diff --git a/Game/mods/1.3.0.bricks_unpacked.data/README.md b/Game/mods/1.3.0.bricks_unpacked.data/README.md index 426f305..0051788 100644 --- a/Game/mods/1.3.0.bricks_unpacked.data/README.md +++ b/Game/mods/1.3.0.bricks_unpacked.data/README.md @@ -1,5 +1,4 @@ # 1.3.0.bricks - This is a sample mod for Block Attack - Rise of the Blocks. It changes the bricks to use the graphic from 1.3.0. Not that way are good but it shows how it works. @@ -15,10 +14,9 @@ At the moment it is possible to start mod in two ways. Command line argument or Mods loaded from command line are loaded last. They take priority over the mod file. ### Mod file - It is possible using a "mod_list.txt"-file in config directory. - * Windows: `%APPDATA%/blockattack/mod_list.txt` - * Linux: `$HOME/.local/share/blockattack/mod_list.txt` +* Windows: `%APPDATA%/blockattack/mod_list.txt` +* Linux: `$HOME/.local/share/blockattack/mod_list.txt` The file is a csv-file without header and a line for each mod. ``` @@ -31,7 +29,6 @@ Mods override files from blockattack.data, so any file in blockattack.data can b New sprite files can also be created. See "Modinfo file". ## Modinfo file - The game contains a file modinfo/1.3.0.bricks.json which contains metadata about the mod. Note that the filename MUST be "MODNAME.json". The game will only search for the modinfo file if a given mod has been loaded. diff --git a/README.md b/README.md index fc616b7..327260e 100644 --- a/README.md +++ b/README.md @@ -43,9 +43,7 @@ sudo make install Windows build uses MXE (mxe.cc) and Docker. See "Building with Docker". - ## Building using Docker - As getting a C++ project with many dependencies to compile can be a daunting task then I have provided a couple of Docker images that can perform a build. Both for Windows and Linux. The project should at all time be able to compile on the oldest and latest supported version of Ubuntu. This is tested with Docker. @@ -79,7 +77,6 @@ This project is a bit unconventional because I didn't know any better at the tim * windows installer - Information needed to Windows installer. May be moved to source/misc at some point ## Reporting bugs - Please report bugs on github: If possible: Check if the bug is already fixed in master. But if you don't know how to check it then just report it. diff --git a/source/misc/standalone/compile_requirements.sh b/source/misc/standalone/compile_requirements.sh index 3428065..6fa6636 100755 --- a/source/misc/standalone/compile_requirements.sh +++ b/source/misc/standalone/compile_requirements.sh @@ -2,8 +2,8 @@ set -e set -x -mkdir -p /staging/deps && cd /staging/deps && curl https://libsdl.org/release/SDL2-2.0.16.tar.gz | tar -zx && cd SDL2-2.0.16 && ls -lrt -cd /staging/deps/SDL2-2.0.16 && ./configure --enable-shared --enable-static && make && make install +mkdir -p /staging/deps && cd /staging/deps && curl https://libsdl.org/release/SDL2-2.0.18.tar.gz | tar -zx && cd SDL2-2.0.18 && ls -lrt +cd /staging/deps/SDL2-2.0.18 && ./configure --enable-shared --enable-static && make && make install #https://www.libsdl.org/projects/SDL_image/release/SDL2_image-2.0.5.tar.gz mkdir -p /staging/deps && cd /staging/deps && curl https://www.libsdl.org/projects/SDL_image/release/SDL2_image-2.0.5.tar.gz | tar -zx && cd SDL2_image-2.0.5 && ls -lrt