diff --git a/source/code/BlockGameSdl.inc b/source/code/BlockGameSdl.inc index 3b40eb3..cb551ed 100644 --- a/source/code/BlockGameSdl.inc +++ b/source/code/BlockGameSdl.inc @@ -434,7 +434,7 @@ public: } } - if ((bGameOver)&&(!editorMode)) { + if (bGameOver) { if (hasWonTheGame) { DrawImgBoard(iWinner, 0, 5*bsize); } diff --git a/source/code/main.cpp b/source/code/main.cpp index a02c117..79dfb45 100644 --- a/source/code/main.cpp +++ b/source/code/main.cpp @@ -451,7 +451,7 @@ void DrawEverything(int xsize, int ysize,BlockGameSdl* theGame, BlockGameSdl* th if (theGame->GetAIenabled()) { player1name.SetText(_("AI")); } - else if (editorMode || singlePuzzle) { + else if (singlePuzzle) { player1name.SetText(_("Playing field")); } else { @@ -515,7 +515,7 @@ void DrawEverything(int xsize, int ysize,BlockGameSdl* theGame, BlockGameSdl* th DrawIMG(stageBobble,globalData.screen,theGame->GetTopX()+280,theGame->GetTopY()+650+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1); } //player1 finnish, player2 start - if (!editorMode /*&& !singlePuzzle*/ ) { + if (true ) { /* *If single player mode (and not VS) */ @@ -1140,7 +1140,7 @@ int main(int argc, char* argv[]) { //Saves options - if (!editorMode) { + if (true) { configSettings->setInt("fullscreen",(int)globalData.bFullscreen); configSettings->setInt("musicenabled",(int)globalData.MusicEnabled); configSettings->setInt("soundenabled",(int)globalData.SoundEnabled); @@ -1336,7 +1336,7 @@ int runGame(Gametype gametype, int level) { done=1; DrawBackground(globalData.screen); } - if ((!editorMode)&&(!editorModeTest)&&(!theGame.GetAIenabled())) { + if (!theGame.GetAIenabled()) { //player1: if ( event.key.keysym.sym == keySettings[player1keys].up ) { a.action = BlockGameAction::Action::MOVE; @@ -1367,7 +1367,7 @@ int runGame(Gametype gametype, int level) { theGame.DoAction(a); } } - if (!editorMode && !theGame2.GetAIenabled()) { + if (!theGame2.GetAIenabled()) { //player2: if ( event.key.keysym.sym == keySettings[player2keys].up ) { a.action = BlockGameAction::Action::MOVE; @@ -1399,7 +1399,7 @@ int runGame(Gametype gametype, int level) { } } //common: - if ((!singlePuzzle)&&(!editorMode)) { + if (!singlePuzzle) { if ( event.key.keysym.sym == SDLK_F2 ) { /*#if NETWORK if ((!showOptions)&&(!networkActive)){ @@ -1585,7 +1585,7 @@ int runGame(Gametype gametype, int level) { bMouseUp2=true; } - if (!editorMode ) { + if (true ) { //read mouse events if (SDL_GetMouseState(nullptr,nullptr)&SDL_BUTTON(1) && bMouseUp) { //This is the mouse events diff --git a/source/code/mainVars.inc b/source/code/mainVars.inc index 8ab6b78..f30b3c0 100644 --- a/source/code/mainVars.inc +++ b/source/code/mainVars.inc @@ -113,9 +113,6 @@ static bool bNearDeathPrev; //Near death status last time che static bool puzzleLoaded; //true if the puzzle levels have been loaded static bool drawBalls; //if true balls are drawed to the screen, this might lower framerate too much -static bool editorMode = false; -static bool editorModeTest = false; - //global settings (reset everytime the game starts)