diff --git a/source/code/BlockGame.cpp b/source/code/BlockGame.cpp index d795dda..f649aca 100644 --- a/source/code/BlockGame.cpp +++ b/source/code/BlockGame.cpp @@ -2097,7 +2097,7 @@ void BlockGame::Update(int newtick) /*cout << "Testing " << replayIndex << "<" << theReplay.getActions().size() << " && " << theReplay.getActions().at(replayIndex).time << "<=" << newtick-gameStartedAt << endl;*/ - while(replayIndex < theReplay.getActions().size() && + while(replayIndex >= 0 && replayIndex < theReplay.getActions().size() && theReplay.getActions().at(replayIndex).time <= newtick-gameStartedAt) { Action a = theReplay.getActions().at(replayIndex); @@ -2122,7 +2122,7 @@ void BlockGame::ActionPerformed(int action, string param) int BlockGame::GotAction(Sint32 &tick,int &action,string ¶m) { if(actionIndex < theReplay.getActions().size()) { - Action a = theReplay.getActions().at(replayIndex); + Action a = theReplay.getActions().at(actionIndex); tick = a.time; action = a.action; param = a.param; diff --git a/source/code/NetworkThing.hpp b/source/code/NetworkThing.hpp index 95740cf..473bd3c 100644 --- a/source/code/NetworkThing.hpp +++ b/source/code/NetworkThing.hpp @@ -131,7 +131,7 @@ public: address.host = ENET_HOST_ANY; /* Bind the server to port SERVERPORT. */ - address.port = SERVERPORT; + address.port = Config::getInstance()->getInt("portv4"); server = enet_host_create (& address /* the address to bind the server host to */, 1 /* allow up to 1 clients and/or outgoing connections */, @@ -160,7 +160,7 @@ public: ENetEvent event; enet_address_set_host (& address, server.c_str()); - address.port = SERVERPORT; + address.port = Config::getInstance()->getInt("portv4"); ntDisconnect(); client = enet_host_create (NULL /* create a client host */, @@ -193,7 +193,7 @@ public: } else { - cout << "Server didn't answer in time" << endl; + cout << "Server " << server.c_str() << ":" << address.port << " didn't answer in time" << endl; } } } @@ -294,7 +294,7 @@ public: ENetPacket * namePacket = enet_packet_create(bgHome->name,sizeof(char[30]),ENET_PACKET_FLAG_RELIABLE); //if(weAreAServer) enet_host_broadcast (server, 3, namePacket); - ENetPacket * answerPacket = enet_packet_create("version3",sizeof("version3"),ENET_PACKET_FLAG_RELIABLE); + ENetPacket * answerPacket = enet_packet_create("version4",sizeof("version4"),ENET_PACKET_FLAG_RELIABLE); enet_host_broadcast (server, 3, answerPacket); theSeed = time(0)/4; bgHome->putStartBlocks(theSeed); diff --git a/source/code/main.cpp b/source/code/main.cpp index 627244a..66dab4d 100644 --- a/source/code/main.cpp +++ b/source/code/main.cpp @@ -3029,7 +3029,7 @@ void changePuzzleLevels() static BlockGameSdl *player1; static BlockGameSdl *player2; -void StartSinglePlayerEndless() +static void StartSinglePlayerEndless() { //1 player - endless player1->NewGame(50,100,SDL_GetTicks()); @@ -3043,7 +3043,7 @@ void StartSinglePlayerEndless() strcpy(player2->name, player2name); } -void StartSinglePlayerTimeTrial() +static void StartSinglePlayerTimeTrial() { player1->NewTimeTrialGame(50,100,SDL_GetTicks()); closeAllMenus(); @@ -3055,7 +3055,7 @@ void StartSinglePlayerTimeTrial() strcpy(player2->name, player2name); } -int StartSinglePlayerPuzzle(int level) +static int StartSinglePlayerPuzzle(int level) { int myLevel = PuzzleLevelSelect(0); if(myLevel == -1) @@ -3074,7 +3074,7 @@ int StartSinglePlayerPuzzle(int level) } -void StarTwoPlayerTimeTrial() +static void StarTwoPlayerTimeTrial() { player1->NewTimeTrialGame(50,100,SDL_GetTicks()); player2->NewTimeTrialGame(xsize-500,100,SDL_GetTicks()); @@ -3095,7 +3095,7 @@ void StarTwoPlayerTimeTrial() strcpy(player2->name, player2name); } -void StartTwoPlayerVs() +static void StartTwoPlayerVs() { //2 player - VsMode player1->NewVsGame(50,100,player2,SDL_GetTicks()); @@ -3119,25 +3119,26 @@ void StartTwoPlayerVs() strcpy(player2->name, player2name); } -void StartReplay(string filename) +static void StartReplay(string filename) { Replay r1; r1.loadReplay(filename); player1->playReplay(50,100,SDL_GetTicks(),r1); } -void StartHostServer() +static void StartHostServer() { player1->SetGameOver(); player2->SetGameOver(); nt.startServer(); } -void StartJoinServer() +static void StartJoinServer() { player1->SetGameOver(); player2->SetGameOver(); - nt.connectToServer(Config::getInstance()->getString("address0")); + string server = Config::getInstance()->getString("address0"); + nt.connectToServer(server.substr(0,server.find(" "))); }