commit 6b5b6bf4
Two fewer non-const methods in BlockGame
Changed files
| M | source/code/BlockGame.cpp before |
| M | source/code/BlockGame.hpp before |
diff --git a/source/code/BlockGame.cpp b/source/code/BlockGame.cpp
index 13bd2f2..63c2a97 100644
--- a/source/code/BlockGame.cpp
+++ b/source/code/BlockGame.cpp
@@ -1071,7 +1071,7 @@ void BlockGame::SetGameOver() {
}
}
-bool BlockGame::GetAIenabled() {
+bool BlockGame::GetAIenabled() const {
return AI_Enabled;
}
@@ -1835,7 +1835,7 @@ void BlockGame::Update() {
}
}
-bool BlockGame::IsNearDeath() {
+bool BlockGame::IsNearDeath() const {
if ((TowerHeight>12)&&(!puzzleMode)&&(!bGameOver)) {
return true;
}
diff --git a/source/code/BlockGame.hpp b/source/code/BlockGame.hpp
index 7c446f2..3741417 100644
--- a/source/code/BlockGame.hpp
+++ b/source/code/BlockGame.hpp
@@ -190,8 +190,8 @@ public:
bool CreateGreyGarbage();
//prints "Game Over" and ends game
void SetGameOver();
- bool GetAIenabled();
- bool IsNearDeath();
+ bool GetAIenabled() const;
+ bool IsNearDeath() const;
//Moves the cursor, receaves N,S,E or W as a char an moves as desired
void MoveCursor(char way);
//switches the two blocks at the cursor position, unless game over