commit 58dd05a0
It should be right instead of left
Changed files
| M | source/code/BlockGame.hpp before |
| M | source/code/main.cpp before |
diff --git a/source/code/BlockGame.hpp b/source/code/BlockGame.hpp
index 5696af2..74f7470 100644
--- a/source/code/BlockGame.hpp
+++ b/source/code/BlockGame.hpp
@@ -143,7 +143,7 @@ public:
Uint8 getAIlevel();
virtual void AddText(int x, int y, const std::string& text, int time) {};
- virtual void AddBall(int x, int y, bool left, int color) {};
+ virtual void AddBall(int x, int y, bool right, int color) {};
virtual void AddExplosion(int x, int y) {};
int GetScore();
diff --git a/source/code/main.cpp b/source/code/main.cpp
index e3d12ce..91ef68f 100644
--- a/source/code/main.cpp
+++ b/source/code/main.cpp
@@ -1262,10 +1262,10 @@ public:
SDL_FreeSurface(sBoard);
}
- int GetTopX() {
+ int GetTopX() const {
return topx;
}
- int GetTopY() {
+ int GetTopY() const {
return topy;
}
@@ -1273,7 +1273,7 @@ public:
theTextManeger.addText(topx-10+x*bsize, topy+12*bsize-y*bsize, text, time);
}
- void AddBall(int x, int y, bool left, int color) override {
+ void AddBall(int x, int y, bool right, int color) override {
theBallManeger.addBall(topx+40+x*bsize, topy+bsize*12-y*bsize, left, color);
}