diff --git a/source/code/BlockGame.cpp b/source/code/BlockGame.cpp index 04ad395..e24b28c 100644 --- a/source/code/BlockGame.cpp +++ b/source/code/BlockGame.cpp @@ -319,7 +319,6 @@ void BlockGame::NewGame( unsigned int ticks) bDisconnected =false; #endif nrFellDown = 0; - lastNrOfPlayers = 1; //At least one player :-) nrPushedPixel = 0; nrStops = 0; cursorx = 2; diff --git a/source/code/main.cpp b/source/code/main.cpp index cb2c5ae..e3d12ce 100644 --- a/source/code/main.cpp +++ b/source/code/main.cpp @@ -4383,7 +4383,6 @@ int runGame(int gametype, int level) #endif if (twoPlayers) { - lastNrOfPlayers = 2; if ((theGame.isGameOver()) && (theGame2.isGameOver())) { if (theGame.GetScore()+theGame.GetHandicap()>theGame2.GetScore()+theGame2.GetHandicap()) diff --git a/source/code/mainVars.hpp b/source/code/mainVars.hpp index 16c430d..1cd2346 100644 --- a/source/code/mainVars.hpp +++ b/source/code/mainVars.hpp @@ -270,8 +270,6 @@ unsigned long int Frames, Ticks; char FPS[10]; #endif -int lastNrOfPlayers; //1 if 1 player and 2 if vs. mode - int verboseLevel = 0; //keySetup