git repos / blockattack-game

commit 784d70ca

sago007 · 2016-01-16 14:55
784d70cabaa780ce2fb9104ef931cf49b54b7aca patch · browse files
parent d3ff6f07fbdcd297fd3a1a50bab233c8b43e1a71

Wrong filename for cmake package

Changed files

A source/misc/cmake/FindSDL2.cmake
D source/misc/cmake/sdl2-config.cmake before
diff --git a/source/misc/cmake/FindSDL2.cmake b/source/misc/cmake/FindSDL2.cmake new file mode 100644 index 0000000..f5e5ae0 --- /dev/null +++ b/source/misc/cmake/FindSDL2.cmake
@@ -0,0 +1,256 @@
+# Locate SDL2 library
+# This module defines
+# SDL2_LIBRARY, the name of the library to link against
+# SDL2_FOUND, if false, do not try to link to SDL2
+# SDL2_INCLUDE_DIR, where to find SDL.h
+#
+# This module responds to the the flag:
+# SDL2_BUILDING_LIBRARY
+# If this is defined, then no SDL2_main will be linked in because
+# only applications need main().
+# Otherwise, it is assumed you are building an application and this
+# module will attempt to locate and set the the proper link flags
+# as part of the returned SDL2_LIBRARY variable.
+#
+# Don't forget to include SDL2main.h and SDL2main.m your project for the
+# OS X framework based version. (Other versions link to -lSDL2main which
+# this module will try to find on your behalf.) Also for OS X, this
+# module will automatically add the -framework Cocoa on your behalf.
+#
+#
+# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
+# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
+# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
+# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
+# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
+# as appropriate. These values are used to generate the final SDL2_LIBRARY
+# variable, but when these values are unset, SDL2_LIBRARY does not get created.
+#
+#
+# $SDL2 is an environment variable that would
+# correspond to the ./configure --prefix=$SDL2
+# used in building SDL2.
+# l.e.galup 9-20-02
+#
+# Modified by Eric Wing.
+# Added code to assist with automated building by using environmental variables
+# and providing a more controlled/consistent search behavior.
+# Added new modifications to recognize OS X frameworks and
+# additional Unix paths (FreeBSD, etc).
+# Also corrected the header search path to follow "proper" SDL2 guidelines.
+# Added a search for SDL2main which is needed by some platforms.
+# Added a search for threads which is needed by some platforms.
+# Added needed compile switches for MinGW.
+#
+# On OSX, this will prefer the Framework version (if found) over others.
+# People will have to manually change the cache values of
+# SDL2_LIBRARY to override this selection or set the CMake environment
+# CMAKE_INCLUDE_PATH to modify the search paths.
+#
+# Note that the header path has changed from SDL2/SDL.h to just SDL.h
+# This needed to change because "proper" SDL2 convention
+# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
+# reasons because not all systems place things in SDL2/ (see FreeBSD).
+#
+# Ported by Johnny Patterson. This is a literal port for SDL2 of the FindSDL.cmake
+# module with the minor edit of changing "SDL" to "SDL2" where necessary. This
+# was not created for redistribution, and exists temporarily pending official
+# SDL2 CMake modules.
+#
+# Note that on windows this will only search for the 32bit libraries, to search
+# for 64bit change x86/i686-w64 to x64/x86_64-w64
+
+#=============================================================================
+# Copyright 2003-2009 Kitware, Inc.
+#
+# CMake - Cross Platform Makefile Generator
+# Copyright 2000-2014 Kitware, Inc.
+# Copyright 2000-2011 Insight Software Consortium
+# All rights reserved.
+#
+# Redistribution and use in source and binary forms, with or without
+# modification, are permitted provided that the following conditions
+# are met:
+#
+# * Redistributions of source code must retain the above copyright
+# notice, this list of conditions and the following disclaimer.
+#
+# * Redistributions in binary form must reproduce the above copyright
+# notice, this list of conditions and the following disclaimer in the
+# documentation and/or other materials provided with the distribution.
+#
+# * Neither the names of Kitware, Inc., the Insight Software Consortium,
+# nor the names of their contributors may be used to endorse or promote
+# products derived from this software without specific prior written
+# permission.
+#
+# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+#
+# This software is distributed WITHOUT ANY WARRANTY; without even the
+# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+# See the License for more information.
+#=============================================================================
+# (To distribute this file outside of CMake, substitute the full
+# License text for the above reference.)
