diff --git a/Game/mods/1.3.0.bricks_unpacked.data/README.md b/Game/mods/1.3.0.bricks_unpacked.data/README.md index 0051788..ad5e28f 100644 --- a/Game/mods/1.3.0.bricks_unpacked.data/README.md +++ b/Game/mods/1.3.0.bricks_unpacked.data/README.md @@ -6,7 +6,7 @@ It changes the bricks to use the graphic from 1.3.0. Not that way are good but i At the moment it is possible to start mod in two ways. Command line argument or mod file. ### Command line -``` +```bash ./blockattack --mod MODNAME # Example: ./blockattack --mod 1.3.0.bricks @@ -19,7 +19,7 @@ It is possible using a "mod_list.txt"-file in config directory. * Linux: `$HOME/.local/share/blockattack/mod_list.txt` The file is a csv-file without header and a line for each mod. -``` +```csv 1.3.0.bricks,1 ``` The fist column is the modname, the second column is "1" if enabled. A 0 means disabled. It is possible preserve the order while remembering the mod order. diff --git a/README.md b/README.md index 327260e..97967e9 100644 --- a/README.md +++ b/README.md @@ -22,7 +22,7 @@ Source: ## Building The only supported build method is using the CMake
To build do: -``` +```bash ./packdata.sh cmake . # or @@ -32,12 +32,12 @@ cmake . make ``` The result should be in the "Game"-folder. To run -``` +```bash ./Game/blockattack ``` You can also choose to install it with -``` +```bash sudo make install ``` @@ -49,11 +49,11 @@ As getting a C++ project with many dependencies to compile can be a daunting tas The project should at all time be able to compile on the oldest and latest supported version of Ubuntu. This is tested with Docker. On a fresh checkout you can use: -``` +```bash docker build -f source/misc/docker/Dockerfile.Ubuntu18.04build . -t blockattack_test ``` and -``` +```bash docker build -f source/misc/docker/Dockerfile.WindoesBuild . -t blockattack_test ```