y);
}
}
+ if (event.button.button == SDL_BUTTON_RIGHT) {
+ bool pressed = false;
+ int x = 0;
+ int y = 0;
+ theGame.GetBrickCoordinateFromMouse(pressed, event.button.x, event.button.y, x, y);
+ if (pressed) {
+ theGame.PushLine();
+ }
+ theGame2.GetBrickCoordinateFromMouse(pressed, event.button.x, event.button.y, x, y);
+ if (pressed) {
+ theGame2.PushLine();
+ }
+ }
}
if (event.type == SDL_MOUSEBUTTONUP) {
if (event.button.button == SDL_BUTTON_LEFT) {
- cout << "Button released" << endl;
theGame.MouseUp();
theGame2.MouseUp();
}