+
+FIND_PATH(SDL2_INCLUDE_DIR SDL.h
+ HINTS
+ ${SDL2}
+ $ENV{SDL2}
+ PATH_SUFFIXES include/SDL2 include SDL2
+ i686-w64-mingw32/include/SDL2
+ x86_64-w64-mingw32/include/SDL2
+ PATHS
+ ~/Library/Frameworks
+ /Library/Frameworks
+ /usr/local/include/SDL2
+ /usr/include/SDL2
+ /sw # Fink
+ /opt/local # DarwinPorts
+ /opt/csw # Blastwave
+ /opt
+)
+
+# Lookup the 64 bit libs on x64
+IF(CMAKE_SIZEOF_VOID_P EQUAL 8)
+ FIND_LIBRARY(SDL2_LIBRARY_TEMP SDL2
+ HINTS
+ ${SDL2}
+ $ENV{SDL2}
+ PATH_SUFFIXES lib64 lib
+ lib/x64
+ x86_64-w64-mingw32/lib
+ PATHS
+ /sw
+ /opt/local
+ /opt/csw
+ /opt
+ )
+# On 32bit build find the 32bit libs
+ELSE(CMAKE_SIZEOF_VOID_P EQUAL 8)
+ FIND_LIBRARY(SDL2_LIBRARY_TEMP SDL2
+ HINTS
+ ${SDL2}
+ $ENV{SDL2}
+ PATH_SUFFIXES lib
+ lib/x86
+ i686-w64-mingw32/lib
+ PATHS
+ /sw
+ /opt/local
+ /opt/csw
+ /opt
+ )
+ENDIF(CMAKE_SIZEOF_VOID_P EQUAL 8)
+
+IF(NOT SDL2_BUILDING_LIBRARY)
+ IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
+ # Non-OS X framework versions expect you to also dynamically link to
+ # SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
+ # seem to provide SDL2main for compatibility even though they don't
+ # necessarily need it.
+ # Lookup the 64 bit libs on x64
+ IF(CMAKE_SIZEOF_VOID_P EQUAL 8)
+ FIND_LIBRARY(SDL2MAIN_LIBRARY
+ NAMES SDL2main
+ HINTS
+ ${SDL2}
+ $ENV{SDL2}
+ PATH_SUFFIXES lib64 lib
+ lib/x64
+ x86_64-w64-mingw32/lib
+ PATHS
+ /sw
+ /opt/local
+ /opt/csw
+ /opt
+ )
+ # On 32bit build find the 32bit libs
+ ELSE(CMAKE_SIZEOF_VOID_P EQUAL 8)
+ FIND_LIBRARY(SDL2MAIN_LIBRARY
+ NAMES SDL2main
+ HINTS
+ ${SDL2}
+ $ENV{SDL2}
+ PATH_SUFFIXES lib
+ lib/x86
+ i686-w64-mingw32/lib
+ PATHS
+ /sw
+ /opt/local
+ /opt/csw
+ /opt
+ )
+ ENDIF(CMAKE_SIZEOF_VOID_P EQUAL 8)
+ ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
+ENDIF(NOT SDL2_BUILDING_LIBRARY)
+
+# SDL2 may require threads on your system.
+# The Apple build may not need an explicit flag because one of the
+# frameworks may already provide it.
+# But for non-OSX systems, I will use the CMake Threads package.
+IF(NOT APPLE)
+ FIND_PACKAGE(Threads)
+ENDIF(NOT APPLE)
+
+# MinGW needs an additional library, mwindows
+# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows
+# (Actually on second look, I think it only needs one of the m* libraries.)
+IF(MINGW)
+ SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
+ENDIF(MINGW)
+
+SET(SDL2_FOUND "NO")
+ IF(SDL2_LIBRARY_TEMP)
+ # For SDL2main
+ IF(NOT SDL2_BUILDING_LIBRARY)
+ IF(SDL2MAIN_LIBRARY)
+ SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
+ ENDIF(SDL2MAIN_LIBRARY)
+ ENDIF(NOT SDL2_BUILDING_LIBRARY)
+
+ # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
+ # CMake doesn't display the -framework Cocoa string in the UI even
+ # though it actually is there if I modify a pre-used variable.
+ # I think it has something to do with the CACHE STRING.
+ # So I use a temporary variable until the end so I can set the
+ # "real" variable in one-shot.
+ IF(APPLE)
+ SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
+ ENDIF(APPLE)
+
+ # For threads, as mentioned Apple doesn't need this.
+ # In fact, there seems to be a problem if I used the Threads package
+ # and try using this line, so I'm just skipping it entirely for OS X.
+ IF(NOT APPLE)
+ SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
+ ENDIF(NOT APPLE)
+
+ # For MinGW library
+ IF(MINGW)
+ SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
+ ENDIF(MINGW)
+
+ # Set the final string here so the GUI reflects the final state.
+ SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
+ # Set the temp variable to INTERNAL so it is not seen in the CMake GUI
+ SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
+
+ SET(SDL2_FOUND "YES")
+ENDIF(SDL2_LIBRARY_TEMP)
+
+INCLUDE(FindPackageHandleStandardArgs)
+
+FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
+
+
diff --git a/source/misc/cmake/sdl2-config.cmake b/source/misc/cmake/sdl2-config.cmake deleted file mode 100644 index f5e5ae0..0000000 --- a/source/misc/cmake/sdl2-config.cmake +++ /dev/null
@@ -1,256 +0,0 @@
-# Locate SDL2 library
-# This module defines
-# SDL2_LIBRARY, the name of the library to link against
-# SDL2_FOUND, if false, do not try to link to SDL2
-# SDL2_INCLUDE_DIR, where to find SDL.h
-#
-# This module responds to the the flag:
-# SDL2_BUILDING_LIBRARY
-# If this is defined, then no SDL2_main will be linked in because
-# only applications need main().
-# Otherwise, it is assumed you are building an application and this
-# module will attempt to locate and set the the proper link flags
-# as part of the returned SDL2_LIBRARY variable.
-#
-# Don't forget to include SDL2main.h and SDL2main.m your project for the
-# OS X framework based version. (Other versions link to -lSDL2main which
-# this module will try to find on your behalf.) Also for OS X, this
-# module will automatically add the -framework Cocoa on your behalf.
-#
-#
-# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
-# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
-# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
-# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
-# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
-# as appropriate. These values are used to generate the final SDL2_LIBRARY
-# variable, but when these values are unset, SDL2_LIBRARY does not get created.
-#
-#
-# $SDL2 is an environment variable that would
-# correspond to the ./configure --prefix=$SDL2
-# used in building SDL2.
-# l.e.galup 9-20-02
-#
-# Modified by Eric Wing.
-# Added code to assist with automated building by using environmental variables
-# and providing a more controlled/consistent search behavior.
-# Added new modifications to recognize OS X frameworks and
-# additional Unix paths (FreeBSD, etc).
-# Also corrected the header search path to follow "proper" SDL2 guidelines.
-# Added a search for SDL2main which is needed by some platforms.
-# Added a search for threads which is needed by some platforms.
-# Added needed compile switches for MinGW.
-#
-# On OSX, this will prefer the Framework version (if found) over others.
-# People will have to manually change the cache values of
-# SDL2_LIBRARY to override this selection or set the CMake environment
-# CMAKE_INCLUDE_PATH to modify the search paths.
-#
-# Note that the header path has changed from SDL2/SDL.h to just SDL.h
-# This needed to change because "proper" SDL2 convention
-# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
-# reasons because not all systems place things in SDL2/ (see FreeBSD).
-#
-# Ported by Johnny Patterson. This is a literal port for SDL2 of the FindSDL.cmake
-# module with the minor edit of changing "SDL" to "SDL2" where necessary. This
-# was not created for redistribution, and exists temporarily pending official
-# SDL2 CMake modules.
-#
-# Note that on windows this will only search for the 32bit libraries, to search
-# for 64bit change x86/i686-w64 to x64/x86_64-w64
-
-#=============================================================================
-# Copyright 2003-2009 Kitware, Inc.
-#
-# CMake - Cross Platform Makefile Generator
-# Copyright 2000-2014 Kitware, Inc.
-# Copyright 2000-2011 Insight Software Consortium
-# All rights reserved.
-#
-# Redistribution and use in source and binary forms, with or without
-# modification, are permitted provided that the following conditions
-# are met:
-#
-# * Redistributions of source code must retain the above copyright
-# notice, this list of conditions and the following disclaimer.
-#
-# * Redistributions in binary form must reproduce the above copyright
-# notice, this list of conditions and the following disclaimer in the
-# documentation and/or other materials provided with the distribution.
-#
-# * Neither the names of Kitware, Inc., the Insight Software Consortium,
-# nor the names of their contributors may be used to endorse or promote
-# products derived from this software without specific prior written
-# permission.
-#
-# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-#
-# This software is distributed WITHOUT ANY WARRANTY; without even the
-# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-# See the License for more information.
-#=============================================================================
-# (To distribute this file outside of CMake, substitute the full
-# License text for the above reference.)
