commit 42449d2b
Gamecontroller help screen now show L2 and R2
Changed files
| M | source/code/HelpGamepadState.cpp before |
diff --git a/source/code/HelpGamepadState.cpp b/source/code/HelpGamepadState.cpp
index a0ede06..0848272 100644
--- a/source/code/HelpGamepadState.cpp
+++ b/source/code/HelpGamepadState.cpp
@@ -95,7 +95,9 @@ void HelpGamepadState::Draw(SDL_Renderer* target) {
moveLabel.Draw(target, 100, 404, sago::SagoTextField::Alignment::center);
SDL_RenderDrawLine(target, globalData.xsize/2-480/2+140, 90, globalData.xsize/2-480/2+140, 105);
SDL_RenderDrawLine(target, globalData.xsize/2+480/2-140, 90, globalData.xsize/2+480/2-140, 105);
- SDL_RenderDrawLine(target, globalData.xsize/2-480/2+140, 90, globalData.xsize/2+480/2-140, 90);
+ SDL_RenderDrawLine(target, globalData.xsize/2-480/2+140-38, 90, globalData.xsize/2+480/2-140+38, 90);
+ SDL_RenderDrawLine(target, globalData.xsize/2-480/2+140-38, 90, globalData.xsize/2-480/2+140-38, 110);
+ SDL_RenderDrawLine(target, globalData.xsize/2+480/2-140+38, 90, globalData.xsize/2+480/2-140+38, 110);
SDL_RenderDrawLine(target, globalData.xsize/2, 80, globalData.xsize/2, 90);
pushLabel.Draw(target, globalData.xsize/2, 80, sago::SagoTextField::Alignment::center, sago::SagoTextField::VerticalAlignment::bottom);
SDL_RenderDrawLine(target, 625, 168, 800, 168);