git repos / blockattack-game

commit 5e3bf517

sago007 · 2019-02-09 12:04
5e3bf51747492ed7548af1ef95559adac5a73c74 patch · browse files
parent 905de2a2ff75afc048f824ef569875fe501a68e2

Minor alignment issues

Changed files

M source/code/global.hpp before
diff --git a/source/code/global.hpp b/source/code/global.hpp index 37848a7..b9a4b8b 100644 --- a/source/code/global.hpp +++ b/source/code/global.hpp
@@ -52,17 +52,17 @@ struct GlobalData {
sago::SagoSprite bHighScore;
sago::SagoSprite bBack;
sago::SagoSprite bNext;
- sago::SagoSprite iLevelCheck; //To the level select screen
+ sago::SagoSprite iLevelCheck; //To the level select screen
sago::SagoSprite iLevelCheckBox;
sago::SagoSprite iLevelCheckBoxMarked;
sago::SagoSprite iCheckBoxArea;
- bool MusicEnabled; //true if background music is enabled
- bool SoundEnabled; //true if sound effects is enabled
- bool bFullscreen; //true if game is running fullscreen
- std::string replayArgument; //Name of the replay to play (if given as a commandline argument)
+ bool MusicEnabled; //true if background music is enabled
+ bool SoundEnabled; //true if sound effects is enabled
+ bool bFullscreen; //true if game is running fullscreen
+ std::string replayArgument; //Name of the replay to play (if given as a commandline argument)
std::string player1name;
std::string player2name;
- SDL_Renderer *screen = nullptr; //The whole screen;
+ SDL_Renderer *screen = nullptr; //The whole screen;
sago::SoundHandler typingChunk;
sago::SagoSprite mouse;
bool highPriority = false;