-
-FIND_PATH(SDL2_INCLUDE_DIR SDL.h
- HINTS
- ${SDL2}
- $ENV{SDL2}
- PATH_SUFFIXES include/SDL2 include SDL2
- i686-w64-mingw32/include/SDL2
- x86_64-w64-mingw32/include/SDL2
- PATHS
- ~/Library/Frameworks
- /Library/Frameworks
- /usr/local/include/SDL2
- /usr/include/SDL2
- /sw # Fink
- /opt/local # DarwinPorts
- /opt/csw # Blastwave
- /opt
-)
-
-# Lookup the 64 bit libs on x64
-IF(CMAKE_SIZEOF_VOID_P EQUAL 8)
- FIND_LIBRARY(SDL2_LIBRARY_TEMP SDL2
- HINTS
- ${SDL2}
- $ENV{SDL2}
- PATH_SUFFIXES lib64 lib
- lib/x64
- x86_64-w64-mingw32/lib
- PATHS
- /sw
- /opt/local
- /opt/csw
- /opt
- )
-# On 32bit build find the 32bit libs
-ELSE(CMAKE_SIZEOF_VOID_P EQUAL 8)
- FIND_LIBRARY(SDL2_LIBRARY_TEMP SDL2
- HINTS
- ${SDL2}
- $ENV{SDL2}
- PATH_SUFFIXES lib
- lib/x86
- i686-w64-mingw32/lib
- PATHS
- /sw
- /opt/local
- /opt/csw
- /opt
- )
-ENDIF(CMAKE_SIZEOF_VOID_P EQUAL 8)
-
-IF(NOT SDL2_BUILDING_LIBRARY)
- IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
- # Non-OS X framework versions expect you to also dynamically link to
- # SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
- # seem to provide SDL2main for compatibility even though they don't
- # necessarily need it.
- # Lookup the 64 bit libs on x64
- IF(CMAKE_SIZEOF_VOID_P EQUAL 8)
- FIND_LIBRARY(SDL2MAIN_LIBRARY
- NAMES SDL2main
- HINTS
- ${SDL2}
- $ENV{SDL2}
- PATH_SUFFIXES lib64 lib
- lib/x64
- x86_64-w64-mingw32/lib
- PATHS
- /sw
- /opt/local
- /opt/csw
- /opt
- )
- # On 32bit build find the 32bit libs
- ELSE(CMAKE_SIZEOF_VOID_P EQUAL 8)
- FIND_LIBRARY(SDL2MAIN_LIBRARY
- NAMES SDL2main
- HINTS
- ${SDL2}
- $ENV{SDL2}
- PATH_SUFFIXES lib
- lib/x86
- i686-w64-mingw32/lib
- PATHS
- /sw
- /opt/local
- /opt/csw
- /opt
- )
- ENDIF(CMAKE_SIZEOF_VOID_P EQUAL 8)
- ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
-ENDIF(NOT SDL2_BUILDING_LIBRARY)
-
-# SDL2 may require threads on your system.
-# The Apple build may not need an explicit flag because one of the
-# frameworks may already provide it.
-# But for non-OSX systems, I will use the CMake Threads package.
-IF(NOT APPLE)
- FIND_PACKAGE(Threads)
-ENDIF(NOT APPLE)
-
-# MinGW needs an additional library, mwindows
-# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows
-# (Actually on second look, I think it only needs one of the m* libraries.)
-IF(MINGW)
- SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
-ENDIF(MINGW)
-
-SET(SDL2_FOUND "NO")
- IF(SDL2_LIBRARY_TEMP)
- # For SDL2main
- IF(NOT SDL2_BUILDING_LIBRARY)
- IF(SDL2MAIN_LIBRARY)
- SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
- ENDIF(SDL2MAIN_LIBRARY)
- ENDIF(NOT SDL2_BUILDING_LIBRARY)
-
- # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
- # CMake doesn't display the -framework Cocoa string in the UI even
- # though it actually is there if I modify a pre-used variable.
- # I think it has something to do with the CACHE STRING.
- # So I use a temporary variable until the end so I can set the
- # "real" variable in one-shot.
- IF(APPLE)
- SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
- ENDIF(APPLE)
-
- # For threads, as mentioned Apple doesn't need this.
- # In fact, there seems to be a problem if I used the Threads package
- # and try using this line, so I'm just skipping it entirely for OS X.
- IF(NOT APPLE)
- SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
- ENDIF(NOT APPLE)
-
- # For MinGW library
- IF(MINGW)
- SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
- ENDIF(MINGW)
-
- # Set the final string here so the GUI reflects the final state.
- SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
- # Set the temp variable to INTERNAL so it is not seen in the CMake GUI
- SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
-
- SET(SDL2_FOUND "YES")
-ENDIF(SDL2_LIBRARY_TEMP)
-
-INCLUDE(FindPackageHandleStandardArgs)
-
-FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
-
-